Log file open, 04/03/26 12:54:55
LogWindows: Custom abort handler registered for crash reporting.
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../Responding/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../Responding/Content/Paks/Responding-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Responding/Content/Paks/Responding-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/Responding-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/Responding-Windows.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../Responding/Content/Paks/Responding-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../Responding/Content/Paks/Responding-Windows.pak', mount point: '../../../'
LogAssetRegistry: Premade AssetRegistry loaded from '../../../Responding/AssetRegistry.bin'
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-7F5C43C14FB365CBC77CCD9AE47BCB3F
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin MassAI
LogPluginManager: Mounting Engine plugin MassCrowd
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationWarping
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin MotionWarping
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin AudioGameplayVolume
LogPluginManager: Mounting Engine plugin AudioGameplay
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin AssetReferenceRestrictions
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AnimToTexture
LogPluginManager: Mounting Engine plugin ContextualAnimation
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FieldSystemPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GameplayBehaviors
LogPluginManager: Mounting Engine plugin TargetingSystem
LogPluginManager: Mounting Engine plugin Gauntlet
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin HairModelingToolset
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LandscapePatch
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin MotoSynth
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RawInput
LogPluginManager: Found config from plugin[RawInput] Input
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin Text3D
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualHeightfieldMesh
LogPluginManager: Mounting Engine plugin Volumetrics
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin LightWeightInstancesEditor
LogPluginManager: Mounting Engine plugin AutoSettings
LogPluginManager: Mounting Engine plugin DialoguePlugin
LogPluginManager: Mounting Engine plugin InstanceTool
LogPluginManager: Mounting Engine plugin SkinnedDecalComponent
LogPluginManager: Mounting Engine plugin Substance
LogPluginManager: Mounting Engine plugin VehicleSystemPlugin
LogPluginManager: Mounting Engine plugin VisualStudioTools
LogPluginManager: Mounting Engine plugin Xsolla
LogPluginManager: Mounting Engine plugin rdTexTools
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin CustomizableSequencerTracks
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSOverlayInputProvider
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServicesEOSGS
LogPluginManager: Found config from plugin[OnlineServicesEOSGS] Engine
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemEOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin SocketSubsystemEOS
LogPluginManager: Mounting Engine plugin EOSVoiceChat
LogPluginManager: Mounting Engine plugin PCGGeometryScriptInterop
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioModulation
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin DataRegistry
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameFeatures
LogPluginManager: Mounting Engine plugin GameplayAbilities
LogPluginManager: Mounting Engine plugin GameplayBehaviorSmartObjects
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MassEntity
LogPluginManager: Mounting Engine plugin MassGameplay
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ModularGameplay
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin NetworkPrediction
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SmartObjects
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Spatialization
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin WorldConditions
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin ZoneGraphAnnotations
LogPluginManager: Mounting Engine plugin ZoneGraph
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Project plugin ALS
LogPluginManager: Mounting Project plugin ChaosCarGlass
LogPluginManager: Mounting Project plugin CityBLD
LogPluginManager: Mounting Project plugin Sample_CityKit
LogPluginManager: Mounting Project plugin CitySampleMassCrowd
LogPluginManager: Mounting Project plugin CitySampleSensorGrid
LogPluginManager: Mounting Project plugin Crossfader
LogPluginManager: Mounting Project plugin MinimapPlugin
LogPluginManager: Mounting Project plugin RespondingShared
LogPluginManager: Mounting Project plugin RuleProcessor
LogPluginManager: Mounting Project plugin Soundscape
LogPluginManager: Mounting Project plugin Traffic
LogPluginManager: Mounting Project plugin VehicleAI
LogPluginManager: Mounting Project plugin WorldAudioDataSystem
LogPluginManager: Mounting Project plugin Modern_CityKit
LogEOSSDK: Initializing EOSSDK Version:1.16.3-32303053
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogSteamShared: Display: Loading Steam SDK 1.57
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 2658040] Client API initialized 1
LogOnline: STEAM: [AppId: 2658040] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: STEAM
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [STEAM]
LogInit: ExecutableName: Responding-Win64-Shipping.exe
LogInit: Build: UE5-CL-0
LogInit: Platform=Windows
LogInit: MachineId=e921b01d42255e7ceff8c7b11979eadf
LogInit: DeviceId=
LogInit: Engine Version: 5.4.3-0+UE5
LogInit: Compatible Engine Version: 5.4.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (25H2) [10.0.26200.8037] (), CPU: AMD Ryzen 7 9800X3D 8-Core Processor           , GPU: NVIDIA GeForce RTX 5070
LogInit: Compiled (64-bit): Mar 30 2026 19:24:16
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33145.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: UE5
LogInit: Command Line: 
LogInit: Base Directory: D:/SteamLibrary/steamapps/common/Responding/Responding/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogCoreRedirects: AddRedirect(C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Config/Windows/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[r.DistanceFields.MaxPerMeshResolution:256]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.RadianceCache:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeOcclusion:0]]
LogConfig: Set CVar [[r.LumenScene.FarField:1]]
LogConfig: Set CVar [[r.LumenScene.FarField.MaxTraceDistance:100000]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.MaxIterations:128]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO:0]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.SSAO:1]]
LogConfig: Set CVar [[r.DistanceFields.SupportEvenIfHardwareRayTracingSupported:0]]
LogConfig: Set CVar [[p.AsyncInterpolationMultiplier:2]]
LogConfig: Set CVar [[p.Vehicle.BatchQueries:0]]
LogConfig: Set CVar [[p.Vehicle.DisableVehicleSleep:0]]
LogConfig: Set CVar [[r.VT.MaxUploadsPerFrame:500]]
LogConfig: Set CVar [[r.VT.MaxTilesProducedPerFrame:100]]
LogConfig: Set CVar [[r.VT.MaxReleasedPerFrame:5]]
LogConfig: Set CVar [[r.VT.NumGatherTasks:6]]
LogConfig: Set CVar [[r.VT.SyncProduceLockedTiles:0]]
LogConfig: Set CVar [[r.VT.IOPriority_HighPagePri:4]]
LogConfig: Set CVar [[r.VT.CsvStats:2]]
LogConfig: Set CVar [[d3d11.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[D3D12.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[r.Streaming.PoolSize:2300]]
LogConfig: Set CVar [[r.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdates:128]]
LogConfig: Set CVar [[r.SkinCache.MaxRayTracingPrimitivesPerCmdList:1000000]]
LogConfig: Set CVar [[r.SkinCache.MaxDispatchesPerCmdList:1000]]
LogConfig: Set CVar [[r.SkinCache.AllowDupedVertsForRecomputeTangents:1]]
LogConfig: Set CVar [[r.SkinCache.RecomputeTangentsParallelDispatch:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:148]]
LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25]]
LogConfig: Set CVar [[r.ScreenPercentage.MaxResolution:1440]]
LogConfig: Set CVar [[r.Nanite.Streaming.Imposters:0]]
LogConfig: Set CVar [[r.Nanite.Streaming.NumInitialRootPages:6144]]
LogConfig: Set CVar [[r.Nanite.MaxNodes:2621440]]
LogConfig: Set CVar [[p.MaxDirtyElements:1000000]]
LogConfig: Set CVar [[p.Chaos.Solver.Suspension.Priority:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Collision.Priority:2]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.Priority:1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisions:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsKinematicScale:0.1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsStiffnessClamp:4.0]]
LogConfig: Set CVar [[MassTraffic.SleepCounterThreshold:4]]
LogConfig: Set CVar [[MassTraffic.LinearSpeedSleepThreshold:6.0]]
LogConfig: Set CVar [[input.GlobalAxisConfigMode:1]]
LogConfig: Set CVar [[r.HairStrands.DOFDepth:0]]
LogConfig: Set CVar [[core.EnsuresAreErrors:0]]
LogConfig: Set CVar [[MovieScene.RemoveMutedTracksOnCook:1]]
LogConfig: Set CVar [[r.MotionVectorSimulation:1]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:5]]
LogConfig: Set CVar [[r.GPUScene.ParallelUpdate:1]]
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2026.04.03-10.54.55:753][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.ClearCoatNormal:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.GBufferDiffuseSampleOcclusion:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.HairStrands.Enable:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.VolumetricFog.Emissive:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.NumBufferedOcclusionQueries:2]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.InstanceCulling.OcclusionCull:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.MeshStreaming:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.Nanite:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.SceneCulling:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.SceneCulling.Precomputed:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.EnableOnDemand:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Shadows.AcceptFirstHit:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.ExcludeTranslucent:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.SSS.Checkerboard:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.Shaders.RemoveDeadCode:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.PathTracing:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:2]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Culling:3]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Radius:16500]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Angle:0.5]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Culling.UseGroupIds:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraRibbons:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraSprites:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraMeshes:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SplineMeshes:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Text:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Cable:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.NonBlockingPipelineCreation:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold:0.3]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes.LODBias:2]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.Culling:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius:2000]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DensityScale.Raytracing:.6]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Light:1.5]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Transmittance:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim:7]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.ReleaseAfterUse:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.AsyncLoading:8]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.HairStrands.Cards.BulkData.AsyncLoading:4]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.HairStrands.UseProxyLocalToWorld:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.04.03-10.54.55:753][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:30.0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Set CVar [[gc.PerformGCWhileAsyncLoading:1]]
[2026.04.03-10.54.55:753][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.RayTracing.AmbientOcclusion:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.RayTracing.SkyLight:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.04.03-10.54.55:779][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.04.03-10.54.55:779][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.04.03-10.54.55:780][  0]LogRHI: Using Default RHI: D3D12
[2026.04.03-10.54.55:780][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.03-10.54.55:780][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.03-10.54.55:782][  0]LogD3D12RHI: Aftermath initialized
[2026.04.03-10.54.55:782][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.03-10.54.56:008][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 5070 (VendorId: 10de, DeviceId: 2f04, SubSysId: 89e61043, Revision: 00a1
[2026.04.03-10.54.56:008][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.03-10.54.56:008][  0]LogD3D12RHI:   Adapter has 11943MB of dedicated video memory, 0MB of dedicated system memory, and 31572MB of shared system memory, 2 output[s]
[2026.04.03-10.54.56:009][  0]LogD3D12RHI:   Driver Version: 595.97 (internal:32.0.15.9597, unified:595.97)
[2026.04.03-10.54.56:009][  0]LogD3D12RHI:      Driver Date: 3-17-2026
[2026.04.03-10.54.56:012][  0]LogOnline: Warning: STEAM: Failed to obtain steam user stats, user: Dan [0x11000010C9CD8C6] has no stats entries
[2026.04.03-10.54.56:064][  0]LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (VendorId: 1002, DeviceId: 13c0, SubSysId: 88771043, Revision: 00cb
[2026.04.03-10.54.56:064][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.03-10.54.56:064][  0]LogD3D12RHI:   Adapter has 2021MB of dedicated video memory, 0MB of dedicated system memory, and 31572MB of shared system memory, 0 output[s]
[2026.04.03-10.54.56:064][  0]LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 24.10.24 (internal:32.0.11024.2, unified:32.0.11024.2)
[2026.04.03-10.54.56:064][  0]LogD3D12RHI:      Driver Date: 6-25-2024
[2026.04.03-10.54.56:074][  0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.04.03-10.54.56:074][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.03-10.54.56:074][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 31572MB of shared system memory, 0 output[s]
[2026.04.03-10.54.56:074][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.04.03-10.54.56:074][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.04.03-10.54.56:074][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.03-10.54.56:074][  0]LogInit: Selected Device Profile: [Windows]
[2026.04.03-10.54.56:074][  0]LogHAL: Display: Platform has ~ 62 GB [66212569088 / 68719476736 / 62], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.04.03-10.54.56:074][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-10.54.56:074][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-10.54.56:074][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.ViewDistanceScale:10.0]]
[2026.04.03-10.54.56:074][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [Scalability]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:4]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:8192]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:0.0]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:16]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:8]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:16]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:8]]
[2026.04.03-10.54.56:074][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@Cine] File [Scalability]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:1000]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:8]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:16]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:.5]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:4]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:16]]
[2026.04.03-10.54.56:074][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:1000]]
[2026.04.03-10.54.56:075][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@Cine] File [Scalability]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SSR.Quality:4]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:1]]
[2026.04.03-10.54.56:075][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [Scalability]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.GTAO.Numangles:4]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:4]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:1000]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.LensFlareQuality:3]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:1         ; do the gathering at full resolution]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:1       ; bokeh simulation when gathering]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:5                 ; high number of samples when gathering]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25        ; only a maximum of 10% of scattered bokeh]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:2                ; highest slight out of focus]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:1    ; bokeh simulation on slight out of focus]]
[2026.04.03-10.54.56:075][  0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [Scalability]
[2026.04.03-10.54.56:075][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [Scalability]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SSGI.Quality:4]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:0]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:8.0]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:256.0]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:4]]
[2026.04.03-10.54.56:075][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [Scalability]
[2026.04.03-10.54.56:075][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [Scalability]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:1]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:8]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:8]]
[2026.04.03-10.54.56:075][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[fx.Niagara.ForceLastTickGroup:1]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[fx.NiagaraGpuLowLatencyTranslucencyEnabled:1]]
[2026.04.03-10.54.56:075][  0]LogConfig: Set CVar [[P.Chaos.SyncKinematicOnGameThread:1]]
[2026.04.03-10.54.56:075][  0]LogInit: Computer: DANIEL
[2026.04.03-10.54.56:075][  0]LogInit: User: uhlda
[2026.04.03-10.54.56:075][  0]LogInit: CPU Page size=4096, Cores=8
[2026.04.03-10.54.56:075][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.04.03-10.54.56:075][  0]LogWindows: Error initializing COM [error code 80010119]
[2026.04.03-10.54.56:075][  0]LogMemory: Memory total: Physical=61.7GB (62GB approx) Virtual=105.5GB
[2026.04.03-10.54.56:075][  0]LogMemory: Platform Memory Stats for Windows
[2026.04.03-10.54.56:075][  0]LogMemory: Process Physical Memory: 214.66 MB used, 424.08 MB peak
[2026.04.03-10.54.56:075][  0]LogMemory: Process Virtual Memory: 194.04 MB used, 199.95 MB peak
[2026.04.03-10.54.56:075][  0]LogMemory: Physical Memory: 18686.18 MB used,  44459.05 MB free, 63145.23 MB total
[2026.04.03-10.54.56:075][  0]LogMemory: Virtual Memory: 21622.09 MB used,  86451.14 MB free, 108073.23 MB total
[2026.04.03-10.54.56:076][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.04.03-10.54.56:077][  0]LogInit: Physics initialised using underlying interface: Chaos
[2026.04.03-10.54.56:078][  0]LogInit: Overriding language with game user settings language configuration option (en).
[2026.04.03-10.54.56:078][  0]LogInit: Overriding language with game user settings locale configuration option (en).
[2026.04.03-10.54.56:079][  0]LogInit: Setting process to per monitor DPI aware
[2026.04.03-10.54.56:098][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.04.03-10.54.56:100][  0]LogWindowsTextInputMethodSystem:   - English (United Kingdom) - (Keyboard).
[2026.04.03-10.54.56:100][  0]LogWindowsTextInputMethodSystem:   - English (United Kingdom) - (Keyboard).
[2026.04.03-10.54.56:100][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2026.04.03-10.54.56:131][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.04.03-10.54.56:131][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.04.03-10.54.56:192][  0]LogRHI: Using Default RHI: D3D12
[2026.04.03-10.54.56:192][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.03-10.54.56:192][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.03-10.54.56:192][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.03-10.54.56:192][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.03-10.54.56:192][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.04.03-10.54.56:194][  0]LogWindows: Attached monitors:
[2026.04.03-10.54.56:194][  0]LogWindows:     resolution: 2560x1440, work area: (2560, 0) -> (5120, 1392), device: '\\.\DISPLAY1'
[2026.04.03-10.54.56:194][  0]LogWindows:     resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY]
[2026.04.03-10.54.56:194][  0]LogWindows: Found 2 attached monitors.
[2026.04.03-10.54.56:194][  0]LogWindows: Gathering driver information using Windows Setup API
[2026.04.03-10.54.56:194][  0]LogRHI: RHI Adapter Info:
[2026.04.03-10.54.56:194][  0]LogRHI:             Name: NVIDIA GeForce RTX 5070
[2026.04.03-10.54.56:194][  0]LogRHI:   Driver Version: 595.97 (internal:32.0.15.9597, unified:595.97)
[2026.04.03-10.54.56:194][  0]LogRHI:      Driver Date: 3-17-2026
[2026.04.03-10.54.56:194][  0]LogD3D12RHI:     GPU DeviceId: 0x2f04 (for the marketing name, search the web for "GPU Device Id")
[2026.04.03-10.54.56:194][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.04.03-10.54.56:195][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2026.04.03-10.54.56:195][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: Bindless resources are supported
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: Raster order views are supported
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.04.03-10.54.56:338][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.04.03-10.54.56:395][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.04.03-10.54.56:395][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.04.03-10.54.56:401][  0]LogRHI: Texture pool is 7040 MB (70% of 10057 MB)
[2026.04.03-10.54.56:401][  0]LogD3D12RHI: Async texture creation enabled
[2026.04.03-10.54.56:401][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.04.03-10.54.56:401][  0]LogD3D12RHI: HDR output is supported on adapter 0, display 1:
[2026.04.03-10.54.56:401][  0]LogD3D12RHI: 		MinLuminance = 0.000000
[2026.04.03-10.54.56:401][  0]LogD3D12RHI: 		MaxLuminance = 400.000000
[2026.04.03-10.54.56:401][  0]LogD3D12RHI: 		MaxFullFrameLuminance = 351.276398
[2026.04.03-10.54.56:410][  0]LogVRS: Current RHI supports Variable Rate Shading
[2026.04.03-10.54.56:413][  0]LogInit: Initializing FReadOnlyCVARCache
[2026.04.03-10.54.56:417][  0]LogRendererCore: Ray tracing is enabled (dynamic) for the game. Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 5677 unique shaders.
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:418][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:419][  0]LogTemp: Display: Clearing the OS Cache
[2026.04.03-10.54.56:426][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.04.03-10.54.56:426][  0]LogInit: XR: MultiViewport is Disabled
[2026.04.03-10.54.56:426][  0]LogInit: XR: Mobile Multiview is Disabled
[2026.04.03-10.54.56:427][  0]LogSlate: Using FreeType 2.10.0
[2026.04.03-10.54.56:428][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.04.03-10.54.56:466][  0]LogMoviePlayer: Initializing movie player
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:474][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.03-10.54.56:475][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Responding. Total 21462 unique shaders.
[2026.04.03-10.54.56:475][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Responding
[2026.04.03-10.54.56:475][  0]LogShaderLibrary: Display: Logical shader library 'Responding' has been created as a monolithic library
[2026.04.03-10.54.56:476][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.03-10.54.56:476][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.03-10.54.56:476][  0]LogRHI: Base name for record PSOs is C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/CollectedPSOs/UE5-CL-0-Responding_PCD3D_SM6_7F44F2364BFA7EA7332554B350886187.rec.upipelinecache
[2026.04.03-10.54.56:476][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() Begin
[2026.04.03-10.54.56:476][  0]LogRHI: User cache GC is disabled
[2026.04.03-10.54.56:476][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() End
[2026.04.03-10.54.56:476][  0]LogRHI: FPipelineCacheFile Header Game Version: 0
[2026.04.03-10.54.56:476][  0]LogRHI: FPipelineCacheFile Header Engine Data Version: 28
[2026.04.03-10.54.56:476][  0]LogRHI: FPipelineCacheFile Header TOC Offset: 741410
[2026.04.03-10.54.56:476][  0]LogRHI: FPipelineCacheFile File Size: 1066983 Bytes
[2026.04.03-10.54.56:476][  0]LogRHI: Opened FPipelineCacheFile: C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Responding_PCD3D_SM6.upipelinecache (GUID: 31836B3A4FB14DC70E35E79E2D56DAE2) with 2538 entries.
[2026.04.03-10.54.56:476][  0]LogRHI: Display: FPipelineCacheFile User cache [key:Responding_usr] opened 'Responding'=1, filename Responding, guid 31836B3A4FB14DC70E35E79E2D56DAE2. 
[2026.04.03-10.54.56:477][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Responding_usr begining compile.
[2026.04.03-10.54.56:478][  0]LogRHI: Display: FShaderPipelineCache starting pipeline cache 'Responding_usr' and enqueued 2437 tasks for precompile. (cache contains 2538, 2538 eligible, 101 had missing shaders. 0 already compiled). BatchSize 50 and BatchTime 16.000000.
[2026.04.03-10.54.56:478][  0]LogShaderLibrary: Display: Tried to open again shader library 'Responding', but could not find new components for it (existing components: 1).
[2026.04.03-10.54.56:478][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.03-10.54.56:478][  0]LogInit: Overriding language with game user settings language configuration option (en).
[2026.04.03-10.54.56:478][  0]LogInit: Overriding language with game user settings locale configuration option (en).
[2026.04.03-10.54.56:479][  0]LogAssetRegistry: FAssetRegistry took 0.0006 seconds to start up
[2026.04.03-10.54.56:573][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.54.56:657][  0]LogDeviceProfileManager: Active device profile: [0000020D5F2EB220][0000020D59D9D560 66] Windows
[2026.04.03-10.54.56:676][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2026.04.03-10.54.56:676][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO On Lambda=35, Effort=Normal
[2026.04.03-10.54.56:676][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.04.03-10.54.56:730][  0]LogPackageLocalizationCache: Processed 111 localized package path(s) for 1 prioritized culture(s) in 0.000425 seconds
[2026.04.03-10.54.56:756][  0]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.03-10.54.56:766][  0]LogPhysics: Warning: TConvex Name:BodySetup /VehicleAI/VehicleAI/Material/PathMesh.PathMesh:BodySetup_1, Element [0] has no Geometry
[2026.04.03-10.54.56:770][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.001 s
[2026.04.03-10.54.56:770][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.03-10.54.56:770][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.03-10.54.56:815][  0]LogGauntlet: Display: Gauntlet Initialized
[2026.04.03-10.54.56:818][  0]LogAutoSettings: AutoSettings module starting up
[2026.04.03-10.54.56:818][  0]LogAutoSettingsInput: AutoSettingsInput module starting up
[2026.04.03-10.54.56:818][  0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
[2026.04.03-10.54.56:818][  0]LogXsollaSettings: FXsollaSettingsModule::StartupModule(24): XsollaSettings module started
[2026.04.03-10.54.56:818][  0]LogXsollaUIBuilder: FXsollaUIBuilderModule::StartupModule(26): XsollaUIBuilder module started
[2026.04.03-10.54.56:849][  0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.04.03-10.54.56:878][  0]LogXsollaLogin: FXsollaLoginModule::StartupModule(15): XsollaLogin module started
[2026.04.03-10.54.56:883][  0]LogXsollaStore: FXsollaStoreModule::StartupModule(20): XsollaStore module started
[2026.04.03-10.54.56:883][  0]LogXsollaInventory: FXsollaInventoryModule::StartupModule(13): XsollaInventory module started
[2026.04.03-10.54.56:884][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth'
[2026.04.03-10.54.56:884][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency'
[2026.04.03-10.54.56:884][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency'
[2026.04.03-10.54.56:884][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency'
[2026.04.03-10.54.56:884][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan'
[2026.04.03-10.54.56:884][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'pitch'
[2026.04.03-10.54.56:884][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate'
[2026.04.03-10.54.56:884][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay'
[2026.04.03-10.54.56:884][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume'
[2026.04.03-10.54.56:884][  0]LogAudioModulation: Registering Modulation MetaSound Nodes...
[2026.04.03-10.54.56:912][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.04.03-10.54.56:912][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2026.04.03-10.54.56:912][  0]LogAudioModulation: Audio Modulation Initialized
[2026.04.03-10.54.56:915][  0]LogSockets: Warning: Tried to bind address with protocol STEAM to a socket with protocol IPv4
[2026.04.03-10.54.56:915][  0]LogAppleARKitFace: Warning: Failed to bind to the listen port (76561198171871430:11111) for LiveLink face AR receiving with error (SE_NO_ERROR)
[2026.04.03-10.54.56:915][  0]LogAppleARKitFace: Warning: Could not start AppleARKit remote listener on port 11111
[2026.04.03-10.54.56:915][  0]AudioGameplayLog: FAudioGameplayModule::StartupModule
[2026.04.03-10.54.56:918][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.04.03-10.54.56:918][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png' error.
[2026.04.03-10.54.56:918][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png
[2026.04.03-10.54.56:928][  0]LogUObjectArray: 36485 objects as part of root set at end of initial load.
[2026.04.03-10.54.56:928][  0]LogUObjectArray: 721 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.04.03-10.54.56:928][  0]LogUObjectAllocator: 7894624 out of 0 bytes used by permanent object pool.
[2026.04.03-10.54.56:928][  0]LogUObjectArray: CloseDisregardForGC: 36485/36485 objects in disregard for GC pool
[2026.04.03-10.54.56:928][  0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 34873 public script object entries (953.80 KB)
[2026.04.03-10.54.56:929][  0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2026.04.03-10.54.56:929][  0]LogEngine: Initializing Engine...
[2026.04.03-10.54.56:931][  0]LogGameFeatures: Initializing game features subsystem
[2026.04.03-10.54.56:939][  0]LogGameFeatures: Scanning for built-in game feature plugins
[2026.04.03-10.54.56:939][  0]LogGameFeatures: Loading 232 builtins
[2026.04.03-10.54.56:939][  0]LogStats: BuiltInGameFeaturePlugins loaded. -  0.001 s
[2026.04.03-10.54.56:939][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.04.03-10.54.56:939][  0]LogInit: Texture streaming: Enabled
[2026.04.03-10.54.56:941][  0]LogAudio: Display: Initializing Audio Device Manager...
[2026.04.03-10.54.56:941][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.04.03-10.54.56:941][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.04.03-10.54.56:941][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2026.04.03-10.54.56:944][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.04.03-10.54.56:944][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2026.04.03-10.54.56:944][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2026.04.03-10.54.56:944][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2026.04.03-10.54.56:944][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2026.04.03-10.54.56:945][  0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2026.04.03-10.54.56:945][  0]LogAudio: Display: Audio Device Manager Initialized
[2026.04.03-10.54.56:945][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2026.04.03-10.54.56:945][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.04.03-10.54.56:945][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2026.04.03-10.54.56:945][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 256
[2026.04.03-10.54.56:945][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  256
[2026.04.03-10.54.56:945][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  7
[2026.04.03-10.54.56:945][  0]LogAudioMixer: Display: 	Max Channels (voices):				  64
[2026.04.03-10.54.56:945][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2026.04.03-10.54.56:945][  0]LogAudio: Display: AudioDevice MaxSources: 64
[2026.04.03-10.54.56:945][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.04.03-10.54.56:945][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.04.03-10.54.56:945][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.04.03-10.54.56:945][  0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
[2026.04.03-10.54.56:949][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.04.03-10.54.56:969][  0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2026.04.03-10.54.56:969][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.04.03-10.54.56:971][  0]LogAudioMixer: Display: Creating Master Submix 'MainSubmix'
[2026.04.03-10.54.56:971][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.04.03-10.54.56:975][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.04.03-10.54.56:975][  0]LogAudioMixer: Display: Output buffers initialized: Frames=256, Channels=8, Samples=2048, InstanceID=1
[2026.04.03-10.54.56:976][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.04.03-10.54.56:976][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.04.03-10.54.56:976][  0]LogInit: FAudioDevice initialized with ID 1.
[2026.04.03-10.54.56:977][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.04.03-10.54.56:977][  0]LogSynthesis: Creating new convolution algorithm due to channel count update. Num Inputs 2 -> 8. Num Outputs 2 -> 8
[2026.04.03-10.54.57:009][  0]LogStaticMesh: [Portal_Arrow] Mesh is marked for CPU read.
[2026.04.03-10.54.57:048][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:418][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.03-10.54.57:418][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.03-10.54.57:418][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.03-10.54.57:418][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.03-10.54.57:459][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:459][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:461][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:461][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:462][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:463][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:464][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:465][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:468][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:471][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:472][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:479][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:479][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:481][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:482][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:484][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:489][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:491][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:492][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:494][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:495][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:496][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:498][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:498][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:498][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:498][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:498][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:499][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:501][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:501][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:503][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:504][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:505][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:506][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:506][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:508][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:509][  0]LogStaticMesh: [panel_front_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:509][  0]LogStaticMesh: [panel_front_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:509][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:512][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:514][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:516][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:520][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:521][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:524][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:526][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:528][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:529][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:531][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:536][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:539][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:545][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:546][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:547][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:549][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:550][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:552][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:553][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:558][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:559][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:561][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:563][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:565][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:566][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:568][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:571][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:573][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:575][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:576][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:578][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:579][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:581][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:585][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:586][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:593][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:595][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:595][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:598][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:601][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:602][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:604][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.03-10.54.57:611][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.03-10.54.57:611][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.03-10.54.57:611][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.03-10.54.57:611][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.03-10.54.57:693][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.03-10.54.57:694][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.03-10.54.57:916][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.03-10.54.58:265][  0]LogXsollaLogin: UXsollaLoginSubsystem::Initialize(64): XsollaLogin subsystem initialized
[2026.04.03-10.54.58:265][  0]LogXsollaStore: UXsollaStoreSubsystem::Initialize(67): XsollaStore subsystem initialized
[2026.04.03-10.54.58:269][  0]LogTemp: GenerateSessionDatabase: Collected 505 persons.
[2026.04.03-10.54.58:269][  0]LogXsollaInventory: UXsollaInventorySubsystem::Initialize(35): XsollaInventory subsystem initialized
[2026.04.03-10.54.58:269][  0]LogSoundscapeSubsystem: Audio device valid, will create subsystem
[2026.04.03-10.54.58:269][  0]LogSoundscapeSubsystem: Subsystem Initializing
[2026.04.03-10.54.58:269][  0]LogSoundscapeSubsystem: Project settings Soundscape Palette Collection is empty
[2026.04.03-10.54.58:269][  0]LogWorldAudioDataSystem: Audio device valid, will create subsystem
[2026.04.03-10.54.58:269][  0]LogWorldAudioDataSystem: Subsystem initializing
[2026.04.03-10.54.58:271][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.03-10.54.58:271][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Bus_Preset.WAD_NPC_Bus_Preset added
[2026.04.03-10.54.58:271][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_GarbageTruck_Preset.WAD_NPC_GarbageTruck_Preset added
[2026.04.03-10.54.58:271][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.03-10.54.58:271][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Sedan_Preset.WAD_NPC_Sedan_Preset added
[2026.04.03-10.54.58:271][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.03-10.54.58:271][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SportsCar_Preset.WAD_NPC_SportsCar_Preset added
[2026.04.03-10.54.58:271][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.03-10.54.58:271][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Minivan_Preset.WAD_NPC_Minivan_Preset added
[2026.04.03-10.54.58:272][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Semi_Preset.WAD_NPC_Semi_Preset added
[2026.04.03-10.54.58:272][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_ParcelTruck_Preset.WAD_NPC_ParcelTruck_Preset added
[2026.04.03-10.54.58:272][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.04.03-10.54.58:272][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.03-10.54.58:273][  0]LogEnhancedInput: Enhanced Input local player subsystem has initalized the user settings!
[2026.04.03-10.54.58:273][  0]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
[2026.04.03-10.54.58:273][  0]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
[2026.04.03-10.54.58:274][  0]LogInit: Display: Game Engine Initialized.
[2026.04.03-10.54.58:275][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png' error.
[2026.04.03-10.54.58:275][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png
[2026.04.03-10.54.58:275][  0]LogInit: Display: Starting Game.
[2026.04.03-10.54.58:275][  0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/GameWorld?Name=Player"
[2026.04.03-10.54.58:275][  0]LogNet: Browse: /Game/Maps/GameWorld?Name=Player
[2026.04.03-10.54.58:275][  0]LogLoad: LoadMap: /Game/Maps/GameWorld?Name=Player
[2026.04.03-10.54.58:275][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.04.03-10.54.58:276][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.04.03-10.54.58:276][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2026.04.03-10.54.58:276][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2026.04.03-10.54.58:279][  0]LogStreaming: Display: 0.027 ms for processing 640 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 18 (6034->6016) packages and 459 (14685->14226) public exports.
[2026.04.03-10.54.58:279][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.04.03-10.54.58:282][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
[2026.04.03-10.54.58:284][  0]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-10.55.00:412][  0]LogRHI: Warning: FShaderPipelineCache Responding_usr completed 2437 tasks in 0.41s (3.90s wall time since intial open).
[2026.04.03-10.55.01:786][  0]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.03-10.55.01:786][  0]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.03-10.55.02:002][  0]LogStreaming: Warning: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Skipped failed export ZoneGraphRenderingComp
[2026.04.03-10.55.02:148][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'GameWorld'.
[2026.04.03-10.55.02:149][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.03-10.55.02:151][  0]LogWorldPartition: ULevel::OnLevelLoaded(GameWorld)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2026.04.03-10.55.02:151][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2026.04.03-10.55.02:151][  0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Maps/GameWorld.GameWorld, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0
[2026.04.03-10.55.02:151][  0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2026.04.03-10.55.02:151][  0]LogWorldPartition: Initial Data Layer Effective States Activated(Buildings,Trees,Street_Vegetation) Loaded()
[2026.04.03-10.55.02:151][  0]LogContentBundle: [GameWorld(Standalone)] Creating new container.
[2026.04.03-10.55.02:151][  0]LogWorldPartition: Display: WorldPartition initialize took 225 us
[2026.04.03-10.55.02:152][  0]LogLoad: Game class is 'GameplayGM_C'
[2026.04.03-10.55.02:171][  0]LogWorld: Bringing World /Game/Maps/GameWorld.GameWorld up for play (max tick rate 0) at 2026.04.03-12.55.02
[2026.04.03-10.55.02:171][  0]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.03-10.55.02:171][  0]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.03-10.55.02:173][  0]LogWorld: Bringing up level for play took: 0.020306
[2026.04.03-10.55.02:177][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.04.03-10.55.02:178][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.04.03-10.55.02:178][  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.04.03-10.55.02:206][  0]LogMaterial: Warning: Material 'MI_Tire_02' expects texture 'T_decal3_BC' to be Virtual
[2026.04.03-10.55.02:964][  0]LogMaterial: Warning: Material 'MI_Tire_01' expects texture 'T_decal3_BC' to be Virtual
[2026.04.03-10.55.02:968][  0]r.VolumetricRenderTarget.Mode = "2"
[2026.04.03-10.55.02:968][  0]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
[2026.04.03-10.55.02:968][  0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2026.04.03-10.55.03:013][  0]r.Velocity.EnableVertexDeformation = "0"
[2026.04.03-10.55.03:018][  0]LogTemp: ZoneGraphStorage forced. Number of Zones: 204
[2026.04.03-10.55.03:018][  0]LogTemp: Number of Lanes: 1014
[2026.04.03-10.55.03:018][  0]LogTemp: Number of Lane Points: 8397
[2026.04.03-10.55.03:025][  0]LogTemp: Warning: [Dispatcher] Successfully subscribed to radio traffic
[2026.04.03-10.55.03:036][  0]LogResponding: Display: Logging Custom Event Sandbox-Entered to CSV.
[2026.04.03-10.55.03:209][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.03-10.55.03:209][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.03-10.55.03:253][  0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.03-10.55.03:253][  0]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.03-10.55.03:253][  0]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.03-10.55.03:253][  0]LogMaterial: Warning: [AssetLog] D:\SteamLibrary\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.03-10.55.03:429][  0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.04.03-10.55.03:429][  0]LogLoad: Took 5.154349 seconds to LoadMap(/Game/Maps/GameWorld)
[2026.04.03-10.55.03:429][  0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/GameWorld
[2026.04.03-10.55.03:506][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Finished, no jobs remaining.
[2026.04.03-10.55.24:631][  0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.04.03-10.55.24:631][  0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.04.03-10.55.24:631][  0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.04.03-10.55.24:637][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.04.03-10.55.24:637][  0]LogLoad: (Engine Initialization) Total time: 29.35 seconds
[2026.04.03-10.55.24:638][  0]LogRawInputWindows: QueryConnectedDevices found 18 devices
[2026.04.03-10.55.24:638][  0]LogRawInputWindows: QueryConnectedDevices found 18 devices
[2026.04.03-10.55.24:638][  0]LogRawInputWindows: QueryConnectedDevices found 18 devices
[2026.04.03-10.55.24:641][  0]LogAutoSettingsInput: Registering input overrides for Dan
[2026.04.03-10.55.24:641][  0]LogAutoSettingsInput: Saving input overrides for Dan
[2026.04.03-10.55.24:641][  0]LogSoundscapeSubsystem: Set State called
[2026.04.03-10.55.24:641][  0]LogSoundscapeSubsystem: Set State called
[2026.04.03-10.55.24:641][  0]LogSoundscapeSubsystem: Set State called
[2026.04.03-10.55.24:641][  0]LogWorldAudioDataSystem: WorldAudioDataGameplayScript BlueprintGeneratedClass /Game/Audio/Scripts/RespondingWorldAudioDataScript.RespondingWorldAudioDataScript_C, spawned in world World /Game/Maps/GameWorld.GameWorld
[2026.04.03-10.55.24:669][  0]LogMassTraffic: Keeping 2-sided intersection 144  sides are not opposite (dot=-0.04), likely cross-traffic.
[2026.04.03-10.55.24:669][  0]LogMassTraffic: Keeping 2-sided intersection 44  sides are not opposite (dot=-0.48), likely cross-traffic.
[2026.04.03-10.55.24:669][  0]LogMassTraffic: Keeping 2-sided intersection 81  sides are not opposite (dot=0.09), likely cross-traffic.
[2026.04.03-10.55.24:669][  0]LogMassTraffic: Removing intersection 187  2 sides, no crosswalks, no hidden sides.
[2026.04.03-10.55.24:669][  0]LogMassTraffic: Keeping 2-sided intersection 102  sides are not opposite (dot=-0.10), likely cross-traffic.
[2026.04.03-10.55.24:669][  0]LogMassTraffic: Keeping 2-sided intersection 194  sides are not opposite (dot=0.73), likely cross-traffic.
[2026.04.03-10.55.24:669][  0]LogMassTraffic: Keeping 2-sided intersection 200  sides are not opposite (dot=-0.07), likely cross-traffic.
[2026.04.03-10.55.24:669][  0]LogMassRepresentation: Warning: UMassVisualizationComponent::FindOrAddVisualDesc: invalid FStaticMeshInstanceVisualizationDesc passed in. Check the contained meshes.
[2026.04.03-10.55.24:669][  0]LogContentStreaming: Texture pool size now 2300 MB
[2026.04.03-10.55.24:675][  0]AssetCheck: Error: DefaultTexture Black Same lighting guid, modify or touch any property in the texture editor to generate a new guid and fix the issue.
[2026.04.03-10.55.24:696][  1]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.03-10.55.24:706][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_Keyboard
[2026.04.03-10.55.24:706][  1]LogStreaming: Display: FlushAsyncLoading(174): 1 QueuedPackages, 362 AsyncPackages
[2026.04.03-10.55.24:708][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_XboxOne
[2026.04.03-10.55.24:943][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_scalar_128x128x64
[2026.04.03-10.55.24:943][  1]LogStreaming: Display: FlushAsyncLoading(176): 1 QueuedPackages, 362 AsyncPackages
[2026.04.03-10.55.24:943][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_vec2_128x128x64
[2026.04.03-10.55.25:002][  2]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.03-10.55.25:015][  2]LogD3D12RHI: Creating RTPSO with 21 shaders (21 cached, 0 new) took 15.11 ms. Compile time 0.01 ms, link time 15.09 ms.
[2026.04.03-10.55.25:030][  2]LogSoundscapeSubsystem: Palette Collection SandboxPallete added
[2026.04.03-10.55.25:030][  2]LogSoundscapeSubsystem: Attempting to load Palette Collection SandboxPallete
[2026.04.03-10.55.25:030][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/BaseCityPalette
[2026.04.03-10.55.25:030][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/BaseCityPalette.BaseCityPalette in Palette Collection SandboxPallete
[2026.04.03-10.55.25:030][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityCrowdsPalette
[2026.04.03-10.55.25:032][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityCrowdsPalette.CityCrowdsPalette in Palette Collection SandboxPallete
[2026.04.03-10.55.25:032][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityPlazaPalette
[2026.04.03-10.55.25:032][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityPlazaPalette.CityPlazaPalette in Palette Collection SandboxPallete
[2026.04.03-10.55.25:032][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityRoadsPalette
[2026.04.03-10.55.25:034][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityRoadsPalette.CityRoadsPalette in Palette Collection SandboxPallete
[2026.04.03-10.55.25:034][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityShorelinePalette
[2026.04.03-10.55.25:035][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityShorelinePalette.CityShorelinePalette in Palette Collection SandboxPallete
[2026.04.03-10.55.25:035][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighAltitudePalette
[2026.04.03-10.55.25:035][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighAltitudePalette.HighAltitudePalette in Palette Collection SandboxPallete
[2026.04.03-10.55.25:035][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighVelocityPalette
[2026.04.03-10.55.25:035][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighVelocityPalette.HighVelocityPalette in Palette Collection SandboxPallete
[2026.04.03-10.55.25:035][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/NighttimePalette
[2026.04.03-10.55.25:035][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/NighttimePalette.NighttimePalette in Palette Collection SandboxPallete
[2026.04.03-10.55.25:035][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477398 started
[2026.04.03-10.55.25:035][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477392 started
[2026.04.03-10.55.25:035][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477375 started
[2026.04.03-10.55.25:035][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477347 started
[2026.04.03-10.55.25:037][  2]LogMassTraffic: Warning: Spawning VehCar_Vehicle02_TrafficVehicleAgent vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.03-10.55.25:037][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle03_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.03-10.55.25:037][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle05_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.03-10.55.25:037][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle06_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.03-10.55.25:037][  2]LogMassTraffic: Warning: Spawning vehVan_vehicle01_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.03-10.55.25:037][  2]LogMassTraffic: Warning: Spawning vehTruck_vehicle04_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.03-10.55.25:037][  2]LogMassTraffic: Warning: Spawning vehCar_Discovery_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.03-10.55.25:037][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle03_Taxi_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.03-10.55.25:037][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle07_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.03-10.55.25:053][  2]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.55.25:053][  2]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.55.25:053][  2]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/772] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.55.25:053][  2]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/764] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.55.25:309][  3]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.03-10.55.25:348][  3]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.03-10.55.25:353][  3]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.03-10.55.25:635][  4]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.03-10.55.25:641][  4]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.03-10.55.25:645][  4]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.03-10.55.25:709][  5]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.03-10.55.25:713][  5]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.03-10.55.26:682][ 34]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/UI/Menu/W_RoleSelection.W_RoleSelection_C:ExecuteUbergraph_W_RoleSelection'!
[2026.04.03-10.55.26:685][ 34]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-10.55.26:685][ 34]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2026.04.03-10.55.26:699][ 34]LogSlate: Took 0.000580 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Light.ufont' (54K)
[2026.04.03-10.55.27:709][ 68]LogTemp: AIController: ActivityComponent Added
[2026.04.03-10.55.27:711][ 68]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147476694
[2026.04.03-10.55.27:711][ 68]LogTemp: [BP_AI_Ped_Police_C_2147476694] Police behavior component initialized
[2026.04.03-10.55.27:711][ 68]LogTemp: Warning: [BP_AI_Controller_Police_C_2147476673] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147476694)
[2026.04.03-10.55.27:711][ 68]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-10.55.27:711][ 68]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147476694, Armed: Yes
[2026.04.03-10.55.27:711][ 68]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147476694
[2026.04.03-10.55.27:727][ 69]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.03-10.55.28:333][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.28:333][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.28:520][ 94]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.55.28:678][ 99]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147476694] Pistol: Master_Weapon_C_2147476533
[2026.04.03-10.55.29:339][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.29:339][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.30:330][153]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.30:330][153]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.31:348][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.31:348][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.32:333][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.32:333][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.33:325][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.33:325][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.34:014][274]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_Wind_lp_meta
[2026.04.03-10.55.34:014][274]LogStreaming: Display: FlushAsyncLoading(187): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.55.34:014][274]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_HiAltAir_lp_meta
[2026.04.03-10.55.34:014][274]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Urban_Air_lp_meta
[2026.04.03-10.55.34:320][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.34:320][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.35:278][316]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.03-10.55.35:341][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.35:341][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.36:326][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.36:326][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.37:255][378]LogSlate: Took 0.000316 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-Regular.ufont' (81K)
[2026.04.03-10.55.37:320][380]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-SemiBold.ufont' (81K)
[2026.04.03-10.55.37:322][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.37:322][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.37:710][391]LogTemp: Game database saved successfully.
[2026.04.03-10.55.37:710][391]LogTemp: Report 10071 created.
[2026.04.03-10.55.37:710][391]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10071
[2026.04.03-10.55.37:710][391]LogTemp: Callout Location = X=-26003.704 Y=-343961.361 Z=-16518.957
[2026.04.03-10.55.37:934][397]LogTemp: Game database saved successfully.
[2026.04.03-10.55.37:934][397]LogTemp: Report 10071 updated.
[2026.04.03-10.55.37:934][397]LogTemp: CalloutAttachment: Initialized callout 10071 (Origin: ECalloutOrigin::Dispatch)
[2026.04.03-10.55.38:257][406]LogWorldPartition: Streaming performance changed: Good -> Critical
[2026.04.03-10.55.38:332][406]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 1613 AsyncPackages
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [0] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [1] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [2] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [3] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [4] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [11] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [12] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [13] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [14] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [28] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [29] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [30] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [31] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [32] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [33] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [34] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [35] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [36] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [37] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [38] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [46] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [47] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [48] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [49] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [50] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [57] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [58] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [59] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [66] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [67] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [68] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [69] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [70] has no Geometry
[2026.04.03-10.55.38:729][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [71] has no Geometry
[2026.04.03-10.55.38:730][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_SM_PD_Precinct_01_GF_Ceiling.SM_SM_PD_Precinct_01_GF_Ceiling:BodySetup_0, Element [0] has no Geometry
[2026.04.03-10.55.38:732][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [8] has no Geometry
[2026.04.03-10.55.38:732][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [9] has no Geometry
[2026.04.03-10.55.38:732][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [12] has no Geometry
[2026.04.03-10.55.38:732][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [13] has no Geometry
[2026.04.03-10.55.38:732][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [22] has no Geometry
[2026.04.03-10.55.38:732][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [23] has no Geometry
[2026.04.03-10.55.38:732][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [30] has no Geometry
[2026.04.03-10.55.38:732][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [31] has no Geometry
[2026.04.03-10.55.38:732][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Props/QAPoliceStation/Meshes/Modules/SM_Skirting_6m_door.SM_Skirting_6m_door:BodySetup_0, Element [1] has no Geometry
[2026.04.03-10.55.38:738][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [305] has no Geometry
[2026.04.03-10.55.38:738][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [308] has no Geometry
[2026.04.03-10.55.38:738][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.04.03-10.55.38:738][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [313] has no Geometry
[2026.04.03-10.55.38:738][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [315] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.04.03-10.55.38:742][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.04.03-10.55.38:743][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.04.03-10.55.38:743][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.04.03-10.55.38:743][406]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.04.03-10.55.38:817][406]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.03-10.55.38:831][406]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 26.69 ms
[2026.04.03-10.55.38:841][406]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.03-10.55.38:859][406]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.03-10.55.38:874][406]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 43.74 ms
[2026.04.03-10.55.38:881][406]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.03-10.55.38:903][406]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.03-10.55.38:916][406]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 21.69 ms
[2026.04.03-10.55.39:133][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.39:133][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.39:135][407]LogWorldPartition: Streaming performance changed: Critical -> Good
[2026.04.03-10.55.39:158][408]LogD3D12RHI: Creating RTPSO with 140 shaders (140 cached, 0 new) took 12.66 ms. Compile time 0.07 ms, link time 12.56 ms.
[2026.04.03-10.55.39:656][423]LogSoundscapeSubsystem: Clear State called
[2026.04.03-10.55.39:692][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.39:692][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.40:410][444]LogD3D12RHI: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
[2026.04.03-10.55.40:595][449]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.03-10.55.40:632][450]LogScript: Warning: Script Msg: The widget 'W_MainMenu_C_2147476840' was already added to the screen.
[2026.04.03-10.55.40:632][450]LogSlate: Took 0.000091 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Regular.ufont' (30K)
[2026.04.03-10.55.40:702][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.40:702][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.41:295][471]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ArmedDisturbance Voice=Voice_Central_Kayla_Scenario_ArmedGunman Channel=-1 Address=Audio.Radio.Police
[2026.04.03-10.55.41:295][471]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-10.55.41:295][471]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-10.55.41:295][471]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ArmedDisturbance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-10.55.41:295][471]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ArmedDisturbance
[2026.04.03-10.55.41:295][471]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ArmedDisturbance Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-10.55.41:295][471]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-10.55.41:691][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.41:691][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.41:772][489]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-10.55.42:700][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.42:700][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.43:097][539]LogTemp: Error: UpdateCalloutTime: Invalid PlayerPawn reference.
[2026.04.03-10.55.43:519][555]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.03-10.55.43:519][555]LogSoundscapeSubsystem: Set State called
[2026.04.03-10.55.43:519][555]LogSoundscapeSubsystem: Clear State called
[2026.04.03-10.55.43:519][555]LogSoundscapeSubsystem: Clear State called
[2026.04.03-10.55.43:519][555]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.03-10.55.43:520][555]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.03-10.55.43:520][555]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.03-10.55.43:520][555]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.03-10.55.43:520][555]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-10.55.43:520][555]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98981.524 Y=-245694.307 Z=-13209.457 with rotation P=0.000000 Y=47.917427 R=0.000000
[2026.04.03-10.55.43:565][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.03-10.55.43:565][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.03-10.55.43:565][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.03-10.55.43:565][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.03-10.55.43:565][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.03-10.55.43:565][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.03-10.55.43:593][558]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.03-10.55.43:593][558]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.03-10.55.43:597][558]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_LightingCatalog
[2026.04.03-10.55.43:597][558]LogStreaming: Display: FlushAsyncLoading(232): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.55.43:597][558]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_EquipmentCatalog
[2026.04.03-10.55.43:628][559]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Karu-Light.ufont' (121K)
[2026.04.03-10.55.43:701][561]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.43:703][561]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.43:703][561]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.43:703][561]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.43:703][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.43:703][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.43:726][562]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.03-10.55.43:726][562]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.55.43:726][562]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-10.55.43:726][562]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-10.55.43:757][562]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.43:757][562]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.43:767][562]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Regular.ufont' (54K)
[2026.04.03-10.55.43:767][562]LogSlate: Took 0.000084 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Medium.ufont' (54K)
[2026.04.03-10.55.43:767][562]LogSlate: Took 0.000068 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Bold.ufont' (55K)
[2026.04.03-10.55.43:789][563]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.43:789][563]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.43:853][566]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.44:167][578]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.03-10.55.44:625][594]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.03-10.55.44:625][594]LogStreaming: Display: FlushAsyncLoading(254): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.55.44:727][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.44:727][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.44:755][598]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.44:791][599]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.44:827][600]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.44:827][600]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.44:931][604]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.45:704][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-10.55.45:704][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147476673]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-10.55.45:817][636]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.55.45:832][636]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.46:041][644]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.DoorFrame SM_Door_Commercial_02a
[2026.04.03-10.55.46:400][657]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.DoorMesh SM_Door_Commercial_02b
[2026.04.03-10.55.46:910][675]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.47:016][679]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.47:016][679]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.47:085][682]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.DoorFrame SM_Door_Commercial_02a
[2026.04.03-10.55.47:282][689]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BPP_Bld_PolicePrecinct_21_C_UAID_E4B97AEF0547721702_2103723504.InstancedStaticMesh32 PD_Station_01_Building_InteriorWalls
[2026.04.03-10.55.47:523][698]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BPP_Bld_PolicePrecinct_21_C_UAID_E4B97AEF0547721702_2103723504.InstancedStaticMesh32 PD_Station_01_Building_InteriorWalls
[2026.04.03-10.55.48:141][722]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.48:473][734]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.48:500][735]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.48:567][738]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.DoorFrame SM_Door_Commercial_02a
[2026.04.03-10.55.48:790][746]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.DoorFrame SM_Door_Commercial_02a
[2026.04.03-10.55.49:175][760]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.DoorFrame SM_Door_Commercial_02a
[2026.04.03-10.55.49:400][768]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.DoorFrame SM_Door_Commercial_02a
[2026.04.03-10.55.49:567][774]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.interactbox
[2026.04.03-10.55.49:751][781]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.interactbox
[2026.04.03-10.55.50:654][814]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-10.55.50:654][814]LogStreaming: Display: FlushAsyncLoading(255): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.55.50:698][815]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.51:070][829]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-10.55.51:070][829]LogStreaming: Display: FlushAsyncLoading(256): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.55.51:314][837]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.52:535][879]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.55.52:537][879]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.55.53:315][905]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.54:673][952]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-10.55.54:675][952]LogStreaming: Display: 0.482 ms for processing 157094 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 987 (13601->12614) packages and 2747 (35588->32841) public exports.
[2026.04.03-10.55.55:531][982]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.55.55:784][990]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.55:784][990]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.55:811][991]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.55.56:743][ 21]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.56.02:516][202]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.56.03:386][232]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.56.08:061][394]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.56.08:583][412]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.56.14:863][626]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.56.22:224][878]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.56.23:371][917]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.56.24:674][962]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-10.56.24:674][962]LogStreaming: Display: 0.089 ms for processing 18806 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (12614->12591) packages and 23 (32841->32818) public exports.
[2026.04.03-10.56.40:815][550]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.56.46:808][756]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.56.46:867][758]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.56.46:867][758]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.56.54:677][ 40]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-10.56.54:677][ 40]LogStreaming: Display: 0.012 ms for processing 1358 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12591->12591) packages and 0 (32818->32818) public exports.
[2026.04.03-10.56.58:735][179]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.56.59:857][217]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.57.05:175][406]LogTemp: Game database saved successfully.
[2026.04.03-10.57.05:175][406]LogTemp: Report 10073 created.
[2026.04.03-10.57.05:175][406]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10073
[2026.04.03-10.57.05:175][406]LogTemp: Callout Location = X=-82021.461 Y=-257631.851 Z=-12833.226
[2026.04.03-10.57.05:397][414]LogTemp: Game database saved successfully.
[2026.04.03-10.57.05:397][414]LogTemp: Report 10073 updated.
[2026.04.03-10.57.05:397][414]LogTemp: CalloutAttachment: Initialized callout 10073 (Origin: ECalloutOrigin::Dispatch)
[2026.04.03-10.57.08:556][522]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.NoiseComplaint Voice=Voice_Central_Kayla_Scenario_NoiseComplaint Channel=-1 Address=Audio.Radio.Police
[2026.04.03-10.57.08:556][522]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-10.57.08:556][522]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-10.57.08:556][522]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.NoiseComplaint IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-10.57.08:556][522]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.NoiseComplaint
[2026.04.03-10.57.08:556][522]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.NoiseComplaint Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-10.57.08:556][522]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-10.57.09:142][542]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-10.57.17:434][824]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.03-10.57.17:437][824]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.03-10.57.21:081][948]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.57.24:683][ 71]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-10.57.24:683][ 71]LogStreaming: Display: 0.022 ms for processing 4181 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12591->12591) packages and 0 (32818->32818) public exports.
[2026.04.03-10.57.28:191][191]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.57.35:263][444]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.57.35:772][462]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-10.57.35:772][462]LogStreaming: Display: FlushAsyncLoading(258): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.57.36:615][490]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.57.36:624][490]LogRHI: Display: Encountered a new graphics PSO: 1489558344
[2026.04.03-10.57.36:624][490]LogRHI: Display: Encountered a new graphics PSO: 2636534367
[2026.04.03-10.57.40:745][624]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-10.57.41:052][634]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-10.57.41:053][634]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] Als.Equipment.Weapon
[2026.04.03-10.57.42:788][690]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-10.57.42:788][690]LogStreaming: Display: FlushAsyncLoading(263): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.57.45:165][769]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.57.45:908][795]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=None
[2026.04.03-10.57.45:908][795]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.45:908][795]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.45:908][795]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.45:908][795]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.45:908][795]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-10.57.45:908][795]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.45:908][795]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OrderOutVeh, Radio=0, Duration=1.44
[2026.04.03-10.57.45:908][795]LogTemp: BroadcastStimulus: origin=X=-96364.856 Y=-243328.962 Z=-13319.043 range=1100 overlaps=0 applied=0 (0.02 ms)
[2026.04.03-10.57.45:911][795]LogTemp: ExecuteVehicle: Callout=0
[2026.04.03-10.57.45:911][795]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.45:911][795]LogTemp: RestoreSeatsFromState
[2026.04.03-10.57.45:911][795]LogTemp: RestoreSeatsFromState
[2026.04.03-10.57.45:911][795]LogTemp: RestoreSeatsFromState
[2026.04.03-10.57.45:911][795]LogTemp: RestoreSeatsFromState
[2026.04.03-10.57.45:911][795]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946] AIExecute Vechicle Interface BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946 
BackupUnit false
Callout 0
[2026.04.03-10.57.45:911][795]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.45:942][796]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 0)
[2026.04.03-10.57.45:943][796]LogTemp: AIController: ActivityComponent Added
[2026.04.03-10.57.45:943][796]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.45:943][796]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147435123] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147435143)
[2026.04.03-10.57.45:943][796]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-10.57.45:945][796]LogTemp: Game database saved successfully.
[2026.04.03-10.57.45:945][796]LogTemp: Vehicle 1082312271 marked as persistent.
[2026.04.03-10.57.45:945][796]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147435143] Vehicle Ref Set  :: BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.45:945][796]LogTemp: FinalizeSpawnOccupant: Callout=0
[2026.04.03-10.57.45:945][796]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=0
[2026.04.03-10.57.45:945][796]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147435143.
[2026.04.03-10.57.45:945][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147435123] Dispatched EVehicleAction::StayInVehicle to vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-10.57.45:945][796]LogTemp: OccupySeat: Vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946 marked as Occupied
[2026.04.03-10.57.45:945][796]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.45:945][796]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147435123 with GUID D71222074BE0D3F50A209FB03E69E024
[2026.04.03-10.57.45:945][796]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.45:945][796]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147435123!
[2026.04.03-10.57.45:945][796]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.45:945][796]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.45:945][796]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.45:945][796]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-10.57.45:945][796]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-10.57.45:945][796]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-10.57.45:945][796]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=G2615516, Callout=0)
[2026.04.03-10.57.45:945][796]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.04.03-10.57.45:965][797]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.03-10.57.46:054][800]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-10.57.46:079][801]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.46:079][801]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.46:079][801]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.46:079][801]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.46:079][801]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.46:079][801]LogTemp: BroadcastStimulus: origin=X=-96375.655 Y=-243298.118 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.02 ms)
[2026.04.03-10.57.46:253][807]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.46:253][807]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.46:253][807]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.46:253][807]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.46:253][807]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.46:253][807]LogTemp: BroadcastStimulus: origin=X=-96386.483 Y=-243267.264 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.02 ms)
[2026.04.03-10.57.46:314][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147435143 No threats active or valid.
[2026.04.03-10.57.46:314][809]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 911.32
[2026.04.03-10.57.46:314][809]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.46:314][809]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 911.32
[2026.04.03-10.57.46:314][809]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.46:314][809]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.46:397][812]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.46:397][812]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: PulledOver 
[2026.04.03-10.57.46:397][812]LogTemp: === FindPulloverPathFromLane START ===
[2026.04.03-10.57.46:397][812]LogTemp: SearchDistanceAhead: 6000.00, MinPulloverDistance: 2800.00
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: All subsystems initialized successfully
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Current lane found - Index: 31, Distance: 5086.49
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Starting BFS queue traversal
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Processing Lane 31 (Depth: 0, Length: 5113.84, IsIntersection: false)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Lane 31 - no valid range (Start: 5086.49, End: 4873.84)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Lane 31 has 2 connected lanes
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Queued lane 426 (AccumDist: 27.34, Depth: 1)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Queued lane 425 (AccumDist: 27.34, Depth: 1)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Processing Lane 426 (Depth: 1, Length: 2902.23, IsIntersection: true)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Lane 426 is intersection, skipping sampling
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Lane 426 has 1 connected lanes
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Queued lane 176 (AccumDist: 2929.58, Depth: 2)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Processing Lane 425 (Depth: 1, Length: 2023.16, IsIntersection: true)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Lane 425 is intersection, skipping sampling
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Lane 425 has 1 connected lanes
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Queued lane 185 (AccumDist: 2050.50, Depth: 2)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Processing Lane 176 (Depth: 2, Length: 5620.31, IsIntersection: false)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 176, Distance: 0.00, DepthPenalty: 2, Score: 0.6317
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.6317)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 176, Distance: 320.00, DepthPenalty: 2, Score: 0.6317
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.6317)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 176, Distance: 640.00, DepthPenalty: 2, Score: 0.6317
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.6317)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 176, Distance: 960.00, DepthPenalty: 2, Score: 0.6317
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.6317)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 176, Distance: 1280.00, DepthPenalty: 2, Score: 0.6317
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.6317)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 176, Distance: 1600.00, DepthPenalty: 2, Score: 0.3791
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 176, Distance: 1920.00, DepthPenalty: 2, Score: 0.3791
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 176, Distance: 2240.00, DepthPenalty: 2, Score: 0.3791
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 176, Distance: 2560.00, DepthPenalty: 2, Score: 0.3791
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 176, Distance: 2880.00, DepthPenalty: 2, Score: 0.3791
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Distance limit reached at distance 6129.58
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Lane 176 - Evaluated 11 spots, 10 passed distance check
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate limit reached (10 candidates), stopping queue expansion
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Processing Lane 185 (Depth: 2, Length: 6671.11, IsIntersection: false)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 185, Distance: 960.00, DepthPenalty: 2, Score: 0.6317
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.6317)
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 185, Distance: 1280.00, DepthPenalty: 2, Score: 0.6317
[2026.04.03-10.57.46:397][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.6317)
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 185, Distance: 1600.00, DepthPenalty: 2, Score: 0.3791
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 185, Distance: 1920.00, DepthPenalty: 2, Score: 0.3791
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 185, Distance: 2240.00, DepthPenalty: 2, Score: 0.3791
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 185, Distance: 2560.00, DepthPenalty: 2, Score: 0.3791
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate ACCEPTED (Score: 0.3791)
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 185, Distance: 2880.00, DepthPenalty: 2, Score: 0.1264
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 185, Distance: 3200.00, DepthPenalty: 2, Score: 0.1264
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 185, Distance: 3520.00, DepthPenalty: 2, Score: 0.1264
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate evaluated - Lane: 185, Distance: 3840.00, DepthPenalty: 2, Score: 0.1264
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate REJECTED (Score too low: 0.1264)
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Distance limit reached at distance 6210.50
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Lane 185 - Evaluated 14 spots, 10 passed distance check
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidate limit reached (16 candidates), stopping queue expansion
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: BFS completed - Processed 5 nodes, Found 16 candidates
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Candidates sorted
[2026.04.03-10.57.46:398][812]LogTemp:   [0] Lane: 185, Score: 0.6317, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [1] Lane: 176, Score: 0.6317, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [2] Lane: 176, Score: 0.6317, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [3] Lane: 176, Score: 0.6317, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [4] Lane: 176, Score: 0.6317, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [5] Lane: 185, Score: 0.6317, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [6] Lane: 176, Score: 0.6317, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [7] Lane: 176, Score: 0.3791, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [8] Lane: 176, Score: 0.3791, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [9] Lane: 176, Score: 0.3791, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [10] Lane: 176, Score: 0.3791, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [11] Lane: 176, Score: 0.3791, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [12] Lane: 185, Score: 0.3791, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [13] Lane: 185, Score: 0.3791, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [14] Lane: 185, Score: 0.3791, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp:   [15] Lane: 185, Score: 0.3791, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Selected best candidate - Lane: 185, Score: 0.6317, LanesAhead: 2
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Generating pullover path...
[2026.04.03-10.57.46:398][812]LogTemp: GenerateLaneChangePulloverPath: Building multi-segment path from lane 31 to lane 185
[2026.04.03-10.57.46:398][812]LogTemp: FindPulloverPathFromLane: Path generated with 18 points
[2026.04.03-10.57.46:398][812]LogTemp: === FindPulloverPathFromLane END (Success: true) ===
[2026.04.03-10.57.46:398][812]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946] true
[2026.04.03-10.57.46:573][818]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147435143 is cornered! No escape and threat BP_JayHalstead_C_2147468294 is within 742 units.
[2026.04.03-10.57.46:573][818]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147435123] Vehicle flee lock ACTIVATED.
[2026.04.03-10.57.46:573][818]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-10.57.46:573][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147435143 updated role to ERole::Flee
[2026.04.03-10.57.46:573][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147435123] Dispatched EVehicleAction::Flee to vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946 (Target=X=0.000 Y=0.000 Z=0.000, Follow=BP_JayHalstead_C_2147468294, Flee=1)
[2026.04.03-10.57.46:573][818]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.46:573][818]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Fired task trigger for role change ERole::None -> ERole::Flee (Reason: PoliceOrder, Callout: -1)
[2026.04.03-10.57.46:721][823]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 651.97
[2026.04.03-10.57.46:721][823]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.46:721][823]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.46:835][827]LogTemp: EnsureIncidentCallout: Created incident callout -2 at X=-96599.042 Y=-242594.341 Z=-13407.161
[2026.04.03-10.57.46:835][827]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.46:835][827]LogTemp: [CalloutResolution] Contact made for Callout -2
[2026.04.03-10.57.46:835][827]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=0295962C47608AD3AC41BB8156115004) for Callout -2, Target=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.57.46:835][827]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946 (Faction 1)
[2026.04.03-10.57.46:958][831]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147435143] Pistol: Master_Weapon_C_2147434851
[2026.04.03-10.57.47:137][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 491.07
[2026.04.03-10.57.47:137][837]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.47:137][837]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.47:348][844]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.47:435][847]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.47:435][847]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.47:435][847]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.47:435][847]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.47:435][847]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.47:435][847]LogTemp: BroadcastStimulus: origin=X=-96388.132 Y=-243265.951 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.47:467][848]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OrderOutVeh
[2026.04.03-10.57.47:559][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 370.95
[2026.04.03-10.57.47:559][851]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.47:559][851]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.47:648][854]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.47:648][854]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.47:648][854]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.47:648][854]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.47:648][854]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.47:648][854]LogTemp: BroadcastStimulus: origin=X=-96375.908 Y=-243304.697 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.02 ms)
[2026.04.03-10.57.47:835][860]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.47:835][860]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.47:835][860]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.47:835][860]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.47:835][860]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.47:835][860]LogTemp: BroadcastStimulus: origin=X=-96366.459 Y=-243338.745 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.02 ms)
[2026.04.03-10.57.47:869][861]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.47:962][864]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 270.05
[2026.04.03-10.57.47:962][864]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.47:962][864]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.48:176][871]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.48:176][871]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.48:176][871]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.48:176][871]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.48:176][871]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OrderOutVeh, Radio=0, Duration=1.44
[2026.04.03-10.57.48:176][871]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.48:176][871]LogTemp: BroadcastStimulus: origin=X=-96353.149 Y=-243401.998 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.04 ms)
[2026.04.03-10.57.48:364][877]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 294.14
[2026.04.03-10.57.48:364][877]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.48:364][877]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.48:393][878]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.48:393][878]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.48:393][878]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.48:393][878]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.48:393][878]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.48:393][878]LogTemp: BroadcastStimulus: origin=X=-96351.662 Y=-243442.976 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.48:395][878]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.48:793][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 380.27
[2026.04.03-10.57.48:793][891]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.48:793][891]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.48:914][895]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.49:215][905]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 424.66
[2026.04.03-10.57.49:215][905]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.49:215][905]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.49:425][912]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.49:572][917]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.49:572][917]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.49:572][917]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.49:572][917]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.49:572][917]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.49:572][917]LogTemp: BroadcastStimulus: origin=X=-96373.872 Y=-243519.523 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.49:633][919]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 494.26
[2026.04.03-10.57.49:633][919]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.49:633][919]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.49:722][922]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OrderOutVeh
[2026.04.03-10.57.49:809][925]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.49:809][925]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.49:809][925]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.49:809][925]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.49:809][925]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.49:809][925]LogTemp: BroadcastStimulus: origin=X=-96335.650 Y=-243513.826 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.04 ms)
[2026.04.03-10.57.49:931][929]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.49:988][931]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.49:988][931]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.49:988][931]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.49:988][931]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.49:988][931]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.49:988][931]LogTemp: BroadcastStimulus: origin=X=-96302.414 Y=-243507.110 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.50:050][933]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 588.49
[2026.04.03-10.57.50:050][933]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.50:050][933]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.50:196][938]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.50:196][938]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:196][938]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:196][938]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:197][938]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OrderOutVeh, Radio=0, Duration=1.62
[2026.04.03-10.57.50:197][938]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.50:197][938]LogTemp: BroadcastStimulus: origin=X=-96265.995 Y=-243495.634 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.50:371][944]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.50:371][944]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:371][944]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:371][944]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:371][944]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.50:371][944]LogTemp: BroadcastStimulus: origin=X=-96234.511 Y=-243483.477 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.50:431][946]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.50:460][947]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 700.71
[2026.04.03-10.57.50:460][947]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.50:460][947]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.50:688][955]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.50:688][955]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:688][955]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:688][955]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:688][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.50:688][955]LogTemp: BroadcastStimulus: origin=X=-96188.031 Y=-243448.743 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.50:863][961]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 788.35
[2026.04.03-10.57.50:863][961]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.50:863][961]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.50:943][964]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.50:943][964]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:943][964]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:943][964]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.50:943][964]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.50:943][964]LogTemp: BroadcastStimulus: origin=X=-96172.258 Y=-243402.869 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.50:947][964]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.51:282][976]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 853.20
[2026.04.03-10.57.51:282][976]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.51:282][976]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.51:448][982]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.51:698][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 838.43
[2026.04.03-10.57.51:698][991]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.51:698][991]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.51:917][999]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OrderOutVeh
[2026.04.03-10.57.51:973][  1]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.52:110][  6]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 779.83
[2026.04.03-10.57.52:110][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.52:110][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.52:215][ 10]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.52:215][ 10]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.52:215][ 10]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.52:215][ 10]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.52:215][ 10]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OrderOutVeh, Radio=0, Duration=1.44
[2026.04.03-10.57.52:215][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.52:215][ 10]LogTemp: BroadcastStimulus: origin=X=-96235.330 Y=-243182.516 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.02 ms)
[2026.04.03-10.57.52:431][ 18]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.52:431][ 18]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.52:431][ 18]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.52:431][ 18]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.52:431][ 18]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.52:431][ 18]LogTemp: BroadcastStimulus: origin=X=-96246.240 Y=-243143.693 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.02 ms)
[2026.04.03-10.57.52:488][ 20]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.52:517][ 21]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 691.82
[2026.04.03-10.57.52:517][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.52:517][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.52:594][ 24]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.52:594][ 24]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.52:594][ 24]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.52:594][ 24]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.52:594][ 24]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.52:594][ 24]LogTemp: BroadcastStimulus: origin=X=-96268.995 Y=-243122.731 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.09 ms)
[2026.04.03-10.57.52:928][ 36]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 582.77
[2026.04.03-10.57.52:928][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.52:928][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.53:012][ 39]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.53:353][ 51]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 567.59
[2026.04.03-10.57.53:353][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.53:353][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.53:523][ 57]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.53:758][ 65]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 530.51
[2026.04.03-10.57.53:758][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.53:758][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.53:758][ 65]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OrderOutVeh
[2026.04.03-10.57.53:903][ 70]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.53:903][ 70]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.53:903][ 70]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.53:903][ 70]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.53:903][ 70]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.53:903][ 70]LogTemp: BroadcastStimulus: origin=X=-96127.710 Y=-243132.748 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.02 ms)
[2026.04.03-10.57.54:028][ 74]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.54:143][ 78]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.54:143][ 78]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.54:143][ 78]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.54:143][ 78]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.54:143][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.54:143][ 78]LogTemp: BroadcastStimulus: origin=X=-96084.715 Y=-243147.015 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.09 ms)
[2026.04.03-10.57.54:177][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 496.05
[2026.04.03-10.57.54:177][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.54:177][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.54:388][ 86]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.54:388][ 86]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.54:388][ 86]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.54:388][ 86]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.54:388][ 86]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OrderOutVeh, Radio=0, Duration=1.44
[2026.04.03-10.57.54:388][ 86]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.54:388][ 86]LogTemp: BroadcastStimulus: origin=X=-96041.764 Y=-243162.384 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.54:540][ 91]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.54:600][ 93]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 516.85
[2026.04.03-10.57.54:600][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.54:600][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.54:694][ 96]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-10.57.54:694][ 96]LogStreaming: Display: 0.293 ms for processing 87702 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 113 (13175->13062) packages and 271 (33869->33598) public exports.
[2026.04.03-10.57.55:018][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 516.70
[2026.04.03-10.57.55:018][107]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.55:018][107]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.55:048][108]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.55:438][121]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 409.68
[2026.04.03-10.57.55:438][121]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.55:438][121]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.55:558][125]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.55:860][135]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 314.35
[2026.04.03-10.57.55:860][135]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.55:860][135]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.55:951][138]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OrderOutVeh
[2026.04.03-10.57.56:038][141]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.56:038][141]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.56:038][141]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.56:038][141]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.56:038][141]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.56:038][141]LogTemp: BroadcastStimulus: origin=X=-95872.599 Y=-243022.312 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.56:073][142]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.56:257][148]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.56:257][148]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.56:257][148]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.56:257][148]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.56:257][148]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.56:257][148]LogTemp: BroadcastStimulus: origin=X=-95831.815 Y=-243025.169 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.02 ms)
[2026.04.03-10.57.56:290][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 294.72
[2026.04.03-10.57.56:290][149]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.56:290][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 294.72
[2026.04.03-10.57.56:290][149]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.56:290][149]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.56:581][158]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.56:673][161]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.56:673][161]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.56:673][161]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.56:673][161]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.56:673][161]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OrderOutVeh, Radio=0, Duration=1.62
[2026.04.03-10.57.56:673][161]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.56:673][161]LogTemp: BroadcastStimulus: origin=X=-95753.974 Y=-243024.314 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.04 ms)
[2026.04.03-10.57.56:710][162]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 322.54
[2026.04.03-10.57.56:710][162]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.56:710][162]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 322.54
[2026.04.03-10.57.56:710][162]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.56:710][162]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.57:106][174]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.57:141][175]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 423.29
[2026.04.03-10.57.57:141][175]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.57:141][175]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.57:570][188]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 597.18
[2026.04.03-10.57.57:570][188]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.57:570][188]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.57.57:633][190]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.57:696][192]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946] Spawning Glass Particle:: frame_rear_trans
[2026.04.03-10.57.57:698][192]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946] frame_rear_trans
[2026.04.03-10.57.57:698][192]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946] Root
[2026.04.03-10.57.57:698][192]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946] Root
[2026.04.03-10.57.57:990][201]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 788.80
[2026.04.03-10.57.57:990][201]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.57:990][201]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 788.80
[2026.04.03-10.57.57:990][201]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.57:990][201]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.57.58:151][206]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.58:408][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 903.82
[2026.04.03-10.57.58:408][214]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.58:408][214]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.57.58:408][214]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OrderOutVeh
[2026.04.03-10.57.58:628][221]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.58:628][221]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.58:628][221]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.58:628][221]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.58:628][221]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.58:628][221]LogTemp: BroadcastStimulus: origin=X=-95428.579 Y=-242856.393 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.58:665][222]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.58:822][227]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.58:822][227]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.58:823][227]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.58:823][227]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.58:823][227]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OrderOutVeh, Radio=0, Duration=1.44
[2026.04.03-10.57.58:823][227]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.58:823][227]LogTemp: BroadcastStimulus: origin=X=-95393.313 Y=-242846.176 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.05 ms)
[2026.04.03-10.57.58:826][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1066.66
[2026.04.03-10.57.58:826][227]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.58:826][227]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.57.59:015][233]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.57.59:015][233]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.59:015][233]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.59:015][233]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.57.59:015][233]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.57.59:015][233]LogTemp: BroadcastStimulus: origin=X=-95357.910 Y=-242836.856 Z=-13319.043 range=1100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-10.57.59:178][238]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.57.59:208][239]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.57.59:241][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1221.44
[2026.04.03-10.57.59:241][240]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.59:241][240]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.57.59:657][253]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1256.68
[2026.04.03-10.57.59:657][253]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.57.59:657][253]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.57.59:688][254]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.00:074][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1256.50
[2026.04.03-10.58.00:074][266]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.00:074][266]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.00:201][270]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.00:362][275]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OrderOutVeh
[2026.04.03-10.58.00:494][279]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1256.53
[2026.04.03-10.58.00:494][279]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.00:494][279]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.00:726][286]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.00:926][292]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1256.54
[2026.04.03-10.58.00:926][292]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.00:926][292]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.01:088][297]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.01:088][297]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.01:088][297]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.01:088][297]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.01:088][297]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OrderOutVeh, Radio=0, Duration=1.62
[2026.04.03-10.58.01:088][297]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.58.01:088][297]LogTemp: BroadcastStimulus: origin=X=-94863.411 Y=-242757.589 Z=-13318.792 range=1100 overlaps=0 applied=1 (0.05 ms)
[2026.04.03-10.58.01:255][302]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.01:284][303]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.01:284][303]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.01:284][303]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.01:284][303]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.01:284][303]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147435123
[2026.04.03-10.58.01:284][303]LogTemp: BroadcastStimulus: origin=X=-94843.609 Y=-242789.391 Z=-13318.792 range=1100 overlaps=0 applied=1 (0.04 ms)
[2026.04.03-10.58.01:353][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1256.53
[2026.04.03-10.58.01:353][305]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.01:353][305]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.01:771][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 484.36
[2026.04.03-10.58.01:771][318]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.01:771][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 484.36
[2026.04.03-10.58.01:771][318]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.01:771][318]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.01:771][318]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.01:869][321]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.02:190][331]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 431.73
[2026.04.03-10.58.02:190][331]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.02:190][331]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.02:286][334]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.02:606][344]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 378.19
[2026.04.03-10.58.02:606][344]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.02:606][344]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.02:797][350]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.02:829][351]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OrderOutVeh
[2026.04.03-10.58.03:021][357]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 326.62
[2026.04.03-10.58.03:021][357]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.03:021][357]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.03:311][366]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.03:437][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 255.61
[2026.04.03-10.58.03:437][370]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.03:437][370]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.03:860][383]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 172.34
[2026.04.03-10.58.03:860][383]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.03:860][383]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.04:177][393]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946.VehicleMesh SKM_vehCar_vehicle03
[2026.04.03-10.58.04:177][393]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] Als.PersistentInteractionTags.TrafficStop
[2026.04.03-10.58.04:273][396]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 82.58
[2026.04.03-10.58.04:273][396]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.04:273][396]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.04:618][407]LogVCC: Warning: [VCC BP_AI_Controller_Civilian_C_2147435123] Vehicle BLOCKED while fleeing (stationary 5.0s, stuck=0 obstructed=0 displacement=0)
[2026.04.03-10.58.04:618][407]LogVCC: Warning: [VCC BP_AI_Controller_Civilian_C_2147435123]  -> ExitVehicle (flee, vehicle blocked  committing to abandon)
[2026.04.03-10.58.04:618][407]LogVCC: Warning: [VCC BP_AI_Controller_Civilian_C_2147435123] Vehicle ABANDONED (will not re-enter): BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.04:618][407]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-10.58.04:618][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147435123] Dispatched EVehicleAction::ExitVehicle to vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-10.58.04:646][408]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946, Occupant=BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.04:646][408]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.04:646][408]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.04:648][408]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.04:681][409]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 82.58
[2026.04.03-10.58.04:681][409]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.04:681][409]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.04:804][413]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 1883.864102
[2026.04.03-10.58.04:897][416]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 1883.803364
[2026.04.03-10.58.04:992][419]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 1883.758688
[2026.04.03-10.58.05:084][422]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 1883.839702
[2026.04.03-10.58.05:085][422]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 82.57
[2026.04.03-10.58.05:085][422]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.05:085][422]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.05:208][426]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 1883.973004
[2026.04.03-10.58.05:301][429]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 1884.009828
[2026.04.03-10.58.05:395][432]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 1883.937925
[2026.04.03-10.58.05:490][435]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 1891.331777
[2026.04.03-10.58.05:490][435]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 82.64
[2026.04.03-10.58.05:490][435]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.05:490][435]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.05:586][438]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 2092.191941
[2026.04.03-10.58.05:623][439]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 
[2026.04.03-10.58.05:710][442]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 2925.438197
[2026.04.03-10.58.05:804][445]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 3870.663804
[2026.04.03-10.58.05:898][448]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 5154.764823
[2026.04.03-10.58.05:900][448]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 106.39
[2026.04.03-10.58.05:900][448]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.05:900][448]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.05:995][451]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 6572.068457
[2026.04.03-10.58.06:091][454]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 8172.550738
[2026.04.03-10.58.06:186][457]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 8605.416668
[2026.04.03-10.58.06:283][460]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 8638.158699
[2026.04.03-10.58.06:315][461]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 99.77
[2026.04.03-10.58.06:315][461]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.06:315][461]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.06:406][464]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.06:410][464]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 8938.819033
[2026.04.03-10.58.06:410][464]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.06:504][467]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 9443.797057
[2026.04.03-10.58.06:600][470]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 10245.06743
[2026.04.03-10.58.06:695][473]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 11280.384748
[2026.04.03-10.58.06:729][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 70.84
[2026.04.03-10.58.06:729][474]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.06:729][474]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.06:791][476]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 12499.954808
[2026.04.03-10.58.06:890][479]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 13917.862342
[2026.04.03-10.58.06:920][480]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.06:984][482]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 15361.085715
[2026.04.03-10.58.07:048][484]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.07:048][484]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.07:048][484]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.07:048][484]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.07:048][484]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.07:048][484]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-10.58.07:048][484]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-10.58.07:048][484]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-10.58.07:048][484]LogTemp: Warning: VacateSeat: Success
[2026.04.03-10.58.07:048][484]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946] true
[2026.04.03-10.58.07:048][484]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.07:048][484]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.07:048][484]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.07:048][484]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.07:048][484]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-10.58.07:048][484]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-10.58.07:048][484]LogVCC: Warning: [VCC BP_AI_Controller_Civilian_C_2147435123] Vehicle ABANDONED (will not re-enter): BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.07:048][484]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.07:048][484]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147435143 added to Faction EFaction::Civilian in Callout -2
[2026.04.03-10.58.07:048][484]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.07:048][484]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147435143 starts role assignment in Callout -2
[2026.04.03-10.58.07:148][487]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.07:148][487]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 45.32
[2026.04.03-10.58.07:148][487]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.07:148][487]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.07:148][487]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 45.32
[2026.04.03-10.58.07:148][487]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.07:148][487]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.07:571][500]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.07:571][500]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 44.46
[2026.04.03-10.58.07:571][500]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.07:571][500]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.07:799][507]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 9947.985599
[2026.04.03-10.58.07:829][508]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.58.07:995][513]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.07:995][513]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 44.46
[2026.04.03-10.58.07:995][513]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.07:995][513]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.08:384][525]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 3914.788424
[2026.04.03-10.58.08:415][526]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.08:417][526]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 56.30
[2026.04.03-10.58.08:417][526]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.08:417][526]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.08:483][528]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 3997.512179
[2026.04.03-10.58.08:612][532]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 4757.759379
[2026.04.03-10.58.08:709][535]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 5535.164766
[2026.04.03-10.58.08:809][538]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 6174.026999
[2026.04.03-10.58.08:840][539]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.08:840][539]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 205.77
[2026.04.03-10.58.08:842][539]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.08:842][539]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.08:905][541]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 6335.159416
[2026.04.03-10.58.09:003][544]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 6139.20984
[2026.04.03-10.58.09:003][544]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.09:003][544]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout -2
[2026.04.03-10.58.09:003][544]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=23741AF24650EA49ED31B28AE324AC84) for Callout -2, Target=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946
[2026.04.03-10.58.09:101][547]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 5374.770415
[2026.04.03-10.58.09:194][550]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 4575.68441
[2026.04.03-10.58.09:260][552]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.09:260][552]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 308.85
[2026.04.03-10.58.09:260][552]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.09:260][552]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.09:290][553]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 3878.42088
[2026.04.03-10.58.09:386][556]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 3779.777955
[2026.04.03-10.58.09:482][559]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 4405.756109
[2026.04.03-10.58.09:515][560]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.09:515][560]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout -2
[2026.04.03-10.58.09:609][563]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 5629.337358
[2026.04.03-10.58.09:673][565]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.09:673][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 492.53
[2026.04.03-10.58.09:673][565]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.09:673][565]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.09:705][566]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 6175.558983
[2026.04.03-10.58.09:800][569]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 6338.417955
[2026.04.03-10.58.09:895][572]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 6155.795294
[2026.04.03-10.58.09:989][575]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 5374.31053
[2026.04.03-10.58.10:021][576]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.10:021][576]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout -2
[2026.04.03-10.58.10:084][578]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.10:084][578]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 711.12
[2026.04.03-10.58.10:084][578]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.10:084][578]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.10:084][578]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 4210.898874
[2026.04.03-10.58.10:208][582]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-10.58.10:208][582]LogStreaming: Display: FlushAsyncLoading(274): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.58.10:211][582]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 3758.704603
[2026.04.03-10.58.10:305][585]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 4753.615328
[2026.04.03-10.58.10:400][588]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 6361.455589
[2026.04.03-10.58.10:498][591]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 9127.301916
[2026.04.03-10.58.10:498][591]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.10:498][591]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 934.15
[2026.04.03-10.58.10:498][591]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.10:531][592]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.10:531][592]LogTemp: [CalloutResolution] Contact made for Callout -2
[2026.04.03-10.58.10:531][592]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147435143 (Faction 1)
[2026.04.03-10.58.10:531][592]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.10:531][592]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.10:564][593]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.10:564][593]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.10:564][593]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.10:596][594]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 12475.755814
[2026.04.03-10.58.10:697][597]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 13374.899353
[2026.04.03-10.58.10:795][600]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 12020.885925
[2026.04.03-10.58.10:893][603]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 11035.71919
[2026.04.03-10.58.10:989][606]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 10576.536965
[2026.04.03-10.58.11:019][607]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147435946.VehicleMesh SKM_vehCar_vehicle03
[2026.04.03-10.58.11:019][607]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] Als.PersistentInteractionTags.TrafficStop
[2026.04.03-10.58.11:055][608]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.11:055][608]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.11:087][609]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 10031.445253
[2026.04.03-10.58.11:149][611]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-10.58.11:184][612]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 9682.905817
[2026.04.03-10.58.11:313][616]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.11:314][616]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.11:317][616]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 7020.767804
[2026.04.03-10.58.11:383][618]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 5990.137361
[2026.04.03-10.58.11:484][621]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 7102.942818
[2026.04.03-10.58.11:584][624]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.11:584][624]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.11:584][624]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.11:584][624]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 11812.580631
[2026.04.03-10.58.11:684][627]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 18108.515382
[2026.04.03-10.58.11:813][631]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 28675.553989
[2026.04.03-10.58.11:908][634]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] 38057.429195
[2026.04.03-10.58.12:098][640]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.12:566][655]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.12:566][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.12:566][655]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.12:627][657]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.12:930][667]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.12:930][667]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.13:161][675]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.13:163][675]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.13:418][684]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.13:419][684]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.13:644][692]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.13:670][693]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.13:671][693]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.13:920][702]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.13:922][702]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.14:103][708]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.14:103][708]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.14:115][709]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-10.58.14:115][709]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] Als.Equipment.Weapon
[2026.04.03-10.58.14:143][710]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.14:176][711]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.14:176][711]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.14:427][720]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.14:428][720]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.14:566][725]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.14:566][725]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.14:566][725]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.14:652][728]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.14:653][728]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.14:654][728]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.14:779][732]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.14:795][733]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.14:795][733]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 3082.29
[2026.04.03-10.58.14:795][733]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.14:795][733]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.14:795][733]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 3082.29
[2026.04.03-10.58.14:795][733]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.14:795][733]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.14:908][737]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.14:910][737]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.15:166][746]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.15:166][746]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.15:166][746]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.15:225][748]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.15:226][748]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 3297.59
[2026.04.03-10.58.15:226][748]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.15:226][748]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.15:419][755]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.15:420][755]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.15:645][763]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.15:645][763]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 3505.92
[2026.04.03-10.58.15:645][763]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.15:645][763]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.15:672][764]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.15:673][764]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.15:673][764]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.15:743][766]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.15:928][773]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.15:928][773]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.16:071][778]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.16:071][778]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 3709.40
[2026.04.03-10.58.16:071][778]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.16:152][781]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.16:152][781]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.16:182][782]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.16:405][790]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.16:405][790]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.16:545][795]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.16:545][795]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.16:545][795]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.16:658][799]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.16:658][799]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.16:685][800]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.16:825][805]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.03-10.58.16:825][805]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.03-10.58.16:825][805]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.03-10.58.16:825][805]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.03-10.58.16:825][805]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.03-10.58.16:825][805]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.03-10.58.16:863][806]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.16:914][808]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.16:914][808]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.17:170][817]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.17:171][817]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.17:198][818]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.17:422][826]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.17:422][826]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.17:669][835]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.17:669][835]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.17:723][837]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.17:917][844]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.17:918][844]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.18:161][853]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.18:161][853]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.18:243][856]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.18:405][862]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.18:405][862]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.18:568][868]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.18:568][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.18:568][868]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.18:678][872]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.18:679][872]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.18:758][875]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.18:758][875]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 5024.57
[2026.04.03-10.58.18:758][875]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.18:758][875]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.18:758][875]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 5024.57
[2026.04.03-10.58.18:758][875]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.18:758][875]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.18:758][875]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 5024.57
[2026.04.03-10.58.18:758][875]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.18:758][875]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.18:758][875]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 5024.57
[2026.04.03-10.58.18:758][875]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.18:758][875]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.18:758][875]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.18:921][881]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.18:921][881]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.19:163][890]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.19:163][890]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.19:163][890]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.19:163][890]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 5227.86
[2026.04.03-10.58.19:163][890]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.19:163][890]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.19:270][894]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.19:406][899]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.19:406][899]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.19:565][905]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.19:565][905]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 5430.42
[2026.04.03-10.58.19:565][905]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.19:565][905]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.19:565][905]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 5430.42
[2026.04.03-10.58.19:565][905]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.19:565][905]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.19:565][905]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 5430.42
[2026.04.03-10.58.19:565][905]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.19:565][905]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.19:670][909]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.19:670][909]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.19:775][913]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.19:909][918]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.19:909][918]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.19:988][921]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.19:988][921]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 5569.82
[2026.04.03-10.58.19:988][921]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.19:988][921]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.20:173][928]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.20:173][928]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.20:278][932]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.20:408][937]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.20:408][937]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 5478.67
[2026.04.03-10.58.20:408][937]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.20:408][937]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.20:408][937]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.20:408][937]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.20:568][943]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.20:568][943]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.20:568][943]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.20:669][947]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.20:669][947]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.20:800][952]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.20:826][953]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.20:826][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1045.48
[2026.04.03-10.58.20:826][953]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.20:826][953]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.20:826][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1045.48
[2026.04.03-10.58.20:826][953]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.20:826][953]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.20:826][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1045.48
[2026.04.03-10.58.20:826][953]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.20:826][953]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.20:905][956]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.20:906][956]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.21:165][966]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.21:167][966]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.21:245][969]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.21:245][969]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 840.69
[2026.04.03-10.58.21:245][969]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.21:245][969]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.21:323][972]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.21:406][975]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.21:406][975]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.21:670][985]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.21:670][985]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 570.09
[2026.04.03-10.58.21:670][985]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.21:670][985]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.21:670][985]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 570.09
[2026.04.03-10.58.21:670][985]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.21:670][985]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.21:670][985]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.21:670][985]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.21:830][991]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.21:913][994]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.21:913][994]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.22:079][  0]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.22:079][  0]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 316.31
[2026.04.03-10.58.22:079][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.22:079][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.22:164][  3]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.22:164][  3]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.22:332][  9]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.22:415][ 12]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.22:417][ 12]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.22:504][ 15]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.22:504][ 15]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 302.30
[2026.04.03-10.58.22:504][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.22:504][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.22:559][ 17]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.22:559][ 17]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.22:559][ 17]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.22:675][ 21]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.22:677][ 21]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.22:719][ 22]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.22:719][ 22]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.22:803][ 25]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.22:803][ 25]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.22:846][ 27]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.22:929][ 30]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.22:929][ 30]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.22:930][ 30]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.22:930][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 513.42
[2026.04.03-10.58.22:930][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.22:930][ 30]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.22:930][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 513.42
[2026.04.03-10.58.22:930][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.22:930][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.22:969][ 31]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.23:176][ 39]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.23:178][ 39]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.23:340][ 45]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.23:340][ 45]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 670.05
[2026.04.03-10.58.23:340][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.23:340][ 45]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.23:340][ 45]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 670.05
[2026.04.03-10.58.23:340][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.23:340][ 45]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.23:340][ 45]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 670.05
[2026.04.03-10.58.23:340][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.23:340][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.23:368][ 46]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.23:423][ 48]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.23:423][ 48]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.23:520][ 51]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.23:674][ 57]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.23:674][ 57]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.23:759][ 60]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.23:759][ 60]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 771.91
[2026.04.03-10.58.23:759][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.23:759][ 60]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.23:759][ 60]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 771.91
[2026.04.03-10.58.23:759][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.23:759][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.23:874][ 64]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.23:913][ 65]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.23:929][ 66]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.23:929][ 66]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.24:153][ 74]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.24:154][ 74]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.24:182][ 75]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.24:182][ 75]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 826.12
[2026.04.03-10.58.24:182][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.24:182][ 75]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.24:182][ 75]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 826.12
[2026.04.03-10.58.24:182][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.24:182][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.24:380][ 82]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.24:405][ 83]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.24:407][ 83]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.24:548][ 88]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.24:548][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.24:548][ 88]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.24:603][ 90]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.24:603][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 439.20
[2026.04.03-10.58.24:603][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.24:603][ 90]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.24:603][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 439.20
[2026.04.03-10.58.24:603][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.24:603][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.24:659][ 92]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.24:659][ 92]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.24:718][ 94]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-10.58.24:719][ 94]LogStreaming: Display: 0.228 ms for processing 49489 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 583 (13236->12653) packages and 1241 (34226->32985) public exports.
[2026.04.03-10.58.24:905][101]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.24:907][101]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.24:907][101]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.25:017][105]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.25:017][105]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.72
[2026.04.03-10.58.25:017][105]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.25:017][105]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.25:152][110]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.25:153][110]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.25:404][119]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.25:404][119]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.25:430][120]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.25:430][120]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.25:430][120]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.78
[2026.04.03-10.58.25:430][120]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.25:430][120]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.25:430][120]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.78
[2026.04.03-10.58.25:430][120]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.25:430][120]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.25:652][128]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.25:652][128]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.25:845][135]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.25:845][135]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.61
[2026.04.03-10.58.25:845][135]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.25:845][135]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.25:925][138]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.25:927][138]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.25:954][139]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.26:174][147]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.26:174][147]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.26:255][150]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.26:255][150]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.81
[2026.04.03-10.58.26:255][150]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.26:255][150]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.26:420][156]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.26:422][156]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.26:475][158]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.26:558][161]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.26:558][161]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.26:558][161]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.26:668][165]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.26:668][165]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.26:670][165]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.26:670][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.81
[2026.04.03-10.58.26:670][165]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.26:670][165]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.26:915][174]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.26:917][174]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.26:967][176]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-10.58.26:998][177]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.27:085][180]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.27:085][180]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.81
[2026.04.03-10.58.27:085][180]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.27:085][180]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.27:125][181]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.27:170][183]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.27:170][183]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.27:416][192]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.27:418][192]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.27:499][195]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.27:499][195]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.81
[2026.04.03-10.58.27:499][195]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.27:499][195]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.27:499][195]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.27:663][201]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.27:663][201]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.27:916][210]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.27:916][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.81
[2026.04.03-10.58.27:916][210]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.27:916][210]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.27:916][210]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.27:917][210]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.28:002][213]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.28:177][219]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.28:178][219]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.28:324][224]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.28:324][224]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.81
[2026.04.03-10.58.28:324][224]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.28:324][224]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.28:412][227]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.28:413][227]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.28:545][231]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.28:565][232]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.28:565][232]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.28:565][232]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.28:682][236]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.28:683][236]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.28:742][238]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.28:742][238]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 434.81
[2026.04.03-10.58.28:742][238]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.28:742][238]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.28:920][244]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.28:920][244]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.29:041][248]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.29:165][252]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.29:165][252]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 507.90
[2026.04.03-10.58.29:165][252]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.29:165][252]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.29:165][252]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.29:165][252]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.29:355][258]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.29:355][258]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.29:427][261]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.29:428][261]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.29:543][265]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.29:572][266]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.29:572][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 697.21
[2026.04.03-10.58.29:572][266]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.29:572][266]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.29:572][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 697.21
[2026.04.03-10.58.29:572][266]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.29:572][266]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.29:658][269]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.29:658][269]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.29:913][278]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.29:914][278]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.29:938][279]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-10.58.29:938][279]LogStreaming: Display: FlushAsyncLoading(291): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.58.29:997][281]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.29:997][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 924.61
[2026.04.03-10.58.29:997][281]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.29:997][281]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.29:997][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 924.61
[2026.04.03-10.58.29:997][281]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.29:997][281]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.30:053][283]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.30:165][287]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.30:167][287]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.30:418][296]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.30:418][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1151.93
[2026.04.03-10.58.30:418][296]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.30:418][296]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.30:418][296]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.30:419][296]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.30:516][299]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.30:559][301]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.30:559][301]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.30:559][301]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.30:559][301]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.30:671][305]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.30:671][305]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.30:799][309]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.30:799][309]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.30:847][311]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.30:847][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1380.22
[2026.04.03-10.58.30:847][311]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.30:917][313]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.30:917][313]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.31:076][318]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.31:076][318]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.31:076][318]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.31:156][321]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.31:156][321]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.31:427][330]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.31:427][330]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.31:579][335]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.31:669][338]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.31:670][338]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.31:850][344]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.31:912][346]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.31:912][346]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.32:093][352]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.32:158][354]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.32:158][354]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.32:418][363]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.32:418][363]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.32:470][365]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.32:470][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 2052.52
[2026.04.03-10.58.32:470][365]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.32:470][365]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.32:470][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 2052.52
[2026.04.03-10.58.32:470][365]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.32:470][365]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.32:562][368]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.32:562][368]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.32:562][368]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.32:610][370]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.32:681][372]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.32:683][372]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.32:738][374]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.32:766][375]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.32:898][380]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.32:898][380]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1777.89
[2026.04.03-10.58.32:898][380]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.32:898][380]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.32:898][380]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1777.89
[2026.04.03-10.58.32:898][380]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.32:900][380]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.32:900][380]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1777.89
[2026.04.03-10.58.32:900][380]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.32:900][380]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.32:940][381]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.32:940][381]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.33:139][388]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.33:139][388]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.33:154][389]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.33:155][389]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.33:327][395]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.33:327][395]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1461.35
[2026.04.03-10.58.33:327][395]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.33:327][395]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.33:369][396]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.33:411][398]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.33:411][398]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.33:659][407]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.33:661][407]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.33:742][410]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.33:742][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1053.61
[2026.04.03-10.58.33:742][410]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.33:742][410]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.33:742][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1053.61
[2026.04.03-10.58.33:742][410]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.33:742][410]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.33:742][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1053.61
[2026.04.03-10.58.33:742][410]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.33:903][416]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.33:903][416]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.34:052][421]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.34:147][425]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.34:169][426]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.34:169][426]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.34:279][430]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.34:279][430]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 711.79
[2026.04.03-10.58.34:279][430]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.34:279][430]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.34:279][430]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 711.79
[2026.04.03-10.58.34:279][430]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.34:279][430]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.34:415][435]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.34:417][435]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.34:555][440]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.34:555][440]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.34:555][440]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.34:667][444]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.34:667][444]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.34:668][444]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.34:695][445]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.34:695][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 404.69
[2026.04.03-10.58.34:695][445]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.34:695][445]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.34:923][453]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.34:924][453]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.34:966][454]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.34:995][455]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.34:995][455]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.35:121][460]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.35:121][460]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 365.15
[2026.04.03-10.58.35:121][460]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.35:121][460]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.35:178][462]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.35:178][462]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.35:178][462]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.35:217][463]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.35:218][463]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.35:218][463]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.35:427][471]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.35:428][471]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.35:536][475]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.35:536][475]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 485.30
[2026.04.03-10.58.35:536][475]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.35:536][475]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.35:673][480]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.35:673][480]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.35:699][481]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.35:919][489]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.35:919][489]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.35:947][490]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.35:947][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 664.88
[2026.04.03-10.58.35:947][490]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.35:947][490]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.36:163][498]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.36:163][498]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.36:357][505]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.36:357][505]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 854.39
[2026.04.03-10.58.36:357][505]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.36:413][507]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.36:414][507]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.36:548][512]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.36:548][512]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.36:548][512]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.36:657][516]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.36:658][516]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.36:739][519]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.36:902][525]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.36:902][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1125.55
[2026.04.03-10.58.36:902][525]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.36:902][525]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.36:902][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1125.55
[2026.04.03-10.58.36:902][525]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.36:902][525]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.36:902][525]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.36:903][525]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.37:174][535]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.37:174][535]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.37:314][540]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.37:314][540]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1326.17
[2026.04.03-10.58.37:314][540]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.37:314][540]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.37:427][544]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.37:429][544]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.37:655][552]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.37:656][552]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.37:740][555]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.37:740][555]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1466.77
[2026.04.03-10.58.37:740][555]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.37:771][556]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.37:910][561]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.37:910][561]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.38:048][566]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.38:159][570]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.38:159][570]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.38:270][574]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.38:412][579]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.38:413][579]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.38:547][584]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.38:547][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.38:547][584]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.38:659][588]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.38:659][588]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.38:795][593]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.38:822][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.38:822][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1523.58
[2026.04.03-10.58.38:822][594]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.38:822][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.38:822][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1523.58
[2026.04.03-10.58.38:822][594]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.38:822][594]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.38:901][597]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.38:902][597]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.39:167][607]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.39:167][607]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.39:247][610]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.39:247][610]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 602.36
[2026.04.03-10.58.39:247][610]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.39:247][610]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.39:247][610]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 602.36
[2026.04.03-10.58.39:247][610]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.39:247][610]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.39:299][612]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.39:405][616]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.39:405][616]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.39:668][626]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.39:668][626]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 452.26
[2026.04.03-10.58.39:668][626]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.39:668][626]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.39:668][626]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.39:669][626]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.39:909][635]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.39:909][635]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.40:083][642]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.40:083][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 455.31
[2026.04.03-10.58.40:083][642]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.40:083][642]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.40:083][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 455.31
[2026.04.03-10.58.40:083][642]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.40:083][642]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.40:155][645]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.40:156][645]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.40:425][656]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.40:426][656]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.40:503][659]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.40:503][659]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 656.37
[2026.04.03-10.58.40:503][659]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.40:503][659]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.40:503][659]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 656.37
[2026.04.03-10.58.40:503][659]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.40:503][659]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.58.40:555][661]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.40:555][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.40:555][661]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.40:659][665]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.40:659][665]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.40:923][675]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.40:923][675]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.40:923][675]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.40:923][675]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 856.55
[2026.04.03-10.58.40:923][675]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.41:027][679]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-10.58.41:055][680]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.58.41:167][684]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.41:169][684]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.41:429][693]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.41:429][693]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.41:457][694]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.41:457][694]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 1138.52
[2026.04.03-10.58.41:457][694]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.41:653][701]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.41:653][701]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.41:923][711]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.41:925][711]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.42:059][716]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-10.58.42:173][720]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.42:173][720]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.42:426][729]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.42:426][729]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.42:571][734]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.42:571][734]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.42:571][734]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.42:654][737]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.42:654][737]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.42:929][747]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.42:929][747]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.43:176][756]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.43:178][756]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.43:427][765]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.43:427][765]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.43:675][774]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.43:675][774]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.43:924][783]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.43:925][783]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.44:178][792]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.44:179][792]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.44:406][800]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.44:406][800]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.44:551][805]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.44:551][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.44:551][805]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.44:609][807]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.58.44:655][808]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.44:685][809]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.44:686][809]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.44:686][809]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.44:906][817]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.44:906][817]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.44:935][818]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.45:008][820]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.45:010][820]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.45:010][820]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.45:179][826]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.45:181][826]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.45:434][834]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.45:435][834]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.45:465][835]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.45:659][841]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.45:660][841]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.45:915][849]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.45:917][849]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.45:980][851]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.58.46:165][857]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.46:167][857]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.46:418][865]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.46:419][865]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.46:571][870]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.46:571][870]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.46:571][870]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.46:663][873]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.46:664][873]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.46:817][878]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.46:817][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 3773.62
[2026.04.03-10.58.46:817][878]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.46:817][878]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.46:817][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 3773.62
[2026.04.03-10.58.46:817][878]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.46:817][878]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.46:848][879]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.46:909][881]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.46:909][881]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.47:155][889]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.47:157][889]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.47:247][892]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.47:247][892]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 3837.20
[2026.04.03-10.58.47:247][892]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.47:247][892]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.58.47:433][898]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.47:433][898]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.47:569][902]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.47:693][906]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.47:693][906]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.47:695][906]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.47:939][914]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.47:939][914]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.48:169][922]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.48:171][922]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.48:231][924]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.58.48:231][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 3939.14
[2026.04.03-10.58.48:232][924]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.58.48:417][930]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.48:418][930]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.48:571][935]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.48:571][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.48:571][935]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.48:601][936]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.48:602][936]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.48:649][937]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.48:649][937]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.48:665][938]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.48:665][938]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.48:914][946]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.48:914][946]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.49:161][954]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.49:162][954]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.49:412][962]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.49:413][962]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.49:661][970]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.49:662][970]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.49:908][978]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.49:909][978]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.50:155][986]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.50:155][986]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.50:434][995]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.50:435][995]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.50:556][999]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.50:556][999]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.50:556][999]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.50:681][  3]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.50:681][  3]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.50:725][  4]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.50:928][ 11]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.50:929][ 11]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.51:178][ 19]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.51:179][ 19]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.51:438][ 27]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.51:439][ 27]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.51:664][ 35]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.51:664][ 35]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.51:905][ 43]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.51:905][ 43]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.52:175][ 52]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.52:175][ 52]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.52:292][ 56]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.52:293][ 56]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.52:416][ 60]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.52:416][ 60]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.52:567][ 65]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.52:567][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.52:567][ 65]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.52:656][ 68]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.52:658][ 68]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.52:928][ 77]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.52:928][ 77]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.53:167][ 85]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.53:168][ 85]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.53:406][ 93]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.53:406][ 93]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.53:678][102]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.53:679][102]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.53:925][110]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.53:925][110]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.54:169][118]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.54:169][118]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.54:415][126]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.54:415][126]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.54:569][131]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.54:569][131]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.54:569][131]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.54:661][134]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.54:663][134]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.54:729][136]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-10.58.54:729][136]LogStreaming: Display: 0.378 ms for processing 194707 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 44 (12687->12643) packages and 234 (33286->33052) public exports.
[2026.04.03-10.58.54:904][142]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-10.58.54:904][142]LogStreaming: Display: FlushAsyncLoading(295): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.58.54:907][142]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.54:908][142]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.55:153][150]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.55:153][150]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.55:414][158]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.55:414][158]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.58.55:429][159]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.55:429][159]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.55:675][167]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.55:675][167]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.55:924][175]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.55:924][175]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.56:171][183]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.56:171][183]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.56:416][191]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.56:417][191]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.56:569][196]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.56:569][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.56:569][196]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.56:664][199]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.56:664][199]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.56:905][207]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.56:907][207]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.57:161][215]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.57:161][215]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.57:409][223]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.57:409][223]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.57:655][231]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.57:655][231]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.57:929][240]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.57:929][240]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.58:173][248]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.58:175][248]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.58:417][256]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.58:417][256]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.58:568][261]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.58.58:568][261]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.58.58:568][261]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.58.58:659][264]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.58:661][264]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.58:904][272]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.58:905][272]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.59:183][281]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.59:184][281]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.59:431][289]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.59:431][289]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.59:681][297]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.59:681][297]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.58.59:930][305]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.58.59:930][305]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.00:164][312]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.00:179][313]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.00:181][313]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.00:286][316]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.00:288][316]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.00:423][321]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.00:423][321]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.00:569][326]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.59.00:574][326]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.00:574][326]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.00:574][326]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.00:664][329]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.00:665][329]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.00:906][337]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.00:906][337]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.01:014][340]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.01:156][345]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.01:158][345]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.01:218][347]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-10.59.01:404][353]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.01:404][353]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.01:651][361]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-10.59.01:680][362]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.01:682][362]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.01:867][368]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.01:927][370]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.01:927][370]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.02:173][378]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.02:173][378]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.02:420][386]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.02:420][386]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.02:573][391]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.02:573][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.02:573][391]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.02:664][394]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.02:665][394]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.02:910][402]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.02:911][402]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.03:121][409]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.03-10.59.03:121][409]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.03-10.59.03:156][410]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.03:156][410]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.03:403][418]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.03:403][418]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.03:680][427]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.03:680][427]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.03:923][435]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.03:924][435]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.04:164][443]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.04:164][443]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.04:338][449]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.04:340][449]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.04:402][451]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.04:402][451]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.04:550][456]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.04:550][456]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.04:550][456]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.04:580][457]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.59.04:580][457]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 7614.59
[2026.04.03-10.59.04:580][457]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.59.04:580][457]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.59.04:580][457]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 7614.59
[2026.04.03-10.59.04:580][457]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.59.04:580][457]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.04:668][460]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.04:668][460]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.04:905][468]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.04:905][468]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.04:993][471]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.59.04:993][471]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 7428.53
[2026.04.03-10.59.04:993][471]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.59.04:993][471]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.59.04:993][471]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 7428.53
[2026.04.03-10.59.04:993][471]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.59.04:993][471]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.05:174][477]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.05:174][477]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.05:395][484]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.59.05:395][484]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 7265.93
[2026.04.03-10.59.05:395][484]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.59.05:395][484]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.05:428][485]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.05:429][485]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.05:653][492]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.05:654][492]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.05:805][497]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.59.05:805][497]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 7308.12
[2026.04.03-10.59.05:805][497]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.59.05:805][497]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.05:927][501]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.05:927][501]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.06:176][509]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.06:177][509]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.06:206][510]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.59.06:206][510]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 7482.27
[2026.04.03-10.59.06:206][510]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.59.06:206][510]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AI : BP_AI_Controller_Civilian_C_2147435123 
Actor: BP_JayHalstead_C_2147468294 - Threat: Critical
[2026.04.03-10.59.06:206][510]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468294, Level: 4, Distance: 7482.27
[2026.04.03-10.59.06:206][510]LogTemp: [BP_AI_Controller_Civilian_C_2147435123] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=92)
[2026.04.03-10.59.06:423][517]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.06:425][517]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.06:571][522]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.06:571][522]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.06:571][522]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.06:663][525]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.06:664][525]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.06:906][533]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.06:908][533]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.07:153][541]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.07:153][541]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.07:417][550]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.07:417][550]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.07:663][558]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.07:664][558]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.07:923][567]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.07:923][567]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.08:157][575]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.08:157][575]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.08:428][584]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.08:428][584]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.08:548][588]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.08:548][588]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.08:548][588]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.08:667][592]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.08:668][592]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.08:929][601]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.08:930][601]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.09:164][609]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.09:164][609]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.09:401][617]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.09:401][617]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.09:667][626]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.09:667][626]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.09:903][634]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.09:903][634]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.10:168][643]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.10:169][643]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.10:405][651]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.10:405][651]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.10:553][656]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.10:553][656]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.10:553][656]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.10:671][660]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.10:671][660]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.10:905][668]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.10:907][668]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.11:171][677]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.11:171][677]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.11:408][685]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.11:409][685]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.11:673][694]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.11:674][694]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.11:912][702]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.11:912][702]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.12:177][711]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.12:177][711]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.12:413][719]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.12:413][719]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.12:554][724]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.12:554][724]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.12:554][724]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.12:670][728]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.12:670][728]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.12:930][737]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.12:930][737]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.13:159][745]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.13:159][745]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.13:417][754]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.13:418][754]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.13:677][763]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.13:677][763]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.13:906][771]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.13:908][771]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.14:135][779]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.59.14:166][780]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.14:166][780]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.14:429][789]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.14:429][789]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.14:546][793]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.14:548][793]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.14:548][793]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.14:664][797]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.14:665][797]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.14:924][806]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.14:924][806]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.15:156][814]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.15:156][814]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.15:414][823]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.15:415][823]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.15:674][832]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.15:674][832]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.15:903][840]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.15:905][840]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.16:164][849]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.16:164][849]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.16:422][858]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.16:423][858]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.16:565][863]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.16:565][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.16:565][863]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.16:654][866]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.16:654][866]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.16:853][873]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.16:911][875]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.16:911][875]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.17:170][884]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.17:170][884]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.17:401][892]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.17:403][892]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.17:659][901]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.17:660][901]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.17:920][910]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.17:920][910]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.18:150][918]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.18:152][918]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.18:411][927]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.18:411][927]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.18:555][932]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.18:555][932]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.18:555][932]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.18:668][936]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.18:669][936]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.18:927][945]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.18:928][945]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.19:160][953]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.19:160][953]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.19:420][962]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.19:420][962]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.19:680][971]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.19:681][971]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.19:909][979]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.19:911][979]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.20:170][988]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.20:170][988]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.20:429][997]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.20:430][997]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.20:548][  1]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.20:548][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.20:548][  1]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.20:660][  5]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.20:660][  5]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.20:921][ 14]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.20:923][ 14]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.21:153][ 22]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.21:153][ 22]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.21:412][ 31]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.21:413][ 31]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.21:673][ 40]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.21:673][ 40]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.21:904][ 48]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.21:905][ 48]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.22:164][ 57]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.22:165][ 57]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.22:423][ 66]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.22:423][ 66]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.22:566][ 71]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.22:566][ 71]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.22:566][ 71]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.22:653][ 74]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.22:653][ 74]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.22:910][ 83]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.22:912][ 83]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.23:169][ 92]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.23:170][ 92]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.23:428][101]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.23:429][101]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.23:664][109]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.23:665][109]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.23:902][117]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.23:902][117]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.24:170][126]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.24:171][126]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.24:426][135]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.24:426][135]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.24:570][140]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.24:570][140]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.24:570][140]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.24:655][143]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.24:655][143]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.24:744][146]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-10.59.24:744][146]LogStreaming: Display: 0.083 ms for processing 23169 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 26 (12680->12654) packages and 191 (33125->32934) public exports.
[2026.04.03-10.59.24:910][152]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.24:912][152]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.25:165][161]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.25:165][161]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.25:421][170]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.25:423][170]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.25:678][179]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.25:679][179]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.25:905][187]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.25:905][187]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.26:159][196]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.26:160][196]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.26:414][205]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.26:416][205]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.26:555][210]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.26:555][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.26:555][210]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.26:670][214]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.26:670][214]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.26:926][223]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.26:926][223]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.27:153][231]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.27:153][231]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.27:415][240]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.27:415][240]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.27:653][248]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.27:654][248]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.27:915][257]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.27:915][257]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.28:170][266]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.28:171][266]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.28:424][275]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.28:424][275]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.28:449][276]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-10.59.28:449][276]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.03-10.59.28:449][276]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-10.59.28:566][280]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.28:566][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.28:566][280]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.28:651][283]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.28:652][283]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.28:915][292]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.28:915][292]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.29:156][300]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.29:156][300]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.29:425][309]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.29:425][309]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.29:659][317]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.29:660][317]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.29:925][326]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.29:926][326]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.30:152][334]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.30:153][334]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.30:410][343]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.30:410][343]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.30:561][348]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.30:561][348]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.30:561][348]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.30:677][352]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.30:678][352]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.30:905][360]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.30:907][360]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.31:170][369]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.31:171][369]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.31:402][377]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] "error:" BaseCharacter Stop Any Actions
[2026.04.03-10.59.31:402][377]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.31:437][378]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468294] BP_BaseCharacter::Destroyed
[2026.04.03-10.59.31:437][378]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.03-10.59.31:438][378]LogSoundscapeSubsystem: Set State called
[2026.04.03-10.59.31:438][378]LogSoundscapeSubsystem: Clear State called
[2026.04.03-10.59.31:438][378]LogSoundscapeSubsystem: Clear State called
[2026.04.03-10.59.31:438][378]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.03-10.59.31:440][378]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.03-10.59.31:440][378]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.03-10.59.31:440][378]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.03-10.59.31:440][378]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-10.59.31:440][378]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98938.178 Y=-245692.720 Z=-13202.278 with rotation P=0.000000 Y=47.917427 R=0.000000
[2026.04.03-10.59.31:616][384]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.03-10.59.31:616][384]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.31:616][384]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-10.59.31:616][384]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-10.59.31:661][385]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147435123] AIController::On Threat Forgotten
[2026.04.03-10.59.31:841][392]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.32:372][410]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.32:373][410]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.32:400][411]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.32:490][414]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.32:505][415]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.03-10.59.32:505][415]LogStreaming: Display: FlushAsyncLoading(301): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.59.32:570][417]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.32:570][417]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.32:570][417]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.33:653][455]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.33:655][455]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.34:552][487]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.34:568][488]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.34:568][488]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.34:568][488]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.34:594][489]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-10.59.34:594][489]LogStreaming: Display: FlushAsyncLoading(302): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-10.59.35:310][513]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-10.59.35:312][513]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] Als.Equipment.Weapon
[2026.04.03-10.59.35:464][518]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-10.59.35:889][532]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-10.59.36:570][555]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.36:570][555]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.36:570][555]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.37:012][569]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.59.38:545][620]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.38:545][620]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.38:545][620]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.40:550][690]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.40:550][690]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.40:550][690]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.42:548][758]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.42:548][758]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.42:548][758]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.44:578][822]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.44:578][822]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.44:578][822]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.45:142][840]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-10.59.46:467][883]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-10.59.46:561][886]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.46:561][886]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.46:561][886]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.46:841][895]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.46:930][898]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-10.59.47:438][914]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-10.59.47:451][915]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] 
[2026.04.03-10.59.48:581][951]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.48:581][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.48:581][951]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.49:058][967]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-10.59.49:118][969]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.59.49:910][994]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.59.49:910][994]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.50:426][ 10]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.59.50:426][ 10]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.50:530][ 13]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-10.59.50:560][ 14]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.50:560][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.50:560][ 14]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.50:933][ 25]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.59.50:933][ 25]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.51:453][ 40]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-10.59.51:453][ 40]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.51:978][ 55]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691.VehicleMesh SKM_vehCar_vehicle03
[2026.04.03-10.59.52:470][ 69]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691, Occupant=None
[2026.04.03-10.59.52:470][ 69]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-10.59.52:470][ 69]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-10.59.52:473][ 69]LogTemp: ExecuteVehicle: Callout=0
[2026.04.03-10.59.52:473][ 69]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-10.59.52:473][ 69]LogTemp: RestoreSeatsFromState
[2026.04.03-10.59.52:474][ 69]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 0)
[2026.04.03-10.59.52:475][ 69]LogTemp: AIController: ActivityComponent Added
[2026.04.03-10.59.52:475][ 69]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147378405
[2026.04.03-10.59.52:475][ 69]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147378405)
[2026.04.03-10.59.52:475][ 69]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-10.59.52:477][ 69]LogTemp: Game database saved successfully.
[2026.04.03-10.59.52:477][ 69]LogTemp: Vehicle 2075842718 marked as persistent.
[2026.04.03-10.59.52:477][ 69]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147378405] Vehicle Ref Set  :: BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-10.59.52:477][ 69]LogTemp: FinalizeSpawnOccupant: Callout=0
[2026.04.03-10.59.52:477][ 69]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=0
[2026.04.03-10.59.52:477][ 69]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147378405.
[2026.04.03-10.59.52:477][ 69]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147378385] Dispatched EVehicleAction::StayInVehicle to vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-10.59.52:477][ 69]LogTemp: OccupySeat: Vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691 marked as Occupied
[2026.04.03-10.59.52:477][ 69]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-10.59.52:477][ 69]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147378385 with GUID 4CB658404A9D169EBEC5F6A79495EE8E
[2026.04.03-10.59.52:477][ 69]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147378385
[2026.04.03-10.59.52:477][ 69]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147378385!
[2026.04.03-10.59.52:477][ 69]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-10.59.52:477][ 69]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-10.59.52:477][ 69]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-10.59.52:477][ 69]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-10.59.52:477][ 69]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-10.59.52:477][ 69]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-10.59.52:477][ 69]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=S4169259, Callout=0)
[2026.04.03-10.59.52:477][ 69]LogTemp: RestoreSeatsFromState
[2026.04.03-10.59.52:477][ 69]LogTemp: RestoreSeatsFromState
[2026.04.03-10.59.52:477][ 69]LogTemp: RestoreSeatsFromState
[2026.04.03-10.59.52:478][ 69]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-10.59.52:478][ 69]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691] AIExecute Vechicle Interface BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691 
BackupUnit false
Callout 0
[2026.04.03-10.59.52:478][ 69]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-10.59.52:575][ 72]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.52:575][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.52:575][ 72]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.52:575][ 72]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-10.59.52:853][ 80]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.52:853][ 80]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.52:853][ 80]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.52:853][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.59.53:272][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.53:272][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.59.53:302][ 93]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-10.59.53:303][ 93]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-10.59.53:303][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 updated role to ERole::Surrender
[2026.04.03-10.59.53:303][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147378385] Dispatched EVehicleAction::ExitVehicle to vehicle BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-10.59.53:303][ 93]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Civilian_C_2147378405
[2026.04.03-10.59.53:303][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Fired task trigger for role change ERole::None -> ERole::Surrender (Reason: PulledOut, Callout: -1)
[2026.04.03-10.59.53:446][ 97]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147378405] Pistol: Master_Weapon_C_2147378317
[2026.04.03-10.59.53:695][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.53:695][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.53:695][104]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.59.54:128][116]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.54:128][116]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-10.59.54:268][120]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-10.59.54:269][120]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691] true
[2026.04.03-10.59.54:411][124]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-10.59.54:559][128]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.54:559][128]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.54:559][128]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.54:559][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.54:559][128]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.54:748][133]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-10.59.54:748][133]LogStreaming: Display: 0.283 ms for processing 107969 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 131 (13202->13071) packages and 289 (33913->33624) public exports.
[2026.04.03-10.59.54:964][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.54:964][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.54:964][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.54:964][139]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.55:399][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.55:399][151]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.55:833][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.55:833][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.55:833][163]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.56:265][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.56:265][175]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.56:550][183]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.56:550][183]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.56:550][183]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.56:691][187]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.56:691][187]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.57:093][199]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.57:093][199]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.57:525][212]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.57:525][212]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.57:925][224]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.57:925][224]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.58:355][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.58:355][237]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.58:560][243]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-10.59.58:560][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-10.59.58:560][243]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-10.59.58:763][249]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.58:763][249]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.59:169][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.59:169][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.59:169][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.59:169][261]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-10.59.59:593][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-10.59.59:593][274]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.00.00:014][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.00:014][287]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.00.00:430][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.00:430][300]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.00.00:560][304]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.00:560][304]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.00:560][304]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.00:754][310]LogTemp: Warning: AIManager: Start Add Surrendered character BP_AI_Ped_Civilian_C_2147378405 to Callout 0
[2026.04.03-11.00.00:754][310]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.00.00:754][310]LogTemp: All threats neutralized in Callout 0, advancing callout.
[2026.04.03-11.00.00:849][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.00:849][313]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.00.01:258][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.01:258][326]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.00.01:671][339]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.01:671][339]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.00.01:863][345]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.02:087][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.02:088][352]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.00.02:503][365]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.02:503][365]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.00.02:567][367]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.02:567][367]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.02:567][367]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.02:911][378]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-11.00.02:911][378]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-11.00.02:911][378]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-11.00.02:911][378]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-11.00.02:911][378]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691
[2026.04.03-11.00.02:911][378]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.00.02:911][378]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.00.02:911][378]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.00.02:911][378]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.00.02:911][378]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147379691] true
[2026.04.03-11.00.02:911][378]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.00.02:911][378]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.00.02:911][378]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.00.02:911][378]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.00.02:911][378]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.00.02:911][378]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.00.02:911][378]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Civilian_C_2147378405
[2026.04.03-11.00.02:911][378]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147378405 added to Faction EFaction::Civilian in Callout -2
[2026.04.03-11.00.02:911][378]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Civilian_C_2147378405
[2026.04.03-11.00.02:911][378]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147378405 starts role assignment in Callout -2
[2026.04.03-11.00.02:915][378]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.03:323][391]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.03:733][404]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.03:981][412]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.00.04:136][417]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.04:562][431]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.04:563][431]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.04:563][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.04:563][431]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.04:841][440]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.04:841][440]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.04:970][444]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.05:370][456]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.05:781][468]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.06:197][480]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.06:576][491]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.06:576][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.06:576][491]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.06:611][492]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.06:982][503]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.00.07:018][504]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.07:182][509]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] StaticMeshActor_UAID_E4B97AEF0547042402_1587512549.StaticMeshComponent0 GeneratedRoad979370
[2026.04.03-11.00.07:421][516]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.07:853][529]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.08:278][542]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.08:571][551]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.08:571][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.08:571][551]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.08:702][555]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.09:123][568]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.09:545][581]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.09:964][594]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.10:383][607]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.10:545][612]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.10:545][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.10:545][612]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.10:737][618]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] Master_Weapon_C_2147377547.WeaponModel HandCuff_Hinged
[2026.04.03-11.00.10:805][620]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.11:227][633]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.11:652][646]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.12:077][659]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.12:501][672]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.12:565][674]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.12:565][674]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.12:565][674]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.12:928][685]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.13:355][698]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.13:781][711]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.14:206][724]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.14:565][735]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.14:565][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.14:565][735]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.14:633][737]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.15:057][750]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.15:480][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.15:480][763]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.15:904][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.15:904][776]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.16:328][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.16:328][789]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.16:558][796]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.16:558][796]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.16:558][796]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.16:756][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.16:756][802]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.16:857][805]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.16:990][809]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.00.17:163][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.17:163][814]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.17:578][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.17:578][826]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.17:643][828]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.00.17:995][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.17:995][838]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.18:373][849]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.00.18:377][849]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.18:377][849]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.18:411][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.18:411][850]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.18:551][854]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.18:551][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.18:551][854]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.18:835][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.18:835][862]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.19:203][873]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.00.19:240][874]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.19:240][874]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.19:408][879]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.00.19:408][879]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.00.19:660][886]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.19:660][886]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.20:068][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.20:068][898]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.20:131][900]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.00.20:441][909]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.20:441][909]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.20:475][910]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.20:475][910]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.20:578][913]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.20:578][913]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.20:578][913]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.20:881][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.20:881][922]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.20:951][924]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.20:951][924]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.21:309][935]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.21:309][935]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.21:474][940]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.21:474][940]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.21:739][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.21:739][948]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.21:837][951]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-11.00.21:838][951]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] Als.Equipment.Weapon
[2026.04.03-11.00.22:003][956]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.22:003][956]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.22:167][961]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.22:167][961]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.22:531][972]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.22:531][972]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.22:563][973]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.22:563][973]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.22:563][973]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.22:597][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147378405 No threats active or valid.
[2026.04.03-11.00.22:597][974]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.23:025][987]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 169.93
[2026.04.03-11.00.23:025][987]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.23:025][987]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.23:059][988]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.23:059][988]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.23:456][  0]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 155.78
[2026.04.03-11.00.23:456][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.23:456][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.23:860][ 12]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 113.43
[2026.04.03-11.00.23:860][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.23:860][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.24:128][ 20]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.00.24:263][ 24]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147378405] Handsup
[2026.04.03-11.00.24:263][ 24]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 85.28
[2026.04.03-11.00.24:263][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.24:263][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.24:560][ 33]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.24:560][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.24:560][ 33]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.24:694][ 37]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.24:694][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.24:694][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.24:761][ 39]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.00.24:761][ 39]LogStreaming: Display: 0.026 ms for processing 4100 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 9 (13075->13066) packages and 9 (33628->33619) public exports.
[2026.04.03-11.00.25:114][ 50]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.25:114][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.25:114][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.25:371][ 58]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.25:535][ 63]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.25:535][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.25:535][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.25:955][ 76]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.25:955][ 76]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.25:955][ 76]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.26:343][ 88]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] 
[2026.04.03-11.00.26:377][ 89]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.26:377][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.26:377][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.26:571][ 95]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.26:571][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.26:571][ 95]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.26:796][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.26:796][102]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.26:796][102]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.27:217][115]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.27:217][115]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.27:217][115]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.27:637][128]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.27:637][128]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.27:637][128]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.28:054][141]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.28:054][141]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.28:054][141]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.28:474][154]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.28:474][154]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.28:474][154]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.28:571][157]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.28:571][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.28:571][157]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.28:897][167]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.28:897][167]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.28:897][167]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.29:308][179]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.29:308][179]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.29:308][179]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.29:721][192]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.29:721][192]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.29:721][192]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.30:129][205]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.30:129][205]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.30:129][205]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.30:541][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.30:541][218]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.30:541][218]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.30:571][219]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.30:571][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.30:571][219]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.30:958][231]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.30:958][231]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.30:958][231]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.31:373][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.31:373][244]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.31:374][244]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.31:790][257]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.31:791][257]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.31:791][257]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.31:853][259]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.32:204][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.32:204][270]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.32:204][270]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.32:557][281]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.32:557][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.32:557][281]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.32:621][283]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.32:621][283]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.32:621][283]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.33:035][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.33:035][296]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.33:035][296]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.33:098][298]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] Handcuffed
[2026.04.03-11.00.33:448][309]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.33:448][309]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.33:448][309]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.33:864][322]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.33:864][322]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.33:864][322]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.34:279][335]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.34:279][335]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.34:279][335]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.34:566][344]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.34:566][344]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.34:566][344]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.34:695][348]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147386524, Level: 4, Distance: 77.90
[2026.04.03-11.00.34:695][348]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=50)
[2026.04.03-11.00.34:695][348]LogTemp: [BP_AI_Controller_Civilian_C_2147378385] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.00.35:109][361]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.35:435][371]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.00.35:544][374]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.35:952][386]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.36:357][399]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.36:575][406]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.36:575][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.36:575][406]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.36:762][412]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.37:168][425]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.37:601][439]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.38:019][453]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.38:427][467]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.38:571][472]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.38:571][472]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.38:571][472]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.38:687][476]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.00.38:717][477]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.00.38:834][481]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.39:063][489]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.39:064][489]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.39:239][495]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.39:331][498]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.39:332][498]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.39:578][506]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.39:578][506]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.39:638][508]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.39:823][514]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.39:823][514]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.40:068][522]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.40:068][522]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.40:070][522]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.40:101][523]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.40:101][523]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.40:314][530]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.40:314][530]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.40:495][536]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.40:557][538]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.40:557][538]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.40:557][538]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.40:557][538]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.40:557][538]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.40:618][540]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.40:618][540]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.40:812][547]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.40:813][547]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.40:923][551]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.41:061][556]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.41:062][556]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.41:313][565]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.41:313][565]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.41:342][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.41:559][574]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.41:559][574]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.41:639][577]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.41:639][577]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.41:745][581]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.41:825][584]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.41:825][584]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.42:063][593]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.42:065][593]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.42:144][596]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.42:144][596]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.42:171][597]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.42:330][603]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.42:330][603]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.42:570][612]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.42:570][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.42:570][612]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.42:570][612]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.42:571][612]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.42:596][613]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.42:649][615]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.42:649][615]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.42:805][621]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.42:805][621]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.43:020][629]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.43:073][631]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.43:074][631]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.43:153][634]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.43:153][634]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.43:309][640]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.43:310][640]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.43:441][645]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.43:573][650]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.43:575][650]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.43:653][653]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.43:653][653]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.43:811][659]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.43:812][659]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.43:861][661]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.44:074][669]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.44:074][669]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.44:179][673]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.44:179][673]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.44:255][676]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.00.44:283][677]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.44:309][678]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.44:311][678]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.44:545][687]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.44:545][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.44:545][687]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.44:571][688]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.44:571][688]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.44:703][693]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.44:703][693]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.44:703][693]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.44:811][697]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.44:813][697]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.45:081][707]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.45:083][707]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.45:108][708]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.45:217][712]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.45:217][712]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.45:325][716]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.45:325][716]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.45:510][723]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.45:563][725]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.45:563][725]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.45:722][731]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.45:722][731]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.45:825][735]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.45:825][735]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.45:929][739]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.46:061][744]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.46:061][744]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.46:244][751]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.46:244][751]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.46:293][753]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-11.00.46:321][754]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] Als.Equipment.Weapon
[2026.04.03-11.00.46:323][754]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.46:323][754]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.46:348][755]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.46:558][763]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.46:558][763]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.46:558][763]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.46:558][763]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.46:560][763]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.46:768][771]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.46:768][771]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.46:770][771]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.46:821][773]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.46:821][773]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.46:848][774]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.47:056][782]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.47:056][782]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.47:186][787]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.47:290][791]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.47:290][791]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.47:316][792]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.47:316][792]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.47:344][793]LogTemp: Game database saved successfully.
[2026.04.03-11.00.47:344][793]LogTemp: Report 10075 created.
[2026.04.03-11.00.47:344][793]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10075
[2026.04.03-11.00.47:344][793]LogTemp: Callout Location = X=-67306.663 Y=-344157.021 Z=-16397.748
[2026.04.03-11.00.47:551][801]LogTemp: Game database saved successfully.
[2026.04.03-11.00.47:551][801]LogTemp: Report 10075 updated.
[2026.04.03-11.00.47:551][801]LogTemp: CalloutAttachment: Initialized callout 10075 (Origin: ECalloutOrigin::Dispatch)
[2026.04.03-11.00.47:578][802]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.47:578][802]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.47:603][803]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.47:809][811]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.47:809][811]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.47:809][811]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.47:811][811]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.48:017][819]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.48:069][821]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.48:070][821]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.48:304][830]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.48:306][830]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.48:331][831]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.48:331][831]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.48:436][835]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.48:569][840]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.48:569][840]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.48:569][840]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.48:569][840]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.48:569][840]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.48:806][849]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.48:806][849]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.48:833][850]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.48:833][850]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.48:859][851]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.49:067][859]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.49:068][859]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.49:278][867]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.49:330][869]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.49:331][869]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.49:357][870]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.49:357][870]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.49:570][878]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.49:570][878]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.49:677][882]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.49:811][887]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.49:811][887]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.49:863][889]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.49:863][889]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.50:075][897]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.50:075][897]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.50:101][898]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.50:314][906]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.50:314][906]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.50:367][908]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.50:367][908]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.50:503][913]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.50:562][915]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.50:562][915]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.50:562][915]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.50:562][915]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.50:562][915]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.50:830][924]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.50:831][924]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.50:892][926]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.50:892][926]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.50:922][927]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.51:011][930]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ShotsFired Voice=Voice_Central_Kayla_Scenario_ShotsFired Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.00.51:011][930]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ShotsFired Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.00.51:011][930]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ShotsFired Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.00.51:011][930]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ShotsFired IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.00.51:011][930]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ShotsFired
[2026.04.03-11.00.51:011][930]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ShotsFired Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.00.51:011][930]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.00.51:069][932]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.51:070][932]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.51:306][940]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.51:306][940]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.51:336][941]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.51:395][943]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.51:395][943]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.51:573][949]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.51:574][949]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.51:602][950]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.00.51:753][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.51:806][957]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.51:808][957]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.51:911][961]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.51:911][961]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.52:064][967]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.52:065][967]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.52:167][971]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.52:191][972]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.52:321][977]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.52:321][977]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.52:423][981]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.52:423][981]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.52:553][986]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.52:553][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.52:553][986]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.52:578][987]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.52:579][987]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.52:579][987]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.52:814][996]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.52:814][996]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.52:947][  1]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.52:947][  1]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.53:000][  3]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.53:081][  6]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.53:081][  6]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.53:320][ 15]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.53:321][ 15]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.53:423][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.53:450][ 20]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.53:450][ 20]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.53:580][ 25]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.53:581][ 25]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.53:814][ 34]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.53:815][ 34]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.53:840][ 35]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.53:971][ 40]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.53:971][ 40]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.54:075][ 44]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.54:075][ 44]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.54:256][ 51]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.54:308][ 53]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.54:308][ 53]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.54:491][ 60]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.54:491][ 60]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.54:544][ 62]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.54:544][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.54:544][ 62]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.54:570][ 63]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.54:570][ 63]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.54:674][ 67]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.54:783][ 71]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.00.54:784][ 71]LogStreaming: Display: 0.215 ms for processing 23484 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 86 (13161->13075) packages and 245 (33873->33628) public exports.
[2026.04.03-11.00.54:806][ 72]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.54:808][ 72]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.54:985][ 79]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.54:986][ 79]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.55:014][ 80]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.55:014][ 80]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.55:065][ 82]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.55:065][ 82]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.55:094][ 83]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.55:311][ 91]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.55:311][ 91]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.55:506][ 98]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.55:537][ 99]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.55:537][ 99]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.55:567][100]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.55:568][100]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.55:819][109]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.55:820][109]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.55:925][113]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.56:056][118]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.56:058][118]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.56:309][127]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.56:311][127]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.56:341][128]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.56:566][136]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.56:566][136]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.56:566][136]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.56:566][136]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.56:566][136]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.56:758][143]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.56:809][145]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.56:811][145]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.57:077][155]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.57:077][155]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.57:161][158]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.57:331][164]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.57:332][164]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.57:562][172]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.57:562][172]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.57:564][172]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.57:591][173]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.57:591][173]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.57:828][181]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.00.57:828][181]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.00.57:978][186]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.58:100][190]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.58:100][190]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.58:393][199]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.58:567][204]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.58:567][204]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.00.58:567][204]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.00.58:632][206]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.58:632][206]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.58:795][211]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.59:150][222]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.59:150][222]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.00.59:215][224]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.59:635][237]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.00.59:667][238]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.00.59:667][238]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.00:056][250]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.00:185][254]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.00:185][254]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.00:477][263]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.00:576][266]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.00:576][266]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.00:576][266]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.00:707][270]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.00:707][270]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.00:903][276]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.01:327][289]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.01:738][303]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.01:855][307]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.02:163][318]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.02:564][332]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.02:564][332]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.02:564][332]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.02:565][332]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.02:969][346]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.03:389][361]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.03:809][376]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.03:809][376]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.03:811][376]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.04:058][385]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.04:059][385]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.04:222][391]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.04:332][395]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.04:332][395]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.04:385][397]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.01.04:552][403]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.04:552][403]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.04:552][403]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.04:580][404]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.04:580][404]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.04:635][406]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.04:827][413]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.04:827][413]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.05:052][421]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.05:081][422]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.05:082][422]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.05:334][431]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.05:334][431]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.05:479][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.05:565][439]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.05:565][439]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.05:825][448]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.05:825][448]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.05:888][450]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.06:075][456]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.06:075][456]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.06:311][464]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.06:311][464]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.06:312][464]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.06:559][473]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.06:559][473]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.06:559][473]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.06:559][473]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.06:559][473]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.06:718][479]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.06:821][483]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.06:821][483]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.07:065][492]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.07:065][492]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.07:126][494]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.07:308][500]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.07:308][500]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.07:547][508]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.07:575][509]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.07:576][509]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.07:811][517]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.07:811][517]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.07:953][522]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.08:064][526]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.08:064][526]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.08:314][535]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.08:314][535]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.08:368][537]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.08:566][544]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.08:566][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.08:566][544]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.08:566][544]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.08:568][544]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.08:792][552]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.08:820][553]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.08:820][553]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.09:068][562]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.09:068][562]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.09:206][567]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.09:317][571]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.09:318][571]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.09:566][580]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.09:566][580]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.09:621][582]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.09:813][589]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.09:814][589]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.10:031][597]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.10:058][598]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.10:059][598]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.10:329][608]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.10:329][608]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.10:438][612]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.10:550][616]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.10:550][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.10:550][616]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.10:577][617]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.10:577][617]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.10:825][626]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.10:825][626]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.10:853][627]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.11:072][635]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.11:073][635]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.11:265][642]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.11:320][644]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.11:321][644]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.11:571][653]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.11:571][653]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.11:681][657]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.11:822][662]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.11:823][662]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.12:062][670]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.12:062][670]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.12:093][671]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.12:309][678]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.12:309][678]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.12:518][685]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.12:546][686]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.12:546][686]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.12:546][686]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.12:575][687]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.12:575][687]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.12:818][695]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.12:818][695]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.12:943][699]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.13:062][703]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.13:064][703]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.13:322][712]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.13:323][712]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.13:351][713]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.13:569][721]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.13:569][721]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.13:761][728]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.13:815][730]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.13:816][730]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.14:065][739]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.14:065][739]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.14:175][743]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.14:320][748]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.14:322][748]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.14:569][756]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.14:569][756]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.14:569][756]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.14:569][756]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.14:569][756]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.14:600][757]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.14:808][764]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.14:809][764]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.15:015][771]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.15:075][773]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.15:075][773]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.15:310][781]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.15:310][781]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.15:424][785]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.15:566][790]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.15:568][790]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.15:820][799]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.15:821][799]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.15:852][800]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.16:062][807]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.16:062][807]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.16:088][808]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.01.16:272][814]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.16:332][816]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.16:332][816]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.16:568][824]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.16:568][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.16:568][824]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.16:568][824]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.16:568][824]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.16:685][828]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.16:824][833]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.16:825][833]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.16:852][834]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.17:073][842]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.17:073][842]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.17:100][843]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.17:319][851]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.17:319][851]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.17:502][857]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.17:559][859]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.17:560][859]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.17:821][868]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.17:822][868]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.17:908][871]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.18:075][877]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.18:075][877]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.18:333][886]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.18:333][886]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.18:333][886]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.18:567][894]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.18:567][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.18:567][894]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.18:567][894]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.18:567][894]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.18:735][903]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.18:808][911]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.18:808][911]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.19:067][938]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.19:067][938]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.19:141][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.19:336][949]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.19:336][949]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.19:552][956]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.19:582][957]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.19:584][957]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.19:769][963]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.19:769][963]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.19:832][965]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.19:832][965]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.19:958][969]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.20:080][973]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.20:081][973]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.20:293][980]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.20:293][980]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.20:325][981]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.20:325][981]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.20:390][983]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.20:550][988]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.20:550][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.20:550][988]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.20:580][989]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.20:581][989]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.20:802][996]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.20:802][996]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.20:802][996]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.20:832][997]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.20:833][997]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.21:083][  5]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.21:083][  5]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.21:206][  9]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.21:302][ 12]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.21:302][ 12]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.21:334][ 13]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.21:334][ 13]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.21:586][ 21]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.21:588][ 21]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.21:618][ 22]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.21:810][ 28]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.21:810][ 28]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.21:810][ 28]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.21:810][ 28]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.22:030][ 35]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.22:060][ 36]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.22:062][ 36]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.22:334][ 45]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.22:335][ 45]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.22:335][ 45]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.22:335][ 45]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.22:455][ 49]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.22:572][ 53]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.22:572][ 53]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.22:572][ 53]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.22:572][ 53]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.22:573][ 53]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.22:807][ 61]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.22:807][ 61]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.22:835][ 62]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.22:835][ 62]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.22:865][ 63]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.23:070][ 70]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.23:071][ 70]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.23:282][ 77]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.23:310][ 78]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.23:312][ 78]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.23:343][ 79]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.23:343][ 79]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.23:566][ 86]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.23:566][ 86]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.23:693][ 90]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.23:817][ 94]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.23:818][ 94]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.23:848][ 95]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.23:848][ 95]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.24:065][102]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.24:066][102]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.24:097][103]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.24:322][110]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.24:322][110]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.24:353][111]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.24:353][111]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.24:511][116]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.24:542][117]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.01.24:575][118]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.24:575][118]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.24:575][118]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.24:575][118]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.24:575][118]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.24:798][125]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.01.24:798][125]LogStreaming: Display: 0.063 ms for processing 16675 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 3 (13075->13072) packages and 3 (33628->33625) public exports.
[2026.04.03-11.01.24:828][126]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.24:828][126]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.24:858][127]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.24:858][127]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.24:922][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.25:073][134]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.25:074][134]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.25:317][142]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.25:318][142]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.25:348][143]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.25:378][144]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.25:378][144]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.25:555][150]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.25:556][150]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.25:759][157]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.25:816][159]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.25:818][159]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.25:905][162]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.25:905][162]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.26:063][167]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.26:063][167]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.26:185][171]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.26:312][175]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.26:313][175]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.26:435][179]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.26:435][179]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.26:555][183]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.26:555][183]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.26:555][183]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.26:555][183]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.26:557][183]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.26:587][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.26:828][192]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.26:828][192]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.26:955][196]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.26:955][196]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.26:988][197]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.27:079][200]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.27:079][200]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.27:321][208]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.27:321][208]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.27:412][211]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.27:475][213]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.27:475][213]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.27:573][216]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.27:573][216]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.27:824][224]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.27:824][224]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.27:824][224]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.27:980][229]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.27:980][229]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.28:071][232]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.28:072][232]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.28:253][238]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.28:315][240]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.28:315][240]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.28:498][246]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.28:498][246]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.28:557][248]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.28:557][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.28:557][248]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.28:557][248]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.28:558][248]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.28:673][252]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.28:824][257]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.28:825][257]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.29:003][263]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.29:003][263]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.29:063][265]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.29:064][265]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.29:095][266]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.29:318][273]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.29:318][273]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.29:498][279]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.29:527][280]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.29:527][280]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.29:557][281]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.29:557][281]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.29:818][290]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.29:818][290]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.29:906][293]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.30:052][298]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.30:052][298]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.30:082][299]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.30:082][299]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.30:313][307]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.30:313][307]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.30:313][307]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.30:551][315]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.30:551][315]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.30:551][315]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.30:581][316]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.30:581][316]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.30:581][316]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.30:582][316]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.30:732][321]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.30:821][324]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.30:822][324]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.31:057][332]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.31:058][332]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.31:085][333]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.31:085][333]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.31:145][335]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.31:320][341]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.31:321][341]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.31:552][349]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.31:582][350]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.31:582][350]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.31:610][351]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.31:610][351]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.31:813][358]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.31:813][358]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.31:842][359]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.31:958][363]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.32:073][367]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.32:075][367]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.32:134][369]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.32:134][369]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.32:305][375]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.32:307][375]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.32:363][377]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.32:566][384]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.32:566][384]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.32:566][384]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.32:566][384]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.32:566][384]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.32:654][387]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.32:654][387]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.32:770][391]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.32:826][393]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.32:826][393]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.33:058][401]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.33:059][401]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.33:174][405]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.33:174][405]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.33:174][405]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.33:318][410]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.33:320][410]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.33:580][419]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.33:580][419]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.33:580][419]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.33:697][423]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.33:697][423]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.33:811][427]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.33:811][427]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.33:983][433]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.34:070][436]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.34:072][436]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.34:215][441]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.34:215][441]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.34:331][445]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.34:331][445]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.34:388][447]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.34:562][453]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.34:562][453]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.34:562][453]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.34:562][453]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.34:563][453]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.34:735][459]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.34:735][459]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.34:793][461]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.34:822][462]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.34:823][462]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.35:082][471]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.35:083][471]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.35:198][475]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.35:257][477]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.35:257][477]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.35:313][479]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.35:315][479]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.35:577][488]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.35:577][488]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.35:607][489]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.35:765][494]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.35:765][494]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.35:822][496]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.35:823][496]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.36:037][503]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.36:068][504]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.36:068][504]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.36:273][511]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.36:273][511]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.36:331][513]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.36:331][513]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.36:450][517]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.36:546][520]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.36:546][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.36:547][520]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.36:578][521]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.36:580][521]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.36:788][528]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.36:788][528]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.36:820][529]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.36:820][529]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.36:852][530]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.37:065][537]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.37:067][537]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.37:273][544]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.37:304][545]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.37:304][545]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.37:337][546]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.37:337][546]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.37:575][554]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.37:575][554]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.37:695][558]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.37:820][562]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.37:820][562]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.37:820][562]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.37:822][562]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.38:055][570]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.38:055][570]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.38:111][572]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.38:326][579]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.38:327][579]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.38:327][579]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.38:327][579]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.38:534][586]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.38:563][587]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.38:563][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.38:563][587]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.38:563][587]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.38:564][587]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.38:823][596]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.38:823][596]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.38:853][597]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.38:853][597]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.38:939][600]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.39:054][604]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.39:054][604]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.39:314][613]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.39:315][613]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.39:344][614]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.39:373][615]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.39:373][615]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.39:560][621]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.39:560][621]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.39:770][628]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.39:828][630]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.39:828][630]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.39:886][632]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.39:886][632]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.40:063][638]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.40:063][638]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.40:177][642]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.40:324][647]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.40:324][647]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.40:410][650]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.40:410][650]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.40:554][655]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.40:554][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.40:554][655]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.40:582][656]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.40:584][656]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.40:584][656]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.40:725][661]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.01.40:818][664]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.40:818][664]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.40:914][667]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.40:914][667]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.41:005][670]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.41:063][672]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.41:064][672]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.41:333][681]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.41:333][681]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.41:427][684]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.41:427][684]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.41:427][684]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.41:574][689]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.41:574][689]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.41:809][697]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.41:809][697]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.41:841][698]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.41:936][701]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.41:936][701]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.42:054][705]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.42:055][705]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.42:257][712]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.42:315][714]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.42:315][714]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.42:460][719]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.42:460][719]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.42:545][722]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.42:545][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.42:545][722]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.42:575][723]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.42:575][723]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.42:663][726]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.42:808][731]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.42:810][731]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.42:962][736]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.42:963][736]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.43:057][739]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.43:057][739]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.43:088][740]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.43:305][747]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.43:305][747]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.43:490][753]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.43:490][753]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.43:490][753]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.43:577][756]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.43:577][756]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.43:809][764]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.43:809][764]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.43:895][767]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.44:010][771]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.44:010][771]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.44:068][773]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.44:068][773]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.44:299][781]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.44:328][782]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.44:328][782]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.44:532][789]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.44:532][789]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.44:562][790]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.44:562][790]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.44:562][790]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.44:562][790]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.44:563][790]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.44:681][794]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.01.44:713][795]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.44:833][799]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.44:833][799]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.45:043][806]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.45:043][806]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.45:075][807]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.45:075][807]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.45:134][809]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.45:314][815]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.45:315][815]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.45:552][823]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.45:552][823]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.45:552][823]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.45:584][824]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.45:584][824]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.45:831][832]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.45:831][832]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.45:957][836]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.46:083][840]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.46:083][840]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.46:083][840]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.46:084][840]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.46:332][848]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.46:332][848]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.46:364][849]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.46:555][855]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.46:555][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.46:555][855]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.46:555][855]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.46:557][855]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.46:588][856]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.46:588][856]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.46:783][862]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.46:813][863]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.46:814][863]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.46:845][864]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.47:072][871]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.47:073][871]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.47:105][872]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.47:105][872]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.47:202][875]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.47:330][879]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.47:330][879]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.47:570][887]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.47:570][887]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.47:628][889]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.47:628][889]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.47:628][889]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.47:805][895]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.47:807][895]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.48:043][903]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.48:072][904]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.48:073][904]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.48:131][906]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.48:131][906]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.48:305][912]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.48:305][912]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.48:450][917]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.48:574][921]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.48:574][921]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.48:574][921]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.48:574][921]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.48:574][921]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.48:637][923]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.48:637][923]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.48:819][929]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.48:821][929]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.48:878][931]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.49:080][938]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.49:080][938]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.49:138][940]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.49:138][940]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.49:282][945]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.49:310][946]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.49:311][946]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.49:569][955]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.49:571][955]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.49:664][958]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.49:664][958]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.49:697][959]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.49:814][963]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.49:814][963]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.50:073][972]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.50:075][972]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.50:104][973]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.50:191][976]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.50:191][976]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.50:305][980]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.50:307][980]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.50:512][987]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.50:574][989]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.50:574][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.50:574][989]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.50:574][989]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.50:576][989]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.50:701][993]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.50:701][993]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.50:821][997]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.50:822][997]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.50:938][  1]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.51:080][  6]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.51:080][  6]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.51:224][ 11]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.51:224][ 11]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.51:311][ 14]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.51:311][ 14]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.51:340][ 15]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.51:583][ 23]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.51:584][ 23]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.51:737][ 28]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.51:737][ 28]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.51:764][ 29]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.51:819][ 31]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.51:819][ 31]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.52:064][ 39]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.52:064][ 39]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.52:184][ 43]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.52:241][ 45]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.52:241][ 45]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.52:328][ 48]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.52:330][ 48]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.52:569][ 56]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.52:569][ 56]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.52:569][ 56]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.52:569][ 56]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.52:570][ 56]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.52:600][ 57]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.52:748][ 62]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.52:748][ 62]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.52:808][ 64]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.52:808][ 64]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.53:025][ 71]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.53:056][ 72]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.53:056][ 72]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.53:259][ 79]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.53:259][ 79]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.53:316][ 81]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.53:317][ 81]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.53:437][ 85]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.53:582][ 90]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.53:583][ 90]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.53:788][ 97]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.53:788][ 97]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.53:818][ 98]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.53:818][ 98]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.53:846][ 99]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.53:959][103]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.01.54:078][107]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.54:078][107]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.54:251][113]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.54:309][115]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.54:309][115]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.54:309][115]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.54:309][115]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.54:548][123]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.54:548][123]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.54:548][123]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.54:576][124]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.54:578][124]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.54:665][127]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.54:812][132]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.54:813][132]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.54:813][132]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.54:813][132]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.54:816][132]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.01.54:816][132]LogStreaming: Display: 0.065 ms for processing 15872 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13072->13072) packages and 0 (33625->33625) public exports.
[2026.04.03-11.01.55:083][141]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.55:085][141]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.55:085][141]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.55:315][149]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.55:317][149]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.55:317][149]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.55:317][149]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.55:498][155]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.55:560][157]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.55:560][157]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.55:811][165]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.55:812][165]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.55:843][166]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.55:843][166]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.55:902][168]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.56:077][174]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.56:077][174]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.56:315][182]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.56:315][182]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.56:315][182]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.56:345][183]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.56:345][183]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.56:560][190]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.56:560][190]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.56:560][190]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.56:560][190]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.56:560][190]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.56:743][196]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.56:837][199]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.56:837][199]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.56:869][200]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.56:869][200]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.57:080][207]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.57:082][207]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.57:143][209]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.57:333][215]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.57:333][215]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.57:395][217]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.57:395][217]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.57:547][222]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.57:576][223]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.57:576][223]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.57:818][231]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.57:820][231]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.57:912][234]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.57:912][234]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.57:969][236]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.58:058][239]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.58:060][239]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.58:307][247]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.58:307][247]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.58:398][250]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.58:429][251]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.58:429][251]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.58:556][255]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.58:556][255]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.01.58:556][255]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.01.58:556][255]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.58:558][255]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.58:800][263]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.58:831][264]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.58:832][264]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.58:950][268]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.58:950][268]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.59:075][272]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.59:075][272]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.59:201][276]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.59:318][280]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.59:318][280]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.59:463][285]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.59:463][285]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.01.59:577][289]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.59:577][289]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.59:607][290]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.01.59:808][297]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.01.59:808][297]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.01.59:993][303]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.01.59:993][303]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.00:024][304]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.00:083][306]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.00:084][306]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.00:318][314]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.00:319][314]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.00:442][318]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.00:503][320]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.00:503][320]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.00:566][322]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.00:566][322]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.00:566][322]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.00:566][322]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.00:566][322]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.00:830][331]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.00:830][331]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.00:861][332]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.01:004][337]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.01:004][337]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.01:062][339]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.01:063][339]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.01:265][346]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.01:323][348]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.01:323][348]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.01:525][355]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.01:525][355]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.01:583][357]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.01:584][357]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.01:670][360]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.01:814][365]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.01:815][365]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.01:843][366]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.02:045][373]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.02:045][373]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.02:074][374]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.02:074][374]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.02:074][374]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.02:322][382]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.02:323][382]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.02:479][387]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.02:573][390]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.02:573][390]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.02:573][390]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.02:573][390]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.02:573][390]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.02:574][390]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.02:574][390]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.02:827][398]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.02:827][398]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.02:890][400]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.03:075][406]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.03:075][406]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.03:075][406]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.03:075][406]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.03:310][414]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.03:310][414]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.03:310][414]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.03:569][423]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.03:571][423]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.03:598][424]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.03:598][424]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.03:713][428]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.03:828][432]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.03:828][432]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.04:059][440]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.04:061][440]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.04:117][442]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.04:117][442]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.04:117][442]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.04:328][449]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.04:328][449]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.04:546][456]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.04:548][456]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.04:548][456]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.04:548][456]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.04:577][457]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.04:577][457]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.04:638][459]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.04:638][459]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.04:812][465]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.02.04:813][465]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.04:813][465]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.04:965][470]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.05:055][473]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.05:057][473]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.05:143][476]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.05:143][476]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.05:324][482]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.05:325][482]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.05:384][484]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.05:570][490]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.05:570][490]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.05:657][493]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.05:657][493]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.05:803][498]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.05:831][499]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.05:832][499]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.06:063][507]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.06:063][507]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.06:178][511]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.06:178][511]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.06:206][512]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.06:323][516]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.06:323][516]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.06:553][524]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.06:553][524]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.06:553][524]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.06:583][525]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.06:583][525]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.06:611][526]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.06:698][529]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.06:698][529]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.06:814][533]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.06:814][533]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.07:016][540]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.07:074][542]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.07:074][542]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.07:218][547]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.07:218][547]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.07:306][550]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.07:307][550]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.07:421][554]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.07:567][559]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.07:567][559]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.07:739][565]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.07:739][565]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.07:825][568]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.07:826][568]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.07:826][568]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.08:057][576]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.08:057][576]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.08:228][582]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.08:257][583]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.08:257][583]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.08:315][585]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.08:316][585]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.08:547][593]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.08:547][593]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.08:547][593]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.08:575][594]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.08:576][594]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.08:633][596]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.08:776][601]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.08:776][601]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.08:806][602]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.08:806][602]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.09:058][610]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.09:058][610]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.09:060][610]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.09:302][618]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.09:303][618]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.09:334][619]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.09:334][619]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.09:480][624]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.09:572][627]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.09:572][627]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.09:815][635]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.09:815][635]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.09:815][635]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.09:816][635]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.09:902][638]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.10:055][643]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.10:056][643]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.10:328][652]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.10:328][652]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.10:328][652]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.10:328][652]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.10:328][652]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.10:563][660]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.10:563][660]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.10:563][660]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.10:563][660]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.10:564][660]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.10:744][666]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.10:805][668]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.10:805][668]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.10:836][669]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.10:836][669]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.11:084][677]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.11:084][677]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.11:148][679]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.11:308][684]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.11:308][684]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.11:339][685]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.11:339][685]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.11:558][692]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.11:558][692]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.11:560][692]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.11:835][701]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.11:835][701]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.11:865][702]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.11:865][702]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.11:983][706]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.12:073][709]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.12:073][709]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.12:313][717]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.12:314][717]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.12:377][719]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.12:377][719]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.12:406][720]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.12:557][725]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.12:557][725]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.12:557][725]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.12:557][725]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.12:557][725]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.12:828][734]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.12:829][734]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.12:829][734]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.12:889][736]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.12:889][736]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.13:069][742]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.13:069][742]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.13:250][748]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.13:312][750]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.13:313][750]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.13:408][753]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.13:408][753]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.13:566][758]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.13:568][758]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.13:659][761]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.13:811][766]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.13:812][766]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.13:937][770]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.13:937][770]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.14:061][774]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.14:063][774]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.14:063][774]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.14:309][782]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.14:311][782]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.14:468][787]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.14:468][787]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.14:468][787]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.14:561][790]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.14:561][790]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.14:561][790]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.14:561][790]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.14:563][790]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.14:808][798]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.14:808][798]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.14:897][801]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.14:981][804]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.14:981][804]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.15:068][807]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.15:068][807]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.15:300][815]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.15:329][816]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.15:329][816]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.15:502][822]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.15:502][822]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.15:560][824]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.15:561][824]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.15:703][829]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.15:818][833]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.15:820][833]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.16:021][840]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.16:021][840]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.16:077][842]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.16:078][842]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.16:105][843]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.16:307][850]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.16:308][850]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.16:510][857]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.16:539][858]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.16:539][858]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.16:567][859]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.16:567][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.16:567][859]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.16:567][859]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.16:568][859]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.16:767][866]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.02.16:827][868]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.16:827][868]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.16:855][869]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.16:913][871]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.17:057][876]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.17:057][876]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.17:057][876]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.17:058][876]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.17:315][885]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.17:317][885]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.17:317][885]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.17:574][894]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.17:575][894]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.17:575][894]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.17:575][894]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.17:718][899]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.17:804][902]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.17:806][902]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.18:064][911]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.18:065][911]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.18:093][912]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.18:093][912]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.18:121][913]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.18:323][920]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.18:323][920]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.18:525][927]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.18:553][928]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.18:553][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.18:553][928]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.18:581][929]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.18:583][929]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.18:610][930]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.18:610][930]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.18:812][937]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.18:813][937]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.18:930][941]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.19:072][946]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.19:073][946]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.19:130][948]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.19:130][948]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.19:333][955]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.19:333][955]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.19:333][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.19:563][963]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.19:563][963]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.19:649][966]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.19:649][966]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.19:735][969]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.19:822][972]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.19:823][972]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.20:079][981]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.20:081][981]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.20:138][983]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.20:167][984]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.20:167][984]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.20:310][989]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.20:312][989]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.20:545][997]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.20:571][998]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.20:571][998]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.20:571][998]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.20:571][998]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.20:571][998]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.20:687][  2]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.20:687][  2]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.20:831][  7]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.20:832][  7]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.20:948][ 11]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.21:064][ 15]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.21:065][ 15]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.21:208][ 20]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.21:208][ 20]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.21:325][ 24]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.21:325][ 24]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.21:353][ 25]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.21:557][ 32]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.21:557][ 32]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.21:730][ 38]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.21:730][ 38]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.21:758][ 39]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.21:815][ 41]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.21:815][ 41]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.22:076][ 50]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.22:076][ 50]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.22:164][ 53]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.22:250][ 56]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.22:250][ 56]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.22:308][ 58]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.22:310][ 58]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.22:569][ 67]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.22:569][ 67]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.22:569][ 67]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.22:569][ 67]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.22:571][ 67]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.22:571][ 67]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.22:771][ 74]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.22:771][ 74]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.22:829][ 76]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.22:831][ 76]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.22:975][ 81]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.23:062][ 84]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.23:063][ 84]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.23:294][ 92]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.23:294][ 92]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.23:322][ 93]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.23:323][ 93]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.23:380][ 95]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.23:581][102]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.23:581][102]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.23:783][109]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.23:811][110]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.23:811][110]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.23:811][110]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.23:812][110]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.24:071][119]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.24:071][119]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.24:185][123]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.24:329][128]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.24:331][128]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.24:331][128]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.24:331][128]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.24:561][136]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.24:561][136]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.24:561][136]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.24:561][136]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.24:561][136]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.24:591][137]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.24:820][145]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.24:821][145]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.24:824][145]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.02.24:824][145]LogStreaming: Display: 0.062 ms for processing 15749 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13072->13072) packages and 0 (33625->33625) public exports.
[2026.04.03-11.02.24:851][146]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.24:851][146]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.24:934][149]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.02.24:993][151]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.25:080][154]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.25:080][154]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.25:310][162]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.25:311][162]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.25:368][164]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.25:368][164]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.25:398][165]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.25:571][171]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.25:571][171]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.25:801][179]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.25:830][180]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.25:831][180]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.25:888][182]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.25:888][182]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.26:061][188]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.26:061][188]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.26:205][193]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.26:320][197]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.26:320][197]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.26:405][200]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.26:405][200]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.26:550][205]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.26:550][205]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.26:550][205]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.26:579][206]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.26:579][206]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.26:610][207]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.26:811][214]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.26:811][214]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.26:927][218]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.26:927][218]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.27:013][221]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.27:070][223]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.27:071][223]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.27:330][232]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.27:331][232]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.27:421][235]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.27:452][236]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.27:452][236]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.27:576][240]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.27:576][240]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.27:830][248]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.27:830][248]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.27:830][248]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.27:955][252]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.27:955][252]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.28:080][256]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.28:081][256]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.28:238][261]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.28:333][264]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.28:333][264]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.28:458][268]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.28:458][268]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.28:551][271]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.28:551][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.28:551][271]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.28:583][272]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.28:583][272]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.28:645][274]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.28:831][280]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.28:831][280]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.28:957][284]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.28:957][284]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.29:051][287]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.29:083][288]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.29:083][288]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.29:333][296]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.29:333][296]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.29:458][300]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.29:458][300]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.29:458][300]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.29:583][304]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.29:584][304]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.29:833][312]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.29:834][312]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.29:865][313]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.29:958][316]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.29:958][316]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.30:074][320]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.30:074][320]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.30:275][327]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.30:305][328]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.30:305][328]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.30:478][334]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.30:478][334]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.30:564][337]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.30:564][337]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.30:564][337]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.30:564][337]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.30:566][337]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.30:681][341]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.30:827][346]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.30:828][346]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.30:999][352]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.30:999][352]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.31:059][354]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.31:059][354]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.31:087][355]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.31:324][363]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.31:324][363]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.31:513][369]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.31:513][369]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.31:513][369]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.31:574][371]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.31:574][371]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.31:821][379]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.31:821][379]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.31:851][380]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.31:936][383]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.32:024][386]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.32:024][386]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.32:080][388]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.32:081][388]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.32:310][396]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.32:311][396]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.32:340][397]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.32:542][404]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.32:542][404]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.32:571][405]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.32:571][405]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.32:571][405]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.32:571][405]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.32:571][405]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.32:744][411]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.32:831][414]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.32:831][414]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.33:062][422]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.33:062][422]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.33:062][422]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.33:063][422]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.33:148][425]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.33:320][431]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.33:320][431]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.33:550][439]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.33:580][440]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.33:581][440]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.33:581][440]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.33:581][440]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.33:828][448]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.33:830][448]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.33:954][452]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.34:080][456]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.34:080][456]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.34:111][457]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.34:111][457]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.34:330][464]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.34:330][464]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.34:361][465]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.34:548][471]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.34:548][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.34:548][471]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.34:578][472]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.34:580][472]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.34:641][474]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.34:641][474]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.34:765][478]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.34:828][480]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.34:828][480]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.35:077][488]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.35:078][488]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.35:173][491]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.35:173][491]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.35:173][491]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.35:328][496]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.35:328][496]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.35:578][504]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.35:578][504]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.35:578][504]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.35:703][508]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.35:703][508]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.35:828][512]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.35:828][512]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.35:983][517]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.36:077][520]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.36:078][520]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.36:233][525]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.36:233][525]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.36:325][528]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.36:327][528]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.36:389][530]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.36:545][535]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.36:545][535]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.36:545][535]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.36:576][536]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.36:578][536]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.36:605][537]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.02.36:733][541]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.36:733][541]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.36:797][543]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.36:828][544]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.36:828][544]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.37:077][552]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.37:078][552]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.37:202][556]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.37:265][558]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.37:265][558]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.37:327][560]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.37:327][560]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.37:575][568]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.37:577][568]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.37:608][569]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.37:793][575]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.37:793][575]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.37:825][576]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.37:826][576]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.38:010][582]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.38:071][584]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.38:073][584]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.38:320][592]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.38:320][592]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.38:320][592]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.38:320][592]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.38:414][595]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.38:570][600]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.38:570][600]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.38:570][600]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.38:570][600]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.38:570][600]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.38:818][608]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.38:818][608]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.38:820][608]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.38:849][609]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.38:849][609]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.39:070][616]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.39:071][616]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.39:227][621]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.39:320][624]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.39:322][624]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.39:351][625]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.39:351][625]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.39:558][632]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.39:558][632]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.39:643][635]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.39:817][641]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.39:817][641]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.39:874][643]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.39:874][643]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.40:047][649]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.40:075][650]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.40:075][650]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.40:306][658]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.40:306][658]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.40:393][661]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.40:393][661]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.40:450][663]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.40:566][667]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.40:566][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.40:566][667]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.40:566][667]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.40:567][667]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.40:825][676]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.40:825][676]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.40:854][677]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.40:910][679]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.40:911][679]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.41:055][684]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.41:057][684]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.41:257][691]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.41:313][693]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.41:315][693]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.41:429][697]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.41:429][697]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.41:573][702]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.41:574][702]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.41:659][705]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.41:832][711]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.41:832][711]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.41:947][715]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.41:947][715]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.42:061][719]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.42:063][719]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.42:063][719]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.42:320][728]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.42:320][728]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.42:346][729]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.02.42:464][733]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.42:464][733]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.42:464][733]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.42:549][736]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.42:551][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.42:551][736]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.42:578][737]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.42:580][737]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.42:808][745]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.42:810][745]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.42:867][747]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.42:985][751]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.42:985][751]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.43:080][754]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.43:080][754]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.43:267][760]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.43:331][762]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.43:331][762]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.43:488][767]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.43:488][767]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.43:581][770]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.43:581][770]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.43:674][773]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.43:830][778]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.43:830][778]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.44:017][784]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.44:017][784]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.44:080][786]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.44:081][786]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.44:081][786]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.44:329][794]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.44:330][794]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.44:485][799]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.44:550][801]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.44:550][801]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.44:550][801]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.44:550][801]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.44:550][801]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.44:580][802]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.44:582][802]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.44:829][810]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.44:830][810]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.44:894][812]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.45:078][818]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.02.45:080][818]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.45:080][818]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.45:080][818]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.45:082][818]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.45:298][825]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.45:328][826]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.45:330][826]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.45:579][834]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.45:580][834]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.45:610][835]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.45:610][835]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.45:705][838]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.45:829][842]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.45:830][842]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.46:080][850]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.46:080][850]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.46:111][851]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.46:111][851]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.46:111][851]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.46:330][858]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.46:331][858]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.46:517][864]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.46:550][865]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.46:550][865]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.46:550][865]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.46:580][866]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.46:580][866]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.46:611][867]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.46:611][867]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.46:830][874]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.46:831][874]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.46:862][875]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.46:924][877]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.47:079][882]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.47:080][882]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.47:112][883]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.47:112][883]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.47:330][890]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.47:331][890]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.47:331][890]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.47:580][898]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.47:581][898]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.47:643][900]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.47:643][900]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.47:737][903]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.47:830][906]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.47:830][906]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.48:080][914]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.48:081][914]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.48:143][916]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.48:143][916]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.48:143][916]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.48:330][922]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.48:331][922]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.48:548][929]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.48:548][929]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.48:548][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.48:548][929]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.48:578][930]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.48:580][930]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.48:674][933]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.48:674][933]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.48:830][938]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.48:830][938]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.48:954][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.49:078][946]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.49:078][946]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.49:203][950]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.49:203][950]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.49:328][954]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.49:328][954]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.49:359][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.49:577][962]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.49:577][962]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.49:734][967]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.49:734][967]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.49:764][968]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.49:827][970]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.49:828][970]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.50:075][978]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.50:075][978]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.50:168][981]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.50:258][984]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.50:258][984]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.50:316][986]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.50:316][986]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.50:563][994]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.50:563][994]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.50:563][994]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.50:563][994]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.50:564][994]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.50:596][995]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.50:780][  1]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.50:780][  1]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.50:811][  2]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.50:811][  2]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.51:002][  8]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.51:064][ 10]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.51:064][ 10]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.51:282][ 17]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.51:282][ 17]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.51:312][ 18]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.51:313][ 18]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.51:408][ 21]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.51:563][ 26]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.51:563][ 26]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.51:811][ 34]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.51:811][ 34]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.51:811][ 34]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.51:812][ 34]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.51:812][ 34]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.52:061][ 42]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.52:063][ 42]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.52:217][ 47]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.52:310][ 50]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.52:312][ 50]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.52:342][ 51]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.52:342][ 51]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.52:561][ 58]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.52:561][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.52:561][ 58]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.52:561][ 58]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.52:563][ 58]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.52:625][ 60]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.52:810][ 66]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.52:810][ 66]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.52:874][ 68]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.52:874][ 68]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.53:030][ 73]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.53:060][ 74]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.53:060][ 74]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.53:309][ 82]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.53:309][ 82]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.53:403][ 85]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.53:403][ 85]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.53:433][ 86]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.53:558][ 90]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.53:560][ 90]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.53:807][ 98]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.53:808][ 98]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.53:838][ 99]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.53:933][102]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.53:933][102]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.54:057][106]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.54:058][106]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.54:241][112]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.54:327][115]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.54:328][115]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.54:441][119]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.54:441][119]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.54:557][123]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.54:557][123]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.54:557][123]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.54:557][123]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.54:558][123]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.54:644][126]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.54:829][132]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.54:831][132]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.54:835][132]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.02.54:835][132]LogStreaming: Display: 0.084 ms for processing 15756 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13072->13072) packages and 0 (33625->33625) public exports.
[2026.04.03-11.02.54:955][136]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.54:955][136]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.55:049][139]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.55:080][140]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.55:080][140]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.55:332][148]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.55:332][148]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.55:454][152]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.55:485][153]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.55:485][153]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.55:580][156]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.55:580][156]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.55:826][164]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.55:828][164]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.55:858][165]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.56:013][170]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.56:013][170]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.56:076][172]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.56:077][172]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.56:263][178]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.56:325][180]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.56:325][180]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.56:543][187]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.56:543][187]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.56:574][188]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.56:574][188]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.56:574][188]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.56:574][188]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.56:574][188]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.56:667][191]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.56:824][196]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.56:824][196]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.57:072][204]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.57:072][204]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.57:072][204]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.57:073][204]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.57:073][204]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.57:321][212]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.57:321][212]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.57:475][217]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.57:568][220]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.57:570][220]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.57:600][221]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.57:600][221]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.57:818][228]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.57:818][228]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.57:880][230]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.58:067][236]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.58:067][236]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.58:128][238]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.58:128][238]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.58:284][243]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.58:316][244]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.58:316][244]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.58:565][252]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.58:565][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.02.58:565][252]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.02.58:565][252]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.58:567][252]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.58:658][255]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.58:658][255]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.58:690][256]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.58:813][260]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.58:813][260]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.59:060][268]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.59:061][268]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.59:092][269]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.59:185][272]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.59:185][272]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.59:309][276]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.59:310][276]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.59:495][282]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.02.59:558][284]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.59:558][284]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.59:713][289]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.02.59:713][289]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.02.59:806][292]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.02.59:807][292]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.02.59:898][295]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.00:084][301]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.00:086][301]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.00:240][306]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.00:240][306]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.00:302][308]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.00:333][309]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.00:334][309]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.00:550][316]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.00:550][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.00:550][316]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.00:581][317]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.00:581][317]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.00:706][321]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.00:767][323]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.00:767][323]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.00:830][325]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.00:831][325]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.01:080][333]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.01:082][333]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.01:111][334]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.01:297][340]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.01:297][340]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.01:329][341]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.01:329][341]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.01:516][347]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.01:544][348]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.03.01:577][349]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.01:579][349]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.01:827][357]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.01:827][357]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.01:827][357]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.01:827][357]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.01:858][358]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.01:921][360]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.02:076][365]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.02:077][365]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.02:324][373]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.02:325][373]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.02:325][373]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.02:354][374]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.02:354][374]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.02:572][381]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.02:572][381]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.02:572][381]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.02:572][381]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.02:573][381]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.02:727][386]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.02:821][389]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.02:822][389]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.02:884][391]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.02:884][391]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.03:070][397]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.03:071][397]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.03:133][399]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.03:320][405]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.03:321][405]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.03:413][408]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.03:413][408]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.03:538][412]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.03:569][413]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.03:569][413]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.03:817][421]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.03:817][421]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.03:940][425]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.03:940][425]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.03:940][425]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.04:066][429]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.04:066][429]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.04:313][437]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.04:314][437]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.04:344][438]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.04:468][442]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.04:468][442]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.04:562][445]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.04:562][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.04:562][445]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.04:562][445]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.04:562][445]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.04:750][451]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.04:810][453]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.04:812][453]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.04:997][459]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.04:997][459]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.05:060][461]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.05:060][461]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.05:152][464]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.05:212][466]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.03.05:305][469]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.05:307][469]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.05:507][476]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.05:507][476]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.05:564][478]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.05:564][478]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.05:566][478]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.05:823][487]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.05:823][487]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.05:966][492]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.06:024][494]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.06:024][494]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.06:081][496]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.06:083][496]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.06:313][504]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.06:313][504]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.06:372][506]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.06:527][511]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.06:527][511]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.06:557][512]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.06:557][512]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.06:557][512]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.06:557][512]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.06:557][512]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.06:647][515]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.03.06:773][519]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.06:834][521]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.06:834][521]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.07:036][528]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.07:036][528]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.07:064][529]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.07:066][529]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.07:180][533]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.07:324][538]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.07:325][538]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.07:556][546]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.07:556][546]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.07:556][546]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.07:557][546]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.07:584][547]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.07:816][555]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.07:816][555]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.07:989][561]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.08:076][564]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.08:076][564]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.08:076][564]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.08:076][564]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.08:333][573]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.08:334][573]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.08:390][575]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.08:563][581]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.08:563][581]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.08:563][581]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.08:563][581]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.08:563][581]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.08:591][582]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.08:591][582]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.08:794][589]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.08:821][590]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.08:822][590]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.09:081][599]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.09:083][599]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.09:110][600]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.09:110][600]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.09:197][603]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.09:313][607]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.09:314][607]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.09:573][616]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.09:573][616]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.09:601][617]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.09:630][618]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.09:630][618]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.09:829][625]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.09:831][625]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.10:003][631]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.10:060][633]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.10:061][633]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.10:146][636]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.10:146][636]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.10:319][642]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.10:321][642]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.10:405][645]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.10:550][650]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.10:550][650]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.10:550][650]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.10:580][651]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.10:582][651]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.10:666][654]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.10:666][654]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.10:809][659]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.10:811][659]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.10:811][659]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.11:068][668]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.11:070][668]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.11:185][672]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.11:185][672]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.11:214][673]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.11:327][677]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.11:329][677]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.11:559][685]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.11:559][685]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.11:616][687]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.11:704][690]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.11:704][690]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.11:817][694]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.11:818][694]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.12:018][701]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.12:075][703]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.12:077][703]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.12:220][708]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.12:220][708]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.12:306][711]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.12:306][711]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.12:420][715]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.12:563][720]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.12:563][720]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.12:563][720]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.12:563][720]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.12:565][720]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.12:738][726]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.12:738][726]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.12:826][729]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.12:826][729]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.12:826][729]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.13:056][737]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.13:056][737]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.13:227][743]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.13:256][744]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.13:256][744]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.13:313][746]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.13:314][746]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.13:571][755]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.13:573][755]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.13:629][757]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.13:773][762]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.13:773][762]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.13:829][764]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.13:831][764]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.14:030][771]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.14:058][772]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.14:059][772]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.14:289][780]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.14:289][780]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.14:318][781]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.14:319][781]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.14:435][785]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.14:549][789]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.14:549][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.14:549][789]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.14:580][790]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.14:580][790]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.14:810][798]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.14:810][798]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.14:810][798]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.14:810][798]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.14:840][799]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.15:076][807]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.15:078][807]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.15:249][813]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.15:307][815]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.15:309][815]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.15:336][816]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.15:336][816]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.15:566][824]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.15:566][824]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.15:654][827]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.15:829][833]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.15:829][833]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.15:859][834]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.15:859][834]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.16:068][841]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.16:068][841]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.16:068][841]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.16:307][849]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.16:307][849]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.16:364][851]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.16:364][851]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.16:477][855]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.16:564][858]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.16:564][858]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.16:564][858]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.16:564][858]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.16:564][858]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.16:835][867]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.16:835][867]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.16:864][868]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.16:864][868]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.16:864][868]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.16:896][869]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.17:067][875]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.17:069][875]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.17:298][883]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.17:326][884]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.17:326][884]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.17:383][886]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.17:383][886]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.17:556][892]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.17:556][892]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.17:698][897]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.17:812][901]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.17:813][901]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.17:898][904]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.17:898][904]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.18:069][910]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.18:069][910]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.18:099][911]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.18:328][919]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.18:329][919]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.18:414][922]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.18:414][922]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.18:499][925]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.18:557][927]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.18:557][927]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.18:557][927]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.18:557][927]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.18:558][927]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.18:815][936]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.18:815][936]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.18:900][939]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.18:929][940]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.18:929][940]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.19:072][945]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.19:073][945]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.19:302][953]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.19:331][954]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.19:331][954]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.19:446][958]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.19:446][958]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.19:559][962]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.19:560][962]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.19:702][967]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.19:816][971]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.19:816][971]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.19:960][976]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.19:960][976]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.20:074][980]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.20:075][980]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.20:103][981]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.20:333][989]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.20:334][989]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.20:475][994]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.20:475][994]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.20:504][995]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.20:565][997]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.20:565][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.20:565][997]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.20:565][997]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.20:566][997]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.20:821][  6]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.20:821][  6]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.20:909][  9]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.20:996][ 12]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.20:996][ 12]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.21:055][ 14]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.21:056][ 14]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.21:331][ 23]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.21:332][ 23]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.21:332][ 23]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.21:504][ 29]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.21:504][ 29]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.21:563][ 31]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.21:564][ 31]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.21:738][ 37]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.21:825][ 40]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.21:825][ 40]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.22:009][ 46]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.22:009][ 46]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.22:072][ 48]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.22:072][ 48]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.22:161][ 51]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.22:312][ 56]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.22:314][ 56]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.22:515][ 63]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.22:515][ 63]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.22:572][ 65]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.22:572][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.22:572][ 65]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.22:572][ 65]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.22:572][ 65]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.22:574][ 65]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.22:829][ 74]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.22:831][ 74]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.22:975][ 79]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.23:031][ 81]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.23:031][ 81]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.23:059][ 82]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.23:061][ 82]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.23:318][ 91]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.23:318][ 91]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.23:375][ 93]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.23:548][ 99]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.23:548][ 99]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.23:576][100]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.23:576][100]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.23:777][107]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.23:806][108]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.23:807][108]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.24:066][117]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.24:066][117]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.24:066][117]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.24:066][117]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.24:180][121]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.24:324][126]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.24:325][126]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.24:554][134]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.24:554][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.24:554][134]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.24:581][135]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.24:581][135]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.24:581][135]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.24:583][135]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.24:583][135]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.24:811][143]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.24:813][143]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.24:845][144]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.03.24:845][144]LogStreaming: Display: 0.068 ms for processing 15734 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13072->13072) packages and 0 (33625->33625) public exports.
[2026.04.03-11.03.24:983][149]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.25:069][152]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.25:071][152]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.25:099][153]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.25:099][153]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.25:329][161]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.25:329][161]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.25:356][162]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.03.25:386][163]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.25:558][169]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.25:559][169]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.25:616][171]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.25:617][171]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.25:789][177]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.25:820][178]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.25:820][178]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.26:063][186]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.26:063][186]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.26:124][188]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.26:124][188]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.26:217][191]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.26:311][194]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.26:311][194]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.26:551][202]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.26:551][202]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.26:551][202]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.26:579][203]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.26:579][203]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.26:638][205]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.26:638][205]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.26:638][205]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.26:809][211]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.26:809][211]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.27:041][219]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.27:070][220]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.27:070][220]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.27:161][223]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.27:161][223]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.27:309][228]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.27:309][228]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.27:459][233]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.27:574][237]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.27:576][237]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.27:661][240]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.27:809][245]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.27:809][245]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.27:869][247]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.28:069][254]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.28:069][254]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.28:184][258]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.28:273][261]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.28:333][263]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.28:333][263]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.28:566][271]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.28:566][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.28:566][271]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.28:566][271]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.28:566][271]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.28:681][275]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.28:708][276]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.28:822][280]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.28:824][280]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.29:080][289]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.29:080][289]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.29:080][289]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.29:225][294]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.29:310][297]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.29:310][297]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.29:499][303]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.29:557][305]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.29:557][305]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.29:729][311]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.29:815][314]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.29:816][314]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.29:902][317]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.30:073][323]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.30:074][323]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.30:245][329]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.30:303][331]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.30:331][332]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.30:332][332]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.30:563][340]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.30:563][340]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.30:563][340]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.30:563][340]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.30:563][340]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.30:706][345]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.30:764][347]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.30:819][349]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.30:821][349]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.31:076][358]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.31:078][358]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.31:106][359]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.31:277][365]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.31:308][366]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.31:308][366]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.31:521][373]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.31:583][375]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.31:583][375]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.31:794][382]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.31:823][383]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.31:825][383]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.31:854][384]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.31:945][387]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.32:065][391]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.32:065][391]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.32:304][399]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.32:335][400]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.32:335][400]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.32:365][401]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.32:568][408]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.32:568][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.32:568][408]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.32:568][408]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.32:568][408]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.32:683][412]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.03.32:779][415]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.32:809][416]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.32:809][416]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.32:810][416]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.33:056][424]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.33:058][424]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.33:182][428]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.33:308][432]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.33:308][432]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.33:339][433]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.33:558][440]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.33:558][440]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.33:587][441]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.33:833][449]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.33:834][449]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.33:863][450]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.34:016][455]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.34:076][457]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.34:078][457]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.34:320][465]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.34:320][465]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.34:382][467]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.34:444][469]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.34:566][473]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.34:566][473]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.34:566][473]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.34:566][473]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.34:566][473]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.34:833][482]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.34:833][482]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.34:863][483]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.34:891][484]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.35:062][490]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.35:064][490]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.35:274][497]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.35:334][499]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.35:334][499]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.35:418][502]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.35:569][507]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.35:569][507]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.35:688][511]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.35:808][515]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.35:808][515]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.35:926][519]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.36:069][524]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.36:069][524]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.36:098][525]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.36:328][533]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.36:329][533]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.36:443][537]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.36:501][539]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.36:558][541]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.36:558][541]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.36:558][541]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.36:558][541]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.36:558][541]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.36:815][550]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.36:816][550]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.36:902][553]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.36:959][555]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.37:073][559]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.37:074][559]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.37:303][567]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.37:333][568]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.37:333][568]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.37:475][573]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.37:562][576]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.37:563][576]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.37:705][581]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.37:820][585]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.37:821][585]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.37:992][591]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.38:078][594]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.38:079][594]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.38:106][595]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.38:315][602]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.38:317][602]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.38:495][608]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.38:525][609]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.38:554][610]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.38:554][610]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.38:554][610]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.38:581][611]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.38:582][611]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.38:811][619]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.38:811][619]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.38:928][623]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.39:014][626]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.39:071][628]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.39:071][628]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.39:329][637]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.39:331][637]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.39:331][637]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.39:531][644]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.39:559][645]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.39:561][645]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.39:731][651]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.39:817][654]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.39:817][654]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.40:046][662]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.40:075][663]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.40:076][663]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.40:135][665]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.40:305][671]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.40:306][671]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.40:535][679]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.40:565][680]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.40:565][680]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.40:565][680]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.40:565][680]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.40:565][680]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.40:566][680]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.40:822][689]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.40:822][689]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.40:937][693]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.41:078][698]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.41:080][698]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.41:080][698]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.41:311][706]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.41:311][706]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.41:338][707]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.41:568][715]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.41:568][715]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.41:596][716]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.41:739][721]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.41:827][724]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.41:827][724]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.42:057][732]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.42:057][732]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.42:113][734]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.42:141][735]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.42:315][741]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.42:315][741]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.42:545][749]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.42:571][750]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.42:571][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.42:571][750]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.42:571][750]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.42:573][750]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.42:630][752]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.42:805][758]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.42:805][758]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.42:952][763]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.43:069][767]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.43:069][767]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.43:157][770]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.43:334][776]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.43:336][776]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.43:364][777]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.43:565][784]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.43:565][784]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.43:679][788]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.43:765][791]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.43:823][793]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.43:823][793]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.44:080][802]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.44:081][802]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.44:167][805]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.44:196][806]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.44:311][810]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.44:311][810]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.44:570][819]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.44:570][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.44:570][819]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.44:570][819]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.44:570][819]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.44:571][819]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.44:713][824]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.44:827][828]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.44:827][828]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.44:971][833]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.45:058][836]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.45:058][836]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.45:229][842]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.45:314][845]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.45:314][845]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.45:373][847]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.45:485][851]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.03.45:573][854]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.45:574][854]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.45:747][860]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.45:774][861]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.45:833][863]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.45:834][863]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.46:063][871]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.46:064][871]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.46:177][875]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.46:264][878]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.46:323][880]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.46:324][880]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.46:551][888]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.46:551][888]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.46:551][888]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.46:580][889]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.46:580][889]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.46:580][889]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.46:779][896]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.46:808][897]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.46:808][897]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.46:837][898]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.46:980][903]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.47:067][906]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.47:068][906]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.47:298][914]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.47:325][915]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.47:326][915]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.47:383][917]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.47:555][923]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.47:557][923]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.47:795][931]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.47:825][932]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.47:825][932]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.47:826][932]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.48:065][940]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.48:066][940]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.48:214][945]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.48:331][949]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.48:331][949]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.48:333][949]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.48:574][957]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.48:574][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.48:574][957]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.48:574][957]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.48:575][957]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.48:636][959]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.48:813][965]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.48:815][965]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.48:844][966]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.49:046][973]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.49:075][974]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.49:076][974]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.49:306][982]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.49:306][982]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.49:363][984]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.49:448][987]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.49:564][991]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.49:565][991]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.49:821][  0]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.49:821][  0]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.49:848][  1]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.49:878][  2]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.50:077][  9]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.50:078][  9]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.50:249][ 15]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.50:306][ 17]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.50:306][ 17]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.50:392][ 20]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.50:571][ 26]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.50:571][ 26]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.50:571][ 26]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.50:571][ 26]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.50:571][ 26]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.50:665][ 29]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.50:820][ 34]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.50:820][ 34]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.50:913][ 37]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.51:067][ 42]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.51:068][ 42]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.51:068][ 42]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.51:315][ 50]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.51:317][ 50]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.51:441][ 54]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.51:471][ 55]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.51:564][ 58]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.51:564][ 58]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.51:813][ 66]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.51:813][ 66]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.51:874][ 68]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.51:966][ 71]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.52:059][ 74]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.52:061][ 74]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.52:275][ 81]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.52:308][ 82]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.52:309][ 82]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.52:483][ 88]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.52:546][ 90]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.52:546][ 90]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.52:546][ 90]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.52:575][ 91]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.52:575][ 91]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.52:701][ 95]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.52:824][ 99]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.52:825][ 99]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.53:011][105]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.53:070][107]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.53:070][107]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.53:099][108]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.53:318][115]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.53:318][115]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.53:505][121]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.53:536][122]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.53:567][123]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.53:568][123]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.53:816][131]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.53:818][131]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.53:910][134]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.54:066][139]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.54:066][139]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.54:066][139]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.54:311][147]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.54:313][147]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.54:313][147]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.54:557][155]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.54:557][155]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.54:557][155]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.54:557][155]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.54:558][155]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.54:585][156]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.54:730][161]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.54:815][164]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.54:815][164]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.54:848][165]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.03.54:848][165]LogStreaming: Display: 0.062 ms for processing 15750 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13072->13072) packages and 0 (33625->33625) public exports.
[2026.04.03-11.03.55:073][173]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.55:073][173]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.55:104][174]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.55:132][175]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.55:333][182]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.55:333][182]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.55:533][189]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.55:563][190]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.55:564][190]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.55:618][192]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.55:821][199]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.55:822][199]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.55:935][203]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.56:080][208]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.56:080][208]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.56:137][210]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.56:310][216]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.56:311][216]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.56:340][217]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.56:570][225]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.56:570][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.56:570][225]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.56:570][225]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.56:570][225]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.56:657][228]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.56:741][231]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.56:827][234]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.56:829][234]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.57:058][242]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.57:058][242]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.57:143][245]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.57:171][246]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.57:315][251]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.57:315][251]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.57:543][259]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.57:571][260]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.57:572][260]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.57:687][264]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.57:830][269]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.57:830][269]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.57:943][273]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.58:058][277]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.58:059][277]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.58:204][282]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.58:321][286]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.58:322][286]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.58:351][287]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.58:561][294]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.03.58:561][294]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.03.58:561][294]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.03.58:561][294]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.58:561][294]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.58:709][299]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.58:765][301]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.58:825][303]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.58:826][303]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.59:062][311]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.59:063][311]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.59:186][315]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.59:216][316]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.59:305][319]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.59:306][319]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.59:564][328]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.59:565][328]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.03.59:593][329]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.03.59:735][334]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.03.59:819][337]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.03.59:821][337]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.00:019][344]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.00:076][346]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.00:078][346]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.00:263][352]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.00:325][354]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.00:325][354]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.00:448][358]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.00:573][362]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.04.00:573][362]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.00:573][362]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.00:573][362]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.00:574][362]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.00:790][369]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.00:821][370]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.00:821][370]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.00:851][371]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.01:069][378]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.01:069][378]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.01:255][384]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.01:317][386]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.01:317][386]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.01:317][386]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.01:565][394]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.01:567][394]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.01:658][397]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.01:811][402]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.01:813][402]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.01:843][403]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.01:843][403]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.04.02:062][410]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.02:063][410]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.02:063][410]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.02:310][418]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.02:311][418]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.02:373][420]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.02:465][423]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.02:559][426]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.04.02:559][426]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.02:559][426]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.02:559][426]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.02:561][426]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.02:807][434]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.02:807][434]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.02:868][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.02:901][437]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.03:056][442]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.03:056][442]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.03:271][449]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.03:335][451]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.03:337][451]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.03:428][454]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.03:583][459]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.03:584][459]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.03:677][462]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.03:830][467]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.03:830][467]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.03:954][471]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.04:077][475]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.04:079][475]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.04:079][475]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.04:325][483]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.04:325][483]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.04:468][488]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.04:499][489]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.04:558][491]LogTemp: Warning: [NeutralizeFail] Callout -2: Active threat BP_AI_Ped_Civilian_C_2147435143
[2026.04.03-11.04.04:558][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.04:558][491]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.04:558][491]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.04:558][491]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.04:820][500]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.04:820][500]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.04:908][503]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.04:995][506]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.05:083][509]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.05:083][509]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.05:323][517]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.05:325][517]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.05:325][517]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.05:502][523]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.05:559][525]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.05:559][525]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.05:614][527]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.04.05:730][531]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.05:815][534]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.05:816][534]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.06:015][541]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.06:071][543]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.06:071][543]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.06:158][546]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.06:330][552]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.06:330][552]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.06:518][558]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.06:548][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.06:548][559]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.06:578][560]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.06:580][560]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.06:581][560]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.06:826][568]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.06:827][568]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.06:981][573]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.07:043][575]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.07:073][576]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.07:073][576]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.07:320][584]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.07:320][584]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.07:383][586]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.07:567][592]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.07:567][592]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.07:568][592]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.07:783][599]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.07:815][600]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.07:815][600]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.08:062][608]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.08:062][608]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.08:093][609]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.08:121][610]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.04.08:185][612]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.08:310][616]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.08:310][616]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.08:557][624]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.08:557][624]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.08:557][624]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.08:557][624]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.08:587][625]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.08:619][626]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.08:834][633]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.08:835][633]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.08:988][638]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.09:081][641]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.09:081][641]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.09:143][643]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.09:327][649]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.09:329][649]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.09:389][651]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.09:573][657]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.09:574][657]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.09:659][660]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.09:802][665]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.09:831][666]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.09:831][666]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.10:058][674]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.10:058][674]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.10:173][678]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.10:201][679]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.10:315][683]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.10:317][683]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.10:543][691]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.10:543][691]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.10:572][692]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.10:573][692]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.10:632][694]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.10:687][696]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.10:830][701]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.10:830][701]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.11:032][708]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.11:058][709]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.11:060][709]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.11:201][714]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.11:315][718]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.11:315][718]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.11:458][723]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.11:572][727]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.11:573][727]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.11:716][732]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.11:830][736]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.11:830][736]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.11:885][738]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.12:058][744]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.12:058][744]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.12:228][750]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.12:314][753]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.12:314][753]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.12:315][753]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.12:569][762]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.12:569][762]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.12:569][762]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.12:571][762]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.12:743][768]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.12:743][768]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.12:831][771]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.12:833][771]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.13:060][779]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.13:060][779]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.13:155][782]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.13:274][786]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.13:329][788]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.13:330][788]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.13:565][796]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.13:565][796]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.13:565][796]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.13:792][804]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.13:820][805]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.13:820][805]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.13:990][811]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.14:076][814]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.14:076][814]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.14:303][822]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.14:331][823]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.14:331][823]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.14:415][826]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.14:557][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.14:557][831]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.14:557][831]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.14:558][831]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.14:813][840]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.14:813][840]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.14:815][840]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.14:843][841]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.15:071][849]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.15:071][849]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.15:270][856]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.15:327][858]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.15:327][858]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.15:327][858]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.15:582][867]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.15:582][867]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.15:697][871]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.15:810][875]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.15:810][875]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.15:838][876]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.16:066][884]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.16:067][884]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.16:124][886]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.16:326][893]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.16:327][893]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.16:358][894]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.16:540][900]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.16:567][901]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.16:567][901]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.16:567][901]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.16:567][901]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.16:824][910]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.16:824][910]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.16:880][912]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.16:965][915]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.17:079][919]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.17:080][919]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.17:307][927]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.17:309][927]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.17:392][930]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.17:392][930]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.17:563][936]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.17:563][936]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.17:820][945]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.17:820][945]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.17:821][945]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.17:905][948]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.18:076][954]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.18:077][954]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.18:247][960]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.18:333][963]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.18:334][963]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.18:417][966]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.18:561][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.18:561][971]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.18:561][971]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.18:561][971]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.18:674][975]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.18:816][980]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.18:816][980]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.18:931][984]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.19:072][989]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.19:073][989]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.19:100][990]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.19:327][998]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.19:328][998]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.19:440][  2]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.19:525][  5]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.19:581][  7]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.19:583][  7]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.19:810][ 15]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.19:810][ 15]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.19:951][ 20]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.19:951][ 20]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.20:066][ 24]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.20:066][ 24]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.20:320][ 33]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.20:320][ 33]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.20:377][ 35]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.20:462][ 38]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.20:550][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.20:550][ 41]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.20:578][ 42]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.20:579][ 42]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.20:779][ 49]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.20:807][ 50]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.20:807][ 50]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.20:980][ 56]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.21:067][ 59]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.21:067][ 59]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.21:181][ 63]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.21:324][ 68]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.21:324][ 68]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.21:495][ 74]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.21:580][ 77]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.21:581][ 77]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.21:609][ 78]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.21:808][ 85]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.21:808][ 85]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.22:009][ 92]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.22:035][ 93]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.22:065][ 94]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.22:065][ 94]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.22:321][103]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.22:323][103]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.22:463][108]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.22:520][110]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.22:548][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.22:548][111]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.22:576][112]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.22:576][112]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.22:830][121]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.22:830][121]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.22:887][123]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.23:029][128]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.23:057][129]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.23:057][129]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.23:311][138]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.23:311][138]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.23:313][138]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.23:538][146]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.23:564][147]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.04.23:566][147]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.23:566][147]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.23:737][153]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.23:821][156]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.23:821][156]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.24:047][164]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.24:075][165]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.24:075][165]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.24:160][168]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.24:330][174]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.24:332][174]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.24:559][182]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.24:559][182]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.24:559][182]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.24:559][182]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.24:559][182]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.24:587][183]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.24:811][191]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.24:812][191]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.24:870][193]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.04.24:870][193]LogStreaming: Display: 0.064 ms for processing 15756 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13072->13072) packages and 0 (33625->33625) public exports.
[2026.04.03-11.04.25:008][198]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.25:066][200]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.25:067][200]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.25:067][200]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.25:320][209]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.25:322][209]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.25:433][213]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.25:576][218]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.25:576][218]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.25:576][218]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.25:744][224]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.04.25:830][227]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.25:830][227]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.25:859][228]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.26:056][235]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.26:056][235]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.26:084][236]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.26:281][243]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.26:311][244]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.26:311][244]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.26:566][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.26:566][253]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.26:566][253]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.26:566][253]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.26:595][254]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.26:708][258]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.26:820][262]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.26:820][262]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.27:075][271]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.27:077][271]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.27:106][272]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.27:134][273]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.27:331][280]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.27:332][280]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.27:556][288]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.27:556][288]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.27:556][288]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.27:614][290]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.27:811][297]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.27:811][297]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.27:981][303]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.28:064][306]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.04.28:065][306]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.28:065][306]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.28:121][308]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.28:319][315]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.28:320][315]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.28:404][318]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.28:546][323]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.28:546][323]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.28:574][324]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.28:575][324]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.28:630][326]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.28:827][333]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.28:827][333]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.28:827][333]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.29:080][342]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.29:080][342]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.29:136][344]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.29:248][348]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.29:304][350]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.29:305][350]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.29:558][359]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.29:560][359]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.29:644][362]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.29:671][363]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.29:813][368]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.29:814][368]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.30:067][377]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.30:067][377]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.30:096][378]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.30:152][380]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.30:320][386]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.30:322][386]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.30:519][393]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.30:548][394]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.30:548][394]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.30:576][395]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.30:576][395]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.30:663][398]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.30:806][403]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.30:806][403]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.30:922][407]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.31:066][412]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.31:066][412]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.31:180][416]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.31:324][421]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.31:325][421]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.31:325][421]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.31:582][430]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.31:584][430]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.31:698][434]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.31:726][435]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.31:813][438]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.31:813][438]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.32:071][447]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.32:072][447]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.32:129][449]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.32:214][452]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.32:328][456]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.32:328][456]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.32:553][464]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.32:553][464]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.32:553][464]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.32:580][465]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.32:580][465]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.32:722][470]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.32:805][473]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.32:805][473]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.32:973][479]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.33:059][482]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.33:059][482]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.33:227][488]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.33:313][491]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.33:313][491]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.33:397][494]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.33:568][500]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.33:569][500]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.33:744][506]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.33:805][508]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.33:805][508]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.33:806][508]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.34:061][517]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.34:061][517]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.34:208][522]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.34:263][524]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.34:324][526]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.34:325][526]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.34:559][534]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.34:559][534]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.34:559][534]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.34:559][534]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.34:616][536]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.34:781][542]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.04.34:784][542]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.34:812][543]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.34:813][543]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.35:039][551]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.35:066][552]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.35:068][552]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.35:292][560]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.35:320][561]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.35:320][561]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.35:461][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.35:573][570]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.35:575][570]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.35:799][578]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.35:826][579]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.35:827][579]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.35:884][581]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.36:080][588]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.36:082][588]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.36:309][596]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.36:309][596]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.36:309][596]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.36:311][596]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.36:559][605]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.36:559][605]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.36:559][605]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.36:559][605]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.36:716][611]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.36:818][615]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.36:819][615]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.36:819][615]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.37:074][625]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.37:074][625]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.37:128][627]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.37:306][634]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.37:308][634]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.37:332][635]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.37:537][643]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.37:564][644]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.37:564][644]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.37:819][654]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.37:821][654]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.37:845][655]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.37:948][659]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.38:076][664]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.38:078][664]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.38:306][673]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.38:308][673]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.38:360][675]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.38:360][675]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.38:564][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.38:564][683]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.38:564][683]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.38:565][683]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.38:771][691]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.38:821][693]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.38:822][693]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.38:872][695]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.39:079][703]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.39:080][703]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.39:183][707]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.39:311][712]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.39:311][712]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.39:388][715]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.39:568][722]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.39:569][722]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.39:593][723]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.39:826][732]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.39:826][732]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.39:903][735]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.40:006][739]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.40:058][741]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.40:058][741]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.40:313][751]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.40:313][751]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.40:416][755]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.40:416][755]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.40:548][760]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.40:548][760]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.40:572][761]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.40:573][761]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.40:806][770]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.40:806][770]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.40:831][771]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.40:935][775]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.41:062][780]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.41:063][780]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.41:242][787]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.41:322][790]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.41:323][790]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.41:449][795]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.41:576][800]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.41:578][800]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.41:656][803]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.41:809][809]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.41:810][809]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.41:966][815]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.42:069][819]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.42:069][819]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.42:069][819]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.42:328][829]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.42:329][829]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.42:482][835]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.42:482][835]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.42:559][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.42:559][838]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.42:559][838]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.42:561][838]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.42:818][848]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.42:818][848]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.42:896][851]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.42:998][855]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.43:074][858]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.43:075][858]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.43:306][867]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.43:306][867]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.43:306][867]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.43:511][875]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.43:563][877]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.43:563][877]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.43:719][883]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.43:821][887]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.43:823][887]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.44:028][895]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.44:078][897]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.44:079][897]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.44:131][899]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.44:309][906]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.44:311][906]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.44:541][915]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.44:541][915]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.44:566][916]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.44:566][916]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.44:566][916]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.44:568][916]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.44:823][926]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.44:823][926]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.44:952][931]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.45:056][935]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.45:056][935]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.45:056][935]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.45:311][945]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.45:311][945]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.45:362][947]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.45:568][955]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.45:568][955]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.45:568][955]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.45:771][963]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.45:823][965]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.45:823][965]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.45:846][966]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.04.46:056][974]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.46:056][974]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.46:084][975]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.46:194][979]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.46:328][984]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.46:328][984]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.46:546][992]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.46:546][992]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.46:573][993]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.46:573][993]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.46:601][994]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.46:601][994]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.46:825][  2]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.46:826][  2]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.47:014][  9]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.47:071][ 11]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.47:072][ 11]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.47:128][ 13]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.47:321][ 20]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.47:321][ 20]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.47:428][ 24]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.47:564][ 29]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.47:564][ 29]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.47:643][ 32]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.47:806][ 38]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.47:806][ 38]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.47:831][ 39]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.48:063][ 48]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.48:063][ 48]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.48:166][ 52]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.48:243][ 55]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.48:322][ 58]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.48:323][ 58]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.48:558][ 67]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.48:558][ 67]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.48:558][ 67]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.48:558][ 67]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.48:663][ 71]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.48:688][ 72]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.48:828][ 77]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.48:829][ 77]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.49:058][ 85]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.49:059][ 85]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.49:086][ 86]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.49:199][ 90]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.49:311][ 94]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.49:311][ 94]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.49:506][101]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.49:561][103]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.49:563][103]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.49:700][108]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.49:812][112]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.49:813][112]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.49:925][116]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.50:066][121]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.50:066][121]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.50:206][126]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.50:316][130]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.50:318][130]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.50:345][131]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.50:566][139]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.50:566][139]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.50:566][139]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.50:568][139]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.50:706][144]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.50:764][146]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.50:818][148]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.50:818][148]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.51:071][157]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.51:071][157]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.51:184][161]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.51:213][162]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.51:321][166]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.51:323][166]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.51:558][175]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.51:558][175]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.51:608][177]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.51:736][182]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.51:815][185]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.51:816][185]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.52:021][193]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.52:073][195]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.52:074][195]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.52:261][202]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.52:315][204]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.52:316][204]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.52:424][208]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.52:555][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.52:555][213]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.52:555][213]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.52:556][213]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.52:761][221]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.52:814][223]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.52:815][223]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.52:839][224]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.53:057][232]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.53:057][232]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.53:263][240]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.53:263][240]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.53:313][242]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.53:313][242]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.53:569][252]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.53:571][252]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.53:672][256]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.53:775][260]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.53:827][262]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.53:827][262]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.54:058][271]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.54:059][271]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.54:083][272]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.54:288][280]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.54:315][281]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.54:316][281]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.54:493][288]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.54:569][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.54:569][291]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.54:569][291]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.54:571][291]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.54:800][300]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.54:826][301]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.54:826][301]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.54:881][303]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.04.54:881][303]LogStreaming: Display: 0.073 ms for processing 15767 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13072->13072) packages and 0 (33625->33625) public exports.
[2026.04.03-11.04.54:906][304]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.55:058][310]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.55:058][310]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.55:313][320]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.55:313][320]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.55:313][320]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.55:313][320]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.55:571][330]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.55:572][330]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.55:723][336]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.55:827][340]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.55:827][340]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.55:827][340]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.56:059][349]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.56:059][349]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.56:135][352]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.56:315][359]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.56:315][359]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.56:340][360]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.56:547][368]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.56:547][368]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.56:547][368]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.56:572][369]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.56:573][369]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.56:804][378]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.56:805][378]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.56:856][380]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.56:959][384]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.57:061][388]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.57:061][388]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.57:319][398]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.57:319][398]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.57:370][400]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.57:370][400]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.57:573][408]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.57:575][408]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.57:781][416]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.57:806][417]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.57:806][417]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.57:887][420]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.58:068][427]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.58:068][427]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.58:198][432]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.58:328][437]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.58:329][437]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.58:407][440]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.58:562][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.04.58:562][446]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.04.58:562][446]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.58:562][446]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.58:612][448]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.58:824][456]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.58:825][456]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.58:928][460]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.59:033][464]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.59:060][465]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.59:060][465]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.59:328][475]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.59:328][475]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.59:431][479]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.04.59:457][480]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.59:560][484]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.59:560][484]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.59:817][494]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.04.59:818][494]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.04.59:868][496]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.04.59:945][499]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.00:073][504]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.00:073][504]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.00:284][512]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.00:311][513]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.00:313][513]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.00:450][518]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.00:556][522]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.00:556][522]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.00:582][523]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.00:583][523]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.00:694][527]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.00:825][532]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.00:825][532]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.00:951][537]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.01:060][541]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.01:060][541]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.01:112][543]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.01:324][551]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.01:325][551]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.01:458][556]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.01:537][559]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.01:565][560]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.01:565][560]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.01:808][569]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.01:809][569]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.01:947][574]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.01:974][575]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.02:057][578]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.02:057][578]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.02:240][585]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.05.02:323][588]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.02:323][588]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.02:350][589]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.02:483][594]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.02:563][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.02:563][597]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.02:563][597]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.02:564][597]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.02:771][605]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.02:823][607]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.02:823][607]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.03:002][614]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.03:078][617]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.03:078][617]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.03:180][621]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.03:308][626]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.03:310][626]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.03:519][634]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.03:573][636]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.03:574][636]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.03:600][637]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.03:810][645]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.03:811][645]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.04:016][653]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.04:041][654]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.04:067][655]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.04:067][655]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.04:323][665]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.04:323][665]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.04:425][669]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.04:554][674]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.04:554][674]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.04:554][674]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.04:578][675]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.04:580][675]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.04:810][684]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.04:810][684]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.04:836][685]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.05:066][694]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.05:066][694]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.05:067][694]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.05:253][701]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.05:307][703]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.05:307][703]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.05:573][713]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.05:574][713]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.05:574][713]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.05:659][716]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.05:821][722]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.05:823][722]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.05:983][728]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.05.06:070][731]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.06:071][731]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.06:071][731]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.06:098][732]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.06:307][740]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.06:307][740]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.06:487][747]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.06:564][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.06:564][750]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.06:564][750]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.06:564][750]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.06:615][752]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.06:825][760]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.06:825][760]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.06:905][763]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.07:066][769]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.07:067][769]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.07:120][771]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.07:306][778]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.07:308][778]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.07:308][778]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.07:574][788]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.07:574][788]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.07:628][790]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.07:708][793]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.07:814][797]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.07:814][797]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.08:070][807]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.08:070][807]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.08:121][809]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.08:148][810]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.08:307][816]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.08:307][816]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.08:538][825]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.08:564][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.08:564][826]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.08:564][826]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.08:564][826]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.08:666][830]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.08:818][836]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.08:820][836]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.08:946][841]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.09:075][846]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.09:075][846]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.09:177][850]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.09:310][855]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.09:310][855]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.09:361][857]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.09:577][865]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.09:577][865]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.09:689][869]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.09:764][872]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.09:817][874]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.09:817][874]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.10:071][884]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.10:073][884]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.10:174][888]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.10:200][889]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.10:307][893]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.10:308][893]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.10:559][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.10:559][902]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.10:559][902]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.10:559][902]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.10:587][903]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.10:726][908]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.10:808][911]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.10:808][911]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.11:004][918]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.11:060][920]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.11:060][920]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.11:226][926]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.11:313][929]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.11:314][929]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.11:424][933]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.11:561][938]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.11:561][938]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.11:729][944]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.11:813][947]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.11:813][947]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.11:840][948]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.12:064][956]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.12:065][956]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.12:231][962]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.12:259][963]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.12:315][965]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.12:315][965]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.12:568][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.12:568][974]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.12:568][974]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.12:569][974]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.12:681][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.12:736][980]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.12:820][983]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.12:820][983]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.13:071][992]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.13:071][992]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.13:098][993]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.13:238][998]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.13:324][  1]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.13:324][  1]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.13:520][  8]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.13:576][ 10]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.13:577][ 10]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.13:629][ 12]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.05.13:743][ 16]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.13:828][ 19]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.13:828][ 19]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.13:937][ 23]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.14:076][ 28]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.14:077][ 28]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.14:271][ 35]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.14:327][ 37]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.14:328][ 37]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.14:355][ 38]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.14:551][ 45]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.14:551][ 45]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.14:579][ 46]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.14:581][ 46]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.14:777][ 53]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.14:777][ 53]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.14:832][ 55]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.14:832][ 55]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.15:059][ 63]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.15:059][ 63]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.15:199][ 68]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.15:281][ 71]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.15:310][ 72]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.15:310][ 72]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.15:572][ 82]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.15:573][ 82]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.15:623][ 84]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.15:802][ 91]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.15:828][ 92]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.15:830][ 92]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.16:042][100]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.16:069][101]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.16:069][101]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.16:308][110]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.16:308][110]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.16:308][110]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.16:462][116]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.16:565][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.16:565][120]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.16:565][120]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.16:566][120]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.16:821][130]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.16:822][130]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.16:822][130]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.16:873][132]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.17:077][140]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.17:079][140]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.17:282][148]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.17:308][149]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.17:308][149]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.17:333][150]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.17:563][159]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.17:565][159]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.17:692][164]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.17:819][169]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.17:819][169]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.17:845][170]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.18:075][179]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.18:075][179]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.18:100][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.18:305][188]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.18:306][188]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.18:359][190]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.18:510][196]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.18:561][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.18:561][198]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.18:561][198]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.18:563][198]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.18:816][208]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.18:818][208]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.18:869][210]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.18:920][212]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.19:073][218]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.19:073][218]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.19:329][228]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.19:331][228]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.19:331][228]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.19:381][230]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.19:562][237]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.19:562][237]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.19:740][244]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.19:816][247]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.19:816][247]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.19:894][250]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.20:071][257]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.20:073][257]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.20:150][260]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.20:329][267]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.20:329][267]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.20:405][270]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.20:563][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.20:563][276]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.20:563][276]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.20:563][276]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.20:564][276]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.20:816][286]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.20:816][286]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.20:920][290]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.20:970][292]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.21:073][296]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.21:073][296]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.21:304][305]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.21:305][305]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.21:381][308]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.21:433][310]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.21:561][315]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.21:563][315]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.21:792][324]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.21:817][325]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.21:819][325]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.21:945][330]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.22:074][335]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.22:074][335]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.22:201][340]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.22:304][344]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.22:306][344]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.22:459][350]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.22:561][354]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.22:561][354]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.22:561][354]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.22:561][354]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.22:613][356]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.22:817][364]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.22:817][364]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.22:971][370]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.23:024][372]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.23:075][374]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.23:075][374]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.23:305][383]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.23:306][383]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.23:435][388]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.23:485][390]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.23:561][393]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.23:561][393]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.23:817][403]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.23:817][403]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.23:841][404]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.23:997][410]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.24:074][413]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.24:075][413]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.24:253][420]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.24:330][423]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.24:330][423]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.24:510][430]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.24:560][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.24:560][432]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.24:560][432]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.24:562][432]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.24:663][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.24:686][437]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2026.04.03-11.05.24:816][442]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.24:816][442]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.24:897][445]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.05.24:897][445]LogStreaming: Display: 0.072 ms for processing 15764 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13072->13072) packages and 0 (33625->33625) public exports.
[2026.04.03-11.05.25:024][450]LogTemp: Game database saved successfully.
[2026.04.03-11.05.25:024][450]LogTemp: Report 10077 created.
[2026.04.03-11.05.25:024][450]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10077
[2026.04.03-11.05.25:024][450]LogTemp: Callout Location = X=-84532.470 Y=-273533.663 Z=-15085.173
[2026.04.03-11.05.25:024][450]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.25:072][452]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.25:072][452]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.25:073][452]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.25:227][458]LogTemp: Game database saved successfully.
[2026.04.03-11.05.25:227][458]LogTemp: Report 10077 updated.
[2026.04.03-11.05.25:227][458]LogTemp: CalloutAttachment: Initialized callout 10077 (Origin: ECalloutOrigin::Dispatch)
[2026.04.03-11.05.25:329][462]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.25:329][462]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.25:482][468]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.25:533][470]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.25:559][471]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.25:559][471]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.25:814][481]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.25:815][481]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.25:892][484]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.26:047][490]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.26:071][491]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.26:073][491]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.26:096][492]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.05.26:302][500]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.26:328][501]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.26:328][501]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.26:559][510]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.26:559][510]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.26:559][510]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.26:559][510]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.26:559][510]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.26:713][516]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.26:814][520]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.Assistance.TrafficStop Voice=Voice_Central_Kayla_Scenario_TrafficStop Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.05.26:814][520]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.Assistance.TrafficStop Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.05.26:814][520]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.Assistance.TrafficStop Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.05.26:814][520]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.Assistance.TrafficStop IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.05.26:814][520]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.Assistance.TrafficStop
[2026.04.03-11.05.26:814][520]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.Assistance.TrafficStop Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.05.26:814][520]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.05.26:814][520]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.26:814][520]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.27:069][530]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.27:070][530]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.27:070][530]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.27:121][532]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.27:273][538]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.05.27:326][540]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.27:327][540]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.27:530][548]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.27:555][549]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.27:557][549]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.27:580][550]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.27:810][559]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.27:812][559]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.27:938][564]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.28:068][569]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.28:069][569]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.28:097][570]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.28:307][578]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.28:307][578]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.28:362][580]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.28:567][588]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.28:567][588]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.28:567][588]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.28:567][588]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.28:620][590]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.28:783][596]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.28:810][597]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.28:810][597]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.29:058][606]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.29:060][606]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.29:137][609]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.29:189][611]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.29:315][616]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.29:317][616]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.29:572][626]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.29:573][626]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.29:599][627]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.29:648][629]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.29:810][635]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.29:810][635]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.30:022][643]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.30:078][645]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.30:078][645]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.30:160][648]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.30:321][654]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.30:323][654]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.30:432][658]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.30:563][663]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.30:563][663]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.30:563][663]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.30:563][663]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.30:670][667]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.30:805][672]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.30:807][672]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.30:834][673]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.31:069][682]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.31:071][682]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.31:180][686]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.31:257][689]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.31:307][691]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.31:308][691]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.31:570][701]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.31:570][701]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.31:674][705]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.31:700][706]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.31:828][711]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.31:828][711]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.32:065][720]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.32:066][720]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.32:093][721]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.32:203][725]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.32:307][729]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.32:307][729]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.32:497][736]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.32:548][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.32:548][738]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.32:574][739]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.32:574][739]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.32:704][744]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.32:814][748]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.32:815][748]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.32:897][751]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.33:077][758]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.33:079][758]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.33:207][763]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.33:311][767]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.33:311][767]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.33:311][767]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.33:575][777]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.33:576][777]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.33:734][783]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.33:734][783]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.33:818][786]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.33:818][786]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.34:071][795]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.05.34:074][795]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.34:074][795]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.34:154][798]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.34:237][801]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.34:320][804]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.34:320][804]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.34:569][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.34:569][813]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.34:569][813]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.34:569][813]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.34:570][813]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.34:762][820]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.34:817][822]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.34:817][822]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.34:983][828]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.35:065][831]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.35:067][831]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.35:287][839]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.35:315][840]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.35:315][840]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.35:397][843]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.35:565][849]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.35:565][849]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.35:815][858]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.35:815][858]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.35:815][858]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.35:815][858]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.36:065][867]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.36:065][867]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.36:231][873]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.36:315][876]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.36:315][876]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.36:315][876]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.36:565][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.36:565][885]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.36:565][885]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.36:566][885]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.36:647][888]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.36:813][894]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.36:813][894]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.36:841][895]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.37:061][903]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.37:061][903]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.37:061][903]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.37:309][912]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.37:309][912]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.37:365][914]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.37:474][918]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.37:558][921]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.37:558][921]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.37:807][930]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.37:807][930]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.37:890][933]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.37:890][933]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.38:077][940]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.38:077][940]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.38:311][949]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.38:311][949]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.38:311][949]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.38:412][953]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.38:566][959]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.38:566][959]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.38:566][959]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.38:567][959]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.38:724][965]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.38:807][968]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.38:807][968]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.38:917][972]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.39:080][978]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.39:082][978]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.39:135][980]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.39:329][987]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.39:329][987]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.39:438][991]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.39:548][995]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.39:577][996]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.39:577][996]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.39:825][  5]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.39:825][  5]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.39:961][ 10]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.39:961][ 10]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.40:071][ 14]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.40:073][ 14]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.40:320][ 23]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.40:321][ 23]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.40:374][ 25]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.40:485][ 29]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.40:567][ 32]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.40:567][ 32]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.40:567][ 32]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.40:569][ 32]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.40:790][ 40]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.40:819][ 41]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.40:819][ 41]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.41:012][ 48]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.41:068][ 50]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.41:068][ 50]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.41:205][ 55]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.41:317][ 59]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.41:318][ 59]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.41:538][ 67]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.41:567][ 68]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.41:567][ 68]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.41:621][ 70]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.41:814][ 77]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.41:815][ 77]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.42:033][ 85]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.42:062][ 86]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.42:063][ 86]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.42:064][ 86]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.42:308][ 95]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.42:310][ 95]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.42:447][100]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.42:557][104]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.42:557][104]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.42:557][104]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.42:557][104]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.42:584][105]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.42:805][113]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.42:807][113]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.42:862][115]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.43:082][123]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.43:082][123]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.43:110][124]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.43:275][130]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.43:330][132]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.43:330][132]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.43:577][141]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.43:577][141]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.43:632][143]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.43:687][145]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.43:825][150]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.43:825][150]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.44:073][159]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.44:074][159]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.44:100][160]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.44:155][162]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.44:321][168]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.44:321][168]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.44:513][175]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.44:568][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.44:568][177]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.44:568][177]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.44:568][177]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.44:678][181]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.44:816][186]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.44:818][186]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.44:927][190]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.45:064][195]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.45:064][195]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.45:200][200]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.45:311][204]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.45:313][204]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.45:339][205]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.45:562][213]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.45:562][213]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.45:727][219]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.45:753][220]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.45:808][222]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.45:808][222]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.46:057][231]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.46:057][231]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.46:168][235]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.46:222][237]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.05.46:251][238]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.46:306][240]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.46:306][240]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.46:555][249]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.46:555][249]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.46:555][249]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.46:557][249]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.46:583][250]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.46:774][257]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.46:830][259]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.46:830][259]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.46:995][265]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.47:077][268]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.47:077][268]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.47:297][276]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.47:325][277]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.47:326][277]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.47:408][280]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.47:573][286]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.47:574][286]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.47:821][295]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.47:821][295]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.47:822][295]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.47:822][295]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.48:069][304]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.48:071][304]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.48:235][310]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.48:317][313]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.48:317][313]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.48:345][314]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.48:567][322]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.48:567][322]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.48:567][322]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.48:568][322]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.48:649][325]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.48:814][331]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.48:814][331]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.48:868][333]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.49:063][340]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.49:063][340]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.49:063][340]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.49:309][349]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.49:311][349]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.49:392][352]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.49:475][355]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.49:558][358]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.49:558][358]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.49:805][367]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.49:807][367]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.49:889][370]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.49:917][371]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.50:055][376]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.50:055][376]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.50:303][385]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.50:331][386]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.50:331][386]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.50:440][390]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.50:550][394]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.50:550][394]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.50:579][395]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.50:580][395]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.50:717][400]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.50:827][404]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.50:828][404]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.50:965][409]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.51:075][413]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.51:075][413]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.51:131][415]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.51:325][422]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.51:326][422]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.51:490][428]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.51:546][430]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.51:573][431]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.51:573][431]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.51:824][440]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.51:824][440]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.51:959][445]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.52:015][447]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.52:069][449]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.52:069][449]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.52:316][458]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.52:317][458]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.52:372][460]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.52:537][466]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.52:565][467]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.52:565][467]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.52:565][467]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.52:565][467]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.52:786][475]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.52:814][476]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.52:814][476]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.53:063][485]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.53:063][485]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.53:064][485]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.53:199][490]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.53:309][494]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.53:310][494]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.53:557][503]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.53:557][503]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.53:583][504]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.53:612][505]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.53:832][513]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.53:832][513]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.54:024][520]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.54:080][522]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.54:080][522]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.54:108][523]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.54:328][531]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.54:328][531]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.54:438][535]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.54:548][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.54:548][539]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.54:574][540]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.54:575][540]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.54:630][542]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.54:824][549]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.54:824][549]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.54:851][550]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.54:909][552]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.05.54:909][552]LogStreaming: Display: 0.122 ms for processing 24281 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13072->13072) packages and 0 (33625->33625) public exports.
[2026.04.03-11.05.55:071][558]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.55:072][558]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.55:153][561]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.55:264][565]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.55:319][567]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.55:321][567]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.55:567][576]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.55:568][576]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.55:677][580]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.55:677][580]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.55:814][585]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.55:815][585]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.56:063][594]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.56:065][594]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.56:092][595]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.56:203][599]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.56:313][603]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.56:313][603]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.56:507][610]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.56:561][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.56:561][612]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.56:561][612]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.56:562][612]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.56:727][618]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.56:809][621]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.56:809][621]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.56:921][625]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.57:058][630]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.57:059][630]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.57:249][637]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.57:307][639]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.57:307][639]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.57:333][640]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.57:580][649]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.57:582][649]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.57:748][655]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.57:775][656]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.57:831][658]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.57:831][658]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.58:078][667]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.58:079][667]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.58:161][670]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.58:299][675]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.58:327][676]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.58:328][676]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.58:545][684]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.05.58:545][684]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.05.58:573][685]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.58:573][685]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.58:573][685]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.58:820][694]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.58:820][694]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.58:822][694]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.58:986][700]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.59:069][703]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.59:069][703]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.59:317][712]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.59:317][712]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.59:345][713]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.05.59:401][715]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.59:567][721]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.59:568][721]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.59:815][730]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.05.59:815][730]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.05.59:815][730]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.05.59:869][732]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.00:062][739]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.00:063][739]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.00:228][745]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.00:310][748]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.00:312][748]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.00:393][751]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.00:559][757]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.00:559][757]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.00:559][757]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.00:561][757]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.00:644][760]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.00:809][766]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.00:809][766]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.00:918][770]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.01:058][775]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.01:058][775]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.01:058][775]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.01:305][784]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.01:307][784]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.01:443][789]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.01:472][790]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.01:555][793]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.01:556][793]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.01:831][803]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.01:831][803]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.01:888][805]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.01:969][808]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.02:081][812]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.02:081][812]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.02:301][820]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.02:328][821]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.02:329][821]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.02:494][827]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.02:548][829]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.02:548][829]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.02:576][830]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.02:576][830]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.02:714][835]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.02:824][839]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.02:824][839]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.03:017][846]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.03:072][848]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.03:073][848]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.03:128][850]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.03:321][857]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.03:321][857]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.03:542][865]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.03:542][865]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.03:569][866]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.03:571][866]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.03:820][875]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.03:820][875]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.03:959][880]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.04:068][884]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.04:068][884]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.04:068][884]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.04:318][893]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.04:318][893]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.04:373][895]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.04:566][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.04:566][902]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.04:566][902]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.04:568][902]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.04:595][903]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.04:788][910]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.04:815][911]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.04:815][911]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.05:063][920]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.05:064][920]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.05:118][922]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.05:201][925]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.05:311][929]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.05:311][929]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.05:560][938]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.05:561][938]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.05:615][940]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.05:642][941]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.05:808][947]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.05:808][947]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.06:030][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.06:058][956]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.06:058][956]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.06:168][960]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.06:305][965]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.06:306][965]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.06:360][967]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.06.06:443][970]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.06:553][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.06:553][974]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.06:581][975]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.06:581][975]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.06:691][979]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.06:828][984]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.06:828][984]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.06:857][985]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.07:077][993]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.07:078][993]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.07:215][998]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.07:271][  0]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.07:325][  2]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.07:325][  2]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.07:574][ 11]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.07:575][ 11]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.07:683][ 15]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.07:738][ 17]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.07:821][ 20]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.07:821][ 20]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.08:068][ 29]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.08:069][ 29]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.08:095][ 30]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.08:261][ 36]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.08:317][ 38]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.08:317][ 38]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.08:509][ 45]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.08:565][ 47]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.08:565][ 47]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.08:565][ 47]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.08:565][ 47]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.08:785][ 55]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.08:812][ 56]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.08:813][ 56]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.08:924][ 60]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.09:059][ 65]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.09:061][ 65]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.09:306][ 74]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.09:306][ 74]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.09:307][ 74]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.09:333][ 75]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.09:581][ 84]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.09:583][ 84]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.09:748][ 90]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.09:829][ 93]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.09:831][ 93]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.09:831][ 93]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.10:078][102]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.10:078][102]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.10:159][105]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.10:325][111]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.10:325][111]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.10:349][112]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.06.10:352][112]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.10:571][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.10:571][120]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.10:571][120]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.10:571][120]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.10:573][120]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.10:820][129]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.10:820][129]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.10:875][131]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.10:985][135]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.11:068][138]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.11:069][138]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.11:318][147]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.11:318][147]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.11:401][150]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.11:401][150]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.11:566][156]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.11:566][156]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.11:815][165]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.11:815][165]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.11:815][165]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.11:925][169]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.12:063][174]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.12:063][174]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.12:231][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.12:314][183]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.12:314][183]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.12:453][188]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.12:564][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.12:564][192]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.12:564][192]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.12:564][192]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.12:647][195]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.12:810][201]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.12:811][201]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.12:975][207]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.13:058][210]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.13:058][210]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.13:059][210]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.13:306][219]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.13:306][219]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.13:471][225]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.13:499][226]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.13:583][229]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.13:583][229]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.13:831][238]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.13:831][238]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.13:886][240]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.14:025][245]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.14:079][247]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.14:081][247]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.14:301][255]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.14:327][256]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.14:328][256]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.14:547][264]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.14:547][264]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.14:547][264]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.14:573][265]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.14:574][265]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.14:704][270]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.14:805][274]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.14:807][274]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.15:064][284]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.15:064][284]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.15:064][284]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.15:113][286]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.15:320][294]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.15:320][294]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.15:526][302]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.15:578][304]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.15:579][304]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.15:579][304]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.15:810][313]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.15:811][313]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.15:938][318]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.16:067][323]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.16:067][323]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.16:093][324]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.16:321][333]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.16:323][333]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.16:348][334]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.16:553][342]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.16:553][342]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.16:578][343]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.16:579][343]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.16:604][344]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.16:762][350]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.16:811][352]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.16:811][352]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.17:068][362]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.17:070][362]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.17:118][364]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.17:169][366]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.17:324][372]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.17:325][372]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.17:556][381]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.17:558][381]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.17:583][382]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.17:633][384]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.17:811][391]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.17:811][391]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.17:992][398]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.18:068][401]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.18:068][401]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.18:145][404]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.18:324][411]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.18:325][411]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.18:401][414]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.18:557][420]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.18:557][420]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.18:557][420]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.18:557][420]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.18:658][424]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.18:813][430]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.18:813][430]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.18:814][430]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.19:069][440]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.19:069][440]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.19:171][444]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.19:224][446]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.19:328][450]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.19:328][450]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.19:559][459]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.19:561][459]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.19:637][462]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.19:688][464]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.19:818][469]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.19:818][469]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.20:048][478]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.20:073][479]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.20:074][479]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.20:203][484]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.20:305][488]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.20:305][488]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.20:460][494]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.20:563][498]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.20:563][498]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.20:563][498]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.20:563][498]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.20:718][504]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.20:820][508]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.20:821][508]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.20:871][510]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.21:076][518]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.21:076][518]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.21:229][524]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.21:281][526]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.21:306][527]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.21:306][527]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.21:564][537]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.21:564][537]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.21:692][542]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.21:741][544]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.21:820][547]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.21:820][547]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.22:075][557]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.22:077][557]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.22:102][558]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.22:255][564]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.22:308][566]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.22:310][566]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.22:514][574]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.22:566][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.22:566][576]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.22:566][576]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.22:566][576]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.22:770][584]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.22:821][586]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.22:822][586]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.22:927][590]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.23:078][596]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.23:080][596]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.23:286][604]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.23:311][605]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.23:312][605]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.23:338][606]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.23:568][615]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.23:570][615]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.23:749][622]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.23:799][624]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.23:827][625]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.23:828][625]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.24:057][634]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.24:057][634]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.24:159][638]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.24:316][644]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.24:316][644]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.24:316][644]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.24:547][653]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.24:547][653]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.24:573][654]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.24:574][654]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.24:574][654]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.24:828][664]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.24:830][664]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.24:830][664]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.24:910][667]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.06.24:910][667]LogStreaming: Display: 0.079 ms for processing 15778 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13072->13072) packages and 0 (33625->33625) public exports.
[2026.04.03-11.06.24:984][670]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.25:061][673]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.25:061][673]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.25:320][683]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.25:320][683]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.25:343][684]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.25:394][686]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.25:575][693]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.25:577][693]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.25:808][702]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.25:808][702]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.25:808][702]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.25:861][704]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.26:066][712]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.26:066][712]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.26:220][718]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.26:325][722]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.26:325][722]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.26:376][724]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.26:476][728]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.06.26:555][731]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.26:555][731]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.26:555][731]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.26:557][731]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.26:633][734]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.26:811][741]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.26:813][741]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.26:891][744]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.27:044][750]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.27:070][751]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.27:070][751]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.27:328][761]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.27:329][761]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.27:404][764]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.27:455][766]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.27:558][770]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.27:560][770]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.27:818][780]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.27:818][780]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.27:869][782]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.27:920][784]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.28:074][790]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.28:075][790]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.28:280][798]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.28:306][799]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.28:306][799]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.28:434][804]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.28:561][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.28:561][809]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.28:561][809]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.28:562][809]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.28:690][814]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.28:817][819]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.28:818][819]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.28:945][824]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.29:074][829]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.29:074][829]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.29:100][830]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.29:305][838]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.29:307][838]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.29:460][844]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.29:511][846]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.29:562][848]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.29:563][848]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.29:818][858]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.29:818][858]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.29:920][862]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.29:971][864]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.30:074][868]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.30:074][868]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.30:305][877]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.30:305][877]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.30:330][878]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.30:484][884]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.30:561][887]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.30:561][887]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.30:561][887]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.30:561][887]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.30:741][894]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.30:816][897]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.30:816][897]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.30:996][904]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.31:073][907]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.31:073][907]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.31:149][910]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.31:330][917]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.31:330][917]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.31:508][924]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.31:561][926]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.31:561][926]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.31:562][926]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.31:817][936]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.31:818][936]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.31:969][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.32:023][944]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.32:073][946]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.32:075][946]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.32:328][956]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.32:330][956]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.32:379][958]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.32:534][964]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.32:559][965]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.32:559][965]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.32:559][965]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.32:559][965]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.32:789][974]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.32:815][975]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.32:815][975]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.33:045][984]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.33:071][985]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.33:073][985]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.33:200][990]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.33:326][995]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.33:328][995]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.33:558][  4]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.33:558][  4]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.33:558][  4]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.33:607][  6]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.33:811][ 14]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.33:813][ 14]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.34:016][ 22]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.34:068][ 24]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.34:068][ 24]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.34:068][ 24]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.34:325][ 34]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.34:325][ 34]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.34:428][ 38]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.34:428][ 38]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147378385] AIController::On Threat Forgotten
[2026.04.03-11.06.34:556][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.34:556][ 43]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.34:556][ 43]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.34:556][ 43]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.34:581][ 44]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.34:815][ 53]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.34:815][ 53]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.34:844][ 54]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.35:061][ 62]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.35:061][ 62]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.35:088][ 63]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.35:254][ 69]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.35:309][ 71]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.35:309][ 71]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.35:558][ 80]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.35:558][ 80]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.35:612][ 82]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.35:668][ 84]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.35:805][ 89]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.35:807][ 89]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.36:083][ 99]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.36:084][ 99]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.36:084][ 99]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.36:137][101]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.36:329][108]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.36:329][108]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.36:495][114]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.36:551][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.36:551][116]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.36:578][117]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.36:578][117]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.36:661][120]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.36:827][126]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.36:828][126]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.36:912][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.37:071][135]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.37:071][135]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.37:174][139]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.37:328][145]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.37:330][145]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.37:330][145]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.37:562][154]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.37:562][154]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.37:690][159]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.37:740][161]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.37:818][164]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.37:819][164]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.38:074][174]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.38:075][174]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.38:150][177]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.38:202][179]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.38:331][184]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.38:331][184]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.38:561][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.38:561][193]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.38:561][193]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.38:561][193]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.38:563][193]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.38:717][199]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.38:820][203]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.38:820][203]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.38:973][209]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.39:076][213]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.39:076][213]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.39:232][219]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.39:308][222]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.39:308][222]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.39:386][225]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.39:566][232]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.39:566][232]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.39:745][239]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.39:797][241]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.39:822][242]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.39:822][242]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.40:077][252]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.40:077][252]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.40:205][257]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.40:257][259]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.40:308][261]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.40:308][261]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.40:565][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.40:565][271]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.40:565][271]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.40:565][271]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.40:615][273]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.40:771][279]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.40:827][281]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.40:828][281]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.41:019][288]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.41:072][290]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.41:074][290]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.41:288][298]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.41:314][299]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.41:314][299]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.41:422][303]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.41:561][308]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.41:561][308]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.41:823][318]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.41:824][318]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.41:824][318]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.42:074][328]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.42:074][328]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.42:231][334]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.42:310][337]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.42:311][337]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.42:549][346]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.42:549][346]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.42:576][347]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.42:576][347]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.42:657][350]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.42:816][356]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.42:816][356]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.43:055][365]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.43:055][365]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.43:080][366]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.43:320][375]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.43:320][375]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.43:505][382]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.43:559][384]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.43:559][384]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.43:824][394]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.43:825][394]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.43:930][398]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.44:063][403]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.44:063][403]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.44:329][413]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.44:329][413]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.44:355][414]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.44:379][415]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.06.44:566][422]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.44:566][422]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.44:566][422]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.44:568][422]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.44:643][425]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.06.44:643][425]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.06.44:781][430]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.44:808][431]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.44:808][431]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.44:832][432]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.06.44:832][432]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.06.45:073][441]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.45:074][441]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.45:206][446]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.45:256][448]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.06.45:256][448]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.06.45:312][450]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.45:313][450]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.45:554][459]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.45:556][459]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.45:610][461]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.45:832][469]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.45:833][469]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.46:027][476]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.46:057][477]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.46:057][477]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.46:307][486]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.46:307][486]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.46:443][491]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.46:552][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.46:552][495]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.46:580][496]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.46:580][496]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.46:607][497]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.06.46:805][504]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.46:805][504]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.46:860][506]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.47:057][513]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.47:058][513]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.47:243][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.03-11.06.47:243][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.03-11.06.47:243][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.03-11.06.47:243][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.03-11.06.47:243][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.03-11.06.47:243][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.03-11.06.47:269][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.03-11.06.47:269][521]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.03-11.06.47:275][521]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.47:335][523]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.47:335][523]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.47:414][526]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.47:414][526]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller GameplayPC_C_2147482181
[2026.04.03-11.06.47:453][527]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.47:453][527]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.47:574][532]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.06.47:576][532]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.47:688][536]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.47:784][539]LogBlueprintUserMessages: [BP_JayHalstead_C_2147386524] BP_BaseCharacter::Destroyed
[2026.04.03-11.06.47:784][539]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.03-11.06.47:784][539]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.06.47:784][539]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.06.47:784][539]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.06.47:785][539]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.03-11.06.47:785][539]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.03-11.06.47:785][539]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.03-11.06.47:785][539]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.03-11.06.47:785][539]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.06.47:785][539]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98894.582 Y=-245672.632 Z=-13218.751 with rotation P=0.000000 Y=47.917427 R=0.000000
[2026.04.03-11.06.47:888][542]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.47:888][542]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.47:919][543]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.47:920][543]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.47:988][546]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.03-11.06.47:988][546]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.06.47:988][546]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.06.47:988][546]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.06.48:005][546]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.48:033][547]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.48:033][547]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.48:104][550]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.48:194][553]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.48:223][554]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.48:300][557]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.48:329][558]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.48:515][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.48:557][567]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.48:564][568]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.48:564][568]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.48:918][582]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.48:991][585]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.03-11.06.48:991][585]LogStreaming: Display: FlushAsyncLoading(340): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.06.49:060][587]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.49:075][588]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.06.49:075][588]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147294136
[2026.04.03-11.06.49:075][588]LogTemp: [BP_AI_Ped_Police_C_2147294136] Police behavior component initialized
[2026.04.03-11.06.49:075][588]LogTemp: Warning: [BP_AI_Controller_Police_C_2147294115] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147294136)
[2026.04.03-11.06.49:075][588]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.06.49:075][588]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147294136, Armed: Yes
[2026.04.03-11.06.49:075][588]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147294136
[2026.04.03-11.06.49:239][594]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.49:272][595]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.49:324][598]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.49:740][614]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.49:935][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147294115] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.06.49:935][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147294115]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-11.06.50:059][628]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147294136] Pistol: Master_Weapon_C_2147290961
[2026.04.03-11.06.50:132][631]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.50:532][646]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.50:563][647]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.50:563][647]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.50:593][648]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.06.50:732][653]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.50:953][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147294115] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.06.50:953][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147294115]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-11.06.50:953][662]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.51:031][665]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.06.51:031][665]LogStreaming: Display: FlushAsyncLoading(342): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.06.51:048][665]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.51:048][665]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.51:136][669]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.06.51:358][677]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.51:762][692]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.51:895][697]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.06.51:945][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147294115] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.06.51:945][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147294115]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-11.06.52:020][702]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.06.52:179][708]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.52:545][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.52:545][722]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.52:597][724]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.53:017][740]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.53:424][755]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.06.53:436][756]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.53:851][772]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.54:275][788]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.54:552][798]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.54:552][798]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.54:687][803]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.54:920][811]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.06.54:920][811]LogStreaming: Display: 0.330 ms for processing 96928 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 694 (13340->12646) packages and 1158 (34084->32926) public exports.
[2026.04.03-11.06.55:093][817]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.55:517][831]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.55:930][845]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.56:345][859]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.56:554][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.56:554][866]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.56:763][873]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.57:176][887]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.57:262][890]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.06.57:591][901]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.58:005][915]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.58:422][929]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.58:571][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.06.58:571][934]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.06.58:839][943]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.59:254][957]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.06.59:669][971]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.00:085][985]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.00:499][999]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.00:559][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.00:559][  1]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.00:914][ 13]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.01:327][ 27]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.01:740][ 41]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.02:155][ 56]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.02:565][ 71]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.02:565][ 71]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.02:567][ 71]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.02:983][ 86]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.03:410][101]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.03:822][116]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.03:947][120]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.03:947][120]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.04:230][131]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.04:552][143]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.04:552][143]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.04:658][147]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.04:858][154]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.05:083][163]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.05:502][179]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.05:920][195]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.06:339][211]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.06:546][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.06:546][219]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.06:726][226]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.07.06:753][227]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.07:135][242]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.07.07:135][242]LogStreaming: Display: FlushAsyncLoading(344): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.07.07:162][243]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.07:461][254]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.07:575][259]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.07:988][275]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.08:402][291]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.03-11.07.08:402][291]LogStreaming: Display: FlushAsyncLoading(345): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.07.08:404][291]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.08:553][297]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.08:553][297]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.08:809][307]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.09:232][324]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.09:639][340]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.10:039][356]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.10:093][358]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.07.10:093][358]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147284231
[2026.04.03-11.07.10:093][358]LogTemp: [BP_AI_Ped_Police_C_2147284231] Police behavior component initialized
[2026.04.03-11.07.10:093][358]LogTemp: Warning: [BP_AI_Controller_Police_C_2147284210] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147284231)
[2026.04.03-11.07.10:093][358]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.07.10:093][358]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147284231, Armed: Yes
[2026.04.03-11.07.10:093][358]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147284231
[2026.04.03-11.07.10:449][372]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.10:552][376]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.10:552][376]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.10:864][388]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.11:048][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147284210] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.07.11:048][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147284210]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-11.07.11:073][396]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147284231] Pistol: Master_Weapon_C_2147284123
[2026.04.03-11.07.11:295][404]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.11:505][411]LogRHI: Display: Encountered a new graphics PSO: 281433960
[2026.04.03-11.07.11:605][415]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.11:714][419]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.11:714][419]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.11:775][421]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.11:882][425]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.11:989][429]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.12:048][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147284210] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.07.12:048][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147284210]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-11.07.12:099][434]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.12:327][442]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.12:522][450]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.12:549][451]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.12:549][451]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.12:942][466]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.13:043][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147284210] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.07.13:043][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147284210]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-11.07.13:351][482]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.13:764][498]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.14:045][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147284210] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.07.14:045][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147284210]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-11.07.14:174][514]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.14:560][529]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.14:560][529]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.14:586][530]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.15:021][546]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.15:022][546]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.15:033][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147284210] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.07.15:033][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147284210]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-11.07.15:408][561]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.15:833][577]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.16:139][588]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.16:140][588]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.16:258][593]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.16:553][604]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.16:553][604]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.16:593][605]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.16:659][608]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.17:077][624]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.17:496][640]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.17:919][656]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.17:959][657]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.18:341][672]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.18:551][680]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.18:551][680]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.18:763][688]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.18:832][690]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.19:098][700]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.19:163][703]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.19:583][719]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.20:006][735]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.20:378][748]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.07.20:417][750]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.20:559][755]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.20:559][755]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.20:834][765]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.21:028][772]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.07.21:251][780]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.21:604][793]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.07.21:658][795]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.22:075][811]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.22:492][827]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.22:570][830]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.22:570][830]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.22:902][842]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.23:311][857]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.23:724][872]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.24:139][887]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.24:553][902]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.24:553][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.24:553][902]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.24:943][916]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.07.24:944][916]LogStreaming: Display: 0.515 ms for processing 138009 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 181 (12829->12648) packages and 290 (33306->33016) public exports.
[2026.04.03-11.07.24:967][917]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.25:373][932]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.25:802][948]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.26:218][964]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.26:567][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.26:567][977]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.26:619][979]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.26:845][988]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.07.27:025][995]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.27:451][ 11]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.27:875][ 27]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.28:292][ 43]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.28:551][ 53]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.28:551][ 53]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.28:705][ 59]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.29:128][ 75]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.29:535][ 91]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.29:943][106]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.30:359][121]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.30:545][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.30:545][128]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.30:787][137]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.31:210][153]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.31:638][169]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.32:054][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.32:467][199]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.32:549][202]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.32:549][202]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.32:887][215]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.33:309][231]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.33:733][247]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.33:811][250]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.07.34:139][262]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.34:556][278]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.34:556][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.34:556][278]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.34:964][294]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.35:375][310]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.35:783][326]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.36:194][342]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.36:567][356]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.36:567][356]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.36:621][358]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.37:037][374]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.37:460][390]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.37:875][405]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.38:281][420]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.38:565][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.38:565][431]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.38:693][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.39:102][452]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.39:407][464]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.07.39:511][468]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.39:921][484]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.40:331][500]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.40:564][509]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.40:564][509]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.40:743][516]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.41:155][532]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.41:564][548]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.41:973][564]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.42:383][580]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.42:563][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.42:563][587]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.42:791][596]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.43:201][612]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.43:612][628]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.44:021][644]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.44:430][660]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.44:559][665]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.44:559][665]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.44:842][676]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.45:249][692]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.45:658][708]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.46:071][724]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.46:480][740]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.46:556][743]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.46:556][743]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.46:887][756]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.46:961][759]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.07.47:293][772]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.47:705][788]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.48:121][804]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.48:541][820]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.48:565][821]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.48:565][821]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.48:953][836]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.49:363][852]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.49:772][868]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.50:191][884]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.50:555][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.50:555][898]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.50:608][900]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.51:021][916]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.51:432][932]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.51:840][948]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.52:253][964]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.52:434][970]LogRHI: Display: Encountered a new compute PSO: 4034667971
[2026.04.03-11.07.52:434][970]LogRHI: Display: Encountered a new graphics PSO: 488292862
[2026.04.03-11.07.52:567][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.52:567][976]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.52:640][979]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.07.52:668][980]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.53:076][996]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.53:487][ 12]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.53:899][ 28]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.54:316][ 44]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.54:547][ 53]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.54:547][ 53]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.54:728][ 60]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.54:965][ 69]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.07.54:965][ 69]LogStreaming: Display: 0.011 ms for processing 1435 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.07.55:141][ 76]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.55:346][ 83]LogRHI: Display: Encountered a new compute PSO: 543175127
[2026.04.03-11.07.55:371][ 84]LogRHI: Display: Encountered a new graphics PSO: 1644497214
[2026.04.03-11.07.55:559][ 91]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.55:970][107]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.56:382][123]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.56:561][130]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.56:561][130]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.56:795][139]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.57:204][155]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.57:613][171]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.58:021][187]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.58:430][203]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.58:558][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.07.58:558][208]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.07.58:840][219]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.59:253][235]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.07.59:665][251]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.00:076][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.00:488][283]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.00:567][286]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.00:567][286]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout -2). Not secured.
[2026.04.03-11.08.00:897][298]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.01:310][313]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.01:720][328]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.01:848][333]LogTemp: TickIncidentExpiration: Expiring incident -2 (inactive 74.4s)
[2026.04.03-11.08.02:130][344]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.02:543][360]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.02:570][361]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.02:570][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.02:965][376]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.03:389][392]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.03:801][408]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.04:215][423]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.04:562][436]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.04:562][436]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.04:617][438]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.05:024][453]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.05:444][469]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.05:847][484]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.06:250][499]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.06:352][503]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.08.06:565][511]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.06:565][511]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.06:650][514]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.07:071][530]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.08.07:072][530]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.07:497][546]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.07:918][562]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.08:320][577]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.08:561][586]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.08:561][586]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.08:723][592]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.09:137][607]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.09:537][622]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.09:949][637]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.10:357][652]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.10:570][660]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.10:570][660]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.10:782][668]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.11:185][683]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.11:588][698]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.11:988][713]LogTemp: Game database saved successfully.
[2026.04.03-11.08.11:988][713]LogTemp: Report 10079 created.
[2026.04.03-11.08.11:988][713]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10079
[2026.04.03-11.08.11:988][713]LogTemp: Callout Location = X=-62667.483 Y=-262097.843 Z=-13851.475
[2026.04.03-11.08.12:011][714]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.12:191][721]LogTemp: Game database saved successfully.
[2026.04.03-11.08.12:191][721]LogTemp: Report 10079 updated.
[2026.04.03-11.08.12:191][721]LogTemp: CalloutAttachment: Initialized callout 10079 (Origin: ECalloutOrigin::Dispatch)
[2026.04.03-11.08.12:422][730]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.12:550][735]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.12:550][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.12:831][746]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.13:242][762]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.13:550][774]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.Assistance.TrafficStop Voice=Voice_Central_Kayla_Scenario_TrafficStop Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.08.13:550][774]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.Assistance.TrafficStop Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.08.13:550][774]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.Assistance.TrafficStop Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.08.13:550][774]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.Assistance.TrafficStop IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.08.13:550][774]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.Assistance.TrafficStop
[2026.04.03-11.08.13:550][774]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.Assistance.TrafficStop Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.08.13:550][774]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.08.13:653][778]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.14:013][792]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.08.14:064][794]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.14:475][810]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.14:553][813]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.14:553][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.14:888][826]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.15:297][842]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.15:708][858]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.16:120][874]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.16:531][890]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.16:557][891]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.16:557][891]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.16:941][906]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.17:351][922]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.17:760][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.18:171][954]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.18:557][969]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.18:557][969]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.18:584][970]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.18:993][986]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.19:405][  2]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.19:818][ 18]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.20:228][ 34]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.20:565][ 47]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.20:565][ 47]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.20:639][ 50]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.21:051][ 66]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.21:461][ 82]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.21:872][ 98]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.22:285][114]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.22:568][125]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.22:568][125]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.22:697][130]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.23:107][146]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.23:517][162]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.23:928][178]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.24:341][194]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.24:547][202]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.24:547][202]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.24:754][210]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.24:990][219]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.08.24:991][219]LogStreaming: Display: 0.074 ms for processing 13267 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.08.25:163][226]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.25:577][242]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.25:989][258]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.26:398][274]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.26:554][280]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.26:554][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.26:810][290]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.27:193][305]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.08.27:220][306]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.27:630][322]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.28:045][338]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.28:452][354]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.28:555][358]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.28:555][358]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.28:864][370]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.29:274][386]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.29:685][402]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.30:095][418]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.30:505][434]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.30:559][436]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.30:559][436]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.30:918][450]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.31:327][466]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.31:735][482]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.32:144][498]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.32:554][514]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.32:554][514]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.32:554][514]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.32:962][530]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.33:371][546]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.33:782][562]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.34:193][578]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.34:551][592]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.34:551][592]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.34:601][594]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.35:012][610]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.35:422][626]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.35:832][642]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.36:241][658]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.36:550][670]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.36:550][670]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.36:652][674]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.37:061][690]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.37:469][706]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.37:879][722]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.38:290][738]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.38:547][748]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.38:547][748]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.38:700][754]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.39:110][770]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.39:520][786]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.39:931][802]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.40:340][818]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.40:548][826]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.40:548][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.40:753][834]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.41:177][850]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.41:587][865]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.42:013][881]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.42:423][896]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.42:561][901]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.42:561][901]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.42:835][911]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.43:262][927]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.43:675][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.44:092][958]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.44:501][974]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.44:555][976]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.44:555][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.44:913][990]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.45:325][  6]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.45:736][ 22]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.46:146][ 38]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.46:556][ 54]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.46:556][ 54]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.46:556][ 54]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.46:967][ 70]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.47:298][ 83]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.08.47:375][ 86]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.47:787][102]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.48:198][118]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.48:558][132]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.48:558][132]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.48:609][134]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.49:021][150]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.49:431][166]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.49:843][182]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.50:254][198]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.50:560][210]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.50:560][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.50:661][214]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.51:070][230]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.51:481][246]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.51:890][262]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.52:299][278]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.52:555][288]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.52:555][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.52:709][294]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.53:119][310]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.53:530][326]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.53:941][342]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.54:351][358]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.54:554][366]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.54:554][366]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.54:761][374]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.54:997][383]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.08.54:997][383]LogStreaming: Display: 0.009 ms for processing 1431 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.08.55:171][390]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.55:580][406]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.55:988][422]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.56:397][438]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.56:550][444]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.56:550][444]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.56:805][454]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.57:214][470]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.57:624][486]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.58:035][502]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.58:447][518]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.58:549][522]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.08.58:549][522]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.08.58:856][534]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.59:267][550]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.08.59:677][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.00:087][582]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.00:495][598]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.00:547][600]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.00:547][600]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.00:907][614]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.01:315][630]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.01:725][646]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.02:133][662]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.02:547][678]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.02:547][678]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.02:547][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.02:955][694]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.03:365][710]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.03:774][726]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.04:187][742]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.04:547][756]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.04:547][756]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.04:598][758]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.05:007][774]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.05:416][790]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.05:826][806]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.06:234][822]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.06:567][835]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.06:567][835]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.06:644][838]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.07:054][854]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.07:411][868]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.09.07:464][870]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.07:877][886]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.08:286][902]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.08:568][913]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.08:568][913]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.08:697][918]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.09:112][934]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.09:523][949]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.09:925][964]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.10:331][979]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.10:551][987]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.10:551][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.10:742][994]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.11:144][  9]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.11:411][ 19]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.09.11:549][ 24]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.11:960][ 39]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.12:363][ 54]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.12:552][ 61]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.12:552][ 61]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.12:771][ 69]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.13:183][ 84]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.13:584][ 99]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.13:991][114]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.14:404][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.14:568][135]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.14:568][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.14:829][145]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.15:238][160]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.15:647][175]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.16:068][191]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.16:476][207]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.16:553][210]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.16:553][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.16:887][223]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.17:298][239]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.17:707][255]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.18:131][271]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.18:535][286]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.18:562][287]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.18:562][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.18:947][302]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.19:354][317]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.19:768][333]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.20:178][349]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.20:565][364]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.20:565][364]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.20:590][365]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.20:999][381]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.21:410][397]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.21:821][413]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.22:231][429]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.22:567][442]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.22:567][442]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.22:643][445]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.23:051][461]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.23:462][477]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.23:872][493]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.24:282][509]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.24:563][520]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.24:563][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.24:691][525]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.25:001][537]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.09.25:001][537]LogStreaming: Display: 0.010 ms for processing 1437 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.09.25:100][541]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.25:508][557]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.25:918][573]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.26:325][589]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.26:568][598]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.26:568][598]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.26:732][604]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.27:136][620]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.27:518][635]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.09.27:545][636]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.27:955][652]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.28:365][668]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.28:568][676]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.28:568][676]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.28:775][684]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.29:183][700]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.29:593][716]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.30:001][732]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.30:411][748]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.30:564][754]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.30:564][754]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.30:821][764]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.31:228][780]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.31:638][796]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.32:049][812]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.32:457][828]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.32:559][832]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.32:559][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.32:866][844]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.33:276][860]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.33:685][876]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.34:092][892]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.34:501][908]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.34:552][910]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.34:552][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.34:908][924]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.35:315][940]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.35:722][956]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.36:130][972]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.36:539][988]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.36:563][989]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.36:563][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.36:947][  4]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.37:354][ 20]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.37:760][ 36]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.38:166][ 52]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.38:548][ 67]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.38:548][ 67]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.38:574][ 68]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.38:978][ 84]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.39:382][100]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.39:787][116]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.40:189][132]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.40:567][147]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.40:567][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.40:593][148]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.40:996][164]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.41:400][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.41:802][196]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.42:204][212]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.42:555][226]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.42:555][226]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.42:607][228]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.43:030][245]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.43:454][262]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.43:878][279]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.44:300][296]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.44:548][306]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.44:548][306]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.44:722][313]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.45:145][330]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.45:568][347]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.45:990][364]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.46:410][381]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.46:559][387]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.46:559][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.46:832][398]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.47:253][415]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.47:621][430]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.09.47:671][432]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.48:090][449]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.48:508][466]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.48:558][468]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.48:558][468]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.48:927][483]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.49:344][500]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.49:762][517]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.50:179][534]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.50:548][549]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.50:548][549]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.50:597][551]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.51:013][568]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.51:431][585]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.51:848][602]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.52:263][619]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.52:557][631]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.52:557][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.52:680][636]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.53:097][653]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.53:512][670]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.53:927][687]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.54:344][704]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.54:564][713]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.54:564][713]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.54:759][721]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.55:011][731]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.09.55:011][731]LogStreaming: Display: 0.010 ms for processing 1441 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.09.55:177][738]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.55:592][755]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.56:007][772]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.56:421][789]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.56:566][795]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.56:566][795]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.56:835][806]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.57:249][823]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.57:662][840]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.58:075][857]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.58:490][874]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.58:563][877]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.09.58:563][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.09.58:905][891]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.59:320][908]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.09.59:733][925]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.00:147][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.00:563][959]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.00:563][959]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.00:564][959]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.00:975][976]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.01:388][993]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.01:801][ 10]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.02:215][ 27]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.02:555][ 41]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.02:555][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.02:628][ 44]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.03:041][ 61]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.03:455][ 78]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.03:869][ 95]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.04:283][112]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.04:550][123]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.04:550][123]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.04:696][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.05:110][146]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.05:522][163]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.05:934][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.06:347][197]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.06:564][206]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.06:564][206]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.06:760][214]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.07:170][231]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.07:585][248]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.07:729][254]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.10.07:998][265]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.08:413][282]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.08:558][288]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.08:558][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.08:826][299]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.09:241][316]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.09:654][333]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.10:065][350]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.10:478][367]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.10:553][370]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.10:553][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.10:891][384]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.11:304][401]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.11:716][418]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.12:130][435]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.12:545][452]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.12:568][453]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.12:568][453]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.12:957][469]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.13:370][486]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.13:785][503]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.14:197][520]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.14:561][535]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.14:561][535]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.14:610][537]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.15:022][554]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.15:445][571]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.15:858][588]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.16:271][605]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.16:562][617]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.16:562][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.16:685][622]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.17:097][639]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.17:511][656]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.17:925][673]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.18:338][690]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.18:556][699]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.18:556][699]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.18:752][707]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.19:164][724]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.19:575][741]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.19:988][758]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.20:401][775]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.20:551][781]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.20:551][781]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.20:815][792]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.21:229][809]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.21:655][826]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.22:070][842]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.22:475][858]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.22:553][861]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.22:553][861]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.22:890][874]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.23:304][890]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.23:707][906]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.24:124][922]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.24:539][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.24:564][939]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.24:564][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.24:941][954]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.25:023][957]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.10.25:023][957]LogStreaming: Display: 0.010 ms for processing 1426 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.10.25:357][970]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.25:773][986]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.26:178][  2]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.26:567][ 17]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.26:567][ 17]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.26:594][ 18]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.27:011][ 34]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.27:416][ 50]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.27:829][ 66]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.27:853][ 67]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.10.28:247][ 82]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.28:567][ 95]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.28:567][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.28:645][ 98]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.29:061][114]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.29:475][130]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.29:881][146]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.30:293][162]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.30:552][172]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.30:552][172]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.30:703][178]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.31:109][194]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.31:526][210]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.31:937][226]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.32:347][242]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.32:553][250]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.32:553][250]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.32:760][258]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.33:166][274]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.33:575][290]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.33:991][306]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.34:397][322]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.34:553][328]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.34:553][328]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.34:813][338]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.35:228][354]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.35:632][370]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.36:047][386]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.36:463][402]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.36:567][406]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.36:567][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.36:866][418]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.37:279][434]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.37:693][450]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.38:095][466]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.38:507][482]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.38:560][484]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.38:560][484]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.38:923][498]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.39:328][514]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.39:743][530]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.40:158][546]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.40:563][562]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.40:563][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.40:564][562]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.40:976][578]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.41:394][594]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.41:795][610]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.42:209][626]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.42:545][639]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.42:545][639]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.42:623][642]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.43:025][658]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.43:439][674]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.43:855][690]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.44:259][706]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.44:547][717]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.44:547][717]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.44:676][722]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.45:088][738]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.45:494][754]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.45:911][770]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.46:321][786]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.46:548][795]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.46:548][795]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.46:730][802]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.47:145][818]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.47:553][834]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.47:959][850]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.10.47:963][850]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.48:375][867]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.48:546][874]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.48:546][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.48:791][884]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.49:204][901]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.49:617][918]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.50:030][935]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.50:447][952]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.50:565][957]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.10.50:568][957]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.50:568][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.50:860][969]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.51:271][986]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.51:683][  3]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.52:096][ 20]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.52:508][ 37]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.52:557][ 39]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.52:557][ 39]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.52:913][ 53]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.53:327][ 69]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.53:728][ 85]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.54:144][101]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.54:558][117]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.54:558][117]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.54:558][117]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.54:960][133]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.55:041][136]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.10.55:041][136]LogStreaming: Display: 0.010 ms for processing 1440 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.10.55:370][149]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.55:784][165]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.56:185][181]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.56:547][195]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.56:547][195]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.56:597][197]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.57:010][213]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.57:413][229]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.57:827][245]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.58:241][261]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.58:567][274]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.10.58:567][274]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.10.58:644][277]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.59:061][293]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.59:475][309]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.10.59:876][325]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.00:290][341]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.00:547][351]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.00:547][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.00:700][357]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.11.00:704][357]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.01:104][373]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.01:518][389]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.01:934][405]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.02:335][421]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.02:568][430]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.02:568][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.02:750][437]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.03:163][453]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.03:570][469]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.03:985][485]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.04:395][501]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.04:568][508]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.04:568][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.04:801][517]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.05:215][533]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.05:623][549]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.06:030][565]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.06:447][581]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.06:550][585]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.06:550][585]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.06:853][597]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.06:898][599]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.11.07:264][613]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.07:679][629]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.08:058][644]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.11.08:084][645]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.08:497][661]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.08:549][663]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.08:549][663]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.08:911][677]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.09:314][693]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.09:727][709]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.10:141][725]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.10:544][741]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.10:571][742]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.10:571][742]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.10:959][757]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.11:374][773]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.11:774][789]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.12:187][805]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.12:550][819]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.12:550][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.12:601][821]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.13:004][837]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.13:417][853]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.13:829][869]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.14:229][885]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.14:564][898]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.14:564][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.14:641][901]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.15:054][917]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.15:457][933]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.15:870][949]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.16:283][965]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.16:556][976]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.16:556][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.16:686][981]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.17:097][997]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.17:510][ 13]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.17:913][ 29]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.18:327][ 45]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.18:560][ 54]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.18:560][ 54]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.18:741][ 61]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.19:143][ 77]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.19:557][ 93]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.19:970][109]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.20:377][125]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.20:561][132]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.20:561][132]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.20:791][141]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.21:195][157]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.21:622][174]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.22:028][190]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.22:430][206]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.22:553][211]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.22:553][211]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.22:832][222]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.23:239][238]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.23:639][254]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.24:040][270]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.24:451][286]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.24:553][290]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.24:553][290]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.24:854][302]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.25:059][310]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.11.25:059][310]LogStreaming: Display: 0.011 ms for processing 1454 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.11.25:257][318]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.25:662][334]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.26:085][351]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.26:491][367]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.26:566][370]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.26:566][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.26:897][383]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.27:318][400]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.27:724][416]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.28:128][432]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.28:178][434]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.11.28:550][449]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.28:550][449]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.28:550][449]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.28:957][465]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.29:363][481]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.29:784][498]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.30:190][514]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.30:547][528]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.30:547][528]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.30:599][530]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.31:021][547]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.31:426][563]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.31:832][579]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.32:251][596]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.32:556][608]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.32:556][608]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.32:658][612]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.33:063][628]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.33:484][645]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.33:890][661]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.34:294][677]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.34:563][688]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.34:563][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.34:717][694]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.35:122][710]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.35:528][726]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.35:948][743]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.36:351][759]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.36:554][767]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.36:554][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.36:756][775]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.37:176][792]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.37:584][808]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.37:989][824]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.38:413][841]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.38:564][847]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.38:564][847]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.38:819][857]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.39:220][873]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.39:622][889]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.40:028][905]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.40:451][922]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.40:547][926]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.40:547][926]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.40:876][939]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.41:280][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.41:701][972]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.42:106][988]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.42:514][  4]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.42:565][  6]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.42:565][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.42:937][ 21]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.43:340][ 37]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.43:748][ 53]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.44:169][ 70]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.44:549][ 85]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.44:549][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.44:574][ 86]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.44:979][102]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.45:399][119]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.45:804][135]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.46:209][151]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.46:554][165]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.46:554][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.46:630][168]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.47:034][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.47:441][200]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.47:864][217]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.48:271][233]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.48:295][234]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.11.48:554][244]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.48:554][244]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.48:680][249]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.49:099][266]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.49:504][282]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.49:909][298]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.50:330][315]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.50:559][324]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.50:559][324]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.50:737][331]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.51:142][347]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.51:562][364]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.51:970][380]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.52:376][396]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.52:570][404]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.52:570][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.52:797][413]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.53:205][429]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.53:606][445]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.54:029][462]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.54:433][478]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.54:561][483]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.54:561][483]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.54:856][495]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.55:061][503]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.11.55:061][503]LogStreaming: Display: 0.009 ms for processing 1445 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.11.55:258][511]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.55:666][527]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.56:066][543]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.56:471][559]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.56:549][562]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.56:549][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.56:881][575]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.57:301][592]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.57:708][608]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.58:115][624]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.58:536][641]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.58:561][642]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.11.58:561][642]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.11.58:943][657]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.59:349][673]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.11.59:770][690]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.00:176][706]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.00:561][721]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.00:561][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.00:586][722]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.01:006][739]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.01:417][755]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.01:834][772]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.02:242][789]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.02:553][802]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.02:553][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.02:647][806]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.03:053][823]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.03:458][840]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.03:864][857]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.04:269][874]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.04:558][886]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.04:558][886]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.04:678][891]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.05:084][908]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.05:489][925]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.05:894][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.06:303][959]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.06:565][970]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.06:565][970]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.06:708][976]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.07:113][993]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.07:518][ 10]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.07:923][ 27]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.08:328][ 44]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.08:398][ 47]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.12.08:567][ 54]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.08:568][ 54]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.08:735][ 61]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.09:142][ 78]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.09:548][ 95]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.09:955][112]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.10:363][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.10:553][137]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.10:553][137]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.10:767][146]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.11:172][163]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.11:578][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.11:983][197]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.12:390][214]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.12:555][221]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.12:555][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.12:795][231]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.13:201][248]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.13:607][265]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.14:014][282]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.14:420][299]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.14:563][305]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.14:563][305]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.14:826][316]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.15:229][333]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.15:635][350]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.15:919][362]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.12.16:041][367]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.16:445][384]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.16:565][389]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.16:565][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.16:853][401]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.17:259][418]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.17:663][435]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.18:067][452]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.18:475][469]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.18:548][472]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.18:548][472]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.18:882][486]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.19:285][503]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.19:401][508]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.12.19:691][520]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.20:095][537]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.20:500][554]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.20:549][556]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.20:549][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.20:906][571]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.21:311][588]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.21:718][605]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.22:124][622]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.22:530][639]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.22:554][640]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.22:554][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.22:937][656]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.23:342][673]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.23:748][690]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.24:153][707]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.24:557][724]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.24:557][724]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.24:558][724]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.24:961][741]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.25:062][745]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.12.25:062][745]LogStreaming: Display: 0.011 ms for processing 1440 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.12.25:368][758]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.25:775][775]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.26:179][792]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.26:561][808]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.26:561][808]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.26:587][809]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.26:992][826]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.27:397][843]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.27:801][860]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.28:205][877]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.28:514][890]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.12.28:563][892]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.28:563][892]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.28:610][894]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.29:016][911]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.29:421][928]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.29:825][945]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.30:232][962]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.30:565][976]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.30:565][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.30:637][979]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.31:042][996]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.31:447][ 13]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.31:852][ 30]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.32:258][ 47]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.32:567][ 60]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.32:567][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.32:663][ 64]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.33:068][ 81]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.33:475][ 97]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.33:880][113]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.34:301][130]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.34:555][140]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.34:555][140]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.34:709][146]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.35:113][162]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.35:515][178]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.35:921][194]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.36:323][210]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.36:569][220]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.36:569][220]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.36:748][227]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.37:153][243]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.37:575][260]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.37:977][276]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.38:386][292]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.38:566][299]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.38:566][299]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.38:810][309]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.39:215][325]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.39:623][341]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.40:045][358]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.40:451][374]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.40:554][378]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.40:554][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.40:858][390]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.41:278][407]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.41:683][423]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.42:085][439]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.42:506][456]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.42:557][458]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.42:557][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.42:916][472]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.43:323][488]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.43:747][505]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.44:153][521]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.44:558][537]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.44:558][537]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.44:558][537]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.44:978][554]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.45:385][570]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.45:793][586]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.46:214][603]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.46:569][617]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.46:569][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.46:622][619]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.47:030][635]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.47:452][652]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.47:867][669]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.48:273][686]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.48:318][688]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.12.48:559][698]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.48:559][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.48:629][701]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.12.48:680][703]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.49:084][720]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.49:488][737]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.49:892][754]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.50:297][771]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.50:559][782]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.50:559][782]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.50:701][788]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.51:107][805]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.51:513][822]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.51:917][839]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.52:323][856]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.52:560][866]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.52:560][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.52:728][873]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.53:134][890]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.53:538][907]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.53:944][924]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.54:349][941]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.54:563][950]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.54:563][950]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.54:755][958]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.55:064][970]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.12.55:064][970]LogStreaming: Display: 0.010 ms for processing 1449 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.12.55:161][974]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.55:567][990]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.55:990][  7]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.56:398][ 23]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.56:550][ 29]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.56:550][ 29]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.56:817][ 40]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.57:224][ 57]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.57:628][ 74]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.58:033][ 91]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.58:437][108]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.58:557][113]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.12.58:557][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.12.58:841][125]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.59:270][140]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.12.59:680][154]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.00:091][168]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.00:499][182]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.00:559][184]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.00:559][184]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.00:912][196]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.01:320][210]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.01:729][224]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.01:901][230]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.13.02:137][238]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.02:546][252]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.02:546][252]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.02:546][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.02:956][266]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.03:365][280]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.03:772][294]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.04:181][308]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.04:563][321]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.04:563][321]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.04:593][322]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.05:003][336]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.05:413][350]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.05:823][364]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.06:233][378]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.06:556][389]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.06:556][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.06:645][392]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.07:056][406]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.07:466][420]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.07:876][434]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.08:286][448]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.08:551][457]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.08:551][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.08:697][462]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.08:754][464]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.13.08:812][466]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.13.09:108][476]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.09:519][490]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.09:931][504]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.10:343][518]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.10:549][525]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.10:549][525]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.10:758][532]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.11:167][546]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.11:579][560]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.11:993][574]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.12:402][588]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.12:549][593]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.12:549][593]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.12:815][602]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.13:225][616]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.13:639][630]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.14:051][644]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.14:462][658]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.14:551][661]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.14:551][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.14:876][672]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.15:288][686]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.15:701][700]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.16:114][714]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.16:526][728]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.16:556][729]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.16:556][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.16:939][742]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.17:355][756]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.17:766][770]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.18:178][784]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.18:205][785]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.13.18:559][797]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.18:559][797]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.18:589][798]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.18:999][812]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.19:409][826]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.19:823][840]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.20:236][854]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.20:565][865]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.20:565][865]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.20:653][868]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.21:064][882]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.21:478][896]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.21:893][910]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.22:309][924]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.22:548][932]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.22:548][932]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.22:726][938]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.23:141][952]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.23:556][966]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.23:973][980]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.24:391][994]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.24:567][  0]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.24:567][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.24:806][  8]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.25:078][ 17]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.13.25:078][ 17]LogStreaming: Display: 0.009 ms for processing 1443 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.13.25:223][ 22]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.25:641][ 36]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.26:060][ 50]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.26:476][ 64]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.26:567][ 67]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.26:567][ 67]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.26:897][ 78]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.27:313][ 92]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.27:731][106]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.28:149][120]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.28:567][134]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.28:567][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.28:567][134]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.28:893][145]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.13.28:985][148]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.29:404][162]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.29:821][176]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.30:236][190]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.30:566][201]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.30:566][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.30:655][204]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.31:071][218]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.31:490][232]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.31:907][246]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.32:326][260]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.32:564][268]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.32:564][268]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.32:743][274]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.33:161][288]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.33:580][302]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.33:998][316]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.34:417][330]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.34:566][335]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.34:566][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.34:803][343]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.13.34:836][344]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.35:254][358]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.35:673][372]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.36:094][386]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.36:514][400]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.36:545][401]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.36:545][401]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.36:936][414]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.37:356][428]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.37:778][442]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.38:199][456]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.38:560][468]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.38:560][468]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.38:621][470]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.39:041][484]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.39:461][498]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.39:881][512]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.40:304][526]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.40:545][534]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.40:545][534]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.40:727][540]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.41:149][554]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.41:571][568]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.41:996][582]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.42:420][596]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.42:571][601]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.42:571][601]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.42:844][610]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.43:270][624]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.43:694][638]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.44:118][652]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.44:541][666]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.44:572][667]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.44:572][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.44:966][680]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.45:391][694]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.45:814][708]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.46:238][722]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.46:573][733]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.46:573][733]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.46:666][736]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.47:091][750]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.47:517][764]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.47:941][778]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.48:368][792]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.48:552][798]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.48:552][798]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.48:795][806]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.49:037][814]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.13.49:222][820]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.49:647][834]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.50:073][848]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.50:499][862]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.50:560][864]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.50:561][864]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.50:929][876]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.51:356][890]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.51:785][904]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.52:187][917]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.52:555][929]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.52:555][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.52:617][931]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.53:045][945]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.53:475][959]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.53:877][972]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.54:280][985]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.54:557][994]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.54:557][994]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.54:712][999]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.55:085][ 11]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.13.55:085][ 11]LogStreaming: Display: 0.016 ms for processing 1458 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.13.55:112][ 12]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.55:511][ 25]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.55:914][ 38]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.56:317][ 51]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.56:563][ 59]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.56:563][ 59]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.56:719][ 64]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.57:122][ 77]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.57:528][ 90]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.57:934][103]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.58:340][116]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.58:560][123]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.13.58:560][123]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.13.58:749][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.59:157][142]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.59:566][155]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.13.59:974][168]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.00:385][181]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.00:574][187]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.00:574][187]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.00:795][194]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.01:207][207]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.01:620][220]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.02:034][233]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.02:447][246]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.02:575][250]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.02:575][250]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.02:865][259]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.03:283][272]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.03:701][285]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.04:120][298]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.04:539][311]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.04:572][312]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.04:572][312]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.04:962][324]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.05:384][337]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.05:805][350]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.06:230][363]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.06:555][373]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.06:555][373]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.06:654][376]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.07:073][389]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.07:499][402]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.07:924][415]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.08:349][428]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.08:577][435]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.08:577][435]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.08:775][441]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.09:202][454]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.14.09:204][454]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.09:631][467]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.10:057][480]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.10:484][493]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.10:549][495]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.10:549][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.10:909][506]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.11:337][519]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.11:768][532]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.12:197][545]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.12:561][556]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.12:561][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.12:627][558]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.13:055][571]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.13:481][584]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.13:908][597]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.14:339][610]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.14:571][617]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.14:571][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.14:771][623]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.15:202][636]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.15:633][649]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.16:063][662]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.16:494][675]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.16:561][677]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.16:561][677]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.16:925][688]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.17:356][701]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.17:785][714]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.18:214][727]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.18:575][738]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.18:575][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.18:643][740]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.19:073][753]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.19:505][766]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.19:935][779]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.20:368][792]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.20:568][798]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.20:568][798]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.20:798][805]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.21:228][818]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.21:591][829]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.14.21:660][831]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.22:091][844]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.22:522][857]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.22:555][858]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.22:555][858]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.22:954][870]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.23:383][883]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.23:811][896]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.24:244][909]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.24:577][919]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.24:577][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.24:677][922]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.25:108][935]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.25:111][935]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.14.25:111][935]LogStreaming: Display: 0.010 ms for processing 1442 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.14.25:540][948]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.25:940][960]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.26:342][972]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.26:574][979]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.26:574][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.26:774][985]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.27:205][998]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.27:638][ 11]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.28:071][ 24]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.28:471][ 36]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.28:571][ 39]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.28:571][ 39]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.28:905][ 49]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.29:335][ 62]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.14.29:336][ 62]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.29:769][ 75]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.30:202][ 88]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.30:568][ 99]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.30:568][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.30:635][101]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.31:066][114]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.31:498][127]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.31:929][140]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.32:363][153]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.32:561][159]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.32:561][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.32:795][166]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.33:226][179]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.33:659][192]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.34:091][205]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.34:523][218]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.34:557][219]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.34:557][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.34:955][231]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.35:385][244]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.35:818][257]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.36:248][270]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.36:578][280]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.36:578][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.36:678][283]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.37:109][296]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.37:543][309]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.37:975][322]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.38:408][335]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.38:573][340]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.38:573][340]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.38:841][348]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.39:241][360]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.39:640][372]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.40:074][385]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.40:474][397]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.40:575][400]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.40:575][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.40:908][410]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.41:307][422]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.41:708][434]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.42:110][446]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.42:511][458]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.42:578][460]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.42:578][460]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.42:914][470]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.43:345][483]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.43:778][496]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.44:179][508]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.44:578][520]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.44:578][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.44:612][521]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.45:011][533]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.45:413][545]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.45:845][558]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.46:278][571]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.46:546][579]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.46:546][579]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.46:680][583]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.47:082][595]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.47:485][607]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.47:887][619]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.48:293][631]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.48:562][639]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.48:562][639]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.48:698][643]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.49:106][655]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.49:476][666]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.14.49:513][667]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.49:917][679]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.50:321][691]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.50:558][698]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.50:558][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.50:728][703]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.51:138][715]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.51:546][727]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.51:952][739]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.52:358][751]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.52:563][757]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.52:563][757]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.52:768][763]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.53:174][775]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.53:583][787]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.53:993][799]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.54:404][811]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.54:575][816]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.54:575][816]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.54:816][823]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.55:128][832]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.14.55:128][832]LogStreaming: Display: 0.010 ms for processing 1448 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.14.55:228][835]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.55:639][847]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.56:053][859]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.56:468][871]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.56:571][874]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.56:571][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.56:881][883]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.57:294][895]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.57:708][907]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.58:124][919]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.58:539][931]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.58:573][932]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.14.58:573][932]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.14.58:954][943]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.59:369][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.14.59:785][967]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.00:207][979]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.00:555][989]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.00:555][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.00:626][991]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.01:042][  3]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.01:459][ 15]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.01:878][ 27]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.02:296][ 39]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.02:577][ 47]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.02:577][ 47]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.02:718][ 51]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.03:138][ 63]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.03:559][ 75]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.03:978][ 87]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.04:398][ 99]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.04:574][104]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.04:574][104]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.04:822][111]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.05:241][123]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.05:663][135]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.06:084][147]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.06:504][159]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.06:576][161]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.06:576][161]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.06:927][171]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.07:349][183]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.07:771][195]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.08:193][207]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.08:546][217]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.08:546][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.08:617][219]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.09:040][231]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.09:464][243]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.09:638][248]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.15.09:890][255]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.10:314][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.10:561][274]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.10:561][274]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.10:740][279]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.11:165][291]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.11:591][303]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.12:018][315]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.12:444][327]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.12:551][330]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.12:551][330]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.12:871][339]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.13:299][351]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.13:726][363]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.14:154][375]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.14:550][386]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.14:550][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.14:585][387]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.15:013][399]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.15:441][411]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.15:855][423]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.16:258][435]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.16:558][444]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.16:558][444]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.16:659][447]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.17:060][459]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.17:462][471]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.17:863][483]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.18:265][495]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.18:569][504]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.18:569][504]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.18:668][507]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.19:072][519]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.19:475][531]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.19:878][543]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.20:283][555]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.20:555][563]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.20:555][563]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.20:686][567]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.21:091][579]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.21:498][591]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.21:908][603]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.22:318][615]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.22:555][622]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.22:555][622]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.22:725][627]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.23:133][639]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.23:547][651]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.23:955][663]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.24:362][675]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.24:565][681]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.24:565][681]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.24:699][685]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2026.04.03-11.15.24:771][687]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.25:149][698]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.15.25:149][698]LogStreaming: Display: 0.009 ms for processing 1411 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.15.25:179][699]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.25:588][711]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.25:995][723]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.26:403][735]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.26:573][740]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.26:573][740]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.26:811][747]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.27:218][759]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.27:626][771]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.28:033][783]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.28:443][795]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.28:578][799]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.28:578][799]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.28:853][807]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.29:260][819]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.29:673][831]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.29:814][835]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.15.30:074][842]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.30:477][853]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.30:549][855]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.30:549][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.30:903][865]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.31:304][876]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.31:705][887]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.32:131][899]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.32:534][910]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.32:572][911]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.32:572][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.32:935][921]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.33:363][933]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.33:795][945]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.34:227][957]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.34:549][966]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.34:549][966]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.34:651][969]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.35:057][981]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.35:463][993]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.35:869][  5]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.36:277][ 17]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.36:548][ 25]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.36:548][ 25]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.36:683][ 29]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.37:089][ 41]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.37:495][ 53]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.37:902][ 65]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.38:307][ 77]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.38:578][ 85]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.38:578][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.38:713][ 89]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.39:119][101]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.39:525][113]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.39:928][125]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.40:334][137]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.40:568][144]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.40:568][144]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.40:737][149]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.41:140][161]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.41:545][173]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.41:947][185]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.42:353][197]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.42:554][203]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.42:554][203]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.42:755][209]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.43:159][221]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.43:563][233]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.43:967][245]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.44:370][257]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.44:571][263]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.44:571][263]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.44:773][269]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.45:175][281]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.45:579][293]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.45:982][305]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.46:385][317]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.46:557][322]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.46:557][322]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.46:793][329]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.46:956][334]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.15.47:193][341]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.47:617][353]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.48:054][365]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.48:451][377]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.48:553][380]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.48:553][380]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.48:854][389]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.49:255][401]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.49:657][413]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.49:955][422]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.15.50:058][425]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.50:461][437]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.50:561][440]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.50:561][440]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.50:863][449]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.51:266][461]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.51:668][473]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.52:070][485]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.52:474][497]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.52:574][500]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.52:574][500]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.52:876][509]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.53:279][521]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.53:681][533]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.54:083][545]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.54:484][557]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.54:551][559]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.54:551][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.54:886][569]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.55:157][577]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.15.55:157][577]LogStreaming: Display: 0.009 ms for processing 1403 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.15.55:251][580]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.15.55:289][581]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.55:723][594]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.56:124][606]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.56:524][618]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.56:559][619]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.56:559][619]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.56:928][630]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.57:329][642]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.57:732][654]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.58:135][666]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.58:537][678]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.58:569][679]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.15.58:569][679]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.15.58:938][690]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.59:343][702]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.15.59:747][714]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.00:045][723]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.16.00:148][726]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.00:551][738]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.00:551][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.00:552][738]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.00:954][750]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.01:357][762]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.01:760][774]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.02:163][786]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.02:565][798]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.02:565][798]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.02:565][798]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.02:967][810]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.03:371][822]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.03:775][834]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.04:180][846]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.04:549][857]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.04:549][857]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.04:582][858]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.05:015][871]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.05:449][884]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.05:850][896]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.06:249][908]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.06:550][917]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.06:550][917]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.06:653][920]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.07:083][933]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.07:484][945]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.07:885][957]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.08:223][967]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.16.08:297][969]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.08:548][976]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.08:548][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.08:726][981]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.09:141][993]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.09:570][  5]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.09:998][ 17]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.10:101][ 20]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.16.10:414][ 29]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.10:557][ 33]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.10:557][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.10:846][ 41]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.11:270][ 53]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.11:685][ 65]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.12:111][ 77]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.12:541][ 89]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.12:573][ 90]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.12:573][ 90]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.12:957][101]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.13:386][113]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.13:810][125]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.14:231][137]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.14:551][146]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.14:551][146]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.14:658][149]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.15:076][161]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.15:501][173]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.15:930][185]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.15:962][186]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.16.16:345][197]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.16:545][203]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.16:545][203]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.16:745][209]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.17:145][221]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.17:577][234]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.18:012][247]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.18:445][260]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.18:577][264]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.18:577][264]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.18:741][269]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.16.18:878][273]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.19:278][285]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.19:714][298]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.20:141][310]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.20:565][322]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.20:565][322]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.20:565][322]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.20:971][334]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.21:372][346]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.21:804][359]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.22:204][371]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.22:571][382]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.22:571][382]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.22:639][384]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.23:070][397]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.23:502][410]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.23:935][423]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.24:368][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.24:568][442]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.24:568][442]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.24:801][449]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.25:164][460]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.16.25:171][460]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.16.25:171][460]LogStreaming: Display: 0.011 ms for processing 1440 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.16.25:233][462]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.25:667][475]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.26:100][488]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.26:534][501]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.26:566][502]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.26:566][502]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.26:966][514]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.27:398][527]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.27:829][540]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.28:261][553]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.28:559][562]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.28:559][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.28:692][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.29:123][579]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.29:555][592]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.29:986][605]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.30:249][613]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.16.30:415][618]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.30:549][622]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.30:549][622]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.30:847][631]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.31:278][644]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.31:709][657]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.32:141][670]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.32:575][683]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.32:575][683]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.32:575][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.32:839][691]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.16.32:975][695]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.33:407][708]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.33:842][721]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.34:274][734]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.34:571][743]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.34:572][743]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.34:705][747]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.35:135][760]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.35:567][773]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.36:000][786]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.36:430][799]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.36:562][803]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.36:562][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.36:862][812]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.37:295][825]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.37:725][838]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.38:157][851]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.38:554][863]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.38:554][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.38:587][864]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.39:016][877]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.39:445][890]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.39:877][903]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.40:310][916]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.40:575][924]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.40:575][924]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.40:742][929]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.41:172][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.41:604][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.42:035][968]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.42:468][981]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.42:566][984]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.42:566][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.42:900][994]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.43:331][  7]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.43:761][ 20]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.44:192][ 33]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.44:555][ 44]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.44:555][ 44]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.44:623][ 46]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.45:050][ 59]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.45:477][ 72]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.45:907][ 85]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.46:340][ 98]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.46:571][105]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.46:571][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.46:771][111]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.47:200][124]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.47:430][131]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.16.47:630][137]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.48:058][150]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.48:487][163]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.48:552][165]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.48:552][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.48:917][176]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.49:344][189]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.49:774][202]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.50:204][215]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.50:403][221]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.16.50:572][226]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.50:572][226]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.50:605][227]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.51:035][240]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.51:465][253]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.51:895][266]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.52:325][279]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.52:556][286]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.52:556][286]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.52:755][292]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.53:181][305]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.53:611][318]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.54:040][331]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.54:433][343]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.16.54:467][344]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.54:568][347]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.54:568][347]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.54:898][357]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.55:199][366]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.16.55:199][366]LogStreaming: Display: 0.010 ms for processing 1508 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.16.55:328][370]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.55:753][383]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.56:178][396]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.56:573][408]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.56:573][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.56:608][409]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.57:037][422]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.57:465][435]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.57:892][448]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.58:320][461]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.58:549][468]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.16.58:549][468]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.16.58:745][474]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.59:173][487]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.16.59:600][500]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.00:030][513]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.00:322][522]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.17.00:455][526]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.00:555][529]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.00:555][529]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.00:881][539]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.01:307][552]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.01:735][565]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.02:163][578]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.02:557][590]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.02:557][590]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.02:591][591]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.03:017][604]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.03:444][617]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.03:872][630]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.04:299][643]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.04:562][651]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.04:562][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.04:727][656]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.05:150][669]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.05:575][682]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.06:003][695]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.06:427][708]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.06:558][712]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.06:558][712]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.06:853][721]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.07:273][734]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.07:701][747]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.08:127][760]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.08:553][773]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.08:553][773]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.08:553][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.08:977][786]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.09:402][799]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.09:828][812]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.10:253][825]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.10:545][834]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.17.10:546][834]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.10:546][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.10:642][837]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.17.10:678][838]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.11:103][851]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.11:526][864]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.11:951][877]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.12:373][890]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.12:570][896]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.12:570][896]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.12:798][903]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.13:222][916]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.13:643][929]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.13:771][933]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.17.14:067][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.14:491][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.14:558][957]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.14:558][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.14:915][968]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.15:337][981]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.15:760][994]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.16:183][  7]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.16:572][ 19]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.16:572][ 19]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.16:605][ 20]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.17:028][ 33]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.17:449][ 46]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.17:871][ 59]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.18:295][ 72]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.18:553][ 80]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.18:553][ 80]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.18:715][ 85]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.19:138][ 98]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.19:559][111]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.19:978][124]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.20:401][137]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.20:567][142]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.20:567][142]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.20:824][150]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.21:243][163]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.21:666][176]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.22:086][189]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.22:508][202]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.22:573][204]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.22:573][204]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.22:931][215]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.23:350][228]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.23:768][241]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.24:187][254]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.24:574][266]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.24:574][266]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.24:607][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.25:027][280]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.25:224][286]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.17.25:224][286]LogStreaming: Display: 0.011 ms for processing 1532 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.17.25:445][293]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.25:866][306]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.26:286][319]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.26:575][328]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.26:575][328]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.26:705][332]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.27:124][345]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.27:541][358]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.27:961][371]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.28:380][384]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.28:573][390]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.28:573][390]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.28:801][397]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.29:218][410]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.29:635][423]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.30:054][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.30:471][449]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.30:565][452]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.17.30:568][452]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.30:568][452]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.30:695][456]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.17.30:891][462]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.31:305][475]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.31:725][488]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.32:148][501]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.32:548][513]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.32:548][513]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.32:548][513]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.32:967][526]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.33:385][539]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.33:802][552]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.34:221][565]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.34:572][576]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.34:572][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.34:637][578]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.35:053][591]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.35:468][604]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.35:884][617]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.36:298][630]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.36:554][638]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.36:554][638]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.36:714][643]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.37:131][656]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.37:545][669]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.37:961][682]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.38:375][695]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.38:567][701]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.38:567][701]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.38:791][708]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.39:204][721]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.39:619][734]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.40:033][747]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.40:446][760]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.40:574][764]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.40:574][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.40:862][773]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.41:275][786]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.41:689][799]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.42:102][812]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.42:516][825]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.42:548][826]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.42:548][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.42:931][838]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.43:343][851]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.43:761][864]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.44:173][877]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.44:556][889]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.44:556][889]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.44:588][890]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.45:002][903]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.45:416][916]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.45:829][929]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.46:241][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.46:559][952]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.46:559][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.46:654][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.47:066][968]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.47:479][981]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.47:892][994]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.48:301][  7]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.17.48:304][  7]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.48:560][ 15]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.48:560][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.48:719][ 20]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.49:131][ 33]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.49:545][ 46]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.49:958][ 59]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.50:371][ 72]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.50:564][ 78]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.50:564][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.50:784][ 85]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.50:845][ 87]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.17.51:197][ 98]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.51:609][111]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.52:022][124]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.52:434][137]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.52:561][141]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.52:561][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.52:845][150]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.53:259][163]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.53:669][176]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.54:080][189]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.54:493][202]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.54:556][204]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.54:556][204]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.54:904][215]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.55:225][225]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.17.55:225][225]LogStreaming: Display: 0.013 ms for processing 1553 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.17.55:316][228]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.55:728][241]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.56:104][253]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.17.56:139][254]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.56:552][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.56:552][267]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.56:552][267]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.56:963][280]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.57:374][293]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.57:784][306]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.58:195][319]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.58:573][331]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.17.58:573][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.17.58:605][332]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.59:015][345]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.59:428][358]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.17.59:837][371]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.00:151][381]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.18.00:247][384]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.00:565][394]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.00:565][394]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.00:660][397]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.01:071][410]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.01:484][423]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.01:894][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.02:306][449]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.02:568][457]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.02:568][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.02:728][462]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.03:132][474]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.03:562][487]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.03:978][500]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.04:395][513]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.04:556][518]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.04:556][518]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.04:808][526]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.05:215][539]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.05:646][552]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.06:052][564]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.06:458][576]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.06:558][579]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.06:558][579]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.06:863][588]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.07:268][600]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.07:673][612]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.08:078][624]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.08:483][636]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.08:551][638]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.08:551][638]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.08:887][648]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.09:292][660]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.09:354][662]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.18.09:693][672]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.10:095][684]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.10:498][696]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.10:565][698]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.10:565][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.10:900][708]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.10:998][711]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.18.11:302][720]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.11:713][733]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.12:118][745]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.12:546][758]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.12:546][758]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.12:546][758]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.12:949][770]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.13:355][782]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.13:784][795]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.14:188][807]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.14:558][818]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.14:558][818]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.14:593][819]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.14:995][831]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.15:416][844]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.15:844][857]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.16:267][870]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.16:559][879]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.16:559][879]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.16:684][883]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.17:103][896]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.17:297][902]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.18.17:523][909]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.17:932][922]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.18:364][935]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.18:565][941]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.18:565][941]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.18:794][948]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.19:196][960]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.19:599][972]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.20:001][984]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.20:405][996]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.20:577][  1]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.20:577][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.20:807][  8]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.21:238][ 21]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.21:640][ 33]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.22:042][ 45]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.22:474][ 58]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.22:574][ 61]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.22:574][ 61]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.22:875][ 70]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.23:277][ 82]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.23:678][ 94]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.24:082][106]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.24:504][119]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.24:571][121]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.24:571][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.24:938][132]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.25:232][141]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.18.25:232][141]LogStreaming: Display: 0.010 ms for processing 1526 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12648->12648) packages and 0 (33016->33016) public exports.
[2026.04.03-11.18.25:363][145]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.25:794][158]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.26:200][171]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.26:552][182]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.26:552][182]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.26:620][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.27:051][197]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.27:456][210]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.27:859][223]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.28:276][236]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.28:557][245]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.28:558][245]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.28:691][249]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.29:112][262]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.29:537][275]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.29:724][281]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.18.29:955][288]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.30:361][301]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.30:553][307]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.30:553][307]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.30:768][314]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.31:145][326]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.18.31:178][327]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.31:607][340]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.32:018][353]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.32:434][366]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.32:567][370]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.32:567][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.32:859][379]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.32:921][381]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.03-11.18.32:921][381]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.03-11.18.33:279][392]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.33:698][405]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.34:125][418]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.34:547][431]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.34:578][432]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.34:578][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.34:967][444]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.35:383][457]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.35:795][470]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.36:077][479]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.18.36:077][479]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.18.36:208][483]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.36:565][494]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.36:565][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.36:636][496]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.37:062][509]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.37:483][522]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.37:904][535]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.38:322][548]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.38:552][555]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.38:552][555]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.38:755][561]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.39:172][574]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.39:514][585]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.18.39:514][585]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.18.39:580][587]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.39:988][600]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.40:392][613]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.40:545][618]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.40:545][618]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.40:793][626]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.41:194][639]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.41:607][652]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.41:858][659]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.18.41:951][662]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.18.42:040][665]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.42:471][678]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.42:573][681]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.42:573][681]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.42:899][691]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.42:943][692]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.18.42:943][692]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.18.43:308][704]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.43:679][716]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.18.43:714][717]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.43:868][722]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2147302074.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.18.44:027][727]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.18.44:127][730]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.44:544][743]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.44:575][744]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.44:575][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.44:732][749]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.18.44:734][749]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147302074] true
[2026.04.03-11.18.44:961][756]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.45:385][769]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.45:512][773]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.03-11.18.45:512][773]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.18.45:512][773]LogDeviceProfileManager: Active device profile: [000002120BCFC100][000002106F5EDB70 66] Windows_DrivingMode
[2026.04.03-11.18.45:512][773]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.03-11.18.45:512][773]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.03-11.18.45:512][773]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.18.45:512][773]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.18.45:512][773]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.03-11.18.45:512][773]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.18.45:512][773]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147233383 started
[2026.04.03-11.18.45:512][773]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.18.45:512][773]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.18.45:512][773]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147302074 Possessed
[2026.04.03-11.18.45:512][773]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.18.45:512][773]LogTemp: Warning: TransitionCamera - Start Pivot: X=-98750.866 Y=-244456.558 Z=-13279.317, Start Offset: X=-134.510 Y=57.904 Z=59.862
[2026.04.03-11.18.45:512][773]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-98842.067 Y=-244528.547 Z=-13318.781, Target Offset: X=-120.000 Y=50.000 Z=98.000
[2026.04.03-11.18.45:512][773]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-23.319648, Yaw=179.692391
[2026.04.03-11.18.45:512][773]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.03-11.18.45:512][773]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.18.45:512][773]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.03-11.18.45:518][773]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.18.45:544][774]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.03-11.18.45:807][782]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.46:023][789]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147302074 marked as Occupied
[2026.04.03-11.18.46:023][789]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.18.46:025][789]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.18.46:025][789]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.18.46:025][789]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.18.46:025][789]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.18.46:025][789]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.18.46:025][789]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.18.46:025][789]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147300697
[2026.04.03-11.18.46:025][789]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.18.46:025][789]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.18.46:025][789]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.18.46:031][789]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.18.46:032][789]LogSlate: Took 0.000386 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.04.03-11.18.46:216][795]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.46:245][796]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.03-11.18.46:304][798]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147302028] MDC TICK
[2026.04.03-11.18.46:493][804]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.03-11.18.46:493][804]LogTemp: Warning:   Transition Final CameraLocation: X=-98285.925 Y=-244531.532 Z=-13030.128
[2026.04.03-11.18.46:493][804]LogTemp: Warning:   Transition Final PivotLocation:  X=-98842.067 Y=-244528.546 Z=-13318.835
[2026.04.03-11.18.46:493][804]LogTemp: Warning:   
[2026.04.03-11.18.46:493][804]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.03-11.18.46:493][804]LogTemp: Warning:     VehiclePivot (from socket): X=-98842.067 Y=-244528.546 Z=-13318.835
[2026.04.03-11.18.46:493][804]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.03-11.18.46:493][804]LogTemp: Warning:     ExpectedRotatedOffset: X=-21.376 Y=0.115 Z=49.589
[2026.04.03-11.18.46:493][804]LogTemp: Warning:     ExpectedCurveOffset: X=577.518 Y=-3.101 Z=239.117
[2026.04.03-11.18.46:493][804]LogTemp: Warning:     ExpectedCameraTarget: X=-98285.925 Y=-244531.532 Z=-13030.128
[2026.04.03-11.18.46:493][804]LogTemp: Warning:   
[2026.04.03-11.18.46:493][804]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=0.000 Y=-0.000 Z=-0.000
[2026.04.03-11.18.46:493][804]LogTemp: Warning:   Z DELTA:  -0.00
[2026.04.03-11.18.46:519][805]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147302028] MDC TICK
[2026.04.03-11.18.46:532][805]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.03-11.18.46:590][806]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Medium.ufont' (81K)
[2026.04.03-11.18.46:590][806]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Regular.ufont' (80K)
[2026.04.03-11.18.46:595][806]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.46:595][806]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.46:632][808]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.18.46:648][809]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.46:854][816]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147302028] MDC TICK
[2026.04.03-11.18.47:073][823]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.47:477][836]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.47:535][838]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147302028] MDC TICK
[2026.04.03-11.18.47:862][848]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.18.47:891][849]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.18.47:907][850]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.48:026][854]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147302028] MDC TICK
[2026.04.03-11.18.48:333][864]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.48:359][865]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.18.48:359][865]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.03-11.18.48:359][865]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.18.48:572][872]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.48:572][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.48:747][879]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.49:166][899]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.49:583][919]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.49:995][939]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.50:169][948]LogBlueprintUserMessages: [DAS_Laptop_C_2147302023] Character: BP_JayHalstead_C_2147300697
[2026.04.03-11.18.50:397][959]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.50:559][967]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.50:559][967]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.50:808][979]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.51:211][999]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.51:230][  0]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.18.51:620][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.52:038][ 40]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.52:442][ 60]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.52:564][ 66]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.52:564][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.52:851][ 80]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.53:257][100]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.53:660][120]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.54:068][140]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.54:474][160]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.54:553][164]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.54:553][164]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.54:878][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.55:234][197]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.18.55:234][197]LogStreaming: Display: 0.188 ms for processing 42504 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 47 (12679->12632) packages and 230 (33124->32894) public exports.
[2026.04.03-11.18.55:292][200]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.55:697][220]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.56:109][241]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.56:523][261]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.56:564][263]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.56:564][263]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.56:928][281]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.57:185][294]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10073)
[2026.04.03-11.18.57:185][294]LogTemp: CalloutAttachment: Callout 10073 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.03-11.18.57:185][294]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 attached to callout 10073 (Player: Yes, Faction: EFaction::Police)
[2026.04.03-11.18.57:185][294]LogTemp: Player attached to callout 10073
[2026.04.03-11.18.57:344][302]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.57:758][323]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.58:177][344]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.58:553][363]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.18.58:553][363]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.18.58:593][365]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.58:993][385]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.59:397][405]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.18.59:812][426]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.00:221][446]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.00:563][463]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.00:563][463]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.00:626][466]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.00:782][474]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.19.00:782][474]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.19.01:031][483]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.01:460][497]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.01:501][498]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.19.01:501][498]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.19.01:859][510]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.02:289][524]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.02:564][533]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.02:564][533]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.02:718][538]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.03:119][551]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.03:543][564]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.19.03:543][564]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.19.03:543][564]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.03:955][577]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.04:376][590]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.04:569][596]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.04:569][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.04:795][603]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.05:213][616]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.05:634][629]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.06:053][642]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.06:483][655]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.06:548][657]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.06:548][657]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.06:889][667]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.07:293][679]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.07:698][691]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.08:104][703]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.08:507][715]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.08:577][717]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.08:577][717]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.08:921][727]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.08:989][729]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147302028] MDC TICK
[2026.04.03-11.19.09:133][733]LogTemp: Warning: AIManager: Start Add Surrendered character BP_AI_Ped_Civilian_C_2147378405 to Callout 10073
[2026.04.03-11.19.09:180][734]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.19.09:180][734]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.19.09:338][739]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.09:737][751]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.10:186][764]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.10:587][776]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.10:587][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.10:605][777]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.11:031][790]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.11:374][801]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.19.11:442][803]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.11:840][815]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.12:265][828]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.12:561][837]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.12:561][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.12:698][841]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.13:128][854]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.13:558][867]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.13:965][879]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.14:129][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.04.03-11.19.14:131][884]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.04.03-11.19.14:390][891]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.14:570][896]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.14:570][896]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.14:790][902]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.15:223][914]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.15:632][925]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.16:063][937]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.16:482][949]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.16:551][951]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.16:551][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.16:897][961]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.17:313][973]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.17:735][985]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.18:143][997]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.18:560][  9]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.18:560][  9]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.18:560][  9]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.18:987][ 21]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.19:400][ 33]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147378385] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.19.20:178][ 56]LogTemp: Callout 10073: Player ENTERED vicinity, streaming enabled.
[2026.04.03-11.19.20:178][ 56]LogCalloutPersist: [HasStored] Callout 10073 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.03-11.19.20:531][ 65]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.04.03-11.19.20:531][ 65]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.04.03-11.19.20:531][ 65]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.04.03-11.19.20:531][ 65]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.04.03-11.19.20:531][ 65]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.04.03-11.19.20:531][ 65]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.04.03-11.19.20:531][ 65]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.04.03-11.19.20:531][ 65]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.04.03-11.19.20:531][ 65]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.04.03-11.19.20:531][ 65]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.04.03-11.19.20:579][ 66]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.20:579][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.20:601][ 67]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [234] has no Geometry
[2026.04.03-11.19.20:601][ 67]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [235] has no Geometry
[2026.04.03-11.19.20:601][ 67]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [236] has no Geometry
[2026.04.03-11.19.20:601][ 67]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [238] has no Geometry
[2026.04.03-11.19.20:601][ 67]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [239] has no Geometry
[2026.04.03-11.19.20:601][ 67]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [241] has no Geometry
[2026.04.03-11.19.20:601][ 67]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [244] has no Geometry
[2026.04.03-11.19.20:601][ 67]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [255] has no Geometry
[2026.04.03-11.19.20:601][ 67]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [263] has no Geometry
[2026.04.03-11.19.21:640][ 97]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.19.22:570][123]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.22:570][123]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.22:680][126]LogTemp: Callout 10073 expects 4 civilian participants.
[2026.04.03-11.19.22:680][126]LogTemp: SpawnCivilianAI: Spawning 4 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:680][126]LogTemp: SpawnCivilianVehicles: 1 police vehicles found
[2026.04.03-11.19.22:680][126]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.03-11.19.22:791][129]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.19.22:791][129]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147223416
[2026.04.03-11.19.22:791][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147223351] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147223416)
[2026.04.03-11.19.22:791][129]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.19.22:793][129]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.19.22:793][129]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147223386
[2026.04.03-11.19.22:793][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147223341] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147223386)
[2026.04.03-11.19.22:793][129]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.19.22:794][129]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.19.22:794][129]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147223371
[2026.04.03-11.19.22:794][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147223331] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147223371)
[2026.04.03-11.19.22:794][129]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.19.22:795][129]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.19.22:795][129]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147223401
[2026.04.03-11.19.22:795][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147223321] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147223401)
[2026.04.03-11.19.22:795][129]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147223386
[2026.04.03-11.19.22:866][131]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147223386 added to Faction EFaction::Civilian in Callout 10073
[2026.04.03-11.19.22:866][131]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147223386 starts role assignment in Callout 10073
[2026.04.03-11.19.22:866][131]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.19.22:866][131]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147223386
[2026.04.03-11.19.22:866][131]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147223386.
[2026.04.03-11.19.22:866][131]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147223386, Armed: No
[2026.04.03-11.19.22:866][131]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147223386, Armed: No
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147223416
[2026.04.03-11.19.22:866][131]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147223416 added to Faction EFaction::Civilian in Callout 10073
[2026.04.03-11.19.22:866][131]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147223416 starts role assignment in Callout 10073
[2026.04.03-11.19.22:866][131]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147223351
[2026.04.03-11.19.22:866][131]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147223416
[2026.04.03-11.19.22:866][131]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147223416.
[2026.04.03-11.19.22:866][131]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147223416, Armed: No
[2026.04.03-11.19.22:866][131]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147223416, Armed: No
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147223401
[2026.04.03-11.19.22:866][131]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147223401 added to Faction EFaction::Civilian in Callout 10073
[2026.04.03-11.19.22:866][131]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147223401 starts role assignment in Callout 10073
[2026.04.03-11.19.22:866][131]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147223321
[2026.04.03-11.19.22:866][131]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147223401
[2026.04.03-11.19.22:866][131]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147223401.
[2026.04.03-11.19.22:866][131]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147223401, Armed: No
[2026.04.03-11.19.22:866][131]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147223401, Armed: No
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147223371
[2026.04.03-11.19.22:866][131]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147223371 added to Faction EFaction::Civilian in Callout 10073
[2026.04.03-11.19.22:866][131]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147223371 starts role assignment in Callout 10073
[2026.04.03-11.19.22:866][131]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147223331
[2026.04.03-11.19.22:866][131]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147223371
[2026.04.03-11.19.22:866][131]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147223371.
[2026.04.03-11.19.22:866][131]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147223371, Armed: No
[2026.04.03-11.19.22:866][131]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147223371, Armed: No
[2026.04.03-11.19.22:866][131]LogTemp: Callout 10073: all 4 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.03-11.19.22:866][131]LogTemp: SetupInitialInteractions: Evaluating activities for 4 civilians in Callout 10073
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.Sitting
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.19.22:866][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.03-11.19.22:866][131]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.03-11.19.22:866][131]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.03-11.19.22:866][131]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.03-11.19.22:866][131]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.03-11.19.22:866][131]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147223341 (Target=None)
[2026.04.03-11.19.22:866][131]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.03-11.19.22:866][131]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.03-11.19.22:866][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 updated role to ERole::Activity
[2026.04.03-11.19.22:866][131]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.03-11.19.22:866][131]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223351
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FindSmartObjectForActivity: Filtering 28 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FindSmartObjectForActivity: Filtering 28 candidates with tag Als.Activities.Sitting
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.03-11.19.22:866][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:866][131]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.03-11.19.22:866][131]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.03-11.19.22:866][131]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.03-11.19.22:866][131]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147223351 (Target=BP_AI_Ped_Civilian_C_2147223401)
[2026.04.03-11.19.22:866][131]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.03-11.19.22:866][131]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147223401
[2026.04.03-11.19.22:866][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 updated role to ERole::Activity
[2026.04.03-11.19.22:866][131]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147223401)
[2026.04.03-11.19.22:866][131]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223321
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147223351
[2026.04.03-11.19.22:866][131]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147223321 (Target=BP_AI_Ped_Civilian_C_2147223416)
[2026.04.03-11.19.22:866][131]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.03-11.19.22:866][131]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147223416
[2026.04.03-11.19.22:866][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 updated role to ERole::Activity
[2026.04.03-11.19.22:866][131]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147223416)
[2026.04.03-11.19.22:866][131]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.19.22:866][131]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223331
[2026.04.03-11.19.22:866][131]LogTemp: Warning: FindSmartObjectForActivity: Filtering 28 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:866][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:866][131]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.19.22:868][131]LogTemp: Warning: FindSmartObjectForActivity: Filtering 28 candidates with tag Als.Activities.Sitting
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.19.22:868][131]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.22:868][131]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.03-11.19.22:868][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:868][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:868][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:868][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:868][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:868][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:868][131]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:868][131]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.22:868][131]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.InteractItem.Radio expected a target but got nullptr
[2026.04.03-11.19.22:868][131]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.03-11.19.22:868][131]LogTemp: ActivityComponent: Started Activity Als.Activities.InteractItem.Radio on BP_AI_Controller_Civilian_C_2147223331 (Target=None)
[2026.04.03-11.19.22:868][131]LogTemp: AIController: InitiateActivity - Als.Activities.InteractItem.Radio (Priority=10)
[2026.04.03-11.19.22:868][131]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.03-11.19.22:868][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 updated role to ERole::Activity
[2026.04.03-11.19.22:868][131]LogTemp: SetInteractionActivity: Executing Als.Activities.InteractItem.Radio (Type=2, Priority=0, Target=None)
[2026.04.03-11.19.22:868][131]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.03-11.19.22:903][132]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.03-11.19.22:903][132]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.03-11.19.23:167][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.23:168][139]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.23:574][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.23:574][150]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.23:574][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.23:574][150]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.23:574][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.23:574][150]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.23:574][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.23:574][150]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.23:980][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.23:980][161]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.23:980][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.23:980][161]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.23:980][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.23:980][161]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.23:980][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.23:980][161]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.24:389][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.24:389][172]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.24:389][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.24:389][172]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.24:389][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.24:389][172]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.24:389][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.24:389][172]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.24:570][177]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.24:570][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.24:786][183]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.24:786][183]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.24:788][183]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.24:788][183]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.24:788][183]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.24:788][183]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.24:788][183]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.24:788][183]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.25:219][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.25:219][195]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.25:219][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.25:219][195]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.25:219][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.25:219][195]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.25:219][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.25:219][195]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.25:259][196]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.19.25:260][196]LogStreaming: Display: 0.488 ms for processing 181142 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 279 (13874->13595) packages and 514 (35208->34694) public exports.
[2026.04.03-11.19.25:648][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.25:648][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.25:648][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.25:648][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.25:648][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.25:648][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.25:648][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.25:648][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.26:076][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.26:076][219]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.26:076][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.26:076][219]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.26:076][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.26:076][219]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.26:076][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.26:076][219]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.26:480][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.26:480][230]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.26:480][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.26:480][230]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.26:480][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.26:480][230]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.26:480][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.26:480][230]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.26:551][232]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.26:552][232]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.26:887][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.26:887][241]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.26:887][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.26:887][241]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.26:887][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.26:887][241]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.26:887][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.26:887][241]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.27:029][245]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.19.27:144][248]LogMetaSound: Warning: Failed to find active Node Unregistration tasks for the graph 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.19.27:175][249]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.03-11.19.27:175][249]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.03-11.19.27:291][252]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.27:291][252]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.27:291][252]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.27:291][252]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.27:291][252]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.27:291][252]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.27:291][252]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.27:291][252]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.27:650][262]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.03-11.19.27:650][262]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.03-11.19.27:725][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.27:725][264]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.27:725][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.27:725][264]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.27:725][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.27:725][264]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.27:725][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.27:725][264]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.28:133][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.28:133][275]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.28:133][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.28:133][275]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.28:133][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.28:133][275]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.28:133][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.28:133][275]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.28:542][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.28:542][286]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.28:542][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.28:542][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.28:542][286]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.28:542][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.28:542][286]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.28:543][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.28:543][286]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.28:578][287]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.28:578][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.28:651][289]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.19.28:651][289]LogStreaming: Display: FlushAsyncLoading(425): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.19.28:945][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.28:945][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.28:945][297]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.28:945][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.28:945][297]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.28:945][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.28:945][297]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.28:945][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.28:945][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.28:945][297]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.29:354][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.29:354][309]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.29:354][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.29:354][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.29:354][309]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.29:354][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.29:354][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.29:354][309]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.29:354][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.29:354][309]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.29:415][311]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.19.29:415][311]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.19.29:415][311]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.19.29:415][311]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.19.29:767][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.29:767][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.29:767][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.29:767][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.29:767][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.29:767][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.29:767][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.29:767][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.30:054][331]LogTemp: [EquipmentAudioLoop] No Orchestrator Loop
[2026.04.03-11.19.30:054][331]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.19.30:054][331]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223331
[2026.04.03-11.19.30:054][331]LogTemp: Warning: FindSmartObjectForActivity: Filtering 27 candidates with tag Als.Activities.Sitting
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:054][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:054][331]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.03-11.19.30:055][331]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147223331
[2026.04.03-11.19.30:055][331]LogBlueprintUserMessages: [BTT_SmartObject_C_2147435071] BTT_SO :: Completed
[2026.04.03-11.19.30:055][331]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223371] Finsih
[2026.04.03-11.19.30:055][331]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.19.30:055][331]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223331
[2026.04.03-11.19.30:055][331]LogTemp: Warning: FindSmartObjectForActivity: Filtering 28 candidates with tag Als.Activities.Sitting
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.19.30:055][331]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.30:055][331]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.03-11.19.30:055][331]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.30:055][331]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147223331
[2026.04.03-11.19.30:180][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.30:180][335]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.30:180][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.30:180][335]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.30:180][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.30:180][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.30:180][335]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.30:180][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.30:180][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.30:180][335]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.30:558][347]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.30:558][347]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.30:592][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.30:592][348]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.30:592][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.30:592][348]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.30:593][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.30:593][348]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.30:593][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.30:593][348]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.31:015][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.31:015][361]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.31:015][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.31:015][361]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.31:015][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.31:015][361]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.31:015][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.31:015][361]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.31:417][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.31:417][373]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.31:417][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.31:417][373]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.31:417][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.31:417][373]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.31:417][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.31:417][373]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.31:518][376]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.19.31:833][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.31:833][385]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.31:833][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.31:833][385]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.19.31:833][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.31:833][385]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.31:833][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.31:833][385]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.32:264][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.32:264][397]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.32:264][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.32:264][397]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.32:264][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.32:264][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.32:264][397]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.32:264][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.32:264][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.32:264][397]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.32:551][405]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.32:551][405]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.32:694][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.32:694][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.32:694][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.32:694][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.32:694][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.32:694][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.32:694][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.32:694][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.33:118][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.33:118][421]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.33:118][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.33:118][421]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.33:118][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.33:118][421]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.33:118][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.33:118][421]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.33:543][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.33:543][433]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.33:543][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.33:543][433]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.33:543][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.33:543][433]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.33:543][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.33:543][433]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.33:964][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.33:964][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.33:964][445]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.33:964][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.33:964][445]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.33:964][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.33:964][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.33:964][445]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.34:387][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.34:387][457]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.34:387][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.34:387][457]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.34:387][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.34:387][457]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.34:564][462]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.34:564][462]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.34:810][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.34:810][469]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.34:810][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.34:810][469]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.34:810][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.34:810][469]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.35:233][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.35:233][481]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.35:233][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.35:233][481]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.35:233][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.35:233][481]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.35:513][489]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.19.35:660][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.35:660][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.35:660][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.35:660][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.35:660][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.35:660][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.36:085][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.36:085][505]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.36:085][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.36:085][505]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.36:085][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.36:085][505]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.36:119][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.36:119][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.36:119][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.36:119][506]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.36:504][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.36:504][517]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.36:504][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.36:504][517]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.36:504][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.36:504][517]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.36:540][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.36:540][518]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.36:575][519]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.36:575][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.36:930][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.36:930][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.36:930][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.36:930][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.36:930][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.36:930][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.36:963][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.36:965][530]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.37:346][541]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.37:346][541]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.37:346][541]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.37:346][541]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.37:346][541]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.37:346][541]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.37:381][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.37:381][542]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.37:767][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.37:767][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.37:767][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.37:767][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.37:767][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.37:767][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.37:803][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.37:803][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.38:194][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.38:194][565]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.38:194][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.38:194][565]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.38:194][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.38:194][565]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.38:577][576]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.38:577][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.38:614][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.38:614][577]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.38:614][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.38:614][577]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.38:614][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.38:614][577]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.39:025][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.39:025][589]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.39:025][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.39:025][589]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.39:025][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.39:025][589]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.39:431][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.39:431][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.39:431][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.39:431][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.39:433][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.39:433][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.39:835][613]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.39:835][613]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.39:835][613]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.39:835][613]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.39:835][613]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.39:835][613]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.39:998][618]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.03-11.19.40:264][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.40:264][626]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.40:264][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.40:264][626]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.40:264][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.40:264][626]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.40:560][635]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.40:560][635]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.40:687][639]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.19.40:692][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.40:692][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.40:692][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.40:692][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.40:692][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.40:692][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.41:120][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.41:120][652]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.41:120][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.41:120][652]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.41:120][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.41:120][652]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.41:554][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.41:554][665]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.41:554][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.41:554][665]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.41:554][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.41:554][665]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.41:975][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.41:975][677]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.41:975][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.41:975][677]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.41:975][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.41:975][677]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.42:006][678]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.19.42:006][678]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.19.42:006][678]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.19.42:006][678]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.19.42:006][678]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147302074
[2026.04.03-11.19.42:006][678]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.19.42:006][678]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.19.42:006][678]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.19.42:006][678]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.19.42:006][678]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147302074] true
[2026.04.03-11.19.42:006][678]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.19.42:006][678]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.19.42:006][678]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.19.42:006][678]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.19.42:008][678]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.19.42:008][678]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.03-11.19.42:008][678]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.19.42:008][678]LogDeviceProfileManager: Active device profile: [0000020D5F2EB220][0000020D59D9D560 66] Windows
[2026.04.03-11.19.42:008][678]LogInit: Selected Device Profile: [Windows]
[2026.04.03-11.19.42:008][678]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.19.42:008][678]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.19.42:008][678]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.03-11.19.42:008][678]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.19.42:008][678]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.19.42:008][678]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.19.42:008][678]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147233383 stopped
[2026.04.03-11.19.42:008][678]LogTemp: Warning: TransitionCamera - Start Pivot: X=-82528.604 Y=-256088.638 Z=-13462.188, Start Offset: X=-512.000 Y=0.000 Z=49.000
[2026.04.03-11.19.42:008][678]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-82476.025 Y=-256189.470 Z=-13391.740, Target Offset: X=-512.000 Y=0.000 Z=-5.000
[2026.04.03-11.19.42:008][678]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-28.464647, Yaw=5.160780
[2026.04.03-11.19.42:008][678]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.03-11.19.42:008][678]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.03-11.19.42:008][678]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.19.42:008][678]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.03-11.19.42:013][678]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.19.42:412][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.42:412][689]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.42:412][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.42:412][689]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.42:412][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.42:412][689]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.42:555][693]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.42:555][693]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.42:837][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.42:837][701]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.42:837][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.42:837][701]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.42:837][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.42:837][701]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.42:941][704]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.19.42:941][704]LogStreaming: Display: FlushAsyncLoading(426): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.19.43:009][706]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 8.53 cm
[2026.04.03-11.19.43:009][706]LogTemp: Error:     Before: X=-82406.905 Y=-256174.491 Z=-13318.247
[2026.04.03-11.19.43:009][706]LogTemp: Error:     After:  X=-82399.004 Y=-256171.369 Z=-13317.441
[2026.04.03-11.19.43:009][706]LogTemp: Error:     ZDelta: 0.81
[2026.04.03-11.19.43:042][707]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 22.36 cm
[2026.04.03-11.19.43:042][707]LogTemp: Error:     Before: X=-82406.905 Y=-256174.491 Z=-13318.247
[2026.04.03-11.19.43:042][707]LogTemp: Error:     After:  X=-82385.661 Y=-256167.876 Z=-13315.990
[2026.04.03-11.19.43:042][707]LogTemp: Error:     ZDelta: 2.26
[2026.04.03-11.19.43:136][710]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.19.43:269][714]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.43:269][714]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.43:269][714]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.43:269][714]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.43:269][714]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.43:269][714]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.43:680][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.43:680][727]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.43:680][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.43:680][727]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.43:680][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.43:680][727]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.44:089][740]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.44:089][740]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.44:089][740]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.44:089][740]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.44:089][740]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.44:089][740]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.44:501][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.44:501][753]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.44:501][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.44:501][753]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.44:501][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.44:501][753]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.44:564][755]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.44:564][755]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.44:913][766]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.44:913][766]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.44:913][766]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.44:913][766]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.44:913][766]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.44:913][766]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.45:329][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.45:329][779]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.45:329][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.45:329][779]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.45:329][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.45:329][779]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.45:744][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.45:744][792]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.45:744][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.45:744][792]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.45:744][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.45:744][792]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.46:158][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.46:158][805]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.46:158][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.46:158][805]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.46:158][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.46:158][805]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.46:573][818]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.46:573][818]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.46:574][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.46:574][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.46:574][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.46:574][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.46:574][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.46:574][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.46:985][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.46:985][831]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.46:985][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.46:985][831]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.46:985][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.46:985][831]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.47:393][844]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.47:393][844]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.47:395][844]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.47:395][844]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.47:395][844]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.47:395][844]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.47:705][854]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.19.47:806][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.47:806][857]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.47:806][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.47:806][857]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.47:806][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.47:806][857]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.48:217][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.48:217][870]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.48:217][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.48:217][870]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.48:217][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.48:217][870]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.48:370][875]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.19.48:564][881]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.48:564][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.48:625][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.48:626][883]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.48:626][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.48:626][883]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.48:626][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.48:626][883]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.49:048][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.49:048][897]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.49:048][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.49:048][897]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.49:049][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.49:049][897]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.49:458][910]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.49:458][910]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.49:458][910]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.49:458][910]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.49:458][910]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.49:458][910]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.49:487][911]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.19.49:487][911]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.19.49:487][911]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.19.49:487][911]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.19.49:873][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.49:873][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.49:873][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.49:873][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.49:873][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.49:873][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.50:247][934]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_MasterDoor_C_UAID_E4B97AEF0547E81A02_1224711381.interactbox
[2026.04.03-11.19.50:288][935]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.50:288][935]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.50:288][935]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.50:288][935]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.50:288][935]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.50:288][935]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.50:573][943]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.50:573][943]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.50:714][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.50:714][947]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.50:714][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.50:714][947]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.50:715][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.50:715][947]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.51:147][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.51:147][959]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.51:147][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.51:147][959]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.51:147][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.51:147][959]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.51:576][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.51:576][972]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.51:576][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.51:576][972]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.51:578][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.51:578][972]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.51:667][975]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.19.51:979][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.51:979][985]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.51:979][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.51:979][985]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.51:979][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.51:979][985]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.52:392][998]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.52:392][998]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.52:392][998]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.52:392][998]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.52:392][998]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.52:392][998]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.52:556][  3]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.52:556][  3]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.52:718][  8]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] SM_Building47_UAID_E4B97AEF0547D61202_2031341245.StaticMeshComponent0 SM_Building47
[2026.04.03-11.19.52:820][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.52:820][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.52:820][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.52:820][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.52:820][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.52:820][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.53:240][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.53:240][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.53:240][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.53:240][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.53:240][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.53:240][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.53:464][ 31]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Elevator_Buttons_C_UAID_E4B97AEF0547E81A02_1258846385.Collision
[2026.04.03-11.19.53:661][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.53:661][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.53:663][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.53:663][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.53:663][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.53:663][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.54:083][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.54:083][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.54:083][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.54:083][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.54:084][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.54:084][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.54:506][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.54:506][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.54:506][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.54:506][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.54:506][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.54:506][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.54:570][ 65]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.54:570][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.54:931][ 76]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.54:931][ 76]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.54:931][ 76]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.54:931][ 76]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.54:931][ 76]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.54:931][ 76]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.55:284][ 87]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.19.55:284][ 87]LogStreaming: Display: 0.042 ms for processing 6561 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 31 (13619->13588) packages and 31 (34718->34687) public exports.
[2026.04.03-11.19.55:345][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.55:345][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.55:345][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.55:345][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.55:345][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.55:345][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.55:377][ 90]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.19.55:377][ 90]LogStreaming: Display: FlushAsyncLoading(427): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.19.55:746][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.55:746][101]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.55:746][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.55:746][101]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.55:747][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.55:747][101]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.56:179][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.56:179][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.56:179][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.56:179][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.56:179][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.56:179][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.56:565][126]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.56:565][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.56:601][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.56:601][127]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.56:601][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.56:601][127]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.56:602][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.56:602][127]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.57:003][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.57:003][139]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.57:003][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.57:003][139]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.57:003][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.57:003][139]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.57:067][141]LogBlueprintUserMessages: [BTT_SmartObject_C_2147435071] BTT_SO :: Completed
[2026.04.03-11.19.57:067][141]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.19.57:067][141]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.19.57:067][141]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.19.57:067][141]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.19.57:067][141]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.Sitting
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.19.57:067][141]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.19.57:067][141]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.19.57:067][141]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.57:067][141]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.57:067][141]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.57:067][141]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.57:067][141]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.57:067][141]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.57:067][141]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.57:067][141]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.19.57:067][141]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.03-11.19.57:067][141]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.03-11.19.57:067][141]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147223341 (Target=None)
[2026.04.03-11.19.57:067][141]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.03-11.19.57:067][141]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.03-11.19.57:067][141]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.03-11.19.57:101][142]LogTemp: Warning: MoveTo SO Entry: Already at goal (code 1)
[2026.04.03-11.19.57:406][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.57:406][151]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.57:406][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.57:406][151]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.57:406][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.57:406][151]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.57:831][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.57:831][164]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.57:831][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.57:831][164]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.57:831][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.57:831][164]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.58:257][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.58:257][177]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.58:257][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.58:257][177]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.58:257][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.58:257][177]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.58:550][186]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.19.58:550][186]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.19.58:681][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.58:681][190]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.58:681][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.58:681][190]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.58:681][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.58:681][190]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.58:880][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.58:880][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.58:880][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.58:880][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.59:108][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.59:108][203]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.59:108][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.59:108][203]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.59:108][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.59:108][203]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.59:303][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.59:303][209]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.59:530][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.59:530][216]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.19.59:530][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.59:530][216]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.59:530][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.59:530][216]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.59:723][222]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.59:723][222]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.19.59:947][229]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Elevator_Buttons_C_2147224285.Collision
[2026.04.03-11.19.59:951][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.19.59:951][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.59:951][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.19.59:951][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.19.59:951][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.19.59:951][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.00:208][237]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.20.00:372][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.00:372][242]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.00:372][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.00:372][242]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.00:372][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.00:372][242]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.00:568][248]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.00:568][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.00:794][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.00:796][255]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.00:796][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.00:796][255]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.00:796][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.00:796][255]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.01:216][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.01:216][268]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.01:216][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.01:216][268]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.01:216][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.01:216][268]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.01:647][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.01:647][281]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.01:648][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.01:648][281]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.01:648][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.01:648][281]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.02:052][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.02:052][293]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.02:053][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.02:053][293]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.02:053][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.02:053][293]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.02:457][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.02:457][305]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.02:457][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.02:457][305]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.02:457][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.02:457][305]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.02:558][308]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.02:558][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.02:890][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.02:890][318]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.02:890][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.02:890][318]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.02:890][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.02:890][318]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.03:304][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.03:304][331]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.03:304][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.03:304][331]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.03:304][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.03:304][331]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.03:720][344]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.03:720][344]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.03:720][344]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.03:720][344]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.03:720][344]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.03:720][344]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.04:143][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.04:143][357]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.04:143][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.04:143][357]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.04:143][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.04:143][357]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.04:558][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.04:558][370]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.04:558][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.04:558][370]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.04:558][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.04:558][370]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.04:558][370]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.04:558][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.04:973][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.04:973][383]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.04:973][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.04:973][383]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.04:973][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.04:973][383]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.05:389][396]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.05:389][396]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.05:389][396]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.05:389][396]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.05:389][396]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.05:389][396]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.05:797][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.05:797][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.05:797][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.05:797][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.05:797][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.05:797][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.06:201][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.06:201][422]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.06:201][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.06:201][422]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.06:201][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.06:201][422]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.06:574][434]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.06:574][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.06:607][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.06:607][435]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.06:607][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.06:607][435]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.06:607][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.06:607][435]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.06:665][437]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.20.07:014][448]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.07:014][448]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.07:014][448]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.07:014][448]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.07:014][448]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.07:014][448]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.07:420][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.07:420][461]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.07:420][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.07:420][461]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.07:420][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.07:420][461]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.07:826][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.07:826][474]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.07:828][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.07:828][474]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.07:828][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.07:828][474]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.08:243][487]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.08:243][487]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.08:243][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.08:243][487]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.08:243][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.08:243][487]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.08:243][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.08:243][487]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.08:551][497]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.08:551][497]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.08:649][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.08:649][500]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.08:649][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.08:649][500]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.08:649][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.08:649][500]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.09:048][513]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.09:048][513]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.09:048][513]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.09:048][513]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.09:049][513]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.09:049][513]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.09:452][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.09:452][526]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.09:452][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.09:452][526]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.09:452][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.09:452][526]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.09:576][530]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.20.09:577][530]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.20.09:577][530]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.20.09:577][530]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.20.09:856][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.09:856][539]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.09:856][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.09:856][539]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.09:856][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.09:856][539]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.10:277][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.10:277][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.10:277][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.10:277][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.10:277][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.10:277][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.10:548][562]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.10:548][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.10:700][567]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.10:700][567]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.10:701][567]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.10:701][567]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.10:701][567]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.10:701][567]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.11:103][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.11:103][580]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.11:103][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.11:103][580]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.11:103][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.11:103][580]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.11:508][593]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.11:508][593]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.11:508][593]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.11:508][593]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.11:508][593]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.11:508][593]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.11:801][602]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.20.11:934][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.11:934][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.11:935][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.11:935][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.11:935][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.11:935][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.12:335][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.12:335][618]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.12:335][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.12:335][618]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.12:335][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.12:335][618]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.12:569][625]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.12:569][625]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.12:767][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.12:767][631]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.12:767][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.12:767][631]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.12:767][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.12:767][631]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.13:176][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.13:176][643]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.13:176][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.13:176][643]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.13:176][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.13:176][643]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.13:584][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.13:584][655]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.13:584][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.13:584][655]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.13:584][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.13:584][655]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.14:004][668]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.14:004][668]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.14:004][668]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.14:004][668]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.14:004][668]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.14:004][668]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.14:411][681]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.14:411][681]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.14:411][681]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.14:411][681]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.14:411][681]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.14:411][681]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.14:570][686]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.14:570][686]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.14:679][689]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.14:830][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.14:830][694]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.14:830][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.14:830][694]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.14:830][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.14:830][694]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.15:252][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.15:252][707]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.15:252][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.15:252][707]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.15:252][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.15:252][707]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.15:661][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.15:661][720]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.15:661][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.15:661][720]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.15:661][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.15:661][720]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.16:089][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.16:089][734]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.16:089][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.16:089][734]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.16:089][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.16:089][734]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.16:493][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.16:493][747]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.16:493][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.16:493][747]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.16:493][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.16:493][747]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.16:556][749]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.16:556][749]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.16:906][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.16:906][760]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.16:907][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.16:907][760]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.16:907][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.16:907][760]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.17:351][773]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.17:352][773]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.17:352][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.17:352][773]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.17:352][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.17:352][773]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.17:352][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.17:352][773]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.17:742][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.17:742][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.17:742][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.17:742][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.17:742][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.17:742][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.18:167][798]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.18:167][798]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.18:167][798]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.18:167][798]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.18:167][798]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.18:167][798]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.18:575][811]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.18:575][811]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.18:576][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.18:576][811]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.18:576][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.18:576][811]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.18:576][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.18:576][811]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.18:605][812]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_MasterDoor_C_UAID_E4B97AEF0547E81A02_1224608361.knockbox
[2026.04.03-11.20.18:991][824]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.18:991][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.18:991][824]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.18:991][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.18:991][824]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.18:991][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.19:178][830]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.20.19:401][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.19:402][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.19:402][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.19:402][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.19:402][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.19:402][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.19:781][849]LogTemp: ActivityComponent::InterruptWithActivity: BP_AI_Controller_Civilian_C_2147223341 forcing activity Als.PersistentInteractionTags.Door (Target=BP_MasterDoor_C_UAID_E4B97AEF0547E81A02_1224608361)
[2026.04.03-11.20.19:781][849]LogTemp: InterruptWithActivity: Claimed SO slot on provided target BP_MasterDoor_C_UAID_E4B97AEF0547E81A02_1224608361
[2026.04.03-11.20.19:781][849]LogTemp: InterruptWithActivity: Ending current activity 'DA_Activity_Seating'
[2026.04.03-11.20.19:781][849]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.20.19:781][849]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.20.19:781][849]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.03-11.20.19:781][849]LogBlueprintUserMessages: [BTT_SmartObject_C_2147435071] BTT_SO :: Completed
[2026.04.03-11.20.19:781][849]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.20.19:781][849]LogTemp: [InterruptWithActivity] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.03-11.20.19:781][849]LogTemp: ActivityComponent: Started Activity Als.PersistentInteractionTags.Door on BP_AI_Controller_Civilian_C_2147223341 (Target=BP_MasterDoor_C_UAID_E4B97AEF0547E81A02_1224608361)
[2026.04.03-11.20.19:781][849]LogTemp: AIController: InitiateActivity - Als.PersistentInteractionTags.Door (Priority=10)
[2026.04.03-11.20.19:781][849]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_MasterDoor_C_UAID_E4B97AEF0547E81A02_1224608361
[2026.04.03-11.20.19:781][849]LogTemp: SetInteractionActivity: Executing Als.PersistentInteractionTags.Door (Type=2, Priority=0, Target=BP_MasterDoor_C_UAID_E4B97AEF0547E81A02_1224608361)
[2026.04.03-11.20.19:810][850]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.03-11.20.19:812][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.19:812][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.19:812][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.19:812][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.19:812][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.19:812][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.20:198][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.20:198][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.20:198][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.20:198][862]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.20:230][863]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.20:230][863]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.20:230][863]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.20:230][863]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.20:230][863]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.20:230][863]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.20:559][873]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.20:559][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.20:622][875]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.20:622][875]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.20:655][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.20:655][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.20:655][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.20:655][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.20:655][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.20:655][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.20:655][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.21:048][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.21:048][888]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.21:076][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.21:076][889]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.21:076][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.21:076][889]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.21:076][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.21:076][889]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.21:476][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.21:476][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.21:476][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.21:476][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.21:476][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.21:476][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.21:476][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.21:476][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.21:904][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.21:904][914]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.21:904][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.21:904][914]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.21:904][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.21:904][914]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.21:904][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.21:904][914]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.22:327][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.22:327][927]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.22:327][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.22:327][927]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.22:327][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.22:329][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.22:329][927]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.22:329][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.22:329][927]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.22:555][934]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.22:555][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.22:753][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.22:753][940]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.22:753][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.22:753][940]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.22:753][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.22:753][940]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.22:754][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.22:754][940]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.23:175][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.23:175][953]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.23:175][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.23:175][953]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.23:175][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.23:175][953]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.23:175][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.23:175][953]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.23:596][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.23:596][966]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.23:596][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.23:596][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.23:596][966]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.23:596][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.23:598][966]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.23:598][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.23:598][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.23:598][966]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.24:022][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.24:022][979]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.24:022][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.24:022][979]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.24:022][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.24:022][979]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.24:022][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.24:022][979]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.24:436][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.24:436][992]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.24:436][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.24:436][992]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.24:436][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.24:436][992]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.24:436][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.24:436][992]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.24:562][996]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.24:562][996]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.24:848][  5]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_MasterDoor_C_UAID_E4B97AEF0547E81A02_1224608361.knockbox
[2026.04.03-11.20.24:851][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.24:851][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.24:851][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.24:851][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.24:851][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.24:851][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.24:851][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.24:851][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.25:263][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.25:263][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.25:263][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.25:263][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.25:263][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.25:263][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.25:263][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.25:263][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.25:298][ 19]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.20.25:298][ 19]LogStreaming: Display: 0.084 ms for processing 16524 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13611->13611) packages and 0 (34710->34710) public exports.
[2026.04.03-11.20.25:579][ 28]LogSlate: Slate User Unregistered.  User Index 8
[2026.04.03-11.20.25:579][ 28]LogSlate: Slate User Destroyed.  User Index 8, Is Virtual User: 1
[2026.04.03-11.20.25:676][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.25:676][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.25:676][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.25:676][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.25:676][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.25:676][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.25:676][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.25:676][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.26:025][ 42]LogTemp: ActivityComponent::InterruptWithActivity: BP_AI_Controller_Civilian_C_2147223341 forcing activity Als.PersistentInteractionTags.Door (Target=BP_MasterDoor_C_UAID_E4B97AEF0547E81A02_1224608361)
[2026.04.03-11.20.26:025][ 42]LogTemp: InterruptWithActivity: Already doing requested activity on same target
[2026.04.03-11.20.26:089][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.26:089][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.26:089][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.26:089][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.26:089][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.26:089][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.26:089][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.26:089][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.26:512][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.26:512][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.26:512][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.26:512][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.26:512][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.26:512][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.26:512][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.26:512][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.26:512][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.26:512][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.26:546][ 58]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.26:546][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.26:941][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.26:941][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.26:941][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.26:941][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.26:941][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.26:941][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.26:941][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.26:941][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.26:942][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.26:942][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.27:368][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.27:368][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.27:368][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.27:368][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.27:368][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.27:368][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.27:368][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.27:368][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.27:795][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.27:795][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.27:795][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.27:795][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.27:795][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.27:795][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.27:795][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.27:795][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.28:220][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.28:220][109]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.28:220][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.28:220][109]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.28:220][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.28:220][109]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.28:220][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.28:220][109]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.28:549][119]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.28:549][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.28:647][122]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.28:647][122]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.28:647][122]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.28:647][122]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.28:649][122]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.28:649][122]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.28:649][122]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.28:649][122]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.29:061][134]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.20.29:061][134]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.29:061][134]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.29:061][134]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.29:061][134]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.29:061][134]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.29:061][134]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.29:061][134]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.29:482][146]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 201.70
[2026.04.03-11.20.29:482][146]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 201.70
[2026.04.03-11.20.29:482][146]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 201.70
[2026.04.03-11.20.29:482][146]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.29:482][146]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.29:482][146]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.29:482][146]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.29:482][146]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.29:482][146]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.29:482][146]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.29:482][146]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.29:649][151]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.20.29:649][151]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.20.29:649][151]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.20.29:649][151]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.20.29:886][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.29:886][158]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.29:886][158]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 204.80
[2026.04.03-11.20.29:886][158]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.29:886][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223371 No threats active or valid.
[2026.04.03-11.20.29:886][158]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.29:886][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.29:886][158]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.30:312][171]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 199.33
[2026.04.03-11.20.30:313][171]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.30:313][171]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.30:313][171]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.30:313][171]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.30:313][171]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.30:313][171]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1026.24
[2026.04.03-11.20.30:313][171]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1026.24
[2026.04.03-11.20.30:313][171]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.30:548][178]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.30:548][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.30:716][183]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 186.51
[2026.04.03-11.20.30:716][183]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.30:716][183]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.30:716][183]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.30:718][183]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.30:718][183]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.30:718][183]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.30:718][183]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.31:143][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.31:143][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.31:143][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.31:143][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.31:143][196]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 184.54
[2026.04.03-11.20.31:143][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.31:143][196]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.31:143][196]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.31:143][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.31:574][209]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.31:574][209]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.31:574][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.31:574][209]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.31:574][209]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.31:574][209]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.31:574][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.31:574][209]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.31:935][220]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.20.31:996][222]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_AI_Ped_Civilian_C_2147223386.CollisionCylinder
[2026.04.03-11.20.31:996][222]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.04.03-11.20.32:001][222]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.32:001][222]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.32:001][222]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.32:001][222]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.32:001][222]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.32:001][222]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.32:001][222]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.32:001][222]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.32:425][235]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.32:426][235]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.32:426][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.32:426][235]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.32:426][235]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.32:426][235]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.32:426][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.32:426][235]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.32:555][239]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.32:555][239]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.32:850][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.32:850][248]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.32:850][248]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.32:850][248]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.32:850][248]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.32:850][248]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.32:850][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.32:850][248]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.33:275][261]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.33:275][261]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.33:275][261]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.33:275][261]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.33:275][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.33:275][261]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.33:275][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.33:275][261]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.33:698][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.33:698][274]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.33:698][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.33:698][274]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.33:698][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.33:698][274]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.33:698][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.33:698][274]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.34:121][287]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.34:121][287]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.34:121][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.34:121][287]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.34:121][287]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.34:121][287]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.34:123][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.34:123][287]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.34:546][300]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.34:546][300]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.34:547][300]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.34:547][300]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.34:547][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.34:547][300]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.34:547][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.34:547][300]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.34:547][300]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.34:547][300]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.34:776][307]LogTemp: [EquipmentAudioLoop] ActiveLoop Stop Loop
[2026.04.03-11.20.34:972][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.34:972][313]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.34:973][313]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.34:973][313]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.34:973][313]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.34:973][313]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.34:973][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.34:973][313]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.35:400][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.35:400][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.35:400][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.35:400][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.35:400][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.35:400][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.35:400][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.35:400][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.35:826][339]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.35:826][339]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.35:826][339]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.35:826][339]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.35:828][339]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.35:828][339]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.35:828][339]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.35:828][339]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.36:253][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.36:253][352]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.36:253][352]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.36:253][352]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.36:253][352]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.36:253][352]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.36:253][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.36:253][352]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.36:545][361]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.36:545][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.36:676][365]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.36:676][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.36:678][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.36:678][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.36:678][365]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.36:678][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.36:678][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 162.27
[2026.04.03-11.20.36:678][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.20.36:773][368]LogTemp: ActivityComponent::OnExternalActivityComplete: Finishing Als.PersistentInteractionTags.Door on BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.20.36:774][368]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.20.36:774][368]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.03-11.20.36:774][368]LogBlueprintUserMessages: [BTT_SmartObject_C_2147435071] BTT_SO :: Completed
[2026.04.03-11.20.36:774][368]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.20.36:774][368]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.20.36:774][368]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.20.36:774][368]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.20.36:774][368]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.Sitting
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:774][368]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:774][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:775][368]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:775][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:775][368]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.20.36:775][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:775][368]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.20.36:775][368]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.20.36:775][368]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.20.36:775][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:775][368]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.20.36:775][368]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.20.36:775][368]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.20.36:775][368]LogTemp:  - Actor: BP_JayHalstead_C_2147300697, Class: BP_JayHalstead_C
[2026.04.03-11.20.36:775][368]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.20.36:775][368]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.20.36:775][368]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.20.36:775][368]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.20.36:775][368]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.20.36:775][368]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.20.36:775][368]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.20.36:775][368]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.20.36:775][368]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.03-11.20.36:775][368]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.03-11.20.36:775][368]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147223341 (Target=None)
[2026.04.03-11.20.36:775][368]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.03-11.20.36:775][368]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.03-11.20.36:775][368]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.03-11.20.36:808][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.03-11.20.37:109][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.37:109][378]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.37:109][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 198.75
[2026.04.03-11.20.37:109][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 198.75
[2026.04.03-11.20.37:109][378]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.37:109][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.37:109][378]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.37:109][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.37:109][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.37:109][378]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.37:509][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.37:509][390]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.37:509][390]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.37:509][390]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.37:509][390]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 274.41
[2026.04.03-11.20.37:509][390]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.37:509][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.37:509][390]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.37:922][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.37:922][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.37:922][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.37:922][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.37:923][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 398.42
[2026.04.03-11.20.37:923][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.37:923][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.37:923][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.38:329][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.38:329][414]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.38:329][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 459.10
[2026.04.03-11.20.38:329][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 459.10
[2026.04.03-11.20.38:329][414]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.38:329][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.38:329][414]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.38:329][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.38:329][414]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.38:560][421]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.38:560][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.38:669][424]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.38:670][424]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.38:745][427]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.38:745][427]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.38:745][427]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.38:745][427]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.38:745][427]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 521.61
[2026.04.03-11.20.38:745][427]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.38:747][427]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.38:747][427]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.39:155][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.39:155][440]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.39:155][440]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 583.00
[2026.04.03-11.20.39:155][440]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.39:155][440]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.39:155][440]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.39:155][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.39:155][440]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.39:559][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.39:559][453]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.39:559][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 643.84
[2026.04.03-11.20.39:559][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 643.84
[2026.04.03-11.20.39:559][453]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.39:559][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.39:559][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.39:559][453]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.39:559][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.39:559][453]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.39:967][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 704.92
[2026.04.03-11.20.39:967][466]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.39:967][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.39:967][466]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.39:967][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.39:967][466]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.39:967][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.39:967][466]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.40:380][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.40:380][479]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.40:380][479]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 766.80
[2026.04.03-11.20.40:380][479]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 766.80
[2026.04.03-11.20.40:380][479]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.40:380][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.40:380][479]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.40:380][479]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.40:380][479]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.40:380][479]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.40:494][482]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.40:494][482]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.40:546][484]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.40:546][484]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.40:805][492]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.40:805][492]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.40:805][492]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.40:805][492]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.40:805][492]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.40:805][492]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.40:805][492]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 830.45
[2026.04.03-11.20.40:805][492]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.41:228][505]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 894.07
[2026.04.03-11.20.41:228][505]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.41:228][505]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.41:228][505]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.41:228][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.41:228][505]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.41:228][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.41:228][505]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.41:641][517]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.41:641][517]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.41:641][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.41:641][517]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.41:641][517]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 956.03
[2026.04.03-11.20.41:641][517]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.41:641][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.41:641][517]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.42:046][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.42:046][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.42:046][529]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1016.71
[2026.04.03-11.20.42:046][529]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1016.71
[2026.04.03-11.20.42:046][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.42:046][529]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.42:046][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.42:046][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.42:046][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.42:205][534]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] SM_Building47_UAID_E4B97AEF0547D61202_2031341245.StaticMeshComponent0 SM_Building47
[2026.04.03-11.20.42:468][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.42:468][542]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.42:468][542]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1080.20
[2026.04.03-11.20.42:468][542]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.42:468][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.42:468][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.42:468][542]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.42:470][542]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.42:470][542]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.42:565][545]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Elevator_Buttons_C_UAID_E4B97AEF0547E81A02_1258978416.Collision
[2026.04.03-11.20.42:568][545]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.42:568][545]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.42:794][552]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Elevator_Buttons_C_UAID_E4B97AEF0547E81A02_1258978416.Collision
[2026.04.03-11.20.42:893][555]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.42:893][555]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.42:893][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.42:893][555]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.42:894][555]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1143.66
[2026.04.03-11.20.42:894][555]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.42:894][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.42:894][555]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.43:244][566]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Elevator_Buttons_C_UAID_E4B97AEF0547E81A02_1258978416.Collision
[2026.04.03-11.20.43:311][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1206.60
[2026.04.03-11.20.43:311][568]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.43:311][568]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.43:311][568]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.43:311][568]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.43:311][568]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.43:312][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.43:312][568]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.43:740][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1270.64
[2026.04.03-11.20.43:740][581]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.43:740][581]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.43:740][581]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.43:740][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.43:740][581]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.43:740][581]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.43:740][581]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.44:155][594]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.44:155][594]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.44:155][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1333.12
[2026.04.03-11.20.44:155][594]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.44:156][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.44:156][594]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.44:156][594]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.44:156][594]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.20.44:576][607]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.44:576][607]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.44:577][607]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.44:577][607]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.44:577][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.44:577][607]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.44:577][607]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1396.20
[2026.04.03-11.20.44:577][607]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1396.20
[2026.04.03-11.20.44:577][607]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.44:577][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.44:577][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.44:577][607]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.44:997][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.44:997][620]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.44:997][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.44:998][620]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.44:998][620]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1459.45
[2026.04.03-11.20.44:998][620]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.44:998][620]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.44:998][620]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.45:428][633]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.45:428][633]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.45:428][633]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1524.02
[2026.04.03-11.20.45:428][633]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.45:428][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.45:428][633]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.45:428][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.45:428][633]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.45:858][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.45:858][646]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.45:858][646]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1573.63
[2026.04.03-11.20.45:858][646]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.45:858][646]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.45:858][646]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.45:858][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.45:858][646]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.46:283][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.46:283][659]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.46:283][659]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.46:283][659]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.46:283][659]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.46:283][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.46:283][659]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.46:283][659]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1607.61
[2026.04.03-11.20.46:557][668]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.46:557][668]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.46:682][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.46:682][672]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.46:683][672]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.46:683][672]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.46:683][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.46:683][672]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.46:958][680]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.47:108][685]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.47:108][685]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.47:108][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.47:108][685]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.47:108][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.47:108][685]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.47:523][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.47:523][698]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.47:523][698]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.47:523][698]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.47:525][698]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.47:525][698]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.47:918][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1609.52
[2026.04.03-11.20.47:918][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1609.52
[2026.04.03-11.20.47:918][710]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.47:951][711]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.47:951][711]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.47:951][711]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.47:951][711]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.47:951][711]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.47:951][711]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.48:347][722]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1602.03
[2026.04.03-11.20.48:347][722]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1602.03
[2026.04.03-11.20.48:347][722]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.48:383][723]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.48:383][723]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.48:383][723]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.48:383][723]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.48:384][723]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.48:384][723]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.48:552][728]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.48:552][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.48:753][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.20.48:753][734]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.48:787][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.48:787][735]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.48:787][735]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.48:787][735]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.48:788][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.48:788][735]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.49:156][746]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.20.49:156][746]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.49:190][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.49:190][747]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.49:190][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.49:190][747]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.49:190][747]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.49:190][747]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.49:584][759]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.20.49:584][759]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.49:618][760]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.49:618][760]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.49:618][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.49:618][760]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.49:618][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.49:618][760]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.49:727][763]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.20.49:727][763]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.20.49:727][763]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.20.49:727][763]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.20.50:006][771]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.20.50:006][771]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.20.50:040][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.50:040][772]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.50:040][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.50:040][772]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.50:040][772]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.50:040][772]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.50:470][784]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.50:470][784]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.50:470][784]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.50:470][784]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.50:470][784]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.50:470][784]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.50:580][787]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.50:580][787]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.50:911][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.50:911][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.50:911][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.50:911][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.50:911][796]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.50:911][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.51:321][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.51:321][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.51:321][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.51:321][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.51:321][807]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.51:321][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.51:741][818]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.51:741][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.51:742][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.51:742][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.51:742][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.51:742][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.52:106][828]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.20.52:144][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.52:144][829]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.52:144][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.52:144][829]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.52:144][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.52:144][829]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.52:580][841]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.52:580][841]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.52:580][841]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.52:580][841]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.52:581][841]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.52:581][841]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.52:581][841]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.52:581][841]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.53:011][853]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.53:011][853]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.53:011][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.53:011][853]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.53:011][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.53:011][853]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.53:442][865]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.53:442][865]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.53:442][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.53:442][865]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.53:442][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.53:442][865]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.53:847][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.53:847][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.53:847][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.53:847][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.53:847][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.53:847][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.54:281][888]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.54:281][888]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.54:281][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.54:281][888]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.54:281][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.54:281][888]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.54:564][896]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.54:564][896]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.54:712][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.54:712][900]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.54:713][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.54:713][900]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.54:713][900]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.54:713][900]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.55:115][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.55:115][911]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.55:115][911]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.55:115][911]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.55:115][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.55:115][911]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.55:331][917]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.20.55:332][917]LogStreaming: Display: 0.097 ms for processing 20605 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (13611->13588) packages and 23 (34710->34687) public exports.
[2026.04.03-11.20.55:542][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.55:542][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.55:542][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.55:542][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.55:542][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.55:542][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.55:833][931]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.20.55:833][931]LogStreaming: Display: FlushAsyncLoading(428): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.20.55:941][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.55:941][934]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.55:941][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.55:941][934]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.55:943][934]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.55:943][934]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.56:304][944]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.56:358][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.56:358][946]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.56:358][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.56:358][946]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.56:358][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.56:358][946]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.56:569][952]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.56:569][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.56:784][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.56:784][958]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.56:785][958]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.56:785][958]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.56:785][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.56:785][958]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.57:028][965]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Elevator_Buttons_C_2147224290.Collision
[2026.04.03-11.20.57:212][970]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.57:212][970]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.57:212][970]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.57:212][970]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.57:212][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.57:212][970]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.57:621][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.57:621][981]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.57:621][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.57:621][981]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.57:621][981]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.57:621][981]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.58:026][992]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.58:026][992]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.58:026][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.58:026][992]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.58:026][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.58:026][992]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.58:448][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.58:448][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.58:448][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.58:448][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.58:448][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.58:448][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.58:547][  7]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.20.58:547][  7]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.20.58:868][ 16]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.58:868][ 16]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.58:868][ 16]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.58:868][ 16]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.58:869][ 16]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.58:869][ 16]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.59:303][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.59:303][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.20.59:303][ 28]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.59:303][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.59:303][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.59:303][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.59:703][ 39]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.59:704][ 39]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.20.59:724][ 40]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.20.59:724][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.59:724][ 40]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.20.59:724][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.20.59:724][ 40]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.20.59:724][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.00:145][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.00:145][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.00:145][ 52]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.00:145][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.00:145][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.00:145][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.00:568][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.00:568][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.00:569][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.00:569][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.00:569][ 65]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.00:569][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.00:569][ 65]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.00:569][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.00:996][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.00:997][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.00:997][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.00:997][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.00:997][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.00:997][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.01:397][ 90]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.01:397][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.01:397][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.01:397][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.01:397][ 90]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.01:397][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.01:799][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.01:799][102]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.01:799][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.01:799][102]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.01:800][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.01:800][102]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.02:201][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.02:201][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.02:201][114]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.02:201][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.02:201][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.02:201][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.02:566][125]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.02:566][125]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.02:633][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.02:634][127]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.02:634][127]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.02:634][127]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.02:634][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.02:634][127]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.03:068][140]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.03:068][140]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.03:068][140]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.03:068][140]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.03:068][140]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.03:068][140]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.03:484][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.03:484][152]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.03:484][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.03:484][152]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.03:484][152]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.03:484][152]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.03:897][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.03:897][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.03:897][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.03:897][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.03:897][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.03:897][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.04:298][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.04:298][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.04:298][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.04:298][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.04:298][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.04:298][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.04:567][182]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.04:567][182]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.04:700][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.04:700][186]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.04:700][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.04:700][186]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.04:700][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.04:700][186]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.05:127][199]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.05:127][199]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.05:127][199]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.05:127][199]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.05:127][199]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.05:127][199]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.05:556][212]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.05:556][212]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.05:556][212]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.05:556][212]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.05:556][212]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.05:556][212]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.05:991][224]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.05:991][224]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.05:991][224]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.05:991][224]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.05:991][224]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.05:991][224]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.06:397][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.06:397][235]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.06:397][235]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.06:397][235]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.06:397][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.06:397][235]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.06:577][240]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.06:577][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.06:827][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.06:827][247]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.06:827][247]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.06:827][247]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.06:827][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.06:827][247]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.07:239][259]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.07:239][259]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.07:239][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.07:239][259]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.07:239][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.07:239][259]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.07:646][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.07:646][271]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.07:646][271]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.07:646][271]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.07:646][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.07:646][271]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.08:057][283]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.08:057][283]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.08:057][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.08:057][283]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.08:057][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.08:057][283]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.08:473][295]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.08:473][295]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.08:474][295]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.08:474][295]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.08:474][295]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.08:474][295]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.08:580][298]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.08:580][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.08:901][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.08:901][307]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.08:901][307]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.08:901][307]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.08:901][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.08:901][307]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.09:311][318]LogBlueprintUserMessages: [BTT_SmartObject_C_2147435071] BTT_SO :: Completed
[2026.04.03-11.21.09:311][318]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.21.09:311][318]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.21.09:311][318]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.21.09:311][318]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.03-11.21.09:311][318]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:311][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:311][318]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:311][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:311][318]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:311][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:311][318]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:311][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:311][318]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:311][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:311][318]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:311][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:311][318]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:311][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:311][318]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:311][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:311][318]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:311][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.21.09:312][318]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.Sitting
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.21.09:312][318]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.09:312][318]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.21.09:312][318]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.09:312][318]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.09:312][318]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.09:312][318]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.09:312][318]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.09:312][318]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.09:312][318]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.09:312][318]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.09:312][318]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.03-11.21.09:312][318]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.03-11.21.09:312][318]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147223341 (Target=None)
[2026.04.03-11.21.09:312][318]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.03-11.21.09:312][318]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.03-11.21.09:312][318]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.03-11.21.09:317][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.09:317][318]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.09:317][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.09:317][318]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.09:318][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.09:318][318]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.09:350][319]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_MasterDoor_C_UAID_E4B97AEF0547E81A02_1224711381.interactbox
[2026.04.03-11.21.09:352][319]LogTemp: Warning: MoveTo SO Entry: Already at goal (code 1)
[2026.04.03-11.21.09:755][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.09:755][329]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.09:755][329]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.09:755][329]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.09:755][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.09:755][329]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.09:830][331]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.21.09:830][331]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.21.09:830][331]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.21.09:830][331]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.21.10:178][340]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.10:178][340]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.10:178][340]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.10:178][340]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.10:178][340]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.10:178][340]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.10:555][350]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.10:555][350]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.10:591][351]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.10:591][351]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.10:591][351]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.10:591][351]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.10:591][351]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.10:591][351]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.10:623][352]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.21.11:005][363]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.21.11:005][363]LogStreaming: Display: FlushAsyncLoading(429): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.21.11:007][363]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.11:007][363]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.11:007][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.11:007][363]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.11:007][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.11:007][363]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.11:236][369]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1607.19
[2026.04.03-11.21.11:237][369]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1607.19
[2026.04.03-11.21.11:237][369]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1607.19
[2026.04.03-11.21.11:237][369]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.11:431][374]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.11:431][374]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.11:432][374]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.11:432][374]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.11:432][374]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.11:432][374]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.11:660][380]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1602.89
[2026.04.03-11.21.11:660][380]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.11:842][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.11:842][385]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.11:842][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.11:842][385]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.11:842][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.11:842][385]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.12:089][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.12:089][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.12:251][397]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.21.12:253][397]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.12:253][397]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.12:253][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.12:253][397]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.12:253][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.12:253][397]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.12:433][402]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.21.12:433][402]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.21.12:548][406]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.12:548][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.12:676][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.12:676][410]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.12:676][410]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.12:676][410]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.12:676][410]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.12:676][410]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.13:081][423]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.13:081][423]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.13:081][423]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.13:081][423]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.13:081][423]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.13:081][423]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.13:486][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.13:486][436]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.13:486][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.13:486][436]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.13:486][436]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.13:486][436]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.13:901][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.13:901][449]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.13:901][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.13:901][449]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.13:901][449]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.13:901][449]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.14:315][462]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.14:315][462]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.14:315][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.14:315][462]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.14:315][462]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.14:315][462]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.14:567][470]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.14:567][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.14:727][475]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.14:727][475]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.14:727][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.14:727][475]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.14:727][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.14:727][475]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.15:137][488]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.15:137][488]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.15:137][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.15:137][488]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.15:137][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.15:137][488]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.15:548][501]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.15:548][501]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.15:548][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.15:548][501]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.15:548][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.15:548][501]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.15:961][514]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.15:961][514]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.15:961][514]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.15:961][514]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.15:961][514]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.15:961][514]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.16:372][527]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.16:372][527]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.16:372][527]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.16:372][527]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.16:372][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.16:372][527]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.16:560][533]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.16:560][533]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.16:783][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.16:783][540]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.16:783][540]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.16:783][540]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.16:783][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.16:783][540]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.17:001][547]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.21.17:001][547]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.03-11.21.17:001][547]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.21.17:194][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.17:194][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.17:194][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.17:194][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.17:194][553]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.17:194][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.17:458][561]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.21.17:617][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.17:617][566]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.17:617][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.17:617][566]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.17:617][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.17:617][566]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.17:740][570]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147209076' was already added to the screen.
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.17:773][571]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.21.17:773][571]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.21.17:969][577]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.21.17:969][577]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.21.17:969][577]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.21.17:969][577]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.21.17:969][577]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10073 Address=Audio.Radio.Police
[2026.04.03-11.21.17:969][577]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.21.17:969][577]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.41s
[2026.04.03-11.21.17:969][577]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=1 Matched=0 SkippedSender=1
[2026.04.03-11.21.17:969][577]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.21.17:969][577]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.21.18:032][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.18:032][579]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.18:032][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.18:032][579]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.18:032][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.18:032][579]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.18:451][592]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.18:451][592]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.18:451][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.18:451][592]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.18:451][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.18:451][592]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.18:548][595]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.18:548][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.18:877][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.18:877][605]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.18:878][605]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.18:878][605]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.18:878][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.18:878][605]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.19:299][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.19:299][618]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.19:299][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.19:299][618]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.19:299][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.19:299][618]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.19:680][630]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Arrived (Callout 10073)
[2026.04.03-11.21.19:716][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.19:716][631]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.19:716][631]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.19:716][631]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.19:716][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.19:716][631]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.20:133][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.20:133][644]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.20:133][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.20:133][644]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.20:133][644]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.20:133][644]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.20:133][644]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.21.20:197][646]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.03-11.21.20:226][647]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.21.20:226][647]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.21.20:390][652]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.21.20:390][652]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.21.20:390][652]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.20:390][652]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.20:390][652]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.20:390][652]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.20:390][652]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.20:390][652]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.20:390][652]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.20:390][652]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.21.20:553][657]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.20:553][657]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.20:553][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.20:553][657]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.20:553][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.20:553][657]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.20:553][657]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.20:553][657]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.20:676][661]LogTemp: ActivityComponent::OnExternalActivityComplete: Finishing Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.21.20:676][661]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.21.20:676][661]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.21.20:676][661]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.03-11.21.20:676][661]LogBlueprintUserMessages: [BTT_SmartObject_C_2147435071] BTT_SO :: Completed
[2026.04.03-11.21.20:676][661]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.21.20:676][661]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.21.20:676][661]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.21.20:676][661]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.21.20:676][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:676][661]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.21.20:677][661]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.Sitting
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.21.20:677][661]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.20:677][661]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.21.20:677][661]LogTemp:  - Actor: BP_JayHalstead_C_2147300697, Class: BP_JayHalstead_C
[2026.04.03-11.21.20:677][661]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.20:677][661]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.20:677][661]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.20:677][661]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.20:677][661]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.20:677][661]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.20:677][661]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.20:677][661]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.20:677][661]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.03-11.21.20:677][661]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.03-11.21.20:677][661]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147223341 (Target=None)
[2026.04.03-11.21.20:677][661]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.03-11.21.20:677][661]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.03-11.21.20:677][661]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.03-11.21.20:707][662]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.03-11.21.20:773][664]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.21.20:868][667]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.20:965][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.20:965][670]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.20:965][670]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.20:965][670]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.20:965][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.20:965][670]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.20:965][670]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.20:965][670]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.20:965][670]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.20:965][670]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.20:965][670]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.20:965][670]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.20:965][670]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.20:991][671]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147208810' was already added to the screen.
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.21:024][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.21:025][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.21:025][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.21.21:025][672]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,073
CAlloutTypeNoiseComplaint
[2026.04.03-11.21.21:025][672]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.21.21:025][672]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.21.21:218][678]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.21.21:219][678]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.21.21:219][678]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.21.21:219][678]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.21.21:219][678]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10073 Address=Audio.Radio.Police
[2026.04.03-11.21.21:219][678]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.21.21:219][678]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.92s
[2026.04.03-11.21.21:219][678]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=1 Matched=0 SkippedSender=1
[2026.04.03-11.21.21:219][678]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.21.21:219][678]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.21.21:379][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.21:379][683]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.21:379][683]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.21:379][683]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.21:379][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.21:379][683]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.21:476][686]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.21:794][696]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.21:794][696]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.21:794][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.21:794][696]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.21:794][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.21:794][696]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.21:955][701]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.21:955][701]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.21:955][701]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.21:955][701]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.21:955][701]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.21:955][701]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.21:955][701]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.22:213][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.22:213][709]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.22:213][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.22:213][709]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.22:213][709]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.22:213][709]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.22:245][710]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.22:539][719]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.22:539][719]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.22:539][719]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.22:539][719]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.22:539][719]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.22:539][719]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.22:539][719]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.22:571][720]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.22:571][720]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.22:636][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.22:636][722]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.22:636][722]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.22:636][722]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.22:636][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.22:636][722]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.22:762][726]LogTemp: EndMobileTracking: Callout 10073 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.21.22:762][726]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::Arrived -> EUnitCalloutStatus::Detached (Callout 10073)
[2026.04.03-11.21.22:762][726]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] DispatchSystem::RemoveCallout - Success
[2026.04.03-11.21.22:762][726]LogTemp: EndMobileTracking: Callout 10073 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.21.22:762][726]LogTemp: ClearFromCallout: No remaining units on callout 10073, finalizing directly.
[2026.04.03-11.21.22:762][726]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10073
[2026.04.03-11.21.22:762][726]LogTemp: AIManager: Started cleanup timer for Callout 10073 (10 seconds)
[2026.04.03-11.21.22:762][726]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.21.22:762][726]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] DispatchSystem::RemoveCallout - Success
[2026.04.03-11.21.22:762][726]LogTemp: EndMobileTracking: Callout 10073 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.21.22:762][726]LogTemp: ClearFromCallout: No remaining units on callout 10073, finalizing directly.
[2026.04.03-11.21.22:762][726]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10073
[2026.04.03-11.21.22:762][726]LogTemp: AIManager: Canceled cleanup timer for Callout 10073
[2026.04.03-11.21.22:762][726]LogTemp: AIManager: Started cleanup timer for Callout 10073 (10 seconds)
[2026.04.03-11.21.22:762][726]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.21.22:762][726]LogTemp: AIManager: Called EndCallout on ACallout (ID 10073) via UGameplayStatics.
[2026.04.03-11.21.22:762][726]LogTemp: AIManager: Cleaned up Callout ID 10073
[2026.04.03-11.21.22:768][726]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.21.22:768][726]LogTemp: AIManager: Called EndCallout on ACallout (ID 10073) via UGameplayStatics.
[2026.04.03-11.21.22:768][726]LogTemp: AIManager: Cleaned up Callout ID 10073
[2026.04.03-11.21.22:771][726]LogTemp: CalloutAttachment: Callout 10073 status ECalloutStatus::InProgress -> ECalloutStatus::Closed
[2026.04.03-11.21.22:771][726]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 detached from callout 10073
[2026.04.03-11.21.22:771][726]LogTemp: ClearFromCallout: No remaining units on callout 10073, finalizing directly.
[2026.04.03-11.21.22:771][726]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10073
[2026.04.03-11.21.22:866][729]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.21.22:866][729]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Status.SceneClear, Radio=1, Duration=1.48
[2026.04.03-11.21.22:866][729]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Status.SceneClear Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.21.22:866][729]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Status.SceneClear Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.21.22:866][729]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Status.SceneClear IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.22:866][729]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Status.SceneClear
[2026.04.03-11.21.22:866][729]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.79s
[2026.04.03-11.21.22:866][729]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Status.SceneClear Receivers=1 Matched=0 SkippedSender=1
[2026.04.03-11.21.22:866][729]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.21.22:973][732]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1606.47
[2026.04.03-11.21.22:973][732]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1606.47
[2026.04.03-11.21.22:973][732]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1606.47
[2026.04.03-11.21.22:973][732]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.22:995][733]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.22:995][733]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.22:995][733]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.22:995][733]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.22:995][733]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.22:995][733]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.22:995][733]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.22:995][733]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.23:060][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.23:060][735]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.23:060][735]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.23:060][735]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.23:060][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.23:060][735]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.23:391][745]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1602.80
[2026.04.03-11.21.23:391][745]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.23:391][745]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.21.23:456][747]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.23:488][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.23:489][748]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.23:489][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.23:489][748]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.23:489][748]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.23:489][748]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.23:685][754]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.21.23:685][754]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Status.SceneClear
[2026.04.03-11.21.23:685][754]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.23:685][754]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.23:685][754]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.23:685][754]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.23:685][754]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.23:685][754]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.23:685][754]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.23:685][754]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 3.65s
[2026.04.03-11.21.23:750][756]LogTemp: ActivityComponent::OnExternalActivityComplete: Finishing Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.21.23:750][756]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.21.23:750][756]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.21.23:750][756]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.21.23:750][756]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.03-11.21.23:750][756]LogBlueprintUserMessages: [BTT_SmartObject_C_2147435071] BTT_SO :: Completed
[2026.04.03-11.21.23:750][756]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.21.23:750][756]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.21.23:750][756]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.21.23:750][756]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.21.23:750][756]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.Sitting
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.21.23:750][756]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.23:750][756]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.21.23:750][756]LogTemp:  - Actor: BP_JayHalstead_C_2147300697, Class: BP_JayHalstead_C
[2026.04.03-11.21.23:750][756]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.23:750][756]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.23:750][756]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.23:750][756]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.23:750][756]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.23:750][756]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.23:750][756]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.23:750][756]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.23:750][756]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.03-11.21.23:750][756]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.03-11.21.23:750][756]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147223341 (Target=None)
[2026.04.03-11.21.23:750][756]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.03-11.21.23:750][756]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.03-11.21.23:750][756]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.03-11.21.23:781][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.03-11.21.23:816][758]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.23:816][758]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.23:915][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.23:915][761]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.23:915][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.23:915][761]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.23:915][761]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.23:915][761]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.24:144][768]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.21.24:144][768]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.21.24:144][768]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.24:144][768]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.24:144][768]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.24:144][768]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.24:144][768]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.24:144][768]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.24:144][768]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.24:144][768]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.21.24:276][772]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.24:276][772]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.24:276][772]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.24:276][772]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.24:276][772]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.24:276][772]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.24:276][772]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.24:276][772]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.24:344][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.24:344][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.24:344][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.24:344][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.24:344][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.24:344][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.24:411][776]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.21.24:478][778]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Status.SceneClear
[2026.04.03-11.21.24:579][781]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.24:579][781]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.24:579][781]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.24:714][785]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.24:714][785]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.24:714][785]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.24:714][785]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.24:714][785]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.24:714][785]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.24:714][785]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.24:714][785]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.24:750][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.24:750][786]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.24:750][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.24:750][786]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.24:750][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.24:750][786]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.24:850][789]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.21.24:853][789]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.24:853][789]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.24:853][789]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.24:853][789]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.24:853][789]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.24:853][789]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.24:853][789]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.25:025][794]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2147210025.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.21.25:101][796]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.25:138][797]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.25:169][798]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.21.25:174][798]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.25:174][798]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.25:174][798]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.25:174][798]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.25:175][798]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.25:175][798]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.25:355][803]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.21.25:356][803]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.21.25:365][803]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.21.25:366][803]LogStreaming: Display: 0.310 ms for processing 33210 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 744 (13612->12868) packages and 1199 (34711->33512) public exports.
[2026.04.03-11.21.25:434][805]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Status_AllUnitsReturn_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.25:435][805]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.25:435][805]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.25:435][805]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.25:435][805]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.25:435][805]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.25:435][805]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.25:586][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.25:586][809]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.25:586][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.25:586][809]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.25:586][809]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.25:586][809]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.25:702][812]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.25:702][812]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.25:702][812]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.25:702][812]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.25:702][812]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.25:702][812]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.25:702][812]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.25:779][814]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.25:966][819]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.26:005][820]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.26:005][820]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.26:005][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.26:005][820]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.26:006][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.26:006][820]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.26:300][828]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.26:300][828]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.26:300][828]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.26:300][828]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.26:300][828]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.26:300][828]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.26:300][828]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.26:411][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.26:411][831]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.26:411][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.26:411][831]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.26:411][831]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.26:411][831]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.26:480][833]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2147210025.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.21.26:521][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1602.00
[2026.04.03-11.21.26:521][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1602.00
[2026.04.03-11.21.26:521][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1602.00
[2026.04.03-11.21.26:521][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1602.00
[2026.04.03-11.21.26:521][834]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.21.26:558][835]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.26:558][835]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.26:663][838]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.21.26:741][840]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.26:741][840]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.26:741][840]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.26:741][840]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.26:741][840]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.26:741][840]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.26:741][840]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.26:816][842]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.26:816][842]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.26:816][842]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.26:817][842]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.26:817][842]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.26:817][842]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.26:817][842]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.26:930][845]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.26:930][845]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.21.27:160][851]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.27:236][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.27:236][853]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.27:236][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.27:236][853]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.27:236][853]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.27:236][853]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.27:354][856]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.27:354][856]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.21.27:354][856]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.27:354][856]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.27:354][856]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.21.27:354][856]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.21.27:354][856]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.21.27:354][856]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.03-11.21.27:354][856]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.21.27:388][857]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.21.27:390][857]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147210025] true
[2026.04.03-11.21.27:666][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.27:666][864]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.27:666][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.27:666][864]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.27:666][864]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.27:666][864]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.27:787][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.27:787][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.27:787][867]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.27:904][870]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.21.28:082][875]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.28:082][875]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.28:082][875]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.28:082][875]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.28:082][875]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.28:082][875]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.28:147][877]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.03-11.21.28:147][877]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.21.28:147][877]LogDeviceProfileManager: Active device profile: [000002120BCFC100][000002106F5EDB70 66] Windows_DrivingMode
[2026.04.03-11.21.28:147][877]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.03-11.21.28:147][877]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.03-11.21.28:147][877]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.21.28:147][877]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.21.28:147][877]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.03-11.21.28:147][877]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.21.28:147][877]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147207528 started
[2026.04.03-11.21.28:147][877]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.21.28:147][877]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.21.28:148][877]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147210025 Possessed
[2026.04.03-11.21.28:148][877]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.21.28:148][877]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.21.28:148][877]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.03-11.21.28:148][877]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.03-11.21.28:148][877]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147210007] MDC TICK
[2026.04.03-11.21.28:159][877]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.03-11.21.28:203][877]LogTemp: Warning: TransitionCamera - Start Pivot: X=-82446.510 Y=-256170.632 Z=-13422.372, Start Offset: X=-13.469 Y=1.767 Z=74.095
[2026.04.03-11.21.28:203][877]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-27.425001, Yaw=93.165776
[2026.04.03-11.21.28:203][877]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.03-11.21.28:203][877]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.21.28:203][877]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=1
[2026.04.03-11.21.28:209][877]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.21.28:219][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.28:220][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.28:220][878]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.28:497][887]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.28:497][887]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.28:497][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.28:497][887]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.28:497][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.28:497][887]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.28:564][889]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.28:564][889]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.28:634][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.28:662][892]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147210025 marked as Occupied
[2026.04.03-11.21.28:662][892]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.21.28:662][892]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.21.28:662][892]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.21.28:662][892]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.21.28:662][892]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.21.28:662][892]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.21.28:662][892]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.21.28:662][892]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147300697
[2026.04.03-11.21.28:662][892]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.21.28:662][892]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.21.28:662][892]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.21.28:669][892]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.21.28:879][898]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.03-11.21.28:917][899]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.28:917][899]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.28:917][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.28:917][899]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.28:917][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.28:917][899]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.29:124][905]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.03-11.21.29:124][905]LogTemp: Warning:   Transition Final CameraLocation: X=-82494.039 Y=-256113.862 Z=-13350.833
[2026.04.03-11.21.29:124][905]LogTemp: Warning:   Transition Final PivotLocation:  X=-82494.039 Y=-256113.862 Z=-13350.833
[2026.04.03-11.21.29:124][905]LogTemp: Warning:   
[2026.04.03-11.21.29:124][905]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.03-11.21.29:124][905]LogTemp: Warning:     VehiclePivot (from socket): X=-82528.018 Y=-256088.397 Z=-13462.120
[2026.04.03-11.21.29:124][905]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.03-11.21.29:124][905]LogTemp: Warning:     ExpectedRotatedOffset: X=-1.406 Y=24.832 Z=47.931
[2026.04.03-11.21.29:124][905]LogTemp: Warning:     ExpectedCurveOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.21.29:124][905]LogTemp: Warning:     ExpectedCameraTarget: X=-82529.424 Y=-256063.565 Z=-13414.189
[2026.04.03-11.21.29:124][905]LogTemp: Warning:   
[2026.04.03-11.21.29:124][905]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-35.384 Y=50.297 Z=-63.355
[2026.04.03-11.21.29:124][905]LogTemp: Warning:   Z DELTA:  -63.36
[2026.04.03-11.21.29:327][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.29:327][911]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.29:327][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.29:327][911]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.29:327][911]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.29:327][911]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.29:702][922]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.21.29:702][922]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.03-11.21.29:702][922]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.21.29:741][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.29:741][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.29:741][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.29:741][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.29:741][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.29:741][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.29:908][928]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.21.29:908][928]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.21.29:908][928]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.21.29:908][928]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.21.30:162][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.30:162][937]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.30:162][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.30:162][937]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.30:162][937]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.30:162][937]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.30:550][953]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.30:550][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.30:574][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.30:574][954]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.30:575][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.30:575][954]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.30:575][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.30:575][954]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.30:975][971]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.30:975][971]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.30:975][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.30:975][971]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.30:975][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.30:975][971]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.31:061][975]LogBlueprintUserMessages: [DAS_Laptop_C_2147210002] Character: BP_JayHalstead_C_2147300697
[2026.04.03-11.21.31:394][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.31:394][989]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.31:394][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.31:394][989]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.31:394][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.31:394][989]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.31:811][  7]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.31:811][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.31:811][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.31:811][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.31:811][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.31:811][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.32:231][ 25]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.32:231][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.32:231][ 25]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.32:231][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.32:231][ 25]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.32:231][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.32:343][ 30]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.21.32:556][ 39]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.32:556][ 39]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.32:645][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.32:645][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.32:645][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.32:645][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.32:646][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.32:646][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.32:780][ 49]LogTemp: Warning: AIManager: Cleanup timer expired for Callout 10073
[2026.04.03-11.21.33:056][ 61]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.33:056][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.33:056][ 61]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.33:056][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.33:056][ 61]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.33:056][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.33:457][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.33:457][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.33:457][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.33:457][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.33:457][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.33:457][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.33:860][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.33:860][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.33:860][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.33:860][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.33:860][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.33:860][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.34:274][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.34:274][113]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.34:274][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.34:274][113]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.34:274][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.34:274][113]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.34:558][125]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.34:558][125]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.34:693][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.34:693][131]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.34:694][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.34:694][131]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.34:694][131]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.34:694][131]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.35:110][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.35:110][149]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.35:110][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.35:110][149]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.35:111][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.35:111][149]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.35:519][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.35:519][167]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.35:519][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.35:519][167]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.35:519][167]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.35:519][167]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.35:937][185]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.35:937][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.35:937][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.35:937][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.35:937][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.35:937][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.36:355][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.36:355][203]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.36:355][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.36:355][203]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.36:355][203]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.36:355][203]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.36:549][211]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.36:549][211]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.36:765][220]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.36:765][220]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.36:766][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.36:766][220]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.36:766][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.36:766][220]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.37:186][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.37:186][238]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.37:186][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.37:186][238]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.37:186][238]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.37:186][238]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.37:587][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.37:587][255]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.37:587][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.37:587][255]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.37:587][255]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.37:587][255]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.37:992][272]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.37:992][272]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.37:992][272]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.37:992][272]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.37:992][272]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.37:992][272]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.38:266][284]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.21.38:416][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.38:416][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.38:416][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.38:416][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.38:416][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.38:416][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.38:560][296]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.38:560][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.38:838][308]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.38:838][308]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.38:838][308]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.38:838][308]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.38:838][308]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.38:838][308]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.39:261][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.39:261][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.39:261][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.39:261][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.39:261][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.39:261][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.39:684][344]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.39:684][344]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.39:684][344]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.39:684][344]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.39:684][344]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.39:684][344]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.40:095][361]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.40:095][361]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.40:095][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.40:095][361]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.40:095][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.40:095][361]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.40:500][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.40:500][378]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.40:500][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.40:500][378]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.40:500][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.40:500][378]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.40:547][380]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.40:547][380]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.40:901][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.40:901][395]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.40:901][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.40:901][395]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.40:901][395]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.40:901][395]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.41:321][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.41:321][413]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.41:321][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.41:321][413]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.41:321][413]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.41:321][413]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.41:465][419]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.21.41:731][430]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.41:731][430]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.41:731][430]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.41:731][430]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.41:731][430]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.41:731][430]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.42:148][448]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.42:148][448]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.42:149][448]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.42:149][448]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.42:149][448]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.42:149][448]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.42:189][450]LogBlueprintUserMessages: [DAS_Tab_C_2147207307] 10079
[2026.04.03-11.21.42:553][465]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.42:553][465]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.42:553][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.42:553][465]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.42:553][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.42:553][465]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.42:553][465]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.42:553][465]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.42:959][482]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.42:959][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.42:959][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.42:959][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.42:959][482]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.42:959][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.43:360][499]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.43:360][499]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.43:360][499]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.43:360][499]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.43:360][499]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.43:360][499]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.43:777][517]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.43:777][517]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.43:777][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.43:777][517]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.43:777][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.43:777][517]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.44:179][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.44:179][534]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.44:179][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.44:179][534]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.44:179][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.44:179][534]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.44:405][544]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10079)
[2026.04.03-11.21.44:405][544]LogTemp: CalloutAttachment: Callout 10079 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.03-11.21.44:405][544]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 attached to callout 10079 (Player: Yes, Faction: EFaction::Police)
[2026.04.03-11.21.44:405][544]LogTemp: Player attached to callout 10079
[2026.04.03-11.21.44:548][550]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.44:548][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.44:597][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.44:597][552]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.44:597][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.44:597][552]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.44:597][552]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.44:597][552]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.44:640][554]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.21.45:016][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.45:016][570]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.45:016][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.45:016][570]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.45:016][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.45:016][570]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.45:432][588]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.45:432][588]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.45:432][588]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.45:432][588]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.45:432][588]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.45:432][588]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.45:841][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.45:841][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.45:841][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.45:841][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.45:841][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.45:841][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.46:250][624]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.46:250][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.46:250][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.46:250][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.46:250][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.46:250][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.46:558][637]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.46:558][637]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.46:652][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.46:652][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.46:653][641]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.46:653][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.46:653][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.46:653][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.47:001][656]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.21.47:001][656]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.21.47:052][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.47:052][658]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.47:052][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.47:052][658]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.47:053][658]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.47:053][658]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.47:461][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.47:461][670]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.47:461][670]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.47:461][670]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.47:461][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.47:461][670]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.47:742][678]LogBlueprintUserMessages: [BTT_SmartObject_C_2147435071] BTT_SO :: Completed
[2026.04.03-11.21.47:742][678]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.21.47:742][678]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.21.47:742][678]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.21.47:743][678]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.21.47:743][678]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.Sitting
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.03-11.21.47:743][678]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.21.47:743][678]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.03-11.21.47:743][678]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.47:743][678]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.47:743][678]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.47:743][678]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.47:743][678]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.47:743][678]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.47:743][678]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.47:743][678]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.21.47:743][678]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.03-11.21.47:743][678]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.03-11.21.47:743][678]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147223341 (Target=None)
[2026.04.03-11.21.47:743][678]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.03-11.21.47:743][678]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.03-11.21.47:743][678]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.03-11.21.47:783][679]LogTemp: Warning: MoveTo SO Entry: Already at goal (code 1)
[2026.04.03-11.21.47:896][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.47:896][682]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.47:897][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.47:897][682]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.47:897][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.47:897][682]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.48:299][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.48:299][693]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.48:299][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.48:299][693]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.48:299][693]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.48:299][693]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.48:551][700]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.48:551][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.48:729][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.48:729][705]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.48:729][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.48:729][705]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.48:730][705]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.48:730][705]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.49:158][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.49:158][717]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.49:158][717]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.49:158][717]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.49:159][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.49:159][717]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.49:592][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.49:592][729]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.49:592][729]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.49:592][729]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.49:592][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.49:592][729]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.49:627][730]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1607.55
[2026.04.03-11.21.49:627][730]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1607.55
[2026.04.03-11.21.49:627][730]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1607.55
[2026.04.03-11.21.49:627][730]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.49:986][740]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.21.49:986][740]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.21.49:986][740]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.21.49:986][740]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.21.50:024][741]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.50:024][741]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.50:024][741]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.50:024][741]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.50:024][741]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.50:024][741]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.50:062][742]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1602.96
[2026.04.03-11.21.50:062][742]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.50:458][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.50:458][753]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.50:458][753]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.50:458][753]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.50:458][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.50:458][753]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.50:494][754]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.50:494][754]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 1601.90
[2026.04.03-11.21.50:567][756]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.50:567][756]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.50:707][760]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147210007] MDC TICK
[2026.04.03-11.21.50:894][765]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.50:894][765]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.50:895][765]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.50:895][765]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.50:895][765]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.50:895][765]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.51:325][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.51:325][777]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.51:325][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.51:325][777]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.51:325][777]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.51:325][777]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.51:754][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.51:754][789]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.51:754][789]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.51:754][789]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.51:754][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.51:754][789]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.52:186][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.52:186][801]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.52:186][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.52:186][801]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.52:186][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.52:186][801]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.52:509][810]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.21.52:548][811]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.52:548][811]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.52:620][813]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.52:620][813]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.52:620][813]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.52:620][813]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.52:620][813]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.52:620][813]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.53:053][825]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.53:053][825]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.53:053][825]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.53:053][825]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.53:053][825]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.53:053][825]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.53:485][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.53:485][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.53:485][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.53:485][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.53:485][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.53:485][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.53:886][848]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.53:886][848]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.53:886][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.53:886][848]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.53:887][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.53:887][848]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.54:288][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.54:288][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.54:288][859]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.54:288][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.54:288][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.54:288][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.54:577][867]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.54:577][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.54:721][871]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.54:721][871]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.54:721][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.54:721][871]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.54:721][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.54:721][871]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.55:149][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.55:149][883]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.55:149][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.55:149][883]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.55:149][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.55:149][883]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.55:364][889]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.21.55:364][889]LogStreaming: Display: 0.030 ms for processing 2512 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (12890->12867) packages and 23 (33534->33511) public exports.
[2026.04.03-11.21.55:533][894]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.03-11.21.55:533][894]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.03-11.21.55:574][895]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.55:574][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.55:574][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.55:574][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.55:574][895]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.55:575][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.56:005][907]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.56:005][907]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.56:005][907]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.56:005][907]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.56:005][907]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.56:005][907]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.56:432][919]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.56:432][919]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.56:433][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.56:433][919]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.56:433][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.56:433][919]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.56:575][923]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.56:575][923]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.56:859][931]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.56:859][931]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.56:860][931]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.56:860][931]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.56:860][931]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.56:860][931]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.57:143][939]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147210025] 
This asset:
BP_Voss_Discovery_2018_C_2147210025
is missing broken glass asset references.
[2026.04.03-11.21.57:286][943]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.57:286][943]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.57:286][943]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.57:286][943]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.57:286][943]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.57:286][943]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.57:320][944]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147210025] 
This asset:
BP_Voss_Discovery_2018_C_2147210025
is missing broken glass asset references.
[2026.04.03-11.21.57:320][944]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147210025] 
This asset:
BP_Voss_Discovery_2018_C_2147210025
is missing broken glass asset references.
[2026.04.03-11.21.57:718][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.57:718][955]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.57:718][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.57:718][955]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.57:718][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.57:718][955]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.58:143][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.58:143][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.58:143][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.58:143][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.58:143][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.58:143][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.58:572][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.58:572][979]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.58:572][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.58:572][979]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.58:572][979]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.58:572][979]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.58:572][979]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.21.58:572][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.21.59:006][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.59:006][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.59:006][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.59:006][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.59:006][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.59:006][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.59:184][996]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.04.03-11.21.59:184][996]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.04.03-11.21.59:184][996]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.04.03-11.21.59:184][996]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.04.03-11.21.59:184][996]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.04.03-11.21.59:184][996]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.04.03-11.21.59:184][996]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.04.03-11.21.59:184][996]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.04.03-11.21.59:184][996]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.04.03-11.21.59:184][996]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.04.03-11.21.59:407][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.59:407][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.59:407][  2]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.59:407][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.59:407][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.59:407][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.59:841][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.21.59:841][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.21.59:841][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.21.59:841][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.21.59:841][ 14]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.21.59:841][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.00:271][ 26]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.00:271][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.00:271][ 26]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.00:271][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.00:271][ 26]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.00:271][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.00:556][ 34]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.00:556][ 34]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.00:700][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.00:701][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.00:701][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.00:701][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.00:701][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.00:701][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.01:121][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.01:121][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.01:121][ 50]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.01:121][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.01:121][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.01:122][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.01:548][ 62]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.01:548][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.01:548][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.01:548][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.01:548][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.01:548][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.01:719][ 67]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.22.01:967][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.01:967][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.01:967][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.01:967][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.01:967][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.01:967][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.02:382][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.02:382][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.02:382][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.02:382][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.02:382][ 86]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.02:382][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.02:555][ 91]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.02:555][ 91]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.02:797][ 98]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.02:797][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.02:797][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.02:797][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.02:797][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.02:797][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.03:222][110]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.03:222][110]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.03:222][110]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.03:222][110]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.03:222][110]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.03:222][110]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.03:587][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [234] has no Geometry
[2026.04.03-11.22.03:588][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [235] has no Geometry
[2026.04.03-11.22.03:588][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [236] has no Geometry
[2026.04.03-11.22.03:588][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [238] has no Geometry
[2026.04.03-11.22.03:588][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [239] has no Geometry
[2026.04.03-11.22.03:588][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [241] has no Geometry
[2026.04.03-11.22.03:588][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [244] has no Geometry
[2026.04.03-11.22.03:588][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [255] has no Geometry
[2026.04.03-11.22.03:588][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [263] has no Geometry
[2026.04.03-11.22.03:631][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.03:631][121]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.03:631][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.03:631][121]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.03:631][121]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.03:631][121]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.04:031][132]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.04:031][132]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.04:031][132]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.04:031][132]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.04:031][132]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.04:031][132]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.04:441][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.04:441][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.04:441][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.04:441][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.04:441][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.04:441][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.04:558][146]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.04:558][146]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.04:855][154]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.04:855][154]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.04:855][154]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.04:855][154]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.04:856][154]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.04:856][154]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.05:257][165]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.05:257][165]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.05:257][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.05:257][165]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.05:257][165]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.05:257][165]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.05:660][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.05:660][176]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.05:661][176]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.05:661][176]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.05:661][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.05:661][176]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.06:094][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.06:094][188]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.06:094][188]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.06:094][188]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.06:094][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.06:094][188]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.06:495][199]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.06:495][199]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.06:495][199]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.06:495][199]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.06:495][199]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.06:495][199]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.06:568][201]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.06:568][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.06:896][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.06:896][210]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.06:896][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.06:896][210]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.06:896][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.06:896][210]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.07:303][221]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.07:303][221]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.07:303][221]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.07:303][221]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.07:303][221]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.07:303][221]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.07:727][232]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.07:727][232]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.07:728][232]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.07:728][232]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.07:728][232]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.07:728][232]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.08:159][243]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.08:159][243]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.08:159][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.08:159][243]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.08:159][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.08:159][243]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.08:562][253]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.08:562][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.08:597][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.08:597][254]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.08:597][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.08:597][254]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.08:597][254]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.08:597][254]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.09:000][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.09:000][264]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.09:000][264]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.09:000][264]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.09:000][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.09:000][264]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.09:420][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.09:420][275]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.09:420][275]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.09:420][275]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.09:420][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.09:420][275]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.09:528][278]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.22.09:838][286]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.09:838][286]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.09:838][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.09:838][286]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.09:838][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.09:838][286]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.10:091][293]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.22.10:091][293]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.22.10:091][293]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.22.10:091][293]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.22.10:272][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.10:272][298]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.10:272][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.10:272][298]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.10:272][298]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.10:272][298]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.10:562][306]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.10:562][306]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.10:707][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.10:707][310]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.10:707][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.10:707][310]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.10:707][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.10:707][310]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.11:108][321]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.11:108][321]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.11:108][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.11:108][321]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.11:108][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.11:108][321]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.11:361][328]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147223386] Finsih
[2026.04.03-11.22.11:361][328]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.22.11:361][328]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.22.11:361][328]LogTemp: Warning: FindSmartObjectForActivity: Filtering 3 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.03-11.22.11:361][328]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.22.11:361][328]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.22.11:361][328]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.22.11:361][328]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.22.11:361][328]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.22.11:361][328]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.22.11:361][328]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.03-11.22.11:361][328]LogTemp: Warning: FindSmartObjectForActivity: Filtering 3 candidates with tag Als.Activities.Sitting
[2026.04.03-11.22.11:361][328]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.22.11:361][328]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.22.11:361][328]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.22.11:361][328]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.22.11:361][328]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.03-11.22.11:361][328]LogTemp: Warning:     -> NOT MATCHED
[2026.04.03-11.22.11:361][328]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.03-11.22.11:361][328]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.22.11:361][328]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223386, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.22.11:361][328]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.22.11:361][328]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223416, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.22.11:361][328]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.22.11:361][328]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223401, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.22.11:361][328]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.22.11:361][328]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147223371, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.22.11:361][328]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147223341
[2026.04.03-11.22.11:515][332]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.11:515][332]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.11:515][332]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.11:515][332]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.11:515][332]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.11:515][332]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.11:924][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.11:924][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.11:924][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.11:924][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.11:924][343]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.11:924][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.11:998][345]LogTemp: Callout 10079: Player ENTERED vicinity, streaming enabled.
[2026.04.03-11.22.11:998][345]LogCalloutPersist: [HasStored] Callout 10079 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.03-11.22.12:342][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.12:343][354]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.12:343][354]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.12:343][354]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.12:343][354]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.12:343][354]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.12:566][360]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.12:566][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.12:678][363]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.22.12:756][365]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.12:756][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.12:756][365]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.12:756][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.12:756][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.12:756][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.13:169][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.13:169][376]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.13:169][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.13:169][376]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.13:169][376]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.13:169][376]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.13:578][387]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.13:578][387]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.13:578][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.13:578][387]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.13:578][387]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.13:578][387]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.13:989][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.13:989][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.13:989][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.13:989][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.13:989][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.13:989][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.14:405][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.14:405][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.14:405][409]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.14:405][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.14:405][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.14:405][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.14:518][412]LogTemp: Callout 10079 expects 0 civilian participants.
[2026.04.03-11.22.14:518][412]LogTemp: SpawnCivilianVehicles: 1 police vehicles found
[2026.04.03-11.22.14:518][412]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2627 Sn=2632) at V(X=-63241.44, Y=-261556.34, Z=-13785.65), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.22.14:518][412]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2627 Sn=2632) for Faction 0 at V(X=-63241.44, Y=-261556.34, Z=-13785.65)
[2026.04.03-11.22.14:518][412]LogTemp: Warning: UpdateCallout:SpawnPoliceResponse
[2026.04.03-11.22.14:518][412]LogTemp: ClearVehiclesFromLane: No vehicles on lane [0/790]
[2026.04.03-11.22.14:518][412]LogTemp: SpawnPoliceResponse: Cleared vehicles from lane 790 and closed it
[2026.04.03-11.22.14:518][412]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2628 Sn=2633) at V(X=-62755.83, Y=-262144.70, Z=-13844.02), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.22.14:518][412]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2628 Sn=2633) for Faction 1 at V(X=-62755.83, Y=-262144.70, Z=-13844.02)
[2026.04.03-11.22.14:518][412]LogTemp: BeginAISpawnBatch: Expecting 1 vehicles
[2026.04.03-11.22.14:518][412]LogTemp: ResponseOfficers: Updated AIManager ActiveCallouts[10079].MaxAssistCallout=0
[2026.04.03-11.22.14:518][412]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.03-11.22.14:549][413]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.03-11.22.14:559][413]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.14:559][413]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.14:592][414]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.03-11.22.14:592][414]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.22.14:592][414]LogTemp: ExecuteVehicle: Callout=10079
[2026.04.03-11.22.14:592][414]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:592][414]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:592][414]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:592][414]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:592][414]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:592][414]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.22.14:592][414]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147202635] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147202635 
BackupUnit false
Callout 10,079
[2026.04.03-11.22.14:593][414]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:630][415]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.03-11.22.14:630][415]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.22.14:630][415]LogTemp: ExecuteVehicle: Callout=10079
[2026.04.03-11.22.14:630][415]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.14:630][415]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:632][415]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 0)
[2026.04.03-11.22.14:633][415]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.22.14:634][415]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.22.14:634][415]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147202357] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.14:634][415]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.22.14:634][415]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147202377] Vehicle Ref Set  :: BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.14:634][415]LogTemp: FinalizeSpawnOccupant: Callout=10079
[2026.04.03-11.22.14:634][415]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10079
[2026.04.03-11.22.14:634][415]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.22.14:634][415]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147202357] Dispatched EVehicleAction::StayInVehicle to vehicle BP_vehCar_vehicle07_Sandbox_C_2147202387 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.22.14:634][415]LogTemp: OccupySeat: Vehicle BP_vehCar_vehicle07_Sandbox_C_2147202387 marked as Occupied
[2026.04.03-11.22.14:634][415]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.14:634][415]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147202357 with GUID 66230E9946877B0F06C0248D8D41B86E
[2026.04.03-11.22.14:634][415]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147202357
[2026.04.03-11.22.14:634][415]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147202357!
[2026.04.03-11.22.14:634][415]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.14:634][415]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.14:634][415]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.14:634][415]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.22.14:634][415]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.22.14:634][415]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.22.14:634][415]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=S4169259, Callout=10079)
[2026.04.03-11.22.14:634][415]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:634][415]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:634][415]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:635][415]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.22.14:635][415]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147202387] AIExecute Vechicle Interface BP_vehCar_vehicle07_Sandbox_C_2147202387 
BackupUnit false
Callout 10,079
[2026.04.03-11.22.14:635][415]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.14:635][415]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.03-11.22.14:635][415]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_Chevrette_Canis_2010_C_2147202635, Occupant=None
[2026.04.03-11.22.14:635][415]LogTemp: ExecuteVehicle: Callout=10079
[2026.04.03-11.22.14:635][415]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:635][415]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:636][415]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.22.14:638][415]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.22.14:638][415]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.14:638][415]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police behavior component initialized
[2026.04.03-11.22.14:638][415]LogTemp: Warning: [BP_AI_Controller_Police_C_2147202327] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147202348)
[2026.04.03-11.22.14:638][415]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.22.14:640][415]LogTemp: Game database saved successfully.
[2026.04.03-11.22.14:640][415]LogTemp: Vehicle -173185279 marked as persistent.
[2026.04.03-11.22.14:640][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147202635 Keys=1
[2026.04.03-11.22.14:640][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.14:640][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> None (no condition matched)
[2026.04.03-11.22.14:640][415]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147202348] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:640][415]LogTemp: FinalizeSpawnOccupant: Callout=10079
[2026.04.03-11.22.14:640][415]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10079
[2026.04.03-11.22.14:640][415]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.14:640][415]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147202348 added to Faction EFaction::Police in Callout 10079
[2026.04.03-11.22.14:640][415]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147202348 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10079)
[2026.04.03-11.22.14:640][415]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147202348 attached to callout 10079 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.22.14:640][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147202635 Seat=0 Driver=1
[2026.04.03-11.22.14:640][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.14:640][415]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147202327] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:640][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147202635 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.22.14:640][415]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147202635 marked as Occupied
[2026.04.03-11.22.14:640][415]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:640][415]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147202327 with GUID F070735E4660E23861BBC9B367ED56A6
[2026.04.03-11.22.14:640][415]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147202327: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.22.14:640][415]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147202327
[2026.04.03-11.22.14:640][415]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147202327!
[2026.04.03-11.22.14:640][415]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:640][415]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:640][415]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:640][415]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.22.14:640][415]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.22.14:640][415]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.22.14:640][415]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=K0672504, Callout=10079)
[2026.04.03-11.22.14:640][415]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:640][415]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:640][415]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:640][415]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147202635] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147202635 
BackupUnit false
Callout 10,079
[2026.04.03-11.22.14:640][415]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:660][415]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.22.14:661][415]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.04.03-11.22.14:669][416]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.03-11.22.14:669][416]LogTemp: ExecuteVehicle: Callout=10079
[2026.04.03-11.22.14:669][416]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.14:669][416]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:669][416]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:669][416]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:669][416]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:669][416]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147202387] AIExecute Vechicle Interface BP_vehCar_vehicle07_Sandbox_C_2147202387 
BackupUnit false
Callout 10,079
[2026.04.03-11.22.14:669][416]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.14:669][416]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.03-11.22.14:669][416]LogTemp: ExecuteVehicle: Callout=10079
[2026.04.03-11.22.14:669][416]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:669][416]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:669][416]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:669][416]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:669][416]LogTemp: RestoreSeatsFromState
[2026.04.03-11.22.14:669][416]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147202635] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147202635 
BackupUnit false
Callout 10,079
[2026.04.03-11.22.14:669][416]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.14:743][418]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.22.14:743][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147202635 Seat=0 Driver=1
[2026.04.03-11.22.14:743][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.14:743][418]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.22.14:821][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.14:821][420]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.14:821][420]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.14:821][420]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.14:821][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.14:821][420]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.15:011][425]LogTemp: [CalloutResolution] Contact made for Callout 10079
[2026.04.03-11.22.15:011][425]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=E9591F1247FA2FCF68AE97A87BCD5C63) for Callout 10079, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.15:011][425]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_vehCar_vehicle07_Sandbox_C_2147202387 (Faction 1)
[2026.04.03-11.22.15:012][425]LogTemp: [CalloutResolution] Contact made for Callout 10079
[2026.04.03-11.22.15:012][425]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.15:012][425]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.15:012][425]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.15:233][431]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.15:233][431]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.15:233][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.15:233][431]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.15:233][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.15:233][431]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.15:422][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.15:422][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.15:422][436]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.15:611][441]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147202377] Pistol: Master_Weapon_C_2147201850
[2026.04.03-11.22.15:611][441]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147202348] Pistol: Master_Weapon_C_2147201843
[2026.04.03-11.22.15:646][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=790 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.15:646][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.15:646][442]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.15:646][442]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.15:647][442]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.15:647][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.15:647][442]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.15:836][447]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.15:836][447]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.16:064][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.16:064][453]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.16:064][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.16:064][453]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.16:064][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.16:064][453]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.16:253][458]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.16:253][458]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.16:483][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.16:483][464]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.16:483][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.16:483][464]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.16:483][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.16:483][464]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.16:560][466]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.16:560][466]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.16:636][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=790 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.16:674][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.16:674][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.16:674][469]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.16:905][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.16:905][475]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.16:905][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.16:905][475]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.16:905][475]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.16:905][475]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.17:103][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.17:103][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.17:103][480]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.17:346][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.17:346][486]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.17:346][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.17:346][486]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.17:346][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.17:346][486]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.17:504][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.17:504][490]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.17:543][491]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2628)
[2026.04.03-11.22.17:543][491]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2627)
[2026.04.03-11.22.17:661][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=846 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.17:739][496]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.17:739][496]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.17:739][496]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.22.17:739][496]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.22.17:739][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=846 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.17:739][496]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 SEEDED (first sample)
[2026.04.03-11.22.17:739][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> FollowActor (target vehicle paused, closing gap, dist=846 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.22.17:739][496]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147202327] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::FollowActor | Vehicle=BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.17:740][496]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Follow 
[2026.04.03-11.22.17:740][496]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147202635] Disable
[2026.04.03-11.22.17:740][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] Dispatched EVehicleAction::FollowActor to vehicle BP_Chevrette_Canis_2010_C_2147202635 (Target=X=-63112.775 Y=-261361.970 Z=-13787.044, Follow=BP_vehCar_vehicle07_Sandbox_C_2147202387, Flee=0)
[2026.04.03-11.22.17:740][496]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147202348 -> ERole::Engage (Callout 10079)
[2026.04.03-11.22.17:740][496]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.22.17:740][496]LogTemp: BP_AI_Controller_Police_C_2147202327: Claimed task AI.Task.Global.Engage
[2026.04.03-11.22.17:780][497]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.17:780][497]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.17:780][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.17:780][497]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.17:780][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.17:780][497]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.17:780][497]LogTemp: [CalloutResolution] Contact made for Callout 10079
[2026.04.03-11.22.17:780][497]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147202377 (Faction 1)
[2026.04.03-11.22.17:780][497]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.17:937][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.17:937][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.17:937][501]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.17:978][502]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2026.04.03-11.22.18:095][505]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.18:213][508]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.22.18:213][508]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.18:213][508]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.18:213][508]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.18:213][508]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.18:213][508]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.18:213][508]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.18:292][510]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.18:370][512]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.18:370][512]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.18:488][515]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.18:570][517]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.18:570][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.18:650][519]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.18:650][519]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.18:650][519]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.18:650][519]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.18:651][519]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.18:651][519]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.18:651][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=856 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.22.18:651][519]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.18:651][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> FollowActor (target vehicle paused, closing gap, dist=856 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.22.18:775][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.18:775][522]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.18:816][523]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.19:057][529]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.22.19:057][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.19:057][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.19:057][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.19:057][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.19:057][529]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.19:057][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.19:209][533]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.19:209][533]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.19:477][540]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.19:477][540]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.19:477][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.19:477][540]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.19:477][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.19:477][540]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.19:624][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.19:624][544]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.19:661][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=687 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.22.19:661][545]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.19:661][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> ExitVehicle (target vehicle stationary, proxClose=1 dist=687, stationaryLong=1, arrived=0, isVehTarget=1)
[2026.04.03-11.22.19:661][545]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147202327] Action CHANGED: EVehicleAction::FollowActor -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.19:661][545]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.22.19:661][545]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147202635] Disable
[2026.04.03-11.22.19:661][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147202635 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.22.19:805][549]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Sandbox_C_2147201598] EXECUTE VEH BEHAVIOR
[2026.04.03-11.22.19:805][549]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle03_Sandbox_C_2147201598
[2026.04.03-11.22.19:806][549]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.22.19:806][549]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.22.19:881][551]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.19:881][551]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.19:881][551]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.19:881][551]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.19:881][551]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.19:881][551]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.20:028][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.20:283][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.20:283][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.20:283][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.20:283][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.20:283][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.20:283][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.20:429][566]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.03-11.22.20:429][566]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.20:429][566]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.22.20:429][566]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.22.20:429][566]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.22.20:429][566]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.22.20:502][568]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.20:576][570]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.20:576][570]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.20:577][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.20:577][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.20:577][570]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.20:648][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=607 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=1
[2026.04.03-11.22.20:648][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> ExitVehicle (committed to exit, waiting for NotifyExitedVehicle)
[2026.04.03-11.22.20:683][573]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.20:683][573]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.20:683][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.20:683][573]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.20:684][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.20:684][573]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.20:865][578]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.21:010][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.21:010][582]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.21:011][582]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.22.21:046][583]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.21:083][584]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.21:083][584]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.21:083][584]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.21:083][584]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.21:083][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.21:083][584]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.21:379][592]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.21:415][593]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.21:415][593]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.21:489][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.21:489][595]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.21:489][595]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.21:489][595]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.21:489][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.21:489][595]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.21:525][596]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.21:636][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=607 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=1
[2026.04.03-11.22.21:636][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> ExitVehicle (committed to exit, waiting for NotifyExitedVehicle)
[2026.04.03-11.22.21:709][601]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.22.21:819][604]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.21:819][604]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.21:892][606]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.21:892][606]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.21:892][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.21:892][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.21:892][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.21:892][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.21:892][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.21:892][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.22:039][610]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.22:149][613]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.22.22:218][615]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.03-11.22.22:218][615]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.03-11.22.22:224][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.22:224][615]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.22:298][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.22:298][617]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.22:298][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.22:298][617]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.22:298][617]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.22:298][617]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.22:410][620]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.22:410][620]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.22:486][622]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.22:523][623]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.22:561][624]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.22:561][624]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.22:598][625]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.22.22:638][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.22:638][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.22:638][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.22:638][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.22:638][626]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.22:638][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=607 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=1
[2026.04.03-11.22.22:638][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> ExitVehicle (committed to exit, waiting for NotifyExitedVehicle)
[2026.04.03-11.22.22:713][628]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.22:713][628]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.22:713][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.22:713][628]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.22:713][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.22:713][628]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.22:750][629]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.22.22:936][634]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.22:937][634]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.23:050][637]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.23:050][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.23:050][637]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.23:124][639]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.23:124][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.23:124][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.23:124][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.23:124][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.23:124][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.23:161][640]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.22.23:461][648]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.23:462][648]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.23:462][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.23:462][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.23:462][648]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.23:533][650]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.23:533][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.23:533][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.23:533][650]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.23:533][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.23:533][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.23:534][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.23:644][653]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147202635] true
[2026.04.03-11.22.23:650][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=607 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=1
[2026.04.03-11.22.23:650][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> ExitVehicle (committed to exit, waiting for NotifyExitedVehicle)
[2026.04.03-11.22.23:755][656]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147300697 already attached to callout 10079
[2026.04.03-11.22.23:833][658]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.22.23:870][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.23:870][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.23:870][659]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.23:945][661]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.23:945][661]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.23:945][661]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.23:945][661]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.23:945][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.23:945][661]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.23:982][662]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.24:022][663]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.24:204][668]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.22.24:279][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.24:279][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.24:279][670]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.24:352][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.24:352][672]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.24:352][672]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.24:352][672]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.24:352][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.24:352][672]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.24:501][676]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.24:537][677]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.24:576][678]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.24:576][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.24:650][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=633 DistVeh=145 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=1
[2026.04.03-11.22.24:650][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> ExitVehicle (committed to exit, waiting for NotifyExitedVehicle)
[2026.04.03-11.22.24:685][681]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.24:685][681]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.24:685][681]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.24:685][681]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.24:759][683]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.24:759][683]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.24:759][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.24:759][683]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.24:759][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.24:759][683]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.24:973][689]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.24:973][689]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.24:973][689]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.24:973][689]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.24:973][689]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.24:973][689]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.22.24:973][689]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.22.24:973][689]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.22.24:973][689]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.22.24:973][689]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147202635] true
[2026.04.03-11.22.24:973][689]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.22.24:973][689]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.22.24:973][689]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.22.24:973][689]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.22.24:973][689]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.22.24:973][689]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.22.24:973][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.22.24:973][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=653 DistVeh=161 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.24:974][689]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.24:974][689]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147202327] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.22.25:049][691]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.25:123][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.25:123][693]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.25:194][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.25:194][695]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.25:194][695]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.25:194][695]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.25:194][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.25:194][695]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.25:369][700]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.22.25:369][700]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.WeaponSeen, Radio=1, Duration=1.14
[2026.04.03-11.22.25:369][700]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.25:369][700]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.25:369][700]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.WeaponSeen IsValid=1 Channel=10079 Address=Audio.Radio.Police
[2026.04.03-11.22.25:369][700]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.WeaponSeen
[2026.04.03-11.22.25:369][700]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.WeaponSeen Receivers=2 Matched=1 SkippedSender=1
[2026.04.03-11.22.25:369][700]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.22.25:374][700]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.22.25:374][700]LogStreaming: Display: 0.259 ms for processing 15514 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 956 (13170->12214) packages and 1395 (34189->32794) public exports.
[2026.04.03-11.22.25:547][705]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.25:547][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.25:547][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.25:547][705]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.25:614][707]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.25:614][707]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.25:614][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.25:614][707]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.25:614][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.25:614][707]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.25:650][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=657 DistVeh=195 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.25:650][708]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.25:789][712]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.25:789][712]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.22.25:789][712]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.22.25:789][712]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.22.25:790][712]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.22.25:826][713]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.22.25:966][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.25:966][717]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.26:035][719]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.26:035][719]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.26:035][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.26:035][719]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.26:035][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.26:035][719]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.26:035][719]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.26:104][721]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.26:340][728]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.22.26:340][728]LogStreaming: Display: FlushAsyncLoading(464): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.22.26:381][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.26:381][729]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.26:449][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.26:449][731]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.26:449][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.26:449][731]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.26:449][731]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.26:449][731]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.26:517][733]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.26:517][733]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.26:550][734]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.26:550][734]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.26:583][735]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.22.26:651][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=737 DistVeh=311 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.26:651][737]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.26:783][741]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.26:784][741]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.26:881][744]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.26:881][744]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.26:882][744]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.26:882][744]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.26:882][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.26:882][744]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.27:044][749]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.27:206][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.27:206][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.27:206][754]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.27:303][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.27:303][757]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.27:303][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.27:303][757]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.27:303][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.27:303][757]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.27:531][764]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.27:629][767]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.27:629][767]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.27:629][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=946 DistVeh=576 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.27:629][767]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.27:728][770]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.27:728][770]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.27:728][770]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.27:728][770]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.27:728][770]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.27:728][770]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.28:026][779]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.28:060][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.28:060][780]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.28:092][781]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.22.28:159][783]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.28:159][783]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.28:159][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.28:159][783]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.28:159][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.28:159][783]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.28:479][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.28:479][792]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.28:519][793]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.28:519][793]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.28:559][794]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.28:559][794]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.28:595][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.28:595][795]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.28:595][795]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.28:595][795]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.28:595][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.28:595][795]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.28:635][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1137 DistVeh=797 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.28:635][796]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.28:895][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.28:895][803]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.29:008][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.29:008][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.29:008][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.29:008][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.29:008][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.29:008][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.29:045][807]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.29:306][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.29:306][814]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.29:418][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.29:418][817]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.29:418][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.29:418][817]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.29:419][817]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.29:419][817]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.29:531][820]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.29:641][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1308 DistVeh=987 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.29:641][823]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.29:715][825]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.29:715][825]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.29:825][828]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.29:825][828]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.29:825][828]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.29:825][828]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.29:825][828]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.29:825][828]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.30:042][834]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.30:115][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.30:115][836]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.30:186][838]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.22.30:186][838]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.22.30:186][838]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.22.30:186][838]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.22.30:225][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.30:225][839]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.30:225][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.30:225][839]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.30:225][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.30:225][839]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.30:518][847]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.30:518][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.30:518][847]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.30:518][847]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.30:558][848]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.30:558][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.30:631][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1496 DistVeh=1150 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.30:631][850]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.30:631][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.30:631][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.30:631][850]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.30:631][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.30:632][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.30:632][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.30:928][858]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.30:928][858]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.30:928][858]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.31:039][861]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.31:039][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.31:039][861]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.31:039][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.31:039][861]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.31:039][861]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.31:039][861]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.31:150][864]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.31:150][864]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.22.31:150][864]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.22.31:150][864]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.22.31:150][864]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.03-11.22.31:334][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.31:334][869]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.31:444][872]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.31:444][872]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.31:444][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.31:444][872]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.31:444][872]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.31:444][872]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.31:518][874]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.31:630][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1684 DistVeh=1319 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.31:630][877]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.31:740][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.31:740][880]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.31:851][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.31:851][883]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.31:851][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.31:851][883]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.31:851][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.31:851][883]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.32:035][888]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.32:145][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.32:145][891]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.32:258][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.32:258][894]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.32:258][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.32:258][894]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.32:258][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.32:258][894]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.32:513][901]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.32:549][902]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.32:550][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.32:550][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.32:550][902]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.32:550][902]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.32:550][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.32:658][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1862 DistVeh=1501 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.32:658][905]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.32:658][905]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.22.32:658][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.32:659][905]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.32:659][905]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.32:659][905]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.32:659][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.32:659][905]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.32:836][910]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.22.32:952][913]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.32:952][913]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.33:022][915]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.33:094][917]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.33:094][917]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.33:094][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.33:094][917]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.33:094][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.33:094][917]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.33:378][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.33:378][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.33:378][925]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.33:522][929]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.33:522][929]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.33:522][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.33:522][929]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.33:522][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.33:522][929]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.33:522][929]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.33:628][932]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.22.33:628][932]LogStreaming: Display: FlushAsyncLoading(465): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.22.33:634][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1988 DistVeh=1659 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.33:634][932]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.33:814][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.33:814][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.33:814][937]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.33:926][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.33:926][940]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.33:926][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.33:926][940]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.33:926][940]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.33:926][940]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.34:037][943]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.34:111][945]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.34:223][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.34:223][948]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.34:331][951]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.34:331][951]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.34:331][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.34:331][951]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.34:331][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.34:331][951]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.34:516][956]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.34:553][957]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.34:553][957]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.34:553][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.34:627][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.34:627][959]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.34:627][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1918 DistVeh=1646 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.34:627][959]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.34:736][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.34:736][962]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.34:736][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.34:736][962]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.34:737][962]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.34:737][962]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.35:026][970]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.35:062][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.35:062][971]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.35:170][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.35:170][974]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.35:170][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.35:170][974]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.35:170][974]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.35:170][974]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.35:463][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.35:463][982]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.35:536][984]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.35:573][985]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.35:573][985]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.35:573][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.35:573][985]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.35:573][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.35:573][985]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.35:642][987]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.22.35:647][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.35:647][987]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.35:865][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.35:865][993]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.36:010][997]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.36:010][997]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.36:010][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.36:010][997]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.36:010][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.36:010][997]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.36:047][998]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.36:151][  1]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.03-11.22.36:266][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.36:266][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.36:413][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.36:413][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.36:413][  8]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.36:413][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.36:413][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.36:413][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.36:486][ 10]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.36:523][ 11]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.36:561][ 12]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.36:561][ 12]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.36:634][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.36:634][ 14]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.36:671][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.36:671][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.36:816][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.36:816][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.36:816][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.36:816][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.36:816][ 19]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.36:816][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.36:847][ 20]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.22.37:035][ 25]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.37:071][ 26]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.37:071][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.37:218][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.37:218][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.37:218][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.37:218][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.37:218][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.37:218][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.37:481][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.37:481][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.37:521][ 38]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.37:637][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.37:637][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.37:637][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.37:637][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.37:637][ 41]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.37:637][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.37:637][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.37:637][ 41]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.37:908][ 48]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.37:908][ 48]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.37:908][ 48]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.38:027][ 51]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.38:066][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.38:066][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.38:066][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.38:066][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.38:066][ 52]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.38:066][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.38:139][ 54]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.22.38:139][ 54]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.22.38:139][ 54]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.22.38:139][ 54]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.22.38:139][ 54]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.22.38:139][ 54]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.22.38:139][ 54]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.22.38:139][ 54]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.22.38:139][ 54]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.22.38:139][ 54]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147210025] true
[2026.04.03-11.22.38:139][ 54]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.22.38:139][ 54]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.22.38:139][ 54]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.22.38:139][ 54]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.22.38:139][ 54]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.22.38:140][ 54]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.03-11.22.38:140][ 54]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.22.38:140][ 54]LogDeviceProfileManager: Active device profile: [0000020D5F2EB220][0000020D59D9D560 66] Windows
[2026.04.03-11.22.38:140][ 54]LogInit: Selected Device Profile: [Windows]
[2026.04.03-11.22.38:140][ 54]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.22.38:140][ 54]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.22.38:140][ 54]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.03-11.22.38:140][ 54]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.22.38:140][ 54]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.22.38:140][ 54]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.22.38:140][ 54]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147207528 stopped
[2026.04.03-11.22.38:140][ 54]LogTemp: Warning: TransitionCamera - Start Pivot: X=-62477.766 Y=-262582.053 Z=-13862.077, Start Offset: X=-512.000 Y=0.000 Z=49.000
[2026.04.03-11.22.38:140][ 54]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-62371.519 Y=-262544.772 Z=-13794.353, Target Offset: X=-512.000 Y=0.000 Z=-5.000
[2026.04.03-11.22.38:140][ 54]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-15.875002, Yaw=92.643206
[2026.04.03-11.22.38:140][ 54]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.03-11.22.38:140][ 54]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.03-11.22.38:140][ 54]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.22.38:140][ 54]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.03-11.22.38:147][ 54]LogTemp: [CalloutResolution] Contact made for Callout 10079
[2026.04.03-11.22.38:148][ 54]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.22.38:334][ 59]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.38:334][ 59]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.38:413][ 61]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.38:413][ 61]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.38:488][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.38:488][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.38:488][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.38:488][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.38:488][ 63]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.38:488][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.38:488][ 63]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.38:531][ 64]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.38:568][ 65]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.38:568][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.38:647][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.38:647][ 67]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.38:759][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.38:759][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.38:911][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.38:911][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.38:912][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.38:912][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.38:912][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.38:912][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.38:950][ 75]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.38:951][ 75]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.39:024][ 77]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=-63113.427 Y=-261361.362 Z=-13787.027
[2026.04.03-11.22.39:024][ 77]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.22.39:027][ 77]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.39:183][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.39:183][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.39:336][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.39:336][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.39:336][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.39:336][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.39:336][ 85]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.39:336][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.39:452][ 88]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.39:452][ 88]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.39:530][ 90]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.39:607][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.39:607][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.39:647][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.39:647][ 93]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.39:761][ 96]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.39:761][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.39:761][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.39:761][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.39:761][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.39:761][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.39:955][101]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.39:955][101]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.40:031][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.40:031][103]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.40:031][103]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.40:186][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.40:186][107]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.40:186][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.40:186][107]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.40:186][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.40:186][107]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.40:460][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.40:460][114]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.40:460][114]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.40:461][114]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.40:500][115]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.40:539][116]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.40:579][117]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.40:579][117]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.40:618][118]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.40:618][118]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.40:618][118]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.40:618][118]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.40:618][118]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.40:618][118]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.40:656][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.40:656][119]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.40:889][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.40:889][125]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.40:966][127]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.40:967][127]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.41:047][129]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.41:047][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.41:047][129]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.41:047][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.41:047][129]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.41:047][129]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.41:047][129]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.41:170][132]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.41:170][132]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.22.41:170][132]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.22.41:170][132]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.22.41:170][132]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.22.41:170][132]LogTemp: [CalloutResolution] Contact made for Callout 10079
[2026.04.03-11.22.41:294][135]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.41:294][135]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.41:460][139]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.41:460][139]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.41:460][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.41:460][139]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.41:460][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.41:460][139]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.41:543][141]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.41:663][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.41:663][144]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.41:708][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.41:708][145]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.41:868][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.41:868][149]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.41:868][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.41:868][149]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.41:868][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.41:868][149]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.42:027][153]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.42:105][155]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.42:105][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.42:105][155]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.42:304][160]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.42:304][160]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.42:304][160]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.42:304][160]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.42:304][160]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.42:304][160]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.42:465][164]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=-63113.524 Y=-261361.267 Z=-13786.927
[2026.04.03-11.22.42:465][164]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.22.42:508][165]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.42:508][165]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.42:508][165]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.42:548][166]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.42:587][167]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.42:587][167]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.42:626][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.42:626][168]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.42:707][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.42:707][170]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.42:707][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.42:707][170]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.42:707][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.42:707][170]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.42:945][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.42:945][176]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.43:025][178]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.43:140][181]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.43:140][181]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.43:140][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.43:140][181]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.43:140][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.43:140][181]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.43:374][187]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.43:374][187]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.43:489][190]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.22.43:531][191]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.43:568][192]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.43:568][192]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.43:568][192]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.43:568][192]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.43:568][192]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.43:568][192]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.43:644][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.43:644][194]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.43:797][198]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.43:797][198]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.43:986][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.43:986][203]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.43:986][203]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.43:986][203]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.43:986][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.43:986][203]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.44:026][204]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.44:218][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.44:218][209]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.44:410][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.44:410][214]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.44:410][214]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.44:410][214]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.44:410][214]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.44:410][214]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.44:486][216]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.44:526][217]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.44:562][218]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.44:562][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.44:638][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.44:638][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.44:638][220]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.44:638][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.44:638][220]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.44:826][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.44:826][225]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.44:826][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.44:826][225]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.44:826][225]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.44:826][225]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.45:049][231]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.45:049][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.45:049][231]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.45:232][236]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.45:232][236]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.45:232][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.45:232][236]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.45:232][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.45:232][236]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.45:461][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.45:461][242]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.45:536][244]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.45:647][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.45:647][247]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.45:647][247]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.45:647][247]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.45:647][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.45:647][247]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.45:647][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.45:647][247]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.45:869][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.45:869][253]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.46:053][258]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.46:053][258]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.46:053][258]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.46:053][258]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.46:053][258]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.46:053][258]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.46:053][258]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.46:270][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.46:270][264]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.46:458][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.46:458][269]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.46:458][269]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.46:458][269]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.46:458][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.46:458][269]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.46:495][270]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.46:534][271]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.46:570][272]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.46:570][272]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.46:644][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.46:644][274]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.46:685][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.46:685][275]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.46:871][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.46:871][280]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.46:871][280]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.46:871][280]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.46:871][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.46:871][280]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.47:025][284]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.47:099][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.47:099][286]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.47:246][290]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.47:246][290]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.22.47:246][290]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.22.47:246][290]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.22.47:246][290]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.22.47:282][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.47:282][291]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.47:282][291]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.47:282][291]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.47:282][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.47:282][291]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.47:507][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.47:507][297]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.47:545][298]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.47:656][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1872 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.47:656][301]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.47:690][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.47:690][302]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.47:690][302]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.47:690][302]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.47:690][302]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.47:690][302]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.47:944][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.47:944][309]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.48:052][312]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.48:123][314]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.48:123][314]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.48:123][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.48:123][314]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.48:123][314]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.48:123][314]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.48:369][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.48:369][321]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.48:515][325]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.48:551][326]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.48:552][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.48:552][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.48:552][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.48:552][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.48:552][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.48:552][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.48:552][326]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.48:552][326]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.48:585][327]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.22.48:656][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.48:656][329]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.48:798][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.48:798][333]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.48:982][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.48:982][338]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.48:982][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.48:982][338]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.48:982][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.48:982][338]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.49:018][339]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.49:198][344]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.49:198][344]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.49:418][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.49:418][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.49:418][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.49:418][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.49:418][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.49:418][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.49:528][353]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.49:600][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.49:600][355]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.49:637][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.49:637][356]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.49:704][358]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_AI_Ped_Police_C_2147202348.CollisionCylinder
[2026.04.03-11.22.49:705][358]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.04.03-11.22.49:852][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.49:852][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.49:852][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.49:852][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.49:852][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.49:852][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.50:001][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.50:001][366]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.50:035][367]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.50:108][369]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.50:282][374]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.22.50:282][374]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.22.50:282][374]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.22.50:282][374]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.22.50:284][374]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.50:284][374]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.50:284][374]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.50:284][374]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.50:284][374]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.50:284][374]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.50:431][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.50:431][378]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.50:506][380]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.50:542][381]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.50:578][382]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.50:578][382]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.50:650][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.50:650][384]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.50:720][386]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.50:720][386]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.50:721][386]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.50:721][386]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.50:721][386]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.50:721][386]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.50:750][387]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.22.50:862][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.50:862][390]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.51:044][395]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.51:150][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.51:150][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.51:150][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.51:150][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.51:150][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.51:150][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.51:291][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.51:291][402]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.51:544][409]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.51:579][410]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.51:579][410]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.51:579][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.51:579][410]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.51:579][410]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.51:579][410]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.51:650][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.51:650][412]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.51:721][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.51:721][414]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.52:010][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.52:010][422]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.52:010][422]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.52:010][422]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.52:010][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.52:010][422]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.52:044][423]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.52:151][426]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.52:151][426]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.52:365][432]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.52:365][432]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.22.52:365][432]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.22.52:365][432]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.22.52:365][432]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.03-11.22.52:437][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.52:437][434]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.52:437][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.52:437][434]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.52:437][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.52:437][434]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.52:510][436]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.52:546][437]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.52:581][438]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.52:581][438]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.52:582][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.52:582][438]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.52:652][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.52:652][440]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.52:869][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.52:869][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.52:869][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.52:869][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.52:870][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.52:870][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.52:982][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.52:982][449]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.53:015][450]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.22.53:017][450]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.53:298][458]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.53:298][458]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.53:298][458]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.53:298][458]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.53:298][458]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.53:298][458]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.53:407][461]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.53:407][461]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.53:407][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.53:407][461]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.53:552][465]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.53:656][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.53:656][468]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.53:727][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.53:727][470]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.53:727][470]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.53:727][470]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.53:727][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.53:727][470]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.53:833][473]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.53:833][473]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.53:868][474]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.22.54:050][479]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.54:156][482]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.54:156][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.54:156][482]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.54:156][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.54:156][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.54:156][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.54:261][485]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.54:261][485]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.54:511][492]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.54:546][493]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.54:582][494]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.54:582][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.54:582][494]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.54:582][494]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.54:582][494]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.54:582][494]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.54:582][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.54:582][494]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.54:651][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.54:651][496]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.54:685][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.54:685][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.54:685][497]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.54:852][502]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-11.22.54:854][502]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Als.Equipment.Weapon
[2026.04.03-11.22.55:000][506]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.55:000][506]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.55:000][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.55:000][506]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.55:000][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.55:000][506]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.55:032][507]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.55:101][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.55:101][509]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.55:378][517]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.22.55:378][517]LogStreaming: Display: 0.042 ms for processing 5260 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12238->12237) packages and 1 (32818->32817) public exports.
[2026.04.03-11.22.55:411][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.55:411][518]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.55:411][518]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.55:411][518]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.55:411][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.55:411][518]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.55:518][521]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.55:519][521]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.55:519][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.55:519][521]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.55:519][521]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.55:656][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.55:656][525]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.55:828][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.55:828][530]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.55:828][530]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.55:828][530]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.55:828][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.55:828][530]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.55:934][533]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.55:934][533]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.56:041][536]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.56:247][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.56:247][542]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.56:247][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.56:247][542]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.56:247][542]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.56:247][542]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.56:354][545]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.56:354][545]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.56:495][549]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.56:531][550]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.56:564][551]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.56:565][551]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.56:565][551]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.56:565][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.56:632][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.56:632][553]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.56:667][554]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.56:667][554]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.56:667][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.56:667][554]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.56:667][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.56:667][554]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.56:770][557]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.56:770][557]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.57:018][564]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.57:086][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.57:086][566]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.57:086][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.57:086][566]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.57:086][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.57:086][566]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.57:186][569]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.22.57:192][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.57:192][569]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.57:435][576]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.22.57:435][576]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.22.57:435][576]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.22.57:435][576]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.22.57:435][576]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.22.57:506][578]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.57:506][578]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.57:506][578]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.57:506][578]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.57:506][578]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.57:506][578]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.57:540][579]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.57:611][581]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.57:611][581]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.57:612][581]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.57:612][581]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.57:645][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.57:645][582]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.57:850][588]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.22.57:925][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.57:925][590]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.57:925][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.57:925][590]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.57:925][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.57:925][590]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.58:038][593]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.58:038][593]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.58:038][593]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.58:115][595]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.58:331][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.58:331][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.58:331][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.58:331][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.58:331][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.58:331][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.58:440][604]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.58:440][604]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.58:518][606]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.58:518][606]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.58:554][607]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.22.58:555][607]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.22.58:628][609]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.58:629][609]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.58:629][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.58:629][609]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.58:737][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.58:737][612]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.58:737][612]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.58:737][612]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.22.58:737][612]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.58:737][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.58:738][612]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.58:844][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.58:844][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.58:844][615]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.59:020][620]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.59:155][624]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.59:156][624]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.59:156][624]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.59:156][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.22.59:156][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.59:156][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.59:156][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.59:156][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.59:156][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.59:254][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.59:254][627]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.59:528][635]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.22.59:561][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.59:561][636]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.59:561][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.59:561][636]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.59:561][636]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.59:561][636]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.22.59:561][636]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.59:628][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.22.59:628][638]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.22.59:664][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.59:664][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.59:664][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.22.59:664][639]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.22.59:664][639]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.22.59:665][639]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.22.59:763][642]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.22.59:968][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.22.59:968][648]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.22.59:968][648]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.22.59:968][648]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.22.59:968][648]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.22.59:969][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.22.59:969][648]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.00:043][650]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.00:077][651]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.00:077][651]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.00:077][651]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.00:184][654]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.00:184][654]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.00:393][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.00:393][660]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.00:393][660]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.00:393][660]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.00:393][660]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.00:393][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.00:393][660]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.00:500][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.00:500][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.00:500][663]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.00:500][663]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.00:535][664]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.00:570][665]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.00:570][665]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.00:638][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.00:638][667]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.00:706][669]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.00:706][669]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.00:808][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.00:808][672]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.00:808][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.00:808][672]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.00:808][672]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.00:808][672]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.00:808][672]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.00:907][675]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.00:907][675]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.01:043][679]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.01:208][684]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.01:209][684]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.01:209][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.01:209][684]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.01:209][684]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.01:209][684]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.01:209][684]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.01:209][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.01:209][684]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.01:337][688]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.01:337][688]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.01:539][694]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.01:639][697]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.01:639][697]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.01:639][697]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.01:639][697]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.01:639][697]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.01:639][697]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.01:639][697]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.01:639][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.01:639][697]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.01:738][700]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.01:738][700]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.01:739][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.01:739][700]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.02:036][709]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.02:070][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.02:070][710]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.02:070][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.02:070][710]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.02:070][710]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.02:070][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.02:070][710]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.02:070][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.02:070][710]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.02:170][713]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.02:170][713]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.02:267][716]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.02:267][716]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.02:438][721]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.23.02:438][721]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.02:438][721]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.02:438][721]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.23.02:438][721]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.23.02:470][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.02:470][722]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.02:470][722]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.02:470][722]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.02:470][722]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.02:470][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.02:470][722]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.02:505][723]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.02:540][724]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.02:573][725]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.02:573][725]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.02:573][725]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.02:573][725]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.02:639][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.02:639][727]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.02:772][731]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.02:772][731]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.02:905][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.02:905][735]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.02:905][735]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.02:905][735]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.02:905][735]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.02:905][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.02:905][735]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.03:005][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.03:005][738]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.03:039][739]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.03:300][747]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.03:300][747]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.03:332][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.03:332][748]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.03:332][748]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.03:332][748]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.03:332][748]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.03:332][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.03:332][748]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.03:430][751]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.03:430][751]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.03:532][754]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.03:630][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.03:630][757]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.03:760][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.03:760][761]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.03:760][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.03:760][761]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.03:760][761]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.03:760][761]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.03:760][761]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.03:760][761]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.23.03:825][763]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.03:826][763]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.03:857][764]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.03:857][764]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.04:025][769]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.04:190][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.04:190][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.04:190][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.04:190][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.04:190][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.04:190][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.04:190][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.04:190][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.04:190][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.04:287][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.04:287][777]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.04:353][779]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.04:353][779]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.04:489][783]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.04:522][784]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.04:555][785]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.04:555][785]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.04:620][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.04:620][787]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.04:620][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.04:620][787]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.04:621][787]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.04:621][787]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.04:621][787]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.04:653][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.04:653][788]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.04:688][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.04:689][789]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.04:882][795]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.04:882][795]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.05:016][799]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.05:050][800]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.05:050][800]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.05:050][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.05:050][800]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.05:050][800]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.05:050][800]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.05:050][800]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.05:115][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.05:115][802]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.05:416][811]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.05:417][811]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.05:452][812]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.05:452][812]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.05:452][812]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.05:452][812]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.05:452][812]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.05:452][812]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.05:452][812]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.05:524][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.05:524][814]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.05:524][814]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.05:631][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.05:631][817]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.05:875][824]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.05:875][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.05:875][824]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.05:875][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.05:875][824]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.05:875][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.05:875][824]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.05:875][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.05:875][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.05:946][826]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.05:946][826]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.05:947][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.05:947][826]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.06:021][828]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.06:094][830]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.06:275][835]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.06:275][835]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.06:275][835]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.06:275][835]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.06:275][835]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.06:275][835]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.06:275][835]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.06:381][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.06:381][838]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.06:489][841]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.06:524][842]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.06:559][843]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.06:559][843]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.06:628][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.06:628][845]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.06:699][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.06:699][847]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.06:699][847]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.06:699][847]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.06:699][847]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.06:699][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.06:699][847]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.06:804][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.06:804][850]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.07:019][856]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.07:130][859]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.07:130][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.07:130][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.07:130][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.07:130][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.07:130][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.07:130][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.07:239][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.07:239][862]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.07:498][869]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.23.07:498][869]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.07:498][869]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.07:498][869]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.23.07:498][869]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.03-11.23.07:534][870]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.07:534][870]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.07:534][870]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.07:534][870]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.07:534][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.07:534][870]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.07:534][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.07:534][870]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.07:642][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.07:642][873]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.07:642][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 No threats active or valid.
[2026.04.03-11.23.07:642][873]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.07:962][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.07:962][882]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.07:962][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.07:962][882]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.07:962][882]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.07:962][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.07:962][882]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.07:998][883]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.07:999][883]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.08:033][884]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.08:068][885]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1468.47
[2026.04.03-11.23.08:068][885]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.08:068][885]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1468.47
[2026.04.03-11.23.08:068][885]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.08:068][885]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.08:135][887]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.23.08:135][887]LogStreaming: Display: FlushAsyncLoading(466): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.23.08:386][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.08:386][894]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.08:386][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.08:386][894]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.08:386][894]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.08:386][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.08:386][894]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.08:493][897]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1411.15
[2026.04.03-11.23.08:493][897]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.08:493][897]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.08:493][897]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.08:528][898]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.08:528][898]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.08:528][898]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.08:563][899]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.08:563][899]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.08:631][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.08:631][901]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.08:800][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.08:800][906]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.08:800][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.08:800][906]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.08:800][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.08:800][906]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.08:800][906]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.08:898][909]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1354.46
[2026.04.03-11.23.08:899][909]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.08:899][909]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.09:029][913]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.23.09:030][913]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.09:030][913]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.09:030][913]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.09:221][919]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.09:221][919]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.09:221][919]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.09:221][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.09:221][919]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.09:221][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.09:221][919]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.09:316][922]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1309.63
[2026.04.03-11.23.09:316][922]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.09:316][922]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1309.63
[2026.04.03-11.23.09:316][922]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.09:316][922]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.09:545][929]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.09:545][929]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.09:545][929]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.09:641][932]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.09:641][932]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.09:641][932]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.09:641][932]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.09:641][932]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.09:641][932]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.09:641][932]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.09:641][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.09:641][932]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.09:738][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1264.32
[2026.04.03-11.23.09:738][935]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.09:738][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1264.32
[2026.04.03-11.23.09:738][935]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.09:738][935]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.09:835][938]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:836][938]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:840][938]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:841][938]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:841][938]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:841][938]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:875][939]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:876][939]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:909][940]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:910][940]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:910][940]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:910][940]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:915][940]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:916][940]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:944][941]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:945][941]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:945][941]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:946][941]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:950][941]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:950][941]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:983][942]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:984][942]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.09:984][942]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.09:984][942]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.10:023][943]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.10:024][943]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.10:031][943]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.10:069][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.10:069][944]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.10:069][944]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.10:069][944]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.10:069][944]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.10:069][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.10:069][944]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.10:148][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1255.07
[2026.04.03-11.23.10:148][946]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.10:148][946]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.10:185][947]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.23.10:186][947]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.23.10:385][952]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.23.10:385][952]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.23.10:385][952]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.23.10:385][952]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.23.10:457][954]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147202357]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::Critical, Dist=1255)
[2026.04.03-11.23.10:457][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1255.07
[2026.04.03-11.23.10:457][954]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.10:457][954]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.23.10:457][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 updated role to ERole::Engage
[2026.04.03-11.23.10:457][954]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.23.10:457][954]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147202357] Dispatched EVehicleAction::ExitVehicle to vehicle BP_vehCar_vehicle07_Sandbox_C_2147202387 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.23.10:457][954]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Fired task trigger for role change ERole::None -> ERole::Engage (Reason: ScoreDecision, Callout: 10079)
[2026.04.03-11.23.10:457][954]LogTemp: Warning: AI Decision -> Engage: 447.3 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=Yes)
[2026.04.03-11.23.10:494][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.10:494][955]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.10:494][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.10:494][955]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.10:494][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.10:494][955]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.10:494][955]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.10:494][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.10:494][955]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.10:494][955]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.10:530][956]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.10:566][957]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1255.07
[2026.04.03-11.23.10:566][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.10:566][957]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.10:566][957]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.10:566][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.10:633][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.10:633][959]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.10:897][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.10:897][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.10:897][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.10:897][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.10:897][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.10:897][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.10:897][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.10:995][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1255.07
[2026.04.03-11.23.10:996][970]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.10:996][970]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.11:031][971]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.11:318][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.11:318][980]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.11:318][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.11:318][980]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.11:318][980]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.11:318][980]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.11:318][980]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.11:414][983]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1255.07
[2026.04.03-11.23.11:414][983]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.11:414][983]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.11:548][987]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.11:645][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.11:645][990]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.11:744][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.11:744][993]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.11:744][993]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.11:744][993]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.11:744][993]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.11:744][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.11:744][993]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.11:844][996]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1255.06
[2026.04.03-11.23.11:844][996]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.11:844][996]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.12:049][  2]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.12:154][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.12:154][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.12:154][  5]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.12:154][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.12:154][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.12:154][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.12:154][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.12:261][  8]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1255.06
[2026.04.03-11.23.12:261][  8]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.12:261][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.12:515][ 15]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.12:552][ 16]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.12:554][ 16]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.23.12:554][ 16]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.12:554][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.12:554][ 16]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.23.12:554][ 16]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.23.12:554][ 16]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.12:554][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.12:590][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.12:590][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.12:590][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.12:590][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.12:590][ 17]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.12:590][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.12:590][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.12:659][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.12:659][ 19]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.12:697][ 20]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1203.25
[2026.04.03-11.23.12:697][ 20]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.12:697][ 20]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1203.25
[2026.04.03-11.23.12:697][ 20]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.12:697][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.12:799][ 23]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147202387] true
[2026.04.03-11.23.12:947][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 updated role to ERole::None
[2026.04.03-11.23.12:947][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147202357] Dispatched EVehicleAction::StayInVehicle to vehicle BP_vehCar_vehicle07_Sandbox_C_2147202387 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.23.12:947][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Fired task trigger for role change ERole::Engage -> ERole::None (Reason: PoliceOrder, Callout: 10079)
[2026.04.03-11.23.12:992][ 28]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.12:992][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.12:992][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.12:992][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.12:992][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.12:992][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.12:992][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.13:032][ 29]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.13:117][ 31]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1203.22
[2026.04.03-11.23.13:117][ 31]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.13:117][ 31]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1203.22
[2026.04.03-11.23.13:117][ 31]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.13:117][ 31]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1203.22
[2026.04.03-11.23.13:117][ 31]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.13:117][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=7 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.13:194][ 33]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.23.13:400][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.13:400][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.13:400][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.13:400][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.13:400][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.13:400][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.13:400][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.13:523][ 41]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1172.20
[2026.04.03-11.23.13:523][ 41]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.13:523][ 41]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1172.20
[2026.04.03-11.23.13:523][ 41]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.13:523][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.13:523][ 41]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.13:644][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1873 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.13:644][ 44]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.13:826][ 49]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.13:826][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.13:826][ 49]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.13:826][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.13:826][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.13:826][ 49]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.13:826][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.13:888][ 51]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.23.13:954][ 53]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1096.56
[2026.04.03-11.23.13:954][ 53]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.13:954][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.14:020][ 55]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.14:085][ 57]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.14:110][ 58]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.14:110][ 58]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.14:110][ 58]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.14:110][ 58]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.14:110][ 58]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.14:110][ 58]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.23.14:110][ 58]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.23.14:110][ 58]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.23.14:110][ 58]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.23.14:111][ 58]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147202387] true
[2026.04.03-11.23.14:111][ 58]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.14:111][ 58]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.14:111][ 58]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.14:111][ 58]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.14:111][ 58]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.23.14:111][ 58]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.23.14:146][ 59]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::ThreatSpotted Callout=10079
[2026.04.03-11.23.14:240][ 62]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.14:240][ 62]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.14:241][ 62]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.14:241][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.14:241][ 62]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.14:241][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.14:241][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.14:241][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.14:241][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.14:241][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.14:241][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.14:365][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.14:365][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.14:365][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.14:365][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.14:365][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.14:365][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.14:365][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.14:365][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.14:365][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.14:491][ 70]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.14:524][ 71]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.23.14:524][ 71]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Failed
[2026.04.03-11.23.14:524][ 71]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.23.14:524][ 71]LogTemp: BP_AI_Controller_Police_C_2147202327: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.23.14:524][ 71]LogTemp: BP_AI_Controller_Police_C_2147202327: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=false, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387, Role=ERole::Engage)
[2026.04.03-11.23.14:556][ 72]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.14:556][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.14:650][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1851 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.14:650][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> (combat on foot, no target  holding EVehicleAction::None)
[2026.04.03-11.23.14:650][ 75]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=513A647244BDE9DC4DB8B0AD4A97BF9E) for Callout 10079, Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.14:650][ 75]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::ThreatSpotted Callout=10079
[2026.04.03-11.23.14:650][ 75]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.14:650][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.14:650][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.14:650][ 75]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.14:650][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.14:651][ 75]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.14:651][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.14:743][ 78]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.14:743][ 78]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.14:773][ 79]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.14:773][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.14:773][ 79]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.14:773][ 79]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.14:773][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.14:773][ 79]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.14:773][ 79]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.14:773][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.14:773][ 79]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.14:773][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.15:067][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.15:068][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.15:068][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.15:068][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.15:068][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.15:068][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.15:068][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.15:151][ 91]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::ThreatSpotted Callout=10079
[2026.04.03-11.23.15:184][ 92]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.15:184][ 92]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.15:184][ 92]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.15:184][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.15:245][ 94]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.15:245][ 94]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.15:470][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.15:470][101]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.15:470][101]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.15:470][101]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.15:470][101]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.15:470][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.15:470][101]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.15:599][105]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.15:599][105]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 993.22
[2026.04.03-11.23.15:599][105]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.15:599][105]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.15:630][106]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147202357]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::Critical, Dist=993)
[2026.04.03-11.23.15:630][106]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.23.15:630][106]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 851.26
[2026.04.03-11.23.15:630][106]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.15:630][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 updated role to ERole::Engage
[2026.04.03-11.23.15:630][106]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Fired task trigger for role change ERole::None -> ERole::Engage (Reason: ScoreDecision, Callout: 10079)
[2026.04.03-11.23.15:630][106]LogTemp: Warning: AI Decision -> Engage: 1487.3 | Flee: 810.8 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.23.15:630][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=1724 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.15:630][106]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::ThreatSpotted Callout=10079
[2026.04.03-11.23.15:724][109]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.15:724][109]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.15:724][109]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.23.15:724][109]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147202348 -> ERole::Engage (Callout 10079)
[2026.04.03-11.23.15:724][109]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.23.15:724][109]LogTemp: BP_AI_Controller_Police_C_2147202327: Claimed task AI.Task.Global.Engage
[2026.04.03-11.23.15:754][110]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.15:754][110]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.15:781][111]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147202357
[2026.04.03-11.23.15:781][111]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.15:781][111]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.15:781][111]LogTemp: BroadcastStimulus: origin=X=-62666.392 Y=-260517.870 Z=-13654.215 range=1100 overlaps=21 applied=1 (0.07 ms)
[2026.04.03-11.23.15:781][111]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=0.97
[2026.04.03-11.23.15:882][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.15:882][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.15:882][114]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.15:882][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.15:882][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.15:882][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.15:882][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.16:010][118]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.23.16:010][118]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 889.74
[2026.04.03-11.23.16:010][118]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.16:010][118]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.16:263][126]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.16:263][126]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.16:295][127]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.16:295][127]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.16:295][127]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.16:295][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.16:295][127]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.16:295][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.16:295][127]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.16:427][131]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.23.16:427][131]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 975.25
[2026.04.03-11.23.16:427][131]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.16:427][131]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.16:493][133]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.16:559][135]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.16:559][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.16:657][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=1596 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.16:723][140]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.16:723][140]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.16:723][140]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.16:723][140]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.16:723][140]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.16:723][140]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.16:723][140]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.16:751][141]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=-62871.867 Y=-261464.261 Z=-13710.521
[2026.04.03-11.23.16:751][141]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.23.16:787][142]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.16:787][142]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.16:854][144]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.23.16:854][144]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1068.95
[2026.04.03-11.23.16:854][144]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.16:854][144]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.23.16:854][144]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1068.95
[2026.04.03-11.23.16:854][144]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.16:854][144]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.16:854][144]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.23.17:052][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 updated role to ERole::None
[2026.04.03-11.23.17:052][150]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Fired task trigger for role change ERole::Engage -> ERole::None (Reason: PoliceOrder, Callout: 10079)
[2026.04.03-11.23.17:149][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.17:149][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.17:149][153]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.17:149][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.17:149][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.17:149][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.17:149][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.17:209][155]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147202357
[2026.04.03-11.23.17:209][155]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.17:209][155]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.17:209][155]LogTemp: BroadcastStimulus: origin=X=-62849.498 Y=-260638.990 Z=-13655.805 range=1100 overlaps=21 applied=1 (0.06 ms)
[2026.04.03-11.23.17:280][157]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.23.17:280][157]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1149.42
[2026.04.03-11.23.17:280][157]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.17:281][157]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.23.17:281][157]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1149.42
[2026.04.03-11.23.17:281][157]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.17:281][157]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.17:311][158]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.17:311][158]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.17:469][163]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147202357
[2026.04.03-11.23.17:469][163]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.17:469][163]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.17:469][163]LogTemp: BroadcastStimulus: origin=X=-62875.412 Y=-260669.624 Z=-13656.925 range=1100 overlaps=21 applied=1 (0.10 ms)
[2026.04.03-11.23.17:575][166]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.17:575][166]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.17:575][166]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.17:575][166]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.17:575][166]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.17:575][166]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.17:575][166]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.17:634][168]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147202357
[2026.04.03-11.23.17:634][168]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.17:634][168]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.17:634][168]LogTemp: BroadcastStimulus: origin=X=-62891.071 Y=-260690.152 Z=-13657.735 range=1100 overlaps=21 applied=1 (0.08 ms)
[2026.04.03-11.23.17:640][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=1545 DistVeh=1638 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.17:706][170]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.23.17:706][170]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.17:706][170]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.17:706][170]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.23.17:706][170]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.23.17:706][170]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.23.17:706][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1149.42
[2026.04.03-11.23.17:706][170]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.17:706][170]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.17:835][174]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.17:835][174]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.18:001][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.18:001][179]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.18:001][179]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.18:001][179]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.18:001][179]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.18:001][179]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.18:001][179]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.18:001][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.18:001][179]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.18:095][182]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147202357
[2026.04.03-11.23.18:095][182]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.18:095][182]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.18:095][182]LogTemp: BroadcastStimulus: origin=X=-62905.675 Y=-260755.903 Z=-13661.581 range=1100 overlaps=21 applied=1 (0.09 ms)
[2026.04.03-11.23.18:095][182]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.62
[2026.04.03-11.23.18:132][183]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.23.18:132][183]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1149.42
[2026.04.03-11.23.18:132][183]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.18:132][183]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.23.18:365][190]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.18:365][190]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.18:431][192]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.18:431][192]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.18:431][192]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.18:431][192]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.18:431][192]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.18:431][192]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.18:431][192]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.18:499][194]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.18:533][195]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.18:533][195]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 847.47
[2026.04.03-11.23.18:533][195]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.18:533][195]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.18:533][195]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 847.47
[2026.04.03-11.23.18:533][195]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.18:533][195]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.18:533][195]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 847.47
[2026.04.03-11.23.18:533][195]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.18:533][195]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.18:566][196]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.18:566][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.18:632][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=1587 DistVeh=1647 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.18:863][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.18:863][205]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.18:863][205]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.18:863][205]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.18:863][205]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.18:863][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.18:863][205]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.18:896][206]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.18:896][206]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.18:965][208]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.18:965][208]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 842.88
[2026.04.03-11.23.18:965][208]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.18:965][208]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.18:965][208]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 842.88
[2026.04.03-11.23.18:965][208]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.18:965][208]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.18:993][209]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147210025] Root
[2026.04.03-11.23.19:035][210]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.19:068][211]LogTemp: [CalloutResolution] Contact made for Callout 10079
[2026.04.03-11.23.19:269][217]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.19:270][217]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.19:270][217]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.19:270][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.19:270][217]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.19:270][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.19:270][217]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.19:368][220]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.19:368][220]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 842.59
[2026.04.03-11.23.19:368][220]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.19:368][220]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.19:401][221]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.19:401][221]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.19:468][223]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.23.19:468][223]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.03-11.23.19:468][223]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.23.19:468][223]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.23.19:468][223]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10079 Address=Audio.Radio.Police
[2026.04.03-11.23.19:468][223]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.03-11.23.19:468][223]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=2 Matched=1 SkippedSender=1
[2026.04.03-11.23.19:468][223]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.23.19:537][225]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.19:568][226]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147196550] true
[2026.04.03-11.23.19:568][226]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147196550] Usable
[2026.04.03-11.23.19:568][226]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147196550] frame_front_body
[2026.04.03-11.23.19:604][227]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.19:638][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=1455 DistVeh=1495 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.19:672][229]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.19:673][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.19:673][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.19:673][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.19:673][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.19:673][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.19:673][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.19:775][232]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.19:775][232]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 841.87
[2026.04.03-11.23.19:775][232]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.19:775][232]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.19:841][234]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.23.19:906][236]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.19:907][236]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.19:942][237]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.23.20:004][239]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147202357
[2026.04.03-11.23.20:004][239]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.20:004][239]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.20:004][239]LogTemp: BroadcastStimulus: origin=X=-63147.271 Y=-260896.891 Z=-13662.432 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.23.20:046][240]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.20:078][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.20:078][241]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.20:078][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.20:078][241]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.20:078][241]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.20:078][241]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.20:078][241]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.20:110][242]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.20:177][244]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.20:177][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 842.34
[2026.04.03-11.23.20:177][244]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.20:177][244]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.20:209][245]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147202357
[2026.04.03-11.23.20:209][245]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.20:209][245]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.20:209][245]LogTemp: BroadcastStimulus: origin=X=-63175.348 Y=-260910.674 Z=-13662.358 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.23.20:311][248]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147202357] Flee committed: heading to vehicle, blocking role changes until seated.
[2026.04.03-11.23.20:311][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 updated role to ERole::Flee
[2026.04.03-11.23.20:311][248]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Fired task trigger for role change ERole::None -> ERole::Flee (Reason: DirectHit, Callout: 10079)
[2026.04.03-11.23.20:342][249]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] BeginFocusFadeout: Starting fadeout from rotation P=0.320414 Y=75.965345 R=0.000000
[2026.04.03-11.23.20:410][251]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.20:410][251]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.20:511][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.20:511][254]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.20:511][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.20:511][254]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.20:511][254]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.20:511][254]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.20:511][254]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.20:511][254]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.20:549][255]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.20:549][255]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.23.20:549][255]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.03-11.23.20:549][255]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.23.20:549][255]LogTemp: BP_AI_Controller_Police_C_2147202327: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.23.20:549][255]LogTemp: BP_AI_Controller_Police_C_2147202327: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147202377, Role=ERole::Engage)
[2026.04.03-11.23.20:580][256]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.20:580][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.20:581][256]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.20:581][256]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 856.27
[2026.04.03-11.23.20:581][256]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=6F0CE8E440ADCFCE61E32690F1BDA3C8) for Callout 10079, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.23.20:581][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.20:581][256]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.20:581][256]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 856.27
[2026.04.03-11.23.20:581][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.20:581][256]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.20:610][257]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=BCFC156D45C9E528D9970BB38895DD3D) for Callout 10079, Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.20:610][257]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.20:645][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=1259 DistVeh=1313 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.20:645][258]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=9B31A34C4A50423FFB67E2A98E6039CD) for Callout 10079, Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.20:645][258]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2147202377 fleeing on foot, Callout=10079
[2026.04.03-11.23.20:645][258]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.20:912][266]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.20:912][266]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.20:912][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.20:912][266]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.20:913][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.20:913][266]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.20:913][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.20:913][266]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.20:913][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.20:913][266]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.20:913][266]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.20:981][268]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.20:981][268]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1006.56
[2026.04.03-11.23.20:981][268]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.20:981][268]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.20:981][268]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1006.56
[2026.04.03-11.23.20:981][268]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.20:981][268]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.20:981][268]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1006.56
[2026.04.03-11.23.20:981][268]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.20:981][268]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=4 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.23.21:118][272]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147201019] frame_front_body
[2026.04.03-11.23.21:155][273]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.21:155][273]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.21:294][277]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.21:328][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.21:328][278]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.21:328][278]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.21:328][278]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.21:328][278]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.21:328][278]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.21:328][278]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.21:395][280]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Hysteresis HOLD: keeping BP_JayHalstead_C_2147300697 (hold=13.33s, delta=14001, need=5000, visUpgrade=true)
[2026.04.03-11.23.21:395][280]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_AI_Ped_Police_C_2147202348 - Threat: Critical
[2026.04.03-11.23.21:395][280]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147202348, Level: 4, Distance: 917.56
[2026.04.03-11.23.21:395][280]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.21:395][280]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.21:430][281]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.21:430][281]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.21:636][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=1089 DistVeh=1157 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.21:636][287]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.21:636][287]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.21:738][290]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.21:738][290]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.21:738][290]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.23.21:738][290]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147202348 -> ERole::Engage (Callout 10079)
[2026.04.03-11.23.21:738][290]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.23.21:738][290]LogTemp: BP_AI_Controller_Police_C_2147202327: Claimed task AI.Task.Global.Engage
[2026.04.03-11.23.21:738][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.21:738][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.21:738][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.21:738][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.21:738][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.21:738][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.21:738][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.21:805][292]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_AI_Ped_Police_C_2147202348 - Threat: Critical
[2026.04.03-11.23.21:805][292]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147202348, Level: 4, Distance: 852.80
[2026.04.03-11.23.21:805][292]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.21:805][292]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.21:840][293]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.21:875][294]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Fleeing to vehicle  suppressing behavior re-evaluation until seated.
[2026.04.03-11.23.21:944][296]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.21:944][296]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.22:119][301]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.22:153][302]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.22:153][302]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.22:153][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.22:153][302]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.22:153][302]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.22:153][302]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.22:153][302]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.22:153][302]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.22:153][302]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.22:187][303]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.22:187][303]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147202377] VehicleEnter::  BP_vehCar_vehicle07_Sandbox_C_2147202387-  Door :: DoorLF
[2026.04.03-11.23.22:217][304]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.22:217][304]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.22:217][304]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.22:218][304]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.22:222][304]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.23.22:222][304]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_AI_Ped_Police_C_2147202348 - Threat: Critical
[2026.04.03-11.23.22:222][304]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147202348, Level: 4, Distance: 820.24
[2026.04.03-11.23.22:222][304]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.22:222][304]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.22:255][305]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.03-11.23.22:464][311]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.22:464][311]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.22:497][312]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.22:497][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147202377 updated role to ERole::Engage
[2026.04.03-11.23.22:497][312]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147202377 -> ERole::Engage (Callout 10079)
[2026.04.03-11.23.22:497][312]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147202377 claimed task AI.Task.Civilian.Engage (1/12 claimers, Role=ERole::Engage)
[2026.04.03-11.23.22:497][312]LogTemp: BP_AI_Controller_Civilian_C_2147202357: Claimed task AI.Task.Civilian.Engage
[2026.04.03-11.23.22:570][314]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.22:570][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.22:570][314]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.22:570][314]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.22:570][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.22:570][314]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.22:570][314]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.22:570][314]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.22:570][314]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.22:641][316]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_AI_Ped_Police_C_2147202348 - Threat: Critical
[2026.04.03-11.23.22:641][316]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147202348, Level: 4, Distance: 768.80
[2026.04.03-11.23.22:641][316]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.22:641][316]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_AI_Ped_Police_C_2147202348 - Threat: Critical
[2026.04.03-11.23.22:641][316]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147202348, Level: 4, Distance: 768.80
[2026.04.03-11.23.22:641][316]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.22:641][316]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_AI_Ped_Police_C_2147202348 - Threat: Critical
[2026.04.03-11.23.22:641][316]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147202348, Level: 4, Distance: 768.80
[2026.04.03-11.23.22:641][316]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.22:641][316]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.23.22:641][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=769 DistVeh=1024 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.22:641][316]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.22:641][316]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.22:777][320]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.23.22:777][320]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.23.22:777][320]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.22:777][320]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.23.22:777][320]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.23.22:879][323]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.22:982][326]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.22:983][326]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.22:983][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.22:983][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.22:983][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.22:983][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.22:983][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.22:983][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.22:983][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.22:983][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.22:983][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.23:050][328]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_AI_Ped_Police_C_2147202348 - Threat: Critical
[2026.04.03-11.23.23:051][328]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147202348, Level: 4, Distance: 738.42
[2026.04.03-11.23.23:051][328]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.23:051][328]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.23.23:153][331]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.23:153][331]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.23:186][332]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.23:387][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.23:387][338]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.23:387][338]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.23:387][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.23:387][338]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.23:387][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.23:387][338]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.23:455][340]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147202348 (hold=2.06s, delta=14001, need=5000, visUpgrade=true)
[2026.04.03-11.23.23:455][340]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147202348 (hold=2.06s, delta=14001, need=5000, visUpgrade=true)
[2026.04.03-11.23.23:455][340]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.23:455][340]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1258.35
[2026.04.03-11.23.23:455][340]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.23:455][340]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.23:488][341]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.23:488][341]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.23:658][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=740 DistVeh=889 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.23:658][346]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.23:658][346]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.23:792][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.23:792][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.23:792][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.23:792][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.23:792][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.23:792][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.23:792][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.23:861][352]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.23:861][352]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1061.30
[2026.04.03-11.23.23:861][352]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.23:861][352]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.23:895][353]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.23:996][356]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.23:997][356]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.24:133][360]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.24:133][360]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.24:196][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.24:196][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.24:196][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.24:196][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.24:196][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.24:196][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.24:196][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.24:196][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.24:196][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.24:293][365]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.24:293][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 835.61
[2026.04.03-11.23.24:293][365]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.24:293][365]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.24:293][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 835.61
[2026.04.03-11.23.24:293][365]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.24:293][365]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.24:325][366]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.24:388][368]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Fleeing to vehicle  suppressing behavior re-evaluation until seated.
[2026.04.03-11.23.24:520][372]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147202377)
[2026.04.03-11.23.24:520][372]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.24:553][373]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.24:553][373]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.24:622][375]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.24:622][375]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.24:622][375]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.24:622][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.24:622][375]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.24:622][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.24:622][375]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.24:652][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=841 DistVeh=762 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.24:652][376]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.24:652][376]LogTemp: [BP_AI_Ped_Police_C_2147202348] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147202377, skipping
[2026.04.03-11.23.24:720][378]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147202357] AI : BP_AI_Controller_Civilian_C_2147202357 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.23.24:720][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 738.28
[2026.04.03-11.23.24:720][378]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.24:720][378]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.23.24:754][379]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147202377 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.24:983][386]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147202377 (Reason: Pawn Died)
[2026.04.03-11.23.24:983][386]LogTemp: NotifyPawnUnavailable: Task AI.Task.Civilian.Engage reverted to Pending (was sole claimer)
[2026.04.03-11.23.24:983][386]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147202357
[2026.04.03-11.23.24:983][386]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.24:983][386]LogTemp: BroadcastStimulus: origin=X=-62177.993 Y=-261698.194 Z=-13752.025 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.23.25:017][387]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.25:017][387]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.23.25:017][387]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.03-11.23.25:017][387]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.23.25:017][387]LogTemp: BP_AI_Controller_Police_C_2147202327: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.23.25:017][387]LogTemp: BP_AI_Controller_Police_C_2147202327: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147202377, Role=ERole::Engage)
[2026.04.03-11.23.25:017][387]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.03-11.23.25:017][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=585 DistVeh=717 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.25:017][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> None (pursuit on foot, no target)
[2026.04.03-11.23.25:017][387]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147202348 -> ERole::Pursuit (Callout 10079)
[2026.04.03-11.23.25:017][387]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.03-11.23.25:017][387]LogTemp: BP_AI_Controller_Police_C_2147202327: Claimed task AI.Task.Police.Pursuit
[2026.04.03-11.23.25:052][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.25:052][388]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.25:052][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.25:052][388]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.25:052][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.25:052][388]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.25:052][388]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.25:052][388]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.25:052][388]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=8098F7054AB7F8FCAE64EF8178CD4A85) for Callout 10079, Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.25:052][388]LogTemp: All threats neutralized in Callout 10079, advancing callout.
[2026.04.03-11.23.25:052][388]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.25:052][388]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=A177CBFB44B3C0FEB03A7D97FDA7FC55) for Callout 10079, Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.25:052][388]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=AFBDA7AF41603217A8E5D582DBEDBF6D) for Callout 10079, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.25:052][388]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=856133354A1F4872B7BBA981666A7CD5) for Callout 10079, Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.25:052][388]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.25:082][389]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.03-11.23.25:085][389]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.23.25:085][389]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.25:085][389]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147202377] AI about to enter::DoorLF
[2026.04.03-11.23.25:085][389]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147202377 (Reason: Pawn Died)
[2026.04.03-11.23.25:283][395]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.25:283][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.25:283][395]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.23.25:283][395]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.SuspectDown.Single, Radio=1, Duration=1.53
[2026.04.03-11.23.25:283][395]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.23.25:283][395]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.23.25:283][395]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.SuspectDown.Single IsValid=1 Channel=10079 Address=Audio.Radio.Police
[2026.04.03-11.23.25:283][395]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.SuspectDown.Single
[2026.04.03-11.23.25:283][395]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.SuspectDown.Single Receivers=2 Matched=1 SkippedSender=1
[2026.04.03-11.23.25:283][395]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.23.25:283][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.25:283][395]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.25:384][398]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.23.25:384][398]LogStreaming: Display: 0.039 ms for processing 5424 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12238->12237) packages and 1 (32818->32817) public exports.
[2026.04.03-11.23.25:480][401]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.25:481][401]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.25:481][401]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.25:481][401]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.25:481][401]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.25:481][401]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.25:481][401]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.25:583][404]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.25:648][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=711 DistVeh=648 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.25:648][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> None (pursuit on foot, sprinting dist=711)
[2026.04.03-11.23.25:648][406]LogTemp: [BP_AI_Controller_Civilian_C_2147202357] Fleeing to vehicle  suppressing behavior re-evaluation until seated.
[2026.04.03-11.23.25:680][407]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.25:680][407]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.25:680][407]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.25:680][407]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.25:746][409]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.25:746][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10079 | TasksInCallout=8 Matched=1 Pending=1 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.23.25:746][409]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.25:746][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10079 | TasksInCallout=8 Matched=1 Pending=1 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.23.25:780][410]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.23.25:913][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.25:913][414]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.25:913][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.25:913][414]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.25:913][414]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.25:913][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.25:913][414]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.26:088][419]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.26:088][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.26:088][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.26:088][419]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.26:088][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.26:088][419]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.26:088][419]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.26:332][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.26:332][426]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.26:332][426]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.26:332][426]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.26:332][426]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.26:332][426]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.26:332][426]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.26:510][431]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.26:510][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.26:510][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.26:510][431]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.26:583][433]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.26:583][433]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.26:618][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.26:618][434]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.26:618][434]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.26:653][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=560 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.26:653][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> None (pursuit on foot, sprinting dist=560)
[2026.04.03-11.23.26:759][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.26:759][438]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.26:759][438]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.26:759][438]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.26:759][438]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.26:759][438]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.26:759][438]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.26:759][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.26:759][438]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.26:866][441]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.23.26:937][443]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.SuspectDown.Single
[2026.04.03-11.23.26:937][443]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10079
[2026.04.03-11.23.26:937][443]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.26:937][443]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.26:937][443]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.27:115][448]LogTemp: OccupySeat: Vehicle BP_vehCar_vehicle07_Sandbox_C_2147202387 marked as Occupied
[2026.04.03-11.23.27:116][448]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:116][448]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147202357 with GUID 66230E9946877B0F06C0248D8D41B86E
[2026.04.03-11.23.27:116][448]LogTemp: Warning: Threat.Actor set but could not retrieve GUID for BP_JayHalstead_C_2147300697
[2026.04.03-11.23.27:116][448]LogTemp: Warning: Saving Threat (Controller): BP_AI_Controller_Police_C_2147202327 [Pawn: BP_AI_Ped_Police_C_2147202348] GUID: F070735E4660E23861BBC9B367ED56A6
[2026.04.03-11.23.27:116][448]LogTemp: Warning: SAVE DEBUG: Saved 1 Threats for BP_AI_Controller_Civilian_C_2147202357: F070735E4660E23861BBC9B367ED56A6
[2026.04.03-11.23.27:116][448]LogTemp: Warning: SAVE DEBUG: Threats key PRESENT in OutData for BP_AI_Controller_Civilian_C_2147202357: F070735E4660E23861BBC9B367ED56A6
[2026.04.03-11.23.27:116][448]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:116][448]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:116][448]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:116][448]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.23.27:116][448]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.23.27:116][448]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.23.27:116][448]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.27:116][448]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.27:116][448]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.27:116][448]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.23.27:121][448]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.27:121][448]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:121][448]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.27:159][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.27:159][449]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.27:159][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.27:159][449]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.27:159][449]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.27:159][449]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.27:159][449]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.27:306][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.27:307][453]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.27:307][453]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=B5916F6748E9EE5D77266DA6DCDD4031) for Callout 10079, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:307][453]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.27:343][454]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:343][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.27:343][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.27:343][454]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.27:380][455]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.03-11.23.27:572][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.27:572][460]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.27:572][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.27:572][460]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.27:572][460]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.27:572][460]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.27:572][460]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.27:649][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.27:649][462]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:650][462]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.27:650][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=694 DistVeh=542 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.27:650][462]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.27:650][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> None (pursuit on foot, sprinting dist=694)
[2026.04.03-11.23.27:725][464]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:725][464]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.27:725][464]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10079 | TasksInCallout=9 Matched=1 Pending=1 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.23.27:725][464]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.23.27:725][464]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10079 | TasksInCallout=9 Matched=1 Pending=1 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.23.27:725][464]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:725][464]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147202348 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.03-11.23.27:725][464]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:725][464]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.23.27:725][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147202377 DistTarget=694 DistVeh=542 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.27:725][464]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.27:725][464]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147202348 -> ERole::Engage (Callout 10079)
[2026.04.03-11.23.27:725][464]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.23.27:725][464]LogTemp: BP_AI_Controller_Police_C_2147202327: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.03-11.23.27:760][465]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=-63114.814 Y=-261360.030 Z=-13786.960
[2026.04.03-11.23.27:761][465]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.23.27:764][465]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.27:764][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.27:764][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.27:764][465]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.27:764][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.27:764][465]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.27:764][465]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.27:995][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.27:995][471]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.27:995][471]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.27:995][471]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.27:995][471]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.27:995][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.27:995][471]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.28:151][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.28:151][475]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.28:151][475]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.28:189][476]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.03-11.23.28:191][476]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.28:191][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.28:191][476]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147202377, Officer=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.23.28:191][476]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.23.28:191][476]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.23.28:191][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.28:191][476]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.28:192][476]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.28:192][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.28:192][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.28:192][476]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.28:341][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.28:341][480]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.28:341][480]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.28:418][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.28:418][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.28:418][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.28:418][482]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.28:418][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.28:418][482]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.28:418][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.28:572][486]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.28:572][486]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.28:611][487]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.28:611][487]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.28:611][487]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.28:611][487]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.28:643][488]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.03-11.23.28:647][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=825 DistVeh=606 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.28:647][488]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.28:683][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.28:683][489]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.28:683][489]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.28:795][492]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147202357] Vehicle flee lock LATE-ACTIVATED  entered vehicle while fleeing.
[2026.04.03-11.23.28:833][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.28:833][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.28:833][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.28:833][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.28:833][493]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.28:833][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.28:833][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.28:905][495]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.28:905][495]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147202377.
[2026.04.03-11.23.28:905][495]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.29:018][498]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.29:018][498]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.29:018][498]LogTemp: [CalloutResolution] Contact made for Callout 10079
[2026.04.03-11.23.29:206][503]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.29:206][503]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.29:206][503]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.29:243][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.29:243][504]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.29:243][504]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.29:243][504]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.29:243][504]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.29:243][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.29:243][504]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.29:388][508]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.29:460][510]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=-63114.877 Y=-261359.967 Z=-13786.935
[2026.04.03-11.23.29:460][510]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.23.29:647][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=979 DistVeh=714 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.29:647][515]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.29:647][515]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.29:647][515]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.29:647][515]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.29:647][515]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.29:647][515]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.29:647][515]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.29:647][515]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.29:718][517]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.29:718][517]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.29:718][517]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.29:972][524]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.30:082][527]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.30:082][527]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.30:082][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.30:082][527]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.30:082][527]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.30:082][527]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.30:082][527]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.30:118][528]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.30:223][531]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.30:223][531]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.30:223][531]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.30:365][535]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.30:470][538]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.23.30:470][538]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.23.30:470][538]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.23.30:470][538]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.23.30:509][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.30:509][539]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.30:509][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.30:509][539]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.30:509][539]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.30:509][539]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.30:509][539]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.30:584][541]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.30:585][541]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.30:656][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1164 DistVeh=861 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.30:656][543]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.30:732][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.30:732][545]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.30:732][545]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.30:945][551]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.30:945][551]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.30:945][551]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.30:945][551]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.30:945][551]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.30:945][551]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.30:945][551]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.31:018][553]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.31:056][554]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.31:236][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.31:236][559]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.31:236][559]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.31:347][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.31:347][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.31:347][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.31:347][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.31:347][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.31:347][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.31:347][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.31:492][566]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.31:530][567]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.31:639][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1351 DistVeh=1021 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.31:639][570]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.31:748][573]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.31:748][573]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.31:748][573]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.31:748][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.31:748][573]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.31:749][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.31:749][573]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.31:749][573]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.31:749][573]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.31:749][573]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.32:003][580]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.32:041][581]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.32:151][584]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.32:151][584]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.32:151][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.32:151][584]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.32:151][584]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.32:151][584]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.32:151][584]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.32:260][587]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.32:260][587]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.32:260][587]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.32:405][591]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.23.32:517][594]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.32:554][595]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.32:554][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.32:554][595]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.32:554][595]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.32:554][595]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.32:554][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.32:554][595]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.32:554][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.32:554][595]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.32:628][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1538 DistVeh=1184 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.32:628][597]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.32:772][601]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.32:773][601]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.32:773][601]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.32:956][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.32:956][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.32:956][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.32:956][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.32:956][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.32:956][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.32:956][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.33:030][608]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.33:286][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.33:286][615]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.33:286][615]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.33:357][617]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.23.33:360][617]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.33:360][617]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.33:360][617]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.33:360][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.33:360][617]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.33:360][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.33:360][617]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.33:548][622]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.33:660][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1733 DistVeh=1361 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.33:660][625]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.33:769][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.33:770][628]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.33:770][628]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.33:770][628]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.33:770][628]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.33:770][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.33:770][628]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.33:806][629]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.33:806][629]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.33:806][629]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.34:029][635]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.34:177][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.34:177][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.34:177][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.34:177][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.34:177][639]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.34:177][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.34:177][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.34:323][643]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.34:323][643]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.34:323][643]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.34:546][649]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.34:583][650]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.34:583][650]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.34:584][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.34:584][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.34:584][650]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.34:584][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.34:584][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.34:584][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.34:584][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.34:628][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1891 DistVeh=1533 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.34:628][651]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.34:862][657]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.34:862][657]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.34:862][657]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.34:988][660]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.34:988][660]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.34:988][660]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.34:988][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.34:988][660]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.34:988][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.34:988][660]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.35:030][661]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.35:396][670]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.35:396][670]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.35:396][670]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.35:397][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.35:397][670]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.35:397][670]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.35:397][670]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.35:397][670]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.35:397][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.35:397][670]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.35:517][673]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.35:553][674]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.23.35:553][674]LogStreaming: Display: FlushAsyncLoading(467): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.23.35:637][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1965 DistVeh=1645 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.35:637][676]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.35:802][680]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.35:802][680]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.35:802][680]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.35:803][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.35:803][680]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.35:803][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.35:803][680]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.35:924][683]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.35:924][683]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.35:924][683]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.36:048][686]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.36:208][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.36:208][690]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.36:208][690]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.36:208][690]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.36:208][690]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.36:208][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.36:208][690]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.36:428][696]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.36:428][696]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.36:429][696]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.36:547][699]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.36:587][700]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.36:587][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.36:627][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.36:628][701]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.36:628][701]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.36:628][701]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.36:628][701]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.36:628][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.36:628][701]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.36:628][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1848 DistVeh=1581 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.36:628][701]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.36:939][709]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.36:939][709]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.36:939][709]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.37:017][711]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.37:058][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.37:058][712]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.37:058][712]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.37:058][712]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.37:058][712]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.37:058][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.37:058][712]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.37:444][722]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.37:444][722]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.37:444][722]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.37:480][723]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.37:480][723]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.37:480][723]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.37:480][723]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.37:480][723]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.37:480][723]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.37:480][723]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.37:517][724]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.37:631][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1783 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.37:631][727]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.37:912][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.37:912][734]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.37:912][734]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.37:912][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.37:912][734]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.37:912][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.37:912][734]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.37:951][735]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.37:951][735]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.37:951][735]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.38:029][737]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.38:106][739]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.38:323][745]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.38:323][745]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.38:323][745]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.38:323][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.38:323][745]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.38:323][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.38:323][745]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.38:472][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.38:472][749]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.38:472][749]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.38:549][751]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.38:585][752]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.38:585][752]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.38:663][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1783 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.38:663][754]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.38:737][756]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.38:738][756]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.38:738][756]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.38:738][756]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.38:738][756]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.38:738][756]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.38:738][756]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.38:989][762]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.38:989][762]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.38:989][762]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.39:032][763]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.39:164][766]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.39:164][766]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.39:164][766]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.39:164][766]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.39:164][766]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.39:164][766]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.39:164][766]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.39:513][774]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.39:514][774]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.39:514][774]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.39:558][775]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.39:604][776]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.39:604][776]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.39:604][776]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.39:604][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.39:604][776]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.39:604][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.39:604][776]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.39:644][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1783 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.39:644][777]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.40:017][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.40:017][786]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.40:017][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.40:017][786]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.40:017][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.40:017][786]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.40:017][786]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.40:017][786]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.40:017][786]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.40:017][786]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.40:057][787]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.40:423][796]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.40:423][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.40:423][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.40:423][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.40:423][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.40:423][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.40:423][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.40:546][799]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.40:546][799]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.40:546][799]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.40:547][799]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.40:590][800]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.40:590][800]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.40:633][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1783 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.40:633][801]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.40:837][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.40:837][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.40:837][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.40:837][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.40:837][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.40:837][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.40:837][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.41:043][811]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.41:087][812]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.41:087][812]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.41:087][812]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.41:256][816]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.41:256][816]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.41:256][816]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.41:256][816]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.41:256][816]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.41:256][816]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.41:256][816]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.41:519][822]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.41:607][824]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.41:607][824]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.41:608][824]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.41:653][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1783 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.41:653][825]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.41:694][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.41:694][826]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.41:694][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.41:694][826]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.41:694][826]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.41:694][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.41:694][826]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.42:022][834]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.42:107][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.42:107][836]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.42:107][836]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.42:107][836]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.42:107][836]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.42:107][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.42:107][836]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.42:108][836]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.42:108][836]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.42:108][836]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.42:511][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.42:511][846]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.42:511][846]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.42:511][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.42:511][846]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.42:511][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.42:511][846]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.42:553][847]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.42:553][847]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.42:553][847]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.42:637][849]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.42:637][849]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.42:637][849]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.42:637][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1783 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.42:637][849]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.42:947][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.42:947][857]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.42:947][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.42:947][857]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.42:947][857]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.42:947][857]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.42:947][857]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.43:025][859]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.43:136][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.43:136][862]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.43:136][862]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.43:367][868]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.43:367][868]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.43:367][868]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.43:367][868]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.43:367][868]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.43:367][868]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.43:367][868]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.43:523][872]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.43:560][873]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.23.43:647][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.43:647][875]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.43:647][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.43:647][875]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.43:647][875]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.43:796][879]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.43:796][879]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.43:796][879]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.43:796][879]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.43:797][879]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.43:797][879]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.43:797][879]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.44:030][885]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.44:150][888]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.44:150][888]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.44:150][888]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.44:223][890]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.44:223][890]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.44:223][890]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.44:223][890]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.44:223][890]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.44:223][890]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.44:223][890]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.44:537][898]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.44:580][899]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.44:580][899]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.44:657][901]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.44:657][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.44:657][901]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.44:657][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.44:657][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.44:658][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.44:658][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.44:658][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.44:658][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.44:658][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.44:658][901]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.44:658][901]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.44:658][901]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.44:658][901]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.45:054][911]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.45:095][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.45:095][912]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.45:095][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.45:095][912]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.45:095][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.45:095][912]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.45:095][912]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.45:172][914]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.45:172][914]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.45:172][914]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.45:526][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.45:526][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.45:526][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.45:526][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.45:526][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.45:526][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.45:526][923]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.45:526][923]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.45:637][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.45:637][926]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.45:711][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.45:711][928]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.45:711][928]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.45:929][934]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.45:929][934]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.45:929][934]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.45:929][934]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.45:929][934]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.45:929][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.45:929][934]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.45:929][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.45:929][934]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.46:040][937]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.46:116][939]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.46:223][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.46:223][942]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.46:223][942]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.46:332][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.46:332][945]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.46:332][945]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.46:332][945]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.46:332][945]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.46:332][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.46:332][945]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.46:520][950]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.46:554][951]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.46:555][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.46:630][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.46:630][953]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.46:739][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.46:739][956]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.46:740][956]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.46:740][956]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.46:740][956]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.46:740][956]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.46:740][956]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.46:740][956]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.46:740][956]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.46:740][956]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.47:035][964]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.47:149][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.47:149][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.47:149][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.47:149][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.47:149][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.47:149][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.47:149][967]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.47:261][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.47:261][970]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.47:261][970]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.47:522][977]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.47:561][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.47:561][978]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.47:561][978]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.47:561][978]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.47:561][978]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.47:561][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.47:562][978]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.47:638][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.47:638][980]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.47:785][984]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.47:785][984]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.47:785][984]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.47:967][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.47:967][989]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.47:967][989]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.47:968][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.47:968][989]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.47:968][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.47:968][989]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.48:042][991]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.48:299][998]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.48:299][998]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.48:299][998]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.48:373][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.48:373][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.48:373][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.48:373][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.48:373][  0]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.48:373][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.48:373][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.48:521][  4]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.48:560][  5]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.48:560][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.48:635][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.48:635][  7]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.48:780][ 11]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.48:780][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.48:780][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.48:780][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.48:780][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.48:781][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.48:781][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.48:820][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.48:820][ 12]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.48:820][ 12]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.49:022][ 17]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.49:186][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.49:186][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.49:186][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.49:186][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.49:186][ 21]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.49:186][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.49:186][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.49:345][ 25]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.49:345][ 25]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.49:345][ 25]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.49:550][ 30]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.49:589][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.49:589][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.49:589][ 31]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.49:589][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.49:589][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.49:589][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.49:589][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.49:630][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.49:630][ 32]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.49:870][ 38]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.49:870][ 38]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.49:870][ 38]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.49:989][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.49:989][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.49:989][ 41]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.49:989][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.49:989][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.49:989][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.49:990][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.50:030][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.50:389][ 51]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.50:389][ 51]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.50:389][ 51]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.50:428][ 52]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.50:428][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.50:428][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.50:428][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.50:428][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.50:428][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.50:428][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.50:552][ 55]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.50:552][ 55]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.50:552][ 55]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.50:588][ 56]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.23.50:588][ 56]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.23.50:588][ 56]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.23.50:588][ 56]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.23.50:631][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.50:631][ 57]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.50:830][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.50:830][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.50:830][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.50:830][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.50:830][ 62]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.50:830][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.50:830][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.50:910][ 64]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.50:910][ 64]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.50:910][ 64]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.51:031][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.51:230][ 72]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.23.51:234][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.51:234][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.51:234][ 72]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.51:234][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.51:234][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.51:234][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.51:234][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.51:432][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.51:432][ 77]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.51:432][ 77]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.51:553][ 80]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.51:638][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.51:638][ 82]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.51:638][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.51:638][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.51:638][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.51:638][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.51:638][ 82]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.51:638][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.51:638][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.51:953][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.51:953][ 90]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.51:953][ 90]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.52:034][ 92]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.52:076][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.52:076][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.52:077][ 93]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.52:077][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.52:077][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.52:077][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.52:077][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.52:481][103]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.52:481][103]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.52:481][103]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.52:481][103]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.52:482][103]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.52:482][103]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.52:482][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.52:482][103]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.52:482][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.52:482][103]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.52:521][104]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.52:566][105]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.52:566][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.52:646][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.52:646][107]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.52:884][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.52:884][113]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.52:884][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.52:884][113]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.52:884][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.52:884][113]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.52:884][113]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.53:003][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.53:003][116]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.53:003][116]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.53:044][117]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.53:288][123]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.53:288][123]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.53:288][123]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.53:288][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.53:288][123]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.53:288][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.53:288][123]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.53:523][129]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.23.53:525][129]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.53:525][129]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.53:525][129]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.53:526][129]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.53:648][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.53:648][132]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.53:686][133]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.53:686][133]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.53:686][133]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.53:686][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.53:686][133]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.53:686][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.53:686][133]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.54:045][142]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.54:045][142]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.54:045][142]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.54:045][142]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.54:087][143]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.54:087][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.54:087][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.54:087][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.54:087][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.54:087][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.54:087][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.54:087][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.54:489][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.54:489][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.54:489][153]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.54:489][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.54:489][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.54:489][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.54:489][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.54:529][154]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.54:571][155]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.54:571][155]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.54:571][155]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.54:571][155]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.54:571][155]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.54:653][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.54:653][157]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.54:891][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.54:891][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.54:891][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.54:891][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.54:891][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.54:891][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.54:891][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.55:053][167]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.55:094][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.55:094][168]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.55:094][168]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.55:329][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.55:329][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.55:329][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.55:329][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.55:329][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.55:329][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.55:329][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.55:412][176]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.23.55:412][176]LogStreaming: Display: 0.027 ms for processing 3789 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (12238->12214) packages and 24 (32818->32794) public exports.
[2026.04.03-11.23.55:527][179]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.55:610][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.55:611][181]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.55:611][181]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.55:650][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.55:650][182]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.55:759][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.55:759][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.55:759][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.55:759][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.55:759][185]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.55:759][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.55:759][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.56:027][192]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.56:111][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.56:111][194]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.56:111][194]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.56:189][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.56:189][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.56:189][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.56:189][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.56:189][196]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.56:189][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.56:189][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.56:550][205]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.56:550][205]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.56:550][205]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.56:592][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.56:592][206]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.56:592][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.56:592][206]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.56:592][206]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.56:592][206]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.56:592][206]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.56:632][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.56:632][207]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.56:633][207]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.56:633][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.56:633][207]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.56:993][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.56:993][216]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.56:993][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.56:993][216]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.56:993][216]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.56:993][216]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.56:993][216]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.57:035][217]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.57:158][220]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.57:158][220]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.57:158][220]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.57:431][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.57:431][227]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.57:431][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.57:431][227]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.57:431][227]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.57:431][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.57:431][227]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.57:554][230]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.57:637][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.57:637][232]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.57:676][233]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.57:676][233]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.57:676][233]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.57:833][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.57:833][237]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.57:833][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.57:833][237]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.57:833][237]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.57:833][237]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.57:833][237]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.58:036][242]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.58:196][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.58:197][246]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.58:197][246]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.58:237][247]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.58:237][247]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.58:237][247]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.58:237][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.58:237][247]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.58:237][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.58:237][247]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.58:555][255]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.58:557][255]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.23.58:557][255]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.23.58:637][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.58:637][257]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.58:638][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.58:638][257]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.58:638][257]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.58:638][257]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.58:638][257]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.58:638][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.58:638][257]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.58:716][259]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.58:716][259]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.58:716][259]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.59:036][267]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.59:077][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.59:077][268]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.59:077][268]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.59:077][268]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.59:077][268]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.59:077][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.59:077][268]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.59:237][272]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.59:237][272]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.59:238][272]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.59:518][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.59:518][279]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.59:518][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.59:518][279]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.59:518][279]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.59:518][279]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.59:518][279]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.59:518][279]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.59:638][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.23.59:638][282]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.23.59:756][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.23.59:756][285]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.23.59:756][285]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.23.59:957][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.23.59:957][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.23.59:957][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.23.59:957][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.23.59:957][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.23.59:957][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.23.59:957][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.00:037][292]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.00:275][298]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.00:275][298]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.00:275][298]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.00:393][301]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.00:393][301]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.00:393][301]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.00:393][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.00:393][301]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.00:393][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.00:393][301]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.00:555][305]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.00:556][305]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.00:556][305]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.00:637][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.00:637][307]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.00:794][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.00:794][311]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.00:794][311]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.00:833][312]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.00:833][312]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.00:833][312]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.00:833][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.00:833][312]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.00:833][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.00:833][312]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.01:034][317]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.01:235][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.01:235][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.01:235][322]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.01:235][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.01:235][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.01:235][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.01:235][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.01:314][324]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.01:314][324]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.01:314][324]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.01:555][330]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.01:637][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.01:637][332]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.01:637][332]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.01:637][332]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.01:637][332]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.01:637][332]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.01:637][332]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.01:637][332]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.01:637][332]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.01:833][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.01:833][337]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.01:833][337]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.02:035][342]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.02:078][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.02:078][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.02:078][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.02:078][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.02:078][343]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.02:078][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.02:078][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.02:117][344]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.02:356][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.02:356][350]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.02:356][350]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.02:516][354]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.02:516][354]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.02:516][354]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.02:516][354]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.02:516][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.02:516][354]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.02:516][354]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.02:557][355]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.02:557][355]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.02:557][355]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.02:637][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.02:637][357]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.02:876][363]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.02:876][363]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.02:876][363]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.02:956][365]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.02:956][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.02:956][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.02:956][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.02:956][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.02:956][365]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.02:956][365]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.03:035][367]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.03:394][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.03:394][376]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.03:394][376]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.03:394][376]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.03:394][376]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.03:394][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.03:394][376]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.03:394][376]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.03:394][376]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.03:394][376]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.03:554][380]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.03:636][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.03:636][382]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.03:832][387]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.03:832][387]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.03:832][387]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.03:832][387]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.03:832][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.03:832][387]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.03:832][387]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.03:910][389]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.03:910][389]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.03:911][389]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.04:032][392]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.04:270][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.04:270][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.04:270][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.04:270][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.04:270][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.04:270][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.04:270][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.04:427][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.04:427][402]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.04:427][402]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.04:546][405]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.04:587][406]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.04:587][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.04:629][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.04:629][407]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.04:707][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.04:707][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.04:707][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.04:707][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.04:707][409]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.04:707][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.04:707][409]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.04:945][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.04:945][415]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.04:945][415]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.05:024][417]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.05:145][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.05:145][420]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.05:145][420]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.05:145][420]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.05:145][420]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.05:145][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.05:145][420]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.05:446][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.05:446][428]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.05:446][428]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.05:519][430]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.05:557][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.05:557][431]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.05:557][431]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.05:557][431]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.05:557][431]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.05:557][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.05:557][431]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.05:631][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.05:631][433]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.05:963][442]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.05:963][442]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.05:963][442]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.05:964][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.05:964][442]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.05:964][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.05:964][442]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.05:964][442]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.05:964][442]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.05:964][442]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.06:043][444]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.06:365][452]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.06:365][452]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.06:365][452]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.06:365][452]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.06:365][452]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.06:365][452]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.06:365][452]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.06:479][455]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.24.06:484][455]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.06:484][455]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.06:484][455]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.06:523][456]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.06:567][457]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.06:567][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.06:648][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.06:648][459]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.06:765][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.06:765][462]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.06:765][462]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.06:765][462]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.06:765][462]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.06:765][462]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.06:765][462]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.07:003][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.07:003][468]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.07:003][468]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.07:043][469]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.07:166][472]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.07:166][472]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.07:166][472]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.07:166][472]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.07:166][472]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.07:166][472]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.07:166][472]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.07:529][481]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.07:529][481]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.07:529][481]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.07:530][481]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.07:568][482]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.07:568][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.07:568][482]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.07:568][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.07:569][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.07:569][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.07:569][482]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.07:650][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.07:650][484]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.08:005][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.08:005][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.08:005][493]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.08:005][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.08:005][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.08:005][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.08:005][493]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.08:047][494]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.08:047][494]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.08:047][494]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.08:048][494]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.08:447][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.08:447][504]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.08:447][504]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.08:447][504]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.08:447][504]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.08:447][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.08:447][504]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.08:527][506]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.08:568][507]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.08:568][507]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.08:568][507]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.08:569][507]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.08:569][507]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.08:650][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.08:650][509]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.08:887][515]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.08:887][515]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.08:887][515]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.08:887][515]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.08:887][515]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.08:887][515]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.08:887][515]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.09:047][519]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.09:089][520]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.09:089][520]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.09:089][520]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.09:287][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.09:287][525]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.09:287][525]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.09:287][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.09:287][525]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.09:287][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.09:287][525]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.09:527][531]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.09:609][533]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.09:609][533]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.09:609][533]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.09:647][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.09:648][534]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.09:727][536]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.09:727][536]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.09:727][536]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.09:727][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.09:727][536]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.09:727][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.09:727][536]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.10:028][544]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.10:103][546]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.10:139][547]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.10:139][547]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.10:139][547]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.10:139][547]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.10:139][547]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.10:139][547]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.10:139][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.10:139][547]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.10:139][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.10:139][547]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.10:551][558]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.10:552][558]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.10:552][558]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.10:552][558]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.10:552][558]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.10:552][558]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.10:552][558]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.10:552][558]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.10:552][558]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.10:552][558]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.10:633][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.10:633][560]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.10:666][561]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.24.10:666][561]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.24.10:666][561]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.24.10:666][561]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.24.10:669][561]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.10:669][561]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.10:669][561]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.10:977][569]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.10:977][569]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.10:977][569]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.10:977][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.10:977][569]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.10:977][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.10:977][569]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.11:017][570]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.11:178][574]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.11:178][574]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.11:178][574]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.11:380][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.11:380][579]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.11:380][579]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.11:380][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.11:380][579]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.11:380][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.11:380][579]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.11:545][583]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.11:629][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.11:629][585]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.11:705][587]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.11:705][587]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.11:705][587]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.11:816][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.11:816][590]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.11:816][590]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.11:816][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.11:816][590]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.11:816][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.11:816][590]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.12:050][596]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.12:237][601]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.12:237][601]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.12:237][601]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.12:237][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.12:237][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.12:237][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.12:237][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.12:237][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.12:237][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.12:237][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.12:535][609]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.12:573][610]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.12:573][610]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.12:646][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1784 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.12:646][612]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.12:646][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.12:647][612]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.12:647][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.12:647][612]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.12:647][612]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.12:647][612]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.12:647][612]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.12:755][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.12:755][615]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.12:755][615]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.13:026][622]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.13:069][623]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.13:069][623]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.13:069][623]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.13:069][623]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.13:069][623]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.13:069][623]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.13:069][623]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.13:280][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.13:280][628]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.13:280][628]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.13:480][633]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.13:480][633]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.13:480][633]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.13:480][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.13:480][633]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.13:480][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.13:480][633]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.13:519][634]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.13:642][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.13:642][637]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.13:718][639]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.24.13:800][641]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.13:800][641]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.13:800][641]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.13:880][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.13:880][643]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.13:880][643]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.13:880][643]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.13:880][643]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.13:880][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.13:880][643]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.14:042][647]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.14:318][654]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.14:319][654]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.14:319][654]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.14:319][654]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.14:319][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.14:319][654]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.14:319][654]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.14:319][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.14:319][654]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.14:319][654]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.14:520][659]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.14:560][660]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.14:560][660]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.14:640][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.14:640][662]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.14:719][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.14:719][664]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.14:719][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.14:719][664]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.14:719][664]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.14:719][664]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.14:719][664]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.14:830][667]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.14:830][667]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.14:830][667]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.15:022][672]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.15:144][675]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.15:144][675]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.15:144][675]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.15:144][675]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.15:144][675]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.15:144][675]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.15:144][675]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.15:363][681]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.15:363][681]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.15:363][681]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.15:549][686]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.15:549][686]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.15:549][686]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.15:549][686]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.15:549][686]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.15:549][686]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.15:549][686]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.15:549][686]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.15:625][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.15:625][688]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.15:881][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.15:881][695]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.15:881][695]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.15:954][697]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.15:954][697]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.15:954][697]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.15:954][697]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.15:954][697]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.15:954][697]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.15:954][697]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.16:029][699]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.16:360][708]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.16:360][708]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.16:360][708]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.16:360][708]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.16:360][708]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.16:360][708]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.16:360][708]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.16:395][709]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.16:395][709]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.16:395][709]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.16:545][713]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.16:583][714]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.16:583][714]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.16:657][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.16:657][716]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.16:767][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.16:767][719]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.16:767][719]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.16:767][719]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.16:767][719]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.16:767][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.16:767][719]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.16:914][723]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.16:914][723]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.16:914][723]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.17:024][726]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.17:171][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.17:171][730]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.17:171][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.17:171][730]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.17:171][730]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.17:171][730]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.17:171][730]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.17:425][737]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.17:425][737]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.17:425][737]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.17:537][740]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.17:575][741]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.17:575][741]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.17:575][741]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.17:575][741]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.17:575][741]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.17:575][741]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.17:575][741]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.17:648][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.17:648][743]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.17:940][751]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.17:940][751]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.17:940][751]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.17:977][752]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.17:977][752]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.17:977][752]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.17:977][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.17:977][752]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.17:977][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.17:977][752]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.18:051][754]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.18:089][755]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.18:381][763]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.18:381][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.18:381][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.18:381][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.18:381][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.18:381][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.18:381][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.18:455][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.18:455][765]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.18:455][765]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.18:529][767]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.18:570][768]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.18:570][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.18:641][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.18:641][770]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.18:785][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.18:785][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.18:785][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.18:785][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.18:785][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.18:785][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.18:785][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.18:969][779]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.18:969][779]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.18:969][779]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.19:044][781]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.19:193][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.19:193][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.19:193][785]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.19:193][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.19:193][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.19:194][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.19:194][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.19:485][793]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.19:485][793]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.19:486][793]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.19:522][794]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.19:600][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.19:600][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.19:600][796]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.19:600][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.19:600][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.19:600][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.19:600][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.19:636][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.19:636][797]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.20:002][807]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.20:002][807]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.20:002][807]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.20:003][807]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.20:003][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.20:003][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.20:003][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.20:003][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.20:003][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.20:003][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.20:040][808]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.20:408][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.20:408][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.20:408][818]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.20:408][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.20:408][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.20:408][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.20:408][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.20:521][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.20:521][821]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.20:521][821]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.20:521][821]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.20:562][822]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.20:562][822]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.20:635][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.20:635][824]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.20:817][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.20:817][829]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.20:817][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.20:817][829]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.20:817][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.20:817][829]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.20:817][829]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.21:043][835]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.21:043][835]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.21:043][835]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.21:043][835]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.21:229][840]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.21:229][840]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.21:229][840]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.21:229][840]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.21:229][840]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.21:229][840]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.21:229][840]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.21:524][848]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.21:562][849]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.21:562][849]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.21:562][849]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.21:637][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.21:637][851]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.21:637][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.21:638][851]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.21:638][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.21:638][851]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.21:638][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.21:638][851]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.21:638][851]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.22:044][862]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.22:044][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.22:044][862]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.22:044][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.22:044][862]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.22:044][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.22:044][862]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.22:044][862]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.22:084][863]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.22:084][863]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.22:084][863]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.22:454][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.22:454][873]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.22:454][873]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.22:454][873]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.22:454][873]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.22:454][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.22:454][873]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.22:527][875]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.22:566][876]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.22:566][876]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.22:603][877]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.22:603][877]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.22:603][877]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.22:639][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.22:640][878]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.22:859][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.22:859][884]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.22:859][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.22:859][884]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.22:859][884]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.22:859][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.22:859][884]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.23:044][889]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.23:120][891]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.23:120][891]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.23:120][891]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.23:266][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.23:266][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.23:266][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.23:266][895]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.23:266][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.23:267][895]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.23:267][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.23:525][902]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.23:636][905]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.23:636][905]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.23:636][905]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.23:636][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.23:636][905]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.23:672][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.23:672][906]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.23:672][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.23:672][906]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.23:672][906]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.23:672][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.23:672][906]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.24:057][916]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.24:100][917]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.24:100][917]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.24:100][917]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.24:100][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.24:100][917]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.24:100][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.24:100][917]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.24:139][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.24:139][918]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.24:139][918]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.24:517][928]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.24:517][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.24:517][928]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.24:517][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.24:517][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.24:517][928]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.24:517][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.24:554][929]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.24:554][929]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.24:554][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.24:629][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.24:629][931]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.24:665][932]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.24:665][932]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.24:665][932]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.24:940][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.24:940][939]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.24:940][939]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.24:940][939]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.24:940][939]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.24:940][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.24:940][939]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.25:020][941]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.25:183][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.25:183][945]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.25:183][945]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.25:340][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.25:340][949]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.25:340][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.25:340][949]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.25:340][949]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.25:340][949]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.25:340][949]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.25:426][951]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.24.25:426][951]LogStreaming: Display: 0.017 ms for processing 2280 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12214->12214) packages and 0 (32794->32794) public exports.
[2026.04.03-11.24.25:545][954]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.25:628][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.25:628][956]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.25:707][958]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.25:707][958]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.25:707][958]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.25:745][959]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.25:745][959]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.25:745][959]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.25:745][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.25:745][959]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.25:745][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.25:745][959]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.26:027][966]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.26:108][968]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.26:147][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.26:147][969]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.26:147][969]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.26:147][969]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.26:147][969]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.26:147][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.26:147][969]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.26:228][971]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.26:228][971]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.26:228][971]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.26:523][979]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.26:562][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.26:562][980]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.26:562][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.26:562][980]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.26:563][980]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.26:563][980]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.26:563][980]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.26:563][980]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.26:563][980]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.26:636][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.26:636][982]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.26:744][985]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.26:744][985]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.26:744][985]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.26:966][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.26:966][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.26:966][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.26:966][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.26:966][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.26:966][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.26:966][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.27:039][993]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.27:260][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.27:260][999]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.27:260][999]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.27:371][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.27:371][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.27:371][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.27:371][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.27:371][  2]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.27:371][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.27:371][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.27:519][  6]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.27:631][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.27:631][  9]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.27:777][ 13]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.27:777][ 13]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.27:777][ 13]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.27:778][ 13]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.27:778][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.27:778][ 13]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.27:778][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.27:778][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.27:778][ 13]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.27:778][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.28:045][ 20]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.28:203][ 24]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.28:203][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.28:203][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.28:203][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.28:203][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.28:203][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.28:203][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.28:284][ 26]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.28:284][ 26]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.28:284][ 26]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.28:528][ 32]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.28:569][ 33]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.28:569][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.28:611][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.28:611][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.28:611][ 34]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.28:611][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.28:611][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.28:611][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.28:611][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.28:651][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.28:651][ 35]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.28:809][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.28:809][ 39]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.28:809][ 39]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.29:012][ 44]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.29:012][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.29:012][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.29:012][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.29:012][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.29:012][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.29:012][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.29:054][ 45]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.29:335][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.29:335][ 52]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.29:335][ 52]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.29:417][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.29:417][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.29:417][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.29:417][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.29:417][ 54]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.29:417][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.29:417][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.29:539][ 57]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.29:663][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.29:663][ 60]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.29:821][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.29:821][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.29:821][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.29:821][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.29:821][ 64]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.29:821][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.29:821][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.29:865][ 65]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.29:865][ 65]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.29:865][ 65]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.30:018][ 69]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.30:244][ 75]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.30:244][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.30:244][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.30:244][ 75]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.30:244][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.30:244][ 75]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.30:244][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.30:388][ 79]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.30:388][ 79]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.30:389][ 79]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.30:542][ 83]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.30:582][ 84]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.30:582][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.30:657][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.30:657][ 86]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.30:657][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.30:657][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.30:657][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.30:657][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.30:657][ 86]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.30:657][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.30:657][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.30:769][ 89]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.24.30:769][ 89]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.24.30:769][ 89]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.24.30:769][ 89]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.24.30:927][ 93]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.30:927][ 93]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.30:927][ 93]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.31:047][ 96]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.31:088][ 97]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.31:088][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.31:088][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.31:088][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.31:088][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.31:088][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.31:088][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.31:465][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.31:465][107]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.31:465][107]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.31:503][108]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.31:503][108]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.31:503][108]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.31:503][108]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.31:503][108]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.31:503][108]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.31:503][108]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.31:541][109]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.31:652][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.31:652][112]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.31:917][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.31:917][119]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.31:917][119]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.31:917][119]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.31:917][119]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.31:917][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.31:917][119]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.31:994][121]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.31:994][121]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.31:994][121]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.32:034][122]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.32:178][126]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.24.32:329][130]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.32:329][130]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.32:329][130]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.32:329][130]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.32:329][130]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.32:329][130]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.32:329][130]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.32:514][135]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.32:514][135]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.32:514][135]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.32:551][136]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.32:551][136]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.32:551][136]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.32:626][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.32:626][138]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.32:735][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.32:735][141]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.32:735][141]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.32:735][141]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.32:735][141]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.32:735][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.32:735][141]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.33:029][149]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.33:029][149]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.33:029][149]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.33:029][149]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.33:142][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.33:142][152]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.33:142][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.33:142][152]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.33:142][152]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.33:142][152]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.33:142][152]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.33:548][163]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.33:548][163]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.33:549][163]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.33:549][163]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.33:549][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.33:549][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.33:549][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.33:549][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.33:549][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.33:549][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.33:549][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.33:628][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.33:628][165]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.33:889][172]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.24.33:967][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.33:967][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.33:967][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.33:967][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.33:967][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.33:968][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.33:968][174]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.34:046][176]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.34:086][177]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.34:086][177]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.34:086][177]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.34:087][177]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.34:387][185]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.34:387][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.34:387][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.34:387][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.34:387][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.34:387][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.34:387][185]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.34:542][189]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.34:582][190]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.34:582][190]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.34:621][191]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.34:621][191]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.34:621][191]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.34:659][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.34:659][192]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.34:814][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.34:814][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.34:814][196]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.34:814][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.34:814][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.34:814][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.34:814][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.35:047][202]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.35:124][204]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.35:124][204]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.35:124][204]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.35:236][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.35:236][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.35:236][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.35:236][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.35:236][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.35:236][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.35:236][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.35:544][215]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.35:664][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.35:664][218]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.35:664][218]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.35:664][218]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.35:664][218]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.35:664][218]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.35:664][218]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.35:664][218]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.35:664][218]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.35:664][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.35:664][218]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.35:664][218]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.36:040][228]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.36:081][229]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.36:081][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.36:081][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.36:081][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.36:081][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.36:081][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.36:081][229]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.36:201][232]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.36:201][232]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.36:201][232]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.36:520][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.36:520][240]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.36:520][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.36:520][240]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.36:520][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.36:520][240]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.36:520][240]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.36:520][240]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.36:562][241]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.36:562][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.36:641][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.36:641][243]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.36:720][245]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.36:720][245]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.36:721][245]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.36:922][250]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.36:922][250]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.36:922][250]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.36:922][250]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.36:922][250]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.36:922][250]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.36:922][250]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.37:044][253]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.37:245][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.37:245][258]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.37:245][258]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.37:326][260]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.37:326][260]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.37:326][260]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.37:326][260]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.37:326][260]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.37:326][260]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.37:326][260]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.37:529][265]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.37:651][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.37:651][268]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.37:733][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.37:733][270]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.37:733][270]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.37:733][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.37:733][270]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.37:733][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.37:733][270]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.37:771][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.37:771][271]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.37:771][271]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.38:054][278]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.38:138][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.38:138][280]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.38:138][280]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.38:138][280]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.38:138][280]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.38:138][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.38:138][280]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.38:299][284]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.38:299][284]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.38:299][284]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.38:547][290]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.38:547][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.38:547][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.38:547][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.38:547][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.38:547][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.38:547][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.38:547][290]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.38:588][291]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.38:588][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.38:630][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.38:630][292]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.38:832][297]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.38:832][297]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.38:833][297]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.38:955][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.38:955][300]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.38:955][300]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.38:955][300]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.38:955][300]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.38:955][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.38:955][300]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.39:037][302]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.39:364][310]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.39:364][310]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.39:364][310]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.39:365][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.39:365][310]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.39:365][310]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.39:365][310]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.39:365][310]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.39:365][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.39:365][310]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.39:527][314]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.39:651][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.39:651][317]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.39:770][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.39:770][320]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.39:770][320]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.39:770][320]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.39:770][320]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.39:770][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.39:770][320]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.39:889][323]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.39:889][323]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.39:889][323]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.40:054][327]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.40:176][330]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.40:176][330]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.40:176][330]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.40:176][330]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.40:176][330]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.40:176][330]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.40:176][330]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.40:422][336]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.40:423][336]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.40:423][336]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.40:547][339]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.40:588][340]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.40:588][340]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.40:589][340]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.40:589][340]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.40:589][340]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.40:589][340]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.40:589][340]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.40:589][340]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.40:589][340]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.40:630][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.40:630][341]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.40:955][349]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.40:955][349]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.40:955][349]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.40:995][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.40:995][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.40:995][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.40:995][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.40:995][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.40:995][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.40:995][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.41:037][351]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.41:403][360]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.41:403][360]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.41:403][360]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.41:403][360]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.41:404][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.41:404][360]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.41:404][360]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.41:484][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.41:484][362]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.41:484][362]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.41:525][363]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.41:648][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.41:648][366]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.41:806][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.41:806][370]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.41:806][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.41:806][370]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.41:806][370]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.41:806][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.41:806][370]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.42:009][375]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.42:009][375]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.42:009][375]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.42:050][376]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.42:093][377]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.42:218][380]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.42:218][380]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.42:218][380]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.42:218][380]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.42:218][380]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.42:218][380]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.42:218][380]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.42:532][388]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.42:532][388]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.42:532][388]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.42:532][388]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.42:572][389]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.42:572][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.42:644][391]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.42:644][391]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.42:644][391]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.42:644][391]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.42:644][391]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.42:644][391]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.42:644][391]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.42:644][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.42:644][391]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.43:051][402]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.43:053][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.43:053][402]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.43:053][402]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.43:053][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.43:053][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.43:053][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.43:053][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.43:053][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.43:053][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.43:053][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.43:460][413]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.43:460][413]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.43:460][413]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.43:460][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.43:460][413]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.43:460][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.43:460][413]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.43:533][415]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.43:572][416]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.43:572][416]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.43:572][416]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.43:647][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.43:647][418]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.43:867][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.43:867][424]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.43:867][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.43:867][424]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.43:867][424]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.43:867][424]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.43:867][424]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.44:054][429]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.44:094][430]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.44:094][430]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.44:094][430]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.44:277][435]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.44:277][435]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.44:277][435]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.44:277][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.44:277][435]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.44:277][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.44:277][435]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.44:538][442]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.44:581][443]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.44:581][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.44:616][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.44:616][444]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.44:616][444]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.44:655][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1785 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.44:655][445]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.44:691][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.44:691][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.44:691][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.44:691][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.44:691][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.44:691][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.44:691][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.45:027][455]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.45:105][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.45:105][457]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.45:105][457]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.45:105][457]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.45:105][457]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.45:105][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.45:105][457]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.45:141][458]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.45:141][458]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.45:141][458]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.45:513][468]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.45:513][468]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.45:513][468]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.45:513][468]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.45:513][468]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.45:513][468]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.45:513][468]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.45:550][469]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.45:625][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.45:625][471]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.45:662][472]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.45:662][472]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.45:663][472]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.45:920][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.45:920][479]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.45:920][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.45:920][479]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.45:920][479]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.45:920][479]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.45:920][479]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.46:032][482]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.46:181][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.46:181][486]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.46:181][486]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.46:330][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.46:330][490]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.46:330][490]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.46:330][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.46:330][490]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.46:330][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.46:330][490]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.46:524][495]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.46:565][496]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.46:565][496]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.46:645][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.46:645][498]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.46:717][500]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.46:717][500]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.46:717][500]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.46:752][501]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.46:752][501]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.46:752][501]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.46:752][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.46:752][501]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.46:753][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.46:753][501]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.47:031][508]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.47:187][512]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.47:187][512]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.47:187][512]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.47:187][512]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.47:187][512]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.47:187][512]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.47:187][512]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.47:225][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.24.47:225][513]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.47:226][513]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.24.47:523][521]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.47:593][523]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.47:593][523]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.47:593][523]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.47:593][523]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.47:593][523]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.47:593][523]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.47:593][523]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.47:624][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.47:624][524]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.47:689][526]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.24.47:689][526]LogStreaming: Display: FlushAsyncLoading(468): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.24.48:024][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.48:024][536]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.48:024][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.48:024][536]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.48:024][536]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.48:024][536]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.48:024][536]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.48:024][536]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.48:426][548]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.48:426][548]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.48:426][548]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.48:426][548]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.48:426][548]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.48:426][548]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.48:426][548]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.48:529][551]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.48:564][552]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.48:564][552]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.48:632][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.48:632][554]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.48:833][560]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.48:833][560]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.48:833][560]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.48:833][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.48:833][560]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.48:833][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.48:833][560]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.49:039][566]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.49:248][572]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.49:248][572]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.49:248][572]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.49:248][572]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.49:248][572]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.49:248][572]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.49:248][572]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.49:544][581]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.49:639][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.49:639][584]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.49:671][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.49:671][585]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.49:671][585]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.49:671][585]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.49:671][585]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.49:671][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.49:671][585]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.50:045][597]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.50:077][598]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.50:077][598]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.50:077][598]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.50:077][598]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.50:077][598]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.50:077][598]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.50:077][598]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.50:110][599]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.50:167][601]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.24.50:167][601]LogStreaming: Display: FlushAsyncLoading(469): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.24.50:481][611]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.50:481][611]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.50:481][611]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.50:481][611]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.50:481][611]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.50:481][611]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.50:481][611]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.50:546][613]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.50:588][614]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.50:588][614]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.50:647][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.50:647][616]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.50:842][622]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.24.50:842][622]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.24.50:842][622]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.24.50:842][622]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.24.50:911][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.50:911][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.50:911][624]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.50:911][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.50:911][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.50:911][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.50:911][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.51:044][628]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.51:336][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.51:336][637]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.51:336][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.51:336][637]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.51:336][637]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.51:336][637]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.51:336][637]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.51:531][643]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.51:629][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.51:629][646]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.51:758][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.51:758][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.51:758][650]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.51:758][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.51:758][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.51:758][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.51:758][650]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.52:018][658]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.52:180][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.52:180][663]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.52:180][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.52:180][663]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.52:180][663]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.52:180][663]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.52:180][663]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.52:539][674]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.52:570][675]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.52:570][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.52:603][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.52:603][676]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.52:603][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.52:603][676]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.52:603][676]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.52:603][676]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.52:603][676]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.52:635][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.52:635][677]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.53:026][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.53:026][689]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.53:026][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.53:026][689]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.53:026][689]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.53:026][689]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.53:026][689]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.53:026][689]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.53:455][702]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.53:455][702]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.53:455][702]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.53:455][702]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.53:455][702]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.53:455][702]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.53:455][702]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.53:527][704]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.53:634][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.53:634][707]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.53:882][714]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.53:882][714]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.53:882][714]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.53:882][714]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.53:882][714]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.53:882][714]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.53:882][714]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.54:047][719]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.24.54:050][719]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.54:292][726]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.54:292][726]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.54:292][726]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.54:292][726]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.54:292][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.54:292][726]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.54:292][726]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.54:523][733]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.54:556][734]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.54:556][734]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.54:654][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.54:654][737]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.54:717][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.54:717][739]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.54:717][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.54:717][739]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.54:717][739]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.54:717][739]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.54:717][739]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.55:026][748]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.55:134][751]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.55:134][751]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.55:134][751]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.55:134][751]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.55:134][751]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.55:134][751]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.55:134][751]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.55:270][755]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.24.55:451][760]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.24.55:451][760]LogStreaming: Display: 0.039 ms for processing 3226 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (12238->12214) packages and 24 (32818->32794) public exports.
[2026.04.03-11.24.55:518][762]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.55:554][763]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.55:554][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.55:554][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.55:554][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.55:554][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.55:554][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.55:554][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.55:626][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.55:626][765]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.55:974][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.55:974][775]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.55:974][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.55:974][775]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.55:974][775]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.55:974][775]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.55:974][775]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.56:046][777]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.56:375][787]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.56:375][787]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.56:375][787]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.56:375][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.56:375][787]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.56:375][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.56:375][787]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.56:539][792]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.56:573][793]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.56:573][793]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.56:639][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.56:639][795]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.56:799][800]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.56:799][800]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.56:799][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.56:799][800]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.56:799][800]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.56:799][800]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.56:799][800]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.57:033][807]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.57:202][812]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.57:202][812]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.57:202][812]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.57:202][812]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.57:202][812]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.57:202][812]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.57:202][812]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.57:538][822]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.57:602][824]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.57:602][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.57:602][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.57:602][824]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.57:602][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.57:602][824]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.57:602][824]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.57:635][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.57:636][825]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.57:889][833]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.24.58:022][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.58:022][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.58:022][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.58:022][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.58:022][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.58:022][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.58:022][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.58:022][837]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.58:087][839]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.58:443][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.58:443][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.58:443][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.58:443][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.58:443][850]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.58:443][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.58:443][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.58:541][853]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.58:574][854]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.24.58:574][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.24.58:638][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.58:638][856]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.58:866][863]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.58:866][863]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.58:866][863]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.58:866][863]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.58:866][863]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.58:866][863]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.58:866][863]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.59:027][868]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.59:289][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.59:289][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.59:289][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.59:289][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.59:289][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.59:289][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.59:289][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.59:550][884]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.24.59:648][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.24.59:648][887]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.24.59:711][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.24.59:711][889]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.24.59:711][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.24.59:711][889]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.24.59:711][889]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.24.59:711][889]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.24.59:711][889]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.00:037][899]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.00:134][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.00:134][902]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.00:134][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.00:134][902]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.00:134][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.00:134][902]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.00:134][902]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.00:521][914]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.00:555][915]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.00:555][915]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.00:555][915]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.00:555][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.00:555][915]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.00:555][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.00:555][915]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.00:555][915]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.00:555][915]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.00:653][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.00:653][918]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.00:977][928]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.00:977][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.00:977][928]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.00:977][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.00:977][928]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.00:977][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.00:977][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.01:042][930]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.01:398][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.01:398][941]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.01:398][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.01:398][941]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.01:398][941]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.01:398][941]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.01:398][941]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.01:533][945]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.01:635][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.01:635][948]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.01:803][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.01:803][953]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.01:803][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.01:803][953]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.01:803][953]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.01:803][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.01:803][953]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.02:034][960]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.02:234][966]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.02:234][966]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.02:234][966]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.02:234][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.02:234][966]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.02:234][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.02:234][966]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.02:538][975]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.25.02:542][975]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.02:576][976]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.02:576][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.02:642][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.02:642][978]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.02:642][978]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.02:642][978]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.02:642][978]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.02:642][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.02:642][978]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.02:642][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.02:642][978]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.03:034][990]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.03:067][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.03:067][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.03:067][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.03:067][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.03:067][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.03:067][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.03:067][991]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.03:496][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.03:496][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.03:496][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.03:496][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.03:496][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.03:496][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.03:496][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.03:528][  5]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.03:627][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.03:627][  8]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.03:917][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.03:917][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.03:917][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.03:917][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.03:917][ 17]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.03:917][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.03:917][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.04:047][ 21]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.04:341][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.04:341][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.04:341][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.04:341][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.04:341][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.04:341][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.04:341][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.04:536][ 36]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.04:571][ 37]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.04:571][ 37]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.04:635][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.04:635][ 39]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.04:764][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.04:764][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.04:764][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.04:764][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.04:764][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.04:764][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.04:764][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.05:024][ 51]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.05:186][ 56]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.05:186][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.05:186][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.05:186][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.05:186][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.05:186][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.05:186][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.05:544][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.05:609][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.05:609][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.05:609][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.05:609][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.05:609][ 69]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.05:609][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.05:609][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.05:642][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.05:642][ 70]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.06:031][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.06:031][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.06:031][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.06:031][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.06:031][ 82]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.06:031][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.06:031][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.06:031][ 82]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.06:097][ 84]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.06:453][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.06:453][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.06:453][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.06:453][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.06:453][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.06:453][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.06:453][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.06:519][ 97]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.06:552][ 98]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.06:552][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.06:650][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.06:650][101]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.06:876][108]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.06:876][108]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.06:876][108]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.06:876][108]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.06:876][108]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.06:876][108]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.06:876][108]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.07:038][113]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.07:297][121]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.07:297][121]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.07:297][121]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.07:297][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.07:297][121]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.07:297][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.07:297][121]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.07:527][128]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.07:629][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.07:629][131]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.07:732][134]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.07:732][134]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.07:732][134]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.07:732][134]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.07:732][134]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.07:732][134]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.07:732][134]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.08:034][143]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.08:136][146]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.08:136][146]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.08:136][146]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.08:136][146]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.08:136][146]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.08:136][146]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.08:136][146]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.08:553][158]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.08:554][158]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.08:554][158]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.08:554][158]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.08:554][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.08:554][158]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.08:554][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.08:554][158]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.08:554][158]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.08:554][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.08:628][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.08:628][160]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.08:980][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.08:980][170]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.08:980][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.08:980][170]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.08:980][170]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.08:980][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.08:980][170]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.09:050][172]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.09:404][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.09:404][182]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.09:404][182]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.09:404][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.09:404][182]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.09:404][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.09:404][182]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.09:547][186]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.09:651][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.09:651][189]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.09:814][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.09:814][194]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.09:814][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.09:814][194]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.09:814][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.09:814][194]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.09:814][194]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.10:042][201]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.10:235][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.10:235][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.10:235][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.10:236][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.10:236][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.10:236][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.10:236][207]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.10:424][213]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.25.10:528][216]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.10:559][217]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.10:559][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.10:655][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.10:655][220]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.10:656][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.10:656][220]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.10:656][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.10:656][220]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.10:656][220]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.10:656][220]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.10:656][220]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.10:925][228]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.25.10:925][228]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.25.10:925][228]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.25.10:925][228]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.25.11:036][231]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.11:067][232]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.11:067][232]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.11:067][232]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.11:067][232]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.11:067][232]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.11:067][232]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.11:067][232]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.11:476][244]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.25.11:477][244]LogStreaming: Display: FlushAsyncLoading(470): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.25.11:480][244]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.11:480][244]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.11:480][244]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.11:480][244]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.11:480][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.11:480][244]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.11:480][244]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.11:545][246]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.11:646][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.11:646][249]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.11:906][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.11:906][257]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.11:906][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.11:906][257]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.11:906][257]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.11:906][257]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.11:906][257]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.12:039][261]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.12:339][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.12:339][270]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.12:339][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.12:339][270]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.12:339][270]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.12:339][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.12:339][270]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.12:541][276]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.12:575][277]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.12:575][277]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.12:642][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.12:642][279]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.12:744][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.12:744][282]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.12:745][282]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.12:745][282]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.12:745][282]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.12:745][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.12:745][282]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.13:046][291]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.13:146][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.13:146][294]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.13:146][294]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.13:146][294]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.13:146][294]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.13:146][294]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.13:146][294]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.13:517][305]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.13:552][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.13:552][306]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.13:552][306]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.13:552][306]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.13:552][306]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.13:552][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.13:552][306]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.13:653][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.13:653][309]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.13:955][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.13:955][318]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.13:955][318]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.13:955][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.13:955][318]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.13:955][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.13:955][318]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.14:022][320]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.14:093][322]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.14:190][325]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.25.14:361][330]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.14:361][330]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.14:361][330]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.14:361][330]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.14:361][330]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.14:361][330]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.14:361][330]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.14:525][335]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.14:559][336]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.14:559][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.14:657][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.14:657][339]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.14:791][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.14:791][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.14:791][343]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.14:791][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.14:791][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.14:791][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.14:791][343]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.15:022][350]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.15:219][356]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.15:219][356]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.15:219][356]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.15:219][356]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.15:219][356]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.15:220][356]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.15:220][356]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.15:519][365]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.15:651][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.15:651][369]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.15:651][369]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.15:651][369]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.15:651][369]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.15:651][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.15:651][369]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.15:651][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.15:651][369]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.16:016][380]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.16:084][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.16:084][382]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.16:084][382]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.16:084][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.16:084][382]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.16:084][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.16:084][382]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.16:516][395]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.16:516][395]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.16:516][395]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.16:516][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.16:516][395]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.16:516][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.16:516][395]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.16:550][396]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.16:550][396]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.16:550][396]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.16:648][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.16:648][399]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.16:944][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.16:945][408]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.16:945][408]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.16:945][408]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.16:945][408]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.16:945][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.16:945][408]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.17:043][411]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.17:373][421]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.17:373][421]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.17:373][421]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.17:373][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.17:373][421]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.17:373][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.17:373][421]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.17:557][426]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.17:632][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.17:632][428]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.17:795][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.17:795][433]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.17:795][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.17:795][433]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.17:795][433]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.17:795][433]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.17:795][433]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.18:026][440]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.18:226][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.18:226][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.18:226][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.18:226][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.18:226][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.18:226][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.18:226][446]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.18:390][451]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.18:390][451]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.18:541][456]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.18:569][457]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.18:569][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.18:631][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.18:631][459]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.18:632][459]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.18:632][459]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.18:632][459]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.18:632][459]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.18:632][459]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.18:632][459]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.18:632][459]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.18:910][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.18:910][468]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.19:035][472]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.19:035][472]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.19:035][472]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.19:035][472]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.19:035][472]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.19:035][472]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.19:035][472]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.19:035][472]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.19:249][479]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.25.19:410][484]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.19:410][484]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.19:442][485]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.19:442][485]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.19:442][485]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.19:442][485]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.19:442][485]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.19:442][485]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.19:442][485]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.19:536][488]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.19:630][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.19:630][491]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.19:848][498]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.25.19:852][498]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.19:852][498]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.19:852][498]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.19:852][498]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.19:852][498]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.19:852][498]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.19:852][498]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.19:915][500]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.19:915][500]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.20:043][504]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.20:272][511]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.20:272][511]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.20:272][511]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.20:272][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.20:272][511]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.20:272][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.20:272][511]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.20:437][516]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.20:437][516]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.20:535][519]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.20:571][520]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.20:571][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.20:635][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.20:635][522]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.20:702][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.20:702][524]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.20:702][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.20:702][524]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.20:702][524]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.20:702][524]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.20:702][524]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.20:831][528]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] 
[2026.04.03-11.25.20:966][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.20:966][532]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.20:967][532]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.21:031][534]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.21:126][537]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.21:126][537]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.21:126][537]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.21:126][537]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.21:126][537]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.21:126][537]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.21:126][537]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.21:470][548]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.25.21:470][548]LogStreaming: Display: FlushAsyncLoading(471): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.25.21:473][548]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.21:473][548]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.21:473][548]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.21:539][550]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.21:539][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.21:539][550]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.21:539][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.21:539][550]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.21:539][550]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.21:539][550]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.21:539][550]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.21:645][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1786 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.21:645][553]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.21:962][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.21:962][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.21:962][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.21:962][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.21:962][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.21:962][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.21:962][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.21:998][563]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.21:998][563]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.21:998][563]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.22:033][564]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.22:103][566]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.22:388][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.22:388][574]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.22:388][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.22:388][574]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.22:388][574]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.22:388][574]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.22:388][574]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.22:531][578]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.22:531][578]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.22:531][578]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.22:532][578]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.22:568][579]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.22:568][579]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.22:640][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1787 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.22:640][581]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.22:822][586]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.22:822][586]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.22:822][586]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.22:822][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.22:822][586]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.22:822][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.22:822][586]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.23:039][592]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.23:039][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.23:039][592]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.23:039][592]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.23:222][597]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.23:222][597]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.23:222][597]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.23:222][597]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.23:222][597]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.23:222][597]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.23:222][597]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.23:553][606]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.23:553][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.23:553][606]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.23:553][606]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.23:628][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.23:628][608]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.23:628][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.23:628][608]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.23:628][608]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.23:628][608]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.23:628][608]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.23:628][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1787 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.23:628][608]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.23:772][612]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.25.23:772][612]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.03-11.25.23:772][612]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.25.24:042][619]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.24:042][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.24:042][619]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.24:042][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.24:042][619]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.24:042][619]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.24:042][619]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.24:042][619]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.24:081][620]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.24:081][620]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.24:081][620]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.24:235][624]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.25.24:465][630]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.24:465][630]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.24:465][630]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.24:465][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.24:465][630]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.24:465][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.24:465][630]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.24:496][631]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147189188' was already added to the screen.
[2026.04.03-11.25.24:537][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,079
CAlloutTypeTrafficStop
[2026.04.03-11.25.24:538][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.25.24:538][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,079
CAlloutTypeTrafficStop
[2026.04.03-11.25.24:538][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.25.24:538][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,079
CAlloutTypeTrafficStop
[2026.04.03-11.25.24:538][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,079
CAlloutTypeTrafficStop
[2026.04.03-11.25.24:538][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,079
CAlloutTypeTrafficStop
[2026.04.03-11.25.24:538][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,079
CAlloutTypeTrafficStop
[2026.04.03-11.25.24:538][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,079
CAlloutTypeTrafficStop
[2026.04.03-11.25.24:538][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,079
CAlloutTypeTrafficStop
[2026.04.03-11.25.24:538][632]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,079
CAlloutTypeTrafficStop
[2026.04.03-11.25.24:538][632]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.25.24:538][632]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.25.24:543][632]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.24:583][633]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.24:583][633]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.24:583][633]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.24:583][633]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.24:583][633]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.24:659][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1787 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.24:659][635]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.24:728][637]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2026.04.03-11.25.24:735][637]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.25.24:735][637]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.25.24:735][637]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.25.24:735][637]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.25.24:735][637]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10079 Address=Audio.Radio.Police
[2026.04.03-11.25.24:735][637]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.25.24:735][637]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.60s
[2026.04.03-11.25.24:735][637]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=2 Matched=1 SkippedSender=1
[2026.04.03-11.25.24:735][637]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.25.24:735][637]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.25.24:890][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.24:890][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.24:890][641]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.24:890][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.24:890][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.24:890][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.24:890][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.25:047][645]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.25:082][646]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.25:082][646]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.25:082][646]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.25:120][647]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.25:311][652]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.25:311][652]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.25:311][652]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.25:311][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.25:311][652]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.25:311][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.25:311][652]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.25:468][656]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.25.25:468][656]LogStreaming: Display: 0.022 ms for processing 2892 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12238->12237) packages and 1 (32818->32817) public exports.
[2026.04.03-11.25.25:540][658]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.25:617][660]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.25:617][660]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.25:618][660]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.25:656][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1787 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.25:656][661]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.25:732][663]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.25:732][663]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.25:732][663]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.25:732][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.25:732][663]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.25:732][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.25:732][663]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.25:803][665]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=-63117.998 Y=-261356.793 Z=-13786.546
[2026.04.03-11.25.25:803][665]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.25.26:035][671]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.26:152][674]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.26:152][674]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.26:153][674]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.26:153][674]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.26:153][674]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.26:153][674]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.26:153][674]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.26:153][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.26:153][674]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.26:153][674]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.26:535][684]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.26:574][685]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.26:574][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.26:574][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.26:575][685]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.26:575][685]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.26:575][685]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.26:575][685]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.26:575][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.26:575][685]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.26:652][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1787 DistVeh=1551 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.26:652][687]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.26:689][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout 10079
[2026.04.03-11.25.26:689][688]LogTemp: Warning: [NeutralizeFail] Callout 10079: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.26:689][688]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.26:726][689]LogTemp: EndMobileTracking: Callout 10079 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.25.26:726][689]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Detached (Callout 10079)
[2026.04.03-11.25.26:726][689]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 detached from callout 10079
[2026.04.03-11.25.26:726][689]LogTemp: BeginCalloutResolution: Callout 10079 starting resolution (Reason: ETaskProtocolTrigger::CalloutResolutionStarted)
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Police.Pursuit cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Medic.TreatPatient cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::ReportedDownedPerson
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Medic.TreatPatient -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Police.Detain cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Global.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.25.26:726][689]LogTemp: BP_AI_Controller_Police_C_2147202327: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.25.26:726][689]LogTemp: BP_AI_Controller_Police_C_2147202327: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=false, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387, Role=ERole::Engage)
[2026.04.03-11.25.26:726][689]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10079
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Police.Pursuit cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Medic.TreatPatient cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::ReportedDownedPerson
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Medic.TreatPatient -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Police.Detain cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: CancelTask: AI.Task.Global.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10079, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.25.26:726][689]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.25.26:726][689]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Civilian_C_2147202377 in Callout 10079
[2026.04.03-11.25.26:726][689]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.25.26:726][689]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Scene.BackInService, Radio=1, Duration=2.66
[2026.04.03-11.25.26:726][689]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.25.26:726][689]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.25.26:726][689]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Scene.BackInService IsValid=1 Channel=10079 Address=Audio.Radio.Police
[2026.04.03-11.25.26:726][689]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Scene.BackInService
[2026.04.03-11.25.26:726][689]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Scene.BackInService Receivers=2 Matched=0 SkippedSender=1
[2026.04.03-11.25.26:726][689]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.25.26:726][689]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2147202348 in Callout 10079
[2026.04.03-11.25.26:727][689]LogTemp: AIManager: Started cleanup timer for Callout 10079 (10 seconds)
[2026.04.03-11.25.26:727][689]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.25.26:727][689]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] DispatchSystem::RemoveCallout - Success
[2026.04.03-11.25.26:727][689]LogTemp: EndMobileTracking: Callout 10079 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.25.26:727][689]LogTemp: Warning: BeginCalloutResolution: Callout 10079 already in resolution
[2026.04.03-11.25.26:727][689]LogTemp: Warning: CreateTask: Null definition
[2026.04.03-11.25.26:744][689]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.25.26:744][689]LogTemp: AIManager: Called EndCallout on ACallout (ID 10079) via UGameplayStatics.
[2026.04.03-11.25.26:744][689]LogTemp: AIManager: Cleaned up Callout ID 10079
[2026.04.03-11.25.26:744][689]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=7B9A00E34647A5E6C84FB3B325D597D4) for Callout 10079, Target=None
[2026.04.03-11.25.26:744][689]LogTemp: BeginCalloutResolution: Executing CalloutResolutionStarted 10079
[2026.04.03-11.25.26:884][693]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.25.26:971][695]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.03-11.25.27:000][696]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.27:000][696]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.27:000][696]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.27:000][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.27:000][696]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.27:000][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.27:000][696]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.27:041][697]LogTemp: [CalloutResolution] Contact made for Callout 10079
[2026.04.03-11.25.27:041][697]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=5CFFE7A148CA37A49A9EFEAD97C0334C) for Callout 10079, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.27:041][697]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_vehCar_vehicle07_Sandbox_C_2147202387 (Faction 1)
[2026.04.03-11.25.27:195][701]LogTemp: EnsureIncidentCallout: Created incident callout -3 at X=-63090.226 Y=-261329.596 Z=-13669.086
[2026.04.03-11.25.27:195][701]LogTemp: AIManager: AddToDownedAI - No valid CalloutID for BP_AI_Ped_Civilian_C_2147202377, ensured incident callout -3
[2026.04.03-11.25.27:195][701]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147202377 to Callout -3
[2026.04.03-11.25.27:195][701]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=79BF9FA54953491D1CDC64BBB69285DA) for Callout -3, Target=BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.25.27:195][701]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.03-11.25.27:195][701]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.03-11.25.27:195][701]LogTemp: [CalloutResolution] Contact made for Callout -3
[2026.04.03-11.25.27:195][701]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=EE18BAF0480866E7B361B0AC4B0A7B19) for Callout -3, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.27:195][701]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_vehCar_vehicle07_Sandbox_C_2147202387 (Faction 1)
[2026.04.03-11.25.27:196][701]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.27:351][705]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.25.27:351][705]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.25.27:351][705]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.25.27:351][705]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.25.27:351][705]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.25.27:351][705]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.25.27:351][705]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.25.27:351][705]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=2 Matched=2 SkippedSender=0
[2026.04.03-11.25.27:351][705]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.25.27:351][705]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.25.27:423][707]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.25.27:423][707]LogStreaming: Display: FlushAsyncLoading(472): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.25.27:428][707]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.27:428][707]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.27:428][707]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.27:428][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.27:428][707]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.27:428][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.27:428][707]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.27:661][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1840 DistVeh=1616 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.27:661][713]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.25.27:700][714]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.27:737][715]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.27:737][715]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.25.27:737][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1848 DistVeh=1627 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.27:737][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.27:737][715]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147202327] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.25.27:737][715]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147202348] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147202635-  Door :: DoorLF
[2026.04.03-11.25.27:737][715]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147202348 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.03-11.25.27:737][715]LogTemp: BP_AI_Controller_Police_C_2147202327: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.25.27:779][716]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.27:856][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.27:856][718]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.27:856][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.27:856][718]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.27:856][718]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.27:856][718]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.27:856][718]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.27:933][720]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.25.27:933][720]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.25.27:933][720]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.25.27:933][720]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.25.27:933][720]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.25.27:933][720]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=2 Matched=2 SkippedSender=0
[2026.04.03-11.25.27:933][720]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.25.28:285][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.28:285][729]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.28:285][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.28:285][729]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.28:285][729]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.28:285][729]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.28:285][729]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.28:440][733]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.28:479][734]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.28:558][736]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.28:558][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.28:636][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1924 DistVeh=1633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.28:636][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.28:712][740]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.28:712][740]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.28:712][740]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.28:712][740]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.28:712][740]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.28:712][740]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.28:712][740]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.28:786][742]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=-63118.083 Y=-261356.698 Z=-13786.524
[2026.04.03-11.25.28:786][742]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.25.28:903][745]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.25.28:903][745]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.25.28:903][745]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.25.28:903][745]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.25.28:903][745]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.25.28:903][745]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=2 Matched=2 SkippedSender=0
[2026.04.03-11.25.28:903][745]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.25.29:136][751]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.29:136][751]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.29:136][751]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.29:136][751]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.29:136][751]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.29:136][751]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.29:136][751]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.29:288][755]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.29:365][757]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.29:442][759]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.25.29:521][761]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Scene.BackInService
[2026.04.03-11.25.29:521][761]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.25.29:521][761]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.25.29:521][761]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.25.29:521][761]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.25.29:521][761]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.25.29:521][761]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=2 Matched=2 SkippedSender=0
[2026.04.03-11.25.29:521][761]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.25.29:563][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.29:563][762]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.29:563][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.29:563][762]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.29:563][762]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.29:563][762]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.29:563][762]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.29:640][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1925 DistVeh=1562 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.29:640][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.29:758][767]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.29:833][769]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.29:950][772]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.25.29:950][772]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.25.29:950][772]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.25.29:950][772]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.25.29:950][772]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.25.29:950][772]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=2 Matched=2 SkippedSender=0
[2026.04.03-11.25.29:950][772]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.25.29:988][773]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.29:988][773]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.29:988][773]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.29:988][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.29:988][773]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.29:988][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.29:988][773]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.29:988][773]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.30:415][784]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.30:415][784]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.30:415][784]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.30:415][784]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.30:415][784]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.30:415][784]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.30:415][784]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.30:492][786]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.30:531][787]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.25.30:570][788]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.30:570][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.30:648][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1669 DistVeh=1284 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.30:648][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.30:839][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.30:839][795]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.30:839][795]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.30:839][795]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.30:839][795]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.30:839][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.30:839][795]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.31:033][800]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.25.31:033][800]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.25.31:033][800]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.25.31:033][800]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.25.31:264][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.31:264][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.31:264][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.31:264][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.31:264][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.31:264][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.31:264][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.31:635][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1507 DistVeh=1114 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.31:635][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.31:671][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.31:671][817]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.31:671][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.31:671][817]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.31:671][817]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.31:671][817]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.31:671][817]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.31:742][819]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.25.31:746][819]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.32:097][828]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.32:097][828]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.32:097][828]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.32:097][828]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.32:097][828]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.32:097][828]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.32:097][828]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.32:536][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.32:536][839]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.32:536][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.32:536][839]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.32:536][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.32:536][839]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.32:536][839]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.32:578][840]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.32:578][840]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.32:656][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1551 DistVeh=1150 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.32:656][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.32:942][849]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.32:942][849]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.32:942][849]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.32:942][849]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.32:942][849]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.32:942][849]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.32:942][849]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.33:341][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.33:341][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.33:341][859]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.33:341][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.33:341][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.33:341][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.33:341][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.33:665][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1551 DistVeh=1151 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.33:665][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.33:745][869]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.33:745][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.33:745][869]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.33:745][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.33:746][869]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.33:746][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1016.52
[2026.04.03-11.25.33:746][869]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.33:746][869]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.33:818][871]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2147210025.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.25.33:978][875]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.25.34:181][880]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1020.77
[2026.04.03-11.25.34:181][880]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.34:181][880]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.34:181][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.34:181][880]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.34:181][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.34:181][880]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.34:374][885]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.25.34:576][890]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.34:576][890]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.34:616][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.34:616][891]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.34:616][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.34:616][891]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.34:616][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1082.33
[2026.04.03-11.25.34:616][891]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.34:616][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1082.33
[2026.04.03-11.25.34:616][891]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.34:616][891]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.34:657][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1501 DistVeh=1098 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.34:657][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.34:690][893]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.25.35:021][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.35:021][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.35:021][901]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1292.70
[2026.04.03-11.25.35:021][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.35:021][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.35:021][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.35:021][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.35:021][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.35:370][910]LogTemp: AIManager: AddToDownedAI - No valid CalloutID for BP_AI_Ped_Civilian_C_2147202377, ensured incident callout -3
[2026.04.03-11.25.35:370][910]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147202377 to Callout -3
[2026.04.03-11.25.35:370][910]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.03-11.25.35:370][910]LogTemp: NotifyFactionOfThreat: Assigned incident callout -3 to controller GameplayPC_C_2147482181
[2026.04.03-11.25.35:371][910]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.25.35:442][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1654.05
[2026.04.03-11.25.35:442][912]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.35:442][912]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.35:442][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.35:442][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.35:442][912]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.25.35:442][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.35:442][912]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.35:472][913]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.03-11.25.35:472][913]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.25.35:472][913]LogDeviceProfileManager: Active device profile: [000002120BCFC100][000002106F5EDB70 66] Windows_DrivingMode
[2026.04.03-11.25.35:472][913]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.03-11.25.35:472][913]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.03-11.25.35:472][913]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.25.35:472][913]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.25.35:472][913]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.03-11.25.35:472][913]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.25.35:472][913]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147187683 started
[2026.04.03-11.25.35:472][913]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.25.35:472][913]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.25.35:473][913]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147210025 Possessed
[2026.04.03-11.25.35:473][913]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.25.35:473][913]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.25.35:473][913]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147210007] MDC TICK
[2026.04.03-11.25.35:473][913]LogTemp: Warning: TransitionCamera - Start Pivot: X=-62387.784 Y=-262511.887 Z=-13823.266, Start Offset: X=-10.921 Y=-5.039 Z=74.574
[2026.04.03-11.25.35:473][913]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-23.750002, Yaw=-175.037635
[2026.04.03-11.25.35:473][913]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.03-11.25.35:473][913]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.25.35:473][913]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=1
[2026.04.03-11.25.35:479][913]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.25.35:585][916]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.25.35:655][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1242 DistVeh=820 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.35:655][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.35:723][920]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.35:864][924]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.35:864][924]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.03-11.25.35:864][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 1895.82
[2026.04.03-11.25.35:864][924]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.35:864][924]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.35:864][924]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.35:864][924]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.25.35:965][927]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147210025 marked as Occupied
[2026.04.03-11.25.35:965][927]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.25.35:965][927]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.25.35:965][927]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.25.35:965][927]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.25.35:965][927]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.25.35:965][927]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.25.35:965][927]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.25.35:965][927]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147300697
[2026.04.03-11.25.35:965][927]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.25.35:965][927]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.25.35:965][927]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.25.35:968][927]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping focal to LKL: X=-63118.276 Y=-261356.485 Z=-13786.621
[2026.04.03-11.25.35:968][927]LogTemp: [BP_AI_Controller_Police_C_2147202327] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.25.35:972][927]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.25.36:182][933]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.03-11.25.36:289][936]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.36:289][936]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.36:289][936]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.36:289][936]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.36:289][936]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.36:289][936]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.36:289][936]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 2308.73
[2026.04.03-11.25.36:289][936]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.36:289][936]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 2308.73
[2026.04.03-11.25.36:289][936]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.36:289][936]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.36:460][941]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.03-11.25.36:460][941]LogTemp: Warning:   Transition Final CameraLocation: X=-62450.284 Y=-262546.273 Z=-13752.086
[2026.04.03-11.25.36:460][941]LogTemp: Warning:   Transition Final PivotLocation:  X=-62450.284 Y=-262546.273 Z=-13752.086
[2026.04.03-11.25.36:460][941]LogTemp: Warning:   
[2026.04.03-11.25.36:460][941]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.03-11.25.36:460][941]LogTemp: Warning:     VehiclePivot (from socket): X=-62482.901 Y=-262578.265 Z=-13861.777
[2026.04.03-11.25.36:460][941]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.03-11.25.36:460][941]LogTemp: Warning:     ExpectedRotatedOffset: X=-21.695 Y=-1.524 Z=49.427
[2026.04.03-11.25.36:460][941]LogTemp: Warning:     ExpectedCurveOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.25.36:460][941]LogTemp: Warning:     ExpectedCameraTarget: X=-62504.596 Y=-262579.788 Z=-13812.350
[2026.04.03-11.25.36:460][941]LogTemp: Warning:   
[2026.04.03-11.25.36:460][941]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-54.312 Y=-33.515 Z=-60.264
[2026.04.03-11.25.36:460][941]LogTemp: Warning:   Z DELTA:  -60.26
[2026.04.03-11.25.36:564][944]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.36:564][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.36:632][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1000 DistVeh=549 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.36:632][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.36:701][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.36:701][948]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.36:701][948]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 2, Distance: 2892.14
[2026.04.03-11.25.36:701][948]LogTemp: [BP_AI_Controller_Civilian_C_2147223331] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=51)
[2026.04.03-11.25.36:736][949]LogTemp: Warning: AIManager: Cleanup timer expired for Callout 10079
[2026.04.03-11.25.37:110][960]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.37:110][960]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.37:514][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.37:514][972]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.37:547][973]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2041.63
[2026.04.03-11.25.37:548][973]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2041.63
[2026.04.03-11.25.37:548][973]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.37:648][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=862 DistVeh=387 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.37:648][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.37:747][979]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.37:914][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.37:914][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.37:914][984]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.37:947][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.37:947][985]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.37:947][985]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2045.79
[2026.04.03-11.25.37:947][985]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.38:316][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.38:316][996]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.38:347][997]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: Lost visibility, snapping focal to LKL: X=-82033.893 Y=-257788.632 Z=-14154.483
[2026.04.03-11.25.38:347][997]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.25.38:347][997]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.25.38:349][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.38:349][997]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.38:349][997]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2050.84
[2026.04.03-11.25.38:349][997]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.38:550][  3]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.38:550][  3]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.38:651][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=747 DistVeh=244 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.38:651][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.38:718][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.38:718][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.38:751][  9]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2055.00
[2026.04.03-11.25.38:751][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.38:751][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.38:751][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.39:122][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.39:122][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.39:157][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.39:157][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.39:157][ 21]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2058.19
[2026.04.03-11.25.39:157][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.39:525][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.39:525][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.39:558][ 33]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2059.14
[2026.04.03-11.25.39:558][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.39:558][ 33]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.39:558][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.39:625][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=698 DistVeh=181 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.39:625][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.39:727][ 38]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.39:928][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.39:928][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.39:963][ 45]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.39:963][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.39:963][ 45]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2059.91
[2026.04.03-11.25.39:963][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.40:092][ 49]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.25.40:092][ 49]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147202348] AI about to enter::DoorLF
[2026.04.03-11.25.40:331][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.40:331][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.40:366][ 57]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.16
[2026.04.03-11.25.40:366][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.40:366][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.40:366][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.40:567][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.40:570][ 63]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.40:570][ 63]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.40:639][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=682 DistVeh=153 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.40:639][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.40:743][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.40:743][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.40:776][ 69]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.32
[2026.04.03-11.25.40:776][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.40:776][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.40:776][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.41:041][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.41:144][ 80]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.41:144][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.41:177][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.41:177][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.41:177][ 81]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.53
[2026.04.03-11.25.41:177][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.41:559][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.41:559][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.41:591][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.41:594][ 93]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.48
[2026.04.03-11.25.41:594][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.41:594][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.41:594][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.41:627][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=632 DistVeh=140 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.41:628][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> EnterVehicle (ambient movement)
[2026.04.03-11.25.41:731][ 97]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.41:968][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.41:968][104]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.42:002][105]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.42
[2026.04.03-11.25.42:002][105]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.42:002][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.42:002][105]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.42:066][107]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.25.42:099][108]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147202635 marked as Occupied
[2026.04.03-11.25.42:099][108]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.25.42:099][108]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147202327 with GUID F070735E4660E23861BBC9B367ED56A6
[2026.04.03-11.25.42:099][108]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147202327: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.25.42:099][108]LogTemp: Warning: Threat.Actor set but could not retrieve GUID for BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.42:099][108]LogTemp: Error: SAVE DEBUG: ThreatGUIDStrings is EMPTY for BP_AI_Controller_Police_C_2147202327! EvaluatedThreats.Num() was 1
[2026.04.03-11.25.42:099][108]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147202327!
[2026.04.03-11.25.42:099][108]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.25.42:099][108]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.25.42:099][108]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.25.42:099][108]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.25.42:099][108]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.25.42:099][108]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.25.42:099][108]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.25.42:099][108]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.25.42:099][108]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.25.42:099][108]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.25.42:206][111]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.42:208][111]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.42:307][114]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.25.42:307][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147202635 Seat=0 Driver=1
[2026.04.03-11.25.42:307][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=614 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.42:307][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.42:307][114]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147202327] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.25.42:307][114]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.25.42:307][114]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147202635] Disable
[2026.04.03-11.25.42:307][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] Dispatched EVehicleAction::Roam to vehicle BP_Chevrette_Canis_2010_C_2147202635 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.25.42:382][116]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.42:382][116]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.42:414][117]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.42:414][117]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.42:414][117]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.14
[2026.04.03-11.25.42:414][117]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.42:556][121]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.42:556][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.42:660][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=614 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.42:660][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.42:796][128]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.42:799][128]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.42:799][128]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.42:833][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.42:833][129]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.42:833][129]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.52
[2026.04.03-11.25.42:833][129]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.43:216][140]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.43:216][140]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.43:252][141]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.51
[2026.04.03-11.25.43:252][141]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.43:252][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.43:252][141]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.43:354][144]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.43:645][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.43:645][152]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.43:645][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=614 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.43:645][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.43:682][153]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.38
[2026.04.03-11.25.43:682][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.43:682][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.43:682][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.43:754][155]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.43:823][157]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.44:077][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.44:077][164]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.44:113][165]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.44:113][165]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.44:113][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.27
[2026.04.03-11.25.44:113][165]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.44:291][170]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.44:509][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.44:509][176]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.44:546][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.44:546][177]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.44:546][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.54
[2026.04.03-11.25.44:546][177]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.44:582][178]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.44:582][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.44:613][179]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147210007] MDC TICK
[2026.04.03-11.25.44:655][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=614 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.44:655][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.44:763][183]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.44:923][187]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.44:923][187]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.44:962][188]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.63
[2026.04.03-11.25.44:962][188]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.44:962][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.44:962][188]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.45:259][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.45:338][198]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.45:338][198]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.45:371][199]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.49
[2026.04.03-11.25.45:371][199]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.45:371][199]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.45:371][199]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.45:632][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.45:632][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.45:740][209]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.45:743][209]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.45:743][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.45:743][209]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.45:779][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.45:779][210]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.45:779][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.39
[2026.04.03-11.25.45:779][210]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.46:151][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.46:151][220]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.46:192][221]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.46:193][221]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.46:193][221]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.63
[2026.04.03-11.25.46:193][221]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.46:267][223]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.46:577][231]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.46:577][231]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.46:577][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.46:577][231]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.46:616][232]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.46:616][232]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.46:616][232]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.59
[2026.04.03-11.25.46:616][232]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.46:654][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.46:654][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.46:877][239]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.46:993][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.46:993][242]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.47:030][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.47:030][243]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.47:030][243]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.37
[2026.04.03-11.25.47:030][243]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.47:402][253]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.47:405][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.47:405][253]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.47:444][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.47:444][254]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.47:444][254]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.63
[2026.04.03-11.25.47:444][254]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.47:628][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.47:628][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.47:739][262]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.47:807][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.47:807][264]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.47:842][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.47:842][265]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.47:842][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.60
[2026.04.03-11.25.47:842][265]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.47:980][269]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.48:238][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.48:238][276]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.48:273][277]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.47
[2026.04.03-11.25.48:273][277]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.48:273][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.48:273][277]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.48:339][279]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147210007] MDC TICK
[2026.04.03-11.25.48:519][284]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.48:562][285]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.48:562][285]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.48:633][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.48:633][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.48:670][288]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.48:670][288]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.48:706][289]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.34
[2026.04.03-11.25.48:706][289]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.48:706][289]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.48:706][289]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.48:774][291]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.25.49:095][300]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147210007] MDC TICK
[2026.04.03-11.25.49:100][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.49:100][300]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.49:134][301]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.49:137][301]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.55
[2026.04.03-11.25.49:137][301]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.49:137][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.49:137][301]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.49:500][311]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.49:500][311]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.49:570][313]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.49:572][313]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.58
[2026.04.03-11.25.49:572][313]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.49:572][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.49:572][313]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.49:642][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.49:642][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.49:708][317]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.25.49:708][317]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.03-11.25.49:708][317]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.25.49:749][318]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.49:922][323]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.49:922][323]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.49:985][325]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.32
[2026.04.03-11.25.49:985][325]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.49:985][325]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.49:985][325]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.50:013][326]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.50:327][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.50:327][338]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.50:401][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.50:401][341]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.50:401][341]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.35
[2026.04.03-11.25.50:401][341]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.50:542][347]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.50:570][348]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.50:570][348]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.50:642][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.50:642][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.50:734][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.50:734][355]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.50:806][358]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.35
[2026.04.03-11.25.50:806][358]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.50:806][358]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.50:806][358]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.51:080][370]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.25.51:081][370]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.25.51:081][370]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.25.51:081][370]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.25.51:103][371]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.51:150][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.51:150][373]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.51:217][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.51:217][376]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.51:217][376]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.38
[2026.04.03-11.25.51:217][376]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.51:569][391]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.51:569][391]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.51:590][392]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.51:640][394]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.51:641][394]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.51:641][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.35
[2026.04.03-11.25.51:641][394]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.51:641][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.51:641][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.51:737][398]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.51:970][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.51:970][408]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.52:061][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.38
[2026.04.03-11.25.52:061][412]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.52:061][412]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.52:061][412]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.52:171][417]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.52:373][426]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.52:373][426]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.52:467][430]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.52:467][430]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.52:467][430]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.46
[2026.04.03-11.25.52:467][430]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.52:565][434]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.52:565][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.52:637][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.52:637][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.52:776][443]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.52:779][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.52:779][443]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.52:873][447]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.52:873][447]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.52:873][447]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.42
[2026.04.03-11.25.52:873][447]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.53:200][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.53:200][461]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.53:290][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.53:290][465]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.53:290][465]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.44
[2026.04.03-11.25.53:290][465]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.53:332][467]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.53:615][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.53:615][479]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.53:639][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.53:639][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.53:709][483]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.39
[2026.04.03-11.25.53:709][483]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.53:709][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.53:709][483]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.53:736][484]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.53:754][485]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.54:017][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.54:017][496]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.54:112][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.54:112][500]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.54:112][500]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.37
[2026.04.03-11.25.54:112][500]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.54:199][504]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.54:418][513]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.54:418][513]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.54:486][516]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.25.54:533][518]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.35
[2026.04.03-11.25.54:533][518]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.54:533][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.54:533][518]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.54:556][519]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.54:556][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.54:625][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.54:625][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.54:788][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.54:838][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.54:838][531]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.54:954][536]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.33
[2026.04.03-11.25.54:954][536]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.54:954][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.54:954][536]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.55:250][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.55:250][549]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.55:314][552]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.55:362][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.55:362][554]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.55:362][554]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.31
[2026.04.03-11.25.55:362][554]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.55:482][559]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.25.55:483][559]LogStreaming: Display: 0.122 ms for processing 13611 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 284 (12238->11954) packages and 515 (32818->32303) public exports.
[2026.04.03-11.25.55:625][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.55:625][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.55:672][567]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.55:672][567]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.55:740][570]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.55:763][571]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.32
[2026.04.03-11.25.55:763][571]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.55:763][571]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.55:763][571]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.55:875][576]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.55:939][579]LogBlueprintUserMessages: [DAS_Tab_C_2147188458] 10079
[2026.04.03-11.25.56:080][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.56:080][585]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.56:170][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.56:170][589]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.56:170][589]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.37
[2026.04.03-11.25.56:170][589]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.56:382][598]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.56:502][603]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.56:502][603]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.56:549][605]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.56:549][605]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.56:571][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.56:571][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.56:571][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.35
[2026.04.03-11.25.56:571][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.56:642][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.56:642][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.56:890][620]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.25.56:891][620]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.56:917][621]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.56:917][621]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.56:987][624]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.41
[2026.04.03-11.25.56:987][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.56:987][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.56:988][624]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.57:199][633]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.25.57:339][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.57:339][639]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.57:382][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.57:407][642]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.57:407][642]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.57:407][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.41
[2026.04.03-11.25.57:407][642]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.57:632][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.57:632][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.57:739][653]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'AssignedOfficers' of length 0 in '/Script/Responding.ReportData'!
[2026.04.03-11.25.57:740][653]LogTemp: Game database saved successfully.
[2026.04.03-11.25.57:740][653]LogTemp: Report 10079 updated.
[2026.04.03-11.25.57:763][654]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.57:763][654]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.57:763][654]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.57:813][658]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.45
[2026.04.03-11.25.57:813][658]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.57:813][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.57:813][658]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.57:902][662]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.58:176][674]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.58:177][674]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.58:224][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.58:224][676]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.58:224][676]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.51
[2026.04.03-11.25.58:224][676]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.58:458][686]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.58:555][690]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.58:555][690]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.25.58:580][691]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.58:580][691]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.58:627][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.58:627][693]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.58:627][693]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.51
[2026.04.03-11.25.58:627][693]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.58:627][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.58:627][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.58:981][708]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.58:981][708]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.59:006][709]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.59:034][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.55
[2026.04.03-11.25.59:034][710]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.59:034][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.59:034][710]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.59:387][725]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.59:387][725]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.59:435][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.59:436][727]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.59:436][727]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.49
[2026.04.03-11.25.59:436][727]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.59:457][728]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.25.59:628][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.25.59:628][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.25.59:746][740]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.25.59:791][742]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.25.59:791][742]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.59:837][744]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.25.59:837][744]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.25.59:837][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.54
[2026.04.03-11.25.59:837][744]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.00:050][753]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.26.00:210][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.00:210][760]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.00:255][762]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.52
[2026.04.03-11.26.00:255][762]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.00:255][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.00:255][762]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.00:315][765]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.26.00:315][765]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.26.00:538][772]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.26.00:576][773]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.00:576][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.00:649][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.00:649][775]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.00:649][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.00:649][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.00:684][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.00:684][776]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.00:684][776]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.47
[2026.04.03-11.26.00:684][776]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.01:001][784]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.26.01:085][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.01:085][786]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.01:124][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.01:124][787]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.01:124][787]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.67
[2026.04.03-11.26.01:124][787]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.01:456][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.26.01:493][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.01:493][797]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.01:532][798]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.58
[2026.04.03-11.26.01:532][798]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.01:532][798]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.01:532][798]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.01:593][800]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.26.01:593][800]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.26.01:635][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.01:635][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.01:740][804]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.01:899][809]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.26.01:901][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.01:901][809]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.01:956][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.01:956][811]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.01:956][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.62
[2026.04.03-11.26.01:957][811]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.02:309][825]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.26.02:311][825]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.02:311][825]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.02:359][827]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.02:359][827]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.02:359][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.65
[2026.04.03-11.26.02:359][827]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.02:555][835]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.02:555][835]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.02:627][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.02:627][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.02:722][842]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.02:722][842]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.02:769][844]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.02:769][844]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.02:770][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.55
[2026.04.03-11.26.02:770][844]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.03:127][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.03:127][859]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.03:173][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.03:173][861]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.03:173][861]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.50
[2026.04.03-11.26.03:173][861]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.03:537][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.03:537][876]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.03:584][878]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.03:584][878]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.03:584][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.52
[2026.04.03-11.26.03:584][878]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.03:633][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.03:633][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.03:730][884]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.03:938][893]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.03:938][893]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.03:959][894]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.26.03:985][895]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.03:986][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.03:986][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.50
[2026.04.03-11.26.03:986][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.04:359][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.04:359][911]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.04:406][913]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.04:406][913]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.04:406][913]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.51
[2026.04.03-11.26.04:406][913]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.04:570][920]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.04:570][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.04:643][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.04:643][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.04:763][928]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.04:763][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.04:809][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.04:810][930]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.04:810][930]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.60
[2026.04.03-11.26.04:810][930]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.05:169][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.05:169][945]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.05:216][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.05:216][947]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.05:216][947]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.58
[2026.04.03-11.26.05:216][947]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.05:491][959]LogBlueprintUserMessages: [DAS_Laptop_C_2147210002] Character: BP_JayHalstead_C_2147300697
[2026.04.03-11.26.05:591][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.05:591][963]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.05:639][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.05:639][965]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.05:639][965]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.61
[2026.04.03-11.26.05:639][965]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.05:639][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.05:639][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.05:732][969]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.06:012][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.06:012][981]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.06:061][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.06:061][983]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.06:061][983]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.57
[2026.04.03-11.26.06:061][983]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.06:415][998]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.06:415][998]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.06:461][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.06:461][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.06:461][  0]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.58
[2026.04.03-11.26.06:461][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.06:549][  4]LogBlueprintUserMessages: [DAS_Tab_C_2147188506] 10077
[2026.04.03-11.26.06:555][  4]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.06:555][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.06:625][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.06:625][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.06:836][ 16]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.06:836][ 16]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.06:883][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.06:883][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.06:883][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.60
[2026.04.03-11.26.06:883][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.07:254][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.07:254][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.07:301][ 36]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.07:301][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.07:301][ 36]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.59
[2026.04.03-11.26.07:301][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.07:342][ 38]LogBlueprintUserMessages: [DAS_Tab_C_2147188554] 10075
[2026.04.03-11.26.07:625][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.07:625][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.07:671][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.07:671][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.07:717][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.07:717][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.07:717][ 54]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.59
[2026.04.03-11.26.07:717][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.07:740][ 55]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.08:085][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.08:085][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.08:134][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.08:134][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.08:134][ 72]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.60
[2026.04.03-11.26.08:134][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.08:509][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.08:509][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.08:553][ 90]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.08:553][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.08:553][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.55
[2026.04.03-11.26.08:553][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.08:553][ 90]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.08:553][ 90]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.08:620][ 93]LogBlueprintUserMessages: [DAS_Tab_C_2147188602] 10071
[2026.04.03-11.26.08:625][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.08:625][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.08:921][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.08:921][106]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.08:967][108]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.08:967][108]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.08:967][108]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.57
[2026.04.03-11.26.08:967][108]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.09:327][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.09:327][123]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.09:369][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.09:369][125]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.09:369][125]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.57
[2026.04.03-11.26.09:369][125]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.09:546][133]LogBlueprintUserMessages: [DAS_Tab_C_2147188554] 10075
[2026.04.03-11.26.09:642][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.09:642][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.09:733][141]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.09:733][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.09:733][141]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.09:777][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.09:777][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.09:777][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.58
[2026.04.03-11.26.09:777][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.10:137][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.10:137][158]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.10:184][160]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.62
[2026.04.03-11.26.10:184][160]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.10:184][160]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.10:184][160]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.10:501][174]LogBlueprintUserMessages: [DAS_Tab_C_2147188554] 10075
[2026.04.03-11.26.10:552][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.10:552][176]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.10:552][176]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.10:552][176]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.10:599][178]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.64
[2026.04.03-11.26.10:599][178]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.10:599][178]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.10:599][178]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.10:643][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.10:643][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.10:957][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.10:957][193]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.11:006][195]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.57
[2026.04.03-11.26.11:006][195]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.11:006][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.11:006][195]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.11:381][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.11:381][211]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.11:428][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.11:428][213]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.11:428][213]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.62
[2026.04.03-11.26.11:428][213]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.11:624][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.11:624][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.11:742][226]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.11:787][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.11:787][228]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.11:832][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.11:832][230]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.11:832][230]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.60
[2026.04.03-11.26.11:832][230]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.12:198][246]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.12:198][246]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.12:198][246]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.26.12:248][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.12:248][248]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.12:248][248]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.61
[2026.04.03-11.26.12:248][248]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.12:563][261]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.12:563][261]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.12:611][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.12:611][263]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.12:635][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.12:635][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.12:659][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.12:659][265]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.12:659][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.59
[2026.04.03-11.26.12:659][265]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.13:007][280]LogBlueprintUserMessages: [DAS_Tab_C_2147188602] 10071
[2026.04.03-11.26.13:012][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.13:012][280]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.13:059][282]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.61
[2026.04.03-11.26.13:059][282]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.13:059][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.13:059][282]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.13:419][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.13:419][297]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.13:465][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.13:465][299]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.13:465][299]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.57
[2026.04.03-11.26.13:465][299]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.13:636][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.13:636][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.13:732][310]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.13:821][314]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.13:821][314]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.13:840][315]LogBlueprintUserMessages: [DAS_Tab_C_2147188602] 10071
[2026.04.03-11.26.13:868][316]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.56
[2026.04.03-11.26.13:868][316]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.13:868][316]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.13:868][316]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.14:222][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.14:222][331]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.14:270][333]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.52
[2026.04.03-11.26.14:270][333]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.14:270][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.14:270][333]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.14:561][345]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.14:561][345]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.14:607][347]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.26.14:632][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.14:632][348]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.14:632][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.14:632][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.14:676][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.58
[2026.04.03-11.26.14:676][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.14:676][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.14:676][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.15:052][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.15:052][366]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.15:102][368]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.15:102][368]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.15:102][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.52
[2026.04.03-11.26.15:102][368]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.15:463][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.15:463][383]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.15:511][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.15:511][385]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.15:511][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.59
[2026.04.03-11.26.15:511][385]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.15:634][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.15:634][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.15:730][394]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.15:867][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.15:867][400]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.15:918][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.15:918][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.15:918][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.61
[2026.04.03-11.26.15:918][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.16:285][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.16:285][418]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.16:332][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.16:332][420]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.16:332][420]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.56
[2026.04.03-11.26.16:332][420]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.16:560][430]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.26.16:561][430]LogTemp: CalloutAttachment: Callout 10071 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.03-11.26.16:561][430]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 attached to callout 10071 (Player: Yes, Faction: EFaction::Police)
[2026.04.03-11.26.16:561][430]LogTemp: Player attached to callout 10071
[2026.04.03-11.26.16:566][430]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.16:566][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.16:637][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.16:637][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.16:710][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.16:710][436]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.16:734][437]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.62
[2026.04.03-11.26.16:734][437]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.16:734][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.16:734][437]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.17:119][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.17:119][453]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.17:142][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.17:142][454]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.17:142][454]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.57
[2026.04.03-11.26.17:142][454]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.17:296][461]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.26.17:296][461]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.26.17:522][468]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.17:523][468]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.17:559][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.55
[2026.04.03-11.26.17:559][469]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.17:559][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.17:559][469]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.17:629][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=615 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.17:629][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.17:741][474]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.17:939][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.17:939][479]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.17:982][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.17:982][480]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.17:982][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.70
[2026.04.03-11.26.17:982][480]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.18:356][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.18:356][489]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.18:396][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.18:396][490]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.18:396][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.78
[2026.04.03-11.26.18:396][490]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.18:560][494]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.18:560][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.18:643][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=616 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.18:643][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.18:767][499]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.18:767][499]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.18:809][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.18:809][500]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.18:809][500]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.66
[2026.04.03-11.26.18:809][500]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.19:180][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.19:180][509]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.19:220][510]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.19:220][510]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.19:220][510]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.72
[2026.04.03-11.26.19:220][510]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.19:583][519]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.19:583][519]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.19:626][520]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.82
[2026.04.03-11.26.19:626][520]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.19:626][520]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.19:626][520]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.19:626][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=616 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.19:626][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.19:748][523]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.19:989][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.19:989][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.20:029][530]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.67
[2026.04.03-11.26.20:029][530]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.20:029][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.20:029][530]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.20:066][531]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.26.20:398][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.20:398][539]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.20:436][540]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.62
[2026.04.03-11.26.20:436][540]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.20:436][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.20:436][540]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.20:561][543]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.20:561][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.20:642][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=616 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.20:642][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.20:805][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.20:805][549]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.20:846][550]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.81
[2026.04.03-11.26.20:846][550]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.20:846][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.20:846][550]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.21:218][559]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.21:218][559]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.21:266][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.21:266][560]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.21:266][560]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.73
[2026.04.03-11.26.21:266][560]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.21:656][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.21:656][569]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.21:656][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=622 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.21:656][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.21:695][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.65
[2026.04.03-11.26.21:695][570]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.21:695][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.21:695][570]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.21:740][571]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.21:971][577]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147210007] MDC TICK
[2026.04.03-11.26.22:056][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.22:056][579]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.22:100][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.22:100][580]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.22:100][580]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.76
[2026.04.03-11.26.22:100][580]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.22:459][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.22:459][589]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.22:498][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.81
[2026.04.03-11.26.22:498][590]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.22:498][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.22:498][590]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.22:576][592]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.22:576][592]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.22:655][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=767 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.22:655][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.22:887][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.22:887][600]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.22:928][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.72
[2026.04.03-11.26.22:928][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.22:928][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.22:928][601]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.23:314][611]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.23:314][611]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.23:352][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.23:352][612]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.23:352][612]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.64
[2026.04.03-11.26.23:352][612]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.23:655][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=783 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.23:655][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.23:728][622]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.23:728][622]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.23:728][622]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.23:764][623]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.23:764][623]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.23:764][623]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.71
[2026.04.03-11.26.23:764][623]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.24:166][634]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.24:166][634]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.24:202][635]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.86
[2026.04.03-11.26.24:202][635]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.24:202][635]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.24:202][635]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.24:579][645]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.24:579][645]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.24:579][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.24:579][645]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.24:617][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.24:617][646]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.24:617][646]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.75
[2026.04.03-11.26.24:617][646]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.24:655][647]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=755 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.24:655][647]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.24:995][656]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.24:995][656]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.25:034][657]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.71
[2026.04.03-11.26.25:034][657]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.25:034][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.25:034][657]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.25:412][667]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.25:412][667]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.25:452][668]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.62
[2026.04.03-11.26.25:452][668]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.25:452][668]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.25:452][668]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.25:494][669]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.26.25:494][669]LogStreaming: Display: 0.059 ms for processing 14588 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11954->11954) packages and 0 (32303->32303) public exports.
[2026.04.03-11.26.25:646][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=730 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.25:646][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.25:723][675]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.25:839][678]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.25:839][678]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.25:877][679]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.82
[2026.04.03-11.26.25:877][679]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.25:877][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.25:877][679]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.26:268][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.26:268][689]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.26:307][690]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.78
[2026.04.03-11.26.26:307][690]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.26:307][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.26:307][690]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.26:582][697]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.26:582][697]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.26:656][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=853 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.26:656][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.26:696][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.26:696][700]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.26:735][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.26:735][701]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.26:736][701]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.63
[2026.04.03-11.26.26:736][701]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.27:124][711]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.27:124][711]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.27:164][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.27:164][712]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.27:164][712]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.71
[2026.04.03-11.26.27:164][712]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.27:203][713]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.26.27:280][715]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.26.27:280][715]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=5BEE21B94E00DDE15F94B7A0992380A8) for Callout 10071, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.26.27:280][715]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_vehCar_vehicle07_Sandbox_C_2147202387 (Faction 1)
[2026.04.03-11.26.27:281][715]LogTemp: [BP_AI_Ped_Police_C_2147202348] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehCar_vehicle07_Sandbox_C_2147202387)
[2026.04.03-11.26.27:556][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.27:556][722]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.27:591][723]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.85
[2026.04.03-11.26.27:591][723]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.27:591][723]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.27:591][723]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.27:640][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=870 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.27:640][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.27:682][725]LogTemp: [BP_AI_Ped_Police_C_2147202348] FireThreatTriggerFromStimulus: Threat=BP_vehCar_vehicle07_Sandbox_C_2147202387 Stimulus=EStimulusType::AlertThreat Callout=10079
[2026.04.03-11.26.27:765][727]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.27:975][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.27:975][732]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.28:017][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.28:017][733]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.28:017][733]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.70
[2026.04.03-11.26.28:017][733]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.28:403][742]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.28:403][742]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.28:444][743]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.63
[2026.04.03-11.26.28:444][743]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.28:444][743]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.28:444][743]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.28:571][746]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.28:571][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.28:654][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=993 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.28:654][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.28:738][750]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.26.28:827][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.28:827][752]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.28:867][753]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.84
[2026.04.03-11.26.28:867][753]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.28:867][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.28:867][753]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.29:229][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.29:229][762]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.29:269][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.29:269][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.29:269][763]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.77
[2026.04.03-11.26.29:269][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.29:628][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1214 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.29:628][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.29:667][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.29:667][773]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.29:707][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.29:707][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.29:707][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.71
[2026.04.03-11.26.29:707][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.29:747][775]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.30:096][784]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.30:096][784]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.30:134][785]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.69
[2026.04.03-11.26.30:134][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.30:134][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.30:134][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.30:523][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.30:523][795]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.30:561][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.30:561][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.30:561][796]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.77
[2026.04.03-11.26.30:561][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.30:561][796]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.30:561][796]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.30:639][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1205 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.30:639][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.30:678][799]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147223331] AIController::On Threat Forgotten
[2026.04.03-11.26.30:942][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.30:942][806]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.30:979][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.30:979][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.30:979][807]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.85
[2026.04.03-11.26.30:979][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.31:366][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.31:366][817]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.31:404][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.31:404][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.31:404][818]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.68
[2026.04.03-11.26.31:404][818]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.31:634][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1187 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.31:634][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.31:751][827]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.31:790][828]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.31:790][828]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.31:829][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.69
[2026.04.03-11.26.31:829][829]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.31:829][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.31:829][829]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.32:210][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.32:210][839]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.32:248][840]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.81
[2026.04.03-11.26.32:248][840]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.32:248][840]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.32:248][840]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.32:552][848]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.32:552][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.32:627][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.32:627][850]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.32:627][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1168 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.32:627][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.32:667][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.78
[2026.04.03-11.26.32:667][851]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.32:667][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.32:667][851]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.33:045][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.33:045][861]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.33:082][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.33:082][862]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.33:082][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.65
[2026.04.03-11.26.33:082][862]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.33:462][872]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.33:462][872]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.33:500][873]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.75
[2026.04.03-11.26.33:500][873]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.33:500][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.33:500][873]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.33:652][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1152 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.33:652][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.33:735][879]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.33:885][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.33:885][883]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.33:922][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.86
[2026.04.03-11.26.33:922][884]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.33:922][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.33:922][884]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.34:111][889]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.26.34:308][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.34:308][894]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.34:346][895]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.34:346][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.34:346][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.73
[2026.04.03-11.26.34:346][895]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.34:576][901]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.34:576][901]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.34:653][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1132 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.34:653][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.34:733][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.34:733][905]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.34:769][906]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.26.34:772][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.34:772][906]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.34:772][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.66
[2026.04.03-11.26.34:772][906]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.35:162][916]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.35:162][916]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.35:202][917]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.76
[2026.04.03-11.26.35:202][917]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.35:202][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.35:202][917]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.35:590][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.35:590][927]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.35:630][928]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.84
[2026.04.03-11.26.35:630][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.35:630][928]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.35:630][928]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.35:630][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1272 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.35:630][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.35:747][931]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.36:019][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.36:019][938]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.36:056][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.36:056][939]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.36:056][939]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.71
[2026.04.03-11.26.36:056][939]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.36:441][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.36:441][948]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.36:489][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.36:489][949]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.36:489][949]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.61
[2026.04.03-11.26.36:489][949]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.36:572][951]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.36:572][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.36:661][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1333 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.36:661][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.36:884][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.36:884][958]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.36:926][959]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.81
[2026.04.03-11.26.36:926][959]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.36:926][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.36:926][959]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.37:312][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.37:312][968]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.37:357][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.37:357][969]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.37:357][969]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.83
[2026.04.03-11.26.37:357][969]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.37:646][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1325 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.37:646][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.37:732][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.37:732][978]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.37:734][978]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.37:774][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.37:774][979]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.37:774][979]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 1, Distance: 2060.68
[2026.04.03-11.26.37:774][979]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.37:774][979]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147223341] AIController::On Threat Forgotten
[2026.04.03-11.26.38:142][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.38:142][988]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.38:184][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.38:184][989]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.38:184][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.38:184][989]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.38:556][998]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.38:556][998]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.38:556][998]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.38:556][998]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.38:593][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.38:593][999]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.38:593][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.38:593][999]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.38:632][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1368 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.38:632][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.38:955][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.38:955][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.38:995][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.38:996][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.38:996][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.38:996][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.39:391][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.39:391][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.39:428][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.39:428][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.39:428][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.39:428][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.39:662][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1392 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.39:662][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.39:742][ 28]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.39:820][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.39:820][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.39:857][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.39:857][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.39:857][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.39:857][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.40:253][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.40:253][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.40:292][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.40:292][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.40:292][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.40:292][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.40:569][ 49]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.40:569][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.40:648][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1358 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.40:648][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.40:689][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.40:689][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.40:729][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.40:729][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.40:729][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.40:729][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.41:094][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.41:094][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.41:134][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.41:134][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.41:134][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.41:134][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.41:498][ 72]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.26.41:502][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.41:502][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.41:542][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.41:542][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.41:542][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.41:542][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.41:663][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1422 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.41:663][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.41:748][ 78]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.41:914][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.41:914][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.41:957][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.41:957][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.41:957][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.41:957][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.42:121][ 87]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.26.42:204][ 89]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.26.42:327][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.42:327][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.42:367][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.42:367][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.42:367][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.42:367][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.42:573][ 98]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.42:573][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.42:659][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1862 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.42:659][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.42:740][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.42:740][102]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.42:780][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.42:780][103]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.42:780][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.42:780][103]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.43:153][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.43:153][112]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.43:209][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.43:209][113]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.43:209][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.43:209][113]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.43:309][116]LogRHI: Display: Encountered a new graphics PSO: 4028164277
[2026.04.03-11.26.43:564][122]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.43:564][122]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.43:607][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.43:607][123]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.43:607][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.43:607][123]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.43:649][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=2770 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.43:649][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.43:733][126]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.43:976][132]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.43:976][132]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.44:017][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.44:017][133]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.44:017][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.44:017][133]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.44:387][142]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.44:387][142]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.44:428][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.44:428][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.44:428][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.44:428][143]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.44:552][146]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.44:552][146]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.44:635][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=3738 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.44:635][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.44:800][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.44:800][152]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.44:841][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.44:841][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.44:841][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.44:841][153]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.45:218][162]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.45:218][162]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.45:258][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.45:258][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.45:258][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.45:258][163]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.45:636][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.45:637][172]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.45:637][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=4402 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.45:637][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.45:678][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.45:678][173]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.45:678][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.45:678][173]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.45:760][175]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.46:036][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.46:036][182]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.46:116][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.46:116][184]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.46:116][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.46:116][184]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.46:466][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.46:467][193]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.46:542][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.46:542][195]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.46:542][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.46:542][195]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.46:580][196]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.46:580][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.46:658][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=5618 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.46:658][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.46:890][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.46:890][204]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.46:962][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.46:962][206]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.46:962][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.46:962][206]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.47:303][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.47:303][215]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.47:380][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.47:380][217]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.47:380][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.47:380][217]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.47:644][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=6850 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.47:644][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.47:720][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.47:720][226]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.47:758][227]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.47:797][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.47:797][228]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.47:797][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.47:797][228]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.48:145][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.48:145][237]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.48:222][239]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.48:222][239]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.48:222][239]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.48:222][239]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.48:572][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.48:572][248]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.48:572][248]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.48:572][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.48:649][250]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.48:649][250]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.48:649][250]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.48:649][250]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.48:650][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=8046 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.48:650][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.48:994][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.48:994][259]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.49:072][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.49:072][261]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.49:072][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.49:072][261]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.49:419][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.49:419][270]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.49:498][272]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.49:498][272]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.49:498][272]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.49:498][272]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.49:655][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=9250 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.49:655][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.49:738][278]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.49:857][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.49:857][281]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.49:898][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.49:899][282]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.49:899][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.49:899][282]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.50:105][287]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.26.50:275][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.50:275][291]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.50:316][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.50:316][292]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.50:316][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.50:316][292]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.50:566][298]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.50:566][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.50:647][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=10448 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.50:647][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.50:689][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.50:689][301]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.50:731][302]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.50:731][302]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.50:731][302]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.50:731][302]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.51:103][311]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.51:103][311]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.51:144][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.51:144][312]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.51:144][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.51:144][312]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.51:518][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.51:518][321]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.51:559][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.51:559][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.51:559][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.51:559][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.51:641][324]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=11653 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.51:641][324]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.51:764][327]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.51:935][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.51:935][331]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.51:978][332]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.51:978][332]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.51:978][332]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.51:978][332]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.52:358][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.52:358][341]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.52:404][342]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.52:404][342]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.52:404][342]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.52:405][342]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.52:575][346]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.52:575][346]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.52:660][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=12878 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.52:660][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.52:788][351]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.52:788][351]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.52:831][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.52:831][352]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.52:831][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.52:831][352]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.53:221][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.53:221][361]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.53:261][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.53:261][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.53:261][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.53:261][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.53:642][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.53:642][371]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.53:642][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=14051 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.53:642][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.53:686][372]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.53:686][372]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.53:686][372]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.53:686][372]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.53:724][373]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.54:059][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.54:059][381]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.54:101][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.54:101][382]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.54:101][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.54:101][382]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.54:487][391]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.54:487][391]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.54:528][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.54:528][392]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.54:528][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.54:528][392]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.54:570][393]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.54:570][393]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.54:654][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=15468 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.54:654][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.54:909][401]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.54:909][401]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.54:949][402]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.26.54:952][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.54:952][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.54:952][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.54:952][402]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.55:321][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.55:321][411]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.55:361][412]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.55:361][412]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.55:361][412]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.55:361][412]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.55:525][416]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.26.55:525][416]LogStreaming: Display: 0.133 ms for processing 12480 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 237 (12008->11771) packages and 593 (32627->32034) public exports.
[2026.04.03-11.26.55:636][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=16782 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.55:636][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.55:753][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.55:753][422]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.55:753][422]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.55:794][423]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.55:794][423]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.55:794][423]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.55:794][423]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.56:187][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.56:187][433]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.56:216][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.56:216][434]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.56:216][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.56:216][434]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.56:571][443]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.56:571][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.56:611][444]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.56:611][444]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.56:641][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.56:641][445]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.56:641][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.56:641][445]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.56:641][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=18064 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.56:641][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.57:034][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.57:034][455]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.57:074][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.57:074][456]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.57:074][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.57:074][456]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.57:234][460]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.26.57:470][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.57:470][466]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.57:512][467]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.57:512][467]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.57:512][467]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.57:512][467]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.57:629][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=19297 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.57:629][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.57:747][473]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.57:903][477]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.57:903][477]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.57:942][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.57:942][478]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.57:942][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.57:942][478]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.58:099][482]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.26.58:338][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.58:338][488]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.58:381][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.58:381][489]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.58:381][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.58:381][489]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.58:576][494]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.26.58:576][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.26.58:656][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=19715 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.58:656][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.58:775][499]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.58:775][499]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.58:817][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.58:817][500]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.58:817][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.58:817][500]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.59:210][510]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.59:210][510]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.59:253][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.59:253][511]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.59:253][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.59:253][511]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.59:611][520]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.26.59:611][520]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.59:651][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=19567 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.26.59:651][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.26.59:651][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.26.59:651][521]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.59:651][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.26.59:651][521]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.26.59:732][523]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.00:014][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.00:014][530]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.00:053][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.00:054][531]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.00:054][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.00:054][531]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.00:414][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.00:414][540]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.00:493][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.00:493][542]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.00:493][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.00:493][542]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.00:572][544]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.00:572][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.00:651][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=19567 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.00:651][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.00:850][551]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.00:850][551]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.00:931][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.00:931][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.00:931][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.00:931][553]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.01:291][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.01:291][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.01:332][563]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.01:332][563]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.01:332][563]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.01:332][563]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.01:642][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=19836 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.01:642][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.01:721][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.01:721][573]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.01:759][574]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.01:759][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.01:759][574]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.01:759][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.01:759][574]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.02:143][584]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.02:143][584]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.02:181][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.02:181][585]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.02:181][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.02:181][585]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.02:563][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.02:563][595]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.02:563][595]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.02:563][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.02:600][596]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.02:600][596]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.02:600][596]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.02:600][596]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.02:637][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=20376 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.02:637][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.02:975][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.02:976][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.03:014][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.03:014][607]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.03:014][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.03:014][607]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.03:394][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.03:394][617]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.03:429][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.03:429][618]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.03:429][618]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.03:429][618]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.03:651][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=21569 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.03:651][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.03:759][627]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.03:797][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.03:797][628]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.03:832][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.03:832][629]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.03:832][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.03:832][629]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.04:231][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.04:231][640]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.04:268][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.04:268][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.04:268][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.04:268][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.04:555][649]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.04:555][649]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.04:628][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=22733 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.04:628][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.04:665][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.04:665][652]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.04:701][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.04:701][653]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.04:701][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.04:701][653]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.05:066][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.05:066][663]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.05:137][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.05:137][665]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.05:137][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.05:137][665]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.05:493][675]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.05:493][675]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.05:566][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.05:566][677]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.05:566][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.05:566][677]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.05:638][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=23916 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.05:638][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.05:745][682]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.05:923][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.05:923][687]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.05:994][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.05:994][689]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.05:994][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.05:994][689]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.06:102][692]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.06:333][698]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.06:333][698]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.06:410][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.06:410][700]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.06:410][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.06:410][700]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.06:565][704]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.06:565][704]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.06:645][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=25109 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.06:645][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.06:766][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.06:766][709]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.06:844][711]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.06:844][711]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.06:844][711]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.06:844][711]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.07:171][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.07:171][719]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.07:247][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.07:247][721]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.07:247][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.07:247][721]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.07:606][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.07:606][730]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.07:647][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=26288 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.07:647][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.07:689][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.07:689][732]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.07:689][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.07:689][732]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.07:732][733]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.08:019][740]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.08:019][740]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.08:102][742]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.08:102][742]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.08:102][742]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.08:102][742]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.08:424][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.08:424][750]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.08:503][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.08:503][752]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.08:503][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.08:503][752]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.08:583][754]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.08:583][754]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.08:662][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=27357 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.08:662][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.08:858][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.08:858][761]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.08:935][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.08:935][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.08:935][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.08:935][763]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.09:282][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.09:282][772]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.09:359][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.09:359][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.09:359][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.09:359][774]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.09:632][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=28243 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.09:632][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.09:712][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.09:712][783]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.09:752][784]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.09:794][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.09:794][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.09:794][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.09:794][785]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.10:150][794]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.10:150][794]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.10:228][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.10:229][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.10:229][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.10:229][796]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.10:589][805]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.10:589][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.10:589][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.10:589][805]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.10:627][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=28610 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.10:627][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.10:668][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.10:668][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.10:668][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.10:668][807]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.10:987][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.10:987][815]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.11:067][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.11:067][817]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.11:067][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.11:067][817]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.11:425][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.11:425][826]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.11:503][828]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.11:503][828]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.11:503][828]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.11:503][828]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.11:663][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=28663 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.11:663][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.11:739][834]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.11:860][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.11:860][837]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.11:939][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.11:939][839]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.11:939][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.11:939][839]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.12:222][846]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.12:264][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.12:264][847]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.12:342][849]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.12:342][849]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.12:342][849]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.12:342][849]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.12:580][855]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.12:581][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.12:659][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=29213 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.12:659][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.12:701][858]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.12:701][858]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.12:779][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.12:779][860]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.12:779][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.12:779][860]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.13:135][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.13:136][869]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.13:221][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.13:221][871]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.13:221][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.13:221][871]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.13:539][879]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.13:539][879]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.13:617][881]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.13:617][881]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.13:617][881]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.13:617][881]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.13:658][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=29346 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.13:658][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.13:736][884]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.13:974][890]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.13:975][890]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.14:052][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.14:052][892]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.14:052][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.14:052][892]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.14:096][893]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.14:408][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.14:409][901]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.14:489][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.14:489][903]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.14:489][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.14:489][903]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.14:570][905]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.14:570][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.14:665][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=28779 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.14:665][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.14:841][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.14:841][912]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.14:993][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.14:993][914]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.14:993][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.14:993][914]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.15:144][918]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.27.15:267][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.15:267][921]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.15:276][921]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.03-11.27.15:276][921]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.03-11.27.15:299][922]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.03-11.27.15:299][922]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.03-11.27.15:299][922]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.03-11.27.15:299][922]LogMaterial: Warning: [AssetLog] D:\SteamLibrary\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.03-11.27.15:445][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.15:445][925]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.15:445][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.15:445][925]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.15:630][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=29274 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.15:630][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.15:671][931]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.15:671][931]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.15:753][933]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.15:831][935]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.15:831][935]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.15:831][935]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.15:831][935]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.16:073][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.16:073][941]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.16:233][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.16:233][945]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.16:233][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.16:233][945]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.16:478][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.16:478][951]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.16:558][953]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.16:558][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.16:641][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=29399 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.16:641][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.16:641][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.16:641][955]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.16:642][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.16:642][955]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.16:886][961]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.16:886][961]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.17:051][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.17:051][965]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.17:051][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.17:051][965]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.17:287][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.17:287][971]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.17:486][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.17:486][976]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.17:486][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.17:486][976]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.17:647][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=28972 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.17:647][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.17:726][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.17:726][982]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.17:727][982]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.17:887][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.17:887][986]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.17:887][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.17:887][986]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.18:164][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.18:164][993]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.18:318][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.18:318][997]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.18:318][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.18:318][997]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.18:560][  3]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.18:560][  3]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.18:610][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.18:610][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.18:633][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=28144 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.18:633][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.18:744][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.18:744][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.18:744][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.18:744][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.19:007][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.19:007][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.19:159][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.19:159][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.19:159][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.19:159][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.19:419][ 26]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.19:419][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.19:566][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.19:566][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.19:566][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.19:566][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.19:639][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=27221 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.19:639][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.19:747][ 35]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.19:822][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.19:823][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.19:996][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.19:996][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.19:996][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.19:996][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.20:239][ 49]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.20:239][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.20:417][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.20:417][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.20:417][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.20:417][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.20:558][ 58]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.20:558][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.20:627][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=26307 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.20:627][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.20:662][ 61]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.20:662][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.20:838][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.20:838][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.20:838][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.20:838][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.21:087][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.21:087][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.21:264][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.21:264][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.21:264][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.21:264][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.21:517][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.21:517][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.21:626][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=25395 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.21:626][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147202327]  -> Roam
[2026.04.03-11.27.21:698][ 90]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.21:698][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.21:698][ 90]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.21:737][ 91]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.21:950][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.21:950][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.22:089][101]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.22:124][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.22:124][102]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.22:333][108]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.27.22:333][108]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147202348
[2026.04.03-11.27.22:333][108]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147202327 with GUID F070735E4660E23861BBC9B367ED56A6
[2026.04.03-11.27.22:333][108]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147202327: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.27.22:333][108]LogTemp: Warning: Threat.Actor set but could not retrieve GUID for BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.22:333][108]LogTemp: Error: SAVE DEBUG: ThreatGUIDStrings is EMPTY for BP_AI_Controller_Police_C_2147202327! EvaluatedThreats.Num() was 1
[2026.04.03-11.27.22:333][108]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147202327!
[2026.04.03-11.27.22:333][108]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147202348 (BP_AI_Ped_Police_C)
[2026.04.03-11.27.22:333][108]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147202348 (BP_AI_Ped_Police_C) removed
[2026.04.03-11.27.22:333][108]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.27.22:333][108]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.27.22:333][108]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.27.22:333][108]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147202635
[2026.04.03-11.27.22:333][108]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.27.22:333][108]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.27.22:333][108]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.27.22:333][108]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.27.22:333][108]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.27.22:333][108]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.27.22:375][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.22:375][109]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.22:536][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.22:536][114]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.22:571][115]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.22:571][115]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.22:781][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.22:781][121]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.22:958][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.22:958][126]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.23:028][128]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.27.23:028][128]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.27.23:215][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.23:215][133]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.23:361][137]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.23:361][137]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.23:395][138]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.27.23:395][138]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.27.23:619][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.23:619][144]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.23:768][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.23:768][148]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.24:053][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.24:053][156]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.24:194][160]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.24:194][160]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.24:226][161]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.27.24:480][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.24:480][168]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.24:552][170]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.24:552][170]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.24:622][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.24:622][172]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.24:909][180]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.24:909][180]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.25:052][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.25:052][184]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.25:336][192]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.25:336][192]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.25:479][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.25:479][196]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.25:557][198]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.27.25:557][198]LogStreaming: Display: 0.148 ms for processing 20863 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 293 (11987->11694) packages and 1100 (33226->32126) public exports.
[2026.04.03-11.27.25:768][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.25:768][204]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.25:913][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.25:913][208]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.26:195][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.26:195][216]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.26:331][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.26:331][220]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.26:573][227]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.26:573][227]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.26:607][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.26:607][228]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.26:746][232]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.26:746][232]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.27:022][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.27:022][240]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.27:159][244]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.27:159][244]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.27:227][246]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.27:428][252]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.27:428][252]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.27:561][256]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.27:561][256]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.27:859][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.27:859][265]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.27:990][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.27:990][269]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.28:261][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.28:261][277]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.28:401][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.28:401][281]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.28:579][286]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.28:579][286]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.28:684][289]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.28:684][289]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.28:827][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.28:827][293]LogTemp: [BP_AI_Controller_Civilian_C_2147223341] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.29:085][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.29:085][300]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.29:235][304]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223386 No threats active or valid.
[2026.04.03-11.27.29:488][311]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.29:488][311]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.29:888][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.29:888][322]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.30:102][328]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.30:316][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.30:316][334]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.30:562][341]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.30:562][341]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.30:746][346]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.30:746][346]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.30:892][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.30:892][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.30:892][350]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.31:148][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.31:148][357]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.31:322][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.31:322][362]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.31:565][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.31:565][369]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.31:741][374]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.31:741][374]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.31:978][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.31:978][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.31:978][381]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.32:152][386]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.32:152][386]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.32:390][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.32:391][393]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.32:563][398]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.32:563][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.32:563][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.32:563][398]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.32:812][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.32:812][405]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.32:988][410]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.32:988][410]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.33:240][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.33:240][417]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.33:389][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.33:389][421]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.33:649][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.33:649][428]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.33:797][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.33:797][432]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.34:054][439]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.34:054][439]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.34:206][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.34:206][443]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.34:467][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.34:467][450]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.34:580][453]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.34:580][453]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.34:617][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.34:617][454]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.34:883][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.34:883][461]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.35:032][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.35:032][465]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.35:288][472]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.35:288][472]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.35:322][473]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.27.35:432][476]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.35:432][476]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.35:714][484]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.35:714][484]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.35:855][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.35:855][488]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.36:133][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.36:133][496]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.36:277][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.36:277][500]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.36:542][507]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.36:542][507]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.36:581][508]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.36:581][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.36:690][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.36:690][511]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.36:946][518]LogTemp: [PropResolve] Found match by MESH: SM_Road_Flexible_Bollard_02 -> BP_Flexible_Bollard_02_C
[2026.04.03-11.27.36:952][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.36:952][518]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.37:102][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.37:102][522]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.37:365][529]LogTemp: Callout 10075: Player ENTERED vicinity, streaming enabled.
[2026.04.03-11.27.37:365][529]LogCalloutPersist: [HasStored] Callout 10075 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.03-11.27.37:365][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.37:365][529]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.37:522][533]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.37:522][533]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.37:557][534]LogMaterial: Warning: Material '03_Concrete_Barrier_sdsbo_8K_inst' expects texture 'Aset_structure_cement_M_sdsbo_8K_Normal_LOD0' to be Virtual
[2026.04.03-11.27.37:788][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.37:788][540]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.37:942][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.37:942][544]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.38:097][548]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.38:212][551]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.38:212][551]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.38:366][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223401 No threats active or valid.
[2026.04.03-11.27.38:557][560]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.38:557][560]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.38:632][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.38:632][562]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.39:046][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.39:046][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.39:046][573]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.39:269][579]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: Lost visibility, snapping focal to LKL: X=-82338.364 Y=-258353.022 Z=-142088.717
[2026.04.03-11.27.39:269][579]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.27.39:460][584]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.39:460][584]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.39:866][595]LogTemp: Warning: Callout 10075: Player LEFT vicinity, streaming disabled.
[2026.04.03-11.27.39:866][595]LogCalloutPersist: Warning: [Store] Begin Callout 10075  clearing restored-in-vicinity flag
[2026.04.03-11.27.39:866][595]LogCalloutPersist: Warning: [Store] Registered actors to consider: 0
[2026.04.03-11.27.39:866][595]LogTemp: Warning: [BuildRolesSnapshot 10075] Out: Roles=0 Downed=0 Surrendered=0 Arrested=0 Secured=0 ThreatGUIDs=0
[2026.04.03-11.27.39:866][595]LogCalloutPersist: Warning: [Store] DONE Callout 10075: Stored 0
[2026.04.03-11.27.39:866][595]LogCalloutPersist: Warning: [Store] Empty snapshot removed for Callout 10075
[2026.04.03-11.27.39:866][595]LogTemp: Warning: Callout 10075: Stored callout data after leaving vicinity.
[2026.04.03-11.27.39:866][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.39:866][595]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.40:268][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.40:268][606]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.40:563][614]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.40:564][614]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.40:672][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.40:672][617]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.41:105][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.41:105][629]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.41:535][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.41:535][641]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.41:968][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.41:968][653]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.42:223][660]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.42:370][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.42:370][664]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.42:548][669]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.42:548][669]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.42:802][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.42:803][676]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.42:947][680]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.27.43:132][685]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223321 Activity:  
[2026.04.03-11.27.43:132][685]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223321 Executing Activities B5F9FF9A43DB9E743341B4B8CCD53B61
[2026.04.03-11.27.43:207][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.43:207][687]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.43:499][695]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147223351 Activity:  
[2026.04.03-11.27.43:499][695]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147223351 Executing Activities FF32A78C41BD552E3E5758AF6A13AB27
[2026.04.03-11.27.43:615][698]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.43:615][698]LogTemp: [BP_AI_Controller_Civilian_C_2147223351] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.27.44:032][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147223416 No threats active or valid.
[2026.04.03-11.27.44:568][723]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.44:568][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.46:105][763]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.46:551][774]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.46:551][774]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.48:092][811]LogTemp: Callout 10071: Player ENTERED vicinity, streaming enabled.
[2026.04.03-11.27.48:092][811]LogCalloutPersist: [HasStored] Callout 10071 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.03-11.27.48:545][819]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/GameWorld/_Generated_/BXHTQ5E9HX58GZP6Q99IL7PNS took (less than) 127.74 ms
[2026.04.03-11.27.48:567][820]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.48:567][820]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.50:568][875]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.50:568][875]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.50:604][876]LogTemp: Callout 10071 expects 3 civilian participants.
[2026.04.03-11.27.50:604][876]LogTemp: SpawnCivilianAI: Spawning 3 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:604][876]LogTemp: CreateTask: Created AI.Task.Global.InvestigateSource (ID=E5C4110E4D9C3FDF8F820B82D49F5D3F) for Callout 10071, Target=None
[2026.04.03-11.27.50:604][876]LogTemp: Warning: GetVehicleRoadLocations: Only found 2 non-overlapping spots out of 3 requested
[2026.04.03-11.27.50:604][876]LogTemp: SpawnCivilianVehicles: 2 police vehicles found
[2026.04.03-11.27.50:604][876]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for BP_Callout_C_2147475767 at X=-26003.704 Y=-343961.361 Z=-16518.957 (Callout 10071, RequestedBy: None)
[2026.04.03-11.27.50:604][876]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=73E774DE4294B068F2BB3C8F118AA6CE) for Callout 10071, Target=BP_Callout_C_2147475767
[2026.04.03-11.27.50:604][876]LogTemp: Action_RequestDispatch: Dispatched 1 EDispatchUnitType::PatrolUnit units for Callout 10071
[2026.04.03-11.27.50:604][876]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=0B0C5CAB46594421C65217B8E784B69C) for Callout 10071, Target=BP_Callout_C_2147475767
[2026.04.03-11.27.50:604][876]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=FA686B7143306190389A119B81A27263) for Callout 10071, Target=BP_Callout_C_2147475767
[2026.04.03-11.27.50:604][876]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for BP_Callout_C_2147475767 at X=-26003.704 Y=-343961.361 Z=-16518.957 (Callout 10071, RequestedBy: None)
[2026.04.03-11.27.50:604][876]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=2FD3191F4437ACC126AFE2A16BEA80E9) for Callout 10071, Target=BP_Callout_C_2147475767
[2026.04.03-11.27.50:604][876]LogTemp: Action_RequestDispatch: Dispatched 1 EDispatchUnitType::PatrolUnit units for Callout 10071
[2026.04.03-11.27.50:604][876]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=6A398F1E49A67FC247C7019EF4905D43) for Callout 10071, Target=BP_Callout_C_2147475767
[2026.04.03-11.27.50:604][876]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=C936A219493AD1E605BC3CAD0D4DE27A) for Callout 10071, Target=BP_Callout_C_2147475767
[2026.04.03-11.27.50:604][876]LogTemp: Trigger fired for Callout Stage: 2
[2026.04.03-11.27.50:604][876]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.03-11.27.50:715][879]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.27.50:716][879]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.27.50:716][879]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147172366] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.27.50:716][879]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.27.50:717][879]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.27.50:717][879]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.27.50:717][879]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147172356] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.27.50:717][879]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.27.50:719][879]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.27.50:719][879]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.27.50:719][879]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147172346] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.27.50:719][879]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.27.50:789][881]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.27.50:789][881]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147172403 added to Faction EFaction::Civilian in Callout 10071
[2026.04.03-11.27.50:789][881]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147172403 starts role assignment in Callout 10071
[2026.04.03-11.27.50:789][881]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.27.50:789][881]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.27.50:789][881]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.27.50:789][881]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 updated role to ERole::Activity
[2026.04.03-11.27.50:789][881]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.27.50:789][881]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147172403, Armed: Yes
[2026.04.03-11.27.50:789][881]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147172403, Armed: Yes
[2026.04.03-11.27.50:789][881]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.27.50:789][881]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147172388 added to Faction EFaction::Civilian in Callout 10071
[2026.04.03-11.27.50:789][881]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147172388 starts role assignment in Callout 10071
[2026.04.03-11.27.50:789][881]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147172346
[2026.04.03-11.27.50:789][881]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.27.50:789][881]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.27.50:789][881]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 updated role to ERole::Activity
[2026.04.03-11.27.50:789][881]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.27.50:789][881]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147172388, Armed: Yes
[2026.04.03-11.27.50:789][881]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147172388, Armed: Yes
[2026.04.03-11.27.50:789][881]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.27.50:789][881]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147172418 added to Faction EFaction::Civilian in Callout 10071
[2026.04.03-11.27.50:789][881]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147172418 starts role assignment in Callout 10071
[2026.04.03-11.27.50:789][881]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.27.50:789][881]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.27.50:789][881]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.27.50:789][881]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 updated role to ERole::Activity
[2026.04.03-11.27.50:789][881]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.27.50:789][881]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147172418, Armed: Yes
[2026.04.03-11.27.50:789][881]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147172418, Armed: Yes
[2026.04.03-11.27.50:789][881]LogTemp: Callout 10071: all 3 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.03-11.27.50:789][881]LogTemp: SetupInitialInteractions: Evaluating activities for 3 civilians in Callout 10071
[2026.04.03-11.27.50:789][881]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.27.50:789][881]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.27.50:789][881]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147172388, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147172388, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147172403, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147172403, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147172418, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147172418, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.03-11.27.50:789][881]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.03-11.27.50:789][881]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.03-11.27.50:789][881]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.03-11.27.50:789][881]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147172356 (Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.27.50:789][881]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.03-11.27.50:789][881]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.27.50:789][881]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.27.50:789][881]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.03-11.27.50:789][881]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.27.50:789][881]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147172346
[2026.04.03-11.27.50:789][881]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.27.50:789][881]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.03-11.27.50:789][881]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147172346 (Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.27.50:789][881]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.03-11.27.50:789][881]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.27.50:789][881]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.27.50:789][881]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.03-11.27.50:789][881]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.27.50:789][881]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.27.50:789][881]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147172388, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147172388, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147172403, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147172403, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147172418, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147172418, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.27.50:789][881]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.27.50:789][881]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.03-11.27.51:085][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:085][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:085][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:085][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.51:086][889]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.51:189][892]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.27.51:189][892]LogStreaming: Display: FlushAsyncLoading(563): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.27.51:344][896]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.27.51:344][896]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147172388 (Faction 1)
[2026.04.03-11.27.51:486][900]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147172346 Activity:  
[2026.04.03-11.27.51:486][900]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147172346 Executing Activities F2BA30CF421CF03D07A55BAB41CD3CFC
[2026.04.03-11.27.51:486][900]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147172356 Activity:  
[2026.04.03-11.27.51:486][900]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147172356 Executing Activities 14ADA9544ADC7B046375B5923E29E328
[2026.04.03-11.27.51:489][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.51:489][900]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.51:489][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:489][900]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.51:489][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.51:489][900]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.51:635][904]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.03-11.27.51:635][904]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2632 Sn=2639) at V(X=-52493.03, Y=-350207.85, Z=-16397.06), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.27.51:812][909]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147172388] Pistol: Master_Weapon_C_2147172256
[2026.04.03-11.27.51:812][909]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147172403] Pistol: Master_Weapon_C_2147172249
[2026.04.03-11.27.51:813][909]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147172418] Pistol: Master_Weapon_C_2147172242
[2026.04.03-11.27.51:889][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.51:889][911]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.51:889][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.51:889][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.51:889][911]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.51:889][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:889][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:889][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.51:889][911]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.52:294][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.52:294][922]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.52:294][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.52:294][922]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.52:294][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.52:294][922]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.52:552][929]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.52:552][929]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.52:552][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.52:662][932]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.52:699][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.52:699][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.52:699][933]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.52:700][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.52:700][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.52:700][933]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.52:700][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.52:700][933]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.52:773][935]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.52:886][938]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.52:996][941]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.53:108][944]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.53:109][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.53:109][944]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.53:109][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.53:109][944]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.53:109][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.53:109][944]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.53:221][947]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.53:335][950]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.53:445][953]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.53:521][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.53:521][955]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.53:521][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.53:521][955]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.53:521][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.53:521][955]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.53:557][956]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.53:669][959]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.53:669][959]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.53:669][959]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.53:779][962]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.53:894][965]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.53:929][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.53:929][966]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.53:929][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.53:929][966]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.53:929][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.53:929][966]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.54:002][968]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.54:114][971]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.54:114][971]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.54:225][974]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.54:336][977]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.54:336][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.54:336][977]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.54:336][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.54:336][977]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.54:336][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.54:336][977]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.54:449][980]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.54:486][981]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.54:486][981]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.54:561][983]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.54:561][983]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.54:561][983]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.54:636][985]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2632)
[2026.04.03-11.27.54:673][986]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.54:747][988]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.54:747][988]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.54:747][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.54:747][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.54:747][988]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.54:747][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.54:747][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.54:747][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.54:747][988]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.54:748][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.54:748][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.54:748][988]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.54:797][989]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.27.54:797][989]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.27.54:798][989]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.27.54:798][989]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.27.54:798][989]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.27.54:798][989]LogTemp: RestoreSeatsFromState
[2026.04.03-11.27.54:798][989]LogTemp: RestoreSeatsFromState
[2026.04.03-11.27.54:798][989]LogTemp: RestoreSeatsFromState
[2026.04.03-11.27.54:798][989]LogTemp: RestoreSeatsFromState
[2026.04.03-11.27.54:798][989]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.27.54:798][989]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147171999 
BackupUnit true
Callout 10,071
[2026.04.03-11.27.54:798][989]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.27.54:858][991]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.27.54:860][991]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.27.54:861][991]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.27.54:861][991]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police behavior component initialized
[2026.04.03-11.27.54:861][991]LogTemp: Warning: [BP_AI_Controller_Police_C_2147171363] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147171384)
[2026.04.03-11.27.54:861][991]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.27.54:862][991]LogTemp: Game database saved successfully.
[2026.04.03-11.27.54:862][991]LogTemp: Vehicle 750450820 marked as persistent.
[2026.04.03-11.27.54:862][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147171999 Keys=1
[2026.04.03-11.27.54:862][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.54:862][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> None (no condition matched)
[2026.04.03-11.27.54:862][991]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.27.54:862][991]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.27.54:862][991]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.27.54:862][991]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.27.54:862][991]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147171384 added to Faction EFaction::Police in Callout 10071
[2026.04.03-11.27.54:862][991]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147171384 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.27.54:862][991]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147171384 attached to callout 10071 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.27.54:862][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147171999 Seat=0 Driver=1
[2026.04.03-11.27.54:862][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.54:862][991]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147171363] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.27.54:862][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147171999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.27.54:862][991]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147171999 marked as Occupied
[2026.04.03-11.27.54:862][991]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.27.54:862][991]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147171363 with GUID DA1E9A3D4105AAE9C66CACA454523809
[2026.04.03-11.27.54:862][991]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147171363: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.27.54:862][991]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147171363
[2026.04.03-11.27.54:862][991]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147171363!
[2026.04.03-11.27.54:862][991]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.27.54:862][991]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.27.54:862][991]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.27.54:862][991]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.27.54:862][991]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.27.54:862][991]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.27.54:862][991]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=W7936871, Callout=10071)
[2026.04.03-11.27.54:862][991]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.04.03-11.27.54:965][994]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.27.54:965][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147171999 Seat=0 Driver=1
[2026.04.03-11.27.54:965][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.55:147][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.55:147][999]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.55:147][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.55:147][999]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.55:147][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.55:147][999]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.55:476][  8]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.27.55:555][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.55:555][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.55:555][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.55:555][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.55:555][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.55:555][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.55:559][ 10]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.27.55:559][ 10]LogStreaming: Display: 0.154 ms for processing 15517 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 441 (12388->11947) packages and 1042 (33729->32687) public exports.
[2026.04.03-11.27.55:667][ 13]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.55:667][ 13]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.55:703][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.55:815][ 17]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.27.55:815][ 17]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2634 Sn=2641) at V(X=-53756.39, Y=-327615.24, Z=-16700.43), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.27.55:895][ 19]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] Pistol: Master_Weapon_C_2147171265
[2026.04.03-11.27.55:969][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.55:969][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.55:969][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.55:969][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.55:969][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.55:969][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.55:969][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.56:001][ 22]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.27.56:042][ 23]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.27.56:382][ 32]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.03-11.27.56:388][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.56:388][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.56:388][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.56:388][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.56:388][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.56:388][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.56:500][ 35]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.56:500][ 35]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.56:574][ 37]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.56:574][ 37]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.56:690][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.56:767][ 42]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.56:767][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.56:767][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.56:804][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.56:804][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.56:805][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.56:805][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.56:805][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.56:805][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.56:805][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.56:882][ 45]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.56:995][ 48]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.57:064][ 50]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.27.57:107][ 51]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.57:222][ 54]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.57:222][ 54]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.57:222][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.57:222][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.57:222][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.57:222][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.57:222][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.57:222][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.57:222][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.57:336][ 57]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.57:453][ 60]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.57:569][ 63]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.57:607][ 64]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.57:607][ 64]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.57:607][ 64]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.57:607][ 64]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147171384 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.27.57:607][ 64]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.27.57:607][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.57:607][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> (combat, no target  holding EVehicleAction::StayInVehicle)
[2026.04.03-11.27.57:607][ 64]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147171384 -> ERole::Engage (Callout 10071)
[2026.04.03-11.27.57:607][ 64]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147171384 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.27.57:607][ 64]LogTemp: BP_AI_Controller_Police_C_2147171363: Claimed task AI.Task.Global.Engage
[2026.04.03-11.27.57:648][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.57:648][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.57:648][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.57:648][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.57:648][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.57:648][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.57:648][ 65]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.57:648][ 65]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.57:686][ 66]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.57:686][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=430348 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.57:686][ 66]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 SEEDED (first sample)
[2026.04.03-11.27.57:686][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle paused, closing gap, dist=430348 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.27.57:686][ 66]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147171363] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::FollowActor | Vehicle=BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.27.57:686][ 66]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Follow 
[2026.04.03-11.27.57:686][ 66]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Disable
[2026.04.03-11.27.57:686][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] Dispatched EVehicleAction::FollowActor to vehicle BP_Chevrette_Canis_2010_C_2147171999 (Target=X=-85089.630 Y=-267869.769 Z=-437441.704, Follow=BP_vehCar_vehicle07_Sandbox_C_2147202387, Flee=0)
[2026.04.03-11.27.57:801][ 69]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.57:915][ 72]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.57:915][ 72]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2026.04.03-11.27.58:024][ 75]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147210007] MDC TICK
[2026.04.03-11.27.58:030][ 75]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.58:067][ 76]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.58:067][ 76]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.58:067][ 76]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.58:067][ 76]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.58:067][ 76]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.58:067][ 76]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.58:106][ 77]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2026.04.03-11.27.58:144][ 78]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.58:261][ 81]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.58:368][ 84]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.27.58:368][ 84]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.27.58:368][ 84]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.27.58:368][ 84]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.27.58:368][ 84]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147210025
[2026.04.03-11.27.58:368][ 84]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.27.58:368][ 84]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.27.58:368][ 84]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.27.58:368][ 84]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.27.58:368][ 84]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147210025] true
[2026.04.03-11.27.58:368][ 84]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.27.58:368][ 84]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.27.58:368][ 84]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.27.58:368][ 84]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.27.58:369][ 84]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.27.58:369][ 84]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.03-11.27.58:369][ 84]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.27.58:369][ 84]LogDeviceProfileManager: Active device profile: [0000020D5F2EB220][0000020D59D9D560 66] Windows
[2026.04.03-11.27.58:369][ 84]LogInit: Selected Device Profile: [Windows]
[2026.04.03-11.27.58:369][ 84]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.27.58:369][ 84]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.27.58:369][ 84]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.03-11.27.58:369][ 84]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.27.58:369][ 84]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.27.58:369][ 84]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.27.58:369][ 84]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147187683 stopped
[2026.04.03-11.27.58:369][ 84]LogTemp: Warning: TransitionCamera - Start Pivot: X=-27405.255 Y=-345769.075 Z=-16437.224, Start Offset: X=-652.000 Y=0.000 Z=44.000
[2026.04.03-11.27.58:369][ 84]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-27451.300 Y=-345871.503 Z=-16368.455, Target Offset: X=-652.000 Y=0.000 Z=-10.000
[2026.04.03-11.27.58:369][ 84]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-24.814690, Yaw=55.839654
[2026.04.03-11.27.58:369][ 84]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.03-11.27.58:369][ 84]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.03-11.27.58:369][ 84]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.27.58:369][ 84]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.03-11.27.58:376][ 84]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.58:377][ 84]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.27.58:486][ 87]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.27.58:486][ 87]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.55
[2026.04.03-11.27.58:486][ 87]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.27.58:486][ 87]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.27.58:486][ 87]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.27.58:486][ 87]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.27.58:486][ 87]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.50s
[2026.04.03-11.27.58:486][ 87]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=2 Matched=1 SkippedSender=1
[2026.04.03-11.27.58:486][ 87]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.27.58:490][ 87]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.58:491][ 87]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.58:491][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.58:491][ 87]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.58:491][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.58:491][ 87]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.58:491][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.58:491][ 87]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.58:491][ 87]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.58:568][ 89]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.27.58:568][ 89]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.27.58:606][ 90]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.58:677][ 92]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.27.58:683][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=449089 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.27.58:683][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.27.58:721][ 93]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.58:762][ 94]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.58:762][ 94]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.58:838][ 96]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.27.58:838][ 96]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2634)
[2026.04.03-11.27.58:916][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.58:916][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.58:916][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.58:916][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.58:916][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.58:916][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.58:916][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.58:954][ 99]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.27.58:954][ 99]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.27.58:954][ 99]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.27.58:954][ 99]LogTemp: RestoreSeatsFromState
[2026.04.03-11.27.58:955][ 99]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.27.58:957][ 99]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.27.58:957][ 99]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.27.58:957][ 99]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police behavior component initialized
[2026.04.03-11.27.58:957][ 99]LogTemp: Warning: [BP_AI_Controller_Police_C_2147170956] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147170977)
[2026.04.03-11.27.58:957][ 99]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.27.58:957][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147170999 Keys=1
[2026.04.03-11.27.58:957][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.58:957][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> None (no condition matched)
[2026.04.03-11.27.58:957][ 99]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.27.58:957][ 99]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.27.58:957][ 99]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.27.58:957][ 99]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.27.58:957][ 99]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147170977 added to Faction EFaction::Police in Callout 10071
[2026.04.03-11.27.58:957][ 99]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147170977 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.27.58:957][ 99]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147170977 attached to callout 10071 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.27.58:958][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147170999 Seat=0 Driver=1
[2026.04.03-11.27.58:958][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.58:958][ 99]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.27.58:958][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.27.58:958][ 99]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147170999 marked as Occupied
[2026.04.03-11.27.58:958][ 99]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.27.58:958][ 99]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147170956 with GUID E5C1CD82480AAD5B4A28FA8F05F4E0FC
[2026.04.03-11.27.58:958][ 99]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147170956: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.27.58:958][ 99]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147170956
[2026.04.03-11.27.58:958][ 99]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147170956!
[2026.04.03-11.27.58:958][ 99]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.27.58:958][ 99]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.27.58:958][ 99]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.27.58:958][ 99]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.27.58:958][ 99]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.27.58:958][ 99]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.27.58:958][ 99]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=S4169259, Callout=10071)
[2026.04.03-11.27.58:958][ 99]LogTemp: RestoreSeatsFromState
[2026.04.03-11.27.58:958][ 99]LogTemp: RestoreSeatsFromState
[2026.04.03-11.27.58:958][ 99]LogTemp: RestoreSeatsFromState
[2026.04.03-11.27.58:958][ 99]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.27.58:958][ 99]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147170999 
BackupUnit true
Callout 10,071
[2026.04.03-11.27.58:958][ 99]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.27.59:007][100]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.27.59:064][102]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.27.59:064][102]LogStreaming: Display: FlushAsyncLoading(565): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.27.59:067][102]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.27.59:067][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147170999 Seat=0 Driver=1
[2026.04.03-11.27.59:067][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.59:067][102]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.27.59:337][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.59:337][109]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.59:337][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.59:337][109]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.59:337][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.59:337][109]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.59:649][117]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.59:649][117]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.27.59:695][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=468097 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.27.59:695][118]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=19225 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.27.59:695][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.27.59:777][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.27.59:777][120]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.59:777][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.27.59:777][120]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.59:777][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.27.59:777][120]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.27.59:859][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.27.59:980][125]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] Pistol: Master_Weapon_C_2147170272
[2026.04.03-11.27.59:980][125]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.03-11.28.00:020][126]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.28.00:020][126]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.28.00:020][126]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.00:020][126]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.00:020][126]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.00:020][126]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.00:020][126]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.00:020][126]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.00:020][126]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.00:020][126]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.78s
[2026.04.03-11.28.00:216][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.00:216][131]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.00:216][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.00:216][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.00:216][131]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.00:216][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.00:216][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.00:216][131]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.00:332][134]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.00:370][135]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.00:492][138]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.00:492][138]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.00:569][140]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.00:569][140]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.00:569][140]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.00:608][141]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.00:608][141]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.00:608][141]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.00:608][141]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.00:608][141]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.00:608][141]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.00:608][141]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.00:649][142]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.00:649][142]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.00:649][142]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.00:649][142]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.00:649][142]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.00:649][142]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.00:649][142]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.00:687][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=486906 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.00:687][143]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=19019 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.00:687][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.00:766][145]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.00:766][145]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.00:884][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.01:039][152]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.01:039][152]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.01:082][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.01:082][153]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.01:082][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.01:082][153]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.01:083][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.01:083][153]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.01:083][153]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.01:120][154]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.01:120][154]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.28.01:159][155]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.03-11.28.01:196][156]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-11.28.01:198][156]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Als.Equipment.Weapon
[2026.04.03-11.28.01:202][156]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.01:202][156]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.01:202][156]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.01:202][156]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.01:202][156]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.01:202][156]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.01:202][156]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.01:518][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.01:518][164]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.01:518][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.01:518][164]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.01:518][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.01:518][164]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.01:518][164]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.01:598][166]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.01:638][167]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.01:638][167]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.01:719][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=506637 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.01:719][169]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=19958 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.01:719][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.01:719][169]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.01:758][170]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.01:878][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.01:956][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.01:956][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.01:956][175]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.01:956][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.01:956][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.01:956][175]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.01:956][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.01:956][175]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.01:957][175]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Status_Attached_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.01:957][175]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.01:957][175]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.01:957][175]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.01:957][175]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.01:957][175]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.01:957][175]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.02:032][177]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.28.02:032][177]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.52
[2026.04.03-11.28.02:032][177]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.28.02:032][177]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.28.02:032][177]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.28.02:032][177]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.28.02:032][177]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.92s
[2026.04.03-11.28.02:032][177]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=3 Matched=2 SkippedSender=1
[2026.04.03-11.28.02:032][177]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.28.02:037][177]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.02:117][179]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.02:317][184]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.02:317][184]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.02:396][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.02:396][186]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.02:396][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.02:396][186]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.02:396][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.02:396][186]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.02:434][187]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.02:512][189]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.02:512][189]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.02:512][189]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.02:554][190]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.02:554][190]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.02:554][190]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.02:631][192]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.02:708][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=525532 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.02:708][194]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=19130 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.02:708][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.02:747][195]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.02:747][195]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.02:747][195]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.02:747][195]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.28.02:747][195]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.28.02:747][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.02:747][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> (combat, no target  holding EVehicleAction::StayInVehicle)
[2026.04.03-11.28.02:747][195]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147170977 -> ERole::Engage (Callout 10071)
[2026.04.03-11.28.02:747][195]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.03-11.28.02:747][195]LogTemp: BP_AI_Controller_Police_C_2147170956: Claimed task AI.Task.Global.Engage
[2026.04.03-11.28.02:747][195]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.02:747][195]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.02:823][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.02:823][197]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.02:823][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.02:823][197]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.02:824][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.02:824][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.02:824][197]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.02:824][197]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.02:824][197]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.02:824][197]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.02:824][197]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.02:824][197]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.02:824][197]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.02:824][197]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.02:862][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=525268 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.02:862][198]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 SEEDED (first sample)
[2026.04.03-11.28.02:862][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle paused, closing gap, dist=525268 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.28.02:862][198]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::FollowActor | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.28.02:862][198]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Follow 
[2026.04.03-11.28.02:862][198]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.28.02:862][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::FollowActor to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=-88275.753 Y=-251362.704 Z=-535158.329, Follow=BP_vehCar_vehicle07_Sandbox_C_2147202387, Flee=0)
[2026.04.03-11.28.02:979][201]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.28.02:979][201]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.28.03:018][202]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.03:095][204]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2026.04.03-11.28.03:251][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.03:251][208]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.03:251][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.03:251][208]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.03:251][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.03:251][208]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.03:289][209]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2026.04.03-11.28.03:323][210]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.03:323][210]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.03:396][212]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.03:543][216]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.03:656][219]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.03:656][219]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.03:656][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.03:656][219]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.03:656][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.03:656][219]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.03:656][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.03:656][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.03:656][219]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.03:694][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=544489 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.03:694][220]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=19200 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.03:694][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.03:883][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=544969 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.03:883][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.04:031][229]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.04:070][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.04:070][230]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.04:070][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.04:070][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.04:070][230]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.04:070][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.04:070][230]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.04:320][237]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.28.04:320][237]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147172418 (Faction 1)
[2026.04.03-11.28.04:320][237]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.04:320][237]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.04:321][237]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.04:321][237]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.04:498][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.04:498][242]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.04:498][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.04:498][242]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.04:498][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.04:498][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.04:498][242]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.04:498][242]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.04:499][242]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.04:499][242]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.04:534][243]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.04:534][243]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.04:570][244]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.04:570][244]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.04:639][246]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.28.04:674][247]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.03-11.28.04:711][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=564415 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.04:711][248]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=20202 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.04:711][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.04:746][249]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.04:746][249]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.04:853][252]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.04:853][252]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.04:853][252]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.04:853][252]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.04:888][253]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.04:888][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=564628 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.04:888][253]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=19992 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.04:888][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.04:923][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.04:923][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.04:923][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.04:923][254]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.04:923][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.04:923][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.04:923][254]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.04:924][254]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.04:924][254]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.04:924][254]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.03-11.28.04:924][254]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.28.04:924][254]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.04:924][254]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.04:924][254]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.04:924][254]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.28.04:924][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.04:924][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.04:924][254]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.04:958][255]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.04:958][255]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.04:959][255]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.05:030][257]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.05:355][266]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.05:355][266]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.05:355][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.05:355][266]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.05:355][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 No threats active or valid.
[2026.04.03-11.28.05:355][266]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.05:355][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.05:355][266]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.05:355][266]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.05:355][266]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.05:356][266]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.05:356][266]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.05:356][266]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.05:391][267]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.05:392][267]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.05:427][268]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: No valid CurrentThreat, falling back to stimuli.
[2026.04.03-11.28.05:427][268]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Fallback PoliceOrder Instigator -> BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.28.05:427][268]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 33315.38
[2026.04.03-11.28.05:428][268]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.05:428][268]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.28.05:428][268]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Talking
[2026.04.03-11.28.05:428][268]LogTemp: ActivityComponent:  Notifying partner BP_AI_Ped_Civilian_C_2147172403 that we left activity DA_Activity_Talking
[2026.04.03-11.28.05:428][268]LogTemp: ActivityComponent: Partner BP_AI_Ped_Civilian_C_2147172388 left shared activity DA_Activity_Talking on BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.05:428][268]LogTemp: ActivityComponent: Scheduled deferred re-evaluation for BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.05:428][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 updated role to ERole::Engage
[2026.04.03-11.28.05:428][268]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: ScoreDecision, Callout: 10071)
[2026.04.03-11.28.05:428][268]LogTemp: Warning: AI Decision -> Engage: 199.3 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.05:461][269]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] BTT::ActivityAborted
[2026.04.03-11.28.05:461][269]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] BTT::ActivityAborted
[2026.04.03-11.28.05:464][269]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.05:535][271]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.05:535][271]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.28.05:535][271]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.05:535][271]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147172388, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.28.05:535][271]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147172388, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.28.05:535][271]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147172403, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.28.05:536][271]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147172403, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.28.05:536][271]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147172418, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.28.05:536][271]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147172418, Class: BP_AI_Ped_Civilian_C
[2026.04.03-11.28.05:536][271]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.03-11.28.05:536][271]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.03-11.28.05:536][271]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.03-11.28.05:536][271]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147172356 (Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.05:536][271]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.03-11.28.05:536][271]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.28.05:536][271]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.05:643][274]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.05:643][274]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.05:716][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=584139 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.05:716][276]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=20007 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.05:716][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.05:787][278]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.05:787][278]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.05:787][278]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.05:787][278]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.05:787][278]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.05:787][278]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.05:787][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 33315.38
[2026.04.03-11.28.05:787][278]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.05:787][278]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.05:787][278]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.05:787][278]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.05:787][278]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.05:787][278]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.05:822][279]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.05:823][279]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.05:858][280]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.05:858][280]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.05:858][280]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.05:859][280]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.28.05:859][280]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147172403 (Faction 1)
[2026.04.03-11.28.05:859][280]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.05:859][280]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.05:859][280]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.05:859][280]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.05:859][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=583635 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.05:859][280]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=19381 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.05:859][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.05:968][283]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.06:042][285]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.06:219][290]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.06:219][290]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.06:219][290]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.06:220][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 No threats active or valid.
[2026.04.03-11.28.06:220][290]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.06:220][290]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.06:220][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 33315.38
[2026.04.03-11.28.06:220][290]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.06:220][290]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.06:220][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 No threats active or valid.
[2026.04.03-11.28.06:220][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3382.05
[2026.04.03-11.28.06:220][290]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.06:220][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3382.05
[2026.04.03-11.28.06:220][290]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.06:220][290]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=7 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.28.06:256][291]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.06:256][291]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.06:256][291]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.06:364][294]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.06:364][294]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.06:364][294]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.06:364][294]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.06:364][294]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.06:365][294]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.06:365][294]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.06:435][296]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=33315)
[2026.04.03-11.28.06:435][296]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.06:435][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34463.19
[2026.04.03-11.28.06:435][296]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.06:435][296]LogTemp: Warning: AI Decision -> Engage: 356.9 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.06:473][297]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.06:506][298]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: No valid CurrentThreat, falling back to stimuli.
[2026.04.03-11.28.06:506][298]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Fallback AlertThreat -> BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.28.06:507][298]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.06:507][298]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34926.88
[2026.04.03-11.28.06:507][298]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.06:507][298]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.28.06:507][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 updated role to ERole::Engage
[2026.04.03-11.28.06:507][298]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: ScoreDecision, Callout: 10071)
[2026.04.03-11.28.06:507][298]LogTemp: Warning: AI Decision -> Engage: 289.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.06:507][298]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.06:507][298]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.06:543][299]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.06:579][300]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.06:579][300]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.06:651][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3365.36
[2026.04.03-11.28.06:651][302]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.06:651][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3365.36
[2026.04.03-11.28.06:651][302]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.06:651][302]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.28.06:651][302]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.06:651][302]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.06:652][302]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.06:652][302]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.06:652][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34463.19
[2026.04.03-11.28.06:652][302]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.06:652][302]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.06:652][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34463.19
[2026.04.03-11.28.06:652][302]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.06:652][302]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.06:652][302]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.06:652][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34926.88
[2026.04.03-11.28.06:652][302]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.06:652][302]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.06:686][303]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.06:686][303]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.06:686][303]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.06:686][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=603647 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.06:686][303]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=19832 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.06:686][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.06:757][305]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.06:757][305]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.06:864][308]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.06:864][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=603898 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.06:864][308]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=20622 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.06:864][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.06:864][308]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.06:864][308]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.06:865][308]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.06:865][308]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.06:865][308]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.06:865][308]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.06:973][311]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.07:047][313]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.07:083][314]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.07:083][314]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.07:083][314]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.07:084][314]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.07:084][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34463.19
[2026.04.03-11.28.07:084][314]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:084][314]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.07:084][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3349.78
[2026.04.03-11.28.07:084][314]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:084][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3349.78
[2026.04.03-11.28.07:084][314]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:084][314]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.07:084][314]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.07:084][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34926.88
[2026.04.03-11.28.07:084][314]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:084][314]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.07:119][315]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.07:120][315]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.07:120][315]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.07:228][318]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.07:372][322]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.07:372][322]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.07:372][322]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.07:372][322]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.07:372][322]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.07:372][322]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.07:372][322]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.07:480][325]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.07:515][326]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.07:515][326]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.07:516][326]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.07:516][326]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.07:516][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34463.19
[2026.04.03-11.28.07:516][326]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:516][326]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.07:516][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3335.43
[2026.04.03-11.28.07:516][326]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:516][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3335.43
[2026.04.03-11.28.07:516][326]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:516][326]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.07:516][326]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.07:516][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34926.88
[2026.04.03-11.28.07:516][326]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:516][326]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.07:550][327]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.07:550][327]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.07:551][327]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.07:551][327]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.07:583][328]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147172356 Activity:  
[2026.04.03-11.28.07:583][328]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147172356 Executing Activities 14ADA9544ADC7B046375B5923E29E328
[2026.04.03-11.28.07:657][330]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.07:657][330]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.07:692][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=624106 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.07:692][331]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=20800 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.07:692][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.07:836][335]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=34463)
[2026.04.03-11.28.07:836][335]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.07:836][335]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36067.13
[2026.04.03-11.28.07:837][335]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:837][335]LogTemp: Warning: AI Decision -> Engage: 725.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.07:873][336]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.07:873][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=624481 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.07:873][336]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=20919 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.07:873][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.07:873][336]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.07:873][336]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.07:874][336]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.07:874][336]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.07:874][336]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.07:874][336]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.07:909][337]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::Critical, Dist=3335)
[2026.04.03-11.28.07:909][337]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3350.12
[2026.04.03-11.28.07:909][337]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:909][337]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.28.07:909][337]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Talking
[2026.04.03-11.28.07:910][337]LogTemp: ActivityComponent:  Notifying partner BP_AI_Ped_Civilian_C_2147172418 that we left activity DA_Activity_Talking
[2026.04.03-11.28.07:910][337]LogTemp: ActivityComponent: Partner BP_AI_Ped_Civilian_C_2147172403 left shared activity DA_Activity_Talking on BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.07:910][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 updated role to ERole::Engage
[2026.04.03-11.28.07:910][337]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: ScoreDecision, Callout: 10071)
[2026.04.03-11.28.07:910][337]LogTemp: Warning: AI Decision -> Engage: 761.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.07:943][338]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147435077] BTT::ActivityAborted
[2026.04.03-11.28.07:945][338]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.07:946][338]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.07:946][338]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.07:946][338]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.07:946][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34926.88
[2026.04.03-11.28.07:946][338]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:946][338]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.07:946][338]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.07:946][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3350.12
[2026.04.03-11.28.07:946][338]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:946][338]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.07:946][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3350.12
[2026.04.03-11.28.07:946][338]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:946][338]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.07:946][338]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.07:946][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36067.13
[2026.04.03-11.28.07:946][338]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.07:946][338]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.07:983][339]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.07:983][339]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.07:983][339]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.07:983][339]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.08:052][341]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.08:376][350]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.08:376][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36067.13
[2026.04.03-11.28.08:376][350]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:376][350]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.08:376][350]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.08:376][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3274.29
[2026.04.03-11.28.08:376][350]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:376][350]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.08:376][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3274.29
[2026.04.03-11.28.08:376][350]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:376][350]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.08:376][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3274.29
[2026.04.03-11.28.08:376][350]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:376][350]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.08:376][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3274.29
[2026.04.03-11.28.08:376][350]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:376][350]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.08:376][350]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.08:377][350]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.08:377][350]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.08:377][350]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.08:377][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34926.88
[2026.04.03-11.28.08:377][350]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:377][350]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.08:377][350]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.08:377][350]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.08:377][350]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.08:377][350]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.08:377][350]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.08:377][350]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.08:377][350]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.08:411][351]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.08:412][351]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.08:412][351]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.08:483][353]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.08:484][353]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.08:484][353]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.08:519][354]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.08:555][355]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.08:555][355]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.08:697][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=644964 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.08:697][359]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=21283 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.08:697][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.08:770][361]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.08:770][361]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.08:805][362]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.08:805][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34926.88
[2026.04.03-11.28.08:805][362]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:805][362]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.08:805][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34926.88
[2026.04.03-11.28.08:805][362]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:805][362]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.08:805][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34926.88
[2026.04.03-11.28.08:805][362]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:805][362]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.08:806][362]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.08:806][362]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.08:806][362]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.08:806][362]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.08:807][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3154.66
[2026.04.03-11.28.08:807][362]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:807][362]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.08:807][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3154.66
[2026.04.03-11.28.08:807][362]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:807][362]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.08:807][362]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.08:807][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36067.13
[2026.04.03-11.28.08:807][362]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.08:807][362]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.08:841][363]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.08:841][363]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.08:841][363]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.08:879][364]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.08:879][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=645479 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.08:879][364]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=21374 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.08:879][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.08:879][364]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.08:879][364]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.08:880][364]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.08:880][364]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.08:880][364]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.08:880][364]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.08:951][366]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.09:024][368]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=34927)
[2026.04.03-11.28.09:024][368]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:024][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37817.36
[2026.04.03-11.28.09:024][368]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:024][368]LogTemp: Warning: AI Decision -> Engage: 1048.3 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.09:024][368]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.09:207][373]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.09:207][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3059.83
[2026.04.03-11.28.09:207][373]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:207][373]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.09:207][373]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.09:208][373]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.09:208][373]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.09:208][373]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:208][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36067.13
[2026.04.03-11.28.09:208][373]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:208][373]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:208][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36067.13
[2026.04.03-11.28.09:208][373]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:208][373]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:208][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36067.13
[2026.04.03-11.28.09:208][373]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:208][373]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:208][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36067.13
[2026.04.03-11.28.09:208][373]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:208][373]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.09:208][373]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:208][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37817.36
[2026.04.03-11.28.09:208][373]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:208][373]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.09:245][374]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.09:245][374]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.09:245][374]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.09:391][378]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.09:391][378]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.09:391][378]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.09:392][378]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.09:392][378]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.09:465][380]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.09:538][382]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.09:610][384]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:610][384]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36067.13
[2026.04.03-11.28.09:610][384]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:610][384]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:610][384]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36067.13
[2026.04.03-11.28.09:610][384]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:610][384]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.09:610][384]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:610][384]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37817.36
[2026.04.03-11.28.09:610][384]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:610][384]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:610][384]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37817.36
[2026.04.03-11.28.09:610][384]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:610][384]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.09:610][384]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.09:611][384]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.09:611][384]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.09:611][384]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.09:611][384]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3058.94
[2026.04.03-11.28.09:611][384]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:611][384]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.09:647][385]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.09:647][385]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.09:647][385]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.09:647][385]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.09:647][385]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.09:683][386]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=3059)
[2026.04.03-11.28.09:683][386]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.09:683][386]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3058.94
[2026.04.03-11.28.09:683][386]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:683][386]LogTemp: Warning: AI Decision -> Engage: 1490.3 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.09:684][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=665787 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.09:684][386]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=21246 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.09:684][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.09:865][391]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.09:865][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=666436 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.09:865][391]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=21350 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.09:865][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.09:865][391]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=36067)
[2026.04.03-11.28.09:865][391]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.09:865][391]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 38408.18
[2026.04.03-11.28.09:865][391]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.09:865][391]LogTemp: Warning: AI Decision -> Engage: 1463.9 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.09:907][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.09:907][392]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.09:907][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.09:907][392]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.09:907][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.09:907][392]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.09:977][394]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.10:016][395]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.10:016][395]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 38408.18
[2026.04.03-11.28.10:016][395]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.10:016][395]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.10:017][395]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.10:017][395]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3058.94
[2026.04.03-11.28.10:017][395]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.10:017][395]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.10:017][395]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.10:017][395]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.10:017][395]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.10:017][395]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.28.10:017][395]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.10:017][395]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.10:017][395]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.10:017][395]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.28.10:017][395]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.10:017][395]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37817.36
[2026.04.03-11.28.10:017][395]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.10:017][395]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.10:051][396]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.10:051][396]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.10:051][396]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.10:052][396]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.10:087][397]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.10:383][405]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.10:419][406]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.10:419][406]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.10:419][406]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.10:419][406]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.10:420][406]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.10:420][406]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.10:420][406]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.10:420][406]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3058.94
[2026.04.03-11.28.10:420][406]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.10:420][406]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.10:420][406]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.10:420][406]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 38408.18
[2026.04.03-11.28.10:420][406]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.10:420][406]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.10:420][406]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.10:420][406]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.10:420][406]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.10:420][406]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.10:420][406]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37817.36
[2026.04.03-11.28.10:420][406]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.10:420][406]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.10:455][407]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.10:456][407]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.10:456][407]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.10:456][407]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.10:492][408]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.10:492][408]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.10:529][409]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.10:566][410]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.10:566][410]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.10:712][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=688017 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.10:712][414]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=22734 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.10:712][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.10:749][415]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.10:749][415]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.10:823][417]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.10:823][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3058.94
[2026.04.03-11.28.10:823][417]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.10:823][417]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.10:823][417]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.10:823][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 38408.18
[2026.04.03-11.28.10:823][417]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.10:823][417]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.10:823][417]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.10:824][417]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.10:824][417]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.10:824][417]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.10:824][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37817.36
[2026.04.03-11.28.10:824][417]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.10:824][417]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.10:858][418]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.10:858][418]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.10:859][418]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.10:859][418]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.10:859][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=688016 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.10:859][418]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=22012 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.10:859][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.10:933][420]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.10:933][420]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.10:933][420]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.10:933][420]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.10:933][420]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.10:933][420]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.10:970][421]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.11:043][423]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.11:191][427]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=3059)
[2026.04.03-11.28.11:191][427]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.11:191][427]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.96
[2026.04.03-11.28.11:191][427]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.11:191][427]LogTemp: Warning: AI Decision -> Engage: 1768.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.11:229][428]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.11:230][428]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.11:230][428]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.11:230][428]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.11:230][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37817.36
[2026.04.03-11.28.11:230][428]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.11:230][428]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.11:230][428]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.11:230][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.96
[2026.04.03-11.28.11:230][428]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.11:230][428]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.11:230][428]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.11:230][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 38408.18
[2026.04.03-11.28.11:230][428]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.11:230][428]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.11:267][429]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.11:268][429]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.11:268][429]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.11:305][430]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=37817)
[2026.04.03-11.28.11:305][430]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.11:305][430]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40427.14
[2026.04.03-11.28.11:305][430]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.11:305][430]LogTemp: Warning: AI Decision -> Engage: 1685.3 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.11:342][431]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.11:381][432]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.11:453][434]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.11:453][434]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.11:453][434]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.11:453][434]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.11:453][434]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.11:453][434]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.11:453][434]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.11:528][436]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.11:639][439]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.11:639][439]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.11:639][439]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.11:639][439]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.11:639][439]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.96
[2026.04.03-11.28.11:639][439]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.11:639][439]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.11:639][439]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.11:639][439]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40427.14
[2026.04.03-11.28.11:639][439]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.11:639][439]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.11:640][439]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.11:640][439]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 38408.18
[2026.04.03-11.28.11:640][439]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.11:640][439]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.11:640][439]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.11:640][439]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.11:677][440]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.11:677][440]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.11:677][440]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.11:714][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=710100 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.11:714][441]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=22576 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.11:714][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.11:715][441]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=38408)
[2026.04.03-11.28.11:715][441]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.11:715][441]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40515.68
[2026.04.03-11.28.11:715][441]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.11:715][441]LogTemp: Warning: AI Decision -> Engage: 1902.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.11:866][445]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.11:866][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=710274 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.11:866][445]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=22707 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.11:866][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.11:973][448]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.11:973][448]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.11:973][448]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.11:974][448]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.11:974][448]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.11:974][448]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.11:974][448]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.12:047][450]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.12:047][450]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.12:047][450]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40515.68
[2026.04.03-11.28.12:047][450]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.12:047][450]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.12:048][450]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.12:048][450]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.96
[2026.04.03-11.28.12:048][450]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.12:048][450]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.12:048][450]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.12:048][450]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40427.14
[2026.04.03-11.28.12:048][450]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.12:048][450]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.12:048][450]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.12:048][450]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.12:048][450]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.12:085][451]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.12:086][451]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.12:086][451]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.12:231][455]LogTemp: Warning: [NeutralizeFail] Callout -3: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.12:379][459]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.12:451][461]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.12:451][461]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40427.14
[2026.04.03-11.28.12:451][461]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.12:451][461]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.12:451][461]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.12:451][461]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.96
[2026.04.03-11.28.12:451][461]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.12:451][461]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.12:452][461]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.12:452][461]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.12:452][461]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.12:452][461]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.12:452][461]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40515.68
[2026.04.03-11.28.12:452][461]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.12:452][461]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.12:452][461]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.12:488][462]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.12:488][462]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.12:489][462]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.12:489][462]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.12:489][462]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.12:489][462]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.12:489][462]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.12:489][462]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.12:489][462]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.12:489][462]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.12:489][462]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.12:524][463]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.12:561][464]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.12:561][464]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.12:707][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=732471 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.12:707][468]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=22941 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.12:707][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.12:744][469]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=3057)
[2026.04.03-11.28.12:744][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.12:744][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.96
[2026.04.03-11.28.12:744][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.12:744][469]LogTemp: Warning: AI Decision -> Engage: 2137.9 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.12:744][469]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.12:744][469]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.12:855][472]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.12:855][472]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40515.68
[2026.04.03-11.28.12:855][472]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.12:855][472]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.12:856][472]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.12:856][472]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40427.14
[2026.04.03-11.28.12:856][472]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.12:856][472]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.12:856][472]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.12:856][472]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.96
[2026.04.03-11.28.12:856][472]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.12:856][472]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.12:856][472]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.12:856][472]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.12:856][472]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.12:891][473]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.12:891][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=733605 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.12:891][473]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=23836 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.12:891][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.12:892][473]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.12:892][473]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.12:892][473]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.12:965][475]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.13:001][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.13:001][476]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.13:001][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.13:001][476]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.13:001][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.13:001][476]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.13:037][477]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.13:257][483]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.13:257][483]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40427.14
[2026.04.03-11.28.13:257][483]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.13:257][483]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.13:257][483]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.13:257][483]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.13:257][483]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.13:258][483]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.13:258][483]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.96
[2026.04.03-11.28.13:258][483]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.13:258][483]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.13:258][483]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.13:258][483]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40515.68
[2026.04.03-11.28.13:258][483]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.13:258][483]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.13:294][484]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.13:294][484]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.13:294][484]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.13:367][486]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.13:440][488]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=40427)
[2026.04.03-11.28.13:440][488]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.13:440][488]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42890.67
[2026.04.03-11.28.13:440][488]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.13:440][488]LogTemp: Warning: AI Decision -> Engage: 2129.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.13:476][489]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.13:513][490]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.13:513][490]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.13:513][490]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.13:513][490]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.13:513][490]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.13:513][490]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.13:549][491]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.13:659][494]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.13:659][494]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.13:659][494]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.13:659][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40515.68
[2026.04.03-11.28.13:659][494]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.13:659][494]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.13:659][494]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.13:659][494]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.13:660][494]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.13:660][494]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.13:660][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.96
[2026.04.03-11.28.13:660][494]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.13:660][494]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.13:660][494]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.13:660][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42890.67
[2026.04.03-11.28.13:660][494]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.13:660][494]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.13:697][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=755089 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.13:697][495]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=23201 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.13:697][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.13:697][495]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.13:697][495]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.13:697][495]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.13:807][498]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=3057)
[2026.04.03-11.28.13:807][498]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.13:807][498]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.75
[2026.04.03-11.28.13:807][498]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.13:807][498]LogTemp: Warning: AI Decision -> Engage: 2417.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.13:881][500]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.13:881][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=756438 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.13:881][500]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=23312 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.13:881][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.13:953][502]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.14:028][504]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.14:028][504]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.14:029][504]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.14:029][504]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.14:029][504]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.14:029][504]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.14:029][504]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.14:066][505]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=40516)
[2026.04.03-11.28.14:066][505]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.14:066][505]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 43262.44
[2026.04.03-11.28.14:066][505]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:066][505]LogTemp: Warning: AI Decision -> Engage: 2356.7 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.14:066][505]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.14:066][505]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42890.67
[2026.04.03-11.28.14:066][505]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:066][505]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.14:066][505]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.14:066][505]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.75
[2026.04.03-11.28.14:066][505]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:066][505]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.14:066][505]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.14:066][505]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 43262.44
[2026.04.03-11.28.14:066][505]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:066][505]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.14:066][505]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.14:066][505]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.14:067][505]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.14:103][506]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.14:104][506]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.14:104][506]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.14:367][513]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.14:477][516]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.14:478][516]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.14:478][516]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.14:478][516]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.14:478][516]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.14:478][516]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.75
[2026.04.03-11.28.14:478][516]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:478][516]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.14:478][516]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.14:478][516]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42890.67
[2026.04.03-11.28.14:478][516]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:478][516]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.14:478][516]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.14:478][516]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 43262.44
[2026.04.03-11.28.14:478][516]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:478][516]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.14:513][517]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.14:513][517]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.14:514][517]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.14:514][517]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.14:514][517]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.14:551][518]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.14:551][518]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.14:551][518]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.14:551][518]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.14:551][518]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.14:551][518]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.14:551][518]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.14:551][518]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.14:551][518]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.14:699][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=778558 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.14:699][522]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=24168 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.14:699][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.14:773][524]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.14:773][524]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.14:887][527]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.14:887][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=780221 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.14:887][527]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=24336 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.14:887][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.14:888][527]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.14:888][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 43262.44
[2026.04.03-11.28.14:888][527]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:888][527]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.14:888][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 43262.44
[2026.04.03-11.28.14:888][527]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:888][527]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.14:888][527]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.14:888][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.75
[2026.04.03-11.28.14:888][527]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:888][527]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.14:888][527]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.14:888][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42890.67
[2026.04.03-11.28.14:888][527]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:888][527]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.14:888][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42890.67
[2026.04.03-11.28.14:888][527]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:888][527]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.14:926][528]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.14:926][528]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.14:926][528]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.14:961][529]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.14:961][529]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=42891)
[2026.04.03-11.28.14:961][529]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.14:961][529]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44697.35
[2026.04.03-11.28.14:961][529]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.14:961][529]LogTemp: Warning: AI Decision -> Engage: 2556.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.15:036][531]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.15:072][532]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.15:072][532]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.15:072][532]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.15:072][532]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.15:072][532]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.15:072][532]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.15:299][538]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.15:299][538]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 43262.44
[2026.04.03-11.28.15:299][538]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:299][538]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.15:299][538]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.15:300][538]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44697.35
[2026.04.03-11.28.15:300][538]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:300][538]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.15:300][538]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.15:300][538]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.75
[2026.04.03-11.28.15:300][538]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:300][538]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.15:336][539]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.15:336][539]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.15:336][539]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.15:337][539]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.28.15:337][539]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.15:337][539]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:337][539]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.15:337][539]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.28.15:375][540]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.15:488][543]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.15:524][544]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=43262)
[2026.04.03-11.28.15:524][544]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.15:524][544]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44991.85
[2026.04.03-11.28.15:524][544]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:524][544]LogTemp: Warning: AI Decision -> Engage: 2762.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.15:524][544]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.15:601][546]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.15:601][546]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.15:601][546]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.15:601][546]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.15:601][546]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.15:601][546]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.15:636][547]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.28.15:639][547]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.15:639][547]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.15:712][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=802684 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.15:712][549]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=24747 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.15:712][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.15:712][549]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.15:712][549]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3056.75
[2026.04.03-11.28.15:712][549]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:712][549]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.15:712][549]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.15:712][549]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44697.35
[2026.04.03-11.28.15:712][549]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:713][549]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.15:713][549]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44697.35
[2026.04.03-11.28.15:713][549]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:713][549]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.15:713][549]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.15:713][549]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44991.85
[2026.04.03-11.28.15:713][549]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:713][549]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.15:713][549]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44991.85
[2026.04.03-11.28.15:713][549]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:713][549]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.15:750][550]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=3057)
[2026.04.03-11.28.15:750][550]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.15:750][550]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3037.54
[2026.04.03-11.28.15:750][550]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.15:750][550]LogTemp: Warning: AI Decision -> Engage: 2944.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.15:750][550]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.15:750][550]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.15:750][550]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.15:859][553]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.15:895][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=804397 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.15:895][554]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=24695 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.15:895][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.15:966][556]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.16:038][558]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.16:150][561]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:150][561]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44697.35
[2026.04.03-11.28.16:150][561]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:150][561]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.16:150][561]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:150][561]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44991.85
[2026.04.03-11.28.16:150][561]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:150][561]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.16:150][561]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.16:150][561]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3037.54
[2026.04.03-11.28.16:150][561]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:150][561]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.16:150][561]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.16:150][561]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.16:150][561]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.16:374][567]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.16:485][570]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.16:485][570]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.16:485][570]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.16:523][571]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.16:560][572]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.16:560][572]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.16:560][572]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.16:560][572]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.16:561][572]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.16:561][572]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.16:561][572]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3037.54
[2026.04.03-11.28.16:561][572]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:561][572]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.16:561][572]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:561][572]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44697.35
[2026.04.03-11.28.16:561][572]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:561][572]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:561][572]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44697.35
[2026.04.03-11.28.16:561][572]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:561][572]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.16:561][572]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:561][572]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44991.85
[2026.04.03-11.28.16:561][572]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:561][572]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:561][572]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44991.85
[2026.04.03-11.28.16:561][572]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:561][572]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.16:670][575]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=44697)
[2026.04.03-11.28.16:670][575]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:670][575]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 46726.30
[2026.04.03-11.28.16:670][575]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:670][575]LogTemp: Warning: AI Decision -> Engage: 3039.3 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.16:670][575]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=44992)
[2026.04.03-11.28.16:670][575]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:670][575]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 46350.27
[2026.04.03-11.28.16:670][575]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:670][575]LogTemp: Warning: AI Decision -> Engage: 3167.3 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.16:706][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=826845 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.16:706][576]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=24866 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.16:706][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.16:742][577]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.16:742][577]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.16:891][581]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.16:891][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=828852 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.16:891][581]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=25061 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.16:891][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.16:961][583]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.16:961][583]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:962][583]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 46350.27
[2026.04.03-11.28.16:962][583]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:962][583]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.16:962][583]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:962][583]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 46726.30
[2026.04.03-11.28.16:962][583]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:962][583]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.16:962][583]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 46726.30
[2026.04.03-11.28.16:962][583]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:962][583]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.16:962][583]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.16:963][583]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.16:963][583]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.16:963][583]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.16:963][583]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3037.54
[2026.04.03-11.28.16:963][583]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.16:963][583]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.17:037][585]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.17:373][594]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.17:373][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.17:373][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 46726.30
[2026.04.03-11.28.17:373][594]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.17:373][594]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.17:373][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.17:373][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 46350.27
[2026.04.03-11.28.17:373][594]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.17:373][594]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.17:373][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.17:373][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 3037.54
[2026.04.03-11.28.17:373][594]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.17:373][594]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.17:373][594]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.17:374][594]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.17:374][594]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.17:480][597]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.17:552][599]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.17:621][601]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.28.17:621][601]LogStreaming: Display: FlushAsyncLoading(566): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.28.17:659][602]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.17:660][602]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.17:660][602]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.17:696][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=851325 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.17:696][603]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=25217 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.17:696][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.17:731][604]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=3038)
[2026.04.03-11.28.17:731][604]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.17:731][604]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2538.75
[2026.04.03-11.28.17:731][604]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.17:731][604]LogTemp: Warning: AI Decision -> Engage: 3365.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.17:820][606]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.17:820][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2538.75
[2026.04.03-11.28.17:820][606]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.17:820][606]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.17:820][606]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.17:820][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 46726.30
[2026.04.03-11.28.17:820][606]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.17:820][606]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.17:820][606]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.17:820][606]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.17:821][606]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.17:821][606]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.17:821][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 46350.27
[2026.04.03-11.28.17:821][606]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.17:821][606]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.17:874][608]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.17:874][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=853300 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.17:874][608]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=24997 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.17:874][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.17:947][610]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=46350)
[2026.04.03-11.28.17:947][610]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.17:947][610]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47853.14
[2026.04.03-11.28.17:947][610]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.17:947][610]LogTemp: Warning: AI Decision -> Engage: 3459.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.17:982][611]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.18:017][612]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.18:090][614]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.18:240][618]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.18:240][618]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.18:240][618]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.18:240][618]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.18:240][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 46726.30
[2026.04.03-11.28.18:240][618]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:240][618]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.18:240][618]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.18:240][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2538.75
[2026.04.03-11.28.18:240][618]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:240][618]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.18:241][618]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.18:241][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47853.14
[2026.04.03-11.28.18:241][618]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:241][618]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.18:388][622]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.18:462][624]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.18:499][625]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.18:499][625]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.18:500][625]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=46726)
[2026.04.03-11.28.18:500][625]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.18:500][625]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 48894.66
[2026.04.03-11.28.18:500][625]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:500][625]LogTemp: Warning: AI Decision -> Engage: 3465.9 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.18:535][626]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.18:571][627]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.18:571][627]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.18:644][629]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.18:644][629]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2538.75
[2026.04.03-11.28.18:644][629]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:644][629]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.18:644][629]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.18:644][629]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47853.14
[2026.04.03-11.28.18:644][629]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:644][629]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.18:644][629]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47853.14
[2026.04.03-11.28.18:644][629]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:644][629]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.18:644][629]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47853.14
[2026.04.03-11.28.18:644][629]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:644][629]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.18:644][629]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.18:645][629]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.18:645][629]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.18:645][629]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.18:645][629]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 48894.66
[2026.04.03-11.28.18:645][629]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:645][629]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.18:645][629]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 48894.66
[2026.04.03-11.28.18:645][629]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:645][629]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.18:645][629]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 48894.66
[2026.04.03-11.28.18:645][629]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.18:645][629]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.18:681][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=875880 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.18:681][630]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=25349 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.18:681][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.18:753][632]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.18:753][632]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.18:866][635]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.18:866][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=878406 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.18:866][635]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=25729 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.18:866][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.18:979][638]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.19:054][640]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.19:054][640]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.19:054][640]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47853.14
[2026.04.03-11.28.19:054][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:054][640]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.19:054][640]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.19:055][640]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.19:055][640]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.19:055][640]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.19:055][640]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 48894.66
[2026.04.03-11.28.19:055][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:055][640]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.19:055][640]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.19:055][640]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2538.75
[2026.04.03-11.28.19:055][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:055][640]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.19:321][647]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=47853)
[2026.04.03-11.28.19:321][647]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.19:321][647]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 49486.05
[2026.04.03-11.28.19:321][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:321][647]LogTemp: Warning: AI Decision -> Engage: 3848.2 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.19:360][648]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.19:475][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.19:476][651]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.19:476][651]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 49486.05
[2026.04.03-11.28.19:476][651]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:476][651]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.19:476][651]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.19:476][651]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2538.75
[2026.04.03-11.28.19:476][651]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:476][651]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.19:476][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.19:476][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.19:476][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.19:476][651]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.19:476][651]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 48894.66
[2026.04.03-11.28.19:476][651]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:476][651]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.19:551][653]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.19:665][656]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.19:665][656]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.19:702][657]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=48895)
[2026.04.03-11.28.19:702][657]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.19:702][657]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50333.99
[2026.04.03-11.28.19:703][657]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:703][657]LogTemp: Warning: AI Decision -> Engage: 3857.7 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.19:703][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=902156 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.19:703][657]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=27175 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.19:703][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.19:741][658]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.19:741][658]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.19:741][658]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.19:741][658]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.19:741][658]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.19:741][658]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.19:886][662]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.19:886][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=904962 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.19:886][662]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=27211 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.19:886][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.19:886][662]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.19:886][662]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 49486.05
[2026.04.03-11.28.19:886][662]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:886][662]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.19:886][662]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.19:886][662]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2538.75
[2026.04.03-11.28.19:886][662]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:886][662]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.19:886][662]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.19:886][662]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50333.99
[2026.04.03-11.28.19:886][662]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:886][662]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.19:886][662]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.19:887][662]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.19:887][662]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.19:957][664]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.19:957][664]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.19:958][664]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.19:958][664]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.19:958][664]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.19:958][664]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.19:958][664]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.19:958][664]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=2539)
[2026.04.03-11.28.19:958][664]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.19:958][664]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1990.32
[2026.04.03-11.28.19:958][664]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.19:958][664]LogTemp: Warning: AI Decision -> Engage: 3984.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.20:029][666]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.20:241][672]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.20:241][672]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.20:241][672]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.20:241][672]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.20:241][672]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.20:241][672]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.20:312][674]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.20:312][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1990.32
[2026.04.03-11.28.20:312][674]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.20:312][674]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.20:312][674]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.20:312][674]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.20:312][674]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.20:312][674]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.20:312][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 49486.05
[2026.04.03-11.28.20:312][674]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.20:312][674]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.20:312][674]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.20:312][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50333.99
[2026.04.03-11.28.20:312][674]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.20:312][674]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.20:382][676]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.20:382][676]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.20:382][676]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.20:382][676]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.20:382][676]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.28.20:382][676]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.20:382][676]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.20:382][676]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.20:382][676]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.28.20:417][677]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=49486)
[2026.04.03-11.28.20:417][677]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.20:417][677]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50803.96
[2026.04.03-11.28.20:417][677]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.20:417][677]LogTemp: Warning: AI Decision -> Engage: 4140.3 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.20:452][678]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.20:487][679]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.20:487][679]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.20:523][680]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.20:560][681]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.20:560][681]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.20:700][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=928138 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.20:701][685]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=26872 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.20:701][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.20:735][686]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.20:736][686]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.20:736][686]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.20:736][686]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.20:736][686]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50803.96
[2026.04.03-11.28.20:736][686]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.20:736][686]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.20:737][686]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.20:737][686]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1990.32
[2026.04.03-11.28.20:737][686]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.20:737][686]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.20:737][686]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.20:737][686]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50333.99
[2026.04.03-11.28.20:737][686]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.20:737][686]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.20:769][687]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.20:769][687]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.20:769][687]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.20:769][687]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.20:769][687]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.20:769][687]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.20:770][687]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.20:770][687]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.20:805][688]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=50334)
[2026.04.03-11.28.20:805][688]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.20:805][688]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51646.66
[2026.04.03-11.28.20:805][688]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.20:805][688]LogTemp: Warning: AI Decision -> Engage: 4153.8 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.20:805][688]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.20:805][688]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.20:805][688]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.20:871][690]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.28.20:875][690]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.20:875][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=931022 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.20:875][690]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=26720 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.20:875][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.20:978][693]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.20:978][693]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1990)
[2026.04.03-11.28.20:978][693]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.20:978][693]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1990.32
[2026.04.03-11.28.20:978][693]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.20:978][693]LogTemp: Warning: AI Decision -> Engage: 4206.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.21:048][695]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.21:153][698]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.21:153][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51646.66
[2026.04.03-11.28.21:153][698]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.21:153][698]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.21:153][698]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.21:153][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50803.96
[2026.04.03-11.28.21:153][698]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.21:153][698]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.21:153][698]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.21:153][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1990.32
[2026.04.03-11.28.21:153][698]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.21:153][698]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.21:153][698]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.21:153][698]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.21:153][698]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.21:222][700]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.21:223][700]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.21:223][700]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.21:293][702]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.21:293][702]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.21:294][702]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.21:294][702]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.21:294][702]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.21:294][702]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.21:361][704]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.21:466][707]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.21:535][709]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.21:570][710]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.21:570][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1990.32
[2026.04.03-11.28.21:570][710]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.21:570][710]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.21:570][710]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.21:571][710]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.21:571][710]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.21:571][710]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.21:571][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51646.66
[2026.04.03-11.28.21:571][710]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.21:571][710]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.21:571][710]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.21:571][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50803.96
[2026.04.03-11.28.21:571][710]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.21:571][710]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.21:640][712]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.21:640][712]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.21:640][712]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.21:640][712]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.21:640][712]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.21:710][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=955216 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.21:710][714]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=27958 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.21:710][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.21:815][717]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.21:815][717]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.21:816][717]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.21:816][717]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.21:816][717]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.21:816][717]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.21:886][719]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.21:886][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=958310 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.21:886][719]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=28085 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.21:886][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.21:956][721]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.21:990][722]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.21:991][722]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.21:991][722]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.21:991][722]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.21:991][722]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1990.32
[2026.04.03-11.28.21:991][722]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.21:991][722]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.21:991][722]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.21:991][722]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51646.66
[2026.04.03-11.28.21:991][722]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.21:991][722]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.21:991][722]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.21:991][722]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50803.96
[2026.04.03-11.28.21:991][722]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.21:991][722]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.22:027][723]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.22:062][724]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.22:063][724]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.22:063][724]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.22:379][733]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.22:417][734]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.22:417][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50803.96
[2026.04.03-11.28.22:417][734]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.22:417][734]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.22:417][734]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.22:417][734]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.22:417][734]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.22:417][734]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.22:417][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51646.66
[2026.04.03-11.28.22:417][734]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.22:417][734]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.22:417][734]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.22:417][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1990.32
[2026.04.03-11.28.22:417][734]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.22:417][734]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.22:417][734]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=50804)
[2026.04.03-11.28.22:418][734]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.22:418][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52936.84
[2026.04.03-11.28.22:418][734]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.22:418][734]LogTemp: Warning: AI Decision -> Engage: 4578.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.22:465][735]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.28.22:465][735]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.28.22:465][735]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.28.22:485][736]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.22:485][736]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.22:485][736]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.22:486][736]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.22:486][736]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.22:486][736]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.22:520][737]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.22:553][738]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.22:553][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.22:612][740]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.22:680][742]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=51647)
[2026.04.03-11.28.22:680][742]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.22:680][742]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53533.32
[2026.04.03-11.28.22:680][742]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.22:680][742]LogTemp: Warning: AI Decision -> Engage: 4523.9 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.22:681][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=981782 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.22:681][742]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=27311 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.22:681][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.22:681][742]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.22:743][744]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.22:743][744]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.22:838][747]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.22:838][747]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53533.32
[2026.04.03-11.28.22:838][747]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.22:838][747]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.22:838][747]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.22:838][747]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52936.84
[2026.04.03-11.28.22:838][747]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.22:838][747]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.22:838][747]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.22:838][747]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1990.32
[2026.04.03-11.28.22:838][747]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.22:838][747]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.22:838][747]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.22:839][747]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.22:839][747]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.22:870][748]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.22:870][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=985315 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.22:870][748]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=27794 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.22:870][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.22:900][749]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.22:900][749]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.22:900][749]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.22:962][751]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.23:024][753]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.23:148][757]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1990)
[2026.04.03-11.28.23:148][757]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.23:148][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2049.82
[2026.04.03-11.28.23:148][757]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:148][757]LogTemp: Warning: AI Decision -> Engage: 4649.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.23:240][760]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.23:240][760]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53533.32
[2026.04.03-11.28.23:240][760]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:240][760]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.23:240][760]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53533.32
[2026.04.03-11.28.23:240][760]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:240][760]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.23:240][760]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53533.32
[2026.04.03-11.28.23:240][760]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:240][760]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.23:240][760]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.23:240][760]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2049.82
[2026.04.03-11.28.23:240][760]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:240][760]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.23:240][760]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.23:240][760]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52936.84
[2026.04.03-11.28.23:240][760]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:240][760]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.23:240][760]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52936.84
[2026.04.03-11.28.23:240][760]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:240][760]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.23:240][760]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.23:241][760]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.23:241][760]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.23:304][762]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.23:304][762]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.23:304][762]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.23:364][764]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.23:461][767]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.23:526][769]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.23:654][773]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.23:654][773]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.23:654][773]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.23:654][773]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53533.32
[2026.04.03-11.28.23:654][773]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:654][773]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.23:654][773]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.23:654][773]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52936.84
[2026.04.03-11.28.23:654][773]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:654][773]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.23:654][773]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.23:655][773]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.23:655][773]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.23:655][773]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.23:655][773]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2049.82
[2026.04.03-11.28.23:655][773]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:655][773]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.23:685][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1009908 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.23:685][774]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=28934 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.23:685][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.23:717][775]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.23:717][775]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.23:718][775]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.23:781][777]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=53533)
[2026.04.03-11.28.23:781][777]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.23:781][777]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 54453.35
[2026.04.03-11.28.23:781][777]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.23:781][777]LogTemp: Warning: AI Decision -> Engage: 4900.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.23:878][780]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.23:878][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1013692 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.23:878][780]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=29245 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.23:878][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.23:974][783]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.24:037][785]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.24:070][786]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.24:070][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2049.82
[2026.04.03-11.28.24:070][786]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:070][786]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.24:070][786]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.24:070][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 54453.35
[2026.04.03-11.28.24:070][786]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:070][786]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.24:070][786]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.24:070][786]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.24:070][786]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.24:071][786]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.24:071][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52936.84
[2026.04.03-11.28.24:071][786]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:071][786]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.24:135][788]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.24:136][788]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.24:136][788]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.24:373][795]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.24:476][798]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.24:477][798]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.24:477][798]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2049.82
[2026.04.03-11.28.24:477][798]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:477][798]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.24:477][798]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.24:477][798]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.24:477][798]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.24:477][798]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.24:477][798]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52936.84
[2026.04.03-11.28.24:477][798]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:477][798]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.24:477][798]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.24:477][798]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 54453.35
[2026.04.03-11.28.24:477][798]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:477][798]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.24:513][799]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.24:513][799]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.24:546][800]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.24:547][800]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.24:547][800]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.24:547][800]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.24:581][801]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.24:581][801]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.24:686][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1038645 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.24:686][804]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=29510 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.24:686][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.24:757][806]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.24:757][806]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.24:757][806]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=52937)
[2026.04.03-11.28.24:757][806]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.24:757][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 54869.68
[2026.04.03-11.28.24:757][806]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:757][806]LogTemp: Warning: AI Decision -> Engage: 5106.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.24:864][809]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.24:864][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle07_Sandbox_C_2147202387 DistTarget=1042031 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.24:864][809]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle07_Sandbox_C_2147202387 Disp=29137 Thresh=800 Moving=1 StationaryFor=0.0s
[2026.04.03-11.28.24:864][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> FollowActor (target vehicle moving)
[2026.04.03-11.28.24:903][810]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.24:903][810]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.24:903][810]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.24:904][810]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.24:904][810]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 54869.68
[2026.04.03-11.28.24:904][810]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:904][810]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.24:904][810]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.24:904][810]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2049.82
[2026.04.03-11.28.24:904][810]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:904][810]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.24:904][810]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.24:904][810]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 54453.35
[2026.04.03-11.28.24:904][810]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:904][810]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.24:937][811]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=2050)
[2026.04.03-11.28.24:937][811]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.24:937][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2339.62
[2026.04.03-11.28.24:937][811]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.24:937][811]LogTemp: Warning: AI Decision -> Engage: 5144.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.24:973][812]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.24:973][812]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.24:973][812]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.24:973][812]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.25:047][814]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_vehCar_vehicle07_Sandbox_C_2147202387
[2026.04.03-11.28.25:192][818]LogTemp: Warning: [Destroy] Seat 0: Saving and detaching BP_AI_Ped_Civilian_C_2147202377
[2026.04.03-11.28.25:192][818]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147202357 with GUID 66230E9946877B0F06C0248D8D41B86E
[2026.04.03-11.28.25:192][818]LogTemp: Warning: Threat.Actor set but could not retrieve GUID for BP_JayHalstead_C_2147300697
[2026.04.03-11.28.25:192][818]LogTemp: Error: SAVE DEBUG: ThreatGUIDStrings is EMPTY for BP_AI_Controller_Civilian_C_2147202357! EvaluatedThreats.Num() was 2
[2026.04.03-11.28.25:192][818]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147202357!
[2026.04.03-11.28.25:306][821]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.25:306][821]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2339.62
[2026.04.03-11.28.25:306][821]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.25:306][821]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.25:306][821]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.25:307][821]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.25:307][821]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.25:307][821]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.25:307][821]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 54453.35
[2026.04.03-11.28.25:307][821]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.25:307][821]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.25:307][821]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.25:307][821]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 54869.68
[2026.04.03-11.28.25:307][821]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.25:307][821]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.25:378][823]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.25:378][823]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.25:378][823]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.25:378][823]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.25:487][826]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.25:520][827]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.25:559][828]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.28.25:559][828]LogStreaming: Display: 0.057 ms for processing 10811 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11971->11970) packages and 1 (32711->32710) public exports.
[2026.04.03-11.28.25:662][831]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.25:662][831]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.25:694][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=67655 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.25:694][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=67655)
[2026.04.03-11.28.25:694][832]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147171363] Action CHANGED: EVehicleAction::FollowActor -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.28.25:694][832]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.28.25:694][832]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Disable
[2026.04.03-11.28.25:694][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147171999 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.28.25:731][833]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.25:731][833]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 54453.35
[2026.04.03-11.28.25:732][833]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.25:732][833]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.25:732][833]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.25:732][833]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 54869.68
[2026.04.03-11.28.25:732][833]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.25:732][833]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.25:732][833]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.25:732][833]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.25:732][833]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.25:732][833]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.28.25:732][833]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.25:732][833]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.25:732][833]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.25:732][833]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.28.25:732][833]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.25:732][833]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 2339.62
[2026.04.03-11.28.25:732][833]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.25:732][833]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.25:800][835]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.25:800][835]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.25:800][835]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.25:832][836]LogSlate: Slate User Unregistered.  User Index 8
[2026.04.03-11.28.25:832][836]LogSlate: Slate User Destroyed.  User Index 8, Is Virtual User: 1
[2026.04.03-11.28.25:868][837]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.25:868][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=53213 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.25:868][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=53213)
[2026.04.03-11.28.25:868][837]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::FollowActor -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.28.25:868][837]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.28.25:868][837]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.28.25:868][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.28.25:972][840]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=54870)
[2026.04.03-11.28.25:972][840]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.25:972][840]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55145.36
[2026.04.03-11.28.25:972][840]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.25:972][840]LogTemp: Warning: AI Decision -> Engage: 5382.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.25:972][840]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.26:040][842]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.26:040][842]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=2340)
[2026.04.03-11.28.26:041][842]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.26:041][842]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1844.96
[2026.04.03-11.28.26:041][842]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:041][842]LogTemp: Warning: AI Decision -> Engage: 5348.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.26:076][843]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=54453)
[2026.04.03-11.28.26:076][843]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.26:076][843]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55459.38
[2026.04.03-11.28.26:076][843]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:076][843]LogTemp: Warning: AI Decision -> Engage: 5378.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.26:110][844]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.26:143][845]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.26:144][845]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.26:144][845]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.26:145][845]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.26:145][845]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55459.38
[2026.04.03-11.28.26:145][845]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:145][845]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.26:145][845]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55459.38
[2026.04.03-11.28.26:145][845]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:145][845]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.26:145][845]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.26:145][845]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55145.36
[2026.04.03-11.28.26:145][845]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:145][845]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.26:145][845]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.26:145][845]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1844.96
[2026.04.03-11.28.26:145][845]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:145][845]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.26:145][845]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1844.96
[2026.04.03-11.28.26:145][845]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:145][845]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.26:215][847]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.26:215][847]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.26:215][847]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.26:389][852]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.26:458][854]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.26:496][855]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.26:496][855]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.26:528][856]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.26:563][857]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.26:567][857]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.26:567][857]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.26:567][857]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.26:568][857]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.26:568][857]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1844.96
[2026.04.03-11.28.26:568][857]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:568][857]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.26:568][857]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.26:568][857]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55459.38
[2026.04.03-11.28.26:568][857]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:568][857]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.26:568][857]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55459.38
[2026.04.03-11.28.26:568][857]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:568][857]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.26:568][857]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.26:568][857]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55145.36
[2026.04.03-11.28.26:568][857]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:568][857]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.26:568][857]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.26:568][857]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.26:637][859]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.26:637][859]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.26:637][859]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.26:709][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=67566 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.26:709][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=67566)
[2026.04.03-11.28.26:743][862]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.26:743][862]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.26:888][866]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.26:888][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=53585 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.26:888][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=53585)
[2026.04.03-11.28.26:962][868]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.26:999][869]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.26:999][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1844.96
[2026.04.03-11.28.26:999][869]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:999][869]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.26:999][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1844.96
[2026.04.03-11.28.26:999][869]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:999][869]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.26:999][869]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.26:999][869]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.26:999][869]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.26:999][869]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.26:999][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55459.38
[2026.04.03-11.28.26:999][869]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:999][869]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.26:999][869]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.26:999][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55145.36
[2026.04.03-11.28.26:999][869]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.26:999][869]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.27:035][870]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.27:068][871]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.27:069][871]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.27:069][871]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.27:069][871]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.27:217][875]LogTemp: TickIncidentExpiration: Expiring incident -3 (inactive 171.8s)
[2026.04.03-11.28.27:357][879]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.27:361][879]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.27:399][880]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.27:399][880]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55459.38
[2026.04.03-11.28.27:399][880]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.27:399][880]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.27:399][880]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.27:399][880]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55145.36
[2026.04.03-11.28.27:399][880]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.27:400][880]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.27:400][880]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55145.36
[2026.04.03-11.28.27:400][880]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.27:400][880]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.27:400][880]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.27:400][880]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.27:400][880]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.27:400][880]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.27:400][880]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1844.96
[2026.04.03-11.28.27:400][880]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.27:400][880]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.27:468][882]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.28.27:472][882]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.27:472][882]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.27:472][882]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.27:473][882]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.27:545][884]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.27:655][887]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.27:655][887]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.27:691][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=68378 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.27:691][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=68378)
[2026.04.03-11.28.27:764][890]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=55459)
[2026.04.03-11.28.27:764][890]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.27:764][890]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53869.90
[2026.04.03-11.28.27:764][890]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.27:764][890]LogTemp: Warning: AI Decision -> Engage: 5845.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.27:800][891]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.27:800][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 55145.36
[2026.04.03-11.28.27:800][891]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.27:800][891]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.27:800][891]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.27:800][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1844.96
[2026.04.03-11.28.27:800][891]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.27:800][891]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.27:800][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1844.96
[2026.04.03-11.28.27:800][891]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.27:800][891]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.27:800][891]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.27:800][891]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.27:800][891]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.27:800][891]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.27:800][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53869.90
[2026.04.03-11.28.27:800][891]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.27:800][891]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.27:875][893]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.27:875][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=54665 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.27:875][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=54665)
[2026.04.03-11.28.27:875][893]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.27:875][893]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.27:876][893]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.27:990][896]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.28:024][897]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=55145)
[2026.04.03-11.28.28:024][897]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.28:024][897]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53263.58
[2026.04.03-11.28.28:024][897]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:024][897]LogTemp: Warning: AI Decision -> Engage: 5959.2 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.28:024][897]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.28:059][898]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1845)
[2026.04.03-11.28.28:059][898]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.28:059][898]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1079.04
[2026.04.03-11.28.28:059][898]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:059][898]LogTemp: Warning: AI Decision -> Engage: 5980.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.28:209][902]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.28:209][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53263.58
[2026.04.03-11.28.28:209][902]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:209][902]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.28:209][902]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.28:209][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53869.90
[2026.04.03-11.28.28:209][902]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:209][902]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.28:209][902]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.28:209][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1079.04
[2026.04.03-11.28.28:209][902]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:209][902]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.28:210][902]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.28:210][902]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.28:210][902]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.28:286][904]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.28:286][904]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.28:286][904]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.28:360][906]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.28:471][909]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.28:508][910]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.28:508][910]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.28:550][911]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.28:584][912]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.28:584][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.28:621][913]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.28:622][913]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.28:622][913]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.28:622][913]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.28:622][913]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1079.04
[2026.04.03-11.28.28:622][913]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:622][913]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.28:622][913]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.28:622][913]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53869.90
[2026.04.03-11.28.28:622][913]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:622][913]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.28:622][913]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53869.90
[2026.04.03-11.28.28:622][913]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:622][913]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.28:623][913]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.28:623][913]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53263.58
[2026.04.03-11.28.28:623][913]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:623][913]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.28:623][913]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53263.58
[2026.04.03-11.28.28:623][913]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:623][913]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.28:698][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=69188 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.28:698][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=69188)
[2026.04.03-11.28.28:698][915]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.28:698][915]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.28:698][915]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.28:741][916]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.28:741][916]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.28:817][918]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=53870)
[2026.04.03-11.28.28:817][918]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.28:817][918]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52987.81
[2026.04.03-11.28.28:817][918]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.28:817][918]LogTemp: Warning: AI Decision -> Engage: 6215.7 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.28:891][920]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.28:891][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=55786 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.28:891][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=55786)
[2026.04.03-11.28.28:970][922]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.29:047][924]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.29:047][924]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.29:047][924]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.29:047][924]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.29:047][924]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:047][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52987.81
[2026.04.03-11.28.29:047][924]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:047][924]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:047][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52987.81
[2026.04.03-11.28.29:047][924]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:047][924]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.29:047][924]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.29:047][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1079.04
[2026.04.03-11.28.29:047][924]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:047][924]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.29:047][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1079.04
[2026.04.03-11.28.29:047][924]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:047][924]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.29:047][924]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:047][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53263.58
[2026.04.03-11.28.29:047][924]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:047][924]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:047][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53263.58
[2026.04.03-11.28.29:047][924]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:047][924]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.29:124][926]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.29:124][926]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.29:124][926]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.29:384][933]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.29:458][935]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:458][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52987.81
[2026.04.03-11.28.29:458][935]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:458][935]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:458][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52987.81
[2026.04.03-11.28.29:458][935]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:458][935]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.29:458][935]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:458][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53263.58
[2026.04.03-11.28.29:458][935]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:458][935]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:458][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53263.58
[2026.04.03-11.28.29:458][935]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:458][935]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.29:458][935]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.29:458][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1079.04
[2026.04.03-11.28.29:458][935]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:458][935]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.29:458][935]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.29:458][935]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.29:459][935]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.29:459][935]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.29:534][937]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.29:534][937]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.29:535][937]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.29:535][937]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.29:648][940]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.29:648][940]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.29:648][940]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.29:648][940]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.29:649][940]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.29:649][940]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.29:649][940]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.29:649][940]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.29:684][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=69987 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.29:684][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=69987)
[2026.04.03-11.28.29:870][946]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.29:870][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=56885 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.29:870][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=56885)
[2026.04.03-11.28.29:870][946]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.29:870][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1079.04
[2026.04.03-11.28.29:870][946]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:870][946]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.29:870][946]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.29:870][946]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.29:870][946]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.29:871][946]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:871][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52987.81
[2026.04.03-11.28.29:871][946]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:871][946]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:871][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52987.81
[2026.04.03-11.28.29:871][946]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:871][946]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.29:871][946]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.29:871][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 53263.58
[2026.04.03-11.28.29:871][946]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.29:871][946]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.29:940][948]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.29:940][948]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.29:941][948]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.29:978][949]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.30:013][950]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=53264)
[2026.04.03-11.28.30:013][950]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.30:013][950]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51563.11
[2026.04.03-11.28.30:013][950]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:013][950]LogTemp: Warning: AI Decision -> Engage: 6600.2 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.30:049][951]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.30:049][951]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1079)
[2026.04.03-11.28.30:049][951]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.30:049][951]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.30:049][951]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:049][951]LogTemp: Warning: AI Decision -> Engage: 6583.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.30:082][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.30:082][952]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.30:082][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:082][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:082][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:082][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:082][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:082][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:082][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:082][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:082][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:082][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:082][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:082][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:082][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:082][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:082][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:083][952]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:083][952]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:083][952]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.08 ms)
[2026.04.03-11.28.30:083][952]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.62
[2026.04.03-11.28.30:157][954]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.30:157][954]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.30:157][954]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.30:158][954]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.30:158][954]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.30:158][954]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.30:260][957]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:260][957]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:260][957]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:260][957]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.09 ms)
[2026.04.03-11.28.30:303][958]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.30:303][958]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51563.11
[2026.04.03-11.28.30:303][958]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:303][958]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.30:303][958]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.30:303][958]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52987.81
[2026.04.03-11.28.30:303][958]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:303][958]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.30:303][958]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.30:303][958]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.30:303][958]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.30:304][958]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.30:304][958]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.30:304][958]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:304][958]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.30:371][960]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.30:372][960]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.30:372][960]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.30:372][960]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.30:473][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.30:473][963]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.30:473][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:473][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:473][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:473][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:473][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:473][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:473][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:473][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:473][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.30:474][963]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.30:474][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:474][963]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.08 ms)
[2026.04.03-11.28.30:478][963]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.30:478][963]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.30:478][963]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.30:549][965]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.30:549][965]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.30:549][965]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.30:690][969]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.30:690][969]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.30:691][969]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.30:691][969]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.30:691][969]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.30:691][969]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.30:691][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=70794 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.30:691][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=70794)
[2026.04.03-11.28.30:728][970]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.30:728][970]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.30:729][970]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.30:729][970]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.30:729][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51563.11
[2026.04.03-11.28.30:729][970]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:729][970]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.30:729][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51563.11
[2026.04.03-11.28.30:729][970]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:729][970]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.30:729][970]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.30:729][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.30:729][970]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:729][970]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.30:730][970]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.30:730][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 52987.81
[2026.04.03-11.28.30:730][970]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:730][970]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.30:762][971]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.30:762][971]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.30:797][972]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.30:798][972]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.30:798][972]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.30:798][972]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.28.30:798][972]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.30:798][972]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.30:798][972]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.30:798][972]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.28.30:869][974]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.30:869][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=57951 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.30:869][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=57951)
[2026.04.03-11.28.30:976][977]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.31:012][978]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=52988)
[2026.04.03-11.28.31:012][978]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.31:012][978]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51026.89
[2026.04.03-11.28.31:012][978]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:051][979]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.31:153][982]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:153][982]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:153][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:153][982]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.31:158][982]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.31:158][982]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51026.89
[2026.04.03-11.28.31:158][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:158][982]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.31:158][982]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.31:158][982]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.31:158][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:158][982]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.31:158][982]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.31:158][982]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51563.11
[2026.04.03-11.28.31:158][982]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:158][982]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.31:158][982]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.31:158][982]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.31:159][982]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.31:191][983]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.31:191][983]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.31:191][983]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.31:191][983]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.31:191][983]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.31:191][983]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.31:226][984]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.31:227][984]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.31:227][984]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.31:298][986]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=51563)
[2026.04.03-11.28.31:298][986]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.31:298][986]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50386.85
[2026.04.03-11.28.31:298][986]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:298][986]LogTemp: Warning: AI Decision -> Engage: 6932.3 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.31:367][988]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:367][988]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:367][988]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:367][988]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.31:372][988]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.31:478][991]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.31:547][993]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.31:581][994]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:581][994]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:581][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:581][994]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.31:586][994]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.31:586][994]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.31:586][994]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.31:586][994]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.31:586][994]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50386.85
[2026.04.03-11.28.31:586][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:586][994]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.31:586][994]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.31:586][994]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51026.89
[2026.04.03-11.28.31:586][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:586][994]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.31:586][994]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.31:587][994]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.31:587][994]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:587][994]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.31:653][996]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.31:653][996]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.31:654][996]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.31:654][996]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.31:654][996]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.31:691][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=71614 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.31:691][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=71614)
[2026.04.03-11.28.31:725][998]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.31:725][998]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.31:725][998]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.31:725][998]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.31:725][998]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.31:725][998]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.31:756][999]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:756][999]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:756][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:756][999]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.08 ms)
[2026.04.03-11.28.31:797][  0]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.28.31:797][  0]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.31:797][  0]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.31:797][  0]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:833][  1]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.28.31:868][  2]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.31:868][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=58985 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.31:868][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=58985)
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.31:935][  4]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.31:935][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.31:935][  4]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.31:972][  5]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.32:011][  6]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.32:011][  6]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50386.85
[2026.04.03-11.28.32:011][  6]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:011][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.32:011][  6]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.32:012][  6]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.32:012][  6]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.32:013][  6]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.32:013][  6]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51026.89
[2026.04.03-11.28.32:013][  6]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:013][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.32:013][  6]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.32:013][  6]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.32:013][  6]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:013][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.32:045][  7]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.32:083][  8]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.32:083][  8]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.32:084][  8]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:148][ 10]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:148][ 10]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:148][ 10]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.08 ms)
[2026.04.03-11.28.32:148][ 10]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=0.97
[2026.04.03-11.28.32:153][ 10]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.32:257][ 13]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.32:257][ 13]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.32:257][ 13]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.32:257][ 13]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.32:258][ 13]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.32:258][ 13]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.32:361][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.32:361][ 16]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.32:361][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:361][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:361][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:361][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:361][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:361][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:361][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:361][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:361][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:361][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:361][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:361][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:361][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:361][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:361][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:361][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:361][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:361][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:361][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:361][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:361][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:361][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:361][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:361][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:361][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:362][ 16]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:362][ 16]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:362][ 16]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.08 ms)
[2026.04.03-11.28.32:367][ 16]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.32:437][ 18]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.32:437][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.32:437][ 18]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:437][ 18]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.32:437][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.32:437][ 18]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:437][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.32:437][ 18]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.32:437][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51026.89
[2026.04.03-11.28.32:437][ 18]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:437][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.32:437][ 18]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.32:438][ 18]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.32:438][ 18]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.32:438][ 18]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.32:438][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50386.85
[2026.04.03-11.28.32:438][ 18]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:438][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.32:470][ 19]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.32:505][ 20]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.32:505][ 20]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.32:505][ 20]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.32:506][ 20]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.32:506][ 20]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:540][ 21]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:540][ 21]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:540][ 21]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.32:545][ 21]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.32:578][ 22]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.32:578][ 22]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.32:685][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=72455 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.32:685][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=72455)
[2026.04.03-11.28.32:757][ 27]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.32:757][ 27]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.32:789][ 28]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.32:789][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:789][ 28]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.32:793][ 28]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.32:793][ 28]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.32:793][ 28]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.32:793][ 28]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.32:794][ 28]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.32:794][ 28]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.32:866][ 30]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.32:866][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.32:866][ 30]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:866][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.32:866][ 30]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.32:866][ 30]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.32:867][ 30]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.32:867][ 30]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.32:867][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50386.85
[2026.04.03-11.28.32:867][ 30]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:867][ 30]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.32:867][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 50386.85
[2026.04.03-11.28.32:867][ 30]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:867][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.32:867][ 30]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.32:867][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51026.89
[2026.04.03-11.28.32:867][ 30]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:867][ 30]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.32:867][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51026.89
[2026.04.03-11.28.32:867][ 30]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:867][ 30]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.32:867][ 30]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 51026.89
[2026.04.03-11.28.32:867][ 30]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:867][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.32:867][ 30]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.32:867][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=60021 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.32:867][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=60021)
[2026.04.03-11.28.32:935][ 32]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.32:935][ 32]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.32:935][ 32]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.32:935][ 32]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=50387)
[2026.04.03-11.28.32:935][ 32]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.32:935][ 32]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 48864.02
[2026.04.03-11.28.32:935][ 32]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.32:935][ 32]LogTemp: Warning: AI Decision -> Engage: 7370.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.32:972][ 33]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.33:043][ 35]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.33:043][ 35]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=51027)
[2026.04.03-11.28.33:043][ 35]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.33:043][ 35]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 49135.65
[2026.04.03-11.28.33:043][ 35]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:221][ 40]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.28.33:291][ 42]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.33:292][ 42]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.33:292][ 42]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.33:292][ 42]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.33:292][ 42]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 49135.65
[2026.04.03-11.28.33:292][ 42]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:292][ 42]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.33:292][ 42]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 49135.65
[2026.04.03-11.28.33:292][ 42]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:292][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.33:292][ 42]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.33:292][ 42]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 48864.02
[2026.04.03-11.28.33:292][ 42]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:292][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.33:292][ 42]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.33:292][ 42]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.33:292][ 42]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:292][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:325][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:325][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:325][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:325][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:325][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:325][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:325][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:325][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:325][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:325][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:325][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:326][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:326][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:326][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:326][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:326][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:326][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:326][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:326][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:326][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:326][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:326][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:326][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:326][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:326][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:326][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:326][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:326][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:326][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:326][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:326][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:326][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:326][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:326][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:326][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:326][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:326][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:326][ 43]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:326][ 43]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:326][ 43]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:326][ 43]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.08 ms)
[2026.04.03-11.28.33:330][ 43]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.33:330][ 43]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.33:331][ 43]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.33:331][ 43]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.33:331][ 43]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.33:331][ 43]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.33:364][ 44]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.33:364][ 44]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.33:364][ 44]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.33:364][ 44]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.33:471][ 47]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:537][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:537][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:537][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:538][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:538][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:538][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:538][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:538][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:538][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:538][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:538][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:538][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:538][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:538][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:538][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:538][ 49]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:538][ 49]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:538][ 49]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:538][ 49]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.33:543][ 49]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.33:646][ 52]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.33:646][ 52]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.33:684][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=73322 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.33:684][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=73322)
[2026.04.03-11.28.33:717][ 54]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.33:717][ 54]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 49135.65
[2026.04.03-11.28.33:717][ 54]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:717][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.33:717][ 54]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.33:717][ 54]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 48864.02
[2026.04.03-11.28.33:717][ 54]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:717][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.33:717][ 54]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.33:717][ 54]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.33:717][ 54]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:717][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.33:717][ 54]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.33:718][ 54]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.33:718][ 54]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.33:786][ 56]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.33:787][ 56]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.33:787][ 56]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.33:824][ 57]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.28.33:824][ 57]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.33:824][ 57]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.33:824][ 57]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:858][ 58]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.33:858][ 58]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.33:859][ 58]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.33:859][ 58]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.33:859][ 58]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.33:859][ 58]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.33:859][ 58]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.33:859][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=61060 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.33:859][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=61060)
[2026.04.03-11.28.33:923][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.33:923][ 60]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.33:923][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:923][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:923][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:923][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:923][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:923][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:923][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:923][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:923][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:923][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:923][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:923][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:923][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:923][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:923][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:923][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:923][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:923][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.33:924][ 60]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.33:924][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.33:924][ 60]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.08 ms)
[2026.04.03-11.28.33:966][ 61]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.34:036][ 63]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.34:106][ 65]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:135][ 66]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:135][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:135][ 66]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.34:140][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.34:140][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.34:140][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:140][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.34:140][ 66]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.34:140][ 66]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.34:140][ 66]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.34:140][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.34:140][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 48864.02
[2026.04.03-11.28.34:140][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:140][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.34:141][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.34:141][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 49135.65
[2026.04.03-11.28.34:141][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:141][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.34:211][ 68]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.34:211][ 68]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.34:211][ 68]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:315][ 71]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:315][ 71]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:315][ 71]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.34:315][ 71]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.62
[2026.04.03-11.28.34:352][ 72]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=48864)
[2026.04.03-11.28.34:352][ 72]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.34:352][ 72]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47534.70
[2026.04.03-11.28.34:352][ 72]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:352][ 72]LogTemp: Warning: AI Decision -> Engage: 7679.2 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.34:390][ 73]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.34:390][ 73]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.34:390][ 73]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.34:391][ 73]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.34:391][ 73]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.34:391][ 73]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.34:391][ 73]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.34:423][ 74]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=49136)
[2026.04.03-11.28.34:423][ 74]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.34:423][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47834.49
[2026.04.03-11.28.34:423][ 74]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:461][ 75]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:490][ 76]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:490][ 76]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:490][ 76]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.34:495][ 76]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.34:495][ 76]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.34:533][ 77]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.34:568][ 78]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.34:568][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47834.49
[2026.04.03-11.28.34:568][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:568][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.34:568][ 78]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.34:568][ 78]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.34:568][ 78]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.34:569][ 78]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.34:569][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47534.70
[2026.04.03-11.28.34:569][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:569][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.34:569][ 78]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.34:569][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.34:569][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:569][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.34:569][ 78]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.34:569][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.34:637][ 80]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.34:637][ 80]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.34:637][ 80]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.34:707][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=74205 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.34:707][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=74205)
[2026.04.03-11.28.34:745][ 83]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.34:745][ 83]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.34:881][ 87]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.34:881][ 87]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:881][ 87]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.34:886][ 87]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.34:886][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=62055 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.34:886][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=62055)
[2026.04.03-11.28.34:918][ 88]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.34:918][ 88]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.34:919][ 88]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.34:919][ 88]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.34:919][ 88]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.34:919][ 88]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.34:956][ 89]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.34:988][ 90]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.34:988][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47534.70
[2026.04.03-11.28.34:988][ 90]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:988][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.34:988][ 90]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.34:988][ 90]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.34:989][ 90]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.34:989][ 90]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.34:989][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47834.49
[2026.04.03-11.28.34:989][ 90]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:989][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.34:989][ 90]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.34:989][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.34:989][ 90]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.34:989][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.35:025][ 91]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.35:059][ 92]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.35:060][ 92]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.35:060][ 92]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:092][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:092][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:092][ 93]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.35:334][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.35:334][100]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.35:334][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:334][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.35:335][100]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.35:335][100]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:335][100]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.35:377][101]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.35:377][101]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.28.35:377][101]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.35:377][101]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.35:377][101]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:410][102]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.35:410][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47534.70
[2026.04.03-11.28.35:410][102]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:410][102]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.35:410][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47534.70
[2026.04.03-11.28.35:410][102]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:410][102]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.35:410][102]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.35:410][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47834.49
[2026.04.03-11.28.35:410][102]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:410][102]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.35:410][102]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.35:411][102]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.35:411][102]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.35:411][102]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.35:411][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.35:411][102]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:411][102]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.35:448][103]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.35:448][103]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.35:448][103]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.35:448][103]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.35:448][103]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.35:448][103]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.35:480][104]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.35:481][104]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.35:481][104]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.35:481][104]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.35:522][105]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.35:662][109]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.35:662][109]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.35:695][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=75350 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.35:695][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=75350)
[2026.04.03-11.28.35:801][113]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.28.35:836][114]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.35:836][114]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.35:836][114]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:836][114]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.35:836][114]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.35:836][114]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47834.49
[2026.04.03-11.28.35:836][114]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:836][114]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.35:836][114]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.35:836][114]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47534.70
[2026.04.03-11.28.35:836][114]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:836][114]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.35:836][114]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.35:836][114]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.35:836][114]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.35:836][114]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.28.35:836][114]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.35:836][114]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.35:836][114]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.35:837][114]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.28.35:873][115]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.35:873][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=62967 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.35:873][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=62967)
[2026.04.03-11.28.35:907][116]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.35:907][116]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.35:908][116]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.35:978][118]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.35:978][118]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.35:979][118]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.35:979][118]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.35:979][118]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.35:979][118]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.35:980][118]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.36:050][120]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.36:050][120]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.28.36:192][124]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=47535)
[2026.04.03-11.28.36:192][124]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.36:192][124]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45638.21
[2026.04.03-11.28.36:192][124]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:192][124]LogTemp: Warning: AI Decision -> Engage: 8084.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.36:263][126]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.36:263][126]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45638.21
[2026.04.03-11.28.36:263][126]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:263][126]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.36:263][126]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.36:263][126]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.36:263][126]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.36:264][126]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.36:264][126]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47834.49
[2026.04.03-11.28.36:264][126]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:264][126]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.36:264][126]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 47834.49
[2026.04.03-11.28.36:264][126]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:264][126]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.36:264][126]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.36:264][126]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.36:264][126]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:264][126]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.36:334][128]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.36:335][128]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.36:335][128]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.36:371][129]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.36:476][132]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.36:514][133]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.36:514][133]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.36:514][133]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.36:514][133]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.36:514][133]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.36:514][133]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.36:514][133]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.36:514][133]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.36:548][134]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.36:585][135]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.36:585][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.36:618][136]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=47834)
[2026.04.03-11.28.36:618][136]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.36:618][136]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45563.16
[2026.04.03-11.28.36:618][136]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:689][138]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.36:689][138]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.36:689][138]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.36:690][138]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.36:690][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45563.16
[2026.04.03-11.28.36:690][138]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:690][138]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.36:690][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45563.16
[2026.04.03-11.28.36:690][138]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:690][138]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.36:690][138]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.36:690][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45638.21
[2026.04.03-11.28.36:690][138]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:690][138]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.36:690][138]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.36:690][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.36:690][138]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:690][138]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.36:690][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=76105 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.36:690][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=76105)
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.36:755][140]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.36:755][140]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.36:755][140]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.36:755][140]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.10 ms)
[2026.04.03-11.28.36:755][140]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=0.97
[2026.04.03-11.28.36:761][140]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.36:761][140]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.36:761][140]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.36:761][140]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.36:761][140]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.36:864][143]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.36:868][143]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.36:868][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=63877 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.36:868][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=63877)
[2026.04.03-11.28.36:897][144]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.36:973][146]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.37:006][147]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:006][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:006][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:006][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:007][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:007][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:007][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:007][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:007][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:007][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:007][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:007][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:007][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:007][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:007][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:007][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:007][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:007][147]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:007][147]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:007][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:007][147]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.37:046][148]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.37:046][148]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.37:046][148]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.37:046][148]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.37:046][148]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.37:047][148]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.37:047][148]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.37:115][150]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.37:115][150]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45638.21
[2026.04.03-11.28.37:115][150]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:115][150]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.37:115][150]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.37:115][150]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45563.16
[2026.04.03-11.28.37:115][150]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:115][150]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.37:115][150]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.37:115][150]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.37:115][150]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:115][150]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.37:115][150]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.37:116][150]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.37:116][150]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.37:182][152]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.37:182][152]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.37:182][152]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:182][152]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.09 ms)
[2026.04.03-11.28.37:187][152]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.37:187][152]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.37:187][152]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.37:366][157]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.37:471][160]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.37:540][162]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.28.37:540][162]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.37:540][162]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.37:540][162]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:540][162]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.37:540][162]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.37:540][162]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:540][162]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.37:540][162]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.37:540][162]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45563.16
[2026.04.03-11.28.37:540][162]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:540][162]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.37:540][162]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.37:540][162]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45638.21
[2026.04.03-11.28.37:540][162]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:540][162]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.37:540][162]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.37:541][162]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.37:541][162]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.37:541][162]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.37:576][163]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.37:576][163]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.37:577][163]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.37:577][163]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.37:577][163]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.37:577][163]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.37:614][164]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.37:614][164]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.37:614][164]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.37:646][165]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=45638)
[2026.04.03-11.28.37:647][165]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.37:647][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44120.25
[2026.04.03-11.28.37:647][165]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:647][165]LogTemp: Warning: AI Decision -> Engage: 8482.7 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.37:647][165]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.37:647][165]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.37:683][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=76497 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.37:683][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=76497)
[2026.04.03-11.28.37:860][171]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.28.37:860][171]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.37:860][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=64790 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.37:860][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=64790)
[2026.04.03-11.28.37:968][174]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.37:968][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45563.16
[2026.04.03-11.28.37:968][174]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:968][174]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.37:968][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 45563.16
[2026.04.03-11.28.37:968][174]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:968][174]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.37:968][174]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.37:968][174]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.37:968][174]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.37:968][174]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.37:968][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44120.25
[2026.04.03-11.28.37:968][174]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:968][174]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.37:968][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44120.25
[2026.04.03-11.28.37:968][174]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:968][174]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.37:968][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44120.25
[2026.04.03-11.28.37:968][174]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:968][174]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.37:968][174]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.37:968][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.37:968][174]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:968][174]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.37:968][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.37:968][174]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.37:968][174]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.37:968][174]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.38:040][176]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.38:041][176]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.38:041][176]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.38:041][176]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.38:041][176]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=45563)
[2026.04.03-11.28.38:041][176]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.38:041][176]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.38:041][176]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:069][177]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.28.38:069][177]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.03-11.28.38:069][177]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.28.38:109][178]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.38:109][178]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.38:109][178]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.38:109][178]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.38:110][178]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.38:110][178]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.38:147][179]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.38:358][185]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.38:392][186]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.38:392][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44120.25
[2026.04.03-11.28.38:392][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:392][186]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.38:392][186]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.38:393][186]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.38:393][186]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.38:393][186]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.38:393][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.38:393][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:393][186]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.38:393][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.38:393][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:393][186]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.38:393][186]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.38:393][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.38:393][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:393][186]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.38:460][188]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.28.38:465][188]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.38:465][188]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.38:465][188]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.38:465][188]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.38:498][189]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.38:498][189]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.38:533][190]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.38:571][191]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.38:571][191]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.38:639][193]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.38:639][193]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.38:639][193]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.38:639][193]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.38:640][193]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.38:640][193]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.38:710][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=76950 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.38:710][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=76950)
[2026.04.03-11.28.38:744][196]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.38:745][196]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.38:816][198]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.38:816][198]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.38:816][198]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.38:817][198]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.38:817][198]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.38:817][198]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:817][198]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.38:817][198]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.38:817][198]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44120.25
[2026.04.03-11.28.38:817][198]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:817][198]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.38:817][198]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44120.25
[2026.04.03-11.28.38:817][198]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:817][198]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.38:817][198]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.38:817][198]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.38:817][198]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:817][198]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.38:817][198]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.38:817][198]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:817][198]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.38:817][198]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.38:817][198]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.38:817][198]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.38:853][199]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.28.38:888][200]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.38:888][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=65737 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.38:888][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=65737)
[2026.04.03-11.28.38:889][200]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.38:889][200]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.38:889][200]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.38:956][202]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.39:027][204]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.39:168][208]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.39:168][208]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.39:168][208]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.39:168][208]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.39:168][208]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.39:168][208]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.39:239][210]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.39:239][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.39:239][210]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.39:239][210]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.39:239][210]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.39:239][210]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.39:239][210]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.39:239][210]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.39:239][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.39:239][210]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.39:239][210]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.39:239][210]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.39:239][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44120.25
[2026.04.03-11.28.39:239][210]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.39:239][210]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.39:269][211]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147164871' was already added to the screen.
[2026.04.03-11.28.39:308][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.39:309][212]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.28.39:309][212]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.28.39:315][212]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.39:315][212]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.39:315][212]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.39:380][214]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.39:451][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.39:487][217]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.28.39:487][217]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.28.39:487][217]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.39:487][217]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.39:487][217]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.28.39:487][217]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.28.39:487][217]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.69s
[2026.04.03-11.28.39:487][217]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=3 Matched=2 SkippedSender=1
[2026.04.03-11.28.39:487][217]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.28.39:487][217]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.28.39:524][218]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=44120)
[2026.04.03-11.28.39:524][218]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.39:524][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42182.92
[2026.04.03-11.28.39:524][218]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.39:524][218]LogTemp: Warning: AI Decision -> Engage: 9034.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.39:524][218]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.39:664][222]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.39:664][222]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.39:664][222]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.39:664][222]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.39:665][222]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.39:665][222]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.39:665][222]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42182.92
[2026.04.03-11.28.39:665][222]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.39:665][222]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.39:665][222]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.39:665][222]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.39:665][222]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.39:665][222]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.39:665][222]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.39:665][222]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.39:665][222]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.39:665][222]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.39:700][223]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.39:700][223]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.39:700][223]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.39:700][223]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.39:700][223]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.39:700][223]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.39:700][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=77436 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.39:700][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=77436)
[2026.04.03-11.28.39:737][224]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.39:738][224]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.39:738][224]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.39:877][228]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.39:877][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=66662 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.39:877][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=66662)
[2026.04.03-11.28.39:914][229]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.39:984][231]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.40:020][232]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.40:020][232]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.40:090][234]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.40:090][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.40:090][234]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:090][234]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.40:090][234]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.40:090][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.40:090][234]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:090][234]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.40:090][234]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.40:090][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42182.92
[2026.04.03-11.28.40:090][234]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:090][234]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.40:090][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42182.92
[2026.04.03-11.28.40:090][234]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:090][234]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.40:090][234]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.40:091][234]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.40:091][234]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.40:164][236]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.40:164][236]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.40:164][236]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.40:232][238]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.40:232][238]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.40:233][238]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.40:233][238]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.40:233][238]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.40:233][238]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.40:376][242]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.40:483][245]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.40:483][245]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.40:483][245]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.40:516][246]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.40:516][246]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42182.92
[2026.04.03-11.28.40:516][246]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:516][246]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.40:516][246]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.40:517][246]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.40:517][246]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.40:517][246]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.40:517][246]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.40:517][246]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:517][246]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.40:517][246]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.40:517][246]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.40:517][246]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:517][246]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.40:551][247]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.40:551][247]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.40:551][247]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.40:584][248]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Arrived (Callout 10071)
[2026.04.03-11.28.40:589][248]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.40:589][248]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.40:589][248]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.40:695][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=77955 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.40:695][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=77955)
[2026.04.03-11.28.40:764][253]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.40:764][253]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.40:764][253]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.40:764][253]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.40:764][253]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.40:764][253]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.40:765][253]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.40:765][253]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.40:797][254]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.40:830][255]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.40:869][256]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.40:869][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=67578 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.40:869][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=67578)
[2026.04.03-11.28.40:939][258]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.40:939][258]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.40:939][258]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:939][258]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.40:940][258]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.40:940][258]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.40:940][258]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:940][258]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.40:940][258]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.40:940][258]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42182.92
[2026.04.03-11.28.40:940][258]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:940][258]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.40:940][258]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.40:940][258]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.40:941][258]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.40:941][258]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.28.40:941][258]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.40:941][258]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.40:941][258]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.40:941][258]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.03-11.28.40:974][259]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.41:006][260]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.28.41:006][260]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.28.41:011][260]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.41:012][260]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.41:012][260]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.41:044][261]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.41:185][265]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.28.41:185][265]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.28.41:185][265]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.41:185][265]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.41:185][265]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.41:185][265]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.41:185][265]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.41:185][265]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.41:185][265]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.41:185][265]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.28.41:291][268]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.41:291][268]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.41:291][268]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.41:291][268]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.41:292][268]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.41:292][268]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.41:361][270]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.41:361][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 42182.92
[2026.04.03-11.28.41:361][270]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.41:361][270]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.41:361][270]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.41:362][270]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.41:362][270]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.41:362][270]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.41:362][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.41:362][270]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.41:362][270]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.41:362][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.41:362][270]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.41:362][270]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.41:362][270]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.41:362][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.41:362][270]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.41:362][270]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.41:362][270]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.41:435][272]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=42183)
[2026.04.03-11.28.41:435][272]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.41:435][272]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40178.32
[2026.04.03-11.28.41:435][272]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.41:435][272]LogTemp: Warning: AI Decision -> Engage: 9495.7 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.41:435][272]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.41:435][272]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.41:435][272]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.41:468][273]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.41:543][275]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.41:543][275]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.41:612][277]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.28.41:648][278]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.28.41:648][278]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.41:648][278]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.41:681][279]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.41:681][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=78499 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.41:681][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=78499)
[2026.04.03-11.28.41:715][280]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.03-11.28.41:716][280]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.41:786][282]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.41:786][282]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.41:786][282]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.41:786][282]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.41:786][282]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.41:786][282]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.41:786][282]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.41:786][282]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.41:786][282]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.41:786][282]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.41:786][282]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.41:786][282]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.41:787][282]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.41:787][282]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.41:787][282]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.41:787][282]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.41:787][282]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.41:787][282]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.41:787][282]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.41:787][282]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.41:787][282]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.41:787][282]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.41:787][282]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40178.32
[2026.04.03-11.28.41:787][282]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.41:787][282]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.41:821][283]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.41:821][283]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.41:822][283]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.41:822][283]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.41:822][283]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.41:822][283]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.41:858][284]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.41:859][284]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.41:859][284]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.41:859][284]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.41:859][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=68434 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.41:859][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=68434)
[2026.04.03-11.28.41:964][287]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.42:032][289]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.42:102][291]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.42:102][291]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.42:169][293]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147164327' was already added to the screen.
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.28.42:203][294]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.42:204][294]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.28.42:204][294]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.28.42:208][294]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.42:208][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40178.32
[2026.04.03-11.28.42:208][294]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.42:208][294]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.42:208][294]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.42:209][294]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.42:209][294]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.42:209][294]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.42:209][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.42:209][294]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.42:209][294]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.42:209][294]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.42:209][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.42:209][294]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.42:209][294]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.42:278][296]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.42:279][296]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.42:279][296]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.42:351][298]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.42:351][298]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.42:351][298]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.42:351][298]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.42:351][298]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.42:351][298]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.42:389][299]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.28.42:389][299]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.28.42:389][299]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.42:389][299]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.42:389][299]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.28.42:389][299]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.28.42:389][299]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=3 Matched=2 SkippedSender=1
[2026.04.03-11.28.42:389][299]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.28.42:389][299]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.28.42:389][299]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.42:389][299]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.42:389][299]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.42:456][301]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.42:456][301]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.42:489][302]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.42:490][302]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.42:522][303]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.42:561][304]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.42:561][304]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.42:629][306]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.42:629][306]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.42:629][306]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.42:629][306]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.42:629][306]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.42:629][306]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.42:629][306]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.42:629][306]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.42:629][306]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.42:630][306]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.42:630][306]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.42:630][306]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.42:630][306]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40178.32
[2026.04.03-11.28.42:630][306]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.42:630][306]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.42:699][308]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.42:699][308]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.42:700][308]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.42:700][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=79079 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.42:700][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=79079)
[2026.04.03-11.28.42:736][309]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.42:736][309]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.42:736][309]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.42:736][309]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.42:736][309]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.42:736][309]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.42:736][309]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.42:771][310]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.42:772][310]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.42:875][313]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.42:875][313]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.42:875][313]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.42:875][313]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.42:875][313]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.42:875][313]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.42:876][313]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.42:876][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=69253 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.42:876][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=69253)
[2026.04.03-11.28.42:876][313]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.42:909][314]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.42:979][316]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.43:051][318]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.43:051][318]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.43:051][318]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.43:051][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.43:051][318]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:051][318]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.43:051][318]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:051][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40178.32
[2026.04.03-11.28.43:051][318]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:051][318]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:051][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40178.32
[2026.04.03-11.28.43:051][318]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:051][318]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:051][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 40178.32
[2026.04.03-11.28.43:051][318]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:051][318]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.43:051][318]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.43:052][318]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.43:052][318]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.43:052][318]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:052][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.43:052][318]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:052][318]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:052][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.43:052][318]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:052][318]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.43:085][319]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.43:119][320]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.43:120][320]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.43:120][320]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.43:155][321]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.43:328][326]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.43:328][326]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.43:328][326]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.43:328][326]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.43:328][326]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.43:328][326]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.43:328][326]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.43:365][327]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.43:398][328]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.43:398][328]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.43:399][328]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.43:399][328]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.43:399][328]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.43:399][328]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.43:433][329]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=40178)
[2026.04.03-11.28.43:433][329]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:433][329]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37966.33
[2026.04.03-11.28.43:433][329]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:433][329]LogTemp: Warning: AI Decision -> Engage: 9940.9 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.43:471][330]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:471][330]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.43:471][330]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:471][330]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.43:471][330]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.43:472][330]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.43:472][330]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.43:472][330]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.43:472][330]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.43:472][330]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:472][330]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.43:472][330]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.43:472][330]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:472][330]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.43:472][330]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:472][330]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37966.33
[2026.04.03-11.28.43:472][330]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:472][330]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.43:472][330]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.43:538][332]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.43:538][332]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.43:538][332]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.43:538][332]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.43:644][335]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.43:644][335]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.43:680][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=79664 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.43:680][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=79664)
[2026.04.03-11.28.43:714][337]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.43:786][339]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.43:786][339]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.43:786][339]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.43:786][339]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.43:786][339]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.43:786][339]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.43:786][339]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.43:819][340]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.43:854][341]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.43:891][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=70069 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.43:891][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=70069)
[2026.04.03-11.28.43:892][342]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.43:892][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.43:892][342]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:892][342]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.43:892][342]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:892][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.43:892][342]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:892][342]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:892][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.43:892][342]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:892][342]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.43:892][342]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.43:892][342]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.43:892][342]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.43:892][342]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.43:892][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37966.33
[2026.04.03-11.28.43:892][342]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.43:892][342]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.43:892][342]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.43:925][343]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.43:925][343]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.43:925][343]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.43:925][343]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.43:926][343]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.43:926][343]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.43:960][344]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.43:960][344]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.43:960][344]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.43:960][344]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.44:031][346]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.44:103][348]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.44:173][350]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.44:212][351]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.44:239][352]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for BP_JayHalstead_C_2147300697 at X=-24647.066 Y=-343974.651 Z=-16463.492 (Callout 10071, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.28.44:239][352]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=B8C02323491FA7734903DC92A2AD8F89) for Callout 10071, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.44:318][354]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.44:319][354]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.44:319][354]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.44:319][354]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.44:319][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37966.33
[2026.04.03-11.28.44:319][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:319][354]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.44:319][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37966.33
[2026.04.03-11.28.44:319][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:319][354]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.44:319][354]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.44:319][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.44:319][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:319][354]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.44:319][354]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.44:319][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.44:319][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:319][354]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.44:319][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.44:319][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:319][354]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.44:387][356]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.44:387][356]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.44:387][356]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.44:387][356]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.44:423][357]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Police.Enroute
[2026.04.03-11.28.44:423][357]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.28.44:423][357]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit, Radio=1, Duration=1.77
[2026.04.03-11.28.44:423][357]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.44:423][357]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.44:423][357]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Police.CageUnit IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.28.44:423][357]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.28.44:423][357]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.86s
[2026.04.03-11.28.44:424][357]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Police.CageUnit Receivers=3 Matched=2 SkippedSender=1
[2026.04.03-11.28.44:424][357]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.28.44:457][358]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.44:457][358]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.44:458][358]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.44:458][358]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.44:458][358]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.44:458][358]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.44:458][358]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.44:492][359]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.44:492][359]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.44:528][360]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.44:561][361]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.28.44:561][361]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.44:561][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.44:702][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=80278 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.44:702][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=80278)
[2026.04.03-11.28.44:735][366]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.44:740][366]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.44:740][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.44:740][366]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:740][366]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.44:740][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.44:740][366]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:740][366]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.44:740][366]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.44:740][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37966.33
[2026.04.03-11.28.44:740][366]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:740][366]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.44:740][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 37966.33
[2026.04.03-11.28.44:740][366]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:740][366]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.44:740][366]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.44:740][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.44:740][366]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:740][366]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.44:741][366]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.44:741][366]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.44:741][366]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.44:741][366]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.44:741][366]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.44:806][368]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=37966)
[2026.04.03-11.28.44:806][368]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.44:806][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36435.35
[2026.04.03-11.28.44:806][368]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.44:806][368]LogTemp: Warning: AI Decision -> Engage: 10419.2 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.44:806][368]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.44:807][368]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.44:807][368]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.44:844][369]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.44:877][370]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.44:877][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=70875 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.44:877][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=70875)
[2026.04.03-11.28.44:982][373]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.44:982][373]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.44:982][373]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.44:982][373]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.44:982][373]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.44:983][373]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.44:983][373]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.44:983][373]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.45:017][374]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.45:159][378]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.45:159][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36435.35
[2026.04.03-11.28.45:159][378]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:159][378]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.45:159][378]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.45:159][378]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.45:159][378]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.45:159][378]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.45:159][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.45:159][378]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:159][378]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.45:160][378]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.45:160][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.45:160][378]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:160][378]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.45:160][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.45:160][378]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:160][378]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.45:226][380]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.28.45:227][380]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2629 Sn=2643) at V(X=-2726.03, Y=-348832.78, Z=-16992.14), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.28.45:227][380]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.45:227][380]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.45:227][380]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.45:368][384]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.45:473][387]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.45:506][388]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.45:506][388]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.45:506][388]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.45:506][388]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.45:507][388]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.45:507][388]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.45:541][389]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.45:580][390]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.45:580][390]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.45:580][390]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:580][390]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.45:580][390]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.45:580][390]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36435.35
[2026.04.03-11.28.45:580][390]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:580][390]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.45:580][390]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.45:580][390]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.45:580][390]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:580][390]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.45:580][390]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.45:580][390]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:580][390]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.45:580][390]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.45:580][390]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:580][390]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.45:648][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.45:648][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.45:649][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.45:649][392]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.45:649][392]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.45:685][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=80892 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.45:685][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=80892)
[2026.04.03-11.28.45:856][398]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.45:856][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=71690 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.45:856][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=71690)
[2026.04.03-11.28.45:962][401]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.45:999][402]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.45:999][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 36435.35
[2026.04.03-11.28.45:999][402]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:999][402]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.45:999][402]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.45:999][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.45:999][402]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:999][402]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.45:999][402]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.45:999][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.45:999][402]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.45:999][402]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.46:033][403]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.46:033][403]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.46:033][403]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.46:033][403]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.46:033][403]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.46:033][403]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.46:034][403]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.46:068][404]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.46:068][404]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.46:068][404]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.46:068][404]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.28.46:068][404]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.46:068][404]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.46:068][404]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.46:068][404]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.28.46:136][406]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.28.46:204][408]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.46:241][409]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.46:275][410]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.28.46:313][411]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.28.46:344][412]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.46:380][413]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=36435)
[2026.04.03-11.28.46:380][413]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.46:380][413]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34707.64
[2026.04.03-11.28.46:380][413]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.46:380][413]LogTemp: Warning: AI Decision -> Engage: 10727.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.46:380][413]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.46:417][414]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.46:417][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34707.64
[2026.04.03-11.28.46:417][414]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.46:417][414]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.46:417][414]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.46:417][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.46:417][414]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.46:417][414]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.46:417][414]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.46:417][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.46:417][414]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.46:417][414]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.46:450][415]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.46:486][416]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.46:486][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.46:487][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.46:487][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.46:487][416]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.46:487][416]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.46:522][417]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.46:554][418]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.46:555][418]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.46:555][418]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.46:555][418]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.46:555][418]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.46:555][418]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.46:555][418]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.46:555][418]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.46:555][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.46:661][421]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.46:694][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=81539 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.46:694][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=81539)
[2026.04.03-11.28.46:763][424]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.46:763][424]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.46:763][424]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.46:835][426]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.46:835][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.46:835][426]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.46:835][426]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.46:835][426]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.46:835][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34707.64
[2026.04.03-11.28.46:835][426]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.46:835][426]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.46:835][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34707.64
[2026.04.03-11.28.46:835][426]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.46:835][426]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.46:835][426]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.46:835][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.46:835][426]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.46:835][426]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.46:871][427]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.46:871][427]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.46:871][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=72551 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.46:871][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=72551)
[2026.04.03-11.28.46:904][428]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.46:904][428]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.46:904][428]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.46:973][430]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.46:973][430]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.47:043][432]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.47:079][433]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.47:079][433]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.47:079][433]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.47:080][433]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.47:080][433]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.47:080][433]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.47:080][433]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.47:182][436]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.47:251][438]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.47:251][438]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.47:251][438]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.47:251][438]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.47:251][438]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.47:251][438]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34707.64
[2026.04.03-11.28.47:251][438]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.47:251][438]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.47:251][438]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.47:251][438]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.47:251][438]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.47:251][438]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.47:288][439]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.47:320][440]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.28.47:320][440]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.28.47:320][440]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.47:320][440]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.47:320][440]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.47:320][440]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.47:320][440]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.47:320][440]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.47:320][440]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.47:320][440]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.14s
[2026.04.03-11.28.47:320][440]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.47:321][440]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.47:321][440]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.47:356][441]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.47:389][442]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.47:458][444]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.47:495][445]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.47:523][446]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for BP_JayHalstead_C_2147300697 at X=-24647.066 Y=-343974.651 Z=-16463.492 (Callout 10071, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.28.47:523][446]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=3B99C789465DE7674842F79C4DB12DEA) for Callout 10071, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.47:528][446]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.47:597][448]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.47:598][448]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.47:598][448]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.47:598][448]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.47:598][448]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.47:598][448]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.47:599][448]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.47:635][449]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.47:666][450]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.47:666][450]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.47:666][450]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.47:666][450]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.47:666][450]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.47:666][450]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.47:666][450]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.47:666][450]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.47:666][450]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.47:666][450]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.47:666][450]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 34707.64
[2026.04.03-11.28.47:667][450]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.47:667][450]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.47:667][450]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.47:667][450]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.47:667][450]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.47:667][450]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.47:667][450]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.47:703][451]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.47:704][451]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Police.Enroute
[2026.04.03-11.28.47:704][451]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.28.47:704][451]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit, Radio=1, Duration=1.64
[2026.04.03-11.28.47:704][451]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.47:704][451]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.47:704][451]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Police.CageUnit IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.28.47:704][451]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.28.47:704][451]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.25s
[2026.04.03-11.28.47:704][451]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Police.CageUnit Receivers=3 Matched=2 SkippedSender=1
[2026.04.03-11.28.47:704][451]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.28.47:704][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=82203 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.47:704][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=82203)
[2026.04.03-11.28.47:737][452]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.47:737][452]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.47:737][452]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.47:773][453]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.47:805][454]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.47:806][454]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=34708)
[2026.04.03-11.28.47:806][454]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.47:806][454]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 33169.74
[2026.04.03-11.28.47:806][454]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.47:806][454]LogTemp: Warning: AI Decision -> Engage: 11116.2 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.47:876][456]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.47:876][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=73438 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.47:876][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=73438)
[2026.04.03-11.28.47:913][457]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.47:914][457]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.47:915][457]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.47:915][457]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.47:915][457]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.47:915][457]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.47:915][457]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.47:915][457]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Request_Additional_02 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.47:915][457]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.47:915][457]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.47:915][457]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.47:915][457]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.47:915][457]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.03-11.28.47:915][457]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.47:984][459]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.48:018][460]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.48:018][460]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.48:089][462]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:089][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 33169.74
[2026.04.03-11.28.48:089][462]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:089][462]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:089][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 33169.74
[2026.04.03-11.28.48:089][462]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:089][462]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.48:089][462]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.48:089][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.48:089][462]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:089][462]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.48:089][462]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:089][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.48:089][462]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:089][462]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:089][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.48:089][462]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:089][462]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:089][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.48:089][462]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:089][462]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.48:127][463]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.48:127][463]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.48:127][463]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.48:127][463]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.48:127][463]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.48:127][463]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.48:127][463]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.48:159][464]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.48:159][464]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.48:159][464]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.48:160][464]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.48:229][466]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.48:229][466]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2629)
[2026.04.03-11.28.48:302][468]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.48:303][468]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.48:351][469]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.28.48:351][469]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.28.48:351][469]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.28.48:351][469]LogTemp: RestoreSeatsFromState
[2026.04.03-11.28.48:352][469]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.28.48:353][469]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.28.48:354][469]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.28.48:354][469]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police behavior component initialized
[2026.04.03-11.28.48:354][469]LogTemp: Warning: [BP_AI_Controller_Police_C_2147162169] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147162190)
[2026.04.03-11.28.48:354][469]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.28.48:356][469]LogTemp: Game database saved successfully.
[2026.04.03-11.28.48:356][469]LogTemp: Vehicle 684937511 marked as persistent.
[2026.04.03-11.28.48:356][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147162817 Keys=1
[2026.04.03-11.28.48:356][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.48:356][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> None (no condition matched)
[2026.04.03-11.28.48:356][469]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147162190] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.28.48:356][469]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.28.48:356][469]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.28.48:356][469]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.28.48:356][469]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147162190 added to Faction EFaction::Police in Callout 10071
[2026.04.03-11.28.48:356][469]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147162190 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.28.48:356][469]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147162190 attached to callout 10071 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.28.48:356][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] EnteredVehicle: BP_Voss_Discovery_2018_C_2147162817 Seat=0 Driver=1
[2026.04.03-11.28.48:356][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.48:356][469]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147162169] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.28.48:356][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147162817 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.28.48:356][469]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147162817 marked as Occupied
[2026.04.03-11.28.48:356][469]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.28.48:356][469]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147162169 with GUID 4C41002F4A0BD4C41FB893BB755DB0FA
[2026.04.03-11.28.48:356][469]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147162169: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.28.48:356][469]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147162169
[2026.04.03-11.28.48:356][469]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147162169!
[2026.04.03-11.28.48:356][469]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.28.48:356][469]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.28.48:356][469]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.28.48:356][469]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.28.48:356][469]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.28.48:356][469]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.28.48:356][469]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=W9953887, Callout=10071)
[2026.04.03-11.28.48:356][469]LogTemp: RestoreSeatsFromState
[2026.04.03-11.28.48:356][469]LogTemp: RestoreSeatsFromState
[2026.04.03-11.28.48:356][469]LogTemp: RestoreSeatsFromState
[2026.04.03-11.28.48:356][469]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.28.48:356][469]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147162817 
BackupUnit true
Callout 10,071
[2026.04.03-11.28.48:356][469]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.28.48:357][469]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.48:357][469]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.48:357][469]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.48:370][470]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.48:370][470]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.48:404][471]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.48:442][472]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.28.48:442][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] EnteredVehicle: BP_Voss_Discovery_2018_C_2147162817 Seat=0 Driver=1
[2026.04.03-11.28.48:442][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.28.48:471][473]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.28.48:477][473]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.48:477][473]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.48:510][474]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.48:510][474]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.48:510][474]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:510][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 33169.74
[2026.04.03-11.28.48:510][474]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:510][474]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.48:510][474]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.48:510][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.48:510][474]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:510][474]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.48:510][474]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:510][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.48:510][474]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:510][474]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:510][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.48:510][474]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:510][474]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.48:548][475]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.48:576][476]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.48:580][476]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.48:580][476]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.48:580][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.48:580][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.48:580][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.48:651][478]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.48:651][478]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.48:652][478]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.48:652][478]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.48:652][478]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.48:652][478]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.48:684][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=82869 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.48:684][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=82869)
[2026.04.03-11.28.48:756][481]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.48:757][481]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.48:757][481]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.48:757][481]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.48:757][481]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.48:857][484]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.48:861][484]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.48:861][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=74281 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.48:861][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=74281)
[2026.04.03-11.28.48:890][485]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.48:894][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.48:926][486]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.48:930][486]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:930][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 33169.74
[2026.04.03-11.28.48:930][486]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:930][486]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:930][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 33169.74
[2026.04.03-11.28.48:930][486]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:930][486]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.48:930][486]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.48:930][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.48:930][486]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:930][486]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.48:930][486]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:930][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.48:930][486]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:930][486]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.48:962][487]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.48:966][487]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.48:994][488]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.48:998][488]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=33170)
[2026.04.03-11.28.48:998][488]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.48:998][488]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 31871.32
[2026.04.03-11.28.48:998][488]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.48:998][488]LogTemp: Warning: AI Decision -> Engage: 11505.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.48:998][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.48:999][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.48:999][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.49:030][489]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.49:033][489]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.49:066][490]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.49:100][491]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.49:135][492]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.49:171][493]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.28.49:175][493]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.49:175][493]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.49:175][493]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.49:175][493]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.49:175][493]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.49:175][493]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.49:175][493]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.49:176][493]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.49:176][493]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.49:349][498]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147162190] Pistol: Master_Weapon_C_2147161948
[2026.04.03-11.28.49:349][498]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.28.49:350][498]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2637 Sn=2645) at V(X=-35658.79, Y=-316421.52, Z=-16773.71), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.28.49:350][498]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.49:350][498]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 31871.32
[2026.04.03-11.28.49:350][498]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.49:350][498]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.49:350][498]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.49:350][498]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.49:350][498]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.49:350][498]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.49:350][498]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.49:350][498]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.49:350][498]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.49:350][498]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.49:382][499]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for BP_JayHalstead_C_2147300697 at X=-24647.066 Y=-343974.651 Z=-16463.492 (Callout 10071, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.28.49:382][499]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=7460D7A5460010D57EB7D7BE6B69DCDE) for Callout 10071, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.28.49:388][499]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.49:419][500]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.28.49:419][500]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.49:420][500]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.49:420][500]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.49:454][501]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.28.49:454][501]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.49:495][502]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.49:495][502]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.49:495][502]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.49:495][502]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.49:495][502]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.49:495][502]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.03-11.28.49:495][502]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.49:524][503]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.49:560][504]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Police.Enroute
[2026.04.03-11.28.49:664][507]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.49:664][507]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.49:701][508]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.49:701][508]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.49:701][508]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.49:701][508]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.49:701][508]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.49:701][508]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.49:702][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=83569 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.49:702][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=83569)
[2026.04.03-11.28.49:768][510]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.49:768][510]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 31871.32
[2026.04.03-11.28.49:768][510]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.49:768][510]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.49:768][510]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.49:768][510]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.49:768][510]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.49:768][510]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.49:768][510]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.49:768][510]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.49:768][510]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.49:768][510]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.49:768][510]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.49:768][510]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.49:768][510]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.49:768][510]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.49:839][512]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.49:839][512]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.49:839][512]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.49:873][513]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.49:873][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=75490 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.49:873][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=75490)
[2026.04.03-11.28.49:908][514]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.49:908][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.49:909][514]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.49:973][516]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.28.49:977][516]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.28.49:977][516]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.28.49:977][516]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.49:977][516]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.49:977][516]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.49:977][516]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.49:977][516]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.49:977][516]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.03-11.28.49:977][516]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.49:977][516]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.91s
[2026.04.03-11.28.49:977][516]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.50:047][518]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.50:047][518]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.50:116][520]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.50:187][522]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.50:187][522]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 31871.32
[2026.04.03-11.28.50:187][522]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.50:187][522]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.50:187][522]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.50:187][522]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.50:187][522]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.50:187][522]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.50:187][522]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.50:187][522]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.50:187][522]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.50:187][522]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.50:187][522]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.50:187][522]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.50:187][522]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.50:218][523]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.50:218][523]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.50:218][523]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.50:218][523]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.50:218][523]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.50:218][523]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.50:254][524]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.50:255][524]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.50:255][524]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.50:287][525]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.50:287][525]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.50:356][527]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.50:391][528]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.50:391][528]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.50:429][529]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.50:461][530]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.50:496][531]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.50:496][531]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.50:496][531]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.50:532][532]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.50:532][532]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.50:565][533]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Request_Additional_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.50:565][533]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.50:565][533]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.50:565][533]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.50:565][533]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.50:565][533]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.03-11.28.50:565][533]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.50:565][533]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.50:565][533]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.50:599][534]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.50:600][534]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.50:600][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.50:600][534]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.50:600][534]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.50:600][534]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.50:600][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.50:600][534]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.50:600][534]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.50:600][534]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.50:600][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 31871.32
[2026.04.03-11.28.50:600][534]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.50:600][534]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.50:600][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 31871.32
[2026.04.03-11.28.50:600][534]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.50:600][534]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.50:668][536]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.50:668][536]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.50:669][536]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.50:702][537]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.50:702][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=84284 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.50:702][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=84284)
[2026.04.03-11.28.50:740][538]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.50:740][538]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.50:740][538]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.50:740][538]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.50:740][538]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.50:740][538]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.50:740][538]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.50:740][538]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.50:806][540]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.50:876][542]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.50:876][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=76171 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.50:876][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=76171)
[2026.04.03-11.28.50:910][543]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.50:911][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.50:911][543]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.50:911][543]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=31871)
[2026.04.03-11.28.50:911][543]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.50:911][543]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 28432.34
[2026.04.03-11.28.50:911][543]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.50:911][543]LogTemp: Warning: AI Decision -> Engage: 11910.2 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.50:980][545]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.51:014][546]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.51:014][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.51:014][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.51:014][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:014][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.51:014][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.51:014][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:014][546]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.51:014][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.51:014][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.51:014][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:014][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.51:014][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.51:014][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:014][546]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.51:014][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.51:014][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 28432.34
[2026.04.03-11.28.51:014][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:014][546]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.51:053][547]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.51:053][547]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.51:053][547]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.51:084][548]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.51:084][548]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:084][548]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:084][548]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:084][548]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.28.51:084][548]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.51:084][548]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:084][548]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.51:084][548]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.03-11.28.51:119][549]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.51:223][552]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.51:260][553]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:260][553]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:260][553]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:260][553]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:261][553]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:261][553]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:327][555]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.51:365][556]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.51:432][558]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.51:432][558]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.51:432][558]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.51:432][558]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:432][558]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.51:432][558]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.51:432][558]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.51:432][558]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:432][558]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.51:432][558]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.51:432][558]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 28432.34
[2026.04.03-11.28.51:432][558]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:432][558]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.51:468][559]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.51:500][560]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:501][560]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:501][560]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:534][561]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.51:535][561]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.51:639][564]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.51:640][564]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.51:640][564]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.51:709][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85019 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.51:709][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=85019)
[2026.04.03-11.28.51:744][567]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.51:782][568]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:782][568]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:783][568]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:783][568]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:783][568]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:783][568]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:783][568]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.51:783][568]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.51:783][568]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.51:783][568]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.28.51:783][568]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.28.51:783][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.51:783][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> (combat, no target  holding EVehicleAction::StayInVehicle)
[2026.04.03-11.28.51:783][568]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147162190 -> ERole::Engage (Callout 10071)
[2026.04.03-11.28.51:783][568]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 claimed task AI.Task.Global.Engage (3/6 claimers, Role=ERole::Engage)
[2026.04.03-11.28.51:783][568]LogTemp: BP_AI_Controller_Police_C_2147162169: Claimed task AI.Task.Global.Engage
[2026.04.03-11.28.51:849][570]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.51:849][570]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.51:849][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.51:849][570]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:849][570]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.51:849][570]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.51:849][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.51:849][570]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:849][570]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.51:850][570]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.51:850][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 28432.34
[2026.04.03-11.28.51:850][570]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.51:850][570]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.51:888][571]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.51:888][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=76585 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.51:888][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=76585)
[2026.04.03-11.28.51:919][572]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:919][572]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:920][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=106300 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.51:920][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> (combat, no target  holding EVehicleAction::StayInVehicle)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.51:920][572]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:921][572]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.51:955][573]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.51:955][573]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.52:023][575]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.52:058][576]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.52:162][579]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.52:222][580]LogSlate: Took 0.000292 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Messageboard_led-Regular.ufont' (32K)
[2026.04.03-11.28.52:268][582]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.52:268][582]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.52:268][582]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.52:268][582]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:268][582]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.52:269][582]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.52:269][582]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.52:269][582]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:269][582]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.52:269][582]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.52:269][582]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 28432.34
[2026.04.03-11.28.52:269][582]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:269][582]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.52:301][583]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.28.52:301][583]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.52
[2026.04.03-11.28.52:301][583]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.28.52:301][583]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.28.52:301][583]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.28.52:301][583]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.28.52:301][583]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.85s
[2026.04.03-11.28.52:301][583]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=4 Matched=3 SkippedSender=1
[2026.04.03-11.28.52:301][583]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.28.52:305][583]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:305][583]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:305][583]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:306][583]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:306][583]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:306][583]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:306][583]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:306][583]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:306][583]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:339][584]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.52:371][585]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.52:371][585]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2637)
[2026.04.03-11.28.52:371][585]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.52:479][588]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.52:479][588]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.52:479][588]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.52:479][588]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.52:544][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.52:545][590]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:545][590]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:545][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:545][590]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.08 ms)
[2026.04.03-11.28.52:550][590]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.52:582][591]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.52:583][591]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.52:583][591]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.52:583][591]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.52:622][592]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.52:691][594]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.52:692][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.52:692][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.52:692][594]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:692][594]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.52:692][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.52:692][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 28432.34
[2026.04.03-11.28.52:692][594]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:692][594]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.52:692][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.52:692][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.52:692][594]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:692][594]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.52:692][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85746 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.52:692][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=85746)
[2026.04.03-11.28.52:762][596]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.52:762][596]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.52:762][596]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.52:762][596]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:762][596]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:763][596]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:763][596]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:763][596]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:763][596]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:763][596]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:763][596]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:764][596]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:764][596]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:764][596]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:764][596]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:764][596]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.52:795][597]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.52:829][598]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.52:829][598]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.52:829][598]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:829][598]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.08 ms)
[2026.04.03-11.28.52:829][598]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.15
[2026.04.03-11.28.52:834][598]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:834][598]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:834][598]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.52:835][598]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:835][598]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:835][598]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.52:835][598]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:835][598]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:835][598]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.52:866][599]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.52:866][599]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.52:866][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=77040 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.52:866][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=77040)
[2026.04.03-11.28.52:866][599]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.28.52:866][599]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.52:866][599]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.52:866][599]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:904][600]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.52:905][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=106300 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.52:905][600]LogVCC:   IsRoadNavigationViable: OnFoot=106300 RoadEnd->Target=0 Saved=106300 RoadDist=39330 Drive+Walk=39330 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.28.52:905][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.28.52:905][600]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147162169] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.28.52:905][600]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.28.52:905][600]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] Disable
[2026.04.03-11.28.52:905][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147162817 (Target=X=-25368.194 Y=-343252.404 Z=-16456.803, Follow=BP_AI_Ped_Civilian_C_2147172418, Flee=0)
[2026.04.03-11.28.52:905][600]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.52:905][600]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.52:905][600]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.52:905][600]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.52:905][600]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.52:905][600]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.03-11.28.52:905][600]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.52:905][600]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=28432)
[2026.04.03-11.28.52:905][600]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.52:905][600]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 26063.17
[2026.04.03-11.28.52:905][600]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.52:905][600]LogTemp: Warning: AI Decision -> Engage: 12364.8 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.52:974][602]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.53:007][603]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.53:046][604]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.53:116][606]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.53:117][606]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.53:117][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.53:117][606]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:117][606]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.53:117][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.53:117][606]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:117][606]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.53:117][606]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.53:117][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.53:117][606]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:117][606]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.53:117][606]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.53:117][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 26063.17
[2026.04.03-11.28.53:117][606]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:117][606]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.53:187][608]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.28.53:187][608]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.28.53:187][608]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.53:187][608]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.53:187][608]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.53:187][608]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.53:187][608]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.53:187][608]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.03-11.28.53:187][608]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.53:187][608]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.62s
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:187][608]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:218][609]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.53:256][610]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.53:327][612]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.53:327][612]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.53:360][613]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.53:360][613]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.53:397][614]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.53:431][615]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.53:468][616]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.53:538][618]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.53:539][618]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.53:539][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 26063.17
[2026.04.03-11.28.53:539][618]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:539][618]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.53:539][618]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.53:539][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.53:539][618]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:539][618]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.53:539][618]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.53:539][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 44097.35
[2026.04.03-11.28.53:539][618]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:539][618]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.53:539][618]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.53:571][619]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.53:571][619]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=44097)
[2026.04.03-11.28.53:571][619]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.53:571][619]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 25627.04
[2026.04.03-11.28.53:571][619]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:610][620]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:642][621]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.53:643][621]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.53:643][621]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.53:681][622]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.53:712][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86201 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.53:712][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86201)
[2026.04.03-11.28.53:712][623]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.53:750][624]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.53:751][624]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.53:787][625]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.53:787][625]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.53:787][625]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.53:787][625]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.53:787][625]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.53:787][625]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.03-11.28.53:787][625]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.53:836][626]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.28.53:854][627]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.28.53:854][627]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.28.53:854][627]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.28.53:854][627]LogTemp: RestoreSeatsFromState
[2026.04.03-11.28.53:855][627]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.28.53:857][627]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.28.53:857][627]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.28.53:857][627]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police behavior component initialized
[2026.04.03-11.28.53:857][627]LogTemp: Warning: [BP_AI_Controller_Police_C_2147160330] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147160351)
[2026.04.03-11.28.53:857][627]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.28.53:859][627]LogTemp: Game database saved successfully.
[2026.04.03-11.28.53:859][627]LogTemp: Vehicle 970818268 marked as persistent.
[2026.04.03-11.28.53:859][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147160994 Keys=1
[2026.04.03-11.28.53:859][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.53:859][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> None (no condition matched)
[2026.04.03-11.28.53:859][627]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147160351] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.28.53:859][627]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.28.53:859][627]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.28.53:859][627]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.28.53:859][627]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147160351 added to Faction EFaction::Police in Callout 10071
[2026.04.03-11.28.53:859][627]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147160351 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.28.53:859][627]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147160351 attached to callout 10071 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.28.53:859][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] EnteredVehicle: BP_Voss_Discovery_2018_C_2147160994 Seat=0 Driver=1
[2026.04.03-11.28.53:859][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.53:859][627]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.28.53:859][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.28.53:859][627]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147160994 marked as Occupied
[2026.04.03-11.28.53:859][627]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.28.53:859][627]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147160330 with GUID CC5B30714B264AEF178820AE577E3887
[2026.04.03-11.28.53:859][627]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147160330: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.28.53:859][627]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147160330
[2026.04.03-11.28.53:859][627]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147160330!
[2026.04.03-11.28.53:859][627]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.28.53:859][627]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.28.53:859][627]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.28.53:859][627]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.28.53:859][627]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.28.53:859][627]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.28.53:859][627]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=X0305924, Callout=10071)
[2026.04.03-11.28.53:859][627]LogTemp: RestoreSeatsFromState
[2026.04.03-11.28.53:859][627]LogTemp: RestoreSeatsFromState
[2026.04.03-11.28.53:859][627]LogTemp: RestoreSeatsFromState
[2026.04.03-11.28.53:859][627]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.28.53:859][627]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147160994 
BackupUnit true
Callout 10,071
[2026.04.03-11.28.53:859][627]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.28.53:860][627]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.53:889][628]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.53:889][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=77548 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.53:889][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=77548)
[2026.04.03-11.28.53:889][628]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:889][628]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:889][628]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.53:890][628]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:890][628]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:890][628]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.53:890][628]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:890][628]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:890][628]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.53:890][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=106300 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.53:890][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=106300)
[2026.04.03-11.28.53:961][630]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.53:961][630]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.53:961][630]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:961][630]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.53:961][630]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.53:961][630]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 25627.04
[2026.04.03-11.28.53:961][630]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:961][630]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.53:961][630]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.53:961][630]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 26063.17
[2026.04.03-11.28.53:961][630]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.53:961][630]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.53:961][630]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.53:961][630]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.28.53:961][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] EnteredVehicle: BP_Voss_Discovery_2018_C_2147160994 Seat=0 Driver=1
[2026.04.03-11.28.53:961][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:033][632]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:034][632]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.54:097][634]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:097][634]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:097][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:097][634]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.09 ms)
[2026.04.03-11.28.54:102][634]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.28.54:172][636]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.54:208][637]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=26063)
[2026.04.03-11.28.54:208][637]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.54:208][637]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 24518.44
[2026.04.03-11.28.54:208][637]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:208][637]LogTemp: Warning: AI Decision -> Engage: 12657.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.54:208][637]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.54:279][639]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.54:309][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.54:309][640]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.54:309][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:309][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:309][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:309][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:309][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:309][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:309][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:309][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:309][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:309][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:309][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:309][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:309][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:309][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:309][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:309][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:309][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:309][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:309][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:309][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:309][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:309][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:310][640]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:310][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:310][640]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.54:351][641]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.54:351][641]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.54:351][641]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.54:351][641]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.54:351][641]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.54:351][641]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.54:351][641]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.54:351][641]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.28.54:351][641]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.54:385][642]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.54:385][642]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.54:385][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 25627.04
[2026.04.03-11.28.54:385][642]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:385][642]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.54:385][642]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.54:385][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 24518.44
[2026.04.03-11.28.54:385][642]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:385][642]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.54:385][642]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.54:385][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.54:385][642]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:385][642]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.54:421][643]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:421][643]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:421][643]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:422][643]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:422][643]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:422][643]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:422][643]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:422][643]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:422][643]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:458][644]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:458][644]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:459][644]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.54:491][645]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.54:491][645]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.54:525][646]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.54:558][647]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:558][647]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:558][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:558][647]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.54:563][647]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.54:563][647]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.54:631][649]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.54:668][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.54:701][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86180 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.54:701][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86180)
[2026.04.03-11.28.54:701][651]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:701][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:702][651]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:702][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:702][651]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:702][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:702][651]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.03-11.28.54:702][651]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172418, Officer=BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.28.54:702][651]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.54:702][651]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:702][651]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.54:702][651]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.28.54:702][651]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:702][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:702][651]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:702][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:702][651]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:702][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:702][651]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.54:702][651]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.54:733][652]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.54:733][652]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.54:733][652]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:733][652]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.54:738][652]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.54:738][652]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.54:809][654]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.54:810][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.54:810][654]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:810][654]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.54:810][654]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.54:810][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 25627.04
[2026.04.03-11.28.54:810][654]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:810][654]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.54:810][654]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.54:810][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 24518.44
[2026.04.03-11.28.54:810][654]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:810][654]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.54:810][654]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.54:846][655]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147160351] Pistol: Master_Weapon_C_2147160129
[2026.04.03-11.28.54:846][655]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.54:846][655]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.54:846][655]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.28.54:846][655]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.54:846][655]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.54:846][655]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.54:881][656]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.28.54:881][656]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2639 Sn=2647) at V(X=-40118.76, Y=-341418.24, Z=-16322.39), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.28.54:882][656]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.54:882][656]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:882][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:883][656]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:883][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:883][656]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:883][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:884][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:884][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:884][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:884][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:884][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:884][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:884][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=78074 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.54:884][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=78074)
[2026.04.03-11.28.54:884][656]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.28.54:914][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=105088 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.54:914][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=105088)
[2026.04.03-11.28.54:949][658]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:949][658]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:950][658]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.54:950][658]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:950][658]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:950][658]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.54:950][658]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:950][658]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:950][658]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.54:986][659]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.55:019][660]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.55:124][663]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:124][663]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:124][663]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:124][663]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:124][663]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:124][663]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:125][663]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.55:125][663]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.55:125][663]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.55:125][663]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.55:125][663]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.55:125][663]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.28.55:125][663]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.55:228][666]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.55:228][666]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.55:228][666]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.55:228][666]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.55:228][666]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.55:228][666]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 24518.44
[2026.04.03-11.28.55:228][666]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.55:228][666]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.55:229][666]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.55:229][666]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 25627.04
[2026.04.03-11.28.55:229][666]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.55:229][666]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.55:300][668]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:300][668]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:301][668]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:301][668]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:301][668]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:301][668]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:301][668]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:301][668]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:301][668]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:301][668]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:301][668]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:301][668]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:368][670]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.55:368][670]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.55:472][673]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:472][673]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:472][673]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:472][673]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:472][673]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:472][673]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:472][673]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:473][673]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:473][673]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:473][673]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.55:473][673]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.55:542][675]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.55:542][675]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:542][675]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:542][675]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:542][675]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:542][675]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:542][675]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:576][676]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.55:581][676]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.28.55:581][676]LogStreaming: Display: 0.105 ms for processing 22337 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11970->11947) packages and 23 (32710->32687) public exports.
[2026.04.03-11.28.55:646][678]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.55:646][678]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.55:646][678]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.55:646][678]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.55:646][678]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.55:646][678]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 24518.44
[2026.04.03-11.28.55:646][678]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.55:646][678]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.55:646][678]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.55:646][678]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 25627.04
[2026.04.03-11.28.55:646][678]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.55:646][678]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.55:646][678]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.55:646][678]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.55:646][678]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=25627)
[2026.04.03-11.28.55:646][678]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.55:646][678]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.55:646][678]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.55:646][678]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.55:646][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.55:681][679]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.55:681][679]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.55:681][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86127 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.55:681][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86127)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:717][680]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:718][680]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:784][682]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.55:822][683]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.55:822][683]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.55:822][683]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.55:822][683]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.55:822][683]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.55:822][683]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.28.55:822][683]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.55:854][684]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.55:890][685]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.55:891][685]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.55:891][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=78635 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.55:891][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=78635)
[2026.04.03-11.28.55:892][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=103930 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.55:892][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=103930)
[2026.04.03-11.28.55:957][687]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.28.55:960][687]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:960][687]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:960][687]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:960][687]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:960][687]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:960][687]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:961][687]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.55:993][688]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.55:994][688]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:994][688]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:994][688]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.55:994][688]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:994][688]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:994][688]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.55:994][688]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:994][688]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.55:994][688]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:031][689]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.56:062][690]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.56:062][690]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.56:062][690]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:062][690]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.56:062][690]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.56:062][690]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 24518.44
[2026.04.03-11.28.56:062][690]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:062][690]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.56:062][690]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.56:062][690]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.56:062][690]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:062][690]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.56:100][691]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.56:134][692]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:134][692]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:134][692]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:134][692]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:134][692]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:134][692]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:134][692]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.28.56:134][692]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.56:134][692]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:134][692]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.56:134][692]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:134][692]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:134][692]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:135][692]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:135][692]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:135][692]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:202][694]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.56:202][694]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.56:240][695]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.56:310][697]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.56:310][697]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.56:344][698]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.56:344][698]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=24518)
[2026.04.03-11.28.56:344][698]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.56:344][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 21965.82
[2026.04.03-11.28.56:344][698]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:344][698]LogTemp: Warning: AI Decision -> Engage: 13095.2 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.28.56:379][699]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.56:379][699]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:379][699]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:379][699]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:380][699]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:380][699]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:380][699]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:413][700]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.56:413][700]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.56:413][700]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.56:449][701]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.56:449][701]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.56:449][701]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.56:449][701]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.28.56:449][701]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.28.56:449][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.56:449][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> (combat, no target  holding EVehicleAction::StayInVehicle)
[2026.04.03-11.28.56:449][701]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147160351 -> ERole::Engage (Callout 10071)
[2026.04.03-11.28.56:449][701]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 claimed task AI.Task.Global.Engage (4/6 claimers, Role=ERole::Engage)
[2026.04.03-11.28.56:449][701]LogTemp: BP_AI_Controller_Police_C_2147160330: Claimed task AI.Task.Global.Engage
[2026.04.03-11.28.56:480][702]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.56:480][702]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.56:480][702]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.56:480][702]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:480][702]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.56:480][702]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.56:480][702]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:480][702]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.56:480][702]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.56:481][702]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.56:481][702]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:481][702]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.56:481][702]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.56:481][702]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 21965.82
[2026.04.03-11.28.56:481][702]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:481][702]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.56:481][702]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.56:481][702]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.56:518][703]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:519][703]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:551][704]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.56:552][704]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:552][704]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:552][704]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:552][704]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:552][704]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:552][704]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:552][704]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:552][704]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:552][704]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:553][704]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:553][704]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:553][704]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:553][704]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:553][704]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:553][704]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:553][704]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:553][704]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:553][704]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:553][704]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.56:553][704]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.56:620][706]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.56:657][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=61664 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.56:657][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> (combat, no target  holding EVehicleAction::StayInVehicle)
[2026.04.03-11.28.56:689][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86024 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.56:689][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86024)
[2026.04.03-11.28.56:727][709]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.56:760][710]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.56:760][710]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.56:797][711]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:797][711]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:797][711]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:798][711]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:798][711]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:798][711]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:798][711]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:798][711]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:798][711]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:832][712]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.56:867][713]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.56:867][713]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.56:867][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=79204 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.56:867][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=79204)
[2026.04.03-11.28.56:901][714]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.56:901][714]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.56:901][714]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:901][714]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.56:901][714]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.56:901][714]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.56:901][714]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:901][714]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.56:902][714]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.56:902][714]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 21965.82
[2026.04.03-11.28.56:902][714]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.56:902][714]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.56:902][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=102739 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.56:902][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=102739)
[2026.04.03-11.28.56:934][715]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.56:970][716]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:970][716]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:970][716]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.56:971][716]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.57:003][717]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.28.57:037][718]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.57:037][718]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:037][718]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:037][718]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:037][718]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:038][718]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:038][718]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:038][718]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:038][718]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:038][718]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:038][718]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:038][718]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:038][718]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:038][718]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.57:103][720]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.28.57:103][720]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.40
[2026.04.03-11.28.57:103][720]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.28.57:103][720]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.28.57:103][720]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.28.57:103][720]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.28.57:103][720]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.80s
[2026.04.03-11.28.57:103][720]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=5 Matched=4 SkippedSender=1
[2026.04.03-11.28.57:103][720]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.28.57:145][721]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.57:214][723]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:214][723]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:214][723]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:215][723]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:215][723]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:215][723]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:215][723]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:215][723]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:215][723]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:248][724]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.57:320][726]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.57:320][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 21965.82
[2026.04.03-11.28.57:320][726]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.57:320][726]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.57:320][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 21965.82
[2026.04.03-11.28.57:320][726]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.57:320][726]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.57:320][726]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.57:320][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.57:320][726]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.57:320][726]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.57:320][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.57:320][726]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.57:320][726]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.57:320][726]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.57:320][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.57:320][726]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.57:320][726]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.57:320][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.57:320][726]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.57:320][726]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.57:354][727]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.57:354][727]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.57:391][728]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.57:391][728]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.57:391][728]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:391][728]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:391][728]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:392][728]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:425][729]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=21966)
[2026.04.03-11.28.57:425][729]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.57:425][729]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 20653.94
[2026.04.03-11.28.57:425][729]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.57:425][729]LogTemp: Warning: AI Decision -> Engage: 13443.9 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.57:425][729]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.57:459][730]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.57:460][730]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.57:530][732]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.57:530][732]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.57:564][733]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:565][733]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:566][733]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.57:635][735]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:635][735]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:635][735]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:635][735]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:635][735]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:635][735]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:636][735]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:636][735]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:636][735]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:636][735]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.57:636][735]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.57:670][736]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.57:670][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=61664 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.28.57:670][736]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.03-11.28.57:670][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, target far dist=61664, road check failed but staying in vehicle)
[2026.04.03-11.28.57:670][736]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.28.57:670][736]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.28.57:670][736]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.28.57:670][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.28.57:670][736]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.57:707][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85879 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.57:707][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=85879)
[2026.04.03-11.28.57:740][738]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.57:740][738]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.57:740][738]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.57:740][738]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.57:740][738]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.57:740][738]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.57:740][738]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.57:740][738]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.57:740][738]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.57:740][738]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 20653.94
[2026.04.03-11.28.57:740][738]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.57:740][738]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.57:774][739]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.57:812][740]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:812][740]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:812][740]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:813][740]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.57:845][741]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.57:880][742]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.57:880][742]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.57:880][742]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.57:880][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=79809 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.57:880][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=79809)
[2026.04.03-11.28.57:881][742]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2639)
[2026.04.03-11.28.57:918][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=101538 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.57:918][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=101538)
[2026.04.03-11.28.57:918][743]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.28.57:918][743]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.28.57:918][743]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.57:918][743]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.57:918][743]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.57:918][743]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.57:918][743]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.57:918][743]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.28.57:918][743]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.57:918][743]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.78s
[2026.04.03-11.28.57:987][745]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.57:987][745]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.58:022][746]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.58:060][747]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:060][747]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:060][747]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:061][747]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:061][747]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:061][747]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:061][747]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:061][747]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:061][747]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:094][748]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.58:094][748]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:094][748]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:094][748]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:094][748]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:095][748]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:095][748]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:095][748]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:095][748]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:095][748]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:095][748]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:095][748]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:095][748]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:095][748]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.58:166][750]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.58:166][750]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.58:166][750]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.58:166][750]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.58:166][750]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.58:166][750]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.58:166][750]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.58:166][750]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.58:166][750]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.58:166][750]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 20653.94
[2026.04.03-11.28.58:166][750]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.58:166][750]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.58:204][751]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.58:204][751]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.58:238][752]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:238][752]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:238][752]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:239][752]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:311][754]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.58:350][755]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.58:383][756]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.58:383][756]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.58:384][756]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.58:422][757]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.58:455][758]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.58:496][759]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.58:496][759]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:496][759]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:496][759]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:496][759]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:497][759]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:497][759]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:497][759]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:497][759]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:497][759]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:497][759]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.58:497][759]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.58:497][759]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.58:497][759]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.58:497][759]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.58:497][759]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.58:497][759]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.58:497][759]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.58:497][759]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.28.58:497][759]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.58:497][759]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.58:530][760]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.58:531][760]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.58:569][761]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.28.58:569][761]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.28.58:603][762]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.58:603][762]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.58:603][762]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.58:603][762]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.58:603][762]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.58:603][762]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 20653.94
[2026.04.03-11.28.58:603][762]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.58:603][762]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.58:603][762]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.58:603][762]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.58:604][762]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:604][762]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:642][763]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.58:643][763]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:643][763]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:643][763]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:643][763]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:643][763]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:643][763]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:643][763]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:643][763]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:643][763]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:644][763]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:644][763]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:644][763]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:644][763]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:644][763]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:644][763]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:644][763]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:644][763]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:644][763]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:676][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=61664 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.58:676][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=61664)
[2026.04.03-11.28.58:716][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85720 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.58:716][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=85720)
[2026.04.03-11.28.58:749][766]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.58:749][766]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.58:749][766]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.58:822][768]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=20654)
[2026.04.03-11.28.58:822][768]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.58:822][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 18967.98
[2026.04.03-11.28.58:822][768]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.58:822][768]LogTemp: Warning: AI Decision -> Engage: 13703.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.28.58:858][769]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.58:858][769]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.58:858][769]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.58:858][769]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.58:858][769]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.58:893][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=80417 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.58:893][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=80417)
[2026.04.03-11.28.58:894][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=100377 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.58:894][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=100377)
[2026.04.03-11.28.58:931][771]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:931][771]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:931][771]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.58:931][771]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:931][771]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:931][771]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.58:932][771]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:932][771]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:932][771]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.58:932][771]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.03-11.28.58:963][772]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.58:964][772]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.58:964][772]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.59:035][774]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.59:035][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 18967.98
[2026.04.03-11.28.59:035][774]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:035][774]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.59:035][774]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.59:035][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.59:035][774]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:035][774]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.59:035][774]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.59:035][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.59:035][774]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:035][774]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.59:035][774]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.59:035][774]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.59:072][775]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:073][775]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:074][775]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:074][775]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:074][775]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:074][775]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:074][775]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:074][775]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:074][775]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:074][775]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:074][775]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:106][776]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.59:106][776]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.59:106][776]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.59:106][776]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.59:106][776]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.59:106][776]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.59:106][776]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.28.59:106][776]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.59:106][776]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.59:107][776]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:107][776]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:177][778]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.59:285][781]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.59:358][783]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:358][783]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:358][783]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:358][783]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:358][783]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:358][783]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:359][783]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:359][783]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:359][783]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:359][783]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.59:359][783]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.59:359][783]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.59:390][784]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.59:463][786]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.59:463][786]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.59:463][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 23158.15
[2026.04.03-11.28.59:463][786]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:463][786]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.59:463][786]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.59:463][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 18967.98
[2026.04.03-11.28.59:463][786]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:463][786]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.59:463][786]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.59:463][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.59:463][786]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:463][786]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.59:463][786]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.59:501][787]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.59:501][787]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:501][787]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:501][787]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:501][787]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:501][787]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:501][787]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:502][787]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:502][787]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:502][787]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:502][787]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.59:537][788]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.59:572][789]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.28.59:605][790]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.59:644][791]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:644][791]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:644][791]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:644][791]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:644][791]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:644][791]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:644][791]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:644][791]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:645][791]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:645][791]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:645][791]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.59:645][791]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.28.59:645][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=62259 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.59:645][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=62259)
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.28.59:672][792]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.28.59:672][792]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.28.59:672][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:672][792]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.28.59:672][792]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.62
[2026.04.03-11.28.59:677][792]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.59:677][792]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.59:710][793]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.28.59:714][793]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.59:715][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85861 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.59:715][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=85861)
[2026.04.03-11.28.59:715][793]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.28.59:748][794]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=23158)
[2026.04.03-11.28.59:748][794]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.59:748][794]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 18218.05
[2026.04.03-11.28.59:748][794]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:784][795]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:784][795]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:784][795]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:785][795]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:785][795]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:785][795]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:785][795]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:785][795]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:785][795]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:785][795]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172418, Officer=BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.28.59:785][795]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.28.59:785][795]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:785][795]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.28.59:818][796]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.59:854][797]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.59:854][797]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Status_Attached_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.59:854][797]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.59:854][797]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.28.59:854][797]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.28.59:854][797]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.28.59:854][797]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.28.59:854][797]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.28.59:888][798]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.59:888][798]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.28.59:888][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=81041 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.59:888][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=81041)
[2026.04.03-11.28.59:889][798]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.59:889][798]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 18218.05
[2026.04.03-11.28.59:889][798]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:889][798]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.59:889][798]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.28.59:889][798]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 18967.98
[2026.04.03-11.28.59:889][798]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:889][798]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.59:889][798]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.28.59:889][798]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.28.59:889][798]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.28.59:889][798]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.28.59:925][799]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.28.59:925][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=99177 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.28.59:925][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=99177)
[2026.04.03-11.28.59:926][799]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:926][799]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:926][799]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:926][799]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:926][799]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:926][799]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:927][799]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.28.59:960][800]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.00:032][802]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.00:033][802]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.00:069][803]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:069][803]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:069][803]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:069][803]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:069][803]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:069][803]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:069][803]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:069][803]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:069][803]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:140][805]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.00:140][805]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:172][806]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:208][807]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:208][807]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:208][807]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:208][807]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:208][807]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:208][807]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:208][807]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:208][807]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:208][807]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:209][807]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.00:242][808]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.00:314][810]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.00:314][810]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.00:314][810]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.00:314][810]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.00:314][810]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.29.00:314][810]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 18218.05
[2026.04.03-11.29.00:314][810]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.00:314][810]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.00:314][810]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.29.00:314][810]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 18967.98
[2026.04.03-11.29.00:314][810]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.00:314][810]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.00:351][811]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.00:351][811]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:351][811]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:351][811]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:352][811]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:352][811]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:352][811]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:352][811]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:352][811]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:352][811]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:352][811]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.00:384][812]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.00:384][812]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.00:385][812]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::High, Dist=18968)
[2026.04.03-11.29.00:385][812]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: High
[2026.04.03-11.29.00:385][812]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 3, Distance: 17101.48
[2026.04.03-11.29.00:385][812]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.00:385][812]LogTemp: Warning: AI Decision -> Engage: 14051.7 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.29.00:423][813]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.29.00:423][813]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.00:423][813]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.00:423][813]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.00:423][813]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.00:423][813]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.00:455][814]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.00:455][814]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.00:455][814]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.00:492][815]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:492][815]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:492][815]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:492][815]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:492][815]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:492][815]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:492][815]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:492][815]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:492][815]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:492][815]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.00:492][815]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.00:525][816]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.00:562][817]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.00:563][817]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.00:563][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.00:634][819]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:634][819]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:634][819]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:634][819]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:634][819]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:634][819]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:634][819]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:634][819]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:634][819]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:666][820]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.00:667][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=64476 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.00:667][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=64476)
[2026.04.03-11.29.00:704][821]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:704][821]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:704][821]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:704][821]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:705][821]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:705][821]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:705][821]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:705][821]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:705][821]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:705][821]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:705][821]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:705][821]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:705][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85958 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.00:705][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=85958)
[2026.04.03-11.29.00:706][821]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.00:706][821]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.00:706][821]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.00:706][821]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.00:706][821]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.00:706][821]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.29.00:706][821]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.00:739][822]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147170977 (hold=17059617.21s, delta=84046, need=5000, visUpgrade=true)
[2026.04.03-11.29.00:739][822]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: Critical
[2026.04.03-11.29.00:739][822]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 4, Distance: 4110.75
[2026.04.03-11.29.00:739][822]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.00:739][822]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.00:739][822]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147170977 (hold=17059617.21s, delta=14043, need=5000, visUpgrade=true)
[2026.04.03-11.29.00:739][822]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.00:739][822]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4466.92
[2026.04.03-11.29.00:739][822]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.00:739][822]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.00:739][822]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.00:739][822]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.00:739][822]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.00:739][822]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.00:739][822]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.00:739][822]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.00:776][823]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:777][823]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:778][823]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:849][825]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.00:881][826]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.00:881][826]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.00:881][826]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.00:881][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=81681 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.00:881][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=81681)
[2026.04.03-11.29.00:919][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=98014 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.00:919][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=98014)
[2026.04.03-11.29.00:919][827]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:919][827]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:919][827]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.00:920][827]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:920][827]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:920][827]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.00:920][827]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:920][827]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:920][827]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.00:952][828]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.00:990][829]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.01:024][830]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.01:061][831]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:061][831]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:061][831]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:095][832]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.01:166][834]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.01:166][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.01:166][834]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.01:166][834]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.01:166][834]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.01:166][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4367.04
[2026.04.03-11.29.01:166][834]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.01:166][834]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.01:166][834]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: Critical
[2026.04.03-11.29.01:166][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 4, Distance: 4017.67
[2026.04.03-11.29.01:166][834]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.01:166][834]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.01:166][834]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.01:203][835]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.01:203][835]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.01:203][835]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:203][835]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:203][835]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:204][835]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.29.01:204][835]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.01:204][835]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.01:204][835]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.01:204][835]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:204][835]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:236][836]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:236][836]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:236][836]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:236][836]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:237][836]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:237][836]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:237][836]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:237][836]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:237][836]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:237][836]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:237][836]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:237][836]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:237][836]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.01:274][837]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.01:306][838]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.01:307][838]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.01:346][839]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.01:377][840]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.01:377][840]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.01:416][841]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.01:416][841]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.29.01:486][843]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.01:486][843]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:486][843]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:486][843]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:486][843]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:486][843]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:486][843]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:486][843]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:486][843]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:486][843]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:519][844]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.01:519][844]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.01:590][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.01:590][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4367.04
[2026.04.03-11.29.01:590][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.01:590][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.01:590][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4367.04
[2026.04.03-11.29.01:590][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.01:590][846]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.01:590][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: Critical
[2026.04.03-11.29.01:590][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 4, Distance: 4017.67
[2026.04.03-11.29.01:590][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.01:590][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: Critical
[2026.04.03-11.29.01:590][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 4, Distance: 4017.67
[2026.04.03-11.29.01:590][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.01:590][846]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.01:590][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.01:590][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.01:590][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.01:590][846]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.01:625][847]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] TrackTarget: Lost visibility, snapping focal to LKL: X=-27997.401 Y=-339766.103 Z=-16519.846
[2026.04.03-11.29.01:625][847]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.29.01:625][847]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] TrackTarget: Lost visibility, snapping focal to LKL: X=-27997.401 Y=-339766.103 Z=-16519.846
[2026.04.03-11.29.01:625][847]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.29.01:628][847]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.01:628][847]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:628][847]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:628][847]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:628][847]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:628][847]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:628][847]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:629][847]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:660][848]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.01:660][848]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.01:660][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=65666 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.01:660][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=65666)
[2026.04.03-11.29.01:698][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86029 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.01:698][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86029)
[2026.04.03-11.29.01:732][850]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.01:768][851]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:768][851]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:768][851]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:768][851]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:768][851]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:768][851]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:768][851]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:768][851]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:768][851]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:769][851]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:769][851]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:769][851]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:839][853]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.01:839][853]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.01:872][854]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.01:872][854]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.01:872][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=82335 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.01:872][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=82335)
[2026.04.03-11.29.01:909][855]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:910][855]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:910][855]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.01:910][855]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:910][855]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:910][855]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.01:910][855]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:910][855]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:910][855]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.01:911][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=96849 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.01:911][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=96849)
[2026.04.03-11.29.01:943][856]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.01:981][857]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.02:014][858]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.02:014][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.02:014][858]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:014][858]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.02:014][858]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.02:014][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4367.04
[2026.04.03-11.29.02:014][858]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:014][858]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.02:014][858]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: Critical
[2026.04.03-11.29.02:014][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 4, Distance: 4017.67
[2026.04.03-11.29.02:014][858]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:014][858]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.02:052][859]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.02:052][859]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.02:052][859]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:052][859]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:052][859]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:052][859]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:052][859]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:052][859]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:053][859]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:053][859]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:053][859]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:156][862]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.02:187][863]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:187][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:187][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:187][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:188][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:188][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:188][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:188][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:188][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:188][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:188][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:188][863]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:188][863]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:188][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:188][863]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.02:188][863]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=0.97
[2026.04.03-11.29.02:264][865]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:265][865]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:298][866]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:335][867]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:335][867]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:335][867]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:336][867]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:336][867]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:336][867]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:336][867]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:336][867]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:336][867]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:367][868]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.02:367][868]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.02:367][868]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.02:367][868]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.02:405][869]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::Critical, Dist=4018)
[2026.04.03-11.29.02:405][869]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.02:405][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3963.78
[2026.04.03-11.29.02:405][869]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:405][869]LogTemp: Warning: AI Decision -> Engage: 14456.9 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.29.02:438][870]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.02:438][870]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4367.04
[2026.04.03-11.29.02:438][870]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:438][870]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.02:438][870]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.02:438][870]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3963.78
[2026.04.03-11.29.02:438][870]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:438][870]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.02:438][870]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.02:438][870]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.02:438][870]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:438][870]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.02:475][871]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.02:476][871]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:476][871]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:476][871]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:476][871]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:476][871]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:476][871]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:477][871]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:477][871]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:477][871]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:477][871]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.02:504][872]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.02:504][872]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.02:504][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:504][872]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.16 ms)
[2026.04.03-11.29.02:509][872]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.29.02:510][872]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.02:510][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.02:510][872]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:510][872]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.02:510][872]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.02:547][873]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.02:547][873]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.29.02:581][874]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.02:581][874]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.02:581][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.02:651][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=66844 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.02:651][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=66844)
[2026.04.03-11.29.02:688][877]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.02:689][877]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:689][877]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:689][877]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:689][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86027 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.02:689][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86027)
[2026.04.03-11.29.02:759][879]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:759][879]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:759][879]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:760][879]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.02:760][879]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.02:792][880]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:830][881]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:863][882]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.02:863][882]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.02:863][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4367.04
[2026.04.03-11.29.02:863][882]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:863][882]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.02:863][882]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.02:863][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3963.78
[2026.04.03-11.29.02:863][882]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:863][882]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.02:864][882]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.02:864][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.02:864][882]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.02:864][882]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.02:864][882]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.02:864][882]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.02:864][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=83005 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.02:864][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=83005)
[2026.04.03-11.29.02:900][883]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.02:901][883]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:901][883]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:901][883]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.02:901][883]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:901][883]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:901][883]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.02:901][883]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:901][883]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:901][883]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.02:902][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=95672 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.02:902][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=95672)
[2026.04.03-11.29.02:970][885]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.03:004][886]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.03:042][887]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.03:112][889]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.03:112][889]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:112][889]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:112][889]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:183][891]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:183][891]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:183][891]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:183][891]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:183][891]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:183][891]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:183][891]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:183][891]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:183][891]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:215][892]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.03:286][894]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.29.03:287][894]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.03:287][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4367.04
[2026.04.03-11.29.03:287][894]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.03:287][894]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.03:287][894]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.03:287][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.03:287][894]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.03:287][894]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.03:287][894]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.03:287][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3963.78
[2026.04.03-11.29.03:287][894]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.03:287][894]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.03:324][895]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.03:325][895]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:325][895]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:325][895]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:325][895]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:325][895]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:325][895]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:325][895]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:325][895]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:325][895]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:357][896]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:357][896]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:357][896]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:357][896]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.03:358][896]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.03:428][898]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.03:467][899]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.03:555][901]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.29.03:555][901]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.29.03:555][901]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.29.03:555][901]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.03:555][901]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.03:557][901]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.29.03:558][901]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.29.03:559][901]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147157220
[2026.04.03-11.29.03:559][901]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police behavior component initialized
[2026.04.03-11.29.03:559][901]LogTemp: Warning: [BP_AI_Controller_Police_C_2147157199] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147157220)
[2026.04.03-11.29.03:559][901]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.29.03:560][901]LogTemp: Game database saved successfully.
[2026.04.03-11.29.03:560][901]LogTemp: Vehicle -1505958853 marked as persistent.
[2026.04.03-11.29.03:560][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147157848 Keys=1
[2026.04.03-11.29.03:560][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.03:560][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> None (no condition matched)
[2026.04.03-11.29.03:560][901]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147157220] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.03:560][901]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.29.03:560][901]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.29.03:560][901]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147157220
[2026.04.03-11.29.03:560][901]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147157220 added to Faction EFaction::Police in Callout 10071
[2026.04.03-11.29.03:560][901]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147157220 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.29.03:560][901]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147157220 attached to callout 10071 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.29.03:560][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147157848 Seat=0 Driver=1
[2026.04.03-11.29.03:560][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.03:560][901]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147157199] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.03:561][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147157848 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.03:561][901]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147157848 marked as Occupied
[2026.04.03-11.29.03:561][901]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.03:561][901]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147157199 with GUID A59070A14C564175DFD83DBD6BCC42BF
[2026.04.03-11.29.03:561][901]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147157199: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.29.03:561][901]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147157199
[2026.04.03-11.29.03:561][901]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147157199!
[2026.04.03-11.29.03:561][901]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.03:561][901]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.03:561][901]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.03:561][901]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.29.03:561][901]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.03:561][901]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.03:561][901]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=P6668171, Callout=10071)
[2026.04.03-11.29.03:561][901]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.03:561][901]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.03:561][901]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.03:561][901]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.29.03:561][901]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147157848] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147157848 
BackupUnit true
Callout 10,071
[2026.04.03-11.29.03:561][901]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=32.4, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=32.4, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:562][901]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=32.4, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:562][901]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.03:607][903]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:607][903]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:607][903]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:607][903]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:607][903]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:607][903]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:607][903]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:607][903]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:607][903]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:646][904]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.03:646][904]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.03:646][904]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.03:646][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147157848 Seat=0 Driver=1
[2026.04.03-11.29.03:646][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.03:646][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=68029 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.03:646][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=68029)
[2026.04.03-11.29.03:714][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86025 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.03:714][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86025)
[2026.04.03-11.29.03:715][906]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.03:715][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.03:715][906]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.03:715][906]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.03:715][906]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.03:715][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3963.78
[2026.04.03-11.29.03:715][906]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.03:715][906]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.03:715][906]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.03:715][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4367.04
[2026.04.03-11.29.03:715][906]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.03:715][906]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.03:752][907]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:752][907]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:752][907]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:753][907]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:753][907]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:753][907]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:753][907]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:753][907]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:753][907]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:859][910]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.03:859][910]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.03:859][910]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.03:893][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=83709 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.03:893][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=83709)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:893][911]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:894][911]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=4367)
[2026.04.03-11.29.03:894][911]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.03:894][911]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4312.10
[2026.04.03-11.29.03:894][911]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:894][911]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.03:895][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=94479 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.03:895][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=94479)
[2026.04.03-11.29.03:966][913]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:033][915]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:033][915]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:033][915]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:034][915]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:034][915]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:034][915]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:034][915]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:034][915]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:034][915]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:034][915]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.04:071][916]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:139][918]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.04:139][918]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3963.78
[2026.04.03-11.29.04:139][918]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:139][918]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.04:139][918]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.04:139][918]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4312.10
[2026.04.03-11.29.04:139][918]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:139][918]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.04:139][918]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.04:139][918]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.04:139][918]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:139][918]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.04:177][919]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:177][919]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:177][919]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:178][919]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:178][919]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:178][919]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:178][919]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:178][919]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:178][919]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:284][922]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=3964)
[2026.04.03-11.29.04:284][922]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.04:284][922]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3970.93
[2026.04.03-11.29.04:284][922]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:284][922]LogTemp: Warning: AI Decision -> Engage: 14895.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.29.04:284][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=14551 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.04:317][923]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:318][923]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:353][924]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:391][925]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:391][925]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:423][926]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:458][927]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:458][927]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:458][927]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:458][927]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:497][928]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.04:497][928]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.04:530][929]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.04:566][930]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147157220] Pistol: Master_Weapon_C_2147156962
[2026.04.03-11.29.04:566][930]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.03-11.29.04:566][930]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:567][930]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.04:567][930]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4312.10
[2026.04.03-11.29.04:567][930]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:567][930]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.04:567][930]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.04:567][930]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3970.93
[2026.04.03-11.29.04:567][930]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:567][930]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.04:567][930]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.04:567][930]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.04:567][930]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:567][930]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.04:567][930]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.04:567][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.04:603][931]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:603][931]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:603][931]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:604][931]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:671][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=69259 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.04:671][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=69259)
[2026.04.03-11.29.04:709][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86022 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.04:709][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86022)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:742][935]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:742][935]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.04:742][935]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.04:850][938]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:884][939]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:884][939]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:884][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=84413 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.04:884][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=84413)
[2026.04.03-11.29.04:885][939]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:885][939]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:885][939]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:885][939]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:885][939]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:885][939]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:885][939]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:885][939]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:885][939]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:886][939]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172418, Officer=BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.29.04:886][939]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.04:886][939]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:886][939]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.04:886][939]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.29.04:922][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=93253 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.04:922][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=93253)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.04:956][941]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.04:990][942]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.04:990][942]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4312.10
[2026.04.03-11.29.04:990][942]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:990][942]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.04:990][942]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.04:990][942]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3970.93
[2026.04.03-11.29.04:990][942]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:990][942]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.04:990][942]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.04:990][942]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.04:990][942]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.04:990][942]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.05:029][943]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.05:061][944]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.05:169][947]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:169][947]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:169][947]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:169][947]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:170][947]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:170][947]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:170][947]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:170][947]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:170][947]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:170][947]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:170][947]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:170][947]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:275][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=14551 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.05:310][951]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:310][951]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:310][951]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:311][951]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:311][951]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:311][951]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:311][951]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:311][951]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:311][951]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:348][952]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.05:381][953]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=3971)
[2026.04.03-11.29.05:381][953]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.05:381][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3974.12
[2026.04.03-11.29.05:381][953]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:381][953]LogTemp: Warning: AI Decision -> Engage: 15081.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.29.05:382][953]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.05:382][953]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.05:417][954]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.05:417][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4312.10
[2026.04.03-11.29.05:417][954]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:417][954]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.05:417][954]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.05:417][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3974.12
[2026.04.03-11.29.05:417][954]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:417][954]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.05:418][954]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.05:418][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.05:418][954]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:418][954]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.05:449][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.05:449][955]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.05:449][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:449][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:449][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:449][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:450][955]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:450][955]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:450][955]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.05:450][955]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.15
[2026.04.03-11.29.05:456][955]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.05:488][956]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:488][956]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:488][956]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:488][956]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:489][956]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:489][956]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:489][956]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:489][956]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:489][956]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:489][956]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:489][956]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:489][956]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:524][957]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.05:562][958]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:597][959]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.05:626][960]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:626][960]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:626][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:626][960]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.05:668][961]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.05:668][961]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.05:668][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=70439 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.05:668][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=70439)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:668][961]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:669][961]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:704][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86020 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.05:704][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86020)
[2026.04.03-11.29.05:739][963]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:739][963]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:739][963]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.05:739][963]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:739][963]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:739][963]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.05:740][963]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:740][963]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:740][963]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.05:841][966]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.05:841][966]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.05:841][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:841][966]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.09 ms)
[2026.04.03-11.29.05:848][966]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.05:848][966]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4312.10
[2026.04.03-11.29.05:848][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:848][966]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.05:848][966]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.05:848][966]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3974.12
[2026.04.03-11.29.05:848][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:848][966]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.05:848][966]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.05:848][966]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.05:848][966]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.05:848][966]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.05:848][966]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.05:883][967]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.05:883][967]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.05:883][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85135 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.05:883][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=85135)
[2026.04.03-11.29.05:916][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=92049 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.05:917][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=92049)
[2026.04.03-11.29.05:952][969]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:023][971]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:024][971]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.06:058][972]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.06:090][973]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.06:090][973]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.06:090][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:090][973]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:097][973]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:097][973]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.06:165][975]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:165][975]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:165][975]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:165][975]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:165][975]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:165][975]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:165][975]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:165][975]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:165][975]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:235][977]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.29.06:271][978]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.06:271][978]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4312.10
[2026.04.03-11.29.06:271][978]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:271][978]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.06:271][978]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.06:271][978]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3974.12
[2026.04.03-11.29.06:271][978]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:271][978]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.06:271][978]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.06:271][978]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.06:271][978]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:271][978]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.06:271][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=14551 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.06:342][980]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.06:376][981]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.06:377][981]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:447][983]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:484][984]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.06:485][984]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.06:485][984]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:523][985]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:523][985]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.29.06:523][985]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.06:523][985]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:523][985]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.06:523][985]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:555][986]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:556][986]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.06:556][986]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.06:556][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.06:590][987]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:590][987]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:590][987]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:662][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=71632 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.06:662][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=71632)
[2026.04.03-11.29.06:698][990]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.06:698][990]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.06:698][990]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:698][990]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.06:698][990]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.06:698][990]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3974.12
[2026.04.03-11.29.06:698][990]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:698][990]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.06:699][990]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.06:699][990]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4312.10
[2026.04.03-11.29.06:699][990]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:699][990]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.06:699][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86017 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.06:699][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86017)
[2026.04.03-11.29.06:736][991]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.29.06:769][992]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.06:769][992]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.06:804][993]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=3974)
[2026.04.03-11.29.06:804][993]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.06:804][993]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3977.63
[2026.04.03-11.29.06:804][993]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.06:804][993]LogTemp: Warning: AI Decision -> Engage: 15413.2 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.29.06:843][994]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.06:877][995]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:877][995]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:877][995]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:877][995]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:878][995]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:878][995]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:878][995]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:878][995]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:878][995]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:878][995]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:878][995]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:878][995]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:878][995]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.06:878][995]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.06:878][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85864 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.06:878][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=85864)
[2026.04.03-11.29.06:912][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=90853 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.06:912][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=90853)
[2026.04.03-11.29.06:951][997]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:951][997]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:951][997]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.06:951][997]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:951][997]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:951][997]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.06:951][997]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:951][997]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:951][997]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.06:982][998]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.07:018][999]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:018][999]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:018][999]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:018][999]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:018][999]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:018][999]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:019][999]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:019][999]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:019][999]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:019][999]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.07:056][  0]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:089][  1]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:089][  1]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.29.07:089][  1]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.07:090][  1]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.07:090][  1]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:124][  2]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.07:124][  2]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3977.63
[2026.04.03-11.29.07:124][  2]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:124][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.07:124][  2]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.07:124][  2]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4312.10
[2026.04.03-11.29.07:124][  2]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:124][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.07:124][  2]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.07:124][  2]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.07:124][  2]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:124][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.07:158][  3]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.07:158][  3]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.55
[2026.04.03-11.29.07:158][  3]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147157220
[2026.04.03-11.29.07:158][  3]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147157220
[2026.04.03-11.29.07:158][  3]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.07:158][  3]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.07:158][  3]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.58s
[2026.04.03-11.29.07:158][  3]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=6 Matched=5 SkippedSender=1
[2026.04.03-11.29.07:158][  3]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.29.07:163][  3]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=4312)
[2026.04.03-11.29.07:163][  3]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.07:163][  3]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4319.82
[2026.04.03-11.29.07:163][  3]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:264][  6]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.29.07:301][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=14551 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:302][  7]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:303][  7]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:337][  8]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.07:374][  9]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.07:443][ 11]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:443][ 11]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:443][ 11]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:444][ 11]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:444][ 11]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:444][ 11]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:444][ 11]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:444][ 11]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:444][ 11]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:481][ 12]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.07:481][ 12]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.07:481][ 12]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.07:481][ 12]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.07:481][ 12]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.29.07:481][ 12]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.29.07:481][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=14551 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.07:481][ 12]LogVCC:   IsRoadNavigationViable: OnFoot=14551 RoadEnd->Target=0 Saved=14551 RoadDist=17193 Drive+Walk=17193 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.07:481][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.07:481][ 12]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147157199] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.07:481][ 12]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.07:481][ 12]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147157848] Disable
[2026.04.03-11.29.07:481][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147157848 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.29.07:481][ 12]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147157220 -> ERole::Engage (Callout 10071)
[2026.04.03-11.29.07:481][ 12]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 claimed task AI.Task.Global.Engage (5/6 claimers, Role=ERole::Engage)
[2026.04.03-11.29.07:481][ 12]LogTemp: BP_AI_Controller_Police_C_2147157199: Claimed task AI.Task.Global.Engage
[2026.04.03-11.29.07:481][ 12]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.07:482][ 12]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.07:517][ 13]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.07:550][ 14]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.07:550][ 14]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.07:550][ 14]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.07:550][ 14]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.07:550][ 14]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:550][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.07:550][ 14]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.07:550][ 14]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4319.82
[2026.04.03-11.29.07:550][ 14]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:550][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.07:550][ 14]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.07:550][ 14]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3977.63
[2026.04.03-11.29.07:550][ 14]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:550][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.07:550][ 14]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.07:619][ 16]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:619][ 16]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:619][ 16]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:619][ 16]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:619][ 16]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:619][ 16]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:619][ 16]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:619][ 16]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:619][ 16]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:619][ 16]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:620][ 16]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:620][ 16]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:620][ 16]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:620][ 16]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:620][ 16]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:656][ 17]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.07:656][ 17]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.07:656][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=72711 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.07:656][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=72711)
[2026.04.03-11.29.07:693][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86014 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.07:693][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86014)
[2026.04.03-11.29.07:728][ 19]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:728][ 19]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:728][ 19]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:728][ 19]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:728][ 19]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:728][ 19]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:728][ 19]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:728][ 19]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:728][ 19]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.07:762][ 20]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.29.07:762][ 20]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.07:801][ 21]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:801][ 21]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:801][ 21]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:801][ 21]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:869][ 23]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.07:869][ 23]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:869][ 23]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:869][ 23]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:869][ 23]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.07:870][ 23]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:870][ 23]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:870][ 23]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:870][ 23]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.07:870][ 23]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:870][ 23]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:870][ 23]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:870][ 23]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.07:870][ 23]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.07:870][ 23]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.07:870][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86189 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.07:870][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=86189)
[2026.04.03-11.29.07:908][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=89662 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.07:908][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=89662)
[2026.04.03-11.29.07:976][ 26]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.07:976][ 26]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.07:976][ 26]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:976][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.07:976][ 26]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.07:976][ 26]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3977.63
[2026.04.03-11.29.07:976][ 26]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:976][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.07:976][ 26]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.07:976][ 26]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4319.82
[2026.04.03-11.29.07:976][ 26]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.07:976][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.07:976][ 26]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.08:048][ 28]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.08:048][ 28]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=3978)
[2026.04.03-11.29.08:048][ 28]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.08:048][ 28]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3980.56
[2026.04.03-11.29.08:048][ 28]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.08:048][ 28]LogTemp: Warning: AI Decision -> Engage: 15705.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.29.08:048][ 28]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.08:155][ 31]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:155][ 31]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:155][ 31]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:155][ 31]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:155][ 31]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:155][ 31]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:156][ 31]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:157][ 31]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:157][ 31]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:157][ 31]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:157][ 31]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:228][ 33]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:297][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=83283 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.08:297][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=83283)
[2026.04.03-11.29.08:297][ 35]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:297][ 35]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:297][ 35]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:297][ 35]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:298][ 35]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:298][ 35]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:298][ 35]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:298][ 35]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:298][ 35]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:298][ 35]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:298][ 35]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:298][ 35]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:367][ 37]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.08:367][ 37]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.08:367][ 37]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.08:402][ 38]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.08:402][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3980.56
[2026.04.03-11.29.08:402][ 38]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.08:402][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.08:402][ 38]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.08:402][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4319.82
[2026.04.03-11.29.08:402][ 38]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.08:402][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.08:402][ 38]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.08:402][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.08:402][ 38]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.08:402][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.08:472][ 40]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.08:509][ 41]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.08:509][ 41]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.08:547][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.08:547][ 42]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.08:579][ 43]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.08:579][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:580][ 43]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:581][ 43]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:653][ 45]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:653][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=73915 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.08:653][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=73915)
[2026.04.03-11.29.08:685][ 46]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:685][ 46]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:685][ 46]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:685][ 46]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:685][ 46]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:686][ 46]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:686][ 46]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:686][ 46]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:686][ 46]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:686][ 46]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:686][ 46]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:686][ 46]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:686][ 46]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:686][ 46]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:686][ 46]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:686][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86011 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.08:686][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86011)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:721][ 47]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.08:758][ 48]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.08:758][ 48]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.08:828][ 50]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.08:828][ 50]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3980.56
[2026.04.03-11.29.08:828][ 50]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.08:828][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.08:828][ 50]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.08:828][ 50]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.08:828][ 50]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.08:828][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.08:828][ 50]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.08:828][ 50]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4319.82
[2026.04.03-11.29.08:828][ 50]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.08:828][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.08:864][ 51]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.08:864][ 51]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.08:864][ 51]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.08:865][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86166 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.08:865][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=86166)
[2026.04.03-11.29.08:898][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=88471 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.08:898][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=88471)
[2026.04.03-11.29.08:969][ 54]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:004][ 55]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:038][ 56]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.09:038][ 56]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:076][ 57]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:146][ 59]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:146][ 59]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:146][ 59]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:146][ 59]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:146][ 59]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:146][ 59]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:146][ 59]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:146][ 59]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:147][ 59]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:147][ 59]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:147][ 59]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:147][ 59]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:217][ 61]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:255][ 62]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.09:255][ 62]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.09:255][ 62]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:255][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.09:255][ 62]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.09:255][ 62]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4319.82
[2026.04.03-11.29.09:255][ 62]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:255][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.09:255][ 62]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.09:255][ 62]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3980.56
[2026.04.03-11.29.09:255][ 62]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:255][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.09:289][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=83303 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.09:289][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=83303)
[2026.04.03-11.29.09:359][ 65]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.09:360][ 65]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.09:360][ 65]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:431][ 67]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:469][ 68]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.09:504][ 69]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:504][ 69]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:504][ 69]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:504][ 69]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:504][ 69]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:504][ 69]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:504][ 69]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:504][ 69]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:505][ 69]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:505][ 69]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:505][ 69]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:505][ 69]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:544][ 70]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.09:544][ 70]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.09:573][ 71]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:573][ 71]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:573][ 71]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:573][ 71]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:573][ 71]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:573][ 71]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:573][ 71]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:573][ 71]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:574][ 71]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:574][ 71]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:574][ 71]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:574][ 71]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:646][ 73]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.09:646][ 73]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.09:646][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=75078 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.09:646][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=75078)
[2026.04.03-11.29.09:683][ 74]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.09:683][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3980.56
[2026.04.03-11.29.09:683][ 74]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:683][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.09:683][ 74]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.09:683][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4319.82
[2026.04.03-11.29.09:683][ 74]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:683][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.09:683][ 74]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.09:683][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.09:683][ 74]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:683][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.09:684][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86008 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.09:684][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86008)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:754][ 76]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:787][ 77]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.09:820][ 78]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.09:820][ 78]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:820][ 78]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.09:820][ 78]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.62
[2026.04.03-11.29.09:825][ 78]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.09:857][ 79]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:857][ 79]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:857][ 79]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:857][ 79]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.09:858][ 79]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.09:898][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86106 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.09:898][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=86106)
[2026.04.03-11.29.09:898][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=87291 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.09:898][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=87291)
[2026.04.03-11.29.09:932][ 81]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:932][ 81]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:932][ 81]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:932][ 81]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.09:932][ 81]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:932][ 81]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:932][ 81]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:932][ 81]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.09:933][ 81]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:933][ 81]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:933][ 81]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:933][ 81]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.09:969][ 82]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=4320)
[2026.04.03-11.29.09:969][ 82]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.09:969][ 82]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4325.21
[2026.04.03-11.29.09:969][ 82]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.09:969][ 82]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:003][ 83]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:003][ 83]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172418, Officer=BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.29.10:003][ 83]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.10:003][ 83]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:003][ 83]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.10:038][ 84]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.10:038][ 84]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:067][ 85]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:067][ 85]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:067][ 85]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.10:109][ 86]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.10:109][ 86]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4325.21
[2026.04.03-11.29.10:109][ 86]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:109][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.10:109][ 86]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.10:109][ 86]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.10:109][ 86]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:109][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.10:109][ 86]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.10:110][ 86]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3980.56
[2026.04.03-11.29.10:110][ 86]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:110][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.10:110][ 86]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=3981)
[2026.04.03-11.29.10:110][ 86]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.10:110][ 86]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3985.16
[2026.04.03-11.29.10:110][ 86]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:110][ 86]LogTemp: Warning: AI Decision -> Engage: 16127.1 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.29.10:284][ 91]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:284][ 91]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:284][ 91]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:284][ 91]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:284][ 91]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:285][ 91]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:285][ 91]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:285][ 91]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:285][ 91]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:285][ 91]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:285][ 91]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:285][ 91]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:285][ 91]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:285][ 91]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:285][ 91]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:286][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=83869 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.10:286][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=83869)
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:350][ 93]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:350][ 93]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:350][ 93]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.10:356][ 93]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.10:395][ 94]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.10:429][ 95]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:429][ 95]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:429][ 95]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:429][ 95]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:430][ 95]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:430][ 95]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:430][ 95]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:430][ 95]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:430][ 95]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:430][ 95]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:430][ 95]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:430][ 95]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:467][ 96]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.10:501][ 97]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.10:501][ 97]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.10:537][ 98]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.10:537][ 98]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.10:537][ 98]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:537][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.10:537][ 98]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.10:537][ 98]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3985.16
[2026.04.03-11.29.10:537][ 98]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:537][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.10:537][ 98]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.10:537][ 98]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4325.21
[2026.04.03-11.29.10:537][ 98]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:537][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.10:538][ 98]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.10:565][ 99]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.10:565][ 99]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:565][ 99]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.06 ms)
[2026.04.03-11.29.10:572][ 99]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.10:572][ 99]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.10:572][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.10:677][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=76236 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.10:677][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=76236)
[2026.04.03-11.29.10:711][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86005 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.10:711][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86005)
[2026.04.03-11.29.10:749][104]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.10:749][104]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.10:783][105]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:783][105]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:783][105]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:783][105]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:783][105]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:783][105]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:783][105]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:783][105]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:784][105]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:784][105]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:784][105]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:784][105]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:819][106]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:819][106]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:819][106]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:819][106]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:819][106]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:819][106]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:819][106]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:820][106]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:820][106]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:820][106]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:820][106]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:820][106]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:820][106]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:820][106]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:820][106]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:852][107]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.10:853][107]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.10:888][108]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.10:889][108]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.10:889][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85998 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.10:889][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=85998)
[2026.04.03-11.29.10:921][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86683 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.10:921][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86683)
[2026.04.03-11.29.10:959][110]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.10:959][110]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4325.21
[2026.04.03-11.29.10:959][110]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:959][110]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.10:959][110]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.10:959][110]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3985.16
[2026.04.03-11.29.10:959][110]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:959][110]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.10:959][110]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.10:959][110]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.10:959][110]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.10:959][110]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.10:959][110]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.11:025][112]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.11:025][112]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.11:025][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:025][112]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.08 ms)
[2026.04.03-11.29.11:031][112]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.11:061][113]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.11:203][117]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:203][117]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:203][117]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:203][117]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:204][117]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:204][117]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:204][117]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:204][117]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:204][117]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:204][117]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:204][117]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:204][117]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:273][119]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:274][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=84539 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.11:274][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=84539)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:344][121]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.29.11:344][121]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.11:344][121]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.11:344][121]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:344][121]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.11:380][122]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.11:380][122]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.11:380][122]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.11:380][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.11:380][122]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:380][122]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.11:380][122]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.11:380][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4325.21
[2026.04.03-11.29.11:380][122]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:380][122]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.11:380][122]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.11:380][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3985.16
[2026.04.03-11.29.11:380][122]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:380][122]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.11:482][125]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.11:522][126]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.11:555][127]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=3985)
[2026.04.03-11.29.11:555][127]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.11:555][127]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3988.08
[2026.04.03-11.29.11:555][127]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:555][127]LogTemp: Warning: AI Decision -> Engage: 16402.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.29.11:555][127]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.11:555][127]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:626][129]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:626][129]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.29.11:626][129]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.11:626][129]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:626][129]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.11:627][129]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.29.11:664][130]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.11:664][130]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.11:664][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=76993 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.11:664][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=76993)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:699][131]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:699][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86002 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.11:699][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=86002)
[2026.04.03-11.29.11:736][132]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=4325)
[2026.04.03-11.29.11:736][132]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.11:736][132]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4328.07
[2026.04.03-11.29.11:736][132]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:803][134]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.11:803][134]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4328.07
[2026.04.03-11.29.11:803][134]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:803][134]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.11:803][134]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.11:803][134]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3988.08
[2026.04.03-11.29.11:804][134]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:804][134]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.11:804][134]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.11:804][134]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.11:804][134]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.11:804][134]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.11:835][135]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.11:870][136]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:870][136]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:870][136]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:870][136]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:870][136]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.11:870][136]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:870][136]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:870][136]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:870][136]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:870][136]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.11:871][136]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:871][136]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:871][136]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:871][136]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:871][136]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.11:871][136]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.11:871][136]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.11:871][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85854 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.11:871][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=85854)
[2026.04.03-11.29.11:906][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86524 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.11:906][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86524)
[2026.04.03-11.29.11:972][139]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:008][140]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:009][140]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:040][141]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:040][141]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:112][143]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:112][143]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:112][143]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:112][143]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:113][143]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:113][143]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:113][143]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:113][143]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:113][143]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:113][143]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:113][143]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:113][143]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:143][144]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:143][144]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:143][144]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:143][144]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:144][144]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:212][146]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.12:212][146]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4328.07
[2026.04.03-11.29.12:212][146]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.12:212][146]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.12:212][146]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.12:212][146]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.12:212][146]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.12:213][146]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.12:213][146]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.12:213][146]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3988.08
[2026.04.03-11.29.12:213][146]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.12:213][146]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.12:283][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85278 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.12:283][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85278)
[2026.04.03-11.29.12:348][150]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:381][151]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:382][151]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:382][151]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:382][151]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:419][152]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:419][152]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:419][152]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:419][152]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:420][152]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:420][152]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:420][152]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:420][152]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:420][152]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:420][152]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:420][152]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:420][152]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:451][153]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:487][154]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:488][154]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.12:488][154]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:525][155]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:526][155]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.12:556][156]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:557][156]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:557][156]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:557][156]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:557][156]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:558][156]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:558][156]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:558][156]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:558][156]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:558][156]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:558][156]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:558][156]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:558][156]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:558][156]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.12:558][156]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.12:628][158]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.12:628][158]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3988.08
[2026.04.03-11.29.12:628][158]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.12:628][158]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.12:629][158]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.12:629][158]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.12:629][158]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.12:629][158]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.12:629][158]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.12:629][158]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4328.07
[2026.04.03-11.29.12:629][158]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.12:629][158]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.12:660][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=78219 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.12:660][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=78219)
[2026.04.03-11.29.12:694][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85999 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.12:694][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=85999)
[2026.04.03-11.29.12:762][162]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.12:762][162]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:834][164]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:865][165]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:866][165]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:867][165]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:867][165]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:867][165]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:867][165]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:867][165]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:867][165]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:867][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85795 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.12:867][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=85795)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:899][166]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:900][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86392 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.12:900][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86392)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:936][167]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:967][168]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.29.12:967][168]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.12:967][168]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:967][168]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:967][168]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:967][168]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.12:967][168]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:967][168]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:967][168]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:967][168]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.12:968][168]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:968][168]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:968][168]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.12:968][168]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:039][170]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.13:039][170]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.13:039][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3988.08
[2026.04.03-11.29.13:039][170]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:039][170]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.13:040][170]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.13:040][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4328.07
[2026.04.03-11.29.13:040][170]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:040][170]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.13:040][170]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.13:040][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.13:040][170]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:040][170]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.13:040][170]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.13:247][176]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:247][176]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:247][176]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:247][176]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:247][176]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:247][176]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:247][176]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:247][176]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:248][176]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:248][176]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:248][176]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:248][176]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:280][177]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:281][177]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:281][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86011 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.13:281][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=86011)
[2026.04.03-11.29.13:318][178]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=3988)
[2026.04.03-11.29.13:318][178]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.13:319][178]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3990.71
[2026.04.03-11.29.13:319][178]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:319][178]LogTemp: Warning: AI Decision -> Engage: 16751.3 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:351][179]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.13:388][180]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.13:388][180]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:422][181]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:459][182]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.13:459][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4328.07
[2026.04.03-11.29.13:459][182]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:459][182]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.13:459][182]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.13:459][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3990.71
[2026.04.03-11.29.13:459][182]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:459][182]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.13:459][182]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.13:459][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.13:459][182]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:459][182]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.13:459][182]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.13:530][184]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.13:564][185]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.13:596][186]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:596][186]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:596][186]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:596][186]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.12 ms)
[2026.04.03-11.29.13:596][186]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.15
[2026.04.03-11.29.13:673][188]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.13:673][188]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.13:673][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=79446 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.13:673][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=79446)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:673][188]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:705][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85997 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.13:706][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=85997)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:706][189]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:779][191]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:779][191]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:779][191]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:779][191]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:780][191]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:780][191]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:780][191]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:780][191]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:780][191]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:780][191]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:780][191]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:780][191]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.13:812][192]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.13:812][192]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.13:812][192]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:812][192]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.10 ms)
[2026.04.03-11.29.13:850][193]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.13:887][194]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.13:887][194]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.13:887][194]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.13:887][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4328.07
[2026.04.03-11.29.13:887][194]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:887][194]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.13:887][194]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.13:887][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.13:887][194]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:887][194]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.13:887][194]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.13:887][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3990.71
[2026.04.03-11.29.13:887][194]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.13:887][194]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.13:887][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85840 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.13:887][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=85840)
[2026.04.03-11.29.13:922][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86277 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.13:922][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86277)
[2026.04.03-11.29.13:958][196]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:958][196]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:958][196]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:958][196]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:958][196]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.13:959][196]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:031][198]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.14:058][199]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:058][199]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:058][199]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:058][199]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.14:064][199]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:101][200]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:101][200]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:101][200]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:101][200]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:102][200]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:102][200]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:102][200]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:102][200]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:102][200]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:102][200]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:102][200]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:102][200]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:102][200]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.14:135][201]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:135][201]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:136][201]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:206][203]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.14:273][205]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:273][205]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:273][205]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:273][205]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.14:278][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86195 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.14:278][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=86195)
[2026.04.03-11.29.14:317][206]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.14:317][206]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3990.71
[2026.04.03-11.29.14:317][206]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:317][206]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.14:317][206]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.14:317][206]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4328.07
[2026.04.03-11.29.14:317][206]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:317][206]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.14:317][206]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.14:317][206]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.14:317][206]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:317][206]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.14:350][207]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:388][208]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:388][208]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:456][210]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:493][211]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:493][211]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:493][211]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:493][211]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:493][211]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:494][211]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:494][211]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:494][211]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:494][211]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:494][211]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:494][211]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:494][211]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:494][211]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:494][211]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:494][211]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:494][211]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.14:494][211]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.14:524][212]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.29.14:528][212]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:528][212]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:528][212]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:528][212]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:529][212]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:529][212]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:529][212]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:529][212]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:529][212]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:529][212]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:529][212]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:529][212]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:529][212]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.14:558][213]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.14:558][213]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.14:558][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:558][213]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.14:564][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:564][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:564][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:564][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:565][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:566][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:567][213]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:567][213]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.29.14:568][213]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.14:568][213]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.14:568][213]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:568][213]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.14:568][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.14:635][215]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:635][215]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:635][215]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:635][215]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:670][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=80646 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.14:670][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=80646)
[2026.04.03-11.29.14:671][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:671][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:671][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:671][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:671][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:671][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:671][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:671][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:672][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:673][216]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:708][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85993 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.14:708][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (combat, continuing drive, dist=85993)
[2026.04.03-11.29.14:741][218]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.14:741][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.14:741][218]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:741][218]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.14:742][218]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Hysteresis HOLD: keeping BP_Chevrette_Canis_2010_C_2147171999 (hold=14.00s, delta=84001, need=5000, visUpgrade=true)
[2026.04.03-11.29.14:742][218]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.14:742][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4069.54
[2026.04.03-11.29.14:742][218]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:742][218]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.14:742][218]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Hysteresis HOLD: keeping BP_Chevrette_Canis_2010_C_2147171999 (hold=14.00s, delta=14003, need=5000, visUpgrade=true)
[2026.04.03-11.29.14:742][218]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.14:742][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4425.91
[2026.04.03-11.29.14:742][218]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.14:742][218]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.14:742][218]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.14:742][218]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.14:849][221]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:849][221]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.29.14:885][222]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:885][222]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:885][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86013 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.14:885][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=86013)
[2026.04.03-11.29.14:923][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86184 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.14:923][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86184)
[2026.04.03-11.29.14:923][223]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.14:923][223]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.14:923][223]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.14:923][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] Vehicle arrived at destination
[2026.04.03-11.29.14:923][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85992 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.14:923][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> ExitVehicle (combat, was driving, close enough dist=85992 arrived=1)
[2026.04.03-11.29.14:923][223]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147171363] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.14:923][223]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.14:923][223]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Disable
[2026.04.03-11.29.14:923][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147171999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.14:923][223]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] NotifyArrival from Vehicle
[2026.04.03-11.29.14:923][223]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Invalid Occcupant
[2026.04.03-11.29.14:923][223]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Invalid Occcupant
[2026.04.03-11.29.14:923][223]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Invalid Occcupant
[2026.04.03-11.29.14:923][223]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Disable
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:956][224]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:990][225]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.14:991][225]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:029][226]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:029][226]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:029][226]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:029][226]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:029][226]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:030][226]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:030][226]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:030][226]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:030][226]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:030][226]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:030][226]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:030][226]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:030][226]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:030][226]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:030][226]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:030][226]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.15:062][227]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.15:093][228]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.15:093][228]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.15:093][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:093][228]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.15:099][228]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:099][228]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:099][228]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:099][228]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:099][228]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:099][228]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:099][228]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:099][228]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:100][228]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:100][228]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:100][228]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:100][228]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:135][229]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:135][229]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:135][229]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:135][229]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:136][229]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:170][230]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.15:170][230]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4062.45
[2026.04.03-11.29.15:170][230]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:170][230]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.15:170][230]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.15:170][230]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.17
[2026.04.03-11.29.15:170][230]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:170][230]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.15:170][230]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.15:170][230]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.15:170][230]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:170][230]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.15:278][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86170 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.15:278][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=86170)
[2026.04.03-11.29.15:353][235]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:385][236]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.15:421][237]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:421][237]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:421][237]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:421][237]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:421][237]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:421][237]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:421][237]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:421][237]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:421][237]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:422][237]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:422][237]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147170999 (ThreatLevel=EThreatLevel::High, Dist=4418)
[2026.04.03-11.29.15:422][237]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.15:422][237]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.69
[2026.04.03-11.29.15:422][237]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:458][238]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.15:529][240]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.15:529][240]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.15:529][240]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.15:529][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Vehicle arrived at destination
[2026.04.03-11.29.15:529][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86008 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.15:529][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> ExitVehicle (combat, was driving, close enough dist=86008 arrived=1)
[2026.04.03-11.29.15:529][240]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.15:529][240]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.15:529][240]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.15:529][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.15:529][240]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] NotifyArrival from Vehicle
[2026.04.03-11.29.15:529][240]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.15:529][240]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.15:529][240]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.15:529][240]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.15:529][240]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:529][240]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:529][240]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:530][240]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:530][240]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:531][240]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:531][240]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:531][240]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:531][240]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:531][240]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:565][241]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:565][241]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:565][241]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:565][241]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:566][241]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:566][241]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:566][241]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:566][241]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:566][241]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:566][241]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:566][241]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:566][241]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:566][241]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.15:599][242]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.15:599][242]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.81
[2026.04.03-11.29.15:599][242]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:599][242]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.15:599][242]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.15:599][242]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.15:599][242]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:599][242]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.15:599][242]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.15:599][242]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4063.06
[2026.04.03-11.29.15:599][242]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.15:599][242]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.15:673][244]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.15:673][244]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.15:673][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=81665 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.15:673][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=81665)
[2026.04.03-11.29.15:706][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85992 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.15:706][245]LogVCC:   IsRoadNavigationViable: OnFoot=85992 RoadEnd->Target=0 Saved=85992 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.15:706][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.15:706][245]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147171363] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.15:706][245]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.15:706][245]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Disable
[2026.04.03-11.29.15:706][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147171999 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.29.15:812][248]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:812][248]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:812][248]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:812][248]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:813][248]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:813][248]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:813][248]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:813][248]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:813][248]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:813][248]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:813][248]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:813][248]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:850][249]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:850][249]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:850][249]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:850][249]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:850][249]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:851][249]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:851][249]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:851][249]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:851][249]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:851][249]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:851][249]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:851][249]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:851][249]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.15:886][250]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.15:886][250]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.15:886][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86008 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.15:886][250]LogVCC:   IsRoadNavigationViable: OnFoot=86008 RoadEnd->Target=0 Saved=86008 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.15:886][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.15:886][250]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.15:886][250]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.15:886][250]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.15:886][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.29.15:921][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86107 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.15:921][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86107)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.15:957][252]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.15:991][253]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] true
[2026.04.03-11.29.15:998][253]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:998][253]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:998][253]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.15:998][253]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:028][254]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.16:028][254]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.16:028][254]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:028][254]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.16:028][254]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.16:028][254]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.90
[2026.04.03-11.29.16:028][254]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:028][254]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.16:029][254]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.16:029][254]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4063.16
[2026.04.03-11.29.16:029][254]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.16:029][254]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:029][254]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:065][255]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.16:096][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.16:097][256]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:097][256]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:097][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:097][256]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.16:097][256]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.62
[2026.04.03-11.29.16:132][257]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.29.16:242][260]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:242][260]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:242][260]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:242][260]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:242][260]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:242][260]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:242][260]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:242][260]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:243][260]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:243][260]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:243][260]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:243][260]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:273][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.16:273][261]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.16:273][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:273][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:273][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.16:274][261]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.16:274][261]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:274][261]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.16:280][261]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:280][261]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:280][261]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:280][261]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:280][261]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:280][261]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:280][261]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:280][261]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:281][261]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:281][261]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:281][261]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:281][261]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:281][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86109 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.16:281][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=86109)
[2026.04.03-11.29.16:350][263]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.16:387][264]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.16:387][264]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.16:387][264]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.16:387][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] Vehicle arrived at destination
[2026.04.03-11.29.16:387][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85989 DistVeh=112 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.16:387][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> ExitVehicle (combat, was driving, close enough dist=85989 arrived=1)
[2026.04.03-11.29.16:387][264]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147171363] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.16:387][264]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.16:387][264]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Disable
[2026.04.03-11.29.16:387][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147171999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.16:387][264]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] NotifyArrival from Vehicle
[2026.04.03-11.29.16:387][264]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Invalid Occcupant
[2026.04.03-11.29.16:387][264]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Invalid Occcupant
[2026.04.03-11.29.16:387][264]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Invalid Occcupant
[2026.04.03-11.29.16:387][264]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Disable
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:387][264]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:425][265]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:425][265]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:425][265]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:425][265]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:456][266]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.16:456][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4063.16
[2026.04.03-11.29.16:456][266]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:456][266]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.16:456][266]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.16:456][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.16:456][266]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:456][266]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.16:457][266]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.16:457][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.90
[2026.04.03-11.29.16:457][266]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:457][266]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.16:457][266]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.16:494][267]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.16:494][267]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.16:532][268]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.16:564][269]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:564][269]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:564][269]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:564][269]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:564][269]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:565][269]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.16:565][269]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.16:565][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.16:670][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=81826 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.16:670][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=81826)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:671][272]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:671][272]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147157220
[2026.04.03-11.29.16:671][272]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.16:671][272]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:671][272]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.16:671][272]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.03-11.29.16:706][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86017 DistVeh=124 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.16:706][273]LogVCC:   IsRoadNavigationViable: OnFoot=86017 RoadEnd->Target=0 Saved=86017 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.16:706][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.16:706][273]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147171363] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.16:706][273]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.16:706][273]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Disable
[2026.04.03-11.29.16:706][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147171999 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:707][273]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:744][274]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.16:744][274]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:814][276]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:815][276]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:815][276]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.16:852][277]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.16:884][278]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.16:884][278]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.16:885][278]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.16:885][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.16:885][278]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:885][278]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.16:885][278]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.16:885][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4063.16
[2026.04.03-11.29.16:885][278]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:885][278]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.16:885][278]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.16:885][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.90
[2026.04.03-11.29.16:885][278]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:885][278]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.16:885][278]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.29.16:885][278]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.16:885][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.16:885][278]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.16:885][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86008 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.16:885][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=86008)
[2026.04.03-11.29.16:920][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86046 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.16:921][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86046)
[2026.04.03-11.29.16:957][280]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.16:990][281]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.16:990][281]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.16:990][281]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.16:990][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Vehicle arrived at destination
[2026.04.03-11.29.16:990][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86008 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.16:990][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> ExitVehicle (combat, was driving, close enough dist=86008 arrived=1)
[2026.04.03-11.29.16:990][281]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.16:990][281]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.16:990][281]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.16:990][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.16:990][281]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] NotifyArrival from Vehicle
[2026.04.03-11.29.16:990][281]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.16:990][281]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.16:990][281]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.16:990][281]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.17:027][282]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.17:065][283]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:099][284]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:134][285]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:134][285]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:134][285]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:134][285]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:135][285]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:135][285]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:135][285]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:135][285]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:135][285]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:135][285]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:135][285]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:135][285]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:241][288]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:241][288]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:241][288]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:241][288]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:242][288]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:280][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85999 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.17:280][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85999)
[2026.04.03-11.29.17:306][290]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.17:306][290]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.17:306][290]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.17:306][290]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.17:306][290]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.17:306][290]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.29.17:306][290]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.17:306][290]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.17:306][290]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.29.17:306][290]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] true
[2026.04.03-11.29.17:306][290]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.17:306][290]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.17:306][290]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.17:306][290]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.17:306][290]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.17:306][290]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.17:306][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.17:306][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86023 DistVeh=152 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.17:306][290]LogVCC:   IsRoadNavigationViable: OnFoot=86023 RoadEnd->Target=0 Saved=86023 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.17:306][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.17:306][290]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147171363] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147171999
[2026.04.03-11.29.17:306][290]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.29.17:306][290]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.17:306][290]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] AI about to enter::DoorLF
[2026.04.03-11.29.17:314][290]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.17:314][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4063.16
[2026.04.03-11.29.17:314][290]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.17:314][290]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.17:314][290]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.17:314][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.90
[2026.04.03-11.29.17:314][290]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.17:314][290]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.17:314][290]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.17:314][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.17:314][290]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.17:314][290]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.17:349][291]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.17:387][292]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.17:387][292]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.17:420][293]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147170999 (ThreatLevel=EThreatLevel::High, Dist=4419)
[2026.04.03-11.29.17:420][293]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.17:420][293]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.90
[2026.04.03-11.29.17:420][293]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.17:455][294]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.17:492][295]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.17:492][295]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.WeaponSeen, Radio=1, Duration=1.14
[2026.04.03-11.29.17:492][295]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.29.17:492][295]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.29.17:492][295]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.WeaponSeen IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.17:492][295]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.WeaponSeen
[2026.04.03-11.29.17:492][295]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.WeaponSeen Receivers=6 Matched=5 SkippedSender=1
[2026.04.03-11.29.17:492][295]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.29.17:523][296]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] true
[2026.04.03-11.29.17:530][296]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:530][296]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:530][296]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:530][296]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:530][296]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:530][296]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:530][296]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:530][296]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:531][296]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:531][296]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:531][296]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:531][296]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:531][296]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:565][297]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:634][299]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:669][300]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.17:669][300]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:669][300]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:669][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=82320 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.17:669][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=82320)
[2026.04.03-11.29.17:708][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86024 DistVeh=150 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.17:708][301]LogVCC:   IsRoadNavigationViable: OnFoot=86024 RoadEnd->Target=0 Saved=86024 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.17:708][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.17:752][302]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.17:752][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.17:752][302]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.17:752][302]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.17:752][302]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.17:752][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.90
[2026.04.03-11.29.17:752][302]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.17:752][302]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.17:752][302]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.17:752][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4063.16
[2026.04.03-11.29.17:752][302]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.17:752][302]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.17:815][304]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.17:815][304]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.17:849][305]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.29.17:849][305]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147170999 (ThreatLevel=EThreatLevel::Critical, Dist=4063)
[2026.04.03-11.29.17:849][305]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.17:849][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4063.16
[2026.04.03-11.29.17:849][305]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.17:849][305]LogTemp: Warning: AI Decision -> Engage: 17660.7 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.29.17:849][305]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.17:883][306]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] AI: Cannot Exit Veh = Interacting
[2026.04.03-11.29.17:883][306]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.17:883][306]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.17:883][306]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.17:883][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86009 DistVeh=118 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.17:883][306]LogVCC:   IsRoadNavigationViable: OnFoot=86009 RoadEnd->Target=0 Saved=86009 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.17:883][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.17:883][306]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.17:883][306]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.17:884][306]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.17:884][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.29.17:921][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86033 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.17:921][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86033)
[2026.04.03-11.29.17:922][307]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:955][308]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:956][308]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.17:991][309]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:991][309]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:991][309]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:991][309]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.17:992][309]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:992][309]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:992][309]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:992][309]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.17:992][309]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:992][309]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:992][309]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.17:992][309]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:029][310]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.18:062][311]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.18:062][311]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.18:098][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:098][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:098][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:098][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:099][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:100][312]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:170][314]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:171][314]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.18:171][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.90
[2026.04.03-11.29.18:171][314]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.18:171][314]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.18:171][314]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.18:171][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.18:171][314]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.18:171][314]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.18:171][314]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.18:171][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4063.16
[2026.04.03-11.29.18:171][314]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.18:171][314]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.18:205][315]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.29.18:277][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85888 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.18:277][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85888)
[2026.04.03-11.29.18:352][319]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.18:384][320]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.18:384][320]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:384][320]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:384][320]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:384][320]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:385][320]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:385][320]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:385][320]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:385][320]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:385][320]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:385][320]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:385][320]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:385][320]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:385][320]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.18:420][321]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:420][321]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:420][321]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:420][321]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:421][321]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:457][322]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.18:457][322]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.18:457][322]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.18:457][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Vehicle arrived at destination
[2026.04.03-11.29.18:457][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86061 DistVeh=142 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.18:457][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> ExitVehicle (combat, was driving, close enough dist=86061 arrived=1)
[2026.04.03-11.29.18:457][322]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.18:457][322]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.18:457][322]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.18:457][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.18:457][322]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] NotifyArrival from Vehicle
[2026.04.03-11.29.18:457][322]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.18:457][322]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.18:457][322]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.18:457][322]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.18:457][322]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.18:491][323]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.18:491][323]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:529][324]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:530][324]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:530][324]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.18:567][325]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.18:567][325]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.18:567][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.18:599][326]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.18:599][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.18:599][326]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.18:599][326]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.18:599][326]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.18:599][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4418.90
[2026.04.03-11.29.18:599][326]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.18:599][326]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.18:599][326]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.18:599][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4063.16
[2026.04.03-11.29.18:599][326]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.18:599][326]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.18:673][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=83117 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.18:673][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=83117)
[2026.04.03-11.29.18:673][328]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:673][328]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:673][328]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:673][328]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:673][328]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:674][328]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:674][328]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:674][328]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:674][328]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:674][328]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:674][328]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:674][328]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:674][328]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:674][328]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:674][328]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:706][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86045 DistVeh=166 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.18:707][329]LogVCC:   IsRoadNavigationViable: OnFoot=86045 RoadEnd->Target=0 Saved=86045 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.18:707][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.18:707][329]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.18:742][330]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.WeaponSeen
[2026.04.03-11.29.18:742][330]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.18:742][330]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:815][332]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:843][333]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.18:843][333]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.18:843][333]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.18:843][333]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.18:843][333]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.18:843][333]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.29.18:843][333]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.18:843][333]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.18:843][333]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.29.18:843][333]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] true
[2026.04.03-11.29.18:843][333]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.18:843][333]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.18:843][333]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.18:843][333]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.18:843][333]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.18:843][333]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.18:843][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.18:843][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86058 DistVeh=149 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.18:843][333]LogVCC:   IsRoadNavigationViable: OnFoot=86058 RoadEnd->Target=0 Saved=86058 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.18:843][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.18:843][333]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.18:843][333]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147170999-  Door :: DoorLF
[2026.04.03-11.29.18:843][333]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.18:843][333]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] AI about to enter::DoorLF
[2026.04.03-11.29.18:851][333]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:851][333]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:851][333]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:851][333]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:851][333]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:851][333]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:851][333]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:851][333]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:852][333]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.18:887][334]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.18:887][334]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.18:887][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86058 DistVeh=151 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.18:887][334]LogVCC:   IsRoadNavigationViable: OnFoot=86058 RoadEnd->Target=0 Saved=86058 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.18:887][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.18:920][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86020 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.18:920][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86020)
[2026.04.03-11.29.18:957][336]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:957][336]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:957][336]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:957][336]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.18:957][336]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:957][336]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:957][336]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:957][336]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.18:958][336]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:958][336]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:958][336]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:958][336]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.18:958][336]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.19:029][338]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.19:029][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4328.07
[2026.04.03-11.29.19:029][338]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:029][338]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.19:029][338]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.19:029][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3990.71
[2026.04.03-11.29.19:029][338]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:029][338]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.19:029][338]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.19:029][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.19:029][338]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:029][338]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.19:029][338]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.19:061][339]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] TrackTarget: Lost visibility, snapping focal to LKL: X=-27742.557 Y=-339632.749 Z=-16536.222
[2026.04.03-11.29.19:061][339]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.29.19:061][339]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] TrackTarget: Lost visibility, snapping focal to LKL: X=-27756.963 Y=-339644.114 Z=-16535.371
[2026.04.03-11.29.19:061][339]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.29.19:066][339]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.19:171][342]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=3991)
[2026.04.03-11.29.19:171][342]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.19:171][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3990.97
[2026.04.03-11.29.19:171][342]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:171][342]LogTemp: Warning: AI Decision -> Engage: 17919.8 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:208][343]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:236][344]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] AI: Cannot Exit Veh = Interacting
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:243][344]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:278][345]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:278][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85808 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.19:278][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85808)
[2026.04.03-11.29.19:351][347]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:386][348]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:387][348]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:457][350]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.19:457][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 3990.97
[2026.04.03-11.29.19:457][350]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:457][350]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.19:457][350]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.19:457][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4328.07
[2026.04.03-11.29.19:457][350]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:457][350]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.19:457][350]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.19:457][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.19:457][350]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:457][350]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.19:457][350]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.19:536][352]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.19:568][353]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.19:599][354]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.19:599][354]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.19:599][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:599][354]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.19:599][354]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=0.97
[2026.04.03-11.29.19:605][354]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147171999 (ThreatLevel=EThreatLevel::High, Dist=4328)
[2026.04.03-11.29.19:605][354]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147171999 - Threat: High
[2026.04.03-11.29.19:605][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147171999, Level: 3, Distance: 4329.19
[2026.04.03-11.29.19:605][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:641][355]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.19:641][355]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.19:675][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=83981 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.19:675][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=83981)
[2026.04.03-11.29.19:675][356]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:675][356]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:675][356]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:675][356]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:676][356]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:676][356]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:676][356]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:676][356]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:676][356]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:676][356]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:676][356]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:676][356]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:712][357]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:712][357]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:712][357]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:712][357]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:713][357]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:713][357]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:713][357]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:713][357]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:713][357]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:713][357]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:713][357]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:713][357]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:713][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86084 DistVeh=196 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.19:713][357]LogVCC:   IsRoadNavigationViable: OnFoot=86084 RoadEnd->Target=0 Saved=86084 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.19:713][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:714][357]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.19:743][358]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147170999 marked as Occupied
[2026.04.03-11.29.19:743][358]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.19:743][358]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147170956 with GUID E5C1CD82480AAD5B4A28FA8F05F4E0FC
[2026.04.03-11.29.19:743][358]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147170956: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.29.19:743][358]LogTemp: Warning: Saving Threat (Controller): BP_AI_Controller_Civilian_C_2147172346 [Pawn: BP_AI_Ped_Civilian_C_2147172388] GUID: F2BA30CF421CF03D07A55BAB41CD3CFC
[2026.04.03-11.29.19:743][358]LogTemp: Warning: Saving Threat (Controller): BP_AI_Controller_Civilian_C_2147172366 [Pawn: BP_AI_Ped_Civilian_C_2147172418] GUID: 438F433A4A4B9617995B5298F31369FE
[2026.04.03-11.29.19:743][358]LogTemp: Warning: Saving Threat (Controller): BP_AI_Controller_Civilian_C_2147172356 [Pawn: BP_AI_Ped_Civilian_C_2147172403] GUID: 14ADA9544ADC7B046375B5923E29E328
[2026.04.03-11.29.19:743][358]LogTemp: Warning: SAVE DEBUG: Saved 3 Threats for BP_AI_Controller_Police_C_2147170956: F2BA30CF421CF03D07A55BAB41CD3CFC;438F433A4A4B9617995B5298F31369FE;14ADA9544ADC7B046375B5923E29E328
[2026.04.03-11.29.19:743][358]LogTemp: Warning: SAVE DEBUG: Threats key PRESENT in OutData for BP_AI_Controller_Police_C_2147170956: F2BA30CF421CF03D07A55BAB41CD3CFC;438F433A4A4B9617995B5298F31369FE;14ADA9544ADC7B046375B5923E29E328
[2026.04.03-11.29.19:743][358]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.19:743][358]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.19:743][358]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.19:743][358]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.29.19:743][358]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.19:743][358]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.19:743][358]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.29.19:743][358]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.19:743][358]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.19:743][358]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.19:821][360]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:821][360]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:821][360]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:821][360]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.19:854][361]LogTemp: [BP_AI_Controller_Police_C_2147171363] TrackTarget: Lost visibility, snapping focal to LKL: X=-25368.194 Y=-343252.404 Z=-16456.803
[2026.04.03-11.29.19:854][361]LogTemp: [BP_AI_Controller_Police_C_2147171363] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.29.19:857][361]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.19:890][362]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.19:890][362]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.19:890][362]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.19:890][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.19:890][362]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:890][362]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.19:890][362]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.19:890][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.07
[2026.04.03-11.29.19:890][362]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:890][362]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.19:890][362]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.19:890][362]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4419.75
[2026.04.03-11.29.19:890][362]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.19:890][362]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.19:890][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86074 DistVeh=167 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.19:891][362]LogVCC:   IsRoadNavigationViable: OnFoot=86074 RoadEnd->Target=0 Saved=86074 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.19:891][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.19:891][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86000 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.19:891][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86000)
[2026.04.03-11.29.19:958][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147170999 Seat=0 Driver=1
[2026.04.03-11.29.19:958][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86007 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.19:958][364]LogVCC:   IsRoadNavigationViable: OnFoot=86007 RoadEnd->Target=0 Saved=86007 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.19:958][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.19:958][364]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.19:958][364]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.19:958][364]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.19:958][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.29.19:966][364]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.20:027][366]LogTemp: Warning: VacateSeat: Could not find BP_AI_Ped_Police_C_2147171384 in any seat
[2026.04.03-11.29.20:027][366]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] false
[2026.04.03-11.29.20:027][366]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.20:027][366]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.20:027][366]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.20:027][366]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.20:027][366]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.20:027][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] ExitedVehicle: None
[2026.04.03-11.29.20:027][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=86079 DistVeh=205 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.20:028][366]LogVCC:   IsRoadNavigationViable: OnFoot=86079 RoadEnd->Target=0 Saved=86079 RoadDist=4234 Drive+Walk=4234 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.20:028][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.20:035][366]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.20:072][367]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:106][368]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:106][368]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172418, Officer=BP_AI_Ped_Police_C_2147157220
[2026.04.03-11.29.20:106][368]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.20:106][368]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.20:106][368]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.20:107][368]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:107][368]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:142][369]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:142][369]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:142][369]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:143][369]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:143][369]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:143][369]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:143][369]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:143][369]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:143][369]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:143][369]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:143][369]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:143][369]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:213][371]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:213][371]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:213][371]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:213][371]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:213][371]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:214][371]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:214][371]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:214][371]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:214][371]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:214][371]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:214][371]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:214][371]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:214][371]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:214][371]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:214][371]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:248][372]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:248][372]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:248][372]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:248][372]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:286][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85657 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.20:286][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85657)
[2026.04.03-11.29.20:320][374]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.20:320][374]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.10
[2026.04.03-11.29.20:320][374]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.20:320][374]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.20:320][374]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.20:320][374]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.20:320][374]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.20:320][374]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.20:320][374]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.20:320][374]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4419.77
[2026.04.03-11.29.20:320][374]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.20:320][374]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.20:357][375]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.20:357][375]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.20:357][375]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.20:466][378]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.20:503][379]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.20:503][379]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.20:539][380]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:539][380]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:539][380]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:539][380]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:539][380]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:539][380]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:540][380]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:540][380]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:540][380]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:540][380]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:540][380]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:540][380]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:540][380]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.20:540][380]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:577][381]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:578][381]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.20:578][381]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.20:645][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=84609 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.20:645][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=84609)
[2026.04.03-11.29.20:681][384]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:681][384]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:681][384]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:681][384]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:681][384]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:682][384]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:682][384]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.29.20:682][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86074 DistVeh=188 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.20:682][384]LogVCC:   IsRoadNavigationViable: OnFoot=86074 RoadEnd->Target=0 Saved=86074 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.20:682][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.20:712][385]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.29.20:712][385]LogStreaming: Display: FlushAsyncLoading(567): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:722][385]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:752][386]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.20:752][386]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4419.77
[2026.04.03-11.29.20:752][386]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.20:752][386]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.20:752][386]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.20:752][386]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.20:752][386]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.20:752][386]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.20:752][386]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.20:752][386]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.09
[2026.04.03-11.29.20:752][386]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.20:752][386]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.20:752][386]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.20:752][386]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.20:859][389]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.20:860][389]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.20:860][389]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.20:860][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86007 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.20:860][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (combat, continuing drive, dist=86007)
[2026.04.03-11.29.20:895][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=85976 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.20:895][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=85976)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:967][392]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.20:968][392]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:968][392]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:968][392]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:968][392]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.20:968][392]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.21:003][393]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:003][393]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:003][393]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:003][393]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:004][393]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:004][393]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:004][393]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:004][393]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:004][393]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:004][393]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:004][393]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:004][393]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:042][394]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.21:042][394]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.21:111][396]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:112][396]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:112][396]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:112][396]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:113][396]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147170999 (ThreatLevel=EThreatLevel::Critical, Dist=4064)
[2026.04.03-11.29.21:113][396]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.21:113][396]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.09
[2026.04.03-11.29.21:113][396]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.21:113][396]LogTemp: Warning: AI Decision -> Engage: 18268.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.29.21:183][398]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.21:183][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.21:183][398]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.21:183][398]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.21:183][398]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.21:183][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4419.77
[2026.04.03-11.29.21:183][398]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.21:183][398]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.21:184][398]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.21:184][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.09
[2026.04.03-11.29.21:184][398]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.21:184][398]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:220][399]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:292][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85532 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.21:292][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85532)
[2026.04.03-11.29.21:331][402]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.29.21:331][402]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.21:331][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.21:331][402]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.21:367][403]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.21:367][403]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.21:367][403]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.21:399][404]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.21:399][404]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.21:399][404]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.21:399][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Vehicle arrived at destination
[2026.04.03-11.29.21:399][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86007 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.21:399][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> ExitVehicle (combat, was driving, close enough dist=86007 arrived=1)
[2026.04.03-11.29.21:399][404]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.21:399][404]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.21:399][404]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.21:399][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.21:399][404]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] NotifyArrival from Vehicle
[2026.04.03-11.29.21:399][404]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.21:399][404]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.21:399][404]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.21:399][404]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.21:399][404]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:399][404]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:399][404]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:399][404]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:399][404]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:399][404]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:399][404]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:399][404]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:400][404]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:400][404]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:400][404]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:400][404]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:435][405]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:435][405]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:435][405]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:435][405]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:435][405]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:435][405]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:435][405]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:436][405]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:436][405]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.29.21:472][406]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.21:543][408]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:543][408]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:543][408]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:543][408]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:544][408]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:544][408]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.21:545][408]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.21:614][410]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.21:614][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.09
[2026.04.03-11.29.21:614][410]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.21:614][410]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.21:614][410]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.21:614][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.21:614][410]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.21:614][410]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.21:614][410]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: High
[2026.04.03-11.29.21:614][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 3, Distance: 4419.77
[2026.04.03-11.29.21:614][410]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.21:614][410]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.21:652][411]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.21:652][411]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.21:652][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85358 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.21:652][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=85358)
[2026.04.03-11.29.21:689][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86263 DistVeh=343 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.21:690][412]LogVCC:   IsRoadNavigationViable: OnFoot=86263 RoadEnd->Target=0 Saved=86263 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.21:690][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.21:722][413]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:722][413]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:722][413]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:722][413]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:723][413]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:831][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:831][416]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:831][416]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:831][416]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:831][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:831][416]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:831][416]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:831][416]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147157220
[2026.04.03-11.29.21:832][416]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.21:832][416]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.21:832][416]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:832][416]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:866][417]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:866][417]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:866][417]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:866][417]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.21:867][417]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.21:867][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86007 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.21:867][417]LogVCC:   IsRoadNavigationViable: OnFoot=86007 RoadEnd->Target=0 Saved=86007 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.21:867][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.21:867][417]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.21:867][417]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.21:867][417]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.21:867][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.29.21:903][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85961 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.21:903][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=85961)
[2026.04.03-11.29.21:973][420]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.22:045][422]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Hysteresis HOLD: keeping BP_Chevrette_Canis_2010_C_2147170999 (hold=2.15s, delta=68007, need=5000, visUpgrade=false)
[2026.04.03-11.29.22:045][422]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.22:045][422]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3951.22
[2026.04.03-11.29.22:045][422]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:045][422]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.22:045][422]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.22:045][422]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.22:045][422]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:045][422]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.22:045][422]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.22:045][422]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.10
[2026.04.03-11.29.22:045][422]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:045][422]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.22:045][422]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.10
[2026.04.03-11.29.22:045][422]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:045][422]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.22:045][422]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.22:045][422]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.22:083][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:083][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:083][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:083][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:084][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:085][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:086][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:086][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:086][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:086][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:086][423]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:086][423]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:086][423]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:086][423]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:120][424]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.22:229][427]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:229][427]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:229][427]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:229][427]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:229][427]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:229][427]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:229][427]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:229][427]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:229][427]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:229][427]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:230][427]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:230][427]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:230][427]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:230][427]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:230][427]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:264][428]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:264][428]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:264][428]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:264][428]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:264][428]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:264][428]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:264][428]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:264][428]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:265][428]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:265][428]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:265][428]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:265][428]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:300][429]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:300][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85593 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.22:300][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85593)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:339][430]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:340][430]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.22:372][431]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.22:372][431]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.22:480][434]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.22:480][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.22:480][434]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:480][434]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.22:480][434]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.22:480][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3868.70
[2026.04.03-11.29.22:480][434]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:480][434]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.22:480][434]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.22:480][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.09
[2026.04.03-11.29.22:480][434]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:480][434]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.22:480][434]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.22:480][434]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.22:480][434]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:517][435]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:555][436]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.22:555][436]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.22:555][436]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.22:555][436]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.22:582][437]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.22:582][437]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147172418 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147172403  not a threat, skipping.
[2026.04.03-11.29.22:582][437]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:582][437]LogTemp: BroadcastStimulus: origin=X=-24647.066 Y=-343974.651 Z=-16463.492 range=1100 overlaps=40 applied=20 (0.07 ms)
[2026.04.03-11.29.22:582][437]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.62
[2026.04.03-11.29.22:663][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85865 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.22:663][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=85865)
[2026.04.03-11.29.22:693][440]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:700][440]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:701][440]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:701][440]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:701][440]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:701][440]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:701][440]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:701][440]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:701][440]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:701][440]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:701][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86453 DistVeh=524 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.22:701][440]LogVCC:   IsRoadNavigationViable: OnFoot=86453 RoadEnd->Target=0 Saved=86453 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.22:701][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:734][441]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:735][441]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:772][442]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:773][442]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:773][442]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.22:773][442]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.22:842][444]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.22:879][445]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.22:879][445]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.22:879][445]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.22:879][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Vehicle arrived at destination
[2026.04.03-11.29.22:879][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86009 DistVeh=111 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.22:879][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> ExitVehicle (combat, was driving, close enough dist=86009 arrived=1)
[2026.04.03-11.29.22:879][445]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.22:879][445]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.22:879][445]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.22:879][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.22:879][445]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] NotifyArrival from Vehicle
[2026.04.03-11.29.22:879][445]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.22:879][445]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.22:879][445]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.29.22:879][445]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.22:879][445]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.22:879][445]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.22:880][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86009 DistVeh=111 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.22:880][445]LogVCC:   IsRoadNavigationViable: OnFoot=86009 RoadEnd->Target=0 Saved=86009 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.22:880][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.22:880][445]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.22:880][445]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.22:880][445]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.29.22:880][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=-25686.954 Y=-343052.194 Z=-16448.595, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.29.22:913][446]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.22:913][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.10
[2026.04.03-11.29.22:913][446]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:913][446]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.22:913][446]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.22:913][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3796.95
[2026.04.03-11.29.22:913][446]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:913][446]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.22:914][446]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.22:914][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.22:914][446]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.22:914][446]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.22:914][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85968 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.22:914][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=85968)
[2026.04.03-11.29.22:950][447]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:950][447]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:950][447]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:950][447]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.22:951][447]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:951][447]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:951][447]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:951][447]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.22:951][447]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:951][447]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:951][447]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:951][447]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.22:951][447]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.22:951][447]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.03-11.29.22:951][447]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.29.22:951][447]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147171384
[2026.04.03-11.29.22:951][447]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.22:951][447]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.03-11.29.22:951][447]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=6 Matched=5 SkippedSender=1
[2026.04.03-11.29.22:951][447]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.29.22:986][448]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:021][449]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.23:056][450]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:056][450]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.29.23:056][450]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.23:056][450]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.23:056][450]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:130][452]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:167][453]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:204][454]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:204][454]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:204][454]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:204][454]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:205][454]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:206][454]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:206][454]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:206][454]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:206][454]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:238][455]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:238][455]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:239][455]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:274][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85601 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.23:274][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85601)
[2026.04.03-11.29.23:348][458]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.23:348][458]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.23:349][458]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:349][458]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.23:349][458]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.23:349][458]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3755.05
[2026.04.03-11.29.23:349][458]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:349][458]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.23:349][458]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.23:349][458]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.10
[2026.04.03-11.29.23:349][458]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:349][458]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.23:349][458]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:349][458]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.23:384][459]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:384][459]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:384][459]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:384][459]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:384][459]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:384][459]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:384][459]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:384][459]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:385][459]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:385][459]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:385][459]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:385][459]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:385][459]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:385][459]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:385][459]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.23:421][460]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] true
[2026.04.03-11.29.23:421][460]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] 
This asset:
BP_Voss_Discovery_2018_C_2147160994
is missing broken glass asset references.
[2026.04.03-11.29.23:456][461]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:485][462]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.29.23:485][462]LogStreaming: Display: FlushAsyncLoading(568): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.29.23:486][462]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172346
[2026.04.03-11.29.23:486][462]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.23:486][462]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:486][462]LogTemp: BroadcastStimulus: origin=X=-27469.313 Y=-340235.091 Z=-16430.998 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.23:492][462]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.23:532][463]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147170999 (ThreatLevel=EThreatLevel::Critical, Dist=4064)
[2026.04.03-11.29.23:532][463]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.23:532][463]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.10
[2026.04.03-11.29.23:532][463]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:533][463]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.23:533][463]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.23:559][464]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] Break glass Local : Failed :: Bonename : SM_All_Trans_Veh_Canis_taillight_glass_l
[2026.04.03-11.29.23:559][464]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147171999] SM_All_Trans_Veh_Canis_taillight_glass_l
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:567][464]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:568][464]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147171384 (ThreatLevel=EThreatLevel::Critical, Dist=3755)
[2026.04.03-11.29.23:568][464]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.23:568][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3734.61
[2026.04.03-11.29.23:568][464]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:602][465]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] 
This asset:
BP_Voss_Discovery_2018_C_2147160994
is missing broken glass asset references.
[2026.04.03-11.29.23:602][465]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] 
This asset:
BP_Voss_Discovery_2018_C_2147160994
is missing broken glass asset references.
[2026.04.03-11.29.23:604][465]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:604][465]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:604][465]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:604][465]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:605][465]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:642][466]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:642][466]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:642][466]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:642][466]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:643][466]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:644][466]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.23:644][466]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:644][466]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:670][467]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172346
[2026.04.03-11.29.23:670][467]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.23:670][467]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:670][467]LogTemp: BroadcastStimulus: origin=X=-27450.583 Y=-340264.694 Z=-16431.113 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.23:676][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86296 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.23:676][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=86296)
[2026.04.03-11.29.23:715][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86644 DistVeh=713 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.23:715][468]LogVCC:   IsRoadNavigationViable: OnFoot=86644 RoadEnd->Target=0 Saved=86644 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.23:715][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:754][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.23:754][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3717.41
[2026.04.03-11.29.23:754][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:754][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.23:754][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3717.41
[2026.04.03-11.29.23:754][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.23:754][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_Chevrette_Canis_2010_C_2147170999 - Threat: Critical
[2026.04.03-11.29.23:754][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147170999, Level: 4, Distance: 4064.10
[2026.04.03-11.29.23:754][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:754][469]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.23:755][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.23:755][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.23:755][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:755][469]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.23:781][470]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.23:781][470]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.23:781][470]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.23:781][470]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.23:781][470]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.23:781][470]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.29.23:781][470]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.23:781][470]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.23:781][470]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.29.23:781][470]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] true
[2026.04.03-11.29.23:781][470]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.23:781][470]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.23:781][470]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.23:781][470]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.23:781][470]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.23:781][470]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.23:781][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.23:781][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86057 DistVeh=149 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.23:781][470]LogVCC:   IsRoadNavigationViable: OnFoot=86057 RoadEnd->Target=0 Saved=86057 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.23:781][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.23:781][470]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.29.23:781][470]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147170999-  Door :: DoorLF
[2026.04.03-11.29.23:781][470]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.23:781][470]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] AI about to enter::DoorLF
[2026.04.03-11.29.23:790][470]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:790][470]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:790][470]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:790][470]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:791][470]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:791][470]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:791][470]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:791][470]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:791][470]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:791][470]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:791][470]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:791][470]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:863][472]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:863][472]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:863][472]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:863][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86057 DistVeh=150 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.23:864][472]LogVCC:   IsRoadNavigationViable: OnFoot=86057 RoadEnd->Target=0 Saved=86057 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.23:864][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.23:892][473]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172346
[2026.04.03-11.29.23:892][473]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.23:892][473]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.23:892][473]LogTemp: BroadcastStimulus: origin=X=-27428.053 Y=-340300.304 Z=-16431.252 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.03-11.29.23:899][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86000 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.23:899][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86000)
[2026.04.03-11.29.23:973][475]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.23:973][475]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:973][475]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:973][475]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:973][475]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.23:974][475]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:007][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:007][476]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:007][476]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:007][476]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:008][476]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:044][477]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.24:044][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.24:044][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:044][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:044][477]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:044][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:045][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:046][477]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:155][480]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.24:155][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3207.98
[2026.04.03-11.29.24:155][480]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:155][480]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.24:155][480]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.24:155][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3675.11
[2026.04.03-11.29.24:155][480]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:155][480]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.24:155][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3675.11
[2026.04.03-11.29.24:155][480]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:155][480]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.24:155][480]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.24:155][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.24:155][480]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:155][480]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.24:194][481]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:194][481]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:194][481]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:195][481]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:195][481]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:195][481]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:195][481]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:195][481]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:195][481]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:195][481]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:195][481]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:195][481]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:265][483]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:265][483]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:265][483]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:265][483]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:265][483]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:303][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85606 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.24:303][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85606)
[2026.04.03-11.29.24:341][485]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.29.24:341][485]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.24:377][486]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.24:377][486]LogTemp: [BP_AI_Ped_Police_C_2147171384] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.24:377][486]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:377][486]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:377][486]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:377][486]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:378][486]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:378][486]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:378][486]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:378][486]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:378][486]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:378][486]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:378][486]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:378][486]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:416][487]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:416][487]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:416][487]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:416][487]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:417][487]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:417][487]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:417][487]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:417][487]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:417][487]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:417][487]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:417][487]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:417][487]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:451][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:451][488]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:451][488]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:451][488]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:451][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:451][488]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:451][488]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:451][488]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:452][488]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:487][489]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.24:487][489]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.24:487][489]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.24:527][490]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.24:561][491]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.24:561][491]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.24:561][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.24:562][491]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.24:562][491]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.24:562][491]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:562][491]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.24:562][491]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.24:562][491]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3130.55
[2026.04.03-11.29.24:562][491]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:562][491]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.24:562][491]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3130.55
[2026.04.03-11.29.24:562][491]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:562][491]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=2
[2026.04.03-11.29.24:562][491]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.24:562][491]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3597.68
[2026.04.03-11.29.24:562][491]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:562][491]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147171384 - Threat: Critical
[2026.04.03-11.29.24:562][491]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147171384, Level: 4, Distance: 3597.68
[2026.04.03-11.29.24:562][491]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:562][491]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=2
[2026.04.03-11.29.24:600][492]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:600][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:600][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:600][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147171384] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:601][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:602][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:603][492]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:675][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86906 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.24:675][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=86906)
[2026.04.03-11.29.24:714][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86832 DistVeh=899 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.24:714][495]LogVCC:   IsRoadNavigationViable: OnFoot=86832 RoadEnd->Target=0 Saved=86832 RoadDist=3845 Drive+Walk=3845 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.24:714][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147171363]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.24:750][496]LogTemp: BroadcastStimulus: origin=X=-25478.285 Y=-343472.574 Z=-16448.890 range=100 overlaps=4 applied=5 (0.01 ms)
[2026.04.03-11.29.24:751][496]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.03-11.29.24:751][496]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147171384 (Reason: Pawn Died)
[2026.04.03-11.29.24:751][496]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2147171384 from task AI.Task.Global.Engage (4 claimers remain)
[2026.04.03-11.29.24:751][496]LogTemp: BroadcastStimulus: origin=X=-25686.954 Y=-343052.194 Z=-16448.595 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.24:757][496]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.24:757][496]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.24:785][497]LogTemp: BroadcastStimulus: origin=X=-25686.954 Y=-343052.194 Z=-16448.595 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.24:792][497]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:792][497]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:792][497]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:792][497]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:792][497]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:792][497]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:792][497]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:792][497]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:792][497]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:832][498]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:832][498]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:832][498]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:833][498]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:833][498]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:833][498]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:833][498]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:833][498]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:833][498]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:871][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:872][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:873][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:874][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:874][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:874][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.24:874][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:874][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:874][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.24:874][499]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:874][499]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:874][499]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.24:874][499]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147171384 (Reason: Pawn Died)
[2026.04.03-11.29.24:874][499]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.24:874][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86056 DistVeh=149 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.24:874][499]LogVCC:   IsRoadNavigationViable: OnFoot=86056 RoadEnd->Target=0 Saved=86056 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.24:874][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.24:909][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86050 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.24:909][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86050)
[2026.04.03-11.29.24:986][502]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.24:987][502]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.24:987][502]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3980.03
[2026.04.03-11.29.24:987][502]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:987][502]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.24:987][502]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.24:987][502]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4439.12
[2026.04.03-11.29.24:987][502]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:987][502]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.24:987][502]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.24:987][502]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.24:987][502]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.24:987][502]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.25:023][503]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:023][503]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:023][503]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:024][503]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:024][503]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:024][503]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:024][503]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:024][503]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:024][503]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:024][503]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.25:062][504]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.25:132][506]LogTemp: BroadcastStimulus: origin=X=-25478.285 Y=-343472.574 Z=-16448.890 range=100 overlaps=4 applied=5 (0.02 ms)
[2026.04.03-11.29.25:216][508]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:216][508]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:216][508]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:217][508]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:251][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:251][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:251][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:251][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:251][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:252][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:253][509]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:253][509]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:253][509]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:292][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85609 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.25:292][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85609)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:292][510]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:328][511]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::Critical, Dist=3980)
[2026.04.03-11.29.25:328][511]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.25:328][511]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3970.31
[2026.04.03-11.29.25:328][511]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.25:366][512]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.25:366][512]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.25:406][513]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.25:406][513]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.25:406][513]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.25:406][513]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.25:406][513]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.25:406][513]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3959.72
[2026.04.03-11.29.25:406][513]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.25:406][513]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.25:406][513]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.25:406][513]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4418.28
[2026.04.03-11.29.25:406][513]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.25:406][513]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.25:440][514]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:440][514]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:440][514]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:440][514]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:440][514]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:440][514]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:441][514]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:477][515]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.25:546][517]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Root
[2026.04.03-11.29.25:552][517]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.25:552][517]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.25:594][518]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.29.25:594][518]LogStreaming: Display: 0.094 ms for processing 23098 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11971->11970) packages and 1 (32711->32710) public exports.
[2026.04.03-11.29.25:631][519]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:631][519]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:631][519]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:631][519]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:631][519]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:631][519]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:631][519]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:631][519]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:631][519]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:666][520]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.25:666][520]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.25:666][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87728 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.25:666][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=87728)
[2026.04.03-11.29.25:666][520]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:666][520]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:666][520]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:666][520]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:666][520]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:666][520]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:666][520]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:666][520]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:666][520]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:703][521]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.25:703][521]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:703][521]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:703][521]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:703][521]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:703][521]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:703][521]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:703][521]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:703][521]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:703][521]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:704][521]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:818][524]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.25:818][524]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.25:818][524]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.25:818][524]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.25:818][524]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.25:818][524]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4398.34
[2026.04.03-11.29.25:818][524]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.25:818][524]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.25:818][524]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.25:818][524]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3940.62
[2026.04.03-11.29.25:818][524]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.25:818][524]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.25:857][525]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.25:857][525]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:857][525]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:857][525]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.25:857][525]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:857][525]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:857][525]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.25:858][525]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:858][525]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:858][525]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.25:893][526]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.25:893][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86108 DistVeh=206 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.25:893][526]LogVCC:   IsRoadNavigationViable: OnFoot=86108 RoadEnd->Target=0 Saved=86108 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.25:893][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.25:893][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86163 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.25:893][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86163)
[2026.04.03-11.29.25:923][527]LogTemp: Warning: VacateSeat: Could not find BP_AI_Ped_Police_C_2147170977 in any seat
[2026.04.03-11.29.25:923][527]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] false
[2026.04.03-11.29.25:923][527]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.25:923][527]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.25:923][527]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.25:923][527]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.25:923][527]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.25:923][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] ExitedVehicle: None
[2026.04.03-11.29.25:923][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86108 DistVeh=206 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.25:923][527]LogVCC:   IsRoadNavigationViable: OnFoot=86108 RoadEnd->Target=0 Saved=86108 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.25:923][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.25:925][527]LogTemp: BroadcastStimulus: origin=X=-25478.285 Y=-343472.574 Z=-16448.890 range=100 overlaps=4 applied=5 (0.02 ms)
[2026.04.03-11.29.25:970][528]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.26:039][530]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] true
[2026.04.03-11.29.26:039][530]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] 
This asset:
BP_Voss_Discovery_2018_C_2147162817
is missing broken glass asset references.
[2026.04.03-11.29.26:042][530]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.26:042][530]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:042][530]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:042][530]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:042][530]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:042][530]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:042][530]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:043][530]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:043][530]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:043][530]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:043][530]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.26:079][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:079][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:079][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:079][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:079][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:079][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:079][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:079][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:079][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:080][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:081][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:081][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:081][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:081][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:081][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:081][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:081][531]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:081][531]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:081][531]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:117][532]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:229][535]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.26:229][535]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.26:229][535]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.26:229][535]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.26:229][535]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.26:229][535]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3979.46
[2026.04.03-11.29.26:229][535]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.26:229][535]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.26:229][535]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.26:229][535]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4438.11
[2026.04.03-11.29.26:229][535]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.26:229][535]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.26:266][536]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:266][536]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:266][536]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:266][536]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:266][536]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:266][536]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:266][536]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:266][536]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:266][536]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:267][536]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:298][537]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Break glass Local : Failed :: Bonename : SM_All_Trans_Veh_Canis_side_glass_l
[2026.04.03-11.29.26:298][537]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] SM_All_Trans_Veh_Canis_side_glass_l
[2026.04.03-11.29.26:298][537]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Root
[2026.04.03-11.29.26:305][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85605 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.26:305][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85605)
[2026.04.03-11.29.26:339][538]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.26:376][539]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:376][539]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:376][539]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:376][539]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:377][539]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:377][539]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:377][539]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:377][539]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:377][539]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.26:452][541]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:452][541]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:452][541]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:452][541]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:452][541]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:452][541]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:452][541]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:452][541]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:452][541]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:453][541]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:453][541]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:453][541]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:453][541]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:453][541]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:453][541]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:453][541]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:453][541]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:453][541]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:486][542]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.26:486][542]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:486][542]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:486][542]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:487][542]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:488][542]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:488][542]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.26:488][542]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.26:526][543]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:526][543]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:526][543]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:526][543]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:526][543]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:526][543]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:526][543]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:526][543]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:526][543]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:527][543]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:527][543]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:527][543]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:527][543]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:527][543]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:527][543]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:527][543]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:527][543]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:527][543]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:527][543]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.26:559][544]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.26:559][544]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.26:559][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.26:634][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.26:634][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.26:634][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.26:634][546]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.26:634][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.26:634][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4354.40
[2026.04.03-11.29.26:634][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.26:634][546]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.26:635][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.26:635][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3895.72
[2026.04.03-11.29.26:635][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.26:635][546]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.26:668][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=88763 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.26:668][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=88763)
[2026.04.03-11.29.26:669][547]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:669][547]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:669][547]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:669][547]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:669][547]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:669][547]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:669][547]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:669][547]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:669][547]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:670][547]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:697][548]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Break glass Local : Failed :: Bonename : SM_All_Trans_Veh_Canis_window_lr
[2026.04.03-11.29.26:697][548]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] SM_All_Trans_Veh_Canis_window_lr
[2026.04.03-11.29.26:697][548]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Root
[2026.04.03-11.29.26:743][549]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.26:743][549]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.26:743][549]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.26:811][551]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] 
This asset:
BP_Voss_Discovery_2018_C_2147162817
is missing broken glass asset references.
[2026.04.03-11.29.26:811][551]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] 
This asset:
BP_Voss_Discovery_2018_C_2147162817
is missing broken glass asset references.
[2026.04.03-11.29.26:850][552]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.26:885][553]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:885][553]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:885][553]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:885][553]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:885][553]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:885][553]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:885][553]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:885][553]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:885][553]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:885][553]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172388, Officer=BP_AI_Ped_Police_C_2147157220
[2026.04.03-11.29.26:885][553]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.26:885][553]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.26:885][553]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.26:885][553]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.29.26:885][553]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.26:885][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86189 DistVeh=253 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.26:885][553]LogVCC:   IsRoadNavigationViable: OnFoot=86189 RoadEnd->Target=0 Saved=86189 RoadDist=3668 Drive+Walk=3668 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.26:885][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.26:886][553]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:886][553]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:886][553]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:886][553]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:886][553]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:886][553]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:886][553]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:886][553]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:922][554]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:923][554]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:923][554]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:923][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86208 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.26:923][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86208)
[2026.04.03-11.29.26:961][555]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:961][555]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:961][555]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:961][555]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:961][555]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:961][555]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:961][555]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:961][555]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:962][555]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:962][555]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:962][555]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:962][555]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:962][555]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:962][555]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:962][555]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.26:963][555]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172388 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.27:032][557]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.27:033][557]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.27:033][557]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4277.83
[2026.04.03-11.29.27:033][557]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:033][557]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.27:033][557]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.27:033][557]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.27:033][557]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:033][557]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.03-11.29.27:033][557]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.27:033][557]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3819.08
[2026.04.03-11.29.27:033][557]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:033][557]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172346] AI : BP_AI_Controller_Civilian_C_2147172346 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.27:033][557]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3819.08
[2026.04.03-11.29.27:033][557]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:033][557]LogTemp: [BP_AI_Controller_Civilian_C_2147172346] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.04.03-11.29.27:062][558]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Break glass Local : Failed :: Bonename : SM_All_Trans_Veh_Canis_side_glass_l
[2026.04.03-11.29.27:062][558]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] SM_All_Trans_Veh_Canis_side_glass_l
[2026.04.03-11.29.27:062][558]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Root
[2026.04.03-11.29.27:064][558]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147172388 (Reason: Pawn Died)
[2026.04.03-11.29.27:064][558]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172346
[2026.04.03-11.29.27:064][558]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:064][558]LogTemp: BroadcastStimulus: origin=X=-24576.868 Y=-344020.784 Z=-16472.048 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.27:102][559]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:102][559]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:102][559]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:177][561]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147172388 (Reason: Pawn Died)
[2026.04.03-11.29.27:212][562]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.27:241][563]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.27:241][563]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.GotShot, Radio=1, Duration=1.42
[2026.04.03-11.29.27:241][563]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.GotShot Sender=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.29.27:241][563]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.GotShot Sender=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.29.27:241][563]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.GotShot IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.27:241][563]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.GotShot
[2026.04.03-11.29.27:241][563]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.GotShot Receivers=6 Matched=5 SkippedSender=1
[2026.04.03-11.29.27:241][563]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.29.27:289][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=85560 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.27:289][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85560)
[2026.04.03-11.29.27:289][564]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.27:289][564]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:289][564]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=C2F710E7437E7AD137051DAF2A5971DE) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.27:289][564]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:289][564]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:289][564]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:289][564]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:290][564]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:290][564]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:290][564]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:290][564]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:290][564]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.27:318][565]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Root
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:326][565]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:326][565]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:326][565]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.03-11.29.27:326][565]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172403, Officer=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.29.27:326][565]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.27:326][565]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:326][565]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:326][565]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:326][565]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:326][565]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:352][566]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172346
[2026.04.03-11.29.27:352][566]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:352][566]LogTemp: BroadcastStimulus: origin=X=-24576.868 Y=-344020.784 Z=-16472.048 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.27:359][566]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.27:359][566]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.27:360][566]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:360][566]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:360][566]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:360][566]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:360][566]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:360][566]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:360][566]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:360][566]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:360][566]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172418, Officer=BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.29.27:360][566]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.27:360][566]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:360][566]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.27:398][567]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:398][567]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:398][567]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:398][567]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:399][567]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:399][567]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:434][568]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.27:434][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4195.22
[2026.04.03-11.29.27:435][568]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:435][568]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.27:435][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4195.22
[2026.04.03-11.29.27:435][568]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:435][568]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=1 Neutral=0 Enemy=1
[2026.04.03-11.29.27:435][568]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.27:435][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.27:435][568]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:435][568]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.29.27:471][569]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.27:512][570]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:512][570]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:512][570]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:513][570]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:513][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:513][570]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:513][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:513][570]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:514][570]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:514][570]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:514][570]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:514][570]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:514][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:514][570]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:514][570]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:514][570]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:514][570]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:514][570]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:514][570]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:514][570]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:514][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:549][571]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.27:549][571]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:549][571]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.27:549][571]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.27:586][572]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.27:658][574]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:658][574]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:658][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=89651 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.27:658][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=89651)
[2026.04.03-11.29.27:658][574]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.27:696][575]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:696][575]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:696][575]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:696][575]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:696][575]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:696][575]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:697][575]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:697][575]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:697][575]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:697][575]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:697][575]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:697][575]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:735][576]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:735][576]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:735][576]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:736][576]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:736][576]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:736][576]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:736][576]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:736][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:769][577]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.27:769][577]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:769][577]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:769][577]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:769][577]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:769][577]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:769][577]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:769][577]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:769][577]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:847][579]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.27:847][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4114.41
[2026.04.03-11.29.27:847][579]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:847][579]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.27:847][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4114.41
[2026.04.03-11.29.27:847][579]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:847][579]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=1 Neutral=0 Enemy=1
[2026.04.03-11.29.27:848][579]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.27:848][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.27:848][579]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.27:848][579]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.29.27:848][579]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.27:848][579]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.27:881][580]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.27:881][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=86379 DistVeh=434 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.27:881][580]LogVCC:   IsRoadNavigationViable: OnFoot=86379 RoadEnd->Target=0 Saved=86379 RoadDist=4215 Drive+Walk=4215 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.27:881][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.27:918][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=86310 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.27:918][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86310)
[2026.04.03-11.29.27:918][581]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:918][581]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:919][581]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:919][581]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:919][581]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.27:919][581]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:919][581]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:919][581]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.27:919][581]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.27:919][581]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.27:919][581]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.27:991][583]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.28:028][584]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:067][585]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.28:067][585]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.28:103][586]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:103][586]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:103][586]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:104][586]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:104][586]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:104][586]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:139][587]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:139][587]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:139][587]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:139][587]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:139][587]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:139][587]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:139][587]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:139][587]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:176][588]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:176][588]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:176][588]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:247][590]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172346]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::Critical, Dist=3819)
[2026.04.03-11.29.28:247][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3589.62
[2026.04.03-11.29.28:247][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.28:247][590]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.28:247][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.28:247][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.28:247][590]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.29.28:247][590]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.28:247][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4038.19
[2026.04.03-11.29.28:247][590]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.28:247][590]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=1 Neutral=0 Enemy=1
[2026.04.03-11.29.28:284][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=85603 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.28:284][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85603)
[2026.04.03-11.29.28:284][591]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::Critical, Dist=4038)
[2026.04.03-11.29.28:284][591]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.28:284][591]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 4031.56
[2026.04.03-11.29.28:284][591]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.28:318][592]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.28:351][593]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:351][593]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:351][593]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:351][593]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:351][593]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:351][593]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:352][593]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:352][593]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:352][593]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:352][593]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:352][593]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:352][593]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:352][593]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:352][593]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:352][593]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.28:389][594]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.28:423][595]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:423][595]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:423][595]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:423][595]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:423][595]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:423][595]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:423][595]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:423][595]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:423][595]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:423][595]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:458][596]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.28:532][598]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:532][598]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:532][598]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:533][598]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:563][599]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:564][599]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:564][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:564][599]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:564][599]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:564][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:564][599]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.28:564][599]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.28:600][600]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:600][600]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:600][600]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:600][600]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:600][600]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:601][600]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:669][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=90012 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.28:669][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=90012)
[2026.04.03-11.29.28:669][602]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.28:669][602]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3958.29
[2026.04.03-11.29.28:669][602]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.28:669][602]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=1 Neutral=0 Enemy=1
[2026.04.03-11.29.28:670][602]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.28:670][602]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.28:670][602]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.28:670][602]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.29.28:703][603]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.28:739][604]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.28:739][604]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.28:739][604]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.28:739][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Vehicle arrived at destination
[2026.04.03-11.29.28:739][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=90012 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.28:739][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> ExitVehicle (combat, was driving, close enough dist=90012 arrived=1)
[2026.04.03-11.29.28:739][604]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.28:739][604]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.28:739][604]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.28:739][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.28:739][604]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] NotifyArrival from Vehicle
[2026.04.03-11.29.28:739][604]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.28:739][604]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.28:739][604]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.28:739][604]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.28:739][604]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.28:771][605]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:771][605]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:771][605]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:771][605]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:771][605]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:772][605]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:772][605]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:772][605]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:772][605]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:772][605]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:772][605]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:772][605]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:772][605]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:772][605]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:772][605]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:772][605]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:772][605]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:772][605]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:809][606]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.GotShot
[2026.04.03-11.29.28:840][607]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.28:877][608]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.28:877][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=86559 DistVeh=616 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.28:877][608]LogVCC:   IsRoadNavigationViable: OnFoot=86559 RoadEnd->Target=0 Saved=86559 RoadDist=4215 Drive+Walk=4215 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.28:877][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.28:912][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=86613 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.28:912][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=86613)
[2026.04.03-11.29.28:949][610]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:949][610]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:949][610]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:949][610]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:950][610]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:950][610]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:950][610]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:950][610]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:950][610]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.28:950][610]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:950][610]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:950][610]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:950][610]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:980][611]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.28:980][611]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:980][611]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:980][611]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.28:981][611]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:981][611]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:981][611]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.28:981][611]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.28:981][611]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.29:018][612]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:018][612]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:018][612]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:019][612]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:019][612]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:019][612]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:019][612]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:019][612]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:019][612]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:019][612]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:019][612]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:019][612]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:049][613]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:049][613]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.29:087][614]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.29:087][614]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3879.30
[2026.04.03-11.29.29:087][614]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.29:087][614]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=8 Friend=1 Neutral=0 Enemy=1
[2026.04.03-11.29.29:087][614]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.29:087][614]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.29:087][614]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.29:087][614]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.29.29:119][615]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:190][617]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:190][617]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:190][617]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:190][617]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:190][617]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.29:191][617]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:191][617]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:191][617]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:191][617]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:191][617]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:191][617]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:191][617]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:191][617]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.29:191][617]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.29.29:295][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=85570 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.29:295][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85570)
[2026.04.03-11.29.29:359][622]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.29.29:359][622]LogStreaming: Display: FlushAsyncLoading(569): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.29.29:367][622]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.29:367][622]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:367][622]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:367][622]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:367][622]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:367][622]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:367][622]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:367][622]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.29:401][623]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:401][623]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:401][623]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:401][623]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:401][623]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:401][623]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:401][623]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:401][623]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.29:437][624]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:437][624]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:437][624]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:438][624]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:438][624]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:438][624]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:469][625]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:469][625]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:469][625]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:469][625]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:469][625]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:469][625]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:469][625]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:469][625]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:469][625]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.29:469][625]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:469][625]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.29:503][626]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.29:503][626]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3799.75
[2026.04.03-11.29.29:503][626]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.29:503][626]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=1 Neutral=0 Enemy=1
[2026.04.03-11.29.29:503][626]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.29:503][626]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.29:503][626]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.29:503][626]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.29.29:543][627]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:543][627]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.29:610][629]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:611][629]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:611][629]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:611][629]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:611][629]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:611][629]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:611][629]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:611][629]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.29:650][630]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:650][630]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:650][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=90011 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.29:650][630]LogVCC:   IsRoadNavigationViable: OnFoot=90011 RoadEnd->Target=0 Saved=90011 RoadDist=1153 Drive+Walk=1153 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.29:650][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.29:650][630]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.29:650][630]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.29:650][630]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.29:650][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=-25586.976 Y=-343429.261 Z=-16445.654, Follow=BP_AI_Ped_Civilian_C_2147172403, Flee=0)
[2026.04.03-11.29.29:719][632]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.29:784][634]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.29:784][634]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.29:784][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.29:784][634]LogTemp: BroadcastStimulus: origin=X=-27756.097 Y=-340499.801 Z=-16415.672 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.29:791][634]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:791][634]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:791][634]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:791][634]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:791][634]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:791][634]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:792][634]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:792][634]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:792][634]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:792][634]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:792][634]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:792][634]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:830][635]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:830][635]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:830][635]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:831][635]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.29:831][635]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.29:867][636]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:867][636]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:867][636]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.29:867][636]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:867][636]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:867][636]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.29:868][636]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.29:868][636]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.29:868][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=86739 DistVeh=801 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.29:868][636]LogVCC:   IsRoadNavigationViable: OnFoot=86739 RoadEnd->Target=0 Saved=86739 RoadDist=4215 Drive+Walk=4215 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.29:868][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.29:901][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=87185 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.29:901][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=87185)
[2026.04.03-11.29.29:930][638]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.29:930][638]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.29:930][638]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.29:930][638]LogTemp: BroadcastStimulus: origin=X=-27737.932 Y=-340520.742 Z=-16415.931 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.29:937][638]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.29:937][638]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.29:937][638]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.29:937][638]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.29.29:937][638]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.29:937][638]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3717.58
[2026.04.03-11.29.29:937][638]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.29:937][638]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.29:937][638]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3717.58
[2026.04.03-11.29.29:937][638]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.29:937][638]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=1 Neutral=0 Enemy=1
[2026.04.03-11.29.29:971][639]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Root
[2026.04.03-11.29.29:978][639]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.30:011][640]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:011][640]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:011][640]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:012][640]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:012][640]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:012][640]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:012][640]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:012][640]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.30:012][640]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:012][640]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:012][640]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:012][640]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:012][640]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:012][640]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:012][640]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:012][640]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.30:049][641]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:049][641]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.30:124][643]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:164][644]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.30:164][644]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.30:164][644]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.30:164][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Vehicle arrived at destination
[2026.04.03-11.29.30:164][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=90010 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.30:164][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> ExitVehicle (combat, was driving, close enough dist=90010 arrived=1)
[2026.04.03-11.29.30:164][644]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.30:164][644]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.30:164][644]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.30:164][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.30:164][644]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] NotifyArrival from Vehicle
[2026.04.03-11.29.30:164][644]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.30:164][644]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.30:164][644]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.30:164][644]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.30:197][645]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Root
[2026.04.03-11.29.30:204][645]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:204][645]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:204][645]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:205][645]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:205][645]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:205][645]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:205][645]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.30:241][646]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:241][646]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:241][646]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:241][646]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:241][646]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:241][646]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:241][646]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:241][646]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.30:279][647]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:279][647]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:279][647]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:279][647]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:279][647]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:279][647]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:279][647]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=85447 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.30:279][647]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85447)
[2026.04.03-11.29.30:314][648]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.30:314][648]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.30:314][648]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.30:314][648]LogTemp: BroadcastStimulus: origin=X=-27690.494 Y=-340575.429 Z=-16416.606 range=100 overlaps=0 applied=1 (0.03 ms)
[2026.04.03-11.29.30:358][649]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.30:358][649]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.30:358][649]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.30:358][649]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.03-11.29.30:358][649]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.30:358][649]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3638.07
[2026.04.03-11.29.30:358][649]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.30:358][649]LogTemp: [BP_AI_Controller_Civilian_C_2147172366] Visible=7 Friend=1 Neutral=0 Enemy=1
[2026.04.03-11.29.30:358][649]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.30:386][650]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Root
[2026.04.03-11.29.30:393][650]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.30:434][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:434][651]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:434][651]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:435][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:435][651]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:435][651]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:435][651]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:435][651]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.30:435][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:435][651]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:435][651]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:435][651]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:435][651]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:435][651]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:435][651]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:435][651]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.30:470][652]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.30:549][654]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:550][654]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.30:586][655]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172418 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.30:586][655]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.30:586][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.30:616][656]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Root
[2026.04.03-11.29.30:623][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:623][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:623][656]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:624][656]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:625][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:625][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:625][656]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:625][656]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:625][656]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:625][656]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:661][657]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::Critical, Dist=3638)
[2026.04.03-11.29.30:661][657]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172366] AI : BP_AI_Controller_Civilian_C_2147172366 
Actor: BP_AI_Ped_Police_C_2147170977 - Threat: Critical
[2026.04.03-11.29.30:661][657]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3580.64
[2026.04.03-11.29.30:661][657]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:662][657]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:662][657]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:662][657]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:663][657]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:663][657]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:663][657]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.30:663][657]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:663][657]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:663][657]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:663][657]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:663][657]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:663][657]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.29.30:663][657]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:663][657]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.30:663][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=90010 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.30:664][657]LogVCC:   IsRoadNavigationViable: OnFoot=90010 RoadEnd->Target=0 Saved=90010 RoadDist=1153 Drive+Walk=1153 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.30:664][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.30:664][657]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.30:664][657]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.30:664][657]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.30:664][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=-25586.976 Y=-343429.261 Z=-16445.654, Follow=BP_AI_Ped_Civilian_C_2147172403, Flee=0)
[2026.04.03-11.29.30:691][658]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147172418 (Reason: Pawn Died)
[2026.04.03-11.29.30:691][658]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.30:691][658]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.30:691][658]LogTemp: BroadcastStimulus: origin=X=-27643.322 Y=-340629.808 Z=-16417.277 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.30:699][658]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:699][658]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:699][658]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:699][658]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:699][658]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.30:699][658]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=DFCA4D594C1281818B33FBBA80BE7F0B) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.30:699][658]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.30:771][660]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.30:771][660]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.30:772][660]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.30:772][660]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.30:772][660]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.30:772][660]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.29.30:804][661]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Root
[2026.04.03-11.29.30:811][661]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147172418 (Reason: Pawn Died)
[2026.04.03-11.29.30:849][662]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:849][662]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:849][662]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:850][662]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.30:850][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.30:850][662]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.30:850][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.30:850][662]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:850][662]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:850][662]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.30:850][662]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.30:850][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.30:850][662]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.30:850][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.30:850][662]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.30:885][663]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.30:885][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=86924 DistVeh=993 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.30:885][663]LogVCC:   IsRoadNavigationViable: OnFoot=86924 RoadEnd->Target=0 Saved=86924 RoadDist=4215 Drive+Walk=4215 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.30:885][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.30:924][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=88073 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.30:924][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=88073)
[2026.04.03-11.29.30:924][664]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.30:961][665]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.31:029][667]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172366
[2026.04.03-11.29.31:029][667]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.31:029][667]LogTemp: BroadcastStimulus: origin=X=-27601.425 Y=-340678.108 Z=-16417.873 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.03-11.29.31:036][667]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:036][667]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:036][667]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:036][667]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:036][667]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:036][667]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:036][667]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:069][668]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.31:070][668]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:070][668]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:070][668]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:070][668]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:070][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.31:070][668]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:070][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:071][668]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:071][668]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:071][668]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:071][668]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:071][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.31:071][668]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:071][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:109][669]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:109][669]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:109][669]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:109][669]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:109][669]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:109][669]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:109][669]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:109][669]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:109][669]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:109][669]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:109][669]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.31:109][669]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.31:109][669]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.31:109][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Vehicle arrived at destination
[2026.04.03-11.29.31:109][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=90010 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.31:109][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> ExitVehicle (combat, was driving, close enough dist=90010 arrived=1)
[2026.04.03-11.29.31:109][669]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.31:109][669]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.31:109][669]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.31:109][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.31:109][669]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] NotifyArrival from Vehicle
[2026.04.03-11.29.31:109][669]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.31:109][669]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.31:109][669]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.31:109][669]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.31:182][671]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.31:182][671]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.31:182][671]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.31:182][671]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.29.31:254][673]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:254][673]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:254][673]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:254][673]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:254][673]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:254][673]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:254][673]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.31:254][673]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:254][673]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:254][673]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:254][673]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:254][673]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:254][673]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:254][673]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.31:294][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=85582 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.31:294][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85582)
[2026.04.03-11.29.31:370][676]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.31:370][676]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.31:405][677]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.31:441][678]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:441][678]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:441][678]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:442][678]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:442][678]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:442][678]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:442][678]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:442][678]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:442][678]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:482][679]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.31:482][679]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:482][679]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:482][679]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:483][679]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:483][679]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.31:483][679]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:483][679]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:516][680]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:516][680]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:516][680]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:517][680]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:517][680]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:553][681]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:553][681]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.31:591][682]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.31:591][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.31:591][682]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.31:591][682]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.29.31:626][683]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.31:664][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=89987 DistVeh=140 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.31:664][684]LogVCC:   IsRoadNavigationViable: OnFoot=89987 RoadEnd->Target=0 Saved=89987 RoadDist=1153 Drive+Walk=1153 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.31:664][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.31:664][684]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.31:664][684]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.31:664][684]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.31:664][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=-25586.976 Y=-343429.261 Z=-16445.654, Follow=BP_AI_Ped_Civilian_C_2147172403, Flee=0)
[2026.04.03-11.29.31:664][684]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:664][684]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:664][684]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:665][684]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:665][684]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:665][684]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:665][684]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.31:665][684]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:665][684]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:665][684]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:665][684]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:665][684]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:665][684]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:665][684]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.31:738][686]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147160351] AI: Cannot Exit Veh = Interacting
[2026.04.03-11.29.31:772][687]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.31:848][689]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.31:848][689]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:848][689]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:848][689]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:885][690]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.31:885][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=87106 DistVeh=1181 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.31:885][690]LogVCC:   IsRoadNavigationViable: OnFoot=87106 RoadEnd->Target=0 Saved=87106 RoadDist=4215 Drive+Walk=4215 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.31:885][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.31:885][690]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:885][690]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:885][690]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:886][690]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:886][690]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.31:886][690]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:886][690]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:886][690]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:886][690]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:886][690]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:886][690]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:886][690]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.31:886][690]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:886][690]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:922][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=89064 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.31:923][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=89064)
[2026.04.03-11.29.31:923][691]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:923][691]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:923][691]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.31:923][691]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.31:923][691]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.31:957][692]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.31:993][693]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.31:993][693]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.31:993][693]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.31:993][693]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.29.32:032][694]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:066][695]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.32:066][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:066][695]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:066][695]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:066][695]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:066][695]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:066][695]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:067][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:067][695]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:067][695]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:067][695]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:067][695]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:067][695]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:067][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:067][695]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:067][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:067][695]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:067][695]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:067][695]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:067][695]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:067][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:067][695]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:067][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:095][696]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.29.32:101][696]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.32:101][696]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.32:101][696]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.32:101][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Vehicle arrived at destination
[2026.04.03-11.29.32:101][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=89979 DistVeh=165 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.32:101][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> ExitVehicle (combat, was driving, close enough dist=89979 arrived=1)
[2026.04.03-11.29.32:101][696]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.32:101][696]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.32:101][696]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.32:101][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.32:101][696]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] NotifyArrival from Vehicle
[2026.04.03-11.29.32:101][696]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.32:101][696]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.32:101][696]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.32:101][696]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.32:139][697]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.32:281][701]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:281][701]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:281][701]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:282][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=85673 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.32:282][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85673)
[2026.04.03-11.29.32:319][702]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:319][702]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:319][702]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:319][702]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:319][702]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:319][702]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:319][702]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:319][702]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:319][702]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:319][702]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:319][702]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:319][702]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:319][702]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:319][702]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:355][703]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:355][703]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:355][703]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:356][703]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:356][703]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:356][703]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147172403, Officer=BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.29.32:356][703]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.32:356][703]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.32:356][703]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.29.32:356][703]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.29.32:356][703]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:356][703]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:356][703]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:356][703]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:356][703]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:356][703]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:356][703]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:356][703]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:356][703]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:356][703]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:356][703]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.32:356][703]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.32:388][704]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.32:425][705]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.32:425][705]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.32:425][705]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.32:425][705]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.29.32:425][705]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.32:462][706]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.32:487][707]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.32:487][707]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.32:487][707]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.32:487][707]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.32:487][707]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.32:487][707]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.29.32:487][707]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.32:487][707]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.32:487][707]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.29.32:487][707]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] true
[2026.04.03-11.29.32:488][707]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.32:488][707]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.32:488][707]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.32:488][707]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.32:488][707]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.32:488][707]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.32:488][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] ExitedVehicle: BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.32:488][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=89948 DistVeh=179 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.32:488][707]LogVCC:   IsRoadNavigationViable: OnFoot=89948 RoadEnd->Target=0 Saved=89948 RoadDist=1153 Drive+Walk=1153 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.32:488][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.32:488][707]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.32:488][707]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147160351] VehicleEnter::  BP_Voss_Discovery_2018_C_2147160994-  Door :: DoorLF
[2026.04.03-11.29.32:488][707]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.32:488][707]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147160351] AI about to enter::DoorLF
[2026.04.03-11.29.32:496][707]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:496][707]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:496][707]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:496][707]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:496][707]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:496][707]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:496][707]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:534][708]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:561][709]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.32:561][709]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.29.32:561][709]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.32:561][709]LogTemp: BroadcastStimulus: origin=X=-24606.265 Y=-343971.439 Z=-16471.853 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.32:568][709]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.32:568][709]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.32:568][709]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.32:569][709]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:569][709]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:569][709]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:569][709]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:569][709]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:569][709]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:569][709]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:569][709]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:678][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=89949 DistVeh=183 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.32:678][712]LogVCC:   IsRoadNavigationViable: OnFoot=89949 RoadEnd->Target=0 Saved=89949 RoadDist=1153 Drive+Walk=1153 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.32:678][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.32:678][712]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.32:716][713]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:716][713]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:716][713]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:751][714]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:751][714]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:751][714]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:752][714]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:752][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:752][714]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:752][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:752][714]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:752][714]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:752][714]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:752][714]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:752][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:752][714]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:752][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:752][714]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.32:752][714]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:752][714]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:785][715]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:785][715]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:785][715]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:785][715]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:785][715]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:786][715]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:786][715]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:786][715]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:786][715]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:786][715]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:860][717]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.32:860][717]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.32:860][717]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.32:860][717]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.29.32:860][717]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.32:860][717]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.32:891][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=87289 DistVeh=1371 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.32:892][718]LogVCC:   IsRoadNavigationViable: OnFoot=87289 RoadEnd->Target=0 Saved=87289 RoadDist=4215 Drive+Walk=4215 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.32:892][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (target on foot, far, road viable)
[2026.04.03-11.29.32:892][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=89607 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.32:892][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> DriveToLocation (combat, continuing drive, dist=89607)
[2026.04.03-11.29.32:928][719]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:928][719]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:928][719]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:928][719]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:928][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:928][719]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:928][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:928][719]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:928][719]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:928][719]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.32:928][719]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:928][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.32:928][719]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.32:928][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.32:967][720]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.32:999][721]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172366]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147170977 (ThreatLevel=EThreatLevel::Critical, Dist=3581)
[2026.04.03-11.29.32:999][721]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147170977, Level: 4, Distance: 3154.77
[2026.04.03-11.29.32:999][721]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.33:034][722]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.33:034][722]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:073][723]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.33:074][723]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.33:074][723]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:074][723]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:074][723]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:074][723]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:074][723]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:074][723]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:074][723]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.33:074][723]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:143][725]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:143][725]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:143][725]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:143][725]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:143][725]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:143][725]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:143][725]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:143][725]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:143][725]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:144][725]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.33:144][725]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.33:144][725]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.33:144][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] Vehicle arrived at destination
[2026.04.03-11.29.33:144][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=89626 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.33:144][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> ExitVehicle (combat, was driving, close enough dist=89626 arrived=1)
[2026.04.03-11.29.33:144][725]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147162169] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.29.33:144][725]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.33:144][725]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] Disable
[2026.04.03-11.29.33:144][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147162817 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.33:144][725]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] NotifyArrival from Vehicle
[2026.04.03-11.29.33:144][725]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] Invalid Occcupant
[2026.04.03-11.29.33:144][725]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] Invalid Occcupant
[2026.04.03-11.29.33:144][725]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] Invalid Occcupant
[2026.04.03-11.29.33:144][725]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] Disable
[2026.04.03-11.29.33:176][726]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:176][726]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:176][726]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:176][726]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:176][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.33:176][726]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:176][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:176][726]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:176][726]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:176][726]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:176][726]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:176][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.33:176][726]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:176][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:176][726]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:176][726]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:177][726]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:177][726]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:177][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.33:177][726]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:177][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:215][727]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:215][727]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:215][727]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:215][727]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:215][727]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:216][727]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:216][727]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:216][727]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:216][727]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:216][727]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:287][729]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.33:287][729]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.33:287][729]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.33:287][729]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.29.33:288][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=85607 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.33:288][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (combat, continuing drive, dist=85607)
[2026.04.03-11.29.33:357][731]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:357][731]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:357][731]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:357][731]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:357][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:357][731]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:357][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.33:357][731]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.33:357][731]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.33:384][732]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147160994 marked as Occupied
[2026.04.03-11.29.33:384][732]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.33:384][732]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147160330 with GUID CC5B30714B264AEF178820AE577E3887
[2026.04.03-11.29.33:384][732]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147160330: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.29.33:384][732]LogTemp: Warning: Saving Threat (Controller): BP_AI_Controller_Civilian_C_2147172366 [Pawn: BP_AI_Ped_Civilian_C_2147172418] GUID: 438F433A4A4B9617995B5298F31369FE
[2026.04.03-11.29.33:384][732]LogTemp: Warning: Saving Threat (Controller): BP_AI_Controller_Civilian_C_2147172356 [Pawn: BP_AI_Ped_Civilian_C_2147172403] GUID: 14ADA9544ADC7B046375B5923E29E328
[2026.04.03-11.29.33:384][732]LogTemp: Warning: SAVE DEBUG: Saved 2 Threats for BP_AI_Controller_Police_C_2147160330: 438F433A4A4B9617995B5298F31369FE;14ADA9544ADC7B046375B5923E29E328
[2026.04.03-11.29.33:384][732]LogTemp: Warning: SAVE DEBUG: Threats key PRESENT in OutData for BP_AI_Controller_Police_C_2147160330: 438F433A4A4B9617995B5298F31369FE;14ADA9544ADC7B046375B5923E29E328
[2026.04.03-11.29.33:384][732]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.33:384][732]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.33:384][732]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.33:384][732]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.29.33:384][732]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.33:384][732]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.33:384][732]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.29.33:384][732]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.33:384][732]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.33:384][732]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.33:464][734]LogTemp: [BP_AI_Ped_Police_C_2147170977] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.33:542][736]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:560][737]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147160351] AI: Cannot Exit Veh = Interacting
[2026.04.03-11.29.33:561][737]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] door_front_r
[2026.04.03-11.29.33:567][737]LogTemp: [BP_AI_Ped_Police_C_2147157220] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::ThreatSpotted Callout=10071
[2026.04.03-11.29.33:567][737]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:567][737]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:568][737]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:597][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] EnteredVehicle: BP_Voss_Discovery_2018_C_2147160994 Seat=0 Driver=1
[2026.04.03-11.29.33:597][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=90011 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.33:597][738]LogVCC:   IsRoadNavigationViable: OnFoot=90011 RoadEnd->Target=0 Saved=90011 RoadDist=1153 Drive+Walk=1153 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.33:597][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (target on foot, far, road viable)
[2026.04.03-11.29.33:597][738]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.33:597][738]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.33:597][738]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.33:597][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=-25586.976 Y=-343429.261 Z=-16445.654, Follow=BP_AI_Ped_Civilian_C_2147172403, Flee=0)
[2026.04.03-11.29.33:605][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:605][738]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:605][738]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:605][738]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:605][738]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:605][738]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:606][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.33:606][738]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:606][738]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:606][738]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:606][738]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:606][738]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:606][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.33:606][738]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:606][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:606][738]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:606][738]LogTemp: [BP_AI_Ped_Police_C_2147160351] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:606][738]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:606][738]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:606][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.33:606][738]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:606][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:640][739]LogTemp: [BP_AI_Ped_Police_C_2147170977] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:640][739]LogTemp: [BP_AI_Ped_Police_C_2147162190] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:640][739]LogTemp: [BP_AI_Ped_Police_C_2147157220] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.29.33:640][739]LogTemp: Warning: [NeutralizeFail] Callout 10071: Active threat BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:640][739]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:676][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=90011 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.33:676][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> DriveToLocation (combat, continuing drive, dist=90011)
[2026.04.03-11.29.33:676][740]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.29.33:714][741]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147172356] AI : BP_AI_Controller_Civilian_C_2147172356 
Actor: BP_JayHalstead_C_2147300697 - Threat: High
[2026.04.03-11.29.33:714][741]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1086.83
[2026.04.03-11.29.33:714][741]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.33:714][741]LogTemp: [BP_AI_Controller_Civilian_C_2147172356] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.29.33:714][741]LogTemp: [BP_AI_Ped_Police_C_2147160351] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.33:780][743]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147172403 (Reason: Pawn Died)
[2026.04.03-11.29.33:780][743]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.33:780][743]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.33:780][743]LogTemp: BroadcastStimulus: origin=X=-24610.748 Y=-343898.931 Z=-16472.975 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.33:787][743]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=01A3211D480DD876EFF8ACAFB9598D30) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:787][743]LogTemp: All threats neutralized in Callout 10071, advancing callout.
[2026.04.03-11.29.33:787][743]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.33:787][743]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=F84FECF34724AFD13D46B5B499F053E3) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.33:787][743]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=AA32D32843A83E543D9DC8945E7003A2) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.33:787][743]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=B87C0217421BACDFAE4AD2ABDC24FEC1) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:787][743]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=225E6C6545A1DF02273C65AE6F7E0565) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.33:787][743]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=16F1E5B84D10507D25EA66B6E38FF360) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.33:787][743]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=7244F73B4DD9706A313C4E91A2AA9AC4) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.33:787][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.33:787][743]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.33:787][743]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.33:821][744]LogTemp: [BP_AI_Controller_Police_C_2147170956] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.03-11.29.33:861][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=87488 DistVeh=1576 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.33:861][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> (combat on foot, no target  holding EVehicleAction::EnterVehicle)
[2026.04.03-11.29.33:900][746]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147172403 (Reason: Pawn Died)
[2026.04.03-11.29.33:900][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=89625 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.33:900][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> (combat, no target  holding EVehicleAction::ExitVehicle)
[2026.04.03-11.29.33:933][747]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.33:933][747]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.33:933][747]LogTemp: [BP_AI_Ped_Police_C_2147162190] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147172403 Stimulus=EStimulusType::AlertThreat Callout=10071
[2026.04.03-11.29.34:001][749]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147172356
[2026.04.03-11.29.34:001][749]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.34:001][749]LogTemp: BroadcastStimulus: origin=X=-24594.642 Y=-343928.308 Z=-16473.041 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.29.34:008][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.34:008][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.34:008][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:008][749]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.34:041][750]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.29.34:041][750]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.03-11.29.34:041][750]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147170956: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147170956: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=None, Role=ERole::Engage)
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.29.34:041][750]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target location fallback: X=-63119.284 Y=-261355.356 Z=-13786.368
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target location fallback: X=-63119.284 Y=-261355.356 Z=-13786.368
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=87515 DistVeh=1604 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.34:041][750]LogVCC:   IsRoadNavigationViable: OnFoot=87515 RoadEnd->Target=0 Saved=87515 RoadDist=108117 Drive+Walk=108117 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.29.34:041][750]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147170977 -> ERole::DetainSuspect (Callout 10071)
[2026.04.03-11.29.34:041][750]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147170956: Claimed task AI.Task.Police.Detain
[2026.04.03-11.29.34:041][750]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147162169: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147162169: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=None, Role=ERole::Engage)
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.03-11.29.34:041][750]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target location fallback: X=-63119.284 Y=-261355.356 Z=-13786.368
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target location fallback: X=-63119.284 Y=-261355.356 Z=-13786.368
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=89625 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.29.34:041][750]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147162190 -> ERole::DetainSuspect (Callout 10071)
[2026.04.03-11.29.34:041][750]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147162169: Claimed task AI.Task.Police.Detain
[2026.04.03-11.29.34:041][750]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147160330: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147160330: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=None, Role=ERole::Engage)
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.03-11.29.34:041][750]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=515 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> ExitVehicle (on-foot role, was driving, close enough dist=515)
[2026.04.03-11.29.34:041][750]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.34:041][750]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.34:041][750]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.34:041][750]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147160351 -> ERole::DetainSuspect (Callout 10071)
[2026.04.03-11.29.34:041][750]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147160330: Claimed task AI.Task.Police.Detain
[2026.04.03-11.29.34:041][750]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147157199: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147157199: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=None, Role=ERole::Engage)
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:041][750]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:041][750]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:041][750]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:041][750]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.34:041][750]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=5017 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.34:041][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (on-foot role, continuing drive, dist=5017)
[2026.04.03-11.29.34:041][750]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147157220 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.29.34:041][750]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.29.34:041][750]LogTemp: BP_AI_Controller_Police_C_2147157199: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.29.34:041][750]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:041][750]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:041][750]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.34:041][750]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:041][750]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.34:116][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:116][752]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:116][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:116][752]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:116][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:116][752]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:116][752]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.29.34:116][752]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.34:116][752]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.34:116][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Vehicle arrived at destination
[2026.04.03-11.29.34:116][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=638 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.34:116][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.29.34:116][752]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] NotifyArrival from Vehicle
[2026.04.03-11.29.34:116][752]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.34:116][752]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.34:116][752]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Invalid Occcupant
[2026.04.03-11.29.34:116][752]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.29.34:188][754]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.34:188][754]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:188][754]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.34:216][755]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] door_rear_r
[2026.04.03-11.29.34:296][757]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147172356]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::High, Dist=1087)
[2026.04.03-11.29.34:296][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 3, Distance: 1118.26
[2026.04.03-11.29.34:296][757]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=4245BCF647266B3C526E06A3940F67ED) for Callout 10071, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.34:296][757]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.29.34:296][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4606 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.34:296][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (on-foot role, continuing drive, dist=4606)
[2026.04.03-11.29.34:433][761]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.29.34:433][761]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.29.34:440][761]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:440][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:440][761]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:440][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:440][761]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:440][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:440][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:440][761]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=21 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:440][761]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=21 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:440][761]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:440][761]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=21 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:440][761]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.34:476][762]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:476][762]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:476][762]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:476][762]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.34:584][765]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.34:584][765]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:621][766]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.34:621][766]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:621][766]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:656][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=638 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.34:656][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.29.34:765][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:765][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:765][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:765][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=21 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:765][770]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.34:765][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:765][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:765][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:765][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=21 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:766][770]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.34:766][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.34:766][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.34:766][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.34:766][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=21 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.34:766][770]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.34:837][772]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:837][772]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:837][772]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.34:837][772]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:837][772]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.34:837][772]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:837][772]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:837][772]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:837][772]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.34:875][773]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:875][773]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:876][773]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:876][773]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.34:876][773]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:876][773]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:876][773]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.34:876][773]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.34:876][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2457 DistVeh=1620 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.34:876][773]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.29.34:908][774]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.34:908][774]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:908][774]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.34:908][774]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.34:908][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=671 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.34:908][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.29.35:048][778]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.35:048][778]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:048][778]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.35:153][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:153][781]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:153][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:153][781]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:153][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:153][781]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:262][784]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:262][784]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:262][784]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:262][784]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.35:299][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4140 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.35:299][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (on-foot role, continuing drive, dist=4140)
[2026.04.03-11.29.35:300][785]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:300][785]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:300][785]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:300][785]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:300][785]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:300][785]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:300][785]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:300][785]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.35:333][786]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:333][786]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:333][786]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:333][786]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.35:473][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:473][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:474][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:474][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:474][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:474][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:474][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:474][790]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.35:474][790]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.35:474][790]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.35:474][790]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.35:474][790]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.35:474][790]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.35:474][790]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.35:474][790]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.35:474][790]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.35:474][790]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.35:474][790]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.35:503][791]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147148120' was already added to the screen.
[2026.04.03-11.29.35:537][792]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.29.35:537][792]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.29.35:650][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=638 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.35:650][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.29.35:686][796]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:686][796]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:686][796]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:686][796]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:686][796]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:686][796]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:687][796]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:687][796]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:687][796]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:687][796]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.35:722][797]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:722][797]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:722][797]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:722][797]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:722][797]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:722][797]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:722][797]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:722][797]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.35:755][798]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:756][798]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:756][798]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:756][798]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.35:791][799]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.35:791][799]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.35:791][799]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.35:791][799]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.35:863][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2457 DistVeh=1620 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.35:898][802]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:898][802]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:898][802]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:898][802]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.35:898][802]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.35:898][802]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.35:898][802]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.35:898][802]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.35:898][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=683 DistVeh=141 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.35:898][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.29.36:105][808]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:105][808]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:105][808]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:105][808]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.36:136][809]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.29.36:136][809]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.29.36:143][809]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:143][809]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:143][809]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:143][809]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:143][809]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:143][809]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:143][809]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:143][809]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.36:176][810]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:176][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:176][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:176][810]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.36:211][811]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:211][811]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:211][811]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:211][811]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:211][811]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:211][811]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:278][813]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.29.36:279][813]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.03-11.29.36:283][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3614 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.36:283][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (on-foot role, continuing drive, dist=3614)
[2026.04.03-11.29.36:317][814]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:317][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:317][814]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:317][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:317][814]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:317][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:317][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:317][814]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.36:422][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.36:422][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.36:422][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.36:422][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.36:493][819]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.29.36:532][820]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:532][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:532][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:532][820]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.36:532][820]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:532][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:532][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:532][820]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.36:532][820]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:532][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:532][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:532][820]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.36:565][821]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:565][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:565][821]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:565][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:565][821]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:565][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:565][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:565][821]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.36:565][821]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.36:565][821]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.36:597][822]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:597][822]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:597][822]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:598][822]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.36:670][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=707 DistVeh=168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.36:670][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.29.36:740][826]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:740][826]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.36:741][826]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.36:741][826]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.36:741][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=20 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.36:741][826]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.36:770][827]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.29.36:770][827]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.29.36:770][827]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.29.36:770][827]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.29.36:770][827]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.29.36:770][827]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.29.36:770][827]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.36:770][827]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.36:770][827]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.29.36:770][827]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] true
[2026.04.03-11.29.36:770][827]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.36:770][827]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.36:770][827]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.36:770][827]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.36:770][827]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.36:770][827]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.36:770][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] ExitedVehicle: BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.29.36:770][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=682 DistVeh=174 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.36:770][827]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147162169] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.29.36:885][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2455 DistVeh=1623 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.36:918][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=677 DistVeh=196 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.36:953][832]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.36:953][832]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.36:953][832]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:953][832]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.36:953][832]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:954][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:954][832]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:954][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:954][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:954][832]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.36:982][833]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.36:982][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.36:982][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.36:982][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.36:982][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.36:982][833]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.29.36:982][833]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.36:982][833]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.36:982][833]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.29.36:982][833]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] true
[2026.04.03-11.29.36:982][833]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.36:982][833]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.36:982][833]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.36:982][833]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.36:982][833]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.36:982][833]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.36:982][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] ExitedVehicle: BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.29.36:982][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=731 DistVeh=180 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.36:982][833]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.29.36:990][833]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:990][833]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:990][833]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:990][833]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.36:990][833]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.36:990][833]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.36:990][833]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.36:990][833]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:022][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:022][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:022][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:022][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.37:022][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:022][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:022][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:022][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.37:022][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:022][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:022][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:022][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.37:050][835]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147147643' was already added to the screen.
[2026.04.03-11.29.37:086][836]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482181 at X=-24585.761 Y=-343934.574 Z=-16473.253 (Callout 10071, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.29.37:087][836]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=855591904BC031288768FBB5BEC15A96) for Callout 10071, Target=GameplayPC_C_2147482181
[2026.04.03-11.29.37:087][836]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482181 at X=-24585.761 Y=-343934.574 Z=-16473.253 (Callout 10071, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.29.37:087][836]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=4AADC6034CDA4BD365C8229E2B724E02) for Callout 10071, Target=GameplayPC_C_2147482181
[2026.04.03-11.29.37:087][836]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482181 at X=-24585.761 Y=-343934.574 Z=-16473.253 (Callout 10071, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.29.37:087][836]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=9AA8A4E84A395FA66E9866A988789DF0) for Callout 10071, Target=GameplayPC_C_2147482181
[2026.04.03-11.29.37:087][836]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.29.37:087][836]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.29.37:163][838]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:163][838]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:163][838]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:209][839]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.03-11.29.37:270][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:270][841]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:270][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:270][841]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:270][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.37:270][841]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:270][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3438 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.37:270][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (on-foot role, continuing drive, dist=3438)
[2026.04.03-11.29.37:378][844]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:378][844]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:378][844]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:415][845]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:415][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:415][845]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:415][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:415][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:415][845]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:415][845]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:415][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:415][845]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:415][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:415][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:415][845]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:449][846]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:449][846]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:449][846]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:449][846]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.37:484][847]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.37:484][847]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.37:484][847]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.37:484][847]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.37:484][847]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.37:484][847]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.37:484][847]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.37:484][847]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.37:484][847]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.37:484][847]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.37:590][850]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:590][850]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:590][850]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:590][850]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:590][850]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:590][850]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.37:590][850]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:590][850]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:662][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=750 DistVeh=185 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.37:733][854]LogTemp: [BP_AI_Controller_Police_C_2147170956] TrackTarget: Lost visibility, snapping focal to LKL: X=-25677.557 Y=-343057.818 Z=-16463.373
[2026.04.03-11.29.37:733][854]LogTemp: [BP_AI_Controller_Police_C_2147170956] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.29.37:771][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:771][855]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:771][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:771][855]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:771][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.37:771][855]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.37:772][855]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.37:772][855]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.37:772][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.37:772][855]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.37:809][856]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:809][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:809][856]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:809][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.37:809][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:809][856]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:809][856]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:809][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:809][856]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:809][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.37:809][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:809][856]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:846][857]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:846][857]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:846][857]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.37:846][857]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.37:846][857]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.37:846][857]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.37:880][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2301 DistVeh=1777 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.37:917][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=673 DistVeh=194 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.38:024][862]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:024][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:024][862]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:024][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.38:024][862]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:024][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.38:024][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:024][862]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:059][863]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 3
[2026.04.03-11.29.38:060][863]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2641 Sn=2649) at V(X=-43136.65, Y=-346056.88, Z=-16340.20), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.29.38:244][868]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:244][868]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:244][868]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:244][868]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.38:244][868]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:244][868]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:244][868]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:244][868]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:244][868]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:244][868]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.38:244][868]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:244][868]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:283][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3029 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.38:283][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> DriveToLocation (on-foot role, continuing drive, dist=3029)
[2026.04.03-11.29.38:283][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.38:283][869]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:283][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:283][869]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:283][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.38:283][869]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.38:428][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.38:428][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.38:428][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.38:428][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.38:428][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:428][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:428][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:428][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.38:428][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:428][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.38:428][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:428][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:567][877]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.38:567][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.38:674][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=750 DistVeh=185 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.38:674][880]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:674][880]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:674][880]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:674][880]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:675][880]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:675][880]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:675][880]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:675][880]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.38:749][882]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.38:749][882]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.38:749][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.38:749][882]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.38:782][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.38:782][883]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:782][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:782][883]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:782][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.38:782][883]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:857][885]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:857][885]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:857][885]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:857][885]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.38:857][885]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.38:857][885]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.38:857][885]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.38:857][885]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.38:889][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2145 DistVeh=1933 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.38:926][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=673 DistVeh=194 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.38:998][889]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.39:103][892]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.39:103][892]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:103][892]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:103][892]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:103][892]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.39:103][892]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:103][892]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.39:206][895]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.03-11.29.39:209][895]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.39:285][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.39:285][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.39:285][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2281 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.39:285][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> ExitVehicle (on-foot role, was driving, close enough dist=2281)
[2026.04.03-11.29.39:285][897]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147157199] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.39:285][897]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.29.39:285][897]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147157848] Disable
[2026.04.03-11.29.39:285][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147157848 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.39:285][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:318][898]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.39:425][901]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.39:461][902]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.39:461][902]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.39:461][902]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.39:461][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.39:461][902]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.39:461][902]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.39:461][902]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.39:461][902]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.39:461][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.39:461][902]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.39:532][904]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.39:532][904]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:532][904]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:532][904]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:532][904]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.39:532][904]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:532][904]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.39:532][904]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:532][904]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:532][904]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:532][904]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.39:532][904]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:532][904]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.39:639][907]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.39:676][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=750 DistVeh=185 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.39:715][909]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:715][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:715][909]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:715][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.39:715][909]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:715][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.39:715][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:715][909]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.39:749][910]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.39:786][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.39:786][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.39:786][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.39:786][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.39:786][911]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.39:786][911]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:786][911]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:786][911]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:786][911]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.39:786][911]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:859][913]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.39:893][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1989 DistVeh=2088 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.39:893][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=654 DistVeh=199 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.39:966][916]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.39:967][916]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:967][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:967][916]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.39:967][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.39:967][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.39:967][916]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.40:072][919]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.40:105][920]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.03-11.29.40:141][921]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:141][921]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:141][921]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:141][921]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.40:141][921]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:141][921]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.40:141][921]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:141][921]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.40:181][922]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.40:286][925]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.40:286][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1716 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.40:286][925]LogVCC:   IsRoadNavigationViable: OnFoot=1716 RoadEnd->Target=0 Saved=1716 RoadDist=1640 Drive+Walk=1640 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.29.40:286][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.29.40:323][926]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.40:323][926]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:323][926]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:323][926]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:323][926]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.40:323][926]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:398][928]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.40:399][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.40:399][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:399][928]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.40:428][929]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.40:434][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.40:434][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.40:434][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.40:434][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.40:510][931]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.40:544][932]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:544][932]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:544][932]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:544][932]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.40:544][932]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:544][932]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.40:544][932]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:544][932]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.40:584][933]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.40:584][933]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.40:619][934]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.40:660][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=750 DistVeh=185 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.40:736][937]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.40:736][937]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.40:736][937]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.40:736][937]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.40:736][937]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.40:814][939]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.40:814][939]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:814][939]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.40:850][940]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.40:850][940]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.40:850][940]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:850][940]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:850][940]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:850][940]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.40:850][940]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:889][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1835 DistVeh=2242 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.40:928][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=494 DistVeh=292 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.40:966][943]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.40:966][943]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:966][943]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:966][943]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:966][943]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.40:966][943]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.40:966][943]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.40:966][943]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.40:966][943]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.41:078][946]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.41:078][946]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2641)
[2026.04.03-11.29.41:114][947]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:114][947]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:114][947]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.41:114][947]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:114][947]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.41:114][947]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:114][947]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:114][947]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:114][947]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.41:115][947]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:115][947]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:115][947]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:115][947]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.41:115][947]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:115][947]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:115][947]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:115][947]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.41:208][949]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.29.41:208][949]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.29.41:208][949]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.29.41:208][949]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.41:210][949]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.29.41:212][949]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.29.41:212][949]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147145518
[2026.04.03-11.29.41:212][949]LogTemp: [BP_AI_Ped_Police_C_2147145518] Police behavior component initialized
[2026.04.03-11.29.41:212][949]LogTemp: Warning: [BP_AI_Controller_Police_C_2147145497] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147145518)
[2026.04.03-11.29.41:212][949]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.29.41:214][949]LogTemp: Game database saved successfully.
[2026.04.03-11.29.41:214][949]LogTemp: Vehicle 1600139819 marked as persistent.
[2026.04.03-11.29.41:214][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147146133 Keys=1
[2026.04.03-11.29.41:214][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.41:214][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> None (no condition matched)
[2026.04.03-11.29.41:214][949]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147145518] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.29.41:214][949]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.29.41:214][949]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.29.41:214][949]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147145518
[2026.04.03-11.29.41:214][949]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147145518 added to Faction EFaction::Police in Callout 10071
[2026.04.03-11.29.41:214][949]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147145518 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.29.41:214][949]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147145518 attached to callout 10071 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.29.41:215][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] EnteredVehicle: BP_Voss_Discovery_2018_C_2147146133 Seat=0 Driver=1
[2026.04.03-11.29.41:215][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.41:215][949]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147145497] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.29.41:215][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147146133 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.41:215][949]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147146133 marked as Occupied
[2026.04.03-11.29.41:215][949]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.29.41:215][949]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147145497 with GUID 25E81B4844F11467BD1E17B400D57328
[2026.04.03-11.29.41:215][949]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147145497: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.29.41:215][949]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147145497
[2026.04.03-11.29.41:215][949]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147145497!
[2026.04.03-11.29.41:215][949]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.29.41:215][949]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.29.41:215][949]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.29.41:215][949]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.29.41:215][949]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.41:215][949]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.41:215][949]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=F3237858, Callout=10071)
[2026.04.03-11.29.41:215][949]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.41:215][949]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.41:215][949]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.41:215][949]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.29.41:215][949]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147146133] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147146133 
BackupUnit true
Callout 10,071
[2026.04.03-11.29.41:215][949]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.29.41:216][949]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.29.41:234][950]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:234][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:234][950]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:234][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.41:234][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:234][950]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.41:234][950]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:234][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:234][950]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:234][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.41:234][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:234][950]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.41:272][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1697 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.41:273][951]LogVCC:   IsRoadNavigationViable: OnFoot=1697 RoadEnd->Target=0 Saved=1697 RoadDist=1640 Drive+Walk=1640 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.29.41:273][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.29.41:314][952]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.41:314][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] EnteredVehicle: BP_Voss_Discovery_2018_C_2147146133 Seat=0 Driver=1
[2026.04.03-11.29.41:314][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.41:353][953]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:353][953]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:353][953]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:353][953]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:353][953]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.41:353][953]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:391][954]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:391][954]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:391][954]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:391][954]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:391][954]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:391][954]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.41:391][954]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:391][954]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.41:470][956]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.29.41:470][956]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.41:470][956]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.41:470][956]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.41:470][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.41:470][956]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.41:470][956]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.41:470][956]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.41:470][956]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.41:470][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.41:470][956]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.41:549][958]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:549][958]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:549][958]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:549][958]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.41:549][958]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:549][958]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:549][958]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:549][958]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.41:668][961]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:668][961]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:668][961]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:668][961]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.41:668][961]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:668][961]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.41:668][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=712 DistVeh=227 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.41:784][964]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.41:784][964]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.41:784][964]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.41:784][964]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.41:822][965]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:822][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:822][965]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:822][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:822][965]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:822][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.41:822][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:822][965]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.41:867][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.41:867][966]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:867][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.41:867][966]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.41:867][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1687 DistVeh=2389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.41:905][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=343 DistVeh=419 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.41:957][968]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.29.41:957][968]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.29.42:101][972]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:102][972]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:102][972]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:102][972]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:102][972]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:102][972]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:181][974]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147145518] Pistol: Master_Weapon_C_2147144573
[2026.04.03-11.29.42:181][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.42:222][975]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.03-11.29.42:223][975]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2643 Sn=2651) at V(X=-55543.06, Y=-336855.59, Z=-16456.32), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.29.42:261][976]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:261][976]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:261][976]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:304][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1697 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.42:304][977]LogVCC:   IsRoadNavigationViable: OnFoot=1697 RoadEnd->Target=0 Saved=1697 RoadDist=1640 Drive+Walk=1640 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.29.42:305][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.29.42:390][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.42:390][979]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:390][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:390][979]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.42:431][980]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.42:431][980]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.42:431][980]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.42:431][980]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.42:509][982]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping focal to LKL: X=-25469.141 Y=-343487.593 Z=-16466.405
[2026.04.03-11.29.42:509][982]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.29.42:514][982]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:514][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:514][982]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:514][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.42:514][982]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:514][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:514][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:514][982]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:514][982]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:515][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:515][982]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:515][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.42:515][982]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:515][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:515][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:515][982]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:555][983]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.42:555][983]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.42:676][986]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147157848] true
[2026.04.03-11.29.42:685][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=669 DistVeh=316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.42:685][986]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:685][986]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:685][986]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:685][986]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.42:685][986]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:685][986]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:685][986]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:685][986]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.42:767][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.42:767][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.42:767][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.42:767][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.42:810][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:810][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:810][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:810][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:810][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:810][989]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.42:892][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1537 DistVeh=2540 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.42:892][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.42:892][991]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:892][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:892][991]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:892][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=190 DistVeh=560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.42:938][992]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:938][992]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:938][992]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:938][992]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.42:938][992]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.42:938][992]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.42:938][992]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.42:938][992]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:100][996]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:100][996]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:100][996]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:143][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.43:187][998]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.43:227][999]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:227][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:227][999]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:227][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:227][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:227][999]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:262][  0]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147300697 already attached to callout 10071
[2026.04.03-11.29.43:315][  1]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.43:315][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1704 DistVeh=116 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.43:315][  1]LogVCC:   IsRoadNavigationViable: OnFoot=1704 RoadEnd->Target=0 Saved=1704 RoadDist=1640 Drive+Walk=1640 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.29.43:315][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.29.43:355][  2]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:355][  2]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:355][  2]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:355][  2]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:355][  2]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:355][  2]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:355][  2]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:355][  2]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:396][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:396][  3]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:396][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:396][  3]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:439][  4]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.43:481][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.43:481][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.43:481][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.43:481][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.43:481][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.43:481][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.43:481][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.43:481][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.43:481][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.43:481][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.43:523][  6]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:523][  6]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:523][  6]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:567][  7]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.43:656][  9]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:656][  9]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:656][  9]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:656][  9]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:656][  9]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:656][  9]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:656][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=522 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.43:697][ 10]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.43:783][ 12]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:783][ 12]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:783][ 12]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:783][ 12]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.43:783][ 12]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.43:783][ 12]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.43:783][ 12]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.43:783][ 12]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.43:827][ 13]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.43:868][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1386 DistVeh=2691 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.43:912][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=39 DistVeh=711 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.43:912][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:912][ 15]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:912][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:912][ 15]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.43:954][ 16]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:954][ 16]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:954][ 16]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.43:954][ 16]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.43:990][ 17]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.43:990][ 17]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.43:990][ 17]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.43:990][ 17]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.43:990][ 17]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.43:990][ 17]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.29.43:990][ 17]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.43:990][ 17]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.43:990][ 17]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.29.43:990][ 17]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147157848] true
[2026.04.03-11.29.43:990][ 17]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.43:990][ 17]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.43:990][ 17]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.43:990][ 17]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.29.43:990][ 17]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.29.43:990][ 17]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.43:990][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.29.43:990][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1724 DistVeh=154 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.43:990][ 17]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147157199] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.29.43:994][ 17]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147147166] Executing Activity for AI:  BP_AI_Controller_Police_C_2147162169 Activity:  Als.Activities.Apprehending
[2026.04.03-11.29.44:085][ 19]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.44:086][ 19]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:086][ 19]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:086][ 19]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.44:086][ 19]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:086][ 19]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:175][ 21]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:175][ 21]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:175][ 21]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.44:175][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:175][ 21]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.44:175][ 21]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147145518 assignment changed EScenarioAssignment::None -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.29.44:175][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.44:175][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> StayInVehicle (on-foot role, no target, waiting)
[2026.04.03-11.29.44:175][ 21]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147145518 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.29.44:175][ 21]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147145518 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.29.44:175][ 21]LogTemp: BP_AI_Controller_Police_C_2147145497: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.29.44:175][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=17795 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.44:175][ 21]LogVCC:   IsRoadNavigationViable: OnFoot=17795 RoadEnd->Target=0 Saved=17795 RoadDist=24444 Drive+Walk=24444 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.44:175][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, starting drive)
[2026.04.03-11.29.44:175][ 21]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147145497] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.29.44:175][ 21]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.44:175][ 21]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147146133] Disable
[2026.04.03-11.29.44:175][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147146133 (Target=X=-25469.141 Y=-343487.593 Z=-16466.405, Follow=BP_AI_Ped_Civilian_C_2147172418, Flee=0)
[2026.04.03-11.29.44:214][ 22]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.44:214][ 22]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:214][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:214][ 22]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.44:215][ 22]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:215][ 22]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.44:300][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1717 DistVeh=188 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.44:341][ 25]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.44:386][ 26]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:386][ 26]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:386][ 26]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:386][ 26]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.44:386][ 26]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:386][ 26]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:386][ 26]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:386][ 26]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.44:427][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.44:427][ 27]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:428][ 27]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:428][ 27]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.44:428][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:428][ 27]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.44:470][ 28]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.44:513][ 29]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:513][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:513][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:513][ 29]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.44:513][ 29]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:513][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:513][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:513][ 29]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.44:553][ 30]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.44:553][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:595][ 31]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.44:640][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.44:640][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:640][ 32]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.44:680][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=374 DistVeh=311 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.44:724][ 34]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:769][ 35]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:769][ 35]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.44:769][ 35]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.44:769][ 35]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.44:808][ 36]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:808][ 36]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:808][ 36]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:808][ 36]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.44:808][ 36]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:808][ 36]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:808][ 36]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.44:808][ 36]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.44:852][ 37]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.44:893][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1227 DistVeh=2849 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.44:936][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=31 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.44:936][ 39]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:936][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:937][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:937][ 39]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.44:937][ 39]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:937][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:937][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.44:937][ 39]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.44:937][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.44:937][ 39]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.44:978][ 40]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.45:062][ 42]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:062][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:062][ 42]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:062][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:062][ 42]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:062][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.45:063][ 42]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.45:063][ 42]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:063][ 42]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.45:097][ 43]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.45:097][ 43]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.40
[2026.04.03-11.29.45:097][ 43]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147145518
[2026.04.03-11.29.45:097][ 43]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147145518
[2026.04.03-11.29.45:097][ 43]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.45:097][ 43]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.45:097][ 43]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.29s
[2026.04.03-11.29.45:097][ 43]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=7 Matched=6 SkippedSender=1
[2026.04.03-11.29.45:097][ 43]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.29.45:104][ 43]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.45:151][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=17795 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.45:151][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=17795)
[2026.04.03-11.29.45:239][ 46]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.45:240][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:240][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:240][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:240][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:240][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:240][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:240][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:240][ 46]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.45:240][ 46]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2643)
[2026.04.03-11.29.45:278][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1717 DistVeh=188 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.45:374][ 49]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.29.45:374][ 49]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.29.45:374][ 49]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.29.45:374][ 49]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.29.45:374][ 49]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.29.45:374][ 49]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.29.45:374][ 49]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.45:376][ 49]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.29.45:377][ 49]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.29.45:378][ 49]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147143013
[2026.04.03-11.29.45:378][ 49]LogTemp: [BP_AI_Ped_Police_C_2147143013] Police behavior component initialized
[2026.04.03-11.29.45:378][ 49]LogTemp: Warning: [BP_AI_Controller_Police_C_2147142992] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147143013)
[2026.04.03-11.29.45:378][ 49]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.29.45:380][ 49]LogTemp: Game database saved successfully.
[2026.04.03-11.29.45:380][ 49]LogTemp: Vehicle 1226604310 marked as persistent.
[2026.04.03-11.29.45:380][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147143643 Keys=1
[2026.04.03-11.29.45:380][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.45:380][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> None (no condition matched)
[2026.04.03-11.29.45:380][ 49]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.29.45:380][ 49]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.29.45:380][ 49]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.29.45:380][ 49]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147143013
[2026.04.03-11.29.45:380][ 49]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147143013 added to Faction EFaction::Police in Callout 10071
[2026.04.03-11.29.45:380][ 49]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147143013 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.29.45:380][ 49]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147143013 attached to callout 10071 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.29.45:380][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147143643 Seat=0 Driver=1
[2026.04.03-11.29.45:380][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.45:380][ 49]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147142992] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.29.45:380][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147143643 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.45:380][ 49]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147143643 marked as Occupied
[2026.04.03-11.29.45:380][ 49]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.29.45:380][ 49]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147142992 with GUID 3575276344DBD9572CD40EAFE718838C
[2026.04.03-11.29.45:380][ 49]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147142992: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.29.45:380][ 49]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147142992
[2026.04.03-11.29.45:380][ 49]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147142992!
[2026.04.03-11.29.45:380][ 49]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.29.45:380][ 49]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.29.45:380][ 49]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.29.45:380][ 49]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.29.45:380][ 49]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.45:380][ 49]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.45:380][ 49]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=M1918829, Callout=10071)
[2026.04.03-11.29.45:380][ 49]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.45:380][ 49]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.45:380][ 49]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.45:381][ 49]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.29.45:381][ 49]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147143643] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147143643 
BackupUnit true
Callout 10,071
[2026.04.03-11.29.45:381][ 49]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.29.45:381][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.45:381][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.45:381][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:381][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.45:381][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:382][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:382][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:382][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:382][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:382][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.45:382][ 49]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.45:400][ 50]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.45:400][ 50]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.45:442][ 51]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:442][ 51]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:442][ 51]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:442][ 51]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.45:483][ 52]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.45:483][ 52]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.45:483][ 52]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.45:483][ 52]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.45:483][ 52]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.45:483][ 52]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.45:483][ 52]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.45:483][ 52]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.45:483][ 52]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.45:483][ 52]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.45:483][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147143643 Seat=0 Driver=1
[2026.04.03-11.29.45:483][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.45:483][ 52]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.45:483][ 52]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:483][ 52]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.45:483][ 52]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.45:522][ 53]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.45:642][ 56]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.45:642][ 56]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.45:642][ 56]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:642][ 56]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.45:681][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=268 DistVeh=359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.45:761][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.45:761][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.45:761][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:761][ 59]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.45:801][ 60]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.45:801][ 60]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.45:801][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.45:801][ 60]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.45:882][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1074 DistVeh=3002 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.45:882][ 62]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:882][ 62]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:882][ 62]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:882][ 62]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:882][ 62]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:882][ 62]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:882][ 62]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.45:882][ 62]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.45:922][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=31 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.45:962][ 64]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.45:962][ 64]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.45:962][ 64]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.45:962][ 64]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:040][ 66]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:040][ 66]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:040][ 66]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:040][ 66]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:040][ 66]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:040][ 66]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:040][ 66]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:040][ 66]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.46:082][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.46:159][ 69]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.46:159][ 69]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.46:159][ 69]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.46:159][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.46:159][ 69]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.46:159][ 69]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.46:159][ 69]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.46:159][ 69]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.46:159][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.46:159][ 69]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.46:159][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=17266 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.46:159][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=17266)
[2026.04.03-11.29.46:201][ 70]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:201][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:201][ 70]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:201][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:201][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:201][ 70]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.46:202][ 70]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:202][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:202][ 70]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:202][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:202][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:202][ 70]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.46:202][ 70]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147170999-  Door :: DoorLF
[2026.04.03-11.29.46:280][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1717 DistVeh=188 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.46:322][ 73]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.46:322][ 73]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:322][ 73]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.46:361][ 74]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] Pistol: Master_Weapon_C_2147142695
[2026.04.03-11.29.46:361][ 74]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.29.46:361][ 74]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2645 Sn=2653) at V(X=-29030.49, Y=-359384.67, Z=-15995.78), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.29.46:399][ 75]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.29.46:399][ 75]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.46:399][ 75]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.46:399][ 75]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.46:399][ 75]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.46:399][ 75]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.46:399][ 75]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.46:399][ 75]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.29.46:399][ 75]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.46:399][ 75]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.78s
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.46:440][ 76]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.46:440][ 76]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.46:440][ 76]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.46:440][ 76]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.46:478][ 77]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:478][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:478][ 77]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:478][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:478][ 77]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:478][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:478][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:478][ 77]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.46:478][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:478][ 77]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:478][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:478][ 77]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:558][ 79]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.46:558][ 79]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.46:636][ 81]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:636][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:636][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:636][ 81]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.46:636][ 81]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:636][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:636][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:636][ 81]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.46:636][ 81]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:636][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:636][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:636][ 81]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.46:678][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=216 DistVeh=411 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.46:716][ 83]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.46:716][ 83]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.46:716][ 83]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.46:716][ 83]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.46:757][ 84]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:757][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:757][ 84]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.46:757][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:757][ 84]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.46:757][ 84]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:757][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:757][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:757][ 84]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.46:757][ 84]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:757][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:757][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:757][ 84]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.46:758][ 84]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:758][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:758][ 84]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:758][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:758][ 84]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:758][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:758][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:758][ 84]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.46:758][ 84]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.46:758][ 84]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.46:758][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.46:758][ 84]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.46:877][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1113 DistVeh=2963 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.46:877][ 87]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.46:915][ 88]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:915][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:915][ 88]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:916][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:916][ 88]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:916][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:916][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.46:916][ 88]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.46:916][ 88]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.46:916][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=31 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.46:952][ 89]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping focal to LKL: X=-25469.141 Y=-343487.593 Z=-16466.405
[2026.04.03-11.29.46:953][ 89]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.29.46:995][ 90]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.46:995][ 90]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.46:995][ 90]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.46:995][ 90]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.46:995][ 90]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.46:995][ 90]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.46:995][ 90]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.29.46:995][ 90]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.46:996][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.46:996][ 90]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:997][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.46:997][ 90]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.46:997][ 90]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.47:076][ 92]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:076][ 92]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:076][ 92]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:076][ 92]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:076][ 92]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:076][ 92]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.47:076][ 92]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:076][ 92]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:076][ 92]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:076][ 92]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:076][ 92]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:076][ 92]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.47:076][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.47:107][ 93]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.29.47:107][ 93]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.29.47:153][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=16821 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.47:154][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=16821)
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.47:195][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:195][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:196][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:196][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:196][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:196][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.47:196][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:196][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:196][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:196][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:196][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:196][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.47:274][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1607 DistVeh=228 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.47:317][ 98]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.47:317][ 98]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.47:317][ 98]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.47:317][ 98]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.47:318][ 98]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:318][ 98]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:318][ 98]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:318][ 98]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:318][ 98]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:318][ 98]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:318][ 98]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:318][ 98]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.47:354][ 99]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.47:393][100]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.47:436][101]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.47:436][101]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.47:474][102]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.47:474][102]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.47:474][102]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.47:474][102]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.47:474][102]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.47:474][102]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.47:474][102]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.47:474][102]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.47:474][102]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.47:474][102]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.47:474][102]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.47:474][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:474][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:474][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:474][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:474][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:474][102]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.47:474][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:474][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:474][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:474][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:474][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:474][102]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.47:512][103]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.47:512][103]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:512][103]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:512][103]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:513][103]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:554][104]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.47:592][105]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.47:592][105]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.47:592][105]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.47:592][105]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.47:592][105]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.47:592][105]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.47:592][105]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.29.47:592][105]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.47:632][106]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.47:632][106]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:632][106]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.47:632][106]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.47:674][107]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.47:674][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=211 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.47:752][109]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:752][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:752][109]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:752][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:752][109]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:752][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:752][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.47:752][109]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.47:753][109]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.29.47:794][110]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.47:794][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.47:794][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.47:794][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.47:794][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.47:872][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1267 DistVeh=2809 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.47:872][112]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.47:913][113]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.47:913][113]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:913][113]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:913][113]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.47:913][113]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.47:913][113]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.47:913][113]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.47:913][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=31 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.48:032][116]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.48:032][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:032][116]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:032][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:032][116]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:032][116]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:069][117]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:069][117]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:069][117]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:069][117]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:069][117]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:069][117]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:069][117]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:069][117]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.48:070][117]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:070][117]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:070][117]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:070][117]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:070][117]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:070][117]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.48:070][117]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:070][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.48:101][118]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147142479' was already added to the screen.
[2026.04.03-11.29.48:108][118]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:108][118]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:108][118]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:108][118]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.48:143][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.48:144][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.48:144][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.29.48:144][119]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.48:144][119]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.29.48:144][119]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.29.48:152][119]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.48:152][119]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:152][119]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.48:152][119]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.48:152][119]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.48:152][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.48:152][119]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.48:152][119]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.48:152][119]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.48:152][119]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.48:152][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.48:152][119]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.48:152][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=16451 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.48:152][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=16451)
[2026.04.03-11.29.48:189][120]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:189][120]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:189][120]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:189][120]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:189][120]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:189][120]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:189][120]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:189][120]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.48:270][122]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.48:311][123]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.48:311][123]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.29.48:311][123]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.48:311][123]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.48:311][123]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.48:311][123]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.29.48:311][123]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.50s
[2026.04.03-11.29.48:311][123]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=8 Matched=7 SkippedSender=1
[2026.04.03-11.29.48:311][123]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.29.48:311][123]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.29.48:311][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1452 DistVeh=342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.48:353][124]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:353][124]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:353][124]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:353][124]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:353][124]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:353][124]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.48:353][124]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Status_Attached_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.48:353][124]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.48:353][124]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.48:353][124]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.48:353][124]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.48:353][124]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.29.48:353][124]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.48:390][125]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.48:430][126]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.48:430][126]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.48:430][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.48:430][126]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.48:508][128]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.48:509][128]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.48:509][128]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:509][128]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.48:549][129]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:549][129]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:549][129]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:549][129]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:589][130]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.48:589][130]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.48:589][130]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:627][131]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.48:628][131]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:628][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:628][131]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:628][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:628][131]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:628][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:628][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:628][131]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.48:667][132]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:667][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=210 DistVeh=416 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.48:711][133]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:711][133]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:748][134]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.48:748][134]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:748][134]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:748][134]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.48:748][134]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.48:748][134]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.48:748][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.48:748][134]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.48:748][134]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:788][135]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:788][135]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:788][135]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:788][135]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:788][135]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:788][135]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.48:788][135]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:788][135]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:831][136]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:831][136]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:868][137]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.48:868][137]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:868][137]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:868][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1421 DistVeh=2655 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.48:908][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=31 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.48:947][139]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.48:947][139]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:947][139]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.48:948][139]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:948][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:948][139]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.48:948][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.48:948][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.48:948][139]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.48:948][139]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.48:987][140]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.49:025][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.49:025][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.49:025][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.49:025][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.49:025][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.49:025][141]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147143013 assignment changed EScenarioAssignment::None -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.29.49:025][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.49:025][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> StayInVehicle (on-foot role, no target, waiting)
[2026.04.03-11.29.49:025][141]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147143013 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.29.49:025][141]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147143013 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.29.49:025][141]LogTemp: BP_AI_Controller_Police_C_2147142992: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.29.49:065][142]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:065][142]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:065][142]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:065][142]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:065][142]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:065][142]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:065][142]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:065][142]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.49:066][142]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:066][142]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:066][142]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:066][142]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:066][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=30702 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.49:066][142]LogVCC:   IsRoadNavigationViable: OnFoot=30702 RoadEnd->Target=0 Saved=30702 RoadDist=33746 Drive+Walk=33746 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.49:066][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, starting drive)
[2026.04.03-11.29.49:066][142]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147142992] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.29.49:066][142]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.49:067][142]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147143643] Disable
[2026.04.03-11.29.49:067][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147143643 (Target=X=-25584.657 Y=-343432.024 Z=-16460.756, Follow=BP_AI_Ped_Civilian_C_2147172403, Flee=0)
[2026.04.03-11.29.49:103][143]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.49:145][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=16086 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.49:145][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=16086)
[2026.04.03-11.29.49:177][145]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.49:177][145]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.55
[2026.04.03-11.29.49:177][145]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147143013
[2026.04.03-11.29.49:177][145]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147143013
[2026.04.03-11.29.49:177][145]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.49:177][145]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.49:177][145]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.73s
[2026.04.03-11.29.49:177][145]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=8 Matched=7 SkippedSender=1
[2026.04.03-11.29.49:177][145]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.29.49:185][145]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.49:185][145]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.49:185][145]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.49:185][145]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.49:185][145]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.49:185][145]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.29.49:185][145]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.49:225][146]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.49:226][146]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:226][146]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:226][146]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:226][146]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:226][146]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:226][146]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.49:305][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1304 DistVeh=473 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.49:342][149]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.49:383][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:383][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:383][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:383][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:383][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:383][150]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.49:384][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.49:384][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.49:384][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:384][150]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.49:384][150]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2645)
[2026.04.03-11.29.49:461][152]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.49:462][152]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:462][152]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.49:462][152]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.49:462][152]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.49:462][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.49:462][152]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.49:462][152]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.49:462][152]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.49:462][152]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.49:462][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.49:462][152]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.49:503][153]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:503][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:503][153]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:503][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:503][153]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:503][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:503][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:503][153]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.49:503][153]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:503][153]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:556][154]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.29.49:557][154]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.29.49:557][154]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:557][154]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:557][154]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:581][155]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.29.49:582][155]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.29.49:582][155]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.29.49:582][155]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.49:583][155]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.29.49:585][155]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.29.49:585][155]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147141098
[2026.04.03-11.29.49:585][155]LogTemp: [BP_AI_Ped_Police_C_2147141098] Police behavior component initialized
[2026.04.03-11.29.49:585][155]LogTemp: Warning: [BP_AI_Controller_Police_C_2147141077] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147141098)
[2026.04.03-11.29.49:585][155]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.29.49:586][155]LogTemp: Game database saved successfully.
[2026.04.03-11.29.49:586][155]LogTemp: Vehicle -1416395627 marked as persistent.
[2026.04.03-11.29.49:587][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147141746 Keys=1
[2026.04.03-11.29.49:587][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.49:587][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> None (no condition matched)
[2026.04.03-11.29.49:587][155]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147141098] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.29.49:587][155]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.29.49:587][155]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.29.49:587][155]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147141098
[2026.04.03-11.29.49:587][155]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147141098 added to Faction EFaction::Police in Callout 10071
[2026.04.03-11.29.49:587][155]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147141098 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.29.49:587][155]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147141098 attached to callout 10071 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.29.49:587][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] EnteredVehicle: BP_Voss_Discovery_2018_C_2147141746 Seat=0 Driver=1
[2026.04.03-11.29.49:587][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.49:587][155]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147141077] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.29.49:587][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147141746 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.49:587][155]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147141746 marked as Occupied
[2026.04.03-11.29.49:587][155]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.29.49:587][155]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147141077 with GUID 46D71BF543FF6C2D13361598233D8AE2
[2026.04.03-11.29.49:587][155]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147141077: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.29.49:587][155]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147141077
[2026.04.03-11.29.49:587][155]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147141077!
[2026.04.03-11.29.49:587][155]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.29.49:587][155]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.29.49:587][155]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.29.49:587][155]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.29.49:587][155]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.49:587][155]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.49:587][155]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=D0947245, Callout=10071)
[2026.04.03-11.29.49:587][155]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.49:587][155]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.49:587][155]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.49:587][155]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.29.49:587][155]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147141746 
BackupUnit true
Callout 10,071
[2026.04.03-11.29.49:587][155]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.29.49:587][155]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:587][155]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:588][155]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:588][155]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:588][155]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:588][155]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:620][156]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:620][156]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:620][156]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:620][156]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:663][157]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:663][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:663][157]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:663][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:663][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:663][157]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.49:663][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=210 DistVeh=416 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.49:702][158]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:702][158]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.49:702][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] EnteredVehicle: BP_Voss_Discovery_2018_C_2147141746 Seat=0 Driver=1
[2026.04.03-11.29.49:702][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.49:783][160]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:783][160]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.49:783][160]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.49:783][160]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.49:783][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.49:783][160]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.49:821][161]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.49:821][161]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.49:821][161]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:821][161]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.49:821][161]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.29.49:821][161]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.29.49:821][161]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.49:821][161]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.49:821][161]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.49:821][161]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.49:821][161]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.49:821][161]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.49:821][161]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.49:821][161]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.29.49:902][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1581 DistVeh=2495 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.49:902][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=31 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.49:940][164]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:940][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:940][164]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:940][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.49:940][164]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.49:940][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.49:940][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.49:940][164]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172403.
[2026.04.03-11.29.49:940][164]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.29.49:940][164]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.49:940][164]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.49:940][164]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.49:940][164]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.49:940][164]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.49:940][164]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.49:940][164]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.49:940][164]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.49:940][164]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.62s
[2026.04.03-11.29.50:057][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=30702 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.50:057][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=30702)
[2026.04.03-11.29.50:097][168]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:097][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:097][168]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:097][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:097][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:097][168]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.50:097][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:097][168]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:097][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:097][168]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:177][170]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:177][170]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:177][170]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.50:177][170]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:177][170]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:177][170]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:177][170]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:177][170]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.50:177][170]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:177][170]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:177][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=15101 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.50:177][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=15101)
[2026.04.03-11.29.50:177][170]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:177][170]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:177][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172403 updated role to ERole::Surrender
[2026.04.03-11.29.50:178][170]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147172403] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.04.03-11.29.50:178][170]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:216][171]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:216][171]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:216][171]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:248][172]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147162190] Arresting:: BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.50:256][172]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:256][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:256][172]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:256][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:256][172]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.50:256][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:256][172]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.50:256][172]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:256][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:256][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:256][172]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.50:293][173]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:293][173]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:293][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1155 DistVeh=613 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.50:293][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.50:334][174]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:334][174]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:334][174]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:374][175]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:374][175]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:374][175]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:374][175]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:374][175]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.50:374][175]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:374][175]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.50:374][175]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:411][176]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:411][176]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:411][176]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:411][176]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.50:411][176]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.50:411][176]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.50:411][176]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.50:411][176]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.50:411][176]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.50:411][176]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:451][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:451][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.50:451][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:451][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:490][178]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:490][178]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.50:490][178]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:490][178]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:527][179]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:527][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:527][179]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:527][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:527][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:527][179]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.50:527][179]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:527][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:527][179]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:527][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:527][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:527][179]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.50:527][179]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.03-11.29.50:527][179]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.50:527][179]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.50:527][179]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.50:527][179]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.50:527][179]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.50:527][179]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.50:527][179]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.50:527][179]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.29.50:527][179]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.04.03-11.29.50:527][179]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.29.50:527][179]LogTemp: BP_AI_Controller_Police_C_2147162169: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.04.03-11.29.50:527][179]LogTemp: BP_AI_Controller_Police_C_2147162169: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147172403, Role=ERole::DetainSuspect)
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:527][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:527][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:527][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:527][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=23 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:527][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:527][179]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.29.50:527][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.50:527][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.29.50:527][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=28 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.50:527][179]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147162190 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.29.50:527][179]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.29.50:527][179]LogTemp: BP_AI_Controller_Police_C_2147162169: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.29.50:560][180]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147147166] BTT::ActivityAborted
[2026.04.03-11.29.50:566][180]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147141098] Pistol: Master_Weapon_C_2147140776
[2026.04.03-11.29.50:566][180]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.50:566][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:606][181]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.03-11.29.50:606][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:606][181]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:606][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.50:607][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:607][181]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:682][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=209 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.50:683][183]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.50:683][183]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.50:683][183]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:683][183]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.50:683][183]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:723][184]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:753][185]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147300697 at X=-25189.208 Y=-343503.761 Z=-16458.918 (Callout 10071, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.29.50:753][185]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=C53CD5D640BAB24A0D9D658DF8548DDB) for Callout 10071, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.50:761][185]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:761][185]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:761][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:761][185]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:761][185]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:761][185]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:761][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:761][185]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:761][185]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:761][185]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:761][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:761][185]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:761][185]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:761][185]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:800][186]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:802][186]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:802][186]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:802][186]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.50:802][186]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:802][186]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.50:840][187]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:878][188]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:879][188]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:879][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1733 DistVeh=2344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.50:917][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=28 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.50:958][190]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.50:958][190]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Ambulance, Radio=1, Duration=1.60
[2026.04.03-11.29.50:958][190]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.50:958][190]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.50:958][190]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Ambulance IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.50:958][190]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.29.50:958][190]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Ambulance Receivers=9 Matched=8 SkippedSender=1
[2026.04.03-11.29.50:958][190]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.29.50:960][190]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:960][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:960][190]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.50:960][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.50:960][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.50:960][190]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.50:960][190]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:960][190]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:960][190]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:993][191]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:993][191]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.50:995][191]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:995][191]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:995][191]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:995][191]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.50:995][191]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.50:995][191]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.50:995][191]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.50:995][191]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.51:033][192]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:033][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.51:074][193]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:074][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=29718 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.51:074][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=29718)
[2026.04.03-11.29.51:110][194]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:110][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:110][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:110][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:110][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:110][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:110][194]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:110][194]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:110][194]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.51:110][194]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.51:110][194]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.51:110][194]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.51:110][194]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.51:110][194]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.51:110][194]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:110][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:150][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=13950 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.51:150][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=13950)
[2026.04.03-11.29.51:227][197]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.04.03-11.29.51:229][197]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.51:229][197]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.51:229][197]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.51:229][197]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.51:229][197]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:229][197]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.51:267][198]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:309][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1004 DistVeh=759 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.51:309][199]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:309][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.51:309][199]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:347][200]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:385][201]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:385][201]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:385][201]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:385][201]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:385][201]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:385][201]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:385][201]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.51:385][201]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:385][201]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:385][201]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:385][201]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:385][201]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:385][201]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.51:385][201]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.51:385][201]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.51:385][201]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.51:385][201]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.51:385][201]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.51:385][201]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.51:385][201]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.51:386][201]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:386][201]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:419][202]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.29.51:425][202]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:425][202]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:462][203]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:463][203]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.51:463][203]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.51:463][203]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.51:463][203]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.51:463][203]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.51:463][203]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.51:463][203]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.51:463][203]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.51:502][204]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:502][204]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:542][205]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:542][205]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:542][205]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:581][206]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:620][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:621][207]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:621][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.51:621][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:621][207]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:652][208]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147147037] Executing Activity for AI:  BP_AI_Controller_Police_C_2147160330 Activity:  Als.Activities.Apprehending
[2026.04.03-11.29.51:656][208]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:656][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:656][208]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:656][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:656][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:656][208]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.51:656][208]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:657][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=209 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.51:657][208]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:699][209]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:737][210]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.29.51:737][210]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2647 Sn=2655) at V(X=-45392.56, Y=-354530.39, Z=-16354.17), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.29.51:738][210]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:738][210]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:738][210]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:777][211]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:777][211]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.51:777][211]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.51:777][211]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.51:777][211]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.51:777][211]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.51:777][211]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.51:777][211]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.51:777][211]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.51:814][212]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.51:814][212]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:814][212]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:814][212]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:814][212]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:814][212]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:814][212]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.51:814][212]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:856][213]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.51:856][213]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:892][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1890 DistVeh=2187 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.51:892][214]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.51:892][214]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.51:892][214]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.51:892][214]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.51:892][214]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.51:892][214]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.51:892][214]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.51:892][214]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.51:892][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=28 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.51:925][215]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.29.51:925][215]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.29.51:972][216]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:972][216]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:972][216]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.51:972][216]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.51:972][216]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.51:972][216]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.51:972][216]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.51:972][216]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.51:972][216]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.51:972][216]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.51:972][216]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.52:008][217]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:049][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.52:085][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=28505 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.52:085][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=28505)
[2026.04.03-11.29.52:085][219]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:085][219]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:085][219]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:085][219]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:085][219]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:085][219]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.52:125][220]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:125][220]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:125][220]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.52:125][220]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:125][220]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:163][221]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:163][221]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:163][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:163][221]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:163][221]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:163][221]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:163][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:163][221]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:163][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=12747 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.52:163][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=12747)
[2026.04.03-11.29.52:205][222]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:205][222]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:205][222]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:240][223]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:240][223]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:240][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:240][223]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:240][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:240][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:240][223]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.52:283][224]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:283][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=858 DistVeh=903 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.52:283][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.52:321][225]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:321][225]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:321][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:321][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:321][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:321][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:321][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:321][225]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147141098 assignment changed EScenarioAssignment::None -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.29.52:321][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.52:321][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> StayInVehicle (on-foot role, no target, waiting)
[2026.04.03-11.29.52:321][225]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147141098 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.29.52:321][225]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147141098 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.29.52:321][225]LogTemp: BP_AI_Controller_Police_C_2147141077: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.29.52:321][225]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:398][227]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:398][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:398][227]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:398][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:398][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:398][227]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.52:398][227]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:398][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:398][227]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:398][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:398][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:398][227]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.52:398][227]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:438][228]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:438][228]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:438][228]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:438][228]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:438][228]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.52:438][228]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.52:438][228]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.52:438][228]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.52:438][228]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.52:438][228]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.52:438][228]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.52:438][228]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:438][228]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:438][228]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:438][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:438][228]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:438][228]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:438][228]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:438][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:438][228]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:438][228]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:438][228]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:438][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:438][228]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:474][229]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:516][230]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:517][230]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:517][230]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:517][230]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:517][230]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:517][230]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:517][230]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.52:552][231]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:552][231]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:552][231]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.52:552][231]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:592][232]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.52:592][232]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.52:592][232]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.52:592][232]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.52:592][232]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.52:592][232]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.52:592][232]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.52:630][233]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.52:630][233]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:630][233]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:630][233]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.52:630][233]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:630][233]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:672][234]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.52:673][234]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:673][234]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:673][234]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:673][234]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:673][234]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:673][234]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.52:673][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=209 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.52:673][234]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.29.52:700][235]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147140309' was already added to the screen.
[2026.04.03-11.29.52:741][236]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.29.52:741][236]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.29.52:750][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:750][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:750][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:750][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:750][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:750][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:750][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:750][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:750][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.52:750][236]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.52:750][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.52:750][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.52:787][237]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.52:787][237]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:822][238]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.29.52:828][238]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:828][238]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:829][238]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.52:829][238]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.52:829][238]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:829][238]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.52:830][238]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:865][239]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:865][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2040 DistVeh=2036 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.52:906][240]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.52:906][240]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:906][240]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:906][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=28 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.52:906][240]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:943][241]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:943][241]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:943][241]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.52:943][241]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.52:943][241]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.52:943][241]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.52:984][242]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.52:984][242]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:019][243]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.53:019][243]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:019][243]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:019][243]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.53:019][243]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.53:019][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.53:019][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.53:019][243]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.53:019][243]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.53:019][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.53:019][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.53:059][244]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:059][244]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.53:059][244]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:059][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=27302 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.53:059][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=27302)
[2026.04.03-11.29.53:097][245]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:097][245]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:097][245]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:097][245]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:097][245]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:097][245]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:097][245]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:097][245]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:097][245]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:138][246]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.53:139][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:139][246]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:139][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.53:139][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:139][246]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:175][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=11503 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.53:175][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=11503)
[2026.04.03-11.29.53:175][247]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:216][248]LogTemp: [AreAllSuspectsApprehended] Callout 10071:  Suspect BP_AI_Ped_Civilian_C_2147172388 is NOT arrested yet
[2026.04.03-11.29.53:216][248]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147172403 arrested in Callout 10071
[2026.04.03-11.29.53:216][248]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147172403] Arrest Char  10071
[2026.04.03-11.29.53:216][248]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/Dispatch.Dispatch:Event_DispatchTransmit_C_3) passed in to UEngine::GetWorldFromContextObject().
[2026.04.03-11.29.53:253][249]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.53:254][249]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:254][249]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:254][249]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:254][249]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:254][249]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:254][249]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.53:254][249]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:254][249]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:254][249]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:254][249]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:254][249]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:254][249]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.53:294][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=703 DistVeh=1057 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.53:294][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=16679 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.53:294][250]LogVCC:   IsRoadNavigationViable: OnFoot=16679 RoadEnd->Target=0 Saved=16679 RoadDist=34195 Drive+Walk=34195 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.29.53:294][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, starting drive)
[2026.04.03-11.29.53:294][250]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147141077] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.29.53:295][250]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.53:295][250]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] Disable
[2026.04.03-11.29.53:295][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147141746 (Target=X=-25677.557 Y=-343057.818 Z=-16463.373, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.29.53:325][251]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.53:325][251]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.55
[2026.04.03-11.29.53:325][251]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147141098
[2026.04.03-11.29.53:325][251]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147141098
[2026.04.03-11.29.53:325][251]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.53:325][251]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.53:325][251]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.36s
[2026.04.03-11.29.53:325][251]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=9 Matched=8 SkippedSender=1
[2026.04.03-11.29.53:325][251]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.29.53:372][252]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.53:373][252]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:373][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:373][252]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:373][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:373][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:373][252]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:373][252]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:373][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:373][252]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:373][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:373][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:373][252]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:442][254]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.29.53:442][254]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.29.53:485][255]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.53:485][255]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.53:485][255]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.53:485][255]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.53:485][255]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.53:485][255]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.53:485][255]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.53:485][255]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.53:485][255]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.53:526][256]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:526][256]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:526][256]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:526][256]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:526][256]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:604][258]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.53:644][259]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:644][259]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:644][259]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:644][259]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.53:644][259]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:644][259]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:683][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=209 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.53:683][260]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:684][260]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.53:684][260]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.53:684][260]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.53:684][260]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:684][260]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.53:719][261]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.53:719][261]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:719][261]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:759][262]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:759][262]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:801][263]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:801][263]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:801][263]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:801][263]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:801][263]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:801][263]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.53:801][263]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.53:801][263]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.53:801][263]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.53:801][263]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.53:801][263]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.53:801][263]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.53:801][263]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.53:838][264]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.53:838][264]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:839][264]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.29.53:876][265]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.53:876][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2197 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.53:917][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=92 DistVeh=813 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.53:953][267]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.53:954][267]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:954][267]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:954][267]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:954][267]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:954][267]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:954][267]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.53:954][267]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:954][267]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:954][267]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.53:954][267]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.53:954][267]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.53:954][267]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.54:034][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.54:070][270]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.54:070][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=26101 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.54:070][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=26101)
[2026.04.03-11.29.54:109][271]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.54:109][271]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.54:109][271]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.54:109][271]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:109][271]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.54:142][272]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147139765' was already added to the screen.
[2026.04.03-11.29.54:151][272]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.54:151][272]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.54:151][272]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:151][272]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.54:151][272]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.54:151][272]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.54:151][272]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:151][272]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.54:151][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=10348 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.54:151][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=10348)
[2026.04.03-11.29.54:151][272]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:151][272]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:151][272]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.54:151][272]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:151][272]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.29.54:180][273]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.54:180][273]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.29.54:181][273]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.29.54:188][273]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.54:226][274]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.54:226][274]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.54:226][274]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:226][274]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.54:304][276]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.54:304][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=548 DistVeh=1211 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.54:304][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=16679 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.54:304][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=16679)
[2026.04.03-11.29.54:305][276]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.54:305][276]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.54:305][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:305][276]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.54:305][276]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.54:305][276]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.54:305][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:305][276]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.54:384][278]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.54:384][278]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.29.54:384][278]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.54:384][278]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.54:384][278]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.54:384][278]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.29.54:384][278]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.44s
[2026.04.03-11.29.54:384][278]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=9 Matched=8 SkippedSender=1
[2026.04.03-11.29.54:384][278]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.29.54:384][278]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.29.54:385][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:385][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:385][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:385][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:385][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:385][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.54:420][279]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.54:460][280]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.54:460][280]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.54:460][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:460][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.54:460][280]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.54:460][280]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.54:460][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:460][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.54:460][280]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.54:460][280]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.54:460][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:460][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.54:538][282]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.54:539][282]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:539][282]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:539][282]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:539][282]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:539][282]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:539][282]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.54:539][282]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:539][282]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:539][282]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:539][282]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.54:603][283]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.54:603][283]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:612][284]LogTemp: [BP_AI_Controller_Police_C_2147170956] TrackTarget: Lost visibility, snapping focal to LKL: X=-25677.557 Y=-343057.818 Z=-16463.373
[2026.04.03-11.29.54:612][284]LogTemp: [BP_AI_Controller_Police_C_2147170956] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.29.54:652][285]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.54:653][285]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:653][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:653][285]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:653][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:653][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:653][285]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.54:654][285]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.54:654][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=209 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.54:654][285]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.54:654][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:654][285]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:654][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.54:654][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:654][285]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:693][286]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.29.54:693][286]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.54:732][287]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.54:733][287]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.54:733][287]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.54:733][287]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.54:733][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:733][287]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.54:733][287]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.54:733][287]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.54:733][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:733][287]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.54:733][287]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.54:733][287]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.54:733][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.54:733][287]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.54:772][288]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.54:772][288]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2647)
[2026.04.03-11.29.54:810][289]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:810][289]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:810][289]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:810][289]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:810][289]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:810][289]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.54:888][291]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.29.54:888][291]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.29.54:888][291]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.29.54:888][291]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.54:888][291]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.54:888][291]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.54:888][291]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.54:889][291]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.29.54:889][291]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147139265 
BackupUnit true
Callout 10,071
[2026.04.03-11.29.54:889][291]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.29.54:889][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2353 DistVeh=1724 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.54:889][291]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.54:928][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=230 DistVeh=953 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.54:928][292]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.54:929][292]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.54:931][292]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.03-11.29.54:932][292]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.29.54:933][292]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147139197
[2026.04.03-11.29.54:933][292]LogTemp: [BP_AI_Ped_Medic_C_2147139197] Medic behavior component initialized
[2026.04.03-11.29.54:933][292]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147139177] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147139197)
[2026.04.03-11.29.54:933][292]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.29.54:934][292]LogTemp: Game database saved successfully.
[2026.04.03-11.29.54:934][292]LogTemp: Vehicle 1686897566 marked as persistent.
[2026.04.03-11.29.54:934][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147139265 Keys=1
[2026.04.03-11.29.54:934][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.54:934][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.29.54:934][292]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147139197] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.29.54:934][292]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.29.54:934][292]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.29.54:934][292]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147139197
[2026.04.03-11.29.54:934][292]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147139197 added to Faction EFaction::Medic in Callout 10071
[2026.04.03-11.29.54:934][292]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.03-11.29.54:934][292]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147139197 starts Medical role assignment in Callout 10071
[2026.04.03-11.29.54:934][292]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147139197 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.29.54:934][292]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147139197 attached to callout 10071 (Player: No, Faction: EFaction::Medic)
[2026.04.03-11.29.54:934][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147139265 Seat=0 Driver=1
[2026.04.03-11.29.54:934][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.54:934][292]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147139177] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.29.54:934][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147139265 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.54:934][292]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147139265 marked as Occupied
[2026.04.03-11.29.54:934][292]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.29.54:934][292]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147139177 with GUID 512D6DED4D86F08D794B43BD57CE8283
[2026.04.03-11.29.54:934][292]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147139177: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.29.54:934][292]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147139177
[2026.04.03-11.29.54:934][292]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147139177!
[2026.04.03-11.29.54:934][292]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.29.54:934][292]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.29.54:934][292]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.29.54:934][292]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.29.54:934][292]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.54:934][292]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.54:934][292]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=M8672116, Callout=10071)
[2026.04.03-11.29.54:934][292]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.04.03-11.29.54:965][293]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.54:965][293]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:965][293]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:965][293]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:965][293]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.54:965][293]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:965][293]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.54:966][293]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:966][293]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:966][293]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:966][293]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.54:966][293]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.54:966][293]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:966][293]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.54:966][293]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.55:004][294]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.55:004][294]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.55:004][294]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.55:004][294]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.55:004][294]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.55:004][294]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.55:004][294]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.55:004][294]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.55:043][295]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.55:043][295]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.55:043][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147139265 Seat=0 Driver=1
[2026.04.03-11.29.55:043][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.55:082][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24892 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.55:082][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=24892)
[2026.04.03-11.29.55:082][296]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:082][296]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:082][296]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:082][296]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:162][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=9577 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.55:162][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=9577)
[2026.04.03-11.29.55:162][298]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:162][298]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:162][298]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.55:162][298]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:162][298]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:191][299]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147300697 at X=-25189.208 Y=-343503.761 Z=-16458.918 (Callout 10071, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.29.55:191][299]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=7547CC674102AA5C04DD2AA5A5AAFDA7) for Callout 10071, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.55:238][300]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:238][300]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:238][300]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:238][300]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:238][300]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:238][300]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:279][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=399 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.55:279][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=15921 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.55:279][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=15921)
[2026.04.03-11.29.55:397][304]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.55:397][304]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Ambulance, Radio=1, Duration=1.60
[2026.04.03-11.29.55:397][304]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.55:397][304]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.55:397][304]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Ambulance IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.55:397][304]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.29.55:397][304]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Ambulance Receivers=9 Matched=8 SkippedSender=1
[2026.04.03-11.29.55:397][304]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.29.55:397][304]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.55:397][304]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.55:397][304]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:397][304]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.55:472][306]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.55:472][306]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.55:472][306]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.55:472][306]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.55:472][306]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.55:472][306]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.55:472][306]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.55:472][306]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.55:512][307]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:512][307]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:512][307]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:512][307]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:577][309]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147172403 already exists in Callout 10071
[2026.04.03-11.29.55:577][309]LogTemp: [AreAllSuspectsApprehended] Callout 10071:  Suspect BP_AI_Ped_Civilian_C_2147172388 is NOT arrested yet
[2026.04.03-11.29.55:627][310]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.55:632][310]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.29.55:632][310]LogStreaming: Display: 0.125 ms for processing 30295 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11979->11978) packages and 1 (32747->32746) public exports.
[2026.04.03-11.29.55:666][311]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.04.03-11.29.55:667][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:667][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:667][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=209 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.55:667][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:667][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:703][312]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.55:703][312]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.55:781][314]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.55:781][314]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.55:781][314]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.55:781][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.55:781][314]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.55:781][314]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.55:781][314]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.55:781][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.55:781][314]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.55:820][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.55:820][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.55:820][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.55:820][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:820][315]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.55:820][315]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.55:820][315]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.55:861][316]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.55:861][316]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.55:898][317]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.29.55:898][317]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2649 Sn=2657) at V(X=-43120.50, Y=-346008.14, Z=-16340.20), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.29.55:898][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2510 DistVeh=1568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.55:898][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=284 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.55:940][318]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:940][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:940][318]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:940][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:940][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:940][318]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:940][318]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:940][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:940][318]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.55:940][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.55:940][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.55:940][318]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.55:940][318]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.55:977][319]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.56:015][320]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.03-11.29.56:057][321]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.56:057][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=23728 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.56:057][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=23728)
[2026.04.03-11.29.56:092][322]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:093][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:093][322]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:093][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:093][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:093][322]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.56:175][324]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.56:175][324]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.56:175][324]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:175][324]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.56:175][324]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.56:175][324]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.56:175][324]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:175][324]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.56:175][324]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=9452 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.56:175][324]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=9452)
[2026.04.03-11.29.56:175][324]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:175][324]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:175][324]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.56:175][324]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:175][324]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.56:253][326]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.56:253][326]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:253][326]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.56:296][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1505 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.56:296][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=15228 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.56:296][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=15228)
[2026.04.03-11.29.56:334][328]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.56:334][328]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.56:334][328]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:334][328]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.56:334][328]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.56:334][328]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.56:334][328]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:334][328]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.56:374][329]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:374][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:374][329]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:374][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:374][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:374][329]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.56:445][331]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.29.56:451][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.56:451][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.56:451][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:451][331]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.56:451][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.56:451][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.56:451][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:451][331]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.56:451][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.56:451][331]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.56:451][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:451][331]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.56:528][333]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:528][333]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:528][333]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:528][333]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:528][333]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:528][333]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.56:568][334]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.56:568][334]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.56:568][334]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:648][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.56:648][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=209 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.56:687][337]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.56:687][337]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.56:687][337]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172418.
[2026.04.03-11.29.56:687][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:687][337]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:767][339]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.56:767][339]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.56:767][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:767][339]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.56:767][339]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.56:767][339]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.56:767][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:767][339]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.56:767][339]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.56:767][339]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.56:767][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.56:767][339]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.56:804][340]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:804][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:804][340]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:804][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:804][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:804][340]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.56:842][341]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.56:843][341]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.29.56:843][341]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.29.56:843][341]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.56:843][341]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.56:843][341]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.56:843][341]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.56:843][341]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.56:843][341]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.56:843][341]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.56:843][341]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.29.56:884][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2662 DistVeh=1416 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.56:921][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=284 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.56:958][344]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.56:959][344]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:959][344]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:959][344]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.56:959][344]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.56:959][344]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.56:959][344]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:001][345]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.57:001][345]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.57:001][345]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.57:001][345]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.57:001][345]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.57:001][345]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.57:001][345]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.57:001][345]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.57:037][346]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172418 updated role to ERole::Surrender
[2026.04.03-11.29.57:037][346]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147172418] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.04.03-11.29.57:037][346]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.57:074][347]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.57:074][347]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.29.57:074][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=22451 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.57:074][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=22451)
[2026.04.03-11.29.57:108][348]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147160351] Arresting:: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.57:118][348]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:118][348]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:118][348]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.57:118][348]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:118][348]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:118][348]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.29.57:154][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=9017 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.57:154][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=9017)
[2026.04.03-11.29.57:154][349]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:192][350]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.57:193][350]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.57:193][350]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:193][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.57:193][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.57:193][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:193][350]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:237][351]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:237][351]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:237][351]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:237][351]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:277][352]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:277][352]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:277][352]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:277][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1646 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.57:277][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=14611 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.57:277][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=14611)
[2026.04.03-11.29.57:320][353]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.57:320][353]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:358][354]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:358][354]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:395][355]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:395][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:395][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:395][355]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:395][355]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:395][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:395][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:395][355]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:436][356]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.57:436][356]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.57:436][356]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.57:436][356]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.57:436][356]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.57:436][356]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.57:436][356]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.57:436][356]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.57:436][356]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:475][357]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.57:475][357]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.57:475][357]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.57:475][357]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.57:475][357]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.57:475][357]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.57:475][357]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.29.57:475][357]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.57:504][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.57:505][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.29.57:505][358]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.29.57:553][359]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.57:553][359]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:553][359]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:553][359]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.29.57:553][359]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:553][359]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:553][359]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:553][359]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:553][359]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:553][359]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:553][359]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:553][359]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:553][359]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:553][359]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:553][359]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.29.57:553][359]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.04.03-11.29.57:553][359]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.29.57:553][359]LogTemp: BP_AI_Controller_Police_C_2147160330: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.04.03-11.29.57:553][359]LogTemp: BP_AI_Controller_Police_C_2147160330: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147172418, Role=ERole::DetainSuspect)
[2026.04.03-11.29.57:553][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.57:553][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.57:553][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.57:553][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.57:553][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.57:553][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.57:553][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.57:553][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.57:553][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.57:553][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.57:553][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.57:553][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.57:553][359]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.29.57:553][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.57:553][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.29.57:553][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=204 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.57:553][359]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147160351 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.29.57:553][359]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.29.57:553][359]LogTemp: BP_AI_Controller_Police_C_2147160330: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.29.57:588][360]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147147037] BTT::ActivityAborted
[2026.04.03-11.29.57:631][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.57:670][362]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.57:670][362]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.57:670][362]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Status.Ambulance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.57:670][362]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Status.Ambulance
[2026.04.03-11.29.57:670][362]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Status.Ambulance Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.57:670][362]LogTemp: [DispatcherComponent] Transmitted Audio.Radio.Status.Ambulance on channel -1 to Audio.Radio.Police
[2026.04.03-11.29.57:670][362]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.57:670][362]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:670][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:670][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:670][362]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:670][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=204 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.57:711][363]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.57:711][363]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.57:711][363]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:711][363]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:790][365]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.57:790][365]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.57:790][365]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.57:790][365]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.57:790][365]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.57:790][365]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.57:790][365]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.57:790][365]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:832][366]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:832][366]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:832][366]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:832][366]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:832][366]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:832][366]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:832][366]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:832][366]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:870][367]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:871][367]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:871][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2815 DistVeh=1264 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.57:908][368]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.57:909][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=284 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.57:909][368]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:950][369]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:950][369]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:950][369]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:950][369]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:950][369]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.57:986][370]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:987][370]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:987][370]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:987][370]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.57:987][370]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.57:987][370]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:987][370]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.57:987][370]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:017][371]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.29.58:017][371]LogStreaming: Display: FlushAsyncLoading(571): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.29.58:025][371]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.58:025][371]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:025][371]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.58:067][372]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:067][372]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:067][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=21211 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.58:067][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=21211)
[2026.04.03-11.29.58:067][372]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:067][372]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:067][372]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:067][372]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:067][372]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:067][372]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:067][372]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:067][372]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:067][372]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:067][372]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.29.58:067][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.58:067][372]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.29.58:067][372]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.29.58:067][372]LogTemp: BP_AI_Controller_Medic_C_2147139177: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.29.58:105][373]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:105][373]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:105][373]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:105][373]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:105][373]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:105][373]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:143][374]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.58:144][374]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:144][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:144][374]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:144][374]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:144][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:144][374]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:144][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=8360 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.58:144][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=8360)
[2026.04.03-11.29.58:187][375]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:187][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.58:223][376]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:223][376]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.58:223][376]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.58:223][376]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:223][376]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:264][377]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.58:265][377]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:265][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:265][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:265][377]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:265][377]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:265][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:265][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:265][377]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:265][377]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:265][377]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:306][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1766 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.58:306][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=14068 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.58:306][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=14068)
[2026.04.03-11.29.58:306][378]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:306][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:306][378]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:306][378]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:306][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:306][378]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:409][380]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.58:424][381]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:424][381]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:424][381]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:424][381]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:424][381]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:424][381]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:424][381]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.58:424][381]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.58:424][381]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.58:424][381]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.58:424][381]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.58:424][381]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.58:424][381]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.58:425][381]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:425][381]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:425][381]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:425][381]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:425][381]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:425][381]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:500][383]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.58:533][384]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147300697 at X=-25189.208 Y=-343503.761 Z=-16458.918 (Callout 10071, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.29.58:533][384]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=96A0EC8642B1E507183B0F9EE1721A8D) for Callout 10071, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.58:542][384]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:542][384]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:542][384]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:542][384]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:578][385]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.29.58:578][385]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:616][386]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.58:658][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=22178 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.58:658][387]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147139177] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.29.58:658][387]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.29.58:658][387]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] Disable
[2026.04.03-11.29.58:658][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147139265 (Target=X=-26003.704 Y=-343961.361 Z=-16518.957, Follow=BP_Callout_C_2147475767, Flee=0)
[2026.04.03-11.29.58:659][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=204 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.58:695][388]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:695][388]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:695][388]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:695][388]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:736][389]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.29.58:736][389]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Ambulance, Radio=1, Duration=1.42
[2026.04.03-11.29.58:736][389]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.58:736][389]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.29.58:736][389]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Ambulance IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.29.58:736][389]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.29.58:736][389]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Ambulance Receivers=9 Matched=8 SkippedSender=1
[2026.04.03-11.29.58:736][389]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.29.58:736][389]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.58:736][389]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:736][389]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:736][389]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:737][389]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.58:737][389]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.58:737][389]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:737][389]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:737][389]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:737][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:737][389]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:737][389]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:737][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:737][389]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:737][389]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.58:737][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.58:737][389]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.58:816][391]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:853][392]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.58:854][392]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:854][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:854][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:854][392]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:854][392]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:854][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:854][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:854][392]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:854][392]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:854][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:854][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:854][392]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:855][392]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:855][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:855][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:855][392]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:855][392]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:855][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:855][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:855][392]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.58:855][392]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:855][392]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.58:895][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2974 DistVeh=1107 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.58:895][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=284 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.58:934][394]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2649)
[2026.04.03-11.29.58:974][395]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.29.58:974][395]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.58:974][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:974][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.58:974][395]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:013][396]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.04.03-11.29.59:013][396]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:013][396]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.59:013][396]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.59:013][396]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.59:013][396]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.59:013][396]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.59:013][396]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.59:013][396]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.59:014][396]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:014][396]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:014][396]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.59:014][396]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.59:014][396]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.59:014][396]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.59:014][396]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.59:014][396]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.59:014][396]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:014][396]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:054][397]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:054][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.59:054][397]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:054][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=20008 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:054][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=20008)
[2026.04.03-11.29.59:091][398]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.29.59:091][398]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.29.59:091][398]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.29.59:091][398]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.59:092][398]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.03-11.29.59:093][398]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.29.59:093][398]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147137782
[2026.04.03-11.29.59:093][398]LogTemp: [BP_AI_Ped_Medic_C_2147137782] Medic behavior component initialized
[2026.04.03-11.29.59:093][398]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147137762] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147137782)
[2026.04.03-11.29.59:093][398]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.29.59:095][398]LogTemp: Game database saved successfully.
[2026.04.03-11.29.59:095][398]LogTemp: Vehicle 1358074115 marked as persistent.
[2026.04.03-11.29.59:095][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147137809 Keys=1
[2026.04.03-11.29.59:095][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:095][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> None (no condition matched)
[2026.04.03-11.29.59:095][398]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.29.59:095][398]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.29.59:095][398]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.29.59:095][398]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147137782
[2026.04.03-11.29.59:095][398]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147137782 added to Faction EFaction::Medic in Callout 10071
[2026.04.03-11.29.59:095][398]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.03-11.29.59:095][398]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147137782 starts Medical role assignment in Callout 10071
[2026.04.03-11.29.59:095][398]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147137782 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.29.59:095][398]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147137782 attached to callout 10071 (Player: No, Faction: EFaction::Medic)
[2026.04.03-11.29.59:095][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147137809 Seat=0 Driver=1
[2026.04.03-11.29.59:095][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:095][398]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147137762] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.29.59:095][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147137809 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.29.59:095][398]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147137809 marked as Occupied
[2026.04.03-11.29.59:095][398]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.29.59:095][398]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147137762 with GUID 591781A3451B3D1CD4507DA7437753DB
[2026.04.03-11.29.59:096][398]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147137762: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.29.59:096][398]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147137762
[2026.04.03-11.29.59:096][398]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147137762!
[2026.04.03-11.29.59:096][398]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.29.59:096][398]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.29.59:096][398]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.29.59:096][398]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.29.59:096][398]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.29.59:096][398]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.29.59:096][398]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=U2323648, Callout=10071)
[2026.04.03-11.29.59:096][398]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.59:096][398]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.59:096][398]LogTemp: RestoreSeatsFromState
[2026.04.03-11.29.59:096][398]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.29.59:096][398]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147137809] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147137809 
BackupUnit true
Callout 10,071
[2026.04.03-11.29.59:096][398]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.29.59:129][399]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:129][399]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:129][399]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:129][399]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:130][399]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:165][400]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:165][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=7473 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:165][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=7473)
[2026.04.03-11.29.59:202][401]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:202][401]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.29.59:202][401]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.29.59:202][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147137809 Seat=0 Driver=1
[2026.04.03-11.29.59:202][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:238][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.59:238][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.59:238][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:238][402]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:272][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:272][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:272][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:272][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:272][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:272][403]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:272][403]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:272][403]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:272][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=1876 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:307][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=13610 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:307][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=13610)
[2026.04.03-11.29.59:376][406]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:376][406]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:376][406]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:376][406]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:376][406]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:409][407]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:445][408]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.59:445][408]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.59:445][408]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.29.59:445][408]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.29.59:445][408]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.29.59:445][408]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.29.59:445][408]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.29.59:478][409]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.59:478][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.59:478][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.59:478][409]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.59:478][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.59:478][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.59:513][410]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:514][410]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:514][410]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:549][411]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:549][411]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:549][411]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:549][411]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:549][411]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:549][411]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:549][411]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:549][411]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:549][411]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:549][411]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:617][413]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:651][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=22178 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:651][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=204 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:686][415]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:686][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:686][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:686][415]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:686][415]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:686][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:686][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:686][415]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:686][415]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:686][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:686][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:686][415]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:721][416]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:721][416]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:752][417]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:752][417]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.29.59:752][417]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.29.59:752][417]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:752][417]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:786][418]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.59:786][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.59:786][418]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.59:786][418]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.29.59:786][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.29.59:786][418]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.29.59:786][418]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:787][418]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:787][418]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:787][418]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:787][418]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:787][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:884][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3259 DistVeh=824 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:919][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=284 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.29.59:949][423]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.29.59:949][423]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:949][423]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.29.59:949][423]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.29.59:971][424]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147147166] BTT::ActivityFinished
[2026.04.03-11.29.59:978][424]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:978][424]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.29.59:978][424]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:004][425]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147172403 already exists in Callout 10071
[2026.04.03-11.30.00:004][425]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.30.00:004][425]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OneInCustody, Radio=1, Duration=1.62
[2026.04.03-11.30.00:004][425]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.30.00:004][425]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.30.00:004][425]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Command.OneInCustody IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.30.00:004][425]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Command.OneInCustody
[2026.04.03-11.30.00:004][425]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Command.OneInCustody Receivers=9 Matched=8 SkippedSender=1
[2026.04.03-11.30.00:004][425]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.30.00:004][425]LogTemp: [AreAllSuspectsApprehended] Callout 10071:  Suspect BP_AI_Ped_Civilian_C_2147172388 is NOT arrested yet
[2026.04.03-11.30.00:012][425]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:012][425]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:042][426]LogTemp: [AreAllSuspectsApprehended] Callout 10071:  Suspect BP_AI_Ped_Civilian_C_2147172388 is NOT arrested yet
[2026.04.03-11.30.00:042][426]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147172418 arrested in Callout 10071
[2026.04.03-11.30.00:042][426]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147172418] Arrest Char  10071
[2026.04.03-11.30.00:043][426]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.00:074][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=18742 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.00:074][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=18742)
[2026.04.03-11.30.00:074][427]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:074][427]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:074][427]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:074][427]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:074][427]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:074][427]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:074][427]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:074][427]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:074][427]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:109][428]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.30.00:110][428]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2651 Sn=2659) at V(X=-2144.83, Y=-349086.80, Z=-16985.75), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.30.00:110][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:110][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:110][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:110][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:110][428]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:139][429]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:139][429]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:139][429]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:139][429]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:139][429]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:139][429]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:172][430]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6468 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.00:172][430]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=6468)
[2026.04.03-11.30.00:172][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.00:203][431]LogTemp: [BP_AI_Controller_Police_C_2147170956] TrackTarget: Lost visibility, snapping focal to LKL: X=-25677.557 Y=-343057.818 Z=-16463.373
[2026.04.03-11.30.00:203][431]LogTemp: [BP_AI_Controller_Police_C_2147170956] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.30.00:208][431]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:208][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:208][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:208][431]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:208][431]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:208][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:208][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:208][431]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:238][432]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.30.00:271][433]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.00:271][433]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.00:271][433]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:271][433]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:271][433]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.30.00:271][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=1912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.00:306][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=13266 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.00:306][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=13266)
[2026.04.03-11.30.00:306][434]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:306][434]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:306][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:306][434]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:306][434]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:306][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:306][434]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:391][436]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:391][436]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:391][436]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:391][436]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:391][436]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:391][436]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:431][438]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:431][438]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:431][438]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:431][438]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:431][438]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:431][438]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:463][439]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:496][440]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:550][441]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:550][441]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:550][441]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:550][441]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:550][441]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:550][441]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:550][441]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:550][441]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:550][441]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:560][442]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.00:560][442]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:560][442]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:621][444]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.00:622][444]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:622][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:622][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:622][444]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:654][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=21938 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.00:655][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=204 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.00:752][448]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:752][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:752][448]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:752][448]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:752][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:752][448]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:752][448]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.00:752][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.00:752][448]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.00:789][449]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:789][449]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:789][449]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:789][449]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:789][449]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.00:789][449]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.00:789][449]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:789][449]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:790][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.00:884][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3858 DistVeh=253 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.00:912][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=284 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.00:945][454]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:945][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:945][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:945][454]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.00:945][454]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.00:945][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:945][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.00:945][454]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:008][456]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.01:008][456]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.01:008][456]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.01:008][456]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.01:008][456]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.01:008][456]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.01:063][457]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.30.01:063][457]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.30.01:063][457]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Status.Ambulance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.30.01:063][457]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Status.Ambulance
[2026.04.03-11.30.01:063][457]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Status.Ambulance Receivers=9 Matched=9 SkippedSender=0
[2026.04.03-11.30.01:063][457]LogTemp: [DispatcherComponent] Transmitted Audio.Radio.Status.Ambulance on channel -1 to Audio.Radio.Police
[2026.04.03-11.30.01:063][457]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.01:064][457]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:064][457]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:064][457]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:064][457]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:064][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.01:076][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=17516 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.01:076][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=17516)
[2026.04.03-11.30.01:171][461]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.01:171][461]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5560 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.01:171][461]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=5560)
[2026.04.03-11.30.01:201][462]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.01:202][462]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:202][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:202][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:202][462]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:300][465]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.01:300][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=1912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.01:301][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=13017 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.01:301][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=13017)
[2026.04.03-11.30.01:301][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.01:301][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.01:301][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:301][465]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:332][466]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.01:365][467]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:365][467]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:365][467]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:365][467]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:365][467]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:365][467]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:365][467]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:365][467]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:365][467]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:365][467]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:365][467]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:395][468]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.01:395][468]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.01:424][469]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.01:459][470]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:459][470]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:459][470]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:459][470]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:459][470]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:459][470]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:459][470]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:459][470]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:459][470]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.30.01:459][470]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.01:459][470]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.01:459][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.01:459][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.01:459][470]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.01:459][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.01:459][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.01:459][470]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.01:488][471]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.01:552][473]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.01:552][473]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.01:583][474]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.01:614][475]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.01:614][475]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.01:614][475]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:614][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:614][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:614][475]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:614][475]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:614][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:614][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:614][475]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:615][475]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:615][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:615][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:615][475]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:615][475]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:615][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:615][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:615][475]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:649][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=20952 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.01:649][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=138 DistVeh=486 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.01:677][477]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.01:711][478]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.30.01:745][479]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OneInCustody
[2026.04.03-11.30.01:775][480]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:775][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:775][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:775][480]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:776][480]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:776][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:776][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:776][480]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:776][480]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:776][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:776][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:776][480]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:776][480]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.01:776][480]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.01:776][480]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.01:776][480]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.01:776][480]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.01:776][480]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.01:808][481]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.01:809][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.01:809][481]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.01:809][481]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.01:809][481]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:809][481]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:872][483]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:872][483]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:872][483]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:872][483]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:872][483]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.01:872][483]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:872][483]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.01:872][483]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.01:872][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4074 DistVeh=202 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.01:900][484]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.03-11.30.01:905][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=284 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.01:938][485]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.02:034][488]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:034][488]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:034][488]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:034][488]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:034][488]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.02:034][488]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.02:055][489]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.02:055][489]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] AI about to enter::DoorLF
[2026.04.03-11.30.02:063][489]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.02:063][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=16305 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.02:063][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=16305)
[2026.04.03-11.30.02:063][489]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:063][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:063][489]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:063][489]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:063][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:063][489]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:063][489]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:063][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:063][489]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:160][492]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:160][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:160][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:160][492]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:160][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:160][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:160][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5085 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.02:160][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=5085)
[2026.04.03-11.30.02:192][493]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.02:192][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.02:193][493]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:193][493]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:193][493]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:193][493]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:193][493]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:193][493]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:193][493]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:193][493]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:291][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=1912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.02:292][496]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:292][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:292][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:292][496]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:292][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=12880 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.02:292][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=12880)
[2026.04.03-11.30.02:326][497]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.02:326][497]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:326][497]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:326][497]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:326][497]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:326][497]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:326][497]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:327][497]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.02:327][497]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.02:327][497]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:327][497]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:388][499]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:388][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:388][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:388][499]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:388][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:388][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:388][499]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:388][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:388][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:388][499]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147137782 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.30.02:388][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.02:388][499]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147137782 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.30.02:388][499]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147137782 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.30.02:388][499]LogTemp: BP_AI_Controller_Medic_C_2147137762: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.30.02:443][501]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147172418 already exists in Callout 10071
[2026.04.03-11.30.02:443][501]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.30.02:443][501]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OneInCustody, Radio=1, Duration=1.62
[2026.04.03-11.30.02:443][501]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.30.02:443][501]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.30.02:443][501]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Command.OneInCustody IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.30.02:443][501]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Command.OneInCustody
[2026.04.03-11.30.02:443][501]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Command.OneInCustody Receivers=9 Matched=8 SkippedSender=1
[2026.04.03-11.30.02:443][501]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.30.02:443][501]LogTemp: [AreAllSuspectsApprehended] Callout 10071:  Suspect BP_AI_Ped_Civilian_C_2147172388 is NOT arrested yet
[2026.04.03-11.30.02:451][501]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.02:452][501]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:452][501]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:452][501]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:452][501]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:452][501]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:452][501]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:452][501]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:452][501]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:452][501]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:452][501]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:452][501]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:452][501]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:452][501]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:452][501]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:546][504]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.02:578][505]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.02:578][505]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.02:578][505]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:606][506]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.30.02:613][506]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:613][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:613][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:613][506]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:613][506]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:613][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:613][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:613][506]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:613][506]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:613][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:613][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:613][506]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:642][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=20150 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.02:674][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=115 DistVeh=624 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.02:709][509]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.02:709][509]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:709][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:709][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:710][509]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:710][509]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:710][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:710][509]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.30.02:710][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:710][509]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:710][509]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:710][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:710][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:710][509]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:710][509]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.02:740][510]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:740][510]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:740][510]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:740][510]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:740][510]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:740][510]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:740][510]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.02:740][510]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.02:740][510]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.02:740][510]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.02:774][511]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.02:774][511]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.02:809][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=17119 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.02:809][512]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147137762] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.30.02:809][512]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.30.02:809][512]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147137809] Disable
[2026.04.03-11.30.02:809][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147137809 (Target=X=-26003.704 Y=-343961.361 Z=-16518.957, Follow=BP_Callout_C_2147475767, Flee=0)
[2026.04.03-11.30.02:809][512]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.02:839][513]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.02:840][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.02:840][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.02:840][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:840][513]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:871][514]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:872][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:872][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:872][514]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:872][514]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:872][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:872][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:872][514]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:872][514]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.02:872][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:872][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.02:872][514]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.02:872][514]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.02:872][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3998 DistVeh=154 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.02:906][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=284 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.02:906][515]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.02:936][516]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.02:969][517]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.03:002][518]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.03:002][518]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.03:002][518]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.03:002][518]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.03:002][518]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.03:002][518]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.03:033][519]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:033][519]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:033][519]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:033][519]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:033][519]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.03:033][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.03:065][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=15081 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:065][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=15081)
[2026.04.03-11.30.03:100][521]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.03:131][522]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:131][522]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:131][522]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:131][522]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:131][522]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:131][522]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2651)
[2026.04.03-11.30.03:165][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4744 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:166][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4744)
[2026.04.03-11.30.03:199][524]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.03:233][525]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.30.03:233][525]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.30.03:233][525]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.30.03:233][525]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.03:234][525]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.03-11.30.03:235][525]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.30.03:236][525]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147136226
[2026.04.03-11.30.03:236][525]LogTemp: [BP_AI_Ped_Medic_C_2147136226] Medic behavior component initialized
[2026.04.03-11.30.03:236][525]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147136206] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147136226)
[2026.04.03-11.30.03:236][525]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.30.03:236][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147136256 Keys=1
[2026.04.03-11.30.03:236][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:236][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> None (no condition matched)
[2026.04.03-11.30.03:236][525]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147136226] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.30.03:236][525]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.30.03:236][525]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.30.03:236][525]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147136226
[2026.04.03-11.30.03:236][525]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147136226 added to Faction EFaction::Medic in Callout 10071
[2026.04.03-11.30.03:236][525]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.03-11.30.03:236][525]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147136226 starts Medical role assignment in Callout 10071
[2026.04.03-11.30.03:236][525]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147136226 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.30.03:236][525]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147136226 attached to callout 10071 (Player: No, Faction: EFaction::Medic)
[2026.04.03-11.30.03:236][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147136256 Seat=0 Driver=1
[2026.04.03-11.30.03:236][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:236][525]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147136206] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.30.03:236][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147136256 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.30.03:236][525]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147136256 marked as Occupied
[2026.04.03-11.30.03:236][525]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.30.03:236][525]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147136206 with GUID C4C5DED24DA0EAC6ED8380B129DC0D5B
[2026.04.03-11.30.03:236][525]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147136206: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.30.03:236][525]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147136206
[2026.04.03-11.30.03:236][525]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147136206!
[2026.04.03-11.30.03:236][525]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.30.03:236][525]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.30.03:236][525]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.30.03:236][525]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.30.03:236][525]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.30.03:236][525]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.30.03:236][525]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=S4169259, Callout=10071)
[2026.04.03-11.30.03:236][525]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.03:236][525]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.03:236][525]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.03:237][525]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.30.03:237][525]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147136256] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147136256 
BackupUnit true
Callout 10,071
[2026.04.03-11.30.03:237][525]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.30.03:300][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=1912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:300][527]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:300][527]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:300][527]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:300][527]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:300][527]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:300][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=12857 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:300][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=12857)
[2026.04.03-11.30.03:363][529]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.30.03:363][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147136256 Seat=0 Driver=1
[2026.04.03-11.30.03:363][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:364][529]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.03:364][529]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:460][532]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:460][532]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:460][532]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:460][532]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:460][532]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:460][532]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:461][532]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.03:461][532]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.03:461][532]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.03:461][532]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.03:461][532]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.03:461][532]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.03:524][534]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.03:557][535]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:558][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:558][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:558][535]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:558][535]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:558][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:558][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:558][535]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:623][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=19413 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:657][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:725][540]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:725][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:725][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:725][540]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:794][542]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.03:794][542]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.03:794][542]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.03:794][542]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.03:794][542]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.03:794][542]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.03:794][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=17119 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:894][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4007 DistVeh=163 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:894][545]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:894][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:894][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:894][545]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:894][545]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:894][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:894][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:894][545]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:894][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.03:894][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.03:894][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:894][545]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:895][545]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.03-11.30.03:895][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=284 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:928][546]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.03:961][547]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:961][547]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:961][547]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:961][547]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.03:961][547]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.03:961][547]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:961][547]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.03:961][547]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:030][549]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147146133] true
[2026.04.03-11.30.04:030][549]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147146133] 
This asset:
BP_Voss_Discovery_2018_C_2147146133
is missing broken glass asset references.
[2026.04.03-11.30.04:031][549]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147146133] 
This asset:
BP_Voss_Discovery_2018_C_2147146133
is missing broken glass asset references.
[2026.04.03-11.30.04:031][549]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147146133] 
This asset:
BP_Voss_Discovery_2018_C_2147146133
is missing broken glass asset references.
[2026.04.03-11.30.04:031][549]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147146133] 
This asset:
BP_Voss_Discovery_2018_C_2147146133
is missing broken glass asset references.
[2026.04.03-11.30.04:031][549]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147146133] 
This asset:
BP_Voss_Discovery_2018_C_2147146133
is missing broken glass asset references.
[2026.04.03-11.30.04:031][549]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147146133] 
This asset:
BP_Voss_Discovery_2018_C_2147146133
is missing broken glass asset references.
[2026.04.03-11.30.04:034][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.04:035][549]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.04:055][550]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147170999 marked as Occupied
[2026.04.03-11.30.04:055][550]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.04:055][550]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147170956 with GUID E5C1CD82480AAD5B4A28FA8F05F4E0FC
[2026.04.03-11.30.04:055][550]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147170956: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.30.04:055][550]LogTemp: Warning: Saving Threat (Controller): BP_AI_Controller_Civilian_C_2147172346 [Pawn: BP_AI_Ped_Civilian_C_2147172388] GUID: F2BA30CF421CF03D07A55BAB41CD3CFC
[2026.04.03-11.30.04:055][550]LogTemp: Warning: SAVE DEBUG: Saved 1 Threats for BP_AI_Controller_Police_C_2147170956: F2BA30CF421CF03D07A55BAB41CD3CFC
[2026.04.03-11.30.04:055][550]LogTemp: Warning: SAVE DEBUG: Threats key PRESENT in OutData for BP_AI_Controller_Police_C_2147170956: F2BA30CF421CF03D07A55BAB41CD3CFC
[2026.04.03-11.30.04:055][550]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.04:055][550]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.04:055][550]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.04:055][550]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.30.04:055][550]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.30.04:055][550]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.30.04:055][550]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.30.04:055][550]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.04:055][550]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.04:055][550]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.04:065][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=13873 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:065][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=13873)
[2026.04.03-11.30.04:065][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:065][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:065][550]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:065][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:065][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:065][550]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:065][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:065][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:065][550]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:133][552]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:133][552]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:133][552]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:133][552]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:133][552]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.30.04:168][553]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:168][553]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:168][553]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:168][553]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:168][553]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:168][553]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:168][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4778 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:168][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4778)
[2026.04.03-11.30.04:200][554]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.04:200][554]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OneInCustody
[2026.04.03-11.30.04:237][555]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.03-11.30.04:262][556]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.30.04:262][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147170999 Seat=0 Driver=1
[2026.04.03-11.30.04:262][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3929 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:262][556]LogVCC:   IsRoadNavigationViable: OnFoot=3929 RoadEnd->Target=0 Saved=3929 RoadDist=3675 Drive+Walk=3675 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.30.04:262][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (on-foot role, starting drive)
[2026.04.03-11.30.04:262][556]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::None -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.04:262][556]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.30.04:263][556]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.30.04:263][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=-25677.557 Y=-343057.818 Z=-16463.373, Follow=BP_AI_Ped_Civilian_C_2147172388, Flee=0)
[2026.04.03-11.30.04:308][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=1912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:308][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=12857 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:308][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=12857)
[2026.04.03-11.30.04:308][557]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:308][557]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:308][557]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:308][557]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:308][557]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:308][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:308][557]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:308][557]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:310][557]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:310][557]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:310][557]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:378][559]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:378][559]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:378][559]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:378][559]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:378][559]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:378][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:378][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:378][559]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:378][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:378][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:378][559]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:378][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:378][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:378][559]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:418][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.04:418][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.04:418][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:418][560]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:452][561]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:452][561]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:452][561]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:452][561]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:452][561]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:452][561]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:530][563]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.04:567][564]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:567][564]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:567][564]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:567][564]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:567][564]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.04:567][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:652][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=18685 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:652][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:737][568]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:737][568]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:737][568]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:737][568]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:737][568]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:737][568]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:737][568]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:738][568]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:738][568]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:738][568]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:738][568]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:738][568]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:738][568]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:738][568]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.04:738][568]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.04:738][568]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.04:817][570]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:817][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:817][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:817][570]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:818][570]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:818][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:818][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:818][570]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:818][570]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:818][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:818][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:818][570]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.04:818][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16627 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:896][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3931 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:896][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (on-foot role, continuing drive, dist=3931)
[2026.04.03-11.30.04:896][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=284 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:935][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.04:935][573]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.04:935][573]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.04:975][574]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.04:975][574]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:975][574]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.04:975][574]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:013][575]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.05:013][575]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.05:013][575]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.05:013][575]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.05:013][575]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.05:013][575]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.05:053][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.05:053][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.05:088][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=12648 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:088][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=12648)
[2026.04.03-11.30.05:171][579]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:171][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:171][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:171][579]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:171][579]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:171][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:171][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:171][579]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:171][579]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:171][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:171][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:171][579]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:171][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4852 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:171][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4852)
[2026.04.03-11.30.05:207][580]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.05:248][581]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:248][581]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:248][581]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:248][581]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:248][581]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:248][581]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:248][581]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:248][581]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:296][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=1912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:296][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=12154 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:296][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=12154)
[2026.04.03-11.30.05:406][585]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:406][585]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:406][585]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:406][585]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:442][586]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.05:442][586]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.05:479][587]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.05:479][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.05:479][587]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.05:479][587]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.05:479][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.05:479][587]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.05:555][589]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.05:556][589]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.05:597][590]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:597][590]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:597][590]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:597][590]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:597][590]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:597][590]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:597][590]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:597][590]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:635][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=18056 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:674][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:674][592]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:674][592]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:674][592]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:674][592]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:674][592]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:674][592]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:792][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.05:792][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.05:792][595]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.05:792][595]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.05:792][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.05:792][595]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.05:792][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16237 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:829][596]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.05:829][596]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:829][596]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.05:829][596]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.05:869][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3934 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:869][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> DriveToLocation (on-foot role, continuing drive, dist=3934)
[2026.04.03-11.30.05:908][598]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.30.05:908][598]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.30.05:908][598]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.30.05:908][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Vehicle arrived at destination
[2026.04.03-11.30.05:908][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3934 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:908][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.30.05:908][598]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.05:908][598]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.30.05:908][598]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.30.05:908][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.30.05:908][598]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] NotifyArrival from Vehicle
[2026.04.03-11.30.05:908][598]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.30.05:908][598]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.30.05:908][598]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Invalid Occcupant
[2026.04.03-11.30.05:908][598]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.30.05:909][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=238 DistVeh=951 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:909][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.05:944][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.05:944][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.06:022][601]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:023][601]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:023][601]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:023][601]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:023][601]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:023][601]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:023][601]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:023][601]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:059][602]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:059][602]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:059][602]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:059][602]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.30.06:059][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:059][602]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147136226 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.30.06:059][602]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.30.06:059][602]LogTemp: BP_AI_Controller_Medic_C_2147136206: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.30.06:059][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=11453 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:059][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=11453)
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:059][602]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:059][602]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:059][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:059][602]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:096][603]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:096][603]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:096][603]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:096][603]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:096][603]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:175][605]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:175][605]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:175][605]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:175][605]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:175][605]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:175][605]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:175][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4864 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:175][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4864)
[2026.04.03-11.30.06:175][605]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.06:255][607]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:255][607]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:255][607]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:255][607]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:292][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=1912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:292][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=11003 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:292][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=11003)
[2026.04.03-11.30.06:334][609]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:334][609]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:334][609]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:334][609]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:334][609]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:334][609]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:411][611]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:411][611]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:411][611]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:411][611]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:411][611]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:411][611]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:411][611]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:411][611]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:411][611]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:453][612]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:453][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:453][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:453][612]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:453][612]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:453][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:453][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:453][612]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:454][612]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:454][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:454][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:454][612]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:454][612]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:454][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:454][612]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:454][612]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:454][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:454][612]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:454][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.06:454][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.06:532][614]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:532][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:532][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:532][614]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:532][614]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:532][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:533][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:533][614]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:533][614]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:533][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:533][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:533][614]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:533][614]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.06:533][614]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.06:572][615]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.06:572][615]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:651][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=17444 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:652][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:699][618]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:699][618]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:699][618]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:699][618]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:741][619]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:741][619]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:741][619]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:741][619]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:741][619]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:741][619]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:741][619]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.06:741][619]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.06:741][619]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.06:787][620]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=15922 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:825][621]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147147037] BTT::ActivityFinished
[2026.04.03-11.30.06:867][622]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147172418 already exists in Callout 10071
[2026.04.03-11.30.06:867][622]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.30.06:867][622]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OneInCustody, Radio=1, Duration=1.62
[2026.04.03-11.30.06:867][622]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.30.06:867][622]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.30.06:867][622]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Command.OneInCustody IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.30.06:867][622]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Command.OneInCustody
[2026.04.03-11.30.06:867][622]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Command.OneInCustody Receivers=9 Matched=8 SkippedSender=1
[2026.04.03-11.30.06:867][622]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.30.06:867][622]LogTemp: [AreAllSuspectsApprehended] Callout 10071:  Suspect BP_AI_Ped_Civilian_C_2147172388 is NOT arrested yet
[2026.04.03-11.30.06:877][622]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:877][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:877][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:877][622]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:878][622]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:878][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:878][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:878][622]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:878][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3937 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:878][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.30.06:919][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:920][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=24487 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.06:920][623]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147136206] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.30.06:920][623]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.30.06:920][623]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147136256] Disable
[2026.04.03-11.30.06:920][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147136256 (Target=X=-26003.704 Y=-343961.361 Z=-16518.957, Follow=BP_Callout_C_2147475767, Flee=0)
[2026.04.03-11.30.06:964][624]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:964][624]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:964][624]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:964][624]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:964][624]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.06:964][624]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:964][624]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.06:964][624]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.06:964][624]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.06:964][624]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.07:004][625]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.07:004][625]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.07:004][625]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.07:004][625]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.07:004][625]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.07:004][625]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.07:042][626]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.07:042][626]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.07:043][626]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.07:086][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=10247 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.07:086][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=10247)
[2026.04.03-11.30.07:125][628]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.07:125][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:125][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:125][628]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.07:171][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4869 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.07:171][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4869)
[2026.04.03-11.30.07:210][630]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.07:252][631]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.07:253][631]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.07:253][631]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.07:297][632]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.07:297][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=1912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.07:297][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=10697 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.07:297][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=10697)
[2026.04.03-11.30.07:297][632]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.07:297][632]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:297][632]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:297][632]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.07:298][632]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.07:298][632]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:298][632]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:298][632]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.07:337][633]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.07:378][634]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.07:379][634]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.07:379][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:379][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:379][634]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.07:421][635]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.07:460][636]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.07:460][636]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.07:460][636]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.07:460][636]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.07:460][636]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.07:460][636]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.07:502][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.07:502][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.07:502][637]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.07:545][638]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.07:545][638]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.07:545][638]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.07:545][638]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:545][638]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:545][638]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.07:666][641]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16931 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.07:666][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.07:705][642]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.07:705][642]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:705][642]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:705][642]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.07:705][642]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.07:706][642]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:706][642]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:706][642]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.07:706][642]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.07:706][642]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:706][642]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:706][642]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.07:787][644]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.07:787][644]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.07:787][644]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.07:787][644]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.07:787][644]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.07:787][644]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.07:788][644]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.07:788][644]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:788][644]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:788][644]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.07:788][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=15585 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.07:867][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3912 DistVeh=126 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.07:867][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.30.07:911][647]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.07:912][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=24487 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.07:950][648]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.07:950][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:950][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.07:950][648]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:025][650]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.08:025][650]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.08:026][650]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.08:026][650]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:066][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:066][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:066][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:066][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=9260 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:066][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=9260)
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:066][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:066][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:066][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:066][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:138][652]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:138][652]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:138][652]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:138][652]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:138][652]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:138][652]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:138][652]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:138][652]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:153][653]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:153][653]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:153][653]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:153][653]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:153][653]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:153][653]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:153][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4869 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:153][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4869)
[2026.04.03-11.30.08:190][654]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.08:191][654]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:191][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:191][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:191][654]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:274][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=1912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:311][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=10411 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:311][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=10411)
[2026.04.03-11.30.08:312][657]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:312][657]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:312][657]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:312][657]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:312][657]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:312][657]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:353][658]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:353][658]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:353][658]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:354][658]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:398][659]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:398][659]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:398][659]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:398][659]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:398][659]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:398][659]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:398][659]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:398][659]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:398][659]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:428][660]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.08:428][660]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.08:428][660]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.08:428][660]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.08:428][660]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.08:428][660]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.30.08:428][660]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.30.08:428][660]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.30.08:428][660]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.30.08:428][660]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] true
[2026.04.03-11.30.08:428][660]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.08:428][660]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.08:428][660]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.08:428][660]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.08:428][660]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.30.08:428][660]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.30.08:428][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.30.08:428][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3911 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:428][660]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.30.08:439][660]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:439][660]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:439][660]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:439][660]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:439][660]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:439][660]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:526][662]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:526][662]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:526][662]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:526][662]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:526][662]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:526][662]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:527][662]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:527][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:527][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:527][662]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:527][662]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.08:527][662]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.08:567][663]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.08:567][663]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.08:567][663]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.30.08:567][663]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.08:567][663]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:611][664]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:611][664]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:611][664]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:611][664]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:611][664]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:611][664]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:611][664]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:611][664]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:611][664]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OneInCustody
[2026.04.03-11.30.08:656][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16486 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:656][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:740][667]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:740][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:740][667]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:740][667]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:740][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:740][667]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:740][667]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.08:740][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.08:740][667]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.08:785][668]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:785][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:785][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:785][668]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:785][668]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:785][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:785][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:785][668]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:824][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=14641 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:868][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3928 DistVeh=165 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:908][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:908][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=23576 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.08:944][672]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:944][672]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:944][672]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:944][672]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:944][672]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:944][672]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:944][672]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:944][672]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.08:945][672]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.08:945][672]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:945][672]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.08:945][672]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:021][674]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.09:021][674]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.09:021][674]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.09:021][674]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.09:021][674]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.09:021][674]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.09:022][674]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:022][674]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:022][674]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:022][674]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:059][675]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.09:059][675]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.09:059][675]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.09:059][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.09:059][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=9077 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.09:059][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=9077)
[2026.04.03-11.30.09:099][676]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.09:099][676]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.09:186][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.09:186][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.09:186][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.09:186][678]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:186][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:186][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:186][678]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:186][678]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:186][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:186][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:186][678]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:306][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=1912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.09:306][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=9807 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.09:306][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=9807)
[2026.04.03-11.30.09:345][682]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:345][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:345][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:345][682]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:345][682]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:345][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:345][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:345][682]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:345][682]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:345][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:345][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:345][682]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:421][684]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:421][684]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:421][684]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:421][684]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:459][685]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.09:459][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.09:459][685]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.09:459][685]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.09:459][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.09:459][685]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.09:534][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.09:534][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.09:534][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.09:612][689]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:612][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:612][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:612][689]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:612][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.09:612][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.09:648][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16121 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.09:649][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.09:770][693]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:770][693]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:770][693]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:770][693]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:770][693]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:770][693]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:770][693]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:770][693]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:813][694]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.09:813][694]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.09:813][694]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.09:813][694]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.09:813][694]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.09:813][694]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.09:813][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=13486 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.09:861][695]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.09:861][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:861][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.09:861][695]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.09:902][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3928 DistVeh=166 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.09:902][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.09:942][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=22779 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:023][699]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:023][699]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:023][699]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:023][699]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:023][699]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.10:023][699]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.10:023][699]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:060][700]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:060][700]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:060][700]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:060][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=8550 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:060][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=8550)
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:060][700]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:060][700]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:060][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:060][700]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:137][702]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.10:137][702]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.10:175][703]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:175][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:175][703]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:175][703]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:175][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:175][703]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:175][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:175][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.10:175][703]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:175][703]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:175][703]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:175][703]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:175][703]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:175][703]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:175][703]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:175][703]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:176][703]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:176][703]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:176][703]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:176][703]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:176][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.10:257][705]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:258][705]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:258][705]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:258][705]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:258][705]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:258][705]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:258][705]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:258][705]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:296][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1816 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:296][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=8915 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:296][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=8915)
[2026.04.03-11.30.10:296][706]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:296][706]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:296][706]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:296][706]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:296][706]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:296][706]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:378][708]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:378][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:378][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:378][708]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:378][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:378][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:378][708]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:378][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:378][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:458][710]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:458][710]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:458][710]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:458][710]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:458][710]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:458][710]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:458][710]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:458][710]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:458][710]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:458][710]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:489][711]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.03-11.30.10:536][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.10:536][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.10:536][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.10:573][713]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.10:573][713]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:608][714]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:608][714]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:608][714]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:608][714]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:608][714]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:645][715]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=15825 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:646][715]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.10:646][715]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.10:646][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:688][716]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:688][716]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:688][716]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:688][716]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:688][716]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:688][716]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:688][716]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:688][716]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:765][718]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:765][718]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:765][718]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:765][718]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:765][718]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:765][718]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:765][718]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:765][718]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:765][718]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:808][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=12271 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:883][721]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.10:883][721]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:883][721]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.10:883][721]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.10:883][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3928 DistVeh=167 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:922][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:923][722]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=22094 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.10:998][724]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:998][724]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:998][724]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.10:998][724]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.10:998][724]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.10:998][724]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.11:038][725]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:038][725]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:038][725]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:038][725]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:038][725]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:038][725]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:038][725]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.11:038][725]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.11:038][725]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.11:039][725]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.11:071][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=7712 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.11:071][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=7712)
[2026.04.03-11.30.11:110][727]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:110][727]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:110][727]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:110][727]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:110][727]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:110][727]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:110][727]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:110][727]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:151][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.11:151][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.11:152][728]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.11:152][728]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.11:188][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.11:304][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.11:304][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=8184 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.11:304][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=8184)
[2026.04.03-11.30.11:304][732]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:304][732]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:304][732]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:304][732]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:458][736]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:458][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:458][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:458][736]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:458][736]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:458][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:458][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:458][736]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:458][736]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:458][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:458][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:458][736]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:458][736]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.11:458][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.11:458][736]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.11:458][736]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.11:458][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.11:458][736]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.11:536][738]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:536][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:536][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:536][738]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:536][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.11:536][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.11:536][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.11:649][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=15307 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.11:649][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.11:650][741]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.11:650][741]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.11:729][743]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:729][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:729][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:729][743]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:732][743]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.03-11.30.11:804][745]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.11:804][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.11:804][745]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.11:804][745]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.11:804][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.11:804][745]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.11:805][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=11074 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.11:881][747]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:881][747]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:881][747]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:881][747]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:881][747]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:881][747]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:881][747]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:881][747]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.11:881][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3800 DistVeh=252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.11:917][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.11:917][748]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=21460 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.11:959][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.11:959][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:959][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.11:959][749]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.12:033][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.12:033][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.12:033][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.12:033][751]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.12:033][751]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:033][751]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:033][751]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:033][751]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:033][751]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:033][751]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:033][751]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:033][751]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:033][751]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:073][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=6672 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.12:073][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=6672)
[2026.04.03-11.30.12:073][752]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:073][752]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:073][752]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:073][752]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:073][752]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:073][752]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:073][752]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:073][752]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:073][752]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:149][754]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.12:149][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:149][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:149][754]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.12:149][754]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:149][754]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:149][754]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:149][754]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:149][754]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:149][754]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:149][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.12:149][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.12:188][755]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.12:188][755]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.12:188][755]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.12:305][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.12:305][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=7457 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.12:305][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=7457)
[2026.04.03-11.30.12:305][758]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.12:305][758]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:305][758]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:305][758]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.12:305][758]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.12:305][758]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:305][758]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:305][758]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.12:305][758]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:305][758]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:305][758]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:305][758]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:305][758]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:305][758]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:378][760]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.12:378][760]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:378][760]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:378][760]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.12:379][760]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:379][760]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:379][760]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:379][760]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:379][760]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:379][760]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:379][760]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:379][760]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:379][760]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:454][762]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:454][762]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:454][762]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:454][762]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:454][762]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:454][762]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:533][764]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.12:533][764]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.12:533][764]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.12:568][765]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.12:569][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:569][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:569][765]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.12:569][765]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.12:569][765]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:647][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=14224 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.12:685][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.12:722][769]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.12:722][769]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.12:724][769]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.12:724][769]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:724][769]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:724][769]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.12:724][769]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.12:724][769]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:724][769]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:724][769]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.12:724][769]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.12:724][769]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:724][769]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:724][769]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.12:764][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:764][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:764][770]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:764][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:764][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:764][770]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:764][770]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.12:764][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.12:764][770]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.12:802][771]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.12:802][771]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:802][771]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.12:802][771]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.12:802][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=9875 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.12:879][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3646 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.12:916][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.12:917][774]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=20876 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:001][776]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:001][776]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:001][776]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:001][776]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:002][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.13:002][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.13:002][776]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.13:002][776]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.13:002][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.13:002][776]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.13:038][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.13:038][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.13:038][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.13:039][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.13:078][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=5785 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:078][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=5785)
[2026.04.03-11.30.13:155][780]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:155][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:155][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:155][780]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:156][780]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:156][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:156][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:156][780]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:156][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:156][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.13:201][781]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.13:240][782]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:240][782]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:240][782]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:240][782]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:240][782]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.13:240][782]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.13:281][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:281][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=7243 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:281][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=7243)
[2026.04.03-11.30.13:405][786]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:405][786]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:405][786]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:405][786]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:483][788]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.13:483][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.13:483][788]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.13:484][788]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.13:484][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.13:484][788]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.13:560][790]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.13:560][790]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.13:560][790]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.13:561][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:561][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:561][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:561][790]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:561][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:561][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:561][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:561][790]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:635][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=13042 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:677][793]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:677][793]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:677][793]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:677][793]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:677][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:757][795]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.13:757][795]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.13:799][796]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] true
[2026.04.03-11.30.13:799][796]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] 
This asset:
BP_Voss_Discovery_2018_C_2147141746
is missing broken glass asset references.
[2026.04.03-11.30.13:803][796]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.13:803][796]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.13:803][796]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.13:803][796]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.13:803][796]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.13:803][796]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.13:804][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=8845 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:844][797]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:844][797]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:844][797]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:844][797]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:882][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3490 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:925][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:928][799]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=20329 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.13:959][800]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] 
This asset:
BP_Voss_Discovery_2018_C_2147141746
is missing broken glass asset references.
[2026.04.03-11.30.13:959][800]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] 
This asset:
BP_Voss_Discovery_2018_C_2147141746
is missing broken glass asset references.
[2026.04.03-11.30.13:964][800]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:964][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:964][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:964][800]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:964][800]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.13:964][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:964][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.13:964][800]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.13:996][801]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.30.14:045][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.14:045][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.14:045][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.14:046][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.14:046][802]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:046][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:046][802]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:046][802]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:046][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:046][802]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:046][802]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:046][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:046][802]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:087][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=5300 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.14:087][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=5300)
[2026.04.03-11.30.14:087][803]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:087][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:087][803]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:087][803]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:087][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:087][803]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:087][803]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:087][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:087][803]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:087][803]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.14:087][803]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:087][803]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:087][803]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.14:169][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:169][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:169][805]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:169][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:169][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:169][805]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:169][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.14:169][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.14:209][806]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.14:251][807]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.14:251][807]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:251][807]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:251][807]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.14:293][808]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.14:293][808]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.14:293][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.14:293][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=7139 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.14:293][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=7139)
[2026.04.03-11.30.14:334][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:334][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:334][809]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:335][809]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:335][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:335][809]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:374][810]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.14:374][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:374][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:374][810]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.14:375][810]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.14:375][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:375][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:375][810]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.14:375][810]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:375][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:375][810]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:375][810]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:375][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:375][810]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:375][810]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:375][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:375][810]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:455][812]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:455][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:455][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:455][812]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:455][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:455][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:494][813]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.14:494][813]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:494][813]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:494][813]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.14:534][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.14:534][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.14:534][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.14:571][815]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.14:571][815]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:651][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=11846 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.14:651][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.14:686][818]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.14:686][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:686][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:686][818]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.14:767][820]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:767][820]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:767][820]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:767][820]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:767][820]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:767][820]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:767][820]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.14:767][820]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.14:767][820]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.14:803][821]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.14:803][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:803][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:803][821]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.14:804][821]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.14:804][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:804][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:804][821]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.14:804][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=8749 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.14:804][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.14:804][821]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.14:883][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3335 DistVeh=690 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.14:918][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.14:919][824]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.14:919][824]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:919][824]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.14:919][824]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.14:919][824]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=19855 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:014][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.15:014][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.15:014][826]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.15:014][826]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.15:014][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.15:014][826]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.15:045][827]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.15:046][827]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.15:046][827]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.15:046][827]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.15:085][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=4704 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:085][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=4704)
[2026.04.03-11.30.15:129][829]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:129][829]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:129][829]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:129][829]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.15:167][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:167][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.15:209][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.15:210][831]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:210][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:210][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:210][831]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.15:210][831]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:210][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:210][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:210][831]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.15:293][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:293][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6867 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:293][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6867)
[2026.04.03-11.30.15:337][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.15:337][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.15:337][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:337][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:337][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:337][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.15:338][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:338][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:338][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:338][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.15:486][838]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.15:486][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.15:486][838]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.15:486][838]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.15:486][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.15:486][838]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.15:525][839]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.15:525][839]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.15:525][839]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.15:564][840]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:564][840]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:564][840]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:564][840]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.15:641][842]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:641][842]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:641][842]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:641][842]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.15:641][842]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:641][842]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:641][842]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:641][842]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.15:641][842]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:641][842]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:641][842]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:641][842]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.15:641][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=10633 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:679][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=219 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:761][845]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:761][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:761][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:761][845]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.15:796][846]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.15:796][846]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.15:796][846]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.15:796][846]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.15:796][846]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.15:796][846]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.15:796][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=8327 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:835][847]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.15:835][847]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.15:875][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3182 DistVeh=841 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:912][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:912][849]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=19448 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.15:991][851]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.15:991][851]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:991][851]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.15:991][851]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:026][852]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.16:026][852]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.16:026][852]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.16:064][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.16:064][853]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:064][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:064][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:064][853]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:064][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:064][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:064][853]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:064][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:064][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:064][853]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:064][853]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:064][853]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:064][853]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:065][853]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:065][853]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:065][853]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:065][853]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:065][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=3907 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.16:065][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=3907)
[2026.04.03-11.30.16:065][853]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:065][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:065][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:065][853]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:065][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:065][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:065][853]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:065][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:065][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:142][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:142][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:142][855]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:142][855]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:142][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:142][855]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:179][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.16:179][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.16:180][856]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:180][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:180][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:180][856]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:180][856]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.16:295][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.16:295][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6694 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.16:295][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6694)
[2026.04.03-11.30.16:337][860]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:337][860]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:337][860]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:337][860]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:337][860]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:337][860]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:377][861]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.16:377][861]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.16:377][861]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:377][861]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:377][861]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:377][861]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:377][861]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:377][861]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:377][861]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:377][861]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:377][861]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:377][861]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:377][861]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:410][862]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:410][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:410][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:410][862]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:451][863]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:451][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:451][863]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:451][863]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:451][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:451][863]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:486][864]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:486][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:486][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:486][864]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:486][864]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:486][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:486][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:486][864]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:486][864]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:486][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:486][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:486][864]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:487][864]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:487][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:487][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:487][864]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:526][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.16:526][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.16:526][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.16:565][866]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.16:565][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:602][867]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:602][867]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:602][867]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:602][867]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:633][868]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.30.16:639][868]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=9434 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.16:678][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=133 DistVeh=628 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.16:756][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:756][871]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:756][871]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:756][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:756][871]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:757][871]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:757][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.16:757][871]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.16:757][871]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.16:797][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=7621 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.16:834][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:834][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:834][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:834][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:834][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:834][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:834][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:834][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:834][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:835][873]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:835][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:835][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:835][873]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:871][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3027 DistVeh=994 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.16:910][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.16:911][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.16:911][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:911][875]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:912][875]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:912][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:912][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:912][875]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:912][875]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.16:912][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:912][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.16:912][875]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.16:912][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=199 DistVeh=917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.16:916][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=19111 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:025][878]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.17:025][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.17:025][878]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.17:025][878]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.17:025][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.17:025][878]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.17:026][878]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:026][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:026][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:026][878]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:027][878]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.17:027][878]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.17:027][878]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.17:059][879]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.17:059][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=3663 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:059][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=3663)
[2026.04.03-11.30.17:172][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:172][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.17:238][883]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.17:253][884]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:253][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:253][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:253][884]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:253][884]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:253][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:253][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:253][884]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:253][884]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:253][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:253][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:253][884]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:288][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:288][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6692 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:288][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6692)
[2026.04.03-11.30.17:327][886]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:327][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:327][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:327][886]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:327][886]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:327][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:327][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:327][886]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:328][886]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:328][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:328][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:328][886]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:440][889]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.17:440][889]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.17:440][889]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:440][889]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:440][889]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:440][889]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:440][889]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:440][889]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:478][890]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.17:478][890]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.17:478][890]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.17:478][890]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.17:478][890]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.17:478][890]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.17:553][892]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.17:553][892]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.17:553][892]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.17:635][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=8657 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:674][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=158 DistVeh=481 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:675][895]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:675][895]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:675][895]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:675][895]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:675][895]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:675][895]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:755][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:755][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:755][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:755][897]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:755][897]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:797][898]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.17:797][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.17:797][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.17:797][898]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.17:797][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.17:797][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.17:797][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6675 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:842][899]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.17:842][899]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:842][899]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:842][899]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.17:883][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2857 DistVeh=1163 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:925][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=916 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:925][901]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=18840 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.17:971][902]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.17:971][902]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.17:971][902]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.17:971][902]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:055][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.18:055][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.18:055][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.18:055][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.18:055][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:055][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:055][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:055][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:055][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:055][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:055][904]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:055][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:055][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:055][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=3509 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.18:055][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=3509)
[2026.04.03-11.30.18:098][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:098][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:098][905]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:098][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:098][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:098][905]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:098][905]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:098][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:098][905]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:098][905]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:098][905]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:098][905]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:098][905]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:098][905]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:098][905]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:098][905]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:098][905]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:099][905]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:099][905]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:099][905]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:099][905]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:176][907]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:176][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:176][907]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:176][907]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:176][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:176][907]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:176][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.18:176][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.18:177][907]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:177][907]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:177][907]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:177][907]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:177][907]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:177][907]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:177][907]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:177][907]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:177][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.18:259][909]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:259][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:259][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:259][909]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:259][909]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:259][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:259][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:259][909]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:301][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.18:301][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6696 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.18:301][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6696)
[2026.04.03-11.30.18:301][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:301][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:301][910]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:301][910]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:301][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:301][910]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:381][912]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:381][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:381][912]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:381][912]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:381][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:381][912]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:381][912]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:381][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:381][912]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:463][914]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:463][914]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:463][914]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:463][914]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:463][914]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:463][914]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:502][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.18:502][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.18:502][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:502][915]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:503][915]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:503][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:503][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:503][915]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:503][915]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:503][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:503][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:503][915]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:503][915]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:503][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:503][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:503][915]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:542][916]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.18:542][916]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.18:542][916]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.18:585][917]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.18:585][917]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:586][917]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:586][917]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:586][917]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:586][917]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:586][917]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:586][917]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:586][917]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:586][917]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:587][917]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:587][917]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:587][917]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:587][917]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:661][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=8512 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.18:661][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=268 DistVeh=355 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.18:663][919]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:663][919]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:663][919]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:663][919]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:747][921]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:747][921]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:747][921]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:747][921]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:747][921]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:747][921]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:747][921]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.18:747][921]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.18:747][921]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.18:825][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5820 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.18:864][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2671 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.18:902][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=916 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.18:902][925]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:902][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:902][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:902][925]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:902][925]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:902][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:902][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:902][925]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:903][925]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:903][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:903][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:903][925]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:903][925]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.18:903][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:903][925]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.18:903][925]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.18:941][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=18644 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.19:021][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:021][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:021][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:021][928]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:021][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:021][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:021][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:021][928]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:021][928]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.19:021][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.19:021][928]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.19:021][928]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.19:021][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.19:021][928]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.19:021][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.19:021][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.19:021][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:021][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:064][929]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.19:064][929]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.19:064][929]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.19:064][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.19:064][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=3096 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.19:064][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> DriveToLocation (on-foot role, continuing drive, dist=3096)
[2026.04.03-11.30.19:066][929]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:066][929]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:066][929]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:066][929]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:146][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.19:146][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.19:190][932]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.19:273][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.19:317][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6694 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.19:317][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6694)
[2026.04.03-11.30.19:319][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:319][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:319][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:319][935]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:319][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:319][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:319][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:319][935]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:442][938]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:442][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:442][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:442][938]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:443][938]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:443][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:443][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:443][938]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:443][938]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:443][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:443][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:443][938]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:482][939]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.19:482][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.19:482][939]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.19:482][939]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.19:482][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.19:482][939]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.19:483][939]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:483][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:483][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:483][939]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:483][939]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:483][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:483][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:483][939]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:522][940]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.19:522][940]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.19:522][940]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:522][940]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:522][940]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.19:522][940]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.19:522][940]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.19:640][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=8065 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.19:683][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=289 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.19:721][945]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:721][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:721][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:721][945]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:807][947]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.19:807][947]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.19:807][947]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.19:807][947]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.19:807][947]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.19:807][947]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.19:807][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5384 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.19:877][948]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:877][948]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:877][948]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:877][948]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:877][948]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:877][948]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:877][948]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:877][948]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:877][948]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:877][948]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:877][948]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:877][948]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:889][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2476 DistVeh=1543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.19:890][949]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.19:890][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:890][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.19:890][949]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.19:930][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=916 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.19:930][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=18529 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:047][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.20:047][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.20:047][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.20:047][953]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.20:047][953]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.20:047][953]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:047][953]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:047][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.20:048][953]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:048][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:048][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:048][953]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:048][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:048][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:048][953]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:048][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:048][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:083][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=2303 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:083][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> ExitVehicle (on-foot role, was driving, close enough dist=2303)
[2026.04.03-11.30.20:083][954]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147142992] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.30.20:083][954]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.30.20:083][954]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147143643] Disable
[2026.04.03-11.30.20:083][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147143643 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.30.20:083][954]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:083][954]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:083][954]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:083][954]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:083][954]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:083][954]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:083][954]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:083][954]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:083][954]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:157][956]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:157][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:157][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:157][956]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.20:157][956]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:157][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:157][956]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:157][956]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:157][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:157][956]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:157][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:157][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.20:194][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.20:274][959]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:274][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:274][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:274][959]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.20:275][959]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:275][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:275][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:275][959]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.20:275][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:320][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6691 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:320][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6691)
[2026.04.03-11.30.20:320][960]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:320][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:320][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:320][960]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.20:320][960]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:320][960]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:320][960]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:320][960]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:320][960]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:320][960]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:402][962]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:402][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:402][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:402][962]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:402][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:402][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:402][962]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:402][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:402][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:441][963]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:441][963]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:441][963]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:441][963]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:441][963]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:441][963]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:569][966]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.20:569][966]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.20:569][966]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.20:569][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.20:569][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.20:569][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:569][966]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:569][966]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.20:569][966]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:570][966]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:570][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:570][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:570][966]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.20:642][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=7310 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:677][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=289 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:677][969]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:678][969]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:678][969]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:678][969]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.20:678][969]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:678][969]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:678][969]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:678][969]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.20:756][971]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:756][971]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:756][971]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:756][971]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.20:757][971]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:757][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:757][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:757][971]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:757][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:757][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:757][971]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.20:757][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.20:757][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.20:798][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5095 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:874][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2289 DistVeh=1729 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:910][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=916 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:910][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=18497 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.20:984][977]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.20:984][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:984][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.20:984][977]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.21:024][978]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.21:024][978]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.21:024][978]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.21:024][978]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.21:024][978]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.21:024][978]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.21:056][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.21:056][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.21:056][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.21:057][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.21:057][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1817 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.21:057][979]LogVCC:   IsRoadNavigationViable: OnFoot=1817 RoadEnd->Target=0 Saved=1817 RoadDist=2167 Drive+Walk=2167 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.30.21:057][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.30.21:097][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.21:097][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.21:097][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:097][980]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:097][980]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:097][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:097][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:097][980]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.21:098][980]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:098][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:098][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:098][980]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.21:175][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.21:175][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.21:176][982]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:176][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:176][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:176][982]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.21:209][983]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.21:286][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.21:286][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6689 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.21:286][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6689)
[2026.04.03-11.30.21:402][988]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:402][988]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:402][988]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:402][988]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.21:474][990]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.30.21:475][990]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.21:475][990]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.21:475][990]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.21:475][990]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.21:475][990]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.21:475][990]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.21:509][991]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:509][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:509][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:509][991]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.21:510][991]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:510][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:510][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:510][991]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.21:548][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.21:548][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.21:548][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.21:585][993]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:585][993]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:585][993]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:585][993]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.21:623][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.21:623][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.21:623][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:623][994]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:658][995]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6366 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.21:658][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=289 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.21:775][998]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.21:775][998]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.21:775][998]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.21:775][998]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.21:775][998]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.21:775][998]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.21:812][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4739 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.21:812][999]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:812][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:812][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:812][999]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.21:888][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2096 DistVeh=1922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.21:930][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=916 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.21:931][  2]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=18545 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.21:931][  2]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:931][  2]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:931][  2]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:931][  2]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.21:931][  2]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.21:931][  2]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:931][  2]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.21:931][  2]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:003][  4]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:003][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:003][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:003][  4]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:037][  5]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.22:037][  5]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.22:037][  5]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.22:037][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.22:038][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:038][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:038][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:038][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:038][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:038][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:038][  5]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:038][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:038][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:075][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1806 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.22:075][  6]LogVCC:   IsRoadNavigationViable: OnFoot=1806 RoadEnd->Target=0 Saved=1806 RoadDist=2167 Drive+Walk=2167 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.30.22:075][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.30.22:075][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:075][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:075][  6]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:075][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:075][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:075][  6]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:075][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:075][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:075][  6]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:151][  8]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.22:151][  8]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.22:151][  8]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:151][  8]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:152][  8]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:152][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:152][  8]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:152][  8]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:152][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:152][  8]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:152][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.22:152][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.22:188][  9]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.22:227][ 10]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:227][ 10]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:227][ 10]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:227][ 10]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:303][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1693 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.22:303][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.22:303][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6688)
[2026.04.03-11.30.22:304][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:304][ 12]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:304][ 12]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:304][ 12]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:304][ 12]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:304][ 12]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:340][ 13]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:340][ 13]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:340][ 13]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:340][ 13]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:340][ 13]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:340][ 13]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:340][ 13]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:340][ 13]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:340][ 13]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:340][ 13]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:340][ 13]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:340][ 13]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:379][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:379][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:379][ 14]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:379][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:379][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:379][ 14]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:379][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:379][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:379][ 14]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:415][ 15]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:415][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:415][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:415][ 15]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:453][ 16]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:453][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:453][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:453][ 16]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:453][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:453][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:529][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.22:529][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.22:529][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.22:567][ 19]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.22:567][ 19]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:639][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5649 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.22:639][ 21]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:639][ 21]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:639][ 21]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:639][ 21]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:640][ 21]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:640][ 21]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:640][ 21]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:640][ 21]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:677][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=289 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.22:677][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.22:677][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.22:677][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:677][ 22]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:754][ 24]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:754][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:754][ 24]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:754][ 24]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:754][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:754][ 24]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:754][ 24]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.22:754][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.22:754][ 24]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.22:754][ 24]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:754][ 24]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:754][ 24]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:754][ 24]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:755][ 24]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:755][ 24]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:755][ 24]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:755][ 24]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:793][ 25]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4365 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.22:834][ 26]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.22:834][ 26]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:834][ 26]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.22:834][ 26]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.22:868][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1910 DistVeh=2108 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.22:905][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=916 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.22:905][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=18668 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.23:043][ 31]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.23:043][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.23:043][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.23:043][ 31]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.23:043][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.23:043][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.23:057][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.23:057][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.23:057][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.23:057][ 32]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.23:058][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:058][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:058][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:058][ 32]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.23:058][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1806 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.23:058][ 32]LogVCC:   IsRoadNavigationViable: OnFoot=1806 RoadEnd->Target=0 Saved=1806 RoadDist=2167 Drive+Walk=2167 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.30.23:058][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.30.23:170][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.23:170][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.23:171][ 35]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:171][ 35]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:171][ 35]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:171][ 35]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.23:171][ 35]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:171][ 35]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:171][ 35]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:171][ 35]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.23:209][ 36]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.23:210][ 36]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.23:210][ 36]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.23:210][ 36]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:210][ 36]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:250][ 37]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:250][ 37]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:250][ 37]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:250][ 37]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.23:291][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.23:291][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.23:291][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6688)
[2026.04.03-11.30.23:478][ 43]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:478][ 43]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:478][ 43]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:478][ 43]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.23:478][ 43]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.23:478][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.23:478][ 43]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.23:478][ 43]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.23:478][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.23:478][ 43]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.23:559][ 45]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.23:559][ 45]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.23:559][ 45]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.23:595][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:595][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:595][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:595][ 46]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.23:595][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:595][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:596][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:596][ 46]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.23:637][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5273 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.23:676][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=289 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.23:677][ 48]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:677][ 48]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:677][ 48]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:677][ 48]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.23:710][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.23:710][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.23:710][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:710][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:788][ 51]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.23:788][ 51]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.23:788][ 51]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.23:788][ 51]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.23:788][ 51]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.23:788][ 51]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.23:788][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3876 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.23:870][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1720 DistVeh=2297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.23:907][ 54]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.23:907][ 54]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:907][ 54]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.23:907][ 54]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.23:911][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=916 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.23:911][ 54]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=18775 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:027][ 57]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:027][ 57]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:027][ 57]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:027][ 57]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:027][ 57]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:027][ 57]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:027][ 57]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:027][ 57]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:027][ 57]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.24:027][ 57]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.24:027][ 57]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.24:028][ 57]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:066][ 58]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:066][ 58]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:066][ 58]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:066][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1806 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:066][ 58]LogVCC:   IsRoadNavigationViable: OnFoot=1806 RoadEnd->Target=0 Saved=1806 RoadDist=2167 Drive+Walk=2167 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.30.24:066][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:066][ 58]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:066][ 58]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:066][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:066][ 58]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:108][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:108][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:108][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:108][ 59]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:144][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:144][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:144][ 60]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:144][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:144][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:144][ 60]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:144][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:144][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.24:185][ 61]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.24:228][ 62]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.24:228][ 62]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.24:228][ 62]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:228][ 62]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:309][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:309][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6687 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:309][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6687)
[2026.04.03-11.30.24:309][ 64]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:309][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:309][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:309][ 64]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:309][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:309][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:310][ 64]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:310][ 64]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:310][ 64]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:310][ 64]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:389][ 66]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:389][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:389][ 66]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:389][ 66]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:389][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:389][ 66]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:389][ 66]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:389][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:389][ 66]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:427][ 67]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:427][ 67]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:428][ 67]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:428][ 67]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:428][ 67]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:428][ 67]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:428][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:428][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:428][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:428][ 67]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:428][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:428][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:428][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:428][ 67]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:428][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:428][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:428][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:428][ 67]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:500][ 69]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147143643] true
[2026.04.03-11.30.24:510][ 69]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:510][ 69]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:510][ 69]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:510][ 69]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:545][ 70]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.24:545][ 70]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.24:545][ 70]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.24:585][ 71]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.24:585][ 71]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:658][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5174 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:659][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=289 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:737][ 75]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:737][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:737][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:737][ 75]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:738][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.24:738][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.24:738][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:738][ 75]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:738][ 75]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:738][ 75]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:738][ 75]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:738][ 75]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:738][ 75]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:738][ 75]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:738][ 75]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:738][ 75]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:738][ 75]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:814][ 77]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3708 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:856][ 78]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:856][ 78]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:856][ 78]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:856][ 78]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:857][ 78]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:857][ 78]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:857][ 78]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:857][ 78]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:857][ 78]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:857][ 78]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:857][ 78]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:857][ 78]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:887][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1527 DistVeh=2491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:925][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=916 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:926][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=18101 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.24:927][ 80]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.24:927][ 80]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:927][ 80]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.24:927][ 80]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.24:998][ 82]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:998][ 82]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:998][ 82]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.24:998][ 82]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.24:998][ 82]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.24:998][ 82]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.25:038][ 83]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.25:038][ 83]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.25:038][ 83]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.25:038][ 83]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.25:071][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1821 DistVeh=113 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:071][ 84]LogVCC:   IsRoadNavigationViable: OnFoot=1821 RoadEnd->Target=0 Saved=1821 RoadDist=2167 Drive+Walk=2167 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.30.25:071][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.30.25:142][ 86]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.30.25:150][ 86]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:150][ 86]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:150][ 86]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:150][ 86]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.25:150][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4868 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:150][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4868)
[2026.04.03-11.30.25:184][ 87]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.25:269][ 89]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.25:269][ 89]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.25:269][ 89]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:269][ 89]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:270][ 89]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:270][ 89]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:270][ 89]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:270][ 89]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.25:270][ 89]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:270][ 89]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:270][ 89]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:270][ 89]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.25:307][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:307][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:307][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6688)
[2026.04.03-11.30.25:348][ 91]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:348][ 91]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:348][ 91]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:348][ 91]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.25:460][ 94]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.25:460][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.25:460][ 94]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.25:460][ 94]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.25:460][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.25:460][ 94]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.25:535][ 96]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.25:535][ 96]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.25:535][ 96]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.25:571][ 97]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:571][ 97]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:571][ 97]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:571][ 97]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.25:649][ 99]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5337 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:649][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=289 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:654][ 99]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.30.25:654][ 99]LogStreaming: Display: 0.143 ms for processing 22533 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (11979->11955) packages and 24 (32747->32723) public exports.
[2026.04.03-11.30.25:690][100]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:690][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:690][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:690][100]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.25:690][100]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:690][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:690][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:690][100]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.25:690][100]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:690][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:690][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:691][100]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.25:691][100]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:691][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:691][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:691][100]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.25:775][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:775][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:775][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:775][102]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.25:775][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.25:775][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.25:775][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:775][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:812][103]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.30.25:812][103]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.30.25:812][103]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.30.25:812][103]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.30.25:812][103]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.30.25:812][103]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.30.25:812][103]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.30.25:812][103]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.30.25:812][103]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.30.25:812][103]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147143643] true
[2026.04.03-11.30.25:812][103]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.25:812][103]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.25:812][103]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.25:812][103]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.25:812][103]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.30.25:812][103]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.30.25:812][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.30.25:812][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1846 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:812][103]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147142992] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.30.25:823][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.25:823][103]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.25:823][103]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.25:823][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.25:824][103]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.25:824][103]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.25:824][103]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3381 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:898][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1335 DistVeh=2682 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:898][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=916 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:926][106]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.30.25:926][106]LogStreaming: Display: FlushAsyncLoading(572): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.30.25:936][106]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16919 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.25:978][107]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.25:978][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:978][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.25:978][107]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:054][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.26:054][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.26:054][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.26:055][109]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.26:055][109]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:055][109]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:055][109]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:055][109]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:055][109]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:055][109]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:055][109]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:055][109]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:055][109]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:055][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1799 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.26:091][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:091][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:091][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:091][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:091][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:091][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:091][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:091][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:091][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:092][110]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:092][110]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:092][110]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:092][110]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:092][110]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:092][110]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:092][110]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:092][110]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:092][110]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:092][110]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:092][110]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:092][110]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:173][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:173][112]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:173][112]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:173][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:173][112]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:173][112]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:173][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4866 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.26:173][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4866)
[2026.04.03-11.30.26:210][113]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:210][113]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:210][113]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:210][113]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:211][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.26:287][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.26:287][115]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.26:287][115]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.26:287][115]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:287][115]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:288][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.26:288][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6688)
[2026.04.03-11.30.26:323][116]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:323][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:323][116]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:323][116]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:323][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:323][116]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:398][118]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:398][118]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:398][118]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:398][118]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:398][118]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:398][118]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:398][118]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:398][118]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:398][118]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:398][118]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:398][118]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:398][118]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:398][118]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:437][119]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:437][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:437][119]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:437][119]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:437][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:437][119]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:514][121]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:514][121]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:514][121]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:514][121]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:514][121]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:514][121]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:514][121]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:514][121]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:549][122]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.26:549][122]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.26:549][122]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.26:588][123]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.26:588][123]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:625][124]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:625][124]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:625][124]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:625][124]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:666][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5291 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.26:667][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=289 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.26:746][127]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:746][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:746][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:746][127]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:746][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:746][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:746][127]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.26:746][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.26:746][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.26:811][129]LogTemp: [BP_AI_Controller_Civilian_C_2147223321] BeginFocusFadeout: Starting fadeout from rotation P=3.280305 Y=204.406544 R=0.000000
[2026.04.03-11.30.26:818][129]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3102 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.26:818][129]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.26:818][129]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.26:818][129]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:818][129]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:819][129]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:819][129]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:819][129]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:819][129]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:893][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1146 DistVeh=2872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.26:929][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=916 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.26:929][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=15767 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.26:930][132]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:930][132]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:930][132]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:930][132]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:930][132]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:930][132]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:930][132]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:930][132]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.26:930][132]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.26:930][132]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:930][132]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.26:930][132]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:002][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.27:002][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.27:002][134]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.27:002][134]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.27:002][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.27:002][134]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.27:039][135]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.27:039][135]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.27:039][135]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.27:040][135]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:040][135]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:040][135]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:040][135]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:040][135]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:040][135]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:040][135]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:040][135]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:040][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.27:078][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1799 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.27:151][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.27:151][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.27:189][139]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.27:226][140]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:226][140]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:226][140]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:226][140]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:302][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.27:302][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.27:302][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6688)
[2026.04.03-11.30.27:344][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.27:344][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.27:344][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:344][143]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:344][143]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:344][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:344][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:344][143]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:344][143]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:344][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:344][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:344][143]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:452][146]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:452][146]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:452][146]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:452][146]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:489][147]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.27:489][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.27:489][147]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.27:489][147]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.27:489][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.27:489][147]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.27:525][148]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.27:525][148]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.27:525][148]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.27:636][151]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4836 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.27:637][151]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:637][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:637][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:637][151]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:674][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=289 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.27:751][154]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:751][154]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:751][154]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:751][154]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:751][154]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:751][154]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:751][154]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:751][154]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:751][154]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:751][154]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:751][154]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:751][154]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:789][155]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.27:789][155]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.27:789][155]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.27:789][155]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.27:789][155]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.27:789][155]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.27:790][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2867 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.27:865][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.27:865][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.27:865][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:865][157]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:866][157]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.27:866][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:866][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.27:866][157]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.27:866][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=961 DistVeh=3057 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.27:934][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=213 DistVeh=936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.27:947][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=14596 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.28:051][162]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.28:051][162]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.28:051][162]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.28:051][162]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.28:051][162]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:051][162]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:051][162]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:051][162]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:051][162]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:051][162]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:051][162]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:051][162]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:051][162]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:052][162]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:052][162]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:052][162]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:052][162]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:052][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1799 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.28:090][163]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:090][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:090][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:090][163]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:090][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:090][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:090][163]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:090][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:090][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:176][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:176][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:176][165]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:176][165]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:176][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:176][165]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:176][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.28:176][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.28:176][165]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:176][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:176][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:176][165]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:176][165]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:176][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:176][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:176][165]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:176][165]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:176][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:176][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:176][165]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:177][165]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:177][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:177][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:177][165]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:243][166]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.28:303][168]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:303][168]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:303][168]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:303][168]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:303][168]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:303][168]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:303][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.28:303][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.28:303][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6688)
[2026.04.03-11.30.28:303][168]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:303][168]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:303][168]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:303][168]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:303][168]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:303][168]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:391][170]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.28:391][170]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.28:391][170]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:391][170]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:392][170]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:392][170]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:392][170]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:392][170]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:392][170]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:392][170]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:392][170]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:392][170]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:392][170]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:432][171]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:432][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:432][171]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:432][171]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:432][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:432][171]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:474][172]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:474][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:474][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:474][172]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:474][172]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:474][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:474][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:474][172]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:560][174]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.28:560][174]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.28:560][174]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.28:560][174]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.28:560][174]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:599][175]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:599][175]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:599][175]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:599][175]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:599][175]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:599][175]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:599][175]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:599][175]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:600][175]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:600][175]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:600][175]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:600][175]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:642][176]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.28:679][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=289 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.28:726][178]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:726][178]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:726][178]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:726][178]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:763][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:763][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:763][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:763][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:763][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:763][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:763][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.28:763][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.28:763][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.28:809][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2789 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.28:895][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=789 DistVeh=3229 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.28:895][182]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:895][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:895][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:895][182]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.28:896][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.28:896][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.28:896][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.28:896][182]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.28:937][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.28:937][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=13501 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:023][185]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.29:023][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.29:023][185]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.29:023][185]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.29:023][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.29:023][185]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.29:024][185]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:024][185]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:024][185]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:024][185]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.29:024][185]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:024][185]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:024][185]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:024][185]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.29:069][186]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.29:069][186]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.29:069][186]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.29:070][186]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.29:070][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1799 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:159][188]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:159][188]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:159][188]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:159][188]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.29:159][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:159][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.29:198][189]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.29:289][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:289][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:289][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6688)
[2026.04.03-11.30.29:335][192]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:335][192]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:335][192]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:335][192]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.29:423][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.29:423][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.29:423][194]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:423][194]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:463][195]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:463][195]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:463][195]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:463][195]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.29:464][195]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:464][195]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:464][195]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:464][195]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.29:465][195]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.29:465][195]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.29:465][195]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.29:465][195]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.29:465][195]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.29:465][195]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.29:548][197]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.29:548][197]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.29:548][197]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.29:591][198]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:591][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:591][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:591][198]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.29:631][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4216 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:677][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=269 DistVeh=355 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:763][202]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:763][202]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:763][202]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:763][202]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.29:806][203]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.29:806][203]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.29:806][203]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.29:806][203]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.29:806][203]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.29:806][203]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.29:806][203]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2483 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:890][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=634 DistVeh=3384 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:890][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:890][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:890][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:890][205]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.29:891][205]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.29:891][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:891][205]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:891][205]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.29:934][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:934][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=12401 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.29:935][206]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.29:935][206]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.29:935][206]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.29:935][206]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:013][208]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:013][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:013][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:013][208]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:014][208]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:014][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:014][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:014][208]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:056][209]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.30:056][209]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.30:056][209]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.30:057][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.30:057][209]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:057][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:057][209]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:057][209]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:057][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:057][209]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:057][209]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:057][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:057][209]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:057][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1747 DistVeh=205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.30:096][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:096][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:096][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:096][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:096][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:096][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:096][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:096][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:096][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:185][212]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:185][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:185][212]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:185][212]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:185][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:185][212]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:186][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.30:186][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.30:186][212]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:186][212]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:186][212]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:186][212]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:186][212]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:186][212]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:186][212]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:186][212]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:186][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.30:317][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.30:317][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.30:317][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6688)
[2026.04.03-11.30.30:317][215]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:317][215]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:317][215]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:317][215]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:318][215]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:318][215]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:318][215]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:318][215]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:318][215]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:318][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:318][215]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:318][215]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:318][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:318][215]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:396][217]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:396][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:396][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:396][217]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:396][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:396][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:396][217]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:396][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:396][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:440][218]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:440][218]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:440][218]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:440][218]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:440][218]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:440][218]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:440][218]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:440][218]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:440][218]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:440][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:440][218]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:440][218]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:440][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:440][218]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:441][218]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.30:441][218]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.30:441][218]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:441][218]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:569][221]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.30:569][221]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.30:569][221]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.30:571][221]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.30:571][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:608][222]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:608][222]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:608][222]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:608][222]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:608][222]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:608][222]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:608][222]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:608][222]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:608][222]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:608][222]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:608][222]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:608][222]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:650][223]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3534 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.30:656][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=213 DistVeh=445 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.30:735][225]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:735][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:735][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:735][225]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:735][225]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:735][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:735][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:735][225]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:736][225]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:736][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:736][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:736][225]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:736][225]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:736][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:736][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:736][225]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:736][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:736][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:736][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:736][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:736][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:736][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:736][225]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.30:736][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.30:736][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.30:826][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2293 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.30:901][228]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:901][228]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:901][228]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:901][228]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:902][228]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.30:902][228]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:902][228]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:902][228]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.30:903][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=483 DistVeh=3535 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.30:922][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.30:922][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=11309 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.30:960][230]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.30:960][230]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.30:960][230]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.30:960][230]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:000][231]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.31:000][231]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.31:000][231]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.31:000][231]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.31:000][231]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.31:000][231]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.31:042][232]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:042][232]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:042][232]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:042][232]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:042][232]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:042][232]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:042][232]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:042][232]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:042][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.31:042][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.31:042][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.31:042][232]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.31:081][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1595 DistVeh=313 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.31:168][235]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:168][235]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:168][235]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:168][235]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:168][235]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:168][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.31:168][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.31:212][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.31:287][238]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147127621] true
[2026.04.03-11.30.31:287][238]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147127621] Spawning Glass Particle:: door_front_l_trans
[2026.04.03-11.30.31:288][238]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147127621] Spawning Glass Particle:: door_rear_l_trans
[2026.04.03-11.30.31:288][238]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147127621] Spawning Glass Particle:: door_rear_r_trans
[2026.04.03-11.30.31:288][238]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147127621] Spawning Glass Particle:: door_front_r_trans
[2026.04.03-11.30.31:288][238]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147127621] Spawning Glass Particle:: frame_rear_trans
[2026.04.03-11.30.31:293][238]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:293][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:293][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:293][238]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:293][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1678 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.31:293][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.31:293][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6686)
[2026.04.03-11.30.31:367][240]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.30.31:465][242]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:465][242]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:465][242]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:465][242]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:465][242]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.31:465][242]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.31:465][242]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:465][242]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:466][242]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.31:466][242]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.31:466][242]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.31:466][242]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.31:466][242]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.31:466][242]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.31:550][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.31:550][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.31:550][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.31:594][245]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:594][245]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:594][245]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:594][245]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:595][245]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:595][245]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:595][245]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:595][245]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:635][246]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3375 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.31:677][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=247 DistVeh=575 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.31:723][248]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:723][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:723][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:723][248]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:808][250]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.31:808][250]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.31:808][250]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.31:808][250]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.31:808][250]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.31:808][250]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.31:808][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2157 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.31:892][252]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.31:892][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:892][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.31:892][252]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.31:893][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=326 DistVeh=3694 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.31:930][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.31:931][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=10610 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.31:972][254]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.31:972][254]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.32:014][255]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:014][255]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:014][255]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:014][255]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:014][255]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:014][255]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:014][255]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:014][255]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:057][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.32:057][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.32:057][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.32:057][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.32:057][256]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:057][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:057][256]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:057][256]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:057][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:057][256]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:057][256]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:057][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:057][256]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:057][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1451 DistVeh=440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.32:098][257]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:098][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:098][257]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:098][257]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:098][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:098][257]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:098][257]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:098][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:098][257]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:141][258]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:141][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:141][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:141][258]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:141][258]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:141][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:141][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:141][258]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:178][259]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:178][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:178][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:178][259]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:178][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:178][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:178][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.32:178][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.32:178][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.32:307][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=163 DistVeh=1662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.32:307][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.32:307][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6686)
[2026.04.03-11.30.32:307][262]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:307][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:307][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:307][262]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:307][262]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:307][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:307][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:307][262]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:308][262]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:308][262]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:308][262]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:308][262]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:308][262]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:308][262]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:391][264]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:391][264]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:391][264]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:391][264]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:391][264]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:391][264]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:391][264]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:391][264]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:392][264]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:437][265]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:437][265]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:437][265]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:437][265]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:437][265]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:437][265]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:437][265]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:437][265]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:438][265]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:438][265]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:438][265]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:438][265]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:438][265]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:438][265]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:438][265]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:438][265]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:438][265]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:438][265]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:477][266]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.32:477][266]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.32:561][268]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.32:561][268]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.32:561][268]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.32:561][268]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:561][268]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:561][268]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:561][268]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:561][268]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:561][268]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:561][268]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:561][268]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:562][268]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.32:562][268]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:641][270]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3588 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.32:685][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.32:726][272]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:726][272]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:726][272]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:726][272]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:726][272]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:726][272]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:726][272]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:726][272]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:769][273]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:769][273]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:769][273]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:769][273]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:769][273]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:769][273]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:769][273]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.32:769][273]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.32:769][273]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.32:807][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1993 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.32:851][275]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:851][275]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:851][275]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:851][275]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:852][275]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:852][275]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:852][275]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:852][275]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:891][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=172 DistVeh=3849 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.32:933][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.32:933][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=10442 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.32:972][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:972][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:972][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:972][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.32:972][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.32:972][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:972][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.32:972][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:013][279]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.33:013][279]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.33:013][279]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.33:013][279]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.33:013][279]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.33:013][279]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.33:013][279]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.33:013][279]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.33:057][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.33:057][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.33:057][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.33:067][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.33:093][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1297 DistVeh=585 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.33:135][282]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:135][282]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:135][282]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:135][282]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:177][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.33:177][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.33:218][284]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.33:260][285]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:260][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:260][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:260][285]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:260][285]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:260][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:260][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:260][285]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:260][285]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:260][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:260][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:260][285]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:300][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=30 DistVeh=1684 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.33:300][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.33:300][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6686)
[2026.04.03-11.30.33:386][288]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:386][288]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:386][288]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:386][288]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:472][290]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.33:472][290]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.33:472][290]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.33:472][290]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.33:472][290]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.33:472][290]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.33:516][291]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.33:516][291]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.33:556][292]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] Executing Activity for AI:  BP_AI_Controller_Police_C_2147170956 Activity:  Als.Activities.Apprehending
[2026.04.03-11.30.33:564][292]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.33:564][292]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.33:564][292]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.33:564][292]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:564][292]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:564][292]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:564][292]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:645][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3638 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.33:689][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.33:690][295]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:690][295]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:690][295]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:690][295]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:690][295]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:690][295]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:690][295]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:690][295]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:690][295]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:690][295]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:690][295]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:690][295]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:778][297]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.33:778][297]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.33:778][297]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.33:778][297]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.33:778][297]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.33:778][297]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.33:816][298]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:816][298]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:816][298]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:816][298]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.33:816][298]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1916 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.33:901][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=77 DistVeh=3949 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.33:901][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.33:945][301]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=9930 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.33:981][302]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.33:981][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:981][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.33:981][302]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:029][303]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.34:029][303]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.34:030][303]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.34:030][303]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.34:030][303]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:068][304]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:068][304]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:068][304]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:068][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1154 DistVeh=725 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:068][304]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:068][304]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:068][304]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:068][304]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:110][305]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:110][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:110][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:110][305]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:110][305]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:110][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:110][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:110][305]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:152][306]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:152][306]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:152][306]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:152][306]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:152][306]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:152][306]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:152][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.34:152][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.34:200][307]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.34:243][308]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:243][308]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:243][308]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:243][308]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:243][308]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:243][308]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:243][308]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:243][308]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:302][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1719 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.34:302][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.34:302][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6686)
[2026.04.03-11.30.34:329][310]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:329][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:329][310]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:329][310]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:329][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:329][310]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:378][311]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:378][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:378][311]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:378][311]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:378][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:378][311]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:378][311]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:378][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:378][311]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:414][312]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:414][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:414][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:414][312]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:415][312]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:415][312]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:415][312]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:415][312]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:415][312]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:457][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:457][313]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:457][313]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:457][313]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:457][313]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:457][313]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:537][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:537][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:537][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:537][315]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:537][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:538][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:538][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:538][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:538][315]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:538][315]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:539][315]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.34:539][315]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.34:539][315]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.34:539][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.34:539][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.34:578][316]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.34:578][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:660][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3306 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.34:661][318]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:661][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:661][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:661][318]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:662][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.34:750][320]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:750][320]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:750][320]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:750][320]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:750][320]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:750][320]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:750][320]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.34:750][320]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.34:750][320]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.34:793][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1720 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.34:831][322]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:831][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:831][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:831][322]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:831][322]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:831][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:831][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:831][322]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:832][322]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:832][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:832][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:832][322]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:871][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=77 DistVeh=3949 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.34:911][324]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.34:911][324]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=9079 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.34:953][325]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:953][325]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:953][325]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:954][325]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:954][325]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:954][325]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:954][325]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:954][325]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.34:954][325]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.34:955][325]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:955][325]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.34:955][325]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:036][327]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.35:036][327]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.35:036][327]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.35:036][327]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.35:036][327]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.35:036][327]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.35:036][327]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.35:036][327]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.35:036][327]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.35:036][327]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.35:037][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.35:037][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.35:074][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1007 DistVeh=872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.35:074][328]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:074][328]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:074][328]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:074][328]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:158][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.35:158][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.35:197][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.35:269][332]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:269][332]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:269][332]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:269][332]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:269][332]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:269][332]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:269][332]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:269][332]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:285][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1748 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.35:285][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.35:285][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6686)
[2026.04.03-11.30.35:364][335]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:364][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:364][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:364][335]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:365][335]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:365][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:365][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:365][335]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:365][335]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:365][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:365][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:365][335]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:483][338]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.35:483][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.35:483][338]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.35:483][338]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.35:483][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.35:483][338]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.35:484][338]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:484][338]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:484][338]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:484][338]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:527][339]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.35:527][339]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.35:527][339]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.35:566][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.35:566][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.35:645][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.35:646][342]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:646][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:646][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:646][342]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:646][342]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.30.35:646][342]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.30.35:646][342]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.30.35:646][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] Vehicle arrived at destination
[2026.04.03-11.30.35:646][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1793 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.35:646][342]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147137762] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.30.35:646][342]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.30.35:646][342]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147137809] Disable
[2026.04.03-11.30.35:646][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147137809 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.30.35:646][342]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147137809] NotifyArrival from Vehicle
[2026.04.03-11.30.35:646][342]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147137809] Invalid Occcupant
[2026.04.03-11.30.35:646][342]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147137809] Invalid Occcupant
[2026.04.03-11.30.35:646][342]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147137809] Invalid Occcupant
[2026.04.03-11.30.35:646][342]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147137809] Disable
[2026.04.03-11.30.35:646][342]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:646][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:646][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:646][342]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:647][342]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:647][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:647][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:647][342]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:692][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.35:774][345]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:774][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:774][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:774][345]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:774][345]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:774][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:774][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:774][345]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:774][345]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:774][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:774][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:774][345]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:818][346]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.35:818][346]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.35:818][346]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.35:818][346]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.35:818][346]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.35:818][346]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.35:818][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1792 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.35:899][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=77 DistVeh=3949 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.35:899][348]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.35:900][348]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:900][348]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.35:900][348]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.35:900][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.35:937][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=7945 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:067][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.36:067][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.36:067][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.36:067][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.36:067][352]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:067][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:067][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:067][352]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:067][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:067][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:067][352]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:067][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:067][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:068][352]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.36:068][352]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:068][352]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:068][352]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.36:068][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=863 DistVeh=1018 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:068][352]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:068][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:068][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:068][352]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:068][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:068][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:068][352]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:068][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:068][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:104][353]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.36:104][353]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.36:145][354]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:145][354]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:145][354]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:145][354]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:145][354]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:145][354]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:145][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:145][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.36:193][355]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.36:193][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:193][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:193][355]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.36:193][355]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.36:193][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:193][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:193][355]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.36:193][355]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.36:311][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1745 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:311][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:311][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6686)
[2026.04.03-11.30.36:311][358]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:311][358]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:311][358]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:311][358]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:311][358]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:311][358]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:311][358]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.36:311][358]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:311][358]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:311][358]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.36:394][360]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:394][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:394][360]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:394][360]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:394][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:394][360]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:394][360]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:394][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=24 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:394][360]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:394][360]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147137782 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.03-11.30.36:394][360]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147137782 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.04.03-11.30.36:394][360]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1792 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:394][360]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.30.36:394][360]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147137782 -> ERole::TreatPatient (Callout 10071)
[2026.04.03-11.30.36:394][360]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=F863A8FB4A3F54A84F6331BE0EDDCF1D) as subtask of AI.Task.Medic.TreatPatient
[2026.04.03-11.30.36:394][360]LogTemp: ClaimTask: AI.Task.Medic.TreatPatient entering WaitingForSubtasks (1 required subtasks)
[2026.04.03-11.30.36:394][360]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147137782 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.03-11.30.36:394][360]LogTemp: BP_AI_Controller_Medic_C_2147137762: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.04.03-11.30.36:436][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:436][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:436][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:436][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:436][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:436][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:475][362]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.36:475][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:475][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:475][362]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.36:549][364]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.30.36:560][364]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.36:560][364]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.36:597][365]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.36:597][365]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:598][365]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.36:598][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:598][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:598][365]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.36:599][365]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.36:599][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:599][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:599][365]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.36:639][366]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.36:639][366]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.36:639][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3317 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:689][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:736][368]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.36:736][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:736][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:736][368]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.36:776][369]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:776][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:776][369]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:776][369]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:776][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:776][369]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:776][369]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.36:776][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.36:776][369]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.36:824][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=935 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:824][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.30.36:859][371]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.30.36:868][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=77 DistVeh=3949 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:911][372]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.36:911][372]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:911][372]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.36:911][372]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.36:911][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:911][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6888 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.36:945][373]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147137809] true
[2026.04.03-11.30.37:036][375]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:037][375]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:037][375]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:037][375]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:037][375]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:037][375]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:037][375]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:037][375]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:037][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.37:037][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.37:037][375]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.37:037][375]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.37:037][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.37:037][375]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.37:037][375]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.37:037][375]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.37:037][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.37:081][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=719 DistVeh=1168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.37:165][378]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:165][378]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:165][378]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:165][378]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:165][378]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:165][378]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:165][378]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:165][378]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:165][378]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.37:165][378]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.37:166][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.37:166][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.37:214][379]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.37:303][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.37:303][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.37:303][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6686)
[2026.04.03-11.30.37:351][382]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:351][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:351][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:351][382]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:480][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:480][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:480][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:480][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:480][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:480][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:480][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:480][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:481][385]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.37:481][385]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.37:481][385]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.37:481][385]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.37:481][385]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.37:481][385]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.37:562][387]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.37:563][387]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.37:606][388]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:607][388]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:607][388]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:607][388]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:648][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2950 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.37:691][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.37:691][390]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.37:691][390]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.37:781][392]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:781][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:781][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:781][392]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:781][392]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.37:781][392]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.37:781][392]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.37:781][392]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.37:781][392]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.37:781][392]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.37:825][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=965 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.37:825][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.30.37:871][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=77 DistVeh=3949 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.37:912][395]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:912][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:912][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:912][395]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:912][395]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.37:912][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:912][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.37:912][395]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.37:912][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.37:912][395]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5889 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:068][398]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:068][398]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:068][398]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:068][398]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:068][398]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.38:068][398]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.38:068][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.38:068][398]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:068][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:068][398]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:068][398]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:068][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:068][398]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:068][398]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:068][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:068][398]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:082][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=579 DistVeh=1317 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:082][399]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:082][399]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:082][399]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:082][399]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:082][399]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:082][399]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:082][399]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:082][399]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:082][399]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:168][401]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:168][401]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:168][401]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:168][401]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:168][401]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:168][401]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:168][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:168][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.38:210][402]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.38:211][402]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: [CalloutResolution] Contact made for Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:211][402]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:211][402]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:211][402]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:211][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.38:211][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.38:246][403]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.30.38:246][403]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.30.38:246][403]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.30.38:246][403]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.30.38:246][403]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.30.38:246][403]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.30.38:246][403]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.30.38:246][403]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.30.38:246][403]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.30.38:246][403]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147137809] true
[2026.04.03-11.30.38:246][403]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.38:246][403]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.38:246][403]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.38:246][403]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.38:246][403]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.30.38:246][403]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.30.38:246][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.30.38:246][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=997 DistVeh=254 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:246][403]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147137762] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.30.38:300][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1743 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:300][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:300][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6686)
[2026.04.03-11.30.38:300][404]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:300][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:300][404]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:300][404]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:300][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:300][404]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:346][405]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:346][405]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:346][405]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:346][405]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:347][405]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:347][405]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:347][405]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:347][405]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:390][406]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147137782 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.GrabEquipment
[2026.04.03-11.30.38:390][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1013 DistVeh=265 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:390][406]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147137782 -> ERole::GrabEquipment (Callout 10071)
[2026.04.03-11.30.38:390][406]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147137782 claimed task AI.Task.Medic.GrabEquipment (1/1 claimers, Role=ERole::GrabEquipment)
[2026.04.03-11.30.38:390][406]LogTemp: StartTask: AI.Task.Medic.GrabEquipment now in progress
[2026.04.03-11.30.38:390][406]LogTemp: BP_AI_Controller_Medic_C_2147137762: Executing required subtask AI.Task.Medic.GrabEquipment before parent AI.Task.Medic.TreatPatient
[2026.04.03-11.30.38:433][407]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:433][407]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:433][407]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:433][407]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:433][407]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:433][407]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:465][408]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.30.38:466][408]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.03-11.30.38:476][408]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:476][408]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:476][408]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:476][408]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:560][410]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.38:560][410]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.38:560][410]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.38:560][410]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:647][412]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:647][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:647][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:647][412]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:648][412]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:648][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:648][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:648][412]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:648][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2164 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:687][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:733][414]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.38:733][414]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.38:776][415]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:776][415]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:776][415]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:776][415]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:776][415]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:776][415]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:776][415]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.38:776][415]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.38:776][415]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.38:777][415]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:777][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:777][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:777][415]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:777][415]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:777][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:777][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:777][415]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:820][416]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1013 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:907][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=77 DistVeh=3949 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:908][418]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.38:908][418]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:908][418]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.38:908][418]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.38:909][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=227 DistVeh=950 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.38:950][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5150 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:032][421]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.39:032][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.39:032][421]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.39:032][421]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.39:032][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.39:032][421]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.39:032][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.39:032][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.39:032][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.39:075][422]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.39:075][422]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.39:075][422]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.39:075][422]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.39:075][422]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.39:075][422]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.39:075][422]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.39:075][422]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.39:075][422]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.39:076][422]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.39:076][422]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.39:076][422]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.39:076][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=448 DistVeh=1464 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:163][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:163][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.39:201][425]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.39:201][425]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.39:201][425]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.39:201][425]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.39:201][425]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10071
[2026.04.03-11.30.39:201][425]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.39:201][425]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.39:201][425]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147172388.
[2026.04.03-11.30.39:201][425]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147172388 updated role to ERole::Surrender
[2026.04.03-11.30.39:201][425]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147172388] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.04.03-11.30.39:201][425]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.39:250][426]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.39:250][426]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.39:290][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1742 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:290][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:290][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6686)
[2026.04.03-11.30.39:322][428]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] Arresting:: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.39:327][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.39:462][431]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.39:462][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.39:462][431]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.39:462][431]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.39:462][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.30.39:462][431]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.39:549][433]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.39:549][433]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.39:549][433]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.30.39:549][433]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.04.03-11.30.39:549][433]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.30.39:549][433]LogTemp: BP_AI_Controller_Police_C_2147170956: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.04.03-11.30.39:549][433]LogTemp: BP_AI_Controller_Police_C_2147170956: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147172388, Role=ERole::DetainSuspect)
[2026.04.03-11.30.39:549][433]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.39:549][433]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.39:549][433]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.39:549][433]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.39:549][433]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.39:549][433]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.39:549][433]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.39:549][433]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.39:549][433]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.30.39:549][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.39:549][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.39:549][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=76 DistVeh=3949 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:549][433]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147170977 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.30.39:549][433]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 claimed task AI.Task.Police.SecureTarget (3/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.30.39:549][433]LogTemp: BP_AI_Controller_Police_C_2147170956: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.30.39:584][434]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityAborted
[2026.04.03-11.30.39:633][435]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1188 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:673][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:757][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.39:757][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.39:797][439]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.39:797][439]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.39:798][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1110 DistVeh=273 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:882][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=76 DistVeh=3949 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:920][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=137 DistVeh=855 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.39:920][442]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4778 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:048][445]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.40:048][445]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.40:048][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.40:049][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:049][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.40:049][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:049][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.40:089][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.40:089][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=366 DistVeh=1598 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:089][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:089][446]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.40:089][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:089][446]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.40:176][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:176][448]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.40:176][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:176][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.40:222][449]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.40:261][450]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.40:261][450]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.40:309][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1741 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:309][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6686 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:309][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6686)
[2026.04.03-11.30.40:309][451]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:309][451]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.40:309][451]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:309][451]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.40:430][454]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:430][454]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.40:553][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.40:553][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.40:593][458]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.40:593][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:634][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1098 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:674][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=602 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:761][462]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:761][462]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.40:761][462]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.40:761][462]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.40:804][463]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.40:804][463]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.40:805][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1364 DistVeh=416 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:837][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.40:888][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=73 DistVeh=3951 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:927][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=61 DistVeh=703 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:927][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4316 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:927][466]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.30.40:927][466]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.30.40:927][466]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.30.40:927][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] Vehicle arrived at destination
[2026.04.03-11.30.40:927][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1104 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.40:927][466]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147139177] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.30.40:927][466]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.30.40:927][466]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] Disable
[2026.04.03-11.30.40:927][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147139265 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.30.40:927][466]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] NotifyArrival from Vehicle
[2026.04.03-11.30.40:927][466]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] Invalid Occcupant
[2026.04.03-11.30.40:927][466]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] Invalid Occcupant
[2026.04.03-11.30.40:927][466]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] Invalid Occcupant
[2026.04.03-11.30.40:927][466]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] Disable
[2026.04.03-11.30.41:003][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.41:010][468]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.41:010][468]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.41:054][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.41:054][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.41:054][469]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.41:054][469]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.41:091][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.41:170][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.41:176][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.41:176][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.41:218][473]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.41:303][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1740 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.41:304][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.41:304][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6688)
[2026.04.03-11.30.41:339][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.41:347][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.41:347][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.41:477][479]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.30.41:477][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.41:477][479]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.41:477][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.41:477][479]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.41:511][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.41:569][481]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.41:569][481]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.41:650][483]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1105 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.41:650][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=602 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.41:688][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.41:781][486]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.41:781][486]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.41:828][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1364 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.41:862][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.41:870][488]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.41:870][488]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.41:870][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=111 DistVeh=3989 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.41:911][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=188 DistVeh=553 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.41:911][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3571 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:034][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.42:043][492]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.42:043][492]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.42:043][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.42:043][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:043][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:043][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:043][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:084][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.42:084][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:084][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:084][493]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:084][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=25 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:084][493]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:084][493]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147139197 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.03-11.30.42:084][493]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.04.03-11.30.42:084][493]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1105 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:084][493]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.30.42:084][493]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::TreatPatient (Callout 10071)
[2026.04.03-11.30.42:084][493]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=412571D346A0CAA5B958808A7CBC4BA7) as subtask of AI.Task.Medic.TreatPatient
[2026.04.03-11.30.42:084][493]LogTemp: ClaimTask: AI.Task.Medic.TreatPatient entering WaitingForSubtasks (1 required subtasks)
[2026.04.03-11.30.42:084][493]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.03-11.30.42:084][493]LogTemp: BP_AI_Controller_Medic_C_2147139177: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.04.03-11.30.42:167][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:167][495]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:167][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:167][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.42:205][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.42:212][496]LogTemp: [AreAllSuspectsApprehended] Callout 10071: All 3 suspects are arrested
[2026.04.03-11.30.42:212][496]LogTemp: CreateTask: Created AI.Task.Global.TreatVictim (ID=22151953450E3EA2B5BC98829EF708D5) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.42:212][496]LogTemp: CreateTask: Created AI.Task.Global.TreatVictim (ID=E5C10EE14EBBDF7AE88F5CB014DE84AF) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.30.42:212][496]LogTemp: CreateTask: Created AI.Task.Global.TreatVictim (ID=538C0C9C4EC48863E73DAE9AC2224950) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.30.42:212][496]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_AI_Ped_Civilian_C_2147172388 at X=-25676.171 Y=-343056.352 Z=-16448.919 (Callout 10071, RequestedBy: None)
[2026.04.03-11.30.42:212][496]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=59DE9E8B4006DD6FEBA4E38D62F69072) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.30.42:212][496]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_AI_Ped_Civilian_C_2147172418 at X=-25471.532 Y=-343481.933 Z=-16448.974 (Callout 10071, RequestedBy: None)
[2026.04.03-11.30.42:212][496]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=499B9A9A47773174F80C64BF2BFAA5A4) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.30.42:212][496]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_AI_Ped_Civilian_C_2147172403 at X=-25581.973 Y=-343418.925 Z=-16446.294 (Callout 10071, RequestedBy: None)
[2026.04.03-11.30.42:212][496]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=1B4C3BBF41943170DC7394AA1748751B) for Callout 10071, Target=BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.30.42:212][496]LogTemp: Action_RequestDispatch: Dispatched 3 EDispatchUnitType::Ambulance units for Callout 10071
[2026.04.03-11.30.42:212][496]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147172388 arrested in Callout 10071
[2026.04.03-11.30.42:212][496]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147172388] Arrest Char  10071
[2026.04.03-11.30.42:212][496]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.42:296][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1740 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:296][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6695 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:296][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6695)
[2026.04.03-11.30.42:344][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:344][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:344][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:344][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:344][499]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147141098 released task AI.Task.Police.SecureTarget (2 claimers remain)
[2026.04.03-11.30.42:344][499]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147141098 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.04.03-11.30.42:344][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6694 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:344][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6694)
[2026.04.03-11.30.42:344][499]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147141098 -> ERole::TreatPatient (Callout 10071)
[2026.04.03-11.30.42:344][499]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147141098 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.03-11.30.42:344][499]LogTemp: BP_AI_Controller_Police_C_2147141077: Interrupted for higher priority task AI.Task.Global.TreatVictim
[2026.04.03-11.30.42:373][500]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.30.42:373][500]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.03-11.30.42:377][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.42:385][500]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.42:385][500]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.42:416][501]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] true
[2026.04.03-11.30.42:472][502]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:472][502]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:472][502]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:472][502]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:472][502]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147160351 released task AI.Task.Police.SecureTarget (1 claimers remain)
[2026.04.03-11.30.42:472][502]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.04.03-11.30.42:472][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=272 DistVeh=602 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:472][502]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147160351 -> ERole::TreatPatient (Callout 10071)
[2026.04.03-11.30.42:472][502]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.03-11.30.42:472][502]LogTemp: BP_AI_Controller_Police_C_2147160330: Interrupted for higher priority task AI.Task.Global.TreatVictim
[2026.04.03-11.30.42:548][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.42:555][504]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.42:598][505]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.42:598][505]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:639][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=894 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:639][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.30.42:681][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=241 DistVeh=600 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:721][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.42:772][509]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:773][509]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:773][509]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.42:773][509]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.42:773][509]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147170977 released task AI.Task.Police.SecureTarget (1 claimers remain)
[2026.04.03-11.30.42:773][509]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.04.03-11.30.42:773][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=3987 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:773][509]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147170977 -> ERole::TreatPatient (Callout 10071)
[2026.04.03-11.30.42:773][509]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.03-11.30.42:773][509]LogTemp: BP_AI_Controller_Police_C_2147170956: Interrupted for higher priority task AI.Task.Global.TreatVictim
[2026.04.03-11.30.42:813][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1364 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:892][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.42:899][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=551 DistVeh=3987 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:901][512]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.42:901][512]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.42:901][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=288 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.42:943][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2395 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:027][515]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.43:027][515]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.43:027][515]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.43:027][515]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.43:027][515]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.43:061][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.43:069][516]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.43:069][516]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.43:069][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:144][518]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147147037] BTT::ActivityFinished
[2026.04.03-11.30.43:156][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:156][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.43:197][519]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 3
[2026.04.03-11.30.43:198][519]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2653 Sn=2661) at V(X=-56695.44, Y=-336724.73, Z=-16455.65), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.30.43:198][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.43:240][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.43:288][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1740 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:288][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:288][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6688)
[2026.04.03-11.30.43:407][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.43:415][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.43:415][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.43:503][526]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.43:503][526]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.43:503][526]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.43:503][526]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.43:544][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.43:577][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.43:674][530]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=974 DistVeh=266 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:674][530]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.30.43:674][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=93 DistVeh=509 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:705][531]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.30.43:705][531]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.30.43:705][531]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.30.43:705][531]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.30.43:705][531]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.30.43:705][531]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.30.43:705][531]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.30.43:705][531]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.30.43:705][531]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.30.43:705][531]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] true
[2026.04.03-11.30.43:705][531]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.43:705][531]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.43:705][531]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.43:705][531]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.30.43:705][531]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.30.43:705][531]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.30.43:705][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.30.43:705][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=974 DistVeh=266 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:705][531]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147139177] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.30.43:755][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.43:792][533]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147147166] BTT::ActivityFinished
[2026.04.03-11.30.43:803][533]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.43:803][533]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.43:803][533]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.43:803][533]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.43:803][533]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1364 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:893][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=411 DistVeh=4109 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:926][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.43:933][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=288 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:933][536]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1477 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.43:934][536]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.43:934][536]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.44:059][539]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.44:059][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.44:059][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:059][539]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:059][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:059][539]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:059][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:059][539]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:059][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.44:059][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:091][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.44:099][540]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.GrabEquipment
[2026.04.03-11.30.44:099][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=967 DistVeh=275 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:099][540]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::GrabEquipment (Callout 10071)
[2026.04.03-11.30.44:099][540]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Medic.GrabEquipment (1/1 claimers, Role=ERole::GrabEquipment)
[2026.04.03-11.30.44:099][540]LogTemp: StartTask: AI.Task.Medic.GrabEquipment now in progress
[2026.04.03-11.30.44:099][540]LogTemp: BP_AI_Controller_Medic_C_2147139177: Executing required subtask AI.Task.Medic.GrabEquipment before parent AI.Task.Medic.TreatPatient
[2026.04.03-11.30.44:139][541]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147147046] Executing Activity for AI:  BP_AI_Controller_Police_C_2147160330 Activity:  Als.Activities.ThreatPatient
[2026.04.03-11.30.44:147][541]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.44:155][541]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:155][541]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:155][541]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:155][541]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:186][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:186][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.44:186][542]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.44:271][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.44:277][544]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.44:277][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1740 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:320][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6683 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:320][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6683)
[2026.04.03-11.30.44:320][545]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:320][545]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:320][545]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:320][545]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:320][545]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:320][545]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:410][547]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.44:442][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.44:451][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:451][548]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:451][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:451][548]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:451][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:451][548]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:451][548]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.44:451][548]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.44:536][550]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.44:537][550]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.44:577][551]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.44:577][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:609][552]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityFinished
[2026.04.03-11.30.44:613][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.44:661][553]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.44:661][553]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1002 DistVeh=221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:661][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:693][554]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147172388 already exists in Callout 10071
[2026.04.03-11.30.44:693][554]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.30.44:693][554]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OneInCustody, Radio=1, Duration=1.62
[2026.04.03-11.30.44:693][554]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.30.44:693][554]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.30.44:693][554]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Command.OneInCustody IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.30.44:693][554]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Command.OneInCustody
[2026.04.03-11.30.44:693][554]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Command.OneInCustody Receivers=9 Matched=8 SkippedSender=1
[2026.04.03-11.30.44:693][554]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.30.44:693][554]LogTemp: [AreAllSuspectsApprehended] Callout 10071: All 3 suspects are arrested
[2026.04.03-11.30.44:698][554]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25581.973 Y=-343418.925 Z=-16446.294
[2026.04.03-11.30.44:698][554]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.30.44:751][555]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:751][555]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:751][555]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:751][555]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:751][555]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.44:751][555]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.44:784][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.44:785][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147123454] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.44:790][556]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.44:791][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:875][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=274 DistVeh=4237 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:916][559]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.44:917][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=288 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:917][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1266 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.44:950][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.44:951][560]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25581.973 Y=-343418.925 Z=-16446.294
[2026.04.03-11.30.44:951][560]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.30.44:957][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.44:957][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.45:042][562]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.45:043][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.45:043][562]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.45:043][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.45:043][562]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.45:043][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=32 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.45:043][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.45:043][562]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.45:082][563]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.45:082][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.45:118][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.45:124][564]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.45:124][564]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.45:167][565]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.45:167][565]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.45:167][565]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.45:167][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.45:167][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.45:210][566]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.45:210][566]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.45:252][567]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.45:289][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.45:295][568]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.45:296][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1740 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.45:296][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6681 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.45:296][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6681)
[2026.04.03-11.30.45:340][569]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.45:422][571]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.45:453][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.45:461][572]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.45:461][572]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.45:461][572]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.45:461][572]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.45:461][572]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.45:461][572]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.45:542][574]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.45:542][574]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.45:617][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.45:663][577]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.45:664][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1185 DistVeh=209 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.45:664][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.45:743][579]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_1] Executing Activity for AI:  BP_AI_Controller_Police_C_2147170956 Activity:  Als.Activities.ThreatPatient
[2026.04.03-11.30.45:787][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.45:792][580]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.45:792][580]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.45:792][580]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.45:792][580]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.45:792][580]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.45:793][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.45:878][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.45:916][583]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.45:916][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=288 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.45:916][583]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1280 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.45:953][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.45:999][585]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.45:999][585]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.46:046][586]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.46:046][586]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.46:046][586]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.46:046][586]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:046][586]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:046][586]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:046][586]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:046][586]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:046][586]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:083][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.46:083][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:120][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.46:166][589]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.46:166][589]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:167][589]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:167][589]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:167][589]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:167][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:167][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.46:209][590]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.46:209][590]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2653)
[2026.04.03-11.30.46:286][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.46:293][592]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.46:293][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:294][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6680 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:294][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6680)
[2026.04.03-11.30.46:339][593]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:339][593]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:339][593]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:339][593]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:339][593]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:339][593]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:422][595]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.30.46:422][595]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.30.46:422][595]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.30.46:422][595]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.46:423][595]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.03-11.30.46:424][595]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.30.46:425][595]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147122890
[2026.04.03-11.30.46:425][595]LogTemp: [BP_AI_Ped_Medic_C_2147122890] Medic behavior component initialized
[2026.04.03-11.30.46:425][595]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147122870] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147122890)
[2026.04.03-11.30.46:425][595]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.30.46:426][595]LogTemp: Game database saved successfully.
[2026.04.03-11.30.46:426][595]LogTemp: Vehicle -2090130421 marked as persistent.
[2026.04.03-11.30.46:426][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147122930 Keys=1
[2026.04.03-11.30.46:426][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:426][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> None (no condition matched)
[2026.04.03-11.30.46:426][595]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147122890] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.30.46:426][595]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.30.46:426][595]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.30.46:426][595]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147122890
[2026.04.03-11.30.46:426][595]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147122890 added to Faction EFaction::Medic in Callout 10071
[2026.04.03-11.30.46:426][595]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.03-11.30.46:426][595]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147122890 starts Medical role assignment in Callout 10071
[2026.04.03-11.30.46:426][595]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147122890 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.30.46:426][595]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147122890 attached to callout 10071 (Player: No, Faction: EFaction::Medic)
[2026.04.03-11.30.46:426][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147122930 Seat=0 Driver=1
[2026.04.03-11.30.46:426][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:426][595]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147122870] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.30.46:426][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147122930 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.30.46:426][595]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147122930 marked as Occupied
[2026.04.03-11.30.46:426][595]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.30.46:426][595]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147122870 with GUID B047E2FD4ACF6D7F83C7139056A87FC4
[2026.04.03-11.30.46:426][595]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147122870: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.30.46:426][595]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147122870
[2026.04.03-11.30.46:426][595]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147122870!
[2026.04.03-11.30.46:426][595]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.30.46:426][595]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.30.46:426][595]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.30.46:426][595]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.30.46:426][595]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.30.46:426][595]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.30.46:426][595]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=P0777984, Callout=10071)
[2026.04.03-11.30.46:426][595]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.46:426][595]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.46:427][595]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.46:427][595]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.30.46:427][595]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147122930] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147122930 
BackupUnit true
Callout 10,071
[2026.04.03-11.30.46:427][595]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.30.46:427][595]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.30.46:458][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.46:466][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:466][596]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:466][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:466][596]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:466][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:466][596]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:466][596]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OneInCustody
[2026.04.03-11.30.46:508][597]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.46:508][597]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.46:550][598]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.30.46:550][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147122930 Seat=0 Driver=1
[2026.04.03-11.30.46:550][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:550][598]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.46:590][599]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.46:590][599]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:629][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.46:636][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1418 DistVeh=413 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:676][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:761][603]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:762][603]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:762][603]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:762][603]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:762][603]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.46:762][603]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.46:799][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.46:807][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:893][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:931][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=288 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:931][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1332 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.46:970][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.47:015][609]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.47:015][609]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.47:015][609]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.47:015][609]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.47:015][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.47:015][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.47:058][610]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.47:058][610]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.47:059][610]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.47:059][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:137][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.47:184][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:184][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.47:185][613]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.47:271][615]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:308][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.47:316][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:316][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6677 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:316][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6677)
[2026.04.03-11.30.47:349][617]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.30.47:351][617]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123453] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147139177 Activity:  Als.Activities.GrabEquipment
[2026.04.03-11.30.47:442][619]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.03-11.30.47:442][619]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2655 Sn=2663) at V(X=-42754.11, Y=-346174.11, Z=-16340.20), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.30.47:476][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.47:483][620]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.47:483][620]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.47:483][620]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.47:483][620]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.47:524][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.47:524][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.47:525][621]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.47:643][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.47:652][624]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1434 DistVeh=462 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:652][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:724][626]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.30.47:724][626]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Medical.WaitingForMedics, Radio=1, Duration=3.34
[2026.04.03-11.30.47:724][626]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Scene.WaitingForMedics Sender=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.30.47:724][626]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Scene.WaitingForMedics Sender=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.30.47:724][626]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Scene.WaitingForMedics IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.30.47:724][626]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Scene.WaitingForMedics
[2026.04.03-11.30.47:724][626]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Scene.WaitingForMedics Receivers=9 Matched=8 SkippedSender=1
[2026.04.03-11.30.47:724][626]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.30.47:781][627]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.47:781][627]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.47:781][627]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.47:781][627]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.47:816][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.47:824][628]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:865][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:910][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=288 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:949][631]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1400 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.47:984][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.47:991][632]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.48:033][633]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.48:033][633]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.48:033][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.48:033][633]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.48:033][633]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.48:033][633]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.48:033][633]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.48:074][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:074][634]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:074][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:074][634]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:074][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:074][634]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:074][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.48:074][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.48:074][634]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.48:074][634]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.48:155][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.48:161][636]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.48:161][636]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:161][636]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:161][636]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:161][636]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:161][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.48:161][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.48:202][637]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.48:289][639]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.30.48:289][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.48:289][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1741 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.48:289][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.48:289][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.48:325][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.48:332][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:332][640]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:332][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:332][640]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:332][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:332][640]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:386][641]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.48:469][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:469][643]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:469][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:469][643]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:469][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:469][643]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:498][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.48:504][644]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.48:545][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.48:545][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.48:545][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.48:586][646]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.48:587][646]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:631][647]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.48:631][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1434 DistVeh=462 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.48:665][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.48:674][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.48:760][650]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.48:760][650]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:760][650]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:760][650]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:760][650]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:760][650]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.48:760][650]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.48:804][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.48:838][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.48:889][653]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.48:890][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.48:929][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=288 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.48:929][654]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1480 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:008][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.49:016][656]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.49:016][656]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.49:016][656]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.49:016][656]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.49:016][656]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.49:055][657]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.49:055][657]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.49:055][657]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.49:055][657]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.49:055][657]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.49:055][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:141][659]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.49:173][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.49:180][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:180][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.49:181][660]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.49:271][662]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.49:272][662]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:312][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=109 DistVeh=1756 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:312][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:312][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.49:348][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.49:399][665]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.49:481][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.49:481][667]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.49:481][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.49:481][667]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.49:515][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.49:521][668]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.49:560][669]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.49:560][669]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.49:560][669]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.49:643][671]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.49:643][671]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.49:643][671]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.49:643][671]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.49:643][671]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.49:643][671]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.49:643][671]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.49:643][671]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147122890 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.30.49:643][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:643][671]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147122890 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.30.49:643][671]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147122890 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.30.49:643][671]LogTemp: BP_AI_Controller_Medic_C_2147122870: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.30.49:643][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1434 DistVeh=462 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:675][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.49:682][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:768][674]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.49:807][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.49:807][675]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.49:807][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.49:807][675]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.49:807][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:843][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.49:893][677]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.49:893][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:931][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=288 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.49:931][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1566 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:006][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.50:012][680]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.50:051][681]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.50:051][681]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.50:051][681]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:051][681]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:051][681]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:051][681]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:051][681]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:051][681]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:051][681]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.50:092][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:092][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.50:092][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.50:134][683]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.50:166][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.50:173][684]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:173][684]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:173][684]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:173][684]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:173][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:173][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.50:215][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.50:259][686]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.50:298][687]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=32623 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:298][687]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147122870] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.30.50:298][687]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.30.50:298][687]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147122930] Disable
[2026.04.03-11.30.50:298][687]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147122930 (Target=X=-25002.226 Y=-343580.435 Z=-16464.368, Follow=GameplayPC_C_2147482181, Flee=0)
[2026.04.03-11.30.50:298][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=1816 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:298][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:298][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.50:298][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:298][687]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:298][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:298][687]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:298][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:298][687]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:335][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.50:380][689]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.50:462][691]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:462][691]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:462][691]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:462][691]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:462][691]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:462][691]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:463][691]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2655)
[2026.04.03-11.30.50:497][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.50:503][692]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.50:544][693]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.50:583][694]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.50:583][694]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:620][695]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.30.50:620][695]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.30.50:620][695]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.30.50:620][695]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.50:622][695]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.03-11.30.50:623][695]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.30.50:623][695]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147121600
[2026.04.03-11.30.50:623][695]LogTemp: [BP_AI_Ped_Medic_C_2147121600] Medic behavior component initialized
[2026.04.03-11.30.50:623][695]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147121580] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147121600)
[2026.04.03-11.30.50:623][695]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.30.50:625][695]LogTemp: Game database saved successfully.
[2026.04.03-11.30.50:625][695]LogTemp: Vehicle -1678414591 marked as persistent.
[2026.04.03-11.30.50:625][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147121652 Keys=1
[2026.04.03-11.30.50:625][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:625][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.30.50:625][695]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147121600] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.30.50:625][695]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.30.50:625][695]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.30.50:625][695]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147121600
[2026.04.03-11.30.50:625][695]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147121600 added to Faction EFaction::Medic in Callout 10071
[2026.04.03-11.30.50:625][695]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.03-11.30.50:625][695]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147121600 starts Medical role assignment in Callout 10071
[2026.04.03-11.30.50:625][695]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147121600 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.30.50:625][695]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147121600 attached to callout 10071 (Player: No, Faction: EFaction::Medic)
[2026.04.03-11.30.50:625][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147121652 Seat=0 Driver=1
[2026.04.03-11.30.50:625][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:625][695]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147121580] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.30.50:625][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147121652 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.30.50:625][695]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147121652 marked as Occupied
[2026.04.03-11.30.50:625][695]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.30.50:625][695]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147121580 with GUID 4062B5CC4764A55EA9110D9B8836F2E9
[2026.04.03-11.30.50:625][695]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147121580: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.30.50:625][695]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147121580
[2026.04.03-11.30.50:625][695]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147121580!
[2026.04.03-11.30.50:625][695]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.30.50:625][695]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.30.50:625][695]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.30.50:625][695]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.30.50:625][695]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.30.50:625][695]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.30.50:625][695]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=Z6312741, Callout=10071)
[2026.04.03-11.30.50:625][695]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.50:625][695]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.50:625][695]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.50:625][695]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.30.50:625][695]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147121652 
BackupUnit true
Callout 10,071
[2026.04.03-11.30.50:625][695]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.30.50:626][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.50:626][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.50:655][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.50:662][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1434 DistVeh=461 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:662][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:747][698]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.30.50:747][698]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147121652 Seat=0 Driver=1
[2026.04.03-11.30.50:747][698]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:747][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:747][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:747][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:747][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:747][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.50:747][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.50:780][699]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.30.50:780][699]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.30.50:780][699]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.30.50:788][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:824][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.50:871][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:910][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=288 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:911][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1591 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.50:985][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.51:029][705]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.51:029][705]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.51:029][705]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.51:029][705]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.51:030][705]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.51:030][705]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Completed
[2026.04.03-11.30.51:030][705]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.30.51:030][705]LogTemp: BP_AI_Controller_Medic_C_2147139177: Subtask AI.Task.Medic.GrabEquipment completed, returning to parent AI.Task.Medic.TreatPatient
[2026.04.03-11.30.51:030][705]LogTemp: PromoteFromWaiting: AI.Task.Medic.TreatPatient now InProgress (all required subtasks complete)
[2026.04.03-11.30.51:030][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1434 DistVeh=460 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:030][705]LogTemp: BP_AI_Controller_Medic_C_2147139177: Restored parent target BP_AI_Ped_Civilian_C_2147172403 for AI.Task.Medic.TreatPatient
[2026.04.03-11.30.51:030][705]LogTemp: BP_AI_Controller_Medic_C_2147139177: All subtasks done, now executing parent AI.Task.Medic.TreatPatient (Target=BP_AI_Ped_Civilian_C_2147172403)
[2026.04.03-11.30.51:030][705]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.51:066][706]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123453] BTT::ActivityAborted
[2026.04.03-11.30.51:073][706]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.51:073][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=317 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:145][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.51:152][708]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.51:152][708]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.51:153][708]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.30.51:153][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:153][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.51:196][709]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Medical.WaitingForMedics
[2026.04.03-11.30.51:196][709]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.51:281][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=32623 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:281][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:281][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:281][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.51:319][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.51:366][713]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:486][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.51:494][716]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.51:494][716]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.51:494][716]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.51:494][716]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.51:536][717]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.51:619][719]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.51:619][719]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.51:619][719]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.51:619][719]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.51:619][719]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.51:619][719]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.51:654][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.51:661][720]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.30.51:661][720]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2657 Sn=2665) at V(X=-34775.52, Y=-329673.36, Z=-16654.25), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.30.51:661][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1436 DistVeh=461 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:661][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:661][720]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.51:661][720]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.51:793][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.51:793][723]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.51:793][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.51:793][723]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.51:793][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:832][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.51:880][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:922][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=288 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:922][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1552 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.51:998][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.52:048][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.52:048][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.52:048][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:048][729]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:048][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:048][729]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:048][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:048][729]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:048][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.52:082][730]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.30.52:090][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=295 DistVeh=1662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:090][730]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:090][730]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:090][730]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:090][730]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:090][730]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:090][730]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:169][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.52:176][732]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:176][732]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:176][732]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:176][732]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:176][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:176][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.52:176][732]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.52:176][732]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.52:221][733]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.52:262][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=31834 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:306][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:306][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:306][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.52:306][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:306][735]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:306][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:306][735]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:306][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:306][735]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:345][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.52:353][736]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:435][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:435][738]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:435][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:435][738]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:435][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:435][738]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:511][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.52:566][741]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.52:567][741]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.52:567][741]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:602][742]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.52:649][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1503 DistVeh=531 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:681][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.52:690][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:690][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.52:690][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.52:690][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.52:735][745]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.52:779][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:779][746]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:779][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:779][746]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:779][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.52:779][746]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.52:811][747]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.30.52:820][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:857][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.52:866][748]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.52:868][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:911][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=231 DistVeh=498 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:911][749]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1433 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.52:996][751]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.53:030][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.53:038][752]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.53:038][752]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.53:038][752]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.53:038][752]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.53:039][752]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.53:039][752]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.53:039][752]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.53:079][753]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.53:079][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=149 DistVeh=1758 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:119][754]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.53:166][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:166][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.53:199][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.53:206][756]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.53:206][756]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.53:206][756]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.53:206][756]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.53:251][757]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.53:297][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=30112 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:297][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:297][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:297][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.53:373][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.53:380][760]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.53:381][760]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:465][762]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.53:465][762]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.53:465][762]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.53:465][762]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.53:507][763]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.53:541][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.53:550][764]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.53:550][764]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.53:582][765]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.30.53:633][766]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.53:634][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.53:634][766]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.53:634][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.53:634][766]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.53:634][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.53:634][766]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.53:634][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1599 DistVeh=632 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:679][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:716][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.53:724][768]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.53:724][768]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.53:724][768]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.53:767][769]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.53:811][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.53:811][770]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.53:811][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.53:811][770]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.53:811][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:890][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.53:898][772]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.53:898][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:937][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=146 DistVeh=614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.53:937][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1473 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:020][775]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.54:058][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.54:065][776]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.54:066][776]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.54:066][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.54:066][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:066][776]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:066][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:066][776]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:066][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:066][776]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:066][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.54:066][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=49 DistVeh=1869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:066][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:066][776]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:066][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:066][776]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:066][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:066][776]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:105][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:105][777]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:106][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:106][777]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:106][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:106][777]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:106][777]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.30.54:106][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:106][777]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147121600 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.30.54:106][777]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.30.54:106][777]LogTemp: BP_AI_Controller_Medic_C_2147121580: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.30.54:151][778]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.54:152][778]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:152][778]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:152][778]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:152][778]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:152][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:152][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.54:192][779]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.54:232][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.54:239][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.54:239][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.54:239][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.54:280][781]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.54:280][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=28960 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:281][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:281][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:281][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.54:327][782]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:327][782]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:327][782]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:327][782]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:327][782]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:327][782]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:369][783]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=17027 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:369][783]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147121580] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.30.54:369][783]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.30.54:369][783]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] Disable
[2026.04.03-11.30.54:370][783]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147121652 (Target=X=-26003.704 Y=-343961.361 Z=-16518.957, Follow=BP_Callout_C_2147475767, Flee=0)
[2026.04.03-11.30.54:406][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.54:412][784]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.54:452][785]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:452][785]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:452][785]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:452][785]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:452][785]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:452][785]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:533][787]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.54:533][787]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.54:533][787]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.54:567][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.54:575][788]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.54:575][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:654][790]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.30.54:654][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1599 DistVeh=632 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:654][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:693][791]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2657)
[2026.04.03-11.30.54:733][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.54:741][792]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:741][792]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:741][792]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:741][792]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:741][792]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.54:741][792]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.54:741][792]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.54:741][792]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.54:741][792]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.54:779][793]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10071
[2026.04.03-11.30.54:779][793]LogTemp: ExecuteVehicle: Callout=10071
[2026.04.03-11.30.54:779][793]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.30.54:779][793]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.54:781][793]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.03-11.30.54:782][793]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.30.54:783][793]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147120362
[2026.04.03-11.30.54:783][793]LogTemp: [BP_AI_Ped_Medic_C_2147120362] Medic behavior component initialized
[2026.04.03-11.30.54:783][793]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147120342] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147120362)
[2026.04.03-11.30.54:783][793]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.30.54:783][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147120380 Keys=1
[2026.04.03-11.30.54:783][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:783][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> None (no condition matched)
[2026.04.03-11.30.54:783][793]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147120362] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.30.54:783][793]LogTemp: FinalizeSpawnOccupant: Callout=10071
[2026.04.03-11.30.54:783][793]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10071
[2026.04.03-11.30.54:783][793]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147120362
[2026.04.03-11.30.54:783][793]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147120362 added to Faction EFaction::Medic in Callout 10071
[2026.04.03-11.30.54:783][793]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.03-11.30.54:783][793]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147120362 starts Medical role assignment in Callout 10071
[2026.04.03-11.30.54:783][793]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147120362 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10071)
[2026.04.03-11.30.54:783][793]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147120362 attached to callout 10071 (Player: No, Faction: EFaction::Medic)
[2026.04.03-11.30.54:783][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147120380 Seat=0 Driver=1
[2026.04.03-11.30.54:783][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:783][793]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147120342] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.30.54:783][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147120380 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.30.54:783][793]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147120380 marked as Occupied
[2026.04.03-11.30.54:783][793]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.30.54:783][793]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147120342 with GUID 962E976E472A4DDEECED26AD81886670
[2026.04.03-11.30.54:783][793]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147120342: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.30.54:783][793]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147120342
[2026.04.03-11.30.54:783][793]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147120342!
[2026.04.03-11.30.54:783][793]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.30.54:783][793]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.30.54:783][793]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.30.54:783][793]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.30.54:783][793]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.30.54:783][793]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.30.54:783][793]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=S4169259, Callout=10071)
[2026.04.03-11.30.54:783][793]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.54:783][793]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.54:783][793]LogTemp: RestoreSeatsFromState
[2026.04.03-11.30.54:784][793]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.30.54:784][793]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147120380 
BackupUnit true
Callout 10,071
[2026.04.03-11.30.54:784][793]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.30.54:821][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:894][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.54:895][796]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.30.54:902][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:902][796]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.30.54:902][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147120380 Seat=0 Driver=1
[2026.04.03-11.30.54:902][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:903][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=186 DistVeh=735 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.54:944][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1474 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:021][799]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.55:021][799]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.55:021][799]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.55:021][799]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.55:056][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.55:062][800]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.55:062][800]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.55:062][800]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.55:062][800]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.55:062][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=157 DistVeh=1989 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:187][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:187][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.55:188][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.55:221][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.55:268][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.55:268][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.55:268][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.55:269][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=27765 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:311][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:311][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:311][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.55:352][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=17027 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:385][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.55:471][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.55:471][810]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.55:471][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.55:471][810]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.55:503][811]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.30.55:544][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.55:552][812]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.55:552][812]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.55:632][814]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.55:632][814]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.55:632][814]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.55:632][814]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.55:632][814]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.55:632][814]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.55:632][814]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:632][814]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1599 DistVeh=632 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:676][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:682][815]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.30.55:682][815]LogStreaming: Display: 0.186 ms for processing 21781 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11978->11978) packages and 0 (32746->32746) public exports.
[2026.04.03-11.30.55:708][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.55:799][818]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.03-11.30.55:800][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.55:800][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.55:800][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.55:800][818]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.55:800][818]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.55:800][818]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.55:800][818]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.55:800][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:872][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.55:878][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:922][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.55:922][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1476 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:033][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.56:040][824]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.56:040][824]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.56:040][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.56:040][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:040][824]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:040][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:040][824]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:040][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:040][824]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:078][825]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.56:078][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=216 DistVeh=2045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:078][825]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:078][825]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:078][825]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:078][825]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:078][825]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:078][825]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:120][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:120][826]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:120][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:120][826]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:120][826]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:120][826]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:165][827]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:165][827]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:165][827]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:165][827]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:165][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:165][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.56:195][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.56:203][828]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.56:288][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=26530 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:288][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:288][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:288][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.56:331][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:331][831]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:331][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:331][831]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:331][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:331][831]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:331][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.56:331][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.56:331][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.56:364][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.56:372][832]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16648 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:456][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:456][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:456][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:456][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:456][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:456][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:533][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.56:541][836]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.56:541][836]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.56:583][837]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.56:583][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:627][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:669][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1572 DistVeh=618 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:669][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:702][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.56:757][841]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:757][841]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:757][841]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:757][841]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:757][841]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.56:757][841]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.56:802][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:841][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.56:841][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.56:841][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.56:875][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.56:884][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:925][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.56:927][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1477 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:014][847]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:014][847]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:014][847]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:014][847]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:044][848]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.30.57:044][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.57:053][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.57:053][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.57:054][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.57:054][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.57:103][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=216 DistVeh=2045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:189][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:189][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.57:189][851]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.57:213][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.57:267][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=25392 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:308][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:308][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:308][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.57:352][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.57:352][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.57:352][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.57:353][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16319 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:388][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.57:437][857]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:437][857]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:437][857]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:437][857]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:437][857]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:437][857]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:437][857]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.30.57:437][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:437][857]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147120362 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.30.57:437][857]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.30.57:437][857]LogTemp: BP_AI_Controller_Medic_C_2147120342: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.30.57:477][858]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:477][858]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:477][858]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:477][858]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:553][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.57:560][860]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.57:560][860]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.57:560][860]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.57:643][862]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:643][862]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:643][862]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:643][862]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:643][862]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:643][862]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:643][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16590 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:643][862]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147120342] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.30.57:643][862]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.30.57:644][862]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] Disable
[2026.04.03-11.30.57:644][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147120380 (Target=X=-26003.704 Y=-343961.361 Z=-16518.957, Follow=BP_Callout_C_2147475767, Flee=0)
[2026.04.03-11.30.57:644][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1417 DistVeh=497 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:689][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:724][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.57:818][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:818][866]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:818][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.57:818][866]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.57:818][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:863][867]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.57:863][867]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.57:863][867]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.57:895][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.57:903][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:904][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.57:947][869]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1479 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:032][871]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.58:032][871]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.58:032][871]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.58:062][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.58:070][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.58:070][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:070][872]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:070][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:070][872]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:070][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:070][872]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:071][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.58:071][872]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=216 DistVeh=2045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:071][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:071][872]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:071][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:071][872]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:071][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:071][872]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:114][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:114][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:114][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:114][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:114][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:114][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:154][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:154][874]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:154][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:154][874]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:154][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:154][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.58:201][875]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.58:233][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.58:284][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=24183 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:284][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:284][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:285][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.58:328][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:328][878]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:328][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:328][878]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:328][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:328][878]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:371][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16012 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:371][879]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.58:371][879]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.58:371][879]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.58:404][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.58:458][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:458][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:458][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:458][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:458][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:458][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:538][883]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.58:539][883]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.58:539][883]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.58:574][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.58:582][884]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.30.58:582][884]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:625][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=16590 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:667][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=1142 DistVeh=337 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:667][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:745][888]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.30.58:747][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.58:757][888]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:757][888]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:757][888]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:757][888]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:757][888]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.58:757][888]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.58:799][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:883][891]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.03-11.30.58:884][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:884][891]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.58:884][891]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.58:884][891]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.58:915][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.58:923][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.58:923][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1480 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:008][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:008][894]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:008][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:008][894]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:048][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.59:048][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.59:048][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.59:048][895]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.59:048][895]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.59:085][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.59:092][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=216 DistVeh=2045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:092][896]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.03-11.30.59:174][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:174][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.30.59:219][899]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.30.59:254][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.59:261][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=23026 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:303][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:304][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:304][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.30.59:391][903]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=15737 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:391][903]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.59:391][903]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.59:391][903]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.59:426][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.59:433][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:433][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:433][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:433][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:433][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:433][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:476][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:476][905]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:476][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:476][905]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:557][907]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.59:557][907]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.59:557][907]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.30.59:588][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.59:633][909]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:633][909]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:633][909]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:633][909]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:633][909]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:633][909]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:633][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=15980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:633][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=872 DistVeh=325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:672][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:749][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.59:797][913]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:797][913]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:797][913]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.30.59:797][913]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.30.59:797][913]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:879][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:914][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.30.59:921][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.30.59:921][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.30.59:921][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.30.59:921][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.30.59:921][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1481 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:040][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.00:040][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.00:040][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.00:040][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.00:040][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:040][919]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:040][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:040][919]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:040][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:040][919]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:074][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.00:080][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.00:080][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=216 DistVeh=2045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:081][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:081][920]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:081][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:081][920]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:081][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:081][920]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:119][921]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:119][921]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:119][921]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:119][921]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:119][921]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:119][921]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:160][922]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:160][922]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:160][922]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:160][922]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:160][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:160][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.00:203][923]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.00:236][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.00:285][925]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=21769 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:285][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:285][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:285][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.00:328][926]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:328][926]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:328][926]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:328][926]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:328][926]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:328][926]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:367][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=15017 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:399][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.00:447][929]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.00:448][929]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.00:448][929]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.00:448][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:448][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:448][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:448][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:448][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:448][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:526][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.00:526][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.00:526][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.00:526][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.00:559][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.00:567][932]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.00:567][932]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:647][934]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=15007 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:647][934]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=589 DistVeh=505 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:689][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:721][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.00:770][937]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:770][937]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:770][937]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:770][937]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:770][937]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.00:770][937]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.00:813][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:886][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.00:893][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:936][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:936][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1483 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.00:975][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.00:975][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.00:975][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.01:012][943]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:012][943]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:012][943]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:012][943]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:050][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.01:058][944]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.01:058][944]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.01:058][944]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.01:058][944]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.01:058][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.01:058][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.01:058][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=216 DistVeh=2045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:180][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:180][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.01:180][947]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.01:214][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.01:260][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=20558 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:308][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=205 DistVeh=1799 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:308][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:308][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.01:385][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.01:392][952]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=13820 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:435][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:435][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:435][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:435][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:435][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:435][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:475][954]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.31.01:476][954]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:476][954]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:476][954]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:476][954]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:517][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.01:517][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.01:517][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.01:555][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.01:562][956]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.01:562][956]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.01:562][956]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.01:562][956]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.01:644][958]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:644][958]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:644][958]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:644][958]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:644][958]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:644][958]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:644][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=14089 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:644][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=312 DistVeh=747 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:688][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:723][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.01:823][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:823][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:823][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.01:823][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.01:824][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:899][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.01:906][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:907][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.01:949][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1484 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:031][967]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.02:031][967]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.02:031][967]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.02:031][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.02:031][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.02:031][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.02:031][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.02:031][967]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.02:070][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.02:077][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:077][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:077][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:077][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:077][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:077][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:077][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.02:077][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=216 DistVeh=2045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:077][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:077][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:077][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:077][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:077][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:077][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:117][969]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:117][969]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:117][969]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:117][969]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:117][969]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:117][969]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:159][970]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:159][970]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:159][970]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:159][970]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:159][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:159][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.02:205][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.02:241][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.02:293][973]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=19319 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:293][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1764 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:293][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:293][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.02:335][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:335][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:335][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:335][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:335][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:335][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:377][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=12650 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:412][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.02:466][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:466][977]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:466][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:466][977]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:466][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:466][977]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:548][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.02:548][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.02:548][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.02:548][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.02:548][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.02:548][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.02:548][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.02:585][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.02:592][980]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.02:592][980]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:632][981]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=13251 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:632][981]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=83 DistVeh=981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:676][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:754][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.02:760][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:760][984]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:760][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:760][984]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:760][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.02:760][984]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.02:807][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:893][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:923][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.02:931][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.02:933][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1486 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:017][990]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:017][990]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:017][990]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:017][990]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:059][991]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.03:059][991]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.03:059][991]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.03:059][991]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.03:059][991]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.03:060][991]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.03:060][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.03:060][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.03:060][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.03:060][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=216 DistVeh=2045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:094][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.03:183][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:183][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.03:183][994]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.03:263][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.03:270][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=18168 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:315][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1617 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:315][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:315][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.03:360][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=11506 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:436][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.03:442][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:442][  0]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:442][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:442][  0]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:442][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:442][  0]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:485][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:485][  1]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:485][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:485][  1]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:530][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.03:530][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.03:530][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.03:530][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.03:571][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.03:571][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.03:571][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.03:603][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.03:610][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:610][  4]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:610][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:610][  4]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:610][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:610][  4]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:652][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=12414 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:652][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=83 DistVeh=981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:652][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:774][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.03:783][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:783][  8]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:783][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.03:783][  8]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.03:828][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:872][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:940][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:940][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1488 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.03:948][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.04:037][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.04:037][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.04:037][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.04:037][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.04:037][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.04:037][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:037][ 14]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:037][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:037][ 14]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:037][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:037][ 14]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:077][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.04:077][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=216 DistVeh=2045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:077][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:077][ 15]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:077][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:077][ 15]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:077][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:077][ 15]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:078][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.04:078][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.04:078][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.04:117][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.04:123][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:123][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:123][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:123][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:123][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:123][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:164][ 17]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:164][ 17]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:164][ 17]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:164][ 17]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:164][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:164][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.04:206][ 18]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.04:285][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.04:292][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16942 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:292][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=1601 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:292][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:292][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.04:337][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:337][ 21]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:337][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:337][ 21]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:337][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:337][ 21]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:380][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=10286 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:454][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.04:462][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:462][ 24]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:462][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:462][ 24]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:462][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:462][ 24]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:542][ 26]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.04:542][ 26]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.04:542][ 26]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.04:542][ 26]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.04:581][ 27]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.04:581][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:581][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.04:581][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.04:581][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.04:617][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.04:626][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=11552 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:664][ 29]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=83 DistVeh=981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:664][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:750][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:750][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:750][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:750][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:750][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.04:750][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.04:780][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.04:789][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:873][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:908][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:909][ 35]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1489 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.04:945][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.05:029][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:030][ 38]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:030][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:030][ 38]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:030][ 38]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.05:030][ 38]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.05:030][ 38]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.05:030][ 38]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.05:030][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.05:078][ 39]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.05:078][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=216 DistVeh=2045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:105][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.05:112][ 40]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.05:112][ 40]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.05:112][ 40]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.05:155][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:155][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.05:200][ 42]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.05:272][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.05:278][ 44]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=15742 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:278][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=1601 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:278][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:278][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.05:361][ 46]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=9100 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:436][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.05:443][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:443][ 48]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:443][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:443][ 48]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:443][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:443][ 48]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:481][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:481][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:481][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:481][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:562][ 51]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.05:562][ 51]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.05:562][ 51]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.05:562][ 51]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.05:593][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.05:641][ 53]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:641][ 53]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:641][ 53]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:641][ 53]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:641][ 53]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:641][ 53]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:641][ 53]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=10608 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:641][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.05:641][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.05:641][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.05:642][ 53]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=83 DistVeh=981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:686][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:760][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.05:804][ 57]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.05:811][ 57]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:811][ 57]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:811][ 57]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.05:811][ 57]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.05:811][ 57]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:891][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:926][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.05:933][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=201 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.05:933][ 60]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1491 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:058][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.06:058][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.06:058][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.06:058][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.06:058][ 63]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.06:058][ 63]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:058][ 63]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:058][ 63]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:058][ 63]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:058][ 63]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:058][ 63]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:058][ 63]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.06:058][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=181 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:085][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.06:092][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:092][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:092][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:092][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:092][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:092][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:092][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:092][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:093][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:093][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:093][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:093][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:174][ 66]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.06:174][ 66]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.06:174][ 66]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.06:175][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:175][ 66]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:175][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:175][ 66]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:175][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:175][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.06:214][ 67]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.06:248][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.06:249][ 68]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.06:299][ 69]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14496 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:300][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=1601 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:300][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:300][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.06:341][ 70]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:341][ 70]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:341][ 70]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:341][ 70]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:341][ 70]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:341][ 70]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:385][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=8788 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:422][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.06:473][ 73]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:473][ 73]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:473][ 73]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:473][ 73]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:473][ 73]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:473][ 73]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:557][ 75]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.06:557][ 75]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.06:557][ 75]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.06:557][ 75]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.06:589][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.06:596][ 76]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.06:596][ 76]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:640][ 77]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=10222 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:640][ 77]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=83 DistVeh=981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:686][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:688][ 78]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.06:688][ 78]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.06:688][ 78]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.06:766][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.06:773][ 80]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:773][ 80]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:773][ 80]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:773][ 80]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:773][ 80]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.06:773][ 80]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.06:820][ 81]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:854][ 82]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.06:854][ 82]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.06:902][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:902][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=92 DistVeh=691 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.06:939][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.06:948][ 84]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1493 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:029][ 86]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:029][ 86]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:029][ 86]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:029][ 86]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:029][ 86]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.07:029][ 86]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.07:029][ 86]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.07:029][ 86]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.07:073][ 87]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.07:073][ 87]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.07:073][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=192 DistVeh=1955 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:105][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.07:156][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:156][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.07:201][ 90]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.07:201][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.07:201][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.07:277][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.07:286][ 92]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=13327 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:287][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=1601 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:287][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:287][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.07:325][ 93]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123448] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147139177 Activity:  Als.Activities.DropEquipment
[2026.04.03-11.31.07:373][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=8493 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:450][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.07:451][ 96]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.07:458][ 96]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:458][ 96]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:458][ 96]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:458][ 96]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:458][ 96]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:458][ 96]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:496][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:496][ 97]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:496][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:497][ 97]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:540][ 98]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.07:540][ 98]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.07:540][ 98]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.07:540][ 98]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.07:616][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.07:653][100]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:653][100]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:653][100]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:653][100]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:653][100]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:653][100]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:653][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=9959 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:668][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=91 DistVeh=979 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:668][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:712][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.07:712][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.07:789][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.07:798][104]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:798][104]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:798][104]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.07:798][104]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.07:798][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:884][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:924][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=83 DistVeh=807 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:924][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1495 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.07:961][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.08:002][109]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.08:049][110]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.08:049][110]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.08:049][110]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.08:049][110]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.08:049][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.08:049][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:049][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:049][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:049][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:049][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:049][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:049][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.08:093][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=212 DistVeh=1942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:093][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:093][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:093][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:093][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:093][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:093][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:094][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:094][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:094][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:094][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:094][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:094][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:125][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.08:178][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:178][113]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:178][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:178][113]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:178][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:178][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.08:178][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.08:222][114]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.08:222][114]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.08:264][115]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=12183 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:300][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.08:307][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=1601 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:307][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:307][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.08:308][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:308][116]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:308][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:308][116]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:308][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:308][116]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:352][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=7929 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:383][118]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.31.08:435][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:435][119]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:435][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:435][119]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:435][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:435][119]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:470][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.08:508][121]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.08:559][122]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.08:559][122]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.08:559][122]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.08:559][122]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.08:561][122]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.08:561][122]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:636][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.08:643][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=9630 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:643][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=91 DistVeh=979 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:684][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:732][126]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.08:732][126]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.08:771][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:771][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:771][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:771][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:771][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.08:771][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.08:807][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.08:815][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:901][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:901][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=921 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:943][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1497 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.08:976][132]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.31.08:976][132]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.03-11.31.08:976][132]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123453] BTT::ActivityFinished
[2026.04.03-11.31.08:976][132]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123448] BTT::ActivityFinished
[2026.04.03-11.31.08:981][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.09:027][133]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:027][133]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:027][133]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:027][133]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:027][133]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.09:027][133]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.09:027][133]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.09:027][133]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.09:070][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.09:070][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.09:070][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=212 DistVeh=1942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:107][135]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.09:146][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.09:155][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:155][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.09:198][137]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.09:246][138]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.09:246][138]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.09:287][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=10978 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:287][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=1601 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:287][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:287][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.09:322][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.09:376][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=7033 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:457][143]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:457][143]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:457][143]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:457][143]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:457][143]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:457][143]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:491][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.09:498][144]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:498][144]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:498][144]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:498][144]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:536][145]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.09:536][145]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.09:536][145]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.09:536][145]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.09:569][146]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.09:620][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:620][147]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:620][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:620][147]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:620][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:620][147]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:620][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=9068 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:651][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.09:658][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=75 DistVeh=957 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:658][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:780][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.09:780][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.09:781][151]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:781][151]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:781][151]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.09:781][151]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.09:815][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.09:823][152]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:902][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:902][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:941][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1499 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.09:979][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.10:015][157]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123444] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147139177 Activity:  Als.Activities.ThreatPatient
[2026.04.03-11.31.10:062][158]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.10:062][158]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.10:062][158]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.10:062][158]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.10:062][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.10:062][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:062][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:063][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:063][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:063][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:063][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:063][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.10:063][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=212 DistVeh=1942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:063][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:063][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:063][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:063][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:063][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:063][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:105][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:105][159]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:105][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:105][159]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:105][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:105][159]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:136][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.10:137][160]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.10:143][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:143][160]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:143][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:143][160]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:185][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:185][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.10:185][161]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.10:270][163]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9805 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:304][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.10:311][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=1601 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:311][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:311][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.10:311][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.10:311][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.10:311][164]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:311][164]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:311][164]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:311][164]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:311][164]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:311][164]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:356][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6147 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:433][167]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:433][167]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:433][167]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:433][167]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:433][167]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:434][167]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:468][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.10:552][170]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.10:552][170]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.10:552][170]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.10:552][170]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.10:586][171]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.10:593][171]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.10:593][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:625][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.10:632][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=8391 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:633][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=58 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:685][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:757][175]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:757][175]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:757][175]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:757][175]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:757][175]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:757][175]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:790][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.10:798][176]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:842][177]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.10:842][177]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.10:879][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:920][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:920][179]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1500 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.10:953][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.10:999][181]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:999][181]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.10:999][181]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.10:999][181]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:038][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.11:038][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.11:038][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.11:038][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.11:038][182]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.11:081][183]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.11:081][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=212 DistVeh=1942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:111][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.11:159][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:159][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.11:194][186]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.11:202][186]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.11:275][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.11:284][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9614 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:284][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=1601 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:284][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:284][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.11:370][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.11:370][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.11:370][190]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5517 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:448][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.11:454][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.11:454][192]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:454][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.11:454][192]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:454][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.11:454][192]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:495][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.11:495][193]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:495][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.11:495][193]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:537][194]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.11:537][194]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.11:537][194]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.11:537][194]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.11:612][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.11:620][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.11:620][196]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:620][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.11:620][196]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:620][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.11:620][196]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:620][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=7812 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:663][197]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=58 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:663][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:701][198]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.11:785][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.11:792][200]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.11:792][200]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:792][200]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.11:792][200]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.11:792][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:879][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:880][202]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.11:880][202]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.11:921][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:921][203]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1502 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.11:958][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.12:047][206]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.12:047][206]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.12:047][206]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.12:047][206]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.12:047][206]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.12:047][206]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:047][206]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:047][206]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:047][206]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:047][206]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:047][206]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:047][206]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.12:089][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=212 DistVeh=1942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:090][207]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:090][207]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:090][207]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:090][207]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:090][207]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:090][207]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:122][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.12:123][208]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.12:131][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:131][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:131][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:131][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:131][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:131][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:174][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:174][209]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:174][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:174][209]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:174][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:174][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.12:219][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.12:261][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9198 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:297][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.12:305][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=1601 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:305][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:305][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.12:306][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:306][212]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:306][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:306][212]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:306][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:306][212]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:391][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5223 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:391][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.12:391][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.12:435][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:435][215]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:435][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:435][215]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:435][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:435][215]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:473][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.12:560][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.12:560][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.12:560][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.12:560][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.12:562][218]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.12:562][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:632][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.12:639][220]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6990 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:639][220]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=58 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:675][221]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.12:682][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:770][223]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:770][223]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:770][223]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:770][223]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:770][223]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.12:770][223]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.12:804][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.12:811][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:926][226]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:926][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.12:926][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.12:926][226]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:941][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1503 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.12:977][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.13:023][229]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:023][229]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:023][229]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:023][229]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:063][230]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.13:063][230]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.13:063][230]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.13:063][230]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.13:063][230]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.13:063][230]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.13:063][230]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=212 DistVeh=1942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:140][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.13:148][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:148][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.13:183][233]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.13:191][233]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.13:278][235]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8458 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:278][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=1601 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:278][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:278][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.13:313][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.13:368][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4954 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:408][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.13:408][238]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.13:450][239]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:450][239]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:450][239]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:450][239]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:450][239]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:450][239]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:486][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.13:493][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:493][240]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:493][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:493][240]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:532][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.13:532][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.13:532][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.13:532][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.13:619][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:619][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:619][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:619][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:619][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:619][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:619][243]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6132 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:652][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.13:660][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=58 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:660][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:742][246]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.13:788][247]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:788][247]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:788][247]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.13:788][247]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.13:788][247]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:823][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.13:880][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:917][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:917][250]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.13:917][250]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.13:917][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1505 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.13:994][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.14:041][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.14:041][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.14:041][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.14:041][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.14:041][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.14:041][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:041][253]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:041][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:041][253]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:041][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:041][253]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:082][254]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.14:082][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=212 DistVeh=1942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:082][254]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:082][254]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:082][254]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:082][254]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:082][254]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:082][254]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:127][255]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:127][255]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:127][255]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:127][255]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:127][255]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:127][255]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:159][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.14:168][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:168][256]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:168][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:168][256]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:168][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:168][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.14:204][257]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.14:210][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.14:297][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7436 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:297][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=1600 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:297][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:297][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.14:332][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.14:340][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:340][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:340][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:340][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:340][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:340][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:385][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5048 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:423][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.14:423][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.14:466][263]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:466][263]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:466][263]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:466][263]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:466][263]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:466][263]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:499][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.14:544][265]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.14:544][265]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.14:544][265]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.14:544][265]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.14:585][266]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.14:585][266]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:627][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5048 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:658][268]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.31.14:659][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.14:667][268]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=58 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:667][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:747][270]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.14:754][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:754][270]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:754][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:754][270]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:754][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.14:754][270]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.14:794][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:827][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.14:879][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:915][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:915][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1507 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.14:955][275]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.14:955][275]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.14:992][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.15:036][277]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:036][277]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:036][277]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:036][277]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:036][277]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.15:036][277]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.15:036][277]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.15:036][277]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.15:036][277]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.15:076][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.15:076][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=212 DistVeh=1942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:149][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.15:157][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:157][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.15:197][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.15:279][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6590 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:279][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1575 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:279][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:279][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.15:312][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.15:356][285]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.15:362][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5132 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:441][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:442][287]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:442][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:442][287]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:442][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:442][287]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:476][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.15:483][288]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.15:483][288]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.15:484][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:484][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:484][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:484][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:560][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.15:560][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.15:560][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.15:560][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.15:633][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.15:641][292]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:641][292]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:641][292]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:641][292]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:641][292]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:641][292]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:641][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4358 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:641][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=58 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:683][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:800][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.15:807][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:807][296]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:807][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.15:807][296]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.15:807][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:892][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:932][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=198 DistVeh=922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:932][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1508 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.15:967][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.15:968][300]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.16:011][301]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.16:011][301]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.16:051][302]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.16:051][302]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.16:051][302]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.16:051][302]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.16:051][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.16:051][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:051][302]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:051][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:051][302]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:051][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:051][302]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:051][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.16:093][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=212 DistVeh=1942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:093][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:093][303]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:093][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:093][303]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:093][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:093][303]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:093][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:093][303]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:093][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:093][303]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:093][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:093][303]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:124][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.16:174][305]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:174][305]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:174][305]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:174][305]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:174][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:174][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.16:217][306]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.16:291][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.16:299][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6109 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:299][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1575 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:299][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:299][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.16:300][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:300][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:300][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:300][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:300][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:300][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:385][310]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5033 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:464][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.16:478][312]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:478][312]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:478][312]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:478][312]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:478][312]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:478][312]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:554][314]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.16:554][314]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.16:555][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.16:555][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.16:555][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.16:555][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.16:595][315]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.16:595][315]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:628][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.16:635][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3846 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:636][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=58 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:679][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:766][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:766][319]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:766][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:766][319]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:766][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.16:766][319]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.16:804][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.16:842][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1363 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:897][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:899][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=243 DistVeh=961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:940][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1510 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.16:975][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.17:023][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:023][325]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:023][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:023][325]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:065][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.17:065][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.17:065][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.17:065][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.17:065][326]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.17:065][326]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.17:065][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.17:065][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.17:065][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=212 DistVeh=1942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:140][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.17:149][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:149][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.17:192][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.17:229][330]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.31.17:281][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5871 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:281][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1575 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:281][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:281][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.17:314][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.17:368][333]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4698 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:449][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:450][335]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:450][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:450][335]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:450][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:450][335]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:486][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.17:502][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:502][336]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:502][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:502][336]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:563][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.17:563][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.17:563][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.17:563][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.17:578][338]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.17:578][338]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.17:621][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:621][339]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:621][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:621][339]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:621][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:621][339]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:621][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3783 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:656][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.17:667][340]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=58 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:667][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:789][343]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:789][343]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:789][343]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.17:789][343]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.17:789][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1362 DistVeh=414 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:823][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.17:878][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:917][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=244 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:917][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1511 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.17:994][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.18:044][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.18:044][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.18:044][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.18:044][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.18:044][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.18:044][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:044][349]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:044][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:044][349]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:044][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:044][349]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:084][350]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.18:084][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=202 DistVeh=1914 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:084][350]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:085][350]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:085][350]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:085][350]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:085][350]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:085][350]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:085][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.18:085][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.18:085][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.18:130][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:130][351]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:130][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:130][351]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:130][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:130][351]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:162][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.18:171][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:171][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:171][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:171][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:171][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:171][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.18:216][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.18:301][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5644 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:301][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:301][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:301][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.18:301][355]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:301][355]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:301][355]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:301][355]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:301][355]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:301][355]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:339][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.18:389][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4099 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:430][358]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:430][358]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:430][358]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:430][358]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:430][358]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:430][358]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:510][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.18:548][361]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.18:556][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.18:556][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.18:556][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.18:556][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.18:598][362]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.18:598][362]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:600][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.18:600][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.18:600][362]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.18:643][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4047 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:643][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=58 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:675][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.18:683][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:772][366]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:772][366]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:772][366]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:772][366]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:772][366]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.18:772][366]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.18:816][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1361 DistVeh=413 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:851][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.18:902][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:903][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=244 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.18:941][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1513 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:018][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.19:036][372]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:036][372]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:036][372]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:036][372]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:064][373]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.19:064][373]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.19:064][373]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.19:064][373]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.19:064][373]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.19:065][373]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.19:065][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=199 DistVeh=1828 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:109][374]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.19:109][374]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.19:109][374]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.19:143][375]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.19:152][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:152][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.19:184][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.19:192][376]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.19:281][378]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:281][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1573 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:321][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:321][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.19:355][380]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.31.19:357][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.19:365][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3898 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:448][382]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:448][382]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:448][382]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:448][382]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:448][382]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:448][382]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:494][383]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:494][383]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:494][383]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:494][383]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:522][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.19:529][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.19:529][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.19:529][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.19:529][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.19:559][385]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.19:648][387]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.19:648][387]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.19:648][387]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.19:648][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:648][387]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:648][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:648][387]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:648][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:648][387]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:648][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4190 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:648][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=58 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:684][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.19:691][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=24 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:812][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:812][391]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:812][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.19:812][391]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.19:813][391]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1360 DistVeh=412 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:851][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.19:894][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:938][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=244 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.19:938][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1514 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:009][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.20:055][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.20:055][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.20:055][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.20:055][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.20:055][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.20:055][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:055][397]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:055][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:055][397]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:055][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:055][397]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:055][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.20:055][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=199 DistVeh=1828 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:097][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:097][398]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:097][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:097][398]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:097][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:097][398]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:097][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:097][398]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:097][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:097][398]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:097][398]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:097][398]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:128][399]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.31.20:171][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.20:177][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:177][400]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:177][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:177][400]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:178][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:178][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.20:178][400]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.20:178][400]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.20:178][400]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.20:218][401]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.20:261][402]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.31.20:261][402]LogTemp: Warning: AIManager: AI BP_AI_Ped_Civilian_C_2147172403 secured in Callout 10071
[2026.04.03-11.31.20:261][402]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:299][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5574 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:299][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1542 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:299][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:299][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.20:299][403]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:299][403]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:299][403]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:299][403]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:299][403]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:299][403]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:337][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.20:381][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3521 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:462][407]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:462][407]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:462][407]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:462][407]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:462][407]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:462][407]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:547][409]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.20:547][409]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.20:547][409]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.20:547][409]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.20:547][409]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.31.20:547][409]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Completed
[2026.04.03-11.31.20:547][409]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.31.20:547][409]LogTemp: BP_AI_Controller_Police_C_2147162169: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.03-11.31.20:547][409]LogTemp: BP_AI_Controller_Police_C_2147162169: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147172403, Role=ERole::SecureTarget)
[2026.04.03-11.31.20:547][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:547][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:547][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:547][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:547][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:547][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:547][409]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.31.20:547][409]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147162190 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.31.20:547][409]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.31.20:547][409]LogTemp: BP_AI_Controller_Police_C_2147162169: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.31.20:547][409]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.31.20:547][409]LogTemp: BP_AI_Controller_Police_C_2147142992: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.03-11.31.20:547][409]LogTemp: BP_AI_Controller_Police_C_2147142992: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147172403, Role=ERole::SecureTarget)
[2026.04.03-11.31.20:547][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:548][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:548][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:548][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:548][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:548][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:548][409]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147143013 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.31.20:548][409]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147143013 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.31.20:548][409]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147143013 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.31.20:548][409]LogTemp: BP_AI_Controller_Police_C_2147142992: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.31.20:548][409]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllSuspectsApprehended
[2026.04.03-11.31.20:548][409]LogTemp: ProcessTaskCompletion: AI.Task.Global.TreatVictim -> ETaskStatus::Completed
[2026.04.03-11.31.20:548][409]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.31.20:548][409]LogTemp: BP_AI_Controller_Police_C_2147160330: Cleared stale blackboard after task AI.Task.Global.TreatVictim completed
[2026.04.03-11.31.20:548][409]LogTemp: BP_AI_Controller_Police_C_2147160330: HandleTaskCompleted (Tag=AI.Task.Global.TreatVictim, Success=true, Target=BP_AI_Ped_Civilian_C_2147172403, Role=ERole::TreatPatient)
[2026.04.03-11.31.20:548][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:548][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:548][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:548][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:548][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:548][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:548][409]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.31.20:548][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.31.20:548][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.31.20:548][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=262 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:548][409]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147160351 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.31.20:548][409]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 claimed task AI.Task.Police.SecureTarget (3/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.31.20:548][409]LogTemp: BP_AI_Controller_Police_C_2147160330: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.31.20:578][410]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147147046] BTT::ActivityAborted
[2026.04.03-11.31.20:586][410]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.20:586][410]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:626][411]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4202 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:667][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=319 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:667][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=131 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:707][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.20:707][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.20:707][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.20:750][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.20:750][414]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.20:791][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1279 DistVeh=342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:872][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:911][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=212 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.20:913][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1516 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:030][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.21:030][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.21:030][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.21:030][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.21:072][422]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.21:072][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1819 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:153][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:153][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.21:193][425]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.21:240][426]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.21:240][426]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.21:240][426]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.21:278][427]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5575 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:278][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:278][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:278][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.21:366][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3238 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:450][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.21:450][431]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.21:450][431]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.31.21:535][433]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.21:535][433]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.21:535][433]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.21:535][433]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.21:622][435]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.21:622][435]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.21:622][435]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4243 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:667][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=319 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:667][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=131 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:754][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.21:754][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.21:754][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.21:794][439]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.21:794][439]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.21:794][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1206 DistVeh=289 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:881][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:920][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=212 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.21:920][442]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1517 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:046][445]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.22:046][445]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.22:046][445]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.22:046][445]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.22:046][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.22:046][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.22:086][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.22:086][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1815 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:086][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.22:086][446]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.22:129][447]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.22:129][447]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.22:158][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=319 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:171][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.22:171][448]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.22:171][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:171][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.22:209][449]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123444] BTT::ActivityAborted
[2026.04.03-11.31.22:218][449]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.22:250][450]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123461] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147139177 Activity:  Als.Activities.WalkGurney
[2026.04.03-11.31.22:258][450]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.22:258][450]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.22:258][450]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.22:306][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5575 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:306][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:306][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:306][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.22:306][451]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.22:306][451]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.22:394][453]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3108 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:431][454]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.22:431][454]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.22:560][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.22:560][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.22:560][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.22:560][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.22:561][457]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.22:561][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.22:645][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4097 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:645][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=309 DistVeh=956 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:686][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=131 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:777][462]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.22:777][462]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.22:778][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.22:778][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.22:778][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.22:826][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1204 DistVeh=268 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:867][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:916][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=212 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.22:916][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1519 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:038][468]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.23:038][468]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.23:038][468]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.23:038][468]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.23:081][469]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.23:081][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1814 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:172][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:172][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.23:214][472]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.23:264][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5576 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:306][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1374 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:306][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.23:306][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.23:306][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.23:306][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:306][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.23:352][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3003 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:437][477]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.23:437][477]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.23:560][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.23:560][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.23:560][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.23:560][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.23:645][482]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.23:645][482]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.23:645][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3627 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:645][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=214 DistVeh=989 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:690][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=127 DistVeh=479 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:818][486]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.23:818][486]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.23:818][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1203 DistVeh=267 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:818][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.23:818][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.23:818][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.23:910][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:910][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=212 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.23:952][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1520 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:031][491]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.24:031][491]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.24:031][491]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.24:031][491]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.24:072][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.24:072][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.24:073][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.24:073][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1814 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:081][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.24:081][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.24:117][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.24:117][493]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.24:160][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.24:160][494]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.24:160][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:160][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.24:207][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.24:253][496]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.31.24:301][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5576 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:301][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1356 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:301][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:301][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.24:345][498]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.24:345][498]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.24:345][498]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.24:345][498]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.24:395][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2919 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:437][500]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.24:437][500]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.24:565][503]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.24:565][503]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.24:565][503]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.24:565][503]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.24:565][503]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.24:565][503]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.24:649][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3303 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:649][505]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.31.24:649][505]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.31.24:649][505]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.31.24:649][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] Vehicle arrived at destination
[2026.04.03-11.31.24:649][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2918 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:649][505]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147121580] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.31.24:649][505]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.31.24:649][505]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] Disable
[2026.04.03-11.31.24:649][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147121652 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.31.24:649][505]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] NotifyArrival from Vehicle
[2026.04.03-11.31.24:649][505]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] Invalid Occcupant
[2026.04.03-11.31.24:649][505]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] Invalid Occcupant
[2026.04.03-11.31.24:649][505]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] Invalid Occcupant
[2026.04.03-11.31.24:649][505]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] Disable
[2026.04.03-11.31.24:649][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=154 DistVeh=1055 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:692][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=66 DistVeh=573 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:738][507]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.24:738][507]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.24:825][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1203 DistVeh=266 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:871][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.24:871][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.24:871][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.24:871][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:915][511]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.31.24:915][511]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.31.24:915][511]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.31.24:915][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] Vehicle arrived at destination
[2026.04.03-11.31.24:915][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3303 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:915][511]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147120342] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.31.24:915][511]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.31.24:915][511]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] Disable
[2026.04.03-11.31.24:915][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147120380 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.31.24:915][511]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] NotifyArrival from Vehicle
[2026.04.03-11.31.24:915][511]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] Invalid Occcupant
[2026.04.03-11.31.24:915][511]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] Invalid Occcupant
[2026.04.03-11.31.24:915][511]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] Invalid Occcupant
[2026.04.03-11.31.24:915][511]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] Disable
[2026.04.03-11.31.24:917][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=212 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.24:917][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1522 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:046][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.25:046][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.25:046][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.25:046][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=30 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.25:085][515]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=28 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.25:086][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1813 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:176][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:176][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.25:221][518]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=28 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.25:269][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5576 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:312][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=266 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:312][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:312][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.25:356][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2918 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:394][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.25:394][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.25:394][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.25:439][523]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=28 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.25:439][523]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.25:439][523]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147120362 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.03-11.31.25:439][523]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.04.03-11.31.25:439][523]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3303 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:439][523]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.31.25:439][523]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147120362 -> ERole::TreatPatient (Callout 10071)
[2026.04.03-11.31.25:439][523]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=7CE3CC884C5CD3C30A3C82893720EC4B) as subtask of AI.Task.Medic.TreatPatient
[2026.04.03-11.31.25:439][523]LogTemp: ClaimTask: AI.Task.Medic.TreatPatient entering WaitingForSubtasks (1 required subtasks)
[2026.04.03-11.31.25:439][523]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.03-11.31.25:439][523]LogTemp: BP_AI_Controller_Medic_C_2147120342: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.04.03-11.31.25:570][526]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.25:570][526]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.25:570][526]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.25:609][527]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.25:609][527]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.25:652][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3049 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:652][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.31.25:652][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=154 DistVeh=1068 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:652][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:704][529]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.31.25:704][529]LogStreaming: Display: 0.094 ms for processing 20016 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11978->11978) packages and 0 (32746->32746) public exports.
[2026.04.03-11.31.25:782][531]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.25:782][531]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.25:827][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1202 DistVeh=266 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:868][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:912][534]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.25:912][534]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.25:912][534]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.25:912][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=212 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.25:912][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1523 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:044][537]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.26:044][537]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.26:044][537]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.26:044][537]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.26:044][537]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.26:090][538]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.26:090][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1813 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:090][538]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.26:090][538]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.26:119][539]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.31.26:119][539]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.03-11.31.26:119][539]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123453] BTT::ActivityFinished
[2026.04.03-11.31.26:119][539]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123448] BTT::ActivityFinished
[2026.04.03-11.31.26:119][539]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123444] BTT::ActivityFinished
[2026.04.03-11.31.26:119][539]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123461] BTT::ActivityFinished
[2026.04.03-11.31.26:130][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.26:130][539]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.26:172][540]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.26:172][540]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.26:172][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:172][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.26:205][541]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] true
[2026.04.03-11.31.26:218][541]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.26:246][542]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147123458] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.26:301][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5576 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:301][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=120 DistVeh=1373 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:301][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:301][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.26:301][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.26:301][543]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.26:379][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2919 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:419][546]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.26:419][546]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.26:419][546]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.26:461][547]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.26:461][547]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.26:542][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.26:542][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.26:542][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.26:580][550]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.26:580][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.26:621][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3068 DistVeh=252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:621][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.31.26:664][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=157 DistVeh=1017 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:665][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=638 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:752][554]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.26:752][554]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.26:789][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1202 DistVeh=266 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:873][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:916][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=212 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:917][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1525 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.26:958][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.26:958][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.27:049][561]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.27:049][561]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.27:049][561]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.27:049][561]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.27:093][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1813 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:182][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:182][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.27:183][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.27:269][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5576 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:317][567]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.31.27:317][567]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.31.27:317][567]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.31.27:317][567]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.31.27:317][567]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.31.27:317][567]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.31.27:317][567]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.31.27:317][567]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.31.27:317][567]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.31.27:317][567]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] true
[2026.04.03-11.31.27:317][567]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.31.27:317][567]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.31.27:317][567]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.31.27:317][567]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.31.27:317][567]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.31.27:317][567]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.31.27:317][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.31.27:317][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2985 DistVeh=327 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:317][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.27:317][567]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147121580] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.31.27:317][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:317][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:317][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.27:361][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2988 DistVeh=338 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:361][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.27:446][570]LogBlueprintUserMessages: [BP_vehCar_vehicle05_Sandbox_C_2147121049] true
[2026.04.03-11.31.27:446][570]LogBlueprintUserMessages: [BP_vehCar_vehicle05_Sandbox_C_2147121049] Spawning Glass Particle:: door_front_l_trans
[2026.04.03-11.31.27:446][570]LogBlueprintUserMessages: [BP_vehCar_vehicle05_Sandbox_C_2147121049] Spawning Glass Particle:: door_rear_l_trans
[2026.04.03-11.31.27:447][570]LogBlueprintUserMessages: [BP_vehCar_vehicle05_Sandbox_C_2147121049] Spawning Glass Particle:: door_rear_r_trans
[2026.04.03-11.31.27:447][570]LogBlueprintUserMessages: [BP_vehCar_vehicle05_Sandbox_C_2147121049] Spawning Glass Particle:: door_front_r_trans
[2026.04.03-11.31.27:447][570]LogBlueprintUserMessages: [BP_vehCar_vehicle05_Sandbox_C_2147121049] Spawning Glass Particle:: frame_rear_trans
[2026.04.03-11.31.27:447][570]LogBlueprintUserMessages: [BP_vehCar_vehicle05_Sandbox_C_2147121049] Spawning Glass Particle:: panel_rear_l_trans
[2026.04.03-11.31.27:447][570]LogBlueprintUserMessages: [BP_vehCar_vehicle05_Sandbox_C_2147121049] Spawning Glass Particle:: panel_rear_r_trans
[2026.04.03-11.31.27:448][570]LogBlueprintUserMessages: [BP_vehCar_vehicle05_Sandbox_C_2147121049] Spawning Glass Particle:: roof_trans
[2026.04.03-11.31.27:454][570]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.GrabEquipment
[2026.04.03-11.31.27:454][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3109 DistVeh=268 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:454][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> ExitVehicle (on-foot role, arrived)
[2026.04.03-11.31.27:454][570]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147120362 -> ERole::GrabEquipment (Callout 10071)
[2026.04.03-11.31.27:454][570]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 claimed task AI.Task.Medic.GrabEquipment (1/1 claimers, Role=ERole::GrabEquipment)
[2026.04.03-11.31.27:454][570]LogTemp: StartTask: AI.Task.Medic.GrabEquipment now in progress
[2026.04.03-11.31.27:454][570]LogTemp: BP_AI_Controller_Medic_C_2147120342: Executing required subtask AI.Task.Medic.GrabEquipment before parent AI.Task.Medic.TreatPatient
[2026.04.03-11.31.27:481][571]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.31.27:481][571]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.31.27:481][571]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.31.27:481][571]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.31.27:481][571]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.31.27:481][571]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.31.27:481][571]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.31.27:481][571]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.31.27:481][571]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.31.27:481][571]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] true
[2026.04.03-11.31.27:481][571]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.31.27:481][571]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.31.27:481][571]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.31.27:481][571]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.31.27:481][571]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.31.27:481][571]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.31.27:481][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.31.27:481][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3109 DistVeh=268 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:481][571]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147120342] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.31.27:497][571]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.27:497][571]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.27:546][572]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.27:546][572]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.27:546][572]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.27:630][574]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.27:630][574]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.27:630][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3107 DistVeh=281 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:672][575]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=156 DistVeh=869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:672][575]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:808][578]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.27:808][578]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.27:808][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=978 DistVeh=172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:891][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:932][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=212 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.27:932][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1526 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:010][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.28:010][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.28:050][584]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.28:050][584]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.28:050][584]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.28:050][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.28:050][584]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.28:050][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.28:091][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:092][585]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.28:092][585]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.28:092][585]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.28:092][585]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.28:176][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.28:176][587]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.28:176][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:176][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.28:216][588]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.28:301][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5576 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:301][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=243 DistVeh=1191 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:301][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:301][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.28:301][590]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.28:301][590]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.28:385][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2988 DistVeh=326 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:385][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.28:462][594]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.28:462][594]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.28:536][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147110618] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.28:543][596]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.28:543][596]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.28:544][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.28:544][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.28:544][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.28:581][597]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.28:581][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.28:625][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3100 DistVeh=260 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:663][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=156 DistVeh=724 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:663][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:697][600]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.31.28:752][601]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.28:752][601]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.28:791][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=923 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:878][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:914][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=212 DistVeh=962 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.28:914][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1527 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:036][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.29:036][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.29:036][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.29:075][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.29:075][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.29:075][609]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.29:075][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:162][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:162][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.29:203][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.29:287][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5576 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:288][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1185 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:288][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:288][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.29:373][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2814 DistVeh=335 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:373][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.29:531][620]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.29:531][620]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.29:531][620]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.29:613][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.29:613][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.29:614][622]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.29:614][622]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.29:614][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3351 DistVeh=205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:652][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=156 DistVeh=590 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:652][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:817][627]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.29:817][627]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.29:817][627]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=921 DistVeh=235 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:853][628]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.31.29:853][628]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.31.29:898][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:898][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=92 DistVeh=874 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.29:938][630]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1529 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:057][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.30:057][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.30:057][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.30:057][633]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.30:057][633]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.30:057][633]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.30:058][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:100][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.30:100][634]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.30:100][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.30:100][634]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.30:137][635]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.30:137][635]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.30:137][635]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.30:178][636]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.30:178][636]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.30:178][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:178][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.30:179][636]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.30:301][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:301][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1183 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:301][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:301][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.30:301][639]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.30:301][639]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.30:384][641]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2795 DistVeh=345 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:384][641]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.30:468][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.30:468][643]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.30:543][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.30:543][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.30:543][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.30:585][646]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.30:585][646]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.30:623][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3616 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:665][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=153 DistVeh=578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:665][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.30:665][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.30:665][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.30:665][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:698][649]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.31.30:698][649]LogStreaming: Display: FlushAsyncLoading(573): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.31.30:748][650]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.30:748][650]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.30:792][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=792 DistVeh=347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:874][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:913][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=66 DistVeh=757 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.30:913][654]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1530 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:036][657]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.31:036][657]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.31:036][657]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.31:077][658]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.31:077][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=401 DistVeh=1818 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:157][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:157][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.31:201][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.31:201][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.31:201][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.31:202][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.31:281][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:281][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:282][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:282][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.31:319][664]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110617] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147120342 Activity:  Als.Activities.GrabEquipment
[2026.04.03-11.31.31:366][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2794 DistVeh=346 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:366][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.31:565][670]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.31:565][670]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.31:565][670]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.31:646][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.31:646][672]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.31:646][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3653 DistVeh=464 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:646][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=153 DistVeh=578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:687][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:731][674]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.31:731][674]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.31:731][674]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.31:815][676]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.31:815][676]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.31:815][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=530 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:895][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:932][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=114 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.31:932][679]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1531 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:055][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.32:055][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.32:055][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.32:055][682]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.32:055][682]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.32:055][682]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.32:094][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=356 DistVeh=1775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:094][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.32:094][683]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.32:094][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.32:094][683]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.32:177][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.32:177][685]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.32:177][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:177][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.32:231][686]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.32:264][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.32:264][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.32:264][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.32:264][687]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:306][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:306][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:306][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.32:306][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.32:306][688]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.32:388][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2793 DistVeh=347 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:388][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.32:430][691]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.32:430][691]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.32:552][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.32:552][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.32:552][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.32:588][695]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.32:588][695]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.32:631][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3653 DistVeh=464 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:633][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=153 DistVeh=578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:671][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:753][699]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.32:753][699]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.32:794][700]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.32:794][700]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.32:794][700]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.32:795][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=318 DistVeh=884 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:879][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:919][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.32:920][703]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1533 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:038][706]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.33:038][706]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.33:038][706]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.33:078][707]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.33:078][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=208 DistVeh=1640 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:157][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:157][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.33:201][710]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.33:283][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:283][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:283][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:283][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.33:325][713]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.33:326][713]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.33:326][713]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.33:364][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2792 DistVeh=348 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:364][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.33:526][718]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.33:526][718]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.33:526][718]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.33:645][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.33:645][721]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.33:645][721]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3653 DistVeh=464 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:645][721]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=154 DistVeh=578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:689][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:813][725]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.33:813][725]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.33:813][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=64 DistVeh=1021 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:853][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.33:853][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.33:853][726]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.33:893][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:934][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.33:935][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1535 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:056][731]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.34:056][731]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.34:056][731]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.34:056][731]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.34:056][731]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.34:056][731]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.34:094][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=56 DistVeh=1503 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:094][732]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.34:094][732]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.34:094][732]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.34:094][732]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.34:175][734]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.34:175][734]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.34:175][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:175][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.34:216][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.34:299][737]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:299][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:299][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:299][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.34:338][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.34:338][738]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.34:379][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2790 DistVeh=349 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:379][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.34:379][739]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.34:379][739]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.34:379][739]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.34:458][741]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.34:458][741]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.34:540][743]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.34:540][743]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.34:540][743]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.34:576][744]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.34:576][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.34:617][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3653 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:661][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=154 DistVeh=578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:661][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:743][748]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.34:743][748]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.34:824][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=900 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:899][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147123458] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.34:905][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:906][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.34:906][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.34:906][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.34:906][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.34:936][753]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.31.34:936][753]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.31.34:943][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1536 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:063][756]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.35:063][756]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.35:063][756]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.35:063][756]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Completed
[2026.04.03-11.31.35:063][756]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.31.35:063][756]LogTemp: BP_AI_Controller_Medic_C_2147120342: Subtask AI.Task.Medic.GrabEquipment completed, returning to parent AI.Task.Medic.TreatPatient
[2026.04.03-11.31.35:063][756]LogTemp: PromoteFromWaiting: AI.Task.Medic.TreatPatient now InProgress (all required subtasks complete)
[2026.04.03-11.31.35:063][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3653 DistVeh=462 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:063][756]LogTemp: BP_AI_Controller_Medic_C_2147120342: Restored parent target BP_AI_Ped_Civilian_C_2147172418 for AI.Task.Medic.TreatPatient
[2026.04.03-11.31.35:063][756]LogTemp: BP_AI_Controller_Medic_C_2147120342: All subtasks done, now executing parent AI.Task.Medic.TreatPatient (Target=BP_AI_Ped_Civilian_C_2147172418)
[2026.04.03-11.31.35:063][756]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.35:063][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=90 DistVeh=1375 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:094][757]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110617] BTT::ActivityAborted
[2026.04.03-11.31.35:182][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:182][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.35:182][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.35:267][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:307][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1180 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:307][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:307][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.35:389][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2789 DistVeh=350 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:389][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.35:427][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.35:427][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.35:427][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.35:466][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.35:466][766]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.35:545][768]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.35:545][768]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.35:545][768]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.35:627][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.35:627][770]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.35:627][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3654 DistVeh=462 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:666][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=154 DistVeh=578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:666][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=171 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:743][773]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.31.35:791][774]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.35:791][774]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.35:792][774]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=505 DistVeh=667 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:875][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:915][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:915][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1538 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.35:957][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.35:957][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.35:957][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.36:035][780]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.36:035][780]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.36:035][780]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.36:035][780]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.36:035][780]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.36:075][781]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.36:075][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:075][781]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.36:075][781]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.36:116][782]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.36:116][782]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.36:156][783]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.36:156][783]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.36:156][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:156][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.36:198][784]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.36:281][786]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:281][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1180 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:281][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:281][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.36:321][787]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.36:321][787]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.36:362][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2788 DistVeh=351 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:362][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.36:440][790]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.36:440][790]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.36:483][791]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.36:483][791]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.36:483][791]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.36:560][793]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.36:560][793]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.36:560][793]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.36:560][793]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.36:560][793]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.36:642][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3727 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:642][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=154 DistVeh=578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:680][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=208 DistVeh=609 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:763][798]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.36:763][798]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.36:805][799]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=788 DistVeh=498 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:886][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:925][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.36:925][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1539 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:005][804]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.37:005][804]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.37:005][804]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.37:046][805]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.37:046][805]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.37:046][805]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.37:089][806]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.37:089][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:167][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:167][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.37:211][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.37:291][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:291][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1180 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:291][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:291][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.37:372][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2786 DistVeh=352 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:372][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.37:404][814]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.31.37:454][815]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.37:454][815]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.37:532][817]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.37:532][817]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.37:532][817]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.37:533][817]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.37:533][817]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.37:533][817]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.37:611][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.37:611][819]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.37:612][819]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3822 DistVeh=634 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:651][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=154 DistVeh=578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:651][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:818][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.37:818][824]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.37:818][824]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1064 DistVeh=413 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:898][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:898][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.37:939][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1541 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:057][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.38:057][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.38:057][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.38:057][830]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.38:057][830]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.38:057][830]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.38:058][830]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.38:058][830]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.38:058][830]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.38:058][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:095][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.38:095][831]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.38:095][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.38:095][831]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.38:177][833]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.38:177][833]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.38:177][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:177][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.38:222][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.38:261][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:305][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1180 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:305][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:305][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.38:306][836]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.38:306][836]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.38:387][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2785 DistVeh=353 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:387][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.38:467][840]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.38:467][840]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.38:547][842]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.38:547][842]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.38:547][842]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.38:584][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.38:584][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.38:584][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.38:585][843]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.38:585][843]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.38:624][844]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3822 DistVeh=634 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:667][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=154 DistVeh=578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:667][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:748][847]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.38:748][847]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.38:790][848]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1332 DistVeh=489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:870][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:910][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.38:911][851]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1543 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:030][854]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.39:030][854]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.39:030][854]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.39:067][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.39:067][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:109][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.39:109][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.39:109][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.39:151][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:151][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.39:191][858]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.39:275][860]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:314][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1180 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:314][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:314][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.39:354][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2784 DistVeh=354 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:354][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.39:433][864]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.39:433][864]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.39:552][867]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.39:552][867]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.39:552][867]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.39:633][869]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.39:633][869]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.39:633][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.39:633][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.39:633][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.39:634][869]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3822 DistVeh=634 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:634][869]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=154 DistVeh=578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:674][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:788][873]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147123458] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.39:795][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.39:795][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.39:795][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1608 DistVeh=674 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:880][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:918][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.39:918][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1544 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:036][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.40:036][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.40:036][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.40:036][879]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.40:036][879]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.40:076][880]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.40:076][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:076][880]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.40:076][880]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.40:118][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.40:118][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.40:159][882]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.40:159][882]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.40:159][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.40:159][882]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.40:159][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:159][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.40:201][883]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.40:281][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:281][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:281][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:281][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.40:322][886]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.40:322][886]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.40:364][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2783 DistVeh=355 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:364][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.40:443][889]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.40:443][889]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.40:560][892]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.40:560][892]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.40:560][892]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.40:560][892]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.40:560][892]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.40:641][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3808 DistVeh=613 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:641][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=156 DistVeh=503 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:682][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:682][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.40:682][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.40:763][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.40:763][897]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.40:809][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1692 DistVeh=727 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:887][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:928][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.40:928][901]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1546 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:047][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.41:047][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.41:047][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.41:087][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.41:087][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:171][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:171][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.41:210][908]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.41:210][908]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.41:210][908]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.41:294][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:294][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1343 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:294][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:294][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.41:376][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2782 DistVeh=355 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:376][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.41:458][914]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.41:458][914]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.41:458][914]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.31.41:538][916]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.41:538][916]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.41:538][916]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.41:616][918]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.41:616][918]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.41:616][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3690 DistVeh=487 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:658][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=155 DistVeh=377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:658][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:742][921]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.41:742][921]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.41:742][921]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.41:783][922]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.41:784][922]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.41:823][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1691 DistVeh=726 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:906][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:906][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.41:943][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1548 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:061][929]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.42:061][929]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.42:061][929]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.42:061][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.42:061][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.42:061][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.42:061][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:061][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.42:061][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.42:102][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.42:102][930]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.42:184][932]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.42:184][932]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.42:184][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:184][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.42:184][932]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.42:271][934]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.42:271][934]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.42:271][934]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.42:271][934]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:315][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1473 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:315][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:315][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.42:315][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.42:315][935]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.42:362][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2782 DistVeh=356 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:362][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.42:447][938]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.42:447][938]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.42:530][940]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.42:531][940]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.42:531][940]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.42:568][941]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.42:568][941]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.42:652][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3429 DistVeh=255 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:653][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=155 DistVeh=310 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:653][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:774][946]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.42:774][946]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.42:776][946]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.42:776][946]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.42:776][946]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.42:812][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1691 DistVeh=725 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:896][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:933][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.42:934][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1549 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:051][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.43:051][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.43:051][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.43:051][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.43:092][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:178][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:178][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.43:179][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.43:271][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:310][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.43:310][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.43:310][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.43:310][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1472 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:310][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:310][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.43:355][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2781 DistVeh=356 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:355][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.43:437][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.43:437][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.43:552][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.43:552][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.43:552][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.43:631][967]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.43:631][967]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.43:631][967]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3171 DistVeh=211 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:631][967]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=155 DistVeh=308 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:670][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:790][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.43:790][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.43:790][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1691 DistVeh=724 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:828][972]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.43:828][972]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.43:828][972]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.43:867][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:901][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=203 DistVeh=660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.43:937][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1551 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:036][978]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.31.44:043][978]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.44:043][978]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.44:043][978]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.44:043][978]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.44:043][978]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.44:081][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.44:081][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:081][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.44:081][979]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.44:115][980]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.44:115][980]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.44:153][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.44:153][981]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.44:153][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:153][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.44:192][982]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.44:264][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:304][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1472 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:304][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:304][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.44:304][985]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.44:304][985]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.44:340][986]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.44:340][986]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.44:376][987]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2781 DistVeh=356 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:376][987]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.44:448][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.44:448][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.44:557][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.44:557][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.44:557][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.44:558][992]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.44:558][992]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.44:630][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2911 DistVeh=423 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:630][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=155 DistVeh=372 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:664][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:742][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.44:742][997]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.44:816][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1692 DistVeh=724 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:853][  0]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.44:853][  0]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172403 to Callout 10071
[2026.04.03-11.31.44:887][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:945][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=215 DistVeh=647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.44:945][  2]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1552 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:029][  5]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.45:029][  5]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.45:029][  5]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.45:067][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.45:068][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:178][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:178][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.45:178][  9]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.45:289][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:289][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1471 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:289][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:289][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.45:362][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2781 DistVeh=356 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:362][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.45:362][ 14]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.45:433][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.45:433][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.45:539][ 19]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.45:539][ 19]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.45:539][ 19]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.45:613][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.45:613][ 21]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.45:613][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2689 DistVeh=640 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:647][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=155 DistVeh=478 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:647][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:678][ 23]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.45:798][ 26]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.45:798][ 26]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.45:799][ 26]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1692 DistVeh=724 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:875][ 28]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.45:876][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:911][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=215 DistVeh=647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.45:911][ 29]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1554 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:057][ 33]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.46:057][ 33]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.46:057][ 33]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.46:057][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.46:057][ 33]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.46:057][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.46:057][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1317 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:092][ 34]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.46:092][ 34]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.46:092][ 34]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.46:092][ 34]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.46:171][ 36]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.46:171][ 36]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.46:171][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:171][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.46:211][ 37]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.46:290][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:290][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1471 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:290][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:290][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.46:330][ 40]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.46:330][ 40]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.46:373][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2780 DistVeh=357 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:373][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.46:416][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.46:458][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.46:458][ 43]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.46:542][ 45]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.46:542][ 45]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.46:542][ 45]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.46:582][ 46]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.46:582][ 46]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.46:622][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2486 DistVeh=879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:662][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=155 DistVeh=597 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:662][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:741][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.46:741][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.46:816][ 52]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1692 DistVeh=723 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:894][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:929][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=215 DistVeh=647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:931][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1556 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.46:932][ 55]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.47:043][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.47:043][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.47:043][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.47:080][ 59]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.47:081][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=63 DistVeh=1405 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:158][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:158][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.47:197][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.47:273][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:273][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1471 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:312][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:312][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.47:354][ 66]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2780 DistVeh=357 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:354][ 66]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.47:461][ 69]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.47:461][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.47:461][ 69]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.47:531][ 71]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.47:531][ 71]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.47:531][ 71]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.47:642][ 74]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.47:642][ 74]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.47:642][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2200 DistVeh=1121 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:642][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=155 DistVeh=724 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:681][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=260 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:792][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.47:792][ 78]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.47:792][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1693 DistVeh=723 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:868][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:907][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=215 DistVeh=647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:944][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1557 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.47:983][ 83]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.48:052][ 85]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123457] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147139177 Activity:  Als.Activities.StoreEquipment
[2026.04.03-11.31.48:059][ 85]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.48:059][ 85]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.48:059][ 85]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.48:059][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.48:059][ 85]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.48:059][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.48:059][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:059][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.48:059][ 85]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.48:096][ 86]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.48:097][ 86]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.48:176][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.48:176][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.48:176][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:176][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.48:176][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.48:291][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:291][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1470 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:291][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:291][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.48:330][ 92]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.48:330][ 92]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.48:371][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2780 DistVeh=357 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:371][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.48:447][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.48:447][ 95]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.48:489][ 96]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.48:526][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.48:526][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.48:526][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.48:566][ 98]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.48:566][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.48:648][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1919 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:648][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=156 DistVeh=718 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:686][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=211 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:759][103]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.48:759][103]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.48:798][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1693 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:881][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:913][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=215 DistVeh=647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:913][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1559 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.48:987][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.49:060][111]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.49:060][111]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.49:060][111]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.49:060][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.49:060][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:169][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:169][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.49:205][115]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.49:281][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:281][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1470 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:281][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:281][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.49:353][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2780 DistVeh=357 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:353][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.49:464][122]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.49:464][122]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.49:500][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.49:538][124]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.49:538][124]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.49:538][124]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.49:610][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.49:610][126]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.49:644][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1645 DistVeh=1622 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:644][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=161 DistVeh=598 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:685][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:794][131]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.49:794][131]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.49:794][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1693 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:868][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:903][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=215 DistVeh=647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.49:938][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1560 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:010][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.50:048][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.50:048][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.50:048][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.50:048][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.50:048][138]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.50:048][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.50:081][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:081][139]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.50:081][139]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.50:120][140]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.50:120][140]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.50:156][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.50:156][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.50:156][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:156][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.50:194][142]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.50:269][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:304][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1469 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:304][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:304][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.50:304][145]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.50:304][145]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.50:378][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2780 DistVeh=357 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:378][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.50:451][149]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.50:451][149]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.50:483][150]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.50:522][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.50:560][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.50:560][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.50:560][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.50:561][152]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.50:561][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.50:632][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1446 DistVeh=1803 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:632][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=149 DistVeh=598 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:667][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:749][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.50:749][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.50:819][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1693 DistVeh=721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:895][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:934][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=215 DistVeh=647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.50:934][162]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1562 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:042][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.51:042][165]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.51:042][165]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.51:042][165]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.51:081][166]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.51:082][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:148][168]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.31.51:157][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:157][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.51:196][169]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.51:273][171]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:274][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1469 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:319][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:319][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.51:383][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2779 DistVeh=357 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:383][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.51:433][175]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.51:433][175]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.51:544][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.51:544][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.51:544][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.51:576][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.51:613][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.51:613][180]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.51:613][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1184 DistVeh=2056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:653][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=149 DistVeh=598 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:653][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:801][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.51:801][185]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.51:801][185]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1693 DistVeh=720 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:875][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:910][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=215 DistVeh=647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.51:910][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1563 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:025][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.52:025][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.52:025][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.52:061][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.52:061][192]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.52:061][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.52:061][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:061][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.52:061][192]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.52:104][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.52:105][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.52:105][193]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.52:177][195]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.52:177][195]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.52:177][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:177][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.52:177][195]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.52:292][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:292][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=274 DistVeh=1468 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:292][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:292][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.52:334][199]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.52:334][199]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.52:374][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2779 DistVeh=358 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:374][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.52:453][202]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.52:453][202]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.52:526][204]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.52:526][204]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.52:526][204]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.52:566][205]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.52:566][205]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.52:606][206]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.52:642][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=898 DistVeh=2340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:642][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=204 DistVeh=596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:683][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:762][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.52:762][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.52:805][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1692 DistVeh=719 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:877][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:915][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=215 DistVeh=647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.52:915][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1565 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:027][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.53:027][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.53:027][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.53:062][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.53:062][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:143][220]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.53:177][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:177][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.53:177][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.53:289][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:289][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=1439 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:289][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:289][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.53:366][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2778 DistVeh=359 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:366][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.53:438][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.53:438][228]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.53:546][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.53:546][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.53:546][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.53:624][233]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.53:624][233]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.53:625][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=626 DistVeh=2613 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:664][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=209 DistVeh=480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:664][234]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.53:664][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:777][237]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.53:777][237]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.53:817][238]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1692 DistVeh=718 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:888][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:925][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=215 DistVeh=647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.53:925][241]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1566 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:033][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.54:033][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.54:033][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.54:068][245]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.54:068][245]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.54:068][245]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.54:068][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1378 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:068][245]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.54:068][245]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.54:104][246]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.54:104][246]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.54:144][247]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.54:144][247]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.54:181][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:181][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.54:182][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.54:182][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.54:293][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:293][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=53 DistVeh=1392 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:293][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:293][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.54:331][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.54:331][252]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.54:370][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2777 DistVeh=359 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:370][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.54:440][255]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.54:440][255]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.54:573][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.54:573][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.54:573][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.54:574][258]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.54:574][258]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.54:611][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=372 DistVeh=2884 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:651][260]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=235 DistVeh=427 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:651][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:691][261]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.54:691][261]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.54:765][263]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.54:765][263]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.54:809][264]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1692 DistVeh=718 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:887][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:922][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=205 DistVeh=622 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.54:922][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1568 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:030][270]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.55:030][270]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.55:030][270]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.55:065][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.55:065][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1378 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:179][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:179][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.55:179][274]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.55:214][275]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.55:214][275]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.55:291][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:291][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=90 DistVeh=1357 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:291][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6678 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:291][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6678)
[2026.04.03-11.31.55:328][278]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.55:367][279]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2776 DistVeh=360 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:367][279]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.55:442][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.55:442][281]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.55:509][283]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110612] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147120342 Activity:  Als.Activities.DropEquipment
[2026.04.03-11.31.55:545][284]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.31.55:546][284]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.31.55:546][284]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.31.55:553][284]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.55:553][284]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.55:553][284]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.55:626][286]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.55:626][286]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.55:626][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=148 DistVeh=3135 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:660][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=238 DistVeh=427 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:660][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:706][288]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.31.55:706][288]LogStreaming: Display: 0.113 ms for processing 21406 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11979->11978) packages and 1 (32747->32746) public exports.
[2026.04.03-11.31.55:739][289]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.55:739][289]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.55:809][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.55:809][291]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.55:809][291]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1691 DistVeh=717 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:882][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:921][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=210 DistVeh=649 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.55:921][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1569 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:027][297]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.56:027][297]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.56:027][297]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.56:027][297]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::ReportedDownedPerson
[2026.04.03-11.31.56:027][297]LogTemp: ProcessTaskCompletion: AI.Task.Medic.TreatPatient -> ETaskStatus::Completed
[2026.04.03-11.31.56:027][297]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.31.56:027][297]LogTemp: BP_AI_Controller_Medic_C_2147139177: Cleared stale blackboard after task AI.Task.Medic.TreatPatient completed
[2026.04.03-11.31.56:027][297]LogTemp: BP_AI_Controller_Medic_C_2147139177: HandleTaskCompleted (Tag=AI.Task.Medic.TreatPatient, Success=true, Target=BP_AI_Ped_Civilian_C_2147172403, Role=ERole::TreatPatient)
[2026.04.03-11.31.56:027][297]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.56:027][297]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.56:027][297]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.31.56:027][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1402 DistVeh=427 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:027][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.31.56:027][297]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.31.56:027][297]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.31.56:027][297]LogTemp: BP_AI_Controller_Medic_C_2147139177: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.31.56:057][298]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123457] BTT::ActivityAborted
[2026.04.03-11.31.56:064][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.56:064][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.56:064][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.56:064][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1378 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:064][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.56:064][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.56:098][299]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.56:098][299]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.56:173][301]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.56:173][301]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.56:173][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:173][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.56:213][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.56:251][303]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.56:290][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5514 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:290][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=95 DistVeh=1349 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:290][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6677 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:290][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6677)
[2026.04.03-11.31.56:329][305]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.56:329][305]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.56:364][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2775 DistVeh=360 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:364][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.56:437][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.56:437][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.56:550][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.56:550][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.56:550][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.56:589][312]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.56:589][312]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.56:627][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=151 DistVeh=3139 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:663][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=278 DistVeh=443 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:663][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.31.56:663][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:746][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.56:746][316]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.56:780][317]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.56:780][317]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.56:818][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1716 DistVeh=700 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:894][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:929][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=281 DistVeh=734 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.56:930][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1571 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:042][324]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.57:043][324]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.57:043][324]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.57:078][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.57:078][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1378 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:143][327]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.31.57:143][327]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.03-11.31.57:143][327]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110617] BTT::ActivityFinished
[2026.04.03-11.31.57:143][327]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110612] BTT::ActivityFinished
[2026.04.03-11.31.57:154][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:154][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.57:194][328]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.57:278][330]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5482 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:315][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=95 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:315][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6671 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:315][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6671)
[2026.04.03-11.31.57:315][331]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.57:315][331]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.57:387][333]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2513 DistVeh=622 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:387][333]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.57:459][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.57:459][335]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.57:535][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.57:535][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.57:535][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.31.57:565][338]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.31.57:611][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=29 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.57:611][339]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.57:611][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=111 DistVeh=3159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:636][340]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.31.57:636][340]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.03-11.31.57:636][340]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123453] BTT::ActivityFinished
[2026.04.03-11.31.57:636][340]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123448] BTT::ActivityFinished
[2026.04.03-11.31.57:636][340]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123444] BTT::ActivityFinished
[2026.04.03-11.31.57:636][340]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123461] BTT::ActivityFinished
[2026.04.03-11.31.57:636][340]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147123457] BTT::ActivityFinished
[2026.04.03-11.31.57:636][340]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=E82F1CE9451FFD9147F44E866C0DF452) for Callout 10071, Target=None
[2026.04.03-11.31.57:636][340]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=492F8BFF461ABE05088D5781D7B7E30E) for Callout 10071, Target=None
[2026.04.03-11.31.57:640][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.57:641][340]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.31.57:641][340]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.31.57:641][340]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.31.57:647][340]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=305 DistVeh=339 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:647][340]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.31.57:678][341]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110608] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147120342 Activity:  Als.Activities.ThreatPatient
[2026.04.03-11.31.57:685][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:793][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.57:799][344]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.57:799][344]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.57:800][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:841][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.57:841][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.57:876][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:912][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=303 DistVeh=765 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:912][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1572 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.57:945][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.57:983][349]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.31.57:983][349]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=2 Pending=2 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=2 Pending=2 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=2 Pending=2 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:025][350]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::BackupRequested
[2026.04.03-11.31.58:025][350]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.31.58:025][350]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.31.58:025][350]LogTemp: BP_AI_Controller_Medic_C_2147136206: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.31.58:025][350]LogTemp: BP_AI_Controller_Medic_C_2147136206: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_Callout_C_2147475767, Role=ERole::MoveToBackup)
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:025][350]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.58:025][350]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.31.58:025][350]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147136226 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.31.58:025][350]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.31.58:025][350]LogTemp: BP_AI_Controller_Medic_C_2147136206: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.31.58:025][350]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.31.58:025][350]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.31.58:025][350]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.31.58:025][350]LogTemp: BP_AI_Controller_Medic_C_2147121580: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.31.58:025][350]LogTemp: BP_AI_Controller_Medic_C_2147121580: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_Callout_C_2147475767, Role=ERole::MoveToBackup)
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:025][350]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.58:025][350]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.31.58:025][350]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147121600 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.31.58:025][350]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.31.58:025][350]LogTemp: BP_AI_Controller_Medic_C_2147121580: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.31.58:025][350]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.31.58:025][350]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.31.58:025][350]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.31.58:025][350]LogTemp: BP_AI_Controller_Medic_C_2147122870: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.31.58:025][350]LogTemp: BP_AI_Controller_Medic_C_2147122870: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=GameplayPC_C_2147482181, Role=ERole::MoveToBackup)
[2026.04.03-11.31.58:025][350]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:025][350]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.58:025][350]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147122890 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.31.58:025][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:025][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.31.58:025][350]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147122870] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.31.58:025][350]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.31.58:025][350]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147122930] Disable
[2026.04.03-11.31.58:026][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2147122930 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.31.58:026][350]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147122890 -> ERole::Roam (Callout 10071)
[2026.04.03-11.31.58:026][350]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147122890 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.03-11.31.58:026][350]LogTemp: BP_AI_Controller_Medic_C_2147122870: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.31.58:066][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:066][351]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.58:066][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.58:066][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1378 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:066][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:066][351]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.58:097][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.58:104][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:104][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.58:180][354]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:180][354]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.58:180][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:180][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.58:180][354]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.58:249][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.58:295][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:295][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.31.58:295][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=95 DistVeh=1347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:295][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6665 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:295][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6665)
[2026.04.03-11.31.58:333][358]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:333][358]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.58:368][359]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.58:368][359]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.58:368][359]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1495 DistVeh=881 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:368][359]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.58:400][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.58:442][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:442][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.58:547][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.58:589][365]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.31.58:589][365]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:628][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=104 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:629][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172403 DistTarget=451 DistVeh=321 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:629][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.31.58:664][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:697][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.58:746][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.58:746][369]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.58:819][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:851][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.58:893][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:893][373]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.58:893][373]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.58:931][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=303 DistVeh=765 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:931][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1574 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.58:998][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.59:044][377]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.31.59:044][377]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.31.59:044][377]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=2 Pending=1 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.31.59:044][377]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.31.59:044][377]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.31.59:044][377]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.31.59:044][377]LogTemp: BP_AI_Controller_Medic_C_2147139177: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.31.59:044][377]LogTemp: BP_AI_Controller_Medic_C_2147139177: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_AI_Ped_Civilian_C_2147172403, Role=ERole::MoveToBackup)
[2026.04.03-11.31.59:044][377]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.59:044][377]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.59:044][377]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.31.59:044][377]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.31.59:044][377]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.31.59:044][377]LogTemp: BP_AI_Controller_Medic_C_2147139177: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.31.59:079][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.59:079][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:148][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.59:155][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:155][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.31.59:195][381]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.31.59:273][383]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:273][383]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.31.59:300][384]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.31.59:302][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.59:309][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:309][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6658 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:309][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6658)
[2026.04.03-11.31.59:384][386]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1214 DistVeh=1157 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:384][386]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.31.59:423][387]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.59:423][387]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.31.59:451][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.59:457][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.59:457][388]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.59:600][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.59:606][392]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.59:606][392]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.59:647][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=104 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:647][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=821 DistVeh=403 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:647][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.31.59:681][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:752][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.59:798][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.31.59:798][397]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.31.59:799][397]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:874][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:902][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.31.59:909][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=303 DistVeh=766 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:909][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1575 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.31.59:948][401]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.31.59:948][401]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.00:050][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.00:057][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.00:057][404]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.00:057][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.00:057][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:057][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.00:057][404]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.00:097][405]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.00:097][405]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.00:172][407]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.00:172][407]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.00:172][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:172][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.32.00:203][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.00:210][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.00:284][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:284][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.00:284][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:284][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:284][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.00:324][411]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.00:324][411]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.00:353][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.00:359][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=945 DistVeh=1425 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:359][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.00:434][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.00:434][414]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.00:473][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.00:473][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.00:500][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.00:581][418]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.00:581][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.00:620][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=104 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:650][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.00:657][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=669 DistVeh=516 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:657][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.00:657][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:736][422]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.00:736][422]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.00:803][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.00:810][424]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:886][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:924][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=303 DistVeh=766 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:924][427]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.00:953][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.00:953][428]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.32.00:953][428]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.00:953][428]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.00:998][429]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.00:998][429]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.01:035][430]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.01:035][430]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.32.01:035][430]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=2 Pending=1 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.32.01:035][430]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.01:035][430]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.32.01:035][430]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=2 Pending=1 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.32.01:035][430]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::BackupRequested
[2026.04.03-11.32.01:035][430]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.01:035][430]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.01:035][430]LogTemp: BP_AI_Controller_Medic_C_2147136206: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.01:035][430]LogTemp: BP_AI_Controller_Medic_C_2147136206: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_Callout_C_2147475767, Role=ERole::MoveToBackup)
[2026.04.03-11.32.01:035][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.01:035][430]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.01:035][430]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.01:035][430]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147136226 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.01:035][430]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.01:035][430]LogTemp: BP_AI_Controller_Medic_C_2147136206: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.01:035][430]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.01:035][430]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.01:035][430]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.01:035][430]LogTemp: BP_AI_Controller_Medic_C_2147121580: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.01:035][430]LogTemp: BP_AI_Controller_Medic_C_2147121580: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_AI_Ped_Civilian_C_2147172388, Role=ERole::MoveToBackup)
[2026.04.03-11.32.01:035][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.01:035][430]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.01:035][430]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.01:035][430]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147121600 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.01:035][430]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.01:035][430]LogTemp: BP_AI_Controller_Medic_C_2147121580: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.01:072][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.01:072][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:102][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.01:148][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:148][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.32.01:184][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.01:254][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.01:261][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:261][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.01:301][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:301][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:301][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.01:376][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1507 DistVeh=1607 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:376][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.01:408][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.01:450][441]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.01:450][441]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.01:450][441]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.32.01:530][443]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.01:530][443]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.01:559][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.01:640][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.01:640][446]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.01:640][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=104 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:640][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=523 DistVeh=642 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:640][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.01:675][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:707][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.01:790][450]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.01:790][450]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.01:791][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:861][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.01:869][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:903][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=303 DistVeh=766 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.01:939][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:006][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.02:052][457]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.02:052][457]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.32.02:052][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=2 Pending=1 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.32.02:052][457]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.02:052][457]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.02:052][457]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.02:052][457]LogTemp: BP_AI_Controller_Medic_C_2147139177: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.02:052][457]LogTemp: BP_AI_Controller_Medic_C_2147139177: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_AI_Ped_Civilian_C_2147172418, Role=ERole::MoveToBackup)
[2026.04.03-11.32.02:052][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.02:052][457]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.02:052][457]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.02:052][457]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.02:052][457]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.02:052][457]LogTemp: BP_AI_Controller_Medic_C_2147139177: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.02:052][457]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.02:052][457]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.02:052][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.02:052][457]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.02:052][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.02:090][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:090][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.02:090][458]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.02:090][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.02:090][458]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.02:157][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.02:163][460]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.02:163][460]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.02:163][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:163][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.32.02:205][461]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.02:278][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:278][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.02:278][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:278][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:278][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.02:312][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.02:319][464]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.02:319][464]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.02:356][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1260 DistVeh=1861 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:356][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.02:430][467]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.02:430][467]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.02:458][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.02:577][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.02:577][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.02:577][471]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.02:577][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.02:607][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.02:615][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=104 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:655][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=716 DistVeh=814 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:655][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.02:655][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:763][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.02:770][476]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.02:770][476]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.02:806][477]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:884][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:912][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.02:920][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=303 DistVeh=766 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.02:920][480]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1580 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:060][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.03:067][484]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.03:067][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:107][485]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.03:107][485]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.03:135][486]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.32.03:180][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:180][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.32.03:181][487]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.03:214][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.03:297][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:297][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.03:297][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:297][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:297][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.03:364][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.03:371][492]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1002 DistVeh=2138 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:371][492]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.03:447][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.03:447][494]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.03:512][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.03:552][497]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.32.03:631][499]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.03:631][499]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.03:631][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.03:631][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.03:631][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=104 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:631][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=617 DistVeh=1011 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:631][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.03:668][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.03:675][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:789][503]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.03:789][503]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.03:789][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:817][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.03:901][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:901][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=303 DistVeh=766 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:936][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1581 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.03:966][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.04:047][510]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.04:047][510]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.32.04:047][510]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=2 Pending=1 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:047][510]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.04:047][510]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.32.04:047][510]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=31 Matched=2 Pending=1 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:047][510]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.04:047][510]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.04:047][510]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.04:047][510]LogTemp: BP_AI_Controller_Medic_C_2147136206: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.04:047][510]LogTemp: BP_AI_Controller_Medic_C_2147136206: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_Callout_C_2147475767, Role=ERole::MoveToBackup)
[2026.04.03-11.32.04:047][510]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:047][510]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.04:047][510]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.04:047][510]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147136226 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.04:047][510]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.04:047][510]LogTemp: BP_AI_Controller_Medic_C_2147136206: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.04:047][510]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.04:047][510]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.04:047][510]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.04:047][510]LogTemp: BP_AI_Controller_Medic_C_2147121580: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.04:047][510]LogTemp: BP_AI_Controller_Medic_C_2147121580: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.32.04:047][510]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:047][510]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.04:047][510]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.04:047][510]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147121600 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.04:047][510]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.04:047][510]LogTemp: BP_AI_Controller_Medic_C_2147121580: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.04:048][510]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:048][510]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.04:048][510]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.04:085][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:085][511]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:085][511]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.04:118][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.04:125][512]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:125][512]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.04:153][513]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.32.04:160][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.04:160][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.04:160][513]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:160][513]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.04:160][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:160][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.32.04:199][514]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.04:269][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.04:276][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:276][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.04:276][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:313][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:313][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.04:313][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:313][517]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.04:355][518]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=770 DistVeh=2408 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:355][518]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.04:420][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.04:466][521]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:466][521]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.04:570][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.04:577][524]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.04:577][524]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:616][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=104 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:651][526]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=592 DistVeh=990 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:651][526]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.04:651][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:689][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.04:689][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.04:720][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.04:764][529]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=31 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.04:764][529]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.04:805][530]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:871][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.04:878][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:919][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=303 DistVeh=766 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.04:919][533]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1582 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:023][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.05:063][537]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.05:063][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:171][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.05:177][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:177][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.32.05:178][540]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.05:217][541]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.05:217][541]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.05:292][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:292][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.05:292][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:292][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:292][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.05:325][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.05:371][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=561 DistVeh=2642 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:371][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.05:443][547]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.05:443][547]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.05:474][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.05:554][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.05:554][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.32.05:554][550]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=2 Pending=1 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.32.05:554][550]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.05:554][550]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.05:554][550]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.05:554][550]LogTemp: BP_AI_Controller_Medic_C_2147139177: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.05:554][550]LogTemp: BP_AI_Controller_Medic_C_2147139177: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.32.05:554][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.05:554][550]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.05:554][550]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.05:554][550]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.05:554][550]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.05:554][550]LogTemp: BP_AI_Controller_Medic_C_2147139177: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.05:622][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.05:629][552]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.05:629][552]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.05:629][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=104 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:629][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=586 DistVeh=997 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:629][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.05:667][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:744][555]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.05:744][555]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.05:774][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.05:781][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.05:781][556]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.05:822][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:888][559]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.32.05:888][559]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.05:888][559]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.05:894][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:927][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.05:934][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=303 DistVeh=766 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.05:934][560]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1584 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:043][563]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.06:043][563]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.06:071][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.06:077][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.06:077][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:077][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.06:077][564]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.06:117][565]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.06:117][565]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.06:155][566]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.06:155][566]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.06:155][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:155][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.32.06:192][567]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.06:224][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.06:270][569]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.06:270][569]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.06:271][569]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:271][569]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.06:307][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:307][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:307][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.06:307][570]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.06:307][570]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.06:377][572]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.32.06:378][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.06:384][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=562 DistVeh=2638 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:384][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.06:458][574]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.06:458][574]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.06:525][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.06:570][577]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.06:570][577]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.06:645][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=104 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:645][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=581 DistVeh=999 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:645][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.06:680][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.06:687][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:760][582]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.06:760][582]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.06:801][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.06:801][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.06:802][583]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:831][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.06:874][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:914][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=266 DistVeh=717 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:914][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1585 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.06:979][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.07:059][590]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.07:059][590]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.32.07:059][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=2 Pending=1 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.32.07:059][590]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.07:059][590]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Pending Claimers=0 Target=None
[2026.04.03-11.32.07:059][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=2 Pending=1 Claimed=1 | RawResult=1 Inverted=0
[2026.04.03-11.32.07:059][590]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::BackupRequested
[2026.04.03-11.32.07:059][590]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.07:059][590]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.07:059][590]LogTemp: BP_AI_Controller_Medic_C_2147136206: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.07:059][590]LogTemp: BP_AI_Controller_Medic_C_2147136206: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_Callout_C_2147475767, Role=ERole::MoveToBackup)
[2026.04.03-11.32.07:059][590]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.07:059][590]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.07:059][590]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.07:059][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1586 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:059][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.07:059][590]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147136206] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.32.07:060][590]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.32.07:060][590]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147136256] Disable
[2026.04.03-11.32.07:060][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2147136256 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.32.07:060][590]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147136226 -> ERole::Roam (Callout 10071)
[2026.04.03-11.32.07:060][590]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.03-11.32.07:060][590]LogTemp: BP_AI_Controller_Medic_C_2147136206: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.07:060][590]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.07:060][590]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.07:060][590]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.07:060][590]LogTemp: BP_AI_Controller_Medic_C_2147121580: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.07:060][590]LogTemp: BP_AI_Controller_Medic_C_2147121580: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.32.07:060][590]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.07:060][590]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.07:060][590]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.07:060][590]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147121600 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.07:060][590]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.07:060][590]LogTemp: BP_AI_Controller_Medic_C_2147121580: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.07:060][590]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.07:060][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:130][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.07:172][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:172][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> DriveToLocation (on-foot role, continuing drive, dist=4865)
[2026.04.03-11.32.07:211][594]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.07:281][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.07:288][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:288][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.07:288][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:289][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:289][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.07:327][597]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.07:327][597]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.07:363][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=562 DistVeh=2638 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:363][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.07:431][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.07:438][600]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.07:438][600]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.07:579][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.07:627][605]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.07:627][605]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.07:627][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=104 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:661][606]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=581 DistVeh=999 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:661][606]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.07:661][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=185 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:733][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.07:779][609]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.07:779][609]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.07:815][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:856][611]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.07:856][611]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.07:883][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.07:890][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=146 DistVeh=4347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:890][612]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.32.07:890][612]LogTemp: Warning: AIManager: AI BP_AI_Ped_Civilian_C_2147172418 secured in Callout 10071
[2026.04.03-11.32.07:890][612]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.07:929][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=286 DistVeh=644 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:929][613]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1588 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.07:929][613]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.08:032][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.08:039][616]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.32.08:039][616]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Completed
[2026.04.03-11.32.08:039][616]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147162169: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147162169: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147172418, Role=ERole::SecureTarget)
[2026.04.03-11.32.08:039][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.08:039][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.08:039][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.08:039][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.32.08:039][616]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.32.08:039][616]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147162190 -> ERole::SecureTarget (Callout 10071)
[2026.04.03-11.32.08:039][616]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 claimed task AI.Task.Police.SecureTarget (3/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147162169: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.32.08:039][616]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147160330: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147160330: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147172418, Role=ERole::SecureTarget)
[2026.04.03-11.32.08:039][616]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=242 DistVeh=639 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> None (no condition matched)
[2026.04.03-11.32.08:039][616]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147160351 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.08:039][616]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147160330: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.08:039][616]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147145497: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147145497: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147172418, Role=ERole::SecureTarget)
[2026.04.03-11.32.08:039][616]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147145518 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4910 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.08:039][616]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147145497] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.32.08:039][616]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.32.08:039][616]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147146133] Disable
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] Dispatched EVehicleAction::Roam to vehicle BP_Voss_Discovery_2018_C_2147146133 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.32.08:039][616]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147145518 -> ERole::Roam (Callout 10071)
[2026.04.03-11.32.08:039][616]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147145518 claimed task AI.Task.Global.ReturnToStation (2/20 claimers, Role=ERole::Roam)
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147145497: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.08:039][616]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllSuspectsApprehended
[2026.04.03-11.32.08:039][616]LogTemp: ProcessTaskCompletion: AI.Task.Global.TreatVictim -> ETaskStatus::Completed
[2026.04.03-11.32.08:039][616]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147170956: Cleared stale blackboard after task AI.Task.Global.TreatVictim completed
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147170956: HandleTaskCompleted (Tag=AI.Task.Global.TreatVictim, Success=true, Target=BP_AI_Ped_Civilian_C_2147172418, Role=ERole::TreatPatient)
[2026.04.03-11.32.08:039][616]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=186 DistVeh=4347 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:039][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> None (no condition matched)
[2026.04.03-11.32.08:039][616]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147170977 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.08:039][616]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.08:039][616]LogTemp: BP_AI_Controller_Police_C_2147170956: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.08:070][617]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_1] BTT::ActivityAborted
[2026.04.03-11.32.08:077][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.08:077][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:153][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.08:153][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.08:153][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4910 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:153][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.08:182][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.08:267][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:267][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.08:306][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:306][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:306][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.08:339][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.08:374][625]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping focal to LKL: X=-25014.048 Y=-343453.158 Z=-16466.195
[2026.04.03-11.32.08:374][625]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.08:374][625]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping focal to LKL: X=-25014.048 Y=-343453.158 Z=-16466.195
[2026.04.03-11.32.08:374][625]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.08:381][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=533 DistVeh=2666 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:381][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.08:381][625]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.08:381][625]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.08:413][626]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.32.08:413][626]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.08:413][626]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.08:488][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.08:572][630]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.08:572][630]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.08:642][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.08:649][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=205 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:649][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=564 DistVeh=1009 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:649][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.08:686][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=494 DistVeh=577 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:686][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> None (no condition matched)
[2026.04.03-11.32.08:794][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.08:802][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:880][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=350 DistVeh=4445 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:880][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> None (no condition matched)
[2026.04.03-11.32.08:915][639]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.08:915][639]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.08:917][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=624 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:917][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1588 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.08:917][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.08:945][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.09:028][642]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=2 Target=None
[2026.04.03-11.32.09:028][642]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.09:028][642]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.32.09:028][642]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.09:028][642]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.09:028][642]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.09:028][642]LogTemp: BP_AI_Controller_Medic_C_2147139177: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.09:028][642]LogTemp: BP_AI_Controller_Medic_C_2147139177: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=GameplayPC_C_2147482181, Role=ERole::MoveToBackup)
[2026.04.03-11.32.09:028][642]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.09:028][642]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.09:028][642]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.09:028][642]LogTemp: BP_AI_Controller_Medic_C_2147139177: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.09:066][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.09:066][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:100][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.09:179][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.09:179][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.09:179][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4910 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:179][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.09:252][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.09:295][649]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:295][649]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.09:295][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:295][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:295][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.09:373][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=499 DistVeh=2771 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:373][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.09:403][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.09:452][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.09:452][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.09:560][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.09:640][658]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=205 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:641][658]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=503 DistVeh=1075 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:641][658]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.09:684][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=447 DistVeh=591 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:684][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> None (no condition matched)
[2026.04.03-11.32.09:713][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.09:788][662]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=205 DistVeh=3161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:801][662]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:829][663]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110608] BTT::ActivityAborted
[2026.04.03-11.32.09:867][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.09:868][664]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110625] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147120342 Activity:  Als.Activities.WalkGurney
[2026.04.03-11.32.09:875][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=121 DistVeh=4677 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:875][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> None (no condition matched)
[2026.04.03-11.32.09:917][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=375 DistVeh=679 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:917][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.09:917][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.10:020][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.10:057][669]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping focal to LKL: X=-25014.048 Y=-343453.158 Z=-16466.195
[2026.04.03-11.32.10:057][669]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.10:057][669]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping focal to LKL: X=-25014.048 Y=-343453.158 Z=-16466.195
[2026.04.03-11.32.10:057][669]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.10:062][669]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.10:062][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:168][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.10:174][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.10:174][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.10:174][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4908 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:174][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.10:289][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:289][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.10:289][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:289][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:289][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.10:321][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.10:367][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=576 DistVeh=2921 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:367][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.10:472][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.10:547][682]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=2 Target=None
[2026.04.03-11.32.10:547][682]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.10:547][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.32.10:547][682]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.10:547][682]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.10:547][682]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.10:547][682]LogTemp: BP_AI_Controller_Medic_C_2147121580: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.10:547][682]LogTemp: BP_AI_Controller_Medic_C_2147121580: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=GameplayPC_C_2147482181, Role=ERole::MoveToBackup)
[2026.04.03-11.32.10:547][682]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.10:547][682]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147121600 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.10:547][682]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.10:547][682]LogTemp: BP_AI_Controller_Medic_C_2147121580: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.10:588][683]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.10:588][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.10:614][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.10:621][684]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=212 DistVeh=3111 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:659][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=507 DistVeh=1090 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:659][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.10:659][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=447 DistVeh=591 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:659][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> None (no condition matched)
[2026.04.03-11.32.10:765][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.10:812][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:884][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=121 DistVeh=4677 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:884][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> None (no condition matched)
[2026.04.03-11.32.10:915][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.10:921][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=392 DistVeh=689 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:921][692]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.10:921][692]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.11:058][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.11:064][696]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.11:064][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:177][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.11:177][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.11:177][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4902 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:177][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.11:208][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.11:291][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:291][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.11:291][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=63 DistVeh=1344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:291][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:291][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.11:363][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.11:369][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=361 DistVeh=3061 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:369][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> None (no condition matched)
[2026.04.03-11.32.11:510][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.11:518][708]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.11:518][708]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.11:556][709]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=2 Target=None
[2026.04.03-11.32.11:556][709]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.11:556][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.32.11:556][709]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=2 Target=None
[2026.04.03-11.32.11:556][709]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.11:556][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.32.11:556][709]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.11:556][709]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.11:556][709]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.11:556][709]LogTemp: BP_AI_Controller_Police_C_2147160330: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.11:556][709]LogTemp: BP_AI_Controller_Police_C_2147160330: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.32.11:556][709]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.11:556][709]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147160351 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.11:556][709]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 claimed task AI.Task.Global.MoveToLocation (2/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.11:556][709]LogTemp: BP_AI_Controller_Police_C_2147160330: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.11:556][709]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.11:556][709]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.11:556][709]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.11:556][709]LogTemp: BP_AI_Controller_Police_C_2147170956: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.11:556][709]LogTemp: BP_AI_Controller_Police_C_2147170956: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.32.11:556][709]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.11:556][709]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147170977 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.11:556][709]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 claimed task AI.Task.Global.MoveToLocation (2/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.11:556][709]LogTemp: BP_AI_Controller_Police_C_2147170956: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.11:556][709]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.11:556][709]LogTemp: BP_AI_Controller_Police_C_2147160330: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.11:556][709]LogTemp: BP_AI_Controller_Police_C_2147160330: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.32.11:556][709]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.11:556][709]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147160351 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.11:556][709]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 claimed task AI.Task.Global.MoveToLocation (2/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.11:556][709]LogTemp: BP_AI_Controller_Police_C_2147160330: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.11:631][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=159 DistVeh=3120 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:631][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=570 DistVeh=1178 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:631][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> None (no condition matched)
[2026.04.03-11.32.11:662][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.11:669][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=778 DistVeh=515 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:669][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> None (no condition matched)
[2026.04.03-11.32.11:823][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.11:828][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:899][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=154 DistVeh=4677 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:899][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> None (no condition matched)
[2026.04.03-11.32.11:899][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=392 DistVeh=689 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:938][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.11:938][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.11:968][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.12:049][722]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.12:049][722]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.12:050][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=2 Target=None
[2026.04.03-11.32.12:050][722]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Global.ReturnToStation Status=Claimed Claimers=1 Target=None
[2026.04.03-11.32.12:050][722]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10071 | TasksInCallout=26 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.03-11.32.12:050][722]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.32.12:050][722]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Completed
[2026.04.03-11.32.12:050][722]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.12:050][722]LogTemp: BP_AI_Controller_Police_C_2147170956: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.12:050][722]LogTemp: BP_AI_Controller_Police_C_2147170956: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.32.12:050][722]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.12:050][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.12:050][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.12:050][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=154 DistVeh=4677 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:050][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.12:050][722]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.32.12:050][722]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147170999-  Door :: DoorLF
[2026.04.03-11.32.12:050][722]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147170977 -> ERole::Roam (Callout 10071)
[2026.04.03-11.32.12:050][722]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147170977 claimed task AI.Task.Global.ReturnToStation (2/20 claimers, Role=ERole::Roam)
[2026.04.03-11.32.12:050][722]LogTemp: BP_AI_Controller_Police_C_2147170956: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.12:050][722]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.32.12:050][722]LogTemp: BP_AI_Controller_Medic_C_2147139177: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.32.12:050][722]LogTemp: BP_AI_Controller_Medic_C_2147139177: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=true, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.32.12:050][722]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.12:050][722]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.32.12:050][722]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.MoveToLocation (3/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.32.12:050][722]LogTemp: BP_AI_Controller_Medic_C_2147139177: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.32.12:050][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.12:084][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:084][723]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147139197 released task AI.Task.Global.MoveToLocation (2 claimers remain)
[2026.04.03-11.32.12:084][723]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.12:084][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=541 DistVeh=1200 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:084][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.12:084][723]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147139177] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.32.12:084][723]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.32.12:084][723]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147139197] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147139265-  Door :: DoorLF
[2026.04.03-11.32.12:084][723]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::Roam (Callout 10071)
[2026.04.03-11.32.12:084][723]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.ReturnToStation (3/20 claimers, Role=ERole::Roam)
[2026.04.03-11.32.12:084][723]LogTemp: BP_AI_Controller_Medic_C_2147139177: Interrupted for higher priority task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.12:115][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.12:116][724]LogTemp: [BP_AI_Controller_Police_C_2147170956] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.03-11.32.12:116][724]LogTemp: [BP_AI_Controller_Police_C_2147170956] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.03-11.32.12:121][724]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147121600 released task AI.Task.Global.MoveToLocation (1 claimers remain)
[2026.04.03-11.32.12:121][724]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.12:121][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=277 DistVeh=3133 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:121][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.12:121][724]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147121580] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.32.12:121][724]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.32.12:121][724]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147121600] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147121652-  Door :: DoorLF
[2026.04.03-11.32.12:121][724]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147121600 -> ERole::Roam (Callout 10071)
[2026.04.03-11.32.12:121][724]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 claimed task AI.Task.Global.ReturnToStation (3/20 claimers, Role=ERole::Roam)
[2026.04.03-11.32.12:121][724]LogTemp: BP_AI_Controller_Medic_C_2147121580: Interrupted for higher priority task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.12:162][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.12:162][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.12:162][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4902 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:162][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.12:271][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.12:278][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:278][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.12:278][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=159 DistVeh=1334 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:315][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:315][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.12:344][730]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.32.12:353][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=286 DistVeh=3125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:353][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.12:421][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.12:428][732]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147160351 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.03-11.32.12:428][732]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.12:428][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=671 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:428][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.12:428][732]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.32.12:428][732]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147160351] VehicleEnter::  BP_Voss_Discovery_2018_C_2147160994-  Door :: DoorLF
[2026.04.03-11.32.12:428][732]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147160351 -> ERole::Roam (Callout 10071)
[2026.04.03-11.32.12:428][732]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147160351 claimed task AI.Task.Global.ReturnToStation (4/20 claimers, Role=ERole::Roam)
[2026.04.03-11.32.12:428][732]LogTemp: BP_AI_Controller_Police_C_2147160330: Interrupted for higher priority task AI.Task.Global.ReturnToStation
[2026.04.03-11.32.12:573][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.12:580][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.12:581][736]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.12:581][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.12:622][737]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=154 DistVeh=3127 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:658][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=464 DistVeh=1231 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:658][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.12:659][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=868 DistVeh=671 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:659][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.12:733][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.12:813][742]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:882][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.12:889][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.12:889][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.12:889][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=230 DistVeh=4561 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:889][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.12:926][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=392 DistVeh=689 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:928][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.12:928][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.13:029][748]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.32.13:029][748]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.03-11.32.13:029][748]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110617] BTT::ActivityFinished
[2026.04.03-11.32.13:029][748]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110612] BTT::ActivityFinished
[2026.04.03-11.32.13:029][748]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110608] BTT::ActivityFinished
[2026.04.03-11.32.13:029][748]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110625] BTT::ActivityFinished
[2026.04.03-11.32.13:032][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.13:078][749]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.13:078][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1381 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:116][750]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.13:149][751]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147110622] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.13:156][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.13:156][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.13:156][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4908 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:156][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.13:189][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.13:274][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:274][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.13:274][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:316][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:316][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.13:347][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.13:354][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=354 DistVeh=3066 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:354][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.13:500][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.13:623][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=156 DistVeh=3067 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:654][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.13:660][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=403 DistVeh=1262 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:660][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.13:660][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=624 DistVeh=581 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:660][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.13:809][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.13:815][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:892][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.13:892][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.13:892][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=395 DistVeh=4429 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:892][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.13:929][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=392 DistVeh=689 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:929][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.13:929][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.13:961][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.14:077][775]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=26 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.14:077][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=80 DistVeh=1372 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:110][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.14:153][777]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.14:153][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.14:153][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.14:153][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4511 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:153][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.14:261][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.14:269][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:269][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.14:307][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:307][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6657 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:307][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6657)
[2026.04.03-11.32.14:381][783]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=354 DistVeh=3066 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:381][783]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.14:413][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.14:560][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.14:567][788]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.14:567][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.14:643][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=2918 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:643][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=407 DistVeh=1271 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:643][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.14:682][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=446 DistVeh=573 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:682][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.14:710][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.14:792][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:861][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.14:868][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.14:868][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.14:868][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=407 DistVeh=4292 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:868][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.14:905][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=392 DistVeh=689 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:939][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.14:940][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.15:005][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.15:050][801]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.15:085][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:152][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.15:158][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.15:158][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.15:158][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4360 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:158][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.15:197][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.15:270][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:270][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.15:300][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.15:306][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:306][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6651 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:306][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6651)
[2026.04.03-11.32.15:379][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=351 DistVeh=3039 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:379][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.15:447][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.15:586][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.15:628][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=2775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:628][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=340 DistVeh=1316 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:628][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.15:667][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=400 DistVeh=634 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:667][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.15:698][819]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.15:728][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.15:805][822]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:870][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.15:876][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.15:876][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.15:876][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=394 DistVeh=4143 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:876][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.15:909][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=392 DistVeh=689 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:909][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.15:909][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.16:005][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.16:045][829]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.16:083][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:144][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.16:151][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.16:151][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.16:151][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4211 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:151][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.16:289][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.16:296][836]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:296][836]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.16:296][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:296][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6645 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:296][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6645)
[2026.04.03-11.32.16:364][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=440 DistVeh=2973 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:364][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.16:431][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.16:571][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.16:578][844]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.16:578][844]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.16:607][845]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.32.16:607][845]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.16:607][845]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.16:615][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=156 DistVeh=2655 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:648][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=236 DistVeh=1369 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:648][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.16:683][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=267 DistVeh=658 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:683][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.16:714][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.16:753][849]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.16:753][849]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.16:790][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:852][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.16:853][852]LogTemp: [BP_AI_Controller_Medic_C_2147139177] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.16:892][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.16:892][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.16:892][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=464 DistVeh=3993 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:892][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.16:930][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=392 DistVeh=689 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:930][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.16:930][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.16:991][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.17:070][858]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.17:070][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:134][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.17:176][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.17:176][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.17:176][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4075 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:176][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.17:203][862]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.17:203][862]LogTemp: [BP_AI_Controller_Police_C_2147160330] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.17:272][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.17:279][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.17:279][864]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:279][864]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.17:279][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:280][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6638 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:280][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6638)
[2026.04.03-11.32.17:355][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=576 DistVeh=2893 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:355][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.17:417][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.17:566][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.17:651][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=2502 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:651][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=134 DistVeh=1270 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:651][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.17:651][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=130 DistVeh=664 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:651][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.17:725][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.17:726][876]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.32.17:726][876]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.17:726][876]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.17:762][877]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.32.17:811][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.17:811][878]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:884][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.17:891][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.17:892][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.17:892][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=512 DistVeh=3918 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:892][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.17:926][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=392 DistVeh=689 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:926][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.17:926][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.18:034][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.18:076][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.18:076][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:152][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.18:152][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.18:152][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3929 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:152][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.18:185][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.18:268][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:268][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.18:304][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:304][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6630 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:304][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6630)
[2026.04.03-11.32.18:336][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.18:342][892]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.18:377][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=683 DistVeh=2773 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:377][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.18:487][896]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.32.18:488][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.18:569][898]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.18:569][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.18:637][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.18:645][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=2354 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:645][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=137 DistVeh=1189 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:645][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.18:684][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=227 DistVeh=446 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:684][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.18:797][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.18:808][904]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:877][906]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.18:878][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.18:878][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.18:878][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=655 DistVeh=3771 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:878][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.18:916][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=392 DistVeh=689 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:916][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.18:916][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.18:949][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.19:063][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.19:063][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:090][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.19:175][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.19:175][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.19:175][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3777 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:175][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.19:244][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.19:281][917]LogTemp: [BP_AI_Controller_Medic_C_2147139177] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.32.19:287][917]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:287][917]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.19:287][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:287][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6622 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:287][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6622)
[2026.04.03-11.32.19:355][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=740 DistVeh=2628 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:355][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.19:385][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.19:520][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.19:631][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=2208 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:631][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=252 DistVeh=1075 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:631][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.19:661][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.19:669][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=489 DistVeh=222 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:669][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.19:818][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.19:823][932]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:891][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.19:891][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.19:891][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=806 DistVeh=3619 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:891][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.19:927][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=305 DistVeh=629 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:927][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.19:927][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.19:954][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.20:064][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.20:064][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:090][940]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.20:090][940]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147160351] AI about to enter::DoorLF
[2026.04.03-11.32.20:091][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.20:169][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.20:169][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.20:169][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3629 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:169][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.20:234][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.20:275][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:275][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.20:275][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:308][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6614 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:308][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6614)
[2026.04.03-11.32.20:370][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.20:377][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=819 DistVeh=2478 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:377][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.20:411][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.20:508][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.20:588][954]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.20:588][954]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.20:625][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=2062 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:651][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.20:657][956]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=395 DistVeh=965 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:657][956]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.20:657][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=640 DistVeh=165 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:657][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.20:790][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.20:797][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:866][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.20:866][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.20:866][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=950 DistVeh=3473 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:866][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.20:900][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=566 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:926][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.20:935][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.20:935][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.20:935][964]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.21:070][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.21:075][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.21:076][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:146][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.21:146][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.21:146][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3483 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:146][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.21:209][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.21:287][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:287][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.21:287][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:287][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6607 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:287][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6607)
[2026.04.03-11.32.21:349][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.21:356][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=912 DistVeh=2334 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:356][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.21:458][979]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.32.21:487][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.21:625][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.21:631][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=1913 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:631][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=537 DistVeh=872 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:631][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.21:669][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=593 DistVeh=154 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:669][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.21:766][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.21:809][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:875][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.21:875][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.21:875][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1100 DistVeh=3321 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:875][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.21:904][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.21:910][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=554 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:910][992]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.21:910][992]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.22:038][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.22:045][996]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.22:079][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:137][999]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147160994 marked as Occupied
[2026.04.03-11.32.22:138][999]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.32.22:138][999]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147160330 with GUID CC5B30714B264AEF178820AE577E3887
[2026.04.03-11.32.22:138][999]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147160330: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.32.22:138][999]LogTemp: BP_AI_Controller_Police_C_2147160330: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.32.22:138][999]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147160330
[2026.04.03-11.32.22:138][999]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147160330!
[2026.04.03-11.32.22:138][999]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.32.22:138][999]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.32.22:138][999]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.32.22:138][999]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.32.22:138][999]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.32.22:138][999]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.32.22:138][999]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.32.22:138][999]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.22:138][999]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.22:138][999]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.22:150][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.22:150][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.22:150][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3334 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:150][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.22:177][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.22:290][  3]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:290][  3]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.22:290][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:290][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6599 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:290][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6599)
[2026.04.03-11.32.22:316][  4]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.32.22:316][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] EnteredVehicle: BP_Voss_Discovery_2018_C_2147160994 Seat=0 Driver=1
[2026.04.03-11.32.22:316][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=590 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:316][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.22:316][  4]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147160330] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.32.22:316][  4]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.32.22:316][  4]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147160994] Disable
[2026.04.03-11.32.22:316][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] Dispatched EVehicleAction::Roam to vehicle BP_Voss_Discovery_2018_C_2147160994 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.32.22:321][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.22:359][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1022 DistVeh=2184 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:359][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.22:454][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.22:568][ 11]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.22:568][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.22:593][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.22:638][ 13]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=1765 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:638][ 13]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=686 DistVeh=794 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:638][ 13]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.22:671][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=590 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:671][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.22:737][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.22:810][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:873][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.22:879][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.22:879][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.22:879][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1250 DistVeh=3171 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:879][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.22:913][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=554 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:914][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.22:914][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.23:010][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.23:053][ 25]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.23:086][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:153][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.23:159][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.23:159][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.23:159][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3184 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:159][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.23:264][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:264][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.23:290][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.23:297][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:297][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6591 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:297][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6591)
[2026.04.03-11.32.23:368][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1250 DistVeh=1909 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:368][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.23:427][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.23:568][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.23:642][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=1617 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:642][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=836 DistVeh=739 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:642][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.23:680][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=589 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:680][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.23:706][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.23:817][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:846][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.23:887][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.23:887][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.23:887][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1400 DistVeh=3020 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:887][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.23:921][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=554 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:921][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.23:921][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.23:985][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.24:060][ 54]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.24:060][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:124][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.24:165][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.24:165][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.24:165][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3034 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:165][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.24:267][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.24:274][ 60]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:274][ 60]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.24:274][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:309][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6583 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:309][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6583)
[2026.04.03-11.32.24:378][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1497 DistVeh=1636 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:378][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.24:405][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.24:544][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.24:586][ 69]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.24:586][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.24:622][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=1475 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:657][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=984 DistVeh=703 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:657][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.24:659][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=473 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:659][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.24:686][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.24:802][ 75]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:829][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.24:867][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.24:867][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.24:867][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1546 DistVeh=2873 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:867][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.24:900][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=554 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:937][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.24:937][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.24:963][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.25:075][ 83]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.25:075][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:102][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.25:146][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.25:146][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.25:146][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2889 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:146][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.25:244][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.25:284][ 89]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:284][ 89]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.25:284][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=246 DistVeh=1335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:284][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6548 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:284][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6548)
[2026.04.03-11.32.25:354][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1755 DistVeh=1369 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:354][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.25:378][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.25:514][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.25:626][ 99]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:627][ 99]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1114 DistVeh=524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:627][ 99]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.25:657][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.25:664][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=428 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:664][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.25:738][102]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.32.25:738][102]LogStreaming: Display: 0.100 ms for processing 23745 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11978->11978) packages and 0 (32746->32746) public exports.
[2026.04.03-11.32.25:795][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.25:802][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:878][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.25:878][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.25:878][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1697 DistVeh=2722 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:878][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.25:909][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=554 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:909][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.25:909][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.25:938][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.26:056][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.26:056][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=53 DistVeh=1396 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:086][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.26:167][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.26:167][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.26:167][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2738 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:167][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.26:234][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.26:278][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:278][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.26:278][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=135 DistVeh=1341 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:278][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6298 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:278][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=6298)
[2026.04.03-11.32.26:351][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2027 DistVeh=1094 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:351][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.26:379][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.26:527][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.26:571][125]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.26:571][125]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.26:646][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=1183 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:646][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1162 DistVeh=251 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:646][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.26:673][128]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.26:674][128]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147139197] AI about to enter::DoorLF
[2026.04.03-11.32.26:674][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.26:681][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=982 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:681][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.26:795][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:821][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.26:869][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.26:869][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.26:869][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1845 DistVeh=2573 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:869][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.26:902][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=554 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:940][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.26:940][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.26:971][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.27:049][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.27:087][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:117][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.27:161][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.27:161][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.27:161][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2590 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:161][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.27:262][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.27:268][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:268][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.27:306][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=56 DistVeh=1365 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:306][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=5760 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:306][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=5760)
[2026.04.03-11.32.27:376][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2308 DistVeh=816 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:376][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.27:407][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.27:541][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.27:621][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=1044 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:655][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1171 DistVeh=200 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:655][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.27:655][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1737 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:655][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.27:685][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.27:800][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:831][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.27:870][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.27:870][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.27:870][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1995 DistVeh=2423 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:870][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.27:908][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=554 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:942][163]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.27:942][163]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.27:972][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.28:049][166]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.28:088][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:116][168]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.32.28:118][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.28:159][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.28:159][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.28:159][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2443 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:159][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.28:258][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.28:258][172]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.32.28:258][172]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.28:258][172]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.28:264][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:264][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.28:299][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:299][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=5094 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:299][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=5094)
[2026.04.03-11.32.28:365][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2549 DistVeh=594 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:365][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.28:393][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.28:534][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.28:571][181]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.28:571][181]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.28:643][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=902 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:643][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1105 DistVeh=268 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:644][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.28:671][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.28:677][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2526 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:677][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.28:700][185]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147139265 marked as Occupied
[2026.04.03-11.32.28:700][185]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.32.28:700][185]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147139177 with GUID 512D6DED4D86F08D794B43BD57CE8283
[2026.04.03-11.32.28:701][185]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147139177: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.32.28:701][185]LogTemp: BP_AI_Controller_Medic_C_2147139177: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.32.28:701][185]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147139177
[2026.04.03-11.32.28:701][185]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147139177!
[2026.04.03-11.32.28:701][185]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.32.28:701][185]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.32.28:701][185]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.32.28:701][185]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.32.28:701][185]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.32.28:701][185]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.32.28:701][185]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Medic_C_2147139197
[2026.04.03-11.32.28:701][185]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.28:701][185]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.28:701][185]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.28:807][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.28:814][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:882][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.28:882][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.28:882][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2146 DistVeh=2271 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:882][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.28:904][191]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.32.28:904][191]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147139265 Seat=0 Driver=1
[2026.04.03-11.32.28:904][191]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1105 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:904][191]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.28:904][191]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147139177] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.32.28:904][191]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.32.28:905][191]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147139265] Disable
[2026.04.03-11.32.28:905][191]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2147139265 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.32.28:916][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=554 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:917][191]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.28:917][191]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.28:942][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.29:052][195]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.29:076][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.29:083][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:154][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.29:154][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.29:154][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2297 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:154][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.29:216][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.29:223][200]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.29:292][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:292][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.29:293][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=96 DistVeh=1344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:293][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4298 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:293][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=4298)
[2026.04.03-11.32.29:354][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.29:360][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2575 DistVeh=583 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:360][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.29:503][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.29:633][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=787 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:633][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1105 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:633][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.29:665][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.29:676][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3354 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:676][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.29:759][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.29:800][215]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:836][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.29:882][217]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.32.29:882][217]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.29:882][217]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.29:896][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.29:896][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.29:896][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2296 DistVeh=2121 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:896][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.29:931][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:931][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.29:931][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.30:002][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.30:085][222]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.30:085][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:155][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.30:162][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.30:162][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.30:162][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2238 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:162][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.30:280][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:280][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.30:280][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=97 DistVeh=1344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:280][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3539 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:280][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=3539)
[2026.04.03-11.32.30:311][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.30:354][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2575 DistVeh=583 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:354][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.30:457][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.30:577][235]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.30:577][235]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.30:608][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.30:618][236]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=765 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:659][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1067 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:659][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.30:659][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4041 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:659][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.30:773][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.30:819][241]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:893][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.30:893][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.30:893][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2446 DistVeh=1971 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:893][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.30:923][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.30:930][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:930][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.30:930][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.31:071][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.31:078][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.31:078][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:158][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.31:158][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.31:158][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2234 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:158][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.31:228][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.31:272][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:272][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.31:310][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=97 DistVeh=1343 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:310][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3229 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:310][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=3229)
[2026.04.03-11.32.31:382][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.31:391][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2607 DistVeh=580 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:391][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.31:540][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.31:632][262]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=759 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:632][262]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=881 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:632][262]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.31:673][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=4694 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:673][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.31:711][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.31:799][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:874][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.31:883][268]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.31:883][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.31:883][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.31:883][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2589 DistVeh=1827 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:883][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.31:925][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=504 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:925][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.31:925][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.32:037][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.32:086][273]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.32:086][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:168][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.32:168][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.32:168][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2230 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:168][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.32:202][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.32:290][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:290][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.32:290][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:290][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3624 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:290][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=3624)
[2026.04.03-11.32.32:364][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.32:373][280]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147170999-  Door :: DoorLF
[2026.04.03-11.32.32:373][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2640 DistVeh=576 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:373][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.32:411][281]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.32:411][281]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.32:444][282]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.32.32:523][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.32:573][285]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.32:574][285]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.32:615][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=757 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:651][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=859 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:651][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.32:652][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5488 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:652][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.32:687][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.32:725][289]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.32.32:814][291]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:843][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.32:891][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.32:891][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.32:891][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2741 DistVeh=1676 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:891][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.32:933][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:933][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.32:933][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.32:933][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.32:933][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.32:963][295]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.32.33:004][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.33:053][297]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.33:091][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:166][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.33:174][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.33:174][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.33:174][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2229 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:174][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.33:296][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:296][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.33:296][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:296][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4106 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:296][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=4106)
[2026.04.03-11.32.33:325][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.33:374][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2644 DistVeh=573 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:374][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.33:451][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.33:451][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.33:483][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.33:524][309]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.32.33:643][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.33:650][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=757 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:651][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=865 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:651][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.33:686][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6104 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:686][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.33:802][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.33:812][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:891][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.33:891][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.33:891][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2890 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:891][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.33:927][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:927][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.33:927][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.33:959][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.33:967][320]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.34:083][323]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.34:083][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:116][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.34:164][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.34:164][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.34:164][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2228 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:164][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.34:275][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.34:282][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:282][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.34:282][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:282][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4369 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:282][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=4369)
[2026.04.03-11.32.34:362][330]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2646 DistVeh=571 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:362][330]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.34:431][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.34:482][333]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.34:483][333]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.34:560][335]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.34:560][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.34:595][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.34:643][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=756 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:643][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=871 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:643][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.34:682][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6384 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:682][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.34:756][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.34:803][341]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:887][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.34:887][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.34:887][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3039 DistVeh=1378 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:887][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.34:917][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.34:924][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:924][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.34:924][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.35:008][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.35:008][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.35:051][347]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.35:088][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.35:094][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:126][349]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147110622] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.35:176][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.35:177][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.35:177][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2227 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:177][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.35:253][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.35:300][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:300][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.35:300][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:300][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4393 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:300][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=4393)
[2026.04.03-11.32.35:375][355]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.32.35:375][355]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.35:375][355]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.35:384][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2650 DistVeh=568 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:384][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.35:414][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.35:535][359]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.35:565][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.35:645][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=756 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:645][362]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147121600] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147121652-  Door :: DoorLF
[2026.04.03-11.32.35:645][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=878 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:645][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.35:687][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6346 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:687][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.35:717][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.35:806][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:873][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.35:880][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.35:880][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.35:880][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3188 DistVeh=1229 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:880][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.35:920][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:920][369]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.35:920][369]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.35:982][371]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.32.35:982][371]LogStreaming: Display: FlushAsyncLoading(574): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.32.36:025][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.36:067][373]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.36:068][373]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.36:068][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:173][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.36:181][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.36:181][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.36:181][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2226 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:181][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.36:298][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:298][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.36:298][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:298][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4399 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:298][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=4399)
[2026.04.03-11.32.36:327][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.36:372][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2652 DistVeh=565 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:372][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.36:476][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.36:558][386]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.36:558][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.36:594][387]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.36:622][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.36:630][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:630][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=884 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:630][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.36:668][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6042 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:668][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.36:774][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.36:821][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:893][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.36:893][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.36:893][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3340 DistVeh=1078 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:893][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.36:927][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.36:933][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:933][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.36:933][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.37:071][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.37:079][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.37:079][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:118][401]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.37:158][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.37:158][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.37:158][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2225 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:158][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.37:225][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.37:272][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:272][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.37:307][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:307][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4406 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:307][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=4406)
[2026.04.03-11.32.37:377][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.37:384][408]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2655 DistVeh=562 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:384][408]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.37:521][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.37:558][413]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.32.37:558][413]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.32.37:558][413]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.32.37:640][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=754 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:641][415]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.37:641][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:641][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.37:673][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.37:679][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5707 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:679][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.37:794][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:827][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.37:868][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.37:868][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.37:868][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3486 DistVeh=934 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:868][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.37:906][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:939][423]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.32.37:946][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.37:946][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.37:972][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.38:059][426]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.38:059][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:125][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.38:169][429]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.38:169][429]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.38:169][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.38:169][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.38:169][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2224 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:169][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.38:279][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.38:287][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:287][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.38:287][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:287][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4300 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:287][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=4300)
[2026.04.03-11.32.38:362][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2658 DistVeh=560 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:362][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.38:430][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.38:576][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.38:584][440]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.38:585][440]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.38:621][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=754 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:661][442]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:661][442]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.38:661][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5524 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:661][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.38:697][443]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.38:697][443]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.38:732][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.38:814][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:881][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.38:888][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.38:888][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.38:888][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3639 DistVeh=783 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:888][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.38:924][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:924][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.38:924][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.39:027][452]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.32.39:029][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.39:072][453]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.39:072][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=118 DistVeh=1415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:150][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.39:150][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.39:150][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2223 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:150][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.39:178][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.39:228][457]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.32.39:228][457]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.39:264][458]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:264][458]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.39:300][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:300][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4128 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:300][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=4128)
[2026.04.03-11.32.39:335][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.39:377][461]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2661 DistVeh=557 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:377][461]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.39:481][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.39:632][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.39:639][468]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=753 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:639][468]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:639][468]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.39:678][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5573 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:678][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.39:755][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.39:786][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.39:794][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:867][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.39:867][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.39:867][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3786 DistVeh=639 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:867][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.39:904][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:934][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.39:940][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.39:940][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.40:009][478]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147110622] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.40:054][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.40:083][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.40:090][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=63 DistVeh=1387 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:165][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.40:165][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.40:165][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2223 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:165][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.40:238][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.40:280][485]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.40:280][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:280][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.40:281][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:281][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3889 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:281][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=3889)
[2026.04.03-11.32.40:358][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2663 DistVeh=555 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:358][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.40:387][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.40:540][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.40:582][493]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.40:582][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.40:620][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=753 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:660][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:660][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.40:662][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5538 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:662][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.40:691][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.40:811][499]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.40:811][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:841][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.40:889][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.40:889][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.40:889][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3938 DistVeh=489 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:889][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.40:924][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:924][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.40:924][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.40:992][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.41:074][506]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.41:074][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=208 DistVeh=1257 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:142][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.41:151][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.41:151][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.41:151][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2221 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:151][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.41:265][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:265][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.41:296][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.41:303][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:303][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3629 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:303][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=3629)
[2026.04.03-11.32.41:344][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.41:403][514]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2666 DistVeh=554 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:403][514]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.41:448][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.41:455][516]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.32.41:595][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.41:641][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:641][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:641][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.41:680][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5549 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:680][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.41:751][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.41:795][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:870][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.41:870][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.41:870][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.41:870][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4086 DistVeh=350 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:870][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.41:903][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.41:910][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=334 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:945][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.41:945][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.42:051][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.42:057][532]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.42:057][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=253 DistVeh=1218 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:169][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.42:169][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.42:169][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2220 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:169][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.42:202][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.42:284][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:284][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.42:285][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:285][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3478 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:285][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=3478)
[2026.04.03-11.32.42:356][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.42:363][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2668 DistVeh=552 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:363][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.42:397][541]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.42:501][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.42:585][546]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.42:585][546]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.42:621][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:652][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.42:659][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:659][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.42:661][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5659 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:661][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.42:806][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.42:817][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:884][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.42:884][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.42:884][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4238 DistVeh=217 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:884][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.42:925][555]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.42:925][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=268 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:925][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.42:925][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.42:952][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.43:029][558]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.43:030][558]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147170977] AI about to enter::DoorLF
[2026.04.03-11.32.43:071][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.43:071][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=253 DistVeh=1218 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:101][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.43:157][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.43:157][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.43:157][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2219 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:157][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.43:257][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.43:264][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:264][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.43:298][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:298][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3314 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:298][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=3314)
[2026.04.03-11.32.43:376][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2671 DistVeh=551 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:376][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.43:402][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.43:447][569]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.43:552][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.43:634][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=751 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:634][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:634][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.43:677][575]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5700 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:677][575]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.43:711][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.43:809][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:840][579]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.32.43:877][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.43:889][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.43:889][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.43:889][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4318 DistVeh=154 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:889][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.43:921][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=268 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:921][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.43:921][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.43:962][582]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.44:028][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.44:072][585]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.44:072][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=253 DistVeh=1218 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:149][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.44:149][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.44:149][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2218 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:149][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.44:181][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.44:261][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:261][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.44:300][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:300][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3266 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:300][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=3266)
[2026.04.03-11.32.44:328][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.44:375][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2673 DistVeh=549 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:375][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.44:485][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.44:492][596]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.44:573][598]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.44:573][598]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.44:618][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=751 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:649][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.44:655][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:655][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.44:655][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5780 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:655][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.44:809][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.44:818][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:893][606]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147110622] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.44:901][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.44:901][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.44:901][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4344 DistVeh=124 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:901][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.44:938][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=268 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:938][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.44:938][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.44:971][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.45:020][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.45:059][610]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.45:059][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=253 DistVeh=1218 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:085][611]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147170999 marked as Occupied
[2026.04.03-11.32.45:085][611]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.32.45:085][611]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147170956 with GUID E5C1CD82480AAD5B4A28FA8F05F4E0FC
[2026.04.03-11.32.45:085][611]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147170956: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.32.45:085][611]LogTemp: BP_AI_Controller_Police_C_2147170956: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.45:085][611]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147170956
[2026.04.03-11.32.45:085][611]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147170956!
[2026.04.03-11.32.45:085][611]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.32.45:085][611]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.32.45:085][611]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.32.45:085][611]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.32.45:085][611]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.32.45:085][611]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.32.45:085][611]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.32.45:085][611]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.45:085][611]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.45:085][611]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.45:134][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.45:182][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.45:182][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.45:182][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2217 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:182][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.45:252][615]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.32.45:252][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147170999 Seat=0 Driver=1
[2026.04.03-11.32.45:252][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.45:252][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.45:252][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:252][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.45:252][615]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147170956] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.32.45:252][615]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.32.45:252][615]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147170999] Disable
[2026.04.03-11.32.45:252][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] Dispatched EVehicleAction::Roam to vehicle BP_Chevrette_Canis_2010_C_2147170999 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.32.45:266][615]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:267][615]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.45:294][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.45:302][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:302][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2983 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:302][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> DriveToLocation (on-foot role, continuing drive, dist=2983)
[2026.04.03-11.32.45:384][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2675 DistVeh=548 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:384][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.45:452][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.45:538][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.45:613][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.45:620][624]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=750 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:660][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:660][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.45:660][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5811 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:660][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.45:775][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.45:822][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:901][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.45:901][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.45:901][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:901][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.45:901][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=268 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:935][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.45:942][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.45:942][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.46:061][635]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.46:062][635]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.46:062][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=253 DistVeh=1218 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:093][636]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.32.46:095][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.46:183][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.46:183][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.46:183][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2217 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:183][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.46:256][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.46:265][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:265][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.46:305][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=76 DistVeh=1356 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:305][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2458 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:305][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> ExitVehicle (on-foot role, was driving, close enough dist=2458)
[2026.04.03-11.32.46:305][641]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147141077] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.32.46:305][641]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.32.46:305][641]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] Disable
[2026.04.03-11.32.46:305][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147141746 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.32.46:388][643]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2678 DistVeh=546 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:388][643]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.46:419][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.46:579][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.46:586][648]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.46:586][648]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.46:586][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.46:624][649]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=750 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:662][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:662][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.46:662][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5705 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:662][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.46:734][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.46:818][654]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:881][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.46:889][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.46:889][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.46:889][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:889][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.46:929][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=268 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:930][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.46:930][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.47:035][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.47:080][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.47:080][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=253 DistVeh=1218 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:120][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.47:162][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.47:162][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.47:162][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2215 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:162][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.47:195][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.47:285][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:285][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.47:285][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=71 DistVeh=1459 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:285][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2176 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:285][666]LogVCC:   IsRoadNavigationViable: OnFoot=2176 RoadEnd->Target=0 Saved=2176 RoadDist=2947 Drive+Walk=2947 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.32.47:285][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.32.47:355][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.47:363][668]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2680 DistVeh=544 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:363][668]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.47:515][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.47:641][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=749 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:641][675]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.47:641][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:641][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.47:672][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.47:680][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5349 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:680][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.47:801][679]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:835][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.47:882][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.47:883][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.47:883][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:883][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.47:920][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=268 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:920][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.47:920][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.47:995][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.48:078][686]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.48:078][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=253 DistVeh=1218 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:154][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.48:161][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.48:161][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.48:161][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.48:161][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2214 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:161][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.48:283][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:283][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.48:289][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:289][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2178 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:290][691]LogVCC:   IsRoadNavigationViable: OnFoot=2178 RoadEnd->Target=0 Saved=2178 RoadDist=2947 Drive+Walk=2947 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.32.48:290][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.32.48:315][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.48:366][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2682 DistVeh=543 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:366][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.48:478][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.48:565][698]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.48:565][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.48:638][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.48:645][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=749 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:645][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:645][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.48:685][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5463 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:685][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.48:685][701]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.48:797][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.48:804][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:886][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.48:886][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.48:886][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:886][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.48:920][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=268 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:920][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.48:920][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.48:955][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.49:082][711]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.49:082][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=253 DistVeh=1218 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:112][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.49:160][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.49:160][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.49:160][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2214 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:160][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.49:203][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.49:272][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.49:279][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:279][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.49:280][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:318][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2178 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:318][717]LogVCC:   IsRoadNavigationViable: OnFoot=2178 RoadEnd->Target=0 Saved=2178 RoadDist=2947 Drive+Walk=2947 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.32.49:318][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.32.49:356][718]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2684 DistVeh=541 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:356][718]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.49:430][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.49:588][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.49:637][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=748 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:637][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:637][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.49:678][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=5856 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:678][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.49:718][727]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.49:752][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147110622] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.49:752][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.49:801][729]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:881][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.49:881][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.49:881][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:881][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.49:912][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.49:920][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=268 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:920][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.49:920][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.50:071][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.50:078][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.50:078][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=253 DistVeh=1218 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:160][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.50:161][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.50:161][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2213 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:161][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.50:238][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.50:244][740]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.50:282][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:282][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.50:283][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:283][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2207 DistVeh=155 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:283][741]LogVCC:   IsRoadNavigationViable: OnFoot=2207 RoadEnd->Target=0 Saved=2207 RoadDist=2947 Drive+Walk=2947 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.03-11.32.50:283][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.03-11.32.50:369][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2687 DistVeh=539 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:369][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.50:394][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.50:556][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.50:563][748]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.50:563][748]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.50:643][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=747 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:643][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:643][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.50:684][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=6472 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:684][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.50:719][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.50:763][753]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.50:805][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:833][755]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.32.50:833][755]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.32.50:833][755]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.32.50:833][755]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.32.50:833][755]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.32.50:833][755]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.32.50:833][755]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.32.50:833][755]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.32.50:833][755]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.32.50:833][755]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] true
[2026.04.03-11.32.50:833][755]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.50:833][755]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.50:833][755]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.50:833][755]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.32.50:833][755]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.32.50:833][755]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.32.50:834][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] ExitedVehicle: BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.32.50:834][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2262 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:834][755]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147141077] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.32.50:874][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.50:883][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.50:883][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.50:883][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:883][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.50:922][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=268 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:922][757]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.50:922][757]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.51:035][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.51:083][761]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.51:083][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:163][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.51:163][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.51:163][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2212 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:163][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.51:198][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.51:282][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:282][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.51:288][766]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.51:288][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:288][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2257 DistVeh=183 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:357][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.51:364][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2690 DistVeh=537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:364][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.51:514][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.51:644][775]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=747 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:644][775]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:644][775]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.51:678][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.51:686][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=7227 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:686][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.51:808][779]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.51:808][779]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:839][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.51:891][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.51:891][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.51:891][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:891][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.51:926][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=229 DistVeh=240 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:926][782]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.51:926][782]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.51:997][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.52:083][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.52:083][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1350 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:160][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.52:168][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.52:168][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.52:168][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2211 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:168][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.52:291][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:291][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.52:291][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:291][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2216 DistVeh=197 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:320][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.52:328][792]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.52:368][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2693 DistVeh=536 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:368][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.52:481][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.52:570][798]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.52:570][798]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.52:643][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.52:651][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=746 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:651][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:651][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.52:689][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=7754 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:690][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.52:802][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.52:809][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:851][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.52:892][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.52:893][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.52:893][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:893][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.52:928][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=165 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:928][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.52:928][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.52:960][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.53:049][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.53:087][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=278 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:122][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.53:166][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.53:166][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.53:166][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2210 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:166][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.53:279][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.53:287][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:287][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.53:287][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:287][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2097 DistVeh=291 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:368][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2695 DistVeh=534 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:368][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.53:368][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.53:437][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.53:596][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.53:644][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=746 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:644][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:644][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.53:682][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=8225 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:682][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.53:756][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.53:805][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:840][830]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.32.53:887][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.53:887][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.53:887][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:887][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.53:887][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.53:920][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.53:927][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=165 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:927][832]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.53:927][832]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.54:083][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.54:094][836]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.54:094][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=278 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:158][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.54:158][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.54:158][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2209 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:158][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.54:216][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.54:294][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:294][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.54:300][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:300][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1955 DistVeh=375 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:355][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.54:361][844]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2698 DistVeh=532 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:361][844]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.54:399][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.54:493][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.54:558][850]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147110622] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.54:565][850]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.54:565][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.54:628][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.54:634][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=745 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:634][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:634][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.54:668][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=9095 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:668][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.54:762][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.54:804][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:876][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.54:876][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.54:876][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4373 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:876][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.54:902][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.54:910][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=165 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:910][860]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.54:940][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.54:940][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.55:031][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.55:073][865]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.55:074][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=278 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:168][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.55:176][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.55:176][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.55:176][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2208 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:176][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.55:277][871]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:277][871]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.55:277][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:277][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1807 DistVeh=475 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:307][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.55:377][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2701 DistVeh=530 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:377][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.55:409][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.55:437][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.55:582][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.55:624][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=745 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:624][881]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147121600] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147121652-  Door :: DoorLF
[2026.04.03-11.32.55:660][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:660][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.55:660][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=10268 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:660][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.55:724][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.55:775][885]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.32.55:775][885]LogStreaming: Display: 0.107 ms for processing 21880 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11979->11978) packages and 1 (32747->32746) public exports.
[2026.04.03-11.32.55:803][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:869][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.55:875][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.55:875][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.55:875][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4244 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:875][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.55:910][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=165 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:910][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.55:910][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.55:946][890]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.32.56:007][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.56:049][893]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.56:086][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=278 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:151][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.56:158][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.56:158][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.56:158][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2207 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:158][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.56:264][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:264][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.56:291][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.56:297][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:297][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1654 DistVeh=599 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:370][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2703 DistVeh=528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:370][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.56:434][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.56:576][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.56:582][908]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.56:582][908]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.56:618][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:653][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:653][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.56:653][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=11149 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:653][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.56:719][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.56:801][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:862][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.56:870][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.56:870][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.56:870][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4062 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:870][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.56:906][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=165 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:939][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.56:939][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.57:006][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.57:046][921]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.57:083][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=278 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:150][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.57:157][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.57:157][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.57:157][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2206 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:157][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.57:268][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:268][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.57:300][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.57:306][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:306][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1503 DistVeh=733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:377][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2706 DistVeh=526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:377][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.57:440][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.57:585][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.57:625][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:662][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:662][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.57:662][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=11465 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:662][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.57:726][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.57:807][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:871][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.57:882][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.57:882][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.57:882][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3815 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:882][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.57:913][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=165 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:913][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.57:913][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.58:010][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.58:054][949]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.58:080][950]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.32.58:086][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=278 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:155][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.58:161][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.58:161][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.58:161][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2205 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:161][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.58:270][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:270][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.58:298][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.58:304][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:304][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1353 DistVeh=871 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:375][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2709 DistVeh=524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:375][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.58:436][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.58:584][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.58:591][964]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.32.58:591][964]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.32.58:628][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=743 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:663][966]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:663][966]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.58:663][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=11465 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:663][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.58:721][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.58:800][970]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:864][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.58:871][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.58:871][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.58:871][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3550 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:871][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.58:906][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=165 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:943][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.58:943][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.32.59:008][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.59:055][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.32.59:088][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=278 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:154][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.59:161][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.59:161][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.32.59:161][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2204 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:161][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.32.59:274][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:274][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.32.59:301][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.59:308][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:308][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1203 DistVeh=1013 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:372][986]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147110622] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.59:379][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2712 DistVeh=523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:379][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.32.59:450][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.59:606][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.59:614][992]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=743 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:655][993]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:655][993]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.32.59:655][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=11824 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:655][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.32.59:758][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.59:805][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:880][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.59:880][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.32.59:880][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3342 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:880][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.32.59:911][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.32.59:918][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=165 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:918][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.32.59:918][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.00:064][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.00:071][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.00:071][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=278 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:144][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.00:144][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.00:144][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2203 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:144][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.00:217][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.00:260][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:260][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.00:300][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:300][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1054 DistVeh=1156 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:370][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.00:377][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2714 DistVeh=521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:377][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.00:517][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.00:563][ 17]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.00:563][ 17]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.00:634][ 19]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=742 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:634][ 19]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:634][ 19]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.00:664][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.00:667][ 20]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147081104] true
[2026.04.03-11.33.00:667][ 20]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147081104] Spawning Glass Particle:: door_front_l_trans
[2026.04.03-11.33.00:668][ 20]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147081104] Spawning Glass Particle:: door_rear_l_trans
[2026.04.03-11.33.00:668][ 20]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147081104] Spawning Glass Particle:: door_rear_r_trans
[2026.04.03-11.33.00:668][ 20]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147081104] Spawning Glass Particle:: door_front_r_trans
[2026.04.03-11.33.00:668][ 20]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147081104] Spawning Glass Particle:: frame_rear_trans
[2026.04.03-11.33.00:672][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=12947 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:673][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.33.00:804][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.00:811][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:877][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.00:877][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.00:877][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2975 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:877][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.00:911][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=275 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:911][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.00:911][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.00:943][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.01:050][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.01:074][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.01:082][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=278 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:150][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.01:150][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.01:150][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2202 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:150][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.01:206][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.01:280][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:281][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.01:281][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=1546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:281][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=907 DistVeh=1298 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:341][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.01:378][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2716 DistVeh=519 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:378][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.01:447][ 43]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.33.01:472][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.01:604][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.01:612][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=741 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:646][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:646][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.01:678][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=14083 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:678][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147160330]  -> Roam
[2026.04.03-11.33.01:740][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.01:810][ 54]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:869][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.01:875][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.01:875][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.01:875][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2506 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:875][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.01:909][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:909][ 57]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.01:909][ 57]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.02:004][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.02:077][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.02:077][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=278 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:134][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.02:176][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.02:176][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.02:176][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2201 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:176][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.02:239][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.33.02:268][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.02:273][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:273][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.02:307][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=216 DistVeh=1623 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:307][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=753 DistVeh=1448 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:339][ 70]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.33.02:339][ 70]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147160351
[2026.04.03-11.33.02:339][ 70]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147160330 with GUID CC5B30714B264AEF178820AE577E3887
[2026.04.03-11.33.02:339][ 70]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147160330: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.33.02:339][ 70]LogTemp: BP_AI_Controller_Police_C_2147160330: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.33.02:339][ 70]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147160330
[2026.04.03-11.33.02:339][ 70]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147160330!
[2026.04.03-11.33.02:340][ 70]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147160351 (BP_AI_Ped_Police_C)
[2026.04.03-11.33.02:340][ 70]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147160351 (BP_AI_Ped_Police_C) removed
[2026.04.03-11.33.02:340][ 70]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.33.02:340][ 70]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.33.02:340][ 70]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.33.02:340][ 70]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147160994
[2026.04.03-11.33.02:340][ 70]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.33.02:340][ 70]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.33.02:340][ 70]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.33.02:340][ 70]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.33.02:340][ 70]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.33.02:340][ 70]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.33.02:381][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2719 DistVeh=517 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:381][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.02:399][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.02:532][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.02:575][ 77]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.02:575][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.02:638][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=741 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:638][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:638][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.02:666][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.02:796][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.02:802][ 84]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:871][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.02:871][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.02:871][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2098 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:871][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.02:905][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:932][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.02:938][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.02:938][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.03:068][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.03:082][ 92]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.03:082][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=261 DistVeh=1395 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:180][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.03:180][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.03:180][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2200 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:180][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.03:207][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.03:282][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:282][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.03:282][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:282][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=607 DistVeh=1591 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:345][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.03:351][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2721 DistVeh=515 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:351][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.03:489][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.03:632][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.03:638][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=740 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:638][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:638][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.03:769][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.03:810][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:878][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.03:878][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.03:878][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1474 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:878][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.03:907][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.03:912][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:912][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.03:912][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.04:048][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.04:053][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.04:053][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=119 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:159][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.04:159][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.04:159][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2198 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:159][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.04:188][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.04:261][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:261][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.04:291][127]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147110622] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.04:297][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:297][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=455 DistVeh=1741 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:324][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.04:363][129]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2723 DistVeh=513 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:363][129]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.04:464][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.04:578][135]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.04:578][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.04:607][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.04:612][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=740 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:645][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:645][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.04:714][139]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.33.04:714][139]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.33.04:714][139]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.33.04:747][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.04:787][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:885][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.04:891][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.04:891][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.04:891][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=598 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:891][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.04:926][145]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] 
This asset:
BP_Voss_Discovery_2018_C_2147141746
is missing broken glass asset references.
[2026.04.03-11.33.04:926][145]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] 
This asset:
BP_Voss_Discovery_2018_C_2147141746
is missing broken glass asset references.
[2026.04.03-11.33.04:926][145]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] 
This asset:
BP_Voss_Discovery_2018_C_2147141746
is missing broken glass asset references.
[2026.04.03-11.33.04:930][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:931][145]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.04:931][145]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.05:030][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.05:070][149]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.05:070][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=63 DistVeh=1405 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:169][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.05:175][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.05:175][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.05:175][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2198 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:175][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.05:280][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:280][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.05:280][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:280][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=308 DistVeh=1863 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:309][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.05:353][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2726 DistVeh=511 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:353][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.05:451][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.05:590][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.05:632][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:632][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:632][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.05:730][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.05:803][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:865][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.05:871][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.05:871][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.05:871][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=309 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:871][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.05:905][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:941][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.05:941][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.06:003][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.06:078][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.06:078][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:144][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.06:151][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.06:151][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.06:151][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2197 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:151][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.06:277][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.06:283][184]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:283][184]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.06:283][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:283][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=157 DistVeh=2006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:349][186]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147084170] Executing Activity for AI:  BP_AI_Controller_Police_C_2147141077 Activity:  Als.Activities.ThreatPatient
[2026.04.03-11.33.06:355][186]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2729 DistVeh=509 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:355][186]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.06:415][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.06:556][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.06:562][192]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.06:562][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.06:631][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=738 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:632][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:632][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.06:691][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.06:797][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:826][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.06:864][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.06:864][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.06:864][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=264 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:864][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.06:898][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:933][203]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.06:933][203]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.06:961][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.07:069][207]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.07:069][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=245 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:098][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.07:171][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.07:171][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.07:171][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2195 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:171][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.07:232][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.07:273][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:273][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.07:305][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:305][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:362][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.07:369][216]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2750 DistVeh=497 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:369][216]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.07:499][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.07:635][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.07:640][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=740 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:640][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:640][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.07:763][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.07:799][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:865][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.07:865][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.07:865][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=374 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:865][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.07:893][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.07:900][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:931][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.07:931][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.08:030][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.08:067][237]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.08:067][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=245 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:166][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.08:174][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.08:174][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.08:174][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2194 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:174][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.08:262][243]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.33.08:262][243]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147121600] AI about to enter::DoorLF
[2026.04.03-11.33.08:269][243]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:269][243]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.08:298][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.08:303][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:303][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:373][246]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2952 DistVeh=257 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:373][246]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.08:435][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.08:569][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.08:574][252]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.08:574][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.08:611][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:642][254]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:642][254]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.08:704][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.08:809][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:836][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.08:879][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.08:879][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.08:879][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=847 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:879][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.08:911][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:911][262]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.08:911][262]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.08:973][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.09:006][265]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] true
[2026.04.03-11.33.09:049][266]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.09:086][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=245 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:111][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.09:154][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.09:154][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.09:154][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2142 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:154][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.09:251][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.09:291][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:291][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.09:291][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:291][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:363][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3004 DistVeh=199 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:363][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.09:393][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.09:541][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.09:619][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=643 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:657][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:657][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.09:686][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.09:798][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:829][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.09:871][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.09:871][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.09:871][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1494 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:871][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.09:907][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:945][291]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.09:945][291]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.09:972][292]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.09:974][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.10:058][294]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.10:058][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=245 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:131][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.10:173][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.10:173][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.10:173][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1991 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:173][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.10:278][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.10:284][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:285][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.10:285][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:285][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:313][301]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147121652 marked as Occupied
[2026.04.03-11.33.10:313][301]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.33.10:313][301]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147121580 with GUID 4062B5CC4764A55EA9110D9B8836F2E9
[2026.04.03-11.33.10:313][301]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147121580: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.33.10:313][301]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147121580
[2026.04.03-11.33.10:313][301]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147121580!
[2026.04.03-11.33.10:313][301]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.33.10:313][301]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.33.10:313][301]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.33.10:313][301]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.33.10:313][301]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.33.10:313][301]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.33.10:313][301]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Medic_C_2147121600
[2026.04.03-11.33.10:313][301]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.33.10:313][301]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.33.10:313][301]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.33.10:358][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:358][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.10:427][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.10:503][306]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.33.10:503][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147121652 Seat=0 Driver=1
[2026.04.03-11.33.10:503][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:503][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.10:503][306]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147121580] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.33.10:503][306]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.33.10:503][306]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147121652] Disable
[2026.04.03-11.33.10:503][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2147121652 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.33.10:584][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.10:592][308]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.10:592][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.10:628][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=155 DistVeh=525 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:628][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:629][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.10:734][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.10:811][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:882][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.10:889][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.10:889][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.10:889][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2037 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:889][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.10:928][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:928][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.10:928][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.11:045][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.11:052][320]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.11:094][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=245 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:173][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.11:173][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.11:173][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1871 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:173][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.11:208][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.11:301][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:301][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.11:301][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:301][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:392][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.11:401][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:401][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.11:579][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.11:636][333]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=154 DistVeh=399 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:636][333]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:636][333]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.11:766][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.11:822][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:865][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.11:865][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.11:865][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2271 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:865][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.11:916][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=106 DistVeh=362 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:917][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.11:917][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.11:954][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.12:057][342]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.12:057][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=245 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:139][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.12:154][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.12:154][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.12:154][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1768 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:154][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.12:287][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:287][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.12:288][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:288][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:333][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.12:382][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:382][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.12:519][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.12:571][353]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.12:571][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.12:618][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=154 DistVeh=279 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:660][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:660][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.12:697][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.12:789][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:869][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.12:875][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.12:875][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.12:875][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2793 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:875][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.12:916][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=88 DistVeh=450 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:916][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.12:916][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.13:038][364]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.33.13:042][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.13:049][364]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.13:093][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=245 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:179][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.13:179][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.13:179][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1663 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:179][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.13:219][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.13:267][369]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:267][369]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.13:310][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:310][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:353][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:353][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.13:400][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.13:571][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.13:619][377]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=154 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:665][378]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:665][378]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.13:701][379]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.33.13:701][379]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.33.13:741][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.13:794][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:876][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.13:876][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.13:876][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3401 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:876][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.13:917][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.13:922][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:928][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.13:928][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.14:057][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.14:088][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.14:094][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=245 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:182][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.14:182][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.14:182][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1568 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:182][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.14:257][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.14:265][392]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:265][392]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.14:312][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:312][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:354][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:354][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.14:431][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.14:569][399]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.14:569][399]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.14:609][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.14:616][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=154 DistVeh=212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:655][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:655][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.14:693][402]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.14:778][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.14:827][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:872][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.14:872][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.14:872][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3789 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:872][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.14:915][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:916][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.14:916][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.14:953][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.15:089][411]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.15:089][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=245 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:125][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.15:171][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.15:171][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.15:171][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1482 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:171][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.15:296][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.15:302][416]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:302][416]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.15:302][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=240 DistVeh=1646 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:302][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:389][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:389][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.15:467][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.15:645][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.15:651][424]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=154 DistVeh=314 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:652][424]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:652][424]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.15:814][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.15:821][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:907][430]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.15:907][430]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.15:907][430]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3853 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:907][430]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.15:907][430]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:948][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.15:948][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.15:984][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.16:076][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.16:076][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=245 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:109][435]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.33.16:109][435]LogStreaming: Display: FlushAsyncLoading(575): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.33.16:158][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.16:165][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.16:165][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.16:165][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1404 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:165][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.16:290][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:290][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.16:291][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=1563 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:291][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:326][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.16:378][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:378][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.16:499][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.16:590][446]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.16:591][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.16:634][447]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=153 DistVeh=441 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:634][447]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:634][447]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.16:673][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.16:807][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:839][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.16:891][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.16:891][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.16:891][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3846 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:891][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.16:934][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:940][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.16:940][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.17:016][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.17:064][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.17:064][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=220 DistVeh=1373 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:150][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.17:150][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.17:150][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1390 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:150][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.17:184][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.17:277][462]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:277][462]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.17:277][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1518 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:319][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:356][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.17:362][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:362][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.17:530][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.17:625][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=153 DistVeh=565 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:663][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:663][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.17:702][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.17:791][474]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:873][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.17:880][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.17:881][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.17:881][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3968 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:881][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.17:923][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:924][477]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.17:924][477]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.18:048][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.18:055][480]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.18:055][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=120 DistVeh=1485 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:183][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.18:183][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.18:183][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1392 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:183][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.18:220][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.18:264][485]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.33.18:270][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:270][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.18:314][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1518 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:314][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:358][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:358][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.18:398][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.18:568][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.18:577][492]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.18:577][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.18:620][493]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=162 DistVeh=694 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:661][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:661][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.18:741][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.18:791][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:876][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.18:876][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.18:876][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4523 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:876][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.18:909][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.18:916][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:917][500]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.18:917][500]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.19:047][503]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.19:082][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.19:089][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:168][506]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110621] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147120342 Activity:  Als.Activities.StoreEquipment
[2026.04.03-11.33.19:174][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.19:174][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.19:174][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1405 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:174][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.19:253][508]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.19:254][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.19:302][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:302][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.19:302][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1518 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:302][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:390][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:390][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.19:423][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.19:596][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.19:647][517]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=163 DistVeh=725 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:648][517]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:648][517]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.19:771][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.19:817][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:905][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.19:905][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.19:905][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5571 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:905][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.19:905][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:938][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.19:944][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.19:944][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.20:074][527]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.20:074][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:111][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.20:163][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.20:163][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.20:163][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1496 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:163][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.20:284][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.20:290][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:290][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.20:291][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1518 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:291][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:373][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:373][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.20:454][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.20:590][539]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.20:590][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.20:624][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.20:631][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=160 DistVeh=599 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:631][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:631][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.20:801][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.20:808][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:889][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.20:889][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.20:889][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6412 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:889][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.20:935][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:936][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.20:936][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.20:969][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.21:065][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.21:065][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:142][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.21:150][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.21:151][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.21:151][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1514 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:151][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.21:279][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:279][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.21:279][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1518 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:279][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:319][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.21:364][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:364][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.21:453][559]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.33.21:488][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.21:624][563]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=149 DistVeh=599 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:659][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.21:665][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:665][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.21:793][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:834][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.21:881][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.21:881][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.21:881][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7219 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:881][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.21:925][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:926][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.21:926][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.22:004][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.22:055][573]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.22:055][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:178][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.22:186][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.22:186][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.22:186][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1514 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:186][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.22:270][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:270][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.22:311][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1518 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:311][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:352][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.22:358][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:358][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.22:523][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.22:574][585]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.22:574][585]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.22:618][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=149 DistVeh=599 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:659][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:659][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.22:695][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.22:829][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:869][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.22:877][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.22:877][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.22:877][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8361 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:877][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.22:913][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=178 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:919][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.22:919][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.23:039][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.23:044][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.23:089][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:173][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.23:173][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.23:173][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1518 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:173][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.23:209][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.23:300][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:300][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.23:301][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1518 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:301][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:382][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.23:388][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:388][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.23:553][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.23:645][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=202 DistVeh=599 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:645][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:645][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.23:724][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.23:814][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:897][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.23:903][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.23:903][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.23:903][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9725 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:903][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.23:903][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:944][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.23:944][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.24:025][619]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.24:068][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.24:074][620]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.24:074][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:162][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.24:163][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.24:163][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1562 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:163][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.24:239][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.24:287][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:287][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.24:288][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1518 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:288][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:371][627]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:371][627]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.24:409][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.24:578][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.24:586][632]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.24:586][632]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.24:628][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=210 DistVeh=489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:628][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:628][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.24:748][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.24:803][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:886][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.24:886][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.24:886][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=10553 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:886][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.24:922][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.24:928][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:928][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.24:928][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.25:060][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.25:060][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:092][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.25:185][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.25:185][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.25:185][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1608 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:185][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.25:264][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.25:271][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:271][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.25:315][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1518 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:315][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:356][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:356][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.25:438][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.25:608][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.25:614][656]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=232 DistVeh=427 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:660][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:660][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.25:779][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.25:791][660]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.33.25:791][660]LogStreaming: Display: 0.124 ms for processing 30607 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (11979->11955) packages and 24 (32747->32723) public exports.
[2026.04.03-11.33.25:832][661]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:873][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.25:873][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.25:873][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=11933 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:873][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.25:918][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:923][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.25:923][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.25:955][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.26:048][666]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.26:089][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:124][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.26:176][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.26:176][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.26:176][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1639 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:176][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.26:297][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.26:303][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:303][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.26:304][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:304][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:388][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:388][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.26:468][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.26:552][678]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.33.26:552][678]LogStreaming: Display: FlushAsyncLoading(576): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.33.26:562][678]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.26:562][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.26:639][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.26:646][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=239 DistVeh=427 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:647][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:647][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.26:813][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.26:820][684]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:902][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.26:903][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.26:903][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=13110 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:903][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.26:903][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:948][687]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.26:948][687]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.26:984][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.27:034][689]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::ReportedDownedPerson
[2026.04.03-11.33.27:034][689]LogTemp: ProcessTaskCompletion: AI.Task.Medic.TreatPatient -> ETaskStatus::Completed
[2026.04.03-11.33.27:034][689]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.33.27:034][689]LogTemp: BP_AI_Controller_Medic_C_2147120342: Cleared stale blackboard after task AI.Task.Medic.TreatPatient completed
[2026.04.03-11.33.27:034][689]LogTemp: BP_AI_Controller_Medic_C_2147120342: HandleTaskCompleted (Tag=AI.Task.Medic.TreatPatient, Success=true, Target=BP_AI_Ped_Civilian_C_2147172418, Role=ERole::TreatPatient)
[2026.04.03-11.33.27:034][689]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.33.27:034][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3645 DistVeh=427 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:034][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> None (no condition matched)
[2026.04.03-11.33.27:034][689]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147120362 -> ERole::MoveToBackup (Callout 10071)
[2026.04.03-11.33.27:034][689]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.33.27:034][689]LogTemp: BP_AI_Controller_Medic_C_2147120342: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.33.27:073][690]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110621] BTT::ActivityAborted
[2026.04.03-11.33.27:078][690]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.27:079][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:155][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.27:163][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.27:163][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.27:163][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1639 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:163][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.27:301][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:301][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.27:302][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:302][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:345][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.27:353][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:353][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.27:519][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.27:612][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3964 DistVeh=471 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:612][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> None (no condition matched)
[2026.04.03-11.33.27:657][703]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:657][703]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.27:696][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.27:793][706]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:881][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.27:887][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.27:887][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.27:887][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=14380 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:887][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.27:932][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:932][709]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.27:932][709]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.28:065][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.28:071][712]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.28:071][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:164][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.28:164][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.28:164][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1639 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:164][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.28:250][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.28:304][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:304][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.28:304][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:304][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:397][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:397][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.28:439][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.28:583][723]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.28:583][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.28:620][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.28:626][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3501 DistVeh=240 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:626][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> None (no condition matched)
[2026.04.03-11.33.28:674][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:674][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.28:708][726]LogTemp: Warning: AIManager: AI BP_Callout_C_2147475767 secured in Callout 10071
[2026.04.03-11.33.28:708][726]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147172388 NOT secured yet (Callout 10071)
[2026.04.03-11.33.28:708][726]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.33.28:708][726]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.03-11.33.28:708][726]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110617] BTT::ActivityFinished
[2026.04.03-11.33.28:708][726]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110612] BTT::ActivityFinished
[2026.04.03-11.33.28:708][726]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110608] BTT::ActivityFinished
[2026.04.03-11.33.28:708][726]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110625] BTT::ActivityFinished
[2026.04.03-11.33.28:708][726]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147110621] BTT::ActivityFinished
[2026.04.03-11.33.28:708][726]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=B69F21FD40377907838AC98C9DAB3024) for Callout 10071, Target=None
[2026.04.03-11.33.28:708][726]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=83A76B244635FD1AA571EFBC302EBCF6) for Callout 10071, Target=None
[2026.04.03-11.33.28:798][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.28:804][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:889][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.28:889][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.28:889][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=15530 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:889][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.28:930][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:938][731]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.28:938][731]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.28:970][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.29:061][734]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.29:061][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:139][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.29:146][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.29:146][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.29:146][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1639 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:146][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.29:272][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:272][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.29:310][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.29:317][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:317][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:363][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:363][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.29:452][743]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147120362 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.03-11.33.29:452][743]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.33.29:452][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3008 DistVeh=563 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:452][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.29:452][743]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147120342] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.33.29:452][743]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.33.29:452][743]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147120362] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147120380-  Door :: DoorLF
[2026.04.03-11.33.29:452][743]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147120362 -> ERole::Roam (Callout 10071)
[2026.04.03-11.33.29:452][743]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.03-11.33.29:452][743]LogTemp: BP_AI_Controller_Medic_C_2147120342: Interrupted for higher priority task AI.Task.Global.ReturnToStation
[2026.04.03-11.33.29:493][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.29:638][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2916 DistVeh=650 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:638][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.29:638][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:638][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.29:674][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.29:818][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:856][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.29:911][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.29:911][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.29:911][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=16718 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:911][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.29:911][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:912][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.29:912][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.29:945][754]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.30:042][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.30:050][756]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.30:091][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:180][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.30:180][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.30:180][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1639 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:180][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.30:222][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.30:270][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:270][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.30:319][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:319][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:359][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:359][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.30:404][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.30:585][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.30:592][768]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.30:592][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.30:635][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3116 DistVeh=473 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:635][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.30:636][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:636][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.30:766][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.30:820][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:907][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.30:908][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.30:908][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=17844 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:908][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.30:908][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:947][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.30:954][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.30:954][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.31:048][778]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.31:090][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=142 DistVeh=1537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:133][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.31:176][781]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.33.31:176][781]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147120362] AI about to enter::DoorLF
[2026.04.03-11.33.31:183][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.31:183][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.31:183][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1639 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:183][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.31:273][783]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:273][783]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.31:314][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.31:321][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:321][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:361][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:361][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.31:498][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.31:640][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3408 DistVeh=208 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:640][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.31:640][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:640][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.31:679][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.31:820][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:859][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.31:909][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.31:909][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.31:909][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=18971 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:909][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.31:909][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:915][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.31:915][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.32:044][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.32:051][800]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.32:092][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:183][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.32:183][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.32:183][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1639 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:183][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.32:224][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.32:270][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:270][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.32:319][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:319][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:360][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:360][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.32:405][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.32:584][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.32:591][812]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.32:591][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.32:633][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3380 DistVeh=216 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:633][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> EnterVehicle (ambient movement)
[2026.04.03-11.33.32:633][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:633][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.32:762][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.32:816][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:905][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.32:905][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.32:905][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=20069 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:905][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.32:905][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:945][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.32:952][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.32:952][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.33:087][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.33:087][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:127][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.33:178][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.33:178][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.33:178][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:178][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.33:214][826]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147120380 marked as Occupied
[2026.04.03-11.33.33:214][826]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.33.33:214][826]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147120342 with GUID 962E976E472A4DDEECED26AD81886670
[2026.04.03-11.33.33:214][826]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147120342: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.33.33:214][826]LogTemp: BP_AI_Controller_Medic_C_2147120342: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.33:214][826]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147120342
[2026.04.03-11.33.33:214][826]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147120342!
[2026.04.03-11.33.33:214][826]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.33.33:214][826]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.33.33:214][826]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.33.33:214][826]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.33.33:214][826]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.33.33:214][826]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.33.33:214][826]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Medic_C_2147120362
[2026.04.03-11.33.33:214][826]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.33.33:214][826]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.33.33:214][826]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.33.33:264][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:264][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.33:306][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.33:313][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:313][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:353][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:353][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.33:433][831]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.33.33:433][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147120380 Seat=0 Driver=1
[2026.04.03-11.33.33:433][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3330 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:433][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.33:433][831]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147120342] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.33.33:434][831]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.33.33:434][831]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147120380] Disable
[2026.04.03-11.33.33:434][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2147120380 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.33.33:485][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.33:628][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3330 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:628][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.33:628][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:628][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.33:670][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.33:809][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:841][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.33:897][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.33:897][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.33:898][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=21206 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:898][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.33:898][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:941][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.33:941][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.34:025][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.34:079][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.34:079][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:166][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.34:166][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.34:166][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:166][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.34:208][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.34:300][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:300][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.34:300][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:300][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:384][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.34:390][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:391][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.34:567][856]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.34:569][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.34:575][856]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.34:575][856]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.34:620][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3330 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:620][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.34:664][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:664][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.34:748][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.34:795][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:888][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.34:888][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.34:888][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=22356 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:888][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.34:926][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.34:933][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:939][864]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.34:939][864]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.35:071][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.35:071][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:109][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.35:162][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.35:162][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.35:162][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:162][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.35:289][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.35:295][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:295][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.35:295][872]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:295][872]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:383][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:383][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.35:470][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.35:614][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3330 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:614][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.35:651][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.35:658][880]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:658][880]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.35:793][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:837][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.35:885][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.35:885][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.35:885][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=23521 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:885][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.35:930][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=471 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:931][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.35:931][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.36:014][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.36:067][889]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.36:067][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:156][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.36:156][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.36:156][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:156][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.36:196][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.36:291][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:291][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.36:291][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:291][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:377][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.36:383][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:383][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.36:556][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.36:564][900]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.36:564][900]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.36:658][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3330 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:658][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.36:658][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:658][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.36:740][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.36:792][905]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:880][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.36:880][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.36:880][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=24686 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:880][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.36:923][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.36:930][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=366 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:931][908]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.36:931][908]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.37:066][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.37:067][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:104][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.37:157][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.37:157][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.37:157][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:157][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.37:283][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.37:291][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:291][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.37:291][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1487 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:291][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:379][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:379][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.37:466][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.37:647][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.37:654][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:654][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.37:662][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:662][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.37:789][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:826][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.37:881][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.37:881][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.37:881][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=25864 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:881][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.37:926][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=306 DistVeh=306 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:931][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.37:932][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.38:010][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.38:060][933]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.38:060][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:153][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.38:153][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.38:153][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:153][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.38:191][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.38:289][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:289][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.38:290][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:290][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:370][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.38:378][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:378][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.38:458][942]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.33.38:554][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.38:562][944]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.38:562][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.38:647][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:647][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.38:648][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:648][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.38:733][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.38:830][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:874][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.38:874][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.38:874][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=27322 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:874][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.38:914][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.38:922][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=359 DistVeh=199 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:922][952]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.38:922][952]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.39:057][955]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.39:057][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:096][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.39:107][956]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'SplinePoints' of length 0 in '/Game/Vehicles/Master_Vehicle/SmartVehicles.SmartVehicles_C:SpawnNewSpline'!
[2026.04.03-11.33.39:145][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.39:145][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.39:145][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:145][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.39:273][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.39:280][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:280][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.39:280][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:280][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:375][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2946 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:375][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.39:455][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.39:643][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.39:650][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:650][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.39:651][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:651][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.39:695][969]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'SplinePoints' of length 0 in '/Game/Vehicles/Master_Vehicle/SmartVehicles.SmartVehicles_C:SpawnNewSpline'!
[2026.04.03-11.33.39:821][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.39:827][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:872][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.39:872][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.39:872][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=28494 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:872][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.39:919][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=359 DistVeh=199 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:919][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.39:919][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.40:004][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.40:067][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.40:067][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:148][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.40:148][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.40:148][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:148][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.40:188][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.40:281][982]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:281][982]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.40:281][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:281][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:365][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.40:372][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:372][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.40:551][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.40:559][988]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.40:559][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.40:646][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:646][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.40:654][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:654][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.40:734][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.40:827][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:875][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.40:875][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.40:875][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=29623 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:875][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.40:912][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.40:919][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=359 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:925][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.40:925][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.41:061][999]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.41:062][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:096][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.41:151][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.41:151][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.41:151][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:151][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.41:276][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.41:283][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:283][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.41:283][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:284][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:374][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:374][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.41:457][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.41:463][  8]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.33.41:638][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.41:644][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:644][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.41:645][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:645][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.41:818][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.41:825][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:872][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.41:872][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.41:872][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=30763 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:872][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.41:914][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=359 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:915][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.41:915][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.42:001][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.42:057][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.42:057][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:182][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.42:189][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.42:189][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.42:189][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:189][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.42:279][ 26]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:279][ 26]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.42:280][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:280][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:317][ 27]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.42:360][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.42:368][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:368][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.42:544][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.42:599][ 33]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.42:599][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.42:641][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:641][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.42:641][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:641][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.42:725][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.42:821][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:867][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.42:867][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.42:867][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=31901 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:867][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.42:905][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.42:911][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=359 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:912][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.42:912][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.43:059][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.43:085][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.43:091][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=235 DistVeh=1477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:182][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.43:182][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.43:182][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:182][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.43:263][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.43:271][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:271][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.43:318][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:318][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:359][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:359][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.43:444][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.43:628][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.43:636][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:636][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.43:644][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:644][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.43:807][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.43:815][ 60]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:906][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.43:906][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.43:906][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=33071 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:906][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.43:906][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=359 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:952][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.43:952][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.43:989][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.44:088][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.44:089][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=1401 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:171][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.44:177][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.44:177][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.44:177][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1640 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:177][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.44:267][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:267][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.44:314][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:314][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:350][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.44:356][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:356][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.44:535][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.44:587][ 77]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.44:587][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.44:630][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:630][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.44:631][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:631][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.44:718][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.44:815][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:895][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.44:903][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.44:903][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.44:903][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=34218 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:903][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.44:903][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=359 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:951][ 85]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.44:951][ 85]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.45:081][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.45:088][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.45:088][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=324 DistVeh=1257 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:175][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.45:175][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.45:175][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:175][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.45:258][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.45:264][ 92]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:264][ 92]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.45:311][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:311][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:361][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:361][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.45:440][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.45:577][ 99]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.45:624][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.45:631][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:631][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.45:632][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:632][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.45:803][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.45:810][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:903][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.45:903][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.45:903][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=35653 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:903][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.45:903][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=359 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:944][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.45:944][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.45:984][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.46:081][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.46:081][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=419 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:168][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.46:175][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.46:175][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.46:175][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:175][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.46:261][114]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:261][114]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.46:311][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:311][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:345][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.46:354][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:354][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.46:531][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.46:584][121]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.46:584][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.46:627][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:627][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.46:673][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:673][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.46:714][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.46:810][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:893][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.46:900][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.46:900][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.46:900][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=36687 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:900][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.46:901][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=359 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:946][129]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.46:946][129]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.47:079][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.47:086][132]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.47:086][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=397 DistVeh=1110 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:175][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.47:175][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.47:175][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:175][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.47:259][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.47:267][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:267][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.47:311][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1425 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:311][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:357][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:357][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.47:440][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.47:626][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.47:632][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:632][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.47:633][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:633][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.47:808][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.47:816][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:904][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.47:904][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.47:904][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=37586 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:904][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.47:904][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=359 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:951][151]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.47:951][151]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.47:987][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.48:088][154]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.48:088][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=397 DistVeh=1110 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:171][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.48:178][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.48:178][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.48:178][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:178][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.48:266][158]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:266][158]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.48:311][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1532 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:311][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:352][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.48:359][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:359][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.48:535][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.48:587][165]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.48:587][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.48:631][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:631][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.48:632][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:632][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.48:720][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.48:809][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:893][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.48:900][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.48:900][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.48:900][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=38481 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:900][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.48:901][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=350 DistVeh=219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:944][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.48:944][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.49:074][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.49:081][176]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.49:081][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:174][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.49:174][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.49:174][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:174][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.49:254][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.49:260][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:260][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.49:309][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=1633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:309][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:352][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:352][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.49:438][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.49:620][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.49:626][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:626][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.49:673][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:673][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.49:803][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.49:811][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:889][194]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.49:898][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.49:898][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.49:898][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=39402 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:898][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.49:898][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=312 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:950][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.49:951][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.49:986][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.50:082][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.50:082][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:167][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.50:173][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.50:173][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.50:173][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:173][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.50:262][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:262][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.50:309][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=1633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:309][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:343][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.50:351][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:351][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.50:530][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.50:579][209]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.50:579][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.50:624][210]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:624][210]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.50:672][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:672][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.50:709][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.50:807][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:888][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.50:895][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.50:895][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.50:895][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=40095 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:895][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.50:941][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:942][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.50:942][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.51:071][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.51:078][220]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.51:078][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:168][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.51:168][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.51:168][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:168][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.51:249][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.51:303][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:303][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.51:303][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=1633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:303][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:392][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:392][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.51:430][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.51:613][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.51:620][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:620][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.51:664][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:664][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.51:791][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.51:798][236]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:891][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.51:891][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.51:891][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=40804 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:891][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.51:935][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:935][239]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.51:935][239]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.51:973][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.52:072][242]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.52:072][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:160][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.52:167][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.52:167][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.52:167][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:167][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.52:300][247]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:300][247]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.52:301][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=1633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:301][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:338][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.52:389][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:389][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.52:519][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.52:575][253]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.52:575][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.52:617][254]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:617][254]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.52:662][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:662][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.52:703][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.52:794][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:879][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.52:886][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.52:886][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.52:886][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=41739 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:886][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.52:930][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:936][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.52:936][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.53:059][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.53:065][264]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.53:065][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:157][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.53:157][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.53:157][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:157][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.53:241][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.53:288][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:288][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.53:289][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=1633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:289][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:382][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:382][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.53:418][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.53:597][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.53:651][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:651][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.53:651][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:651][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.53:777][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.53:827][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:871][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.53:871][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.53:871][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=41974 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:871][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.53:919][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:919][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.53:919][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.53:956][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.54:057][286]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.54:057][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:136][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.54:191][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.54:191][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.54:191][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:191][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.54:278][291]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:278][291]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.54:278][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=1633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:278][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:317][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.54:366][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:366][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.54:497][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.54:597][298]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.54:597][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.54:638][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:638][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.54:638][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:638][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.54:676][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.54:817][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:857][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.54:906][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.54:907][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.54:907][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=41326 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:907][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.54:907][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:951][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.54:951][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.54:990][307]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.55:036][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.55:087][309]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.55:087][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:176][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.55:176][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.55:176][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:176][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.55:216][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.55:267][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:267][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.55:310][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=1633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:310][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:355][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:355][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.55:397][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.55:575][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.55:628][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:628][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.55:636][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:636][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.55:753][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.55:809][325]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:815][325]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.33.55:815][325]LogStreaming: Display: 0.135 ms for processing 20144 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11978->11955) packages and 23 (32746->32723) public exports.
[2026.04.03-11.33.55:895][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.55:895][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.55:895][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=40606 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:895][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.55:935][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.55:941][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:948][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.55:948][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.56:079][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.56:079][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:117][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.56:166][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.56:166][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.56:166][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:166][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.56:294][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.56:301][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:301][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.56:301][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=1633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:301][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:392][338]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:392][338]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.56:477][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.56:573][342]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.56:573][342]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.56:623][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:623][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.56:655][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.56:662][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:662][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.56:796][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:835][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.56:887][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.56:887][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.56:887][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=39852 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:887][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.56:932][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:933][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.56:933][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.57:020][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.57:066][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.57:066][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:161][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.57:161][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.57:161][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1641 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:161][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.57:199][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.57:297][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:297][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.57:297][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=1633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:297][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:383][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.57:390][360]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:390][360]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.57:567][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.57:611][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:611][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.57:655][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:655][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.57:744][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.57:799][369]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:890][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.57:891][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.57:891][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=39087 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:891][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.57:926][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.57:933][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:933][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.57:933][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.58:069][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.58:069][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:099][376]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.33.58:099][376]LogStreaming: Display: FlushAsyncLoading(577): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.33.58:105][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.58:151][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.58:151][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.58:151][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:152][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.58:276][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.58:283][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:283][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.58:283][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=1594 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:283][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:383][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:383][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.58:461][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.58:557][386]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.33.58:557][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.33.58:637][388]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.33.58:637][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.58:644][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:644][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.58:651][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:651][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.58:812][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.58:820][392]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:915][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.58:915][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.58:915][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=37886 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:915][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.58:915][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:920][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.58:920][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.33.58:995][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.59:050][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.33.59:093][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=380 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:184][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.59:191][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.59:191][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.33.59:191][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:191][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.33.59:277][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:277][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.33.59:277][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=64 DistVeh=1463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:277][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:354][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.59:360][404]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:360][404]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.33.59:525][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.59:617][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:617][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.33.59:658][411]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:658][411]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.33.59:697][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.59:734][413]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.33.59:827][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:862][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.33.59:870][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.59:870][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.33.59:870][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=36941 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:870][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.33.59:910][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:910][417]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.33.59:910][417]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.00:036][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.00:084][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.00:084][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=354 DistVeh=1184 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:166][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.00:166][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.00:166][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:166][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.00:204][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.00:291][426]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:291][426]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.00:291][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=131 DistVeh=1334 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:292][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:368][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.00:377][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:377][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.00:540][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.00:591][433]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.00:591][433]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.00:629][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:629][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.00:630][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:630][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.00:712][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.00:799][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:877][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.00:886][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.34.00:886][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.34.00:886][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=35946 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:886][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.34.00:929][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=213 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:930][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.00:930][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.01:060][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.01:067][444]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.01:067][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=1329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:159][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.01:160][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.01:160][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:160][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.01:244][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.01:289][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:289][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.01:289][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:289][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:375][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:375][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.01:408][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.01:458][453]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.34.01:580][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.01:581][456]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.34.01:581][456]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.34.01:628][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:628][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.01:635][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:635][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.01:749][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.01:794][461]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:880][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.34.01:880][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.34.01:880][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=36226 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:880][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.34.01:915][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.01:922][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=117 DistVeh=378 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:927][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.01:927][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.02:048][467]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.02:085][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.02:091][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=1395 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:175][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.02:175][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.02:175][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:175][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.02:253][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.02:301][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:301][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.02:301][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:301][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:389][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:389][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.02:421][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.02:557][479]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.02:557][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.02:590][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.02:642][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:642][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.02:643][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:643][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.02:761][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.02:812][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:897][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.34.02:897][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.34.02:897][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=36987 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:897][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.34.02:897][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=139 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:929][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.02:937][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.02:937][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.03:064][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.03:064][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=8 DistVeh=1447 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:102][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.03:157][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.03:157][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.03:157][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:157][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.03:292][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.03:299][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:299][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.03:299][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:299][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:388][498]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:389][498]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.03:473][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.03:616][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:616][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.03:660][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.03:667][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:667][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.03:807][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:849][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.03:902][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.34.03:902][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.34.03:902][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=37226 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:902][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.34.03:902][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=183 DistVeh=541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:945][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.03:945][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.04:033][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.04:081][513]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.04:081][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=145 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:166][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.04:166][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.04:166][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:166][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.04:203][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.04:292][518]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:292][518]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.04:292][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:292][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:373][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.04:380][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:380][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.04:550][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.04:558][524]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.04:558][524]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.04:643][526]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:643][526]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.04:651][526]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:651][526]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.04:721][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.04:811][530]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:890][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.04:897][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.34.04:897][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  Using cached target actor fallback: BP_JayHalstead_C_2147300697
[2026.04.03-11.34.04:897][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=36098 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:897][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147170956]  -> Roam
[2026.04.03-11.34.04:937][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=183 DistVeh=541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:942][533]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.04:942][533]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.05:058][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.05:067][536]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.05:067][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1522 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:152][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.05:152][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.05:152][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:152][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.05:230][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.05:278][541]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:278][541]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.05:278][541]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.34.05:278][541]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147170977
[2026.04.03-11.34.05:278][541]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147170956 with GUID E5C1CD82480AAD5B4A28FA8F05F4E0FC
[2026.04.03-11.34.05:278][541]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147170956: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.34.05:278][541]LogTemp: BP_AI_Controller_Police_C_2147170956: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.05:278][541]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147170956
[2026.04.03-11.34.05:278][541]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147170956!
[2026.04.03-11.34.05:278][541]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147170977 (BP_AI_Ped_Police_C)
[2026.04.03-11.34.05:278][541]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147170977 (BP_AI_Ped_Police_C) removed
[2026.04.03-11.34.05:279][541]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.34.05:279][541]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.34.05:279][541]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.34.05:279][541]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147170999
[2026.04.03-11.34.05:279][541]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.34.05:279][541]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.34.05:279][541]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.34.05:279][541]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.34.05:279][541]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.34.05:279][541]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.34.05:279][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:328][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:361][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:361][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.05:400][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.05:570][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.05:620][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:620][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.05:663][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:663][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.05:739][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.05:792][553]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:913][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.05:920][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=183 DistVeh=541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:921][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.05:921][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.06:049][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.06:081][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.06:087][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1522 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:173][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.06:173][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.06:173][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:173][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.06:251][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.06:309][565]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:309][565]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.06:309][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:309][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:353][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:353][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.06:440][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.06:578][571]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.06:578][571]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.06:612][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.06:618][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:618][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.06:659][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:659][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.06:778][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.06:829][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:911][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=183 DistVeh=541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:911][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.06:911][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.06:950][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.07:084][583]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.07:084][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1522 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:120][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.07:173][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.07:173][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.07:173][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:173][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.07:263][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:263][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.07:302][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.07:308][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:308][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2015 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:355][589]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:355][589]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.07:492][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.07:641][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:641][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.07:649][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:649][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.07:679][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.07:825][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:859][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.07:910][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=183 DistVeh=541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:915][601]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.07:915][601]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.08:033][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.08:077][605]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.08:077][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1522 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:162][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.08:162][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.08:162][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:162][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.08:203][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.08:291][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:291][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.08:292][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:292][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:369][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.08:375][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:375][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.08:542][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.08:589][617]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.08:589][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.08:632][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:632][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.08:633][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:633][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.08:712][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.08:801][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:878][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.08:925][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=183 DistVeh=541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:925][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.08:925][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.09:050][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.09:056][628]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.09:056][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1522 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:182][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.09:183][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.09:183][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:183][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.09:220][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.09:263][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:263][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.09:311][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:311][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:352][635]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:352][635]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.09:390][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.09:561][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.09:651][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:651][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.09:652][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:652][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.09:733][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.09:823][646]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:902][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.09:908][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=183 DistVeh=541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:909][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.09:909][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.10:074][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.10:079][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.10:079][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1522 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:163][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.10:163][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.10:163][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:163][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.10:242][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.10:288][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:288][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.10:288][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:288][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:376][659]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:376][659]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.10:412][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.10:583][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.10:589][664]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.10:589][664]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.10:628][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:628][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.10:637][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:637][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.10:753][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.10:800][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:923][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.10:929][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=183 DistVeh=541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:935][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.10:935][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.11:058][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.11:058][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1522 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:096][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.11:188][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.11:188][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.11:188][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:188][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.11:265][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.11:272][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:272][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.11:312][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:312][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:357][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:357][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.11:435][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.11:605][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.11:612][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:612][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.11:653][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:653][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.11:772][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.11:821][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:906][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=498 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:941][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.11:948][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.11:948][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.12:081][699]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.12:081][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1522 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:126][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.12:176][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.12:176][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.12:176][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:176][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.12:269][703]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:269][703]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.12:304][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.12:310][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:310][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:362][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:362][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.12:489][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.12:587][710]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.12:587][710]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.12:632][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:632][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.12:632][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:632][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.12:672][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.12:817][715]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:853][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.12:909][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:909][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.12:909][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.13:040][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.13:054][720]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.13:095][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1539 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:183][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.13:183][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.13:183][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:183][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.13:225][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.13:271][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:271][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.13:315][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:315][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:357][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:357][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.13:395][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.13:568][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.13:618][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:618][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.13:658][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:658][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.13:739][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.13:827][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:906][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.13:912][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:918][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.13:918][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.14:079][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.14:086][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.14:086][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=252 DistVeh=1681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:171][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.14:171][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.14:171][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:171][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.14:250][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.14:295][749]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:295][749]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.14:295][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:295][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:382][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:382][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.14:418][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.14:557][755]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.14:558][755]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.14:589][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.14:640][757]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:640][757]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.14:640][757]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:640][757]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.14:756][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.14:809][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:927][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.14:934][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:934][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.14:934][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.15:066][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.15:066][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:101][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.15:152][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.15:152][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.15:152][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:152][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.15:270][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.15:276][772]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:276][772]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.15:276][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:276][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:363][774]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:363][774]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.15:441][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.15:614][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.15:620][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:620][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.15:663][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:663][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.15:781][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.15:788][784]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:916][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:916][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.15:916][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.15:951][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.16:088][791]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.16:088][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:121][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.16:173][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.16:173][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.16:173][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:173][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.16:290][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.16:296][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:296][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.16:296][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:296][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:383][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:383][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.16:460][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.16:595][803]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.16:595][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.16:630][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.16:636][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:636][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.16:645][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:645][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.16:800][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.16:809][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:897][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:951][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.16:951][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.16:987][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.17:085][814]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.17:085][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:168][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.17:175][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.17:175][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.17:175][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:175][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.17:268][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:268][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.17:311][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:311][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:352][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.17:358][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:358][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.17:541][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.17:630][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:630][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.17:631][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:631][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.17:717][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.17:816][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:899][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.17:905][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:953][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.17:953][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.18:088][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.18:094][836]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.18:094][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:189][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.18:189][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.18:189][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:189][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.18:271][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.18:277][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:277][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.18:277][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:277][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:374][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:374][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.18:408][843]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.34.18:457][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.18:555][846]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.18:555][846]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.18:633][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.18:639][848]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:639][848]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.18:640][848]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:640][848]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.18:801][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.18:808][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:842][853]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.34.18:901][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:938][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.18:938][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.18:974][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.19:068][858]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.19:068][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:152][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.19:158][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.19:158][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.19:158][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:158][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.19:282][863]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:282][863]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.19:282][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:282][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:317][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.19:361][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:361][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.19:486][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.19:621][871]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:621][871]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.19:658][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.19:664][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:664][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.19:793][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:825][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.19:918][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:923][878]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.19:923][878]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.19:994][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.20:046][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.20:087][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:168][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.20:173][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.20:173][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.20:173][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:173][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.20:297][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:297][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.20:297][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:297][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:332][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.20:378][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:378][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.20:502][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.20:592][894]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.20:592][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.20:635][895]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:635][895]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.20:635][895]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:635][895]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.20:672][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.20:807][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:838][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.20:932][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:933][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.20:933][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.21:008][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.21:059][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.21:059][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:181][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.21:187][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.21:187][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.21:187][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:187][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.21:268][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:268][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.21:312][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=258 DistVeh=1180 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:312][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:345][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.21:352][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:352][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.21:474][915]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.34.21:474][915]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.34.21:480][915]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.34.21:518][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.21:649][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:649][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.21:650][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:650][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.21:688][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.21:820][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:853][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.21:902][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:950][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.21:950][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.22:036][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.22:091][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.22:091][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:178][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.22:178][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.22:178][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:178][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.22:220][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.22:268][933]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:268][933]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.22:316][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:316][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:360][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:360][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.22:401][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.22:580][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.22:587][940]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.22:587][940]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.22:633][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:633][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.22:641][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:641][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.22:760][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.22:811][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:902][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:939][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.22:945][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.22:945][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.23:041][950]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.34.23:054][950]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.23:089][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:128][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.23:182][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.23:182][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.23:182][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:182][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.23:267][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:267][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.23:307][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.23:312][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:312][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:358][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:358][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.23:469][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.23:631][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.23:636][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:636][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.23:637][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:637][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.23:790][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.23:795][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:911][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:912][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.23:912][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.23:941][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.24:066][975]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.24:066][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1721 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:097][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.24:184][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.24:184][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.24:184][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:184][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.24:256][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.24:261][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:261][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.24:303][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:303][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:378][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:378][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.24:408][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.24:551][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.24:558][988]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.24:558][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.24:623][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:623][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.24:658][991]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:658][991]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.24:684][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.24:786][995]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.34.24:786][995]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.34.24:794][995]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:821][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.24:929][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=218 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:930][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.24:930][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.24:955][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.25:065][  3]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.25:065][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:092][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.25:165][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.25:165][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.25:165][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:165][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.25:226][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.25:257][  9]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.34.25:257][  9]LogStreaming: Display: FlushAsyncLoading(578): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.34.25:263][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:263][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.25:298][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:298][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:358][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.25:364][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:364][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.25:496][ 16]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.34.25:498][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.25:626][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.25:632][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:633][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.25:640][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:640][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.25:754][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.25:799][ 25]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:832][ 26]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.34.25:832][ 26]LogStreaming: Display: 0.112 ms for processing 27162 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11979->11978) packages and 1 (32747->32746) public exports.
[2026.04.03-11.34.25:850][ 27]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.34.25:850][ 27]LogStreaming: Display: FlushAsyncLoading(579): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.34.25:890][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.25:895][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:931][ 29]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.25:931][ 29]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.26:020][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.26:060][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.26:060][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=102 DistVeh=1534 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:152][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.26:157][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.26:157][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.26:157][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:157][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.26:286][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.26:291][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:291][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.26:291][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:291][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:352][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:352][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.26:413][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.26:547][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.26:553][ 48]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.26:553][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.26:618][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:618][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.26:651][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:651][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.26:678][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.26:805][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.26:810][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:909][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:909][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.26:909][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.26:937][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.27:070][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.27:075][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.27:076][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1426 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:173][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.27:173][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.27:173][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:173][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.27:199][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.27:230][ 69]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.34.27:230][ 69]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.34.27:270][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:270][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.27:301][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:301][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:330][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.27:368][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:368][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.27:461][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.27:592][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.27:635][ 81]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:635][ 81]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.27:635][ 81]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:635][ 81]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.27:725][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.27:795][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:854][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.27:894][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:929][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.27:930][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.27:997][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.28:080][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.28:080][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:152][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.28:159][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.28:159][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.28:159][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:159][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.28:270][ 99]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:270][ 99]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.28:300][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.28:307][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:307][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:383][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:383][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.28:454][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.28:579][107]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.28:579][107]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.28:611][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.28:621][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:621][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.28:655][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:656][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.28:765][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.28:810][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:907][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.28:914][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:919][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.28:919][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.29:057][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.29:064][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.29:064][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:176][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.29:176][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.29:176][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:176][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.29:205][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.29:284][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:284][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.29:284][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:284][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:346][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.29:352][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:352][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.29:503][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.29:620][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:620][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.29:647][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.29:654][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:654][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.29:798][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.29:806][140]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:913][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:914][143]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.29:914][143]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.29:941][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.30:052][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.30:079][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.30:084][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:150][150]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.34.30:150][150]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.34.30:156][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.30:156][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.30:156][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1642 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:156][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.30:219][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.30:260][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:260][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.30:295][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:295][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:353][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.30:360][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:360][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.30:485][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.30:557][162]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.30:557][162]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.30:611][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.30:618][164]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3329 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:618][164]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.30:652][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:652][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.30:736][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.30:806][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:864][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.30:904][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:934][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.30:934][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.30:992][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.31:064][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.31:065][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:119][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.31:159][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.31:159][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.31:159][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1645 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:159][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.31:244][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.31:285][185]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:286][185]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.31:286][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:286][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:371][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.31:376][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:377][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.31:505][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.31:632][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.31:638][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3329 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:638][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.31:645][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:645][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.31:754][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.31:790][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:876][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.31:913][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:919][205]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.31:919][205]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.32:005][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.32:076][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.32:076][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:136][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.32:176][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.32:176][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.32:176][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1645 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:176][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.32:302][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.32:308][216]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.34.32:309][216]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:309][216]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.32:310][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:310][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:335][217]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.32:376][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:376][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.32:455][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.32:586][223]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.32:586][223]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.32:621][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.32:627][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3331 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:627][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.32:670][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:670][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.32:702][226]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.34.32:702][226]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.34.32:785][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.32:791][228]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:871][230]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.32:910][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:910][231]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1591 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.32:910][231]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.32:947][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.33:077][235]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.33:077][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:114][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.33:159][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.33:159][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.33:159][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:159][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.33:274][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.33:281][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:281][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.33:281][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:281][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:362][242]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:362][242]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.33:401][243]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.33:439][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.33:604][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.33:651][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:651][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.33:652][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:652][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.33:771][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.33:819][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:911][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:911][255]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.33:911][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1593 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.33:911][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.33:955][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.34:061][258]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.34:099][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:137][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.34:182][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.34:182][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.34:182][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:182][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.34:269][263]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:269][263]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.34:309][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.34:315][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:315][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:356][265]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:356][265]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.34:439][267]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.34:479][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.34:576][270]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.34:576][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.34:621][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:621][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.34:657][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.34:664][272]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:664][272]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.34:789][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:825][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.34:915][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=160 DistVeh=502 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:920][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.34:920][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.34:946][279]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.34.34:955][279]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.34:991][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.35:081][282]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.35:082][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:161][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.35:167][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.35:167][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.35:167][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:167][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.35:288][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:288][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.35:288][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:288][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:322][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.35:361][289]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.34.35:361][289]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.34.35:368][289]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:368][289]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.35:488][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.35:494][292]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.35:617][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:617][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.35:653][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.35:659][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:659][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.35:802][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.35:813][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:925][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=15 DistVeh=365 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:925][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.35:925][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.35:962][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.36:010][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.36:052][306]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.36:090][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:125][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.36:171][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.36:171][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.36:171][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:171][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.36:287][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.36:293][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:293][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.36:293][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=1159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:293][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:379][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:379][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.36:452][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.36:535][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.36:571][319]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.36:571][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.36:606][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.36:612][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:612][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.36:653][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:653][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.36:768][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.36:810][325]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:922][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.36:931][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=141 DistVeh=233 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:932][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.36:932][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.37:052][331]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.37:052][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.37:080][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.37:085][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:164][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.37:164][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.37:164][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:164][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.37:233][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.37:274][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:275][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.37:275][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1191 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:316][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:355][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:355][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.37:387][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.37:547][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.37:553][344]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.37:629][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:629][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.37:636][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:636][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.37:698][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.37:819][351]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:854][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.37:897][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:941][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.37:941][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.38:015][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.38:058][357]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.38:058][357]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.38:059][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:174][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.38:182][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.38:182][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.38:182][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:182][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.38:296][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:296][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.38:297][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:297][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:333][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.38:376][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:376][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.38:496][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.38:588][370]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.38:588][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.38:588][370]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.38:628][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:628][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.38:628][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:628][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.38:668][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.38:795][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:826][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.38:914][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:915][378]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.38:915][378]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.38:989][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.39:033][381]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.34.39:076][382]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.39:076][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:119][383]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.39:155][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.39:161][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.39:161][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.39:161][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:161][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.39:282][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:282][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.39:282][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:282][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:314][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.39:363][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:363][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.39:477][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.39:644][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.39:650][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:651][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.39:651][396]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.39:651][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:652][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.39:803][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.39:810][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:930][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:931][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.39:931][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.39:967][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.40:046][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.40:085][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:118][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.40:160][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.40:160][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.40:160][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:160][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.40:161][409]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.40:271][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.40:277][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:277][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.40:277][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:319][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:362][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:362][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.40:426][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.40:586][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.40:595][420]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.40:595][420]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.40:638][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:638][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.40:648][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:648][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.40:677][422]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.40:747][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.40:795][425]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:902][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.40:909][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:915][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.40:915][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.41:072][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.41:079][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.41:079][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:156][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.41:156][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.41:156][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:156][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.41:200][435]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.41:230][436]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.34.41:232][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.41:280][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:280][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.41:280][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:280][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:360][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:360][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.41:392][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.41:478][442]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.34.41:552][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.41:637][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:637][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.41:638][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:638][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.41:705][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.41:711][448]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.41:790][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:853][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.41:896][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:933][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.41:933][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.42:003][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.42:051][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.42:087][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:160][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.42:168][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.42:168][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.42:168][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:168][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.42:248][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.42:290][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:290][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.42:291][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:291][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:321][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.42:372][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:372][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.42:482][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.42:572][470]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.42:572][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.42:617][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:617][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.42:647][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.42:654][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:654][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.42:778][475]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.42:810][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.42:816][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:893][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:933][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.42:933][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.42:963][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.43:052][482]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.43:086][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:115][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.43:161][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.43:161][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.43:161][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:161][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.43:264][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.43:270][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:270][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.43:307][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:308][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.43:308][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:383][491]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:383][491]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.43:414][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.43:580][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.43:634][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:634][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.43:641][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:641][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.43:741][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.43:791][501]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:829][502]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.43:897][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.43:902][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:944][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.43:944][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.44:049][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.44:055][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.44:055][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:175][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.44:175][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.44:175][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:175][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.44:202][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.44:282][514]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:282][514]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.44:282][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:282][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:350][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.44:356][516]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.44:356][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:356][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.44:499][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.44:578][522]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.44:578][522]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.44:619][523]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:619][523]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.44:652][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.44:659][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:659][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.44:814][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.44:820][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:900][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:938][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.44:938][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.44:968][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.45:048][534]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.45:087][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:117][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.45:162][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.45:162][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.45:162][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:162][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.45:262][540]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.34.45:263][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.45:270][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:270][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.45:307][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:307][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:381][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:381][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.45:382][543]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.45:411][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.45:562][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.45:643][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:643][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.45:643][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:643][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.45:710][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.45:791][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:857][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.45:903][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.45:903][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:938][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.45:938][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.46:007][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.46:054][561]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.46:054][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:157][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.46:163][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.46:163][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.46:163][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:163][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.46:274][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:274][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.46:274][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:302][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.46:308][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:349][569]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:349][569]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.46:423][571]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.46:452][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.46:575][575]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.46:576][575]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.46:606][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.46:615][576]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:615][576]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.46:656][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:656][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.46:764][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.46:815][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:920][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.46:925][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:931][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.46:931][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.46:931][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.47:070][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.47:076][588]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.47:076][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:153][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.47:153][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.47:153][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:153][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.47:219][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.47:266][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:266][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.47:301][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:301][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:369][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.47:375][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:375][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.47:451][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.47:519][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.47:639][603]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:639][603]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.47:640][603]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:640][603]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.47:672][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.47:793][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:821][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.47:901][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:943][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.47:943][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.47:974][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.47:983][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.48:056][614]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.48:056][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:132][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.48:180][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.48:180][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.48:180][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:180][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.48:288][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.48:294][620]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:294][620]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.48:294][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:294][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:372][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:372][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.48:441][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.48:487][625]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.48:565][627]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.48:565][627]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.48:591][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.48:638][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:638][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.48:638][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:638][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.48:748][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.48:796][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:911][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.48:918][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=238 DistVeh=181 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:918][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.48:918][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.49:003][638]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.49:069][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.49:074][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.49:075][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:151][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.49:151][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.49:151][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:151][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.49:217][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.49:262][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:262][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.49:299][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:299][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:364][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.49:370][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:370][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.49:516][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.49:522][652]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.49:638][655]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:638][655]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.49:646][655]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:646][655]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.49:666][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.49:812][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.49:818][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:930][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:935][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.49:935][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.49:961][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.50:041][666]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.50:080][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.50:080][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=258 DistVeh=1405 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:111][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.50:156][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.50:156][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.50:156][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:156][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.50:272][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.50:278][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:278][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.50:279][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:279][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:361][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:361][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.50:433][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.50:561][679]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.50:561][679]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.50:561][679]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.50:594][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.50:643][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:644][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.50:645][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:645][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.50:757][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.50:805][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:905][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.50:911][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=31 DistVeh=337 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:911][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.50:911][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.51:055][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.51:061][692]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.51:061][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=115 DistVeh=1402 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:061][692]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.51:092][693]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.34.51:174][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.51:174][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.51:174][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:174][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.51:201][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.51:281][698]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:281][698]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.51:281][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:281][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:349][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.51:355][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:355][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.51:499][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.51:588][706]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.51:630][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:630][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.51:630][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:630][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.51:664][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.51:795][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:829][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.51:911][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=142 DistVeh=452 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:911][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.51:911][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.51:982][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.52:061][718]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.52:062][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=91 DistVeh=1365 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:101][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.52:130][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.52:175][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.52:175][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.52:175][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:175][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.52:276][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.52:281][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:281][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.52:281][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:281][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:355][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:356][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.52:421][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.52:571][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.52:576][732]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.52:576][732]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.52:620][733]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.52:620][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:620][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.52:652][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:652][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.52:720][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.52:720][736]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.34.52:720][736]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.34.52:720][736]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.34.52:800][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:865][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.52:910][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:916][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.52:916][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.53:014][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.53:060][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.53:060][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:135][747]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.53:164][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.53:169][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.53:169][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.53:170][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:170][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.53:281][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:281][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.53:281][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:281][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:310][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.53:356][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:356][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.53:459][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.53:609][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.53:616][760]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:616][760]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.53:655][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:655][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.53:655][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.53:756][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.53:805][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:903][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.53:909][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:910][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.53:910][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.54:053][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.54:059][772]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.54:060][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:174][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.54:174][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.54:174][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:174][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.54:174][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.54:201][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.54:280][778]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:280][778]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.54:280][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:280][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:350][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.54:355][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:356][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.54:498][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.54:581][786]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.54:581][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.54:620][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:620][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.54:652][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.54:659][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:659][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.54:699][789]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.54:814][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.54:821][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:856][793]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.54:899][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:941][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.54:941][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.54:975][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.55:062][798]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.55:062][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:125][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.55:173][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.55:173][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.55:173][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:173][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.55:212][802]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.55:281][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.55:286][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:286][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.55:286][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:286][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:320][805]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.55:366][806]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:366][806]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.55:440][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.55:605][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.55:616][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:616][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.55:652][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:652][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.55:762][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.55:813][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:839][818]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.34.55:856][818]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.34.55:856][818]LogStreaming: Display: 0.152 ms for processing 28544 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (11979->11955) packages and 24 (32747->32723) public exports.
[2026.04.03-11.34.55:926][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.55:927][820]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.55:933][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:939][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.55:939][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.56:049][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.56:077][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.56:084][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:163][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.56:163][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.56:163][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:163][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.56:229][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.56:243][828]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.56:278][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:278][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.56:278][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:312][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:345][831]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.56:352][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:352][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.56:383][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.56:530][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.56:574][837]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.56:574][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.56:615][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:615][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.56:648][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:648][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.56:678][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.56:760][842]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.56:801][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:829][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.56:866][845]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.56:909][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:910][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.56:910][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.56:978][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.57:060][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.57:060][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:126][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.57:171][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.57:171][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.57:171][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:171][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.57:274][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.57:280][856]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:280][856]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.57:280][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.57:281][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:281][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:310][857]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.57:352][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:352][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.57:421][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.57:571][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.57:617][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:617][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.57:652][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:652][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.57:721][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.57:792][870]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.57:799][870]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.57:799][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:867][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.57:913][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:914][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.57:914][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.58:017][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.58:063][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.58:063][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:168][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.58:174][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.58:174][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.58:174][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:174][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.58:278][883]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.58:283][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:283][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.58:283][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:284][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:312][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.58:323][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.58:356][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:356][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.58:462][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.58:579][891]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.34.58:579][891]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.34.58:613][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.58:619][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:619][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.58:654][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:654][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.58:759][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.58:801][897]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:841][898]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.58:869][899]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.58:906][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.58:912][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:921][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.58:921][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.59:063][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.59:069][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.34.59:069][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:180][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.59:180][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.34.59:180][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:180][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.34.59:207][908]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.34.59:208][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.59:289][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:289][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.34.59:289][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:289][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:318][911]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.59:355][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.59:361][912]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.59:362][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:362][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.34.59:507][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.59:624][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:624][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.34.59:654][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.59:660][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:660][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.34.59:800][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.34.59:809][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:839][925]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.34.59:881][926]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.34.59:922][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:922][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.34.59:922][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.34.59:959][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.00:047][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.00:089][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:117][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.00:161][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.00:161][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.00:161][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:161][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.00:264][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.00:270][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:270][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.00:307][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:307][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:374][939]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.00:381][939]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:381][939]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.00:384][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.00:414][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.00:563][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.00:570][944]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.00:570][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.00:644][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:644][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.00:644][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:644][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.00:710][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.00:791][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:865][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.00:907][953]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.00:907][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:907][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.00:907][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.00:939][954]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.01:019][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.01:067][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.01:067][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:147][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.01:147][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.01:147][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:147][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.01:179][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.01:265][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:265][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.01:296][963]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.35.01:296][963]LogStreaming: Display: FlushAsyncLoading(580): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.35.01:307][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:307][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:343][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.01:388][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:388][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.01:423][966]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.01:430][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.01:474][967]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.35.01:508][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.01:639][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:639][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.01:646][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:646][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.01:674][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.01:797][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:835][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.01:871][977]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.01:917][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:922][978]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.01:922][978]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.01:959][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.01:992][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.02:081][982]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.02:081][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:157][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.02:167][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.02:167][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.02:167][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:167][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.02:278][987]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:278][987]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.02:278][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:278][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:315][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.02:360][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:360][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.02:475][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.02:475][992]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.02:482][992]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.02:564][994]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.02:564][994]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.02:634][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.02:640][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:640][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.02:641][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:641][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.02:789][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.02:798][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:909][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=494 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:909][  3]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.02:909][  3]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.02:938][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.02:987][  5]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.03:070][  7]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.03:070][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:103][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.03:104][  8]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.03:153][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.03:153][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.03:153][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:153][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.03:264][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.03:270][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:270][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.03:303][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:303][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:379][ 15]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:379][ 15]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.03:409][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.03:494][ 18]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.03:559][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.03:639][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:639][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.03:639][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:639][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.03:672][ 23]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.03:709][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.03:790][ 26]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:868][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.03:917][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=167 DistVeh=484 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:917][ 29]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.03:917][ 29]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.03:999][ 31]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.04:026][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.04:073][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.04:073][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:148][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.04:148][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.04:148][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:148][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.04:181][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.04:218][ 37]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.04:260][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:260][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.04:300][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:300][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:331][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.04:376][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:376][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.04:492][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.04:499][ 44]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.04:581][ 46]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.04:581][ 46]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.04:621][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:621][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.04:657][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.04:657][ 48]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.04:663][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:663][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.04:812][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.04:841][ 52]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:931][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=94 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:939][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.04:939][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.04:965][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.05:014][ 57]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.05:047][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.05:083][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:118][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.05:119][ 60]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.05:161][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.05:161][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.05:161][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:161][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.05:263][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.05:269][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:269][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.05:305][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:305][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:378][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:379][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.05:410][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.05:535][ 71]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.05:564][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.05:642][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:642][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.05:642][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:642][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.05:711][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.05:712][ 76]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.05:795][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:860][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.05:905][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=473 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:941][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.05:941][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.06:014][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.06:056][ 85]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.06:056][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.06:056][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:161][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.06:167][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.06:167][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.06:167][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:167][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.06:271][ 91]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.06:277][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:277][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.06:277][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:277][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:308][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.06:353][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:353][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.06:463][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.06:579][ 99]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.35.06:587][ 99]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.06:587][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.06:587][ 99]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.06:618][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.06:624][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:624][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.06:662][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:663][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.06:772][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.06:820][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:888][107]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.06:894][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:929][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.06:936][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.06:936][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.07:052][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.07:084][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.07:090][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=127 DistVeh=1324 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:090][112]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.07:171][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.07:171][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.07:171][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:171][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.07:244][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.07:287][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:287][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.07:287][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:287][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:360][119]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.07:367][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:367][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.07:403][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.07:556][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.07:601][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.07:636][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:636][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.07:643][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:643][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.07:703][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.07:817][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:851][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.07:852][132]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.35.07:930][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:936][134]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.07:936][134]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.07:999][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.08:078][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.08:078][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=86 DistVeh=1399 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:113][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.08:147][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.08:153][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.08:153][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.08:153][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:153][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.08:259][143]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:260][143]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.08:292][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.08:299][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:299][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:372][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:372][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.08:441][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.08:558][151]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.08:558][151]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.08:590][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.08:632][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:632][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.08:633][153]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.08:633][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:633][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.08:738][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.08:818][158]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:885][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.08:926][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:927][161]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.08:927][161]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.09:035][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.09:075][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.09:075][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:151][167]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.09:151][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.09:151][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.09:151][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:151][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.09:182][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.09:261][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:261][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.09:297][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:297][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:331][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.09:370][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:370][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.09:479][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.09:628][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.09:634][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:634][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.09:635][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:635][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.09:669][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.09:774][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.09:816][185]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:922][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.09:928][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:929][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.09:929][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.10:072][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.10:078][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.10:078][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=330 DistVeh=1237 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:154][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.10:154][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.10:154][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:154][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.10:219][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.10:259][197]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:259][197]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.10:299][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:299][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:366][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.10:372][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:372][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.10:515][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.10:558][205]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.10:558][205]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.10:632][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:632][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.10:640][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:640][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.10:665][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.10:705][209]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.10:817][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.10:823][212]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:906][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:947][215]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.10:947][215]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.10:981][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.11:068][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.11:068][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:139][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.11:147][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.11:147][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.11:147][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:147][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.11:218][222]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.35.11:227][222]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.11:265][223]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:265][223]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.11:301][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.11:307][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:307][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:389][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:389][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.11:461][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.11:624][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.11:632][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:632][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.11:632][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:632][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.11:746][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.11:781][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.11:824][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:908][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:943][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.11:951][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.11:951][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.12:069][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.12:069][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:103][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.12:152][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.12:152][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.12:152][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:152][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.12:266][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.12:274][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.12:274][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:274][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.12:312][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:312][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:351][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:351][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.12:426][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.12:589][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.12:597][256]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.12:597][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.12:636][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:636][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.12:636][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:636][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.12:746][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.12:793][261]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.12:794][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:906][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.12:914][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:915][264]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.12:915][264]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.13:066][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.13:072][268]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.13:072][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:157][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.13:157][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.13:157][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:157][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.13:228][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.13:278][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:278][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.13:278][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:314][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:314][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.13:354][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:354][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.13:392][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.13:550][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.13:643][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:643][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.13:652][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:652][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.13:707][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.13:793][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:836][287]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.13:870][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.13:913][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:919][289]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.13:919][289]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.13:947][290]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Scene.SecureAreaCovering, Radio=0, Duration=1.94
[2026.04.03-11.35.14:023][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.14:070][293]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.14:070][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:142][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.14:142][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.14:142][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:142][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.14:173][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.14:290][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:290][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.14:290][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=190 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:291][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:331][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.14:339][300]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.14:365][301]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:365][301]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.14:470][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.14:587][307]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.14:587][307]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.14:619][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.14:626][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:626][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.14:665][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:665][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.14:767][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.14:809][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:854][314]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.14:914][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.14:921][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:922][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.14:922][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.15:062][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.15:069][320]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.15:069][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:183][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.15:183][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.15:183][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:183][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.15:212][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.15:290][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:290][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.15:290][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1310 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:290][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:356][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.15:364][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:364][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.15:511][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.15:637][335]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:637][335]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.15:637][335]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:637][335]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.15:670][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.15:801][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:828][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.15:877][341]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.15:919][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:919][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.15:919][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.15:987][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.15:996][344]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Scene.SecureAreaCovering
[2026.04.03-11.35.16:079][346]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.16:079][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:154][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.16:160][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.16:160][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.16:160][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:160][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.16:277][351]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:277][351]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.16:277][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=50 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:313][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.16:320][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:352][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:352][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.16:396][354]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.16:459][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.16:580][359]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.16:580][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.16:613][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.16:620][360]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:620][360]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.16:656][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:656][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.16:761][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.16:805][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:911][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.16:918][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.16:918][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=189 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:925][368]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.16:925][368]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.17:093][371]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.17:093][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:102][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.17:185][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.17:185][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.17:185][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:185][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.17:257][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.17:263][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:263][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.17:303][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1612 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:303][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:377][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:377][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.17:409][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.17:448][381]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.35.17:455][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.17:567][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.17:610][385]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:610][385]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.17:653][386]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:653][386]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.17:719][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.17:805][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:868][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.17:914][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=184 DistVeh=441 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:914][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.17:914][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.17:990][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.18:023][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.18:065][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.18:065][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:171][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.18:177][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.18:177][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.18:177][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:177][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.18:290][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:290][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.18:290][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:290][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:321][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.18:368][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:368][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.18:475][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.18:556][410]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.18:556][410]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.18:625][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.18:631][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:631][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.18:632][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:632][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.18:777][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.18:819][417]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:899][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:932][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.18:938][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.18:938][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.19:030][422]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.19:057][423]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.19:057][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:091][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.19:172][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.19:172][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.19:172][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:172][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.19:241][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.19:286][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:286][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.19:286][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:286][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:366][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:366][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.19:401][432]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.35.19:401][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.19:530][435]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.19:568][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.19:616][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:616][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.19:653][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:653][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.19:727][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.19:814][442]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:886][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.19:932][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:938][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.19:938][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.20:046][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.20:052][448]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.20:053][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.20:092][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:170][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.20:170][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.20:170][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:170][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.20:203][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.20:285][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:285][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.20:285][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:285][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:356][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.20:361][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:361][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.20:512][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.20:561][461]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.20:561][461]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.20:561][461]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.20:634][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:634][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.20:634][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:634][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.20:668][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.20:818][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.20:824][468]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:908][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:953][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.20:953][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.20:995][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.21:089][474]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.21:089][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:090][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.21:171][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.21:177][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.21:177][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.21:177][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:177][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.21:261][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:261][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.21:302][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:302][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:341][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.21:388][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:388][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.21:476][482]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.35.21:536][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.21:613][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.21:652][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:652][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.21:652][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:652][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.21:688][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.21:810][491]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:849][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.21:939][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:940][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.21:940][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.22:017][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.22:060][497]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.22:060][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:141][499]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.35.22:152][499]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.22:153][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.22:153][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.22:153][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:153][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.22:190][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.22:291][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:291][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.22:291][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:291][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:368][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.22:374][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:374][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.22:556][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.22:564][508]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.22:564][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.22:660][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:660][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.22:668][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:668][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.22:668][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.22:746][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.22:793][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:912][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.22:919][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:925][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.22:925][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.23:047][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.23:087][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.23:093][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=326 DistVeh=1244 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:181][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.23:181][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.23:181][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:181][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.23:181][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.23:259][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.23:266][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:266][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.23:310][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:310][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:357][526]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:357][526]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.23:438][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.23:613][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.23:621][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:621][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.23:662][533]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:662][533]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.23:708][534]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.23:786][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.23:796][536]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:920][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:920][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.23:920][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.23:958][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.24:054][542]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.24:094][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=228 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:125][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.24:180][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.24:180][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.24:180][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:180][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.24:217][546]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.24:261][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:261][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.24:300][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.24:306][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:306][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:393][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:393][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.24:473][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.24:573][554]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.24:573][554]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.24:616][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:616][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.24:651][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.24:657][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:657][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.24:748][558]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.24:774][559]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2026.04.03-11.35.24:788][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:825][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.24:915][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:916][562]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.24:916][562]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.24:994][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.25:089][566]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.25:089][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=81 DistVeh=1399 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:170][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.25:176][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.25:176][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.25:176][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:176][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.25:262][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.25:262][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:262][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.25:307][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:307][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:343][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.25:351][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:351][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.25:511][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.25:644][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:644][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.25:654][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:654][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.25:681][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.25:773][582]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.25:812][583]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:850][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.25:862][584]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.35.25:862][584]LogStreaming: Display: 0.093 ms for processing 24002 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11978->11955) packages and 23 (32746->32723) public exports.
[2026.04.03-11.35.25:938][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:943][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.25:943][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.26:015][588]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.35.26:015][588]LogStreaming: Display: FlushAsyncLoading(581): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.35.26:019][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.26:070][589]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.26:070][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=73 DistVeh=1463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:159][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.26:159][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.26:159][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:159][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.26:193][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.26:286][594]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:286][594]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.26:286][594]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.26:286][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:286][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:368][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.26:374][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:374][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.26:451][598]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.35.26:451][598]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.35.26:451][598]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.35.26:537][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.26:586][601]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.26:586][601]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.26:631][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:631][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.26:632][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:632][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.26:707][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.26:799][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.26:799][606]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:877][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.26:925][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:926][609]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.26:926][609]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.27:047][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.27:054][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.27:054][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=218 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:184][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.27:184][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.27:184][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:184][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.27:218][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.27:269][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:269][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.27:307][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:307][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:307][618]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.27:351][619]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:351][619]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.27:387][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.27:558][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.27:653][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:653][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.27:653][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:653][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.27:737][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.27:830][630]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:831][630]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.27:911][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.27:918][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:918][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.27:918][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.28:054][635]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.28:088][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.28:095][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:184][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.28:184][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.28:184][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:184][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.28:264][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.28:271][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:271][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.28:319][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:320][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:361][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:361][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.28:443][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.28:576][647]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.28:576][647]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.28:611][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.28:620][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:620][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.28:653][649]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:653][649]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.28:760][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.28:802][653]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:878][655]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.28:912][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.28:919][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:924][656]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1596 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.28:924][656]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.29:064][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.29:070][660]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.29:070][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:180][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.29:180][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.29:180][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:180][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.29:212][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.29:291][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:291][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.29:291][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:291][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:361][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.29:368][668]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:369][668]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.29:401][669]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.29:514][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.29:637][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:637][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.29:637][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:637][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.29:673][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.29:803][679]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:837][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.29:915][682]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.35.29:923][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=69 DistVeh=372 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:924][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.29:924][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1596 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.29:924][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.30:000][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.30:086][686]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.30:086][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:160][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.30:167][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.30:167][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.30:167][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:167][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.30:277][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:277][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.30:277][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1657 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:277][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:311][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.30:353][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:353][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.30:433][695]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.30:460][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.30:581][699]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.30:581][699]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.30:616][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.30:622][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:622][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.30:660][701]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:660][701]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.30:734][703]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.35.30:734][703]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.35.30:775][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.30:823][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:902][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=79 DistVeh=369 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:938][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.30:944][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1596 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.30:944][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.30:945][708]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.31:056][711]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.31:057][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:092][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.31:176][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.31:176][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.31:176][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:176][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.31:247][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.31:290][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:290][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.31:290][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=1648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:290][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:370][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:370][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.31:402][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.31:445][721]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.31:558][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.31:651][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:651][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.31:658][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:658][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.31:736][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.31:823][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:895][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.31:901][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:936][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1596 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.31:936][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.31:979][734]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.32:047][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.32:053][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.32:053][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:170][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.32:170][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.32:170][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:170][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.32:202][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.32:284][742]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:284][742]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.32:284][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=108 DistVeh=1506 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:284][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:355][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.32:361][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:361][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.32:507][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.32:513][748]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.32:590][750]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.32:590][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.32:627][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:627][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.32:627][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:627][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.32:661][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.32:812][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.32:818][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:930][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:931][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1596 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.32:931][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.32:966][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.33:050][762]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.33:051][762]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.33:087][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:120][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.33:163][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.33:163][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.33:163][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:163][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.33:274][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.33:280][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:280][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.33:280][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=1364 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:280][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:359][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:360][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.33:432][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.33:556][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.33:591][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.33:635][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:635][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.33:636][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:636][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.33:747][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.33:795][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:905][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.33:911][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:912][784]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.33:912][784]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.34:066][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.34:073][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.34:073][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:073][788]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.34:155][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.34:155][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.34:155][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:155][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.34:223][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.34:274][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:274][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.34:312][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:312][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:354][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:354][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.34:388][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.34:547][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.34:590][801]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.34:590][801]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.34:591][801]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.34:635][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:635][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.34:644][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:644][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.34:707][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.34:790][806]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:865][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.34:907][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:913][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1596 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.34:913][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.35:020][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.35:067][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.35:067][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:145][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.35:145][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.35:145][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:145][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.35:177][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.35:291][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:291][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.35:303][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:303][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:338][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.35:385][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:385][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.35:505][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.35:627][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.35:627][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:627][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.35:628][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:628][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.35:660][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.35:787][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:821][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.35:910][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:910][834]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1596 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.35:910][834]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.35:983][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.36:066][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.36:066][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:135][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.36:142][840]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.36:186][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.36:186][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.36:186][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:186][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.36:263][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:263][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.36:301][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.36:308][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:308][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:381][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:381][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.36:452][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.36:570][851]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.36:570][851]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.36:601][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.36:608][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:608][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.36:647][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:647][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.36:647][853]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.36:750][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.36:791][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:897][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.36:904][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:939][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1596 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.36:939][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.37:049][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.37:054][864]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.37:055][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:168][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.37:168][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.37:168][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:168][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.37:168][867]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.37:199][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.37:275][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:275][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.37:275][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:275][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:343][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.37:350][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:350][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.37:494][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.37:621][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:621][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.37:659][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.37:665][880]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:665][880]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.37:696][881]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.35.37:703][881]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.37:813][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.37:818][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:929][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:935][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1596 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.37:935][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.37:961][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.38:080][891]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.38:080][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:113][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.38:155][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.38:155][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.38:155][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:155][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.38:230][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.38:258][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.38:265][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:265][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.38:301][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:301][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:375][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:375][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.38:408][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.38:555][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.38:562][904]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.38:562][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.38:636][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:636][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.38:637][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:637][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.38:709][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.38:758][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.38:799][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:870][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.38:914][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:914][913]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.38:914][913]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.39:019][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.39:063][917]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.39:063][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1443 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:168][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.39:173][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.39:173][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.39:173][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:173][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.39:284][923]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.39:284][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:284][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.39:284][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:284][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:316][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.39:360][925]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:360][925]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.39:464][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.39:585][931]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.35.39:626][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.39:632][932]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:632][932]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.39:633][932]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:633][932]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.39:783][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.39:789][936]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.39:789][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:899][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:928][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.39:934][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.39:935][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.40:055][943]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.40:077][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.40:084][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1367 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:160][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.40:160][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.40:160][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:160][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.40:233][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.40:275][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:275][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.40:275][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:311][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:311][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.40:351][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:351][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.40:380][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.40:531][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.40:577][957]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.40:577][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.40:613][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:613][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.40:649][959]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:649][959]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.40:680][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.40:797][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:826][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.40:832][964]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.40:906][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:915][966]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.40:915][966]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.40:976][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.41:050][970]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.35.41:050][970]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.35.41:055][970]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.41:055][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=251 DistVeh=1246 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:127][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.41:167][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.41:167][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.41:167][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:167][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.41:270][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.41:276][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:276][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.41:276][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:276][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:352][978]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.41:353][978]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:353][978]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.41:419][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.41:463][981]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.35.41:570][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.41:611][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:611][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.41:649][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:649][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.41:715][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.41:799][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:862][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.41:868][992]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.41:906][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:941][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.41:941][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.42:013][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.42:054][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.42:054][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:159][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.42:165][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.42:166][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.42:166][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:166][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.42:273][  3]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:273][  3]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.42:273][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:307][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.42:316][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:351][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:351][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.42:384][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.42:457][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.42:574][ 11]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.42:574][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.42:603][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.42:610][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:610][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.42:646][ 13]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:646][ 13]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.42:752][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.42:801][ 17]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:904][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.42:909][ 20]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.42:909][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:910][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.42:910][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.43:052][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.43:059][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.43:059][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:171][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.43:171][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.43:171][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:171][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.43:199][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.43:278][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:278][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.43:278][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:278][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:349][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.43:355][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:355][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.43:426][ 34]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.43:496][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.43:615][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:615][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.43:644][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.43:650][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:650][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.43:794][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.43:801][ 44]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:910][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=389 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:916][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.43:916][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.43:939][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.43:946][ 48]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.44:057][ 51]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.44:057][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:088][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.44:169][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.44:169][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.44:169][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:169][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.44:236][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.44:278][ 57]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:278][ 57]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.44:278][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:278][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:309][ 58]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.35.44:356][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:356][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.44:384][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.44:468][ 62]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.44:533][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.44:579][ 65]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.44:579][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.44:615][ 66]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:615][ 66]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.44:655][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:655][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.44:684][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.44:803][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:830][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.44:911][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=160 DistVeh=346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:912][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.44:912][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.44:981][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.44:987][ 76]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.45:061][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.45:061][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:131][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.45:174][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.45:175][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.45:175][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:175][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.45:280][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.45:286][ 84]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:286][ 84]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.45:287][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:287][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:362][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:362][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.45:427][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.45:508][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.45:578][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.45:620][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:620][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.45:657][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:657][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.45:723][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.45:805][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:872][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.45:919][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=167 DistVeh=327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:920][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.45:920][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.46:025][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.46:033][104]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.46:067][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.46:067][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:172][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.46:178][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.46:178][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.46:178][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:178][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.46:287][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:287][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.46:287][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=74 DistVeh=1340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:287][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:317][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.46:362][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:362][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.46:471][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.46:553][118]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.46:592][119]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.46:592][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.46:623][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.46:630][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:630][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.46:640][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:640][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.46:776][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.46:824][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:901][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=167 DistVeh=327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:935][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.46:941][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.46:941][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.47:059][131]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.47:059][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:059][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.47:090][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.47:174][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.47:174][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.47:174][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:174][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.47:241][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.47:287][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:287][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.47:287][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=107 DistVeh=1385 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:287][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:363][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:363][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.47:395][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.47:554][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.47:560][144]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.47:640][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:640][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.47:641][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:641][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.47:712][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.47:788][150]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.35.47:788][150]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.35.47:788][150]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.35.47:798][150]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:865][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.47:907][153]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=167 DistVeh=327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:908][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.47:908][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.48:014][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.48:057][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.48:057][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:096][158]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.48:162][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.48:168][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.48:168][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.48:168][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:168][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.48:278][163]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:278][163]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.48:278][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:278][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:311][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.48:351][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:351][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.48:459][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.48:577][171]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.48:577][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.48:608][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.48:614][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.48:615][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:615][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.48:654][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:654][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.48:761][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.48:802][177]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:906][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.48:911][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=167 DistVeh=327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:912][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.48:912][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.49:056][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.49:062][184]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.49:062][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:137][186]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.49:176][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.49:176][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.49:176][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:176][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.49:206][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.49:283][190]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:283][190]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.49:283][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:283][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:351][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.49:357][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:357][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.49:502][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.49:632][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:632][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.49:639][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:639][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.49:668][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.49:674][200]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.49:786][203]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:814][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.49:896][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=167 DistVeh=327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:938][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.49:938][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.49:963][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.50:080][211]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.50:080][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:113][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.50:153][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.50:153][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.50:153][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:153][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.50:192][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.50:268][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.50:275][216]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:275][216]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.50:275][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:312][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:355][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:355][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.50:428][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.50:557][223]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.50:557][223]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.50:592][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.50:636][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:636][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.50:636][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:637][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.50:712][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.50:743][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.50:789][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:894][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.50:902][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=167 DistVeh=327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:944][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.50:944][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.51:065][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.51:072][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.51:072][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=206 DistVeh=1269 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:152][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.51:152][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.51:152][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:152][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.51:219][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.51:225][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.51:264][241]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:264][241]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.51:306][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:306][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:378][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.51:385][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:385][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.51:543][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.51:629][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:629][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.51:631][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:631][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.51:700][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.51:743][253]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.51:821][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:855][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.51:903][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=167 DistVeh=327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:940][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.51:940][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.52:016][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.52:059][261]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.52:059][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=105 DistVeh=1346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:175][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.52:182][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.52:182][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.52:182][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:182][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.52:261][266]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.52:261][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:261][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.52:299][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:299][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:338][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.52:382][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:382][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.52:498][272]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.35.52:499][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.52:584][274]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.52:584][274]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.52:625][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:625][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.52:656][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.52:662][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:662][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.52:777][279]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.52:809][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.52:818][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:898][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=167 DistVeh=327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:942][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.52:942][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.52:976][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.53:057][286]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.53:057][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=105 DistVeh=1380 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:128][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.53:172][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.53:172][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.53:172][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:172][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.53:283][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.53:290][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:290][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.53:290][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:290][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:290][292]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.53:377][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:377][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.53:460][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.53:642][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.53:653][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:653][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.53:653][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:653][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.53:804][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.53:812][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:812][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.53:937][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=167 DistVeh=327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:938][307]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.53:938][307]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.53:972][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.54:061][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.54:061][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=119 DistVeh=1382 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:137][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.54:186][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.54:186][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.54:186][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:186][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.54:268][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:268][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.54:303][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.54:309][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:309][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:353][317]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.54:353][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:353][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.54:471][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.54:561][322]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.54:561][322]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.54:636][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.54:642][324]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:642][324]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.54:643][324]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:643][324]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.54:799][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.54:805][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:887][330]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.54:926][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=109 DistVeh=391 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:926][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.54:926][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.54:967][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.55:054][334]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.55:054][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:130][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.55:181][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.55:181][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.55:181][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:181][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.55:259][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:259][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.55:292][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.55:299][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:299][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:380][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:380][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.55:423][343]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.55:459][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.55:624][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.55:633][348]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:633][348]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.55:640][348]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:640][348]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.55:788][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.55:794][352]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:881][354]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.35.55:881][354]LogStreaming: Display: 0.130 ms for processing 23062 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11978->11955) packages and 23 (32746->32723) public exports.
[2026.04.03-11.35.55:919][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=145 DistVeh=505 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:924][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1597 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.55:924][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.55:955][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.55:961][356]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.56:089][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.56:089][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=317 DistVeh=1276 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:121][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.56:170][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.56:170][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.56:170][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:170][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.56:240][363]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.35.56:240][363]LogStreaming: Display: FlushAsyncLoading(582): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.35.56:284][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.56:291][364]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:291][364]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.56:291][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:291][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:375][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:375][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.56:452][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.56:498][369]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.56:584][371]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.56:584][371]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.56:617][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.56:624][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:624][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.56:667][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:667][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.56:782][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.56:791][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:912][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:914][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.56:914][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.56:949][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.57:037][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.57:080][383]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.57:080][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:115][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.57:164][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.57:164][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.57:164][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:164][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.57:277][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.57:284][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:284][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.57:284][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:284][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:369][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:369][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.57:451][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.57:544][394]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.57:622][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.57:628][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:628][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.57:628][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:629][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.57:790][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.57:796][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:925][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:926][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.57:926][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.57:962][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.58:051][406]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.58:052][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.58:096][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:133][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.58:182][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.58:182][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.58:182][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:182][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.58:266][411]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:266][411]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.58:302][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.58:309][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=214 DistVeh=1420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:309][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:350][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:350][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.58:470][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.58:555][418]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.58:556][418]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.35.58:556][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.35.58:623][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.58:630][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:630][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.58:636][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:636][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.58:769][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.58:815][425]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:929][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.58:935][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:940][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.58:940][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.35.59:053][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.35.59:083][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.59:089][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:089][432]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.59:172][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.59:172][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.35.59:172][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:172][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.35.59:239][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.59:287][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:287][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.35.59:287][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=103 DistVeh=1397 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:287][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:361][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:361][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.35.59:395][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.59:542][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.59:624][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.35.59:625][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:625][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.35.59:660][447]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:660][447]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.35.59:690][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.59:767][450]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.35.59:814][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:850][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.35.59:932][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:933][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.35.59:933][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.00:008][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.00:055][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.00:055][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:150][459]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.00:171][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.00:179][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.00:180][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.00:180][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:180][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.00:241][462]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.36.00:289][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:289][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.00:289][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=56 DistVeh=1380 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:289][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:323][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.00:368][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:368][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.00:478][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.00:573][470]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.00:573][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.00:640][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.00:645][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:645][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.00:646][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:646][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.00:646][472]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.00:805][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.00:811][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:935][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:935][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.00:935][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.00:969][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.01:068][482]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.01:068][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:146][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.01:154][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.01:154][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.01:154][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:154][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.01:154][484]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.01:277][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:277][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.01:277][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:313][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.01:320][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:358][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:358][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.01:478][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.01:485][492]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.36.01:613][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:613][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.01:644][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.01:659][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:659][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.01:697][497]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.01:808][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.01:815][500]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:895][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:943][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.01:943][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.01:971][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.02:060][506]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.02:060][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:137][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.02:188][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.02:188][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.02:188][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:188][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.02:266][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:266][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.02:302][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.02:308][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:308][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:390][514]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:390][514]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.02:466][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.02:563][518]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.02:563][518]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.02:637][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.02:642][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:642][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.02:643][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:643][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.02:726][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.02:806][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.02:814][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:936][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:937][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.02:937][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.02:970][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.03:062][530]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.03:062][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:136][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.03:189][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.03:189][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.03:189][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:189][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.03:271][535]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:271][535]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.03:316][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.03:322][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:322][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:356][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:356][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.03:474][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.03:641][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.03:647][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:647][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.03:647][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:647][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.03:770][547]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.03:803][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.03:809][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:933][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:934][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.03:934][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.03:965][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.04:060][554]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.04:060][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:137][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.04:145][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.04:145][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.04:145][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:145][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.04:267][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:267][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.04:306][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.04:312][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.04:312][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:313][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:351][561]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:351][561]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.04:467][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.04:562][566]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.04:562][566]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.04:634][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.04:640][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:640][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.04:647][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:647][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.04:801][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.04:807][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:843][573]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.04:928][575]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:934][575]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.04:934][575]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.04:962][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.05:056][578]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.05:056][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:128][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.05:178][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.05:178][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.05:178][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:178][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.05:292][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.05:298][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:298][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.05:298][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:298][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:378][586]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.05:378][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:378][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.05:457][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.05:625][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.05:632][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:632][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.05:633][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:633][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.05:793][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.05:803][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:882][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.05:925][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:925][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.05:926][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.05:957][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.06:050][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.06:091][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:126][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.06:179][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.06:179][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.06:179][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:179][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.06:293][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.06:299][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:299][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.06:299][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:299][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:382][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:382][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.06:385][610]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.06:458][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.06:590][615]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.06:590][615]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.06:624][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.06:630][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:630][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.06:631][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:631][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.06:786][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.06:794][620]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:917][623]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.06:917][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:917][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.06:917][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.06:951][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.07:080][627]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.07:080][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=357 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:115][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.07:164][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.07:164][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.07:164][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:164][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.07:278][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.07:285][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:285][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.07:285][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:285][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:367][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:367][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.07:439][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.07:446][636]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.07:603][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.07:613][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:613][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.07:661][641]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:661][641]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.07:767][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.07:811][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:926][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.07:933][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:939][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.07:939][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.08:056][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.08:056][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=338 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:091][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.08:156][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.08:156][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.08:156][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:156][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.08:258][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.08:265][656]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:265][656]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.08:304][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:304][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:390][659]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:390][659]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.08:422][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.08:515][662]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.08:590][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.08:599][664]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.08:599][664]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.08:640][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:641][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.08:642][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:642][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.08:755][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.08:802][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:917][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.08:923][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:923][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.08:924][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.09:048][675]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.09:049][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.09:082][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.09:088][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1343 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:172][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.09:172][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.09:172][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:172][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.09:249][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.09:293][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:293][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.09:293][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:293][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:377][683]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:377][683]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.09:407][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.09:575][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.09:582][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.09:628][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:628][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.09:665][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:665][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.09:742][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.09:789][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:903][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.09:909][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=248 DistVeh=610 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:910][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.09:910][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.10:069][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.10:075][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.10:075][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=102 DistVeh=1391 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:119][701]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.10:157][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.10:157][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.10:157][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:157][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.10:234][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.10:278][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:278][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.10:278][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1379 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:278][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:362][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:362][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.10:393][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.10:556][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.10:562][712]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.10:562][712]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.10:644][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:644][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.10:652][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.10:653][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:653][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.10:719][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.10:804][718]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:878][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.10:926][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=181 DistVeh=520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:932][721]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.10:932][721]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.11:043][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.11:052][724]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.11:094][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=97 DistVeh=1356 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:173][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.11:173][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.11:173][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:173][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.11:173][727]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.11:209][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.11:293][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:294][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.11:294][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1313 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:294][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:370][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.11:375][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:375][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.11:533][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.11:621][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:621][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.11:663][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:663][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.11:699][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.11:705][740]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.11:826][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:859][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.11:907][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=466 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:908][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.11:908][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.12:024][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.12:074][749]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.12:075][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=223 DistVeh=1241 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:154][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.12:154][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.12:154][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:154][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.12:190][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.12:276][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:276][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.12:276][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=219 DistVeh=1217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:323][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:358][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.12:367][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:367][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.12:517][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.12:566][761]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.12:566][761]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.12:645][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:645][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.12:646][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:646][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.12:683][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.12:767][766]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.12:803][767]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.36.12:803][767]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.36.12:810][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:840][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.12:931][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:931][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1598 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.12:931][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.13:007][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.13:057][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.13:058][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:173][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.13:183][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.13:183][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.13:183][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:183][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.13:300][779]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:300][779]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.13:300][779]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.13:300][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:300][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:332][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.13:370][781]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.36.13:370][781]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.36.13:377][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:377][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.13:495][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.13:624][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:624][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.13:661][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.13:667][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:667][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.13:821][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.13:827][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:827][792]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.13:908][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:914][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.13:914][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.13:984][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.14:073][798]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.14:073][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:152][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.14:158][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.14:158][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.14:158][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:158][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.14:278][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:278][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.14:278][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:309][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.14:316][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:360][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.14:360][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:360][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.14:473][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.14:562][810]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.14:562][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.14:638][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.14:644][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:644][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.14:645][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:645][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.14:799][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.14:807][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:888][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.14:926][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:927][819]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.14:927][819]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.14:962][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.15:051][822]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.15:091][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:127][824]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.36.15:129][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.15:176][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.15:176][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.15:176][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:176][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.15:294][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.15:331][828]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:331][828]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.15:331][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:331][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:348][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:348][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.15:424][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.15:460][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.15:630][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.15:637][836]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:637][836]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.15:637][836]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:637][836]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.15:797][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.15:805][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:929][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:930][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.15:930][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.15:930][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.15:966][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.16:052][846]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.16:052][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:123][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.16:165][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.16:165][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.16:165][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:165][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.16:267][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.16:273][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:273][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.16:273][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:311][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:351][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:351][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.16:416][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.16:462][857]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.16:567][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.16:573][860]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.16:573][860]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.16:610][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:610][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.16:652][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:652][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.16:713][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.16:795][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:859][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.16:904][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:940][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.16:940][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.16:979][871]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.17:011][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.17:052][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.17:053][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:158][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.17:164][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.17:164][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.17:164][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:164][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.17:273][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:273][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.17:273][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:303][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.17:308][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:350][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:350][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.17:455][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.17:495][885]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.17:602][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.17:608][888]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:608][888]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.17:644][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:644][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.17:751][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.17:793][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:897][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.17:903][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:938][897]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.17:938][897]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.18:015][899]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.18:048][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.18:054][900]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.18:054][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:166][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.18:166][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.18:166][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:166][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.18:197][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.18:277][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:277][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.18:277][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:277][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:344][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.18:350][908]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:350][908]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.18:496][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.18:536][913]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.18:573][914]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.18:575][914]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.18:610][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:610][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.18:643][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.18:650][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:650][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.18:790][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.18:796][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:905][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:905][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.18:906][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.18:936][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.19:054][927]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.19:054][927]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.19:054][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:087][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.19:169][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.19:169][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.19:169][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:169][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.19:234][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.19:273][933]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:273][933]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.19:273][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:312][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:349][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:349][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.19:381][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.19:529][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.19:571][941]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.19:612][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:612][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.19:654][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:654][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.19:677][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.19:792][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:823][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.19:903][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:934][951]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.36.19:939][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.19:939][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.19:973][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.20:054][954]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.20:054][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:092][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.20:125][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.20:169][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.20:169][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.20:169][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:169][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.20:273][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.20:278][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:278][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.20:278][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:278][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:353][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:353][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.20:422][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.20:576][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.20:584][968]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.20:584][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.20:618][969]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.20:621][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:621][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.20:657][970]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:657][970]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.20:723][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.20:808][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:873][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.20:914][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:915][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.20:915][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.21:022][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.21:063][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.21:063][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:137][983]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.21:170][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.21:176][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.21:176][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.21:176][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:176][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.21:284][987]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:284][987]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.21:284][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:284][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:317][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.21:358][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:358][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.21:466][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.21:472][992]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.36.21:615][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.21:620][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:620][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.21:655][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:655][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.21:655][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.21:760][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.21:802][  1]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:906][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.21:912][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=232 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:913][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.21:913][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.22:056][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.22:061][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.22:061][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:171][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.22:171][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.22:171][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:171][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.22:171][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.22:202][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.22:283][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:283][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.22:283][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:283][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:351][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.22:357][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:357][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.22:501][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.22:581][ 22]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.22:581][ 22]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.22:616][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:616][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.22:649][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.22:655][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:655][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.22:691][ 25]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.22:796][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.22:803][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:911][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=218 DistVeh=517 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:917][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.22:917][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.22:945][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.23:063][ 35]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.23:063][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:096][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.23:174][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.23:174][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.23:174][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:174][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.23:212][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.23:241][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.23:283][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:283][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.23:283][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:283][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:356][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:356][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.23:388][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.23:536][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.23:619][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:619][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.23:653][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:653][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.23:685][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.23:725][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.23:801][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:833][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.23:910][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=218 DistVeh=517 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:910][ 58]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.23:910][ 58]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.23:980][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.24:059][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.24:059][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:127][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.24:128][ 64]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.36.24:170][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.24:170][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.24:170][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:170][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.24:239][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.24:272][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.24:276][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:276][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.24:276][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1232 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:277][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:352][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:352][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.24:418][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.24:568][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.24:574][ 76]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.24:574][ 76]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.24:610][ 77]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:610][ 77]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.24:649][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:649][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.24:716][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.24:757][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.24:795][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:862][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.24:904][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=218 DistVeh=517 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:940][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.24:940][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.25:010][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.25:054][ 89]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.25:054][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:167][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.25:174][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.25:174][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.25:174][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:174][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.25:274][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.25:274][ 95]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:274][ 95]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.25:274][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=45 DistVeh=1366 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:306][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.25:312][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:349][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:349][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.25:454][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.25:602][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.25:610][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:610][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.25:657][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:657][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.25:753][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.25:793][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.25:793][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:898][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.25:903][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=218 DistVeh=517 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:915][112]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.36.25:915][112]LogStreaming: Display: 0.138 ms for processing 22642 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11978->11978) packages and 0 (32746->32746) public exports.
[2026.04.03-11.36.25:942][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.25:942][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.26:046][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.26:051][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.26:052][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:162][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.26:162][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.26:162][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:162][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.26:194][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.26:270][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:270][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.26:309][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=161 DistVeh=1433 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:309][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:309][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.26:338][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.26:382][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:382][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.26:488][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.26:569][130]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.26:569][130]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.26:639][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.26:644][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:644][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.26:645][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:645][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.26:783][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.26:791][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:824][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.26:897][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=218 DistVeh=517 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:928][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.26:934][140]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.26:934][140]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.27:046][143]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.27:079][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.27:085][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:157][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.27:157][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.27:157][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:157][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.27:223][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.27:266][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:267][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.27:304][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=1485 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:304][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:341][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.27:371][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.27:377][152]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:377][152]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.27:484][155]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.36.27:484][155]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.36.27:521][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.27:638][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:638][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.27:639][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:639][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.27:671][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.27:786][163]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:815][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.27:861][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.27:895][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=218 DistVeh=517 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:935][167]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.27:936][167]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.27:968][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.28:047][170]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.28:086][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:115][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.28:158][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.28:158][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.28:158][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:158][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.28:260][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.28:267][176]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:267][176]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.28:307][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=1485 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:307][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:376][179]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:376][179]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.28:377][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.28:410][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.28:559][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.28:565][184]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.28:565][184]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.28:641][186]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:641][186]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.28:649][186]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:649][186]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.28:705][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.28:785][190]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:854][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.28:895][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.28:895][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=218 DistVeh=517 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:936][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.28:937][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.29:000][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.29:080][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.29:080][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:148][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.29:153][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.29:153][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.29:153][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:153][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.29:261][203]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:261][203]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.29:295][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.29:301][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=1485 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:301][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:372][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:372][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.29:411][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.29:441][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.29:590][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.29:634][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:634][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.29:635][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:635][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.29:736][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.29:737][216]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.36.29:737][216]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.36.29:816][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:880][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.29:923][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=231 DistVeh=529 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:924][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.29:924][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.29:924][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.30:031][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.30:076][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.30:076][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:149][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.30:149][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.30:149][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:149][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.30:180][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.30:260][230]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:260][230]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.30:302][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=1485 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:302][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:330][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.30:374][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:374][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.30:447][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.30:480][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.30:559][238]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.30:559][238]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.30:632][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.30:638][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:638][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.30:638][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:638][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.30:773][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.30:817][245]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:897][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:930][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.30:936][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.30:936][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.30:978][249]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.31:054][251]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.31:054][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:089][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.31:171][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.31:171][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.31:171][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:171][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.31:240][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.31:286][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:286][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.31:286][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=1485 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:286][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:361][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:361][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.31:392][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.31:477][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.31:550][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.31:633][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:633][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.31:641][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:641][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.31:701][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.31:817][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:847][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.31:927][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:932][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.31:932][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.31:998][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.32:004][276]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.32:075][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.32:075][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=154 DistVeh=1298 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:145][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.32:151][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.32:151][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.32:151][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:151][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.32:258][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:258][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.32:290][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.32:295][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=1485 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:295][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:370][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:370][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.32:441][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.32:525][290]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.32:560][291]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.32:560][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.32:587][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.32:629][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:629][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.32:629][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:629][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.32:734][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.32:814][298]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:883][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.32:924][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:925][301]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.32:925][301]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.33:034][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.33:039][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.33:075][305]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.33:076][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=62 DistVeh=1406 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:152][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.33:153][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.33:153][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:153][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.33:183][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.33:265][310]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:265][310]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.33:300][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=1485 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:300][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:334][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.33:374][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:374][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.33:483][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.33:563][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.33:631][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.33:637][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:637][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.33:638][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:638][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.33:780][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.33:820][325]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:899][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:927][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.33:934][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.33:934][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.34:051][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.34:077][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.34:084][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=186 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:084][332]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.34:156][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.34:156][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.34:156][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:156][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.34:221][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.34:264][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:264][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.34:302][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=1485 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:302][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:367][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.34:373][340]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:373][340]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.34:515][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.34:559][345]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.34:559][345]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.34:599][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.34:632][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:632][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.34:639][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:639][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.34:663][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.34:809][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.34:810][352]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.36.34:810][352]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.36.34:816][352]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:927][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:934][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.34:934][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.34:957][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.35:075][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.35:075][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:105][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.35:111][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.35:151][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.35:151][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.35:151][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:151][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.35:254][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.35:260][364]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:260][364]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.35:295][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=1485 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:295][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:371][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:371][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.35:400][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.35:550][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.35:630][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:630][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.35:631][374]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.35:631][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:631][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.35:699][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.35:817][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:845][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.35:925][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:925][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.35:925][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.35:993][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.36:073][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.36:073][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:142][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.36:149][388]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.36:149][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.36:149][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.36:149][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:149][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.36:287][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.36:292][392]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:292][392]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.36:292][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:292][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:370][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:370][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.36:434][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.36:584][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.36:590][400]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.36:590][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.36:625][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:625][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.36:626][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:626][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.36:662][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.36:728][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.36:809][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:876][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.36:920][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:920][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.36:920][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.37:026][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.37:069][413]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.37:069][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:144][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.37:144][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.37:144][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:144][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.37:173][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.37:180][416]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.37:289][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:289][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.37:289][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:289][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:319][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.37:365][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:365][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.37:471][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.37:617][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.37:623][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:623][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.37:660][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:661][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.37:697][430]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.37:763][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.37:806][433]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:911][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.37:918][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:923][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.37:923][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.38:059][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.38:066][440]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.38:066][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:176][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.38:176][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.38:176][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:176][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.38:207][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.38:213][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.38:286][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:286][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.38:286][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:286][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:357][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.38:362][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:362][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.38:504][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.38:586][454]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.38:586][454]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.38:620][455]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:620][455]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.38:652][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.38:657][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:657][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.38:731][458]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.38:799][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.38:809][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:916][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:917][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.38:917][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.38:945][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.39:065][467]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.39:065][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:095][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.39:176][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.39:176][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.39:176][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:176][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.39:243][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.39:250][472]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.39:283][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:283][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.39:283][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:283][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:359][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:359][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.39:387][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.39:535][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.39:616][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:616][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.39:653][483]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:654][483]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.39:686][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.39:760][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.39:799][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:829][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.39:909][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:910][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.39:910][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.39:977][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.40:057][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.40:057][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:089][495]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.36.40:127][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.40:167][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.40:167][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.40:167][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:167][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.40:269][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.40:274][500]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:274][500]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.40:274][500]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.40:275][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:275][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:352][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:352][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.40:417][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.40:568][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.40:575][508]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.40:575][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.40:613][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:613][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.40:647][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:647][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.40:714][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.40:796][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.40:796][514]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:861][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.40:905][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=548 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:939][518]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.40:939][518]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.41:012][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.41:052][521]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.41:052][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:157][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.41:164][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.41:164][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.41:164][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:164][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.41:273][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:273][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.41:274][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:304][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.41:310][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:310][528]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.41:349][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:349][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.41:453][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.41:459][532]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.36.41:600][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.41:642][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:642][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.41:643][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:643][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.41:745][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.41:792][541]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:831][542]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.41:893][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.41:900][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:935][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.41:935][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.42:041][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.42:047][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.42:084][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:158][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.42:158][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.42:158][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:158][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.42:188][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.42:268][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:268][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.42:304][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:304][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:338][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.42:378][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:378][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.42:486][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.42:567][562]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.42:567][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.42:631][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.42:637][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:637][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.42:638][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:638][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.42:779][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.42:819][569]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:922][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.42:928][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:929][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.42:929][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.43:070][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.43:076][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.43:076][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:152][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.43:152][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.43:152][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:152][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.43:220][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.43:261][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:261][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.43:300][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:300][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:367][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.43:373][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:373][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.43:373][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.43:516][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.43:638][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:639][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.43:646][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:646][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.43:668][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.43:811][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.43:816][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:891][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.43:926][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:932][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.43:932][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.43:959][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.44:076][603]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.44:076][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=188 DistVeh=1453 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:109][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.44:151][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.44:151][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.44:151][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:151][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.44:253][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.44:259][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:259][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.44:300][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:300][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:371][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:371][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.44:403][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.44:409][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.44:553][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.44:560][616]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.44:560][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.44:631][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:631][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.44:634][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:634][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.44:698][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.44:814][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:843][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.44:923][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:923][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.44:923][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.44:923][626]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.44:995][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.45:071][630]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.45:072][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=170 DistVeh=1461 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:139][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.45:146][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.45:146][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.45:146][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:146][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.45:285][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.45:290][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:290][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.45:290][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:290][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:364][638]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:364][638]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.45:434][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.45:581][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.45:625][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:625][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.45:662][646]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:663][646]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.45:728][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.45:806][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:877][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.45:919][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:919][653]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.45:919][653]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.45:955][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.46:025][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.46:069][657]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.46:069][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=82 DistVeh=1523 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:143][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.46:143][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.46:143][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:143][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.46:173][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.46:288][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:288][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.46:288][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:288][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:320][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.46:361][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:361][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.46:467][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.46:472][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.46:583][671]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.46:583][671]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.46:614][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.46:620][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:620][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.46:658][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:658][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.46:763][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.46:807][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:908][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.46:914][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:919][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.46:919][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.46:992][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.47:058][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.47:064][684]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.47:064][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=1597 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:175][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.47:175][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.47:175][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:175][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.47:206][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.47:310][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:310][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.47:310][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:310][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:352][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.47:358][692]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:358][692]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.47:504][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.47:509][696]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.47:620][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:620][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.47:653][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.47:659][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:659][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.47:796][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.47:804][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:911][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:912][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.47:912][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.47:943][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.48:024][710]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.48:060][711]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.48:060][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:095][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.48:174][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.48:174][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.48:174][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:174][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.48:237][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.48:279][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:279][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.48:279][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:279][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:354][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:354][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.48:384][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.48:535][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.48:541][724]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.48:577][725]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.48:577][725]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.48:614][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:614][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.48:651][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:651][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.48:680][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.48:798][731]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:827][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.48:908][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:908][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.48:908][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.48:980][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.49:057][738]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.49:057][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.49:057][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:125][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.49:168][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.49:168][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.49:168][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:168][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.49:270][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.49:277][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:277][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.49:277][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:277][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:350][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:350][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.49:420][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.49:567][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.49:574][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.49:614][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:614][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.49:651][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:651][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.49:715][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.49:795][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:864][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.49:906][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=194 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:912][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.49:912][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.50:011][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.50:056][765]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.50:056][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:093][766]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.50:160][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.50:165][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.50:166][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.50:166][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:166][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.50:273][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:273][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.50:273][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:306][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.50:312][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:347][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:347][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.50:452][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.50:572][779]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.50:572][779]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.50:603][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.50:610][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.50:611][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:611][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.50:649][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:649][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.50:752][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.50:799][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:901][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.50:906][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=114 DistVeh=461 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:906][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.50:906][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.51:050][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.51:055][792]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.51:055][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:136][794]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.51:170][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.51:170][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.51:170][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:170][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.51:201][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.51:282][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:282][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.51:282][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:282][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:352][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.51:358][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:358][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.51:500][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.51:617][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:617][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.51:649][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.51:655][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:655][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.51:655][808]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.51:793][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.51:800][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:910][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=158 DistVeh=371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:911][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.51:911][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.51:942][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.52:060][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.52:060][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:093][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.52:172][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.52:172][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.52:172][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:172][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.52:173][822]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.52:238][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.52:281][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:281][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.52:281][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:281][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:354][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:354][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.52:384][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.52:537][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.52:578][833]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.52:578][833]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.52:615][834]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:615][834]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.52:655][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:656][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.52:682][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.52:687][836]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.52:802][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:827][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.52:908][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:913][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.52:913][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.52:980][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.53:057][846]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.53:057][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:125][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.53:168][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.53:168][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.53:168][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:168][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.53:209][850]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.53:272][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.53:277][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:277][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.53:277][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:278][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:350][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:350][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.53:420][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.53:568][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.53:611][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:611][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.53:651][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:651][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.53:715][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.53:721][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.53:797][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:867][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.53:906][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:907][869]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.53:907][869]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.54:012][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.54:057][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.54:057][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:162][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.54:169][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.54:169][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.54:169][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:169][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.54:240][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.54:277][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:277][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.54:277][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:277][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:310][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.54:352][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:352][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.54:456][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.54:576][887]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.54:576][887]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.54:605][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.54:610][888]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:610][888]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.54:652][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:652][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.54:754][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.54:760][892]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.54:795][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:898][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.54:904][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:940][897]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.54:941][897]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.55:047][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.55:054][900]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.55:054][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:163][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.55:163][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.55:163][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:163][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.55:195][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.55:272][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:272][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.55:272][906]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.55:272][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:309][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:338][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.55:381][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:381][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.55:487][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.55:636][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.55:642][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:642][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.55:650][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:650][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.55:780][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.55:786][920]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.55:786][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:895][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:926][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.55:938][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.55:938][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.55:943][924]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.36.55:943][924]LogStreaming: Display: 0.090 ms for processing 22173 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11978->11955) packages and 23 (32746->32723) public exports.
[2026.04.03-11.36.56:043][927]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.56:077][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.56:083][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=185 DistVeh=1606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:157][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.56:157][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.56:157][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:157][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.56:222][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.56:265][933]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:265][933]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.56:303][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:303][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:303][934]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.56:369][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.56:375][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:375][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.56:520][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.56:562][941]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.56:562][941]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.56:637][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:637][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.56:638][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:638][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.56:667][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.56:811][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.56:817][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:817][948]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.56:926][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:927][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.56:927][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.56:962][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.57:070][955]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.36.57:070][955]LogStreaming: Display: FlushAsyncLoading(583): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.36.57:079][955]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.57:079][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=168 DistVeh=1586 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:106][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.57:151][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.57:151][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.57:151][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:151][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.57:255][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.57:261][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:261][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.57:300][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1426 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:300][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:337][962]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.57:372][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:372][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.57:407][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.57:566][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.57:611][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:611][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.57:651][970]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:651][970]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.57:719][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.57:802][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:840][975]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.57:875][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.57:920][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:921][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.57:921][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.58:035][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.58:080][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.58:081][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:158][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.58:159][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.58:159][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:159][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.58:190][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.58:274][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:274][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.58:274][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=61 DistVeh=1366 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:313][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:348][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.58:355][988]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.58:355][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:355][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.58:508][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.58:556][993]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.36.58:556][993]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.36.58:636][995]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:636][995]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.58:644][995]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:644][995]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.58:667][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.58:787][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:821][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.58:863][  1]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.58:903][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:942][  3]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1600 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.58:942][  3]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.36.58:975][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.59:060][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.36.59:060][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=101 DistVeh=1386 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:129][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.59:176][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.59:176][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.36.59:176][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:176][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.36.59:285][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.59:291][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:291][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.36.59:291][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:291][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:373][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:373][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.36.59:373][ 14]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.59:440][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.59:525][ 18]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.36.59:525][ 18]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.36.59:606][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.59:613][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:613][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.36.59:650][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:650][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.36.59:756][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.59:806][ 25]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:876][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.36.59:910][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.36.59:916][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:916][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.36.59:916][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.00:067][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.00:073][ 32]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.00:073][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:149][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.00:149][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.00:149][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:149][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.00:216][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.00:254][ 37]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.37.00:259][ 37]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:259][ 37]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.00:301][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:301][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:367][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.00:373][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:373][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.00:413][ 41]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.00:528][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.00:575][ 45]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.00:575][ 45]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.00:617][ 46]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:617][ 46]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.00:664][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:664][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.00:690][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.00:816][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:848][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.00:896][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:935][ 54]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.00:935][ 54]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.00:935][ 54]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.01:010][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.01:053][ 57]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.01:053][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:166][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.01:172][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.01:172][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.01:172][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:172][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.01:284][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:284][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.01:284][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:284][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:318][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.01:364][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:364][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.01:439][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.01:472][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.01:478][ 68]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.37.01:627][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.01:634][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:634][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.01:641][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:641][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.01:784][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.01:793][ 76]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:908][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:914][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.01:914][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.01:943][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.01:952][ 80]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.02:070][ 83]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.02:070][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:100][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.02:146][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.02:146][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.02:146][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:146][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.02:257][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.02:262][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:262][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.02:303][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:303][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:376][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:376][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.02:413][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.02:465][ 93]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.02:572][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.02:578][ 96]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.02:578][ 96]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.02:623][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:623][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.02:662][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:662][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.02:735][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.02:824][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:897][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.02:904][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:943][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.02:943][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.02:986][106]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.03:060][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.03:068][108]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.03:068][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:153][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.03:153][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.03:153][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:153][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.03:183][111]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.37.03:184][111]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.37.03:221][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.03:271][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:271][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.03:310][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:310][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:349][115]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:349][115]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.03:382][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.03:507][119]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.03:535][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.03:623][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:623][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.03:660][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:660][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.03:693][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.03:812][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:848][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.03:931][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:932][130]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.03:932][130]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.04:003][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.04:011][132]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.04:052][133]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.04:085][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:156][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.04:162][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.04:162][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.04:162][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:162][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.04:272][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:272][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.04:272][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:306][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.04:312][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:350][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:350][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.04:458][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.04:543][146]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.04:581][147]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.04:581][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.04:616][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.04:622][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:622][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.04:661][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:661][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.04:776][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.04:820][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:905][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:936][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.04:942][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.04:942][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.05:060][159]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.05:060][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.05:060][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:097][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.05:184][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.05:184][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.05:184][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:184][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.05:251][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.05:293][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:293][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.05:293][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:293][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:371][167]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:371][167]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.05:407][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.05:563][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.05:570][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.05:647][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:647][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.05:648][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:648][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.05:717][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.05:803][178]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:867][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.05:910][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:910][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.05:910][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.06:020][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.06:066][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.06:066][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:104][186]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.06:174][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.06:180][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.06:180][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.06:180][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:180][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.06:290][191]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:290][191]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.06:290][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:290][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:324][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.06:366][193]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:366][193]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.06:477][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.06:559][198]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.06:559][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.06:630][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.06:636][200]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.06:636][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:636][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.06:636][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:636][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.06:779][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.06:821][205]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:897][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:933][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.06:939][208]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.06:939][208]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.07:051][211]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.07:052][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:086][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.07:170][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.07:171][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.07:171][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.07:171][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:171][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.07:240][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.07:283][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:283][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.07:283][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:283][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:362][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:362][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.07:398][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.07:550][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.07:634][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:634][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.07:642][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:642][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.07:700][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.07:706][228]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.07:818][231]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:853][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.07:936][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:941][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.07:941][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.08:007][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.08:050][237]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.08:095][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:168][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.08:175][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.08:175][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.08:175][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:175][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.08:213][241]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.08:293][243]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:293][243]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.08:293][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:293][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:331][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.08:376][245]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:376][245]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.08:489][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.08:571][250]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.08:571][250]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.08:608][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:608][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.08:643][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.08:651][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:651][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.08:729][254]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.08:798][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.08:807][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:916][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:917][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.08:917][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.08:952][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.09:075][263]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.09:075][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:112][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.09:156][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.09:156][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.09:156][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:156][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.09:232][267]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.09:265][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.09:271][268]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:271][268]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.09:307][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:307][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:384][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:384][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.09:417][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.09:570][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.09:615][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:615][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.09:654][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:654][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.09:729][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.09:742][280]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.09:821][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:895][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.09:901][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=280 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:938][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.09:939][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.10:050][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.10:055][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.10:055][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:169][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.10:169][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.10:169][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:169][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.10:201][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.10:243][293]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.10:284][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:284][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.10:284][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:284][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:354][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.10:359][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:359][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.10:506][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.10:591][302]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.10:591][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.10:630][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:630][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.10:637][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:637][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.10:667][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.10:754][306]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.10:791][307]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:828][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.10:911][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=254 DistVeh=292 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:917][310]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.10:917][310]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.10:982][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.11:064][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.11:064][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:132][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.11:175][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.11:175][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.11:175][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:175][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.11:281][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.11:287][320]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.11:287][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:287][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.11:287][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=40 DistVeh=1404 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:287][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:363][322]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:363][322]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.11:434][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.11:559][327]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.37.11:602][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.11:649][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:649][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.11:650][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:650][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.11:758][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.11:809][333]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:809][333]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.11:921][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.11:927][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=123 DistVeh=329 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:927][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.11:927][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.12:052][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.12:052][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:086][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.12:171][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.12:171][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.12:171][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:171][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.12:240][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.12:282][345]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:282][345]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.12:282][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1549 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:282][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:323][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.12:358][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:358][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.12:391][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.12:547][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.12:589][353]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.12:589][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.12:629][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:629][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.12:629][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:629][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.12:700][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.12:818][359]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:847][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.12:933][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=26 DistVeh=343 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:933][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.12:933][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.13:002][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.13:056][365]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.13:085][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:156][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.13:162][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.13:162][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.13:162][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:162][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.13:276][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:276][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.13:276][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:306][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.13:313][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:353][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:353][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.13:391][374]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.13:460][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.13:618][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.13:625][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:625][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.13:660][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:660][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.13:769][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.13:813][385]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:895][387]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.13:896][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=355 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:930][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.13:943][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.13:943][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.14:054][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.14:054][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=63 DistVeh=1406 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:089][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.14:170][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.14:170][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.14:170][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:170][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.14:238][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.14:282][397]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:282][397]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.14:282][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:283][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:359][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:359][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.14:391][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.14:398][400]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.14:548][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.14:590][405]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.14:590][405]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.14:633][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:633][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.14:633][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:633][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.14:702][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.14:797][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:870][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.14:920][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=223 DistVeh=409 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:921][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.14:921][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.14:921][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.15:033][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.15:076][417]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.15:076][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:156][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.15:156][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.15:156][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:156][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.15:184][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.15:269][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:269][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.15:305][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:305][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:337][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.15:385][425]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:385][425]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.15:429][426]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.15:497][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.15:624][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:624][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.15:655][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.15:662][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:662][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.15:816][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.15:822][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:907][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=223 DistVeh=409 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:941][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1601 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.15:941][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.15:942][439]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.15:975][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.16:055][442]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.16:055][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:127][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.16:175][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.16:175][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.16:175][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:175][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.16:281][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.16:287][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:287][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.16:288][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:288][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:369][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:369][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.16:451][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.16:458][452]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.16:597][455]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.16:598][455]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.16:635][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.16:641][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:641][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.16:649][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:649][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.16:806][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.16:814][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:898][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=223 DistVeh=409 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:946][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1602 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.16:946][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.16:979][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.16:986][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.17:071][466]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.17:071][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:148][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.17:155][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.17:155][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.17:155][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:155][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.17:278][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:278][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.17:278][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:278][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:313][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.17:364][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:364][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.17:486][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.17:493][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.17:621][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:621][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.17:652][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.17:660][480]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:660][480]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.17:819][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.17:826][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:910][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=223 DistVeh=409 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:911][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1602 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.17:911][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.17:991][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.18:001][488]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.18:080][490]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.18:080][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:159][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.18:166][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.18:166][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.18:166][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:166][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.18:289][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:289][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.18:289][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:289][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:324][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.18:376][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:376][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.18:498][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.18:505][500]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.18:584][502]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.18:584][502]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.18:631][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:631][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.18:631][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:631][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.18:663][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.18:793][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:830][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.18:921][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=223 DistVeh=409 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:921][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1602 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.18:921][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.19:003][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.19:013][512]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.19:058][513]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.19:092][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:172][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.19:180][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.19:180][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.19:180][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:180][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.19:262][518]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:262][518]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.19:303][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:304][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:338][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.19:388][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:388][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.19:511][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.19:519][524]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.19:645][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:645][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.19:653][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:653][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.19:675][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.19:808][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:841][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.19:938][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=223 DistVeh=409 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:943][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1603 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.19:943][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.20:013][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.20:021][536]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.20:060][537]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.20:060][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:148][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.20:148][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.20:148][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:148][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.20:181][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.20:272][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:272][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.20:312][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:312][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:345][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.20:353][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:353][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.20:431][546]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.37.20:519][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.20:534][548]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.20:572][549]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.20:573][549]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.20:651][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:651][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.20:652][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:652][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.20:687][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.20:819][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:852][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.20:906][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=223 DistVeh=409 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:943][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1603 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.20:943][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.21:025][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.21:033][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.21:075][561]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.21:075][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:161][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.21:161][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.21:161][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:161][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.21:193][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.21:284][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:284][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.21:284][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:284][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:360][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.21:369][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:369][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.21:459][570]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.37.21:533][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.21:542][572]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.21:622][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:622][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.21:665][575]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:665][575]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.21:698][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.21:792][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:867][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.21:918][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=223 DistVeh=409 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:918][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1603 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.21:918][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.22:037][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.22:083][585]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.22:083][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:170][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.22:170][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.22:170][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:170][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.22:204][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.22:298][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:298][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.22:298][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:298][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:374][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.22:380][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:380][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.22:542][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.22:550][596]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.22:590][597]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.22:590][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.22:630][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:630][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.22:640][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:640][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.22:707][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.22:800][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:877][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.22:928][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=411 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:933][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1603 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.22:933][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.23:048][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.23:055][608]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.23:056][608]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.23:056][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:181][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.23:181][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.23:181][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:181][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.23:213][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.23:260][613]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:260][613]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.23:307][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:307][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:382][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.23:388][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:389][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.23:555][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.23:562][620]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.23:647][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:647][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.23:648][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:648][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.23:723][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.23:828][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:895][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.23:903][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=224 DistVeh=521 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:941][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1603 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.23:941][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.24:065][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.24:072][632]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.24:072][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:072][632]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.24:154][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.24:154][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.24:154][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:154][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.24:228][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.24:278][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:278][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.24:278][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:278][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:362][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:362][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.24:394][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.24:568][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.24:575][644]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.24:575][644]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.24:575][644]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.24:614][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:614][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.24:657][646]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:657][646]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.24:733][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.24:826][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:899][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.24:906][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=262 DistVeh=567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:950][653]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1603 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.24:950][653]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.25:074][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.25:080][656]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.25:080][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:082][656]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.25:164][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.25:164][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.25:164][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:164][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.25:240][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.25:288][661]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:288][661]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.25:288][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:288][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:374][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:374][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.25:409][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.25:581][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.25:589][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.25:626][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:626][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.25:634][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:634][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.25:745][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.25:792][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:911][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.25:919][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=262 DistVeh=567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:924][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1603 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.25:924][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.25:970][677]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.37.25:970][677]LogStreaming: Display: 0.097 ms for processing 22874 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11978->11955) packages and 23 (32746->32723) public exports.
[2026.04.03-11.37.26:046][679]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.26:085][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.26:092][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:092][680]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.26:175][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.26:175][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.26:175][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:175][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.26:251][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.26:289][685]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.37.26:289][685]LogStreaming: Display: FlushAsyncLoading(584): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.37.26:300][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:300][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.26:300][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1617 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:300][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:387][687]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:387][687]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.26:421][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.26:557][691]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.26:557][691]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.26:595][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.26:602][692]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.26:641][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:641][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.26:641][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:641][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.26:760][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.26:811][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:930][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.26:937][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=262 DistVeh=567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:937][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1603 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.26:937][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.27:065][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.27:065][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:103][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.27:115][704]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.27:152][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.27:152][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.27:152][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:152][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.27:270][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.27:277][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:277][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.27:277][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:277][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:365][710]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:365][710]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.27:441][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.27:614][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.27:622][716]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.27:622][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:622][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.27:662][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:662][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.27:782][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.27:789][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:915][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=262 DistVeh=567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:915][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1603 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.27:915][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.27:951][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.28:085][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.28:085][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=199 DistVeh=1448 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:123][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.28:132][728]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.28:171][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.28:171][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.28:171][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:171][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.28:287][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.28:293][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:293][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.28:293][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:293][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:380][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:380][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.28:456][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.28:593][739]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.28:593][739]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.28:629][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.28:636][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:636][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.28:643][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:643][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.28:643][740]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.28:794][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.28:801][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:928][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=262 DistVeh=567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:934][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1603 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.28:934][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.28:962][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.29:054][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.29:054][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=215 DistVeh=1489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:135][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.29:142][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.29:182][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.29:182][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.29:182][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:182][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.29:266][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:266][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.29:299][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.29:305][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:305][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:390][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:390][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.29:469][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.29:640][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.29:647][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:647][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.29:648][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:648][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.29:648][764]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.29:804][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.29:813][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:937][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=262 DistVeh=567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:938][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.29:938][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.29:972][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.30:071][774]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.30:071][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=215 DistVeh=1489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:142][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.30:149][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.30:149][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.30:149][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:149][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.30:149][776]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.30:273][779]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:273][779]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.30:306][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.30:312][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:312][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:353][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:353][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.30:473][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.30:565][786]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.30:565][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.30:643][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.30:650][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:650][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.30:650][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:650][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.30:653][788]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.30:807][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.30:816][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:900][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=262 DistVeh=567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:942][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.30:942][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.30:977][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.31:068][798]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.31:069][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=215 DistVeh=1489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:149][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.31:156][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.31:156][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.31:156][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:156][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.31:156][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.31:279][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:279][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.31:279][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:279][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:314][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.31:363][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:363][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.31:484][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.31:618][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:618][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.31:654][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.31:660][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:660][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.31:660][812]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.31:820][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.31:857][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:912][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=262 DistVeh=567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:917][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.31:917][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.31:988][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.32:080][822]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.32:080][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=215 DistVeh=1489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:163][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.32:170][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.32:170][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.32:170][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:170][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.32:170][824]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.32:293][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:293][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.32:293][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:293][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:325][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.32:377][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:377][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.32:495][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.32:588][834]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.32:588][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.32:630][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:630][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.32:631][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:631][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.32:669][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.32:676][836]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.32:804][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:833][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.32:926][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=262 DistVeh=567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:926][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.32:926][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.33:003][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.33:053][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.33:093][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=215 DistVeh=1489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:173][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.33:179][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.33:179][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.33:179][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:179][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.33:181][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.33:259][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:259][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.33:305][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:305][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:338][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.33:391][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:391][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.33:516][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.33:648][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:648][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.33:649][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:649][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.33:683][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.33:690][860]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.33:811][863]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:848][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.33:898][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=262 DistVeh=567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:945][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.33:945][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.34:021][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.34:065][869]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.34:065][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=215 DistVeh=1489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:152][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.34:152][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.34:152][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:152][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.34:187][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.34:193][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.34:278][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:278][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.34:278][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:318][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:354][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.34:360][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:360][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.34:523][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.34:573][881]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.34:573][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.34:615][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:615][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.34:658][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:658][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.34:690][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.34:699][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.34:823][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:856][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.34:910][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=259 DistVeh=564 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:948][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.34:948][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.35:030][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.35:077][893]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.35:077][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=215 DistVeh=1489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:165][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.35:165][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.35:165][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:165][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.35:197][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.35:207][896]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.35:291][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:291][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.35:292][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:292][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:369][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.35:374][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:374][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.35:540][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.35:630][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:630][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.35:631][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:631][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.35:707][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.35:714][908]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.35:801][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:873][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.35:924][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=109 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:925][913]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.35:925][913]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.36:045][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.36:053][916]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.36:093][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=215 DistVeh=1489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:181][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.36:181][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.36:181][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:181][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.36:214][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.36:221][920]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.36:260][921]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:260][921]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.36:303][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1621 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:303][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:381][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.36:387][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:387][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.36:556][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.36:565][928]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.36:565][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.36:646][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:646][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.36:647][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:647][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.36:724][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.36:736][932]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.36:817][934]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:893][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.36:900][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=55 DistVeh=378 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:943][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.36:943][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.37:065][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.37:072][940]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.37:072][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=155 DistVeh=1465 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:155][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.37:155][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.37:155][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:155][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.37:231][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.37:238][944]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.37:278][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:278][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.37:278][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=259 DistVeh=1662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:278][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:362][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:362][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.37:399][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.37:571][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.37:619][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:619][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.37:659][954]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:659][954]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.37:736][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.37:743][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.37:828][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:905][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.37:911][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=350 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:917][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.37:917][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.38:076][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.38:083][964]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.38:083][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=36 DistVeh=1415 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:167][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.38:167][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.38:167][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:167][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.38:241][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.38:257][968]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.38:289][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:289][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.38:289][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:289][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:374][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:374][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.38:408][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.38:587][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.38:593][976]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.38:593][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.38:637][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:637][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.38:637][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:637][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.38:752][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.38:759][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.38:805][981]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:921][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.38:927][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:929][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.38:929][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.39:057][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.39:057][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=149 DistVeh=1382 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:095][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.39:188][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.39:188][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.39:188][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:188][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.39:221][991]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.37.39:221][991]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.37.39:260][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.39:268][992]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:268][992]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.39:268][992]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.39:309][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:309][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:355][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:355][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.39:431][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.39:602][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.39:650][  1]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:650][  1]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.39:651][  1]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:651][  1]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.39:768][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.39:818][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:901][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:937][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.39:943][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.39:944][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.40:074][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.40:074][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=150 DistVeh=1382 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:111][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.40:158][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.40:158][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.40:158][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:158][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.40:274][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.40:281][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:281][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.40:281][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:281][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.40:282][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:369][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:369][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.40:445][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.40:582][ 23]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.40:582][ 23]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.40:619][ 24]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.37.40:620][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.40:626][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:626][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.40:666][ 25]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:666][ 25]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.40:783][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.40:792][ 28]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.40:793][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:918][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:923][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.40:923][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.40:953][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.41:047][ 34]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.41:088][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=150 DistVeh=1382 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:127][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.41:176][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.41:176][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.41:176][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:176][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.41:293][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.41:300][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:300][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.41:300][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:300][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:301][ 40]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.41:389][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:389][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.41:463][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.41:471][ 44]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.37.41:637][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.41:643][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:643][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.41:645][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:645][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.41:801][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.41:810][ 52]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:810][ 52]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.41:935][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:936][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.41:936][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.41:972][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.42:068][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.42:068][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=150 DistVeh=1382 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:147][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.42:153][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.42:153][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.42:153][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:153][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.42:277][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:277][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.42:277][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:310][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.42:317][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:318][ 64]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.42:360][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:360][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.42:482][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.42:574][ 70]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.42:574][ 70]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.42:613][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:613][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.42:653][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.42:659][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:659][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.42:818][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.42:824][ 76]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:825][ 76]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.42:912][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:913][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.42:913][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.42:988][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.43:080][ 82]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.43:080][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=150 DistVeh=1382 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:160][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.43:167][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.43:167][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.43:167][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:167][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.43:292][ 87]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:292][ 87]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.43:292][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:292][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:324][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.43:338][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.43:375][ 89]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:375][ 89]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.43:503][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.43:635][ 95]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:635][ 95]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.43:643][ 95]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:643][ 95]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.43:673][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.43:808][ 99]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:840][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.43:848][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.43:936][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:941][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.43:941][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.44:018][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.44:068][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.44:068][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=150 DistVeh=1382 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:153][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.44:153][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.44:153][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:153][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.44:191][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.44:280][110]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:280][110]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.44:280][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:280][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:358][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.44:365][112]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.44:365][112]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:365][112]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.44:529][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.44:581][117]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.44:581][117]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.44:624][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:624][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.44:663][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:664][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.44:703][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.44:792][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:869][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.44:876][124]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.44:917][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:918][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.44:918][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.45:039][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.45:047][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.45:091][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=150 DistVeh=1382 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:175][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.45:175][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.45:175][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:175][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.45:209][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.45:298][134]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:298][134]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.45:298][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:298][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:375][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.45:383][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:383][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.45:383][136]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.45:550][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.45:641][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:641][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.45:641][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:641][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.45:719][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.45:808][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:885][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.45:892][148]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.45:936][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:936][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.45:936][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.46:056][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.46:062][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.46:062][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=150 DistVeh=1382 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:147][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.46:147][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.46:147][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:147][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.46:225][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.46:271][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:271][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.46:312][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:312][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:358][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:358][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.46:390][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.46:398][160]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.46:560][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.46:568][164]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.46:568][164]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.46:614][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:614][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.46:659][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:659][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.46:729][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.46:819][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:894][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.46:902][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:902][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.46:943][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.46:943][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.47:066][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.47:072][176]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.47:073][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=132 DistVeh=1486 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:158][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.47:158][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.47:158][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:158][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.47:237][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.47:281][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:281][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.47:281][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:281][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:368][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:368][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.47:403][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.47:411][184]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.47:577][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.47:631][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:631][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.47:631][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:631][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.47:748][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.47:796][193]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:917][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.47:924][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:924][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.47:924][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.47:924][196]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.48:056][199]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.48:056][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=217 DistVeh=1632 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:091][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.48:188][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.48:188][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.48:188][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:188][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.48:266][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.48:273][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:273][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.48:314][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:314][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:357][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:357][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.48:435][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.48:451][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.48:574][211]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.48:574][211]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.48:611][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.48:620][212]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:620][212]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.48:663][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:663][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.48:787][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.48:793][216]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:924][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=277 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:924][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.48:924][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.48:962][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.48:970][220]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.49:056][222]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.49:056][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1694 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:139][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.49:186][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.49:186][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.49:186][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:186][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.49:271][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:271][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.49:307][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.49:313][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=1580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:313][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:389][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:389][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.49:483][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.49:492][232]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.49:620][235]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:620][235]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.49:655][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.49:661][236]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:661][236]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.49:822][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.49:829][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:920][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=132 DistVeh=334 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:926][242]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.49:926][242]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.50:000][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.50:008][244]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.50:046][245]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.37.50:046][245]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.37.50:053][245]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.50:097][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1695 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:181][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.50:189][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.50:189][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.50:189][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:189][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.50:276][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:277][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.50:323][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=1567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:323][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:348][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.50:355][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:355][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.50:528][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.50:575][257]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.50:575][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.50:618][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:618][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.50:661][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:661][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.50:697][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.50:792][262]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:868][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.50:917][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=29 DistVeh=352 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:918][265]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.50:918][265]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.51:039][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.51:048][268]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.51:048][268]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.51:093][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1695 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:178][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.51:178][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.51:178][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:178][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.51:212][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.51:300][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:300][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.51:300][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=1567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:301][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:374][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.51:381][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:381][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.51:546][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.51:554][280]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.51:639][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:639][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.51:640][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:640][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.51:719][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.51:810][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:886][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.51:935][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:936][289]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.51:936][289]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.52:056][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.52:063][292]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.52:063][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1695 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:064][292]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.52:151][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.52:151][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.52:151][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:151][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.52:228][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.52:307][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:307][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.52:307][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=1567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:320][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:361][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:361][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.52:396][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.52:565][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.52:573][304]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.52:573][304]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.52:573][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.52:622][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:622][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.52:662][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:662][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.52:741][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.52:789][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:906][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.52:913][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:919][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.52:919][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.53:078][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.53:086][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.53:086][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1695 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:086][316]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.53:171][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.53:171][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.53:171][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:171][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.53:249][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.53:293][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:293][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.53:293][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=1567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:293][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:385][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:385][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.53:414][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.53:586][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.53:594][328]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.53:637][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:637][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.53:638][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:638][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.53:755][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.53:804][333]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:924][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.53:933][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:933][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.53:933][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.54:061][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.54:061][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1695 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:099][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.54:105][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.54:149][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.54:149][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.54:149][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:149][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.54:269][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.54:275][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:275][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.54:275][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=1567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:311][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:349][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:349][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.54:418][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.54:576][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.54:583][352]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.54:583][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.54:622][353]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.54:623][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:623][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.54:659][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:659][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.54:728][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.54:809][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:876][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.54:921][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:921][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.54:921][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.55:030][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.55:077][365]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.55:077][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1695 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:152][367]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.55:152][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.55:152][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.55:152][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:152][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.55:185][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.55:263][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:263][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.55:305][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=1567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:306][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:334][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.55:378][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:378][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.55:488][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.55:617][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:617][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.55:645][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.55:652][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:652][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.55:688][381]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.55:794][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.55:802][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:914][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:921][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.55:921][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.55:947][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.56:001][389]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.37.56:002][389]LogStreaming: Display: 0.099 ms for processing 19864 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11978->11955) packages and 23 (32746->32723) public exports.
[2026.04.03-11.37.56:031][390]LogMetaSound: Warning: Failed to find active Node Unregistration tasks for the graph 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.37.56:031][390]LogMetaSound: Warning: Failed to find active Node Unregistration tasks for the graph 'External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSP_FootstepLogic/MSP_FootstepLogic'.
[2026.04.03-11.37.56:071][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.56:071][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1695 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:104][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.56:146][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.56:146][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.56:146][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:146][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.56:223][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.56:251][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.56:299][397]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:299][397]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.56:299][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=1567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:299][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:371][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:371][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.56:403][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.56:559][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.56:568][404]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.56:568][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.56:642][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:642][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.56:643][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:643][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.56:707][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.56:753][409]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.56:798][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:862][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.56:911][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:944][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.56:944][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.57:012][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.57:057][417]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.57:057][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1695 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:166][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.57:173][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.57:173][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.57:173][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:173][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.57:286][423]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.57:286][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:286][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.57:286][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=1567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:286][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:317][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.57:365][425]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:365][425]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.57:474][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.57:624][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.57:630][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:630][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.57:631][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:631][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.57:773][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.57:816][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.57:816][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:924][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.57:931][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:931][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.57:931][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.58:056][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.58:077][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.58:083][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=1695 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:162][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.58:162][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.58:162][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:162][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.58:226][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.58:273][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:273][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.58:307][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=197 DistVeh=1567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:308][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:348][451]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.58:379][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.58:386][452]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:386][452]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.58:533][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.58:578][457]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.37.58:578][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.37.58:624][458]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:624][458]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.58:656][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:656][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.58:686][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.58:803][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:837][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.58:879][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.58:919][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:924][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.58:924][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.58:990][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.59:075][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.37.59:075][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=259 DistVeh=1675 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:140][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.59:148][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.59:148][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.37.59:148][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:148][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.37.59:292][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.59:299][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:299][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.37.59:299][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=186 DistVeh=1561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:299][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:322][477]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.37.59:322][477]LogStreaming: Display: FlushAsyncLoading(585): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.37.59:371][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:371][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.37.59:413][479]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.37.59:444][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.59:593][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.59:641][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:641][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.37.59:642][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:642][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.37.59:743][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.59:788][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:890][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.37.59:896][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:934][493]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.37.59:935][493]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.37.59:935][493]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.00:041][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.00:049][496]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.00:095][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:164][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.00:164][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.00:164][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:164][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.00:196][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.00:274][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:274][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.00:275][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=105 DistVeh=1509 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:313][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:341][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.00:348][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:349][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.00:460][507]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.00:493][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.00:581][510]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.00:581][510]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.00:615][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:615][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.00:648][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.00:654][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:654][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.00:793][516]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.38.00:794][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.00:801][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:915][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:916][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.00:916][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.00:951][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.00:995][521]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.01:072][523]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.01:072][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:102][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.01:146][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.01:146][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.01:146][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:146][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.01:255][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.01:263][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:263][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.01:299][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=124 DistVeh=1486 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:299][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:374][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:374][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.01:406][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.01:448][533]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.38.01:527][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.01:556][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.01:642][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:642][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.01:651][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:651][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.01:710][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.01:792][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:859][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.01:902][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:939][546]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.01:939][546]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.02:010][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.02:055][549]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.02:055][549]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.02:055][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:163][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.02:170][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.02:170][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.02:170][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:170][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.02:279][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:279][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.02:279][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=115 DistVeh=1474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:279][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:312][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.02:355][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:355][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.02:461][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.02:580][563]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.02:580][563]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.02:580][563]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.02:613][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.02:620][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:620][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.02:659][565]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:659][565]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.02:763][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.02:809][569]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:910][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.02:917][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:917][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.02:917][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.03:062][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.03:069][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.03:069][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:110][577]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.03:183][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.03:183][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.03:183][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:183][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.03:215][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.03:292][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:292][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.03:292][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=150 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:292][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:363][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.03:370][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:370][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.03:517][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.03:638][591]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.03:638][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:638][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.03:639][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:639][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.03:673][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.03:817][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.03:823][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:899][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:938][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.03:938][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.03:968][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.04:052][602]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.04:091][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:123][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.04:166][605]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.04:166][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.04:166][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.04:166][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:166][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.04:271][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.04:277][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:277][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.04:277][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=1407 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:277][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:359][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:359][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.04:421][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.04:576][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.04:583][616]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.04:583][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.04:620][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:620][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.04:658][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:658][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.04:698][619]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.04:725][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.04:810][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:876][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.04:922][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:928][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.04:928][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.05:032][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.05:076][629]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.05:076][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:154][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.05:154][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.05:154][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:154][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.05:180][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.05:224][633]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.05:265][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:265][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.05:298][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:298][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:327][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.05:374][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:374][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.05:482][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.05:634][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.05:641][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:641][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.05:642][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:642][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.05:752][647]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.05:782][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.05:791][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:908][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:936][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.05:943][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.05:943][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.06:058][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.06:058][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:087][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.06:170][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.06:170][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.06:170][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:171][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.06:235][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.06:282][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.06:282][661]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:282][661]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.06:282][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1409 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:282][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:354][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:354][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.06:386][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.06:538][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.06:581][669]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.06:581][669]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.06:623][670]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:623][670]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.06:658][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:658][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.06:688][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.06:808][675]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.06:808][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:840][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.06:919][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:920][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.06:920][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.06:988][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.07:071][682]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.07:071][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:139][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.07:145][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.07:145][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.07:145][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:145][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.07:290][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.07:295][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:296][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.07:296][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=209 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:296][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:335][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.07:365][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:365][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.07:435][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.07:589][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.07:633][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:633][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.07:641][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:641][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.07:737][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.07:814][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:856][703]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.07:884][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.07:928][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:935][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.07:935][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.08:034][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.08:083][709]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.08:083][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:157][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.08:157][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.08:157][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:157][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.08:189][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.08:269][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:269][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.08:309][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:309][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:336][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.08:379][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:379][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.08:379][717]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.08:489][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.08:571][722]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.08:571][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.08:641][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.08:649][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:649][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.08:649][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:649][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.08:789][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.08:797][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:907][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.08:908][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:908][731]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.08:908][731]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.08:939][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.09:060][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.09:060][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=242 DistVeh=1596 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:092][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.09:173][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.09:173][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.09:173][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:173][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.09:239][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.09:283][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:283][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.09:283][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:283][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:357][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:357][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.09:388][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.09:432][745]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.09:541][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.09:622][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:623][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.09:659][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:659][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.09:689][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.09:806][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:839][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.09:919][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:919][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.09:919][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.09:955][759]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.09:990][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.10:071][762]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.10:071][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=161 DistVeh=1548 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:140][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.10:147][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.10:147][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.10:147][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:147][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.10:290][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.10:297][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:297][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.10:297][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:297][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:372][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:372][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.10:440][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.10:483][773]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.10:560][775]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.10:560][775]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.10:592][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.10:633][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:633][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.10:645][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:645][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.10:740][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.10:820][782]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:888][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.10:930][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:936][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.10:936][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.11:009][787]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.11:040][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.11:082][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.11:082][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=17 DistVeh=1467 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:157][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.11:158][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.11:158][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:158][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.11:190][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.11:270][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:271][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.11:306][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:306][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:340][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.11:380][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:380][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.11:491][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.11:537][801]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.11:611][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:611][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.11:641][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.11:649][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:649][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.11:676][805]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.38.11:676][805]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.38.11:791][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.11:801][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:909][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:909][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.11:909][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.11:943][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.12:063][815]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.12:063][815]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.12:063][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=139 DistVeh=1400 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:095][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.12:176][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.12:176][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.12:176][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:176][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.12:242][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.12:285][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:285][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.12:286][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:286][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:359][823]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:359][823]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.12:392][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.12:544][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.12:594][829]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.12:594][829]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.12:594][829]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.12:628][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:628][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.12:662][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:662][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.12:693][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.12:810][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:842][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.12:924][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:924][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.12:924][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.12:993][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.13:075][842]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.13:075][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:110][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.13:145][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.13:152][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.13:152][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.13:152][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:152][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.13:288][847]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:288][847]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.13:297][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.13:303][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:303][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:376][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:376][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.13:444][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.13:599][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.13:640][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:640][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.13:649][857]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.13:649][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:649][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.13:748][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.13:789][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:896][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.13:904][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:940][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.13:940][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.14:050][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.14:055][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.14:056][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:167][871]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.14:167][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.14:168][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.14:168][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:168][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.14:199][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.14:278][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:278][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.14:278][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:278][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:348][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.14:355][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:355][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.14:500][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.14:580][882]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.14:580][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.14:617][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:617][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.14:651][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.14:657][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:657][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.14:691][885]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.14:801][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.14:809][888]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:915][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=149 DistVeh=407 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:916][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.14:916][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.14:951][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.15:070][895]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.15:070][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:103][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.15:186][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.15:186][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.15:186][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:186][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.15:251][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.15:291][901]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:291][901]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.15:291][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:291][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:367][903]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:367][903]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.15:401][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.15:553][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.15:635][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:635][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.15:636][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:636][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.15:703][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.15:744][913]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.15:817][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:852][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.15:933][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=36 DistVeh=401 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:934][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.15:934][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.16:003][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.16:083][922]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.16:083][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:153][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.16:159][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.16:159][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.16:159][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:159][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.16:270][927]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.16:270][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:270][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.16:300][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.16:307][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:307][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:384][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:384][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.16:454][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.16:574][935]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.16:574][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.16:603][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.16:612][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:612][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.16:655][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:655][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.16:751][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.16:799][941]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.16:800][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:905][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.16:910][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=158 DistVeh=448 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:916][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.16:916][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.17:056][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.17:061][948]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.17:061][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:176][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.17:176][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.17:176][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:176][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.17:206][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.17:288][954]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:288][954]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.17:289][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:289][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:351][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.17:361][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.17:367][956]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:368][956]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.17:506][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.17:628][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:628][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.17:629][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:629][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.17:660][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.17:812][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.17:819][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:854][969]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.17:931][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:932][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.17:932][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.17:960][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.18:080][975]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.18:080][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:114][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.18:159][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.18:159][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.18:159][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:159][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.18:262][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.18:268][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:268][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.18:303][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=210 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:303][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:378][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:378][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.18:379][983]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.18:408][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.18:561][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.18:568][988]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.18:568][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.18:642][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:642][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.18:642][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:642][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.18:711][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.18:789][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:858][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.18:903][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.18:906][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:940][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.18:940][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.19:010][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.19:059][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.19:059][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:167][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.19:173][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.19:173][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.19:173][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:173][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.19:280][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:280][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.19:280][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=153 DistVeh=1393 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:280][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:309][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.19:355][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:355][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.19:428][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.19:459][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.19:612][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.19:619][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:619][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.19:656][ 17]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:656][ 17]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.19:758][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.19:807][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:911][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.19:912][ 24]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.38.19:912][ 24]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.38.19:919][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:924][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.19:924][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.19:955][ 25]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.20:062][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.20:069][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.20:069][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:184][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.20:184][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.20:184][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:184][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.20:210][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.20:294][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:294][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.20:294][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=59 DistVeh=1349 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:294][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:360][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.20:368][ 36]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:368][ 36]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.20:481][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.20:515][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.20:563][ 41]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.20:563][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.20:634][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:634][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.20:635][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:635][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.20:663][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.20:810][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.20:818][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:930][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:930][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.20:930][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.20:965][ 52]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.38.20:966][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.21:010][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.21:086][ 55]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.21:086][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:115][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.21:158][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.21:158][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.21:158][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:158][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.21:262][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.21:270][ 60]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:270][ 60]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.21:307][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=170 DistVeh=1239 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:307][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:380][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:380][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.21:414][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.21:457][ 65]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.38.21:538][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.21:571][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.21:614][ 69]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:614][ 69]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.21:652][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:652][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.21:718][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.21:801][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:870][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.21:913][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:914][ 77]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.21:914][ 77]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.22:021][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.22:065][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.22:065][ 81]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.22:065][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:174][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.22:182][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.22:182][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.22:182][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:182][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.22:291][ 87]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:291][ 87]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.22:292][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:292][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:324][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.22:366][ 89]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:366][ 89]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.22:438][ 91]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.38.22:438][ 91]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.38.22:476][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.22:560][ 94]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.22:560][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.22:595][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.22:627][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.22:635][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:635][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.22:648][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:648][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.22:776][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.22:817][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:923][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.22:932][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:940][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.22:940][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.23:076][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.23:083][108]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.23:083][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:125][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.23:160][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.23:160][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.23:160][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:160][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.23:227][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.23:270][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:270][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.23:307][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:307][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:375][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.23:382][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:382][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.23:527][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.23:613][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:613][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.23:650][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.23:650][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:650][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.23:682][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.23:803][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:832][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.23:917][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:917][130]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.23:918][130]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.23:984][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.24:067][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.24:067][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:137][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.24:178][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.24:178][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.24:178][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:178][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.24:178][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.24:283][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.24:290][140]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:290][140]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.24:290][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:291][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:367][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:367][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.24:434][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.24:475][145]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.38.24:475][145]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.38.24:557][147]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.24:557][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.24:589][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.24:631][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:631][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.24:631][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:631][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.24:708][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.24:736][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.24:818][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:886][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.24:932][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:932][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.24:932][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.25:039][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.25:080][161]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.25:080][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=1366 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:159][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.25:159][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.25:159][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:159][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.25:187][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.25:230][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.25:269][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:269][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.25:303][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:303][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:335][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.25:382][169]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:382][169]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.25:489][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.25:613][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:613][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.25:639][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.25:655][176]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:655][176]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.25:760][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.25:790][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.25:797][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:910][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:916][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.25:916][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.25:941][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.26:026][186]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.38.26:028][186]LogStreaming: Display: 0.157 ms for processing 23389 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11978->11955) packages and 23 (32746->32723) public exports.
[2026.04.03-11.38.26:064][187]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.26:064][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=55 DistVeh=1403 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:090][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.26:177][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.26:177][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.26:177][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:177][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.26:239][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.26:286][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.26:287][193]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:287][193]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.26:287][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:287][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:347][195]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.38.26:347][195]LogStreaming: Display: FlushAsyncLoading(586): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.38.26:358][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:358][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.26:391][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.26:540][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.26:586][201]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.26:586][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.26:627][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:627][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.26:661][203]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:661][203]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.26:692][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.26:814][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.26:815][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:847][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.26:925][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:926][210]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.26:926][210]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.26:994][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.27:079][214]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.27:079][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:146][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.27:153][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.27:153][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.27:153][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:153][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.27:266][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:266][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.27:299][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.27:305][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:305][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:340][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.27:378][222]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:378][222]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.27:447][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.27:602][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.27:649][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:649][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.27:649][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:649][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.27:751][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.27:792][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:867][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.27:896][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.27:902][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=478 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:941][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.27:941][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.28:047][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.28:055][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.28:055][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:168][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.28:168][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.28:168][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:168][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.28:199][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.28:274][246]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:274][246]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.28:274][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:313][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:342][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.28:350][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:350][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.28:387][249]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.28:494][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.28:575][254]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.28:575][254]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.28:614][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:614][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.28:644][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.28:652][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:652][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.28:791][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.28:798][260]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:907][263]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.28:907][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=75 DistVeh=376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:914][263]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.28:914][263]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.28:939][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.29:062][267]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.29:062][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:093][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.29:174][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.29:174][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.29:174][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:174][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.29:241][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.29:286][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:286][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.29:286][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:286][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:360][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:360][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.29:389][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.29:438][277]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.29:543][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.29:623][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:623][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.29:661][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:662][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.29:690][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.29:817][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:841][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.29:922][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=89 DistVeh=312 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:922][290]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.29:922][290]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.29:958][291]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.29:993][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.30:074][294]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.30:074][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:142][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.30:149][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.30:149][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.30:149][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:149][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.30:260][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:260][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.30:290][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.30:297][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:297][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:372][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:372][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.30:448][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.30:487][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.30:566][307]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.30:566][307]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.30:595][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.30:639][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:639][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.30:639][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:639][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.30:741][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.30:822][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:894][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.30:905][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=301 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:936][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.30:937][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.31:018][319]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.31:044][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.31:052][320]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.31:088][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:164][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.31:164][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.31:164][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:164][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.31:191][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.31:273][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:273][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.31:273][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:309][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:343][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.31:383][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:383][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.31:492][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.31:537][333]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.31:615][335]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:615][335]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.31:643][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.31:652][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:652][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.31:793][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.31:800][340]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:914][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:920][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.31:920][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.31:942][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.32:066][347]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.32:066][347]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.32:066][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:099][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.32:179][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.32:179][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.32:179][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:179][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.32:249][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.32:291][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:291][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.32:291][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:291][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:368][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:368][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.32:397][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.32:551][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.32:560][360]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.32:560][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.32:596][361]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.32:631][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:631][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.32:631][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:631][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.32:703][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.32:820][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:850][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.32:934][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:935][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.32:935][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.33:003][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.33:050][373]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.33:086][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:123][375]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.33:156][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.33:162][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.33:162][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.33:162][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:162][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.33:276][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:276][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.33:276][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:304][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.33:310][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:350][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:350][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.33:456][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.33:610][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.33:617][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:617][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.33:653][389]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.33:653][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:653][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.33:759][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.33:804][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:913][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.33:921][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:921][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.33:921][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.34:068][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.34:074][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.34:075][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:149][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.34:149][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.34:149][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:149][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.34:191][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.34:220][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.34:268][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:268][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.34:305][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:305][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:369][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.34:376][408]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:376][408]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.34:530][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.34:574][413]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.34:574][413]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.34:615][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:615][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.34:654][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:654][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.34:683][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.34:690][416]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.34:800][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:829][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.34:913][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:919][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.34:919][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.34:987][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.35:069][426]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.35:070][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:138][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.35:145][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.35:145][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.35:145][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:145][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.35:223][430]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.35:292][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.35:299][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:299][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.35:299][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:299][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:374][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:374][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.35:445][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.35:597][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.35:642][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:643][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.35:643][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:643][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.35:746][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.35:753][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.35:794][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:898][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.35:905][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:940][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.35:940][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.36:047][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.36:055][452]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.36:055][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:170][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.36:170][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.36:170][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:170][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.36:201][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.36:283][458]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.36:283][458]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:283][458]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.36:283][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:283][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:355][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.36:361][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:361][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.36:506][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.36:595][466]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.36:595][466]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.36:627][467]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:627][467]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.36:628][467]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:628][467]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.36:658][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.36:811][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.36:818][472]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.36:819][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:930][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:931][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.36:931][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.36:960][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.37:079][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.37:079][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:110][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.37:159][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.37:159][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.37:159][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:159][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.37:261][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.37:268][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:269][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.37:306][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:306][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:344][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.37:383][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:383][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.37:409][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.37:560][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.37:643][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:643][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.37:651][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:651][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.37:711][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.37:793][498]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:860][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.37:867][500]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.37:904][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:944][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.37:944][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.38:011][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.38:059][505]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.38:059][505]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:163][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.38:170][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.38:170][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.38:170][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:170][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.38:278][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:278][511]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.38:278][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:278][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:306][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.38:350][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:350][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.38:389][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.38:457][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.38:579][519]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.38:579][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.38:612][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.38:620][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:620][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.38:656][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:656][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.38:761][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.38:811][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:914][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.38:922][528]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.38:922][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:922][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.38:922][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.39:071][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.39:078][532]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.39:078][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:151][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.39:151][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.39:151][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:151][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.39:218][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.39:260][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:260][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.39:299][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:300][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:366][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.39:373][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:373][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.39:456][542]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.39:519][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.39:638][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:638][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.39:639][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:639][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.39:667][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.39:814][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.39:821][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:931][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:931][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.39:931][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.39:966][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.39:972][556]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.40:053][558]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.40:086][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:115][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.40:160][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.40:160][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.40:160][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:160][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.40:264][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.40:271][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:271][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.40:308][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:308][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:381][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:381][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.40:414][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.40:495][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.40:567][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.40:573][572]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.40:573][572]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.40:613][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:613][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.40:660][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:660][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.40:719][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.40:802][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:873][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.40:917][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:924][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.40:924][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.41:028][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.41:035][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.41:073][585]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.41:073][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=166 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:144][587]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.38.41:152][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.41:152][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.41:152][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:152][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.41:184][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.41:260][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:260][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.41:298][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:298][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:331][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.41:376][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:376][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.41:456][595]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.38.41:488][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.41:572][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.41:642][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.41:650][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:650][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.41:651][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:651][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.41:797][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.41:806][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:920][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:921][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.41:921][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.41:950][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.42:075][611]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.42:075][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=54 DistVeh=1404 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:075][611]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.42:100][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.42:149][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.42:149][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.42:149][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:149][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.42:252][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.42:291][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:291][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.42:291][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:291][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:370][619]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:370][619]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.42:397][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.42:552][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.42:561][624]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.42:561][624]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.42:598][625]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.42:644][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:644][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.42:645][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:645][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.42:710][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.42:789][630]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:861][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.42:907][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:908][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.42:908][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.43:019][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.43:065][637]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.43:065][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=191 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:102][638]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.43:176][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.43:183][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.43:183][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.43:183][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:183][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.43:293][643]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:293][643]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.43:293][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:293][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:321][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.43:361][645]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.38.43:361][645]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.38.43:367][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:367][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.43:474][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.43:632][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.43:639][652]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.43:639][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:639][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.43:647][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:647][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.43:778][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.43:848][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:896][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=345 DistVeh=222 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:927][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.43:939][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.43:939][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.44:047][663]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.44:081][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.44:087][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:161][666]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.44:161][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.44:161][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.44:161][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:161][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.44:228][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.44:273][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:273][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.44:311][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:311][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:376][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.44:383][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:383][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.44:529][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.44:572][677]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.44:572][677]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.44:611][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:611][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.44:650][679]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:650][679]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.44:679][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.44:685][680]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.44:797][683]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:825][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.44:907][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=379 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:909][686]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.44:909][686]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.44:980][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.45:060][690]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.45:061][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:128][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.45:173][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.45:173][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.45:173][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:173][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.45:210][694]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.45:275][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.45:282][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:282][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.45:282][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:282][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:356][698]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:357][698]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.45:426][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.45:574][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.45:621][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:621][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.45:660][706]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:660][706]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.45:723][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.45:735][708]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.45:806][710]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:873][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.45:916][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=379 DistVeh=191 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:917][713]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.45:917][713]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.46:023][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.46:070][717]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.46:070][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:137][719]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.38.46:137][719]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.38.46:144][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.46:144][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.46:144][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:144][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.46:175][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.46:255][722]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.46:291][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:291][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.46:292][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:292][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:325][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.46:369][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:369][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.46:475][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.46:560][730]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.46:560][730]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.46:624][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.46:631][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:631][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.46:639][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:639][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.46:775][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.46:781][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.46:820][737]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:923][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.46:930][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=379 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:936][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.46:936][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.47:073][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.47:079][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.47:079][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:155][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.47:155][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.47:155][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:155][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.47:224][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.47:267][749]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:267][749]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.47:303][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:303][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:303][750]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.47:372][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.47:378][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:378][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.47:523][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.47:645][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:645][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.47:646][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:646][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.47:679][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.47:797][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:823][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.47:857][764]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.47:908][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=379 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:942][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.47:942][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.47:975][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.48:059][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.48:059][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:130][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.48:169][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.48:169][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.48:169][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:169][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.48:273][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.48:280][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:280][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.48:280][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:280][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:358][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.48:359][778]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:359][778]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.48:425][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.48:581][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.48:588][784]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.48:588][784]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.48:615][785]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.38.48:615][785]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.38.48:622][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:622][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.48:659][786]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:659][786]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.48:724][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.48:808][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:873][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.48:879][792]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.48:919][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=379 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:920][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.48:920][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.49:025][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.49:070][797]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.49:070][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:148][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.49:148][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.49:148][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:148][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.49:175][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.49:290][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:290][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.49:290][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:290][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:322][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.49:369][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:369][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.49:406][806]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.49:474][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.49:622][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.49:629][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:629][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.49:637][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:637][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.49:772][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.49:820][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:924][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.49:931][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=379 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:936][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.49:937][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.49:937][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.50:074][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.50:081][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.50:081][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:160][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.50:160][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.50:160][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:160][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.50:224][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.50:272][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:272][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.50:306][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:306][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:379][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.50:386][832]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:386][832]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.50:460][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.50:528][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.50:574][837]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.50:574][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.50:615][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:615][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.50:649][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:649][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.50:681][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.50:800][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:829][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.50:909][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=379 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:909][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.50:909][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.50:981][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.51:012][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.51:057][850]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.38.51:057][850]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.38.51:064][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.51:064][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:132][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.51:177][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.51:177][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.51:177][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:177][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.51:283][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.51:290][856]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:290][856]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.51:290][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:290][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:363][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:363][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.51:430][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.51:516][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.51:583][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.51:629][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:630][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.51:630][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:630][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.51:734][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.51:811][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:881][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.51:924][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=379 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:925][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.51:925][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.52:033][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.52:047][876]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.52:078][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.52:078][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=312 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:153][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.52:153][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.52:153][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:153][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.52:185][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.52:264][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:264][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.52:304][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:304][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:330][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.52:376][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:376][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.52:485][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.52:567][890]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.52:567][890]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.52:567][890]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.52:639][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.52:645][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:645][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.52:654][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:654][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.52:784][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.52:790][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:905][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=379 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:934][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.52:940][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.52:940][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.53:056][903]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.53:056][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1290 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:089][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.53:096][904]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.53:170][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.53:170][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.53:170][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:170][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.53:238][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.53:281][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:281][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.53:281][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:281][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:357][911]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:357][911]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.53:387][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.53:542][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.53:622][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.53:623][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:623][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.53:663][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:663][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.53:690][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.53:810][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:839][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.53:921][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=360 DistVeh=205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:921][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.53:921][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.53:992][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.54:073][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.54:073][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:142][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.54:149][932]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.54:150][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.54:150][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.54:150][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:150][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.54:219][934]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.38.54:219][934]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.38.54:259][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:259][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.54:290][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.54:296][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=236 DistVeh=1182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:296][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:371][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:371][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.54:441][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.54:569][943]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.54:569][943]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.54:590][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.54:635][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:635][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.54:636][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:636][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.54:674][946]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.54:738][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.54:777][949]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.38.54:821][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:890][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.54:898][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=299 DistVeh=309 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:932][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.54:932][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.55:038][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.55:052][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.55:083][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:160][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.55:160][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.55:160][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:160][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.55:190][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.55:196][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.55:272][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:272][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.55:307][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=138 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:307][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:340][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.55:380][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:380][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.55:490][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.55:615][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:615][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.55:645][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.55:661][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:661][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.55:730][974]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.55:804][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.55:811][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:927][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:933][979]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.55:933][979]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.55:957][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.56:053][982]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.38.56:053][982]LogStreaming: Display: 0.094 ms for processing 21800 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11978->11955) packages and 23 (32746->32723) public exports.
[2026.04.03-11.38.56:084][983]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.56:084][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:119][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.56:167][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.56:167][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.56:167][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:167][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.56:252][987]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.56:275][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.56:282][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:282][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.56:282][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=74 DistVeh=1367 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:282][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:310][989]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.38.56:310][989]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.38.56:359][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:359][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.56:432][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.56:560][995]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.56:560][995]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.56:593][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.56:641][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:641][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.56:642][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:642][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.56:750][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.56:757][  0]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.56:797][  1]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:903][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.56:910][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=534 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:911][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.56:911][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.57:061][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.57:068][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.57:068][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:175][ 11]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.38.57:175][ 11]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.38.57:181][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.57:181][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.57:181][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:181][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.57:214][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.57:255][ 13]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.57:294][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:294][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.57:294][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1343 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:294][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:359][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.57:365][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:365][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.57:518][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.57:645][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:645][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.57:645][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:645][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.57:680][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.57:760][ 26]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.57:804][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:830][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.57:917][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=534 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:917][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.57:917][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.57:987][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.58:071][ 34]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.58:072][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:141][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.58:148][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.58:148][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.58:148][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:148][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.58:287][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.58:294][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:294][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.58:294][ 40]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.58:295][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1343 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:295][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:372][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:372][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.58:441][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.58:564][ 47]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.38.58:564][ 47]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.38.58:599][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.58:641][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:641][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.58:650][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:651][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.58:752][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.58:801][ 53]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:801][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.58:907][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.58:915][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=535 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:921][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.58:921][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.59:068][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.59:074][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.38.59:074][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:152][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.59:152][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.38.59:152][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:152][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.38.59:221][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.59:264][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:264][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.38.59:305][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:305][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:305][ 66]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.59:372][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.59:378][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:378][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.38.59:529][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.59:610][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:610][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.38.59:652][ 75]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:653][ 75]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.38.59:680][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.59:804][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:829][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.38.59:836][ 80]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.38.59:912][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=535 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:913][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.38.59:913][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.38.59:986][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.00:063][ 86]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.00:064][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:138][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.00:188][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.00:188][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.00:188][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:188][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.00:287][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.00:294][ 92]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:294][ 92]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.00:294][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1342 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:294][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:369][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:369][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.00:440][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.00:565][ 99]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.00:565][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.00:591][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.00:638][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:638][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.00:639][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:639][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.00:742][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.00:789][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:894][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.00:901][108]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.00:904][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:937][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.00:937][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.01:045][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.01:052][112]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.01:091][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:166][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.01:166][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.01:166][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:166][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.01:194][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.01:276][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:276][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.01:276][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1341 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:307][119]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.39.01:313][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:349][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.01:356][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:356][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.01:428][122]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.01:467][123]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.39.01:497][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.01:618][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:618][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.01:648][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.01:654][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:654][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.01:795][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.01:803][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:918][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:924][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.01:924][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.01:948][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.01:955][136]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.02:071][139]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.02:071][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:101][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.02:149][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.02:149][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.02:149][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:149][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.02:252][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.02:293][145]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:293][145]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.02:293][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1341 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:293][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:370][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:370][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.02:400][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.02:487][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.02:553][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.02:562][152]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.02:562][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.02:634][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:634][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.02:634][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:634][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.02:704][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.02:828][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:850][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.02:933][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:934][162]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.02:934][162]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.03:001][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.03:008][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.03:081][166]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.03:081][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:154][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.03:160][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.03:160][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.03:160][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:160][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.03:271][171]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:271][171]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.03:300][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.03:307][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1341 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:307][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:383][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:383][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.03:449][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.03:533][178]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.03:606][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.03:614][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:614][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.03:649][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:649][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.03:752][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.03:798][185]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:905][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.03:911][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:911][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.03:911][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.04:057][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.04:064][192]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.04:065][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.04:065][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=1348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:179][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.04:179][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.04:179][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:179][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.04:206][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.04:292][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:292][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.04:292][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1341 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:292][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:357][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.04:365][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:365][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.04:514][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.04:559][205]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.04:559][205]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.04:596][206]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.04:639][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:639][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.04:650][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:650][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.04:667][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.04:817][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.04:823][212]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:902][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:939][215]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.04:939][215]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.04:977][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.05:059][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.05:059][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=168 DistVeh=1473 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:100][219]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.05:128][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.05:174][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.05:174][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.05:174][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:174][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.05:280][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.05:288][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:288][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.05:289][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1341 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:289][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:367][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:367][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.05:440][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.05:596][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.05:604][232]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.05:642][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:642][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.05:642][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:642][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.05:751][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.05:803][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:908][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.05:916][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:916][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.05:916][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.06:058][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.06:065][244]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.06:065][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=201 DistVeh=1613 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:116][245]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.06:185][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.06:186][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.06:186][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:186][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.06:208][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.06:288][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:288][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.06:288][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1341 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:288][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:361][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.06:369][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:369][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.06:513][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.06:561][257]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.06:561][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.06:638][259]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.06:639][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:639][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.06:639][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:639][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.06:670][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.06:794][263]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:826][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.06:904][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:943][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.06:943][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.06:976][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.07:064][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.07:064][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:132][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.07:140][272]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.07:181][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.07:181][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.07:181][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:181][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.07:288][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.07:293][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:293][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.07:293][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1341 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:293][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:367][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:367][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.07:435][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.07:590][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.07:637][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:637][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.07:645][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:645][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.07:672][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.07:738][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.07:817][290]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:886][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.07:929][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=271 DistVeh=536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:936][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.07:936][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.08:041][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.08:048][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.08:089][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:162][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.08:162][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.08:162][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:162][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.08:194][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.08:200][300]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.08:275][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:275][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.08:275][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1341 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:314][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:343][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.08:353][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:353][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.08:499][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.08:583][310]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.08:583][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.08:622][311]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:622][311]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.08:657][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.08:665][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:665][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.08:701][313]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.08:811][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.08:819][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:900][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:939][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.08:939][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.08:973][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.09:070][322]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.09:070][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:145][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.09:152][324]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.09:152][324]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.09:152][324]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:152][324]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.09:226][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.09:272][327]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:272][327]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.09:302][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.09:312][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=162 DistVeh=1341 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:312][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:386][330]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:386][330]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.09:450][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.09:602][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.09:643][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:643][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.09:643][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:643][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.09:743][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.09:750][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.09:786][341]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:886][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.09:931][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:932][345]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.09:932][345]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.10:031][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.10:069][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.10:069][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:164][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.10:170][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.10:170][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.10:170][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:170][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.10:274][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.10:274][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:274][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.10:274][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1396 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:303][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.10:308][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:379][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:379][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.10:446][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.10:559][363]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.10:559][363]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.10:583][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.10:624][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:624][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.10:661][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:661][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.10:722][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.10:799][370]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.10:800][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:865][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.10:902][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:936][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.10:936][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.11:000][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.11:076][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.11:077][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:137][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.11:143][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.11:143][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.11:143][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:143][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.11:272][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.11:278][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:278][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.11:278][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:278][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:311][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.11:382][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:382][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.11:410][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.11:561][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.11:637][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:637][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.11:637][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:637][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.11:703][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.11:815][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:840][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.11:916][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:916][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.11:916][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.11:975][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.12:052][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.12:052][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:121][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.12:163][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.12:163][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.12:163][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:163][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.12:261][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.12:268][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:268][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.12:303][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:303][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:340][414]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.12:370][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:370][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.12:398][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.12:533][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.12:570][421]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.12:570][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.12:637][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:637][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.12:638][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:638][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.12:664][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.12:791][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.12:821][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:863][430]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.12:895][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:929][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.12:935][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.12:935][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.13:069][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.13:076][436]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.13:076][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:153][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.13:153][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.13:153][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:153][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.13:217][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.13:291][442]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:291][442]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.13:291][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:291][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:367][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.13:372][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:372][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.13:372][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.13:501][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.13:613][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:613][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.13:639][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.13:644][452]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:644][452]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.13:775][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.13:813][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:884][459]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.13:912][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.13:920][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:926][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.13:926][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.14:072][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.14:078][464]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.14:078][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:160][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.14:160][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.14:160][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:160][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.14:231][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.14:272][469]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:272][469]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.14:308][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:308][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:378][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.14:387][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:387][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.14:387][472]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.14:530][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.14:575][477]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.14:575][477]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.14:610][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:610][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.14:648][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:648][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.14:681][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.14:802][483]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:827][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.14:911][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.14:911][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:912][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.14:912][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.14:979][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.15:062][490]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.15:062][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:133][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.15:179][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.15:179][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.15:179][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:179][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.15:279][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.15:289][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:289][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.15:289][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:289][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:364][498]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:364][498]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.15:433][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.15:440][500]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.15:590][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.15:634][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:634][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.15:634][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:634][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.15:739][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.15:821][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:888][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.15:935][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:935][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.15:935][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.15:971][514]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.16:039][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.16:079][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.16:079][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:157][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.16:158][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.16:158][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:158][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.16:185][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.16:263][522]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:263][522]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.16:294][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:294][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:325][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.16:371][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:371][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.16:478][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.16:486][528]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.16:560][530]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.16:560][530]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.16:625][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.16:632][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:632][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.16:641][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:641][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.16:771][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.16:817][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:921][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.16:928][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:935][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.16:935][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.17:000][542]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.17:071][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.17:077][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.17:077][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=1659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:158][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.17:158][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.17:158][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:158][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.17:223][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.17:264][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:264][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.17:303][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:303][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:371][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.17:380][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:380][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.17:532][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.17:543][556]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.17:611][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:612][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.17:654][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:654][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.17:683][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.17:805][563]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:831][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.17:910][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:911][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.17:911][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.17:984][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.18:061][570]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.18:062][570]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.18:062][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=212 DistVeh=1660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:129][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.18:172][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.18:172][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.18:172][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:172][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.18:273][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.18:280][576]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6118 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:280][576]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.18:280][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:280][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:361][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:361][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.18:438][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.18:565][583]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.18:565][583]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.18:593][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.18:601][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.18:640][585]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:640][585]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.18:641][585]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:641][585]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.18:746][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.18:802][589]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:911][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.18:922][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=292 DistVeh=537 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:923][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.18:923][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.19:063][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.19:070][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.19:070][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:112][597]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.19:185][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.19:185][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.19:185][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:185][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.19:211][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.19:286][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:286][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.19:286][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:286][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:354][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.19:360][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:360][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.19:491][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.19:625][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.19:631][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.19:631][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:631][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.19:640][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:640][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.19:757][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.19:795][617]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:892][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.19:898][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=534 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:937][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.19:937][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.20:032][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.20:073][625]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.20:073][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:144][627]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.20:170][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.20:175][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.20:175][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.20:175][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:175][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.20:272][631]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:272][631]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.20:272][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:299][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.20:299][632]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.39.20:299][632]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.39.20:304][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:370][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:370][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.20:434][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.20:565][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.20:572][640]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.20:572][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.20:637][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:637][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.20:637][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:637][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.20:669][643]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.20:693][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.20:798][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:819][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.20:878][650]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.39.20:886][650]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 4717.53 cm
[2026.04.03-11.39.20:886][650]LogTemp: Error:     Before: X=-27492.936 Y=-345889.613 Z=-16306.046
[2026.04.03-11.39.20:886][650]LogTemp: Error:     After:  X=-28172.248 Y=-341221.481 Z=-16353.043
[2026.04.03-11.39.20:886][650]LogTemp: Error:     ZDelta: -47.00
[2026.04.03-11.39.20:917][651]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 4725.66 cm
[2026.04.03-11.39.20:917][651]LogTemp: Error:     Before: X=-27492.936 Y=-345889.613 Z=-16306.046
[2026.04.03-11.39.20:917][651]LogTemp: Error:     After:  X=-28182.568 Y=-341215.134 Z=-16380.023
[2026.04.03-11.39.20:917][651]LogTemp: Error:     ZDelta: -73.98
[2026.04.03-11.39.20:919][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=459 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:922][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.20:922][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.20:945][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.21:052][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.21:080][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.21:086][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:150][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.21:150][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.21:150][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:150][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.21:183][659]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.21:205][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.21:276][662]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:276][662]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.21:276][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:306][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:330][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.21:369][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:369][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.21:461][668]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.39.21:461][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.21:467][668]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.39.21:589][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.21:625][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:625][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.21:625][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:626][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.21:689][675]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.21:714][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.21:804][679]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.39.21:813][679]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:840][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.21:910][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=56 DistVeh=416 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:910][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.21:910][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.21:969][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.22:072][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.22:072][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:100][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.22:170][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.22:170][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.22:170][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:170][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.22:201][691]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.22:226][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.22:265][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:265][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.22:296][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=267 DistVeh=1528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:296][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:353][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.22:359][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:359][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.22:438][698]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.39.22:481][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.22:590][703]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.22:590][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.22:615][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.22:621][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:621][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.22:658][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:658][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.22:722][707]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.22:752][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.22:789][709]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:881][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.22:922][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=179 DistVeh=424 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:927][713]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.22:927][713]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.23:022][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.23:062][717]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.23:062][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:163][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.23:169][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.23:169][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.23:169][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:169][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.23:274][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:274][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.23:274][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=267 DistVeh=1528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:303][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.23:308][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:380][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:380][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.23:445][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.23:583][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.23:625][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:625][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.23:658][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:658][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.23:721][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.23:796][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:858][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.23:894][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=451 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:929][742]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.23:929][742]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.23:989][744]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.39.23:993][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.24:068][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.24:068][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:138][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.24:144][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.24:144][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.24:144][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:144][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.24:265][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.24:272][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:272][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.24:303][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=267 DistVeh=1528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:303][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:371][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:371][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.24:397][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.24:533][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.24:575][761]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.24:575][761]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.24:608][762]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:608][762]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.24:642][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:642][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.24:671][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.24:804][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.24:810][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:910][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=451 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:911][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.24:911][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.24:935][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.24:972][773]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] 
[2026.04.03-11.39.25:045][775]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.25:073][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.25:079][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:148][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.25:148][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.25:148][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:148][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.25:214][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.25:287][782]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:287][782]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.25:287][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=267 DistVeh=1528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:287][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:345][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.25:352][784]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:352][784]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.25:485][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.25:626][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.25:633][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:633][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.25:641][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:641][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.25:766][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.25:807][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:905][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.25:912][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=451 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:917][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.25:917][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.26:046][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.26:052][804]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.26:052][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:057][804]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.39.26:058][804]LogStreaming: Display: 0.146 ms for processing 35006 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11979->11978) packages and 1 (32747->32746) public exports.
[2026.04.03-11.39.26:156][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.26:156][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.26:156][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:156][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.26:186][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.26:259][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:259][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.26:290][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=267 DistVeh=1528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:291][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:320][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.26:359][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:359][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.26:457][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.26:567][819]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.26:567][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.26:597][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.26:637][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:637][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.26:638][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:638][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.26:736][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.26:813][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:877][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.26:918][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=451 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:918][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.26:918][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.27:018][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.27:072][833]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.27:072][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:157][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.27:162][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.27:162][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.27:162][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:162][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.27:266][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:266][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.27:293][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.27:299][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=267 DistVeh=1528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:299][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:366][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:366][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.27:424][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.27:557][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.27:629][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:629][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.27:630][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:630][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.27:688][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.27:789][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:814][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.27:910][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=451 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:911][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.27:911][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.27:940][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.28:065][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.28:070][864]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.28:070][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:164][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.28:164][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.28:164][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1644 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:164][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.28:192][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.28:264][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:264][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.28:292][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=267 DistVeh=1528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:292][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:320][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.28:356][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:356][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.28:382][874]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.39.28:382][874]LogStreaming: Display: FlushAsyncLoading(589): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.39.28:445][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.28:569][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.28:578][880]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.28:578][880]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.28:638][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3321 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:638][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.28:644][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:644][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.28:695][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.28:792][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:818][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.28:912][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=451 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:922][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.28:922][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.28:939][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.29:058][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.29:064][896]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.29:064][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=250 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:156][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.29:156][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.29:156][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1664 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:156][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.29:180][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.29:279][903]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:279][903]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.29:279][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=267 DistVeh=1528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:279][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:303][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.29:369][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:369][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.29:425][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.29:544][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.29:611][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3288 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:611][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.29:641][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:641][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.29:669][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.29:791][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.29:797][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:917][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.29:924][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=451 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:924][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.29:924][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.30:037][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.30:077][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.30:077][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:168][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.30:174][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.30:174][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.30:174][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1681 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:174][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.30:286][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:286][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.30:286][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=267 DistVeh=1528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:286][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:317][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.30:361][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:361][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.30:463][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.30:573][943]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.30:573][943]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.30:605][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.30:611][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3346 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:611][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.30:645][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:645][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.30:752][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.30:791][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:898][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.30:905][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=451 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:939][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.30:939][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.31:044][956]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.31:051][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.31:090][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:165][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.31:165][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.31:165][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1571 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:165][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.31:200][960]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.31:282][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:282][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.31:283][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=1520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:283][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:351][964]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.31:357][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2948 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:357][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.31:502][968]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.31:616][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3647 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:616][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.31:644][972]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.31:651][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:651][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.31:784][976]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.31:790][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:920][980]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.31:927][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=451 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:937][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.31:937][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.31:953][981]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.39.31:953][981]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.39.32:058][984]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.32:065][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.32:065][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:168][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.32:168][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.32:168][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1498 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:168][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.32:194][988]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.32:270][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:270][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.32:304][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=173 DistVeh=1377 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:304][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:335][992]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.32:376][993]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2926 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:376][993]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.32:468][996]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.32:578][999]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.32:578][999]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.32:606][  0]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.32:612][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3709 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:612][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.32:647][  1]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:647][  1]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.32:738][  4]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.32:811][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:876][  8]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.32:915][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=451 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:915][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.32:915][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.33:009][ 12]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.33:045][ 13]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.33:076][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:134][ 16]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.33:169][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.33:169][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.33:169][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1525 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:169][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.33:256][ 20]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.33:262][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:262][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.33:291][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=1368 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:291][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:355][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2901 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:355][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.33:379][ 24]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.33:506][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.33:627][ 32]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.33:634][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3498 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:634][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.33:634][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:634][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.33:752][ 36]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.33:788][ 37]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:875][ 40]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.33:913][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:913][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.33:913][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.34:002][ 44]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.34:072][ 46]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.34:072][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:128][ 48]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.34:165][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.34:165][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.34:165][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1601 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:165][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.34:254][ 52]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.34:260][ 52]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:260][ 52]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.34:293][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=1368 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:293][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:357][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2884 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:357][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.34:385][ 56]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.34:518][ 60]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.34:561][ 61]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.34:561][ 61]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.34:624][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3245 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:624][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.34:650][ 64]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.34:656][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:656][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.34:781][ 68]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.34:787][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:915][ 72]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.34:921][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=146 DistVeh=501 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:921][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.34:921][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.35:046][ 76]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.35:052][ 76]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.35:082][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:146][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.35:146][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.35:146][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1655 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:146][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.35:170][ 80]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.35:270][ 83]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:270][ 83]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.35:298][ 84]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.35:303][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=1367 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:303][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:368][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2888 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:368][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.35:429][ 88]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.35:556][ 92]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.35:625][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3296 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:625][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.35:625][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:625][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.35:683][ 96]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.35:809][100]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.35:814][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:910][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=222 DistVeh=582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:918][103]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.35:918][103]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.35:936][104]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.36:067][108]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.36:072][108]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.36:073][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:167][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.36:167][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.36:167][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1627 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:167][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.36:190][112]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.36:261][114]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:261][114]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.36:291][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=1366 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:291][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:318][116]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.36:358][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2871 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:358][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.36:449][120]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.36:577][124]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.36:583][124]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.36:583][124]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.36:616][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3342 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:617][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.36:650][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:650][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.36:706][128]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.36:809][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:841][132]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.36:911][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:912][134]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.36:912][134]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.36:973][136]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.37:047][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.37:077][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:104][140]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.37:172][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.37:172][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.37:172][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1651 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:172][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.37:233][144]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.37:267][145]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6119 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:268][145]LogVCC: [VCC BP_AI_Controller_Medic_C_2147122870]  -> Roam
[2026.04.03-11.39.37:299][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=1365 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:299][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=2014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:358][148]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.37:363][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2857 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:363][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.37:487][152]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.37:614][156]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.37:620][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3162 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:620][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.37:655][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:655][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.37:759][160]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.37:784][161]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:877][164]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.37:917][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:918][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.37:918][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.38:006][168]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.38:045][169]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.39.38:045][169]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2147122890
[2026.04.03-11.39.38:045][169]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147122870 with GUID B047E2FD4ACF6D7F83C7139056A87FC4
[2026.04.03-11.39.38:045][169]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147122870: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.39.38:045][169]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147122870
[2026.04.03-11.39.38:045][169]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147122870!
[2026.04.03-11.39.38:045][169]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2147122890 (BP_AI_Ped_Medic_C)
[2026.04.03-11.39.38:045][169]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2147122890 (BP_AI_Ped_Medic_C) removed
[2026.04.03-11.39.38:045][169]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.39.38:045][169]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.39.38:045][169]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.39.38:045][169]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147122930
[2026.04.03-11.39.38:045][169]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.39.38:045][169]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.39.38:045][169]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.39.38:045][169]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.39.38:045][169]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.39.38:045][169]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.39.38:045][169]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.38:078][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.38:135][172]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.38:169][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.38:170][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.38:170][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=1779 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.38:170][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.38:260][176]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.38:296][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=1363 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.38:296][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1988 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.38:360][179]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2832 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.38:360][179]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.38:387][180]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.38:527][184]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.38:566][185]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.38:566][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.38:633][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2863 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.38:633][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.38:634][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.38:634][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.38:660][188]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.38:794][192]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.38:801][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.38:900][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.38:928][196]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.38:934][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.38:934][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.39:052][200]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.39:058][200]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.39:058][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.39:152][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.39:152][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.39:152][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2006 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.39:152][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.39:178][204]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.39:276][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=1361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.39:276][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1891 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.39:304][208]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.39:374][210]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2831 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.39:374][210]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.39:430][212]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.39:555][216]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.39:624][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2475 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.39:624][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.39:624][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.39:624][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.39:683][220]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.39:804][224]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.39:809][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.39:905][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.39:905][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.39:905][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.39:931][228]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.40:059][232]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.40:065][232]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.40:065][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.40:157][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.40:157][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.40:157][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2317 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.40:157][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.40:180][236]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.40:301][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.40:301][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1886 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.40:307][240]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.40:373][242]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2831 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.40:373][242]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.40:433][244]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.40:558][248]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.40:564][248]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.40:565][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.40:626][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2238 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.40:626][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.40:627][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.40:627][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.40:684][252]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.40:805][256]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.40:811][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.40:908][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.40:913][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.40:913][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.40:934][260]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.41:064][264]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.41:069][264]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.41:069][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.41:161][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.41:161][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.41:161][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2362 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.41:161][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.41:185][268]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.41:284][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=171 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.41:284][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1884 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.41:312][272]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.41:352][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2831 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.41:352][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.41:445][276]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.41:451][276]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.39.41:577][280]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.41:611][281]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.39.41:618][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2239 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.41:618][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.41:652][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.41:652][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.41:707][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.41:806][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.41:834][288]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.41:902][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.41:937][291]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.41:937][291]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.41:959][292]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.39.41:959][292]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.39.41:963][292]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.42:063][295]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.42:064][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.42:088][296]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.42:157][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.42:157][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.42:157][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2362 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.42:157][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.42:216][300]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.42:283][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1357 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.42:283][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1884 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.42:343][304]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.42:349][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2832 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.42:349][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.42:483][308]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.42:563][310]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.42:563][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.42:627][312]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.42:635][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2219 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.42:635][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.42:635][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.42:635][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.42:758][316]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.42:796][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.42:888][320]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.42:894][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.42:928][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.42:928][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.43:015][324]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.43:051][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.43:082][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.43:140][328]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.43:147][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.43:147][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.43:147][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2480 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.43:147][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.43:277][332]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.43:284][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=78 DistVeh=1319 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.43:284][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1881 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.43:350][334]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2823 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.43:350][334]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.43:408][336]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.43:538][340]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.43:614][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2039 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.43:614][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.43:645][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.43:645][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.43:672][344]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.43:804][348]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.43:809][348]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.43:875][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.43:908][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.43:934][352]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.43:940][352]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.43:940][352]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.44:062][356]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.44:069][356]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.44:069][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.44:164][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.44:164][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.44:164][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=2811 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.44:164][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.44:187][360]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.44:287][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1303 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.44:287][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.44:309][364]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.44:349][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2820 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.44:349][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.44:367][366]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.39.44:376][366]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.44:429][368]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.44:550][372]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.44:561][372]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.44:561][372]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.44:617][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1848 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.44:617][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.44:648][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.44:648][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.44:671][376]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.44:790][380]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.44:799][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.44:887][383]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.44:907][384]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.44:914][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.44:915][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.44:915][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.45:022][388]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.39.45:025][388]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.45:062][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.45:062][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.45:145][392]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.45:151][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.45:152][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.45:152][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=3390 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.45:152][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.45:255][396]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.45:289][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1302 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.45:289][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.45:363][400]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.45:369][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2806 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.45:369][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.45:393][401]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.45:468][404]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.45:580][408]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.45:612][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=1803 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.45:612][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.45:638][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.45:638][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.45:689][412]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.45:800][416]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.45:806][416]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.45:908][420]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.45:913][420]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.45:914][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.45:914][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.45:914][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.46:019][424]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.46:052][425]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.46:052][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.46:133][428]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.46:168][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.46:168][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.46:168][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4270 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.46:168][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.46:257][432]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.46:293][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1301 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.46:293][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.46:351][435]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2774 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.46:351][435]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.46:378][436]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.46:443][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.46:497][440]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.46:566][442]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.46:566][442]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.46:619][444]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.46:625][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2108 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.46:625][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.46:654][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.46:655][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.46:742][448]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.46:802][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.46:850][452]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.46:914][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=637 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.46:915][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.46:915][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.46:963][456]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.46:969][456]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.47:056][459]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.47:056][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.47:083][460]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.47:144][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.47:145][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.47:145][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5110 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.47:145][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.47:200][464]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.47:293][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.47:293][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.47:316][468]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.47:348][469]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2783 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.47:348][469]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.47:427][472]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.47:489][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.47:542][476]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.47:611][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2343 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.47:611][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.47:637][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.47:637][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.47:663][480]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.47:780][484]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.47:787][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.47:891][488]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.47:897][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=307 DistVeh=670 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.47:923][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.47:923][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.48:007][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.48:013][492]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.48:076][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.48:076][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.48:129][496]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.48:169][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.48:169][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.48:169][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5380 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.48:169][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.48:252][500]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.48:285][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1298 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.48:285][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.48:364][504]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.48:369][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2757 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.48:369][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.48:478][508]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.48:572][511]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.48:572][511]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.48:594][512]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.48:630][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2361 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.48:630][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.48:630][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.48:630][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.48:715][516]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.48:809][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.48:831][520]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.48:898][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=307 DistVeh=670 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.48:932][523]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.48:932][523]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.48:949][524]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.49:044][527]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.49:070][528]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.49:075][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.49:169][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.49:169][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.49:169][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5217 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.49:169][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.49:191][532]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.49:292][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.49:292][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.49:317][536]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.49:351][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2737 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.49:351][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.49:435][540]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.49:555][544]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.49:624][546]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2225 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.49:624][546]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.49:653][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.49:653][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.49:680][548]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.49:801][552]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.49:808][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.49:893][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=307 DistVeh=670 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.49:919][556]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.49:924][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.49:924][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.50:039][560]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.50:071][561]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.50:071][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.50:156][564]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.50:162][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.50:162][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.50:162][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4846 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.50:162][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.50:281][568]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.50:287][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1295 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.50:287][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.50:379][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2728 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.50:379][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.50:401][572]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.50:520][576]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.50:559][577]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.50:559][577]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.50:617][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2108 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.50:617][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.50:640][580]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.50:646][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.50:646][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.50:760][584]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.50:801][585]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.50:877][588]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.50:913][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=307 DistVeh=670 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.50:914][589]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.50:914][589]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.50:995][592]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.51:063][594]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.51:063][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.51:117][596]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.51:154][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.51:154][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.51:154][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4894 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.51:154][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.51:237][600]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.51:273][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.51:305][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.51:357][604]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.51:363][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2752 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.51:363][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.51:476][608]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.51:598][612]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.51:635][613]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2262 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.51:635][613]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.51:636][613]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.51:636][613]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.51:720][616]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.51:817][619]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.51:837][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.51:908][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=307 DistVeh=670 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.51:938][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.51:938][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.51:964][624]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.52:063][627]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.52:063][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=247 DistVeh=1669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.52:091][628]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.52:160][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.52:160][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.52:160][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5174 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.52:160][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.52:219][632]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.52:288][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1291 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.52:288][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.52:351][636]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.52:357][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2719 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.52:357][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.52:490][640]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.52:547][641]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.39.52:566][642]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.52:566][642]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.52:632][644]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.52:638][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2580 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.52:638][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.52:639][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.52:639][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.52:639][644]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.52:767][648]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.52:807][649]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.52:902][652]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.52:907][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=307 DistVeh=670 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.52:918][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.52:918][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.53:040][656]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.53:046][656]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.53:082][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.53:157][659]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.53:157][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.53:157][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.53:157][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5259 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.53:157][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.53:180][660]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.53:284][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1290 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.53:284][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.53:310][664]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.53:347][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2711 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.53:347][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.53:438][668]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.53:574][672]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.53:617][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2504 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.53:617][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.53:650][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.53:650][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.53:682][675]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.53:708][676]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.53:813][679]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.53:842][680]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.53:912][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=307 DistVeh=670 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.53:913][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.53:913][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.53:973][684]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.54:080][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.54:080][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.54:105][688]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.54:147][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.54:147][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.54:147][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5086 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.54:147][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.54:214][691]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.54:239][692]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.54:281][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.54:281][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.54:349][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2699 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.54:349][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.54:376][696]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.54:509][700]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.54:583][702]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.54:584][702]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.54:620][703]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2249 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.54:620][703]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.54:644][704]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.54:650][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.54:650][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.54:725][706]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.54:778][708]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.54:785][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.54:911][712]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.54:917][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=307 DistVeh=670 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.54:918][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.54:918][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.55:046][716]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.55:051][716]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.55:089][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.55:158][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.55:159][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.55:159][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4952 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.55:159][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.55:186][720]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.55:219][721]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.55:286][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=121 DistVeh=1333 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.55:286][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.55:314][724]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.55:355][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2671 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.55:355][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.55:449][728]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.55:578][732]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.55:619][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2171 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.55:619][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.55:655][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.55:655][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.55:714][736]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.55:721][736]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.55:788][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.55:850][740]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.55:919][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=307 DistVeh=670 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.55:925][742]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.55:925][742]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.55:977][744]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.56:053][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.56:053][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1644 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.56:091][747]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.39.56:091][747]LogStreaming: Display: 0.147 ms for processing 43261 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11979->11978) packages and 1 (32747->32746) public exports.
[2026.04.03-11.39.56:114][748]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.56:155][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.56:155][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.56:155][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4999 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.56:155][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.56:249][752]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.56:254][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.56:285][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=251 DistVeh=1406 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.56:285][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.56:352][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2657 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.56:352][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.56:377][756]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.56:508][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.56:580][762]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.56:580][762]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.56:615][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2425 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.56:615][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.56:646][764]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.56:654][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.56:654][764]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.56:774][768]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.56:780][768]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.56:813][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=667 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.56:903][772]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.56:910][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=307 DistVeh=670 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.56:910][772]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.56:910][772]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.57:036][776]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.57:073][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.57:073][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.57:167][780]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.57:172][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.57:172][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.57:172][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5228 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.57:172][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.57:297][784]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.57:302][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=1410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.57:302][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.57:302][784]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.57:367][786]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2653 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.57:367][786]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.57:428][788]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.57:559][792]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.57:633][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2746 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.57:635][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.57:635][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.57:635][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.57:692][796]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.57:802][799]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=671 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.57:832][800]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.57:838][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.57:899][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=249 DistVeh=611 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.57:934][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.57:934][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.57:961][804]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.58:065][807]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.58:065][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1635 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.58:093][808]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.58:167][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.58:167][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.58:167][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5231 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.58:167][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.58:228][812]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.58:298][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=1408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.58:298][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.58:358][816]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.58:364][816]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.58:364][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2647 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.58:364][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.58:489][820]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.58:563][822]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.39.58:563][822]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.39.58:623][824]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.58:629][824]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2575 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.58:629][824]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.58:629][824]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.58:629][824]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.58:757][828]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.58:797][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=674 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.58:890][832]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.58:896][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.58:896][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=170 DistVeh=531 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.58:937][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.58:937][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.59:022][836]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.59:059][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.39.59:059][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1630 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.59:156][840]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.59:161][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.59:161][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.39.59:161][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5058 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.59:161][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.39.59:288][844]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.59:293][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=1407 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.59:293][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.59:356][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2642 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.59:356][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.39.59:416][848]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.59:421][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.39.59:545][852]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.59:617][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2260 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.59:617][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.39.59:648][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.59:648][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.39.59:677][856]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.59:803][860]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.59:809][860]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=677 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.59:905][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=187 DistVeh=478 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.59:906][863]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.39.59:906][863]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.39.59:931][864]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.39.59:938][864]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.00:062][868]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.00:069][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.00:069][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1626 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.00:166][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.00:166][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.00:166][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5010 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.00:166][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.00:189][872]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.00:293][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=1406 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.00:293][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.00:324][876]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.00:365][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2638 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.00:365][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.00:457][880]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.00:464][880]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.00:573][883]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.00:573][883]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.00:602][884]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.00:608][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2330 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.00:608][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.00:645][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.00:645][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.00:752][888]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.00:798][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.00:894][892]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.00:901][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=447 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.00:933][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.00:933][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.00:969][894]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.01:030][896]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.01:070][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.01:070][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1622 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.01:168][900]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.01:174][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.01:174][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.01:174][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5113 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.01:174][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.01:280][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=1405 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.01:280][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.01:310][904]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.01:349][905]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2631 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.01:349][905]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.01:442][908]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.01:448][908]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.40.01:482][909]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.01:577][912]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.01:620][913]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2698 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.01:620][913]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.01:651][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.01:651][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.01:713][916]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.01:743][917]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.40.01:819][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=685 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.01:846][920]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.01:925][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=447 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.01:934][922]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.01:934][922]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.01:987][924]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.01:993][924]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.02:064][926]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.02:064][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1616 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.02:129][928]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.02:165][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.02:165][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.02:165][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5282 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.02:165][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.02:254][932]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.02:291][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=1404 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.02:291][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.02:355][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2626 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.02:355][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.02:380][936]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.02:508][940]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.02:514][940]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.02:576][942]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.02:576][942]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.02:610][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2759 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.02:610][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.02:635][944]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.02:641][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.02:641][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.02:761][948]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.02:801][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1718 DistVeh=688 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.02:889][952]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.02:923][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=447 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.02:924][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.02:924][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.03:019][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.03:051][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.03:051][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=221 DistVeh=1611 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.03:079][958]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.03:147][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.03:147][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.03:147][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5195 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.03:147][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.03:206][962]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.03:277][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=260 DistVeh=1403 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.03:278][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.03:335][966]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.03:385][967]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2621 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.03:385][967]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.03:476][970]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.03:543][972]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.03:602][974]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.03:608][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2484 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.03:608][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.03:639][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.03:639][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.03:729][978]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.03:798][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1709 DistVeh=684 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.03:857][982]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.03:893][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=447 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.03:924][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.03:924][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.03:981][986]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.04:054][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.04:054][988]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.04:054][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=240 DistVeh=1639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.04:110][990]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.04:150][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.04:150][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.04:150][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4972 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.04:150][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.04:240][994]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.04:275][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=237 DistVeh=1402 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.04:275][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.04:364][998]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.04:371][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2615 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.04:371][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.04:490][  2]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.04:560][  4]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.04:560][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.04:560][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.40.04:560][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.04:620][  6]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.04:625][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2187 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.04:625][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.04:656][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.04:656][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.04:750][ 10]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.04:788][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1709 DistVeh=688 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.04:882][ 14]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.04:922][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=447 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.04:931][ 15]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.04:931][ 15]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.05:016][ 18]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.05:054][ 19]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.05:054][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=240 DistVeh=1635 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.05:088][ 20]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.05:151][ 22]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.05:156][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.05:156][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.05:156][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4955 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.05:156][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.05:287][ 26]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.05:292][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=87 DistVeh=1354 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.05:292][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.05:360][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2610 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.05:360][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.05:424][ 30]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.05:559][ 34]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.05:601][ 35]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.05:634][ 36]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2313 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.05:634][ 36]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.05:635][ 36]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.05:635][ 36]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.05:692][ 38]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.05:757][ 40]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.40.05:757][ 40]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.40.05:793][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1709 DistVeh=691 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.05:823][ 42]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.05:925][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=447 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.05:926][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.05:926][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.05:951][ 46]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.06:053][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.06:053][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=240 DistVeh=1629 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.06:079][ 50]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.06:128][ 51]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.06:150][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.06:150][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.06:150][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5089 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.06:150][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.06:212][ 54]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.06:280][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=73 DistVeh=1320 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.06:280][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.06:338][ 58]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.06:377][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2606 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.06:377][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.06:474][ 62]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.06:586][ 65]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.06:586][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.06:615][ 66]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.06:621][ 66]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2714 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.06:621][ 66]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.06:621][ 66]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.06:653][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.06:653][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.06:750][ 70]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.06:788][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1709 DistVeh=696 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.06:881][ 74]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.06:923][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=447 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.06:923][ 75]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.06:923][ 75]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.07:013][ 78]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.07:049][ 79]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.07:080][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=240 DistVeh=1626 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.07:140][ 82]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.07:145][ 82]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.07:145][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.07:145][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.07:145][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5297 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.07:145][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.07:268][ 86]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.07:273][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=220 DistVeh=1283 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.07:309][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.07:370][ 89]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2599 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.07:370][ 89]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.07:402][ 90]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.07:528][ 94]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.07:632][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2797 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.07:632][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.07:632][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.07:632][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.07:658][ 98]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.07:664][ 98]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.07:787][102]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.07:793][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1709 DistVeh=700 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.07:912][106]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.07:918][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=447 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.07:927][106]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.07:927][106]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.08:038][110]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.08:042][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.08:076][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=240 DistVeh=1620 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.08:169][114]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.08:176][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.08:176][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.08:176][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5211 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.08:176][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.08:176][114]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.08:298][118]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.08:304][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.08:304][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.08:373][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2593 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.08:374][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.08:436][122]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.08:554][125]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.08:554][125]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.08:588][126]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.08:629][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2551 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.08:629][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.08:630][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.08:630][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.08:709][129]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.40.08:709][129]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.08:736][130]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.08:818][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1709 DistVeh=703 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.08:885][134]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.08:931][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=241 DistVeh=447 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.08:931][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.08:931][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.09:034][138]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.09:075][139]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.09:075][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=240 DistVeh=1615 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.09:153][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.09:153][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.09:153][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4983 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.09:153][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.09:181][142]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.09:225][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.09:299][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1237 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.09:299][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.09:330][146]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.09:377][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2589 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.09:377][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.09:478][150]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.09:624][154]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.09:632][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2198 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.09:632][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.09:632][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.09:632][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.09:743][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.09:773][158]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.09:818][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1709 DistVeh=707 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.09:928][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=228 DistVeh=456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.09:928][162]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.09:928][162]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.10:063][166]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.10:070][166]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.10:070][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=240 DistVeh=1612 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.10:178][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.10:178][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.10:178][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4911 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.10:178][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.10:209][170]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.10:254][171]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.10:288][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1235 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.10:288][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.10:357][174]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.10:362][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2584 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.10:362][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.10:498][178]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.10:576][180]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.10:576][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.10:610][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2264 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.10:610][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.10:639][182]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.10:645][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.10:645][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.10:753][185]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.10:784][186]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.10:791][186]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1660 DistVeh=665 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.10:898][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=198 DistVeh=527 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.10:924][190]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.10:940][190]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.10:940][190]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.11:068][194]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.11:073][194]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.11:073][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=240 DistVeh=1607 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.11:147][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.11:147][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.11:147][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5008 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.11:147][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.11:216][198]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.11:256][199]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.11:292][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1233 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.11:292][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.11:357][202]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.11:363][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2578 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.11:363][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.11:500][206]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.11:614][209]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.11:614][209]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.11:645][210]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.11:652][210]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.11:652][210]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.11:764][213]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.11:791][214]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.11:800][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1660 DistVeh=668 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.11:904][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=255 DistVeh=603 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.11:934][218]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.11:940][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.11:940][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.12:075][222]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.12:082][222]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.12:082][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=240 DistVeh=1602 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.12:152][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.12:152][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.12:152][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5321 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.12:152][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.12:218][226]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.12:296][228]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.12:296][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1230 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.12:296][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.12:359][230]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.12:364][230]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2575 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.12:364][230]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.12:501][234]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.12:579][236]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.12:579][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.12:618][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2969 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.12:618][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.12:642][238]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.12:650][238]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.12:650][238]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.12:788][242]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.12:795][242]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1660 DistVeh=671 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.12:833][243]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.12:904][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=300 DistVeh=659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.12:938][246]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.12:956][246]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.12:956][246]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.13:061][249]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.13:061][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=216 DistVeh=1579 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.13:091][250]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.13:176][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.13:176][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.13:176][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5352 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.13:176][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.13:242][254]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.13:289][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1227 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.13:289][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.13:359][257]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.13:359][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2568 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.13:359][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.13:390][258]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.13:390][258]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.40.13:390][258]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.40.13:531][262]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.13:611][264]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2856 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.13:611][264]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.13:644][265]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.13:644][265]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.13:674][266]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.13:788][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1660 DistVeh=675 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.13:820][270]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.13:892][272]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.13:929][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.13:939][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.13:939][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.13:957][274]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.14:073][277]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.14:073][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=100 DistVeh=1457 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.14:103][278]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.14:159][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.14:159][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.14:159][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5227 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.14:159][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.14:253][282]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.14:293][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1223 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.14:293][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.14:370][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2563 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.14:370][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.14:395][286]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.14:536][290]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.14:579][291]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.14:579][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.14:614][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2570 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.14:614][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.14:649][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.14:649][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.14:683][294]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.14:795][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1660 DistVeh=678 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.14:821][298]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.14:899][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.14:936][301]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.14:936][301]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.14:936][301]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.14:967][302]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.15:081][305]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.15:082][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.15:117][306]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.15:158][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.15:158][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.15:158][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4944 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.15:158][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.15:263][310]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.15:307][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.15:307][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.15:377][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2560 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.15:377][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.15:409][314]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.15:454][315]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.15:557][318]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.15:637][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2288 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.15:638][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.15:638][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.15:638][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.15:705][322]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.15:818][325]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1660 DistVeh=681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.15:848][326]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.15:926][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.15:926][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.15:926][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.15:963][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.15:994][330]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.16:072][332]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.16:072][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=264 DistVeh=1253 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.16:140][334]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.16:147][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.16:147][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.16:147][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4918 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.16:147][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.16:288][338]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.16:293][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1216 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.16:293][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.16:367][340]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2555 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.16:367][340]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.16:434][342]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.16:476][343]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.16:579][346]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.16:585][346]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.16:585][346]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.16:622][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2395 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.16:622][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.16:660][348]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.16:660][348]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.16:724][350]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.16:807][352]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1660 DistVeh=684 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.16:873][354]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.16:913][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.16:923][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.16:923][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.16:986][357]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.17:013][358]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.17:053][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.17:053][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=285 DistVeh=1257 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.17:159][362]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.17:167][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.17:167][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.17:167][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5091 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.17:167][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.17:276][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1213 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.17:308][366]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.17:315][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.17:350][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2552 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.17:350][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.17:453][370]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.17:494][371]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.17:599][374]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.17:643][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2790 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.17:643][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.17:643][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.17:643][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.17:751][378]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.17:791][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1660 DistVeh=686 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.17:890][382]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.17:898][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.17:935][383]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.17:935][383]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.18:006][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.18:037][386]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147125071] BTT_MoveToVehicle::Compartment door move
[2026.04.03-11.40.18:082][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.18:082][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1253 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.18:154][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.18:154][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.18:154][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5277 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.18:154][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.18:298][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1209 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.18:298][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.18:370][395]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2549 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.18:370][395]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.18:517][399]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.18:588][401]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.18:588][401]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.18:629][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2786 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.18:629][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.18:664][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.18:664][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.18:812][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1541 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.18:920][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.18:921][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.18:921][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.19:032][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.19:070][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.19:070][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1251 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.19:181][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.19:181][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.19:181][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5152 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.19:181][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.19:290][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1206 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.19:290][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.19:358][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2545 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.19:358][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.19:549][427]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.19:614][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2513 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.19:614][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.19:650][430]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.19:650][430]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.19:677][431]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147125070] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147137762 Activity:  Als.Activities.GrabEquipment
[2026.04.03-11.40.19:795][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1427 DistVeh=468 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.19:904][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.19:942][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.19:943][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.20:047][441]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Scene.SecureAreaCovering, Radio=0, Duration=1.19
[2026.04.03-11.40.20:053][441]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.20:054][441]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.20:089][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1248 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.20:162][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.20:162][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.20:162][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4935 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.20:162][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.20:277][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1203 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.20:309][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.20:385][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2541 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.20:385][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.20:565][455]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.20:565][455]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.20:565][455]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.20:633][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2337 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.20:633][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.20:634][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.20:634][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.20:818][462]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1426 DistVeh=470 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.20:926][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.20:927][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.20:927][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.21:071][469]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.21:071][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1245 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.21:071][469]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.21:148][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.21:148][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.21:148][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4958 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.21:148][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.21:291][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1199 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.21:291][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.21:367][477]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Scene.SecureAreaCovering
[2026.04.03-11.40.21:367][477]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2539 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.21:367][477]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.21:476][480]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.40.21:587][483]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.21:622][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2502 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.21:622][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.21:660][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.21:660][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.21:808][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1426 DistVeh=471 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.21:903][492]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.40.21:909][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.21:910][492]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.21:910][492]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.22:052][496]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.22:090][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.22:090][497]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.22:161][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.22:161][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.22:161][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5178 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.22:161][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.22:308][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1196 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.22:308][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.22:380][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2534 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.22:380][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.22:565][510]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.22:565][510]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.22:601][511]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.22:638][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2869 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.22:638][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.22:639][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.22:639][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.22:788][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1426 DistVeh=472 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.22:901][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.22:943][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.22:943][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.23:074][524]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.23:074][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1239 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:115][525]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.23:156][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.23:157][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.23:157][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5260 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:157][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.23:293][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1193 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:293][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:367][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2530 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:367][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.23:550][537]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Completed
[2026.04.03-11.40.23:550][537]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.40.23:550][537]LogTemp: BP_AI_Controller_Medic_C_2147137762: Subtask AI.Task.Medic.GrabEquipment completed, returning to parent AI.Task.Medic.TreatPatient
[2026.04.03-11.40.23:550][537]LogTemp: PromoteFromWaiting: AI.Task.Medic.TreatPatient now InProgress (all required subtasks complete)
[2026.04.03-11.40.23:550][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1422 DistVeh=468 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:550][537]LogTemp: BP_AI_Controller_Medic_C_2147137762: Restored parent target BP_AI_Ped_Civilian_C_2147172388 for AI.Task.Medic.TreatPatient
[2026.04.03-11.40.23:550][537]LogTemp: BP_AI_Controller_Medic_C_2147137762: All subtasks done, now executing parent AI.Task.Medic.TreatPatient (Target=BP_AI_Ped_Civilian_C_2147172388)
[2026.04.03-11.40.23:577][538]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147125070] BTT::ActivityAborted
[2026.04.03-11.40.23:622][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2761 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:622][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.23:622][539]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.40.23:622][539]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.23:661][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:661][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.23:807][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1422 DistVeh=467 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:914][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:915][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.23:915][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.24:060][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.24:060][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1236 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.24:137][553]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.24:173][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.24:173][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.24:173][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5086 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.24:173][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.24:279][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.24:279][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.24:355][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2528 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.24:355][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.24:574][565]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.24:574][565]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.24:612][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2429 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.24:612][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.24:648][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.24:648][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.24:648][567]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.24:796][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1472 DistVeh=521 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.24:906][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=159 DistVeh=524 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.24:944][575]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.24:944][575]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.25:052][578]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.25:091][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1233 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.25:165][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.25:165][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.25:165][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4809 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.25:165][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.25:165][581]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.25:275][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1186 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.25:312][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.25:382][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2523 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.25:382][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.25:634][594]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2218 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.25:634][594]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.25:634][594]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.25:634][594]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.25:673][595]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.25:821][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1586 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.25:927][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=103 DistVeh=411 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.25:938][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.25:938][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.26:077][606]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.26:077][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1230 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.26:124][607]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.40.26:124][607]LogStreaming: Display: 0.099 ms for processing 23353 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11978->11978) packages and 0 (32746->32746) public exports.
[2026.04.03-11.40.26:164][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.26:164][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.26:164][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4826 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.26:164][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.26:194][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.26:304][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1183 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.26:304][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.26:379][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.26:379][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.26:569][619]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.26:569][619]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.26:642][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2373 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.26:642][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.26:642][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.26:642][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.26:717][623]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.26:795][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1588 DistVeh=643 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.26:910][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=202 DistVeh=335 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.26:911][628]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.26:911][628]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.27:060][632]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.27:060][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1227 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.27:171][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.27:171][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.27:171][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5050 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.27:171][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.27:251][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.27:287][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1180 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.27:287][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.27:372][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2517 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.27:372][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.27:500][644]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.40.27:500][644]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.40.27:620][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2796 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.27:620][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.27:654][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.27:654][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.27:768][651]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.27:808][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1588 DistVeh=644 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.27:913][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=301 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.27:914][655]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.27:914][655]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.27:941][656]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.40.27:941][656]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.40.28:057][659]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.28:057][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1225 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.28:163][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.28:163][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.28:163][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5304 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.28:163][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.28:276][665]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.28:276][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1177 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.28:311][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.28:381][668]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2512 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.28:381][668]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.28:562][673]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.28:562][673]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.28:634][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2865 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.28:634][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.28:634][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.28:634][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.28:782][679]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.28:813][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1586 DistVeh=644 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.28:922][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=301 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.28:932][683]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.28:932][683]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.29:068][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.29:069][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1222 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.29:177][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.29:177][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.29:177][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5209 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.29:177][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.29:286][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1174 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.29:287][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.29:287][693]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.29:357][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2509 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.29:357][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.29:611][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2621 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.29:611][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.29:648][703]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.29:648][703]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.29:793][707]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.29:793][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1467 DistVeh=552 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.29:903][710]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=233 DistVeh=301 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.29:940][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.29:940][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.30:051][714]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.30:092][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=1219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.30:164][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.30:164][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.30:164][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4900 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.30:164][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.30:274][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.30:311][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.30:311][721]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.30:382][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2507 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.30:382][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.30:563][728]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.30:563][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.30:639][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2290 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.30:639][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.30:639][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.30:639][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.30:820][735]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1350 DistVeh=481 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.30:820][735]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.40.30:820][735]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.30:926][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=234 DistVeh=301 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.30:927][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.30:927][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.31:075][742]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.31:075][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=284 DistVeh=1224 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.31:147][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.31:147][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.31:147][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4793 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.31:147][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.31:293][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1167 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.31:293][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.31:339][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.40.31:339][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.31:365][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2502 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.31:365][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.31:624][757]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2341 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.31:624][757]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.31:658][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.31:658][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.31:806][762]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1420 DistVeh=468 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.31:844][763]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.31:912][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=258 DistVeh=313 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.31:922][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.31:922][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.32:061][769]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.32:061][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1235 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.32:171][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.32:171][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.32:171][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4939 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.32:171][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.32:283][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1164 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.32:283][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.32:358][777]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.32:358][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2498 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.32:358][777]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.32:493][781]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.40.32:493][781]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.40.32:576][783]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.32:576][783]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.32:614][784]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2639 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.32:614][784]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.32:651][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.32:651][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.32:803][789]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1389 DistVeh=439 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.32:871][791]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.40.32:871][791]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.32:911][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=285 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.32:911][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.32:911][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.33:056][796]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.33:056][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1232 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.33:167][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.33:167][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.33:167][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5282 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.33:167][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.33:279][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.33:279][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.33:364][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2496 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.33:364][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.33:388][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.33:643][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2872 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.33:643][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.33:643][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.33:643][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.33:793][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1644 DistVeh=707 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.33:902][819]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.33:902][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.33:937][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.33:937][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.34:046][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.34:083][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1229 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.34:157][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.34:157][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.34:157][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5234 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.34:157][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.34:303][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.34:303][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.34:375][832]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2490 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.34:376][832]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.34:410][833]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.40.34:410][833]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.34:559][837]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.34:559][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.34:629][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2692 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.34:629][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.34:629][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.34:629][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.34:812][844]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1913 DistVeh=985 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.34:921][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.34:922][847]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.34:922][847]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.34:922][847]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.35:065][851]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.35:065][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1226 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.35:174][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.35:174][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.35:174][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4978 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.35:174][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.35:285][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1155 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.35:285][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.35:359][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2489 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.35:359][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.35:434][861]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.35:620][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2367 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.35:620][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.35:659][867]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.35:659][867]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.35:797][871]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2187 DistVeh=1260 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.35:903][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.35:943][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.35:943][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.35:944][875]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.36:059][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.36:059][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1225 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.36:176][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.36:176][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.36:176][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4814 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.36:176][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.36:293][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1153 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.36:293][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.36:365][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2488 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.36:365][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.36:473][889]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.36:581][892]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.36:582][892]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.36:615][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2352 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.36:615][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.36:654][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.36:654][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.36:792][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2350 DistVeh=1443 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.36:897][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.36:931][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.36:931][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.37:002][904]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.37:076][906]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.37:076][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.37:144][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.37:144][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.37:144][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4914 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.37:144][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.37:288][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1150 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.37:288][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.37:354][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2483 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.37:354][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.37:527][919]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.37:633][922]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2609 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.37:633][922]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.37:633][922]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.37:633][922]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.37:811][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2244 DistVeh=1385 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.37:913][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.37:914][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.37:914][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.38:051][934]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.38:051][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.38:086][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.38:157][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.38:158][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.38:158][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5232 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.38:158][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.38:298][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1148 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.38:298][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.38:367][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2479 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.38:367][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.38:575][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.38:575][949]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.38:575][949]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.38:611][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2868 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.38:611][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.38:648][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.38:648][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.38:819][956]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2094 DistVeh=1254 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.38:922][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.38:932][959]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.38:932][959]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.39:063][963]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.39:064][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.39:095][964]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.39:170][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.39:170][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.39:170][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5247 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.39:170][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.39:304][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1145 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.39:305][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.39:376][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2475 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.39:376][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.39:618][979]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.39:618][979]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2760 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.39:618][979]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.39:652][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.39:652][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.39:793][984]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2096 DistVeh=1263 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.39:938][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.39:938][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.39:938][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.40:067][992]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.40:067][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1213 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.40:138][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.40:174][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.40:174][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.40:174][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5046 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.40:174][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.40:278][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1142 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.40:278][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.40:350][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2472 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.40:350][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.40:565][  6]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.40:565][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.40:645][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2453 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.40:645][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.40:645][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.40:645][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.40:645][  8]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.40:794][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2096 DistVeh=1267 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.40:905][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.40:941][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.40:941][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.41:057][ 19]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.41:088][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1211 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.41:161][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.40.41:161][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.41:161][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.41:161][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.41:161][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4814 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.41:161][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.41:307][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.41:307][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.41:372][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2466 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.41:372][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.41:479][ 31]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.40.41:614][ 35]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2363 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.41:614][ 35]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.41:646][ 36]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.41:646][ 36]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.41:679][ 37]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172418 to Callout 10071
[2026.04.03-11.40.41:679][ 37]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.41:812][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2094 DistVeh=1265 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.41:906][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.41:941][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.41:941][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.42:062][ 49]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.40.42:068][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.42:068][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1207 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.42:161][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.42:161][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.42:161][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=4882 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.42:161][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.42:195][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.42:286][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1135 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.42:286][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.42:372][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2463 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.42:372][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.42:583][ 66]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.42:583][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.42:612][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2520 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.42:612][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.42:642][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.42:642][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.42:791][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2092 DistVeh=1264 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.42:900][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.42:925][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.42:925][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.43:069][ 83]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.43:069][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=182 DistVeh=1205 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.43:153][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.43:153][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.43:153][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5049 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.43:153][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.43:300][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1133 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.43:300][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.43:355][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2464 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.43:355][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.43:615][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2703 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.43:615][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.43:646][103]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.43:646][103]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.43:800][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2092 DistVeh=1263 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.43:923][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.43:924][112]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.43:924][112]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.44:044][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.44:077][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=73 DistVeh=1230 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.44:168][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.44:168][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.44:168][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5218 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.44:168][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.44:295][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.44:295][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.44:353][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2466 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.44:353][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.44:571][133]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.44:571][133]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.44:634][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2983 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.44:634][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.44:635][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.44:635][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.44:793][140]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2092 DistVeh=1263 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.44:925][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.44:930][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.44:930][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.45:055][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.45:055][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=125 DistVeh=1152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.45:153][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.45:153][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.45:153][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5530 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.45:153][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.45:281][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.45:281][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.45:372][158]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2468 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.45:372][158]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.45:627][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3407 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.45:627][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.45:657][167]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.45:657][167]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.45:798][171]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2091 DistVeh=1263 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.45:897][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=286 DistVeh=339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.45:927][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.45:927][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.46:064][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.46:064][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.46:171][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.46:171][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.46:171][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6097 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.46:171][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.46:307][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1129 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.46:307][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.46:375][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2469 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.46:375][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.46:563][194]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.46:563][194]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.46:627][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3611 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.46:627][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.46:627][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.46:627][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.46:792][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2090 DistVeh=1263 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.46:916][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=363 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.46:917][205]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.46:917][205]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.47:076][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.47:076][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1078 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.47:177][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.47:177][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.47:177][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6372 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.47:177][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.47:300][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1127 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.47:300][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.47:362][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2453 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.47:362][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.47:626][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3658 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.47:626][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.47:626][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.47:626][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.47:797][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2090 DistVeh=1268 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.47:927][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=363 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.47:932][236]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.47:932][236]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.48:058][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.48:058][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1075 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.48:162][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.48:162][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.48:162][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.48:162][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.48:293][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1124 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.48:293][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1879 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.48:355][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2451 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.48:355][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.48:573][256]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.48:573][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.48:634][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.48:634][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.48:637][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.48:637][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.48:791][263]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2090 DistVeh=1272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.48:915][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=363 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.48:915][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.48:915][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.49:072][272]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.49:072][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1074 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.49:168][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.49:168][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.49:168][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.49:168][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.49:300][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1122 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.49:300][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.49:361][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2453 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.49:361][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.49:618][289]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.49:618][289]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.49:647][290]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.49:647][290]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.49:802][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2091 DistVeh=1273 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.49:925][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=363 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.49:925][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.49:925][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.50:048][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.50:077][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.50:172][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.50:172][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.50:172][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.50:172][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.50:294][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1121 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.50:294][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.50:353][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2455 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.50:353][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.50:561][320]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.50:561][320]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.50:622][322]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.50:622][322]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.50:650][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.50:650][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.50:800][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2091 DistVeh=1274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.50:912][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=362 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.50:917][332]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.50:917][332]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.51:060][337]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.51:061][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1072 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.51:152][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.51:152][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.51:152][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.51:152][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.51:302][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1120 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.51:303][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.51:360][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2457 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.51:360][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.51:627][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.51:627][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.51:627][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.51:627][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.51:805][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2090 DistVeh=1275 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.51:923][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=362 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.51:923][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.51:923][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.52:076][371]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.52:076][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1072 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.52:162][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.52:162][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.52:162][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.52:162][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.52:283][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=311 DistVeh=1119 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.52:283][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.52:372][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2458 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.52:372][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.52:557][387]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.52:557][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.52:619][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.52:619][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.52:646][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.52:646][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.52:801][395]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2090 DistVeh=1275 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.52:921][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=362 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.52:922][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.52:922][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.53:011][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.53:068][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.53:068][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=207 DistVeh=1071 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.53:155][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.53:155][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.53:155][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.53:155][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.53:296][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1067 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.53:296][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.53:352][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2450 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.53:352][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.53:610][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.53:610][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.53:638][424]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.53:638][424]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.53:807][430]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2088 DistVeh=1274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.53:917][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=362 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.53:927][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.53:927][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.54:032][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.54:060][439]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.54:060][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=192 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.54:146][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.54:146][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.54:146][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.54:146][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.54:287][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1065 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.54:287][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.54:371][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2440 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.54:371][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.54:541][456]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.54:569][457]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.54:569][457]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.54:624][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.54:624][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.54:654][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.54:654][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.54:788][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2087 DistVeh=1274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.54:903][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.54:928][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.54:928][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.55:041][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.55:070][475]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.55:070][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=180 DistVeh=1225 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.55:155][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.55:155][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.55:155][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.55:155][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.55:289][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1062 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.55:290][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.55:372][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2438 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.55:372][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.55:568][493]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.55:622][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.55:622][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.55:647][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.55:647][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.55:809][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2086 DistVeh=1274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.55:919][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.55:920][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.55:920][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.56:060][511]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.56:060][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=180 DistVeh=1223 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.56:087][512]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.56:123][513]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.40.56:123][513]LogStreaming: Display: 0.133 ms for processing 34155 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11978->11955) packages and 23 (32746->32723) public exports.
[2026.04.03-11.40.56:143][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.56:143][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.56:143][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.56:143][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.56:280][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1059 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.56:280][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.56:360][522]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2433 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.56:360][522]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.56:557][529]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.56:557][529]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.56:611][531]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.56:612][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.56:612][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.56:639][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.56:639][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.56:805][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2085 DistVeh=1275 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.56:916][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=361 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.56:927][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.56:927][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.57:058][547]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.57:058][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=180 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.57:117][549]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.57:142][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.57:142][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.57:142][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.57:142][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.57:284][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.57:284][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.57:365][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2428 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.57:365][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.57:619][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.57:619][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.57:619][567]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.57:648][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.57:648][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.57:666][569]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.40.57:666][569]LogStreaming: Display: FlushAsyncLoading(590): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.40.57:790][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2084 DistVeh=1275 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.57:897][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.57:924][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.57:924][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.58:067][583]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.58:067][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=180 DistVeh=1217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.58:137][585]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.58:151][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.58:151][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.58:151][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.58:151][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.58:292][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1052 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.58:292][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.58:375][594]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2426 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.58:375][594]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.58:571][601]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.40.58:571][601]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.40.58:629][603]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.58:629][603]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.58:631][603]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.58:631][603]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.58:631][603]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.58:793][609]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2083 DistVeh=1276 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.58:902][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.58:932][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.58:932][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.40.59:071][619]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.40.59:071][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=180 DistVeh=1214 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.59:156][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.59:157][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.59:157][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.40.59:157][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.59:157][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.40.59:294][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1049 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.59:294][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.59:350][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2420 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.59:350][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.40.59:624][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.59:624][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.40.59:624][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.59:624][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.40.59:679][641]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.40.59:792][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2084 DistVeh=1281 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.59:898][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=156 DistVeh=351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.59:926][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.40.59:926][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.00:064][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.00:064][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=180 DistVeh=1211 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.00:149][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.00:149][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.00:149][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.00:149][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.00:203][660]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.41.00:284][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1046 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.00:284][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.00:367][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2419 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.00:367][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.00:558][673]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.00:558][673]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.00:613][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.00:613][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.00:642][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.00:642][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.00:723][679]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.41.00:805][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2085 DistVeh=1284 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.00:915][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=19 DistVeh=380 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.00:916][686]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.00:916][686]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.01:052][691]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.01:052][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=180 DistVeh=1210 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.01:163][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.01:163][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.01:163][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.01:163][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.01:246][698]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.41.01:272][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1044 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.01:302][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.01:355][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2421 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.01:355][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.01:466][706]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.41.01:593][710]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.41.01:613][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.01:613][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.01:643][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.01:644][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.01:818][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2085 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.01:912][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=149 DistVeh=458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.01:912][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.01:912][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.02:077][725]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.02:077][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=180 DistVeh=1209 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.02:157][727]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.41.02:157][727]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.41.02:178][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.02:178][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.02:178][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.02:178][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.02:205][729]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.41.02:302][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1042 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.02:303][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.02:303][732]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147172388 to Callout 10071
[2026.04.03-11.41.02:359][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2422 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.02:359][734]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.02:555][741]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.02:555][741]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.02:613][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.02:613][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.02:638][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.02:638][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.02:805][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2085 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.02:911][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.02:920][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.02:920][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.03:050][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.03:050][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=180 DistVeh=1208 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.03:159][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.03:159][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.03:159][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.03:159][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.03:292][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=325 DistVeh=1042 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.03:292][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.03:347][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2421 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.03:347][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.03:618][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.03:618][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.03:646][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.03:646][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.03:806][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2084 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.03:907][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=558 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.03:908][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.03:908][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.04:047][796]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.04:077][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=180 DistVeh=1207 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.04:161][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.04:161][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.04:161][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.04:161][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.04:300][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=228 DistVeh=1136 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.04:300][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.04:354][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2412 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.04:354][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.04:557][814]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.04:557][814]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.04:613][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.04:613][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.04:644][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.04:644][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.04:810][823]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2084 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.04:919][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=558 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.04:919][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.04:919][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.05:064][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.05:064][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=230 DistVeh=1228 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.05:154][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.05:154][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.05:154][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.05:154][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.05:293][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1134 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.05:293][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.05:349][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2414 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.05:349][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.05:606][851]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.05:606][851]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.05:638][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.05:638][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.05:809][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2084 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.05:924][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=558 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.05:931][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.05:931][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.06:070][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.06:070][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=1249 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.06:161][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.06:161][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.06:161][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.06:161][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.06:273][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1133 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.06:301][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.06:360][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2411 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.06:360][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.06:563][884]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.06:563][884]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.06:620][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.06:620][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.06:652][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.06:652][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.06:793][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2083 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.06:908][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=558 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.06:911][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.06:911][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.07:058][901]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.07:058][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=1248 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.07:173][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.07:173][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.07:173][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.07:173][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.07:287][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.07:287][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.07:375][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2407 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.07:375][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.07:613][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.07:613][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.07:642][921]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.07:642][921]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.07:807][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2082 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.07:901][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=557 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.07:933][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.07:933][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.08:062][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.08:062][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=1246 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.08:160][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.08:160][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.08:160][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.08:160][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.08:285][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1127 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.08:285][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.08:353][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2400 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.08:353][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.08:573][950]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.08:573][950]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.08:639][952]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.08:639][952]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.08:639][952]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.08:639][952]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.08:800][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2081 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.08:921][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=557 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.08:925][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.08:925][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.09:048][965]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.09:082][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=1243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.09:144][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.09:144][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.09:144][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.09:144][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.09:298][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.09:298][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.09:362][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2402 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.09:363][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.09:627][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.09:627][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.09:627][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.09:627][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.09:816][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2081 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.09:912][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=557 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.09:912][992]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.09:912][992]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.10:072][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.10:072][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=1243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.10:169][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.10:169][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.10:169][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.10:169][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.10:297][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1123 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.10:297][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.10:360][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2403 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.10:360][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.10:556][ 12]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.10:556][ 12]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.10:618][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.10:618][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.10:651][ 15]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.10:652][ 15]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.10:809][ 20]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2080 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.10:903][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.10:934][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.10:934][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.11:061][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.11:061][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=1241 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.11:156][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.11:156][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.11:156][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.11:156][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.11:282][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1120 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.11:282][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.11:373][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2393 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.11:373][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.11:623][ 46]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.11:623][ 46]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.11:651][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.11:651][ 47]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.11:807][ 52]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2079 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.11:923][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=288 DistVeh=556 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.11:931][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.11:931][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.12:048][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.12:077][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=1237 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.12:175][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.12:175][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.12:175][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.12:175][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.12:297][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1117 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.12:297][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.12:361][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2389 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.12:361][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.12:479][ 74]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.41.12:479][ 74]LogStreaming: Display: FlushAsyncLoading(591): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.41.12:576][ 77]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.12:576][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.12:634][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.12:634][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.12:635][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.12:635][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.12:791][ 84]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2078 DistVeh=1285 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.12:918][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=261 DistVeh=518 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.12:918][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.12:918][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.13:076][ 93]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.13:076][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.13:173][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.13:173][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.13:173][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.13:173][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.13:299][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1113 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.13:299][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.13:360][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2386 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.13:360][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.13:612][110]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.13:612][110]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.13:646][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.13:647][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.13:804][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2077 DistVeh=1284 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.13:901][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=196 DistVeh=376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.13:932][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.13:932][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.14:067][124]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.14:067][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=1232 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.14:161][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.14:161][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.14:161][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.14:161][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.14:295][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=226 DistVeh=1110 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.14:295][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.14:357][133]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2381 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.14:357][133]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.14:577][140]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.14:577][140]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.14:610][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.14:610][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.14:644][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.14:644][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.14:804][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2076 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.14:898][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.14:935][151]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.14:935][151]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.15:058][155]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.15:058][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=279 DistVeh=1228 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.15:155][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.15:155][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.15:155][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.15:155][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.15:283][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=118 DistVeh=1151 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.15:283][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.15:349][164]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2377 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.15:349][164]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.15:639][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.15:639][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.15:639][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.15:639][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.15:792][178]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146926061.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.41.15:804][178]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2077 DistVeh=1290 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.15:895][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=347 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.15:929][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.15:929][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.15:949][183]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.41.16:055][186]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.16:055][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=273 DistVeh=1222 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.16:151][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.16:151][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.16:151][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.16:151][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.16:280][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=62 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.16:280][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.16:374][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2372 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.16:374][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.16:569][202]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.16:569][202]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.16:636][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.16:636][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.16:636][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.16:636][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.16:660][205]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.41.16:662][205]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146926061] true
[2026.04.03-11.41.16:812][209]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2077 DistVeh=1292 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.16:905][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.16:937][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.16:937][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.17:070][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.17:070][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=124 DistVeh=1198 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.17:168][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.17:168][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.17:168][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.17:168][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.17:295][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=199 DistVeh=1306 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.17:295][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.17:359][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.17:359][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.17:443][229]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.03-11.41.17:443][229]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.41.17:443][229]LogDeviceProfileManager: Active device profile: [000002120BCFC100][000002106F5EDB70 66] Windows_DrivingMode
[2026.04.03-11.41.17:443][229]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.03-11.41.17:443][229]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.03-11.41.17:443][229]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.41.17:443][229]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.41.17:443][229]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.03-11.41.17:443][229]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.41.17:443][229]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146922028 started
[2026.04.03-11.41.17:443][229]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.41.17:443][229]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.41.17:444][229]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2146926061 Possessed
[2026.04.03-11.41.17:444][229]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.41.17:444][229]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.41.17:444][229]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.03-11.41.17:444][229]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.03-11.41.17:444][229]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146926039] MDC TICK
[2026.04.03-11.41.17:455][229]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.03-11.41.17:518][229]LogTemp: Warning: TransitionCamera - Start Pivot: X=-27421.704 Y=-345883.921 Z=-16402.284, Start Offset: X=-11.159 Y=-7.321 Z=74.876
[2026.04.03-11.41.17:518][229]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-27.421467, Yaw=37.303382
[2026.04.03-11.41.17:518][229]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.03-11.41.17:518][229]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.41.17:518][229]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=1
[2026.04.03-11.41.17:528][229]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.41.17:625][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.17:625][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.17:653][235]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.17:653][235]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.17:810][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2077 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.17:865][242]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.41.17:865][242]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.41.17:865][242]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.41.17:902][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.17:931][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.17:931][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.17:952][245]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146926061 marked as Occupied
[2026.04.03-11.41.17:952][245]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.41.17:952][245]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.41.17:952][245]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.41.17:952][245]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.41.17:952][245]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.41.17:952][245]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.41.17:952][245]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.41.17:952][245]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147300697
[2026.04.03-11.41.17:952][245]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.41.17:952][245]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.41.17:952][245]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.41.17:964][245]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.41.18:053][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.18:053][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=50 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.18:151][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.18:151][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.18:151][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.18:151][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.18:174][252]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.03-11.41.18:274][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1307 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.18:304][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.18:367][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2375 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.18:367][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.18:425][260]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.03-11.41.18:425][260]LogTemp: Warning:   Transition Final CameraLocation: X=-27392.762 Y=-345820.410 Z=-16330.029
[2026.04.03-11.41.18:425][260]LogTemp: Warning:   Transition Final PivotLocation:  X=-27392.762 Y=-345820.410 Z=-16330.029
[2026.04.03-11.41.18:425][260]LogTemp: Warning:   
[2026.04.03-11.41.18:425][260]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.03-11.41.18:425][260]LogTemp: Warning:     VehiclePivot (from socket): X=-27404.106 Y=-345770.281 Z=-16437.514
[2026.04.03-11.41.18:425][260]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.03-11.41.18:425][260]LogTemp: Warning:     ExpectedRotatedOffset: X=19.838 Y=14.851 Z=47.978
[2026.04.03-11.41.18:425][260]LogTemp: Warning:     ExpectedCurveOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.41.18:425][260]LogTemp: Warning:     ExpectedCameraTarget: X=-27384.268 Y=-345755.430 Z=-16389.536
[2026.04.03-11.41.18:425][260]LogTemp: Warning:   
[2026.04.03-11.41.18:425][260]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=8.494 Y=64.981 Z=-59.507
[2026.04.03-11.41.18:425][260]LogTemp: Warning:   Z DELTA:  -59.51
[2026.04.03-11.41.18:555][264]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.18:555][264]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.18:609][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.18:609][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.18:646][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.18:646][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.18:820][272]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2077 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.18:925][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.18:926][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.18:926][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.19:058][279]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.19:058][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.19:157][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.19:157][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.19:157][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.19:157][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.19:292][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.19:292][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.19:361][288]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2363 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.19:361][288]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.19:621][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.19:621][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.19:653][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.19:653][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.19:820][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2075 DistVeh=1294 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.19:918][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.19:918][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.19:918][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.20:051][309]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.20:084][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1135 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.20:149][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.20:149][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.20:149][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.20:149][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.20:287][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1301 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.20:287][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.20:347][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2361 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.20:347][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.20:499][323]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-11.41.20:577][325]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.20:577][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.20:638][327]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.20:638][327]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.20:639][327]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.20:639][327]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.20:804][332]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2075 DistVeh=1294 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.20:901][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.20:934][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.20:934][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.21:065][340]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.21:065][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1134 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.21:162][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.21:162][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.21:162][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.21:162][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.21:291][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1299 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.21:291][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.21:360][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2363 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.21:360][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.21:458][352]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.41.21:617][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.21:617][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.21:651][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.21:651][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.21:813][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2074 DistVeh=1294 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.21:912][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.21:913][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.21:913][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.22:075][371]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.22:076][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1133 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.22:173][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.22:174][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.22:174][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.22:174][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.22:274][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.22:307][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.22:368][380]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.41.22:373][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2364 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.22:373][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.22:567][386]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.22:567][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.22:636][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.22:636][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.22:636][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.22:636][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.22:800][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2074 DistVeh=1294 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.22:900][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.22:935][397]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.22:935][397]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.23:065][401]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.23:065][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1133 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.23:163][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.23:163][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.23:163][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.23:163][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.23:296][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1296 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.23:296][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.23:364][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2365 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.23:364][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.23:626][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.23:626][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.23:659][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.23:659][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.23:794][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2074 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.23:927][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.23:928][427]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.23:928][427]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.24:054][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.24:054][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1132 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.24:154][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.24:154][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.24:154][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.24:154][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.24:287][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1294 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.24:287][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.24:355][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2366 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.24:355][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.24:584][447]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.24:584][447]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.24:620][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.24:620][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.24:650][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.24:650][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.24:818][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2073 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.24:918][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=195 DistVeh=345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.24:919][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.24:919][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.25:044][461]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.25:077][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1132 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.25:173][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.25:173][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.25:173][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.25:173][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.25:272][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.25:308][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.25:370][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2367 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.25:371][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.25:630][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.25:630][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.25:631][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.25:631][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.25:797][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2073 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.25:925][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.25:926][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.25:926][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.26:056][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.26:056][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1132 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.26:127][494]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.41.26:127][494]LogStreaming: Display: 0.181 ms for processing 43917 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11979->11978) packages and 1 (32747->32746) public exports.
[2026.04.03-11.41.26:156][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.26:156][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.26:156][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.26:156][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.26:287][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.26:287][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.26:352][501]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2368 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.26:352][501]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.26:579][508]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.26:579][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.26:610][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.26:610][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.26:643][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.26:643][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.26:806][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2072 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.26:906][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=61 DistVeh=313 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.26:939][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.26:939][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.27:070][523]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.27:070][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.27:166][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.27:166][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.27:166][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.27:166][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.27:295][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=204 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.27:295][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.27:364][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2368 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.27:364][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.27:623][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.27:623][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.27:658][541]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.27:658][541]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.27:788][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2072 DistVeh=1292 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.27:919][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=121 DistVeh=324 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.27:920][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.27:920][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.28:052][553]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.28:080][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.28:150][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.28:150][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.28:150][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.28:150][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.28:281][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=90 DistVeh=1220 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.28:281][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.28:352][562]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2369 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.28:352][562]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.28:579][569]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.28:579][569]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.28:611][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.28:611][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.28:647][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.28:647][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.28:810][576]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2071 DistVeh=1292 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.28:906][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.28:941][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.28:941][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.29:068][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.29:068][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.29:165][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.29:165][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.29:165][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.29:165][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.29:297][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=84 DistVeh=1139 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.29:297][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.29:362][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2369 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.29:362][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.29:626][601]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.29:626][601]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.29:655][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.29:655][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.29:749][605]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.41.29:749][605]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.41.29:749][605]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.41.29:783][606]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.41.29:783][606]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.41.29:783][606]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.41.29:788][606]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2071 DistVeh=1292 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.29:920][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.29:921][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.29:921][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.30:046][614]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.30:079][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.30:175][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.30:175][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.30:175][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.30:175][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.30:273][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=124 DistVeh=1128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.30:310][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.30:372][624]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2369 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.30:372][624]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.30:572][630]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.30:572][630]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.30:636][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.30:636][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.30:636][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.30:636][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.30:804][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2070 DistVeh=1291 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.30:901][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.30:932][641]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.30:932][641]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.31:062][645]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.31:062][645]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.31:160][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.31:160][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.31:160][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.31:160][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.31:294][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.31:294][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.31:358][654]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2370 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.31:358][654]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.31:619][662]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.31:619][662]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.31:651][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.31:651][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.31:816][668]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2070 DistVeh=1291 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.31:914][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.31:915][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.31:915][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.32:045][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.32:080][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.32:172][679]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.32:178][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.32:178][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.32:178][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.32:178][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.32:276][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.32:306][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.32:375][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2370 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.32:375][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.32:571][691]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.32:571][691]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.32:632][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.32:632][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.32:632][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.32:632][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.32:662][694]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.32:796][698]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2069 DistVeh=1290 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.32:896][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.32:931][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.32:931][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.33:062][706]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.33:062][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.33:087][707]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.33:161][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.33:161][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.33:161][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.33:161][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.33:291][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.33:291][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.33:359][715]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2370 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.33:359][715]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.33:578][722]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.33:618][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.33:618][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.33:652][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.33:652][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.33:813][729]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2068 DistVeh=1290 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.33:913][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.33:914][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.33:914][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.34:075][737]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.34:076][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.34:167][740]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.34:172][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.34:172][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.34:172][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.34:172][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.34:304][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.34:305][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.34:370][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2370 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.34:370][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.34:564][752]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.34:564][752]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.34:632][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.34:632][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.34:632][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.34:632][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.34:754][758]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.34:793][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2068 DistVeh=1290 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.34:926][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.34:926][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.34:926][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.35:055][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.35:055][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.35:151][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.35:151][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.35:151][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.35:151][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.35:243][773]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.35:282][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.35:282][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.35:349][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2370 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.35:349][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.35:610][784]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.35:610][784]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.35:641][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.35:641][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.35:802][790]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.35:810][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2067 DistVeh=1289 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.35:907][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.35:939][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.35:939][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.36:071][798]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.36:072][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.36:170][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.36:170][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.36:170][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.36:170][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.36:300][805]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.36:306][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.36:306][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.36:371][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2371 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.36:371][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.36:568][813]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.36:568][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.36:633][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.36:633][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.36:633][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.36:633][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.36:758][819]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.36:801][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2066 DistVeh=1289 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.36:897][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.36:928][824]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.36:928][824]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.37:057][828]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.37:057][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.37:157][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.37:157][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.37:157][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.37:157][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.37:284][835]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.37:289][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.37:289][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.37:352][837]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2371 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.37:352][837]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.37:614][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.37:614][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.37:647][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.37:647][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.37:806][851]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.37:811][851]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2066 DistVeh=1288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.37:910][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.37:910][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.37:910][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.38:076][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.38:076][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.38:174][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.38:174][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.38:174][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.38:174][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.38:267][865]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.38:304][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.38:304][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.38:371][868]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2371 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.38:371][868]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.38:567][874]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.38:567][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.38:630][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.38:630][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.38:631][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.38:631][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.38:793][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2065 DistVeh=1288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.38:821][882]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.38:926][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=200 DistVeh=358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.38:928][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.38:928][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.39:057][889]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.39:057][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.39:154][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.39:154][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.39:154][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.39:154][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.39:249][895]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.39:285][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.39:285][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.39:354][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2371 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.39:354][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.39:609][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.39:609][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.39:645][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.39:645][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.39:806][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2065 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.39:835][913]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.41.39:903][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=383 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.39:938][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.39:938][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.40:064][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.40:064][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=1130 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.40:160][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.40:160][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.40:160][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.40:160][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.40:292][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.40:292][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.40:359][929]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2371 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.40:359][929]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.40:582][936]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.40:582][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.40:620][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.40:620][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.40:647][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.40:647][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.40:814][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2064 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.40:912][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=497 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.40:912][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.40:912][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.41:070][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.41:070][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=176 DistVeh=1129 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.41:168][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.41:168][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.41:168][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.41:168][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.41:300][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.41:300][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.41:366][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2371 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.41:366][960]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.41:462][963]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.41.41:625][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.41:625][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.41:657][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.41:657][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.41:790][973]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2064 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.41:930][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=289 DistVeh=628 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.41:931][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.41:931][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.42:072][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.42:072][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=176 DistVeh=1129 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.42:178][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.42:178][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.42:178][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.42:178][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.42:286][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.42:308][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.42:373][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2372 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.42:373][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.42:522][995]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.41.42:559][996]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.42:559][996]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.42:618][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.42:618][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.42:649][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.42:649][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.42:808][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2063 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.42:899][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.42:930][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.42:930][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.43:052][ 12]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.43:052][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1129 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.43:144][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.43:144][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.43:144][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.43:144][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.43:302][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.43:302][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.43:384][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2372 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.43:384][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.43:608][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.43:608][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.43:638][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.43:638][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.43:794][ 36]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2063 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.43:918][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.43:918][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.43:919][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.44:070][ 45]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.44:070][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.44:159][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.44:159][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.44:159][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.44:159][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.44:282][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.44:282][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.44:373][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2372 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.44:373][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.44:585][ 62]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.44:585][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.44:612][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.44:612][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.44:645][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.44:645][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.44:795][ 69]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2062 DistVeh=1285 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.44:916][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.44:917][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.44:917][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.45:067][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.45:067][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.45:157][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.45:157][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.45:157][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.45:157][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.45:277][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=140 DistVeh=1143 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.45:277][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.45:367][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2372 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.45:367][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.45:611][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.45:611][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.45:641][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.45:641][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.45:794][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2062 DistVeh=1285 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.45:876][105]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.41.45:876][105]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.03-11.41.45:876][105]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.41.45:915][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.45:915][106]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.45:915][106]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.46:068][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.46:068][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.46:144][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.46:144][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.46:144][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.46:144][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.46:272][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=134 DistVeh=1256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.46:294][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.46:351][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2372 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.46:351][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.46:553][135]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.46:553][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.46:607][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.46:607][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.46:627][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.46:627][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.46:789][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2061 DistVeh=1284 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.46:907][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.46:907][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.46:907][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.47:019][162]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147300697 already attached to callout 10071
[2026.04.03-11.41.47:046][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.47:062][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1129 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.47:152][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.47:152][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.47:152][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.47:152][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.47:269][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=209 DistVeh=1349 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.47:285][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.47:356][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2372 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.47:356][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.47:436][186]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping focal to LKL: X=-25676.171 Y=-343056.352 Z=-16448.919
[2026.04.03-11.41.47:436][186]LogTemp: [BP_AI_Controller_Police_C_2147162169] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.41.47:622][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.47:622][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.47:636][197]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.47:636][197]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.47:790][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2060 DistVeh=1284 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.47:895][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.47:911][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.47:911][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.48:049][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.48:049][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1129 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.48:153][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.48:153][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.48:153][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.48:153][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.48:273][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=209 DistVeh=1349 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.48:273][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.48:360][239]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2372 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.48:360][239]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.48:561][251]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.48:561][251]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.48:613][254]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.48:613][254]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.48:631][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.48:631][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.48:786][264]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2060 DistVeh=1283 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.48:906][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.48:907][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.48:907][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.49:059][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.49:059][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1129 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.49:145][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.49:145][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.49:145][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.49:145][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.49:282][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=209 DistVeh=1349 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.49:282][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.49:349][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2373 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.49:349][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.49:605][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.49:605][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.49:625][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.49:625][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.49:792][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2059 DistVeh=1283 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.49:898][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.49:916][330]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.49:916][330]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.50:051][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.50:051][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1129 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.50:156][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.50:156][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.50:156][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.50:156][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.50:273][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=209 DistVeh=1349 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.50:273][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.50:357][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2373 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.50:357][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.50:564][368]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.50:564][368]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.50:618][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.50:618][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.50:637][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.50:637][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.50:797][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2059 DistVeh=1283 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.50:900][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.50:920][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.50:920][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.51:041][395]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.51:059][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1129 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.51:151][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.51:151][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.51:151][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.51:152][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.51:272][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=209 DistVeh=1349 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.51:272][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.51:314][411]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.41.51:314][411]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.41.51:357][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2373 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.51:357][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.51:627][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.51:627][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.51:627][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.51:627][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.51:650][423]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.41.51:650][423]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.03-11.41.51:650][423]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.41.51:807][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2059 DistVeh=1282 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.51:897][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.51:927][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.51:927][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.52:050][436]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.52:078][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.52:112][438]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.41.52:173][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.52:173][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.52:173][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.52:173][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.52:291][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=209 DistVeh=1349 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.52:291][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.52:351][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2373 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.52:351][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.52:553][453]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146908084' was already added to the screen.
[2026.04.03-11.41.52:561][453]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.52:561][453]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.41.52:586][454]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,071
CAlloutTypeGangShooting
[2026.04.03-11.41.52:586][454]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.41.52:586][454]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.41.52:622][455]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.52:622][455]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.52:653][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.52:653][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.52:776][460]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.41.52:776][460]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.41.52:776][460]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.41.52:776][460]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.41.52:776][460]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.41.52:776][460]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.41.52:776][460]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.81s
[2026.04.03-11.41.52:776][460]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=7 Matched=6 SkippedSender=1
[2026.04.03-11.41.52:776][460]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.41.52:776][460]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.41.52:804][461]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2058 DistVeh=1282 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.52:924][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.52:924][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.52:924][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.53:048][469]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.53:048][469]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.53:075][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.53:106][471]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.53:107][471]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.53:167][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.53:167][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.53:167][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.53:167][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.53:199][474]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.53:199][474]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.53:259][476]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.53:290][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=209 DistVeh=1349 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.53:290][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.53:350][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2373 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.53:350][479]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.53:623][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.53:623][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.53:655][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.53:655][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.53:805][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2058 DistVeh=1282 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.53:894][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.53:926][498]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.53:926][498]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.54:050][502]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10071 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.03-11.41.54:076][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:168][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.54:168][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.54:168][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:168][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.54:292][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=209 DistVeh=1349 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:292][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:351][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_Callout_C_2147475767 DistTarget=2373 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:351][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.54:405][514]LogTemp: EndMobileTracking: Callout 10071 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.41.54:405][514]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::Arrived -> EUnitCalloutStatus::Detached (Callout 10071)
[2026.04.03-11.41.54:405][514]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 detached from callout 10071
[2026.04.03-11.41.54:405][514]LogTemp: BeginCalloutResolution: Callout 10071 starting resolution (Reason: ETaskProtocolTrigger::CalloutResolutionStarted)
[2026.04.03-11.41.54:405][514]LogTemp: CancelTask: AI.Task.Global.InvestigateSource cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:405][514]LogTemp: ProcessTaskCompletion: Cleared 1 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::CalloutInitialized
[2026.04.03-11.41.54:405][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.InvestigateSource -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:405][514]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:405][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::BackupRequested
[2026.04.03-11.41.54:405][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:405][514]LogTemp: CancelTask: AI.Task.Medic.TreatPatient cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:405][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::ReportedDownedPerson
[2026.04.03-11.41.54:405][514]LogTemp: ProcessTaskCompletion: AI.Task.Medic.TreatPatient -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:405][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:405][514]LogTemp: BP_AI_Controller_Medic_C_2147137762: Cleared stale blackboard after task AI.Task.Medic.TreatPatient completed
[2026.04.03-11.41.54:405][514]LogTemp: BP_AI_Controller_Medic_C_2147137762: HandleTaskCompleted (Tag=AI.Task.Medic.TreatPatient, Success=false, Target=BP_AI_Ped_Civilian_C_2147172388, Role=ERole::TreatPatient)
[2026.04.03-11.41.54:405][514]LogTemp: CancelTask: AI.Task.Global.ReturnToStation cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:405][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllTasksFinished
[2026.04.03-11.41.54:405][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.ReturnToStation -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:405][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:405][514]LogTemp: BP_AI_Controller_Police_C_2147145497: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:405][514]LogTemp: BP_AI_Controller_Police_C_2147145497: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:405][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147145518 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:405][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147145518 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:405][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147145518 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:405][514]LogTemp: BP_AI_Controller_Police_C_2147145497: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:405][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:405][514]LogTemp: BP_AI_Controller_Medic_C_2147139177: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:405][514]LogTemp: BP_AI_Controller_Medic_C_2147139177: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:405][514]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:405][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:405][514]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.ReturnToStation (2/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:405][514]LogTemp: BP_AI_Controller_Medic_C_2147139177: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:405][514]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:405][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.41.54:405][514]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:405][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:405][514]LogTemp: BP_AI_Controller_Police_C_2147162169: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.03-11.41.54:405][514]LogTemp: BP_AI_Controller_Police_C_2147162169: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=false, Target=BP_AI_Ped_Civilian_C_2147172388, Role=ERole::SecureTarget)
[2026.04.03-11.41.54:405][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:405][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.54:405][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.54:405][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=293 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:406][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.54:406][514]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147162169] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.41.54:406][514]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147162190] VehicleEnter::  BP_Voss_Discovery_2018_C_2147162817-  Door :: DoorLF
[2026.04.03-11.41.54:406][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147162190 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 claimed task AI.Task.Global.ReturnToStation (2/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147162169: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=false, Target=BP_AI_Ped_Civilian_C_2147172388, Role=ERole::SecureTarget)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.54:406][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.54:406][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=209 DistVeh=1349 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:406][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.54:406][514]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147157199] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.41.54:406][514]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147157220] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147157848-  Door :: DoorLF
[2026.04.03-11.41.54:406][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147157220 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 claimed task AI.Task.Global.ReturnToStation (3/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147142992: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147142992: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=false, Target=BP_AI_Ped_Civilian_C_2147172388, Role=ERole::SecureTarget)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147143013 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.54:406][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.54:406][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:406][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.54:406][514]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147142992] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147143643
[2026.04.03-11.41.54:406][514]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.41.54:406][514]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.41.54:406][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147143013 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147143013 claimed task AI.Task.Global.ReturnToStation (3/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147142992: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.ReturnToStation cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllTasksFinished
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.ReturnToStation -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147121580: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147121580: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147121600 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 claimed task AI.Task.Global.ReturnToStation (3/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147121580: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147157220 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 claimed task AI.Task.Global.ReturnToStation (4/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147136206: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147136206: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147136226 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 claimed task AI.Task.Global.ReturnToStation (4/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147136206: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 1 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.ReturnToStation cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllTasksFinished
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.ReturnToStation -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147120342: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147120342: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147120362 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 claimed task AI.Task.Global.ReturnToStation (5/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147120342: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147157220 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 claimed task AI.Task.Global.ReturnToStation (6/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147142992: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147142992: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147143013 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147143013 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147143013 claimed task AI.Task.Global.ReturnToStation (7/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147142992: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147139177: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147139177: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147139197 -> ERole::Roam (Callout 10071)
[2026.04.03-11.41.54:406][514]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.ReturnToStation (8/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147139177: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.ReturnToStation cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllTasksFinished
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.ReturnToStation -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147121580: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147121580: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147162169: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147162169: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147120342: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147120342: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147157199: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147145497: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147145497: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147142992: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147142992: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147139177: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147139177: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147136206: Cleared stale blackboard after task AI.Task.Global.ReturnToStation completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Medic_C_2147136206: HandleTaskCompleted (Tag=AI.Task.Global.ReturnToStation, Success=false, Target=None, Role=ERole::Roam)
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.TreatVictim cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllSuspectsApprehended
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.TreatVictim -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147141077: Cleared stale blackboard after task AI.Task.Global.TreatVictim completed
[2026.04.03-11.41.54:406][514]LogTemp: BP_AI_Controller_Police_C_2147141077: HandleTaskCompleted (Tag=AI.Task.Global.TreatVictim, Success=false, Target=BP_AI_Ped_Civilian_C_2147172388, Role=ERole::TreatPatient)
[2026.04.03-11.41.54:406][514]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.InvestigateSource cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::CalloutInitialized
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.InvestigateSource -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::BackupRequested
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Medic.TreatPatient cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::ReportedDownedPerson
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Medic.TreatPatient -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.ReturnToStation cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllTasksFinished
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.ReturnToStation -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.ReturnToStation cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllTasksFinished
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.ReturnToStation -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.ReturnToStation cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllTasksFinished
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.ReturnToStation -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.ReturnToStation cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllTasksFinished
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.ReturnToStation -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: CancelTask: AI.Task.Global.TreatVictim cancelled (Reason: Callout cancelled)
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10071, Trigger ETaskProtocolTrigger::AllSuspectsApprehended
[2026.04.03-11.41.54:406][514]LogTemp: ProcessTaskCompletion: AI.Task.Global.TreatVictim -> ETaskStatus::Cancelled
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2147171384 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.41.54:406][514]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Scene.BackInService, Radio=1, Duration=2.66
[2026.04.03-11.41.54:406][514]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2147141098
[2026.04.03-11.41.54:406][514]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2147141098
[2026.04.03-11.41.54:406][514]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Scene.BackInService IsValid=1 Channel=10071 Address=Audio.Radio.Police
[2026.04.03-11.41.54:406][514]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Scene.BackInService
[2026.04.03-11.41.54:406][514]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Scene.BackInService Receivers=7 Matched=5 SkippedSender=1
[2026.04.03-11.41.54:406][514]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2147141098 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Medic_C_2147137782 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Medic_C_2147136226 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2147145518 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Medic_C_2147139197 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Medic_C_2147121600 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Medic_C_2147120362 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2147162190 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2147157220 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2147143013 in Callout 10071
[2026.04.03-11.41.54:406][514]LogTemp: AIManager: Started cleanup timer for Callout 10071 (10 seconds)
[2026.04.03-11.41.54:406][514]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.41.54:407][514]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] DispatchSystem::RemoveCallout - Success
[2026.04.03-11.41.54:407][514]LogTemp: EndMobileTracking: Callout 10071 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.41.54:407][514]LogTemp: Warning: BeginCalloutResolution: Callout 10071 already in resolution
[2026.04.03-11.41.54:407][514]LogTemp: Warning: CreateTask: Null definition
[2026.04.03-11.41.54:424][514]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.41.54:424][514]LogTemp: AIManager: Called EndCallout on ACallout (ID 10071) via UGameplayStatics.
[2026.04.03-11.41.54:424][514]LogTemp: AIManager: Cleaned up Callout ID 10071
[2026.04.03-11.41.54:424][514]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=BA5041304AD45FCB379B1BB1D62A5058) for Callout 10071, Target=None
[2026.04.03-11.41.54:424][514]LogTemp: BeginCalloutResolution: Executing CalloutResolutionStarted 10071
[2026.04.03-11.41.54:567][519]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.54:567][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.54:635][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:635][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.54:635][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:635][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.54:748][525]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.54:808][527]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.54:808][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2799 DistVeh=1281 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:900][530]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.54:900][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.54:900][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.54:900][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=224 DistVeh=567 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:900][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.54:927][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.54:928][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.54:928][531]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.41.54:953][532]LogTemp: [BP_AI_Controller_Police_C_2147142992] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.03-11.41.54:989][533]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.03-11.41.54:989][533]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.55:019][534]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.55:019][534]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147143013 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.55:019][534]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147143013 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.55:020][534]LogTemp: BP_AI_Controller_Police_C_2147142992: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.55:081][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.55:081][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.55:081][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.55:081][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.55:135][538]LogTemp: [BP_AI_Controller_Police_C_2147157199] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.03-11.41.55:171][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.55:171][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.55:171][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.55:171][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.55:294][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.55:294][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.55:294][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=82 DistVeh=1223 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.55:294][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.55:294][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.55:294][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.55:294][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.55:354][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2373 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.55:354][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.55:444][548]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.55:444][548]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147120362 claimed task AI.Task.Global.ReturnToStation (2/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.55:444][548]LogTemp: BP_AI_Controller_Medic_C_2147120342: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.55:476][549]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.55:476][549]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147157220 claimed task AI.Task.Global.ReturnToStation (3/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.55:476][549]LogTemp: BP_AI_Controller_Police_C_2147157199: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.55:600][553]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.41.55:600][553]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.41.55:600][553]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.41.55:600][553]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.41.55:600][553]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.41.55:600][553]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.41.55:600][553]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.41.55:600][553]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.41.55:600][553]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.41.55:600][553]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.41.55:628][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.55:628][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.55:628][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.55:628][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.55:784][559]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.55:784][559]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147162190 claimed task AI.Task.Global.ReturnToStation (4/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.55:784][559]LogTemp: BP_AI_Controller_Police_C_2147162169: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.55:809][560]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2798 DistVeh=1281 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.55:900][563]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.55:900][563]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.55:900][563]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.55:900][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.55:900][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.55:900][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=75 DistVeh=427 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.55:900][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.55:932][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.55:932][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.56:021][567]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:052][568]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.56:052][568]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147136226 claimed task AI.Task.Global.ReturnToStation (5/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.56:052][568]LogTemp: BP_AI_Controller_Medic_C_2147136206: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.56:052][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.56:052][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.56:052][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:052][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.56:081][569]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.56:081][569]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147139197 claimed task AI.Task.Global.ReturnToStation (6/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.56:081][569]LogTemp: BP_AI_Controller_Medic_C_2147139177: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.56:113][570]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.56:113][570]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147121600 claimed task AI.Task.Global.ReturnToStation (7/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.56:113][570]LogTemp: BP_AI_Controller_Medic_C_2147121580: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.56:114][570]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:143][571]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147145518 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.56:143][571]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147145518 claimed task AI.Task.Global.ReturnToStation (8/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.56:143][571]LogTemp: BP_AI_Controller_Police_C_2147145497: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.56:143][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.56:143][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.56:143][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:143][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.56:149][571]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.41.56:149][571]LogStreaming: Display: 0.193 ms for processing 36752 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 102 (11978->11876) packages and 404 (32746->32342) public exports.
[2026.04.03-11.41.56:176][572]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:176][572]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.41.56:176][572]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.41.56:176][572]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.41.56:176][572]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.41.56:176][572]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.41.56:176][572]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.41.56:176][572]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.41.56:204][573]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:294][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.56:294][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.56:294][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=75 DistVeh=1077 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:294][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.56:294][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.56:294][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.56:294][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:323][577]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147141098 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.56:323][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.56:323][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.56:323][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=147 DistVeh=1880 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:323][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.56:323][577]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147141077] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.41.56:323][577]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.41.56:323][577]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147141098] VehicleEnter::  BP_Voss_Discovery_2018_C_2147141746-  Door :: DoorLF
[2026.04.03-11.41.56:323][577]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147141098 claimed task AI.Task.Global.ReturnToStation (9/20 claimers, Role=ERole::Roam)
[2026.04.03-11.41.56:323][577]LogTemp: BP_AI_Controller_Police_C_2147141077: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.41.56:355][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2373 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:355][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.56:505][583]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:505][583]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:537][584]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:537][584]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:567][585]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.56:567][585]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.56:567][585]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:626][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:626][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.56:626][587]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:626][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:626][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.56:784][592]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.56:809][593]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2798 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:899][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.56:899][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.56:899][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=78 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:899][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.56:928][597]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.56:928][597]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.57:040][601]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.41.57:040][601]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.03-11.41.57:040][601]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.41.57:081][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.57:081][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.57:081][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.57:081][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.57:143][604]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.41.57:179][605]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.41.57:179][605]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.41.57:179][605]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.41.57:179][605]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.41.57:179][605]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.41.57:179][605]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.41.57:179][605]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.41.57:179][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.57:179][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.57:179][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.57:179][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.57:179][605]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Scene.BackInService
[2026.04.03-11.41.57:288][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.57:288][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.57:288][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=217 DistVeh=937 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.57:288][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.57:288][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.57:288][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.57:288][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=283 DistVeh=1744 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.57:288][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.57:355][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2373 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.57:356][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.57:439][616]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.57:439][616]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.57:519][620]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.57:540][621]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.57:615][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.57:615][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.57:635][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.57:635][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.57:635][626]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.57:713][630]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.57:749][632]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.41.57:749][632]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.41.57:749][632]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.41.57:749][632]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.41.57:749][632]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.41.57:749][632]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.41.57:749][632]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.41.57:769][633]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.57:785][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2797 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.57:907][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.57:907][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.57:907][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=229 DistVeh=203 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.57:907][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.57:907][641]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.57:907][641]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.58:031][648]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:065][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.58:065][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.58:065][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.58:065][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.58:084][651]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:152][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.58:152][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.58:152][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.58:152][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.58:153][655]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:186][657]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.41.58:186][657]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147162190] AI about to enter::DoorLF
[2026.04.03-11.41.58:192][657]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.41.58:192][657]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.41.58:192][657]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.41.58:192][657]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.41.58:192][657]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.41.58:192][657]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.41.58:192][657]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.41.58:260][661]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:278][662]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:279][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.58:279][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.58:279][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=366 DistVeh=795 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.58:279][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.58:279][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.58:279][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.58:279][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=432 DistVeh=1595 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.58:279][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.58:279][662]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:315][664]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:352][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.58:352][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.58:561][678]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:561][678]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.41.58:561][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.41.58:612][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.58:612][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.58:612][681]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:612][681]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:628][682]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:628][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.58:628][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.58:645][683]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:681][685]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:783][691]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.41.58:783][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2797 DistVeh=1279 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.58:904][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.58:904][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.58:904][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=318 DistVeh=163 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.58:904][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.58:922][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.58:922][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.41.59:057][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.59:057][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.59:057][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.59:057][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.59:145][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.59:145][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.41.59:145][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.59:145][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.41.59:272][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.59:272][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.59:272][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=513 DistVeh=650 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.59:272][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.59:291][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.59:291][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.59:292][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=583 DistVeh=1446 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.59:292][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.59:346][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.59:346][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.41.59:608][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.59:608][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.41.59:623][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.59:623][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.41.59:796][749]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2796 DistVeh=1279 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.59:899][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.59:899][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.41.59:899][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=270 DistVeh=145 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.59:899][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> EnterVehicle (ambient movement)
[2026.04.03-11.41.59:918][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.41.59:918][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.00:052][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.00:052][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.00:052][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:052][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.00:078][766]LogBlueprintUserMessages: [DAS_Tab_C_2146906559] 10071
[2026.04.03-11.42.00:158][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.00:158][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.00:158][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:158][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.00:219][774]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147162817 marked as Occupied
[2026.04.03-11.42.00:219][774]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.42.00:219][774]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147162169 with GUID 4C41002F4A0BD4C41FB893BB755DB0FA
[2026.04.03-11.42.00:219][774]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147162169: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.00:219][774]LogTemp: BP_AI_Controller_Police_C_2147162169: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.42.00:219][774]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147162169
[2026.04.03-11.42.00:219][774]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147162169!
[2026.04.03-11.42.00:219][774]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.42.00:219][774]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.42.00:219][774]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.42.00:219][774]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.00:219][774]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.00:219][774]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.00:219][774]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.42.00:219][774]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.00:219][774]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.00:219][774]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.00:279][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.00:279][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.00:279][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=662 DistVeh=506 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:279][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.00:279][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.00:279][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.00:279][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=731 DistVeh=1301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:279][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.00:343][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:343][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.00:403][785]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.42.00:403][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] EnteredVehicle: BP_Voss_Discovery_2018_C_2147162817 Seat=0 Driver=1
[2026.04.03-11.42.00:403][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.00:403][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.00:403][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=285 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:403][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.00:403][785]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147162169] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.42.00:403][785]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.42.00:403][785]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] Disable
[2026.04.03-11.42.00:403][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] Dispatched EVehicleAction::Roam to vehicle BP_Voss_Discovery_2018_C_2147162817 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.42.00:565][794]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.00:565][794]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.00:618][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:618][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.00:639][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:639][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.00:784][806]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2796 DistVeh=1278 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:910][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.00:910][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.00:910][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=285 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:910][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.00:911][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.00:911][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.01:052][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.01:052][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.01:052][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1128 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.01:052][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.01:142][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.01:142][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.01:142][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.01:142][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.01:186][829]LogBlueprintUserMessages: [DAS_Tab_C_2146906511] 10075
[2026.04.03-11.42.01:284][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.01:284][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.01:284][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=812 DistVeh=365 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.01:284][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.01:284][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.01:284][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.01:284][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=882 DistVeh=1154 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.01:284][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.01:349][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.01:349][838]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.01:453][844]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.42.01:631][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.01:631][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.01:631][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.01:631][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.01:794][863]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2795 DistVeh=1278 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.01:837][866]LogBlueprintUserMessages: [DAS_Tab_C_2146906463] 10077
[2026.04.03-11.42.01:898][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.01:898][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.01:898][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=285 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.01:898][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.01:918][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.01:918][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.02:054][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.02:054][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.02:054][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=175 DistVeh=1130 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.02:054][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.02:143][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.02:143][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.02:143][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.02:143][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.02:271][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.02:271][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.02:271][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=959 DistVeh=240 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.02:271][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.02:292][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.02:292][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.02:292][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1033 DistVeh=1008 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.02:292][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.02:361][895]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.02:361][895]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.02:563][906]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.02:563][906]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.02:609][909]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.42.02:614][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.02:614][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.02:631][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.02:631][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.02:743][917]LogBlueprintUserMessages: [DAS_Tab_C_2146906511] 10075
[2026.04.03-11.42.02:787][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2794 DistVeh=1277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.02:906][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.02:906][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.02:906][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=211 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.02:906][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.02:907][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.02:907][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.03:064][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.03:064][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.03:064][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=150 DistVeh=1254 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.03:064][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.03:184][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.03:184][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.03:184][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.03:184][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.03:280][945]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.03:280][945]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147157220] AI about to enter::DoorLF
[2026.04.03-11.42.03:285][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.03:285][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.03:285][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1110 DistVeh=160 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.03:285][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.03:285][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.03:285][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.03:285][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1181 DistVeh=865 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.03:285][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.03:349][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.03:349][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.03:609][961]LogBlueprintUserMessages: [DAS_Tab_C_2146906511] 10075
[2026.04.03-11.42.03:619][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.03:619][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.03:640][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.03:640][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.03:790][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2794 DistVeh=1277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.03:911][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.03:911][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.03:911][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=177 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.03:911][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.03:912][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.03:912][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.04:059][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.04:059][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.04:059][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1288 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.04:059][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.04:147][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.04:147][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.04:147][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.04:147][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.04:278][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.04:278][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.04:278][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1150 DistVeh=154 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.04:278][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.04:278][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.04:278][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.04:278][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1331 DistVeh=725 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.04:278][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.04:367][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.04:367][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.04:433][999]LogTemp: Warning: AIManager: Cleanup timer expired for Callout 10071
[2026.04.03-11.42.04:558][  5]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.04:558][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.04:621][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.04:621][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.04:640][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.04:640][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.04:786][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2794 DistVeh=1276 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.04:909][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.04:909][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.04:909][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=193 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.04:909][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.04:909][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.04:909][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.05:059][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.05:059][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.05:059][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1288 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:059][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.05:143][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.05:143][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.05:143][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:143][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.05:274][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.05:274][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.05:274][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1098 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:274][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.05:274][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.05:274][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.05:274][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1480 DistVeh=590 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:274][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.05:309][ 41]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147157848 marked as Occupied
[2026.04.03-11.42.05:309][ 41]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.42.05:309][ 41]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147157199 with GUID A59070A14C564175DFD83DBD6BCC42BF
[2026.04.03-11.42.05:309][ 41]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147157199: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.05:309][ 41]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147157199
[2026.04.03-11.42.05:309][ 41]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147157199!
[2026.04.03-11.42.05:309][ 41]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.42.05:309][ 41]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.42.05:309][ 41]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.42.05:309][ 41]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.05:309][ 41]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.05:309][ 41]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.05:309][ 41]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147157220
[2026.04.03-11.42.05:309][ 41]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.05:309][ 41]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.05:309][ 41]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.05:357][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:357][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.05:482][ 49]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] 
This asset:
BP_Voss_Discovery_2018_C_2147162817
is missing broken glass asset references.
[2026.04.03-11.42.05:515][ 51]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.42.05:515][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147157848 Seat=0 Driver=1
[2026.04.03-11.42.05:515][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.05:515][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.05:515][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1098 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:515][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.05:515][ 51]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147157199] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.42.05:515][ 51]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.42.05:515][ 51]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147157848] Disable
[2026.04.03-11.42.05:515][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] Dispatched EVehicleAction::Roam to vehicle BP_Chevrette_Canis_2010_C_2147157848 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.42.05:612][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:612][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.05:628][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:628][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.05:638][ 57]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10075)
[2026.04.03-11.42.05:638][ 57]LogTemp: CalloutAttachment: Callout 10075 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.03-11.42.05:638][ 57]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 attached to callout 10075 (Player: Yes, Faction: EFaction::Police)
[2026.04.03-11.42.05:638][ 57]LogTemp: Player attached to callout 10075
[2026.04.03-11.42.05:793][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2793 DistVeh=1276 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:897][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.05:897][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.05:897][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=161 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:897][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.05:918][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.05:918][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.06:065][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.06:065][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.06:065][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=136 DistVeh=1288 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.06:065][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.06:148][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.06:148][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.06:148][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.06:148][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.06:278][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.06:278][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.06:278][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1098 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.06:278][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.06:278][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.06:278][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.06:278][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1631 DistVeh=462 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.06:278][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.06:363][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.06:363][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.06:556][100]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.06:556][100]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.06:619][103]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.06:619][103]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.06:643][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.06:643][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.06:792][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2792 DistVeh=1275 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.06:903][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.06:903][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.06:903][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=152 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.06:903][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.06:922][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.06:922][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.07:050][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.07:050][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.07:050][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=135 DistVeh=1290 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.07:050][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.07:158][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.07:158][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.07:158][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.07:158][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.07:188][130]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.42.07:188][130]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.42.07:306][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.07:306][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.07:306][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1063 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.07:306][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.07:306][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.07:306][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.07:306][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1784 DistVeh=350 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.07:306][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.07:373][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.07:373][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.07:609][143]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.07:609][143]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.07:644][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.07:644][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.07:820][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2792 DistVeh=1275 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.07:921][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.07:921][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.07:921][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=135 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.07:921][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.07:921][152]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.07:921][152]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.08:057][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.08:057][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.08:057][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1288 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.08:057][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.08:163][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.08:163][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.08:163][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.08:163][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.08:298][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.08:298][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.08:298][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=834 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.08:298][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.08:298][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.08:298][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.08:298][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1925 DistVeh=249 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.08:298][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.08:368][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.08:368][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.08:573][171]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.08:573][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.08:607][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.08:607][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.08:643][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=884 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.08:643][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.08:815][178]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2792 DistVeh=1274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.08:918][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.08:918][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.08:918][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=131 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.08:918][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.08:919][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.08:919][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.09:057][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.09:057][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.09:057][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1288 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.09:057][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.09:159][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.09:159][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.09:159][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.09:159][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.09:295][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.09:295][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.09:295][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=873 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.09:295][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.09:295][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.09:295][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.09:295][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2060 DistVeh=180 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.09:295][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.09:361][194]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.09:361][194]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147141098] AI about to enter::DoorLF
[2026.04.03-11.42.09:369][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.09:369][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.09:393][195]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147084170] BTT::ActivityAborted
[2026.04.03-11.42.09:640][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.09:640][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.09:640][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.09:640][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.09:815][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2791 DistVeh=1274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.09:920][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.09:920][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.09:920][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=127 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.09:920][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.09:930][210]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.09:930][210]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.10:060][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.10:060][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.10:060][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1306 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.10:060][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.10:166][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.10:166][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.10:166][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.10:166][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.10:308][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.10:308][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.10:308][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1000 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.10:308][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.10:308][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.10:308][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.10:309][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2096 DistVeh=164 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.10:309][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.10:377][223]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2374 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.10:377][223]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.10:558][228]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.10:558][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.10:628][230]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.10:628][230]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.10:628][230]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.10:628][230]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.10:692][232]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146926039] MDC TICK
[2026.04.03-11.42.10:807][235]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2790 DistVeh=1273 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.10:915][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.10:915][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.10:915][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=123 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.10:915][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.10:916][238]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.10:916][238]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.11:057][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:058][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:058][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1323 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:058][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.11:163][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.11:163][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.11:163][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:163][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.11:305][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:305][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:305][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=880 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:305][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.11:305][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:305][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:305][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2002 DistVeh=153 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:305][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.11:374][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2332 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:374][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.11:400][252]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147141746 marked as Occupied
[2026.04.03-11.42.11:400][252]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.42.11:400][252]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147141077 with GUID 46D71BF543FF6C2D13361598233D8AE2
[2026.04.03-11.42.11:400][252]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147141077: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.11:400][252]LogTemp: BP_AI_Controller_Police_C_2147141077: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:400][252]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147141077
[2026.04.03-11.42.11:400][252]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147141077!
[2026.04.03-11.42.11:400][252]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.42.11:400][252]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.42.11:400][252]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.42.11:400][252]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.11:400][252]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.11:400][252]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.11:400][252]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147141098
[2026.04.03-11.42.11:400][252]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.11:400][252]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.11:400][252]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.11:610][258]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.42.11:610][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] EnteredVehicle: BP_Voss_Discovery_2018_C_2147141746 Seat=0 Driver=1
[2026.04.03-11.42.11:610][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:610][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:610][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1998 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:610][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.11:610][258]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147141077] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.42.11:610][258]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.42.11:610][258]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147141746] Disable
[2026.04.03-11.42.11:610][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] Dispatched EVehicleAction::Roam to vehicle BP_Voss_Discovery_2018_C_2147141746 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.42.11:621][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:621][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.11:656][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:656][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.11:801][263]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2789 DistVeh=1258 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:906][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:906][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.11:906][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=119 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:906][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.11:941][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.11:941][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.12:087][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.12:087][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.12:087][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1323 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.12:087][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.12:157][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.12:157][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.12:157][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.12:157][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.12:299][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.12:299][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.12:299][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=832 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.12:299][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.12:299][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.12:299][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.12:299][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1998 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.12:299][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.12:370][279]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2266 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.12:370][279]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.12:585][285]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.12:585][285]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.12:621][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.12:621][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.12:657][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.12:658][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.12:803][291]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2790 DistVeh=1270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.12:910][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.12:910][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.12:910][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=115 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.12:910][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.12:910][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.12:910][294]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.13:052][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.13:052][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.13:052][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1322 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.13:052][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.13:157][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.13:157][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.13:157][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.13:157][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.13:298][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.13:298][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.13:298][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=912 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.13:298][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.13:298][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.13:298][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.13:298][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1989 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.13:298][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.13:373][307]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2248 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.13:373][307]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.13:616][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.13:616][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.13:651][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.13:651][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.13:795][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2795 DistVeh=1273 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.13:901][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.13:901][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.13:901][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=108 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.13:901][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.13:939][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.13:939][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.14:083][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.14:083][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.14:083][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1322 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.14:083][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.14:154][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.14:154][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.14:154][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.14:154][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.14:298][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.14:298][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.14:298][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1029 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.14:298][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.14:298][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.14:298][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.14:298][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1895 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.14:298][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.14:370][335]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2248 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.14:370][335]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.14:585][341]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.14:585][341]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.14:621][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.14:621][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.14:657][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.14:657][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.14:802][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2795 DistVeh=1273 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.14:910][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.14:910][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.14:910][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=102 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.14:910][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.14:911][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.14:911][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.15:051][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.15:051][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.15:052][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=133 DistVeh=1322 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.15:052][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.15:159][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.15:159][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.15:159][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.15:159][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.15:300][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.15:300][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.15:300][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1391 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.15:300][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.15:301][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.15:301][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.15:301][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1795 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.15:301][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.15:371][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2196 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.15:371][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.15:509][367]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.42.15:616][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.15:616][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.15:653][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.15:653][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.15:793][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2740 DistVeh=1229 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.15:901][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.15:901][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.15:901][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=100 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.15:901][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.15:936][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.15:936][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.16:082][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.16:082][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.16:082][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=132 DistVeh=1321 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.16:082][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.16:153][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.16:153][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.16:153][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.16:153][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.16:299][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.16:299][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.16:299][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1500 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.16:299][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.16:299][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.16:299][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.16:299][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2026 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.16:299][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.16:368][391]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2123 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.16:368][391]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.16:587][397]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.16:587][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.16:627][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.16:627][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.16:658][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.16:658][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.16:804][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2661 DistVeh=1160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.16:911][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.16:911][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.16:911][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.16:911][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.16:911][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.16:911][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.17:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.17:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.17:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=132 DistVeh=1315 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.17:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.17:168][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.17:168][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.17:168][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.17:168][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.17:281][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.17:281][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.17:281][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1980 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.17:281][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.17:281][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.17:281][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.17:281][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2451 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.17:281][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.17:356][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2062 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.17:356][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.17:621][425]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.17:621][425]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.17:656][426]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.17:656][426]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.17:813][430]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2614 DistVeh=1123 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.17:926][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.17:926][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.17:926][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.17:926][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.17:927][433]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.17:927][433]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.18:078][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.18:078][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.18:078][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=131 DistVeh=1293 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.18:078][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.18:155][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.18:155][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.18:155][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.18:155][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.18:310][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.18:310][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.18:310][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2698 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.18:310][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.18:310][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.18:310][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.18:310][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3014 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.18:310][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.18:351][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2030 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.18:351][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.18:580][450]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.18:580][450]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.18:618][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.18:618][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.18:655][452]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.18:655][452]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.18:809][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2579 DistVeh=1102 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.18:924][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.18:924][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.18:924][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=99 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.18:924][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.18:926][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.18:926][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.18:997][461]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146926061] 
This asset:
BP_Voss_Discovery_2018_C_2146926061
is missing broken glass asset references.
[2026.04.03-11.42.19:076][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.19:076][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.19:076][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=131 DistVeh=1274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.19:076][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.19:156][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.19:156][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.19:156][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.19:156][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.19:308][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.19:308][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.19:308][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2990 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.19:308][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.19:308][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.19:308][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.19:308][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3346 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.19:308][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.19:386][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1995 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.19:386][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.19:615][477]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.19:615][477]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.19:652][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.19:652][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.19:805][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2544 DistVeh=1085 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.19:917][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.19:917][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.19:917][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.19:917][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.19:918][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.19:918][485]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.20:068][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.20:068][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.20:068][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=131 DistVeh=1253 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.20:068][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.20:179][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.20:179][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.20:179][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.20:179][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.20:292][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.20:292][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.20:292][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3026 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.20:292][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.20:292][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.20:292][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.20:292][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3317 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.20:292][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.20:365][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1954 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.20:365][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.20:590][503]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.20:590][503]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.20:625][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.20:625][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.20:663][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.20:663][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.20:735][507]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146926061] 
This asset:
BP_Voss_Discovery_2018_C_2146926061
is missing broken glass asset references.
[2026.04.03-11.42.20:810][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2494 DistVeh=1059 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.20:921][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.20:921][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.20:921][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.20:921][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.20:921][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.20:921][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.21:070][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.21:070][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.21:070][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=131 DistVeh=1238 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.21:070][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.21:146][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.21:146][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.21:146][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.21:146][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.21:292][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.21:292][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.21:292][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3027 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.21:292][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.21:292][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.21:292][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.21:292][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3295 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.21:292][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.21:367][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.21:367][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.21:480][527]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.42.21:635][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.21:635][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.21:635][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.21:635][531]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.21:812][536]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2430 DistVeh=1016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.21:927][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.21:927][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.21:927][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=98 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.21:927][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.21:928][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.21:928][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.22:081][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.22:081][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.22:081][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=131 DistVeh=1237 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.22:081][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.22:158][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.22:158][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.22:158][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.22:158][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.22:273][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.22:273][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.22:273][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3027 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.22:273][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.22:313][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.22:313][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.22:313][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3287 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.22:313][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.22:352][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1812 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.22:352][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.22:582][556]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.22:582][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.22:623][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.22:623][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.22:661][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.22:661][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.22:771][561]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.42.22:839][562]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2435 DistVeh=1028 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.22:938][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.22:938][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.22:938][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=97 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.22:938][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.22:939][565]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.22:939][565]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.23:066][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.23:066][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.23:066][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=128 DistVeh=1226 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.23:066][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.23:186][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.23:186][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.23:186][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.23:186][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.23:307][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.23:307][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.23:307][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3027 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.23:307][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.23:307][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.23:307][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.23:307][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3287 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.23:307][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.23:388][576]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1750 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.23:388][576]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.23:630][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.23:630][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.23:630][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.23:630][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.23:788][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2435 DistVeh=1031 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.23:906][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.23:906][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.23:906][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=93 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.23:906][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.23:948][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.23:948][590]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.24:069][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.24:069][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.24:069][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=112 DistVeh=1207 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.24:069][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.24:147][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.24:147][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.24:147][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.24:147][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.24:308][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.24:308][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.24:308][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3027 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.24:308][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.24:308][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.24:308][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.24:308][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3287 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.24:308][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.24:384][601]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1699 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.24:384][601]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.24:583][606]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.24:583][606]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.24:627][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.24:627][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.24:665][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.24:665][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.24:787][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2435 DistVeh=1035 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.24:906][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.24:906][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.24:906][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=101 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.24:906][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.24:948][615]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.24:948][615]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.25:071][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.25:071][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.25:071][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=106 DistVeh=1195 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.25:071][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.25:155][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.25:155][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.25:155][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.25:155][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.25:308][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.25:308][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.25:308][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3028 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.25:308][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.25:308][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.25:308][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.25:308][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3287 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.25:308][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.25:353][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1655 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.25:353][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.25:467][628]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] 
This asset:
BP_Voss_Discovery_2018_C_2147162817
is missing broken glass asset references.
[2026.04.03-11.42.25:467][628]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147162817] 
This asset:
BP_Voss_Discovery_2018_C_2147162817
is missing broken glass asset references.
[2026.04.03-11.42.25:631][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.25:631][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.25:631][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.25:631][632]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.25:788][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2251 DistVeh=994 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.25:904][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.25:904][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.25:904][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=161 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.25:904][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.25:946][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.25:946][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.26:061][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.26:061][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.26:061][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=144 DistVeh=1227 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.26:061][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.26:177][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.26:177][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.26:177][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.26:177][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.26:183][646]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.42.26:183][646]LogStreaming: Display: 0.165 ms for processing 32465 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 52 (11905->11853) packages and 279 (32564->32285) public exports.
[2026.04.03-11.42.26:284][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.26:284][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.26:284][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3031 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.26:284][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.26:284][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.26:284][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.26:284][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3287 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.26:284][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.26:361][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1610 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.26:362][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.26:388][652]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.42.26:388][652]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.42.26:589][657]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.26:589][657]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.26:630][658]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.26:630][658]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.26:660][659]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.26:660][659]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.26:810][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.26:923][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.26:923][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.26:923][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=362 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.26:923][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.26:923][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.26:923][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.27:072][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.27:072][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.27:072][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=161 DistVeh=1266 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.27:072][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.27:151][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.27:151][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.27:151][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.27:151][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.27:297][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.27:297][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.27:297][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3030 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.27:297][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.27:297][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.27:297][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.27:297][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3287 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.27:297][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.27:372][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1572 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.27:372][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.27:637][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.27:637][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.27:637][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.27:637][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.27:816][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.27:925][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.27:925][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.27:925][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=358 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.27:925][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.27:925][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.27:925][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.28:073][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.28:073][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.28:073][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=164 DistVeh=1268 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.28:073][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.28:178][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.28:178][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.28:178][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.28:178][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.28:297][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.28:297][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.28:297][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3022 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.28:297][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.28:297][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.28:297][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.28:297][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3287 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.28:297][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.28:371][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1542 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.28:371][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.28:560][710]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.28:560][710]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.28:633][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.28:633][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.28:633][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.28:633][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.28:820][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=965 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.28:930][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.28:930][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.28:930][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=129 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.28:930][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.28:931][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1604 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.28:931][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.29:075][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.29:075][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.29:075][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=407 DistVeh=1504 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.29:075][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.29:148][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.29:148][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.29:148][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.29:148][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.29:292][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.29:292][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.29:292][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3016 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.29:292][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.29:292][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.29:292][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.29:292][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3287 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.29:292][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.29:367][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.29:367][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.29:625][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.29:625][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.29:661][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=885 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.29:661][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.29:820][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.29:926][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.29:926][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.29:926][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.29:926][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.29:926][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1389 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.29:926][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.30:084][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.30:084][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.30:084][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=409 DistVeh=1504 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.30:084][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.30:159][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.30:159][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.30:159][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6413 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.30:159][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.30:310][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.30:310][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.30:310][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3016 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.30:310][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.30:310][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.30:310][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.30:310][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3287 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.30:310][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.30:385][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1333 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.30:385][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.30:574][764]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.30:574][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.30:615][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3669 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.30:616][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.30:651][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1045 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.30:651][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.30:801][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=970 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.30:916][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.30:916][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.30:916][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=1615 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.30:917][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.30:917][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1823 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.30:917][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.31:068][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.31:068][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.31:068][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1504 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.31:068][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.31:180][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.31:180][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.31:180][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=6022 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.31:180][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.31:294][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.31:294][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.31:294][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3063 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.31:294][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.31:294][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.31:294][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.31:294][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4077 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.31:294][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.31:372][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1683 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.31:372][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.31:529][789]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.03-11.42.31:529][789]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.03-11.42.31:549][790]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.03-11.42.31:549][790]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.03-11.42.31:549][790]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.03-11.42.31:549][790]LogMaterial: Warning: [AssetLog] D:\SteamLibrary\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.03-11.42.31:655][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4019 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.31:655][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.31:655][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2016 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.31:655][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.31:811][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1285 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.31:919][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.31:919][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.31:919][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=2567 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.31:919][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.31:919][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2401 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.31:919][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.32:061][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.32:061][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.32:061][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1708 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.32:061][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.32:166][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.32:166][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.32:166][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5635 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.32:166][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.32:303][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.32:303][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.32:303][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4409 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.32:303][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.32:303][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.32:303][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.32:303][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4944 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.32:303][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.32:371][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2986 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.32:371][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.32:580][819]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.32:580][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.32:615][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5155 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.32:615][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147120342]  -> Roam
[2026.04.03-11.42.32:650][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3316 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.32:650][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.32:789][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1362 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.32:894][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.32:894][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.32:894][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=3758 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.32:894][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.32:933][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2572 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.32:934][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.33:006][831]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'SplinePoints' of length 0 in '/Game/Vehicles/Master_Vehicle/SmartVehicles.SmartVehicles_C:SpawnNewSpline'!
[2026.04.03-11.42.33:078][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.33:078][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.33:078][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.33:078][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.33:153][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.33:153][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.33:153][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172418 DistTarget=5519 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.33:153][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.33:300][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.33:300][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.33:300][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=5435 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.33:300][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.33:300][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.33:300][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.33:300][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=5973 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.33:300][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.33:373][841]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4171 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.33:373][841]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.33:451][843]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.42.33:451][843]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2147120362
[2026.04.03-11.42.33:451][843]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147120342 with GUID 962E976E472A4DDEECED26AD81886670
[2026.04.03-11.42.33:451][843]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147120342: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.33:451][843]LogTemp: BP_AI_Controller_Medic_C_2147120342: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172418
[2026.04.03-11.42.33:451][843]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147120342
[2026.04.03-11.42.33:451][843]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147120342!
[2026.04.03-11.42.33:451][843]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2147120362 (BP_AI_Ped_Medic_C)
[2026.04.03-11.42.33:451][843]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2147120362 (BP_AI_Ped_Medic_C) removed
[2026.04.03-11.42.33:451][843]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.42.33:451][843]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.42.33:451][843]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.42.33:451][843]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147120380
[2026.04.03-11.42.33:451][843]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.33:451][843]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.33:451][843]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.33:451][843]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.42.33:451][843]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.42.33:451][843]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.42.33:481][844]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147172418 (BP_AI_Ped_Civilian_C)
[2026.04.03-11.42.33:481][844]LogCalloutPersist: [Unregister] BP_AI_Ped_Civilian_C_2147172418 (BP_AI_Ped_Civilian_C) removed
[2026.04.03-11.42.33:635][848]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4569 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.33:635][848]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.33:786][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.33:901][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.33:901][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.33:901][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4937 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.33:901][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.33:937][856]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3212 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.33:937][856]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.34:085][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.34:085][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.34:085][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.34:085][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.34:159][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.34:159][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.34:159][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1594 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.34:159][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.34:308][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.34:308][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.34:308][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6167 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.34:308][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.34:308][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.34:308][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.34:308][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6970 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.34:308][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.34:383][868]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5327 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.34:383][868]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.34:569][873]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.34:569][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.34:642][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5638 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.34:642][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.34:792][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.34:905][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.34:905][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.34:905][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=5991 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.34:905][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.34:941][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4095 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.34:941][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.35:056][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.35:056][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.35:056][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.35:056][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.35:169][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.35:169][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.35:169][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2387 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.35:169][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.35:199][890]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.42.35:283][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.35:283][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.35:283][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6464 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.35:283][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.35:283][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.35:283][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.35:283][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=7986 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.35:283][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.35:358][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6090 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.35:358][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.35:510][898]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.42.35:660][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6295 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.35:660][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.35:808][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.35:919][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.35:919][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.35:920][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=7061 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.35:920][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.35:920][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5079 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.35:920][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.36:072][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.36:072][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.36:072][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.36:072][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.36:145][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.36:145][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.36:145][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3375 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.36:145][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.36:297][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.36:297][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.36:297][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6278 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.36:297][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.36:297][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.36:297][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.36:297][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=9118 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.36:297][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.36:373][921]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6498 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.36:373][921]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.36:570][926]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.36:570][926]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.36:646][928]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6538 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.36:646][928]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.36:802][932]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.36:922][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.36:922][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.36:922][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=8166 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.36:922][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.36:922][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6182 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.36:922][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.37:077][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.37:077][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.37:077][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.37:077][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.37:165][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.37:165][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.37:165][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4482 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.37:165][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.37:276][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.37:276][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.37:276][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=5612 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.37:276][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.37:316][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.37:316][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.37:316][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=10414 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.37:316][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.37:354][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6465 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.37:354][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.37:354][946]LogTemp: Callout 10075: Player ENTERED vicinity, streaming enabled.
[2026.04.03-11.42.37:354][946]LogCalloutPersist: [HasStored] Callout 10075 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.03-11.42.37:382][947]LogTemp: [PropResolve] Found match by MESH: SM_Road_Flexible_Bollard_02 -> BP_Flexible_Bollard_02_C
[2026.04.03-11.42.37:579][952]LogMaterial: Warning: Material '03_Concrete_Barrier_sdsbo_8K_inst' expects texture 'Aset_structure_cement_M_sdsbo_8K_Normal_LOD0' to be Virtual
[2026.04.03-11.42.37:627][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6327 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.37:627][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.37:818][958]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.42.37:824][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.37:904][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.37:904][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.37:904][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=9269 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.37:904][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.37:943][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=7595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.37:943][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.38:050][963]LogRHI: Display: Encountered a new graphics PSO: 1796519410
[2026.04.03-11.42.38:062][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.38:062][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.38:062][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.38:062][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.38:181][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.38:181][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.38:181][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5869 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.38:181][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.38:299][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.38:299][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.38:299][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4913 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.38:299][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.38:299][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.38:299][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.38:299][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=11575 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.38:299][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.38:377][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5886 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.38:377][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.38:579][977]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.38:579][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.38:659][979]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5749 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.38:659][979]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.38:693][980]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.42.38:821][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.38:902][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.38:902][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.38:902][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=10617 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.38:902][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.38:941][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=7992 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.38:941][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.39:061][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.39:061][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.39:061][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.39:061][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.39:177][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.39:177][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.39:177][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6894 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.39:177][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.39:290][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.39:290][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.39:290][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4423 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.39:290][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.39:290][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.39:290][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.39:290][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=12762 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.39:290][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.39:372][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5503 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.39:372][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.39:644][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5372 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.39:644][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.39:759][  7]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'SplinePoints' of length 0 in '/Game/Vehicles/Master_Vehicle/SmartVehicles.SmartVehicles_C:SpawnNewSpline'!
[2026.04.03-11.42.39:796][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.39:857][  9]LogRHI: Display: Encountered a new graphics PSO: 755002399
[2026.04.03-11.42.39:869][ 10]LogTemp: Callout 10075 expects 1 civilian participants.
[2026.04.03-11.42.39:869][ 10]LogTemp: SpawnCivilianAI: Spawning 1 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.03-11.42.39:869][ 10]LogTemp: CreateTask: Created AI.Task.Global.InvestigateSource (ID=9D6154FB4E932208CE167CA3453BB04B) for Callout 10075, Target=None
[2026.04.03-11.42.39:869][ 10]LogTemp: SpawnCivilianVehicles: 2 police vehicles found
[2026.04.03-11.42.39:869][ 10]LogTemp: Warning: UpdateCallout:SpawnPoliceResponse
[2026.04.03-11.42.39:869][ 10]LogTemp: ClearVehiclesFromLane: No vehicles on lane [0/419]
[2026.04.03-11.42.39:869][ 10]LogTemp: SpawnPoliceResponse: Cleared vehicles from lane 419 and closed it
[2026.04.03-11.42.39:870][ 10]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2628 Sn=2667) at V(X=-66318.76, Y=-343774.45, Z=-16464.61), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.42.39:870][ 10]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2628 Sn=2667) for Faction 1 at V(X=-66318.76, Y=-343774.45, Z=-16464.61)
[2026.04.03-11.42.39:870][ 10]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2657 Sn=2668) at V(X=-66161.12, Y=-343191.49, Z=-16448.93), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.42.39:870][ 10]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2657 Sn=2668) for Faction 1 at V(X=-66161.12, Y=-343191.49, Z=-16448.93)
[2026.04.03-11.42.39:870][ 10]LogTemp: BeginAISpawnBatch: Expecting 2 vehicles
[2026.04.03-11.42.39:870][ 10]LogTemp: ResponseOfficers: Updated AIManager ActiveCallouts[10075].MaxAssistCallout=2
[2026.04.03-11.42.39:870][ 10]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.03-11.42.39:906][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.39:906][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.39:906][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=11787 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.39:906][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147162169]  -> Roam
[2026.04.03-11.42.39:907][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=7210 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.39:907][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.39:977][ 13]LogTemp: ExecuteVehicle: Callout=10075
[2026.04.03-11.42.39:977][ 13]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146888282
[2026.04.03-11.42.39:977][ 13]LogTemp: RestoreSeatsFromState
[2026.04.03-11.42.39:977][ 13]LogTemp: RestoreSeatsFromState
[2026.04.03-11.42.39:977][ 13]LogTemp: RestoreSeatsFromState
[2026.04.03-11.42.39:977][ 13]LogTemp: RestoreSeatsFromState
[2026.04.03-11.42.39:977][ 13]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.42.39:978][ 13]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146888282] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2146888282 
BackupUnit false
Callout 10,075
[2026.04.03-11.42.39:978][ 13]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146888282
[2026.04.03-11.42.39:978][ 13]LogTemp: ExecuteVehicle: Callout=10075
[2026.04.03-11.42.39:978][ 13]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146888282
[2026.04.03-11.42.39:978][ 13]LogTemp: RestoreSeatsFromState
[2026.04.03-11.42.39:978][ 13]LogTemp: RestoreSeatsFromState
[2026.04.03-11.42.39:978][ 13]LogTemp: RestoreSeatsFromState
[2026.04.03-11.42.39:978][ 13]LogTemp: RestoreSeatsFromState
[2026.04.03-11.42.39:978][ 13]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146888282] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2146888282 
BackupUnit false
Callout 10,075
[2026.04.03-11.42.39:978][ 13]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146888282
[2026.04.03-11.42.39:986][ 13]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.42.39:986][ 13]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.39:986][ 13]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.39:986][ 13]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.42.40:035][ 14]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.42.40:061][ 15]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.40:061][ 15]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2146888317 added to Faction EFaction::Civilian in Callout 10075
[2026.04.03-11.42.40:061][ 15]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2146888317 starts role assignment in Callout 10075
[2026.04.03-11.42.40:061][ 15]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2146888262
[2026.04.03-11.42.40:061][ 15]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.40:061][ 15]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2146888317.
[2026.04.03-11.42.40:061][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 updated role to ERole::Roam
[2026.04.03-11.42.40:061][ 15]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Roam applied to BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.40:061][ 15]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2146888317, Armed: Yes
[2026.04.03-11.42.40:061][ 15]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2146888317, Armed: Yes
[2026.04.03-11.42.40:061][ 15]LogTemp: Callout 10075: all 1 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.03-11.42.40:061][ 15]LogTemp: SetupInitialInteractions: Evaluating activities for 1 civilians in Callout 10075
[2026.04.03-11.42.40:061][ 15]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.03-11.42.40:061][ 15]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.03-11.42.40:061][ 15]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.03-11.42.40:061][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.40:061][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.40:061][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.40:061][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.40:169][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.40:169][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.40:169][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=7968 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.40:169][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.40:280][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.40:280][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.40:280][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4398 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.40:280][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.40:280][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.40:280][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.40:280][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=13951 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.40:280][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.40:354][ 23]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.40:354][ 23]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.40:354][ 23]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.40:354][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5343 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.40:354][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.40:429][ 25]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.42.40:429][ 25]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147162190
[2026.04.03-11.42.40:429][ 25]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147162169 with GUID 4C41002F4A0BD4C41FB893BB755DB0FA
[2026.04.03-11.42.40:429][ 25]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147162169: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.40:429][ 25]LogTemp: BP_AI_Controller_Police_C_2147162169: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.42.40:429][ 25]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147162169
[2026.04.03-11.42.40:429][ 25]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147162169!
[2026.04.03-11.42.40:429][ 25]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147162190 (BP_AI_Ped_Police_C)
[2026.04.03-11.42.40:429][ 25]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147162190 (BP_AI_Ped_Police_C) removed
[2026.04.03-11.42.40:429][ 25]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.42.40:429][ 25]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.42.40:429][ 25]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.42.40:429][ 25]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147162817
[2026.04.03-11.42.40:429][ 25]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.40:429][ 25]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.40:429][ 25]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.40:429][ 25]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.42.40:429][ 25]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.42.40:429][ 25]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.42.40:583][ 29]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.40:583][ 29]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.40:657][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5376 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.40:657][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.40:770][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.40:770][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.40:770][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.40:804][ 35]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.40:918][ 38]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.42.40:918][ 38]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2146887349
[2026.04.03-11.42.40:918][ 38]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police behavior component initialized
[2026.04.03-11.42.40:918][ 38]LogTemp: Warning: [BP_AI_Controller_Police_C_2146887328] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2146887349)
[2026.04.03-11.42.40:918][ 38]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.42.40:918][ 38]LogTemp: SpawnOfficer: spawned at X=-66526.813 Y=-343717.452 Z=-16365.448
[2026.04.03-11.42.40:921][ 38]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.42.40:921][ 38]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2146887324
[2026.04.03-11.42.40:922][ 38]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police behavior component initialized
[2026.04.03-11.42.40:922][ 38]LogTemp: Warning: [BP_AI_Controller_Police_C_2146887303] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2146887324)
[2026.04.03-11.42.40:922][ 38]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.42.40:922][ 38]LogTemp: SpawnOfficer: spawned at X=-66450.591 Y=-343890.954 Z=-16373.254
[2026.04.03-11.42.40:922][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6246 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.40:922][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.41:025][ 41]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2146887324, Armed: Yes
[2026.04.03-11.42.41:025][ 41]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2146887324 added to Faction EFaction::Police in Callout 10075
[2026.04.03-11.42.41:025][ 41]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146887324 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10075)
[2026.04.03-11.42.41:025][ 41]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146887324 attached to callout 10075 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.42.41:025][ 41]LogTemp: FinalizeOfficerSpawn: AI 0 assigned to Vehicle 0 Seat 0
[2026.04.03-11.42.41:025][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2146888282 Keys=1
[2026.04.03-11.42.41:025][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:025][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303]  -> None (no condition matched)
[2026.04.03-11.42.41:025][ 41]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146887324] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2146888282
[2026.04.03-11.42.41:025][ 41]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2146887324 to BP_Voss_Discovery_2018_C_2146888282 seat 0
[2026.04.03-11.42.41:025][ 41]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2146887349, Armed: Yes
[2026.04.03-11.42.41:025][ 41]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2146887349 added to Faction EFaction::Police in Callout 10075
[2026.04.03-11.42.41:025][ 41]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146887349 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10075)
[2026.04.03-11.42.41:025][ 41]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146887349 attached to callout 10075 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.42.41:025][ 41]LogTemp: FinalizeOfficerSpawn: AI 1 assigned to Vehicle 1 Seat 0
[2026.04.03-11.42.41:025][ 41]LogTemp: FinalizeOfficerSpawn: Vehicle not ready for BP_AI_Ped_Police_C_2146887349, added to pending queue.
[2026.04.03-11.42.41:054][ 42]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146888317] Pistol: Master_Weapon_C_2146887254
[2026.04.03-11.42.41:063][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.41:063][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.41:063][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:063][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.41:172][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.41:172][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.41:172][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=9080 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:172][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.41:172][ 45]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.41:172][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.41:284][ 48]LogTemp: [CalloutResolution] Contact made for Callout 10075
[2026.04.03-11.42.41:284][ 48]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=3D91A5A8463DAECB1B94B680CFEDEC24) for Callout 10075, Target=BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.41:284][ 48]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2146888317 (Faction 1)
[2026.04.03-11.42.41:284][ 48]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.41:284][ 48]LogTemp: [CalloutResolution] Contact made for Callout 10075
[2026.04.03-11.42.41:284][ 48]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.41:284][ 48]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.41:285][ 48]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.41:285][ 48]LogTemp: [CalloutResolution] Contact made for Callout 10075
[2026.04.03-11.42.41:285][ 48]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.41:285][ 48]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.41:285][ 48]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.41:285][ 48]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.41:285][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.41:285][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.41:285][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=4807 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:285][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.41:285][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.41:285][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.41:285][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=15382 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:285][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.41:356][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5514 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:356][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.41:429][ 52]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.41:429][ 52]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.41:466][ 53]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.41:466][ 53]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.42.41:579][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.41:579][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.41:621][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=920 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:621][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328]  -> None (no vehicle=1 or no keys=1)
[2026.04.03-11.42.41:675][ 58]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.42.41:676][ 58]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5643 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:676][ 58]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.41:676][ 58]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.41:701][ 59]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.42.41:702][ 59]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.WeaponSeen, Radio=1, Duration=1.14
[2026.04.03-11.42.41:702][ 59]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2146887324
[2026.04.03-11.42.41:702][ 59]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2146887324
[2026.04.03-11.42.41:702][ 59]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.WeaponSeen IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.42.41:702][ 59]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.WeaponSeen
[2026.04.03-11.42.41:702][ 59]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.WeaponSeen Receivers=8 Matched=2 SkippedSender=1
[2026.04.03-11.42.41:702][ 59]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.42.41:702][ 59]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.41:702][ 59]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.41:747][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=960 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:747][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303]  -> None (no condition matched)
[2026.04.03-11.42.41:785][ 61]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:908][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5388 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.41:908][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.41:950][ 65]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.41:950][ 65]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.41:991][ 66]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.42.41:991][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.41:991][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.42:019][ 67]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146887349] Pistol: Master_Weapon_C_2146886315
[2026.04.03-11.42.42:020][ 67]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146887324] Pistol: Master_Weapon_C_2146886308
[2026.04.03-11.42.42:030][ 67]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.42.42:030][ 67]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.42:069][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.42:069][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.42:069][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:069][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.42:106][ 69]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.42:107][ 69]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.42:107][ 69]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.42:144][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.42:144][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.42:144][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10368 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:144][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.42:295][ 74]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.42:295][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.42:295][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.42:295][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=5435 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:295][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.42:295][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.42:295][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.42:295][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=16587 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:295][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.42:367][ 76]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6116 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:367][ 76]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.42:405][ 77]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.42:405][ 77]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.42:405][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.42:444][ 78]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.42:444][ 78]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.42:518][ 80]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.42:519][ 80]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.42:553][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2146887056 Keys=1
[2026.04.03-11.42.42:553][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=920 DistVeh=646 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:553][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328]  -> None (no condition matched)
[2026.04.03-11.42.42:553][ 81]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146887349] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2146887056
[2026.04.03-11.42.42:553][ 81]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2146887349 to BP_Chevrette_Canis_2010_C_2146887056 seat 0
[2026.04.03-11.42.42:554][ 81]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.42:554][ 81]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.42:625][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=920 DistVeh=646 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:625][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328]  -> None (no condition matched)
[2026.04.03-11.42.42:626][ 83]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6411 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:626][ 83]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.42:735][ 86]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.42:735][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=960 DistVeh=198 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:735][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303]  -> None (no condition matched)
[2026.04.03-11.42.42:804][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:836][ 89]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.42:836][ 89]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 754.07
[2026.04.03-11.42.42:836][ 89]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.42:836][ 89]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.42:836][ 89]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 754.07
[2026.04.03-11.42.42:836][ 89]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.42:836][ 89]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.42:836][ 89]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 754.07
[2026.04.03-11.42.42:836][ 89]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.42:836][ 89]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.42:836][ 89]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 754.07
[2026.04.03-11.42.42:836][ 89]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.42:836][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=5 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.42:874][ 90]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.42:874][ 90]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2657)
[2026.04.03-11.42.42:874][ 90]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2628)
[2026.04.03-11.42.42:909][ 91]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.42.42:909][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4657 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.42:909][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.42:939][ 92]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.42.42:943][ 92]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.42:943][ 92]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.42:944][ 92]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.42:945][ 92]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.42:978][ 93]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.WeaponSeen
[2026.04.03-11.42.43:082][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.43:082][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.43:082][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:082][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.43:152][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.43:152][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.43:152][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11532 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:152][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.43:186][ 99]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.43:254][101]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.43:254][101]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 712.60
[2026.04.03-11.42.43:254][101]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.43:254][101]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=5 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.43:291][102]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.43:291][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.43:291][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.43:291][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6218 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:291][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.43:291][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.43:291][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.43:291][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=17956 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:291][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.43:358][104]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.43:358][104]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.43:358][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=7204 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:358][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.43:396][105]LogTemp: EndAISpawnBatch: Batch complete
[2026.04.03-11.42.43:428][106]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.43:428][106]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.43:533][109]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.43:567][110]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.43:567][110]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.43:567][110]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.43:567][110]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887324 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.42.43:567][110]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.42.43:567][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=960 DistVeh=198 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:567][110]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146887324 -> ERole::Engage (Callout 10075)
[2026.04.03-11.42.43:567][110]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887324 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.42.43:567][110]LogTemp: BP_AI_Controller_Police_C_2146887303: Claimed task AI.Task.Global.Engage
[2026.04.03-11.42.43:604][111]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=920 DistVeh=646 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:604][111]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328]  -> None (no condition matched)
[2026.04.03-11.42.43:641][112]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=7797 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:641][112]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.43:671][113]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.43:671][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 674.77
[2026.04.03-11.42.43:671][113]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.43:671][113]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=5 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.43:707][114]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.43:707][114]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.43:741][115]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=767 DistVeh=197 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:741][115]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.43:779][116]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.43:779][116]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.03-11.42.43:779][116]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146888317, Officer=BP_AI_Ped_Police_C_2146887324
[2026.04.03-11.42.43:779][116]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.42.43:779][116]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.43:779][116]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.42.43:779][116]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.42.43:779][116]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.43:810][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:918][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4127 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.43:918][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.43:952][121]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::ThreatSpotted Callout=10075
[2026.04.03-11.42.44:070][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.44:070][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.44:070][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:070][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.44:107][125]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.44:107][125]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 653.91
[2026.04.03-11.42.44:107][125]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.44:107][125]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.44:107][125]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 653.91
[2026.04.03-11.42.44:107][125]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.44:107][125]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=4 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.44:143][126]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.44:175][127]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.42.44:182][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.44:182][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.44:182][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=12729 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:182][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.44:182][127]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.44:183][127]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.44:183][127]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.44:292][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.44:292][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.44:292][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=6433 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:292][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.44:292][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.44:292][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.44:292][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=19136 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:292][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.44:329][131]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.44:329][131]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.44:329][131]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.44:329][131]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887349 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.42.44:329][131]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.42.44:329][131]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=920 DistVeh=646 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:329][131]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146887349 -> ERole::Engage (Callout 10075)
[2026.04.03-11.42.44:329][131]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887349 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.03-11.42.44:329][131]LogTemp: BP_AI_Controller_Police_C_2146887328: Claimed task AI.Task.Global.Engage
[2026.04.03-11.42.44:366][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=8511 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:366][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.44:409][133]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146888262]: Using CurrentThreat -> BP_AI_Ped_Police_C_2146887349 (ThreatLevel=EThreatLevel::Critical, Dist=654)
[2026.04.03-11.42.44:409][133]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.44:409][133]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 636.17
[2026.04.03-11.42.44:409][133]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.44:409][133]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.42.44:409][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 updated role to ERole::Engage
[2026.04.03-11.42.44:409][133]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Fired task trigger for role change ERole::Roam -> ERole::Engage (Reason: PoliceOrder, Callout: 10075)
[2026.04.03-11.42.44:513][136]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.44:513][136]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 627.00
[2026.04.03-11.42.44:513][136]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.44:513][136]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.44:514][136]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 627.00
[2026.04.03-11.42.44:514][136]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.44:514][136]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=5 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.44:552][137]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.44:589][138]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.44:589][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.44:590][138]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.44:591][138]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.44:627][139]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=599 DistVeh=670 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:627][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=8854 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:627][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.44:736][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=669 DistVeh=197 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:810][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:917][147]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.44:917][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3904 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.44:917][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.44:917][147]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.44:917][147]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 529.55
[2026.04.03-11.42.44:917][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.44:917][147]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.44:917][147]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 529.55
[2026.04.03-11.42.44:917][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.44:917][147]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=4 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.44:989][149]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.44:989][149]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.45:063][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.45:063][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.45:063][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.45:063][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.45:098][152]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.42.45:170][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.45:170][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.45:170][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=13884 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.45:170][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.45:276][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.45:276][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.45:276][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=7359 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.45:276][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147157199]  -> Roam
[2026.04.03-11.42.45:277][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.45:277][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.45:277][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=20274 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.45:277][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.45:310][158]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.45:350][159]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.45:350][159]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 437.03
[2026.04.03-11.42.45:350][159]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.45:350][159]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.45:350][159]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 437.03
[2026.04.03-11.42.45:350][159]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.45:350][159]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.45:350][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=9583 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.45:350][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.45:385][160]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.45:422][161]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.45:422][161]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.45:529][164]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.42.45:529][164]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147157220
[2026.04.03-11.42.45:529][164]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147157199 with GUID A59070A14C564175DFD83DBD6BCC42BF
[2026.04.03-11.42.45:529][164]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147157199: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.45:529][164]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147157199
[2026.04.03-11.42.45:529][164]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147157199!
[2026.04.03-11.42.45:529][164]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147157220 (BP_AI_Ped_Police_C)
[2026.04.03-11.42.45:529][164]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147157220 (BP_AI_Ped_Police_C) removed
[2026.04.03-11.42.45:529][164]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.42.45:529][164]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.42.45:529][164]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.42.45:529][164]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147157848
[2026.04.03-11.42.45:529][164]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.45:529][164]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.45:529][164]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.45:529][164]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.42.45:529][164]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.42.45:529][164]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.42.45:603][166]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=391 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.45:638][167]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=9935 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.45:638][167]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.45:711][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 updated role to ERole::Flee
[2026.04.03-11.42.45:711][169]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10075)
[2026.04.03-11.42.45:711][169]LogTemp: Warning: AI Decision -> Engage: 836.4 | Flee: 477.9 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.03-11.42.45:711][169]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.45:711][169]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.45:747][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=797 DistVeh=321 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.45:747][170]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.45:747][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 368.27
[2026.04.03-11.42.45:747][170]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.45:747][170]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.45:747][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 368.27
[2026.04.03-11.42.45:747][170]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.45:747][170]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.45:777][171]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] BeginFocusFadeout: Starting fadeout from rotation P=-8.324116 Y=32.166021 R=0.000000
[2026.04.03-11.42.45:782][171]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.45:820][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.45:855][173]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.45:855][173]LogTemp: [CalloutResolution] Contact made for Callout 10075
[2026.04.03-11.42.45:856][173]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.45:856][173]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.45:928][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4036 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.45:928][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.45:928][175]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=75D8CDBD49DD892B01E22FBED7B90663) for Callout 10075, Target=BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.45:928][175]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2146888317 fleeing on foot, Callout=10075
[2026.04.03-11.42.45:928][175]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.45:928][175]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.45:928][175]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.46:073][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.46:073][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.46:073][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.46:073][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.46:073][179]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.46:108][180]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.46:146][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.46:148][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.46:148][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=15358 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.46:148][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.46:181][182]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.46:181][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 419.95
[2026.04.03-11.42.46:181][182]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.46:181][182]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.46:256][184]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.46:256][184]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.46:290][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.46:290][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.46:290][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=21460 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.46:290][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.46:357][187]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.42.46:357][187]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.03-11.42.46:357][187]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2146887349
[2026.04.03-11.42.46:357][187]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2146887349
[2026.04.03-11.42.46:357][187]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.42.46:357][187]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.03-11.42.46:357][187]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=7 Matched=2 SkippedSender=1
[2026.04.03-11.42.46:357][187]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.42.46:361][187]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146888262
[2026.04.03-11.42.46:361][187]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.42.46:361][187]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.46:361][187]LogTemp: BroadcastStimulus: origin=X=-66789.926 Y=-343956.274 Z=-16373.514 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.42.46:366][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=10947 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.46:366][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.46:437][189]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.46:437][189]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.46:437][189]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.46:437][189]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.46:476][190]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.46:589][193]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.46:589][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.46:590][193]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.46:590][193]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 544.55
[2026.04.03-11.42.46:590][193]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.46:590][193]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.46:625][194]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=552 DistVeh=1042 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.46:626][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11184 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.46:626][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.46:663][195]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.46:664][195]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.46:664][195]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.46:664][195]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.46:664][195]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.46:665][195]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.46:665][195]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.46:665][195]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.46:665][195]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.46:694][196]LogTemp: [BP_AI_Controller_Police_C_2146887303] TrackTarget: Lost visibility, snapping focal to LKL: X=-67245.914 Y=-344368.051 Z=-16371.858
[2026.04.03-11.42.46:694][196]LogTemp: [BP_AI_Controller_Police_C_2146887303] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.42.46:701][196]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146888262
[2026.04.03-11.42.46:701][196]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.42.46:701][196]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.46:701][196]LogTemp: BroadcastStimulus: origin=X=-66837.030 Y=-343999.030 Z=-16373.559 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.42.46:740][197]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1384 DistVeh=332 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.46:740][197]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.42.46:813][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.46:836][199]LogRHI: Display: Encountered a new graphics PSO: 405493175
[2026.04.03-11.42.46:919][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4483 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.46:919][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147136206]  -> Roam
[2026.04.03-11.42.46:919][202]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.46:919][202]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.46:919][202]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.46:919][202]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.46:955][203]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146888262
[2026.04.03-11.42.46:955][203]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.42.46:955][203]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.46:955][203]LogTemp: BroadcastStimulus: origin=X=-66872.747 Y=-344031.449 Z=-16373.594 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.42.46:990][204]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.42.46:991][204]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.46:991][204]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 635.60
[2026.04.03-11.42.46:991][204]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.46:991][204]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.46:991][204]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 635.60
[2026.04.03-11.42.46:991][204]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.46:991][204]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.47:025][205]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.47:025][205]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.47:025][205]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.47:025][205]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.42.47:025][205]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.03-11.42.47:025][205]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.42.47:025][205]LogTemp: BP_AI_Controller_Police_C_2146887303: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.42.47:025][205]LogTemp: BP_AI_Controller_Police_C_2146887303: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2146888317, Role=ERole::Engage)
[2026.04.03-11.42.47:025][205]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.47:025][205]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887324 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.03-11.42.47:025][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1415 DistVeh=354 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:025][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303]  -> None (pursuit on foot, no target)
[2026.04.03-11.42.47:025][205]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146887324 -> ERole::Pursuit (Callout 10075)
[2026.04.03-11.42.47:025][205]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887324 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.03-11.42.47:025][205]LogTemp: BP_AI_Controller_Police_C_2146887303: Claimed task AI.Task.Police.Pursuit
[2026.04.03-11.42.47:025][205]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.42.47:025][205]LogTemp: BP_AI_Controller_Police_C_2146887328: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.42.47:025][205]LogTemp: BP_AI_Controller_Police_C_2146887328: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2146888317, Role=ERole::Engage)
[2026.04.03-11.42.47:025][205]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.47:025][205]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887349 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.03-11.42.47:025][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=132 DistVeh=1117 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:025][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328]  -> None (pursuit on foot, no target)
[2026.04.03-11.42.47:025][205]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146887349 -> ERole::Pursuit (Callout 10075)
[2026.04.03-11.42.47:025][205]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887349 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.04.03-11.42.47:025][205]LogTemp: BP_AI_Controller_Police_C_2146887328: Claimed task AI.Task.Police.Pursuit
[2026.04.03-11.42.47:059][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.47:059][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.47:059][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:059][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.47:059][206]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.42.47:059][206]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2147136226
[2026.04.03-11.42.47:059][206]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147136206 with GUID C4C5DED24DA0EAC6ED8380B129DC0D5B
[2026.04.03-11.42.47:059][206]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147136206: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.47:059][206]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147136206
[2026.04.03-11.42.47:059][206]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147136206!
[2026.04.03-11.42.47:060][206]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2147136226 (BP_AI_Ped_Medic_C)
[2026.04.03-11.42.47:060][206]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2147136226 (BP_AI_Ped_Medic_C) removed
[2026.04.03-11.42.47:060][206]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.42.47:060][206]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.42.47:060][206]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.42.47:060][206]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147136256
[2026.04.03-11.42.47:060][206]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.47:060][206]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.47:060][206]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.47:060][206]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.42.47:060][206]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.42.47:060][206]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.42.47:098][207]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.47:099][207]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.47:166][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.47:166][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  Using cached target location fallback: X=-25471.532 Y=-343481.933 Z=-16448.974
[2026.04.03-11.42.47:166][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=16188 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:166][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147145497]  -> Roam
[2026.04.03-11.42.47:310][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.47:310][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.47:310][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=22632 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:311][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.47:345][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11505 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:345][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.47:418][216]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.47:418][216]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 663.54
[2026.04.03-11.42.47:418][216]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=62E325A34031E9F1C062FFB4C0116231) for Callout 10075, Target=BP_AI_Ped_Police_C_2146887349
[2026.04.03-11.42.47:418][216]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.47:418][216]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.47:418][216]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=700A6F924CA992DD2A4B98AEF6FCF6CB) for Callout 10075, Target=BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.47:418][216]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.47:418][216]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.47:418][216]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.47:418][216]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.47:418][216]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.47:524][219]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.47:525][219]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.47:525][219]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.47:525][219]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.47:525][219]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.47:525][219]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.47:560][220]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.47:560][220]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.47:560][220]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2146887324 released task AI.Task.Police.Pursuit (1 claimers remain)
[2026.04.03-11.42.47:560][220]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.47:560][220]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887324 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.42.47:560][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1487 DistVeh=325 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:560][220]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146887324 -> ERole::Engage (Callout 10075)
[2026.04.03-11.42.47:560][220]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887324 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.42.47:560][220]LogTemp: BP_AI_Controller_Police_C_2146887303: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.03-11.42.47:600][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=623 DistVeh=1140 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:600][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328]  -> None (pursuit on foot, sprinting dist=623)
[2026.04.03-11.42.47:637][222]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11648 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:637][222]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.47:708][224]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.47:708][224]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.47:708][224]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 updated role to ERole::Engage
[2026.04.03-11.42.47:708][224]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2146888317 -> ERole::Engage (Callout 10075)
[2026.04.03-11.42.47:708][224]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2146888317 claimed task AI.Task.Civilian.Engage (1/12 claimers, Role=ERole::Engage)
[2026.04.03-11.42.47:708][224]LogTemp: BP_AI_Controller_Civilian_C_2146888262: Claimed task AI.Task.Civilian.Engage
[2026.04.03-11.42.47:737][225]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] TrackTarget: Lost visibility, snapping focal to LKL: X=-66900.116 Y=-344056.291 Z=-16373.620
[2026.04.03-11.42.47:737][225]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.42.47:742][225]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1560 DistVeh=321 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:815][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.47:854][228]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.47:854][228]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 850.08
[2026.04.03-11.42.47:854][228]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.47:854][228]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.47:923][230]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.47:923][230]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.47:923][230]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.47:923][230]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.47:923][230]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.47:958][231]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.47:958][231]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.48:063][234]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.42.48:063][234]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147145518
[2026.04.03-11.42.48:063][234]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147145497 with GUID 25E81B4844F11467BD1E17B400D57328
[2026.04.03-11.42.48:063][234]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147145497: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.48:063][234]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147145497
[2026.04.03-11.42.48:063][234]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147145497!
[2026.04.03-11.42.48:063][234]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147145518 (BP_AI_Ped_Police_C)
[2026.04.03-11.42.48:063][234]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147145518 (BP_AI_Ped_Police_C) removed
[2026.04.03-11.42.48:063][234]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.42.48:063][234]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.42.48:063][234]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.42.48:063][234]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147146133
[2026.04.03-11.42.48:063][234]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.48:063][234]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.48:063][234]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.48:063][234]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.42.48:063][234]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.42.48:063][234]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.42.48:063][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.48:063][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.48:063][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.48:063][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.48:265][240]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.48:265][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 848.41
[2026.04.03-11.42.48:265][240]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.48:265][240]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.48:265][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 848.41
[2026.04.03-11.42.48:265][240]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.48:265][240]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.48:265][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 848.41
[2026.04.03-11.42.48:265][240]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.48:265][240]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.48:265][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 848.41
[2026.04.03-11.42.48:265][240]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.48:265][240]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=4 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.48:296][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.48:296][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.48:296][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=23785 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.48:296][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.48:296][241]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.48:296][241]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.48:296][241]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2146887349 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.03-11.42.48:296][241]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.48:296][241]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887349 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.42.48:296][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=786 DistVeh=1140 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.48:296][241]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146887349 -> ERole::Engage (Callout 10075)
[2026.04.03-11.42.48:296][241]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887349 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.03-11.42.48:296][241]LogTemp: BP_AI_Controller_Police_C_2146887328: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.03-11.42.48:333][242]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.48:371][243]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=12014 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.48:371][243]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.48:371][243]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.48:372][243]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.48:372][243]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.48:395][244]LogTemp: [BP_AI_Controller_Police_C_2146887303] TrackTarget: Lost visibility, snapping focal to LKL: X=-67575.138 Y=-344568.803 Z=-16368.426
[2026.04.03-11.42.48:395][244]LogTemp: [BP_AI_Controller_Police_C_2146887303] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.42.48:431][245]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.48:431][245]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.48:431][245]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.48:431][245]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.48:564][249]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.48:564][249]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.48:599][250]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=790 DistVeh=1157 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.48:632][251]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.48:633][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=12186 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.48:633][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147139177]  -> Roam
[2026.04.03-11.42.48:665][252]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.48:665][252]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 772.76
[2026.04.03-11.42.48:665][252]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.48:665][252]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=4 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.48:730][254]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1429 DistVeh=317 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.48:793][256]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.48:794][256]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146888317, Officer=BP_AI_Ped_Police_C_2146887349
[2026.04.03-11.42.48:794][256]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.42.48:794][256]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.48:794][256]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.42.48:794][256]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.42.48:794][256]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.48:794][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.48:927][260]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.42.48:927][260]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2147139197
[2026.04.03-11.42.48:927][260]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147139177 with GUID 512D6DED4D86F08D794B43BD57CE8283
[2026.04.03-11.42.48:927][260]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147139177: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.48:927][260]LogTemp: BP_AI_Controller_Medic_C_2147139177: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172403
[2026.04.03-11.42.48:927][260]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147139177
[2026.04.03-11.42.48:927][260]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147139177!
[2026.04.03-11.42.48:927][260]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2147139197 (BP_AI_Ped_Medic_C)
[2026.04.03-11.42.48:927][260]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2147139197 (BP_AI_Ped_Medic_C) removed
[2026.04.03-11.42.48:927][260]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.42.48:927][260]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.42.48:927][260]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.42.48:927][260]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147139265
[2026.04.03-11.42.48:927][260]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.48:927][260]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.48:927][260]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.48:927][260]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.42.48:927][260]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.42.48:927][260]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.42.48:927][260]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.48:927][260]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.48:927][260]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.48:927][260]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.48:956][261]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147172403 (BP_AI_Ped_Civilian_C)
[2026.04.03-11.42.48:956][261]LogCalloutPersist: [Unregister] BP_AI_Ped_Civilian_C_2147172403 (BP_AI_Ped_Civilian_C) removed
[2026.04.03-11.42.48:961][261]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.49:027][263]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.49:057][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.49:057][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.49:057][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.49:057][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.49:091][265]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.49:091][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 691.83
[2026.04.03-11.42.49:091][265]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.49:091][265]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.49:091][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 691.83
[2026.04.03-11.42.49:091][265]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.49:091][265]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.49:091][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 691.83
[2026.04.03-11.42.49:091][265]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.49:091][265]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.49:091][265]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.42.49:158][267]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'SplinePoints' of length 0 in '/Game/Vehicles/Master_Vehicle/SmartVehicles.SmartVehicles_C:SpawnNewSpline'!
[2026.04.03-11.42.49:221][269]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.49:222][269]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.49:222][269]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.49:286][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.49:286][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.49:286][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=24991 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.49:286][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.49:349][273]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.49:349][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=12645 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.49:349][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.49:409][275]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] true
[2026.04.03-11.42.49:409][275]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Usable
[2026.04.03-11.42.49:409][275]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.42.49:417][275]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.49:417][275]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.49:417][275]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.49:417][275]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.49:507][278]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.42.49:514][278]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.49:514][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 671.43
[2026.04.03-11.42.49:514][278]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.49:514][278]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.49:580][280]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.49:610][281]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=669 DistVeh=1292 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.49:611][281]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146888317 is cornered! No escape and threat BP_AI_Ped_Police_C_2146887349 is within 669 units.
[2026.04.03-11.42.49:611][281]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146888262]: Using CurrentThreat -> BP_AI_Ped_Police_C_2146887349 (ThreatLevel=EThreatLevel::Critical, Dist=671)
[2026.04.03-11.42.49:611][281]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.49:611][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 668.78
[2026.04.03-11.42.49:611][281]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.49:641][282]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.49:642][282]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.49:642][282]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.49:671][283]LogTemp: [BP_AI_Controller_Police_C_2146887328] TrackTarget: Lost visibility, snapping focal to LKL: X=-67505.386 Y=-344477.195 Z=-16368.571
[2026.04.03-11.42.49:671][283]LogTemp: [BP_AI_Controller_Police_C_2146887328] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.42.49:739][285]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1203 DistVeh=315 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.49:764][286]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.03-11.42.49:801][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.49:826][288]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.42.49:929][291]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.49:929][291]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 668.78
[2026.04.03-11.42.49:929][291]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.49:929][291]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.49:929][291]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 668.78
[2026.04.03-11.42.49:929][291]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.49:929][291]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.49:929][291]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.49:929][291]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.49:929][291]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.49:929][291]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.49:961][292]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] TrackTarget: Lost visibility, snapping focal to LKL: X=-66870.102 Y=-344268.280 Z=-16374.721
[2026.04.03-11.42.49:961][292]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.42.49:994][293]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.50:025][294]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.50:059][295]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.50:060][295]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.50:060][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.50:060][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.50:060][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.50:060][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.50:090][296]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.50:116][297]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.42.50:122][297]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.42.50:280][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.50:280][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.50:280][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=26189 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.50:280][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.50:345][304]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.50:345][304]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 668.78
[2026.04.03-11.42.50:345][304]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.50:345][304]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.50:345][304]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.50:345][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=13416 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.50:345][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2147121580]  -> Roam
[2026.04.03-11.42.50:400][306]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.42.50:406][306]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.50:432][307]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.42.50:439][307]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.50:439][307]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.50:439][307]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.50:439][307]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.50:470][308]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.50:470][308]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.50:536][310]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.42.50:536][310]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2147121600
[2026.04.03-11.42.50:536][310]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147121580 with GUID 4062B5CC4764A55EA9110D9B8836F2E9
[2026.04.03-11.42.50:536][310]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147121580: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.50:536][310]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147121580
[2026.04.03-11.42.50:536][310]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147121580!
[2026.04.03-11.42.50:536][310]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2147121600 (BP_AI_Ped_Medic_C)
[2026.04.03-11.42.50:536][310]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2147121600 (BP_AI_Ped_Medic_C) removed
[2026.04.03-11.42.50:536][310]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.42.50:536][310]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.42.50:536][310]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.42.50:536][310]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147121652
[2026.04.03-11.42.50:536][310]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.50:536][310]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.50:536][310]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.50:536][310]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.42.50:536][310]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.42.50:536][310]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.42.50:566][311]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.50:566][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.50:596][312]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=607 DistVeh=1307 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.50:683][315]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.42.50:725][316]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.50:725][316]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1027 DistVeh=398 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.50:754][317]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.50:754][317]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 588.42
[2026.04.03-11.42.50:754][317]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.50:754][317]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.50:754][317]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 588.42
[2026.04.03-11.42.50:754][317]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.50:754][317]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.50:786][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.50:850][320]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.50:884][321]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.50:885][321]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.50:885][321]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.50:885][321]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.50:917][322]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.50:917][322]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.50:917][322]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.50:917][322]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.50:981][324]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146888317 is cornered! No escape and threat BP_AI_Ped_Police_C_2146887349 is within 560 units.
[2026.04.03-11.42.50:981][324]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 updated role to ERole::Flee
[2026.04.03-11.42.50:981][324]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10075)
[2026.04.03-11.42.50:981][324]LogTemp: Warning: AI Decision -> Engage: 1029.1 | Flee: 1654.4 | Surrender: 203.7 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.03-11.42.51:045][326]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] BeginFocusFadeout: Starting fadeout from rotation P=-6.322315 Y=27.712197 R=0.000000
[2026.04.03-11.42.51:049][326]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.51:049][326]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.42.51:049][326]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.03-11.42.51:049][326]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.42.51:049][326]LogTemp: BP_AI_Controller_Police_C_2146887328: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.42.51:049][326]LogTemp: BP_AI_Controller_Police_C_2146887328: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2146888317, Role=ERole::Engage)
[2026.04.03-11.42.51:049][326]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.51:049][326]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887349 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.03-11.42.51:049][326]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=549 DistVeh=1336 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.51:049][326]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328]  -> None (pursuit on foot, no target)
[2026.04.03-11.42.51:049][326]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146887349 -> ERole::Pursuit (Callout 10075)
[2026.04.03-11.42.51:049][326]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887349 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.03-11.42.51:049][326]LogTemp: BP_AI_Controller_Police_C_2146887328: Claimed task AI.Task.Police.Pursuit
[2026.04.03-11.42.51:049][326]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.42.51:049][326]LogTemp: BP_AI_Controller_Police_C_2146887303: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.42.51:049][326]LogTemp: BP_AI_Controller_Police_C_2146887303: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2146888317, Role=ERole::Engage)
[2026.04.03-11.42.51:049][326]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.51:049][326]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887324 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.03-11.42.51:049][326]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1080 DistVeh=440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.51:049][326]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303]  -> None (pursuit on foot, no target)
[2026.04.03-11.42.51:049][326]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146887324 -> ERole::Pursuit (Callout 10075)
[2026.04.03-11.42.51:049][326]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887324 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.04.03-11.42.51:049][326]LogTemp: BP_AI_Controller_Police_C_2146887303: Claimed task AI.Task.Police.Pursuit
[2026.04.03-11.42.51:076][327]LogTemp: [BP_AI_Controller_Police_C_2146887303] TrackTarget: Lost visibility, snapping focal to LKL: X=-67005.452 Y=-344139.926 Z=-16373.241
[2026.04.03-11.42.51:076][327]LogTemp: [BP_AI_Controller_Police_C_2146887303] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.42.51:080][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.51:080][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.51:080][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.51:080][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.51:178][330]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.51:178][330]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 528.43
[2026.04.03-11.42.51:178][330]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=0ED4DA714A0BCF6DBDCFD3ABC101E02C) for Callout 10075, Target=BP_AI_Ped_Police_C_2146887349
[2026.04.03-11.42.51:178][330]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.51:178][330]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.51:275][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.51:275][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.51:275][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=27395 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.51:275][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147141077]  -> Roam
[2026.04.03-11.42.51:309][334]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.51:309][334]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.51:443][338]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.51:443][338]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.51:443][338]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.51:443][338]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.51:544][341]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.51:575][342]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=AD018CF347399E6724EFDB80EA25257A) for Callout 10075, Target=BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.51:575][342]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.51:609][343]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.51:609][343]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 631.15
[2026.04.03-11.42.51:609][343]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.51:609][343]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.51:609][343]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=631 DistVeh=1356 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.51:609][343]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328]  -> None (pursuit on foot, sprinting dist=631)
[2026.04.03-11.42.51:638][344]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.42.51:638][344]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147141098
[2026.04.03-11.42.51:638][344]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147141077 with GUID 46D71BF543FF6C2D13361598233D8AE2
[2026.04.03-11.42.51:638][344]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147141077: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.42.51:638][344]LogTemp: BP_AI_Controller_Police_C_2147141077: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.51:638][344]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147141077
[2026.04.03-11.42.51:638][344]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147141077!
[2026.04.03-11.42.51:638][344]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147141098 (BP_AI_Ped_Police_C)
[2026.04.03-11.42.51:638][344]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147141098 (BP_AI_Ped_Police_C) removed
[2026.04.03-11.42.51:638][344]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.42.51:638][344]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.42.51:638][344]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.42.51:638][344]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147141746
[2026.04.03-11.42.51:638][344]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.42.51:638][344]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.51:638][344]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.51:638][344]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.42.51:638][344]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.42.51:638][344]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.42.51:704][346]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.51:735][347]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.51:736][347]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.51:736][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1057 DistVeh=511 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.51:736][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303]  -> None (pursuit on foot, sprinting dist=1057)
[2026.04.03-11.42.51:759][348]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.42.51:759][348]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.42.51:759][348]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.42.51:759][348]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.42.51:759][348]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146926061
[2026.04.03-11.42.51:759][348]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.42.51:759][348]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.42.51:759][348]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.42.51:759][348]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.42.51:759][348]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146926061] true
[2026.04.03-11.42.51:759][348]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.51:759][348]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.51:759][348]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.51:759][348]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.42.51:759][348]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.42.51:759][348]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.03-11.42.51:759][348]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.42.51:759][348]LogDeviceProfileManager: Active device profile: [0000020D5F2EB220][0000020D59D9D560 66] Windows
[2026.04.03-11.42.51:759][348]LogInit: Selected Device Profile: [Windows]
[2026.04.03-11.42.51:759][348]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.42.51:759][348]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.42.51:760][348]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.03-11.42.51:760][348]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.42.51:760][348]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.42.51:760][348]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.42.51:760][348]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146922028 stopped
[2026.04.03-11.42.51:760][348]LogTemp: Warning: TransitionCamera - Start Pivot: X=-64734.993 Y=-341904.058 Z=-16423.363, Start Offset: X=-512.000 Y=0.000 Z=49.000
[2026.04.03-11.42.51:760][348]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-64819.580 Y=-341829.544 Z=-16352.748, Target Offset: X=-512.000 Y=0.000 Z=-5.000
[2026.04.03-11.42.51:760][348]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-22.066467, Yaw=221.854151
[2026.04.03-11.42.51:760][348]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.03-11.42.51:760][348]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.03-11.42.51:760][348]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.42.51:760][348]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.03-11.42.51:768][348]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.42.51:801][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.51:927][353]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.51:927][353]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.51:927][353]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.51:927][353]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.51:927][353]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.52:026][356]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.52:026][356]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 660.81
[2026.04.03-11.42.52:026][356]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.52:026][356]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.52:026][356]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 660.81
[2026.04.03-11.42.52:026][356]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.52:026][356]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.52:055][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.52:055][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.52:055][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.52:055][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.52:055][357]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.52:088][358]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.42.52:148][360]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.52:149][360]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.52:149][360]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.52:307][365]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.52:307][365]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.52:307][365]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2146887349 released task AI.Task.Police.Pursuit (1 claimers remain)
[2026.04.03-11.42.52:307][365]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.52:307][365]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887349 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.42.52:307][365]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=611 DistVeh=1463 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.52:307][365]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146887349 -> ERole::Engage (Callout 10075)
[2026.04.03-11.42.52:307][365]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887349 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.42.52:307][365]LogTemp: BP_AI_Controller_Police_C_2146887328: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.03-11.42.52:332][366]LogTemp: [BP_AI_Controller_Police_C_2146887303] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.42.52:432][369]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.52:432][369]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.52:432][369]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.52:432][369]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.52:432][369]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.52:432][369]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 603.15
[2026.04.03-11.42.52:432][369]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.52:432][369]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.52:433][369]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.42.52:464][370]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.52:524][372]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.03-11.42.52:529][372]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.52:561][373]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.52:561][373]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.52:561][373]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.52:561][373]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.52:596][374]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=612 DistVeh=1485 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.52:717][378]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=964 DistVeh=644 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.52:717][378]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303]  -> None (pursuit on foot, sprinting dist=964)
[2026.04.03-11.42.52:781][380]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.42.52:809][381]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 8.20 cm
[2026.04.03-11.42.52:809][381]LogTemp: Error:     Before: X=-64877.976 Y=-341658.386 Z=-16281.521
[2026.04.03-11.42.52:809][381]LogTemp: Error:     After:  X=-64884.976 Y=-341655.306 Z=-16278.568
[2026.04.03-11.42.52:809][381]LogTemp: Error:     ZDelta: 2.95
[2026.04.03-11.42.52:809][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.52:841][382]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.52:841][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 653.30
[2026.04.03-11.42.52:841][382]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.52:841][382]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.52:841][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 653.30
[2026.04.03-11.42.52:841][382]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.52:841][382]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.52:871][383]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.42.52:871][383]LogStreaming: Display: FlushAsyncLoading(627): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.42.52:872][383]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.42.52:872][383]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.42.52:872][383]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.42.52:872][383]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.42.52:872][383]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.03-11.42.52:872][383]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.03-11.42.52:875][383]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.52:938][385]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.52:938][385]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.52:938][385]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.52:938][385]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.52:971][386]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.52:972][386]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.53:066][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.53:066][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.53:066][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.53:066][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.53:127][391]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.53:159][392]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Spawning Glass Particle:: door_rear_l_trans
[2026.04.03-11.42.53:160][392]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] door_rear_l_trans
[2026.04.03-11.42.53:160][392]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.42.53:160][392]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.42.53:188][393]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.53:254][395]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.53:254][395]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 785.78
[2026.04.03-11.42.53:254][395]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.53:254][395]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.53:254][395]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 785.78
[2026.04.03-11.42.53:254][395]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.53:377][399]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.53:378][399]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.53:378][399]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.53:409][400]LogTemp: [BP_AI_Controller_Police_C_2146887328] TrackTarget: Lost visibility, snapping focal to LKL: X=-67825.940 Y=-344427.246 Z=-16362.323
[2026.04.03-11.42.53:409][400]LogTemp: [BP_AI_Controller_Police_C_2146887328] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.42.53:441][401]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.53:441][401]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.53:441][401]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.53:441][401]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.53:506][403]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.53:538][404]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.53:539][404]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.53:539][404]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2146887324 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.03-11.42.53:539][404]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.53:539][404]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887324 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.42.53:539][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1012 DistVeh=762 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.53:539][404]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146887324 -> ERole::Engage (Callout 10075)
[2026.04.03-11.42.53:539][404]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146887324 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.03-11.42.53:539][404]LogTemp: BP_AI_Controller_Police_C_2146887303: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.03-11.42.53:539][404]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.42.53:603][406]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=928 DistVeh=1485 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.53:632][407]LogTemp: Warning: AI Decision -> Engage: 1099.3 | Flee: 1657.7 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.03-11.42.53:729][410]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1118 DistVeh=789 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.53:757][411]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.53:791][412]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.53:791][412]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.53:791][412]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.53:917][416]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.53:917][416]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.53:917][416]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.53:917][416]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.53:917][416]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.54:074][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.54:075][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.54:075][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.54:075][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.54:107][422]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.54:201][425]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.54:201][425]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146888317, Officer=BP_AI_Ped_Police_C_2146887349
[2026.04.03-11.42.54:201][425]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.42.54:201][425]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.54:201][425]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.42.54:201][425]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.03-11.42.54:201][425]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.54:288][428]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-11.42.54:290][428]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Als.Equipment.Weapon
[2026.04.03-11.42.54:390][431]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.54:419][432]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.54:419][432]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.54:419][432]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.54:419][432]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.54:580][437]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.54:580][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.54:611][438]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1349 DistVeh=1616 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.54:611][438]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.54:612][438]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.54:739][442]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1485 DistVeh=936 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.54:800][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.54:896][447]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.54:928][448]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.54:928][448]LogTemp: [BP_AI_Ped_Police_C_2146887349] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.54:928][448]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.54:928][448]LogTemp: [BP_AI_Ped_Police_C_2146887324] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2146888317, skipping
[2026.04.03-11.42.54:991][450]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146888262]: Using CurrentThreat -> BP_AI_Ped_Police_C_2146887349 (ThreatLevel=EThreatLevel::Critical, Dist=786)
[2026.04.03-11.42.54:991][450]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2146887349 (hold=12.16s, delta=69996, need=5000, visUpgrade=false)
[2026.04.03-11.42.54:991][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 updated role to ERole::Engage
[2026.04.03-11.42.54:991][450]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: PoliceOrder, Callout: 10075)
[2026.04.03-11.42.55:020][451]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] TrackTarget: Lost visibility, snapping focal to LKL: X=-67295.720 Y=-344439.295 Z=-16371.672
[2026.04.03-11.42.55:020][451]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.42.55:023][451]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.55:024][451]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.55:063][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.55:063][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.55:063][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.55:063][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.55:409][463]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.55:409][463]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 1654.77
[2026.04.03-11.42.55:409][463]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.55:409][463]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.55:409][463]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 1654.77
[2026.04.03-11.42.55:409][463]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.55:409][463]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.55:441][464]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.55:442][464]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.55:442][464]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.55:508][466]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.42.55:539][467]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.55:605][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1598 DistVeh=1790 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.55:729][473]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.42.55:729][473]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1654 DistVeh=1081 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.55:794][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.55:822][476]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.55:822][476]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 1519.12
[2026.04.03-11.42.55:822][476]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.55:822][476]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.55:854][477]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.55:854][477]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.55:976][481]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.42.55:976][481]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.TakingFire, Radio=1, Duration=1.66
[2026.04.03-11.42.55:976][481]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.TakingFire Sender=BP_AI_Ped_Police_C_2146887349
[2026.04.03-11.42.55:976][481]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.TakingFire Sender=BP_AI_Ped_Police_C_2146887349
[2026.04.03-11.42.55:976][481]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.TakingFire IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.42.55:976][481]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.TakingFire
[2026.04.03-11.42.55:976][481]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.TakingFire Receivers=5 Matched=2 SkippedSender=1
[2026.04.03-11.42.55:976][481]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.42.56:042][483]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.56:076][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.56:076][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.56:076][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.56:076][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.56:203][488]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.56:207][488]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.42.56:208][488]LogStreaming: Display: 0.206 ms for processing 58722 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 94 (12226->12132) packages and 135 (33258->33123) public exports.
[2026.04.03-11.42.56:235][489]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.56:235][489]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 1371.91
[2026.04.03-11.42.56:235][489]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.56:235][489]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.56:235][489]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.42.56:265][490]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.56:266][490]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.56:551][499]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.56:551][499]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.42.56:580][500]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.56:580][500]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.56:613][501]LogVCC: [VCC BP_AI_Controller_Police_C_2146887328] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1237 DistVeh=1907 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.56:647][502]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.56:647][502]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 1225.74
[2026.04.03-11.42.56:647][502]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.56:647][502]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887349 - Threat: Critical
[2026.04.03-11.42.56:647][502]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887349, Level: 4, Distance: 1225.74
[2026.04.03-11.42.56:647][502]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.56:647][502]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=2
[2026.04.03-11.42.56:647][502]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.56:676][503]LogTemp: [BP_AI_Ped_Police_C_2146887324] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.56:677][503]LogTemp: [BP_AI_Ped_Police_C_2146887349] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2146888317)
[2026.04.03-11.42.56:742][505]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1427 DistVeh=1232 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.56:797][507]LogTemp: BroadcastStimulus: origin=X=-68535.632 Y=-343734.861 Z=-16325.064 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.42.56:803][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.56:837][508]LogTemp: [BP_AI_Ped_Police_C_2146887324] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.56:997][513]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.TakingFire
[2026.04.03-11.42.56:997][513]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2146887349 (Reason: Pawn Died)
[2026.04.03-11.42.56:997][513]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2146887349 from task AI.Task.Global.Engage (1 claimers remain)
[2026.04.03-11.42.56:997][513]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2146887349 from task AI.Task.Global.Engage (1 claimers remain)
[2026.04.03-11.42.56:997][513]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2146887349 from task AI.Task.Global.Engage (1 claimers remain)
[2026.04.03-11.42.56:997][513]LogTemp: BroadcastStimulus: origin=X=-68508.835 Y=-343761.214 Z=-16326.682 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.42.57:037][514]LogTemp: [BP_AI_Ped_Police_C_2146887349] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146888317 Stimulus=EStimulusType::AlertThreat Callout=10075
[2026.04.03-11.42.57:037][514]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.57:065][515]LogTemp: [BP_AI_Controller_Police_C_2146887303] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.42.57:068][515]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887324 - Threat: Critical
[2026.04.03-11.42.57:068][515]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887324, Level: 4, Distance: 1343.32
[2026.04.03-11.42.57:068][515]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2146887324, Level=EThreatLevel::Critical)
[2026.04.03-11.42.57:068][515]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.57:068][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.57:068][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.57:068][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.57:068][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.57:137][517]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2146887349 (Reason: Pawn Died)
[2026.04.03-11.42.57:387][525]LogTemp: BroadcastStimulus: origin=X=-68492.801 Y=-343776.983 Z=-16327.649 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.42.57:491][528]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887324 - Threat: Critical
[2026.04.03-11.42.57:491][528]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887324, Level: 4, Distance: 1288.43
[2026.04.03-11.42.57:491][528]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.57:491][528]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.57:526][529]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.57:724][535]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.42.57:724][535]LogVCC: [VCC BP_AI_Controller_Police_C_2146887303] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=1265 DistVeh=1398 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.57:789][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.57:914][541]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_AI_Ped_Police_C_2146887324 - Threat: Critical
[2026.04.03-11.42.57:914][541]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2146887324, Level: 4, Distance: 1268.48
[2026.04.03-11.42.57:914][541]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.42.57:914][541]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.42.58:006][544]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2146887324 (Reason: Pawn Died)
[2026.04.03-11.42.58:006][544]LogTemp: NotifyPawnUnavailable: Task AI.Task.Global.Engage reverted to Pending (was sole claimer)
[2026.04.03-11.42.58:006][544]LogTemp: BroadcastStimulus: origin=X=-68492.801 Y=-343776.983 Z=-16327.649 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.03-11.42.58:080][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.58:080][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.58:080][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.58:080][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.58:110][547]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.42.58:143][548]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2146887324 (Reason: Pawn Died)
[2026.04.03-11.42.58:264][551]LogRHI: Display: Encountered a new graphics PSO: 4075546760
[2026.04.03-11.42.58:297][552]LogRHI: Display: Encountered a new graphics PSO: 253696269
[2026.04.03-11.42.58:297][552]LogRHI: Display: Encountered a new graphics PSO: 317756853
[2026.04.03-11.42.58:297][552]LogRHI: Display: Encountered a new graphics PSO: 2478532954
[2026.04.03-11.42.58:297][552]LogRHI: Display: Encountered a new graphics PSO: 427827564
[2026.04.03-11.42.58:297][552]LogRHI: Display: Encountered a new graphics PSO: 3186291842
[2026.04.03-11.42.58:334][554]LogRHI: Display: Encountered a new graphics PSO: 375853412
[2026.04.03-11.42.58:344][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 updated role to ERole::Flee
[2026.04.03-11.42.58:344][554]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ThreatsEliminated, Callout: 10075)
[2026.04.03-11.42.58:344][554]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.42.58:344][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.58:344][554]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.42.58:344][554]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.58:368][555]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.03-11.42.58:398][556]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] BeginFocusFadeout: Starting fadeout from rotation P=-5.728868 Y=-34.819125 R=0.000000
[2026.04.03-11.42.58:568][561]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.42.58:568][561]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.42.58:769][567]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.42.58:769][567]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.58:769][567]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.42.58:769][567]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.58:800][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.59:060][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.59:060][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.42.59:060][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.59:060][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.42.59:190][580]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.42.59:190][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.59:190][580]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.42.59:190][580]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.59:191][580]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.42.59:485][589]LogTemp: Warning: AI Decision -> Engage: 1201.8 | Flee: 2925.0 | Surrender: 207.2 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.03-11.42.59:487][589]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.42.59:613][593]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.42.59:613][593]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.42.59:613][593]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.42.59:613][593]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.42.59:804][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.42.59:957][604]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Focus fadeout complete
[2026.04.03-11.43.00:032][606]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.43.00:032][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.43.00:032][606]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.43.00:032][606]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.00:060][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.00:060][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.00:060][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.00:060][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.00:151][610]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.43.00:151][610]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.03-11.43.00:151][610]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.43.00:441][619]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.43.00:442][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.43.00:442][619]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.43.00:442][619]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.43.00:442][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 No threats active or valid.
[2026.04.03-11.43.00:442][619]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146888262] All threats eliminated  fleeing scene (Vehicle=No, Confidence=15.7).
[2026.04.03-11.43.00:442][619]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.00:568][623]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.00:568][623]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.00:790][630]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.00:852][632]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.00:852][632]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1407.75
[2026.04.03-11.43.00:852][632]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Threat detected but task cannot be interrupted (Threat=BP_JayHalstead_C_2147300697, Level=EThreatLevel::Critical)
[2026.04.03-11.43.00:852][632]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.00:852][632]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1407.75
[2026.04.03-11.43.00:852][632]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.00:852][632]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.43.01:070][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.01:070][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.01:070][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.01:070][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.01:095][640]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146880800' was already added to the screen.
[2026.04.03-11.43.01:128][641]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.43.01:128][641]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.43.01:256][645]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.01:256][645]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1225.67
[2026.04.03-11.43.01:256][645]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.01:256][645]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.43.01:445][651]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.43.01:569][655]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] bumper_front
[2026.04.03-11.43.01:671][658]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.01:671][658]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1232.61
[2026.04.03-11.43.01:671][658]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.01:671][658]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.43.01:762][661]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.43.01:797][662]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.02:052][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.02:052][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.02:052][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.02:053][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.02:082][671]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.02:082][671]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1446.78
[2026.04.03-11.43.02:082][671]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.02:082][671]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.43.02:141][673]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2146889031] Root
[2026.04.03-11.43.02:497][684]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.02:497][684]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1611.19
[2026.04.03-11.43.02:497][684]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.02:497][684]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.02:497][684]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1611.19
[2026.04.03-11.43.02:497][684]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.02:497][684]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.02:559][686]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.02:559][686]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.02:812][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.02:905][697]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.02:906][697]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1729.12
[2026.04.03-11.43.02:906][697]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.02:906][697]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.02:906][697]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1729.12
[2026.04.03-11.43.02:906][697]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.02:906][697]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.02:906][697]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1729.12
[2026.04.03-11.43.02:906][697]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.02:906][697]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.03:058][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.03:058][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.03:058][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.03:058][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.03:088][703]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.43.03:310][710]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.03:310][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 1809.87
[2026.04.03-11.43.03:310][710]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.03:806][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.04:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.04:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.04:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.04:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.04:560][750]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.04:560][750]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.04:811][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.04:937][762]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.43.04:937][762]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.43.05:069][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.05:069][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.05:069][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.05:069][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.05:455][778]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.43.05:809][789]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.05:833][790]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146879642' was already added to the screen.
[2026.04.03-11.43.05:833][790]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.43.05:834][790]LogStreaming: Display: FlushAsyncLoading(628): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.43.05:834][790]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.43.05:834][790]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.43.05:834][790]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.43.05:834][790]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.43.05:834][790]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.03-11.43.05:834][790]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:868][791]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.05:869][791]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.43.05:869][791]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.43.06:067][797]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.43.06:067][797]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.43.06:067][797]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.06:067][797]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.06:067][797]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.43.06:067][797]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.43.06:067][797]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.08s
[2026.04.03-11.43.06:067][797]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=5 Matched=2 SkippedSender=1
[2026.04.03-11.43.06:067][797]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.43.06:067][797]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.43.06:067][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.06:067][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.06:067][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.06:067][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.06:096][798]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.06:417][808]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.06:578][813]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.06:578][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.06:642][815]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.06:800][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.07:055][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.07:055][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.07:055][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.07:055][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.07:488][842]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for BP_JayHalstead_C_2147300697 at X=-65838.845 Y=-342946.766 Z=-16366.981 (Callout 10075, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.43.07:488][842]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=7E5E49BA478416A36D35B790CFDFF66C) for Callout 10075, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.07:684][848]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Police.Enroute
[2026.04.03-11.43.07:684][848]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.43.07:684][848]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit, Radio=1, Duration=1.64
[2026.04.03-11.43.07:684][848]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.07:684][848]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.07:684][848]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Police.CageUnit IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.43.07:684][848]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.43.07:684][848]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.83s
[2026.04.03-11.43.07:684][848]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Police.CageUnit Receivers=5 Matched=2 SkippedSender=1
[2026.04.03-11.43.07:684][848]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.43.07:803][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.08:052][860]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.08:052][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.08:052][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.08:052][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.08:052][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.08:142][863]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.08:174][864]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.43.08:174][864]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.43.08:174][864]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.08:174][864]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.08:174][864]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.08:174][864]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.08:174][864]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.08:174][864]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.43.08:174][864]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.08:174][864]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.43.08:236][866]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.43.08:450][873]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.08:483][874]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.43.08:483][874]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2645 Sn=2672) at V(X=-70103.75, Y=-319236.00, Z=-16096.99), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.43.08:483][874]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.08:571][877]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.08:571][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.08:605][878]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.08:694][881]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.08:694][881]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.08:726][882]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.08:726][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3583.03
[2026.04.03-11.43.08:726][882]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.08:726][882]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.08:726][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3583.03
[2026.04.03-11.43.08:726][882]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.08:726][882]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.08:726][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3583.03
[2026.04.03-11.43.08:726][882]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.08:726][882]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.08:757][883]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.08:757][883]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.08:757][883]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.08:757][883]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.08:757][883]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.08:757][883]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.43.08:757][883]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.08:785][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.08:841][886]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.09:041][892]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.09:075][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.09:075][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.09:075][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.09:075][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.09:138][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.09:138][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3593.89
[2026.04.03-11.43.09:138][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.09:138][895]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.09:172][896]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.09:233][898]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.09:328][901]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.09:328][901]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.09:390][903]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.43.09:422][904]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.09:422][904]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.43.09:515][907]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.43.09:515][907]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.43.09:515][907]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.09:515][907]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.09:515][907]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.09:515][907]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.09:515][907]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.09:515][907]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.43.09:515][907]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.09:515][907]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.14s
[2026.04.03-11.43.09:548][908]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.09:549][908]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.09:549][908]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3552.75
[2026.04.03-11.43.09:549][908]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.09:549][908]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.09:549][908]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3552.75
[2026.04.03-11.43.09:549][908]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.09:549][908]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.09:669][912]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.09:734][914]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.09:734][914]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.09:734][914]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.09:734][914]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.09:734][914]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.09:734][914]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.43.09:734][914]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.09:792][916]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.09:792][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.09:918][920]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.09:919][920]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.09:919][920]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.09:947][921]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.09:947][921]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.09:947][921]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3485.97
[2026.04.03-11.43.09:947][921]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.09:947][921]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.09:978][922]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:040][924]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.10:040][924]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:040][924]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:072][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.10:073][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.10:073][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.10:073][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.10:073][925]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:102][926]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Request_Additional_02 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.10:102][926]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.10:102][926]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.10:102][926]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.10:102][926]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.10:102][926]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.43.10:102][926]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.10:127][927]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.43.10:159][928]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for BP_JayHalstead_C_2147300697 at X=-65929.072 Y=-342975.977 Z=-16365.862 (Callout 10075, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.43.10:159][928]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=70D6B63F4CA47BF59AA22FB92AE036E7) for Callout 10075, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.10:165][928]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.10:225][930]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:256][931]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:286][932]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.10:286][932]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:322][933]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.10:322][933]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.10:322][933]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.10:322][933]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.10:322][933]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.10:322][933]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.43.10:322][933]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.10:361][934]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Police.Enroute
[2026.04.03-11.43.10:361][934]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.43.10:361][934]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit, Radio=1, Duration=1.77
[2026.04.03-11.43.10:361][934]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.10:361][934]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.10:361][934]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Police.CageUnit IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.43.10:361][934]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.43.10:361][934]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Police.CageUnit Receivers=5 Matched=2 SkippedSender=1
[2026.04.03-11.43.10:361][934]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.43.10:362][934]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.10:362][934]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3402.77
[2026.04.03-11.43.10:362][934]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.10:362][934]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.10:391][935]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.10:391][935]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:423][936]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:456][937]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:518][939]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.10:553][940]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:553][940]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.10:553][940]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.10:583][941]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:648][943]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.10:648][943]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:677][944]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:708][945]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:772][947]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.10:772][947]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.10:772][947]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3304.02
[2026.04.03-11.43.10:772][947]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.10:772][947]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.10:772][947]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3304.02
[2026.04.03-11.43.10:772][947]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.10:772][947]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.10:772][947]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.10:772][947]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.10:772][947]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.10:772][947]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.10:772][947]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.10:772][947]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.03-11.43.10:772][947]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.10:803][948]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:803][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.10:837][949]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:837][949]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:866][950]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.10:898][951]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.11:025][955]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.11:055][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.11:055][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.11:055][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.11:055][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:114][958]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.11:148][959]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.11:148][959]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.11:148][959]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.11:179][960]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.11:179][960]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.11:179][960]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3232.21
[2026.04.03-11.43.11:179][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.11:179][960]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.11:212][961]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.11:272][963]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.11:398][967]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.11:398][967]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.11:491][970]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2645)
[2026.04.03-11.43.11:521][971]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.11:595][973]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.43.11:596][973]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.11:596][973]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3228.75
[2026.04.03-11.43.11:596][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.11:596][973]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.11:596][973]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3228.75
[2026.04.03-11.43.11:596][973]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.11:596][973]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.11:643][975]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10075
[2026.04.03-11.43.11:643][975]LogTemp: ExecuteVehicle: Callout=10075
[2026.04.03-11.43.11:643][975]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.11:643][975]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.11:644][975]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.43.11:646][975]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.43.11:646][975]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2146877124
[2026.04.03-11.43.11:646][975]LogTemp: [BP_AI_Ped_Police_C_2146877124] Police behavior component initialized
[2026.04.03-11.43.11:646][975]LogTemp: Warning: [BP_AI_Controller_Police_C_2146877103] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2146877124)
[2026.04.03-11.43.11:646][975]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.43.11:648][975]LogTemp: Game database saved successfully.
[2026.04.03-11.43.11:648][975]LogTemp: Vehicle -1548305791 marked as persistent.
[2026.04.03-11.43.11:648][975]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2146877770 Keys=1
[2026.04.03-11.43.11:648][975]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.11:648][975]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (no condition matched)
[2026.04.03-11.43.11:648][975]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.11:648][975]LogTemp: FinalizeSpawnOccupant: Callout=10075
[2026.04.03-11.43.11:648][975]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10075
[2026.04.03-11.43.11:648][975]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2146877124
[2026.04.03-11.43.11:648][975]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2146877124 added to Faction EFaction::Police in Callout 10075
[2026.04.03-11.43.11:648][975]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146877124 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10075)
[2026.04.03-11.43.11:648][975]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146877124 attached to callout 10075 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.43.11:648][975]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] EnteredVehicle: BP_Voss_Discovery_2018_C_2146877770 Seat=0 Driver=1
[2026.04.03-11.43.11:648][975]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.11:648][975]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146877103] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.11:648][975]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2146877770 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.43.11:648][975]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146877770 marked as Occupied
[2026.04.03-11.43.11:648][975]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.11:648][975]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2146877103 with GUID 584E89474321FF49A57E4FBE6D7DD9B5
[2026.04.03-11.43.11:648][975]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2146877103: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.43.11:648][975]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2146877103
[2026.04.03-11.43.11:648][975]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2146877103!
[2026.04.03-11.43.11:648][975]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.11:648][975]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.11:648][975]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.11:648][975]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.43.11:648][975]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.43.11:648][975]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.43.11:648][975]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=R3389921, Callout=10075)
[2026.04.03-11.43.11:648][975]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.11:648][975]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.11:648][975]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.11:649][975]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.43.11:649][975]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2146877770 
BackupUnit true
Callout 10,075
[2026.04.03-11.43.11:649][975]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.11:675][976]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.11:675][976]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.11:675][976]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.11:675][976]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.11:675][976]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.11:675][976]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.03-11.43.11:675][976]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.11:766][979]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.43.11:766][979]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] EnteredVehicle: BP_Voss_Discovery_2018_C_2146877770 Seat=0 Driver=1
[2026.04.03-11.43.11:766][979]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.11:800][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.11:937][984]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.12:004][986]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.12:004][986]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3283.57
[2026.04.03-11.43.12:004][986]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.12:004][986]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.12:032][987]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.12:064][988]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.12:064][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.12:064][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.12:064][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.12:064][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.12:157][991]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.12:157][991]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.12:191][992]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.43.12:252][994]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.43.12:286][995]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.12:310][996]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for BP_JayHalstead_C_2147300697 at X=-65903.999 Y=-343022.789 Z=-16367.594 (Callout 10075, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.43.12:310][996]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=CB54C0EA41CB02A552061DB66B33B5F4) for Callout 10075, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.12:410][999]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.12:410][999]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3285.19
[2026.04.03-11.43.12:410][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.12:410][999]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.12:410][999]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3285.19
[2026.04.03-11.43.12:410][999]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.12:410][999]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.12:503][  2]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Police.Enroute
[2026.04.03-11.43.12:503][  2]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.43.12:503][  2]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit, Radio=1, Duration=1.64
[2026.04.03-11.43.12:503][  2]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.12:503][  2]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.12:503][  2]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Police.CageUnit IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.43.12:503][  2]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.43.12:503][  2]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.84s
[2026.04.03-11.43.12:503][  2]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Police.CageUnit Receivers=6 Matched=3 SkippedSender=1
[2026.04.03-11.43.12:503][  2]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.43.12:567][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.12:567][  4]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.12:567][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.12:631][  6]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] Pistol: Master_Weapon_C_2146876846
[2026.04.03-11.43.12:631][  6]LogTemp: Warning: AI Decision -> Engage: 1305.4 | Flee: 688.4 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.03-11.43.12:659][  7]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.03-11.43.12:660][  7]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2655 Sn=2674) at V(X=-40496.74, Y=-340616.94, Z=-16323.49), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.43.12:782][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.12:812][ 12]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.12:813][ 12]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.12:813][ 12]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3269.93
[2026.04.03-11.43.12:813][ 12]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.12:813][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.12:844][ 13]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.13:057][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.13:057][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.13:057][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.13:057][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.13:057][ 20]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.13:216][ 25]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.13:216][ 25]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3306.55
[2026.04.03-11.43.13:216][ 25]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.13:216][ 25]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.13:216][ 25]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3306.55
[2026.04.03-11.43.13:216][ 25]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.13:216][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:270][ 27]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.13:573][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.13:604][ 37]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.13:638][ 38]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.13:638][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3504.49
[2026.04.03-11.43.13:638][ 38]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.13:638][ 38]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.13:638][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3504.49
[2026.04.03-11.43.13:638][ 38]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.13:638][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.13:734][ 41]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.13:794][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.13:858][ 45]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.13:952][ 48]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147300697 at X=-65922.698 Y=-342987.592 Z=-16366.170 (Callout 10075, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.43.13:952][ 48]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=1E0A7D4E4BB31F6138B4B0BCCCF03095) for Callout 10075, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.13:988][ 49]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.14:050][ 51]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.14:050][ 51]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3722.39
[2026.04.03-11.43.14:050][ 51]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.14:050][ 51]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.14:050][ 51]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3722.39
[2026.04.03-11.43.14:050][ 51]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.14:050][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.14:050][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.14:050][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.14:050][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.14:050][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.14:111][ 53]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.14:111][ 53]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.14:205][ 56]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.43.14:235][ 57]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.14:268][ 58]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.43.14:362][ 61]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.14:362][ 61]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.14:362][ 61]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.14:362][ 61]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.14:362][ 61]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146877124 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.43.14:362][ 61]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.43.14:362][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.14:362][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> (combat, no target  holding EVehicleAction::StayInVehicle)
[2026.04.03-11.43.14:362][ 61]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146877124 -> ERole::Engage (Callout 10075)
[2026.04.03-11.43.14:362][ 61]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146877124 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.43.14:362][ 61]LogTemp: BP_AI_Controller_Police_C_2146877103: Claimed task AI.Task.Global.Engage
[2026.04.03-11.43.14:423][ 63]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.04.03-11.43.14:455][ 64]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.14:455][ 64]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 3936.25
[2026.04.03-11.43.14:455][ 64]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.14:455][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2146888262] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.43.14:486][ 65]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.14:549][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=26849 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.14:549][ 67]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.03-11.43.14:549][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (combat, target far dist=26849, road check failed but staying in vehicle)
[2026.04.03-11.43.14:549][ 67]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146877103] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.14:549][ 67]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.43.14:549][ 67]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] Disable
[2026.04.03-11.43.14:550][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2146877770 (Target=X=-69449.069 Y=-346135.958 Z=-16293.521, Follow=BP_AI_Ped_Civilian_C_2146888317, Flee=0)
[2026.04.03-11.43.14:587][ 68]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.14:587][ 68]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.14:587][ 68]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.14:691][ 71]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.14:787][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.14:819][ 75]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.14:882][ 77]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AI : BP_AI_Controller_Civilian_C_2146888262 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.43.14:882][ 77]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 4163.18
[2026.04.03-11.43.14:882][ 77]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.43.14:943][ 79]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/Dispatch.Dispatch:Event_AutoContinue_C_4) passed in to UEngine::GetWorldFromContextObject().
[2026.04.03-11.43.14:943][ 79]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.15:069][ 83]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.15:069][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.15:069][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.15:069][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.15:069][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.15:198][ 87]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.15:323][ 91]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.15:354][ 92]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.43.15:355][ 92]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.04.03-11.43.15:355][ 92]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.15:355][ 92]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.15:355][ 92]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.15:355][ 92]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.15:355][ 92]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.15:355][ 92]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.03-11.43.15:355][ 92]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.15:355][ 92]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.91s
[2026.04.03-11.43.15:445][ 95]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.43.15:445][ 95]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.40
[2026.04.03-11.43.15:445][ 95]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2146877124
[2026.04.03-11.43.15:445][ 95]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2146877124
[2026.04.03-11.43.15:445][ 95]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.43.15:445][ 95]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.43.15:445][ 95]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.14s
[2026.04.03-11.43.15:445][ 95]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=6 Matched=3 SkippedSender=1
[2026.04.03-11.43.15:445][ 95]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.43.15:451][ 95]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.15:515][ 97]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.43.15:546][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=27204 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.15:546][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (combat, continuing drive, dist=27204)
[2026.04.03-11.43.15:580][ 99]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.15:641][101]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.15:676][102]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2655)
[2026.04.03-11.43.15:705][103]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.15:770][105]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.15:770][105]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.03-11.43.15:770][105]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.15:816][106]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.15:816][106]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.15:816][106]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.15:816][106]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.15:833][107]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10075
[2026.04.03-11.43.15:833][107]LogTemp: ExecuteVehicle: Callout=10075
[2026.04.03-11.43.15:833][107]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.15:833][107]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.15:835][107]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.43.15:836][107]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.43.15:837][107]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2146875376
[2026.04.03-11.43.15:837][107]LogTemp: [BP_AI_Ped_Police_C_2146875376] Police behavior component initialized
[2026.04.03-11.43.15:837][107]LogTemp: Warning: [BP_AI_Controller_Police_C_2146875355] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2146875376)
[2026.04.03-11.43.15:837][107]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.43.15:838][107]LogTemp: Game database saved successfully.
[2026.04.03-11.43.15:838][107]LogTemp: Vehicle -974113230 marked as persistent.
[2026.04.03-11.43.15:838][107]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2146876025 Keys=1
[2026.04.03-11.43.15:838][107]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.15:838][107]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (no condition matched)
[2026.04.03-11.43.15:838][107]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146875376] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.15:838][107]LogTemp: FinalizeSpawnOccupant: Callout=10075
[2026.04.03-11.43.15:838][107]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10075
[2026.04.03-11.43.15:838][107]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2146875376
[2026.04.03-11.43.15:838][107]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2146875376 added to Faction EFaction::Police in Callout 10075
[2026.04.03-11.43.15:838][107]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146875376 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10075)
[2026.04.03-11.43.15:838][107]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146875376 attached to callout 10075 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.43.15:838][107]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] EnteredVehicle: BP_Chevrette_Canis_2010_C_2146876025 Seat=0 Driver=1
[2026.04.03-11.43.15:838][107]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.15:838][107]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146875355] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.15:838][107]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2146876025 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.43.15:838][107]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2146876025 marked as Occupied
[2026.04.03-11.43.15:838][107]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.15:838][107]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2146875355 with GUID 783035144F8D218C3FBB30BA390A9111
[2026.04.03-11.43.15:838][107]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2146875355: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.43.15:838][107]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2146875355
[2026.04.03-11.43.15:838][107]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2146875355!
[2026.04.03-11.43.15:838][107]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.15:838][107]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.15:838][107]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.15:838][107]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.43.15:838][107]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.43.15:838][107]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.43.15:838][107]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=B3107793, Callout=10075)
[2026.04.03-11.43.15:838][107]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.15:838][107]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.15:838][107]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.15:839][107]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.43.15:839][107]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2146876025 
BackupUnit true
Callout 10,075
[2026.04.03-11.43.15:839][107]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.15:839][107]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.15:891][109]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.43.15:891][109]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.43.15:897][109]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/Dispatch.Dispatch:Event_DispatchTransmit_C_3) passed in to UEngine::GetWorldFromContextObject().
[2026.04.03-11.43.15:931][110]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.15:931][110]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Request_Additional_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.15:931][110]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.15:931][110]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.15:931][110]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.15:931][110]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.15:931][110]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.43.15:931][110]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.15:961][111]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.43.15:961][111]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] EnteredVehicle: BP_Chevrette_Canis_2010_C_2146876025 Seat=0 Driver=1
[2026.04.03-11.43.15:961][111]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.15:961][111]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.03-11.43.15:993][112]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:056][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.16:056][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.16:056][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.16:056][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.16:216][119]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:217][119]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:217][119]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:246][120]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.43.16:309][122]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:408][125]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:408][125]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:428][126]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146875346' was already added to the screen.
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.43.16:460][127]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.43.16:460][127]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.43.16:466][127]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:560][130]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=26750 DistVeh=158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.16:560][130]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (combat, continuing drive, dist=26750)
[2026.04.03-11.43.16:560][130]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.16:560][130]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.16:622][132]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.43.16:622][132]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.43.16:622][132]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.16:622][132]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.16:622][132]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.16:622][132]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.16:622][132]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.16:622][132]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.43.16:622][132]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.16:622][132]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.62s
[2026.04.03-11.43.16:654][133]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.43.16:654][133]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.43.16:654][133]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.16:654][133]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.43.16:654][133]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.43.16:654][133]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.43.16:654][133]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.79s
[2026.04.03-11.43.16:654][133]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=7 Matched=4 SkippedSender=1
[2026.04.03-11.43.16:654][133]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.43.16:654][133]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.43.16:654][133]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.16:812][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.16:844][139]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146875376] Pistol: Master_Weapon_C_2146875075
[2026.04.03-11.43.16:844][139]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.03-11.43.16:844][139]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2630 Sn=2676) at V(X=-73656.58, Y=-359680.63, Z=-17292.02), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.43.16:939][142]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:973][143]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:973][143]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.16:973][143]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:002][144]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:034][145]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:069][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.17:069][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.17:069][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.17:069][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.17:130][148]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:130][148]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:165][149]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:165][149]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:194][150]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.17:194][150]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.17:194][150]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.17:194][150]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.17:194][150]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.17:194][150]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.43.17:194][150]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.17:225][151]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:475][159]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Arrived (Callout 10075)
[2026.04.03-11.43.17:482][159]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:513][160]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:548][161]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.17:548][161]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.43.17:548][161]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.03-11.43.17:548][161]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.43.17:548][161]LogTemp: BP_AI_Controller_Police_C_2146877103: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.43.17:548][161]LogTemp: BP_AI_Controller_Police_C_2146877103: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2146888317, Role=ERole::Engage)
[2026.04.03-11.43.17:548][161]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.17:548][161]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146877124 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.03-11.43.17:548][161]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=22792 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.17:548][161]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> (pursuit in vehicle, no target  holding EVehicleAction::DriveToLocation)
[2026.04.03-11.43.17:548][161]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146877124 -> ERole::Pursuit (Callout 10075)
[2026.04.03-11.43.17:548][161]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146877124 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.03-11.43.17:548][161]LogTemp: BP_AI_Controller_Police_C_2146877103: Claimed task AI.Task.Police.Pursuit
[2026.04.03-11.43.17:548][161]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:548][161]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=25330 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.17:548][161]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=25330)
[2026.04.03-11.43.17:640][164]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.17:673][165]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:673][165]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:766][168]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:799][169]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.17:799][169]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.17:799][169]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.17:799][169]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.17:799][169]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.17:799][169]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.17:799][169]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.17:799][169]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.17:799][169]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.43.17:799][169]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.17:923][173]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.17:923][173]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.43.17:953][174]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.03-11.43.18:048][177]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.18:077][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.18:077][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.18:077][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.18:077][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.18:109][179]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:140][180]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:172][181]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.18:173][181]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:267][184]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:267][184]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:298][185]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.18:298][185]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.18:298][185]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.18:298][185]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.18:298][185]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.18:298][185]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.18:298][185]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.43.18:298][185]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.18:298][185]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:299][185]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:364][187]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.18:426][189]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.18:512][192]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.43.18:512][192]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.55
[2026.04.03-11.43.18:512][192]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2146875376
[2026.04.03-11.43.18:512][192]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2146875376
[2026.04.03-11.43.18:512][192]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.43.18:512][192]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.43.18:512][192]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.14s
[2026.04.03-11.43.18:512][192]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=7 Matched=4 SkippedSender=1
[2026.04.03-11.43.18:512][192]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.43.18:551][193]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.18:551][193]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=24789 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.18:551][193]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=24789)
[2026.04.03-11.43.18:551][193]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.18:551][193]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.18:551][193]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.18:551][193]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.18:551][193]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.18:551][193]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.43.18:551][193]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.18:583][194]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.18:583][194]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.18:613][195]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:613][195]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:642][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.18:674][197]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.18:703][198]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:703][198]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:736][199]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:736][199]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:765][200]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:797][201]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.18:797][201]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:797][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.18:826][202]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.43.18:858][203]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.03-11.43.18:888][204]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:920][205]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.18:920][205]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:920][205]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:949][206]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:949][206]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.18:982][207]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:010][208]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:041][209]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.19:042][209]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:042][209]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:072][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.19:072][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.19:072][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.19:072][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.19:104][211]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:166][213]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.19:256][216]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.19:256][216]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.19:256][216]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.19:256][216]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.19:256][216]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.19:256][216]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.43.19:256][216]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.19:290][217]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.19:414][221]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.19:414][221]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.19:414][221]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146875376 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.03-11.43.19:414][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.19:414][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> StayInVehicle (pursuit, no target, waiting)
[2026.04.03-11.43.19:414][221]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146875376 -> ERole::Pursuit (Callout 10075)
[2026.04.03-11.43.19:414][221]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146875376 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.04.03-11.43.19:414][221]LogTemp: BP_AI_Controller_Police_C_2146875355: Claimed task AI.Task.Police.Pursuit
[2026.04.03-11.43.19:476][223]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.43.19:476][223]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.43.19:476][223]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.19:476][223]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.19:476][223]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.19:476][223]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.19:476][223]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.19:476][223]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.43.19:476][223]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.19:476][223]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.43.19:538][225]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.19:538][225]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:567][226]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=23432 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.19:567][226]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=23432)
[2026.04.03-11.43.19:600][227]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:630][228]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:661][229]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.19:662][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=31497 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.19:662][229]LogVCC:   IsRoadNavigationViable: OnFoot=31497 RoadEnd->Target=0 Saved=31497 RoadDist=39454 Drive+Walk=39454 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.43.19:662][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, target on foot far dist=31497, road viable)
[2026.04.03-11.43.19:662][229]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146875355] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.19:662][229]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.43.19:662][229]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] Disable
[2026.04.03-11.43.19:662][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2146876025 (Target=X=-71158.724 Y=-347793.696 Z=-16320.783, Follow=BP_AI_Ped_Civilian_C_2146888317, Flee=0)
[2026.04.03-11.43.19:662][229]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.43.19:662][229]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.43.19:690][230]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:723][231]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:785][233]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.19:785][233]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:785][233]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.19:817][234]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:817][234]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:847][235]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:847][235]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:847][235]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2630)
[2026.04.03-11.43.19:875][236]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:908][237]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10075
[2026.04.03-11.43.19:908][237]LogTemp: ExecuteVehicle: Callout=10075
[2026.04.03-11.43.19:908][237]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.43.19:908][237]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.19:909][237]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.43.19:911][237]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.43.19:911][237]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2146874161
[2026.04.03-11.43.19:911][237]LogTemp: [BP_AI_Ped_Police_C_2146874161] Police behavior component initialized
[2026.04.03-11.43.19:911][237]LogTemp: Warning: [BP_AI_Controller_Police_C_2146874140] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2146874161)
[2026.04.03-11.43.19:911][237]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.43.19:912][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2146874175 Keys=1
[2026.04.03-11.43.19:912][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.19:912][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (no condition matched)
[2026.04.03-11.43.19:912][237]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146874161] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.43.19:912][237]LogTemp: FinalizeSpawnOccupant: Callout=10075
[2026.04.03-11.43.19:912][237]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10075
[2026.04.03-11.43.19:912][237]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2146874161
[2026.04.03-11.43.19:912][237]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2146874161 added to Faction EFaction::Police in Callout 10075
[2026.04.03-11.43.19:912][237]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146874161 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10075)
[2026.04.03-11.43.19:912][237]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146874161 attached to callout 10075 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.43.19:912][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] EnteredVehicle: BP_Voss_Discovery_2018_C_2146874175 Seat=0 Driver=1
[2026.04.03-11.43.19:912][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.19:912][237]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146874140] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.43.19:912][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2146874175 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.43.19:912][237]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146874175 marked as Occupied
[2026.04.03-11.43.19:912][237]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.43.19:912][237]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2146874140 with GUID 156E61AA4B368106825D93842778238B
[2026.04.03-11.43.19:912][237]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2146874140: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.43.19:912][237]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2146874140
[2026.04.03-11.43.19:912][237]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2146874140!
[2026.04.03-11.43.19:912][237]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.43.19:912][237]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.43.19:912][237]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.43.19:912][237]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.43.19:912][237]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.43.19:912][237]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.43.19:912][237]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=S4169259, Callout=10075)
[2026.04.03-11.43.19:912][237]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.19:912][237]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.19:912][237]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.19:912][237]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.43.19:912][237]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2146874175 
BackupUnit true
Callout 10,075
[2026.04.03-11.43.19:912][237]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.43.19:951][238]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.43.19:970][239]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:970][239]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.19:970][239]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.20:030][241]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.43.20:030][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] EnteredVehicle: BP_Voss_Discovery_2018_C_2146874175 Seat=0 Driver=1
[2026.04.03-11.43.20:030][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.20:062][242]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.20:062][242]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.20:062][242]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.20:062][242]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.20:062][242]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.20:062][242]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.43.20:062][242]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.20:062][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.20:062][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.20:062][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.20:062][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.20:368][252]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.20:368][252]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.20:462][255]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.20:462][255]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.20:556][258]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=23140 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.20:556][258]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=23140)
[2026.04.03-11.43.20:556][258]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.20:556][258]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.20:585][259]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.20:585][259]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.20:646][261]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=31971 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.20:646][261]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=31971)
[2026.04.03-11.43.20:646][261]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.20:646][261]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.20:675][262]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.20:675][262]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.20:801][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.20:894][269]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146874161] Pistol: Master_Weapon_C_2146873272
[2026.04.03-11.43.20:923][270]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.43.20:923][270]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2648 Sn=2678) at V(X=-68481.93, Y=-323412.70, Z=-16123.75), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.43.21:045][274]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.21:045][274]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.21:045][274]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.21:045][274]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.21:045][274]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.21:045][274]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.43.21:045][274]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.21:078][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.21:078][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.21:078][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.21:078][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.21:138][277]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.43.21:170][278]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.03-11.43.21:327][283]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.21:390][285]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.21:390][285]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.21:421][286]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.21:454][287]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.43.21:454][287]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.21:550][290]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.21:550][290]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.21:550][290]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22617 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.21:550][290]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22617)
[2026.04.03-11.43.21:580][291]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.21:610][292]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.21:644][293]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.21:644][293]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.21:644][293]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.21:644][293]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.21:644][293]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.21:644][293]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.43.21:644][293]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.21:644][293]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=31655 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.21:644][293]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=31655)
[2026.04.03-11.43.21:674][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.21:799][298]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.21:863][300]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.21:929][302]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.21:990][304]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.21:990][304]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:024][305]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:054][306]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:054][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.22:054][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.22:054][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.22:054][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.22:086][307]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.22:086][307]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.22:086][307]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.22:086][307]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.22:086][307]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.22:086][307]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.43.22:086][307]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.22:120][308]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.22:120][308]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.22:120][308]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:120][308]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:181][310]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:244][312]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.22:244][312]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:372][316]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.22:372][316]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.22:373][316]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:373][316]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:406][317]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:467][319]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:501][320]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.22:531][321]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:563][322]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22518 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.22:563][322]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22518)
[2026.04.03-11.43.22:563][322]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.22:563][322]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.22:564][322]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:598][323]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:627][324]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.22:657][325]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=30861 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.22:657][325]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=30861)
[2026.04.03-11.43.22:692][326]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.22:692][326]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.22:751][328]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.22:786][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.22:878][332]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.23:000][336]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.23:065][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.23:065][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.23:065][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.23:065][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.23:123][340]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.23:212][343]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.43.23:212][343]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.52
[2026.04.03-11.43.23:212][343]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2146874161
[2026.04.03-11.43.23:212][343]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2146874161
[2026.04.03-11.43.23:212][343]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.43.23:212][343]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.03-11.43.23:212][343]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.43s
[2026.04.03-11.43.23:212][343]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=8 Matched=5 SkippedSender=1
[2026.04.03-11.43.23:212][343]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.43.23:214][343]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.43.23:251][344]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.23:343][347]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.23:343][347]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146874161 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.03-11.43.23:343][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.23:343][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> StayInVehicle (pursuit, no target, waiting)
[2026.04.03-11.43.23:343][347]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146874161 -> ERole::Pursuit (Callout 10075)
[2026.04.03-11.43.23:343][347]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146874161 claimed task AI.Task.Police.Pursuit (3/6 claimers, Role=ERole::Pursuit)
[2026.04.03-11.43.23:343][347]LogTemp: BP_AI_Controller_Police_C_2146874140: Claimed task AI.Task.Police.Pursuit
[2026.04.03-11.43.23:372][348]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.23:403][349]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.23:497][352]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.23:531][353]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.23:531][353]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.23:561][354]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22454 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.23:561][354]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22454)
[2026.04.03-11.43.23:625][356]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.23:626][356]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.23:655][357]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.23:655][357]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=30332 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.23:655][357]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=30332)
[2026.04.03-11.43.23:687][358]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10641 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.23:687][358]LogVCC:   IsRoadNavigationViable: OnFoot=10641 RoadEnd->Target=0 Saved=10641 RoadDist=38006 Drive+Walk=38006 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.43.23:687][358]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, target on foot far dist=10641, road viable)
[2026.04.03-11.43.23:687][358]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146874140] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.43.23:687][358]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.43.23:687][358]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] Disable
[2026.04.03-11.43.23:687][358]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2146874175 (Target=X=-72721.757 Y=-349140.710 Z=-16217.330, Follow=BP_AI_Ped_Civilian_C_2146888317, Flee=0)
[2026.04.03-11.43.23:687][358]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.23:752][360]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.23:816][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.23:873][364]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.23:936][366]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2648)
[2026.04.03-11.43.24:001][368]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.43.24:060][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.24:060][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.24:060][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.24:060][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.24:122][372]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10075
[2026.04.03-11.43.24:122][372]LogTemp: ExecuteVehicle: Callout=10075
[2026.04.03-11.43.24:122][372]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.43.24:122][372]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.24:123][372]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.03-11.43.24:125][372]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.43.24:125][372]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2146872493
[2026.04.03-11.43.24:125][372]LogTemp: [BP_AI_Ped_Medic_C_2146872493] Medic behavior component initialized
[2026.04.03-11.43.24:125][372]LogTemp: Warning: [BP_AI_Controller_Medic_C_2146872473] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2146872493)
[2026.04.03-11.43.24:125][372]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.43.24:127][372]LogTemp: Game database saved successfully.
[2026.04.03-11.43.24:127][372]LogTemp: Vehicle -863940964 marked as persistent.
[2026.04.03-11.43.24:127][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2146872528 Keys=1
[2026.04.03-11.43.24:127][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.24:127][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.43.24:127][372]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2146872493] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.43.24:127][372]LogTemp: FinalizeSpawnOccupant: Callout=10075
[2026.04.03-11.43.24:127][372]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10075
[2026.04.03-11.43.24:127][372]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2146872493
[2026.04.03-11.43.24:127][372]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2146872493 added to Faction EFaction::Medic in Callout 10075
[2026.04.03-11.43.24:127][372]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.03-11.43.24:127][372]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2146872493 starts Medical role assignment in Callout 10075
[2026.04.03-11.43.24:127][372]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2146872493 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10075)
[2026.04.03-11.43.24:127][372]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2146872493 attached to callout 10075 (Player: No, Faction: EFaction::Medic)
[2026.04.03-11.43.24:127][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] EnteredVehicle: BP_Voss_V400_Ambulance_C_2146872528 Seat=0 Driver=1
[2026.04.03-11.43.24:127][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.24:127][372]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146872473] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.43.24:127][372]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2146872528 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.43.24:127][372]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2146872528 marked as Occupied
[2026.04.03-11.43.24:127][372]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.43.24:127][372]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2146872473 with GUID 1856BFA94DE8BAF5C53713A40C6C1CF0
[2026.04.03-11.43.24:127][372]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2146872473: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.43.24:127][372]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2146872473
[2026.04.03-11.43.24:127][372]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2146872473!
[2026.04.03-11.43.24:127][372]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.43.24:127][372]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.43.24:127][372]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.43.24:127][372]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.43.24:127][372]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.43.24:127][372]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.43.24:127][372]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=G7077322, Callout=10075)
[2026.04.03-11.43.24:127][372]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.24:127][372]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.24:127][372]LogTemp: RestoreSeatsFromState
[2026.04.03-11.43.24:127][372]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.43.24:127][372]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2146872528 
BackupUnit true
Callout 10,075
[2026.04.03-11.43.24:127][372]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.43.24:250][376]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.43.24:250][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] EnteredVehicle: BP_Voss_V400_Ambulance_C_2146872528 Seat=0 Driver=1
[2026.04.03-11.43.24:250][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.24:378][380]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.24:433][382]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.43.24:567][386]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22378 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.24:567][386]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22378)
[2026.04.03-11.43.24:567][386]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.24:567][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.24:621][387]LogRHI: Display: Encountered a new graphics PSO: 3827690248
[2026.04.03-11.43.24:666][389]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=29844 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.24:666][389]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=29844)
[2026.04.03-11.43.24:666][389]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.43.24:666][389]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.03-11.43.24:666][389]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.24:666][389]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.24:666][389]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.24:666][389]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.24:666][389]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.24:666][389]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.43.24:666][389]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.24:666][389]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.78s
[2026.04.03-11.43.24:666][389]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10272 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.24:666][389]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=10272)
[2026.04.03-11.43.24:800][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.24:869][395]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.24:945][397]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:007][399]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.43.25:053][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.25:053][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.25:053][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.25:053][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.25:053][400]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:123][402]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.03-11.43.25:124][402]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:124][402]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:198][404]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:198][404]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:232][405]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:232][405]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.25:232][405]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.25:232][405]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.25:232][405]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.25:232][405]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.25:232][405]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.43.25:232][405]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.25:270][406]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:338][408]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.25:410][410]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.25:518][413]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:552][414]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:552][414]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22339 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.25:552][414]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22339)
[2026.04.03-11.43.25:589][415]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:656][417]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=29354 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.25:656][417]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=29354)
[2026.04.03-11.43.25:656][417]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:694][418]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8953 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.25:694][418]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=8953)
[2026.04.03-11.43.25:728][419]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:802][421]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:802][421]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:802][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.25:802][421]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.43.25:802][421]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.25:835][422]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.25:835][422]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.25:835][422]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.25:835][422]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.25:835][422]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.25:835][422]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.43.25:835][422]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.25:871][423]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.03-11.43.25:871][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.26:049][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.26:049][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.26:049][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1713 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.26:049][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.26:156][431]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.26:223][433]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.26:227][433]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.43.26:227][433]LogStreaming: Display: 0.111 ms for processing 25267 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12133->12132) packages and 1 (33124->33123) public exports.
[2026.04.03-11.43.26:294][435]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.26:327][436]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.26:363][437]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.26:401][438]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.26:401][438]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.26:432][439]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.26:463][440]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.26:567][443]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22428 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.26:567][443]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22428)
[2026.04.03-11.43.26:567][443]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.26:567][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.26:598][444]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Status_Attached_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.26:598][444]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.26:598][444]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.26:598][444]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.26:598][444]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.26:598][444]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.43.26:598][444]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.26:668][446]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=28927 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.26:668][446]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=28927)
[2026.04.03-11.43.26:668][446]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7829 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.26:668][446]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=7829)
[2026.04.03-11.43.26:799][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.26:867][452]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.26:868][452]LogSlate: Slate User Unregistered.  User Index 8
[2026.04.03-11.43.26:868][452]LogSlate: Slate User Destroyed.  User Index 8, Is Virtual User: 1
[2026.04.03-11.43.26:898][453]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.26:965][455]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:060][458]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:060][458]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:060][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.27:060][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.27:060][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.27:060][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.27:124][460]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:158][461]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:158][461]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:187][462]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.27:187][462]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146872493 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.43.27:187][462]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.27:187][462]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2146872493 -> ERole::MoveToBackup (Callout 10075)
[2026.04.03-11.43.27:187][462]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146872493 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.43.27:187][462]LogTemp: BP_AI_Controller_Medic_C_2146872473: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.43.27:220][463]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:344][467]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.27:407][469]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.27:470][471]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.27:470][471]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.27:470][471]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.43.27:470][471]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.43.27:470][471]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.43.27:470][471]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.43.27:470][471]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.43.27:567][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22903 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.27:567][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22903)
[2026.04.03-11.43.27:658][477]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=28527 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.27:658][477]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=28527)
[2026.04.03-11.43.27:687][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6833 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.27:687][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=6833)
[2026.04.03-11.43.27:750][480]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:780][481]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:810][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.27:872][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=20524 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.27:872][484]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146872473] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.43.27:872][484]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.43.27:872][484]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] Disable
[2026.04.03-11.43.27:872][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2146872528 (Target=X=-66052.552 Y=-343984.489 Z=-16385.409, Follow=BP_JayHalstead_C_2147300697, Flee=0)
[2026.04.03-11.43.27:872][484]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:937][486]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:937][486]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.27:997][488]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.28:031][489]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.28:031][489]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.43.28:061][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.28:061][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.28:061][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.28:061][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.28:377][500]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.28:565][506]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22751 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.28:565][506]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22751)
[2026.04.03-11.43.28:565][506]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.28:565][506]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.28:657][509]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=28133 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.28:657][509]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=28133)
[2026.04.03-11.43.28:691][510]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6197 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.28:691][510]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=6197)
[2026.04.03-11.43.28:810][514]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.28:873][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=20530 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.29:057][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.29:057][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.29:057][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.29:057][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.29:115][524]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.03-11.43.29:173][526]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.29:293][530]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.03-11.43.29:353][532]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.29:415][534]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.29:564][539]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=23101 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.29:564][539]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=23101)
[2026.04.03-11.43.29:654][542]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=27792 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.29:654][542]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=27792)
[2026.04.03-11.43.29:686][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6000 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.29:686][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=6000)
[2026.04.03-11.43.29:806][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.29:867][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=19902 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.30:076][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.30:076][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.30:076][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.30:076][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.30:106][557]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.30:378][566]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.30:527][571]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.30:558][572]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=23230 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.30:558][572]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=23230)
[2026.04.03-11.43.30:558][572]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.30:558][572]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.30:647][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=27471 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.30:647][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=27471)
[2026.04.03-11.43.30:680][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6289 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.30:680][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=6289)
[2026.04.03-11.43.30:804][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.30:868][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=18933 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.31:021][587]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.31:055][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.31:055][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.31:055][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.31:055][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.31:178][592]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.31:333][597]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.31:394][599]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.31:519][603]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.31:552][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22798 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.31:552][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22798)
[2026.04.03-11.43.31:643][607]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=27147 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.31:643][607]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=27147)
[2026.04.03-11.43.31:675][608]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6932 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.31:675][608]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=6932)
[2026.04.03-11.43.31:800][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.31:864][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=18017 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.32:020][619]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.32:056][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.32:056][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.32:056][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.32:056][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.32:364][630]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.32:519][635]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.32:549][636]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22381 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.32:549][636]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22381)
[2026.04.03-11.43.32:582][637]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.32:582][637]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.32:642][639]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=26634 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.32:643][639]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=26634)
[2026.04.03-11.43.32:671][640]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7281 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.32:671][640]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=7281)
[2026.04.03-11.43.32:792][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.32:853][646]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=17242 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.33:033][652]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.33:064][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.33:064][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.33:064][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.33:064][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.33:183][657]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.33:333][662]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.33:391][664]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.33:539][669]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.33:571][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22752 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.33:571][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22752)
[2026.04.03-11.43.33:659][673]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=26339 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.33:659][673]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=26339)
[2026.04.03-11.43.33:690][674]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7670 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.33:690][674]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=7670)
[2026.04.03-11.43.33:809][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.33:869][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=16391 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.34:049][686]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.34:077][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.34:077][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.34:077][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.34:077][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.34:377][697]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.34:525][702]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.34:558][703]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22816 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.34:558][703]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22816)
[2026.04.03-11.43.34:558][703]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.34:558][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.34:646][706]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=26068 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.34:646][706]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=26068)
[2026.04.03-11.43.34:673][707]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8293 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.34:673][707]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=8293)
[2026.04.03-11.43.34:793][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.34:853][713]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=15573 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.35:031][719]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.35:061][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.35:061][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.35:061][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.35:061][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.35:183][724]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.35:329][729]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.35:387][731]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.35:507][735]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.43.35:540][736]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.35:568][737]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22697 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.35:568][737]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22697)
[2026.04.03-11.43.35:657][740]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=25792 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.35:657][740]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=25792)
[2026.04.03-11.43.35:687][741]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=9398 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.35:687][741]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=9398)
[2026.04.03-11.43.35:807][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.35:867][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=14772 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.36:048][753]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.36:048][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.36:048][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.36:048][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.36:048][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.36:352][763]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.36:530][769]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.36:563][770]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22352 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.36:563][770]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=22352)
[2026.04.03-11.43.36:563][770]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.36:563][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.36:651][773]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=25332 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.36:651][773]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=25332)
[2026.04.03-11.43.36:683][774]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10794 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.36:683][774]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=10794)
[2026.04.03-11.43.36:806][778]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.36:868][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=14093 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.36:952][783]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147300697 already attached to callout 10075
[2026.04.03-11.43.37:023][785]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.37:052][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.37:052][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.37:052][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.37:052][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.37:175][790]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.37:333][795]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.37:393][797]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.37:545][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.37:545][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=21674 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.37:545][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=21674)
[2026.04.03-11.43.37:638][805]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=24740 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.37:638][805]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=24740)
[2026.04.03-11.43.37:670][806]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12234 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.37:670][806]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=12234)
[2026.04.03-11.43.37:790][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.37:855][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=13432 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.38:041][818]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.38:071][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.38:071][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.38:071][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.38:071][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.38:103][820]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.38:354][828]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.38:546][834]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.38:546][834]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=20279 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.38:546][834]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=20279)
[2026.04.03-11.43.38:576][835]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.38:576][835]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.38:640][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=24431 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.38:640][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=24431)
[2026.04.03-11.43.38:672][838]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=13273 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.38:672][838]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=13273)
[2026.04.03-11.43.38:801][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.38:864][844]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=13060 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.39:024][849]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.39:056][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.39:056][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.39:056][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.39:056][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.39:188][854]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.39:345][859]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.39:408][861]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.39:536][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.39:570][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=18532 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.39:570][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=18532)
[2026.04.03-11.43.39:666][869]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=24097 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.39:666][869]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=24097)
[2026.04.03-11.43.39:666][869]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=14155 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.39:666][869]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=14155)
[2026.04.03-11.43.39:790][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.39:857][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=12784 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.40:052][881]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.40:052][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.40:052][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.40:052][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.40:052][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.40:379][891]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.40:548][896]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.40:548][896]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=17169 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.40:548][896]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=17169)
[2026.04.03-11.43.40:579][897]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.40:579][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.40:642][899]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=23477 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.40:642][899]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=23477)
[2026.04.03-11.43.40:677][900]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=14702 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.40:677][900]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=14702)
[2026.04.03-11.43.40:808][904]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.40:871][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=12450 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.41:030][911]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.41:062][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.41:062][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.41:062][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.41:062][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.41:191][916]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.41:357][921]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.41:392][922]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.41:457][924]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.43.41:525][926]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.41:558][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=16112 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.41:559][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=16112)
[2026.04.03-11.43.41:560][927]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.43.41:659][930]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=22548 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.41:659][930]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=22548)
[2026.04.03-11.43.41:694][931]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15303 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.41:694][931]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=15303)
[2026.04.03-11.43.41:794][934]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.41:858][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=11709 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.42:025][941]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.42:057][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.42:057][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.42:057][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.42:057][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.42:355][951]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.42:551][957]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.42:552][957]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15797 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.42:552][957]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=15797)
[2026.04.03-11.43.42:584][958]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.42:584][958]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.42:648][960]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=21360 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.42:648][960]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=21360)
[2026.04.03-11.43.42:680][961]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15927 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.42:680][961]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=15927)
[2026.04.03-11.43.42:806][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.42:870][967]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=10889 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.43:035][972]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.43:067][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.43:067][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.43:067][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.43:067][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.43:161][976]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.43:352][982]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.43.43:355][982]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.43:389][983]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.43:452][985]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.43.43:551][988]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.43:551][988]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15945 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.43:551][988]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=15945)
[2026.04.03-11.43.43:647][991]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=19752 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.43:647][991]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=19752)
[2026.04.03-11.43.43:679][992]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=16174 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.43:679][992]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=16174)
[2026.04.03-11.43.43:810][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.43:877][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9960 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.44:040][  3]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.44:071][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.44:071][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.44:071][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.44:071][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.44:363][ 13]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.44:524][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.44:559][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=16066 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.44:559][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=16066)
[2026.04.03-11.43.44:559][ 19]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.44:559][ 19]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.44:652][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=18223 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.44:652][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=18223)
[2026.04.03-11.43.44:687][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=16149 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.44:687][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=16149)
[2026.04.03-11.43.44:813][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.44:876][ 29]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9856 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.45:029][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.45:063][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.45:063][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.45:063][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.45:063][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.45:186][ 39]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.45:337][ 44]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.45:397][ 46]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.45:520][ 50]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.45:553][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.45:553][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=15865)
[2026.04.03-11.43.45:641][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=17204 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.45:641][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=17204)
[2026.04.03-11.43.45:675][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=16107 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.45:675][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=16107)
[2026.04.03-11.43.45:799][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.45:858][ 61]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9600 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.46:038][ 67]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.46:067][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.46:067][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.46:067][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.46:067][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.46:100][ 69]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.46:370][ 78]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.46:521][ 83]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.46:553][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15387 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.46:553][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=15387)
[2026.04.03-11.43.46:553][ 84]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.46:553][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.46:640][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=16399 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.46:640][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=16399)
[2026.04.03-11.43.46:672][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=16230 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.46:672][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=16230)
[2026.04.03-11.43.46:791][ 92]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.46:853][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8975 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.47:031][100]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.47:058][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.47:058][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.47:058][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.47:058][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.47:178][105]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.47:328][110]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.47:390][112]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.47:536][117]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.47:567][118]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=14645 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.47:567][118]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=14645)
[2026.04.03-11.43.47:657][121]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15827 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.47:657][121]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=15827)
[2026.04.03-11.43.47:684][122]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=16689 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.47:684][122]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=16689)
[2026.04.03-11.43.47:804][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.47:863][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8120 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.48:042][134]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.48:070][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.48:071][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.48:071][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.48:071][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.48:373][145]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.48:547][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.48:547][151]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=13778 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.48:547][151]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=13778)
[2026.04.03-11.43.48:579][152]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.48:579][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.48:639][154]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15058 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.48:639][154]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=15058)
[2026.04.03-11.43.48:667][155]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=17343 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.48:667][155]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=17343)
[2026.04.03-11.43.48:787][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.48:847][161]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7392 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.49:026][167]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.49:058][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.49:058][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.49:058][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.49:058][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.49:178][172]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.49:329][177]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.49:391][179]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.49:547][184]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.49:547][184]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12875 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.49:547][184]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=12875)
[2026.04.03-11.43.49:666][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=14514 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.49:666][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=14514)
[2026.04.03-11.43.49:666][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=17870 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.49:666][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=17870)
[2026.04.03-11.43.49:786][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.49:873][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6643 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.50:025][200]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.50:054][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.50:054][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.50:054][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.50:054][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.50:355][211]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.50:537][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.50:564][218]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12077 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.50:564][218]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=12077)
[2026.04.03-11.43.50:564][218]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.50:564][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.50:656][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=14149 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.50:656][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=14149)
[2026.04.03-11.43.50:684][222]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=18028 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.50:684][222]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=18028)
[2026.04.03-11.43.50:803][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.50:863][228]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5784 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.51:043][234]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.51:075][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.51:075][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.51:075][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.51:075][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.51:166][238]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.51:346][244]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.51:406][246]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.51:522][250]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.51:553][251]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11663 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.51:553][251]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=11663)
[2026.04.03-11.43.51:644][254]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=13567 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.51:644][254]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=13567)
[2026.04.03-11.43.51:674][255]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=18059 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.51:674][255]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=18059)
[2026.04.03-11.43.51:791][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.51:853][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4910 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.51:878][262]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.43.52:036][267]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.52:063][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.52:063][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.52:063][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.52:063][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.52:363][278]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.52:543][284]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.52:543][284]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11408 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.52:543][284]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=11408)
[2026.04.03-11.43.52:573][285]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.52:573][285]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.52:666][288]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12912 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.52:666][288]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=12912)
[2026.04.03-11.43.52:666][288]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=17915 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.52:666][288]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=17915)
[2026.04.03-11.43.52:783][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.52:872][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4498 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.53:025][300]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.53:055][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.53:055][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.53:055][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.53:056][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.53:176][305]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.53:332][310]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.53:391][312]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.53:541][317]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.53:573][318]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11181 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.53:574][318]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=11181)
[2026.04.03-11.43.53:667][321]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12144 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.53:667][321]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=12144)
[2026.04.03-11.43.53:667][321]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=17375 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.53:667][321]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=17375)
[2026.04.03-11.43.53:791][325]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.53:851][327]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4659 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.54:039][333]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.54:072][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.54:072][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.54:072][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.54:072][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.54:106][335]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.54:354][343]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.54:544][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.54:544][349]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10905 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.54:544][349]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=10905)
[2026.04.03-11.43.54:577][350]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.54:577][350]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.54:640][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11581 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.54:640][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=11581)
[2026.04.03-11.43.54:675][353]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=16626 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.54:675][353]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=16626)
[2026.04.03-11.43.54:795][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.54:859][359]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5302 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.54:943][361]LogRHI: Display: Encountered a new graphics PSO: 448679538
[2026.04.03-11.43.54:943][361]LogRHI: Display: Encountered a new graphics PSO: 3504136466
[2026.04.03-11.43.54:990][363]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.43.55:052][365]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.55:052][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.55:052][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.55:052][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.55:052][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.55:180][369]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.55:336][374]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.55:399][376]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.55:493][379]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.43.55:524][380]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.55:525][380]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.43.55:559][381]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10785 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.55:559][381]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=10785)
[2026.04.03-11.43.55:655][384]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11052 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.55:655][384]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=11052)
[2026.04.03-11.43.55:684][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15609 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.55:684][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=15609)
[2026.04.03-11.43.55:807][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.55:870][391]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5970 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.56:028][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.56:059][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.56:059][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.56:059][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.56:059][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.56:254][403]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.43.56:255][403]LogStreaming: Display: 0.140 ms for processing 26645 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12132->12132) packages and 0 (33123->33123) public exports.
[2026.04.03-11.43.56:375][407]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.56:538][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.56:571][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10768 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.56:571][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=10768)
[2026.04.03-11.43.56:571][413]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.56:571][413]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.56:668][416]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10749 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.56:668][416]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=10749)
[2026.04.03-11.43.56:668][416]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=14668 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.56:668][416]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=14668)
[2026.04.03-11.43.56:802][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.56:867][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6421 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.57:033][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.57:066][428]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] true
[2026.04.03-11.43.57:066][428]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] 
This asset:
BP_Voss_Discovery_2018_C_2146877770
is missing broken glass asset references.
[2026.04.03-11.43.57:066][428]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] 
This asset:
BP_Voss_Discovery_2018_C_2146877770
is missing broken glass asset references.
[2026.04.03-11.43.57:069][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.57:069][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.57:069][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.57:069][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.57:170][431]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.57:339][436]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.57:371][437]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] 
This asset:
BP_Voss_Discovery_2018_C_2146877770
is missing broken glass asset references.
[2026.04.03-11.43.57:405][438]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.57:508][441]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] 
This asset:
BP_Voss_Discovery_2018_C_2146877770
is missing broken glass asset references.
[2026.04.03-11.43.57:508][441]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] 
This asset:
BP_Voss_Discovery_2018_C_2146877770
is missing broken glass asset references.
[2026.04.03-11.43.57:546][442]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.57:546][442]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10795 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.57:546][442]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=10795)
[2026.04.03-11.43.57:651][445]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10640 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.57:651][445]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=10640)
[2026.04.03-11.43.57:689][446]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=13777 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.57:689][446]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=13777)
[2026.04.03-11.43.57:791][449]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.43.57:791][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.57:857][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6539 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.58:029][456]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.58:066][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.58:066][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.58:066][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.58:066][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.58:204][461]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.43.58:204][461]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.43.58:204][461]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.43.58:204][461]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Vehicle arrived at destination
[2026.04.03-11.43.58:204][461]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10793 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.58:204][461]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> ExitVehicle (pursuit, was driving, close enough dist=10793 arrived=1)
[2026.04.03-11.43.58:204][461]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146877103] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.58:204][461]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.43.58:204][461]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] Disable
[2026.04.03-11.43.58:204][461]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2146877770 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.43.58:204][461]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] NotifyArrival from Vehicle
[2026.04.03-11.43.58:204][461]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] Invalid Occcupant
[2026.04.03-11.43.58:204][461]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] Invalid Occcupant
[2026.04.03-11.43.58:204][461]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] Invalid Occcupant
[2026.04.03-11.43.58:204][461]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] Disable
[2026.04.03-11.43.58:383][466]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.58:523][470]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.43.58:523][470]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.43.58:523][470]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.43.58:523][470]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] Vehicle arrived at destination
[2026.04.03-11.43.58:523][470]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10640 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.58:523][470]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> ExitVehicle (pursuit, was driving, close enough dist=10640 arrived=1)
[2026.04.03-11.43.58:523][470]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146875355] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.58:523][470]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.43.58:523][470]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] Disable
[2026.04.03-11.43.58:523][470]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2146876025 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.43.58:523][470]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] NotifyArrival from Vehicle
[2026.04.03-11.43.58:523][470]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] Invalid Occcupant
[2026.04.03-11.43.58:523][470]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] Invalid Occcupant
[2026.04.03-11.43.58:523][470]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] Invalid Occcupant
[2026.04.03-11.43.58:523][470]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] Disable
[2026.04.03-11.43.58:523][470]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.58:557][471]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10793 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.58:557][471]LogVCC:   IsRoadNavigationViable: OnFoot=10793 RoadEnd->Target=0 Saved=10793 RoadDist=27407 Drive+Walk=27407 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.43.58:557][471]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, target on foot far dist=10793, road viable)
[2026.04.03-11.43.58:557][471]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146877103] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.58:557][471]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.43.58:557][471]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] Disable
[2026.04.03-11.43.58:557][471]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2146877770 (Target=X=-78022.060 Y=-353395.843 Z=-16189.958, Follow=BP_AI_Ped_Civilian_C_2146888317, Flee=0)
[2026.04.03-11.43.58:557][471]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.43.58:558][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.43.58:666][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10639 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.58:666][474]LogVCC:   IsRoadNavigationViable: OnFoot=10639 RoadEnd->Target=0 Saved=10639 RoadDist=27407 Drive+Walk=27407 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.43.58:666][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, target on foot far dist=10639, road viable)
[2026.04.03-11.43.58:666][474]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146875355] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.43.58:666][474]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.43.58:666][474]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] Disable
[2026.04.03-11.43.58:666][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2146876025 (Target=X=-78022.060 Y=-353395.843 Z=-16189.958, Follow=BP_AI_Ped_Civilian_C_2146888317, Flee=0)
[2026.04.03-11.43.58:666][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=13107 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.58:666][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=13107)
[2026.04.03-11.43.58:809][478]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.58:879][480]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6399 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.59:023][484]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.59:057][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.59:057][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.43.59:057][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.59:057][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.43.59:163][488]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.59:341][493]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.59:412][495]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.43.59:522][498]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.43.59:559][499]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10793 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.59:559][499]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> DriveToLocation (pursuit, continuing drive dist=10793)
[2026.04.03-11.43.59:664][502]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10637 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.59:664][502]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=10637)
[2026.04.03-11.43.59:664][502]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12285 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.59:664][502]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=12285)
[2026.04.03-11.43.59:810][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.43.59:882][508]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.59:882][508]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.59:882][508]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.59:882][508]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.59:882][508]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.59:882][508]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.43.59:882][508]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.43.59:882][508]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.43.59:882][508]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.43.59:882][508]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146877770] true
[2026.04.03-11.43.59:882][508]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.43.59:882][508]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.43.59:882][508]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.43.59:882][508]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.43.59:882][508]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.43.59:882][508]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.43.59:882][508]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] ExitedVehicle: BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.43.59:882][508]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10645 DistVeh=211 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.43.59:882][508]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10645)
[2026.04.03-11.43.59:882][508]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146877103] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.43.59:882][508]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6517 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.00:029][512]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.00:064][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.00:064][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.00:064][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.00:064][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.00:364][521]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.00:538][527]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.44.00:538][527]LogStreaming: Display: FlushAsyncLoading(629): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.44.00:538][527]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.44.00:538][527]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.44.00:538][527]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.44.00:538][527]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.44.00:538][527]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.03-11.44.00:538][527]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.03-11.44.00:542][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.00:569][528]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=227 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.00:569][528]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.00:569][528]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.00:569][528]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.00:622][530]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] true
[2026.04.03-11.44.00:656][531]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10635 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.00:656][531]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=10635)
[2026.04.03-11.44.00:685][532]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11461 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.00:685][532]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=11461)
[2026.04.03-11.44.00:805][536]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.00:861][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6674 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.01:038][544]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.01:066][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.01:066][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.01:066][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.01:066][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.01:179][549]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.01:349][555]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.01:401][557]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.01:459][559]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.44.01:537][562]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.44.01:542][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.01:570][563]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=226 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.01:570][563]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.01:660][566]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10570 DistVeh=145 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.01:660][566]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> DriveToLocation (pursuit, continuing drive dist=10570)
[2026.04.03-11.44.01:689][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11120 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.01:689][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=11120)
[2026.04.03-11.44.01:791][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.01:868][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6769 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.01:935][574]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.44.01:935][574]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.44.01:935][574]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.44.01:935][574]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.44.01:935][574]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.44.01:935][574]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.44.01:935][574]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.44.01:935][574]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.44.01:935][574]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.44.01:935][574]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] true
[2026.04.03-11.44.01:935][574]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.01:935][574]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.01:935][574]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.01:935][574]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.01:935][574]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.44.01:935][574]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.44.01:935][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] ExitedVehicle: BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.44.01:935][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10565 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.01:935][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10565)
[2026.04.03-11.44.01:935][574]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146875355] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.44.02:049][577]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.02:050][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.02:050][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.02:050][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.02:050][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.02:123][579]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.02:379][586]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.02:523][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.02:559][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=225 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.02:559][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.02:559][591]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.02:559][591]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.02:667][594]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=168 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.02:667][594]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.02:667][594]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11235 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.02:667][594]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=11235)
[2026.04.03-11.44.02:814][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.02:883][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6531 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.03:029][604]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.03:067][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.03:067][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.03:067][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.03:067][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.03:176][608]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.44.03:176][608]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.44.03:176][608]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.44.03:176][608]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] Vehicle arrived at destination
[2026.04.03-11.44.03:176][608]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11246 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.03:176][608]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> ExitVehicle (pursuit, was driving, close enough dist=11246 arrived=1)
[2026.04.03-11.44.03:176][608]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146874140] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.44.03:176][608]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.44.03:176][608]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] Disable
[2026.04.03-11.44.03:176][608]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2146874175 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.44.03:176][608]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] NotifyArrival from Vehicle
[2026.04.03-11.44.03:176][608]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] Invalid Occcupant
[2026.04.03-11.44.03:176][608]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] Invalid Occcupant
[2026.04.03-11.44.03:176][608]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] Invalid Occcupant
[2026.04.03-11.44.03:176][608]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] Disable
[2026.04.03-11.44.03:176][608]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.03:355][613]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.03:422][615]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.03:516][618]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.44.03:553][619]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.03:554][619]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=225 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.03:554][619]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.03:648][622]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=165 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.03:648][622]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.03:676][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11246 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.03:676][623]LogVCC:   IsRoadNavigationViable: OnFoot=11246 RoadEnd->Target=0 Saved=11246 RoadDist=27407 Drive+Walk=27407 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.44.03:676][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, target on foot far dist=11246, road viable)
[2026.04.03-11.44.03:676][623]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146874140] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.44.03:676][623]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.44.03:677][623]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] Disable
[2026.04.03-11.44.03:677][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2146874175 (Target=X=-78022.060 Y=-353395.843 Z=-16189.958, Follow=BP_AI_Ped_Civilian_C_2146888317, Flee=0)
[2026.04.03-11.44.03:804][627]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2112 DistVeh=1359 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.03:868][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6115 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.04:027][634]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.04:061][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.04:061][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.04:061][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=422 DistVeh=1714 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.04:061][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.04:355][644]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.04:545][650]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.04:546][650]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.04:546][650]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.04:575][651]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.04:575][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.04:641][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=163 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.04:641][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.04:670][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11251 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.04:670][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=11251)
[2026.04.03-11.44.04:795][658]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.04:857][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5667 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.05:045][666]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.05:077][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.05:077][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.05:077][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.05:077][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.05:168][670]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.05:314][675]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] true
[2026.04.03-11.44.05:351][676]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.05:411][678]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.05:536][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.05:565][683]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.05:565][683]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.05:657][686]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=162 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.05:657][686]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.05:687][687]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11427 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.05:687][687]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> DriveToLocation (pursuit, continuing drive dist=11427)
[2026.04.03-11.44.05:810][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.05:870][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5375 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.06:023][698]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.06:055][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.06:055][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.06:055][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.06:055][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.06:363][709]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.06:547][715]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.06:547][715]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.06:547][715]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.06:577][716]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.06:579][716]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.06:631][718]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.44.06:631][718]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.44.06:631][718]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.44.06:631][718]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.44.06:631][718]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.44.06:631][718]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.44.06:631][718]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.44.06:631][718]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.44.06:631][718]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.44.06:631][718]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] true
[2026.04.03-11.44.06:631][718]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.06:631][718]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.06:631][718]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.06:631][718]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.06:631][718]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.44.06:631][718]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.44.06:631][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] ExitedVehicle: BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.44.06:631][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11346 DistVeh=170 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.06:631][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11346)
[2026.04.03-11.44.06:631][718]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146874140] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.44.06:639][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=161 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.06:639][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.06:668][719]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11328 DistVeh=187 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.06:668][719]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11328)
[2026.04.03-11.44.06:793][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.06:850][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5357 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.07:033][731]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.07:060][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.07:060][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.07:060][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.07:060][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.07:180][736]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.07:330][741]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.07:389][743]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.07:537][748]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.07:569][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.07:569][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.07:656][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.07:656][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.07:687][753]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=178 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.07:687][753]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.07:806][757]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.07:862][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5414 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.08:042][765]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.08:073][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.08:073][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.08:073][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.08:073][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.08:369][776]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.08:523][781]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.08:552][782]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=223 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.08:552][782]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.08:552][782]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.08:552][782]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.08:640][785]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.08:640][785]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.08:669][786]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.08:669][786]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.08:788][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.08:875][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5053 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.09:023][798]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.09:053][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.09:053][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.09:053][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.09:053][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.09:170][803]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.09:348][809]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.09:409][811]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.09:526][815]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.09:556][816]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=223 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.09:556][816]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.09:645][819]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.09:645][819]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.09:675][820]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.09:675][820]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.09:793][824]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.09:855][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4827 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.10:037][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.10:066][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.10:066][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.10:066][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.10:066][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.10:096][834]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.10:368][843]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.10:525][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.10:556][849]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=223 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.10:556][849]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.10:556][849]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.10:556][849]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.10:649][852]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.10:649][852]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.10:681][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.10:681][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.10:816][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.10:849][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4784 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.11:023][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.11:057][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.11:057][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.11:057][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.11:057][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.11:168][867]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.11:358][872]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.11:409][873]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.44.11:410][873]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.11:551][877]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.11:552][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=222 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.11:552][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.11:666][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=156 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.11:666][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.11:666][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.11:666][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.11:818][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.11:858][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4920 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.12:049][890]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.12:089][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.12:089][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.12:089][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.12:089][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.12:361][898]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.12:561][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.12:562][903]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=222 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.12:562][903]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.12:562][903]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.12:562][903]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.12:643][905]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=155 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.12:643][905]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.12:690][906]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.12:690][906]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.12:811][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.12:853][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4784 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.13:059][915]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.13:059][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.13:059][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.13:059][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.13:059][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.13:179][918]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.13:338][922]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.13:421][924]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.13:539][927]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.13:576][928]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=221 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.13:576][928]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.13:655][930]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=155 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.13:655][930]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.13:691][931]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.13:691][931]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.13:809][934]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.13:890][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4419 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.14:058][940]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.14:058][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.14:058][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.14:058][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.14:058][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.14:250][945]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.44.14:364][948]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.14:473][951]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.44.14:473][951]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.44.14:556][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.14:556][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=222 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.14:556][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.14:556][953]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.14:556][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.14:675][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=154 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.14:675][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.14:675][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.14:675][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.14:676][956]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.44.14:791][959]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.14:867][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4155 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.15:021][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.15:061][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.15:061][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.15:061][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.15:061][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.15:137][968]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.44.15:177][969]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.15:330][973]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.15:360][974]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146857626' was already added to the screen.
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.44.15:402][975]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.44.15:402][975]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.44.15:402][975]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.44.15:409][975]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.15:525][978]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.44.15:525][978]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.15:562][979]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=222 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.15:562][979]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.15:601][980]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.44.15:601][980]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.44.15:601][980]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.44.15:601][980]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.44.15:601][980]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.44.15:601][980]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.44.15:601][980]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.86s
[2026.04.03-11.44.15:601][980]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=8 Matched=5 SkippedSender=1
[2026.04.03-11.44.15:601][980]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.44.15:601][980]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.44.15:642][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=154 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.15:642][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.15:680][982]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.15:680][982]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.15:796][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.15:872][987]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4287 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.15:941][989]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.16:005][991]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.16:037][992]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.16:037][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.16:070][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.16:070][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.16:070][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.16:070][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.16:070][993]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.16:166][996]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.16:364][  2]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.16:527][  7]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=8 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.16:559][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=223 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.16:559][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.16:559][  8]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.16:559][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.16:654][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=153 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.16:654][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.16:686][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.16:686][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.16:742][ 14]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147300697 at X=-67020.235 Y=-343912.475 Z=-16368.843 (Callout 10075, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.44.16:742][ 14]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=B6E8E0484D91BD9CF716A9929F473C83) for Callout 10075, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.44.16:808][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.16:867][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4771 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.16:925][ 20]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.44.16:925][ 20]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Ambulance, Radio=1, Duration=1.60
[2026.04.03-11.44.16:925][ 20]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.44.16:925][ 20]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.44.16:925][ 20]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Ambulance IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.44.16:925][ 20]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.44.16:925][ 20]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Ambulance Receivers=8 Matched=5 SkippedSender=1
[2026.04.03-11.44.16:925][ 20]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.44.17:045][ 24]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.17:073][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.17:073][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.17:073][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.17:073][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.17:163][ 28]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.17:218][ 30]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.04.03-11.44.17:276][ 32]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.17:303][ 33]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.17:333][ 34]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.17:360][ 35]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.17:387][ 36]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.17:470][ 39]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.44.17:470][ 39]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.44.17:470][ 39]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.44.17:470][ 39]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.44.17:470][ 39]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.44.17:470][ 39]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.44.17:470][ 39]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.44.17:470][ 39]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.44.17:470][ 39]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.44.17:470][ 39]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.44.17:499][ 40]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.17:527][ 41]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.17:528][ 41]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.17:557][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=223 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.17:557][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.17:652][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=153 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.17:652][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.17:687][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.17:687][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.17:724][ 47]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/Dispatch.Dispatch:Event_AutoContinue_C_4) passed in to UEngine::GetWorldFromContextObject().
[2026.04.03-11.44.17:724][ 47]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.44.17:724][ 47]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2642 Sn=2680) at V(X=-46994.82, Y=-353625.75, Z=-16354.17), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.44.17:774][ 48]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.44.17:794][ 49]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.17:794][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.17:833][ 50]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.17:833][ 50]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.17:833][ 50]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.17:871][ 51]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.17:871][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4576 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.17:950][ 53]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:035][ 55]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:035][ 55]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.18:035][ 55]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:068][ 56]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.44.18:068][ 56]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.44.18:068][ 56]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.44.18:068][ 56]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.44.18:068][ 56]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.44.18:068][ 56]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.44.18:068][ 56]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.44.18:068][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.18:068][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.18:068][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.18:068][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.18:111][ 57]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.18:386][ 64]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.18:386][ 64]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:427][ 65]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:427][ 65]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:550][ 68]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:550][ 68]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:550][ 68]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:550][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.18:550][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=222 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.18:550][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.18:593][ 69]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.18:593][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.18:593][ 69]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:593][ 69]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.44.18:593][ 69]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.18:632][ 70]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.44.18:668][ 71]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.18:669][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=153 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.18:669][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.18:669][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.18:669][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.18:786][ 74]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/Dispatch.Dispatch:Event_DispatchTransmit_C_3) passed in to UEngine::GetWorldFromContextObject().
[2026.04.03-11.44.18:787][ 74]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.18:787][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.18:865][ 76]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4223 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.18:902][ 77]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.19:020][ 80]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.19:020][ 80]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.44.19:020][ 80]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.44.19:020][ 80]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.44.19:020][ 80]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.44.19:020][ 80]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.44.19:020][ 80]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.44.19:020][ 80]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.44.19:060][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.19:061][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.19:061][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.19:061][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.19:061][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.19:137][ 83]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.19:178][ 84]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.19:255][ 86]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.19:333][ 88]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.19:371][ 89]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.19:412][ 90]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.19:412][ 90]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.19:412][ 90]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.19:449][ 91]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.19:485][ 92]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.19:485][ 92]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.19:528][ 93]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.19:528][ 93]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.19:528][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.19:560][ 94]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.19:560][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=222 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.19:560][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.19:598][ 95]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.19:598][ 95]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.19:639][ 96]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.44.19:639][ 96]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.44.19:639][ 96]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.44.19:639][ 96]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.44.19:639][ 96]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.44.19:639][ 96]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.44.19:639][ 96]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.44.19:674][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=152 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.19:674][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.19:674][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.19:674][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.19:712][ 98]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.19:788][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.19:825][101]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.19:865][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4111 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.19:939][104]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.19:979][105]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:053][107]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.20:053][107]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.20:053][107]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:053][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.20:053][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.20:053][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.20:053][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.20:094][108]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.44.20:094][108]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.44.20:094][108]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.44.20:094][108]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.44.20:094][108]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.44.20:094][108]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.44.20:094][108]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.44.20:131][109]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:131][109]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:168][110]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.20:168][110]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:208][111]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:246][112]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:246][112]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:288][113]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.20:361][115]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.20:361][115]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:400][116]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.20:400][116]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:476][118]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:476][118]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:514][119]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.20:515][119]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:560][120]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.20:561][120]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=223 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.20:561][120]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.20:561][120]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.20:561][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.20:593][121]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:633][122]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.20:633][122]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:676][123]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=152 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.20:676][123]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.20:676][123]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.20:676][123]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.20:676][123]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.44.20:755][125]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.20:755][125]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2642)
[2026.04.03-11.44.20:801][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.20:884][128]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.44.20:884][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3720 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.21:006][131]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10075
[2026.04.03-11.44.21:006][131]LogTemp: ExecuteVehicle: Callout=10075
[2026.04.03-11.44.21:006][131]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.44.21:006][131]LogTemp: RestoreSeatsFromState
[2026.04.03-11.44.21:007][131]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.03-11.44.21:008][131]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.44.21:009][131]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2146855181
[2026.04.03-11.44.21:009][131]LogTemp: [BP_AI_Ped_Medic_C_2146855181] Medic behavior component initialized
[2026.04.03-11.44.21:009][131]LogTemp: Warning: [BP_AI_Controller_Medic_C_2146855161] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2146855181)
[2026.04.03-11.44.21:009][131]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.44.21:010][131]LogTemp: Game database saved successfully.
[2026.04.03-11.44.21:010][131]LogTemp: Vehicle -1592196633 marked as persistent.
[2026.04.03-11.44.21:010][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2146855212 Keys=1
[2026.04.03-11.44.21:010][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.21:010][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.44.21:010][131]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2146855181] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.44.21:010][131]LogTemp: FinalizeSpawnOccupant: Callout=10075
[2026.04.03-11.44.21:010][131]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10075
[2026.04.03-11.44.21:010][131]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2146855181
[2026.04.03-11.44.21:010][131]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2146855181 added to Faction EFaction::Medic in Callout 10075
[2026.04.03-11.44.21:010][131]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.03-11.44.21:010][131]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2146855181 starts Medical role assignment in Callout 10075
[2026.04.03-11.44.21:010][131]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2146855181 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10075)
[2026.04.03-11.44.21:010][131]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2146855181 attached to callout 10075 (Player: No, Faction: EFaction::Medic)
[2026.04.03-11.44.21:011][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] EnteredVehicle: BP_Voss_V400_Ambulance_C_2146855212 Seat=0 Driver=1
[2026.04.03-11.44.21:011][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.21:011][131]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146855161] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.44.21:011][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2146855212 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.44.21:011][131]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2146855212 marked as Occupied
[2026.04.03-11.44.21:011][131]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.44.21:011][131]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2146855161 with GUID 64CAFED64BC3BD3122CCF8886847C2F8
[2026.04.03-11.44.21:011][131]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2146855161: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.44.21:011][131]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2146855161
[2026.04.03-11.44.21:011][131]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2146855161!
[2026.04.03-11.44.21:011][131]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.44.21:011][131]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.44.21:011][131]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.44.21:011][131]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.44.21:011][131]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.44.21:011][131]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.44.21:011][131]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=X9763201, Callout=10075)
[2026.04.03-11.44.21:011][131]LogTemp: RestoreSeatsFromState
[2026.04.03-11.44.21:011][131]LogTemp: RestoreSeatsFromState
[2026.04.03-11.44.21:011][131]LogTemp: RestoreSeatsFromState
[2026.04.03-11.44.21:011][131]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.44.21:011][131]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2146855212 
BackupUnit true
Callout 10,075
[2026.04.03-11.44.21:011][131]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.44.21:049][132]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.21:093][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.21:093][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.21:093][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.21:093][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.21:134][134]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.44.21:134][134]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] EnteredVehicle: BP_Voss_V400_Ambulance_C_2146855212 Seat=0 Driver=1
[2026.04.03-11.44.21:134][134]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.21:173][135]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.21:340][139]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.21:420][141]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.21:461][142]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.44.21:541][144]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.21:579][145]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.21:579][145]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.21:624][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.21:661][147]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=152 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.21:662][147]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.21:706][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.21:706][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.21:786][150]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.21:867][152]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.22:027][156]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.03-11.44.22:027][156]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.22:066][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.22:066][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.22:066][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.22:066][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.22:393][165]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.22:558][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.22:558][169]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.22:558][169]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.22:559][169]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.22:559][169]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.22:641][171]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.22:641][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=151 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.22:641][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.22:681][172]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.22:682][172]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.22:805][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.22:888][177]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1878 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.23:049][181]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.23:089][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.23:089][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.23:089][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.23:089][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.23:170][184]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.23:334][188]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.23:415][190]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.23:538][193]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.23:578][194]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.23:578][194]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.23:624][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.23:661][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=151 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.23:661][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.23:699][197]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.44.23:704][197]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.23:704][197]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.23:785][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.23:869][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1092 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.24:026][205]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.24:067][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.24:067][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.24:067][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.24:067][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.24:149][208]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.24:149][208]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146855181 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.44.24:149][208]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.24:149][208]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2146855181 -> ERole::MoveToBackup (Callout 10075)
[2026.04.03-11.44.24:149][208]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146855181 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.44.24:149][208]LogTemp: BP_AI_Controller_Medic_C_2146855161: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.44.24:354][213]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.24:553][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.24:553][218]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.24:553][218]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.24:553][218]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.24:553][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.24:554][218]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.44.24:635][220]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=20534 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.24:635][220]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146855161] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.44.24:635][220]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.44.24:635][220]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] Disable
[2026.04.03-11.44.24:635][220]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2146855212 (Target=X=-65811.211 Y=-344959.662 Z=-16379.739, Follow=BP_JayHalstead_C_2147300697, Flee=0)
[2026.04.03-11.44.24:675][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=151 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.24:675][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.24:675][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.24:675][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.24:800][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.24:882][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=961 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.25:006][229]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.44.25:048][230]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.25:086][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.25:087][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.25:087][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.25:087][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.25:168][233]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.25:357][238]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.25:399][239]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.25:546][243]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.25:546][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=223 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.25:546][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.25:624][245]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=20281 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.25:658][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=151 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.25:658][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.25:697][247]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.25:697][247]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.25:811][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.25:852][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=934 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.26:040][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.26:081][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.26:081][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.26:081][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.26:081][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.26:116][258]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.26:117][258]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.26:276][262]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.44.26:276][262]LogStreaming: Display: 0.167 ms for processing 35273 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12133->12132) packages and 1 (33124->33123) public exports.
[2026.04.03-11.44.26:387][265]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.26:552][269]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.26:552][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=223 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.26:552][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.26:593][270]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.26:593][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.26:638][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=19005 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.26:682][272]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=151 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.26:682][272]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.26:682][272]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.26:682][272]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.26:813][275]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.26:856][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1009 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.27:029][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.27:071][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.27:071][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.27:071][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.27:071][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.27:194][284]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.27:360][288]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.27:403][289]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.27:526][292]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.27:526][292]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.27:560][293]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=223 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.27:560][293]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.27:639][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=17307 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.27:675][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=151 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.27:675][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.27:675][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.27:675][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.27:790][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.27:865][301]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.44.27:865][301]LogStreaming: Display: FlushAsyncLoading(630): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.44.27:865][301]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.44.27:866][301]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.44.27:866][301]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.44.27:866][301]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.44.27:866][301]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.03-11.44.27:866][301]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.03-11.44.27:870][301]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1291 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.28:055][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.28:055][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.28:055][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.28:055][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.28:055][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.28:055][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.28:130][308]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.28:350][314]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.28:536][319]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.28:536][319]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.28:570][320]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.28:570][320]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.28:570][320]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.28:570][320]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.28:646][322]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=16000 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.28:646][322]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=151 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.28:646][322]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.28:681][323]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.28:681][323]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.28:791][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.28:869][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1524 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.29:046][332]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.29:046][332]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.29:090][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.29:090][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.29:090][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.29:090][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.29:174][335]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.29:350][339]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.29:391][340]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.29:560][344]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.29:560][344]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.29:560][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.29:560][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.29:646][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=14966 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.29:646][346]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.29:646][346]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.29:688][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.29:688][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.29:818][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.29:865][351]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1944 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.29:947][353]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.44.30:022][355]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.30:022][355]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.30:062][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.30:062][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.30:062][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.30:062][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.30:135][358]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.30:325][363]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.44.30:325][363]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.44.30:325][363]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.44.30:325][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] Vehicle arrived at destination
[2026.04.03-11.44.30:325][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1954 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.30:325][363]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146872473] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.44.30:325][363]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.44.30:325][363]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] Disable
[2026.04.03-11.44.30:325][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2146872528 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.44.30:325][363]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] NotifyArrival from Vehicle
[2026.04.03-11.44.30:325][363]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] Invalid Occcupant
[2026.04.03-11.44.30:325][363]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] Invalid Occcupant
[2026.04.03-11.44.30:325][363]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] Invalid Occcupant
[2026.04.03-11.44.30:325][363]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] Disable
[2026.04.03-11.44.30:363][364]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.30:554][369]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.30:554][369]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.30:554][369]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=225 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.30:554][369]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.30:554][369]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.30:554][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.30:631][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=13846 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.30:665][372]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=151 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.30:665][372]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.30:665][372]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.30:665][372]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.30:808][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.30:880][378]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1817 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.31:052][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.31:052][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.31:052][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.31:052][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.31:052][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.31:052][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.31:189][387]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.31:367][392]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.31:398][393]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.31:533][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.31:533][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.31:570][398]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=227 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.31:570][398]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.31:637][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=12920 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.31:668][401]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.31:668][401]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.31:669][401]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.31:669][401]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.31:802][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.31:871][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1574 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.32:040][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.32:040][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.32:073][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.32:073][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.32:073][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.32:073][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.32:141][415]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.32:302][420]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] true
[2026.04.03-11.44.32:377][422]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.32:544][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.32:544][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.32:574][428]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=227 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.32:574][428]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.32:574][428]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.32:574][428]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.32:641][430]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=11942 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.32:641][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.32:641][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.32:677][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.32:677][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.32:809][435]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.32:873][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1319 DistVeh=254 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.33:034][442]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.33:034][442]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.33:066][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.33:066][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.33:066][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.33:067][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.33:176][446]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.33:344][451]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.33:415][453]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.33:550][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.33:550][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.33:550][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=225 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.33:550][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.33:609][459]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.44.33:610][459]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.44.33:610][459]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.44.33:610][459]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.44.33:610][459]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.44.33:610][459]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.44.33:610][459]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.44.33:610][459]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.44.33:610][459]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.44.33:610][459]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] true
[2026.04.03-11.44.33:610][459]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.33:610][459]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.33:610][459]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.33:610][459]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.44.33:610][459]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.44.33:610][459]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.44.33:610][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] ExitedVehicle: BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.44.33:610][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1186 DistVeh=263 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.33:610][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.33:610][459]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146872473] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.44.33:651][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=10991 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.33:651][460]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.33:651][460]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.33:684][461]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.33:684][461]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.33:787][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.33:854][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1152 DistVeh=259 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.33:854][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.34:023][471]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.34:023][471]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.34:054][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.34:054][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.34:054][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.34:054][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.34:122][474]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.34:122][474]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.34:354][481]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.34:553][487]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.34:553][487]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.34:553][487]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=224 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.34:553][487]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.34:553][487]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.34:553][487]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.34:618][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=10052 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.34:654][490]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.34:654][490]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.34:685][491]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.34:685][491]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.34:788][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.34:856][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=994 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.34:856][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.35:050][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.35:050][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.35:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.35:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.35:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.35:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.35:178][506]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.35:342][511]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.35:405][513]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.35:502][516]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.44.35:537][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.35:537][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.35:568][518]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=225 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.35:568][518]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.35:634][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9736 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.35:665][521]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.35:665][521]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.35:665][521]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.35:665][521]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.35:795][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.35:859][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=900 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.35:859][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.36:027][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.36:027][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.36:059][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.36:059][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.36:059][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.36:059][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.36:123][535]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.36:368][542]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.36:547][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.36:547][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.36:548][547]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=225 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.36:548][547]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.36:583][548]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.36:583][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.36:621][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9766 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.36:657][550]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.36:657][550]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.36:691][551]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.36:691][551]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.36:800][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.36:873][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=926 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.36:873][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.37:055][561]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.37:055][561]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.37:055][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.37:055][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.37:055][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.37:055][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.37:162][564]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.37:286][567]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.44.37:286][567]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.44.37:341][569]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.37:415][571]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.37:522][574]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.37:523][574]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.37:561][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=225 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.37:561][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.37:638][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9766 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.37:674][578]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.37:674][578]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.37:674][578]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.37:674][578]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.37:787][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.37:863][583]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1017 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.37:863][583]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.38:049][588]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.38:049][588]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.38:081][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.38:081][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.38:081][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.38:081][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.38:116][590]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.38:375][598]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.38:525][603]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.38:525][603]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.38:556][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=228 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.38:556][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.38:556][604]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.38:556][604]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.38:644][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9762 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.38:644][607]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.38:644][607]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.38:678][608]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.38:678][608]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.38:795][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.38:857][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1194 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.38:857][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.39:038][620]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.39:038][620]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.39:066][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.39:066][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.39:066][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1639 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.39:066][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.39:190][625]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.39:343][630]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.39:404][632]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.39:530][636]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.39:530][636]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.39:560][637]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=229 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.39:560][637]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.39:623][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9369 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.39:655][640]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.39:655][640]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.39:685][641]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.39:685][641]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.39:811][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.39:875][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1373 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.39:875][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.40:030][652]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.40:030][652]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.40:062][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.40:062][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.40:062][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1639 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.40:062][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.40:085][654]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.44.40:122][655]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.40:366][663]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.40:525][668]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.40:525][668]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.40:556][669]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=227 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.40:556][669]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.40:556][669]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.40:556][669]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.40:557][669]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.44.40:620][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8689 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.40:651][672]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.40:651][672]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.40:682][673]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.40:682][673]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.40:813][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.40:873][679]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1621 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.40:873][679]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.40:973][682]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.44.41:036][684]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.41:036][684]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.41:064][685]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] 
[2026.04.03-11.44.41:069][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.41:069][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.41:069][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1639 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.41:069][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.41:165][688]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.41:360][694]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.41:392][695]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.41:454][697]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.44.41:547][700]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.41:547][700]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.41:548][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=226 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.41:548][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.41:640][703]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8241 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.41:640][703]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.41:640][703]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.41:673][704]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.41:673][704]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.41:795][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.41:852][710]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1878 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.41:852][710]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.42:032][716]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.42:032][716]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.42:062][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.42:062][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.42:062][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1639 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.42:062][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.42:095][718]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.42:123][719]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.42:364][727]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.42:541][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.42:541][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.42:567][734]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=226 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.42:567][734]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.42:567][734]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.42:567][734]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.42:628][736]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7607 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.42:655][737]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.42:655][737]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.42:685][738]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.42:685][738]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.42:802][742]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.42:858][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2110 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.42:858][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.43:032][750]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.43:032][750]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.43:063][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.43:063][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.43:063][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1639 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.43:063][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.43:178][755]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.43:355][761]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.43:409][763]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.43:531][767]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.43:531][767]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.43:557][768]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=226 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.43:557][768]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.43:643][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6701 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.43:643][771]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.43:643][771]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.43:672][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.43:673][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.43:789][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.43:812][777]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.44.43:877][779]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2225 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.43:877][779]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.44:025][784]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.44:025][784]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.44:057][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.44:057][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.44:057][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1639 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.44:057][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.44:114][787]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.44:375][796]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.44:523][801]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.44:523][801]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.44:551][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=226 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.44:551][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.44:551][802]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.44:551][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.44:638][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5977 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.44:638][805]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.44:638][805]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.44:669][806]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.44:669][806]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.44:784][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.44:871][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2241 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.44:871][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.45:049][819]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.45:049][819]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.45:049][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.45:049][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.45:049][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1639 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.45:049][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.45:172][823]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.45:358][829]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.45:392][830]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.45:521][834]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.45:521][834]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.45:556][835]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=227 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.45:557][835]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.45:619][837]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5025 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.45:655][838]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.45:655][838]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.45:685][839]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.45:685][839]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.45:785][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.45:857][844]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2243 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.45:857][844]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.46:023][849]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.46:023][849]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.46:059][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.46:059][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.46:059][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.46:059][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.46:126][852]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.46:371][860]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.46:521][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.46:521][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.46:549][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=228 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.46:549][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.46:583][867]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.46:583][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.46:639][869]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4546 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.46:639][869]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=150 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.46:639][869]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.46:672][870]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.46:672][870]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.46:797][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.46:861][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2192 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.46:861][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.47:052][882]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.47:052][882]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.47:052][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.47:052][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.47:052][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1639 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.47:052][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.47:183][886]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.47:346][891]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.47:410][893]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.47:550][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.47:550][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.47:550][897]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=230 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.47:550][897]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.47:621][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4271 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.47:662][900]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.47:663][900]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.47:700][901]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.47:700][901]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.47:812][904]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.47:853][905]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2207 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.47:853][905]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.48:040][910]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.48:041][910]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.48:080][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.48:080][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.48:080][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.48:080][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.48:116][912]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.48:383][919]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.48:540][923]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.48:540][923]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.48:577][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=231 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.48:577][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.48:577][924]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.48:577][924]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.48:655][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4026 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.48:655][926]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.48:655][926]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.48:691][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.48:691][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.48:806][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.48:885][932]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2127 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.48:885][932]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.49:043][936]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.49:043][936]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.49:086][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.49:086][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.49:086][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.49:086][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.49:169][939]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.49:355][944]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.49:392][945]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.49:544][949]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.49:544][949]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.49:578][950]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=230 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.49:578][950]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.49:654][952]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4124 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.49:654][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.49:654][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.49:695][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.49:695][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.49:804][956]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.49:880][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2183 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.49:880][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.50:030][962]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.50:030][962]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.50:070][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.50:070][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.50:070][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.50:070][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.50:109][964]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.50:144][965]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.50:368][971]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.50:552][976]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.50:552][976]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.50:552][976]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=228 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.50:552][976]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.50:552][976]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.50:552][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.50:624][978]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4205 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.50:663][979]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.50:663][979]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.50:699][980]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.50:699][980]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.50:811][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.50:883][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2164 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.50:883][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.51:022][989]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.51:022][989]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.51:057][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.51:057][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.51:057][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.51:057][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.51:184][994]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.51:339][999]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.51:398][  1]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.51:548][  6]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.51:548][  6]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.51:549][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=228 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.51:549][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.51:639][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4079 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.51:639][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.51:639][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.51:673][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.51:673][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.51:790][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2047 DistVeh=1305 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.51:852][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2089 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.51:852][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.52:042][ 22]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.52:042][ 22]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.52:077][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.52:077][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.52:077][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1639 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.52:077][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.52:108][ 24]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.52:402][ 32]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.44.52:402][ 32]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.52:528][ 36]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.52:528][ 36]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.52:565][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=228 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.52:565][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.52:565][ 37]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.52:565][ 37]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.52:639][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3989 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.52:639][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.52:639][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.52:678][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.52:678][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.52:800][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1999 DistVeh=1238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.52:874][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2016 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.52:874][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.53:026][ 49]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.53:026][ 49]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.53:069][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.53:069][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.53:069][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.53:069][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.53:181][ 53]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.53:366][ 58]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.53:407][ 59]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.53:555][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.53:555][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.53:555][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=230 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.53:555][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.53:631][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3825 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.53:670][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.53:670][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.53:670][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.53:670][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.53:818][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.53:858][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1904 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.53:858][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.54:046][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.54:046][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.54:083][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.54:083][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.54:083][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=480 DistVeh=1638 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.54:083][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.54:121][ 78]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.54:384][ 85]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.54:536][ 89]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.54:536][ 89]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.54:573][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=232 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.54:573][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.54:573][ 90]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.54:573][ 90]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.54:649][ 92]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3670 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.54:649][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.54:649][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.54:685][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.54:685][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.54:794][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.54:871][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1794 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.54:871][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.55:022][102]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.55:022][102]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.55:060][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.55:060][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.55:060][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=507 DistVeh=1618 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.55:060][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.55:171][106]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.55:355][111]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.55:394][112]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.55:516][115]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.44.55:555][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.55:555][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.55:555][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=231 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.55:555][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.55:636][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3481 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.55:675][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.55:675][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.55:676][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.55:676][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.55:793][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.55:874][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1665 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.55:874][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.56:033][128]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.56:033][128]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.56:076][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.56:076][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.56:076][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.56:076][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.56:113][130]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.56:280][134]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.44.56:280][134]LogStreaming: Display: 0.176 ms for processing 37022 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12133->12132) packages and 1 (33124->33123) public exports.
[2026.04.03-11.44.56:356][136]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.56:553][141]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.56:553][141]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.56:553][141]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=229 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.56:553][141]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.56:553][141]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.56:553][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.56:634][143]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3392 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.56:675][144]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.56:675][144]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.56:675][144]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.56:675][144]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.56:792][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.56:874][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1518 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.56:874][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.57:034][153]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.57:034][153]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.57:076][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.57:076][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.57:076][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.57:076][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.57:196][157]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.57:356][161]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.57:397][162]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.57:522][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.57:522][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.57:551][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=229 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.57:551][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.57:645][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3313 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.57:645][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.57:645][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.57:677][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.57:677][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.57:808][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.57:869][177]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1378 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.57:869][177]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.58:029][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.58:029][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.58:058][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.58:058][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.58:058][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.58:058][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.58:092][184]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.58:123][185]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.58:374][193]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.58:531][198]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.58:531][198]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.58:565][199]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=230 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.58:565][199]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.58:565][199]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.44.58:565][199]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.44.58:625][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3135 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.58:659][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.58:659][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.58:689][203]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.58:689][203]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.58:786][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.58:852][208]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1239 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.58:852][208]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.44.59:045][214]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.59:045][214]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.59:075][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.59:075][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.44.59:075][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.59:075][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.44.59:172][218]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.59:338][223]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.59:400][225]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.44.59:531][229]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.59:531][229]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.44.59:562][230]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=232 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.59:562][230]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.44.59:630][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2966 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.44.59:663][233]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.59:663][233]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.44.59:663][233]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.59:663][233]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.44.59:801][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.59:870][239]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1095 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.44.59:870][239]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.00:044][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.00:045][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.00:080][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.00:080][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.00:080][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.00:080][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.00:117][246]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.00:372][253]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.00:523][257]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.00:523][257]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.00:562][258]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=230 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.00:562][258]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.00:562][258]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.00:562][258]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.00:641][260]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2830 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.00:642][260]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.00:642][260]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.00:681][261]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.00:681][261]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.00:804][264]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.00:884][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=979 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.00:884][266]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.01:049][270]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.01:049][270]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.01:087][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.01:087][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.01:087][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.01:087][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.01:171][273]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.01:336][277]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.01:390][278]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.45.01:415][279]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.01:456][280]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.45.01:539][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.01:539][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.01:583][283]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=231 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.01:584][283]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.01:626][284]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2846 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.01:667][285]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.01:667][285]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.01:667][285]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.01:667][285]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.01:791][288]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.01:874][290]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=881 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.01:874][290]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.02:041][294]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.02:041][294]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.02:083][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.02:083][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.02:083][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.02:083][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.02:119][296]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.02:357][302]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.02:430][304]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146888282.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.45.02:544][307]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.02:545][307]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.02:545][307]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.02:545][307]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.02:575][308]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146888282
[2026.04.03-11.45.02:577][308]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146888282] true
[2026.04.03-11.45.02:585][308]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.02:585][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.02:624][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2866 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.02:658][310]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.02:658][310]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.02:698][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.02:698][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.02:808][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.02:883][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=825 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.02:884][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.03:038][320]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.03:038][320]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.03:080][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.03:080][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.03:080][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.03:080][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.03:198][324]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.03:354][328]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.03:394][329]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.03:543][333]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.03:543][333]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.03:577][334]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=231 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.03:577][334]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.03:652][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3015 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.03:652][336]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.03:652][336]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.03:688][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.03:688][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.03:798][340]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.03:871][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=831 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.03:871][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.03:974][345]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.45.04:052][347]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.04:052][347]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.04:052][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.04:052][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.04:052][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.04:052][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.04:125][349]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.04:373][356]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.04:547][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.04:547][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.04:547][361]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=231 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.04:547][361]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.04:581][362]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.04:581][362]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.04:649][364]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3079 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.04:650][364]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.04:650][364]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.04:684][365]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.04:684][365]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.04:788][368]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.04:854][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=827 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.04:854][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.04:949][373]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_EvidenceCollection_C_2146887644.StaticMesh SM_Evidence_Package_1_flat
[2026.04.03-11.45.05:025][375]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.05:025][375]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.05:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.05:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.05:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.05:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.05:192][380]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.05:331][384]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.05:396][386]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.05:536][390]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.05:536][390]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.05:567][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=232 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.05:567][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.05:639][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3324 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.05:672][394]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.05:672][394]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.05:672][394]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.05:672][394]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.05:814][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.05:852][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=827 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.05:852][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.06:028][404]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.06:028][404]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.06:065][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.06:065][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.06:065][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.06:065][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.06:098][406]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.06:133][407]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.06:376][414]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.06:551][419]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.06:551][419]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.06:551][419]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.06:551][419]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.06:584][420]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.06:584][420]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.06:621][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3807 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.06:657][422]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.06:657][422]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.06:690][423]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.06:690][423]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.06:790][426]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.06:859][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=897 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.06:859][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.07:025][433]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.07:025][433]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.07:061][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.07:061][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.07:061][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.07:061][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.07:192][438]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.07:358][443]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.07:388][444]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.07:554][449]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.07:554][449]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.07:554][449]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=232 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.07:554][449]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.07:651][452]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3969 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.07:651][452]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.07:651][452]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.07:682][453]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.07:682][453]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.07:812][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.07:877][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1025 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.07:877][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.08:039][464]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.08:039][464]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.08:069][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.08:069][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.08:069][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.08:069][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.08:132][467]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.08:353][474]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.08:538][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.08:538][480]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.08:570][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=232 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.08:570][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.08:570][481]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.08:570][481]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.08:629][483]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3918 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.08:661][484]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.08:661][484]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.08:690][485]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.08:690][485]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.08:786][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.08:874][491]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1167 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.08:874][491]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.09:025][496]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.09:025][496]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.09:056][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.09:056][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.09:056][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.09:057][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.09:179][501]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.09:329][506]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.09:390][508]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.09:544][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.09:544][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.09:571][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=233 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.09:571][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.09:633][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4202 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.09:662][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.09:662][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.09:662][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.09:662][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.09:787][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.09:878][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1314 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.09:878][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.10:031][529]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.10:031][529]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.10:066][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.10:066][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.10:066][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.10:066][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.10:130][532]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.10:376][540]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.10:537][545]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.10:537][545]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.10:568][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=233 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.10:568][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.10:568][546]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.10:568][546]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.10:633][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4449 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.10:661][549]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.10:661][549]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.10:695][550]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.10:695][550]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.10:789][553]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.10:855][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1451 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.10:855][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.11:050][561]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.11:050][561]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.11:082][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.11:082][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.11:082][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.11:082][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.11:178][565]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.11:338][570]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.11:403][572]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.11:530][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.11:530][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.11:567][577]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=233 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.11:567][577]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.11:628][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4226 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.11:662][580]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.11:662][580]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.11:693][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.11:693][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.11:789][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.11:859][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1585 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.11:859][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.12:020][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.12:020][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.12:056][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.12:056][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.12:056][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.12:056][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.12:119][594]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.12:355][601]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.12:556][607]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.12:556][607]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.12:556][607]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.12:556][607]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.12:556][607]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.12:556][607]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.12:618][609]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4441 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.12:654][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.12:654][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.12:685][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.12:685][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.12:787][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.12:855][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1712 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.12:855][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.13:051][622]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.13:051][622]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.13:080][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.13:080][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.13:080][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.13:080][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.13:179][626]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.13:343][631]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.13:407][633]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.13:543][637]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.13:543][637]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.13:572][638]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.13:572][638]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.13:641][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4740 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.13:641][640]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.13:641][640]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.13:672][641]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.13:672][641]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.13:806][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.13:873][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1828 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.13:873][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.14:039][652]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.14:039][652]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.14:072][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.14:072][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.14:072][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.14:072][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.14:107][654]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.14:139][655]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.14:374][662]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.14:542][667]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.14:542][667]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.14:576][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=235 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.14:576][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.14:576][668]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.14:576][668]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.14:642][670]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4779 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.14:642][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.14:642][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.14:677][671]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.14:677][671]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.14:807][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.14:876][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1956 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.14:876][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.15:040][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.15:040][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.15:072][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.15:072][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.15:072][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.15:072][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.15:171][686]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.15:335][691]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.15:401][693]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.15:500][696]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.45.15:530][697]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.15:530][697]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.15:566][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=235 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.15:566][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.15:632][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4651 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.15:667][701]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.15:667][701]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.15:667][701]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.15:667][701]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.15:806][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.15:871][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2093 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.15:871][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.16:044][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.16:044][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.16:076][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.16:076][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.16:076][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.16:076][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.16:111][714]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.16:374][722]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.16:543][727]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.16:543][727]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.16:575][728]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=238 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.16:575][728]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.16:575][728]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.16:575][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.16:642][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4075 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.16:642][730]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.16:642][730]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.16:676][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.16:676][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.16:809][735]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.16:874][737]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2093 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.16:874][737]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.17:042][742]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.17:042][742]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.17:075][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.17:075][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.17:075][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.17:075][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.17:174][746]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.17:303][750]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Master_Weapon_C_2146881323.WeaponModel Glock_17Gen4_X
[2026.04.03-11.45.17:341][751]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.17:410][753]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.17:542][757]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.17:542][757]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.17:574][758]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=237 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.17:574][758]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.17:642][760]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3573 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.17:642][760]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.17:642][760]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.17:675][761]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.17:675][761]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.17:811][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.17:875][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2093 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.17:875][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.18:043][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.18:043][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.18:076][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.18:076][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.18:076][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.18:076][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.18:111][774]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.18:383][782]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.18:525][786]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.18:525][786]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.18:559][787]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=236 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.18:559][787]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.18:559][787]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.18:559][787]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.18:629][789]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3375 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.18:662][790]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=149 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.18:662][790]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.18:662][790]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.18:662][790]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.18:799][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1173 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.18:869][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2004 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.18:869][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.19:048][801]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.19:048][801]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.19:080][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.19:080][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.19:080][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.19:080][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.19:189][805]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.19:341][809]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.19:419][811]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.19:540][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.19:540][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.19:583][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=237 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.19:583][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.19:622][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3381 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.19:662][817]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.19:662][817]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.19:702][818]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.19:702][818]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.19:820][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.19:856][822]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1882 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.19:856][822]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.20:054][827]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.20:054][827]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.20:054][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.20:054][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.20:054][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.20:054][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.20:130][829]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.20:365][835]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.20:522][839]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.20:522][839]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.20:570][840]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=236 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.20:570][840]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.20:570][840]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.20:570][840]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.20:645][842]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3393 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.20:645][842]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.20:645][842]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.20:682][843]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.20:682][843]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.20:803][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1962 DistVeh=1172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.20:884][848]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1762 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.20:884][848]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.21:043][852]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.21:043][852]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.21:081][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.21:081][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.21:081][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=682 DistVeh=1537 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.21:081][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.21:162][855]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.21:363][860]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.21:403][861]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.21:456][862]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.45.21:456][862]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.45.21:560][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.21:560][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.21:560][865]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=236 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.21:560][865]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.21:638][867]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3308 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.21:676][868]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.21:676][868]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.21:676][868]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.21:676][868]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.21:792][871]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.21:872][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1638 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.21:873][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.22:028][877]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.22:028][877]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.22:074][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.22:074][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.22:074][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=864 DistVeh=1474 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.22:074][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.22:110][879]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.22:110][879]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.22:354][885]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.22:553][890]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.22:553][890]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.22:553][890]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=240 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.22:553][890]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.22:553][890]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.22:553][890]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.22:634][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3157 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.22:671][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.22:671][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.22:671][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.22:671][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.22:790][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.22:872][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1489 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.22:872][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.23:025][902]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.23:025][902]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.23:066][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.23:066][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.23:066][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=870 DistVeh=1480 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.23:066][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.23:181][906]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.23:339][910]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.23:414][912]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.23:531][915]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.23:531][915]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.23:572][916]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=239 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.23:573][916]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.23:647][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3147 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.23:647][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.23:647][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.23:688][919]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.23:688][919]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.23:806][922]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.23:882][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1337 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.23:882][924]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.24:040][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.24:040][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.24:076][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.24:076][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.24:076][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=873 DistVeh=1486 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.24:076][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.24:116][930]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.24:152][931]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.45.24:350][936]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.24:547][941]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.24:547][941]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.24:547][941]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=238 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.24:547][941]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.24:588][942]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.24:588][942]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.24:630][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2929 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.24:667][944]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.24:667][944]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.24:667][944]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.24:667][944]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.24:777][947]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2026.04.03-11.45.24:805][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.24:872][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1191 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.24:872][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.25:022][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.25:022][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.25:059][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.25:059][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.25:059][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=873 DistVeh=1485 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.25:059][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.25:172][957]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.25:359][962]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.25:397][963]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.25:558][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.25:558][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.25:558][967]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=238 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.25:558][967]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.25:639][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2738 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.25:679][970]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.25:679][970]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.25:679][970]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.25:679][970]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.25:804][973]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.25:881][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1044 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.25:881][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.26:058][979]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.45.26:058][979]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.45.26:059][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.26:059][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.26:081][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.26:081][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.26:081][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=873 DistVeh=1486 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.26:081][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.26:120][981]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.26:287][985]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.45.26:287][985]LogStreaming: Display: 0.159 ms for processing 49936 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12132->12132) packages and 0 (33123->33123) public exports.
[2026.04.03-11.45.26:362][987]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.26:521][991]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.26:521][991]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.26:562][992]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=242 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.26:562][992]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.26:562][992]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.26:562][992]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.26:643][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2688 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.26:643][994]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.26:643][994]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.26:685][995]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.26:685][995]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.26:804][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.26:896][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=894 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.26:896][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.27:036][  4]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.27:036][  4]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.27:072][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.27:072][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.27:072][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.27:072][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.27:185][  8]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.27:333][ 12]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.27:406][ 14]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.27:544][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.27:544][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.27:578][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=240 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.27:578][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.27:648][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2484 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.27:648][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.27:648][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.27:685][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.27:685][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.27:787][ 25]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.27:854][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=827 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.27:854][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.28:026][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.28:026][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.28:061][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.28:061][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.28:061][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.28:061][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.28:131][ 35]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.28:367][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.28:536][ 47]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.28:536][ 47]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.28:570][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=240 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.28:570][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.28:570][ 48]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.28:570][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.28:638][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2510 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.28:671][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.28:671][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.28:671][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.28:671][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.28:807][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.28:872][ 57]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=827 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.28:872][ 57]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.29:041][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.29:041][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.29:075][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.29:075][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.29:075][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.29:075][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.29:175][ 66]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.29:344][ 71]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.29:415][ 73]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.29:548][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.29:548][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.29:548][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=241 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.29:548][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.29:650][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2583 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.29:650][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.29:650][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.29:684][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.29:684][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.29:787][ 84]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.29:857][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=828 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.29:857][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.30:046][ 91]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.30:046][ 91]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.30:077][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.30:078][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.30:078][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.30:078][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.30:111][ 93]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.30:111][ 93]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.30:379][101]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.30:550][106]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.30:550][106]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.30:550][106]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=243 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.30:550][106]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.30:578][107]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.30:578][107]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.30:647][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2352 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.30:647][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.30:647][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.30:679][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.30:679][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.30:805][114]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.30:868][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=833 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.30:868][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.31:037][122]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.31:037][122]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.31:067][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.31:067][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.31:067][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.31:067][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.31:172][127]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.31:334][133]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.31:395][135]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.31:525][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.31:525][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.31:557][140]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=243 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.31:557][140]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.31:620][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2095 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.31:655][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.31:655][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.31:690][144]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.31:690][144]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.31:788][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.31:853][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=898 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.31:853][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.31:973][152]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.45.32:027][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.32:027][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.32:069][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.32:069][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.32:069][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.32:069][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.32:139][157]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.32:358][163]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.32:548][168]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.32:548][168]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.32:577][169]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=243 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.32:577][169]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.32:577][169]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.32:577][169]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.32:645][171]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1966 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.32:646][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.32:646][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.32:679][172]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.32:679][172]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.32:797][176]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.32:857][178]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=859 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.32:857][178]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.33:022][184]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.33:022][184]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.33:050][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.33:050][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.33:050][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.33:050][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.33:162][189]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.33:352][196]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.33:408][198]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.33:547][203]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.33:547][203]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.33:547][203]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=242 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.33:547][203]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.33:637][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2093 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.33:637][206]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.33:637][206]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.33:669][207]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.33:669][207]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.33:788][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.33:877][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=859 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.33:877][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.34:030][219]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.34:030][219]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.34:058][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.34:058][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.34:058][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.34:058][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.34:121][222]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.34:363][230]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.34:522][235]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.34:522][235]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.34:554][236]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=242 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.34:554][236]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.34:554][236]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.34:554][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.34:597][237]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.45.34:642][239]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2394 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.34:642][239]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.34:642][239]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.34:662][240]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146888282.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.45.34:669][240]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.34:669][240]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.34:785][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.34:872][247]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=825 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.34:872][247]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.35:049][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.35:049][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.35:049][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.35:049][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.35:049][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.35:049][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.35:165][257]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.35:352][264]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.35:422][266]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.35:527][269]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.45.35:527][269]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.35:527][269]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.35:584][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=242 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.35:584][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.35:647][272]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2336 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.35:647][272]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.35:647][272]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.35:688][273]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.35:688][273]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.35:806][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.35:886][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=725 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.35:886][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.36:040][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.36:040][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.36:081][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.36:081][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.36:081][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.36:081][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.36:117][284]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.36:388][291]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.36:539][295]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.36:539][295]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.36:576][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=242 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.36:576][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.36:576][296]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.36:576][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.36:653][298]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2015 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.36:653][298]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.36:653][298]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.36:689][299]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.36:689][299]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.36:799][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.36:872][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=684 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.36:872][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.37:050][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.37:050][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.37:084][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.37:084][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.37:084][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.37:084][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.37:190][313]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.37:330][317]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.37:400][319]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.37:538][323]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.37:539][323]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.37:575][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=245 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.37:575][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.37:643][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2108 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.37:643][326]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.37:643][326]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.37:680][327]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.37:680][327]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.37:816][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.37:851][332]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=700 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.37:851][332]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.38:024][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.38:024][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.38:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.38:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.38:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.38:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.38:097][339]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.38:129][340]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.38:368][347]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.38:540][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.38:540][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.38:575][353]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=245 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.38:575][353]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.38:575][353]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.38:575][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.38:642][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2470 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.38:643][355]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.38:643][355]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.38:677][356]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.38:677][356]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.38:815][360]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.38:882][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=763 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.38:883][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.39:052][367]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.39:053][367]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.39:053][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.39:054][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.39:054][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.39:054][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.39:190][371]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.39:362][376]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.39:395][377]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.39:543][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.39:543][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.39:578][382]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=245 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.39:578][382]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.39:619][383]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2532 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.39:655][384]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.39:655][384]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.39:693][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.39:693][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.39:763][387]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Chevrette_Canis_2010_C_2146887056.VehicleMesh SKM_VehCar_Canis
[2026.04.03-11.45.39:806][388]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.39:880][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=829 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.39:880][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.39:908][391]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Chevrette_Canis_2010_C_2146887056
[2026.04.03-11.45.39:909][391]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146887056] true
[2026.04.03-11.45.40:023][394]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.40:023][394]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.40:060][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.40:060][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.40:060][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.40:060][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.40:129][397]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.40:387][404]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.40:530][408]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.40:530][408]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.40:568][409]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=246 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.40:569][409]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.40:569][409]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.40:569][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.40:640][411]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2137 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.40:640][411]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.40:640][411]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.40:676][412]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.40:676][412]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.40:788][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.40:860][417]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=848 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.40:860][417]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.41:027][422]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.41:027][422]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.41:060][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.41:060][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.41:060][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.41:060][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.41:189][427]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.41:346][432]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.41:409][434]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.41:440][435]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.45.41:539][438]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.41:539][438]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.41:571][439]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=246 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.41:571][439]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.41:643][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1631 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.41:643][441]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.41:644][441]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.41:686][442]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.41:686][442]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.41:812][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.41:852][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=991 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.41:852][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.42:057][451]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.42:057][451]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.42:057][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.42:057][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.42:057][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.42:057][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.42:097][452]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.45.42:139][453]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.42:379][459]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.42:497][462]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.03-11.45.42:497][462]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.45.42:497][462]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.45.42:497][462]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] Vehicle arrived at destination
[2026.04.03-11.45.42:497][462]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1607 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.45.42:497][462]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146855161] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.45.42:497][462]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.45.42:497][462]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] Disable
[2026.04.03-11.45.42:497][462]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2146855212 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.45.42:497][462]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] NotifyArrival from Vehicle
[2026.04.03-11.45.42:498][462]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] Invalid Occcupant
[2026.04.03-11.45.42:498][462]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] Invalid Occcupant
[2026.04.03-11.45.42:498][462]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] Invalid Occcupant
[2026.04.03-11.45.42:498][462]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] Disable
[2026.04.03-11.45.42:536][463]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.42:536][463]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.42:578][464]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=247 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.42:578][464]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.42:578][464]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.42:578][464]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.42:655][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1629 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.42:655][466]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.42:655][466]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.42:697][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.42:697][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.42:819][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.42:855][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1129 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.42:855][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.43:045][476]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.43:045][476]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.43:077][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.43:077][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.43:077][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.43:077][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.43:167][480]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.43:344][486]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.43:401][488]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.43:522][492]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.43:522][492]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.43:551][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=247 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.43:551][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.43:639][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1697 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.43:639][496]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.43:639][496]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.43:667][497]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.43:667][497]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.43:790][501]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1908 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.43:860][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1173 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.43:860][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.44:024][507]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.44:024][507]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.44:062][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.44:062][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.44:062][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.44:062][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.44:135][510]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] true
[2026.04.03-11.45.44:144][510]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.44:336][515]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.45.44:378][516]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.44:540][520]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.44:540][520]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.44:583][521]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=247 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.44:583][521]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.44:583][521]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.44:583][521]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.44:622][522]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1658 DistVeh=251 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.44:663][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.44:663][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.44:663][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.44:663][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.44:784][526]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1937 DistVeh=890 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.44:863][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1084 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.44:863][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.45:024][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.45:024][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.45:067][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.45:067][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.45:067][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.45:067][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.45:187][536]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.45:346][540]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.45:428][542]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.45:457][543]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.45.45:457][543]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.45.45:457][543]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.45.45:457][543]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.45.45:457][543]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.45.45:457][543]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.45.45:457][543]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.45.45:457][543]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.45.45:457][543]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.45.45:457][543]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] true
[2026.04.03-11.45.45:457][543]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.45.45:457][543]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.45.45:457][543]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.45.45:457][543]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.45.45:457][543]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.45.45:457][543]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.45.45:457][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] ExitedVehicle: BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.45.45:457][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1672 DistVeh=264 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.45:457][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.45:457][543]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146855161] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.03-11.45.45:549][545]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.45:549][545]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.45:549][545]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=246 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.45:549][545]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.45:625][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1690 DistVeh=269 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.45:625][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.45:670][548]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.45:670][548]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.45:670][548]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.45:670][548]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.45:789][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2331 DistVeh=1129 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.45:868][553]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1072 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.45:868][553]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.46:028][557]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.46:029][557]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.46:070][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.46:070][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.46:070][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.46:070][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.46:112][559]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.46:112][559]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.46:355][565]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.46:556][570]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.46:556][570]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.46:556][570]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=248 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.46:556][570]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.46:556][570]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.46:556][570]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.46:639][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1531 DistVeh=251 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.46:639][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.46:681][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.46:681][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.46:681][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.46:681][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.46:803][576]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3820 DistVeh=2739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.46:889][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=784 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.46:889][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.47:052][582]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.47:052][582]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.47:052][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.47:052][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.47:052][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.47:052][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.47:176][585]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.47:339][589]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.47:419][591]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.47:542][594]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.47:542][594]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.47:582][595]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=246 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.47:582][595]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.47:624][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=931 DistVeh=471 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.47:624][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.47:663][597]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.47:663][597]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.47:703][598]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.47:703][598]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.47:824][601]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=6480 DistVeh=5515 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.47:824][601]LogVCC:   IsRoadNavigationViable: OnFoot=6480 RoadEnd->Target=0 Saved=6480 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.47:824][601]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.47:824][601]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147137762] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147137809
[2026.04.03-11.45.47:824][601]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.45.47:824][601]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.45.47:865][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=570 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.47:865][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.48:023][606]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.48:023][606]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.48:063][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.48:063][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.48:063][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.48:063][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.48:141][609]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.48:382][615]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.48:542][619]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.48:542][619]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.48:587][620]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=248 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.48:587][620]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.48:587][620]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.48:587][620]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.48:624][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=731 DistVeh=717 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.48:624][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.48:665][622]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.48:665][622]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.48:665][622]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.48:665][622]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.48:787][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=9955 DistVeh=9043 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.48:788][625]LogVCC:   IsRoadNavigationViable: OnFoot=9955 RoadEnd->Target=0 Saved=9955 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.48:788][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.48:868][627]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=714 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.48:868][627]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.49:031][631]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.49:031][631]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.49:074][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.49:074][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.49:074][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.49:074][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.49:196][635]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.49:362][639]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.49:405][640]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.49:525][643]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.49:525][643]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.49:567][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=250 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.49:567][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.49:648][646]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=802 DistVeh=864 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.49:648][646]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.49:648][646]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.49:648][646]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.49:689][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.49:689][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.49:812][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=14740 DistVeh=13852 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.49:812][650]LogVCC:   IsRoadNavigationViable: OnFoot=14740 RoadEnd->Target=0 Saved=14740 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.49:812][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.49:856][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=830 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.49:857][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.50:055][656]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.50:055][656]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.50:055][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.50:055][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.50:055][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.50:055][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.50:132][658]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.50:365][664]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.50:559][669]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.50:559][669]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.50:559][669]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=248 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.50:559][669]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.50:559][669]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.50:559][669]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.50:636][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=961 DistVeh=1005 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.50:636][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.50:672][672]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.50:672][672]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.50:673][672]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.50:673][672]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.50:791][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=20313 DistVeh=19436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.50:791][675]LogVCC:   IsRoadNavigationViable: OnFoot=20313 RoadEnd->Target=0 Saved=20313 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.50:791][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.50:867][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1081 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.50:867][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.51:051][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.51:051][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.51:051][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.51:051][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.51:051][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.51:051][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.51:165][685]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.51:354][690]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.51:392][691]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.51:539][695]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.51:539][695]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.51:575][696]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=248 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.51:575][696]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.51:648][698]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=777 DistVeh=1152 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.51:648][698]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.51:648][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.51:648][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.51:688][699]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.51:688][699]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.51:799][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=27099 DistVeh=26228 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.51:799][702]LogVCC:   IsRoadNavigationViable: OnFoot=27099 RoadEnd->Target=0 Saved=27099 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.51:799][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.51:873][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=886 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.51:873][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.52:026][708]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.52:026][708]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.52:069][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.52:069][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.52:069][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.52:069][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.52:097][710]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.45.52:097][710]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.45.52:144][711]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.52:374][717]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.52:528][721]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.52:528][721]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.52:566][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=251 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.52:566][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.52:566][722]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.52:566][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.52:642][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=468 DistVeh=1298 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.52:642][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.52:642][724]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.52:642][724]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.52:684][725]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.52:684][725]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.52:795][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=34727 DistVeh=33862 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.52:795][728]LogVCC:   IsRoadNavigationViable: OnFoot=34727 RoadEnd->Target=0 Saved=34727 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.52:795][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.52:873][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=661 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.52:873][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.53:027][734]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.53:028][734]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.53:070][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.53:070][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.53:070][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.53:070][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.53:107][736]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.45.53:184][738]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.53:343][742]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.53:415][744]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.53:523][747]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146823733' was already added to the screen.
[2026.04.03-11.45.53:531][747]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.53:531][747]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.53:559][748]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.45.53:559][748]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.45.53:567][748]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=252 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.53:567][748]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.53:644][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=416 DistVeh=1445 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.53:644][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.53:644][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.53:644][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.53:684][751]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.53:684][751]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.53:799][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=43307 DistVeh=42445 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.53:799][754]LogVCC:   IsRoadNavigationViable: OnFoot=43307 RoadEnd->Target=0 Saved=43307 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.53:799][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.53:875][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=663 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.53:875][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.53:950][758]LogTemp: [BP_AI_Controller_Medic_C_2146855161] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.03-11.45.54:035][760]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.54:035][760]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.54:074][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.54:074][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.54:074][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.54:074][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.54:113][762]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.54:113][762]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.54:368][769]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.54:545][774]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.54:545][774]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.54:584][775]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=251 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.54:584][775]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.54:584][775]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.54:584][775]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.54:620][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=377 DistVeh=1589 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.54:620][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.54:654][777]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.54:654][777]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.54:694][778]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.54:694][778]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.54:802][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=52886 DistVeh=52025 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.54:802][781]LogVCC:   IsRoadNavigationViable: OnFoot=52886 RoadEnd->Target=0 Saved=52886 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.54:802][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.54:872][783]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=790 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.54:872][783]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.55:050][788]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.55:050][788]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.55:087][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.55:087][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.55:087][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.55:087][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.55:193][792]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.55:335][796]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.55:407][798]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.55:517][801]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.45.55:551][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.55:551][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.55:551][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=250 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.55:551][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.55:619][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=247 DistVeh=1637 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.55:619][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.55:657][805]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.55:657][805]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.55:689][806]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.55:689][806]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.55:795][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=63352 DistVeh=62493 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.55:795][809]LogVCC:   IsRoadNavigationViable: OnFoot=63352 RoadEnd->Target=0 Saved=63352 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.55:795][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.55:865][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=836 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.55:865][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.56:044][816]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.56:044][816]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.56:081][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.56:081][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.56:081][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.56:081][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.56:114][818]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.56:295][823]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.45.56:295][823]LogStreaming: Display: 0.219 ms for processing 51248 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12132->12132) packages and 0 (33123->33123) public exports.
[2026.04.03-11.45.56:320][824]LogTemp: [BP_AI_Controller_Medic_C_2146855161] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.45.56:360][825]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.56:539][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.56:539][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.56:576][831]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=252 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.56:576][831]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.56:577][831]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.56:577][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.56:648][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=202 DistVeh=1608 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.56:648][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.56:648][833]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.56:648][833]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.56:680][834]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.56:680][834]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.56:788][837]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=74721 DistVeh=73866 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.56:788][837]LogVCC:   IsRoadNavigationViable: OnFoot=74721 RoadEnd->Target=0 Saved=74721 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.56:788][837]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.56:853][839]LogTemp: [BP_AI_Controller_Medic_C_2146855161] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.45.56:858][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=836 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.56:858][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.57:039][844]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.57:039][844]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.57:076][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.57:076][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.57:076][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.57:076][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.57:183][848]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.57:335][852]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.57:409][854]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.57:443][855]LogTemp: [BP_AI_Controller_Medic_C_2146855161] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.03-11.45.57:526][857]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.57:526][857]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.57:562][858]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=254 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.57:562][858]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.57:640][860]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=256 DistVeh=1517 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.57:640][860]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.57:640][860]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.57:640][860]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.57:675][861]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.57:676][861]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.57:789][864]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=87191 DistVeh=86337 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.57:789][864]LogVCC:   IsRoadNavigationViable: OnFoot=87191 RoadEnd->Target=0 Saved=87191 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.57:789][864]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.57:865][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=723 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.57:865][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.58:061][871]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.58:061][871]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.58:061][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.58:061][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.58:061][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.58:061][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.58:135][873]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.58:366][879]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.58:558][884]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.58:558][884]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.58:558][884]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=252 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.58:558][884]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.58:559][884]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.45.58:559][884]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.45.58:637][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=314 DistVeh=1436 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.58:637][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.58:672][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.58:672][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.58:673][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.58:673][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.58:786][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=100607 DistVeh=99753 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.58:786][890]LogVCC:   IsRoadNavigationViable: OnFoot=100607 RoadEnd->Target=0 Saved=100607 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.58:786][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.58:864][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=700 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.58:864][892]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.45.59:057][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.59:057][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.59:057][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.59:057][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.45.59:057][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.59:057][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.45.59:170][900]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.59:364][905]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.59:403][906]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.45.59:558][910]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.59:558][910]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.45.59:558][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=252 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.59:558][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.45.59:636][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=265 DistVeh=1367 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.59:636][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.45.59:673][913]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.59:673][913]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.45.59:674][913]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.59:674][913]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.45.59:788][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=115050 DistVeh=114195 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.59:788][916]LogVCC:   IsRoadNavigationViable: OnFoot=115050 RoadEnd->Target=0 Saved=115050 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.45.59:788][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.45.59:866][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=712 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.45.59:866][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.00:024][922]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.00:024][922]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.00:064][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.00:064][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.00:064][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.00:064][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.00:138][925]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.00:369][931]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.00:530][935]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.00:530][935]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.00:570][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=253 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.00:570][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.00:570][936]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.00:570][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.00:651][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=129 DistVeh=1310 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.00:651][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.00:651][938]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.00:651][938]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.00:689][939]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.00:689][939]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.00:812][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=130790 DistVeh=129935 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.00:812][942]LogVCC:   IsRoadNavigationViable: OnFoot=130790 RoadEnd->Target=0 Saved=130790 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.00:812][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.00:853][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=755 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.00:853][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.01:029][947]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.01:029][947]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.01:072][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.01:072][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.01:072][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.01:072][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.01:202][951]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.01:371][955]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.01:411][956]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.01:454][957]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.46.01:538][959]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.01:538][959]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.01:582][960]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=256 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.01:582][960]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.01:625][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=276 DistVeh=1271 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.01:625][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.01:664][962]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.01:664][962]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.01:665][962]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.01:665][962]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.01:785][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=146811 DistVeh=145957 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.01:785][965]LogVCC:   IsRoadNavigationViable: OnFoot=146811 RoadEnd->Target=0 Saved=146811 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.01:785][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.01:868][967]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=818 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.01:868][967]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.02:027][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.02:027][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.02:070][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.02:070][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.02:070][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.02:070][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.02:110][973]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.02:150][974]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.02:365][980]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.02:520][985]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.02:520][985]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.02:552][986]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=254 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.02:552][986]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.02:552][986]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.02:552][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.02:640][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=517 DistVeh=1247 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.02:641][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.02:641][989]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.02:641][989]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.02:674][990]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.02:674][990]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.02:790][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=164484 DistVeh=163630 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.02:790][994]LogVCC:   IsRoadNavigationViable: OnFoot=164484 RoadEnd->Target=0 Saved=164484 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.02:790][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.02:852][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1020 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.02:852][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.03:030][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.03:030][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.03:062][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.03:062][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.03:062][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.03:062][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.03:182][  7]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.03:330][ 12]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.03:392][ 14]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.03:541][ 19]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.03:541][ 19]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.03:571][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=254 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.03:571][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.03:632][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=510 DistVeh=1318 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.03:632][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.03:662][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.03:662][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.03:662][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.03:662][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.03:785][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=182701 DistVeh=181849 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.03:785][ 27]LogVCC:   IsRoadNavigationViable: OnFoot=182701 RoadEnd->Target=0 Saved=182701 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.03:785][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.03:876][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1092 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.03:876][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.04:023][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.04:023][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.04:056][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.04:056][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.04:056][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.04:056][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.04:114][ 38]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.04:359][ 46]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.04:477][ 50]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.46.04:544][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.04:544][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.04:572][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=254 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.04:572][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.04:572][ 53]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.04:572][ 53]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.04:633][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=345 DistVeh=1578 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.04:633][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.04:667][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.04:667][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.04:667][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.04:667][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.04:789][ 60]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=202118 DistVeh=201269 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.04:789][ 60]LogVCC:   IsRoadNavigationViable: OnFoot=202118 RoadEnd->Target=0 Saved=202118 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.04:789][ 60]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.04:811][ 61]LogStreamableManager: Display: RequestAsyncLoad() called with empty or only null assets!
[2026.04.03-11.46.04:852][ 62]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1266 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.04:852][ 62]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.05:036][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.05:036][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.05:064][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.05:064][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.05:064][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.05:064][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.05:188][ 73]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.05:344][ 78]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.05:408][ 80]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.05:530][ 84]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.05:530][ 84]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.05:565][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=255 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.05:565][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.05:625][ 87]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=191 DistVeh=1842 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.05:625][ 87]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.05:657][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.05:657][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.05:688][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.05:688][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.05:784][ 92]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=222419 DistVeh=221573 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.05:784][ 92]LogVCC:   IsRoadNavigationViable: OnFoot=222419 RoadEnd->Target=0 Saved=222419 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.05:784][ 92]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.05:878][ 95]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1451 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.05:878][ 95]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.06:039][100]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.06:039][100]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.06:068][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.06:068][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.06:068][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.06:068][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.06:134][103]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.06:356][110]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.06:550][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.06:550][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.06:550][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=255 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.06:550][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.06:580][117]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.06:580][117]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.06:645][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=234 DistVeh=2116 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.06:645][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.06:645][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.06:645][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.06:677][120]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.06:677][120]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.06:808][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=244304 DistVeh=243459 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.06:808][124]LogVCC:   IsRoadNavigationViable: OnFoot=244304 RoadEnd->Target=0 Saved=244304 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.06:808][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.06:870][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1451 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.06:870][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.07:029][131]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.07:029][131]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.07:062][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.07:062][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.07:062][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.07:062][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.07:191][136]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.07:348][141]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/CommandSystem/Commands_Police.Commands_Police:Event_EndDialogue_C_3) passed in to UEngine::GetWorldFromContextObject().
[2026.04.03-11.46.07:349][141]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.07:412][143]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.07:537][147]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.07:537][147]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.07:571][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=256 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.07:571][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.07:632][150]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=508 DistVeh=2320 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.07:632][150]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.07:665][151]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.07:665][151]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.07:665][151]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.07:665][151]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.07:790][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=266332 DistVeh=265489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.07:790][155]LogVCC:   IsRoadNavigationViable: OnFoot=266332 RoadEnd->Target=0 Saved=266332 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.07:790][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.07:855][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1447 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.07:855][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.08:047][163]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.08:047][163]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.08:075][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.08:076][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.08:076][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.08:076][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.08:111][165]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.08:365][173]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.08:524][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.08:524][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.08:558][179]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=257 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.08:558][179]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.08:558][179]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.08:558][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.08:622][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=998 DistVeh=2529 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.08:622][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.08:652][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.08:652][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.08:686][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.08:686][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.08:816][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=290112 DistVeh=289270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.08:817][187]LogVCC:   IsRoadNavigationViable: OnFoot=290112 RoadEnd->Target=0 Saved=290112 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.08:817][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.08:890][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1243 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.08:890][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.09:053][193]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.09:053][193]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.09:053][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.09:053][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.09:053][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.09:053][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.09:178][196]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.09:345][200]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.09:430][202]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.09:559][205]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.09:559][205]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.09:559][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=257 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.09:559][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.09:640][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1389 DistVeh=2581 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.09:640][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.09:683][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.09:683][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.09:683][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.09:683][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.09:806][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=313938 DistVeh=313097 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.09:806][211]LogVCC:   IsRoadNavigationViable: OnFoot=313938 RoadEnd->Target=0 Saved=313938 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.09:806][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.09:888][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1098 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.09:889][213]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.10:050][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.10:050][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.10:092][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.10:092][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.10:092][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.10:092][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.10:092][218]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.10:129][219]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.10:374][225]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.10:543][229]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.10:543][229]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.10:584][230]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=257 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.10:584][230]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.10:584][230]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.10:584][230]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.10:631][231]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1640 DistVeh=2581 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.10:631][231]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.10:668][232]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.10:668][232]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.10:668][232]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.10:668][232]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.10:794][235]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=338803 DistVeh=337963 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.10:794][235]LogVCC:   IsRoadNavigationViable: OnFoot=338803 RoadEnd->Target=0 Saved=338803 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.10:794][235]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.10:876][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1006 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.10:876][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.10:992][240]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.46.10:992][240]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.46.11:043][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.11:043][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.11:082][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.11:082][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.11:082][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.11:082][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.11:166][244]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.11:372][249]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.11:410][250]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.11:533][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.11:533][253]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.11:574][254]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=258 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.11:575][254]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.11:576][254]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.46.11:654][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1780 DistVeh=2584 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.11:654][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.11:654][256]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.11:654][256]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.11:695][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.11:695][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.11:818][260]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=365655 DistVeh=364815 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.11:818][260]LogVCC:   IsRoadNavigationViable: OnFoot=365655 RoadEnd->Target=0 Saved=365655 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.11:818][260]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.11:855][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=734 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.11:855][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.12:008][265]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146817311' was already added to the screen.
[2026.04.03-11.46.12:050][266]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.46.12:050][266]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.46.12:058][266]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.12:058][266]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.12:058][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.12:058][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.12:058][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.12:058][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.12:139][268]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.12:260][271]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.46.12:386][274]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.12:546][278]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.12:546][278]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.12:585][279]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=257 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.12:585][279]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.12:585][279]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.12:585][279]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.12:625][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1883 DistVeh=2620 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.12:625][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.12:668][281]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.12:668][281]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.12:668][281]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.12:668][281]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.12:825][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=393038 DistVeh=392199 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.12:825][285]LogVCC:   IsRoadNavigationViable: OnFoot=393038 RoadEnd->Target=0 Saved=393038 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.12:825][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.12:864][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=494 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.12:864][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.13:022][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.13:022][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.13:064][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.13:064][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.13:064][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1487 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.13:064][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.13:176][294]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.13:334][298]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.13:410][300]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.13:530][303]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.13:530][303]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.13:567][304]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.13:567][304]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.13:644][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1786 DistVeh=2545 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.13:644][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.13:644][306]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.13:644][306]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.13:685][307]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.13:685][307]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.13:801][310]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=420587 DistVeh=419747 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.13:801][310]LogVCC:   IsRoadNavigationViable: OnFoot=420587 RoadEnd->Target=0 Saved=420587 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.13:801][310]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.13:878][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=435 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.13:878][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.14:034][316]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.14:034][316]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.14:075][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.14:075][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.14:075][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.14:075][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.14:113][318]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.14:391][325]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.14:554][329]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.14:554][329]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.14:554][329]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=262 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.14:554][329]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.14:595][330]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.14:595][330]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.14:631][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1646 DistVeh=2538 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.14:631][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.14:670][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.14:670][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.14:670][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.14:670][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.14:816][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=450192 DistVeh=449352 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.14:816][336]LogVCC:   IsRoadNavigationViable: OnFoot=450192 RoadEnd->Target=0 Saved=450192 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.14:816][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.14:851][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=522 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.14:851][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.15:025][342]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.15:025][342]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.15:057][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.15:057][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.15:057][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.15:057][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.15:193][347]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.15:333][351]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.15:399][353]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.15:504][356]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.46.15:537][357]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.15:537][357]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.15:575][358]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=259 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.15:575][358]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.15:641][360]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1456 DistVeh=2557 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.15:641][360]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.15:641][360]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.15:641][360]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.15:674][361]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.15:674][361]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.15:809][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=480177 DistVeh=479337 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.15:809][365]LogVCC:   IsRoadNavigationViable: OnFoot=480177 RoadEnd->Target=0 Saved=480177 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.15:809][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.15:873][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=637 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.15:873][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.16:042][372]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.16:042][372]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.16:072][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.16:072][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.16:072][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.16:072][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.16:138][375]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.16:360][382]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.16:552][388]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.16:553][388]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.16:553][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=260 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.16:553][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.16:580][389]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.16:580][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.16:641][391]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1260 DistVeh=2597 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.16:641][391]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.16:641][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.16:641][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.16:671][392]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.16:671][392]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.16:792][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=510944 DistVeh=510104 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.16:792][396]LogVCC:   IsRoadNavigationViable: OnFoot=510944 RoadEnd->Target=0 Saved=510944 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.16:792][396]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.16:855][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1021 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.16:855][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.17:036][404]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.17:036][404]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.17:066][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.17:066][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.17:066][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.17:066][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.17:189][409]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.17:338][414]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.17:400][416]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.17:522][420]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.17:522][420]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.17:552][421]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=260 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.17:552][421]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.17:643][424]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=912 DistVeh=2585 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.17:643][424]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.17:643][424]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.17:643][424]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.17:674][425]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.17:674][425]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.17:797][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=543123 DistVeh=542282 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.17:797][429]LogVCC:   IsRoadNavigationViable: OnFoot=543123 RoadEnd->Target=0 Saved=543123 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.17:797][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.17:861][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1552 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.17:861][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.18:045][437]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.18:045][437]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.18:074][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.18:074][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.18:074][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.18:074][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.18:105][439]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.18:138][440]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.18:355][447]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.18:542][453]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.18:542][453]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.18:573][454]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.18:573][454]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.18:573][454]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.18:573][454]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.18:636][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=738 DistVeh=2585 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.18:636][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.18:667][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.18:667][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.18:667][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.18:667][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.18:792][461]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=576053 DistVeh=575212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.18:792][461]LogVCC:   IsRoadNavigationViable: OnFoot=576053 RoadEnd->Target=0 Saved=576053 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.18:792][461]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.18:853][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1822 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.18:853][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.19:037][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.19:037][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.19:068][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.19:068][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.19:068][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.19:068][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.19:188][474]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.19:344][479]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.19:403][481]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.19:528][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.19:528][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.19:557][486]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=262 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.19:557][486]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.19:613][488]LogStreamableManager: Display: RequestAsyncLoad() called with empty or only null assets!
[2026.04.03-11.46.19:623][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=476 DistVeh=2589 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.19:623][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.19:650][489]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.19:650][489]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.19:681][490]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.19:681][490]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.19:805][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=610621 DistVeh=609780 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.19:805][494]LogVCC:   IsRoadNavigationViable: OnFoot=610621 RoadEnd->Target=0 Saved=610621 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.19:805][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.19:865][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2010 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.19:865][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.20:049][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.20:049][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.20:079][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.20:079][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.20:079][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.20:079][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.20:108][504]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.20:353][512]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.20:535][518]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.20:536][518]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.20:565][519]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=262 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.20:565][519]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.20:565][519]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.20:565][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.20:626][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=133 DistVeh=2579 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.20:626][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.20:657][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=148 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.20:657][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.20:686][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.20:686][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.20:808][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=645890 DistVeh=645050 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.20:809][527]LogVCC:   IsRoadNavigationViable: OnFoot=645890 RoadEnd->Target=0 Saved=645890 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.20:809][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.20:866][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2032 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.20:866][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.21:043][535]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.21:043][535]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.21:074][536]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/CommandSystem/Commands_Police.Commands_Police:Event_EndDialogue_C_3) passed in to UEngine::GetWorldFromContextObject().
[2026.04.03-11.46.21:074][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.21:074][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.21:074][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.21:074][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.21:164][539]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.21:341][545]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.21:399][547]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.21:460][549]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.46.21:524][551]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.21:524][551]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.21:558][552]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=262 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.21:558][552]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.21:634][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=128 DistVeh=2439 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.21:634][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.21:677][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.21:677][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.21:677][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.21:677][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.21:804][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=681406 DistVeh=680567 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.21:804][558]LogVCC:   IsRoadNavigationViable: OnFoot=681406 RoadEnd->Target=0 Saved=681406 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.21:804][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.21:889][560]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1988 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.21:889][560]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.22:056][564]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.22:056][564]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.22:056][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.22:056][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.22:056][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.22:056][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.22:135][566]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.22:385][572]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.22:551][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.22:551][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.22:552][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=262 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.22:552][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.22:589][577]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.22:589][577]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.22:629][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=149 DistVeh=2354 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.22:629][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.22:671][579]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.22:671][579]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.22:671][579]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.22:671][579]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.22:791][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=718262 DistVeh=717423 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.22:791][582]LogVCC:   IsRoadNavigationViable: OnFoot=718262 RoadEnd->Target=0 Saved=718262 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.22:791][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.22:869][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1838 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.22:869][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.23:030][588]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.23:030][588]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.23:068][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.23:068][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.23:068][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.23:068][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.23:204][592]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.46.23:205][592]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.23:343][596]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.23:422][598]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.23:534][601]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.23:534][601]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.23:571][602]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=263 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.23:571][602]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.23:644][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=74 DistVeh=2330 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.23:644][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.23:644][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.23:644][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.23:681][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.23:681][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.23:792][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=756603 DistVeh=755764 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.23:792][608]LogVCC:   IsRoadNavigationViable: OnFoot=756603 RoadEnd->Target=0 Saved=756603 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.23:792][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.23:866][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1615 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.23:866][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.24:054][615]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.24:054][615]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.24:054][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.24:054][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.24:054][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.24:054][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.24:128][617]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.24:357][623]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.24:556][628]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.24:556][628]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.24:556][628]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=264 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.24:556][628]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.24:556][628]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.24:556][628]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.24:632][630]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=296 DistVeh=2330 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.24:632][630]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.24:667][631]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.46.24:672][631]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.24:672][631]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.24:672][631]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.24:672][631]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.24:788][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=795373 DistVeh=794535 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.24:788][634]LogVCC:   IsRoadNavigationViable: OnFoot=795373 RoadEnd->Target=0 Saved=795373 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.24:788][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.24:860][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1502 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.24:860][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.25:053][641]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.25:053][641]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.25:053][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.25:053][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.25:053][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.25:053][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.25:172][644]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.25:337][648]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.25:414][650]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.25:539][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.25:539][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.25:575][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=267 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.25:575][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.25:659][656]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=619 DistVeh=2341 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.25:659][656]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.25:659][656]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.25:659][656]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.25:701][657]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.25:701][657]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.25:818][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=836821 DistVeh=835983 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.25:818][660]LogVCC:   IsRoadNavigationViable: OnFoot=836821 RoadEnd->Target=0 Saved=836821 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.25:818][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.25:862][661]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1404 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.25:862][661]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.26:024][665]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.26:024][665]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.26:060][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.26:060][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.26:060][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.26:060][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.26:104][667]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.26:140][668]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.26:307][672]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.46.26:307][672]LogStreaming: Display: 0.144 ms for processing 40729 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12132->12132) packages and 0 (33123->33123) public exports.
[2026.04.03-11.46.26:382][674]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.26:541][678]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.26:541][678]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.26:584][679]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=266 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.26:584][679]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.26:584][679]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.26:584][679]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.26:623][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1005 DistVeh=2422 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.26:623][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.26:664][681]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.26:664][681]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.26:705][682]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.26:705][682]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.26:785][684]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=876467 DistVeh=875630 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.26:785][684]LogVCC:   IsRoadNavigationViable: OnFoot=876467 RoadEnd->Target=0 Saved=876467 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.26:785][684]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.26:865][686]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1419 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.26:865][686]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.27:050][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.27:050][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.27:076][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.27:076][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.27:076][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.27:076][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.27:163][696]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.27:335][702]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.27:390][704]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.27:533][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.27:533][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.27:562][710]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=265 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.27:562][710]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.27:619][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1227 DistVeh=2535 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.27:619][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.27:648][713]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.27:648][713]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.27:678][714]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.27:678][714]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.27:791][718]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=919464 DistVeh=918627 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.27:791][718]LogVCC:   IsRoadNavigationViable: OnFoot=919464 RoadEnd->Target=0 Saved=919464 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.27:791][718]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.27:852][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1451 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.27:852][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.28:024][726]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.28:024][726]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.28:052][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.28:052][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.28:052][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.28:052][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.28:110][729]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.28:372][738]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.28:549][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.28:549][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.28:549][744]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=266 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.28:549][744]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.28:573][745]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.28:573][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.28:635][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1171 DistVeh=2589 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.28:635][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.28:660][748]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.28:660][748]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.28:690][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.28:690][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.28:809][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=963072 DistVeh=962235 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.28:809][753]LogVCC:   IsRoadNavigationViable: OnFoot=963072 RoadEnd->Target=0 Saved=963072 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.28:809][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.28:867][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1549 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.28:867][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.29:043][761]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.29:043][761]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.29:075][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.29:075][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.29:075][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.29:075][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.29:163][765]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.29:341][771]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.29:398][773]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.29:550][778]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.29:550][778]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.29:550][778]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=266 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.29:550][778]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.29:639][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=827 DistVeh=2381 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.29:639][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.29:640][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.29:640][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.29:671][782]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.29:671][782]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.29:796][786]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1006451 DistVeh=1005614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.29:796][786]LogVCC:   IsRoadNavigationViable: OnFoot=1006451 RoadEnd->Target=0 Saved=1006451 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.29:796][786]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.29:856][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1793 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.29:856][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.30:039][794]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.30:039][794]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.30:069][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.30:069][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.30:069][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.30:069][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.30:129][797]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.30:369][805]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.30:549][811]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.30:549][811]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.30:549][811]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=267 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.30:549][811]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.30:578][812]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.30:578][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.30:636][814]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=461 DistVeh=2381 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.30:636][814]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.30:667][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.30:667][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.30:668][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.30:668][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.30:807][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1052164 DistVeh=1051327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.30:807][820]LogVCC:   IsRoadNavigationViable: OnFoot=1052164 RoadEnd->Target=0 Saved=1052164 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.30:807][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.30:867][822]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2240 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.30:867][822]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.31:039][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.31:039][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.31:071][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.31:071][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.31:071][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.31:071][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.31:166][832]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.31:355][838]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.31:415][840]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.31:543][844]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.31:543][844]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.31:574][845]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=269 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.31:574][845]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.31:637][847]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=872 DistVeh=2304 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.31:637][847]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.31:666][848]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.31:666][848]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.31:666][848]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.31:666][848]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.31:788][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1097174 DistVeh=1096337 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.31:788][852]LogVCC:   IsRoadNavigationViable: OnFoot=1097174 RoadEnd->Target=0 Saved=1097174 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.31:788][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.31:869][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2696 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.31:869][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.32:028][861]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.32:028][861]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.32:050][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.32:050][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.32:050][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.32:050][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.32:128][865]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.32:256][870]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.46.32:356][874]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.32:539][881]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.32:539][881]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.32:563][882]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=270 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.32:563][882]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.32:563][882]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.32:563][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.32:643][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1428 DistVeh=2129 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.32:643][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.32:643][885]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.32:643][885]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.32:667][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.32:667][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.32:798][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1144566 DistVeh=1143729 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.32:798][891]LogVCC:   IsRoadNavigationViable: OnFoot=1144566 RoadEnd->Target=0 Saved=1144566 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.32:798][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.32:872][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3010 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.32:872][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.33:028][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.33:029][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.33:057][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.33:057][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.33:057][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.33:057][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.33:185][906]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.33:186][906]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.46.33:342][912]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.33:395][914]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.33:426][915]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.46.33:531][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.33:531][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.33:558][920]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=270 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.33:558][920]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.33:639][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1819 DistVeh=2096 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.33:639][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.33:667][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.33:667][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.33:667][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.33:667][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.33:800][929]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1192540 DistVeh=1191703 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.33:800][929]LogVCC:   IsRoadNavigationViable: OnFoot=1192540 RoadEnd->Target=0 Saved=1192540 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.33:800][929]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.33:855][931]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3399 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.33:855][931]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.34:014][937]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.46.34:014][937]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.46.34:022][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.34:022][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.34:052][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.34:052][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.34:052][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.34:052][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.34:108][940]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.34:135][941]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.34:368][949]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.34:403][950]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.46.34:522][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.34:522][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.34:551][955]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=270 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.34:551][955]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.34:551][955]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.34:551][955]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.34:644][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2031 DistVeh=2150 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.34:644][958]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.34:644][958]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.34:644][958]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.34:674][959]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.34:674][959]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.34:797][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1241074 DistVeh=1240237 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.34:797][963]LogVCC:   IsRoadNavigationViable: OnFoot=1241074 RoadEnd->Target=0 Saved=1241074 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.34:797][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.34:851][965]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146810036' was already added to the screen.
[2026.04.03-11.46.34:858][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3569 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.34:858][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.46.34:884][966]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.34:884][966]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.46.34:884][966]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.46.35:044][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.35:044][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.35:077][972]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.46.35:077][972]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.46.35:077][972]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.46.35:077][972]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.46.35:077][972]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.46.35:077][972]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.46.35:077][972]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.04s
[2026.04.03-11.46.35:077][972]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=8 Matched=5 SkippedSender=1
[2026.04.03-11.46.35:077][972]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.46.35:077][972]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.46.35:077][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.35:077][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.35:077][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.35:077][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.35:168][975]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.35:354][981]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.35:354][981]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.35:385][982]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.35:415][983]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.35:447][984]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.35:447][984]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.35:447][984]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.35:509][986]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.46.35:538][987]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.35:538][987]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=9 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.35:570][988]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=271 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.35:570][988]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.35:632][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2002 DistVeh=2233 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.35:632][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.35:661][991]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.35:661][991]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.35:661][991]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.35:661][991]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.35:783][995]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1290088 DistVeh=1289252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.35:783][995]LogVCC:   IsRoadNavigationViable: OnFoot=1290088 RoadEnd->Target=0 Saved=1290088 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.35:783][995]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.35:874][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3569 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.35:874][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.35:897][999]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147300697 at X=-68959.338 Y=-343197.983 Z=-16320.685 (Callout 10075, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.46.35:897][999]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=A766D24A407C17184023D09E145307F4) for Callout 10075, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.46.36:025][  3]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.36:025][  3]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.36:059][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.36:059][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.36:059][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.36:059][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.36:088][  5]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.46.36:088][  5]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Ambulance, Radio=1, Duration=1.60
[2026.04.03-11.46.36:088][  5]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.46.36:088][  5]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.46.36:088][  5]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Ambulance IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.46.36:088][  5]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.46.36:088][  5]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Ambulance Receivers=8 Matched=5 SkippedSender=1
[2026.04.03-11.46.36:088][  5]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.46.36:121][  6]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.36:367][ 14]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.36:400][ 15]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.04.03-11.46.36:400][ 15]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.36:461][ 17]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.36:545][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.36:545][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.36:570][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=268 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.36:570][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.36:571][ 21]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.36:571][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.36:621][ 23]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.36:621][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2006 DistVeh=2235 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.36:621][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.36:649][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.36:649][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.36:673][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.36:673][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.36:673][ 25]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.36:698][ 26]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.36:803][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1341789 DistVeh=1340952 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.36:803][ 30]LogVCC:   IsRoadNavigationViable: OnFoot=1341789 RoadEnd->Target=0 Saved=1341789 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.36:803][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.36:853][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3557 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.36:853][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.36:882][ 33]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.46.36:882][ 33]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2652 Sn=2682) at V(X=-70432.46, Y=-320096.54, Z=-16097.90), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.46.37:036][ 39]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.37:036][ 39]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.37:061][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.37:061][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.37:061][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.37:061][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.37:138][ 43]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.46.37:138][ 43]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.46.37:138][ 43]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.37:138][ 43]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.37:138][ 43]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.37:138][ 43]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.37:138][ 43]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.46.37:138][ 43]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.46.37:138][ 43]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.46.37:138][ 43]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.46.37:165][ 44]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.37:244][ 47]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.46.37:344][ 51]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.37:398][ 53]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.37:449][ 55]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.37:449][ 55]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.37:473][ 56]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.37:525][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.37:525][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.37:549][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=269 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.37:549][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.37:573][ 60]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.37:625][ 62]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.37:625][ 62]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1867 DistVeh=2235 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.37:625][ 62]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.37:650][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.37:650][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.37:678][ 64]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.37:678][ 64]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.37:678][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.37:678][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.37:726][ 66]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.37:726][ 66]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.37:726][ 66]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.37:726][ 66]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.37:726][ 66]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.46.37:726][ 66]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.46.37:726][ 66]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.46.37:726][ 66]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.37:753][ 67]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.46.37:801][ 69]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1393396 DistVeh=1392559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.37:801][ 69]LogVCC:   IsRoadNavigationViable: OnFoot=1393396 RoadEnd->Target=0 Saved=1393396 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.37:801][ 69]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.37:801][ 69]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.46.37:827][ 70]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.37:852][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3350 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.37:852][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.37:926][ 74]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.38:002][ 77]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:028][ 78]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.38:028][ 78]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.38:028][ 78]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.38:055][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.38:055][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.38:055][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.38:055][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.38:079][ 80]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:079][ 80]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:132][ 82]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.38:133][ 82]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.38:133][ 82]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:182][ 84]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:182][ 84]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:226][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.38:226][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.46.38:227][ 86]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.46.38:235][ 86]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.38:286][ 88]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:286][ 88]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:335][ 90]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.38:360][ 91]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.38:385][ 92]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.38:385][ 92]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.38:385][ 92]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Status.Ambulance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.38:385][ 92]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Status.Ambulance
[2026.04.03-11.46.38:385][ 92]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Status.Ambulance Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.46.38:385][ 92]LogTemp: [DispatcherComponent] Transmitted Audio.Radio.Status.Ambulance on channel -1 to Audio.Radio.Police
[2026.04.03-11.46.38:437][ 94]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.38:536][ 98]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.38:536][ 98]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.38:536][ 98]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.38:562][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=269 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.38:562][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.38:562][ 99]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.38:562][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.38:636][102]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.38:636][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1862 DistVeh=2221 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.38:636][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.38:664][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.38:664][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.38:664][103]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:664][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.38:664][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.38:690][104]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:690][104]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:690][104]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.38:690][104]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.38:690][104]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.38:690][104]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.38:690][104]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.46.38:690][104]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.46.38:690][104]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.46.38:739][106]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.38:740][106]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:740][106]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:762][107]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:788][108]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:788][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1445256 DistVeh=1444419 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.38:788][108]LogVCC:   IsRoadNavigationViable: OnFoot=1445256 RoadEnd->Target=0 Saved=1445256 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.38:788][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.38:838][110]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.38:838][110]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.38:865][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3470 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.38:865][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.38:942][114]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.39:045][118]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.39:045][118]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.39:045][118]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=10 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.39:045][118]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:068][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.39:068][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.39:068][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.39:068][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.39:146][122]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.39:169][123]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:169][123]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.39:169][123]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:169][123]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:197][124]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:197][124]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:247][126]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.39:248][126]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:298][128]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.39:298][128]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.39:298][128]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.39:298][128]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.39:298][128]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.46.39:298][128]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.46.39:298][128]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.46.39:298][128]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:348][130]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.39:370][131]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.39:397][132]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.39:414][133]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147300697 at X=-68976.052 Y=-343213.944 Z=-16320.570 (Callout 10075, RequestedBy: BP_JayHalstead_C_2147300697)
[2026.04.03-11.46.39:414][133]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=CA5E2E7742A8BA780832B3BCA1B03E8E) for Callout 10075, Target=BP_JayHalstead_C_2147300697
[2026.04.03-11.46.39:471][135]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.39:522][137]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.39:522][137]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.39:549][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=269 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.39:549][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.39:571][139]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.39:599][140]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.46.39:599][140]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Ambulance, Radio=1, Duration=1.42
[2026.04.03-11.46.39:599][140]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.46.39:599][140]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.46.39:599][140]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Ambulance IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.46.39:599][140]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.46.39:599][140]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Ambulance Receivers=8 Matched=5 SkippedSender=1
[2026.04.03-11.46.39:599][140]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.46.39:622][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2046 DistVeh=2140 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.39:622][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.39:648][142]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:648][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.39:648][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.39:671][143]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.39:671][143]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:671][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.39:671][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.39:722][145]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:750][146]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.39:750][146]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.39:750][146]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.39:750][146]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.39:750][146]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.46.39:750][146]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.46.39:750][146]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.46.39:773][147]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.39:773][147]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:799][148]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:799][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1499310 DistVeh=1498473 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.39:799][148]LogVCC:   IsRoadNavigationViable: OnFoot=1499310 RoadEnd->Target=0 Saved=1499310 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.39:799][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.39:823][149]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:872][151]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3519 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.39:872][151]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.39:872][151]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:900][152]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.04.03-11.46.39:900][152]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.39:900][152]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2652)
[2026.04.03-11.46.39:900][152]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:900][152]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:923][153]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.39:999][156]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10075
[2026.04.03-11.46.39:999][156]LogTemp: ExecuteVehicle: Callout=10075
[2026.04.03-11.46.39:999][156]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.46.39:999][156]LogTemp: RestoreSeatsFromState
[2026.04.03-11.46.40:000][156]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.03-11.46.40:002][156]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.46.40:002][156]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2146807720
[2026.04.03-11.46.40:002][156]LogTemp: [BP_AI_Ped_Medic_C_2146807720] Medic behavior component initialized
[2026.04.03-11.46.40:002][156]LogTemp: Warning: [BP_AI_Controller_Medic_C_2146807700] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2146807720)
[2026.04.03-11.46.40:002][156]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.46.40:004][156]LogTemp: Game database saved successfully.
[2026.04.03-11.46.40:004][156]LogTemp: Vehicle 1752901177 marked as persistent.
[2026.04.03-11.46.40:004][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2146807739 Keys=1
[2026.04.03-11.46.40:004][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:004][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> None (no condition matched)
[2026.04.03-11.46.40:004][156]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2146807720] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.46.40:004][156]LogTemp: FinalizeSpawnOccupant: Callout=10075
[2026.04.03-11.46.40:004][156]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10075
[2026.04.03-11.46.40:004][156]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2146807720
[2026.04.03-11.46.40:004][156]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2146807720 added to Faction EFaction::Medic in Callout 10075
[2026.04.03-11.46.40:004][156]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.03-11.46.40:004][156]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2146807720 starts Medical role assignment in Callout 10075
[2026.04.03-11.46.40:004][156]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2146807720 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10075)
[2026.04.03-11.46.40:004][156]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2146807720 attached to callout 10075 (Player: No, Faction: EFaction::Medic)
[2026.04.03-11.46.40:004][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] EnteredVehicle: BP_Voss_V400_Ambulance_C_2146807739 Seat=0 Driver=1
[2026.04.03-11.46.40:004][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:004][156]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146807700] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.46.40:004][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2146807739 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.46.40:004][156]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2146807739 marked as Occupied
[2026.04.03-11.46.40:004][156]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.46.40:004][156]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2146807700 with GUID F8CC3A8B4B210870A902CC8776C9DD56
[2026.04.03-11.46.40:004][156]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2146807700: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.46.40:004][156]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2146807700
[2026.04.03-11.46.40:004][156]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2146807700!
[2026.04.03-11.46.40:004][156]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.46.40:004][156]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.46.40:004][156]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.46.40:004][156]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.46.40:004][156]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.46.40:004][156]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.46.40:004][156]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=P0637624, Callout=10075)
[2026.04.03-11.46.40:004][156]LogTemp: RestoreSeatsFromState
[2026.04.03-11.46.40:004][156]LogTemp: RestoreSeatsFromState
[2026.04.03-11.46.40:004][156]LogTemp: RestoreSeatsFromState
[2026.04.03-11.46.40:004][156]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.46.40:004][156]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146807739] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2146807739 
BackupUnit true
Callout 10,075
[2026.04.03-11.46.40:004][156]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.46.40:028][157]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:028][157]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.40:028][157]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.40:052][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.40:052][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.40:052][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:052][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.40:104][160]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.46.40:104][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] EnteredVehicle: BP_Voss_V400_Ambulance_C_2146807739 Seat=0 Driver=1
[2026.04.03-11.46.40:104][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:129][161]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.40:155][162]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:178][163]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:178][163]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:178][163]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:204][164]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:254][166]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:254][166]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:280][167]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:307][168]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:330][169]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.40:356][170]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.40:535][177]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.40:535][177]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.40:558][178]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=269 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:558][178]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.40:558][178]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.40:558][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.40:635][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1863 DistVeh=2091 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:635][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.40:659][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:659][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.40:687][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:687][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.40:784][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1553073 DistVeh=1552237 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:784][187]LogVCC:   IsRoadNavigationViable: OnFoot=1553073 RoadEnd->Target=0 Saved=1553073 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.40:784][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.40:808][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:858][190]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3296 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.40:858][190]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.41:008][196]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.03-11.46.41:009][196]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2640 Sn=2684) at V(X=-53786.03, Y=-349404.51, Z=-16408.10), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.46.41:034][197]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.41:034][197]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.41:064][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.41:064][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.41:064][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.41:064][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.41:085][199]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.46.41:138][201]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Ambulance
[2026.04.03-11.46.41:162][202]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.41:333][209]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.41:407][212]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.41:457][214]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.46.41:532][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.41:532][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.41:556][218]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=270 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.41:556][218]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.41:630][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1611 DistVeh=2155 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.41:630][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.41:657][222]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.41:657][222]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.41:680][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.41:680][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.41:802][228]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1609718 DistVeh=1608881 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.41:802][228]LogVCC:   IsRoadNavigationViable: OnFoot=1609718 RoadEnd->Target=0 Saved=1609718 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.41:802][228]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.41:802][228]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.41:852][230]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3075 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.41:852][230]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.41:902][232]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.41:902][232]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.46.41:902][232]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Status.Ambulance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.46.41:902][232]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Status.Ambulance
[2026.04.03-11.46.41:902][232]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Status.Ambulance Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.46.41:902][232]LogTemp: [DispatcherComponent] Transmitted Audio.Radio.Status.Ambulance on channel -1 to Audio.Radio.Police
[2026.04.03-11.46.41:951][234]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.42:026][237]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.42:026][237]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.42:050][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.42:050][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.42:050][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.42:050][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.42:076][239]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.42:100][240]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.42:124][241]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.42:175][243]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.42:175][243]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.42:175][243]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.42:272][247]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.42:299][248]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.42:300][248]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.42:351][250]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.42:378][251]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.42:400][252]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.42:423][253]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.42:447][254]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.42:493][256]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.46.42:542][258]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.42:543][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.42:543][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.42:567][259]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=270 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.42:567][259]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.42:567][259]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.42:567][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.42:618][261]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.42:618][261]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146807720 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.46.42:618][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.42:618][261]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2146807720 -> ERole::MoveToBackup (Callout 10075)
[2026.04.03-11.46.42:618][261]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146807720 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.46.42:618][261]LogTemp: BP_AI_Controller_Medic_C_2146807700: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.46.42:618][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1258 DistVeh=2352 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.42:618][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.42:642][262]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.42:642][262]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.42:669][263]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.42:669][263]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.42:669][263]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.42:769][267]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.42:796][268]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1665843 DistVeh=1665007 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.42:796][268]LogVCC:   IsRoadNavigationViable: OnFoot=1665843 RoadEnd->Target=0 Saved=1665843 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.42:796][268]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.42:821][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=24031 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.42:821][269]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146807700] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.46.42:821][269]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.46.42:822][269]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146807739] Disable
[2026.04.03-11.46.42:822][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2146807739 (Target=X=-68327.470 Y=-343834.250 Z=-16339.071, Follow=BP_JayHalstead_C_2147300697, Flee=0)
[2026.04.03-11.46.42:871][271]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.42:871][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2859 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.42:871][271]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.42:978][275]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.43:034][277]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.43:034][277]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.43:060][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.43:060][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.43:060][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.43:060][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.43:090][279]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.43:171][282]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.43:197][283]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.43:308][287]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.43:334][288]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.43:389][290]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.43:415][291]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.43:526][295]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.43:526][295]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.43:526][295]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.43:555][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=270 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.43:555][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.43:637][299]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.43:637][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=968 DistVeh=2402 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.43:637][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.43:663][300]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.43:663][300]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.43:664][300]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.43:664][300]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.43:741][303]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.43:797][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1723292 DistVeh=1722456 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.43:797][305]LogVCC:   IsRoadNavigationViable: OnFoot=1723292 RoadEnd->Target=0 Saved=1723292 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.43:797][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.43:821][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=24251 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.43:846][307]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.43:873][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2669 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.43:873][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.43:954][311]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.44:032][314]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2640)
[2026.04.03-11.46.44:032][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.44:032][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.44:054][315]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.03-11.46.44:055][315]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.03-11.46.44:055][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.44:055][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.44:055][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:055][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.44:135][318]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.44:158][319]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10075
[2026.04.03-11.46.44:158][319]LogTemp: ExecuteVehicle: Callout=10075
[2026.04.03-11.46.44:158][319]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.46.44:158][319]LogTemp: RestoreSeatsFromState
[2026.04.03-11.46.44:159][319]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.03-11.46.44:160][319]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.46.44:161][319]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2146806279
[2026.04.03-11.46.44:161][319]LogTemp: [BP_AI_Ped_Medic_C_2146806279] Medic behavior component initialized
[2026.04.03-11.46.44:161][319]LogTemp: Warning: [BP_AI_Controller_Medic_C_2146806259] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2146806279)
[2026.04.03-11.46.44:161][319]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.46.44:162][319]LogTemp: Game database saved successfully.
[2026.04.03-11.46.44:162][319]LogTemp: Vehicle 799257292 marked as persistent.
[2026.04.03-11.46.44:162][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2146806314 Keys=1
[2026.04.03-11.46.44:162][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:162][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> None (no condition matched)
[2026.04.03-11.46.44:162][319]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2146806279] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.46.44:162][319]LogTemp: FinalizeSpawnOccupant: Callout=10075
[2026.04.03-11.46.44:162][319]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10075
[2026.04.03-11.46.44:162][319]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2146806279
[2026.04.03-11.46.44:162][319]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2146806279 added to Faction EFaction::Medic in Callout 10075
[2026.04.03-11.46.44:162][319]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.03-11.46.44:162][319]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2146806279 starts Medical role assignment in Callout 10075
[2026.04.03-11.46.44:162][319]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2146806279 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10075)
[2026.04.03-11.46.44:162][319]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2146806279 attached to callout 10075 (Player: No, Faction: EFaction::Medic)
[2026.04.03-11.46.44:162][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] EnteredVehicle: BP_Voss_V400_Ambulance_C_2146806314 Seat=0 Driver=1
[2026.04.03-11.46.44:162][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:162][319]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146806259] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.46.44:162][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2146806314 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.46.44:162][319]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2146806314 marked as Occupied
[2026.04.03-11.46.44:162][319]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.46.44:162][319]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2146806259 with GUID EB484AF04EC74DCD2D0010B1422AEA52
[2026.04.03-11.46.44:162][319]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2146806259: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.46.44:162][319]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2146806259
[2026.04.03-11.46.44:162][319]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2146806259!
[2026.04.03-11.46.44:162][319]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.46.44:162][319]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.46.44:162][319]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.46.44:162][319]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.46.44:162][319]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.46.44:162][319]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.46.44:162][319]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=C2568027, Callout=10075)
[2026.04.03-11.46.44:163][319]LogTemp: RestoreSeatsFromState
[2026.04.03-11.46.44:163][319]LogTemp: RestoreSeatsFromState
[2026.04.03-11.46.44:163][319]LogTemp: RestoreSeatsFromState
[2026.04.03-11.46.44:163][319]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.03-11.46.44:163][319]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146806314] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2146806314 
BackupUnit true
Callout 10,075
[2026.04.03-11.46.44:163][319]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.46.44:238][322]LogBlueprintUserMessages: [SmartVehicles] FAILING SPLINE
[2026.04.03-11.46.44:263][323]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.46.44:263][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] EnteredVehicle: BP_Voss_V400_Ambulance_C_2146806314 Seat=0 Driver=1
[2026.04.03-11.46.44:263][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:374][327]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.44:547][333]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.44:547][333]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.44:547][333]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=271 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:547][333]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.44:573][334]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.44:574][334]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.44:637][336]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.44:637][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=535 DistVeh=2402 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:637][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.44:669][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:669][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.44:669][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:669][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.44:802][341]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1781368 DistVeh=1780531 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:802][341]LogVCC:   IsRoadNavigationViable: OnFoot=1781368 RoadEnd->Target=0 Saved=1781368 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.44:802][341]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.44:802][341]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=23886 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:826][342]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.46.44:864][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2255 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.44:864][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.44:943][345]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.46.44:943][345]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.45:052][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.45:052][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.45:052][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.45:052][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.45:052][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.45:052][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.45:174][353]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.03-11.46.45:174][353]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.45:359][359]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.45:393][360]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.45:524][364]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.45:524][364]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.45:556][365]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.45:556][365]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.45:619][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=518 DistVeh=2402 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.45:619][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.45:649][368]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.45:649][368]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.45:683][369]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.45:683][369]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.45:802][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1840981 DistVeh=1840145 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.45:802][373]LogVCC:   IsRoadNavigationViable: OnFoot=1840981 RoadEnd->Target=0 Saved=1840981 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.45:802][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.45:802][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=22641 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.45:865][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1790 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.45:865][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.45:927][377]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:053][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.46:053][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.46:053][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.46:053][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.46:053][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.46:053][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:053][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.46:114][383]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.46:242][387]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.46.46:365][391]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.46:520][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.46:520][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.46:520][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.46:553][397]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=275 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:554][397]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.46:554][397]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.46:554][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.46:617][399]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.46:648][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=984 DistVeh=2584 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:648][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.46:648][400]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:648][400]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.46:680][401]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:680][401]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.46:681][401]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.46.46:806][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1901275 DistVeh=1900438 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:806][405]LogVCC:   IsRoadNavigationViable: OnFoot=1901275 RoadEnd->Target=0 Saved=1901275 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.46:806][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.46:806][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=21451 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:870][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1272 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:870][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.46:936][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:936][409]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.46:936][409]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146806279 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.03-11.46.46:936][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.46:936][409]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2146806279 -> ERole::MoveToBackup (Callout 10075)
[2026.04.03-11.46.46:936][409]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146806279 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.03-11.46.46:936][409]LogTemp: BP_AI_Controller_Medic_C_2146806259: Claimed task AI.Task.Global.MoveToLocation
[2026.04.03-11.46.47:028][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.47:028][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.47:028][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.47:061][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.47:061][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.47:061][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.47:061][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.47:190][417]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.47:350][422]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.47:413][424]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.47:538][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.47:538][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.47:538][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.47:571][429]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=273 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.47:571][429]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.47:634][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1252 DistVeh=2559 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.47:634][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.47:665][432]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.47:665][432]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.47:694][433]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.47:694][433]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.47:787][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1961455 DistVeh=1960619 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.47:787][436]LogVCC:   IsRoadNavigationViable: OnFoot=1961455 RoadEnd->Target=0 Saved=1961455 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.47:787][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.47:821][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=19528 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.47:850][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1001 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.47:850][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.47:944][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=13705 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.47:944][441]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146806259] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.46.47:944][441]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.46.47:944][441]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146806314] Disable
[2026.04.03-11.46.47:944][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2146806314 (Target=X=-66354.543 Y=-343492.392 Z=-16370.477, Follow=BP_JayHalstead_C_2147300697, Flee=0)
[2026.04.03-11.46.48:034][444]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.48:034][444]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.48:034][444]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.48:064][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.48:064][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.48:064][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.48:064][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.48:126][447]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.48:366][455]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.48:542][461]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.48:542][461]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.48:542][461]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.48:571][462]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.48:571][462]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.48:571][462]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.48:571][462]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.48:626][464]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.48:626][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1172 DistVeh=2436 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.48:626][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.48:666][465]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.48:666][465]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.48:666][465]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.48:666][465]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.48:799][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2024415 DistVeh=2023578 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.48:799][470]LogVCC:   IsRoadNavigationViable: OnFoot=2024415 RoadEnd->Target=0 Saved=2024415 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.48:799][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.48:799][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=18483 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.48:860][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=927 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.48:860][472]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.48:944][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=13650 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.48:944][475]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.49:020][478]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_EvidenceCollection_C_2146886422.StaticMesh SM_Evidence_Package_1_flat
[2026.04.03-11.46.49:028][478]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.49:028][478]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.49:028][478]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.49:054][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.49:054][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.49:054][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.49:054][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.49:165][483]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.49:334][489]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.49:391][491]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.49:535][496]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.49:535][496]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.49:535][496]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.49:560][497]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=276 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.49:560][497]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.49:619][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=953 DistVeh=2341 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.49:619][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.49:645][500]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.49:645][500]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.49:677][501]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.49:677][501]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.49:790][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2086884 DistVeh=2086047 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.49:790][505]LogVCC:   IsRoadNavigationViable: OnFoot=2086884 RoadEnd->Target=0 Saved=2086884 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.49:790][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.49:820][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=17482 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.49:852][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=956 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.49:852][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.49:943][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=12847 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.50:033][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.50:033][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.50:033][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.50:033][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.50:059][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.50:059][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.50:059][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.50:059][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.50:115][516]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.50:115][516]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.50:373][526]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.50:526][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.50:526][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.50:526][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.50:526][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.50:555][533]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=276 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.50:555][533]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.50:555][533]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.50:555][533]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.50:630][536]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.50:630][536]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=670 DistVeh=2332 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.50:630][536]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.50:656][537]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.50:656][537]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.50:682][538]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.50:682][538]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.50:786][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2151009 DistVeh=2150172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.50:786][542]LogVCC:   IsRoadNavigationViable: OnFoot=2151009 RoadEnd->Target=0 Saved=2151009 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.50:786][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.50:814][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=16366 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.50:866][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1329 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.50:866][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.50:942][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=12048 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.50:942][548]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.51:024][551]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.51:024][551]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.51:024][551]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.51:024][551]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.51:075][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.51:075][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.51:075][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.51:075][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.51:181][557]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.51:346][563]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.51:401][565]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.51:541][570]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.51:541][570]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.51:541][570]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.51:541][570]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.51:566][571]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.51:566][571]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.51:623][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=168 DistVeh=2332 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.51:623][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.51:649][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.51:649][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.51:677][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.51:677][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.51:794][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2216200 DistVeh=2215364 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.51:794][579]LogVCC:   IsRoadNavigationViable: OnFoot=2216200 RoadEnd->Target=0 Saved=2216200 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.51:794][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.51:819][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=16213 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.51:848][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1665 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.51:848][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.51:937][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=11096 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.52:025][587]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.52:025][587]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.52:025][587]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.52:025][587]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.52:057][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.52:057][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.52:057][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.52:057][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.52:115][590]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.52:261][595]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.46.52:375][599]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.52:546][605]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.52:546][605]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.52:546][605]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.52:546][605]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.52:546][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=276 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.52:546][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.52:573][606]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.52:573][606]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.52:631][608]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.52:631][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=237 DistVeh=2411 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.52:631][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.52:660][609]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.52:661][609]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.52:689][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.52:689][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.52:799][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2282693 DistVeh=2281856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.52:800][614]LogVCC:   IsRoadNavigationViable: OnFoot=2282693 RoadEnd->Target=0 Saved=2282693 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.52:800][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.52:800][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=15881 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.52:856][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2070 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.52:856][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.52:943][619]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=10132 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.52:943][619]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.53:028][622]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.53:028][622]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.53:028][622]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.53:028][622]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.53:057][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.53:057][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.53:057][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.53:057][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.53:168][627]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.53:338][633]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.53:390][635]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.53:532][640]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.53:532][640]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.53:532][640]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.53:532][640]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.53:559][641]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=276 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.53:559][641]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.53:644][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=246 DistVeh=2521 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.53:644][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.53:644][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.53:644][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.53:672][645]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.53:672][645]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.53:750][648]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] StaticMeshActor_UAID_E4B97AEF0547B71802_1834205220.StaticMeshComponent0 GeneratedRoad173376
[2026.04.03-11.46.53:786][649]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2348448 DistVeh=2347612 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.53:786][649]LogVCC:   IsRoadNavigationViable: OnFoot=2348448 RoadEnd->Target=0 Saved=2348448 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.53:786][649]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.53:811][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=15351 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.53:867][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2236 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.53:867][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.53:923][654]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9706 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.54:031][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.54:031][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.54:031][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.54:031][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.54:057][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.54:057][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.54:057][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.54:057][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.54:113][661]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.54:354][670]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.54:486][675]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Master_Weapon_C_2146881617.WeaponModel Glock_17Gen4_X
[2026.04.03-11.46.54:519][676]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.54:520][676]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.54:520][676]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.54:520][676]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.54:548][677]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=279 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.54:548][677]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.54:578][678]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.54:578][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.54:631][680]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.54:631][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=119 DistVeh=2646 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.54:631][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.54:661][681]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.54:661][681]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.54:688][682]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.54:688][682]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.54:797][686]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2417256 DistVeh=2416420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.54:797][686]LogVCC:   IsRoadNavigationViable: OnFoot=2417256 RoadEnd->Target=0 Saved=2417256 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.54:797][686]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.54:797][686]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=14716 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.54:853][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2236 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.54:853][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.54:936][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9493 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.54:936][691]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.55:048][695]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.55:048][695]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.55:048][695]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.55:048][695]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.55:076][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.55:076][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.55:076][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.55:076][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.55:188][700]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.55:350][706]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.55:407][708]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.55:516][711]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.46.55:532][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.55:532][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.55:532][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.55:532][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.55:558][713]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.55:558][713]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.55:621][715]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=443 DistVeh=2650 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.55:621][715]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.55:650][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.55:650][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.55:681][717]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.55:681][717]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.55:804][721]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2486055 DistVeh=2485218 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.55:804][721]LogVCC:   IsRoadNavigationViable: OnFoot=2486055 RoadEnd->Target=0 Saved=2486055 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.55:804][721]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.55:804][721]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=13853 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.55:864][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2139 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.55:864][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.55:924][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8913 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.56:046][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.56:046][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.56:046][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.56:046][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.56:077][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.56:077][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.56:077][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.56:077][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.56:136][732]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.56:318][738]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.46.56:318][738]LogStreaming: Display: 0.137 ms for processing 38072 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12132->12132) packages and 0 (33123->33123) public exports.
[2026.04.03-11.46.56:371][740]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.56:553][746]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.56:553][746]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.56:553][746]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.56:553][746]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.56:553][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=279 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.56:553][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.56:579][747]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.56:579][747]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.56:613][748]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.56:642][749]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=903 DistVeh=2564 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.56:642][749]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.56:642][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.56:642][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.56:677][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.56:677][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.56:803][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2555582 DistVeh=2554746 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.56:803][754]LogVCC:   IsRoadNavigationViable: OnFoot=2555582 RoadEnd->Target=0 Saved=2555582 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.56:803][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.56:803][754]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=13098 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.56:867][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1640 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.56:867][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.56:927][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8030 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.56:928][758]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.57:025][761]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.57:025][761]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.57:025][761]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.57:025][761]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.57:058][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.57:058][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.57:058][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.57:058][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.57:180][766]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.57:339][771]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.57:400][773]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.57:530][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.57:530][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.57:530][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.57:530][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.57:560][778]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=279 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.57:560][778]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.57:627][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1350 DistVeh=2564 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.57:627][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.57:656][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.57:656][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.57:688][782]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.57:688][782]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.57:785][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2624790 DistVeh=2623954 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.57:785][785]LogVCC:   IsRoadNavigationViable: OnFoot=2624790 RoadEnd->Target=0 Saved=2624790 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.57:785][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.57:818][786]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=11768 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.57:880][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1143 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.57:880][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.57:947][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7876 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.58:050][793]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.58:050][793]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.58:050][793]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.58:050][793]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.58:051][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.58:051][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.58:051][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.58:051][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.58:118][795]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.58:118][795]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.58:377][803]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.58:550][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.58:550][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.58:550][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.58:550][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.58:550][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=280 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.58:550][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.58:585][809]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.46.58:585][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.46.58:615][810]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.58:649][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1667 DistVeh=2564 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.58:649][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.58:649][811]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.58:649][811]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.58:678][812]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.58:678][812]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.58:806][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2697884 DistVeh=2697047 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.58:806][816]LogVCC:   IsRoadNavigationViable: OnFoot=2697884 RoadEnd->Target=0 Saved=2697884 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.58:806][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.58:806][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=11526 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.58:867][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=938 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.58:867][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.58:933][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7765 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.58:933][820]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.59:025][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.59:025][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.59:025][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.59:025][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.59:055][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.59:055][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.46.59:055][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.59:055][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.46.59:169][828]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.59:337][834]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.59:396][836]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.46.59:537][841]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.59:537][841]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.59:537][841]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.59:537][841]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.46.59:568][842]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=278 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.59:568][842]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.46.59:620][844]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1751 DistVeh=2564 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.59:620][844]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.46.59:649][845]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.59:650][845]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.46.59:674][846]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.59:674][846]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.46.59:798][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2769976 DistVeh=2769139 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.59:799][850]LogVCC:   IsRoadNavigationViable: OnFoot=2769976 RoadEnd->Target=0 Saved=2769976 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.46.59:799][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.46.59:799][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=10633 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.46.59:858][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=909 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.46.59:858][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.46.59:945][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7879 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.00:034][858]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.00:034][858]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.00:034][858]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.00:034][858]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.00:062][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.00:062][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.00:062][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.00:062][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.00:116][861]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.00:369][870]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.00:420][872]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Chevrette_Canis_2010_C_2146887056.VehicleMesh SKM_VehCar_Canis
[2026.04.03-11.47.00:548][876]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.00:548][876]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.00:548][876]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.00:548][876]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.00:549][876]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=281 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.00:549][876]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.00:579][877]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.00:579][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.00:633][879]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.00:633][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1708 DistVeh=2564 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.00:633][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.47.00:665][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.00:665][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.00:665][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.00:665][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.00:806][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2844291 DistVeh=2843454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.00:806][885]LogVCC:   IsRoadNavigationViable: OnFoot=2844291 RoadEnd->Target=0 Saved=2844291 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.00:806][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.00:807][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9788 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.00:866][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=904 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.00:866][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.47.00:927][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7932 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.00:957][890]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.01:047][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.01:047][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.01:047][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.01:047][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.01:078][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.01:078][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.01:078][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.01:078][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.01:173][897]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.01:337][902]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.01:402][904]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.01:469][906]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.47.01:533][908]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.01:533][908]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.01:533][908]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.01:533][908]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.01:560][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=281 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.01:560][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.01:627][911]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1729 DistVeh=2564 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.01:627][911]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.47.01:662][912]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.01:662][912]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.01:694][913]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.01:694][913]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.01:792][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2917486 DistVeh=2916648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.01:792][916]LogVCC:   IsRoadNavigationViable: OnFoot=2917486 RoadEnd->Target=0 Saved=2917486 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.01:792][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.01:828][917]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9636 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.01:859][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=813 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.01:859][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.47.01:928][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7824 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.02:029][923]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.02:029][923]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.02:029][923]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.02:029][923]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.02:061][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.02:061][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.02:061][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.02:061][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.02:128][926]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.02:259][930]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.47.02:359][933]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.02:529][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.02:529][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.02:529][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.02:529][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.02:565][939]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=280 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.02:565][939]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.02:565][939]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.02:565][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.02:632][941]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.02:632][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1910 DistVeh=2620 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.02:632][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.47.02:663][942]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.02:663][942]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.02:663][942]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.02:663][942]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.02:699][943]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.03-11.47.02:796][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2993214 DistVeh=2992376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.02:796][946]LogVCC:   IsRoadNavigationViable: OnFoot=2993214 RoadEnd->Target=0 Saved=2993214 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.02:796][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.02:831][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8974 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.02:864][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=815 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.02:864][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.47.02:929][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7744 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.02:929][950]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.03:033][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.03:033][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.03:033][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.03:033][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.03:065][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.03:065][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.03:065][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.03:065][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.03:166][957]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.03:309][961]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.47.03:310][961]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.47.03:331][962]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.03:396][964]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.03:529][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.03:529][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.03:529][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.03:529][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.03:559][969]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=282 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.03:559][969]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.03:628][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2263 DistVeh=2580 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.03:628][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.47.03:659][972]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.03:659][972]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.03:692][973]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.03:692][973]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.03:790][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3069182 DistVeh=3068345 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.03:790][976]LogVCC:   IsRoadNavigationViable: OnFoot=3069182 RoadEnd->Target=0 Saved=3069182 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.03:790][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.03:827][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7741 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.03:857][978]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1156 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.03:857][978]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.47.03:927][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7694 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.04:024][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.04:024][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.04:024][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.04:024][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.04:055][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.04:055][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.04:055][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.04:055][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.04:116][986]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.04:366][994]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.04:529][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.04:529][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.04:529][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.04:529][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.04:562][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=280 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.04:562][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.04:562][  0]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.04:562][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.04:626][  2]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.04:626][  2]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2575 DistVeh=2457 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.04:626][  2]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.47.04:656][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.04:656][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.04:691][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.04:691][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.04:792][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3146576 DistVeh=3145738 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.04:792][  7]LogVCC:   IsRoadNavigationViable: OnFoot=3146576 RoadEnd->Target=0 Saved=3146576 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.04:792][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.04:821][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6321 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.04:854][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1579 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.04:854][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.47.04:949][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7580 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.04:949][ 12]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.04:974][ 13]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.47.05:045][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.05:045][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.05:045][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.05:045][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.05:074][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.05:074][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.05:074][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.05:074][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.05:136][ 18]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.47.05:136][ 18]LogStreaming: Display: FlushAsyncLoading(631): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.47.05:137][ 18]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.47.05:137][ 18]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.47.05:137][ 18]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.47.05:137][ 18]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.47.05:137][ 18]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.03-11.47.05:137][ 18]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.03-11.47.05:172][ 19]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.05:339][ 24]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.05:402][ 26]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.05:403][ 26]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.03-11.47.05:536][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.05:536][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.05:536][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.05:536][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.05:568][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=281 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.05:568][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.05:638][ 33]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2799 DistVeh=2358 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.05:638][ 33]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.47.05:672][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.05:672][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.05:672][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.05:672][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.05:818][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3226855 DistVeh=3226017 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.05:818][ 38]LogVCC:   IsRoadNavigationViable: OnFoot=3226855 RoadEnd->Target=0 Saved=3226855 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.05:818][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.05:818][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5152 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.05:853][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1986 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.05:853][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.47.05:889][ 40]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.03-11.47.05:926][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7597 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.06:037][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.06:037][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.06:037][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.06:037][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.06:073][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.06:073][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.06:073][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.06:073][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.06:109][ 46]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.06:144][ 47]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.06:360][ 53]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.06:550][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.06:550][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.06:550][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.06:550][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.06:550][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=282 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.06:550][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.06:584][ 59]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.06:584][ 59]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.06:621][ 60]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.06:621][ 60]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2979 DistVeh=2332 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.06:621][ 60]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.47.06:662][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.06:662][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.06:694][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.06:694][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.06:758][ 64]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146798939.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.47.06:797][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3305329 DistVeh=3304492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.06:797][ 65]LogVCC:   IsRoadNavigationViable: OnFoot=3305329 RoadEnd->Target=0 Saved=3305329 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.06:797][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.06:797][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4536 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.06:866][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2174 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.06:866][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.47.06:885][ 68]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.06:926][ 69]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7562 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.06:926][ 69]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.07:022][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.07:022][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.07:022][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.07:022][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.07:057][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.07:057][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.07:057][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.07:057][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.07:183][ 77]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.07:348][ 82]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.07:412][ 84]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.07:545][ 88]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.07:545][ 88]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.07:545][ 88]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.07:545][ 88]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.07:575][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=284 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.07:575][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.07:600][ 90]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.47.07:602][ 90]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146798939] true
[2026.04.03-11.47.07:643][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3014 DistVeh=2332 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.07:643][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.47.07:643][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.07:643][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.07:676][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.07:676][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.07:813][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3386994 DistVeh=3386156 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.07:813][ 96]LogVCC:   IsRoadNavigationViable: OnFoot=3386994 RoadEnd->Target=0 Saved=3386994 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.07:813][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.07:813][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4065 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.07:880][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2183 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.07:880][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.47.07:949][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7542 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.08:047][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.08:047][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.08:047][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.08:047][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.08:076][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.08:076][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.08:076][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.08:076][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.08:108][105]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.08:352][113]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.08:373][114]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.03-11.47.08:373][114]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.47.08:373][114]LogDeviceProfileManager: Active device profile: [000002120BCFC100][000002106F5EDB70 66] Windows_DrivingMode
[2026.04.03-11.47.08:373][114]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.03-11.47.08:373][114]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.03-11.47.08:373][114]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.47.08:373][114]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.47.08:373][114]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.03-11.47.08:373][114]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.47.08:373][114]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146796899 started
[2026.04.03-11.47.08:373][114]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.47.08:373][114]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.47.08:374][114]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2146798939 Possessed
[2026.04.03-11.47.08:374][114]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.47.08:374][114]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.47.08:374][114]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.03-11.47.08:374][114]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.03-11.47.08:374][114]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146798906] MDC TICK
[2026.04.03-11.47.08:382][114]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.03-11.47.08:454][114]LogTemp: Warning: TransitionCamera - Start Pivot: X=-64840.644 Y=-341857.776 Z=-16389.661, Start Offset: X=-21.509 Y=-9.536 Z=71.233
[2026.04.03-11.47.08:454][114]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-35.195001, Yaw=-51.175468
[2026.04.03-11.47.08:454][114]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.03-11.47.08:454][114]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.47.08:454][114]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=1
[2026.04.03-11.47.08:465][114]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.47.08:547][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.08:547][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.08:547][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.08:547][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.08:548][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=282 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.08:548][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.08:576][120]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.08:576][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.08:634][122]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.08:635][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2966 DistVeh=2332 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.08:635][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> None (no condition matched)
[2026.04.03-11.47.08:664][123]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.08:664][123]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.08:664][123]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.08:664][123]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.08:810][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3465004 DistVeh=3464166 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.08:810][128]LogVCC:   IsRoadNavigationViable: OnFoot=3465004 RoadEnd->Target=0 Saved=3465004 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.08:810][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.08:810][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3939 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.08:873][130]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2089 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.08:873][130]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> None (no condition matched)
[2026.04.03-11.47.08:892][131]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146798939 marked as Occupied
[2026.04.03-11.47.08:892][131]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.47.08:892][131]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.47.08:892][131]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.47.08:892][131]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.47.08:892][131]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.47.08:892][131]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.47.08:892][131]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.47.08:892][131]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147300697
[2026.04.03-11.47.08:893][131]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.08:893][131]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.08:893][131]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.08:904][131]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.47.08:933][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7452 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.08:933][132]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.09:024][135]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.09:024][135]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.09:024][135]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.09:024][135]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.09:057][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.09:057][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.09:057][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.09:057][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.09:109][138]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.03-11.47.09:172][140]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.09:350][146]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.09:376][147]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.03-11.47.09:376][147]LogTemp: Warning:   Transition Final CameraLocation: X=-64782.139 Y=-341899.841 Z=-16314.003
[2026.04.03-11.47.09:376][147]LogTemp: Warning:   Transition Final PivotLocation:  X=-64782.139 Y=-341899.841 Z=-16314.003
[2026.04.03-11.47.09:376][147]LogTemp: Warning:   
[2026.04.03-11.47.09:376][147]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.03-11.47.09:376][147]LogTemp: Warning:     VehiclePivot (from socket): X=-64736.347 Y=-341904.925 Z=-16423.445
[2026.04.03-11.47.09:376][147]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.03-11.47.09:376][147]LogTemp: Warning:     ExpectedRotatedOffset: X=14.755 Y=-11.064 Z=50.753
[2026.04.03-11.47.09:376][147]LogTemp: Warning:     ExpectedCurveOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.47.09:376][147]LogTemp: Warning:     ExpectedCameraTarget: X=-64721.591 Y=-341915.988 Z=-16372.692
[2026.04.03-11.47.09:376][147]LogTemp: Warning:   
[2026.04.03-11.47.09:376][147]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=60.548 Y=-16.148 Z=-58.689
[2026.04.03-11.47.09:376][147]LogTemp: Warning:   Z DELTA:  -58.69
[2026.04.03-11.47.09:412][148]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.09:550][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.09:550][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.09:550][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.09:550][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.09:550][152]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=284 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.09:550][152]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.09:623][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2970 DistVeh=2332 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.09:623][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.09:623][154]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146855161] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.47.09:623][154]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.47.09:623][154]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2146855181] VehicleEnter::  BP_Voss_V400_Ambulance_C_2146855212-  Door :: DoorLF
[2026.04.03-11.47.09:657][155]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.09:657][155]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.09:690][156]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.09:690][156]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.09:783][159]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146798906] MDC TICK
[2026.04.03-11.47.09:792][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3545423 DistVeh=3544585 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.09:792][159]LogVCC:   IsRoadNavigationViable: OnFoot=3545423 RoadEnd->Target=0 Saved=3545423 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.09:792][159]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.09:828][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4065 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.09:828][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.09:828][160]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146807700] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::FollowActor | Vehicle=BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.47.09:828][160]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Follow 
[2026.04.03-11.47.09:828][160]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146807739] Disable
[2026.04.03-11.47.09:828][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] Dispatched EVehicleAction::FollowActor to vehicle BP_Voss_V400_Ambulance_C_2146807739 (Target=X=-64796.822 Y=-341911.840 Z=-16310.763, Follow=BP_JayHalstead_C_2147300697, Flee=0)
[2026.04.03-11.47.09:860][161]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2089 DistVeh=241 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.09:860][161]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.09:860][161]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146872473] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.47.09:860][161]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.47.09:860][161]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2146872493] VehicleEnter::  BP_Voss_V400_Ambulance_C_2146872528-  Door :: DoorLF
[2026.04.03-11.47.09:860][161]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.09:860][161]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2146872493] AI about to enter::DoorLF
[2026.04.03-11.47.09:933][163]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7452 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.09:934][163]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.09:934][163]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146806259] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::FollowActor | Vehicle=BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.47.09:934][163]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Follow 
[2026.04.03-11.47.09:934][163]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146806314] Disable
[2026.04.03-11.47.09:934][163]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] Dispatched EVehicleAction::FollowActor to vehicle BP_Voss_V400_Ambulance_C_2146806314 (Target=X=-64796.822 Y=-341911.840 Z=-16310.751, Follow=BP_JayHalstead_C_2147300697, Flee=0)
[2026.04.03-11.47.10:043][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.10:043][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.10:043][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.10:043][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.10:080][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.10:080][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.10:080][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.10:080][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.10:119][168]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.10:373][175]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.10:549][180]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.10:549][180]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.10:549][180]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.10:549][180]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.10:550][180]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=287 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.10:550][180]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.10:586][181]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.10:586][181]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.10:619][182]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.10:619][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2739 DistVeh=2111 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.10:619][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.10:657][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.10:657][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.10:692][184]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.10:692][184]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.10:795][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3628879 DistVeh=3628041 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.10:795][187]LogVCC:   IsRoadNavigationViable: OnFoot=3628879 RoadEnd->Target=0 Saved=3628879 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.10:795][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.10:826][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4299 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.10:826][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.10:855][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2129 DistVeh=197 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.10:855][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.10:944][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7452 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.10:944][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.10:944][192]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.11:035][195]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.11:035][195]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.11:035][195]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.11:035][195]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.11:068][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.11:068][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.11:068][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.11:068][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.11:189][200]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.11:350][205]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.11:409][207]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.11:536][211]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.11:536][211]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.11:536][211]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.11:536][211]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.11:566][212]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=285 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.11:566][212]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.11:632][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2499 DistVeh=1886 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.11:632][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.11:663][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.11:663][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.11:694][216]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.11:694][216]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.11:787][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3712973 DistVeh=3712134 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.11:787][219]LogVCC:   IsRoadNavigationViable: OnFoot=3712973 RoadEnd->Target=0 Saved=3712973 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.11:787][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.11:821][220]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4352 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.11:821][220]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.11:853][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2170 DistVeh=273 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.11:853][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.11:907][223]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2146872528 marked as Occupied
[2026.04.03-11.47.11:907][223]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.47.11:907][223]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2146872473 with GUID 1856BFA94DE8BAF5C53713A40C6C1CF0
[2026.04.03-11.47.11:907][223]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2146872473: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.47.11:908][223]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2146872473
[2026.04.03-11.47.11:908][223]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2146872473!
[2026.04.03-11.47.11:908][223]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.47.11:908][223]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.47.11:908][223]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.47.11:908][223]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.47.11:908][223]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.47.11:908][223]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.47.11:908][223]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Medic_C_2146872493
[2026.04.03-11.47.11:908][223]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.11:908][223]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.11:908][223]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.11:945][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7452 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.11:945][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.12:041][227]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.12:041][227]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.12:041][227]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.12:041][227]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.12:073][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.12:073][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.12:073][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.12:073][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.12:097][229]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.47.12:097][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] EnteredVehicle: BP_Voss_V400_Ambulance_C_2146872528 Seat=0 Driver=1
[2026.04.03-11.47.12:097][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2171 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.12:097][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.12:097][229]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146872473] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::FollowActor | Vehicle=BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.47.12:098][229]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Follow 
[2026.04.03-11.47.12:098][229]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] Disable
[2026.04.03-11.47.12:098][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] Dispatched EVehicleAction::FollowActor to vehicle BP_Voss_V400_Ambulance_C_2146872528 (Target=X=-64796.833 Y=-341911.831 Z=-16310.836, Follow=BP_JayHalstead_C_2147300697, Flee=0)
[2026.04.03-11.47.12:137][230]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.12:264][234]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.47.12:359][237]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.12:550][243]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.12:550][243]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.12:550][243]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.12:550][243]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.12:550][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=286 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.12:550][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.12:583][244]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.12:583][244]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.12:612][245]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.12:646][246]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2363 DistVeh=1765 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.12:646][246]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.12:647][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.12:647][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.12:679][247]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.12:679][247]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.12:803][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3799453 DistVeh=3798614 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.12:803][251]LogVCC:   IsRoadNavigationViable: OnFoot=3799453 RoadEnd->Target=0 Saved=3799453 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.12:803][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.12:803][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4350 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.12:803][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.12:867][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2146 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.12:867][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.12:931][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7440 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.12:931][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.12:931][255]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.13:026][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.13:026][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.13:026][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.13:026][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.13:058][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.13:058][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.13:058][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.13:058][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.13:184][263]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.13:342][268]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.13:407][270]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.13:531][274]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.13:531][274]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.13:531][274]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.13:531][274]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.13:561][275]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=285 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.13:561][275]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.13:624][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2080 DistVeh=1658 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.13:624][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.13:657][278]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=147 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.13:657][278]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.13:690][279]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.13:690][279]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.13:813][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3886702 DistVeh=3885863 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.13:813][283]LogVCC:   IsRoadNavigationViable: OnFoot=3886702 RoadEnd->Target=0 Saved=3886702 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.13:813][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.13:813][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4453 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.13:813][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.13:876][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1873 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.13:876][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.13:938][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7194 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.13:938][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.14:031][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.14:031][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.14:031][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.14:031][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.14:065][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.14:065][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.14:065][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.14:065][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.14:093][292]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.14:126][293]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.14:380][301]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.14:545][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.14:545][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.14:545][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.14:545][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.14:580][307]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=288 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.14:580][307]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.14:580][307]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.14:580][307]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.14:645][309]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.14:645][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1867 DistVeh=1539 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.14:645][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.14:645][309]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.14:645][309]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.14:678][310]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.14:679][310]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.14:810][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3973501 DistVeh=3972662 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.14:810][314]LogVCC:   IsRoadNavigationViable: OnFoot=3973501 RoadEnd->Target=0 Saved=3973501 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.14:810][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.14:810][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4881 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.14:810][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.14:877][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1601 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.14:877][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.14:942][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6643 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.14:942][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.14:942][318]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.15:042][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.15:042][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.15:042][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.15:042][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.15:073][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.15:073][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.15:073][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.15:073][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.15:173][325]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.15:336][330]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.15:402][332]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.15:500][335]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.47.15:529][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.15:529][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.15:529][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.15:529][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.15:562][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=288 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.15:562][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.15:626][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1971 DistVeh=1396 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.15:626][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.15:660][340]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.15:660][340]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.15:691][341]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.15:691][341]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.15:789][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4059668 DistVeh=4058829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.15:789][344]LogVCC:   IsRoadNavigationViable: OnFoot=4059668 RoadEnd->Target=0 Saved=4059668 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.15:789][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.15:819][345]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5544 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.15:819][345]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.15:852][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1624 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.15:852][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.15:947][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5873 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.15:947][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.16:042][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.16:042][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.16:042][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.16:042][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.16:076][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.16:076][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.16:076][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.16:076][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.16:140][355]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.16:362][362]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.16:521][367]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.16:521][367]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.16:521][367]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.16:521][367]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.16:557][368]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=289 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.16:557][368]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.16:557][368]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.16:557][368]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.16:618][370]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.16:618][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2142 DistVeh=1252 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.16:618][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.16:653][371]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.16:653][371]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.16:683][372]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.16:683][372]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.16:807][376]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.47.16:814][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4151252 DistVeh=4150413 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.16:814][376]LogVCC:   IsRoadNavigationViable: OnFoot=4151252 RoadEnd->Target=0 Saved=4151252 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.16:814][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.16:814][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6088 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.16:814][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.16:881][378]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1711 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.16:881][378]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.16:943][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5385 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.16:943][380]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.16:944][380]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.17:041][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.17:041][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.17:041][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.17:041][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.17:075][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.17:075][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.17:075][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.17:075][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.17:173][387]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.17:337][392]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.17:403][394]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.17:534][398]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.17:534][398]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.17:534][398]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.17:534][398]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.17:568][399]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=288 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.17:568][399]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.17:634][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2151 DistVeh=1107 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.17:634][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.17:665][402]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.17:665][402]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.17:665][402]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.17:665][402]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.17:795][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4239744 DistVeh=4238904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.17:795][406]LogVCC:   IsRoadNavigationViable: OnFoot=4239744 RoadEnd->Target=0 Saved=4239744 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.17:795][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.17:829][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6436 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.17:829][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.17:863][408]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1849 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.17:863][408]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.17:927][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5218 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.17:927][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.18:023][413]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.18:023][413]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.18:023][413]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.18:023][413]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.18:056][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.18:056][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.18:056][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.18:056][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.18:121][416]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.18:353][423]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.18:548][429]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.18:548][429]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.18:548][429]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.18:548][429]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.18:548][429]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=288 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.18:548][429]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.18:582][430]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.18:582][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.18:612][431]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.18:647][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2492 DistVeh=965 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.18:647][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.18:647][432]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.18:647][432]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.18:680][433]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.18:680][433]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.18:815][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4332600 DistVeh=4331759 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.18:816][437]LogVCC:   IsRoadNavigationViable: OnFoot=4332600 RoadEnd->Target=0 Saved=4332600 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.18:816][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.18:816][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6899 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.18:816][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.18:882][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2344 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.18:882][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.18:948][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5120 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.18:948][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.18:948][441]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.19:047][444]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.19:047][444]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.19:047][444]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.19:047][444]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.19:083][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.19:083][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.19:083][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.19:083][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.19:184][448]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.19:353][453]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.19:422][455]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.19:524][458]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.19:524][458]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.19:524][458]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.19:524][458]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.19:559][459]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=288 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.19:559][459]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.19:627][461]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2888 DistVeh=834 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.19:627][461]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.19:661][462]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.19:661][462]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.19:700][463]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.19:700][463]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.19:804][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4423536 DistVeh=4422696 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.19:804][466]LogVCC:   IsRoadNavigationViable: OnFoot=4423536 RoadEnd->Target=0 Saved=4423536 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.19:804][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.19:804][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7250 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.19:804][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.19:874][468]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2795 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.19:874][468]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.19:941][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5320 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.19:941][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.20:045][473]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.20:045][473]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.20:045][473]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.20:045][473]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.20:079][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.20:079][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.20:079][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.20:079][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.20:117][475]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.20:386][483]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.20:555][488]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.20:555][488]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.20:555][488]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.20:555][488]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.20:555][488]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=288 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.20:555][488]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.20:589][489]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.20:589][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.20:619][490]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.20:620][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3234 DistVeh=708 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.20:620][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.20:654][491]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.20:654][491]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.20:687][492]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.20:687][492]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.20:790][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4515586 DistVeh=4514746 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.20:790][495]LogVCC:   IsRoadNavigationViable: OnFoot=4515586 RoadEnd->Target=0 Saved=4515586 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.20:790][495]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.20:825][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7479 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.20:825][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.20:861][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3192 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.20:861][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.20:927][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5696 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.20:927][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.20:963][500]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.21:029][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.21:029][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.21:029][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.21:029][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.21:064][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.21:064][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.21:064][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.21:064][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.21:167][506]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.21:339][511]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.21:406][513]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.21:476][515]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.47.21:541][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.21:541][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.21:541][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.21:541][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.21:579][518]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.21:579][518]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.21:643][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3395 DistVeh=590 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.21:643][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.21:643][520]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.21:643][520]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.21:679][521]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.21:679][521]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.21:816][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4612107 DistVeh=4611266 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.21:816][525]LogVCC:   IsRoadNavigationViable: OnFoot=4612107 RoadEnd->Target=0 Saved=4612107 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.21:816][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.21:816][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7534 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.21:816][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.21:884][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3310 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.21:884][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.21:950][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5819 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.21:950][529]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.22:047][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.22:047][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.22:047][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.22:047][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.22:083][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.22:083][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.22:083][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.22:083][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.22:114][534]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.22:115][534]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.22:384][542]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.22:552][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.22:552][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.22:552][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.22:552][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.22:554][547]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.22:554][547]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.22:584][548]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.22:584][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.22:618][549]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.22:649][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3297 DistVeh=439 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.22:649][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.22:649][550]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.22:649][550]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.22:685][551]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.22:685][551]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.22:784][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4704540 DistVeh=4703698 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.22:784][554]LogVCC:   IsRoadNavigationViable: OnFoot=4704540 RoadEnd->Target=0 Saved=4704540 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.22:784][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.22:820][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7533 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.22:820][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.22:851][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3310 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.22:851][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.22:920][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5820 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.22:920][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.22:953][559]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.23:051][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.23:051][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.23:051][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.23:051][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.23:052][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.23:052][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.23:052][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.23:052][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.23:185][566]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.23:356][571]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.23:387][572]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.23:516][576]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.23:516][576]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2146855181] AI about to enter::DoorLF
[2026.04.03-11.47.23:522][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.23:522][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.23:522][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.23:522][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.23:559][577]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=291 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.23:559][577]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.23:624][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3077 DistVeh=239 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.23:624][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.23:655][580]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.23:655][580]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.23:691][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.23:691][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.23:790][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4801130 DistVeh=4800288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.23:790][584]LogVCC:   IsRoadNavigationViable: OnFoot=4801130 RoadEnd->Target=0 Saved=4801130 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.23:790][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.23:827][585]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7533 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.23:827][585]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.23:858][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3310 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.23:859][586]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.23:927][588]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5819 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.23:927][588]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.24:027][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.24:027][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.24:027][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.24:027][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.24:059][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.24:059][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.24:059][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.24:059][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.24:127][594]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.24:369][601]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.24:535][606]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.24:535][606]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.24:535][606]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.24:535][606]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.24:571][607]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=291 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.24:571][607]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.24:571][607]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.24:571][607]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.24:637][609]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.24:637][609]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3012 DistVeh=202 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.24:637][609]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.24:669][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.24:669][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.24:670][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.24:670][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.24:804][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4899206 DistVeh=4898365 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.24:804][614]LogVCC:   IsRoadNavigationViable: OnFoot=4899206 RoadEnd->Target=0 Saved=4899206 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.24:804][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.24:804][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7537 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.24:804][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.24:871][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3271 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.24:871][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.24:940][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5718 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.24:940][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.24:940][618]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.25:040][621]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.25:040][621]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.25:040][621]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.25:040][621]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.25:070][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.25:070][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.25:070][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.25:070][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.25:130][624]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.47.25:171][625]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.25:338][630]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.25:406][632]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.25:538][636]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.25:538][636]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.25:538][636]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.25:538][636]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.25:559][637]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2146855212 marked as Occupied
[2026.04.03-11.47.25:559][637]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.47.25:559][637]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2146855161 with GUID 64CAFED64BC3BD3122CCF8886847C2F8
[2026.04.03-11.47.25:559][637]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2146855161: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.47.25:559][637]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2146855161
[2026.04.03-11.47.25:559][637]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2146855161!
[2026.04.03-11.47.25:559][637]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.47.25:559][637]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.47.25:559][637]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.47.25:559][637]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.47.25:559][637]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.47.25:559][637]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.47.25:559][637]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Medic_C_2146855181
[2026.04.03-11.47.25:559][637]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.25:559][637]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.25:559][637]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.47.25:568][637]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.25:568][637]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.25:637][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2827 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.25:637][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> EnterVehicle (backup target in vehicle)
[2026.04.03-11.47.25:669][640]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.25:669][640]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.25:669][640]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.25:669][640]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.25:761][643]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.47.25:761][643]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] EnteredVehicle: BP_Voss_V400_Ambulance_C_2146855212 Seat=0 Driver=1
[2026.04.03-11.47.25:761][643]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2803 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.25:761][643]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.25:761][643]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146855161] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::FollowActor | Vehicle=BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.47.25:761][643]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Follow 
[2026.04.03-11.47.25:761][643]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] Disable
[2026.04.03-11.47.25:761][643]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] Dispatched EVehicleAction::FollowActor to vehicle BP_Voss_V400_Ambulance_C_2146855212 (Target=X=-64673.202 Y=-346904.936 Z=-16385.051, Follow=BP_JayHalstead_C_2147300697, Flee=0)
[2026.04.03-11.47.25:801][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4996980 DistVeh=4996138 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.25:801][644]LogVCC:   IsRoadNavigationViable: OnFoot=4996980 RoadEnd->Target=0 Saved=4996980 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.25:801][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.25:801][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7396 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.25:801][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.25:869][646]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3059 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.25:869][646]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.25:938][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5611 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.25:938][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.26:036][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.26:036][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.26:036][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.26:036][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.26:067][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.26:067][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.26:067][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.26:067][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.26:135][654]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.26:340][660]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.47.26:340][660]LogStreaming: Display: 0.152 ms for processing 31977 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (12133->12109) packages and 24 (33124->33100) public exports.
[2026.04.03-11.47.26:368][661]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.26:536][666]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.26:536][666]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.26:536][666]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.26:536][666]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.26:566][667]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.26:567][667]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.26:567][667]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.26:567][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.26:600][668]LogMetaSound: Warning: Failed to find active Node Unregistration tasks for the graph 'External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSP_FootstepLogic/MSP_FootstepLogic'.
[2026.04.03-11.47.26:634][669]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.26:634][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2701 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.26:634][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.26:665][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.26:665][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.26:665][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.26:665][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.26:798][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=5095526 DistVeh=5094684 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.26:798][674]LogVCC:   IsRoadNavigationViable: OnFoot=5095526 RoadEnd->Target=0 Saved=5095526 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.26:798][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.26:799][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7357 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.26:799][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.26:863][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2999 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.26:864][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.26:931][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5564 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.26:931][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.26:931][678]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.27:029][681]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.27:029][681]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.27:029][681]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.27:029][681]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.27:060][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.27:060][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.27:060][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.27:060][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.27:161][685]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.27:333][690]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.27:398][692]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.27:528][696]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.27:528][696]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.27:528][696]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.27:528][696]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.27:560][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=293 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.27:560][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.27:623][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2654 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.27:623][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.27:655][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.27:655][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.27:689][701]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.27:689][701]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.27:815][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=5197338 DistVeh=5196496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.27:815][705]LogVCC:   IsRoadNavigationViable: OnFoot=5197338 RoadEnd->Target=0 Saved=5197338 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.27:815][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.27:815][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7193 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.27:815][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.27:880][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2873 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.27:880][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.27:942][709]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5793 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.27:942][709]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.28:037][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.28:037][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.28:037][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.28:037][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.28:071][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.28:071][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.28:071][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.28:071][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.28:134][715]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.28:359][722]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.28:549][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.28:549][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.28:549][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.28:549][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.28:551][728]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=295 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.28:551][728]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.28:577][729]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.28:577][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.28:632][731]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_NYC_BldType56_Corner4
[2026.04.03-11.47.28:632][731]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh19
[2026.04.03-11.47.28:643][731]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.28:643][731]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2488 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.28:643][731]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.28:643][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.28:643][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.28:674][732]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.28:674][732]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.28:805][736]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=5296974 DistVeh=5296132 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.28:805][736]LogVCC:   IsRoadNavigationViable: OnFoot=5296974 RoadEnd->Target=0 Saved=5296974 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.28:805][736]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.28:805][736]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6874 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.28:805][736]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.28:870][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2685 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.28:870][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.28:938][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6169 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.28:938][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.28:938][740]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.29:034][743]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.29:034][743]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.29:034][743]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.29:034][743]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.29:065][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.29:065][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.29:065][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.29:065][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.29:168][747]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.29:333][752]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.29:400][754]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.29:535][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.29:535][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.29:535][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.29:535][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.29:571][759]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=296 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.29:571][759]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.29:641][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2664 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.29:641][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.29:672][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.29:672][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.29:673][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.29:673][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.29:814][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=5399770 DistVeh=5398928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.29:814][766]LogVCC:   IsRoadNavigationViable: OnFoot=5399770 RoadEnd->Target=0 Saved=5399770 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.29:814][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.29:814][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6866 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.29:814][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.29:853][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2874 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.29:853][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.29:920][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6478 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.29:920][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.30:024][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.30:024][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.30:024][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.30:024][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.30:061][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.30:061][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.30:061][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.30:061][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.30:095][774]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.30:129][775]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.30:367][782]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.30:533][787]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.30:533][787]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.30:533][787]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.30:533][787]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.30:570][788]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=296 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.30:570][788]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.30:570][788]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.30:570][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.30:634][790]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.30:634][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3167 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.30:634][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.30:667][791]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.30:667][791]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.30:667][791]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.30:667][791]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.30:795][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=5500746 DistVeh=5499904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.30:795][795]LogVCC:   IsRoadNavigationViable: OnFoot=5500746 RoadEnd->Target=0 Saved=5500746 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.30:795][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.30:825][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7143 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.30:825][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.30:859][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3394 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.30:859][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.30:929][799]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6863 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.30:929][799]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.30:929][799]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.31:025][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.31:025][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.31:025][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.31:025][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.31:060][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.31:060][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.31:060][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.31:060][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.31:180][807]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.31:341][812]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.31:407][814]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.31:536][818]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.31:536][818]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.31:536][818]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.31:536][818]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.31:571][819]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=297 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.31:571][819]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.31:636][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3938 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.31:636][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.31:667][822]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.31:667][822]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.31:668][822]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.31:668][822]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.31:804][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=5605072 DistVeh=5604229 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.31:804][826]LogVCC:   IsRoadNavigationViable: OnFoot=5605072 RoadEnd->Target=0 Saved=5605072 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.31:804][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.31:804][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7720 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.31:804][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.31:868][828]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4175 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.31:868][828]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.31:936][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7256 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.31:936][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.32:034][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.32:034][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.32:034][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.32:034][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.32:065][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.32:065][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.32:065][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.32:065][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.32:134][836]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.32:266][840]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.47.32:364][843]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.32:526][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.32:526][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.32:526][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.32:526][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.32:557][849]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=295 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.32:557][849]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.32:557][849]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.32:557][849]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.32:624][851]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.32:624][851]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4599 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.32:624][851]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.32:656][852]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.32:656][852]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.32:690][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.32:691][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.32:791][856]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=5708354 DistVeh=5707510 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.32:791][856]LogVCC:   IsRoadNavigationViable: OnFoot=5708354 RoadEnd->Target=0 Saved=5708354 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.32:791][856]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.32:823][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8178 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.32:823][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.32:854][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4779 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.32:854][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.32:923][860]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7680 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.32:923][860]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.32:954][861]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.33:024][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.33:024][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.33:024][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.33:024][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.33:054][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.33:054][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.33:054][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.33:054][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.33:191][868]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.33:357][873]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.33:420][875]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.33:554][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.33:554][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.33:554][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.33:555][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.33:555][879]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.33:555][879]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.33:618][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5146 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.33:618][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.33:653][882]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.33:653][882]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.33:685][883]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.33:685][883]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.33:784][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=5813548 DistVeh=5812704 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.33:784][886]LogVCC:   IsRoadNavigationViable: OnFoot=5813548 RoadEnd->Target=0 Saved=5813548 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.33:784][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.33:816][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8589 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.33:816][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.33:881][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5285 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.33:881][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.33:946][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7923 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.33:947][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.34:045][894]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.34:045][894]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.34:045][894]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.34:045][894]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.34:077][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.34:077][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.34:077][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.34:077][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.34:112][896]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.34:373][904]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.34:532][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.34:532][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.34:532][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.34:532][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.34:568][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=298 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.34:569][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.34:569][910]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.34:569][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.34:629][912]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.34:629][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5433 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.34:629][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.34:662][913]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.34:662][913]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.34:693][914]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.34:693][914]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.34:790][917]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=5920998 DistVeh=5920154 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.34:790][917]LogVCC:   IsRoadNavigationViable: OnFoot=5920998 RoadEnd->Target=0 Saved=5920998 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.34:790][917]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.34:822][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8948 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.34:822][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.34:857][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5528 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.34:857][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.34:920][921]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7785 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.34:920][921]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.34:953][922]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.35:049][925]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.35:049][925]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.35:049][925]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.35:049][925]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.35:078][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.35:078][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.35:078][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.35:078][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.35:175][929]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.35:346][934]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.35:418][936]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.35:521][939]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.47.35:521][939]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.35:521][939]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.35:521][939]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.35:521][939]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.35:557][940]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.35:557][940]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.35:623][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5455 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.35:623][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.35:658][943]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.35:658][943]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.35:693][944]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.35:693][944]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.35:798][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=6028894 DistVeh=6028051 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.35:798][947]LogVCC:   IsRoadNavigationViable: OnFoot=6028894 RoadEnd->Target=0 Saved=6028894 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.35:798][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.35:830][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9097 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.35:830][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.35:864][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5541 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.35:864][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.35:932][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7513 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.35:932][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.36:036][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.36:036][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.36:036][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.36:036][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.36:073][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.36:073][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.36:073][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.36:073][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.36:145][957]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.36:381][964]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.36:542][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.36:542][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.36:542][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.36:542][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.36:577][970]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.36:577][970]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.36:577][970]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.36:577][970]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.36:639][972]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.36:639][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5424 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.36:639][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.36:640][972]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.36:640][972]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.36:674][973]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.36:674][973]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.36:803][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=6138644 DistVeh=6137800 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.36:803][977]LogVCC:   IsRoadNavigationViable: OnFoot=6138644 RoadEnd->Target=0 Saved=6138644 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.36:803][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.36:803][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9080 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.36:803][977]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.36:872][979]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5511 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.36:872][979]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.36:936][981]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7521 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.36:936][981]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.36:936][981]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.37:034][984]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.37:034][984]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.37:034][984]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.37:034][984]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.37:065][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.37:065][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.37:065][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.37:065][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.37:164][988]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.37:361][994]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.37:394][995]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.37:528][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.37:528][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.37:528][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.37:528][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.37:559][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.37:559][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.37:626][  2]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5425 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.37:626][  2]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.37:658][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.37:658][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.37:689][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.37:689][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.37:790][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=6246743 DistVeh=6245899 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.37:790][  7]LogVCC:   IsRoadNavigationViable: OnFoot=6246743 RoadEnd->Target=0 Saved=6246743 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.37:790][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.37:825][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8922 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.37:825][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.37:855][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5518 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.37:855][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.37:923][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7762 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.37:923][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.38:051][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.38:051][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.38:051][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.38:051][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.38:051][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.38:051][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.38:051][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.38:051][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.38:118][ 17]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.38:118][ 17]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.38:378][ 25]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.38:538][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.38:538][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.38:538][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.38:538][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.38:573][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.38:573][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.38:573][ 31]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.38:573][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.38:638][ 33]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.38:638][ 33]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5910 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.38:638][ 33]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.38:670][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.38:670][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.38:670][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.38:670][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.38:799][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=6358157 DistVeh=6357313 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.38:799][ 38]LogVCC:   IsRoadNavigationViable: OnFoot=6358157 RoadEnd->Target=0 Saved=6358157 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.38:799][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.38:832][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9016 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.38:832][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.38:864][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6048 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.38:864][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.38:928][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7982 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.38:928][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.38:928][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.39:052][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.39:052][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.39:052][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.39:052][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.39:052][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.39:052][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.39:052][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.39:052][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.39:178][ 50]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.39:334][ 55]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.39:397][ 57]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.39:549][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.39:549][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.39:549][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.39:549][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.39:549][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.39:549][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.39:643][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6583 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.39:643][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.39:643][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.39:643][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.39:676][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.39:676][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.39:801][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=6470205 DistVeh=6469360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.39:801][ 70]LogVCC:   IsRoadNavigationViable: OnFoot=6470205 RoadEnd->Target=0 Saved=6470205 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.39:801][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.39:801][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8994 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.39:801][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.39:866][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6205 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.39:866][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.39:930][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7989 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.39:930][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.40:020][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.40:020][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.40:020][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.40:020][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.40:055][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.40:055][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.40:055][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.40:055][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.40:117][ 80]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.40:352][ 87]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.40:549][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.40:549][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.40:549][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.40:549][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.40:550][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.40:550][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.40:584][ 94]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.40:584][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.40:615][ 95]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.40:648][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7118 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.40:648][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.40:648][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.40:648][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.40:684][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.40:684][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.40:815][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=6583946 DistVeh=6583102 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.40:815][101]LogVCC:   IsRoadNavigationViable: OnFoot=6583946 RoadEnd->Target=0 Saved=6583946 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.40:815][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.40:815][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8657 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.40:815][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.40:882][103]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5834 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.40:882][103]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.40:948][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7872 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.40:948][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.40:949][105]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.41:045][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.41:045][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.41:045][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.41:045][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.41:075][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.41:075][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.41:075][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.41:075][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.41:173][112]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.41:337][117]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.41:401][119]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.41:464][121]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.47.41:530][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.41:530][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.41:530][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.41:530][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.41:561][124]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.41:561][124]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.41:628][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7218 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.41:628][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.41:659][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.41:659][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.41:693][128]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.41:693][128]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.41:790][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=6694791 DistVeh=6693946 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.41:790][131]LogVCC:   IsRoadNavigationViable: OnFoot=6694791 RoadEnd->Target=0 Saved=6694791 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.41:790][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.41:826][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8021 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.41:826][132]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.41:858][133]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5265 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.41:858][133]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.41:924][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7866 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.41:924][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.42:053][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.42:053][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.42:053][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.42:053][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.42:053][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.42:053][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.42:053][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.42:053][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.42:121][141]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.42:384][149]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.42:548][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.42:548][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.42:548][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.42:548][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.42:548][154]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.42:548][154]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.42:583][155]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.42:583][155]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.42:615][156]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.42:647][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7152 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.42:647][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.42:647][157]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.42:647][157]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.42:683][158]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.42:683][158]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.42:814][162]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=6811706 DistVeh=6810861 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.42:815][162]LogVCC:   IsRoadNavigationViable: OnFoot=6811706 RoadEnd->Target=0 Saved=6811706 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.42:815][162]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.42:815][162]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7446 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.42:815][162]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.42:880][164]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4824 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.42:880][164]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.42:942][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8267 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.42:942][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.42:942][166]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.43:041][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.43:041][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.43:041][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.43:041][169]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.43:077][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.43:077][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.43:077][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.43:077][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.43:172][173]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.43:358][179]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.43:390][180]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.43:544][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.43:544][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.43:544][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.43:544][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.43:572][186]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.43:572][186]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.43:636][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6763 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.43:636][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.43:665][189]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.43:665][189]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.43:665][189]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.43:665][189]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.43:792][193]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=6924704 DistVeh=6923860 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.43:792][193]LogVCC:   IsRoadNavigationViable: OnFoot=6924704 RoadEnd->Target=0 Saved=6924704 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.43:792][193]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.43:822][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6752 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.43:822][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.43:853][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4483 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.43:853][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.43:945][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8818 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.43:945][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.44:043][201]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.44:043][201]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.44:043][201]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.44:043][201]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.44:074][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.44:074][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.44:074][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.44:074][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.44:137][204]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.44:366][211]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.44:528][216]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.44:528][216]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.44:528][216]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.44:528][216]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.44:560][217]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.44:560][217]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.44:560][217]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.44:560][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.44:627][219]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.44:627][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6548 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.44:627][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.44:661][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.44:661][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.44:692][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.44:692][221]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.44:789][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=7040815 DistVeh=7039970 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.44:789][224]LogVCC:   IsRoadNavigationViable: OnFoot=7040815 RoadEnd->Target=0 Saved=7040815 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.44:789][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.44:822][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5990 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.44:822][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.44:856][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4349 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.44:856][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.44:919][228]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9515 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.44:919][228]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.44:956][229]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.45:052][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.45:052][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.45:052][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.45:052][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.45:053][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.45:053][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.45:053][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.45:053][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.45:189][236]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.45:284][239]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.47.45:358][241]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.45:390][242]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.45:528][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.45:528][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.45:528][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.45:528][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.45:564][247]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.45:564][247]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.45:628][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6249 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.45:628][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.45:661][250]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.45:661][250]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.45:694][251]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.45:694][251]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.45:793][254]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=7158503 DistVeh=7157658 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.45:793][254]LogVCC:   IsRoadNavigationViable: OnFoot=7158503 RoadEnd->Target=0 Saved=7158503 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.45:793][254]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.45:828][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5413 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.45:828][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.45:860][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4540 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.45:860][256]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.45:929][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=10116 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.45:929][258]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.46:028][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.46:028][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.46:028][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.46:028][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.46:067][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.46:067][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.46:067][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.46:067][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.46:100][263]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.46:134][264]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.46:369][271]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.46:538][276]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.46:538][276]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.46:538][276]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.46:538][276]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.46:573][277]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=306 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.46:573][277]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.46:573][277]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.46:573][277]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.46:640][279]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.46:640][279]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6023 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.46:640][279]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.46:640][279]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.46:640][279]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.46:672][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.46:672][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.46:807][284]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=7278203 DistVeh=7277357 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.46:808][284]LogVCC:   IsRoadNavigationViable: OnFoot=7278203 RoadEnd->Target=0 Saved=7278203 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.46:808][284]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.46:808][284]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5089 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.46:808][284]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.46:878][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4914 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.46:878][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.46:942][288]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9875 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.46:942][288]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.46:942][288]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.47:047][291]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.47:047][291]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.47:047][291]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.47:047][291]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.47:078][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.47:078][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.47:078][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.47:078][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.47:176][295]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.47:343][300]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.47:410][302]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.47:538][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.47:538][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.47:538][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.47:538][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.47:571][307]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.47:571][307]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.47:635][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5723 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.47:635][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.47:668][310]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.47:668][310]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.47:668][310]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.47:668][310]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.47:798][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=7396715 DistVeh=7395869 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.47:798][314]LogVCC:   IsRoadNavigationViable: OnFoot=7396715 RoadEnd->Target=0 Saved=7396715 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.47:798][314]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.47:828][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4784 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.47:828][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.47:863][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5592 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.47:863][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.47:927][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9935 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.47:927][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.48:027][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.48:027][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.48:027][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.48:027][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.48:061][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.48:061][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.48:061][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.48:061][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.48:128][324]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.48:360][331]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.48:532][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.48:532][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.48:532][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.48:532][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.48:565][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.48:565][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.48:565][337]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.48:565][337]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.48:633][339]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.48:633][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5524 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.48:633][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.48:665][340]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.48:665][340]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.48:665][340]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.48:665][340]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.48:800][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=7517185 DistVeh=7516339 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.48:800][344]LogVCC:   IsRoadNavigationViable: OnFoot=7517185 RoadEnd->Target=0 Saved=7517185 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.48:800][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.48:800][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4598 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.48:800][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.48:868][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6705 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.48:868][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.48:937][348]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9895 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.48:937][348]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.48:937][348]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.49:040][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.49:040][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.49:040][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.49:040][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.49:072][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.49:072][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.49:072][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.49:072][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.49:174][355]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.49:343][360]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.49:412][362]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.49:548][366]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.49:548][366]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.49:548][366]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.49:548][366]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.49:549][366]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.49:549][366]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.49:651][369]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5222 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.49:651][369]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.49:651][369]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.49:651][369]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.49:687][370]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.49:687][370]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.49:786][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=7636611 DistVeh=7635764 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.49:786][373]LogVCC:   IsRoadNavigationViable: OnFoot=7636611 RoadEnd->Target=0 Saved=7636611 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.49:786][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.49:819][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.49:819][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.49:852][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7321 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.49:852][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.49:953][378]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=10022 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.49:953][378]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.50:050][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.50:050][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.50:050][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.50:050][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.50:081][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.50:081][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.50:081][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.50:081][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.50:116][383]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.50:374][391]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.50:533][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.50:533][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.50:533][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.50:533][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.50:569][397]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.50:569][397]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.50:569][397]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.50:569][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.50:630][399]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.50:630][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5686 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.50:630][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.50:662][400]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.50:662][400]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.50:695][401]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.50:695][401]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.50:789][404]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=7759618 DistVeh=7758772 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.50:789][404]LogVCC:   IsRoadNavigationViable: OnFoot=7759618 RoadEnd->Target=0 Saved=7759618 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.50:789][404]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.50:820][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4569 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.50:820][405]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.50:854][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7337 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.50:854][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.50:948][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9958 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.50:948][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.50:948][409]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.51:041][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.51:041][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.51:041][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.51:041][412]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.51:070][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.51:070][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.51:070][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.51:070][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.51:163][416]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.51:348][422]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.51:410][424]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.51:534][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.51:534][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.51:534][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.51:534][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.51:566][429]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.51:566][429]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.51:628][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6874 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.51:628][431]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.51:664][432]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.51:664][432]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.51:701][433]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.51:701][433]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.51:808][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=7884328 DistVeh=7883482 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.51:808][436]LogVCC:   IsRoadNavigationViable: OnFoot=7884328 RoadEnd->Target=0 Saved=7884328 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.51:808][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.51:808][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4597 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.51:808][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.51:876][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7441 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.51:876][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.51:943][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=10023 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.51:943][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.52:048][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.52:048][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.52:048][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.52:048][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.52:081][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.52:081][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.52:081][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.52:081][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.52:119][445]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.52:254][449]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.47.52:361][452]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.52:535][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.52:535][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.52:535][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.52:535][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.52:568][458]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.52:568][458]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.52:568][458]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.52:568][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.52:639][460]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.52:639][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7781 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.52:639][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.52:675][461]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.52:675][461]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.52:675][461]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.52:675][461]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.52:817][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=8009782 DistVeh=8008934 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.52:817][465]LogVCC:   IsRoadNavigationViable: OnFoot=8009782 RoadEnd->Target=0 Saved=8009782 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.52:817][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.52:817][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4341 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.52:817][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.52:855][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6610 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.52:855][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.52:923][468]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9769 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.52:923][468]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.52:957][469]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.53:025][471]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.53:025][471]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.53:025][471]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.53:025][471]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.53:066][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.53:066][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.53:066][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.53:066][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.53:172][475]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.53:348][480]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.53:420][482]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.53:531][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.53:531][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.53:531][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.53:531][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.53:571][486]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.53:571][486]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.53:641][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7401 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.53:641][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.53:676][489]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.53:676][489]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.53:676][489]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.53:676][489]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.53:820][493]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=8135380 DistVeh=8134533 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.53:820][493]LogVCC:   IsRoadNavigationViable: OnFoot=8135380 RoadEnd->Target=0 Saved=8135380 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.53:820][493]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.53:821][493]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3700 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.53:821][493]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.53:857][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5095 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.53:857][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.53:927][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=9300 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.53:927][496]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.54:031][499]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.54:031][499]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.54:031][499]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.54:031][499]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.54:069][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.54:069][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.54:069][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.54:069][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.54:101][501]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.54:137][502]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.54:388][509]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.54:529][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.54:529][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.54:529][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.54:529][513]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.54:561][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.54:561][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.54:561][514]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.54:561][514]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.54:633][516]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.54:633][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6398 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.54:633][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.54:671][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.54:671][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.54:671][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.54:671][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.54:814][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=8260545 DistVeh=8259698 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.54:814][521]LogVCC:   IsRoadNavigationViable: OnFoot=8260545 RoadEnd->Target=0 Saved=8260545 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.54:814][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.54:814][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3181 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.54:814][521]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.54:882][523]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4201 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.54:882][523]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.54:953][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=8519 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.54:953][525]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.54:953][525]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.55:024][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.55:024][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.55:024][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.55:024][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.55:055][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.55:055][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.55:056][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.55:056][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.55:163][531]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.55:341][536]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.55:410][538]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.55:512][541]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.47.55:550][542]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.55:550][542]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.55:550][542]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.55:550][542]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.55:550][542]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.55:550][542]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.55:621][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5568 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.55:621][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.55:653][545]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.55:653][545]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.55:689][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.55:689][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.55:794][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=8385513 DistVeh=8384666 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.55:794][549]LogVCC:   IsRoadNavigationViable: OnFoot=8385513 RoadEnd->Target=0 Saved=8385513 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.55:794][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.55:827][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2919 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.55:827][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.55:863][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3225 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.55:863][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.55:930][553]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=7672 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.55:930][553]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.56:033][556]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.56:033][556]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.56:033][556]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.56:033][556]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.56:068][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.56:068][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.56:068][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.56:068][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.56:138][559]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.56:349][565]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.47.56:349][565]LogStreaming: Display: 0.096 ms for processing 27079 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12109->12109) packages and 0 (33100->33100) public exports.
[2026.04.03-11.47.56:380][566]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.56:548][571]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.56:548][571]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.56:548][571]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.56:548][571]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.56:548][571]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.56:548][571]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.56:583][572]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.56:583][572]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.56:617][573]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.56:651][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4084 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.56:651][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.56:651][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.56:651][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.56:687][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.56:687][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.56:793][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=8513158 DistVeh=8512310 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.56:793][578]LogVCC:   IsRoadNavigationViable: OnFoot=8513158 RoadEnd->Target=0 Saved=8513158 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.56:793][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.56:824][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2384 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.56:824][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.56:858][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1773 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.56:858][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.56:929][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=6532 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.56:929][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.56:929][582]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.57:030][585]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.57:030][585]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.57:030][585]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.57:030][585]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.57:068][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.57:068][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.57:068][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.57:068][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.57:172][589]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.57:344][594]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.57:413][596]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.57:555][600]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.57:555][600]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.57:555][600]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.57:555][600]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.57:555][600]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.57:555][600]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.57:625][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2570 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.57:625][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.57:660][603]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.57:660][603]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.57:702][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.57:702][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.57:808][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=8644337 DistVeh=8643489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.57:808][607]LogVCC:   IsRoadNavigationViable: OnFoot=8644337 RoadEnd->Target=0 Saved=8644337 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.57:808][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.57:808][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1565 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.57:808][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.57:878][609]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=947 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.57:878][609]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.57:948][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=5130 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.57:948][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.58:057][614]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.58:057][614]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.58:057][614]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.58:057][614]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.58:058][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.58:058][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.58:058][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.58:058][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.58:129][616]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.58:367][623]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.58:528][628]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.58:528][628]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.58:528][628]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.58:528][628]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.58:560][629]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.58:560][629]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.58:560][629]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.47.58:560][629]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.47.58:629][631]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.58:629][631]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1420 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.58:629][631]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.58:661][632]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.58:661][632]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.58:691][633]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.58:691][633]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.58:790][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=8772833 DistVeh=8771985 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.58:790][636]LogVCC:   IsRoadNavigationViable: OnFoot=8772833 RoadEnd->Target=0 Saved=8772833 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.58:790][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.58:823][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=711 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.58:823][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.58:856][638]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1974 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.58:856][638]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.58:923][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3862 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.58:923][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.58:953][641]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.59:053][644]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.59:053][644]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.59:053][644]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.59:053][644]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.59:053][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.59:054][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.47.59:054][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.59:054][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.47.59:189][648]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.59:362][653]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.59:399][654]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.47.59:492][657]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.47.59:492][657]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.47.59:535][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.59:535][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.59:535][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.59:535][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.47.59:571][659]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.59:571][659]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.47.59:636][661]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=562 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.59:636][661]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.59:673][662]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.59:673][662]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.47.59:673][662]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.59:673][662]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.47.59:809][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=8906319 DistVeh=8905471 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.47.59:809][666]LogVCC:   IsRoadNavigationViable: OnFoot=8906319 RoadEnd->Target=0 Saved=8906319 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.47.59:809][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.47.59:809][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1011 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.59:809][666]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.59:882][668]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2688 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.59:882][668]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.59:949][670]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2493 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.47.59:949][670]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.47.59:981][671]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146798939] 
This asset:
BP_Voss_Discovery_2018_C_2146798939
is missing broken glass asset references.
[2026.04.03-11.48.00:048][673]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146798939] 
This asset:
BP_Voss_Discovery_2018_C_2146798939
is missing broken glass asset references.
[2026.04.03-11.48.00:048][673]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146798939] 
This asset:
BP_Voss_Discovery_2018_C_2146798939
is missing broken glass asset references.
[2026.04.03-11.48.00:052][673]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.00:052][673]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.00:052][673]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.00:052][673]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.00:052][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.00:052][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.00:052][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.00:052][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.00:120][675]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.00:360][682]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.00:400][683]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.48.00:534][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.00:534][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.00:534][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.00:534][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.00:569][688]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.00:569][688]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.48.00:569][688]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.00:569][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.00:636][690]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.00:636][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=400 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.00:636][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.48.00:671][691]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.00:671][691]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.48.00:671][691]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.00:671][691]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.48.00:730][693]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146780558' was already added to the screen.
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.03-11.48.00:766][694]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,075
CAlloutTypeShotsFired
[2026.04.03-11.48.00:766][694]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.48.00:766][694]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.48.00:807][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=9038051 DistVeh=9037202 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.00:807][695]LogVCC:   IsRoadNavigationViable: OnFoot=9038051 RoadEnd->Target=0 Saved=9038051 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.00:807][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.00:807][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1599 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.00:807][695]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.48.00:877][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=3515 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.00:877][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.48.00:945][699]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.48.00:945][699]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.48.00:945][699]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.48.00:945][699]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.48.00:945][699]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.48.00:945][699]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.48.00:945][699]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.83s
[2026.04.03-11.48.00:945][699]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=8 Matched=5 SkippedSender=1
[2026.04.03-11.48.00:945][699]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.48.00:945][699]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.48.00:945][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1255 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.00:945][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.48.00:946][699]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.01:045][702]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.01:045][702]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.01:045][702]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.01:045][702]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.01:076][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.01:076][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.01:076][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.01:076][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.01:176][706]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.01:309][710]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.01:309][710]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.01:342][711]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.01:406][713]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.01:406][713]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.01:471][715]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.01:471][715]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.48.01:539][717]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.01:539][717]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.01:539][717]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.01:539][717]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.01:568][718]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.01:568][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.01:568][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.48.01:634][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=1114 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.01:634][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.48.01:664][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.01:664][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.48.01:664][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.01:664][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.48.01:792][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=9169654 DistVeh=9168805 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.01:792][725]LogVCC:   IsRoadNavigationViable: OnFoot=9169654 RoadEnd->Target=0 Saved=9169654 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.01:792][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.01:825][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=2184 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.01:825][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.48.01:857][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=4206 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.01:857][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.48.01:920][729]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147300697 DistTarget=701 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.01:920][729]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> FollowActor (backup target in vehicle)
[2026.04.03-11.48.02:050][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.02:050][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.02:050][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.02:050][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.02:080][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.02:080][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.02:080][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:080][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.02:112][735]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.02:113][735]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.02:380][743]LogTemp: Warning: [NeutralizeFail] Callout 10075: Active threat BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.02:542][748]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.02:542][748]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.02:542][748]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.02:542][748]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10075 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.03-11.48.02:569][749]LogTemp: EndMobileTracking: Callout 10075 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.48.02:569][749]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::Arrived -> EUnitCalloutStatus::Detached (Callout 10075)
[2026.04.03-11.48.02:569][749]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 detached from callout 10075
[2026.04.03-11.48.02:569][749]LogTemp: BeginCalloutResolution: Callout 10075 starting resolution (Reason: ETaskProtocolTrigger::CalloutResolutionStarted)
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.InvestigateSource cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 1 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::CalloutInitialized
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.InvestigateSource -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Police.Pursuit cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Police_C_2146877103: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Police_C_2146877103: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=false, Target=BP_AI_Ped_Civilian_C_2146888317, Role=ERole::Pursuit)
[2026.04.03-11.48.02:569][749]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Police_C_2146875355: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Police_C_2146875355: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=false, Target=BP_AI_Ped_Civilian_C_2146888317, Role=ERole::Pursuit)
[2026.04.03-11.48.02:569][749]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Police_C_2146874140: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Police_C_2146874140: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=false, Target=BP_AI_Ped_Civilian_C_2146888317, Role=ERole::Pursuit)
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Civilian_C_2146888262: Cleared stale blackboard after task AI.Task.Civilian.Engage completed
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Civilian_C_2146888262: HandleTaskCompleted (Tag=AI.Task.Civilian.Engage, Success=false, Target=BP_AI_Ped_Police_C_2146887349, Role=ERole::Engage)
[2026.04.03-11.48.02:569][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146888317 updated role to ERole::Engage
[2026.04.03-11.48.02:569][749]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2146888317 -> ERole::Engage (Callout 10075)
[2026.04.03-11.48.02:569][749]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2146888317 claimed task AI.Task.Civilian.Engage (1/12 claimers, Role=ERole::Engage)
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Civilian_C_2146888262: Claimed task AI.Task.Civilian.Engage
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Civilian_C_2146888262: Cleared stale blackboard after task AI.Task.Civilian.Engage completed
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Civilian_C_2146888262: HandleTaskCompleted (Tag=AI.Task.Civilian.Engage, Success=false, Target=BP_AI_Ped_Police_C_2146887349, Role=ERole::Engage)
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Medic_C_2146807700: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Medic_C_2146807700: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=false, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Medic_C_2146872473: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Medic_C_2146872473: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=false, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Medic_C_2146855161: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Medic_C_2146855161: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=false, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Medic_C_2146806259: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.04.03-11.48.02:569][749]LogTemp: BP_AI_Controller_Medic_C_2146806259: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=false, Target=BP_JayHalstead_C_2147300697, Role=ERole::MoveToBackup)
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10075
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.InvestigateSource cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::CalloutInitialized
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.InvestigateSource -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Police.Pursuit cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10075, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.04.03-11.48.02:569][749]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.04.03-11.48.02:569][749]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Civilian_C_2146888317 in Callout 10075
[2026.04.03-11.48.02:569][749]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2146887349 in Callout 10075
[2026.04.03-11.48.02:569][749]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2146887324 in Callout 10075
[2026.04.03-11.48.02:570][749]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.48.02:570][749]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Scene.BackInService, Radio=1, Duration=2.66
[2026.04.03-11.48.02:570][749]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2146877124
[2026.04.03-11.48.02:570][749]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2146877124
[2026.04.03-11.48.02:570][749]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Scene.BackInService IsValid=1 Channel=10075 Address=Audio.Radio.Police
[2026.04.03-11.48.02:570][749]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Scene.BackInService
[2026.04.03-11.48.02:570][749]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Scene.BackInService Receivers=8 Matched=4 SkippedSender=1
[2026.04.03-11.48.02:570][749]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.48.02:570][749]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2146877124 in Callout 10075
[2026.04.03-11.48.02:570][749]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2146875376 in Callout 10075
[2026.04.03-11.48.02:570][749]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2146874161 in Callout 10075
[2026.04.03-11.48.02:570][749]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Medic_C_2146872493 in Callout 10075
[2026.04.03-11.48.02:570][749]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Medic_C_2146855181 in Callout 10075
[2026.04.03-11.48.02:570][749]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Medic_C_2146807720 in Callout 10075
[2026.04.03-11.48.02:570][749]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Medic_C_2146806279 in Callout 10075
[2026.04.03-11.48.02:570][749]LogTemp: AIManager: Started cleanup timer for Callout 10075 (10 seconds)
[2026.04.03-11.48.02:570][749]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.48.02:570][749]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] DispatchSystem::RemoveCallout - Success
[2026.04.03-11.48.02:570][749]LogTemp: EndMobileTracking: Callout 10075 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.48.02:570][749]LogTemp: Warning: BeginCalloutResolution: Callout 10075 already in resolution
[2026.04.03-11.48.02:570][749]LogTemp: Warning: CreateTask: Null definition
[2026.04.03-11.48.02:586][749]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.48.02:586][749]LogTemp: AIManager: Called EndCallout on ACallout (ID 10075) via UGameplayStatics.
[2026.04.03-11.48.02:586][749]LogTemp: AIManager: Cleaned up Callout ID 10075
[2026.04.03-11.48.02:586][749]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=557F2789440219C30A6D789800088026) for Callout 10075, Target=None
[2026.04.03-11.48.02:586][749]LogTemp: BeginCalloutResolution: Executing CalloutResolutionStarted 10075
[2026.04.03-11.48.02:595][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.02:595][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.02:595][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:595][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.48.02:596][749]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.02:596][749]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.02:604][750]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.48.02:612][750]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146807720 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.02:612][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:612][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.02:612][750]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146807700] Action CHANGED: EVehicleAction::FollowActor -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.48.02:612][750]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.48.02:612][750]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146807739] Disable
[2026.04.03-11.48.02:612][750]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2146807739 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.48.02:612][750]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146807720 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.03-11.48.02:612][750]LogTemp: BP_AI_Controller_Medic_C_2146807700: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.02:643][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4505 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:643][751]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146855161] Action CHANGED: EVehicleAction::FollowActor -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.48.02:643][751]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.48.02:643][751]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] Disable
[2026.04.03-11.48.02:643][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2146855212 (Target=X=-65929.072 Y=-342975.977 Z=-16365.862, Follow=None, Flee=0)
[2026.04.03-11.48.02:643][751]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.02:643][751]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.02:643][751]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:643][751]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> None (pursuit on foot, sprinting dist=10540)
[2026.04.03-11.48.02:678][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.02:678][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.02:678][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:678][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> None (pursuit on foot, sprinting dist=11312)
[2026.04.03-11.48.02:833][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=9306143 DistVeh=9305295 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:833][756]LogVCC:   IsRoadNavigationViable: OnFoot=9306143 RoadEnd->Target=0 Saved=9306143 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.02:833][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.02:833][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:833][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.02:861][757]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.02:875][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4975 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:875][758]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146872473] Action CHANGED: EVehicleAction::FollowActor -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.48.02:875][758]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.48.02:876][758]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] Disable
[2026.04.03-11.48.02:876][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2146872528 (Target=X=-65838.845 Y=-342946.766 Z=-16366.981, Follow=None, Flee=0)
[2026.04.03-11.48.02:910][759]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.02:943][760]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4082 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:943][760]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146806259] Action CHANGED: EVehicleAction::FollowActor -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.48.02:943][760]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.48.02:943][760]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146806314] Disable
[2026.04.03-11.48.02:943][760]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2146806314 (Target=X=-65903.999 Y=-343022.789 Z=-16367.594, Follow=None, Flee=0)
[2026.04.03-11.48.02:943][760]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146806279 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.02:943][760]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4082 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.02:943][760]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.02:943][760]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146806259] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.48.02:943][760]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.48.02:943][760]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146806314] Disable
[2026.04.03-11.48.02:943][760]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2146806314 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.48.02:943][760]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146806279 claimed task AI.Task.Global.ReturnToStation (2/20 claimers, Role=ERole::Roam)
[2026.04.03-11.48.02:943][760]LogTemp: BP_AI_Controller_Medic_C_2146806259: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.02:976][761]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.03:076][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.03:076][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.03:076][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:076][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.03:076][764]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.03:111][765]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.48.03:147][766]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.03-11.48.03:182][767]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146872493 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.03:182][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5085 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:182][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.03:182][767]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146872473] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.48.03:182][767]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.48.03:182][767]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146872528] Disable
[2026.04.03-11.48.03:182][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2146872528 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.48.03:182][767]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146872493 claimed task AI.Task.Global.ReturnToStation (3/20 claimers, Role=ERole::Roam)
[2026.04.03-11.48.03:182][767]LogTemp: BP_AI_Controller_Medic_C_2146872473: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.03:360][772]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146874161 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.03:360][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.03:360][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.03:360][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:360][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.03:360][772]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146874140] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.48.03:360][772]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.48.03:360][772]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146874161] VehicleEnter::  BP_Voss_Discovery_2018_C_2146874175-  Door :: DoorLF
[2026.04.03-11.48.03:360][772]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.48.03:360][772]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146874161] AI about to enter::DoorLF
[2026.04.03-11.48.03:360][772]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146874161 claimed task AI.Task.Global.ReturnToStation (4/20 claimers, Role=ERole::Roam)
[2026.04.03-11.48.03:360][772]LogTemp: BP_AI_Controller_Police_C_2146874140: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.03:401][773]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146875376 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.03:401][773]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.03:402][773]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.03:402][773]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:402][773]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.03:402][773]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146875355] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.48.03:402][773]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.48.03:402][773]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146875376] VehicleEnter::  BP_Chevrette_Canis_2010_C_2146876025-  Door :: DoorLF
[2026.04.03-11.48.03:402][773]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.48.03:402][773]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146875376] AI about to enter::DoorLF
[2026.04.03-11.48.03:402][773]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146875376 claimed task AI.Task.Global.ReturnToStation (5/20 claimers, Role=ERole::Roam)
[2026.04.03-11.48.03:402][773]LogTemp: BP_AI_Controller_Police_C_2146875355: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.03:568][778]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.03:568][778]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.03:568][778]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:568][778]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> None (pursuit on foot, sprinting dist=10638)
[2026.04.03-11.48.03:638][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4597 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:672][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.03:672][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.03:672][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:672][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.03:672][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.03:672][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.03:673][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:673][781]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.03:807][785]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.48.03:807][785]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.48.03:807][785]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.48.03:807][785]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.48.03:807][785]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.48.03:807][785]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.48.03:807][785]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.48.03:807][785]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.48.03:807][785]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.48.03:807][785]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.48.03:807][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=9440697 DistVeh=9439848 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:807][785]LogVCC:   IsRoadNavigationViable: OnFoot=9440697 RoadEnd->Target=0 Saved=9440697 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.03:807][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.03:808][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:808][785]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.03:876][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5435 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:876][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.03:949][789]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4204 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.03:949][789]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.04:052][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.04:052][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.04:052][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:052][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.04:119][794]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146855181 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.04:119][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4679 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:119][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.04:119][794]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2146855161] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.48.04:119][794]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.48.04:119][794]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2146855212] Disable
[2026.04.03-11.48.04:119][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2146855212 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.48.04:119][794]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2146855181 claimed task AI.Task.Global.ReturnToStation (6/20 claimers, Role=ERole::Roam)
[2026.04.03-11.48.04:119][794]LogTemp: BP_AI_Controller_Medic_C_2146855161: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.04:119][794]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:191][796]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:262][798]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:334][800]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:334][800]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:364][801]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:364][801]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146877124 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.04:364][801]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.04:364][801]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.04:364][801]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=305 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:364][801]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.04:364][801]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146877103] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2146877770
[2026.04.03-11.48.04:364][801]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.48.04:364][801]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146877124 claimed task AI.Task.Global.ReturnToStation (7/20 claimers, Role=ERole::Roam)
[2026.04.03-11.48.04:364][801]LogTemp: BP_AI_Controller_Police_C_2146877103: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.48.04:399][802]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.48.04:399][802]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.48.04:399][802]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.48.04:399][802]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.48.04:399][802]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.48.04:399][802]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.48.04:399][802]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.48.04:399][802]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:399][802]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:574][807]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.04:574][807]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.04:574][807]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=309 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:574][807]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.04:574][807]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.04:574][807]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.04:644][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4770 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:644][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.04:644][809]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.04:644][809]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.04:644][809]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10540 DistVeh=146 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:644][809]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.04:678][810]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.04:678][810]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.04:678][810]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11312 DistVeh=177 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:678][810]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.04:711][811]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:711][811]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:743][812]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:744][812]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:808][814]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=9577216 DistVeh=9576367 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:808][814]LogVCC:   IsRoadNavigationViable: OnFoot=9577216 RoadEnd->Target=0 Saved=9577216 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.04:808][814]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.04:809][814]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:809][814]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.04:809][814]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:840][815]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:875][816]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:875][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6088 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:875][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.04:905][817]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.04:938][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4343 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.04:938][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.05:072][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.05:072][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.05:072][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:072][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.05:299][829]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.48.05:360][831]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Scene.BackInService
[2026.04.03-11.48.05:360][831]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.48.05:360][831]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.48.05:360][831]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.48.05:360][831]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.48.05:360][831]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.48.05:360][831]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.48.05:360][831]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.48.05:386][832]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146874175 marked as Occupied
[2026.04.03-11.48.05:386][832]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.48.05:386][832]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2146874140 with GUID 156E61AA4B368106825D93842778238B
[2026.04.03-11.48.05:386][832]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2146874140: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.48.05:386][832]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2146874140
[2026.04.03-11.48.05:386][832]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2146874140!
[2026.04.03-11.48.05:386][832]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.48.05:386][832]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.48.05:386][832]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.48.05:386][832]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.48.05:386][832]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.48.05:386][832]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.48.05:386][832]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2146874161
[2026.04.03-11.48.05:386][832]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.48.05:386][832]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.48.05:386][832]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.48.05:416][833]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2146876025 marked as Occupied
[2026.04.03-11.48.05:416][833]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.48.05:416][833]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2146875355 with GUID 783035144F8D218C3FBB30BA390A9111
[2026.04.03-11.48.05:416][833]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2146875355: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.48.05:416][833]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2146875355
[2026.04.03-11.48.05:416][833]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2146875355!
[2026.04.03-11.48.05:416][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.48.05:416][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.48.05:416][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.48.05:416][833]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.48.05:416][833]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.48.05:416][833]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.48.05:416][833]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2146875376
[2026.04.03-11.48.05:416][833]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.48.05:416][833]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.48.05:416][833]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.48.05:419][833]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.48.05:554][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.05:554][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.05:554][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:554][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.05:580][838]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.48.05:580][838]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] EnteredVehicle: BP_Voss_Discovery_2018_C_2146874175 Seat=0 Driver=1
[2026.04.03-11.48.05:580][838]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.05:580][838]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.05:580][838]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11421 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:580][838]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.05:580][838]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146874140] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.48.05:580][838]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.48.05:580][838]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146874175] Disable
[2026.04.03-11.48.05:580][838]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] Dispatched EVehicleAction::Roam to vehicle BP_Voss_Discovery_2018_C_2146874175 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.48.05:610][839]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.48.05:610][839]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] EnteredVehicle: BP_Chevrette_Canis_2010_C_2146876025 Seat=0 Driver=1
[2026.04.03-11.48.05:610][839]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.05:610][839]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.05:610][839]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10616 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:610][839]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.05:610][839]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146875355] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.48.05:610][839]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.48.05:610][839]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146876025] Disable
[2026.04.03-11.48.05:610][839]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] Dispatched EVehicleAction::Roam to vehicle BP_Chevrette_Canis_2010_C_2146876025 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.48.05:619][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4874 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:619][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.05:650][840]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.05:650][840]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.05:650][840]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.05:650][840]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10616 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:650][840]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.05:650][840]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.05:685][841]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.05:685][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.05:685][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.05:685][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11421 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:685][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.05:717][842]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.05:717][842]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.05:717][842]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.05:811][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=9714282 DistVeh=9713432 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:811][845]LogVCC:   IsRoadNavigationViable: OnFoot=9714282 RoadEnd->Target=0 Saved=9714282 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.05:811][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.05:811][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:811][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.05:811][845]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.05:875][847]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6613 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:875][847]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.05:905][848]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.05:936][849]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4412 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.05:937][849]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.05:969][850]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.48.05:969][850]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.48.05:969][850]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.48.05:969][850]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.48.05:969][850]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.48.05:969][850]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.48.05:969][850]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.48.06:063][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.06:063][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.06:063][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.06:063][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.06:180][857]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146798906] MDC TICK
[2026.04.03-11.48.06:282][860]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:347][862]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:377][863]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:377][863]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:408][864]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:408][864]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.48.06:408][864]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.48.06:408][864]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.48.06:408][864]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.48.06:408][864]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.48.06:408][864]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.04.03-11.48.06:408][864]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.48.06:506][867]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:507][867]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:538][868]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:569][869]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.06:569][869]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.06:569][869]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.06:569][869]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.06:569][869]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.06:569][869]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.06:633][871]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'SplinePoints' of length 0 in '/Game/Vehicles/Master_Vehicle/SmartVehicles.SmartVehicles_C:SpawnNewSpline'!
[2026.04.03-11.48.06:633][871]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4874 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.06:633][871]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.06:660][872]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.06:660][872]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.06:660][872]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10616 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.06:660][872]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.06:690][873]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.06:690][873]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.06:690][873]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11421 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.06:690][873]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.06:690][873]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:724][874]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:745][875]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146798906] MDC TICK
[2026.04.03-11.48.06:754][875]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:754][875]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:784][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=9848896 DistVeh=9848047 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.06:784][876]LogVCC:   IsRoadNavigationViable: OnFoot=9848896 RoadEnd->Target=0 Saved=9848896 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.06:784][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.06:819][877]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:819][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.06:819][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.06:882][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6446 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.06:882][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.06:882][879]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:947][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4199 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.06:947][881]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.06:982][882]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.06:982][882]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.48.07:076][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.07:076][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.07:076][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.07:076][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.07:563][900]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.07:563][900]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.07:563][900]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.07:563][900]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.07:628][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5005 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.07:628][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.07:662][903]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.07:662][903]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.07:662][903]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10663 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.07:662][903]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.07:692][904]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.07:692][904]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.07:693][904]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11441 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.07:693][904]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.07:790][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=9988366 DistVeh=9987516 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.07:790][907]LogVCC:   IsRoadNavigationViable: OnFoot=9988366 RoadEnd->Target=0 Saved=9988366 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.07:790][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.07:823][908]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.07:823][908]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.07:857][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6355 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.07:857][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.07:919][911]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4307 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.07:919][911]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.08:077][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.08:077][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.08:077][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.08:077][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.08:548][931]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.08:548][931]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.08:548][931]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.08:548][931]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.08:577][932]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.08:577][932]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.08:639][934]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5159 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.08:639][934]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.08:639][934]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.08:639][934]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.08:639][934]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11034 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.08:639][934]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.08:671][935]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.08:671][935]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.08:671][935]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11616 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.08:671][935]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.08:797][939]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=10129045 DistVeh=10128195 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.08:797][939]LogVCC:   IsRoadNavigationViable: OnFoot=10129045 RoadEnd->Target=0 Saved=10129045 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.08:797][939]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.08:825][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.08:825][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.08:858][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6360 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.08:858][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.08:918][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4697 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.08:918][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.09:073][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.09:073][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.09:073][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.09:073][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.09:566][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.09:566][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.09:566][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.09:566][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.09:626][966]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5348 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.09:626][966]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.09:657][967]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.09:657][967]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.09:657][967]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11526 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.09:657][967]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.09:689][968]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.09:689][968]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.09:689][968]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11647 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.09:689][968]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.09:810][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=10272273 DistVeh=10271422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.09:810][972]LogVCC:   IsRoadNavigationViable: OnFoot=10272273 RoadEnd->Target=0 Saved=10272273 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.09:810][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.09:811][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.09:811][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.09:873][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6258 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.09:873][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.09:931][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5300 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.09:931][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.10:052][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.10:052][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.10:052][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.10:052][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.10:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.10:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.10:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.10:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.10:582][997]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.10:582][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.10:645][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5570 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.10:645][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.10:645][999]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.10:645][999]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.10:645][999]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12099 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.10:645][999]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.10:676][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.10:676][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.10:677][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11805 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.10:677][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.10:809][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=10413598 DistVeh=10412748 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.10:809][  4]LogVCC:   IsRoadNavigationViable: OnFoot=10413598 RoadEnd->Target=0 Saved=10413598 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.10:809][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.10:809][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.10:809][  4]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.10:872][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6258 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.10:872][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.10:935][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5611 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.10:935][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.11:062][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.11:062][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.11:062][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.11:062][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.11:547][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.11:547][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.11:547][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.11:547][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.11:640][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5653 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.11:640][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.11:640][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.11:640][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.11:640][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12552 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.11:640][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.11:673][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.11:673][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.11:673][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12080 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.11:673][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.11:803][ 35]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=10555220 DistVeh=10554369 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.11:803][ 35]LogVCC:   IsRoadNavigationViable: OnFoot=10555220 RoadEnd->Target=0 Saved=10555220 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.11:803][ 35]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.11:803][ 35]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.11:803][ 35]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.11:868][ 37]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6260 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.11:868][ 37]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.11:933][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5593 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.11:933][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.12:058][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.12:058][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.12:058][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.12:058][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.12:249][ 49]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.48.12:559][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.12:559][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.12:559][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.12:559][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.12:559][ 59]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.12:559][ 59]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.12:593][ 60]LogTemp: Warning: AIManager: Cleanup timer expired for Callout 10075
[2026.04.03-11.48.12:621][ 61]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5676 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.12:621][ 61]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.12:655][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.12:655][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.12:655][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11719 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.12:655][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.12:677][ 63]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.48.12:677][ 63]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.03-11.48.12:677][ 63]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.48.12:685][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.12:685][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.12:685][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12483 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.12:685][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.12:816][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=10701189 DistVeh=10700338 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.12:816][ 67]LogVCC:   IsRoadNavigationViable: OnFoot=10701189 RoadEnd->Target=0 Saved=10701189 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.12:816][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.12:816][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.12:816][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.12:873][ 69]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6262 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.12:873][ 69]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.12:925][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.12:925][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.13:052][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.13:052][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.13:052][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.13:052][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.13:556][104]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.13:556][104]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.13:556][104]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.13:556][104]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.13:624][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5698 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.13:624][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.13:643][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.13:643][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.13:643][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10793 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.13:643][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.13:675][111]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.13:675][111]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.13:675][111]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12129 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.13:675][111]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.13:787][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=10844417 DistVeh=10843565 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.13:788][117]LogVCC:   IsRoadNavigationViable: OnFoot=10844417 RoadEnd->Target=0 Saved=10844417 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.13:788][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.13:807][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.13:808][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.13:859][121]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6264 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.13:859][121]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.13:927][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.13:927][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.13:987][129]LogBlueprintUserMessages: [DAS_Laptop_C_2146798901] Character: BP_JayHalstead_C_2147300697
[2026.04.03-11.48.14:061][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.14:061][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.14:061][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.14:061][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.14:554][161]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.14:554][161]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.14:554][161]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.14:554][161]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.14:554][161]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.14:554][161]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.14:625][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5714 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.14:625][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.14:646][166]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.14:646][166]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.14:646][166]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=9916 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.14:646][166]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.14:662][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.14:662][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.14:662][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11178 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.14:662][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.14:790][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=10990526 DistVeh=10989675 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.14:791][174]LogVCC:   IsRoadNavigationViable: OnFoot=10990526 RoadEnd->Target=0 Saved=10990526 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.14:791][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.14:805][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.14:805][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.14:859][178]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6265 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.14:859][178]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.14:917][182]LogBlueprintUserMessages: [DAS_Tab_C_2146778995] 10075
[2026.04.03-11.48.14:927][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.14:927][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.15:060][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.15:060][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.15:060][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.15:060][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.15:503][215]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.48.15:555][218]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.15:555][218]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.15:555][218]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.15:555][218]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.15:622][222]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5731 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.15:622][222]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.15:629][223]LogBlueprintUserMessages: [DAS_Tab_C_2146778947] 10077
[2026.04.03-11.48.15:638][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.15:638][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.15:638][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=9130 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.15:638][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.15:672][225]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.15:672][225]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.15:672][225]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10260 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.15:672][225]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.15:796][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=11138311 DistVeh=11137460 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.15:796][232]LogVCC:   IsRoadNavigationViable: OnFoot=11138311 RoadEnd->Target=0 Saved=11138311 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.15:796][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.15:797][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.15:797][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.15:865][236]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6266 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.15:865][236]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.15:932][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.15:932][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.16:049][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.16:049][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.16:049][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.16:049][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.16:557][276]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.16:557][276]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.16:557][276]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.16:557][276]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.16:557][276]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.16:557][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.16:629][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5758 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.16:629][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.16:644][281]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.16:644][281]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.16:644][281]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8436 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.16:644][281]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.16:665][282]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.16:665][282]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.16:666][282]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=9442 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.16:666][282]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.16:792][289]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=11285712 DistVeh=11284860 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.16:792][289]LogVCC:   IsRoadNavigationViable: OnFoot=11285712 RoadEnd->Target=0 Saved=11285712 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.16:792][289]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.16:811][290]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.16:811][290]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.16:861][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6268 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.16:861][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.16:931][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5595 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.16:931][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.17:054][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.17:054][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.17:054][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.17:054][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.17:553][333]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.17:553][333]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.17:553][333]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.17:553][333]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.17:623][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5788 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.17:623][337]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.17:643][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.17:643][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.17:643][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7889 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.17:643][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.17:680][340]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.17:680][340]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.17:680][340]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8698 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.17:680][340]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.17:790][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=11433810 DistVeh=11432958 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.17:790][346]LogVCC:   IsRoadNavigationViable: OnFoot=11433810 RoadEnd->Target=0 Saved=11433810 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.17:790][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.17:806][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.17:806][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.17:863][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6269 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.17:863][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.17:934][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5593 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.17:934][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.18:051][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.18:052][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.18:052][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.18:052][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.18:214][371]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10077)
[2026.04.03-11.48.18:214][371]LogTemp: CalloutAttachment: Callout 10077 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.03-11.48.18:214][371]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 attached to callout 10077 (Player: Yes, Faction: EFaction::Police)
[2026.04.03-11.48.18:214][371]LogTemp: Player attached to callout 10077
[2026.04.03-11.48.18:554][390]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.18:554][390]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.18:554][390]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.18:554][390]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.18:554][390]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.18:554][390]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.18:624][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5810 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.18:624][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.18:644][395]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.18:644][395]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.18:644][395]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7497 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.18:644][395]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.18:661][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.18:661][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.18:661][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8093 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.18:661][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.18:793][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=11584168 DistVeh=11583316 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.18:793][403]LogVCC:   IsRoadNavigationViable: OnFoot=11584168 RoadEnd->Target=0 Saved=11584168 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.18:793][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.18:815][404]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.18:815][404]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.18:849][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6270 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.18:849][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.18:924][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5592 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.18:924][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.19:049][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.19:049][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.19:049][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.19:049][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.19:394][437]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.48.19:395][437]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.48.19:565][443]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.19:565][443]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.19:565][443]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.19:565][443]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.19:628][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5820 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.19:629][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.19:661][446]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.19:662][446]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.19:662][446]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7294 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.19:662][446]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.19:693][447]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.19:693][447]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.19:693][447]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7624 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.19:693][447]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.19:791][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=11731839 DistVeh=11730987 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.19:791][450]LogVCC:   IsRoadNavigationViable: OnFoot=11731839 RoadEnd->Target=0 Saved=11731839 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.19:791][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.19:824][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.19:824][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.19:857][452]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6272 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.19:857][452]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.19:922][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5590 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.19:922][454]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.20:052][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.20:052][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.20:052][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.20:052][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.20:523][473]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146798906] MDC TICK
[2026.04.03-11.48.20:567][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.20:567][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.20:567][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.20:567][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.20:567][474]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.20:567][474]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.20:625][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5822 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.20:625][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.20:659][477]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.20:659][477]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.20:659][477]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7325 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.20:659][477]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.20:697][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.20:697][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.20:697][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7347 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.20:697][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.20:787][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=11883376 DistVeh=11882524 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.20:787][481]LogVCC:   IsRoadNavigationViable: OnFoot=11883376 RoadEnd->Target=0 Saved=11883376 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.20:787][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.20:817][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.20:817][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.20:883][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6274 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.20:883][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.20:939][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5583 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.20:940][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.21:058][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.21:058][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.21:058][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.21:058][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.21:447][503]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.48.21:564][507]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.21:564][507]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.21:564][507]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=311 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.21:564][507]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.21:622][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5813 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.21:622][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.21:653][510]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.21:653][510]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.21:653][510]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7565 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.21:653][510]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.21:679][511]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.21:679][511]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.21:679][511]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7275 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.21:679][511]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.21:796][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=12038707 DistVeh=12037855 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.21:796][515]LogVCC:   IsRoadNavigationViable: OnFoot=12038707 RoadEnd->Target=0 Saved=12038707 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.21:796][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.21:797][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.21:797][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.21:855][517]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6276 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.21:855][517]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.21:942][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5583 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.21:942][520]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.22:062][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.22:062][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.22:062][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.22:062][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.22:566][540]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.22:566][540]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.22:566][540]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.22:566][540]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.22:567][540]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.22:567][540]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.22:631][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5808 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.22:631][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.22:667][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.22:667][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.22:667][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8023 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.22:667][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.22:667][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.22:667][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.22:667][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7431 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.22:667][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.22:794][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=12191441 DistVeh=12190589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.22:794][547]LogVCC:   IsRoadNavigationViable: OnFoot=12191441 RoadEnd->Target=0 Saved=12191441 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.22:794][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.22:826][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.22:826][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.22:857][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6279 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.22:857][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.22:942][552]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.48.22:942][552]LogStreaming: Display: FlushAsyncLoading(632): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.48.22:951][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5582 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.22:951][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.23:073][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.23:073][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.23:073][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.23:073][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.23:560][571]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.23:560][571]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.23:560][571]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.23:560][571]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.23:629][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5806 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.23:629][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.23:658][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.23:658][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.23:658][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8379 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.23:658][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.23:691][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.23:691][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.23:691][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7790 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.23:691][575]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.23:790][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=12345602 DistVeh=12344749 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.23:790][578]LogVCC:   IsRoadNavigationViable: OnFoot=12345602 RoadEnd->Target=0 Saved=12345602 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.23:790][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.23:824][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.23:824][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.23:855][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6281 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.23:855][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.23:922][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5582 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.23:922][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.24:055][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.24:055][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.24:055][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.24:055][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.24:559][601]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.24:559][601]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.24:559][601]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.24:559][601]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.24:559][601]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.24:559][601]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.24:632][603]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5803 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.24:632][603]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.24:667][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.24:667][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.24:668][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7403 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.24:668][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.24:668][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.24:668][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.24:668][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8397 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.24:668][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.24:804][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=12503129 DistVeh=12502277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.24:804][608]LogVCC:   IsRoadNavigationViable: OnFoot=12503129 RoadEnd->Target=0 Saved=12503129 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.24:804][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.24:804][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.24:804][608]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.24:869][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6283 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.24:869][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.24:935][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5575 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.24:936][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.25:071][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.25:071][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.25:071][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.25:071][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.25:568][632]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.48.25:573][632]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.25:573][632]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.25:573][632]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.25:573][632]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.25:635][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5787 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.25:635][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.25:665][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.25:665][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.25:665][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6377 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.25:665][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.25:666][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.25:666][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.25:666][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8094 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.25:666][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.25:789][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=12657951 DistVeh=12657099 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.25:789][639]LogVCC:   IsRoadNavigationViable: OnFoot=12657951 RoadEnd->Target=0 Saved=12657951 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.25:789][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.25:819][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.25:819][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.25:881][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.25:881][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.25:942][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5575 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.25:942][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.26:061][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.26:061][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.26:061][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.26:061][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.26:092][649]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.48.26:371][658]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.48.26:372][658]LogStreaming: Display: 0.200 ms for processing 46707 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 199 (12132->11933) packages and 780 (33123->32343) public exports.
[2026.04.03-11.48.26:543][664]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.26:543][664]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.26:543][664]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.26:543][664]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.26:576][665]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.26:576][665]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.26:634][667]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5778 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.26:634][667]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.26:666][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.26:666][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.26:666][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6256 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.26:666][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.26:666][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.26:666][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.26:666][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7065 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.26:666][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.26:785][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=12815411 DistVeh=12814558 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.26:785][672]LogVCC:   IsRoadNavigationViable: OnFoot=12815411 RoadEnd->Target=0 Saved=12815411 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.26:785][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.26:815][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.26:815][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.26:873][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.26:873][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.26:936][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5574 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.26:936][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.27:055][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.27:055][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.27:055][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.27:055][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.27:575][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.27:575][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.27:575][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.27:575][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.27:640][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5773 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.27:640][699]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.27:670][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.27:670][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.27:670][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6532 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.27:670][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.27:670][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.27:670][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.27:670][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6201 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.27:670][700]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.27:799][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=12976160 DistVeh=12975307 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.27:800][704]LogVCC:   IsRoadNavigationViable: OnFoot=12976160 RoadEnd->Target=0 Saved=12976160 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.27:800][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.27:800][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.27:800][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.27:864][706]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.27:864][706]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.27:930][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5575 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.27:930][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.28:059][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.28:059][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.28:059][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.28:059][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.28:570][728]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.28:570][728]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.28:570][728]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.28:570][728]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.28:570][728]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.28:570][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.28:632][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5766 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.28:632][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.28:665][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.28:665][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.28:665][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6961 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.28:665][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.28:665][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.28:665][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.28:665][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6685 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.28:665][731]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.28:793][735]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=13134359 DistVeh=13133506 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.28:793][735]LogVCC:   IsRoadNavigationViable: OnFoot=13134359 RoadEnd->Target=0 Saved=13134359 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.28:793][735]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.28:822][736]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.28:822][736]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.28:854][737]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.28:854][737]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.28:952][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5574 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.28:952][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.29:078][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.29:078][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.29:078][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.29:078][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.29:558][759]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.29:558][759]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.29:558][759]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.29:558][759]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.29:620][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5759 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.29:620][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.29:655][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.29:655][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.29:655][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6978 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.29:655][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.29:684][763]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.29:684][763]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.29:684][763]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7869 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.29:684][763]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.29:814][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=13298638 DistVeh=13297785 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.29:814][767]LogVCC:   IsRoadNavigationViable: OnFoot=13298638 RoadEnd->Target=0 Saved=13298638 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.29:814][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.29:814][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.29:814][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.29:881][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.29:881][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.29:947][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5574 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.29:948][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.30:074][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.30:074][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.30:074][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.30:074][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.30:550][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.30:550][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.30:550][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.30:550][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.30:584][790]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.30:584][790]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.30:622][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5748 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.30:622][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.30:656][792]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.30:656][792]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.30:656][792]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7170 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.30:656][792]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.30:691][793]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.30:691][793]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.30:691][793]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8411 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.30:691][793]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.30:799][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=13456654 DistVeh=13455801 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.30:799][796]LogVCC:   IsRoadNavigationViable: OnFoot=13456654 RoadEnd->Target=0 Saved=13456654 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.30:799][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.30:833][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.30:833][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.30:868][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.30:868][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.30:936][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5574 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.30:936][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.31:075][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.31:075][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.31:075][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.31:076][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.31:559][818]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.31:559][818]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.31:559][818]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.31:559][818]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.31:629][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5734 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.31:629][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.31:662][821]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.31:662][821]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.31:662][821]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7553 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.31:662][821]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.31:695][822]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.31:695][822]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.31:695][822]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7462 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.31:695][822]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.31:822][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=13619500 DistVeh=13618647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.31:822][825]LogVCC:   IsRoadNavigationViable: OnFoot=13619500 RoadEnd->Target=0 Saved=13619500 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.31:822][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.31:835][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.31:835][826]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.31:862][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.31:862][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.31:932][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5573 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.31:932][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.32:063][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.32:063][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.32:063][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.32:064][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.32:280][839]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.48.32:570][848]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.32:570][848]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.32:570][848]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.32:570][848]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.32:570][848]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.32:570][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.32:637][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5720 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.32:637][850]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.32:672][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.32:672][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.32:672][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8118 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.32:672][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.32:672][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.32:672][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.32:672][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6440 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.32:672][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.32:809][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=13784502 DistVeh=13783649 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.32:809][855]LogVCC:   IsRoadNavigationViable: OnFoot=13784502 RoadEnd->Target=0 Saved=13784502 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.32:809][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.32:809][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.32:809][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.32:876][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.32:876][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.32:943][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5573 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.32:943][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.33:078][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.33:078][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.33:078][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.33:078][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.33:565][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.33:565][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.33:565][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.33:566][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.33:637][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5710 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.33:637][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.33:671][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.33:671][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.33:671][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8803 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.33:671][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.33:671][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.33:671][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.33:671][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6252 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.33:671][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.33:814][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=13949914 DistVeh=13949060 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.33:814][884]LogVCC:   IsRoadNavigationViable: OnFoot=13949914 RoadEnd->Target=0 Saved=13949914 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.33:814][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.33:815][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.33:815][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.33:884][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.33:884][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.33:921][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5573 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.33:921][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.34:061][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.34:061][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.34:061][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.34:061][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.34:560][905]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.34:560][905]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.34:560][905]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.34:560][905]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.34:560][905]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.34:560][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.34:629][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5700 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.34:629][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.34:665][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.34:665][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.34:665][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=9584 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.34:665][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.34:665][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.34:665][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.34:665][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6516 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.34:665][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.34:808][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=14114261 DistVeh=14113407 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.34:808][912]LogVCC:   IsRoadNavigationViable: OnFoot=14114261 RoadEnd->Target=0 Saved=14114261 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.34:808][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.34:808][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.34:808][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.34:879][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.34:879][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.34:951][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5572 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.34:951][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.35:057][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.35:057][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.35:057][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.35:057][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.35:524][932]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.48.35:561][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.35:561][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.35:561][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.35:561][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.35:630][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5691 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.35:630][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.35:668][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.35:668][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.35:668][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10448 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.35:668][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.35:668][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.35:668][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.35:668][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6946 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.35:668][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.35:811][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=14280965 DistVeh=14280111 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.35:811][940]LogVCC:   IsRoadNavigationViable: OnFoot=14280965 RoadEnd->Target=0 Saved=14280965 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.35:811][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.35:811][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.35:811][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.35:884][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.35:884][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.35:952][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5572 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.35:952][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.36:061][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.36:061][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.36:061][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.36:061][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.36:563][961]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.36:563][961]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.36:563][961]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.36:563][961]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.36:564][961]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.36:564][961]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.36:638][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5685 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.36:638][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.36:675][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.36:675][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.36:675][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11381 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.36:675][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.36:675][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.36:675][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.36:675][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=6968 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.36:675][964]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.36:819][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=14449871 DistVeh=14449017 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.36:819][968]LogVCC:   IsRoadNavigationViable: OnFoot=14449871 RoadEnd->Target=0 Saved=14449871 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.36:819][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.36:819][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.36:819][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.36:857][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.36:857][969]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.36:928][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5573 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.36:928][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.37:067][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.37:067][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.37:067][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.37:067][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.37:548][989]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.37:548][989]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.37:548][989]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.37:548][989]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.37:651][992]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5675 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.37:651][992]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.37:651][992]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.37:651][992]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.37:651][992]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12617 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.37:651][992]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.37:683][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.37:683][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.37:683][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7146 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.37:683][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.37:788][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=14613500 DistVeh=14612646 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.37:788][996]LogVCC:   IsRoadNavigationViable: OnFoot=14613500 RoadEnd->Target=0 Saved=14613500 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.37:788][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.37:822][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.37:822][997]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.37:859][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.37:859][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.37:926][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5572 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.37:926][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.38:062][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.38:063][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.38:063][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.38:063][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.38:575][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.38:575][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.38:575][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.38:575][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.38:575][ 19]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.38:575][ 19]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.38:644][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5666 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.38:644][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.38:644][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.38:644][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.38:644][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=13807 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.38:644][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.38:678][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.38:678][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.38:678][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=7514 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.38:678][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.38:813][ 26]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=14787054 DistVeh=14786200 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.38:813][ 26]LogVCC:   IsRoadNavigationViable: OnFoot=14787054 RoadEnd->Target=0 Saved=14787054 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.38:813][ 26]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.38:813][ 26]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.38:813][ 26]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.38:882][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.38:882][ 28]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.38:950][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5572 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.38:950][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.39:081][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.39:081][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.39:081][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.39:081][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.39:556][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.39:556][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.39:556][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.39:556][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.39:621][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5656 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.39:621][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.39:654][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.39:654][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.39:654][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15174 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.39:654][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.39:690][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.39:690][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.39:690][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8070 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.39:690][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.39:791][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=14953822 DistVeh=14952968 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.39:791][ 55]LogVCC:   IsRoadNavigationViable: OnFoot=14953822 RoadEnd->Target=0 Saved=14953822 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.39:791][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.39:825][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.39:825][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.39:860][ 57]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.39:860][ 57]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.39:928][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5572 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.39:928][ 59]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.40:066][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.40:066][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.40:066][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.40:066][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.40:548][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.40:548][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.40:548][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.40:548][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.40:579][ 78]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.40:579][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.40:649][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5646 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.40:649][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.40:649][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.40:649][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.40:649][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15506 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.40:649][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.40:689][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.40:689][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.40:689][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=8750 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.40:689][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.40:791][ 84]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=15124542 DistVeh=15123688 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.40:791][ 84]LogVCC:   IsRoadNavigationViable: OnFoot=15124542 RoadEnd->Target=0 Saved=15124542 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.40:791][ 84]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.40:828][ 85]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.40:828][ 85]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.40:860][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.40:860][ 86]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.40:930][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5571 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.40:930][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.41:072][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.41:072][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.41:072][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.41:072][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.41:457][103]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.48.41:561][106]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.41:561][106]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.41:561][106]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.41:561][106]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.41:629][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5629 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.41:629][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.41:667][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.41:667][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.41:667][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15388 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.41:667][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.41:667][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.41:667][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.41:667][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=9512 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.41:667][109]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.41:806][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=15299080 DistVeh=15298225 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.41:806][113]LogVCC:   IsRoadNavigationViable: OnFoot=15299080 RoadEnd->Target=0 Saved=15299080 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.41:806][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.41:806][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3107 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.41:806][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2146807700]  -> Roam
[2026.04.03-11.48.41:873][115]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.41:873][115]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.41:945][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5571 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.41:945][117]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.42:084][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.42:084][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.42:084][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.42:084][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.42:574][135]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.42:574][135]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.42:574][135]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.42:574][135]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.42:574][135]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.42:574][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.42:648][137]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.48.42:648][137]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2146807720
[2026.04.03-11.48.42:648][137]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2146807700 with GUID F8CC3A8B4B210870A902CC8776C9DD56
[2026.04.03-11.48.42:648][137]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2146807700: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.48.42:649][137]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2146807700
[2026.04.03-11.48.42:649][137]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2146807700!
[2026.04.03-11.48.42:649][137]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2146807720 (BP_AI_Ped_Medic_C)
[2026.04.03-11.48.42:649][137]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2146807720 (BP_AI_Ped_Medic_C) removed
[2026.04.03-11.48.42:649][137]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.48.42:649][137]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.48.42:649][137]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.48.42:649][137]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146807739
[2026.04.03-11.48.42:649][137]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.48.42:649][137]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.48.42:649][137]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.48.42:649][137]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.48.42:649][137]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.48.42:649][137]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.48.42:649][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5593 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.42:649][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.42:649][137]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.42:649][137]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.42:649][137]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=15693 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.42:649][137]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.42:685][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.42:685][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.42:685][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10390 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.42:685][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.42:791][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=15469401 DistVeh=15468546 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.42:791][141]LogVCC:   IsRoadNavigationViable: OnFoot=15469401 RoadEnd->Target=0 Saved=15469401 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.42:791][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.42:860][143]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6285 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.42:860][143]LogVCC: [VCC BP_AI_Controller_Medic_C_2146872473]  -> Roam
[2026.04.03-11.48.42:933][145]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5571 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.42:933][145]LogVCC: [VCC BP_AI_Controller_Medic_C_2146806259]  -> Roam
[2026.04.03-11.48.42:967][146]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.48.42:967][146]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2146806279
[2026.04.03-11.48.42:967][146]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2146806259 with GUID EB484AF04EC74DCD2D0010B1422AEA52
[2026.04.03-11.48.42:967][146]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2146806259: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.48.42:967][146]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2146806259
[2026.04.03-11.48.42:967][146]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2146806259!
[2026.04.03-11.48.42:967][146]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2146806279 (BP_AI_Ped_Medic_C)
[2026.04.03-11.48.42:967][146]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2146806279 (BP_AI_Ped_Medic_C) removed
[2026.04.03-11.48.42:968][146]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.48.42:968][146]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.48.42:968][146]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.48.42:968][146]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146806314
[2026.04.03-11.48.42:968][146]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.48.42:968][146]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.48.42:968][146]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.48.42:968][146]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.48.42:968][146]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.48.42:968][146]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.48.43:073][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.43:073][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.43:073][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.43:073][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.43:218][153]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.48.43:218][153]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2146872493
[2026.04.03-11.48.43:218][153]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2146872473 with GUID 1856BFA94DE8BAF5C53713A40C6C1CF0
[2026.04.03-11.48.43:218][153]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2146872473: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.48.43:218][153]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2146872473
[2026.04.03-11.48.43:218][153]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2146872473!
[2026.04.03-11.48.43:219][153]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2146872493 (BP_AI_Ped_Medic_C)
[2026.04.03-11.48.43:219][153]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2146872493 (BP_AI_Ped_Medic_C) removed
[2026.04.03-11.48.43:219][153]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.48.43:219][153]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.48.43:219][153]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.48.43:219][153]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146872528
[2026.04.03-11.48.43:219][153]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.48.43:219][153]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.48.43:219][153]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.48.43:219][153]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.48.43:219][153]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.48.43:219][153]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.48.43:572][163]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.43:572][163]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.43:572][163]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.43:572][163]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.43:642][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5546 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.43:642][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2146855161]  -> Roam
[2026.04.03-11.48.43:642][165]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.43:642][165]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.43:642][165]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=16968 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.43:642][165]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.43:678][166]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.43:678][166]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.43:678][166]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=11309 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.43:678][166]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.43:817][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=15648922 DistVeh=15648067 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.43:817][170]LogVCC:   IsRoadNavigationViable: OnFoot=15648922 RoadEnd->Target=0 Saved=15648922 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.43:817][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.44:077][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.44:077][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.44:077][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.44:077][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.44:143][180]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.48.44:143][180]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2146855181
[2026.04.03-11.48.44:143][180]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2146855161 with GUID 64CAFED64BC3BD3122CCF8886847C2F8
[2026.04.03-11.48.44:143][180]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2146855161: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.48.44:143][180]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2146855161
[2026.04.03-11.48.44:143][180]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2146855161!
[2026.04.03-11.48.44:143][180]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2146855181 (BP_AI_Ped_Medic_C)
[2026.04.03-11.48.44:143][180]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2146855181 (BP_AI_Ped_Medic_C) removed
[2026.04.03-11.48.44:143][180]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.48.44:143][180]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.48.44:143][180]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.48.44:143][180]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2146855212
[2026.04.03-11.48.44:143][180]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.48.44:143][180]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.48.44:143][180]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.48.44:143][180]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.48.44:143][180]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.48.44:143][180]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.48.44:568][193]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.44:568][193]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.44:568][193]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.44:568][193]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.44:568][193]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.44:568][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.44:665][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.44:665][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.44:665][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=17965 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.44:665][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146875355]  -> Roam
[2026.04.03-11.48.44:665][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.44:665][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.44:665][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=12553 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.44:665][196]LogVCC: [VCC BP_AI_Controller_Police_C_2146874140]  -> Roam
[2026.04.03-11.48.44:793][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=15820393 DistVeh=15819538 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.44:793][200]LogVCC:   IsRoadNavigationViable: OnFoot=15820393 RoadEnd->Target=0 Saved=15820393 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.44:793][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.45:077][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.45:077][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.45:077][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.45:077][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.45:561][224]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.45:561][224]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.45:561][224]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.45:561][224]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.45:590][225]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.48.45:590][225]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2146874161
[2026.04.03-11.48.45:590][225]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2146874140 with GUID 156E61AA4B368106825D93842778238B
[2026.04.03-11.48.45:590][225]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2146874140: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.48.45:590][225]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2146874140
[2026.04.03-11.48.45:590][225]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2146874140!
[2026.04.03-11.48.45:591][225]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2146874161 (BP_AI_Ped_Police_C)
[2026.04.03-11.48.45:591][225]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2146874161 (BP_AI_Ped_Police_C) removed
[2026.04.03-11.48.45:591][225]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.48.45:591][225]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.48.45:591][225]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.48.45:591][225]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146874175
[2026.04.03-11.48.45:591][225]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.48.45:591][225]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.48.45:591][225]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.48.45:591][225]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.48.45:591][225]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.48.45:591][225]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.48.45:630][226]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.48.45:630][226]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2146875376
[2026.04.03-11.48.45:630][226]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2146875355 with GUID 783035144F8D218C3FBB30BA390A9111
[2026.04.03-11.48.45:630][226]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2146875355: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.48.45:630][226]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2146875355
[2026.04.03-11.48.45:630][226]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2146875355!
[2026.04.03-11.48.45:630][226]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2146875376 (BP_AI_Ped_Police_C)
[2026.04.03-11.48.45:630][226]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2146875376 (BP_AI_Ped_Police_C) removed
[2026.04.03-11.48.45:630][226]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.48.45:630][226]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.48.45:630][226]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.48.45:630][226]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146876025
[2026.04.03-11.48.45:630][226]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.48.45:630][226]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.48.45:630][226]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.48.45:630][226]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.48.45:630][226]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.48.45:630][226]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.48.45:715][229]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.48.45:817][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=16000062 DistVeh=15999207 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.45:817][232]LogVCC:   IsRoadNavigationViable: OnFoot=16000062 RoadEnd->Target=0 Saved=16000062 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.45:817][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.46:066][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.46:067][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.46:067][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.46:067][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.46:097][241]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.48.46:545][255]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.46:545][255]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.46:545][255]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.46:545][255]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.46:573][256]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.46:573][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.46:798][263]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=16174459 DistVeh=16173604 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.46:798][263]LogVCC:   IsRoadNavigationViable: OnFoot=16174459 RoadEnd->Target=0 Saved=16174459 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.46:798][263]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.47:060][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.47:060][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.47:060][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.47:060][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.47:573][286]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.47:573][286]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.47:573][286]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.47:573][286]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.47:810][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=16354248 DistVeh=16353393 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.47:810][293]LogVCC:   IsRoadNavigationViable: OnFoot=16354248 RoadEnd->Target=0 Saved=16354248 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.47:810][293]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.48:067][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.48:067][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.48:067][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.48:067][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.48:567][316]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.48:567][316]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.48:567][316]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.48:567][316]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.48:567][316]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.48:567][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.48:804][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=16531723 DistVeh=16530867 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.48:804][323]LogVCC:   IsRoadNavigationViable: OnFoot=16531723 RoadEnd->Target=0 Saved=16531723 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.48:804][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.49:065][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.49:065][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.49:065][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.49:065][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.49:287][338]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.48.49:558][346]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.49:558][346]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.49:558][346]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.49:558][346]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.49:790][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=16709534 DistVeh=16708679 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.49:790][353]LogVCC:   IsRoadNavigationViable: OnFoot=16709534 RoadEnd->Target=0 Saved=16709534 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.49:790][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.50:053][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.50:053][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.50:053][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.50:053][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.50:546][376]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.50:546][376]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.50:546][376]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.50:546][376]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.50:577][377]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.50:578][377]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.50:804][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=16893544 DistVeh=16892688 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.50:805][384]LogVCC:   IsRoadNavigationViable: OnFoot=16893544 RoadEnd->Target=0 Saved=16893544 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.50:805][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.51:068][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.51:068][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.51:068][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.51:068][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.51:568][407]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.51:568][407]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.51:568][407]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.51:568][407]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.51:798][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=17073632 DistVeh=17072776 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.51:798][414]LogVCC:   IsRoadNavigationViable: OnFoot=17073632 RoadEnd->Target=0 Saved=17073632 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.51:798][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.52:058][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.52:058][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.52:058][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.52:058][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.52:254][428]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.48.52:563][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.52:563][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.52:563][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.52:563][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.52:563][437]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.52:563][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.52:797][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=17256442 DistVeh=17255586 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.52:797][444]LogVCC:   IsRoadNavigationViable: OnFoot=17256442 RoadEnd->Target=0 Saved=17256442 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.52:797][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.53:057][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.53:057][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.53:057][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.53:057][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.53:550][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.53:550][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.53:550][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.53:550][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.53:813][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=17443396 DistVeh=17442540 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.53:813][475]LogVCC:   IsRoadNavigationViable: OnFoot=17443396 RoadEnd->Target=0 Saved=17443396 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.53:813][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.54:078][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.54:078][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.54:078][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.54:078][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.54:565][498]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.54:565][498]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.54:565][498]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.54:565][498]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.54:565][498]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.54:565][498]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.54:786][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=17623498 DistVeh=17622642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.54:786][505]LogVCC:   IsRoadNavigationViable: OnFoot=17623498 RoadEnd->Target=0 Saved=17623498 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.54:786][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.55:076][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.55:076][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.55:076][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.55:076][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.55:499][527]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.48.55:513][527]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.48.55:572][529]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.55:572][529]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.55:572][529]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.55:572][529]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.55:804][536]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=17812088 DistVeh=17811232 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.55:804][536]LogVCC:   IsRoadNavigationViable: OnFoot=17812088 RoadEnd->Target=0 Saved=17812088 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.55:804][536]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.56:064][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.56:064][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.56:064][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.56:064][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.56:399][554]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.48.56:399][554]LogStreaming: Display: 0.253 ms for processing 45863 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 267 (12072->11805) packages and 844 (33184->32340) public exports.
[2026.04.03-11.48.56:558][559]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.56:558][559]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.56:558][559]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.56:558][559]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.56:558][559]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.56:558][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.56:790][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=17996552 DistVeh=17995696 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.56:790][566]LogVCC:   IsRoadNavigationViable: OnFoot=17996552 RoadEnd->Target=0 Saved=17996552 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.56:790][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.57:057][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.57:057][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.57:057][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.57:057][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.57:551][589]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.57:551][589]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.57:551][589]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.57:551][589]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.57:813][597]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=18188322 DistVeh=18187466 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.57:813][597]LogVCC:   IsRoadNavigationViable: OnFoot=18188322 RoadEnd->Target=0 Saved=18188322 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.57:813][597]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.58:073][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.58:073][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.58:073][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.58:073][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.58:568][620]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.58:568][620]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.58:568][620]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.58:568][620]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.58:568][620]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.48.58:568][620]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.48.58:798][627]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=18374378 DistVeh=18373522 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.58:798][627]LogVCC:   IsRoadNavigationViable: OnFoot=18374378 RoadEnd->Target=0 Saved=18374378 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.58:798][627]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.48.59:064][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.59:064][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.48.59:064][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.59:064][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.59:566][650]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.59:566][650]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.48.59:566][650]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.59:566][650]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.48.59:808][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=18565050 DistVeh=18564194 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.48.59:808][657]LogVCC:   IsRoadNavigationViable: OnFoot=18565050 RoadEnd->Target=0 Saved=18565050 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.48.59:808][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.00:056][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.00:056][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.00:056][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.00:056][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.00:188][668]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.49.00:553][678]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.00:553][678]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.00:553][678]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.00:553][678]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.00:553][678]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.00:553][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.00:806][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=18755194 DistVeh=18754336 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.00:806][685]LogVCC:   IsRoadNavigationViable: OnFoot=18755194 RoadEnd->Target=0 Saved=18755194 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.00:806][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.01:050][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.01:050][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.01:050][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.01:050][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.01:472][704]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.49.01:573][707]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.01:573][707]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.01:573][707]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.01:573][707]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.01:807][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=18948280 DistVeh=18947424 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.01:807][714]LogVCC:   IsRoadNavigationViable: OnFoot=18948280 RoadEnd->Target=0 Saved=18948280 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.01:807][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.01:807][714]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146888262] AIController::On Threat Forgotten
[2026.04.03-11.49.02:083][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.02:083][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.02:083][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.02:083][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.02:571][736]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.02:571][736]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.02:571][736]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.02:571][736]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.02:571][736]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.02:571][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.02:805][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=19140432 DistVeh=19139574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.02:806][743]LogVCC:   IsRoadNavigationViable: OnFoot=19140432 RoadEnd->Target=0 Saved=19140432 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.02:806][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.03:074][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.03:074][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.03:074][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.03:074][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.03:546][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.03:546][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.03:546][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.03:546][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.03:739][771]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.49.03:739][771]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.03-11.49.03:739][771]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.49.03:812][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=19335490 DistVeh=19334632 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.03:812][773]LogVCC:   IsRoadNavigationViable: OnFoot=19335490 RoadEnd->Target=0 Saved=19335490 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.03:812][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.04:080][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.04:080][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.04:080][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.04:080][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.04:575][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.04:575][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.04:575][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.04:575][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.04:575][795]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.04:575][795]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.04:809][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=19529604 DistVeh=19528746 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.04:809][802]LogVCC:   IsRoadNavigationViable: OnFoot=19529604 RoadEnd->Target=0 Saved=19529604 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.04:809][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.05:051][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.05:051][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.05:051][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.05:051][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.05:567][824]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.05:567][824]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.05:567][824]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.05:567][824]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.05:784][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=19719584 DistVeh=19718726 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.05:784][830]LogVCC:   IsRoadNavigationViable: OnFoot=19719584 RoadEnd->Target=0 Saved=19719584 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.05:784][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.05:885][833]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.49.06:071][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.06:071][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.06:071][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.06:071][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.06:102][839]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.49.06:551][849]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.06:551][849]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.06:551][849]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=298 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.06:552][849]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.06:552][849]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.06:552][849]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.06:818][854]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.49.06:824][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=19915554 DistVeh=19914696 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.06:824][854]LogVCC:   IsRoadNavigationViable: OnFoot=19915554 RoadEnd->Target=0 Saved=19915554 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.06:824][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.07:088][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.07:088][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.07:088][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1488 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.07:088][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.07:548][868]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.07:548][868]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.07:548][868]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.07:548][868]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.07:802][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=20102438 DistVeh=20101582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.07:802][873]LogVCC:   IsRoadNavigationViable: OnFoot=20102438 RoadEnd->Target=0 Saved=20102438 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.07:802][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.07:897][875]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.49.07:897][875]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.49.08:063][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.08:063][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.08:063][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1489 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.08:063][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.08:580][888]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.08:580][888]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.08:580][888]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.08:580][888]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.08:580][888]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.08:580][888]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.08:831][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=20300534 DistVeh=20299676 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.08:831][893]LogVCC:   IsRoadNavigationViable: OnFoot=20300534 RoadEnd->Target=0 Saved=20300534 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.08:831][893]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.09:090][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.09:090][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.09:090][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1489 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.09:090][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.09:548][907]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.09:548][907]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.09:548][907]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.09:548][907]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.09:803][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=20489862 DistVeh=20489004 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.09:803][912]LogVCC:   IsRoadNavigationViable: OnFoot=20489862 RoadEnd->Target=0 Saved=20489862 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.09:803][912]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.10:057][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.10:057][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.10:057][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1490 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.10:057][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.10:567][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.10:567][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.10:567][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.10:567][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.10:567][927]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.10:567][927]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.10:824][932]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=20690274 DistVeh=20689418 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.10:824][932]LogVCC:   IsRoadNavigationViable: OnFoot=20690274 RoadEnd->Target=0 Saved=20690274 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.10:824][932]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.11:079][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.11:080][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.11:080][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1490 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.11:080][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.11:549][946]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.11:549][946]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.11:549][946]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.11:549][946]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.11:805][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=20881586 DistVeh=20880728 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.11:806][951]LogVCC:   IsRoadNavigationViable: OnFoot=20881586 RoadEnd->Target=0 Saved=20881586 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.11:806][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.12:066][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.12:066][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.12:066][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1491 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.12:066][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.12:275][960]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.49.12:581][966]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.12:581][966]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.12:581][966]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.12:581][966]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.12:581][966]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.12:581][966]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.12:787][970]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=21073822 DistVeh=21072964 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.12:787][970]LogVCC:   IsRoadNavigationViable: OnFoot=21073822 RoadEnd->Target=0 Saved=21073822 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.12:787][970]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.13:091][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.13:091][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.13:091][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1491 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.13:091][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.13:136][977]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.49.13:597][986]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.13:597][986]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.13:597][986]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.13:597][986]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.13:798][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=21276928 DistVeh=21276070 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.13:798][990]LogVCC:   IsRoadNavigationViable: OnFoot=21276928 RoadEnd->Target=0 Saved=21276928 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.13:798][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.14:052][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.14:052][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.14:052][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1491 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.14:052][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.14:578][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.14:578][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.14:578][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.14:578][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.14:578][  5]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.14:578][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.14:816][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=21470892 DistVeh=21470034 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.14:816][  9]LogVCC:   IsRoadNavigationViable: OnFoot=21470892 RoadEnd->Target=0 Saved=21470892 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.14:816][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.15:095][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.15:095][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.15:095][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1492 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.15:095][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.15:536][ 22]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.49.15:590][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.15:590][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.15:590][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.15:590][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.15:805][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=21655580 DistVeh=21654720 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.15:805][ 27]LogVCC:   IsRoadNavigationViable: OnFoot=21655580 RoadEnd->Target=0 Saved=21655580 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.15:805][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.16:088][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.16:088][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.16:088][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1492 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.16:088][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.16:551][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.16:551][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.16:551][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.16:551][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.16:607][ 41]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.16:607][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.16:827][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=21841050 DistVeh=21840192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.16:827][ 45]LogVCC:   IsRoadNavigationViable: OnFoot=21841050 RoadEnd->Target=0 Saved=21841050 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.16:827][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.17:090][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.17:090][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.17:091][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1493 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.17:091][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.17:560][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.17:560][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.17:560][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.17:560][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.17:821][ 64]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.49.17:827][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=22037710 DistVeh=22036850 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.17:827][ 64]LogVCC:   IsRoadNavigationViable: OnFoot=22037710 RoadEnd->Target=0 Saved=22037710 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.17:827][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.18:063][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.18:063][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.18:063][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1493 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.18:063][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.18:566][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.18:566][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.18:566][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.18:566][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.18:566][ 77]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.18:566][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.18:833][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=22224848 DistVeh=22223988 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.18:833][ 82]LogVCC:   IsRoadNavigationViable: OnFoot=22224848 RoadEnd->Target=0 Saved=22224848 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.18:833][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.19:103][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.19:103][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.19:103][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1493 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.19:103][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.19:580][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.19:580][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.19:580][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.19:580][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.19:797][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=22412758 DistVeh=22411898 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.19:797][100]LogVCC:   IsRoadNavigationViable: OnFoot=22412758 RoadEnd->Target=0 Saved=22412758 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.19:797][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.20:076][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.20:076][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.20:076][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1494 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.20:076][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.20:349][110]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.49.20:581][114]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.20:581][114]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.20:581][114]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.20:581][114]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.20:581][114]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.20:581][114]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.20:795][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=22601446 DistVeh=22600586 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.20:795][118]LogVCC:   IsRoadNavigationViable: OnFoot=22601446 RoadEnd->Target=0 Saved=22601446 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.20:795][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.21:068][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.21:068][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.21:068][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1494 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.21:068][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.21:443][130]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.49.21:547][132]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.21:547][132]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.21:547][132]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.21:547][132]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.21:833][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=22801430 DistVeh=22800570 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.21:833][137]LogVCC:   IsRoadNavigationViable: OnFoot=22801430 RoadEnd->Target=0 Saved=22801430 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.21:833][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.22:050][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.22:050][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.22:050][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1495 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.22:050][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.22:581][151]LogTemp: Callout 10077: Player ENTERED vicinity, streaming enabled.
[2026.04.03-11.49.22:582][151]LogCalloutPersist: [HasStored] Callout 10077 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.03-11.49.22:582][151]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.22:582][151]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.22:582][151]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.22:582][151]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.22:582][151]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.22:582][151]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.22:800][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=22991702 DistVeh=22990842 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.22:800][155]LogVCC:   IsRoadNavigationViable: OnFoot=22991702 RoadEnd->Target=0 Saved=22991702 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.22:800][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.23:084][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.23:084][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.23:084][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1495 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.23:084][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.23:572][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.23:572][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.23:572][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=299 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.23:572][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.23:805][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=23172156 DistVeh=23171296 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.23:805][172]LogVCC:   IsRoadNavigationViable: OnFoot=23172156 RoadEnd->Target=0 Saved=23172156 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.23:805][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.24:095][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.24:095][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.24:095][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1495 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.24:095][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.24:561][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.24:561][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.24:561][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.24:561][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.24:561][185]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.24:561][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.24:803][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=23353354 DistVeh=23352492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.24:803][189]LogVCC:   IsRoadNavigationViable: OnFoot=23353354 RoadEnd->Target=0 Saved=23353354 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.24:804][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.25:042][193]LogTemp: Callout 10077 expects 0 civilian participants.
[2026.04.03-11.49.25:042][193]LogTemp: SpawnCivilianVehicles: 1 police vehicles found
[2026.04.03-11.49.25:042][193]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2655 Sn=2686) at V(X=-83993.28, Y=-274234.14, Z=-14984.07), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.49.25:042][193]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2655 Sn=2686) for Faction 0 at V(X=-83993.28, Y=-274234.14, Z=-14984.07)
[2026.04.03-11.49.25:042][193]LogTemp: Warning: UpdateCallout:SpawnPoliceResponse
[2026.04.03-11.49.25:042][193]LogTemp: ClearVehiclesFromLane: No vehicles on lane [0/430]
[2026.04.03-11.49.25:042][193]LogTemp: SpawnPoliceResponse: Cleared vehicles from lane 430 and closed it
[2026.04.03-11.49.25:042][193]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2656 Sn=2687) at V(X=-84439.15, Y=-273497.74, Z=-15085.77), ExternalControl tag scheduled after 3.000s
[2026.04.03-11.49.25:042][193]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2656 Sn=2687) for Faction 1 at V(X=-84439.15, Y=-273497.74, Z=-15085.77)
[2026.04.03-11.49.25:042][193]LogTemp: BeginAISpawnBatch: Expecting 1 vehicles
[2026.04.03-11.49.25:042][193]LogTemp: ResponseOfficers: Updated AIManager ActiveCallouts[10077].MaxAssistCallout=0
[2026.04.03-11.49.25:042][193]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.03-11.49.25:107][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.25:107][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.25:107][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1496 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.25:107][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.25:161][195]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.03-11.49.25:161][195]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.25:161][195]LogTemp: ExecuteVehicle: Callout=10077
[2026.04.03-11.49.25:161][195]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.25:161][195]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:162][195]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.03-11.49.25:165][195]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.49.25:165][195]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.49.25:165][195]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police behavior component initialized
[2026.04.03-11.49.25:165][195]LogTemp: Warning: [BP_AI_Controller_Police_C_2146754495] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2146754516)
[2026.04.03-11.49.25:165][195]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.49.25:166][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2146754527 Keys=1
[2026.04.03-11.49.25:166][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.25:166][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> None (no condition matched)
[2026.04.03-11.49.25:166][195]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146754516] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.25:166][195]LogTemp: FinalizeSpawnOccupant: Callout=10077
[2026.04.03-11.49.25:166][195]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10077
[2026.04.03-11.49.25:166][195]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.49.25:166][195]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2146754516 added to Faction EFaction::Police in Callout 10077
[2026.04.03-11.49.25:166][195]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146754516 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10077)
[2026.04.03-11.49.25:166][195]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2146754516 attached to callout 10077 (Player: No, Faction: EFaction::Police)
[2026.04.03-11.49.25:166][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] EnteredVehicle: BP_Chevrette_Canis_2010_C_2146754527 Seat=0 Driver=1
[2026.04.03-11.49.25:166][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.25:166][195]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146754495] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.25:166][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2146754527 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.49.25:166][195]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2146754527 marked as Occupied
[2026.04.03-11.49.25:166][195]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.25:166][195]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2146754495 with GUID B0BE6EC44DC57DD57A7AAE81BD2743FA
[2026.04.03-11.49.25:166][195]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2146754495: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.49.25:166][195]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2146754495
[2026.04.03-11.49.25:166][195]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2146754495!
[2026.04.03-11.49.25:166][195]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.25:166][195]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.25:166][195]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.25:166][195]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.49.25:166][195]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.49.25:166][195]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.49.25:166][195]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=S4169259, Callout=10077)
[2026.04.03-11.49.25:166][195]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:166][195]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:166][195]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:167][195]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146754527] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2146754527 
BackupUnit false
Callout 10,077
[2026.04.03-11.49.25:167][195]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.25:167][195]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.03-11.49.25:167][195]LogTemp: ExecuteVehicle: Callout=10077
[2026.04.03-11.49.25:167][195]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.25:167][195]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:167][195]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:167][195]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:167][195]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:167][195]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146754527] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2146754527 
BackupUnit false
Callout 10,077
[2026.04.03-11.49.25:167][195]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.25:223][196]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.03-11.49.25:223][196]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.25:223][196]LogTemp: ExecuteVehicle: Callout=10077
[2026.04.03-11.49.25:223][196]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.25:223][196]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:224][196]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 0)
[2026.04.03-11.49.25:225][196]LogTemp: AIController: ActivityComponent Added
[2026.04.03-11.49.25:225][196]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.25:225][196]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.25:225][196]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.03-11.49.25:226][196]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] Vehicle Ref Set  :: BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.25:226][196]LogTemp: FinalizeSpawnOccupant: Callout=10077
[2026.04.03-11.49.25:226][196]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10077
[2026.04.03-11.49.25:226][196]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2146754240.
[2026.04.03-11.49.25:226][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2146754220] Dispatched EVehicleAction::StayInVehicle to vehicle BP_vehCar_vehicle02_Sandbox_C_2146754251 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.49.25:226][196]LogTemp: OccupySeat: Vehicle BP_vehCar_vehicle02_Sandbox_C_2146754251 marked as Occupied
[2026.04.03-11.49.25:226][196]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.25:226][196]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2146754220 with GUID DD19861C4BFF1759C2F8349C50AB4E18
[2026.04.03-11.49.25:226][196]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2146754220
[2026.04.03-11.49.25:226][196]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2146754220!
[2026.04.03-11.49.25:226][196]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.25:226][196]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.25:226][196]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.25:226][196]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.49.25:226][196]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.49.25:226][196]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.49.25:226][196]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=S4169259, Callout=10077)
[2026.04.03-11.49.25:226][196]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:226][196]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:226][196]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:227][196]LogBlueprintUserMessages: [BP_vehCar_vehicle02_Sandbox_C_2146754251] AIExecute Vechicle Interface BP_vehCar_vehicle02_Sandbox_C_2146754251 
BackupUnit false
Callout 10,077
[2026.04.03-11.49.25:227][196]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.25:227][196]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.03-11.49.25:227][196]LogTemp: ExecuteVehicle: Callout=10077
[2026.04.03-11.49.25:227][196]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.25:227][196]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:227][196]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:227][196]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:227][196]LogTemp: RestoreSeatsFromState
[2026.04.03-11.49.25:227][196]LogBlueprintUserMessages: [BP_vehCar_vehicle02_Sandbox_C_2146754251] AIExecute Vechicle Interface BP_vehCar_vehicle02_Sandbox_C_2146754251 
BackupUnit false
Callout 10,077
[2026.04.03-11.49.25:227][196]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.25:249][196]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.49.25:291][197]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.49.25:291][197]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] EnteredVehicle: BP_Chevrette_Canis_2010_C_2146754527 Seat=0 Driver=1
[2026.04.03-11.49.25:291][197]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.25:355][198]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.49.25:527][201]LogTemp: [CalloutResolution] Contact made for Callout 10077
[2026.04.03-11.49.25:527][201]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=BDD9E82B479940037EA2C4A912B68DC4) for Callout 10077, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.25:527][201]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_vehCar_vehicle02_Sandbox_C_2146754251 (Faction 1)
[2026.04.03-11.49.25:527][201]LogTemp: [CalloutResolution] Contact made for Callout 10077
[2026.04.03-11.49.25:585][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.25:585][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.25:585][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.25:585][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.25:586][202]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.25:586][202]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.25:586][202]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.25:756][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=864 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.25:813][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=23535286 DistVeh=23534426 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.25:814][206]LogVCC:   IsRoadNavigationViable: OnFoot=23535286 RoadEnd->Target=0 Saved=23535286 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.25:814][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.26:025][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.26:025][210]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.26:077][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.26:077][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.26:077][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1496 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.26:077][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.26:129][212]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.49.26:134][212]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146754516] Pistol: Master_Weapon_C_2146753696
[2026.04.03-11.49.26:134][212]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.49.26:186][213]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] Pistol: Master_Weapon_C_2146753664
[2026.04.03-11.49.26:407][217]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.49.26:407][217]LogStreaming: Display: 0.126 ms for processing 22846 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 64 (12541->12477) packages and 437 (33713->33276) public exports.
[2026.04.03-11.49.26:457][218]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.26:457][218]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.26:561][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.26:561][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.26:561][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.26:561][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.26:561][220]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.26:561][220]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.26:778][224]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=864 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.26:831][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=23739452 DistVeh=23738592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.26:831][225]LogVCC:   IsRoadNavigationViable: OnFoot=23739452 RoadEnd->Target=0 Saved=23739452 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.26:831][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.26:891][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.26:891][226]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.27:059][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.27:059][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.27:059][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1496 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.27:059][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.27:324][234]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.27:324][234]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.27:596][239]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.27:596][239]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.27:596][239]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.27:596][239]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.27:761][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.27:761][242]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.27:761][242]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=863 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.27:811][243]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=23933662 DistVeh=23932800 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.27:811][243]LogVCC:   IsRoadNavigationViable: OnFoot=23933662 RoadEnd->Target=0 Saved=23933662 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.27:811][243]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.27:865][244]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.27:922][245]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.27:922][245]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.27:922][245]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.49.27:922][245]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.49.27:922][245]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=863 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.27:922][245]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 SEEDED (first sample)
[2026.04.03-11.49.27:922][245]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=863 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.27:922][245]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146754495] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::FollowActor | Vehicle=BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.27:922][245]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Follow 
[2026.04.03-11.49.27:922][245]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146754527] Disable
[2026.04.03-11.49.27:922][245]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Dispatched EVehicleAction::FollowActor to vehicle BP_Chevrette_Canis_2010_C_2146754527 (Target=X=-84115.615 Y=-274454.214 Z=-15156.085, Follow=BP_vehCar_vehicle02_Sandbox_C_2146754251, Flee=0)
[2026.04.03-11.49.27:922][245]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146754516 -> ERole::Engage (Callout 10077)
[2026.04.03-11.49.27:922][245]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.49.27:922][245]LogTemp: BP_AI_Controller_Police_C_2146754495: Claimed task AI.Task.Global.Engage
[2026.04.03-11.49.28:081][248]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2655)
[2026.04.03-11.49.28:081][248]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2656)
[2026.04.03-11.49.28:081][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.28:081][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.28:081][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1497 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.28:081][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.28:137][249]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2026.04.03-11.49.28:188][250]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.28:189][250]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.28:348][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2026.04.03-11.49.28:566][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.28:566][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.28:566][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.28:566][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.28:566][257]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.28:566][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.28:621][258]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.28:621][258]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.28:782][261]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=230888 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.28:782][261]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=4 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.28:782][261]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=230888 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.28:833][262]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=24139524 DistVeh=24138664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.28:833][262]LogVCC:   IsRoadNavigationViable: OnFoot=24139524 RoadEnd->Target=0 Saved=24139524 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.28:833][262]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.29:052][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.29:052][266]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.29:107][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.29:107][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.29:107][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1497 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.29:107][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.29:473][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.29:473][274]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.29:584][276]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.29:584][276]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.29:584][276]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.29:584][276]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.29:751][279]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=229840 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.29:751][279]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.29:751][279]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=229840 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.29:808][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=24335352 DistVeh=24334490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.29:808][280]LogVCC:   IsRoadNavigationViable: OnFoot=24335352 RoadEnd->Target=0 Saved=24335352 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.29:808][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.29:923][282]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.29:923][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.29:923][282]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.29:969][283]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.03-11.49.29:969][283]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.03-11.49.30:094][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.30:094][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.30:094][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1498 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.30:094][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.30:094][285]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.30:362][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.30:362][290]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.30:586][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.30:586][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.30:586][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.30:586][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.30:586][294]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.30:586][294]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.30:755][297]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=228854 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.30:755][297]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.30:755][297]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=228854 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.30:810][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.30:810][298]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.30:810][298]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=24531974 DistVeh=24531112 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.30:811][298]LogVCC:   IsRoadNavigationViable: OnFoot=24531974 RoadEnd->Target=0 Saved=24531974 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.30:811][298]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.31:042][302]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.31:098][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.31:098][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.31:098][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1498 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.31:098][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.31:211][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.31:211][305]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.31:552][311]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.31:552][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.31:552][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.31:552][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.31:552][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.31:667][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.31:667][313]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.31:775][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=227904 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.31:775][315]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.31:775][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=227904 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.31:834][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=24729382 DistVeh=24728520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.31:834][316]LogVCC:   IsRoadNavigationViable: OnFoot=24729382 RoadEnd->Target=0 Saved=24729382 RoadDist=1712 Drive+Walk=1712 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.31:834][316]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.31:886][317]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.32:049][320]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.32:106][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.32:106][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.32:106][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1498 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.32:106][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.32:106][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.32:106][321]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.32:265][324]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.49.32:529][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.32:529][329]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.32:530][329]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.32:580][330]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.32:580][330]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.32:580][330]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.32:580][330]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.32:580][330]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.32:580][330]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.32:791][334]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=227010 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.32:791][334]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.32:791][334]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=227010 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.32:791][334]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=24927606 DistVeh=24926744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.32:791][334]LogVCC:   IsRoadNavigationViable: OnFoot=24927606 RoadEnd->Target=0 Saved=24927606 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.32:791][334]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.32:847][335]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.32:952][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.32:952][337]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.33:053][339]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.33:053][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.33:053][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.33:053][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1499 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.33:053][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.33:352][345]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.33:353][345]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.33:353][345]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.33:494][348]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.49.33:549][349]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.33:549][349]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.33:549][349]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.33:549][349]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.33:549][349]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.33:749][353]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=226148 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.33:749][353]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.33:749][353]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=226148 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.33:801][354]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.33:801][354]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.33:801][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=25147734 DistVeh=25146872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.33:801][354]LogVCC:   IsRoadNavigationViable: OnFoot=25147734 RoadEnd->Target=0 Saved=25147734 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.33:801][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.33:902][356]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.34:050][359]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.34:050][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.34:050][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.34:050][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1499 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.34:050][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.34:202][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.34:202][362]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.34:557][369]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.34:557][369]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.34:557][369]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.34:557][369]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.34:557][369]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.34:557][369]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.34:557][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.34:606][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.34:606][370]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.34:759][373]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=225248 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.34:759][373]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.34:759][373]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=225248 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.34:810][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=25369090 DistVeh=25368228 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.34:810][374]LogVCC:   IsRoadNavigationViable: OnFoot=25369090 RoadEnd->Target=0 Saved=25369090 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.34:810][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.34:865][375]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.35:020][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.35:020][378]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.35:071][379]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.35:071][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.35:071][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.35:071][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1500 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.35:071][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.35:439][386]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.35:439][386]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.35:540][388]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.49.35:541][388]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.35:594][389]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.35:594][389]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.35:594][389]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.35:594][389]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.35:751][392]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=224378 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.35:751][392]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.35:751][392]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=224378 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.35:805][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=25580996 DistVeh=25580134 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.35:805][393]LogVCC:   IsRoadNavigationViable: OnFoot=25580996 RoadEnd->Target=0 Saved=25580996 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.35:805][393]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.35:854][394]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.35:854][394]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.35:908][395]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.35:908][395]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.36:060][398]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.36:060][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.36:060][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.36:060][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1500 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.36:060][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.36:267][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.36:267][402]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.36:421][405]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.36:524][407]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.36:576][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.36:576][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.36:576][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.36:576][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.36:576][408]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.36:576][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.36:682][410]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.36:682][410]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.36:785][412]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=223441 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.36:785][412]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.36:785][412]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=223441 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.36:838][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=25805058 DistVeh=25804196 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.36:838][413]LogVCC:   IsRoadNavigationViable: OnFoot=25805058 RoadEnd->Target=0 Saved=25805058 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.36:838][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.36:941][415]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.37:043][417]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.37:097][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.37:097][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.37:097][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1501 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.37:097][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.37:097][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.37:097][418]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.37:458][425]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.37:508][426]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.37:508][426]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.37:558][427]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.37:558][427]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.37:558][427]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.37:558][427]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.37:558][427]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.37:767][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=222521 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.37:767][431]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.37:767][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=222521 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.37:817][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=26018872 DistVeh=26018008 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.37:817][432]LogVCC:   IsRoadNavigationViable: OnFoot=26018872 RoadEnd->Target=0 Saved=26018872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.37:817][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.37:870][433]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.37:920][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.37:920][434]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.37:972][435]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.38:026][436]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.38:074][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.38:074][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.38:074][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1501 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.38:074][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.38:126][438]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.38:337][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.38:338][442]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.38:490][445]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.38:543][446]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.38:597][447]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.38:597][447]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.38:597][447]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.38:597][447]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.38:597][447]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.38:597][447]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.38:754][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.38:754][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.38:754][450]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.38:754][450]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=221539 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.38:754][450]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.38:754][450]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=221539 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.38:808][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=26233574 DistVeh=26232710 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.38:808][451]LogVCC:   IsRoadNavigationViable: OnFoot=26233574 RoadEnd->Target=0 Saved=26233574 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.38:808][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.39:020][455]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.39:071][456]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.39:071][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.39:071][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.39:071][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1502 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.39:071][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.39:178][458]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 No threats active or valid.
[2026.04.03-11.49.39:178][458]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.39:559][465]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.39:559][465]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.39:559][465]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.39:559][465]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.39:559][465]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=300 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.39:559][465]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.39:615][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 2405.92
[2026.04.03-11.49.39:615][466]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=FB51FC7B44684504996021840F53F71E) for Callout 10077, Target=BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.49.39:615][466]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.39:615][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 2405.92
[2026.04.03-11.49.39:615][466]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.39:615][466]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.39:777][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=220451 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.39:777][469]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.39:777][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=220451 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.39:832][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=26449164 DistVeh=26448300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.39:832][470]LogVCC:   IsRoadNavigationViable: OnFoot=26449164 RoadEnd->Target=0 Saved=26449164 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.39:832][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.39:887][471]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.39:887][471]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.03-11.49.39:887][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Engage
[2026.04.03-11.49.39:887][471]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.03-11.49.39:887][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2146754220] Dispatched EVehicleAction::ExitVehicle to vehicle BP_vehCar_vehicle02_Sandbox_C_2146754251 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.49.39:887][471]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2146754240 -> ERole::Engage (Callout 10077)
[2026.04.03-11.49.39:887][471]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2146754240 claimed task AI.Task.Civilian.Engage (1/12 claimers, Role=ERole::Engage)
[2026.04.03-11.49.39:887][471]LogTemp: BP_AI_Controller_Civilian_C_2146754220: Claimed task AI.Task.Civilian.Engage
[2026.04.03-11.49.40:054][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 2144.46
[2026.04.03-11.49.40:054][474]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.40:054][474]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.40:055][474]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.40:055][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.40:055][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.40:055][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1502 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.40:055][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.40:109][475]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.40:491][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1896.98
[2026.04.03-11.49.40:491][482]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.40:491][482]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.40:548][483]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.40:548][483]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.40:548][483]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.40:548][483]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.40:548][483]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.40:601][484]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.40:601][484]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.40:654][485]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.40:767][487]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=219355 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.40:767][487]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.40:767][487]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=219355 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.40:821][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=26654252 DistVeh=26653388 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.40:821][488]LogVCC:   IsRoadNavigationViable: OnFoot=26654252 RoadEnd->Target=0 Saved=26654252 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.40:821][488]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.40:932][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1668.34
[2026.04.03-11.49.40:932][490]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.40:932][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1668.34
[2026.04.03-11.49.40:932][490]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.40:932][490]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.41:043][492]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.41:097][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.41:097][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.41:097][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1503 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.41:097][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.41:209][495]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.41:374][498]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1668.09
[2026.04.03-11.49.41:374][498]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.41:374][498]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1668.09
[2026.04.03-11.49.41:374][498]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.41:374][498]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1668.09
[2026.04.03-11.49.41:374][498]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.41:374][498]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.41:485][500]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.49.41:542][501]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.41:596][502]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.41:596][502]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.41:596][502]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.41:596][502]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.41:761][505]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.41:762][505]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=218265 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.41:762][505]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.41:762][505]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=218265 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.41:821][506]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1667.86
[2026.04.03-11.49.41:821][506]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.41:821][506]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.41:821][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=26860080 DistVeh=26859216 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.41:821][506]LogVCC:   IsRoadNavigationViable: OnFoot=26860080 RoadEnd->Target=0 Saved=26860080 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.41:821][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.41:874][507]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_Voss_Discovery_2018_C_2146798939 (ThreatLevel=EThreatLevel::High, Dist=1668)
[2026.04.03-11.49.41:874][507]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1170.49
[2026.04.03-11.49.41:874][507]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.41:874][507]LogTemp: Warning: AI Decision -> Engage: 515.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=Yes)
[2026.04.03-11.49.41:977][509]LogBlueprintUserMessages: [BP_vehCar_vehicle02_Sandbox_C_2146754251] true
[2026.04.03-11.49.42:042][510]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.42:092][511]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147300697 already attached to callout 10077
[2026.04.03-11.49.42:095][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.42:095][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.42:095][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1503 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.42:095][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.42:261][514]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1170.27
[2026.04.03-11.49.42:261][514]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.42:261][514]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1170.27
[2026.04.03-11.49.42:261][514]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.42:261][514]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.42:320][515]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.42:541][519]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.42:601][520]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.42:601][520]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.42:601][520]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.42:601][520]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.42:602][520]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.42:602][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.42:711][522]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1155.02
[2026.04.03-11.49.42:711][522]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.42:711][522]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1155.02
[2026.04.03-11.49.42:711][522]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.42:711][522]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.42:769][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 DistTarget=217229 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.42:769][523]LogVCC:   IsTargetVehicleMoving: BP_vehCar_vehicle02_Sandbox_C_2146754251 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.03-11.49.42:769][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> FollowActor (target vehicle paused, closing gap, dist=217229 exitDist=800 stationary=1 isVehTarget=1)
[2026.04.03-11.49.42:822][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=27066702 DistVeh=27065838 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.42:822][524]LogVCC:   IsRoadNavigationViable: OnFoot=27066702 RoadEnd->Target=0 Saved=27066702 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.42:822][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.42:822][524]LogTemp: [CalloutResolution] Contact made for Callout 10077
[2026.04.03-11.49.42:822][524]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2146754240 (Faction 1)
[2026.04.03-11.49.42:822][524]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.42:823][524]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251)
[2026.04.03-11.49.43:044][528]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.43:102][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.43:102][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.43:102][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1504 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.43:102][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.43:155][530]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_Voss_Discovery_2018_C_2146798939 (ThreatLevel=EThreatLevel::High, Dist=1155)
[2026.04.03-11.49.43:155][530]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 650.54
[2026.04.03-11.49.43:155][530]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.43:155][530]LogTemp: Warning: AI Decision -> Engage: 715.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=Yes)
[2026.04.03-11.49.43:155][530]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.03-11.49.43:155][530]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146754240, Officer=BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.49.43:155][530]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.49.43:155][530]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.43:155][530]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.49.43:155][530]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.03-11.49.43:155][530]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 650.54
[2026.04.03-11.49.43:155][530]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.43:155][530]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.43:312][533]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.43:312][533]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.43:312][533]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.43:312][533]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.43:312][533]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.49.43:312][533]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.49.43:312][533]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.49.43:312][533]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.49.43:312][533]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.49.43:312][533]LogBlueprintUserMessages: [BP_vehCar_vehicle02_Sandbox_C_2146754251] true
[2026.04.03-11.49.43:312][533]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.43:312][533]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.43:312][533]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.43:312][533]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.43:312][533]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.49.43:312][533]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.03-11.49.43:323][533]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.43:323][533]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.43:544][537]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.49.43:544][537]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Failed
[2026.04.03-11.49.43:544][537]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.49.43:544][537]LogTemp: BP_AI_Controller_Police_C_2146754495: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.49.43:544][537]LogTemp: BP_AI_Controller_Police_C_2146754495: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=false, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251, Role=ERole::Engage)
[2026.04.03-11.49.43:601][538]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.43:601][538]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.43:601][538]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.43:601][538]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.43:601][538]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.43:601][538]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 623.93
[2026.04.03-11.49.43:601][538]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=F5E02731492729858E0709BEDE8CA2E1) for Callout 10077, Target=BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.49.43:601][538]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.43:601][538]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.43:711][540]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=4C336BCB456A722DCA754497B4A350B8) for Callout 10077, Target=BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.43:711][540]LogTemp: [BP_AI_Ped_Police_C_2146754516] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2146754240 Stimulus=EStimulusType::ThreatSpotted Callout=10077
[2026.04.03-11.49.43:765][541]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=216314 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.43:765][541]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=216314)
[2026.04.03-11.49.43:765][541]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146754495] Action CHANGED: EVehicleAction::FollowActor -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.49.43:765][541]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.03-11.49.43:765][541]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146754527] Disable
[2026.04.03-11.49.43:765][541]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2146754527 (Target=X=-84260.633 Y=-274534.833 Z=-15069.272, Follow=BP_AI_Ped_Civilian_C_2146754240, Flee=0)
[2026.04.03-11.49.43:820][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=27274140 DistVeh=27273276 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.43:820][542]LogVCC:   IsRoadNavigationViable: OnFoot=27274140 RoadEnd->Target=0 Saved=27274140 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.43:820][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.43:876][543]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.43:876][543]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.43:930][544]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.43:930][544]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.43:930][544]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.03-11.49.43:930][544]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146754516 -> ERole::Engage (Callout 10077)
[2026.04.03-11.49.43:930][544]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.03-11.49.43:930][544]LogTemp: BP_AI_Controller_Police_C_2146754495: Claimed task AI.Task.Global.Engage
[2026.04.03-11.49.44:042][546]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.44:042][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 623.93
[2026.04.03-11.49.44:042][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.44:042][546]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.44:094][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.44:094][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.44:094][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1504 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.44:094][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.44:423][553]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.44:424][553]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.44:478][554]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.44:478][554]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 623.93
[2026.04.03-11.49.44:478][554]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.44:478][554]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.44:589][556]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.44:589][556]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.44:589][556]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.44:589][556]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.44:589][556]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.44:589][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.44:589][556]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_Voss_Discovery_2018_C_2146798939 (ThreatLevel=EThreatLevel::High, Dist=624)
[2026.04.03-11.49.44:589][556]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.44:589][556]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 583.33
[2026.04.03-11.49.44:589][556]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.44:589][556]LogTemp: Warning: AI Decision -> Engage: 915.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.49.44:699][558]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.49.44:753][559]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=215104 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.44:753][559]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=215104)
[2026.04.03-11.49.44:806][560]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=27482412 DistVeh=27481548 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.44:806][560]LogVCC:   IsRoadNavigationViable: OnFoot=27482412 RoadEnd->Target=0 Saved=27482412 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.44:806][560]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.44:856][561]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.49.44:856][561]LogStreaming: Display: FlushAsyncLoading(685): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.49.44:918][562]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.44:918][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 647.92
[2026.04.03-11.49.44:918][562]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.44:918][562]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.44:918][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 647.92
[2026.04.03-11.49.44:918][562]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.44:918][562]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.44:918][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 647.92
[2026.04.03-11.49.44:918][562]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.44:918][562]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.44:972][563]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.44:973][563]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.45:081][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.45:082][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.45:082][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1504 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.45:082][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.45:294][569]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.03-11.49.45:357][570]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.45:357][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 759.75
[2026.04.03-11.49.45:357][570]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.45:357][570]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.45:357][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 759.75
[2026.04.03-11.49.45:357][570]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.45:357][570]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.45:357][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 759.75
[2026.04.03-11.49.45:357][570]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.45:357][570]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.45:357][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 759.75
[2026.04.03-11.49.45:357][570]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.45:357][570]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.45:519][573]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.45:519][573]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.45:572][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.45:572][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.45:572][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.45:572][574]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.45:784][578]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=213809 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.45:784][578]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=213809)
[2026.04.03-11.49.45:785][578]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.45:785][578]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 875.24
[2026.04.03-11.49.45:785][578]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.45:785][578]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.45:785][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=27691468 DistVeh=27690604 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.45:785][578]LogVCC:   IsRoadNavigationViable: OnFoot=27691468 RoadEnd->Target=0 Saved=27691468 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.45:785][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.45:841][579]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_Voss_Discovery_2018_C_2146798939 (ThreatLevel=EThreatLevel::High, Dist=875)
[2026.04.03-11.49.45:841][579]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.45:841][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 890.18
[2026.04.03-11.49.45:841][579]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.45:841][579]LogTemp: Warning: AI Decision -> Engage: 1275.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.49.45:936][581]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.49.46:053][583]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.46:053][583]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.46:053][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.46:053][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.46:053][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1505 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.46:053][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.46:108][584]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.49.46:108][584]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.46:215][586]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.46:215][586]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 989.76
[2026.04.03-11.49.46:215][586]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.46:215][586]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.46:215][586]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 989.76
[2026.04.03-11.49.46:215][586]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.46:215][586]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.46:372][589]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.49.46:592][593]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.46:592][593]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.46:592][593]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.46:592][593]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.46:592][593]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.46:592][593]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.46:592][593]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.46:592][593]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.46:650][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.46:650][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1049.38
[2026.04.03-11.49.46:650][594]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.46:650][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.46:650][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1049.38
[2026.04.03-11.49.46:650][594]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.46:650][594]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.46:650][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1049.38
[2026.04.03-11.49.46:650][594]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.46:650][594]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.46:755][596]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=212706 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.46:755][596]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=212706)
[2026.04.03-11.49.46:811][597]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=27912982 DistVeh=27912116 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.46:811][597]LogVCC:   IsRoadNavigationViable: OnFoot=27912982 RoadEnd->Target=0 Saved=27912982 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.46:811][597]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.46:972][600]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_Voss_Discovery_2018_C_2146798939 (ThreatLevel=EThreatLevel::High, Dist=1049)
[2026.04.03-11.49.46:972][600]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.46:972][600]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1057.29
[2026.04.03-11.49.46:972][600]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.46:972][600]LogTemp: Warning: AI Decision -> Engage: 1515.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.49.47:026][601]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.47:081][602]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.47:081][602]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1062.41
[2026.04.03-11.49.47:081][602]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.47:081][602]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.47:081][602]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1062.41
[2026.04.03-11.49.47:081][602]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.47:081][602]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.47:081][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.47:081][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.47:081][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1505 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.47:081][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.47:134][603]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.47:288][606]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.49.47:288][606]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.49.47:288][606]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.49.47:288][606]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.49.47:288][606]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.49.47:288][606]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.49.47:288][606]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.49.47:288][606]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.49.47:288][606]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.49.47:288][606]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146798939] true
[2026.04.03-11.49.47:288][606]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.47:288][606]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.47:288][606]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.47:288][606]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.47:289][606]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.49.47:289][606]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.03-11.49.47:289][606]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.49.47:289][606]LogDeviceProfileManager: Active device profile: [0000020D5F2EB220][0000020D59D9D560 66] Windows
[2026.04.03-11.49.47:289][606]LogInit: Selected Device Profile: [Windows]
[2026.04.03-11.49.47:289][606]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.49.47:289][606]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.49.47:289][606]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.03-11.49.47:289][606]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.49.47:289][606]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.49.47:289][606]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.49.47:289][606]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146796899 stopped
[2026.04.03-11.49.47:289][606]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84328.513 Y=-275101.123 Z=-15160.367, Start Offset: X=-512.000 Y=0.000 Z=49.000
[2026.04.03-11.49.47:289][606]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-84222.113 Y=-275063.586 Z=-15091.327, Target Offset: X=-512.000 Y=0.000 Z=-5.000
[2026.04.03-11.49.47:289][606]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-25.220001, Yaw=107.215952
[2026.04.03-11.49.47:289][606]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.03-11.49.47:289][606]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.03-11.49.47:289][606]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.49.47:289][606]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.03-11.49.47:300][606]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.49.47:515][610]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.47:515][610]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1052.40
[2026.04.03-11.49.47:515][610]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.47:515][610]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.47:568][611]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.47:568][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.47:568][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.47:568][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.47:568][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.47:678][613]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.47:790][615]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=211756 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.47:790][615]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=211756)
[2026.04.03-11.49.47:790][615]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=28123658 DistVeh=28122792 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.47:790][615]LogVCC:   IsRoadNavigationViable: OnFoot=28123658 RoadEnd->Target=0 Saved=28123658 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.47:790][615]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.47:956][618]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.47:956][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1046.11
[2026.04.03-11.49.47:956][618]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.47:956][618]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.48:068][620]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.48:068][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.48:068][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.48:068][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1506 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.48:068][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.48:181][622]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.48:353][625]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 6.97 cm
[2026.04.03-11.49.48:353][625]LogTemp: Error:     Before: X=-84237.900 Y=-275074.985 Z=-15022.820
[2026.04.03-11.49.48:353][625]LogTemp: Error:     After:  X=-84238.636 Y=-275068.520 Z=-15020.323
[2026.04.03-11.49.48:353][625]LogTemp: Error:     ZDelta: 2.50
[2026.04.03-11.49.48:408][626]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 16.12 cm
[2026.04.03-11.49.48:408][626]LogTemp: Error:     Before: X=-84237.900 Y=-275074.985 Z=-15022.820
[2026.04.03-11.49.48:408][626]LogTemp: Error:     After:  X=-84239.516 Y=-275060.190 Z=-15016.631
[2026.04.03-11.49.48:408][626]LogTemp: Error:     ZDelta: 6.19
[2026.04.03-11.49.48:409][626]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.48:409][626]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1048.37
[2026.04.03-11.49.48:409][626]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.48:409][626]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.48:410][626]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146754240, Officer=BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.49.48:410][626]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.49.48:410][626]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.48:410][626]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.49.48:410][626]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.49.48:528][628]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.48:585][629]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.48:585][629]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.48:585][629]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.48:585][629]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.48:585][629]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.48:585][629]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.48:703][631]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.48:758][632]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=210924 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.48:758][632]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=210924)
[2026.04.03-11.49.48:819][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=28335176 DistVeh=28334312 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.48:819][633]LogVCC:   IsRoadNavigationViable: OnFoot=28335176 RoadEnd->Target=0 Saved=28335176 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.48:819][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.48:820][633]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.48:820][633]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1052.32
[2026.04.03-11.49.48:820][633]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.48:820][633]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.48:820][633]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1052.32
[2026.04.03-11.49.48:820][633]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.48:820][633]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.48:820][633]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1052.32
[2026.04.03-11.49.48:820][633]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.48:820][633]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=7 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.48:877][634]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_Voss_Discovery_2018_C_2146798939 (ThreatLevel=EThreatLevel::High, Dist=1052)
[2026.04.03-11.49.48:877][634]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.48:877][634]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1053.21
[2026.04.03-11.49.48:877][634]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.48:877][634]LogTemp: Warning: AI Decision -> Engage: 1875.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.49.49:048][637]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.49:107][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.49:107][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.49:107][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1506 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.49:107][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.49:223][640]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.49:223][640]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1053.21
[2026.04.03-11.49.49:223][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.49:223][640]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.49:223][640]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1053.21
[2026.04.03-11.49.49:223][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.49:223][640]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.49:223][640]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1053.21
[2026.04.03-11.49.49:223][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.49:223][640]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.49:573][646]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.49:573][646]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.49:573][646]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.49:573][646]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.49:573][646]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.49:627][647]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-11.49.49:630][647]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Als.Equipment.Weapon
[2026.04.03-11.49.49:637][647]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.49:637][647]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1053.21
[2026.04.03-11.49.49:637][647]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.49:637][647]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.49:753][649]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.49.49:753][649]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=210052 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.49:753][649]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=210052)
[2026.04.03-11.49.49:810][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=28535698 DistVeh=28534834 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.49:810][650]LogVCC:   IsRoadNavigationViable: OnFoot=28535698 RoadEnd->Target=0 Saved=28535698 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.49:810][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.50:051][654]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.50:051][654]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.50:051][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1134.13
[2026.04.03-11.49.50:051][654]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.50:051][654]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.50:051][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1134.13
[2026.04.03-11.49.50:051][654]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.50:051][654]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.50:106][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.50:106][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.50:106][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1507 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.50:106][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.50:284][658]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.50:284][658]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_Voss_Discovery_2018_C_2146798939 (ThreatLevel=EThreatLevel::High, Dist=1134)
[2026.04.03-11.49.50:284][658]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.50:284][658]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1196.41
[2026.04.03-11.49.50:284][658]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.50:284][658]LogTemp: Warning: AI Decision -> Engage: 2155.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.49.50:459][661]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.50:459][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1236.00
[2026.04.03-11.49.50:459][661]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.50:459][661]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.50:459][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1236.00
[2026.04.03-11.49.50:459][661]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.50:459][661]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.50:459][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1236.00
[2026.04.03-11.49.50:459][661]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.50:459][661]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.50:459][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1236.00
[2026.04.03-11.49.50:459][661]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.50:459][661]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.50:576][663]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.50:576][663]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.50:576][663]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.50:576][663]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.50:576][663]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.50:576][663]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.50:576][663]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.50:753][666]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=208947 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.50:753][666]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=208947)
[2026.04.03-11.49.50:808][667]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.50:809][667]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=28736920 DistVeh=28736054 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.50:809][667]LogVCC:   IsRoadNavigationViable: OnFoot=28736920 RoadEnd->Target=0 Saved=28736920 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.50:809][667]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.50:871][668]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.50:871][668]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1305.14
[2026.04.03-11.49.50:871][668]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.50:871][668]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.51:037][671]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.51:087][672]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.51:087][672]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.51:087][672]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.51:087][672]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.51:095][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.51:095][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.51:095][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1507 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.51:095][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.51:327][676]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.51:327][676]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1337.73
[2026.04.03-11.49.51:327][676]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.51:327][676]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.51:556][680]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.51:556][680]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.51:556][680]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.51:556][680]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.51:556][680]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.51:667][682]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.49.51:732][683]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.51:732][683]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1300.52
[2026.04.03-11.49.51:732][683]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.51:733][683]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.51:733][683]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1300.52
[2026.04.03-11.49.51:733][683]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.51:733][683]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.51:781][684]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.49.51:781][684]LogStreaming: Display: FlushAsyncLoading(686): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.49.51:789][684]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=207986 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.51:789][684]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=207986)
[2026.04.03-11.49.51:789][684]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=28938822 DistVeh=28937956 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.51:789][684]LogVCC:   IsRoadNavigationViable: OnFoot=28938822 RoadEnd->Target=0 Saved=28938822 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.51:789][684]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.52:073][689]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.52:073][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.52:073][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.52:073][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1508 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.52:073][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.52:189][691]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.52:189][691]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1197.87
[2026.04.03-11.49.52:189][691]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.52:189][691]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.52:246][692]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.49.52:527][697]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.52:585][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.52:585][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.52:585][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.52:585][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.52:585][698]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.52:585][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.52:586][698]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_Voss_Discovery_2018_C_2146798939 (ThreatLevel=EThreatLevel::High, Dist=1198)
[2026.04.03-11.49.52:586][698]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.52:586][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1105.95
[2026.04.03-11.49.52:586][698]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.52:586][698]LogTemp: Warning: AI Decision -> Engage: 2555.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.49.52:642][699]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.52:642][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1092.65
[2026.04.03-11.49.52:642][699]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.52:642][699]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.52:642][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1092.65
[2026.04.03-11.49.52:642][699]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.52:642][699]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.52:642][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1092.65
[2026.04.03-11.49.52:642][699]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.52:642][699]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.52:642][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1092.65
[2026.04.03-11.49.52:642][699]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.52:642][699]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.52:755][701]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=207325 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.52:755][701]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=207325)
[2026.04.03-11.49.52:811][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=29153386 DistVeh=29152520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.52:811][702]LogVCC:   IsRoadNavigationViable: OnFoot=29153386 RoadEnd->Target=0 Saved=29153386 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.52:811][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.53:037][706]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.53:093][707]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.53:093][707]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1004.20
[2026.04.03-11.49.53:093][707]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.53:093][707]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.53:093][707]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 1004.20
[2026.04.03-11.49.53:094][707]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.53:094][707]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.53:094][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.53:094][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.53:094][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1508 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.53:094][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.53:253][710]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.49.53:538][715]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.53:538][715]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 918.72
[2026.04.03-11.49.53:538][715]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.53:538][715]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.53:538][715]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146754240, Officer=BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.49.53:538][715]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.49.53:538][715]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.53:538][715]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.49.53:538][715]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.03-11.49.53:539][715]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.53:593][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.53:593][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.53:593][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.53:593][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.53:760][719]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=206545 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.53:760][719]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=206545)
[2026.04.03-11.49.53:819][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=29368738 DistVeh=29367872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.53:819][720]LogVCC:   IsRoadNavigationViable: OnFoot=29368738 RoadEnd->Target=0 Saved=29368738 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.53:819][720]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.53:928][722]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.53:986][723]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.53:986][723]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 807.31
[2026.04.03-11.49.53:986][723]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.53:986][723]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.53:986][723]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 807.31
[2026.04.03-11.49.53:986][723]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.53:986][723]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.54:040][724]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.54:095][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.54:095][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.54:095][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1509 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.54:095][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.54:095][725]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.54:145][726]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.49.54:434][731]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.54:434][731]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 773.85
[2026.04.03-11.49.54:434][731]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.54:434][731]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.54:435][731]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.54:435][731]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_Voss_Discovery_2018_C_2146798939 (ThreatLevel=EThreatLevel::High, Dist=774)
[2026.04.03-11.49.54:435][731]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.54:435][731]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 774.48
[2026.04.03-11.49.54:435][731]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.54:435][731]LogTemp: Warning: AI Decision -> Engage: 2995.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=1, InVehicle=No)
[2026.04.03-11.49.54:545][733]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.54:605][734]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.54:605][734]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.54:605][734]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.54:605][734]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.54:605][734]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.54:605][734]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.54:775][737]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=205495 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.54:775][737]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=205495)
[2026.04.03-11.49.54:829][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=29584880 DistVeh=29584014 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.54:829][738]LogVCC:   IsRoadNavigationViable: OnFoot=29584880 RoadEnd->Target=0 Saved=29584880 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.54:829][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.54:885][739]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_Voss_Discovery_2018_C_2146798939 - Threat: High
[2026.04.03-11.49.54:885][739]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Voss_Discovery_2018_C_2146798939, Level: 3, Distance: 774.48
[2026.04.03-11.49.54:885][739]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.54:885][739]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.49.54:937][740]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.54:938][740]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.55:049][742]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.55:106][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.55:106][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.55:106][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1509 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.55:106][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.55:331][747]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Hysteresis HOLD: keeping BP_Voss_Discovery_2018_C_2146798939 (hold=15.72s, delta=84001, need=5000, visUpgrade=true)
[2026.04.03-11.49.55:331][747]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.55:331][747]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 522.78
[2026.04.03-11.49.55:331][747]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Threat detected but task cannot be interrupted (Threat=BP_JayHalstead_C_2147300697, Level=EThreatLevel::Critical)
[2026.04.03-11.49.55:331][747]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.55:440][749]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.55:440][749]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.55:551][751]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.49.55:551][751]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.55:551][751]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.55:551][751]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.55:551][751]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=301 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.55:551][751]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.55:711][754]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.55:711][754]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.55:711][754]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.55:711][754]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.55:777][755]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.55:777][755]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 488.40
[2026.04.03-11.49.55:777][755]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.55:777][755]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.55:777][755]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=204357 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.55:777][755]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=204357)
[2026.04.03-11.49.55:831][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=29801788 DistVeh=29800922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.55:831][756]LogVCC:   IsRoadNavigationViable: OnFoot=29801788 RoadEnd->Target=0 Saved=29801788 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.55:831][756]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.55:831][756]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 488 units.
[2026.04.03-11.49.55:832][756]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::Critical, Dist=488)
[2026.04.03-11.49.55:832][756]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.55:832][756]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 488.40
[2026.04.03-11.49.55:832][756]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Threat detected but task cannot be interrupted (Threat=BP_JayHalstead_C_2147300697, Level=EThreatLevel::Critical)
[2026.04.03-11.49.55:832][756]LogTemp: Warning: AI Decision -> Engage: 3115.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.03-11.49.55:889][757]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.49.55:941][758]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.55:942][758]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.56:053][760]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.56:053][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.56:053][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.56:053][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1509 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.56:053][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.56:220][763]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.56:220][763]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 472.70
[2026.04.03-11.49.56:220][763]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.56:220][763]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.56:269][764]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.56:269][764]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.56:269][764]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.56:269][764]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.56:446][767]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.56:446][767]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.56:451][767]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.49.56:451][767]LogStreaming: Display: 0.091 ms for processing 17394 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 8 (12501->12493) packages and 8 (33300->33292) public exports.
[2026.04.03-11.49.56:495][768]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.56:495][768]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.56:495][768]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.56:495][768]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.49.56:560][769]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.56:560][769]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.56:560][769]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.56:560][769]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.56:560][769]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.56:560][769]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.56:560][769]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.56:673][771]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.56:673][771]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 417.13
[2026.04.03-11.49.56:673][771]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.56:674][771]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.56:790][773]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=203301 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.56:790][773]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=203301)
[2026.04.03-11.49.56:790][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=30007374 DistVeh=30006508 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.56:790][773]LogVCC:   IsRoadNavigationViable: OnFoot=30007374 RoadEnd->Target=0 Saved=30007374 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.56:790][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.56:838][774]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146754220
[2026.04.03-11.49.56:838][774]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.49.56:838][774]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.56:838][774]LogTemp: BroadcastStimulus: origin=X=-84149.892 Y=-274790.420 Z=-15087.066 range=1100 overlaps=21 applied=1 (0.07 ms)
[2026.04.03-11.49.56:838][774]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.15
[2026.04.03-11.49.56:962][776]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.56:963][776]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.57:078][778]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.57:078][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.57:078][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.57:078][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1510 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.57:078][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.57:078][778]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.57:078][778]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 402.68
[2026.04.03-11.49.57:078][778]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.57:078][778]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.57:129][779]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146754220
[2026.04.03-11.49.57:129][779]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.49.57:129][779]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.57:129][779]LogTemp: BroadcastStimulus: origin=X=-84129.880 Y=-274798.098 Z=-15087.985 range=1100 overlaps=21 applied=1 (0.18 ms)
[2026.04.03-11.49.57:363][783]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146754220
[2026.04.03-11.49.57:363][783]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.49.57:363][783]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.57:363][783]LogTemp: BroadcastStimulus: origin=X=-84129.880 Y=-274798.098 Z=-15087.985 range=1100 overlaps=21 applied=1 (0.10 ms)
[2026.04.03-11.49.57:484][785]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.57:485][785]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.57:486][785]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.57:486][785]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 402.68
[2026.04.03-11.49.57:486][785]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.57:486][785]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.57:545][786]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.57:601][787]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.57:601][787]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.57:601][787]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.57:601][787]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.57:778][790]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=202341 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.57:778][790]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=202341)
[2026.04.03-11.49.57:836][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=30225800 DistVeh=30224932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.57:836][791]LogVCC:   IsRoadNavigationViable: OnFoot=30225800 RoadEnd->Target=0 Saved=30225800 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.57:836][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.57:896][792]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.57:896][792]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 402.68
[2026.04.03-11.49.57:896][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.57:896][792]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.58:012][794]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 403 units.
[2026.04.03-11.49.58:012][794]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::Critical, Dist=403)
[2026.04.03-11.49.58:012][794]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.58:012][794]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 402.68
[2026.04.03-11.49.58:012][794]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Threat detected but task cannot be interrupted (Threat=BP_JayHalstead_C_2147300697, Level=EThreatLevel::Critical)
[2026.04.03-11.49.58:012][794]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.58:012][794]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.58:067][795]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.58:067][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.58:067][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.58:067][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1510 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.58:067][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.58:128][796]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.49.58:305][799]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.58:305][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 402.68
[2026.04.03-11.49.58:305][799]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.58:305][799]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.58:354][800]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146754220
[2026.04.03-11.49.58:354][800]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.49.58:354][800]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.58:354][800]LogTemp: BroadcastStimulus: origin=X=-84129.880 Y=-274798.098 Z=-15087.985 range=1100 overlaps=21 applied=1 (0.09 ms)
[2026.04.03-11.49.58:535][803]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.58:536][803]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.58:536][803]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.58:597][804]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.58:597][804]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.58:597][804]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.58:597][804]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.58:597][804]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.49.58:597][804]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.49.58:715][806]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.58:715][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 402.68
[2026.04.03-11.49.58:715][806]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.58:715][806]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.58:715][806]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146754240, Officer=BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.49.58:715][806]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.49.58:715][806]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.58:715][806]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.49.58:715][806]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.03-11.49.58:783][807]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=201370 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.58:783][807]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=201370)
[2026.04.03-11.49.58:833][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=30432822 DistVeh=30431956 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.58:833][808]LogVCC:   IsRoadNavigationViable: OnFoot=30432822 RoadEnd->Target=0 Saved=30432822 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.58:833][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.59:066][812]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.59:066][812]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.59:067][812]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.59:067][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.59:067][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.49.59:067][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1511 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.59:067][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.59:123][813]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.59:123][813]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 402.68
[2026.04.03-11.49.59:123][813]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.59:123][813]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.59:536][820]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.59:536][820]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.59:536][820]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 402.68
[2026.04.03-11.49.59:536][820]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.59:536][820]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.49.59:598][821]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.59:598][821]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.49.59:598][821]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.59:598][821]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.49.59:598][821]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.49.59:598][821]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.49.59:775][824]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=200413 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.49.59:775][824]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=200413)
[2026.04.03-11.49.59:833][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=30640590 DistVeh=30639722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.49.59:833][825]LogVCC:   IsRoadNavigationViable: OnFoot=30640590 RoadEnd->Target=0 Saved=30640590 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.49.59:833][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.49.59:895][826]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 403 units.
[2026.04.03-11.49.59:954][827]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.49.59:954][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 402.68
[2026.04.03-11.49.59:954][827]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.49.59:954][827]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.00:078][829]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.00:079][829]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.50.00:079][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.00:079][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.00:079][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1511 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.00:079][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.00:136][830]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.00:136][830]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.00:305][833]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.50.00:305][833]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.50.00:305][833]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.50.00:305][833]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.50.00:377][834]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.00:377][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 405.59
[2026.04.03-11.50.00:377][834]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.00:377][834]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.00:558][837]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.00:558][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.00:558][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.00:558][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.00:558][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.00:558][837]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.00:558][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.00:681][839]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.00:682][839]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.00:806][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=199386 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.00:806][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=199386)
[2026.04.03-11.50.00:807][841]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.00:807][841]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 408.55
[2026.04.03-11.50.00:807][841]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.00:807][841]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.00:807][841]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=30836804 DistVeh=30835938 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.00:807][841]LogVCC:   IsRoadNavigationViable: OnFoot=30836804 RoadEnd->Target=0 Saved=30836804 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.00:807][841]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.01:046][845]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.01:110][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.01:110][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.01:110][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1512 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.01:110][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.01:229][848]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.01:230][848]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.01:230][848]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.01:230][848]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 408.55
[2026.04.03-11.50.01:230][848]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.01:230][848]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.01:286][849]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146754220
[2026.04.03-11.50.01:286][849]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.50.01:286][849]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.01:286][849]LogTemp: BroadcastStimulus: origin=X=-84065.149 Y=-274830.300 Z=-15091.401 range=1100 overlaps=21 applied=1 (0.09 ms)
[2026.04.03-11.50.01:286][849]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=0.97
[2026.04.03-11.50.01:475][852]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.50.01:533][853]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.01:594][854]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.01:594][854]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.01:594][854]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.01:594][854]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.01:657][855]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.01:657][855]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 408.55
[2026.04.03-11.50.01:657][855]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.01:657][855]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.01:775][857]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.01:775][857]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.01:776][857]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=198456 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.01:776][857]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=198456)
[2026.04.03-11.50.01:837][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=31045972 DistVeh=31045104 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.01:837][858]LogVCC:   IsRoadNavigationViable: OnFoot=31045972 RoadEnd->Target=0 Saved=31045972 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.01:837][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.02:078][862]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.02:078][862]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 403 units.
[2026.04.03-11.50.02:078][862]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::Critical, Dist=409)
[2026.04.03-11.50.02:078][862]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.02:078][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 403.09
[2026.04.03-11.50.02:078][862]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Threat detected but task cannot be interrupted (Threat=BP_JayHalstead_C_2147300697, Level=EThreatLevel::Critical)
[2026.04.03-11.50.02:078][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.02:078][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.02:078][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1512 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.02:078][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.02:079][862]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.02:079][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 403.09
[2026.04.03-11.50.02:079][862]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.02:079][862]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.02:140][863]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.02:324][866]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.02:324][866]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.02:386][867]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.50.02:509][869]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.02:509][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.02:509][869]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.02:509][869]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.02:573][870]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.02:573][870]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.02:573][870]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.02:573][870]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.02:573][870]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.02:573][870]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.02:573][870]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.02:756][873]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=197454 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.02:756][873]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=197454)
[2026.04.03-11.50.02:815][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=31243474 DistVeh=31242606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.02:815][874]LogVCC:   IsRoadNavigationViable: OnFoot=31243474 RoadEnd->Target=0 Saved=31243474 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.02:815][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.02:875][875]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.02:876][875]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.02:940][876]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.02:940][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.02:940][876]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.02:940][876]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.02:989][877]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146754220
[2026.04.03-11.50.02:989][877]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.50.02:989][877]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.02:989][877]LogTemp: BroadcastStimulus: origin=X=-84050.565 Y=-274782.325 Z=-15088.868 range=1100 overlaps=21 applied=1 (0.08 ms)
[2026.04.03-11.50.03:058][878]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.03:058][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.03:058][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.03:058][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1512 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.03:058][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.03:367][883]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.03:367][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.03:367][883]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.03:367][883]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.03:426][884]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.03:427][884]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.03:550][886]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.03:550][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.03:550][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.03:550][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.03:550][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.03:603][887]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146754220
[2026.04.03-11.50.03:604][887]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.50.03:604][887]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.03:604][887]LogTemp: BroadcastStimulus: origin=X=-84050.565 Y=-274782.325 Z=-15088.868 range=1100 overlaps=21 applied=1 (0.07 ms)
[2026.04.03-11.50.03:604][887]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.62
[2026.04.03-11.50.03:796][890]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=196340 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.03:796][890]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=196340)
[2026.04.03-11.50.03:797][890]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146754240, Officer=BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.50.03:797][890]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.50.03:797][890]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.03:797][890]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.50.03:797][890]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.03:797][890]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.03:797][890]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.03:797][890]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.03:797][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=31441584 DistVeh=31440716 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.03:797][890]LogVCC:   IsRoadNavigationViable: OnFoot=31441584 RoadEnd->Target=0 Saved=31441584 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.03:797][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.03:978][893]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.03:978][893]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.04:043][894]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.04:102][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.04:102][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.04:102][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1513 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.04:102][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.04:218][897]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146754220
[2026.04.03-11.50.04:218][897]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.50.04:218][897]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.04:218][897]LogTemp: BroadcastStimulus: origin=X=-84050.565 Y=-274782.325 Z=-15088.868 range=1100 overlaps=21 applied=1 (0.10 ms)
[2026.04.03-11.50.04:227][897]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.04:227][897]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.04:227][897]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.04:227][897]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.04:405][900]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2146754220
[2026.04.03-11.50.04:405][900]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.50.04:405][900]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.04:405][900]LogTemp: BroadcastStimulus: origin=X=-84050.565 Y=-274782.325 Z=-15088.868 range=1100 overlaps=21 applied=1 (0.10 ms)
[2026.04.03-11.50.04:535][902]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.04:536][902]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.04:536][902]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.04:599][903]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.04:599][903]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.04:599][903]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.04:599][903]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.04:599][903]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.04:599][903]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.04:599][903]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 358 units.
[2026.04.03-11.50.04:599][903]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2146754220]: Using CurrentThreat -> BP_JayHalstead_C_2147300697 (ThreatLevel=EThreatLevel::Critical, Dist=358)
[2026.04.03-11.50.04:599][903]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.04:599][903]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.04:599][903]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Threat detected but task cannot be interrupted (Threat=BP_JayHalstead_C_2147300697, Level=EThreatLevel::Critical)
[2026.04.03-11.50.04:660][904]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.04:660][904]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.04:660][904]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.04:660][904]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.04:786][906]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=195233 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.04:786][906]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=195233)
[2026.04.03-11.50.04:845][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=31652772 DistVeh=31651904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.04:845][907]LogVCC:   IsRoadNavigationViable: OnFoot=31652772 RoadEnd->Target=0 Saved=31652772 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.04:845][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.05:029][910]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.05:091][911]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.05:092][911]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.05:092][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.05:092][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.05:092][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1513 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.05:092][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.05:092][911]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.05:092][911]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.05:092][911]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.05:092][911]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.05:342][915]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.50.05:528][918]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.05:528][918]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.05:528][918]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.05:528][918]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.05:528][918]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.05:589][919]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.05:589][919]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.05:589][919]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.05:589][919]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.05:650][920]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.05:651][920]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.05:774][922]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 358 units.
[2026.04.03-11.50.05:774][922]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=194144 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.05:774][922]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=194144)
[2026.04.03-11.50.05:836][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=31852196 DistVeh=31851328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.05:836][923]LogVCC:   IsRoadNavigationViable: OnFoot=31852196 RoadEnd->Target=0 Saved=31852196 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.05:836][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.05:961][925]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.05:961][925]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.05:961][925]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.05:961][925]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.06:022][926]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.06:086][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.06:086][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.06:086][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1514 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.06:086][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.06:086][927]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.50.06:209][929]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.06:209][929]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.06:393][932]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.06:393][932]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.06:393][932]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.06:393][932]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.06:579][935]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.06:579][935]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.06:579][935]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.06:579][935]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.06:579][935]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.06:579][935]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.06:579][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.06:639][936]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.50.06:766][938]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.06:767][938]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.06:767][938]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=193017 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.06:767][938]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=193017)
[2026.04.03-11.50.06:831][939]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=32052248 DistVeh=32051380 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.06:831][939]LogVCC:   IsRoadNavigationViable: OnFoot=32052248 RoadEnd->Target=0 Saved=32052248 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.06:831][939]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.06:832][939]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.06:832][939]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.06:832][939]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.06:832][939]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.06:943][941]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.50.07:075][943]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.07:075][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.07:075][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.07:075][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1514 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.07:075][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.07:075][943]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 358 units.
[2026.04.03-11.50.07:261][946]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.07:261][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.07:261][946]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.07:261][946]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.07:323][947]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.07:323][947]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.07:570][951]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.07:570][951]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.07:570][951]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.07:570][951]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.07:570][951]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.07:691][953]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.07:691][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.07:691][953]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.07:691][953]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.07:756][954]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=191918 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.07:756][954]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=191918)
[2026.04.03-11.50.07:814][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=32252924 DistVeh=32252056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.07:814][955]LogVCC:   IsRoadNavigationViable: OnFoot=32252924 RoadEnd->Target=0 Saved=32252924 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.07:814][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.07:875][956]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.07:876][956]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.07:932][957]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] 
[2026.04.03-11.50.08:059][959]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.08:059][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.08:059][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.08:059][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1514 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.08:059][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.08:121][960]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.08:122][960]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.08:122][960]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.08:122][960]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.08:424][965]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.08:425][965]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.08:550][967]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.08:550][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.08:550][967]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.08:550][967]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.08:550][967]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.08:550][967]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.08:550][967]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.08:550][967]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.08:550][967]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.08:608][968]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.08:608][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.08:674][969]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 358 units.
[2026.04.03-11.50.08:793][971]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=190772 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.08:793][971]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=190772)
[2026.04.03-11.50.08:793][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=32454234 DistVeh=32453366 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.08:793][971]LogVCC:   IsRoadNavigationViable: OnFoot=32454234 RoadEnd->Target=0 Saved=32454234 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.08:793][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.08:979][974]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.08:980][974]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.08:980][974]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146754240, Officer=BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.50.08:980][974]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.50.08:980][974]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.08:980][974]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.50.08:980][974]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.03-11.50.08:980][974]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.08:980][974]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.08:980][974]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.08:980][974]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.09:041][975]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.09:102][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.09:102][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.09:102][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1515 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.09:102][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.09:412][981]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.09:412][981]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.09:412][981]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.09:412][981]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.09:528][983]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.09:529][983]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.09:529][983]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.09:584][984]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.09:584][984]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.09:584][984]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.09:584][984]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.09:785][988]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=189699 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.09:785][988]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=189699)
[2026.04.03-11.50.09:785][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=32668790 DistVeh=32667922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.09:785][988]LogVCC:   IsRoadNavigationViable: OnFoot=32668790 RoadEnd->Target=0 Saved=32668790 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.09:785][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.09:838][989]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.09:838][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.09:838][989]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.09:838][989]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.10:041][993]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.10:041][993]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.10:041][993]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.10:096][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.10:096][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.10:096][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1515 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.10:096][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.10:096][994]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 358 units.
[2026.04.03-11.50.10:096][994]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.10:256][997]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.10:256][997]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.10:256][997]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.10:256][997]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.10:357][999]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-11.50.10:471][  1]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Als.Equipment.Weapon
[2026.04.03-11.50.10:532][  2]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.03-11.50.10:532][  2]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.10:600][  3]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.10:600][  3]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.10:600][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.10:600][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.10:600][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.10:600][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.10:600][  3]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.10:600][  3]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.10:663][  4]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.10:663][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.10:663][  4]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.10:663][  4]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.10:790][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=188588 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.10:790][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=188588)
[2026.04.03-11.50.10:790][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=32896726 DistVeh=32895858 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.10:790][  6]LogVCC:   IsRoadNavigationViable: OnFoot=32896726 RoadEnd->Target=0 Saved=32896726 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.10:790][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.11:034][ 10]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.11:095][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.11:095][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.11:095][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1516 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.11:095][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.11:096][ 11]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.11:096][ 11]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.11:096][ 11]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.11:096][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.11:159][ 12]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.11:159][ 12]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.11:462][ 17]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 358 units.
[2026.04.03-11.50.11:526][ 18]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.11:526][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.11:526][ 18]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.11:526][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.11:527][ 18]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.11:586][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.11:586][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.11:586][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.11:586][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.11:717][ 21]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.11:718][ 21]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.11:774][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=187567 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.11:774][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=187567)
[2026.04.03-11.50.11:831][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=33112762 DistVeh=33111892 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.11:831][ 23]LogVCC:   IsRoadNavigationViable: OnFoot=33112762 RoadEnd->Target=0 Saved=33112762 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.11:831][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.11:955][ 25]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.11:955][ 25]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.11:955][ 25]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.11:955][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.12:079][ 27]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.12:079][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.12:079][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.12:079][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1516 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.12:079][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.12:261][ 30]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.12:261][ 30]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.12:261][ 30]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.50.12:385][ 32]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.12:385][ 32]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.12:385][ 32]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.12:385][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.12:570][ 35]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.12:570][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.12:570][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.12:570][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.12:570][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.12:570][ 35]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.12:570][ 35]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.12:754][ 38]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 358 units.
[2026.04.03-11.50.12:755][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=186482 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.12:755][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=186482)
[2026.04.03-11.50.12:819][ 39]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.12:819][ 39]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.12:819][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=33316748 DistVeh=33315880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.12:819][ 39]LogVCC:   IsRoadNavigationViable: OnFoot=33316748 RoadEnd->Target=0 Saved=33316748 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.12:819][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.12:820][ 39]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.12:820][ 39]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.12:820][ 39]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.12:820][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.13:062][ 43]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.13:062][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.13:062][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.13:062][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1517 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.13:062][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.13:246][ 46]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.13:246][ 46]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.13:246][ 46]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.13:246][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.13:369][ 48]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.13:370][ 48]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.13:555][ 51]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.13:555][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.13:555][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.13:555][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.13:555][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.13:678][ 53]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.13:678][ 53]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34
[2026.04.03-11.50.13:678][ 53]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.13:678][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.13:802][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=185299 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.13:802][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=185299)
[2026.04.03-11.50.13:802][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=33521380 DistVeh=33520512 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.13:802][ 55]LogVCC:   IsRoadNavigationViable: OnFoot=33521380 RoadEnd->Target=0 Saved=33521380 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.13:802][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.13:924][ 57]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.13:925][ 57]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.13:969][ 57]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 57.52 ms. Compile time 0.00 ms, link time 57.51 ms.
[2026.04.03-11.50.13:984][ 58]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.03-11.50.13:987][ 58]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.03-11.50.14:042][ 59]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.03-11.50.14:044][ 59]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.03-11.50.14:048][ 59]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.14:107][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.14:107][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.14:107][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1517 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.14:107][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.14:108][ 60]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.14:108][ 60]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 355.54
[2026.04.03-11.50.14:108][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.14:108][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.14:108][ 60]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146754240, Officer=BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.50.14:108][ 60]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.50.14:108][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.14:108][ 60]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.50.14:108][ 60]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.60
[2026.04.03-11.50.14:476][ 66]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.14:476][ 66]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.14:539][ 67]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.14:539][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 360.40
[2026.04.03-11.50.14:539][ 67]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.14:539][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.14:540][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.14:599][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.14:599][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.14:599][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.14:599][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.14:599][ 68]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.14:599][ 68]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.14:784][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=184168 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.14:784][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=184168)
[2026.04.03-11.50.14:846][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=33739484 DistVeh=33738612 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.14:846][ 72]LogVCC:   IsRoadNavigationViable: OnFoot=33739484 RoadEnd->Target=0 Saved=33739484 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.14:846][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.14:970][ 74]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.14:970][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 362.90
[2026.04.03-11.50.14:970][ 74]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.14:970][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.15:034][ 75]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.15:034][ 75]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.15:097][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.15:097][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.15:097][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1518 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.15:097][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.15:290][ 79]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 388 units.
[2026.04.03-11.50.15:408][ 81]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.15:408][ 81]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 400.38
[2026.04.03-11.50.15:408][ 81]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.15:408][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.15:526][ 83]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.50.15:526][ 83]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.15:584][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.15:584][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.15:584][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.15:584][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.15:761][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=183062 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.15:761][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=183062)
[2026.04.03-11.50.15:819][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=33945376 DistVeh=33944508 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.15:819][ 88]LogVCC:   IsRoadNavigationViable: OnFoot=33945376 RoadEnd->Target=0 Saved=33945376 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.15:819][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.15:819][ 88]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.15:819][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 463.48
[2026.04.03-11.50.15:819][ 88]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.15:819][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.15:819][ 88]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.50.16:033][ 92]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.16:086][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.16:086][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.16:086][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1518 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.16:086][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.16:243][ 96]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.16:243][ 96]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.78
[2026.04.03-11.50.16:243][ 96]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.16:243][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.16:555][102]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.16:555][102]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.16:555][102]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.16:555][102]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.16:555][102]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.16:555][102]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.16:555][102]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.16:664][104]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.16:664][104]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.74
[2026.04.03-11.50.16:664][104]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.16:664][104]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.16:664][104]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.74
[2026.04.03-11.50.16:664][104]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.16:664][104]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.50.16:714][105]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] TrackTarget: Lost visibility, snapping focal to LKL: X=-83762.072 Y=-275082.684 Z=-15113.477
[2026.04.03-11.50.16:714][105]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] TrackTarget: Lost visibility, snapping to LKL
[2026.04.03-11.50.16:779][106]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=181871 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.16:779][106]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=181871)
[2026.04.03-11.50.16:833][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=34190636 DistVeh=34189768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.16:833][107]LogVCC:   IsRoadNavigationViable: OnFoot=34190636 RoadEnd->Target=0 Saved=34190636 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.16:833][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.17:055][111]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.17:055][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.17:055][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.17:055][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1518 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.17:055][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.17:111][112]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.17:111][112]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.73
[2026.04.03-11.50.17:111][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.17:111][112]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.50.17:528][120]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.17:528][120]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.77
[2026.04.03-11.50.17:528][120]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.17:528][120]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.50.17:528][120]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.17:580][121]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.17:580][121]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.17:580][121]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.17:580][121]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.17:762][125]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.50.17:771][125]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=180675 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.17:771][125]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=180675)
[2026.04.03-11.50.17:818][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=34434480 DistVeh=34433608 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.17:819][126]LogVCC:   IsRoadNavigationViable: OnFoot=34434480 RoadEnd->Target=0 Saved=34434480 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.17:819][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.17:957][129]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.50.17:957][129]LogStreaming: Display: FlushAsyncLoading(687): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.50.17:962][129]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.17:962][129]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.63
[2026.04.03-11.50.17:962][129]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.17:962][129]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.50.18:059][131]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.18:059][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.18:059][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.18:059][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1519 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.18:059][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.18:108][132]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.18:380][138]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.18:380][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.61
[2026.04.03-11.50.18:380][138]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.18:380][138]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.50.18:511][141]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Als.Equipment.Weapon
[2026.04.03-11.50.18:511][141]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] 
[2026.04.03-11.50.18:568][142]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.18:568][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.18:568][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.18:568][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.18:568][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.18:568][142]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.18:568][142]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.18:773][146]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=179515 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.18:773][146]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=179515)
[2026.04.03-11.50.18:828][147]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.18:828][147]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.64
[2026.04.03-11.50.18:828][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.18:828][147]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.03-11.50.18:828][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=34693204 DistVeh=34692332 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.18:828][147]LogVCC:   IsRoadNavigationViable: OnFoot=34693204 RoadEnd->Target=0 Saved=34693204 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.18:828][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.19:052][151]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.19:111][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.19:111][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.19:111][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1519 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.19:111][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.19:278][155]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.19:278][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 468.02
[2026.04.03-11.50.19:278][155]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.19:278][155]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.19:278][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 468.02
[2026.04.03-11.50.19:278][155]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.19:278][155]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.19:279][155]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146754240, Officer=BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.50.19:279][155]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.03-11.50.19:279][155]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.19:279][155]LogTemp: Order:Broadcast Police Order
[2026.04.03-11.50.19:279][155]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.28
[2026.04.03-11.50.19:547][160]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.19:547][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.19:547][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.19:547][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.19:547][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.19:708][163]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.19:708][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 381.18
[2026.04.03-11.50.19:708][163]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.19:708][163]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.19:763][164]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=178378 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.19:763][164]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=178378)
[2026.04.03-11.50.19:818][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=34928108 DistVeh=34927240 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.19:818][165]LogVCC:   IsRoadNavigationViable: OnFoot=34928108 RoadEnd->Target=0 Saved=34928108 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.19:818][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.20:031][169]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.20:098][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.20:098][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.20:098][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1520 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.20:098][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.20:142][171]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.20:142][171]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 293.94
[2026.04.03-11.50.20:142][171]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.20:142][171]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.20:142][171]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 293.94
[2026.04.03-11.50.20:142][171]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.20:142][171]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.20:299][174]LogScript: Warning: Script Msg: BP_AI_Ped_Civilian_C_2146754240 Primary Fire Press Event SetTimer passed a negative or zero time. The associated timer may fail to be created/fire! If using InitialStartDelayVariance, be sure it is smaller than (Time + InitialStartDelay).
[2026.04.03-11.50.20:561][179]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.20:562][179]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.20:562][179]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 239.30
[2026.04.03-11.50.20:562][179]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.20:562][179]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.20:562][179]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 239.30
[2026.04.03-11.50.20:562][179]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.20:562][179]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.20:563][179]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.20:563][179]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.20:563][179]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.20:563][179]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.20:563][179]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.20:563][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.20:706][182]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.04.03-11.50.20:754][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=177182 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.20:754][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=177182)
[2026.04.03-11.50.20:805][184]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=35174656 DistVeh=35173788 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.20:805][184]LogVCC:   IsRoadNavigationViable: OnFoot=35174656 RoadEnd->Target=0 Saved=35174656 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.20:805][184]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.20:805][184]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.20:806][184]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.20:856][185]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 161 units.
[2026.04.03-11.50.21:003][188]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.21:003][188]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 124.56
[2026.04.03-11.50.21:003][188]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.21:003][188]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.21:054][189]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.21:054][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.21:054][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.21:054][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1520 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.21:054][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.21:325][195]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240)
[2026.04.03-11.50.21:325][195]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.21:413][197]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.21:413][197]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 116.36
[2026.04.03-11.50.21:413][197]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.21:413][197]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 
Actor: BP_JayHalstead_C_2147300697 - Threat: Critical
[2026.04.03-11.50.21:413][197]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 116.36
[2026.04.03-11.50.21:413][197]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.03-11.50.21:413][197]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.03-11.50.21:456][198]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.50.21:543][200]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.21:589][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.21:589][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.21:589][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.21:589][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.21:669][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Surrender
[2026.04.03-11.50.21:670][203]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.04.03-11.50.21:718][204]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] BeginFocusFadeout: Starting fadeout from rotation P=-27.620746 Y=38.036942 R=0.000000
[2026.04.03-11.50.21:765][205]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2146750119] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2146754220 Activity:  Als.Activities.Surrender
[2026.04.03-11.50.21:770][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=175938 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.21:770][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=175938)
[2026.04.03-11.50.21:812][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=35441148 DistVeh=35440276 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.21:812][206]LogVCC:   IsRoadNavigationViable: OnFoot=35441148 RoadEnd->Target=0 Saved=35441148 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.21:812][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.21:812][206]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.22:039][211]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.22:080][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.22:080][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.22:080][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.22:080][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.22:173][214]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 90 units.
[2026.04.03-11.50.22:213][215]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.22:561][223]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.22:562][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.22:562][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.22:562][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.22:562][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.22:562][223]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.22:562][223]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.22:649][225]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.22:777][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=174750 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.22:777][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=174750)
[2026.04.03-11.50.22:824][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=35707524 DistVeh=35706652 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.22:824][229]LogVCC:   IsRoadNavigationViable: OnFoot=35707524 RoadEnd->Target=0 Saved=35707524 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.22:824][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.22:910][231]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.23:038][234]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.23:083][235]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.23:083][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.23:083][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.23:083][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.23:083][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.23:427][243]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.23:515][245]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.23:558][246]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.23:558][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.23:558][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.23:558][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.23:558][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.23:785][251]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=173565 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.23:785][251]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=173565)
[2026.04.03-11.50.23:826][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=35973860 DistVeh=35972992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.23:826][252]LogVCC:   IsRoadNavigationViable: OnFoot=35973860 RoadEnd->Target=0 Saved=35973860 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.23:826][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.23:914][254]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.23:959][255]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.24:047][257]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.24:089][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.24:089][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.24:089][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.24:089][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.24:350][264]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.24:477][267]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.24:523][268]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.24:567][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.24:567][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.24:567][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.24:567][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.24:567][269]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.24:567][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.24:685][272]LogTemp: [AreAllSuspectsApprehended] Callout 10077: No suspects needing arrest
[2026.04.03-11.50.24:685][272]LogTemp: Action_RequestDispatch: Dispatched 0 EDispatchUnitType::Ambulance units for Callout 10077
[2026.04.03-11.50.24:685][272]LogTemp: Warning: TaskAction failed: 
[2026.04.03-11.50.24:685][272]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2146754240 arrested in Callout 10077
[2026.04.03-11.50.24:685][272]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] Arrest Char  10077
[2026.04.03-11.50.24:783][274]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=172395 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.24:783][274]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (combat, continuing drive, dist=172395)
[2026.04.03-11.50.24:784][274]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.24:784][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=36227876 DistVeh=36227004 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.24:784][274]LogVCC:   IsRoadNavigationViable: OnFoot=36227876 RoadEnd->Target=0 Saved=36227876 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.24:784][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.25:003][279]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.25:003][279]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=73FB578F42FBF3F8AE900A88B433FAA2) for Callout 10077, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251
[2026.04.03-11.50.25:003][279]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=7D826C04492BF37B52A39A817E9AF604) for Callout 10077, Target=BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.25:044][280]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.50.25:044][280]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.03-11.50.25:044][280]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.50.25:044][280]LogTemp: BP_AI_Controller_Police_C_2146754495: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.03-11.50.25:044][280]LogTemp: BP_AI_Controller_Police_C_2146754495: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2146754240, Role=ERole::Engage)
[2026.04.03-11.50.25:044][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10077 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.25:044][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10077 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.25:044][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10077 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.25:044][280]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.03-11.50.25:044][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.25:044][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.25:044][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=172093 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.25:044][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=172093)
[2026.04.03-11.50.25:044][280]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146754516 -> ERole::SecureTarget (Callout 10077)
[2026.04.03-11.50.25:044][280]LogTemp: CreateSubtask: Created AI.Task.Police.Apprehension.EscortToVehicle (ID=571037C04F8315FEC50DC3929DBA16E4) as subtask of AI.Task.Police.SecureTarget
[2026.04.03-11.50.25:044][280]LogTemp: EvaluateConditionalSubtasks: Created subtask AI.Task.Police.Apprehension.EscortToVehicle for task AI.Task.Police.SecureTarget
[2026.04.03-11.50.25:044][280]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.03-11.50.25:044][280]LogTemp: BP_AI_Controller_Police_C_2146754495: Claimed task AI.Task.Police.SecureTarget
[2026.04.03-11.50.25:091][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.25:091][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.25:091][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.25:091][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.25:223][284]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.25:346][287]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.50.25:532][291]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.25:573][292]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.25:573][292]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.25:573][292]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.25:573][292]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.25:665][294]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.25:751][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=171250 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.25:751][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=171250)
[2026.04.03-11.50.25:798][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=36497872 DistVeh=36497000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.25:798][297]LogVCC:   IsRoadNavigationViable: OnFoot=36497872 RoadEnd->Target=0 Saved=36497872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.25:798][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.25:932][300]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.Apprehension.EscortToVehicle
[2026.04.03-11.50.25:932][300]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=171019 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.25:932][300]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=171019)
[2026.04.03-11.50.25:932][300]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146754516 -> ERole::Escort (Callout 10077)
[2026.04.03-11.50.25:932][300]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 claimed task AI.Task.Police.Apprehension.EscortToVehicle (1/1 claimers, Role=ERole::Escort)
[2026.04.03-11.50.25:932][300]LogTemp: StartTask: AI.Task.Police.Apprehension.EscortToVehicle now in progress
[2026.04.03-11.50.25:932][300]LogTemp: BP_AI_Controller_Police_C_2146754495: Transitioned to subtask of parent AI.Task.Police.SecureTarget
[2026.04.03-11.50.26:017][302]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Handcuffed
[2026.04.03-11.50.26:067][303]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.26:067][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.26:067][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.26:067][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.26:067][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.26:067][303]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.26:114][304]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.50.26:481][312]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.26:487][312]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.50.26:487][312]LogStreaming: Display: 0.108 ms for processing 15381 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (12494->12470) packages and 24 (33293->33269) public exports.
[2026.04.03-11.50.26:572][314]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.26:572][314]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.26:572][314]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.26:572][314]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.26:572][314]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.26:572][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.26:572][314]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.26:792][319]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=169966 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.26:792][319]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=169966)
[2026.04.03-11.50.26:792][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=36764288 DistVeh=36763416 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.26:792][319]LogVCC:   IsRoadNavigationViable: OnFoot=36764288 RoadEnd->Target=0 Saved=36764288 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.26:792][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.26:830][320]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.50.26:921][322]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.27:051][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.27:051][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.27:051][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.27:051][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.27:099][326]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.27:361][332]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.27:582][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.27:582][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.27:582][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.27:582][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.27:622][338]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.27:756][341]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=168766 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.27:756][341]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=168766)
[2026.04.03-11.50.27:800][342]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.27:800][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=37035452 DistVeh=37034584 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.27:800][342]LogVCC:   IsRoadNavigationViable: OnFoot=37035452 RoadEnd->Target=0 Saved=37035452 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.27:800][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.28:060][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.28:060][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.28:060][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.28:060][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.28:148][350]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.28:238][352]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.28:324][354]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.50.28:324][354]LogStreaming: Display: FlushAsyncLoading(688): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.50.28:552][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.28:552][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.28:552][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.28:552][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.28:591][360]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.28:592][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.28:680][362]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.28:680][362]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.28:769][364]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=167458 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.28:769][364]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=167458)
[2026.04.03-11.50.28:811][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=37308756 DistVeh=37307884 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.28:811][365]LogVCC:   IsRoadNavigationViable: OnFoot=37308756 RoadEnd->Target=0 Saved=37308756 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.28:811][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.29:058][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.29:058][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.29:058][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.29:058][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.29:098][372]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.29:181][374]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.29:520][382]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.29:566][383]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.29:566][383]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.29:566][383]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.29:566][383]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.29:691][386]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.29:777][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=166150 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.29:777][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=166150)
[2026.04.03-11.50.29:817][389]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.50.29:817][389]LogStreaming: Display: FlushAsyncLoading(689): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.50.29:822][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=37581448 DistVeh=37580576 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.29:822][389]LogVCC:   IsRoadNavigationViable: OnFoot=37581448 RoadEnd->Target=0 Saved=37581448 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.29:822][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.29:943][392]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.30:066][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.30:066][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.30:066][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.30:066][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.30:225][399]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.30:380][403]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.30:575][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.30:575][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.30:575][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.30:575][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.30:575][408]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.30:575][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.30:608][409]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.50.30:608][409]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.50.30:733][412]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.30:772][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=164828 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.30:772][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=164828)
[2026.04.03-11.50.30:811][414]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.30:811][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=37851500 DistVeh=37850632 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.30:811][414]LogVCC:   IsRoadNavigationViable: OnFoot=37851500 RoadEnd->Target=0 Saved=37851500 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.30:811][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.31:083][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.31:083][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.31:083][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.31:083][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.31:239][425]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.31:240][425]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.31:355][428]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.50.31:585][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.31:585][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.31:585][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.31:586][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.31:653][436]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146741521' was already added to the screen.
[2026.04.03-11.50.31:661][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.31:695][437]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.50.31:695][437]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.50.31:740][438]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.31:781][439]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=163544 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.31:781][439]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=163544)
[2026.04.03-11.50.31:817][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=38126448 DistVeh=38125576 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.31:817][440]LogVCC:   IsRoadNavigationViable: OnFoot=38126448 RoadEnd->Target=0 Saved=38126448 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.31:817][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.32:092][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.32:092][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.32:092][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.32:092][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.32:092][447]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.32:259][451]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.50.32:259][451]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.32:515][457]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.32:561][458]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.32:561][458]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.32:561][458]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.32:561][458]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.32:561][458]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.32:561][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.32:782][463]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=162305 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.32:782][463]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=162305)
[2026.04.03-11.50.32:782][463]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.32:824][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=38399964 DistVeh=38399092 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.32:824][464]LogVCC:   IsRoadNavigationViable: OnFoot=38399964 RoadEnd->Target=0 Saved=38399964 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.32:824][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.32:953][467]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.33:084][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.33:084][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.33:084][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.33:084][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.33:304][475]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.33:389][477]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.33:564][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.33:564][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.33:564][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.33:564][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.33:772][486]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=161127 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.33:772][486]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=161127)
[2026.04.03-11.50.33:815][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=38672404 DistVeh=38671532 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.33:815][487]LogVCC:   IsRoadNavigationViable: OnFoot=38672404 RoadEnd->Target=0 Saved=38672404 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.33:815][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.33:815][487]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.34:065][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.34:065][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.34:065][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.34:065][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.34:249][497]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.34:590][504]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.34:590][504]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.34:590][504]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.34:590][504]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.34:590][504]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.34:590][504]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.34:696][506]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.34:748][507]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=159890 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.34:748][507]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=159890)
[2026.04.03-11.50.34:799][508]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=38937728 DistVeh=38936856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.34:799][508]LogVCC:   IsRoadNavigationViable: OnFoot=38937728 RoadEnd->Target=0 Saved=38937728 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.34:799][508]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.35:059][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.35:059][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.35:059][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.35:059][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.35:115][514]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.35:528][522]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.50.35:528][522]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.35:577][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.35:577][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.35:577][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.35:577][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.35:771][527]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=158501 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.35:771][527]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=158501)
[2026.04.03-11.50.35:820][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=39212776 DistVeh=39211908 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.35:820][528]LogVCC:   IsRoadNavigationViable: OnFoot=39212776 RoadEnd->Target=0 Saved=39212776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.35:820][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.35:961][531]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.36:054][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.36:054][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.36:054][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1522 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.36:054][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.36:390][540]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.36:578][544]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.36:578][544]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.36:578][544]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.36:578][544]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.36:578][544]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.36:578][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.36:777][548]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=157110 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.36:777][548]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=157110)
[2026.04.03-11.50.36:829][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=39492036 DistVeh=39491168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.36:829][549]LogVCC:   IsRoadNavigationViable: OnFoot=39492036 RoadEnd->Target=0 Saved=39492036 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.36:829][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.36:830][549]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.37:078][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.37:078][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.37:078][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1522 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.37:078][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.37:275][558]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.37:593][564]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.37:593][564]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.37:593][564]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.37:593][564]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.37:696][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.37:749][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=155734 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.37:749][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=155734)
[2026.04.03-11.50.37:806][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=39754424 DistVeh=39753552 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.37:806][568]LogVCC:   IsRoadNavigationViable: OnFoot=39754424 RoadEnd->Target=0 Saved=39754424 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.37:806][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.38:054][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.38:054][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.38:054][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.38:054][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.38:108][574]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.38:541][583]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.38:541][583]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.38:589][584]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.38:589][584]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.38:589][584]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.38:589][584]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.38:589][584]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.38:589][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.38:778][588]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=154271 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.38:778][588]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=154271)
[2026.04.03-11.50.38:823][589]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=40037988 DistVeh=40037120 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.38:823][589]LogVCC:   IsRoadNavigationViable: OnFoot=40037988 RoadEnd->Target=0 Saved=40037988 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.38:823][589]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.38:961][592]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.39:058][594]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.39:058][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.39:058][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.39:058][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.39:058][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.39:377][601]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.39:554][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.39:554][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.39:554][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.39:554][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.39:598][606]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.39:682][608]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.50.39:776][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=152954 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.39:776][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=152954)
[2026.04.03-11.50.39:776][610]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.39:823][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=40318640 DistVeh=40317768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.39:823][611]LogVCC:   IsRoadNavigationViable: OnFoot=40318640 RoadEnd->Target=0 Saved=40318640 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.39:823][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.40:087][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.40:087][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.40:087][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.40:087][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.40:131][618]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.40:221][620]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.40:547][628]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.40:547][628]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.40:547][628]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.40:547][628]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.40:583][629]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.40:583][629]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.40:618][630]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.40:657][631]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.40:760][634]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.50.40:760][634]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.50.40:768][634]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=151710 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.40:768][634]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=151710)
[2026.04.03-11.50.40:800][635]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=40597280 DistVeh=40596408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.40:800][635]LogVCC:   IsRoadNavigationViable: OnFoot=40597280 RoadEnd->Target=0 Saved=40597280 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.40:800][635]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.40:866][637]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146739330' was already added to the screen.
[2026.04.03-11.50.40:899][638]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.50.40:899][638]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.50.41:053][642]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.41:053][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.41:053][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.41:053][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.41:053][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.41:161][645]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.41:265][648]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.50.41:265][648]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.50.41:474][654]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.50.41:474][654]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.41:574][657]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.41:574][657]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.41:574][657]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.41:574][657]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.41:674][660]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.41:775][663]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=150480 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.41:775][663]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=150480)
[2026.04.03-11.50.41:807][664]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=40881892 DistVeh=40881020 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.41:807][664]LogVCC:   IsRoadNavigationViable: OnFoot=40881892 RoadEnd->Target=0 Saved=40881892 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.41:807][664]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.41:900][667]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2146750119] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2146754220 Activity:  Als.Activities.Surrender
[2026.04.03-11.50.41:904][667]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.42:074][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.42:074][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.42:074][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.42:074][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.42:176][675]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.42:177][675]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.50.42:307][679]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.42:530][686]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146739207' was already added to the screen.
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,077
CAlloutTypeTrafficStop
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697
ID 10,077
CAlloutTypeTrafficStop
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697
ID 10,077
CAlloutTypeTrafficStop
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,077
CAlloutTypeTrafficStop
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697
ID 10,077
CAlloutTypeTrafficStop
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697
ID 10,077
CAlloutTypeTrafficStop
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,077
CAlloutTypeTrafficStop
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697
ID 10,077
CAlloutTypeTrafficStop
[2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697
ID 10,077
CAlloutTypeTrafficStop
[2026.04.03-11.50.42:567][687]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.50.42:567][687]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.50.42:574][687]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.42:574][687]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.42:574][687]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.42:574][687]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.42:574][687]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.42:574][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.42:707][691]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.42:740][692]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.50.42:740][692]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.03-11.50.42:740][692]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.50.42:740][692]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697
[2026.04.03-11.50.42:740][692]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10077 Address=Audio.Radio.Police
[2026.04.03-11.50.42:740][692]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.03-11.50.42:740][692]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.94s
[2026.04.03-11.50.42:740][692]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=7 Matched=1 SkippedSender=1
[2026.04.03-11.50.42:740][692]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.03-11.50.42:740][692]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.03-11.50.42:741][692]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.42:775][693]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=149113 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.42:775][693]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=149113)
[2026.04.03-11.50.42:809][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=41165776 DistVeh=41164904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.42:809][694]LogVCC:   IsRoadNavigationViable: OnFoot=41165776 RoadEnd->Target=0 Saved=41165776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.42:809][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.43:077][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.43:077][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.43:077][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.43:077][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.43:109][703]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.43:146][704]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.43:212][706]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.43:546][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.43:546][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.43:546][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.43:546][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.43:581][717]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.43:714][721]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.43:748][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=147682 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.43:748][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=147682)
[2026.04.03-11.50.43:817][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=41452212 DistVeh=41451340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.43:817][724]LogVCC:   IsRoadNavigationViable: OnFoot=41452212 RoadEnd->Target=0 Saved=41452212 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.43:817][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.43:983][729]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.44:049][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.44:049][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.44:049][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.44:049][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.44:218][736]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.44:388][741]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.44:556][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.44:556][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.44:556][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.44:556][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.44:556][746]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.44:556][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.44:696][750]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.03-11.50.44:696][750]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.03-11.50.44:696][750]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.50.44:696][750]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.50.44:696][750]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.50.44:696][750]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.50.44:696][750]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.50.44:696][750]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.50.44:696][750]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.50.44:696][750]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.03-11.50.44:730][751]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.44:763][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=146134 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.44:763][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=146134)
[2026.04.03-11.50.44:800][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=41732588 DistVeh=41731716 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.44:800][753]LogVCC:   IsRoadNavigationViable: OnFoot=41732588 RoadEnd->Target=0 Saved=41732588 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.44:800][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.44:800][753]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.44:899][756]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.50.44:968][758]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.03-11.50.45:080][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.45:080][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.45:080][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.45:080][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.45:118][762]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:118][762]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:152][763]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:152][763]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:193][764]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:226][765]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.45:226][765]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:226][765]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:263][766]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.45:263][766]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.50.45:263][766]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.50.45:263][766]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.50.45:263][766]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.50.45:263][766]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.50.45:263][766]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.50.45:263][766]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.50.45:563][774]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.45:563][774]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.45:563][774]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.45:563][774]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.45:636][776]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:636][776]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:636][776]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.45:670][777]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:670][777]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:745][779]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:777][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=144627 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.45:777][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=144627)
[2026.04.03-11.50.45:777][780]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.45:813][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=42023000 DistVeh=42022128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.45:813][781]LogVCC:   IsRoadNavigationViable: OnFoot=42023000 RoadEnd->Target=0 Saved=42023000 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.45:813][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.45:849][782]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.45:883][783]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.46:060][788]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.46:061][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.46:061][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.46:061][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.46:061][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.46:094][789]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.50.46:274][794]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.50.46:274][794]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.50.46:274][794]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.50.46:274][794]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.50.46:274][794]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.50.46:274][794]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.50.46:274][794]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.50.46:306][795]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077
[2026.04.03-11.50.46:483][800]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.46:553][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.46:553][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.46:555][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.46:555][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.46:555][802]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.46:555][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.46:589][803]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.46:589][803]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.46:624][804]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.46:730][807]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.46:731][807]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.46:758][808]LogTemp: EndMobileTracking: Callout 10077 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.50.46:758][808]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Detached (Callout 10077)
[2026.04.03-11.50.46:758][808]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 detached from callout 10077
[2026.04.03-11.50.46:758][808]LogTemp: BeginCalloutResolution: Callout 10077 starting resolution (Reason: ETaskProtocolTrigger::CalloutResolutionStarted)
[2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.50.46:758][808]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.50.46:758][808]LogTemp: BP_AI_Controller_Civilian_C_2146754220: Cleared stale blackboard after task AI.Task.Civilian.Engage completed
[2026.04.03-11.50.46:758][808]LogTemp: BP_AI_Controller_Civilian_C_2146754220: HandleTaskCompleted (Tag=AI.Task.Civilian.Engage, Success=false, Target=BP_Voss_Discovery_2018_C_2146798939, Role=ERole::Engage)
[2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.Apprehension.EscortToVehicle cancelled (Reason: Callout cancelled)
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.Apprehension.EscortToVehicle -> ETaskStatus::Cancelled
[2026.04.03-11.50.46:758][808]LogTemp: Attempting to handletaskcompleted
[2026.04.03-11.50.46:758][808]LogTemp: BP_AI_Controller_Police_C_2146754495: Cleared stale blackboard after task AI.Task.Police.Apprehension.EscortToVehicle completed
[2026.04.03-11.50.46:758][808]LogTemp: BP_AI_Controller_Police_C_2146754495: HandleTaskCompleted (Tag=AI.Task.Police.Apprehension.EscortToVehicle, Success=false, Target=BP_AI_Ped_Civilian_C_2146754240, Role=ERole::Escort)
[2026.04.03-11.50.46:758][808]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10077
[2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled)
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled
[2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.Apprehension.EscortToVehicle cancelled (Reason: Callout cancelled)
[2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.Apprehension.EscortToVehicle -> ETaskStatus::Cancelled
[2026.04.03-11.50.46:758][808]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Civilian_C_2146754240 in Callout 10077
[2026.04.03-11.50.46:759][808]LogTemp: [Voice] Playing local TPT
[2026.04.03-11.50.46:759][808]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Scene.BackInService, Radio=1, Duration=2.66
[2026.04.03-11.50.46:759][808]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.50.46:759][808]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.50.46:759][808]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Scene.BackInService IsValid=1 Channel=10077 Address=Audio.Radio.Police
[2026.04.03-11.50.46:759][808]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Scene.BackInService
[2026.04.03-11.50.46:759][808]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Scene.BackInService Receivers=7 Matched=0 SkippedSender=1
[2026.04.03-11.50.46:759][808]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.03-11.50.46:759][808]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2146754516 in Callout 10077
[2026.04.03-11.50.46:759][808]LogTemp: AIManager: Started cleanup timer for Callout 10077 (10 seconds)
[2026.04.03-11.50.46:759][808]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.50.46:759][808]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] DispatchSystem::RemoveCallout - Success
[2026.04.03-11.50.46:759][808]LogTemp: EndMobileTracking: Callout 10077 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.50.46:759][808]LogTemp: Warning: BeginCalloutResolution: Callout 10077 already in resolution
[2026.04.03-11.50.46:759][808]LogTemp: Warning: CreateTask: Null definition
[2026.04.03-11.50.46:771][808]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.03-11.50.46:771][808]LogTemp: AIManager: Called EndCallout on ACallout (ID 10077) via UGameplayStatics.
[2026.04.03-11.50.46:771][808]LogTemp: AIManager: Cleaned up Callout ID 10077
[2026.04.03-11.50.46:771][808]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=4C7E730D4F68F54EB9430E9303A60353) for Callout 10077, Target=None
[2026.04.03-11.50.46:771][808]LogTemp: BeginCalloutResolution: Executing CalloutResolutionStarted 10077
[2026.04.03-11.50.46:779][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.46:779][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.46:779][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=143200 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.46:779][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=143200)
[2026.04.03-11.50.46:805][809]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.46:805][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=42306944 DistVeh=42306072 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.46:805][809]LogVCC:   IsRoadNavigationViable: OnFoot=42306944 RoadEnd->Target=0 Saved=42306944 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.46:805][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.46:838][810]LogTemp: EnsureIncidentCallout: Created incident callout -4 at X=-84102.828 Y=-274487.402 Z=-15159.660
[2026.04.03-11.50.46:838][810]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.46:838][810]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.46:838][810]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.50.46:838][810]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.50.46:838][810]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.50.46:838][810]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.50.46:838][810]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.50.46:838][810]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.50.46:838][810]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.50.46:907][812]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.46:974][814]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.50.47:049][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.47:049][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.47:049][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.47:049][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.47:120][818]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:260][822]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:298][823]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:298][823]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.50.47:298][823]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.50.47:298][823]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.03-11.50.47:298][823]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.03-11.50.47:298][823]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.03-11.50.47:298][823]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.04.03-11.50.47:298][823]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.03-11.50.47:298][823]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:332][824]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.47:369][825]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.47:369][825]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:402][826]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:434][827]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:574][831]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.47:574][831]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.47:574][831]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.47:574][831]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.47:574][831]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:613][832]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:613][832]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:753][836]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:753][836]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.47:753][836]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:753][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.47:753][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.47:753][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141893 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.47:753][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> DriveToLocation (on-foot role, continuing drive, dist=141893)
[2026.04.03-11.50.47:787][837]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:787][837]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=42591632 DistVeh=42590760 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.47:787][837]LogVCC:   IsRoadNavigationViable: OnFoot=42591632 RoadEnd->Target=0 Saved=42591632 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.47:787][837]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.47:825][838]LogTemp: [RadioReceiver] Playing audio
[2026.04.03-11.50.47:891][840]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.47:928][841]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.03-11.50.47:928][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.47:928][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.47:928][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141668 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.03-11.50.47:928][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.47:928][841]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146754495] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.50.47:928][841]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.03-11.50.47:928][841]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146754527] Disable
[2026.04.03-11.50.47:928][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Dispatched EVehicleAction::Roam to vehicle BP_Chevrette_Canis_2010_C_2146754527 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.03-11.50.47:928][841]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.03-11.50.47:928][841]LogTemp: BP_AI_Controller_Police_C_2146754495: Claimed task AI.Task.Global.ReturnToStation
[2026.04.03-11.50.48:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.48:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.48:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.48:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.48:176][848]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.48:421][855]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.48:566][859]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.48:566][859]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.48:566][859]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.48:566][859]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.48:566][859]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.48:566][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.48:599][860]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.48:776][865]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.48:776][865]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.48:776][865]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.48:776][865]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.48:809][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=42887296 DistVeh=42886424 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.48:809][866]LogVCC:   IsRoadNavigationViable: OnFoot=42887296 RoadEnd->Target=0 Saved=42887296 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.48:809][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.48:948][870]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.49:019][872]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.49:056][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.49:056][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.49:056][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.49:056][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.49:445][884]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.49:478][885]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.49:478][885]LogTemp: [Voice] Playing local squelch tail
[2026.04.03-11.50.49:551][887]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Scene.BackInService
[2026.04.03-11.50.49:551][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.49:551][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.49:551][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.49:551][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.49:758][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.49:758][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.49:758][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.49:758][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.49:791][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=43172700 DistVeh=43171828 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.49:791][894]LogVCC:   IsRoadNavigationViable: OnFoot=43172700 RoadEnd->Target=0 Saved=43172700 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.49:791][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.49:855][896]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.49:983][900]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.50:080][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.50:080][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.50:080][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.50:080][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.50:271][909]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.50:490][916]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.50:554][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.50:554][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.50:554][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.50:554][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.50:554][918]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.50:554][918]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.50:683][922]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.50:745][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.50:745][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.50:745][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.50:745][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.50:807][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=43469580 DistVeh=43468708 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.50:807][926]LogVCC:   IsRoadNavigationViable: OnFoot=43469580 RoadEnd->Target=0 Saved=43469580 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.50:807][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.50:996][932]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.51:064][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.51:064][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.51:064][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.51:064][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.51:093][935]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.51:507][948]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.51:507][948]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.51:567][950]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.03-11.50.51:568][950]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Als.Equipment.Weapon
[2026.04.03-11.50.51:573][950]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.51:573][950]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.51:573][950]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.51:573][950]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.51:766][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.51:766][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.51:766][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.51:766][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.51:797][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=43758808 DistVeh=43757936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.51:797][957]LogVCC:   IsRoadNavigationViable: OnFoot=43758808 RoadEnd->Target=0 Saved=43758808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.51:797][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.51:925][961]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.52:023][964]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.52:054][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.52:054][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.52:054][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.52:054][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.52:251][971]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.50.52:350][974]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.52:542][980]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.52:573][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.52:573][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.52:573][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.52:573][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.52:573][981]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.52:573][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.52:767][987]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.52:767][987]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.52:767][987]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.52:767][987]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.52:768][987]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.52:801][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=44052444 DistVeh=44051572 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.52:801][988]LogVCC:   IsRoadNavigationViable: OnFoot=44052444 RoadEnd->Target=0 Saved=44052444 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.52:801][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.53:054][996]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.53:054][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.53:054][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.53:054][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.53:054][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.53:187][  0]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.53:569][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.53:569][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.53:569][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.53:569][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.53:569][ 12]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.53:598][ 13]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.53:760][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.53:760][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.53:760][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.53:760][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.53:791][ 19]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=44343908 DistVeh=44343036 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.53:791][ 19]LogVCC:   IsRoadNavigationViable: OnFoot=44343908 RoadEnd->Target=0 Saved=44343908 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.53:791][ 19]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.54:012][ 26]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.54:076][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.54:076][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.54:076][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.54:076][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.54:076][ 28]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.54:388][ 38]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.50.54:427][ 39]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.54:556][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.54:556][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.54:556][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.54:556][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.54:556][ 43]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.54:556][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.54:586][ 44]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.54:749][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.54:749][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.54:749][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.54:749][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.54:816][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=44645760 DistVeh=44644888 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.54:816][ 51]LogVCC:   IsRoadNavigationViable: OnFoot=44645760 RoadEnd->Target=0 Saved=44645760 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.54:816][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.54:846][ 52]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.55:069][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.55:070][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.55:070][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.55:070][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.55:103][ 60]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.55:260][ 65]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.55:351][ 68]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] 
[2026.04.03-11.50.55:524][ 73]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.50.55:564][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.55:564][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.55:564][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.55:564][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.55:638][ 76]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.55:676][ 77]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.55:760][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.55:760][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.55:760][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.55:760][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.55:801][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=44935456 DistVeh=44934584 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.55:801][ 80]LogVCC:   IsRoadNavigationViable: OnFoot=44935456 RoadEnd->Target=0 Saved=44935456 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.55:801][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.56:058][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.56:058][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.56:058][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.56:058][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.56:103][ 87]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.56:146][ 88]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.56:514][ 96]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.56:519][ 96]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.50.56:519][ 96]LogStreaming: Display: 0.411 ms for processing 121896 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 654 (12494->11840) packages and 1146 (33293->32147) public exports.
[2026.04.03-11.50.56:568][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.56:568][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.56:568][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.56:568][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.56:568][ 97]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.56:568][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.56:761][101]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.50.56:761][101]LogStreaming: Display: FlushAsyncLoading(690): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.50.56:766][101]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.56:766][101]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.56:766][101]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.56:766][101]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.56:818][102]LogTemp: Warning: AIManager: Cleanup timer expired for Callout 10077
[2026.04.03-11.50.56:818][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=45233228 DistVeh=45232356 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.56:818][102]LogVCC:   IsRoadNavigationViable: OnFoot=45233228 RoadEnd->Target=0 Saved=45233228 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.56:818][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.56:915][104]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.57:058][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.57:058][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.57:058][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.57:058][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.57:355][113]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.57:549][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.57:549][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.57:549][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.57:549][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.57:788][122]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.57:788][122]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.57:788][122]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.57:788][122]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.57:788][122]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.57:789][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=45522876 DistVeh=45522004 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.57:789][122]LogVCC:   IsRoadNavigationViable: OnFoot=45522876 RoadEnd->Target=0 Saved=45522876 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.57:789][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.58:079][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.58:079][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.58:079][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.58:079][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.58:229][131]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.58:556][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.58:556][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.58:556][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.58:556][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.58:556][138]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.50.58:556][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.50.58:644][140]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.58:690][141]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.03-11.50.58:774][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.58:774][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.58:774][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.58:774][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.58:818][144]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.58:818][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=45831760 DistVeh=45830888 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.58:818][144]LogVCC:   IsRoadNavigationViable: OnFoot=45831760 RoadEnd->Target=0 Saved=45831760 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.58:818][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.59:065][150]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.59:065][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.59:065][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.50.59:065][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.59:065][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.59:239][154]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.03-11.50.59:360][157]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.59:482][160]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.50.59:569][162]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.59:569][162]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.50.59:569][162]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.59:569][162]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.50.59:778][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.59:778][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.50.59:778][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.59:778][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.50.59:819][168]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=46133580 DistVeh=46132708 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.50.59:819][168]LogVCC:   IsRoadNavigationViable: OnFoot=46133580 RoadEnd->Target=0 Saved=46133580 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.50.59:819][168]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.50.59:859][169]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.50.59:900][170]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.00:059][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.00:059][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.00:059][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.00:059][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.00:303][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.00:385][182]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.00:548][186]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.00:549][186]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.00:549][186]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.00:549][186]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.00:588][187]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.00:588][187]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.00:669][189]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.51.00:669][189]LogStreaming: Display: FlushAsyncLoading(691): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.51.00:670][189]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.51.00:670][189]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.51.00:670][189]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.51.00:670][189]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.51.00:670][189]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.03-11.51.00:670][189]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt'
[2026.04.03-11.51.00:720][190]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.00:760][191]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.00:760][191]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.00:760][191]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.00:760][191]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.51.00:801][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=46428492 DistVeh=46427620 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.00:801][192]LogVCC:   IsRoadNavigationViable: OnFoot=46428492 RoadEnd->Target=0 Saved=46428492 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.00:801][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.00:919][195]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.01:078][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.01:078][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.01:078][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.01:078][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.01:154][201]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.01:342][206]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.51.01:342][206]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.51.01:424][208]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.01:462][209]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.51.01:576][212]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.01:577][212]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.01:577][212]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.01:577][212]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.01:577][212]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.01:766][217]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.01:766][217]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.01:766][217]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.01:766][217]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.51.01:806][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=46733464 DistVeh=46732592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.01:806][218]LogVCC:   IsRoadNavigationViable: OnFoot=46733464 RoadEnd->Target=0 Saved=46733464 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.01:807][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.01:956][222]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.01:991][223]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.02:065][225]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2146750119] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2146754220 Activity:  Als.Activities.Surrender
[2026.04.03-11.51.02:069][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.02:069][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.02:069][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.02:069][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.02:340][232]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.51.02:416][234]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.02:489][236]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.02:568][238]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.02:568][238]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.02:568][238]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.02:568][238]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.02:568][238]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.02:568][238]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.02:759][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.02:759][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.02:759][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.02:759][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.51.02:801][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=47034144 DistVeh=47033268 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.02:801][244]LogVCC:   IsRoadNavigationViable: OnFoot=47034144 RoadEnd->Target=0 Saved=47034144 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.02:801][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.02:837][245]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.02:989][249]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.03:065][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.03:065][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.03:065][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.03:065][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.03:213][255]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146733809' was already added to the screen.
[2026.04.03-11.51.03:252][256]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.51.03:253][256]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.51.03:260][256]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.03:524][263]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.03:567][264]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.03:567][264]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.03:567][264]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.03:567][264]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.03:679][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.03:757][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.03:757][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.03:757][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.03:757][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.51.03:798][270]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=47337892 DistVeh=47337020 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.03:798][270]LogVCC:   IsRoadNavigationViable: OnFoot=47337892 RoadEnd->Target=0 Saved=47337892 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.03:798][270]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.04:030][276]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.04:069][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.04:069][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.04:069][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.04:069][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.04:110][278]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.04:544][289]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.04:544][289]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.04:544][289]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.04:544][289]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.04:544][289]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.04:544][289]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.04:586][290]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.04:586][290]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.04:750][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.04:750][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.04:750][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141626 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.04:750][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.51.04:785][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=47639276 DistVeh=47638404 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.04:785][295]LogVCC:   IsRoadNavigationViable: OnFoot=47639276 RoadEnd->Target=0 Saved=47639276 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.04:785][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.04:945][299]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.05:071][302]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.05:071][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.05:071][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.05:071][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.05:071][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.05:352][309]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.05:576][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.05:576][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.05:576][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.05:576][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.05:576][315]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141620 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.51.05:783][320]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=47944016 DistVeh=47943144 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.05:783][320]LogVCC:   IsRoadNavigationViable: OnFoot=47944016 RoadEnd->Target=0 Saved=47944016 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.06:075][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.06:075][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.06:075][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.06:075][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.06:120][328]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.06:120][328]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.51.06:203][330]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.06:577][339]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.06:577][339]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.06:577][339]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.06:577][339]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.06:577][339]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.06:577][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.06:620][340]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.06:660][341]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141640 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=48251820 DistVeh=48250944 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.06:789][344]LogVCC:   IsRoadNavigationViable: OnFoot=48251820 RoadEnd->Target=0 Saved=48251820 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.07:051][350]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.07:051][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.07:051][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.07:051][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.07:051][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.07:180][353]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.51.07:185][353]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.07:492][360]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.07:580][362]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.07:580][362]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.07:580][362]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.07:580][362]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.07:709][365]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.07:755][366]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.07:755][366]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240
[2026.04.03-11.51.07:755][366]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141643 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.07:755][366]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495]  -> Roam
[2026.04.03-11.51.07:800][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=48562444 DistVeh=48561572 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.07:800][367]LogVCC:   IsRoadNavigationViable: OnFoot=48562444 RoadEnd->Target=0 Saved=48562444 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.07:800][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.07:928][370]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.07:970][371]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.03-11.51.07:970][371]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2146754516
[2026.04.03-11.51.07:970][371]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2146754495 with GUID B0BE6EC44DC57DD57A7AAE81BD2743FA
[2026.04.03-11.51.07:970][371]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2146754495: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.03-11.51.07:970][371]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2146754495
[2026.04.03-11.51.07:970][371]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2146754495!
[2026.04.03-11.51.07:970][371]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2146754516 (BP_AI_Ped_Police_C)
[2026.04.03-11.51.07:970][371]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2146754516 (BP_AI_Ped_Police_C) removed
[2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146754527
[2026.04.03-11.51.07:970][371]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.51.07:970][371]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.03-11.51.07:970][371]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.03-11.51.07:970][371]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.03-11.51.08:057][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.08:058][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.08:058][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.08:058][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.08:231][377]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.08:363][380]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.08:582][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.08:582][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.08:582][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.08:582][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.08:582][385]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.08:582][385]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.08:752][389]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.08:794][390]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.08:794][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=48870708 DistVeh=48869836 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.08:795][390]LogVCC:   IsRoadNavigationViable: OnFoot=48870708 RoadEnd->Target=0 Saved=48870708 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.08:795][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.09:051][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.09:051][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.09:051][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.09:051][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.09:226][400]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.09:567][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.09:567][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.09:567][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.09:567][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.09:654][410]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.09:788][413]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.09:788][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=49177292 DistVeh=49176420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.09:788][413]LogVCC:   IsRoadNavigationViable: OnFoot=49177292 RoadEnd->Target=0 Saved=49177292 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.09:788][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.10:064][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.10:064][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.10:064][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.10:064][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.10:064][419]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.10:319][425]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.10:489][429]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.10:574][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.10:574][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.10:574][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.10:574][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.10:574][431]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.10:574][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.10:793][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=49490200 DistVeh=49489328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.10:793][436]LogVCC:   IsRoadNavigationViable: OnFoot=49490200 RoadEnd->Target=0 Saved=49490200 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.10:793][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.10:838][437]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.10:927][439]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.11:058][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.11:058][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.11:058][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.11:058][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.11:231][446]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.51.11:231][446]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.51.11:331][448]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.11:375][449]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.11:555][453]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.11:555][453]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.11:555][453]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.11:555][453]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.11:732][457]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.11:822][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=49809956 DistVeh=49809084 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.11:822][459]LogVCC:   IsRoadNavigationViable: OnFoot=49809956 RoadEnd->Target=0 Saved=49809956 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.11:822][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.11:906][461]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.12:084][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.12:084][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.12:084][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.12:084][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.12:171][467]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.12:260][469]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.51.12:433][473]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.12:565][476]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.12:565][476]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.12:565][476]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.12:565][476]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.12:565][476]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.12:565][476]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.12:612][477]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.12:786][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=50112368 DistVeh=50111496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.12:786][481]LogVCC:   IsRoadNavigationViable: OnFoot=50112368 RoadEnd->Target=0 Saved=50112368 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.12:786][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.12:954][485]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146731574' was already added to the screen.
[2026.04.03-11.51.12:960][485]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.13:000][486]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.51.13:000][486]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.51.13:048][487]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.13:092][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.13:092][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.13:092][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.13:092][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.13:451][496]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.13:495][497]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.13:576][499]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.51.13:576][499]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.51.13:584][499]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.13:584][499]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.13:584][499]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.13:584][499]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.13:800][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=50430000 DistVeh=50429128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.13:800][504]LogVCC:   IsRoadNavigationViable: OnFoot=50430000 RoadEnd->Target=0 Saved=50430000 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.13:800][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.13:883][506]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.14:011][509]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.14:055][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.14:055][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.14:055][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.14:055][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.14:313][516]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.14:523][521]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.14:568][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.14:568][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.14:568][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.14:568][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.14:568][522]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.14:568][522]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.14:609][523]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.51.14:738][526]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.14:824][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=50752780 DistVeh=50751908 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.14:825][528]LogVCC:   IsRoadNavigationViable: OnFoot=50752780 RoadEnd->Target=0 Saved=50752780 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.14:825][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.15:034][533]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.15:080][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.15:080][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.15:080][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.15:080][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.15:162][536]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.15:199][537]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146731108' was already added to the screen.
[2026.04.03-11.51.15:239][538]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Escort
[2026.04.03-11.51.15:239][538]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.51.15:239][538]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.51.15:285][539]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2146750119] BTT::ActivityAborted
[2026.04.03-11.51.15:500][544]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.51.15:540][545]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.15:585][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.15:585][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.15:585][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.15:585][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.15:585][546]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.15:796][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=51059976 DistVeh=51059104 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.15:796][551]LogVCC:   IsRoadNavigationViable: OnFoot=51059976 RoadEnd->Target=0 Saved=51059976 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.15:796][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.16:016][556]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.16:058][557]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.16:058][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.16:059][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.16:059][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.16:059][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.16:455][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.16:593][569]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.16:593][569]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.16:593][569]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.16:593][569]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.16:593][569]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.16:593][569]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.16:593][569]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.16:724][572]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.51.16:832][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=51384344 DistVeh=51383472 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.16:832][574]LogVCC:   IsRoadNavigationViable: OnFoot=51384344 RoadEnd->Target=0 Saved=51384344 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.16:832][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.16:880][575]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.17:070][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.17:070][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.17:070][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.17:070][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.17:288][584]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.17:562][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.17:562][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.17:562][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.17:562][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.17:701][595]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.17:804][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=51699644 DistVeh=51698768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.17:804][598]LogVCC:   IsRoadNavigationViable: OnFoot=51699644 RoadEnd->Target=0 Saved=51699644 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.17:804][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.18:080][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.18:080][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.18:080][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.18:080][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.18:116][607]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.18:534][620]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.18:567][621]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.18:568][621]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.18:568][621]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.18:568][621]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.18:568][621]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.18:568][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.18:625][623]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.51.18:625][623]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.51.18:796][628]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=52016312 DistVeh=52015440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.18:796][628]LogVCC:   IsRoadNavigationViable: OnFoot=52016312 RoadEnd->Target=0 Saved=52016312 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.18:796][628]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.18:952][633]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.19:082][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.19:082][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.19:082][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.19:082][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.19:359][646]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.19:481][650]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.51.19:572][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.19:572][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.19:572][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.19:572][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.19:759][659]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.19:788][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=52334772 DistVeh=52333896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.19:788][660]LogVCC:   IsRoadNavigationViable: OnFoot=52334772 RoadEnd->Target=0 Saved=52334772 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.19:788][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.20:066][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.20:066][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.20:066][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.20:066][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.20:189][673]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.20:374][679]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.51.20:374][679]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'CallFunc_GetCategories_Categories' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/UMG_Interaction_Widget.UMG_Interaction_Widget_C:ExecuteUbergraph_UMG_Interaction_Widget'!
[2026.04.03-11.51.20:431][681]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.51.20:560][685]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.20:560][685]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.20:560][685]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.20:560][685]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.20:560][685]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.20:560][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.20:617][687]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.20:799][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=52658452 DistVeh=52657576 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.20:799][693]LogVCC:   IsRoadNavigationViable: OnFoot=52658452 RoadEnd->Target=0 Saved=52658452 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.20:799][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.21:044][701]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.21:074][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.21:074][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.21:074][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.21:074][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.21:443][714]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.51.21:474][715]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.21:568][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.21:568][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.21:568][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.21:568][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.21:809][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=52983224 DistVeh=52982348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.21:809][726]LogVCC:   IsRoadNavigationViable: OnFoot=52983224 RoadEnd->Target=0 Saved=52983224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.21:809][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.21:900][729]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.22:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.22:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.22:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.22:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.22:329][743]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.22:544][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.22:544][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.22:544][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.22:544][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.22:575][751]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.22:575][751]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.22:730][756]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.22:789][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=53299416 DistVeh=53298544 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.22:789][758]LogVCC:   IsRoadNavigationViable: OnFoot=53299416 RoadEnd->Target=0 Saved=53299416 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.22:789][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.22:965][764]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146729931' was already added to the screen.
[2026.04.03-11.51.22:996][765]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.51.22:996][765]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.51.23:064][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.23:064][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.23:064][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.23:064][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.23:157][770]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.23:555][783]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.23:556][783]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.23:556][783]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.23:556][783]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.23:589][784]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.23:803][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=53626988 DistVeh=53626116 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.23:803][791]LogVCC:   IsRoadNavigationViable: OnFoot=53626988 RoadEnd->Target=0 Saved=53626988 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.23:803][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.23:988][797]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.24:056][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.24:056][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.24:056][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.24:056][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.24:396][810]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.24:554][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.24:554][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.24:554][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.24:554][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.24:554][815]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.24:554][815]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.24:809][823]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=53953468 DistVeh=53952592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.24:809][823]LogVCC:   IsRoadNavigationViable: OnFoot=53953468 RoadEnd->Target=0 Saved=53953468 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.24:809][823]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.24:810][823]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.25:022][830]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.51.25:022][830]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.51.25:062][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.25:062][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.25:062][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.25:063][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.25:219][836]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.25:569][847]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.25:569][847]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.25:569][847]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.25:569][847]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.25:630][849]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.25:787][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=54271804 DistVeh=54270932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.25:787][854]LogVCC:   IsRoadNavigationViable: OnFoot=54271804 RoadEnd->Target=0 Saved=54271804 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.25:787][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.26:008][861]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.51.26:042][862]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.26:072][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.26:072][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.26:072][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.26:072][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.26:104][864]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.51.26:441][875]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146728309' was already added to the screen.
[2026.04.03-11.51.26:449][875]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.26:473][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Idle
[2026.04.03-11.51.26:473][876]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.51.26:473][876]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.51.26:518][877]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.51.26:518][877]LogStreaming: Display: 0.121 ms for processing 26522 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11864->11863) packages and 1 (32171->32170) public exports.
[2026.04.03-11.51.26:547][878]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.26:547][878]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.26:547][878]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.26:547][878]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.26:577][879]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.26:577][879]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.26:799][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=54601780 DistVeh=54600908 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.26:799][886]LogVCC:   IsRoadNavigationViable: OnFoot=54601780 RoadEnd->Target=0 Saved=54601780 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.26:799][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.26:857][888]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.27:051][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.27:052][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.27:052][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.27:052][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.27:288][901]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.27:353][903]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.51.27:572][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.27:572][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.27:572][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.27:572][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.27:707][913]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.27:809][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=54932024 DistVeh=54931148 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.27:809][916]LogVCC:   IsRoadNavigationViable: OnFoot=54932024 RoadEnd->Target=0 Saved=54932024 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.27:809][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.27:918][919]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.28:065][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.28:065][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.28:065][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.28:065][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.28:142][925]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.28:438][933]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.28:554][936]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.28:554][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.28:554][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.28:554][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.28:554][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.28:554][936]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.28:554][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.28:808][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=55254792 DistVeh=55253920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.28:808][942]LogVCC:   IsRoadNavigationViable: OnFoot=55254792 RoadEnd->Target=0 Saved=55254792 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.28:808][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.28:989][946]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.29:085][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.29:085][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.29:085][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.29:085][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.29:405][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.29:585][959]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.29:586][959]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.29:586][959]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.29:586][959]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.29:815][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=55585756 DistVeh=55584884 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.29:815][964]LogVCC:   IsRoadNavigationViable: OnFoot=55585756 RoadEnd->Target=0 Saved=55585756 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.29:815][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.29:815][964]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.30:066][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.30:066][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.30:066][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.30:066][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.30:333][977]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.51.30:333][977]LogStreaming: Display: FlushAsyncLoading(692): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.51.30:334][977]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.51.30:334][977]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.51.30:334][977]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.51.30:334][977]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.51.30:334][977]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.03-11.51.30:334][977]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt'
[2026.04.03-11.51.30:570][983]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.30:570][983]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.30:570][983]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.30:570][983]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.30:570][983]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.30:570][983]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.30:797][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=55913196 DistVeh=55912324 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.30:797][989]LogVCC:   IsRoadNavigationViable: OnFoot=55913196 RoadEnd->Target=0 Saved=55913196 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.30:797][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.31:066][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.31:066][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.31:066][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.31:066][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.31:592][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.31:592][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.31:592][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.31:592][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.31:800][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=56243796 DistVeh=56242924 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.31:801][ 14]LogVCC:   IsRoadNavigationViable: OnFoot=56243796 RoadEnd->Target=0 Saved=56243796 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.31:801][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.31:832][ 15]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146798939.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.51.32:001][ 19]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146798939
[2026.04.03-11.51.32:051][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.32:051][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.32:051][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.32:051][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.32:264][ 25]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.51.32:561][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.32:561][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.32:561][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.32:561][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.32:561][ 32]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.32:561][ 32]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.32:821][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=56584460 DistVeh=56583588 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.32:821][ 38]LogVCC:   IsRoadNavigationViable: OnFoot=56584460 RoadEnd->Target=0 Saved=56584460 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.32:821][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.33:060][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.33:060][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.33:060][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.33:060][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.33:563][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.33:563][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.33:563][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.33:563][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.33:787][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=56907548 DistVeh=56906672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.33:787][ 63]LogVCC:   IsRoadNavigationViable: OnFoot=56907548 RoadEnd->Target=0 Saved=56907548 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.33:787][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.34:036][ 70]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_EvidenceCollection_C_2146798313.StaticMesh SM_Evidence_Package_1_flat
[2026.04.03-11.51.34:079][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.34:079][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.34:079][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.34:079][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.34:559][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.34:559][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.34:559][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.34:559][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.34:559][ 84]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.34:559][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.34:634][ 86]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.34:791][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=57242196 DistVeh=57241320 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.34:791][ 90]LogVCC:   IsRoadNavigationViable: OnFoot=57242196 RoadEnd->Target=0 Saved=57242196 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.34:791][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.35:061][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.35:061][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.35:061][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.35:061][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.35:525][109]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.51.35:567][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.35:567][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.35:567][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.35:567][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.35:795][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=57579600 DistVeh=57578728 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.35:795][116]LogVCC:   IsRoadNavigationViable: OnFoot=57579600 RoadEnd->Target=0 Saved=57579600 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.35:795][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.36:058][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.36:058][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.36:058][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.36:058][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.36:555][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.36:555][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.36:555][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.36:555][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.36:555][138]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.36:555][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.36:808][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=57922636 DistVeh=57921760 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.36:809][146]LogVCC:   IsRoadNavigationViable: OnFoot=57922636 RoadEnd->Target=0 Saved=57922636 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.36:809][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.37:064][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.37:064][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.37:064][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.37:064][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.37:308][161]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.37:553][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.37:553][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.37:553][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.37:553][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.37:739][173]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.37:811][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=58257616 DistVeh=58256744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.37:811][175]LogVCC:   IsRoadNavigationViable: OnFoot=58257616 RoadEnd->Target=0 Saved=58257616 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.37:811][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.38:066][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.38:066][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.38:066][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.38:066][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.38:140][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.38:254][187]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.38:554][195]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.51.38:554][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.38:554][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.38:554][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.38:554][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.38:554][195]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.38:554][195]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.38:784][201]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.38:784][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=58587180 DistVeh=58586304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.38:784][201]LogVCC:   IsRoadNavigationViable: OnFoot=58587180 RoadEnd->Target=0 Saved=58587180 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.38:784][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.39:066][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.39:066][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.39:066][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.39:066][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.39:308][214]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.39:551][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.39:551][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.39:551][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.39:551][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.39:794][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=58928468 DistVeh=58927592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.39:794][226]LogVCC:   IsRoadNavigationViable: OnFoot=58928468 RoadEnd->Target=0 Saved=58928468 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.39:794][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.39:832][227]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.40:067][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.40:067][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.40:067][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.40:067][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.40:340][240]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.40:575][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.40:575][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.40:575][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.40:575][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.40:575][246]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.40:575][246]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.40:729][250]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Master_Weapon_C_2146745113.WeaponModel Glock_17Gen4_X
[2026.04.03-11.51.40:812][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=59275300 DistVeh=59274428 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.40:812][252]LogVCC:   IsRoadNavigationViable: OnFoot=59275300 RoadEnd->Target=0 Saved=59275300 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.40:812][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.40:852][253]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.41:087][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.41:087][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.41:087][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.41:087][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.41:359][266]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.41:475][269]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.51.41:561][271]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.41:561][271]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.41:561][271]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.41:561][271]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.41:834][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=59619084 DistVeh=59618208 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.41:834][277]LogVCC:   IsRoadNavigationViable: OnFoot=59619084 RoadEnd->Target=0 Saved=59619084 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.41:834][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.42:080][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.42:080][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.42:080][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.42:080][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.42:548][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.42:548][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.42:548][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.42:548][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.42:598][296]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.42:598][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.42:786][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=59946024 DistVeh=59945148 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.42:786][300]LogVCC:   IsRoadNavigationViable: OnFoot=59946024 RoadEnd->Target=0 Saved=59946024 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.42:786][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.43:069][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.43:069][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.43:069][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.43:069][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.43:590][317]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.43:590][317]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.43:590][317]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.43:590][317]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.43:821][322]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=60301292 DistVeh=60300420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.43:821][322]LogVCC:   IsRoadNavigationViable: OnFoot=60301292 RoadEnd->Target=0 Saved=60301292 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.43:821][322]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.44:051][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.44:051][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.44:051][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.44:051][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.44:545][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.44:545][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.44:545][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.44:545][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.44:590][339]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.44:590][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.44:805][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=60640488 DistVeh=60639616 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.44:806][344]LogVCC:   IsRoadNavigationViable: OnFoot=60640488 RoadEnd->Target=0 Saved=60640488 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.44:806][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.45:059][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.45:059][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.45:059][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.45:059][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.45:586][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.45:586][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.45:586][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.45:586][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.45:789][368]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=60980792 DistVeh=60979920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.45:789][368]LogVCC:   IsRoadNavigationViable: OnFoot=60980792 RoadEnd->Target=0 Saved=60980792 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.45:789][368]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.46:073][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.46:073][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.46:073][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.46:073][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.46:108][376]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.51.46:583][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.46:583][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.46:583][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.46:583][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.46:583][388]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.46:583][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.46:825][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=61338816 DistVeh=61337944 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.46:825][394]LogVCC:   IsRoadNavigationViable: OnFoot=61338816 RoadEnd->Target=0 Saved=61338816 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.46:825][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.47:071][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.47:072][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.47:072][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.47:072][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.47:534][412]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.51.47:579][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.47:579][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.47:579][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.47:579][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.47:801][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=61678944 DistVeh=61678072 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.47:801][419]LogVCC:   IsRoadNavigationViable: OnFoot=61678944 RoadEnd->Target=0 Saved=61678944 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.47:801][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.48:055][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.48:055][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.48:055][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.48:055][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.48:557][440]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.48:557][440]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.48:557][440]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.48:557][440]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.48:557][440]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.48:557][440]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.48:805][447]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=62029184 DistVeh=62028312 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.48:805][447]LogVCC:   IsRoadNavigationViable: OnFoot=62029184 RoadEnd->Target=0 Saved=62029184 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.48:805][447]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.49:061][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.49:061][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.49:061][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.49:061][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.49:138][456]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.49:578][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.49:578][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.49:578][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.49:578][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.49:660][469]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.51.49:824][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=62382020 DistVeh=62381148 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.49:824][473]LogVCC:   IsRoadNavigationViable: OnFoot=62382020 RoadEnd->Target=0 Saved=62382020 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.49:824][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.50:058][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.50:058][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.50:058][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.50:058][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.50:556][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.50:556][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.50:556][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.50:556][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.50:556][493]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.50:556][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.50:810][501]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=62730864 DistVeh=62729992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.50:810][501]LogVCC:   IsRoadNavigationViable: OnFoot=62730864 RoadEnd->Target=0 Saved=62730864 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.50:810][501]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.50:866][503]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146798939.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.51.51:060][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.51:060][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.51:060][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.51:060][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.51:568][526]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.51:568][526]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.51:568][526]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.51:568][526]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.51:799][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=63076512 DistVeh=63075636 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.51:799][534]LogVCC:   IsRoadNavigationViable: OnFoot=63076512 RoadEnd->Target=0 Saved=63076512 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.51:799][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.52:060][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.52:060][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.52:060][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.52:060][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.52:250][546]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.51.52:578][554]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.52:578][554]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.52:578][554]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.52:578][554]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.52:579][554]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.52:579][554]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.52:806][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=63425768 DistVeh=63424896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.52:806][559]LogVCC:   IsRoadNavigationViable: OnFoot=63425768 RoadEnd->Target=0 Saved=63425768 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.52:806][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.53:076][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.53:076][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.53:076][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.53:076][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.53:558][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.53:558][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.53:558][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.53:558][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.53:812][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=63781664 DistVeh=63780792 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.53:812][582]LogVCC:   IsRoadNavigationViable: OnFoot=63781664 RoadEnd->Target=0 Saved=63781664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.53:812][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.54:072][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.54:072][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.54:072][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.54:072][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.54:239][592]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.51.54:368][595]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.51.54:549][599]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.54:549][599]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.54:549][599]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.54:549][599]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.54:594][600]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.54:594][600]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.54:806][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=64133824 DistVeh=64132952 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.54:806][605]LogVCC:   IsRoadNavigationViable: OnFoot=64133824 RoadEnd->Target=0 Saved=64133824 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.54:806][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.55:060][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.55:060][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.55:060][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.55:061][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.55:524][622]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.51.55:565][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.55:565][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.55:565][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.55:565][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.55:817][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=64492164 DistVeh=64491288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.55:817][629]LogVCC:   IsRoadNavigationViable: OnFoot=64492164 RoadEnd->Target=0 Saved=64492164 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.55:817][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.56:071][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.56:071][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.56:071][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.56:071][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.56:541][646]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.51.56:541][646]LogStreaming: Display: 0.096 ms for processing 23678 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11864->11863) packages and 1 (32171->32170) public exports.
[2026.04.03-11.51.56:578][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.56:578][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.56:578][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.56:578][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.56:578][647]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.56:578][647]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.56:790][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=64838256 DistVeh=64837384 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.56:790][652]LogVCC:   IsRoadNavigationViable: OnFoot=64838256 RoadEnd->Target=0 Saved=64838256 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.56:790][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.57:089][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.57:089][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.57:089][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.57:089][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.57:553][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.57:553][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.57:553][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.57:553][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.57:806][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=65200548 DistVeh=65199672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.57:806][676]LogVCC:   IsRoadNavigationViable: OnFoot=65200548 RoadEnd->Target=0 Saved=65200548 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.57:806][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.58:058][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.58:058][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.58:058][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.58:058][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.58:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.58:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.58:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.58:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.58:564][694]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.51.58:564][694]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.51.58:819][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=65563320 DistVeh=65562444 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.58:819][700]LogVCC:   IsRoadNavigationViable: OnFoot=65563320 RoadEnd->Target=0 Saved=65563320 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.58:819][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.51.59:071][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.59:071][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.51.59:071][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.59:071][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.59:577][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.59:577][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.51.59:577][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.59:577][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.51.59:789][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=65910544 DistVeh=65909672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.51.59:790][723]LogVCC:   IsRoadNavigationViable: OnFoot=65910544 RoadEnd->Target=0 Saved=65910544 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.51.59:790][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.00:084][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.00:084][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.00:084][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.00:084][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.00:552][741]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.00:552][741]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.00:552][741]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.00:552][741]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.00:590][742]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.00:590][742]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.00:804][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=66274512 DistVeh=66273636 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.00:804][747]LogVCC:   IsRoadNavigationViable: OnFoot=66274512 RoadEnd->Target=0 Saved=66274512 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.00:804][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.01:055][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.01:055][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.01:055][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.01:055][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.01:472][763]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.52.01:557][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.01:557][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.01:557][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.01:557][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.01:809][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=66637832 DistVeh=66636956 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.01:810][771]LogVCC:   IsRoadNavigationViable: OnFoot=66637832 RoadEnd->Target=0 Saved=66637832 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.01:810][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.02:062][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.02:063][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.02:063][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.02:063][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.02:566][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.02:566][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.02:566][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.02:566][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.02:566][789]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.02:566][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.02:814][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=67001552 DistVeh=67000676 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.02:814][795]LogVCC:   IsRoadNavigationViable: OnFoot=67001552 RoadEnd->Target=0 Saved=67001552 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.02:814][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.03:064][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.03:064][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.03:064][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.03:064][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.03:565][813]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.03:565][813]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.03:565][813]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.03:565][813]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.03:821][819]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=67364440 DistVeh=67363568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.03:821][819]LogVCC:   IsRoadNavigationViable: OnFoot=67364440 RoadEnd->Target=0 Saved=67364440 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.03:821][819]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.04:070][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.04:070][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.04:070][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.04:070][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.04:569][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.04:569][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.04:569][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.04:569][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.04:569][837]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.04:569][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.04:816][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=67727096 DistVeh=67726224 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.04:816][843]LogVCC:   IsRoadNavigationViable: OnFoot=67727096 RoadEnd->Target=0 Saved=67727096 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.04:816][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.05:067][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.05:067][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.05:067][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.05:067][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.05:563][861]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.05:564][861]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.05:564][861]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.05:564][861]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.05:810][867]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=68090864 DistVeh=68089984 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.05:810][867]LogVCC:   IsRoadNavigationViable: OnFoot=68090864 RoadEnd->Target=0 Saved=68090864 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.05:810][867]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.06:062][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.06:062][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.06:062][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.06:062][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.06:105][874]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.52.06:566][885]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.06:566][885]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.06:566][885]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.06:566][885]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.06:566][885]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.06:566][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.06:818][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=68457072 DistVeh=68456200 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.06:818][891]LogVCC:   IsRoadNavigationViable: OnFoot=68457072 RoadEnd->Target=0 Saved=68457072 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.06:818][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.07:068][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.07:068][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.07:068][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.07:068][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.07:571][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.07:571][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.07:571][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.07:571][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.07:733][913]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.52.07:821][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=68826248 DistVeh=68825368 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.07:821][915]LogVCC:   IsRoadNavigationViable: OnFoot=68826248 RoadEnd->Target=0 Saved=68826248 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.07:821][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.08:073][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.08:073][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.08:073][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.08:073][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.08:577][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.08:577][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.08:577][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.08:577][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.08:577][933]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.08:577][933]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.08:789][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=69180104 DistVeh=69179232 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.08:789][938]LogVCC:   IsRoadNavigationViable: OnFoot=69180104 RoadEnd->Target=0 Saved=69180104 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.08:789][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.08:907][941]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.52.09:078][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.09:078][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.09:078][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.09:078][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.09:580][957]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.09:580][957]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.09:580][957]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.09:580][957]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.09:791][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=69549312 DistVeh=69548440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.09:791][962]LogVCC:   IsRoadNavigationViable: OnFoot=69549312 RoadEnd->Target=0 Saved=69549312 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.09:791][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.10:081][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.10:081][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.10:081][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.10:081][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.10:579][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.10:579][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.10:579][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.10:579][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.10:579][981]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.10:579][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.10:802][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=69921640 DistVeh=69920760 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.10:802][986]LogVCC:   IsRoadNavigationViable: OnFoot=69921640 RoadEnd->Target=0 Saved=69921640 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.10:802][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.11:061][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.11:061][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.11:061][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.11:061][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.11:570][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.11:570][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.11:570][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.11:570][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.11:805][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=70295496 DistVeh=70294624 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.11:805][ 11]LogVCC:   IsRoadNavigationViable: OnFoot=70295496 RoadEnd->Target=0 Saved=70295496 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.11:805][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.12:056][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.12:056][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.12:056][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.12:056][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.12:088][ 19]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.52.12:088][ 19]LogStreaming: Display: FlushAsyncLoading(693): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.52.12:089][ 19]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.52.12:089][ 19]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.52.12:089][ 19]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.52.12:089][ 19]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.52.12:089][ 19]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.03-11.52.12:089][ 19]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt'
[2026.04.03-11.52.12:162][ 21]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.12:270][ 24]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.52.12:558][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.12:558][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.12:558][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.12:558][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.12:558][ 32]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.12:558][ 32]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.12:815][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=70671000 DistVeh=70670128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.12:815][ 39]LogVCC:   IsRoadNavigationViable: OnFoot=70671000 RoadEnd->Target=0 Saved=70671000 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.12:815][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.13:085][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.13:085][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.13:085][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.13:085][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.13:553][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.13:553][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.13:553][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.13:553][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.13:786][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=71033072 DistVeh=71032200 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.13:786][ 64]LogVCC:   IsRoadNavigationViable: OnFoot=71033072 RoadEnd->Target=0 Saved=71033072 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.13:786][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.14:081][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.14:081][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.14:081][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.14:081][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.14:546][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.14:546][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.14:546][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.14:546][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.14:582][ 86]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.14:582][ 86]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.14:813][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=71418624 DistVeh=71417752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.14:813][ 93]LogVCC:   IsRoadNavigationViable: OnFoot=71418624 RoadEnd->Target=0 Saved=71418624 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.14:813][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.15:077][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.15:077][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.15:077][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.15:077][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.15:522][115]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.52.15:558][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.15:558][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.15:558][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.15:558][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.15:782][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=71781664 DistVeh=71780792 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.15:783][123]LogVCC:   IsRoadNavigationViable: OnFoot=71781664 RoadEnd->Target=0 Saved=71781664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.15:783][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.16:035][131]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.16:068][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.16:068][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.16:068][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.16:068][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.16:458][144]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.16:558][147]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.16:558][147]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.16:558][147]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.16:558][147]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.16:558][147]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.16:558][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.16:798][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=72160944 DistVeh=72160072 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.16:798][154]LogVCC:   IsRoadNavigationViable: OnFoot=72160944 RoadEnd->Target=0 Saved=72160944 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.16:798][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.16:867][156]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.17:070][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.17:070][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.17:070][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.17:070][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.17:267][168]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.17:573][177]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.17:573][177]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.17:573][177]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.17:573][177]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.17:687][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.17:803][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=72537776 DistVeh=72536904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.17:803][183]LogVCC:   IsRoadNavigationViable: OnFoot=72537776 RoadEnd->Target=0 Saved=72537776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.17:803][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.18:080][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.18:080][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.18:080][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.18:080][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.18:118][191]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.18:463][200]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.52.18:463][200]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.52.18:550][202]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.18:552][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.18:552][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.18:552][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.18:552][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.18:589][203]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.18:589][203]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.18:787][208]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=72908608 DistVeh=72907736 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.18:787][208]LogVCC:   IsRoadNavigationViable: OnFoot=72908608 RoadEnd->Target=0 Saved=72908608 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.18:787][208]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.18:980][213]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.19:059][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.19:059][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.19:059][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.19:059][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.19:336][222]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.52.19:415][224]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.19:570][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.19:570][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.19:570][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.19:570][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.19:809][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=73294160 DistVeh=73293288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.19:809][234]LogVCC:   IsRoadNavigationViable: OnFoot=73294160 RoadEnd->Target=0 Saved=73294160 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.19:809][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.19:845][235]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.20:080][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.20:080][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.20:080][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.20:080][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.20:112][242]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146715732' was already added to the screen.
[2026.04.03-11.52.20:153][243]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.52.20:153][243]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.52.20:277][246]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.20:553][253]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.20:553][253]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.20:553][253]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.20:553][253]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.20:594][254]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.20:594][254]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.20:708][257]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.20:786][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=73665632 DistVeh=73664752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.20:786][259]LogVCC:   IsRoadNavigationViable: OnFoot=73665632 RoadEnd->Target=0 Saved=73665632 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.20:786][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.21:063][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.21:063][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.21:063][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.21:063][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.21:143][268]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.21:463][277]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.52.21:572][280]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.21:572][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.21:572][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.21:572][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.21:572][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.21:806][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=74056168 DistVeh=74055288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.21:806][287]LogVCC:   IsRoadNavigationViable: OnFoot=74056168 RoadEnd->Target=0 Saved=74056168 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.21:806][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.21:873][289]LogSlate: Took 0.000478 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Poppins/Poppins-Regular.ufont' (155K)
[2026.04.03-11.52.21:998][293]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.22:064][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.22:064][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.22:064][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.22:064][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.22:407][306]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.22:564][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.22:564][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.22:564][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.22:564][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.22:564][311]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.22:564][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.22:784][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=74428728 DistVeh=74427856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.22:784][318]LogVCC:   IsRoadNavigationViable: OnFoot=74428728 RoadEnd->Target=0 Saved=74428728 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.22:784][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.22:813][319]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.23:066][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.23:066][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.23:066][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.23:066][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.23:221][332]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.23:566][343]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.23:566][343]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.23:566][343]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.23:566][343]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.23:631][345]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.23:785][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=74812048 DistVeh=74811176 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.23:785][350]LogVCC:   IsRoadNavigationViable: OnFoot=74812048 RoadEnd->Target=0 Saved=74812048 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.23:785][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.24:036][358]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.24:069][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.24:069][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.24:069][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.24:069][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.24:452][371]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.24:546][374]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.24:546][374]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.24:546][374]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.24:546][374]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.24:580][375]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.24:580][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.24:802][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=75201096 DistVeh=75200216 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.24:802][382]LogVCC:   IsRoadNavigationViable: OnFoot=75201096 RoadEnd->Target=0 Saved=75201096 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.24:802][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.24:870][384]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.25:058][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.25:059][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.25:059][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.25:059][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.25:280][397]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.25:566][406]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.25:566][406]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.25:566][406]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.25:566][406]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.25:692][410]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.25:787][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=75579424 DistVeh=75578552 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.25:787][413]LogVCC:   IsRoadNavigationViable: OnFoot=75579424 RoadEnd->Target=0 Saved=75579424 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.25:787][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.26:072][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.26:072][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.26:072][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.26:072][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.26:107][423]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.52.26:107][423]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.26:518][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.26:548][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.26:548][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.26:548][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.26:548][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.26:548][437]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.26:548][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.26:553][437]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.52.26:553][437]LogStreaming: Display: 0.075 ms for processing 19514 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11864->11863) packages and 1 (32171->32170) public exports.
[2026.04.03-11.52.26:804][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=75970880 DistVeh=75970008 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.26:804][445]LogVCC:   IsRoadNavigationViable: OnFoot=75970880 RoadEnd->Target=0 Saved=75970880 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.26:804][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.26:931][449]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.27:061][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.27:061][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.27:061][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.27:061][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.27:215][458]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Pocket Items : BP_IDCard_C Drivers License
[2026.04.03-11.52.27:280][460]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../Plugins/CityBLD/CityBLD/Content/CityBLD/Blueprints/EditorUtilities/UIAssets/Lato-Bold.ufont' (72K)
[2026.04.03-11.52.27:281][460]LogSlate: Took 0.000113 seconds to synchronously load lazily loaded font '../../Plugins/CityBLD/CityBLD/Content/CityBLD/Blueprints/EditorUtilities/UIAssets/Lato-Regular.ufont' (74K)
[2026.04.03-11.52.27:350][462]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.27:572][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.27:572][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.27:572][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.27:572][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.27:763][475]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.27:794][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=76352664 DistVeh=76351792 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.27:794][476]LogVCC:   IsRoadNavigationViable: OnFoot=76352664 RoadEnd->Target=0 Saved=76352664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.27:794][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.27:885][479]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.52.28:049][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.28:049][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.28:049][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.28:049][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.28:179][488]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.28:430][496]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions
[2026.04.03-11.52.28:431][496]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.52.28:576][500]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.28:576][500]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.28:576][500]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.28:576][500]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.28:576][500]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.28:576][500]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.28:607][501]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.28:798][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=76740800 DistVeh=76739920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.28:798][507]LogVCC:   IsRoadNavigationViable: OnFoot=76740800 RoadEnd->Target=0 Saved=76740800 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.28:798][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.29:019][514]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.29:052][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.29:052][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.29:052][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.29:052][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.29:429][527]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.29:518][530]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_IDCard_C_2146713590.StaticMesh SM_ID_Card
[2026.04.03-11.52.29:555][531]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.29:555][531]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.29:555][531]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.29:555][531]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.29:811][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=77132688 DistVeh=77131816 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.29:811][539]LogVCC:   IsRoadNavigationViable: OnFoot=77132688 RoadEnd->Target=0 Saved=77132688 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.29:811][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.29:840][540]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.30:060][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.30:060][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.30:060][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.30:060][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.30:249][553]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.30:566][563]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.30:566][563]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.30:566][563]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.30:566][563]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.30:566][563]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.30:566][563]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.30:659][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.30:784][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=77511992 DistVeh=77511112 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.30:784][570]LogVCC:   IsRoadNavigationViable: OnFoot=77511992 RoadEnd->Target=0 Saved=77511992 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.30:784][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.31:085][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.31:085][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.31:085][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.31:085][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.31:085][579]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.31:497][589]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.31:582][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.31:582][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.31:582][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.31:582][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.31:637][592]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.52.31:637][592]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.03-11.52.31:786][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=77897840 DistVeh=77896968 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.31:787][596]LogVCC:   IsRoadNavigationViable: OnFoot=77897840 RoadEnd->Target=0 Saved=77897840 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.31:787][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.31:901][599]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.32:080][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.32:080][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.32:080][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.32:080][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.32:254][609]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.52.32:326][611]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.32:574][618]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.32:574][618]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.32:574][618]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.32:574][618]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.32:574][618]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.32:574][618]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.32:758][623]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.32:796][624]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=78292808 DistVeh=78291936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.32:797][624]LogVCC:   IsRoadNavigationViable: OnFoot=78292808 RoadEnd->Target=0 Saved=78292808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.32:797][624]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.33:070][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.33:070][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.33:070][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.33:070][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.33:187][634]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.33:575][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.33:575][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.33:575][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.33:575][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.33:806][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=78688384 DistVeh=78687504 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.33:806][650]LogVCC:   IsRoadNavigationViable: OnFoot=78688384 RoadEnd->Target=0 Saved=78688384 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.33:806][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.34:077][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.34:077][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.34:077][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.34:077][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.34:147][659]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.03-11.52.34:147][659]LogStreaming: Display: FlushAsyncLoading(694): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.52.34:148][659]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.52.34:148][659]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.52.34:148][659]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.52.34:148][659]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.03-11.52.34:148][659]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.03-11.52.34:148][659]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt'
[2026.04.03-11.52.34:559][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.34:559][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.34:559][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.34:559][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.34:559][670]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.34:559][670]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.34:786][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=79073856 DistVeh=79072984 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.34:786][676]LogVCC:   IsRoadNavigationViable: OnFoot=79073856 RoadEnd->Target=0 Saved=79073856 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.34:787][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.35:081][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.35:081][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.35:081][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.35:081][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.35:513][696]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.52.35:551][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.35:551][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.35:551][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.35:551][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.35:805][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=79474912 DistVeh=79474040 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.35:805][704]LogVCC:   IsRoadNavigationViable: OnFoot=79474912 RoadEnd->Target=0 Saved=79474912 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.35:805][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.36:062][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.36:062][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.36:062][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.36:062][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.36:435][721]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.52.36:567][724]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.36:567][724]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.36:567][724]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.36:567][724]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.36:567][724]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.36:567][724]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.36:598][725]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.52.36:801][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=79866592 DistVeh=79865720 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.36:801][730]LogVCC:   IsRoadNavigationViable: OnFoot=79866592 RoadEnd->Target=0 Saved=79866592 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.36:801][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.37:080][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.37:080][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.37:080][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.37:080][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.37:315][743]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.52.37:317][743]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146712411] true
[2026.04.03-11.52.37:570][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.37:570][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.37:570][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.37:570][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.37:815][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=80268296 DistVeh=80267424 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.37:815][755]LogVCC:   IsRoadNavigationViable: OnFoot=80268296 RoadEnd->Target=0 Saved=80268296 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.37:815][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.37:855][756]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Active device profile: [000002120BCFC100][000002106F5EDB70 66] Windows_DrivingMode
[2026.04.03-11.52.38:076][762]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.52.38:076][762]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.03-11.52.38:076][762]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.52.38:076][762]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146710173 started
[2026.04.03-11.52.38:076][762]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.52.38:076][762]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.52.38:077][762]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2146712411 Possessed
[2026.04.03-11.52.38:077][762]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.52.38:077][762]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.52.38:077][762]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146712390] MDC TICK
[2026.04.03-11.52.38:078][762]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.03-11.52.38:146][762]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84224.840 Y=-275055.876 Z=-15123.518, Start Offset: X=-8.312 Y=-6.275 Z=75.666
[2026.04.03-11.52.38:146][762]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-22.595001, Yaw=-170.219049
[2026.04.03-11.52.38:146][762]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.03-11.52.38:146][762]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.52.38:146][762]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=1
[2026.04.03-11.52.38:155][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.38:155][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.38:155][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.38:155][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.38:156][762]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.52.38:376][770]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.38:560][775]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.38:560][775]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.38:560][775]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.38:560][775]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.38:560][775]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.38:560][775]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.38:589][776]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146712411 marked as Occupied
[2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.52.38:589][776]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.52.38:589][776]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147300697
[2026.04.03-11.52.38:589][776]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.52.38:589][776]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.52.38:589][776]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.52.38:598][776]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.52.38:786][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=80639928 DistVeh=80639048 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.38:786][781]LogVCC:   IsRoadNavigationViable: OnFoot=80639928 RoadEnd->Target=0 Saved=80639928 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.38:786][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.38:817][782]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.03-11.52.38:894][784]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.39:075][789]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.03-11.52.39:076][789]LogTemp: Warning:   Transition Final CameraLocation: X=-84294.407 Y=-275078.118 Z=-15050.215
[2026.04.03-11.52.39:076][789]LogTemp: Warning:   Transition Final PivotLocation:  X=-84294.407 Y=-275078.118 Z=-15050.215
[2026.04.03-11.52.39:076][789]LogTemp: Warning:   
[2026.04.03-11.52.39:076][789]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.03-11.52.39:076][789]LogTemp: Warning:     VehiclePivot (from socket): X=-84318.263 Y=-275123.158 Z=-15162.508
[2026.04.03-11.52.39:076][789]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.03-11.52.39:076][789]LogTemp: Warning:     ExpectedRotatedOffset: X=-20.445 Y=-3.528 Z=49.855
[2026.04.03-11.52.39:076][789]LogTemp: Warning:     ExpectedCurveOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.03-11.52.39:076][789]LogTemp: Warning:     ExpectedCameraTarget: X=-84338.709 Y=-275126.686 Z=-15112.653
[2026.04.03-11.52.39:076][789]LogTemp: Warning:   
[2026.04.03-11.52.39:076][789]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-44.302 Y=-48.568 Z=-62.438
[2026.04.03-11.52.39:076][789]LogTemp: Warning:   Z DELTA:  -62.44
[2026.04.03-11.52.39:078][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.39:078][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.39:078][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.39:078][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.39:431][799]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.39:573][803]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.39:573][803]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.39:573][803]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.39:573][803]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.39:802][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=81041808 DistVeh=81040936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.39:802][809]LogVCC:   IsRoadNavigationViable: OnFoot=81041808 RoadEnd->Target=0 Saved=81041808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.39:802][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.39:954][813]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.40:069][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.40:069][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.40:069][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.40:069][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.40:455][826]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.40:573][829]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.40:573][829]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.40:573][829]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.40:573][829]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.40:573][829]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.40:573][829]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.40:807][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=81444040 DistVeh=81443168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.40:807][835]LogVCC:   IsRoadNavigationViable: OnFoot=81444040 RoadEnd->Target=0 Saved=81444040 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.40:807][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.40:967][839]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.41:085][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.41:085][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.41:085][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.41:085][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.41:473][851]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.52.41:473][851]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.41:563][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.41:563][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.41:563][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.41:563][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.41:815][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=81845400 DistVeh=81844528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.41:815][859]LogVCC:   IsRoadNavigationViable: OnFoot=81845400 RoadEnd->Target=0 Saved=81845400 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.41:815][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.41:988][863]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.42:075][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.42:075][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.42:075][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.42:075][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.42:397][873]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146712390] MDC TICK
[2026.04.03-11.52.42:525][876]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.42:574][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.42:574][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.42:574][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.42:574][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.42:574][877]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.42:574][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.42:819][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=82245880 DistVeh=82245008 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.42:820][883]LogVCC:   IsRoadNavigationViable: OnFoot=82245880 RoadEnd->Target=0 Saved=82245880 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.42:820][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.43:061][889]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.43:061][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.43:061][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.43:061][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.43:061][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.43:571][902]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.43:572][902]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.43:572][902]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.43:572][902]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.43:572][902]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.43:806][908]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=82643256 DistVeh=82642384 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.43:806][908]LogVCC:   IsRoadNavigationViable: OnFoot=82643256 RoadEnd->Target=0 Saved=82643256 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.43:806][908]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.44:083][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.44:083][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.44:083][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.44:083][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.44:083][915]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.44:563][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.44:563][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.44:563][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.44:563][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.44:563][927]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.44:563][927]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.44:604][928]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.44:799][933]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=83043528 DistVeh=83042656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.44:799][933]LogVCC:   IsRoadNavigationViable: OnFoot=83043528 RoadEnd->Target=0 Saved=83043528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.44:799][933]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.45:088][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.45:088][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.45:088][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.45:088][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.45:131][941]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.45:587][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.45:587][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.45:587][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.45:587][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.45:672][954]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.45:795][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=83443912 DistVeh=83443032 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.45:795][957]LogVCC:   IsRoadNavigationViable: OnFoot=83443912 RoadEnd->Target=0 Saved=83443912 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.45:795][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.46:067][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.46:067][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.46:067][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.46:067][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.46:103][965]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.52.46:183][967]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.46:567][977]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.46:567][977]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.46:567][977]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.46:567][977]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.46:567][977]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.46:567][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.46:684][980]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.46:798][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=83850184 DistVeh=83849312 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.46:798][983]LogVCC:   IsRoadNavigationViable: OnFoot=83850184 RoadEnd->Target=0 Saved=83850184 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.46:798][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.47:062][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.47:062][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.47:062][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.47:062][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.47:570][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.47:570][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.47:570][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.47:570][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.47:823][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=84263600 DistVeh=84262720 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.47:823][  9]LogVCC:   IsRoadNavigationViable: OnFoot=84263600 RoadEnd->Target=0 Saved=84263600 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.47:823][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.48:070][ 15]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.52.48:076][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.48:076][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.48:076][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.48:076][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.48:586][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.48:586][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.48:586][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.48:586][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.48:586][ 27]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.48:586][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.48:800][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=84659944 DistVeh=84659064 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.48:800][ 32]LogVCC:   IsRoadNavigationViable: OnFoot=84659944 RoadEnd->Target=0 Saved=84659944 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.48:800][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.49:064][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.49:064][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.49:064][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.49:064][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.49:551][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.49:552][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.49:552][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.49:552][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.49:811][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=85073064 DistVeh=85072192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.49:811][ 55]LogVCC:   IsRoadNavigationViable: OnFoot=85073064 RoadEnd->Target=0 Saved=85073064 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.49:811][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.50:074][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.50:074][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.50:074][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.50:074][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.50:338][ 67]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.50:555][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.50:555][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.50:555][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.50:555][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.50:555][ 72]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.50:555][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.50:819][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=85482552 DistVeh=85481672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.50:819][ 78]LogVCC:   IsRoadNavigationViable: OnFoot=85482552 RoadEnd->Target=0 Saved=85482552 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.50:819][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.50:862][ 79]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.51:088][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.51:088][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.51:088][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.51:088][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.51:402][ 91]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.51:581][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.51:581][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.51:581][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.51:581][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.51:809][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=85887544 DistVeh=85886672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.51:809][100]LogVCC:   IsRoadNavigationViable: OnFoot=85887544 RoadEnd->Target=0 Saved=85887544 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.51:809][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.51:944][103]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.52:078][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.52:078][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.52:078][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.52:078][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.52:258][110]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.52.52:477][115]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.52:567][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.52:567][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.52:567][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.52:567][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.52:567][117]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.52:567][117]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.52:789][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=86289808 DistVeh=86288936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.52:789][122]LogVCC:   IsRoadNavigationViable: OnFoot=86289808 RoadEnd->Target=0 Saved=86289808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.52:789][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.53:021][127]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.53:071][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.53:071][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.53:071][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.53:071][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.53:346][134]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.52.53:540][138]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.53:589][139]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.53:589][139]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.53:589][139]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.53:589][139]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.53:818][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=86710784 DistVeh=86709904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.53:819][144]LogVCC:   IsRoadNavigationViable: OnFoot=86710784 RoadEnd->Target=0 Saved=86710784 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.53:819][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.54:047][149]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.54:096][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.54:096][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.54:096][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.54:096][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.54:552][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.54:552][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.54:552][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.54:552][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.54:552][160]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.54:552][160]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.54:552][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.54:826][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=87127320 DistVeh=87126440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.54:826][166]LogVCC:   IsRoadNavigationViable: OnFoot=87127320 RoadEnd->Target=0 Saved=87127320 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.54:826][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.55:051][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.55:051][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.55:051][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.55:051][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.55:096][172]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.55:494][181]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.52.55:585][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.55:585][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.55:585][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.55:585][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.55:626][184]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.55:802][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=87529936 DistVeh=87529064 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.55:802][188]LogVCC:   IsRoadNavigationViable: OnFoot=87529936 RoadEnd->Target=0 Saved=87529936 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.55:802][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.56:055][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.56:055][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.56:055][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.56:055][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.56:128][196]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.56:550][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.56:550][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.56:550][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.56:550][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.56:583][209]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.56:583][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.56:588][209]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.52.56:588][209]LogStreaming: Display: 0.232 ms for processing 48875 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 85 (11866->11781) packages and 105 (32173->32068) public exports.
[2026.04.03-11.52.56:621][210]LogMetaSound: Warning: Failed to find active Node Unregistration tasks for the graph 'External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSP_FootstepLogic/MSP_FootstepLogic'.
[2026.04.03-11.52.56:652][211]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.56:790][215]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=87944696 DistVeh=87943824 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.56:790][215]LogVCC:   IsRoadNavigationViable: OnFoot=87944696 RoadEnd->Target=0 Saved=87944696 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.56:790][215]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.57:066][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.57:066][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.57:066][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.57:066][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.57:168][226]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.52.57:555][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.57:555][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.57:555][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.57:555][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.57:801][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=88363728 DistVeh=88362856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.57:801][244]LogVCC:   IsRoadNavigationViable: OnFoot=88363728 RoadEnd->Target=0 Saved=88363728 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.57:801][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.58:053][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.58:053][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.58:053][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.58:053][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.58:158][254]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.58:568][266]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.58:568][266]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.58:568][266]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.58:568][266]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.58:568][266]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.52.58:568][266]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.52.58:568][266]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.52.58:801][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=88781048 DistVeh=88780168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.58:801][273]LogVCC:   IsRoadNavigationViable: OnFoot=88781048 RoadEnd->Target=0 Saved=88781048 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.58:801][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.52.59:074][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.59:074][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.52.59:074][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.59:074][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.59:551][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.59:551][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.52.59:551][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.59:551][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.52.59:788][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=89191840 DistVeh=89190968 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.52.59:788][302]LogVCC:   IsRoadNavigationViable: OnFoot=89191840 RoadEnd->Target=0 Saved=89191840 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.52.59:788][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.00:059][310]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_TreeBase_SquareGrill_A
[2026.04.03-11.53.00:059][310]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.03-11.53.00:068][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.00:068][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.00:068][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.00:068][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.00:516][323]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_Ash_Tree_01c
[2026.04.03-11.53.00:516][323]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.03-11.53.00:564][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.00:564][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.00:564][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.00:564][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.00:564][324]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.00:564][324]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.00:794][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=89613008 DistVeh=89612128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.00:794][331]LogVCC:   IsRoadNavigationViable: OnFoot=89613008 RoadEnd->Target=0 Saved=89613008 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.00:794][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.00:826][332]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146712411] 
This asset:
BP_Voss_Discovery_2018_C_2146712411
is missing broken glass asset references.
[2026.04.03-11.53.01:083][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.01:083][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.01:083][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.01:083][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.01:154][341]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.53.01:455][349]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.53.01:571][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.01:571][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.01:571][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.01:571][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.01:571][352]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.53.01:806][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=90034360 DistVeh=90033488 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.01:806][358]LogVCC:   IsRoadNavigationViable: OnFoot=90034360 RoadEnd->Target=0 Saved=90034360 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.01:806][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.02:003][363]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.53.02:084][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.02:084][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.02:084][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.02:084][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.02:314][371]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.53.02:432][374]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.53.02:548][377]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.02:548][377]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.02:548][377]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.02:548][377]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.02:588][378]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.02:588][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.02:817][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=90458672 DistVeh=90457800 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.02:817][384]LogVCC:   IsRoadNavigationViable: OnFoot=90458672 RoadEnd->Target=0 Saved=90458672 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.02:817][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.02:817][384]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.53.03:081][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.03:081][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.03:081][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.03:081][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.03:346][398]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.53.03:575][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.03:575][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.03:575][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.03:575][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.03:802][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=90874024 DistVeh=90873144 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.03:802][410]LogVCC:   IsRoadNavigationViable: OnFoot=90874024 RoadEnd->Target=0 Saved=90874024 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.03:802][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.03:876][412]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.53.04:068][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.04:068][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.04:068][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.04:068][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.04:408][426]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.53.04:559][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.04:559][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.04:559][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.04:559][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.04:559][430]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.04:559][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.04:822][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=91303992 DistVeh=91303112 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.04:822][437]LogVCC:   IsRoadNavigationViable: OnFoot=91303992 RoadEnd->Target=0 Saved=91303992 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.04:822][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.05:083][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.05:083][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.05:083][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.05:083][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.05:573][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.05:573][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.05:573][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.05:573][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.05:676][460]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_TreeBase_SquareGrill_A
[2026.04.03-11.53.05:676][460]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.03-11.53.05:800][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=91717920 DistVeh=91717048 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.05:800][463]LogVCC:   IsRoadNavigationViable: OnFoot=91717920 RoadEnd->Target=0 Saved=91717920 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.05:800][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.06:060][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.06:060][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.06:060][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.06:060][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.06:097][471]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.53.06:573][484]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.06:573][484]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.06:573][484]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.06:573][484]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.06:573][484]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.06:573][484]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.06:812][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=92145704 DistVeh=92144824 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.06:812][490]LogVCC:   IsRoadNavigationViable: OnFoot=92145704 RoadEnd->Target=0 Saved=92145704 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.06:812][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.07:052][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.07:052][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.07:052][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.07:052][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.07:538][508]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.53.07:576][509]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.07:576][509]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.07:576][509]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.07:576][509]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.07:819][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=92574904 DistVeh=92574024 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.07:819][515]LogVCC:   IsRoadNavigationViable: OnFoot=92574904 RoadEnd->Target=0 Saved=92574904 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.07:819][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.08:059][521]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.53.08:059][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.08:059][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.08:059][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.08:059][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.08:255][526]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.53.08:576][534]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.08:576][534]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.08:576][534]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.08:576][534]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.08:576][534]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.08:576][534]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.08:576][534]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.53.08:789][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=92989784 DistVeh=92988912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.08:789][540]LogVCC:   IsRoadNavigationViable: OnFoot=92989784 RoadEnd->Target=0 Saved=92989784 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.08:789][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.09:072][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.09:072][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.09:072][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.09:072][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.09:109][549]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181
[2026.04.03-11.53.09:575][562]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.09:575][562]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.09:575][562]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.09:575][562]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.09:789][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=93416736 DistVeh=93415856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.09:789][568]LogVCC:   IsRoadNavigationViable: OnFoot=93416736 RoadEnd->Target=0 Saved=93416736 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.09:789][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.10:074][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.10:074][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.10:074][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.10:074][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.10:560][590]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.10:560][590]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.10:560][590]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.10:560][590]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.10:560][590]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.10:560][590]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.10:661][593]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.03-11.53.10:784][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=93843448 DistVeh=93842568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.10:785][596]LogVCC:   IsRoadNavigationViable: OnFoot=93843448 RoadEnd->Target=0 Saved=93843448 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.10:785][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.11:083][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.11:083][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.11:083][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.11:083][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.11:335][611]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.11:570][617]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.11:570][617]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.11:570][617]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.11:570][617]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.11:796][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=94276216 DistVeh=94275344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.11:796][623]LogVCC:   IsRoadNavigationViable: OnFoot=94276216 RoadEnd->Target=0 Saved=94276216 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.11:796][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.12:065][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.12:065][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.12:065][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.12:065][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.12:253][635]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.53.12:552][643]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.12:552][643]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.12:552][643]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.12:552][643]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.12:553][643]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.12:553][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.12:657][646]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.53.12:657][646]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.53.12:657][646]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146712411] true
[2026.04.03-11.53.12:657][646]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.53.12:657][646]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.53.12:657][646]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.53.12:657][646]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.53.12:657][646]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.53.12:657][646]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.03-11.53.12:657][646]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.53.12:657][646]LogDeviceProfileManager: Active device profile: [0000020D5F2EB220][0000020D59D9D560 66] Windows
[2026.04.03-11.53.12:657][646]LogInit: Selected Device Profile: [Windows]
[2026.04.03-11.53.12:657][646]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.53.12:657][646]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.53.12:658][646]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.03-11.53.12:658][646]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.53.12:658][646]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.53.12:658][646]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.53.12:658][646]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146710173 stopped
[2026.04.03-11.53.12:658][646]LogTemp: Warning: TransitionCamera - Start Pivot: X=-83069.810 Y=-274867.645 Z=-15165.939, Start Offset: X=-422.000 Y=0.000 Z=54.000
[2026.04.03-11.53.12:658][646]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-82961.924 Y=-274840.701 Z=-15096.218, Target Offset: X=-422.000 Y=0.000 Z=0.000
[2026.04.03-11.53.12:658][646]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-19.235001, Yaw=129.206202
[2026.04.03-11.53.12:658][646]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.03-11.53.12:658][646]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.03-11.53.12:658][646]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.53.12:658][646]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.03-11.53.12:668][646]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.53.12:818][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=94714512 DistVeh=94713632 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.12:818][650]LogVCC:   IsRoadNavigationViable: OnFoot=94714512 RoadEnd->Target=0 Saved=94714512 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.12:818][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.13:084][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.13:084][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.13:084][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.13:084][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.13:581][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.13:581][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.13:581][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.13:581][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.13:811][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=95143960 DistVeh=95143080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.13:811][676]LogVCC:   IsRoadNavigationViable: OnFoot=95143960 RoadEnd->Target=0 Saved=95143960 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.13:811][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.14:083][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.14:083][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.14:083][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.14:083][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.14:548][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.14:548][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.14:548][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.14:548][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.14:588][696]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.14:588][696]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.14:703][699]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.53.14:732][700]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.53.14:817][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=95577192 DistVeh=95576320 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.14:817][702]LogVCC:   IsRoadNavigationViable: OnFoot=95577192 RoadEnd->Target=0 Saved=95577192 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.14:817][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.14:886][704]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.53.15:051][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.15:051][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.15:051][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.15:051][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.15:132][710]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.53.15:530][720]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.53.15:569][721]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.53.15:569][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.15:569][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.15:569][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.15:569][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.15:602][722]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.15:806][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=96005032 DistVeh=96004152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.15:806][727]LogVCC:   IsRoadNavigationViable: OnFoot=96005032 RoadEnd->Target=0 Saved=96005032 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.15:806][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.16:007][732]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.53.16:091][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.16:091][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.16:091][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.16:091][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Active device profile: [000002120BCFC100][000002106F5EDB70 66] Windows_DrivingMode
[2026.04.03-11.53.16:361][741]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.53.16:361][741]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.03-11.53.16:361][741]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.53.16:361][741]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146699950 started
[2026.04.03-11.53.16:361][741]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.53.16:361][741]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.53.16:362][741]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2146712411 Possessed
[2026.04.03-11.53.16:362][741]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.16:362][741]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.16:362][741]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146712390] MDC TICK
[2026.04.03-11.53.16:362][741]LogTemp: Warning: TransitionCamera - Start Pivot: X=-82970.183 Y=-274810.686 Z=-15129.046, Start Offset: X=-92.058 Y=46.865 Z=68.035
[2026.04.03-11.53.16:362][741]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-83069.782 Y=-274867.636 Z=-15165.843, Target Offset: X=-73.000 Y=45.000 Z=89.000
[2026.04.03-11.53.16:362][741]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-22.805001, Yaw=135.191202
[2026.04.03-11.53.16:362][741]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.03-11.53.16:362][741]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.53.16:362][741]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.03-11.53.16:371][741]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.53.16:408][742]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.53.16:572][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.16:572][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.16:572][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.16:573][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.16:573][746]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.16:573][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.16:817][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=96443384 DistVeh=96442504 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.16:817][752]LogVCC:   IsRoadNavigationViable: OnFoot=96443384 RoadEnd->Target=0 Saved=96443384 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.16:817][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.16:883][754]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146712411 marked as Occupied
[2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.53.16:883][754]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.53.16:883][754]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147300697
[2026.04.03-11.53.16:883][754]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.53.16:883][754]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.53.16:883][754]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.53.16:893][754]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.53.17:083][759]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.03-11.53.17:088][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.17:088][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.17:088][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.17:088][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.17:344][766]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.03-11.53.17:344][766]LogTemp: Warning:   Transition Final CameraLocation: X=-82808.630 Y=-275127.035 Z=-14952.596
[2026.04.03-11.53.17:344][766]LogTemp: Warning:   Transition Final PivotLocation:  X=-83069.770 Y=-274867.631 Z=-15165.941
[2026.04.03-11.53.17:344][766]LogTemp: Warning:   
[2026.04.03-11.53.17:344][766]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.03-11.53.17:344][766]LogTemp: Warning:     VehiclePivot (from socket): X=-83069.770 Y=-274867.631 Z=-15165.941
[2026.04.03-11.53.17:344][766]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.03-11.53.17:344][766]LogTemp: Warning:     ExpectedRotatedOffset: X=-14.849 Y=14.750 Z=49.779
[2026.04.03-11.53.17:344][766]LogTemp: Warning:     ExpectedCurveOffset: X=275.989 Y=-274.154 Z=163.566
[2026.04.03-11.53.17:344][766]LogTemp: Warning:     ExpectedCameraTarget: X=-82808.630 Y=-275127.035 Z=-14952.596
[2026.04.03-11.53.17:344][766]LogTemp: Warning:   
[2026.04.03-11.53.17:344][766]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=-0.000 Z=-0.000
[2026.04.03-11.53.17:344][766]LogTemp: Warning:   Z DELTA:  -0.00
[2026.04.03-11.53.17:567][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.17:567][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.17:567][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.17:567][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.17:708][776]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146712390] MDC TICK
[2026.04.03-11.53.17:787][778]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=96867584 DistVeh=96866712 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.17:787][778]LogVCC:   IsRoadNavigationViable: OnFoot=96867584 RoadEnd->Target=0 Saved=96867584 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.17:787][778]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.18:085][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.18:085][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.18:085][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.18:085][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.18:409][795]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146712390] MDC TICK
[2026.04.03-11.53.18:567][799]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.18:567][799]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.18:567][799]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.18:567][799]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.18:567][799]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.18:567][799]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.18:800][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=97307304 DistVeh=97306432 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.18:800][805]LogVCC:   IsRoadNavigationViable: OnFoot=97307304 RoadEnd->Target=0 Saved=97307304 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.18:800][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.19:056][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.19:056][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.19:056][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.19:056][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.19:553][826]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.19:553][826]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.19:553][826]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.19:553][826]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.19:801][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=97746368 DistVeh=97745496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.19:801][833]LogVCC:   IsRoadNavigationViable: OnFoot=97746368 RoadEnd->Target=0 Saved=97746368 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.19:801][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.20:049][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.20:049][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.20:049][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.20:049][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.20:580][855]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.20:580][855]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.20:580][855]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.20:580][855]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.20:580][855]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.20:580][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.20:788][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=98179368 DistVeh=98178488 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.20:788][861]LogVCC:   IsRoadNavigationViable: OnFoot=98179368 RoadEnd->Target=0 Saved=98179368 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.20:788][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.21:066][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.21:066][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.21:066][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.21:066][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.21:449][880]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.53.21:553][883]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.21:553][883]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.21:553][883]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.21:553][883]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.21:800][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=98623152 DistVeh=98622272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.21:800][890]LogVCC:   IsRoadNavigationViable: OnFoot=98623152 RoadEnd->Target=0 Saved=98623152 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.21:800][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.22:078][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.22:078][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.22:078][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.22:078][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.22:571][912]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.22:571][912]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.22:571][912]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.22:571][912]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.22:571][912]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.22:571][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.22:814][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=99069920 DistVeh=99069040 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.22:814][919]LogVCC:   IsRoadNavigationViable: OnFoot=99069920 RoadEnd->Target=0 Saved=99069920 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.22:814][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.23:058][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.23:058][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.23:058][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.23:058][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.23:548][940]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.23:548][940]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.23:548][940]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.23:548][940]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.23:791][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=99499984 DistVeh=99499104 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.23:792][947]LogVCC:   IsRoadNavigationViable: OnFoot=99499984 RoadEnd->Target=0 Saved=99499984 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.23:792][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.24:067][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.24:067][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.24:067][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.24:067][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.24:554][969]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.24:554][969]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.24:554][969]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.24:554][969]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.24:554][969]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.24:554][969]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.24:800][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=99945384 DistVeh=99944512 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.24:800][976]LogVCC:   IsRoadNavigationViable: OnFoot=99945384 RoadEnd->Target=0 Saved=99945384 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.24:800][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.25:071][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.25:071][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.25:071][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.25:072][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.25:548][998]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.25:548][998]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.25:548][998]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.25:548][998]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.25:791][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=100383464 DistVeh=100382584 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.25:791][  5]LogVCC:   IsRoadNavigationViable: OnFoot=100383464 RoadEnd->Target=0 Saved=100383464 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.25:791][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.26:064][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.26:064][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.26:064][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.26:064][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.26:097][ 14]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.53.26:575][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.26:576][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.26:576][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.26:576][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.26:576][ 28]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.26:576][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.26:617][ 29]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.53.26:617][ 29]LogStreaming: Display: 0.092 ms for processing 24409 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 9 (11842->11833) packages and 9 (32149->32140) public exports.
[2026.04.03-11.53.26:782][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=100825056 DistVeh=100824184 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.26:782][ 34]LogVCC:   IsRoadNavigationViable: OnFoot=100825056 RoadEnd->Target=0 Saved=100825056 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.26:782][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.27:057][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.27:058][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.27:058][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.27:058][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.27:583][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.27:583][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.27:583][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.27:583][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.27:811][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=101279224 DistVeh=101278352 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.27:811][ 63]LogVCC:   IsRoadNavigationViable: OnFoot=101279224 RoadEnd->Target=0 Saved=101279224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.27:811][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.28:071][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.28:071][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.28:071][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.28:071][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.28:435][ 80]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.53.28:511][ 82]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.03-11.53.28:511][ 82]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.04.03-11.53.28:511][ 82]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.53.28:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.28:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.28:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.28:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.28:551][ 83]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.28:551][ 83]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.28:807][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=101726528 DistVeh=101725648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.28:807][ 90]LogVCC:   IsRoadNavigationViable: OnFoot=101726528 RoadEnd->Target=0 Saved=101726528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.28:807][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.29:050][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.29:050][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.29:050][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1530 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.29:050][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.29:551][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.29:551][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.29:551][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.29:551][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.29:797][129]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=102171952 DistVeh=102171080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.29:797][129]LogVCC:   IsRoadNavigationViable: OnFoot=102171952 RoadEnd->Target=0 Saved=102171952 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.29:797][129]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.30:067][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.30:067][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.30:067][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.30:067][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.30:557][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.30:557][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.30:557][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.30:557][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.30:557][160]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.30:557][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.30:794][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=102619744 DistVeh=102618872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.30:794][170]LogVCC:   IsRoadNavigationViable: OnFoot=102619744 RoadEnd->Target=0 Saved=102619744 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.30:794][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.30:809][171]LogBlueprintUserMessages: [DAS_Laptop_C_2146712385] Search Engine
[2026.04.03-11.53.31:056][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.31:056][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.31:056][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1530 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.31:056][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.31:549][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.31:549][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.31:549][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.31:549][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.31:789][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=103067064 DistVeh=103066184 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.31:789][211]LogVCC:   IsRoadNavigationViable: OnFoot=103067064 RoadEnd->Target=0 Saved=103067064 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.31:789][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.32:052][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.32:052][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.32:052][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.32:052][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.32:319][225]LogTemp: Warning: GetPersonByID: No match for C-094-793544837
[2026.04.03-11.53.32:326][225]LogTemp: Warning: GetPersonByID: No match for C-096-792187014
[2026.04.03-11.53.32:334][225]LogTemp: Warning: GetPersonByID: No match for C-066-3722105723
[2026.04.03-11.53.32:341][225]LogTemp: Warning: GetPersonByID: No match for C-068-1701416425
[2026.04.03-11.53.32:348][225]LogStreaming: Display: 0.037 ms for processing 5340 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.53.32:363][225]LogUObjectHash: Compacting FUObjectHashTables data took   5.89ms
[2026.04.03-11.53.32:365][225]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.53.32:503][226]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.53.32:507][226]LogStreaming: Display: 0.003 ms for processing 92 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.53.32:509][226]LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
[2026.04.03-11.53.32:511][226]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.53.32:543][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.32:543][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.32:543][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.32:543][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.32:555][230]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.32:555][230]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.32:701][231]LogStreaming: Display: 0.004 ms for processing 148 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.53.32:702][231]LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
[2026.04.03-11.53.32:704][231]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.53.32:914][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=103344088 DistVeh=103343216 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.32:914][237]LogVCC:   IsRoadNavigationViable: OnFoot=103344088 RoadEnd->Target=0 Saved=103344088 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.32:914][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.32:918][237]LogStreaming: Display: 0.006 ms for processing 204 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.53.32:919][237]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
[2026.04.03-11.53.32:922][237]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.53.33:058][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.33:058][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.33:058][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1530 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.33:058][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.33:349][252]LogStreaming: Display: 0.008 ms for processing 504 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.53.33:351][252]LogUObjectHash: Compacting FUObjectHashTables data took   1.54ms
[2026.04.03-11.53.33:353][252]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.53.33:475][258]LogStreaming: Display: 0.006 ms for processing 192 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.53.33:476][258]LogUObjectHash: Compacting FUObjectHashTables data took   1.27ms
[2026.04.03-11.53.33:479][258]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.53.33:560][263]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.33:560][263]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.33:560][263]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.33:560][263]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.33:682][267]LogStreaming: Display: 0.008 ms for processing 250 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.53.33:684][267]LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
[2026.04.03-11.53.33:686][267]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.53.33:794][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=103715760 DistVeh=103714888 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.33:795][273]LogVCC:   IsRoadNavigationViable: OnFoot=103715760 RoadEnd->Target=0 Saved=103715760 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.33:795][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.33:984][280]LogStreaming: Display: 0.008 ms for processing 418 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.53.33:986][280]LogUObjectHash: Compacting FUObjectHashTables data took   1.33ms
[2026.04.03-11.53.33:988][280]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.53.34:054][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.34:054][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.34:054][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.34:054][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.34:387][297]LogStreaming: Display: 0.010 ms for processing 492 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.53.34:389][297]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
[2026.04.03-11.53.34:391][297]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.53.34:555][305]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.34:555][305]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.34:555][305]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.34:555][305]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.34:555][305]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.34:555][305]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.34:801][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=104168928 DistVeh=104168056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.34:801][315]LogVCC:   IsRoadNavigationViable: OnFoot=104168928 RoadEnd->Target=0 Saved=104168928 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.34:801][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.35:066][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.35:066][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.35:066][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.35:066][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.35:223][333]LogBlueprintUserMessages: [DAS_Laptop_C_2146712385] Search Engine
[2026.04.03-11.53.35:227][333]LogSlate: Took 0.000395 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-SemiBold.ufont' (62K)
[2026.04.03-11.53.35:512][345]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.53.35:560][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.35:560][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.35:560][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.35:560][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.35:784][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=104611576 DistVeh=104610704 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.35:784][356]LogVCC:   IsRoadNavigationViable: OnFoot=104611576 RoadEnd->Target=0 Saved=104611576 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.35:784][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.36:050][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.36:050][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.36:050][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.36:050][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.36:566][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.36:566][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.36:566][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.36:566][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.36:566][388]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.36:566][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.36:802][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=105072680 DistVeh=105071808 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.36:802][398]LogVCC:   IsRoadNavigationViable: OnFoot=105072680 RoadEnd->Target=0 Saved=105072680 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.36:802][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.37:062][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.37:062][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.37:062][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.37:062][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.37:558][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.37:558][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.37:558][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.37:558][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.37:794][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=105523120 DistVeh=105522248 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.37:794][440]LogVCC:   IsRoadNavigationViable: OnFoot=105523120 RoadEnd->Target=0 Saved=105523120 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.37:794][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.38:051][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.38:051][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.38:051][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.38:051][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.38:548][472]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.38:548][472]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.38:548][472]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.38:548][472]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.38:572][473]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.38:572][473]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.38:783][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=105973736 DistVeh=105972864 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.38:783][482]LogVCC:   IsRoadNavigationViable: OnFoot=105973736 RoadEnd->Target=0 Saved=105973736 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.38:783][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.39:066][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.39:066][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.39:066][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.39:067][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.39:545][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.39:545][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.39:545][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.39:545][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.39:789][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=106432168 DistVeh=106431296 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.39:789][524]LogVCC:   IsRoadNavigationViable: OnFoot=106432168 RoadEnd->Target=0 Saved=106432168 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.39:789][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.40:059][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.40:059][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.40:059][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.40:059][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.40:546][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.40:546][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.40:546][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.40:546][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.40:567][556]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.40:567][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.40:804][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=106895392 DistVeh=106894520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.40:804][566]LogVCC:   IsRoadNavigationViable: OnFoot=106895392 RoadEnd->Target=0 Saved=106895392 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.40:804][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.41:063][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.41:063][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.41:063][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.41:063][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.41:439][593]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.53.41:558][598]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.41:558][598]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.41:558][598]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.41:558][598]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.41:784][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=107342776 DistVeh=107341896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.41:785][607]LogVCC:   IsRoadNavigationViable: OnFoot=107342776 RoadEnd->Target=0 Saved=107342776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.41:785][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.42:051][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.42:051][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.42:051][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.42:051][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.42:568][639]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.42:568][639]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.42:568][639]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.42:568][639]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.42:568][639]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.42:568][639]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.42:789][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=107803696 DistVeh=107802816 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.42:789][648]LogVCC:   IsRoadNavigationViable: OnFoot=107803696 RoadEnd->Target=0 Saved=107803696 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.42:789][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.43:059][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.43:059][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.43:059][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.43:059][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.43:555][679]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.43:555][679]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.43:555][679]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.43:555][679]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.43:802][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=108269624 DistVeh=108268744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.43:802][689]LogVCC:   IsRoadNavigationViable: OnFoot=108269624 RoadEnd->Target=0 Saved=108269624 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.43:802][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.44:050][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.44:050][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.44:050][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.44:050][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.44:568][720]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.44:568][720]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.44:568][720]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.44:568][720]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.44:568][720]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.44:568][720]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.44:787][729]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=108722288 DistVeh=108721408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.44:787][729]LogVCC:   IsRoadNavigationViable: OnFoot=108722288 RoadEnd->Target=0 Saved=108722288 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.44:787][729]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.45:048][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.45:048][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.45:048][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.45:048][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.45:464][758]LogSlate: Took 0.000688 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Exo2-Regular.ufont' (131K)
[2026.04.03-11.53.45:563][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.45:563][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.45:563][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.45:563][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.45:786][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=109183320 DistVeh=109182448 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.45:787][771]LogVCC:   IsRoadNavigationViable: OnFoot=109183320 RoadEnd->Target=0 Saved=109183320 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.45:787][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.46:057][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.46:057][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.46:057][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.46:057][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.46:083][783]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.53.46:552][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.46:552][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.46:552][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.46:552][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.46:552][802]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.46:552][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.46:800][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=109651968 DistVeh=109651096 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.46:800][812]LogVCC:   IsRoadNavigationViable: OnFoot=109651968 RoadEnd->Target=0 Saved=109651968 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.46:800][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.47:064][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.47:064][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.47:064][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.47:064][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.47:552][843]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.47:552][843]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.47:552][843]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.47:552][843]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.47:782][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=110109408 DistVeh=110108536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.47:782][853]LogVCC:   IsRoadNavigationViable: OnFoot=110109408 RoadEnd->Target=0 Saved=110109408 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.47:782][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.48:066][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.48:066][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.48:066][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.48:066][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.48:534][885]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.53.48:558][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.48:558][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.48:558][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.48:558][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.48:558][886]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.48:558][886]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.48:790][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=110576528 DistVeh=110575656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.48:790][896]LogVCC:   IsRoadNavigationViable: OnFoot=110576528 RoadEnd->Target=0 Saved=110576528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.48:790][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.49:052][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.49:052][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.49:052][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.49:052][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.49:548][928]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.49:548][928]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.49:548][928]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.49:548][928]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.49:780][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=111037616 DistVeh=111036736 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.49:780][938]LogVCC:   IsRoadNavigationViable: OnFoot=111037616 RoadEnd->Target=0 Saved=111037616 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.49:780][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.50:060][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.50:060][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.50:060][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.50:060][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.50:548][971]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.50:548][971]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.50:548][971]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.50:548][971]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.50:575][972]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.50:575][972]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.50:783][981]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=111503712 DistVeh=111502832 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.50:783][981]LogVCC:   IsRoadNavigationViable: OnFoot=111503712 RoadEnd->Target=0 Saved=111503712 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.50:783][981]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.51:063][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.51:063][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.51:063][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.51:063][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.51:551][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.51:551][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.51:551][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.51:551][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.51:792][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=111975528 DistVeh=111974648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.51:792][ 24]LogVCC:   IsRoadNavigationViable: OnFoot=111975528 RoadEnd->Target=0 Saved=111975528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.51:792][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.52:052][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.52:052][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.52:052][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.52:052][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.52:238][ 43]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.53.52:567][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.52:567][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.52:567][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.52:567][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.52:567][ 57]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.52:567][ 57]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.52:803][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=112448536 DistVeh=112447664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.52:803][ 67]LogVCC:   IsRoadNavigationViable: OnFoot=112448536 RoadEnd->Target=0 Saved=112448536 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.52:803][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.53:057][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.53:057][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.53:057][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.53:057][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.53:548][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.53:548][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.53:548][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.53:548][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.53:783][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=112909288 DistVeh=112908408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.53:783][109]LogVCC:   IsRoadNavigationViable: OnFoot=112909288 RoadEnd->Target=0 Saved=112909288 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.53:783][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.54:058][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.54:058][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.54:058][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.54:058][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.54:547][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.54:547][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.54:547][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.54:547][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.54:570][143]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.54:570][143]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.54:802][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=113388736 DistVeh=113387856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.54:802][153]LogVCC:   IsRoadNavigationViable: OnFoot=113388736 RoadEnd->Target=0 Saved=113388736 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.54:802][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.55:059][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.55:059][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.55:059][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.55:059][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.55:501][183]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.53.55:551][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.55:551][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.55:551][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.55:551][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.55:781][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=113850192 DistVeh=113849320 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.55:781][195]LogVCC:   IsRoadNavigationViable: OnFoot=113850192 RoadEnd->Target=0 Saved=113850192 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.55:781][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.56:060][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.56:060][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.56:060][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.56:060][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.56:550][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.56:550][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.56:550][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.56:550][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.56:550][228]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.56:550][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.56:784][238]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=114324832 DistVeh=114323952 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.56:784][238]LogVCC:   IsRoadNavigationViable: OnFoot=114324832 RoadEnd->Target=0 Saved=114324832 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.56:784][238]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.57:072][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.57:072][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.57:072][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.57:072][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.57:550][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.57:551][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.57:551][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.57:551][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.57:786][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=114797704 DistVeh=114796824 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.57:786][280]LogVCC:   IsRoadNavigationViable: OnFoot=114797704 RoadEnd->Target=0 Saved=114797704 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.57:786][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.58:068][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.58:068][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.58:068][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.58:068][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.58:557][313]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.58:557][313]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.58:557][313]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.58:557][313]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.58:557][313]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.53.58:557][313]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.53.58:798][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=115278872 DistVeh=115278000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.58:798][323]LogVCC:   IsRoadNavigationViable: OnFoot=115278872 RoadEnd->Target=0 Saved=115278872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.58:798][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.53.59:056][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.59:056][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.53.59:056][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.59:056][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.59:554][355]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.59:554][355]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.53.59:554][355]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.59:554][355]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.53.59:795][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=115751936 DistVeh=115751056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.53.59:795][365]LogVCC:   IsRoadNavigationViable: OnFoot=115751936 RoadEnd->Target=0 Saved=115751936 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.53.59:795][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.00:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.00:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.00:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.00:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.00:548][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.00:548][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.00:548][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.00:548][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.00:571][397]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.00:571][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.00:793][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=116226544 DistVeh=116225664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.00:793][406]LogVCC:   IsRoadNavigationViable: OnFoot=116226544 RoadEnd->Target=0 Saved=116226544 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.00:793][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.01:057][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.01:057][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.01:057][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.01:057][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.01:461][434]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.54.01:557][438]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.01:557][438]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.01:557][438]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.01:557][438]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.01:791][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=116704512 DistVeh=116703640 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.01:791][448]LogVCC:   IsRoadNavigationViable: OnFoot=116704512 RoadEnd->Target=0 Saved=116704512 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.01:791][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.02:070][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.02:071][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.02:071][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.02:071][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.02:557][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.02:557][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.02:557][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.02:557][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.02:557][481]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.02:557][481]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.02:789][491]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=117182400 DistVeh=117181520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.02:789][491]LogVCC:   IsRoadNavigationViable: OnFoot=117182400 RoadEnd->Target=0 Saved=117182400 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.02:789][491]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.03:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.03:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.03:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.03:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.03:566][524]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.03:566][524]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.03:566][524]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.03:566][524]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.03:802][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=117666784 DistVeh=117665904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.03:802][534]LogVCC:   IsRoadNavigationViable: OnFoot=117666784 RoadEnd->Target=0 Saved=117666784 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.03:802][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.04:052][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.04:052][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.04:052][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.04:052][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.04:380][559]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.54.04:380][559]LogStreaming: Display: 0.203 ms for processing 30940 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.54.04:562][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.04:562][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.04:562][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.04:562][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.04:562][567]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.04:562][567]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.04:795][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=118144248 DistVeh=118143368 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.04:795][577]LogVCC:   IsRoadNavigationViable: OnFoot=118144248 RoadEnd->Target=0 Saved=118144248 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.04:795][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.05:051][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.05:051][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.05:051][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.05:051][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.05:558][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.05:558][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.05:558][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.05:558][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.05:790][620]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=118623400 DistVeh=118622520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.05:791][620]LogVCC:   IsRoadNavigationViable: OnFoot=118623400 RoadEnd->Target=0 Saved=118623400 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.05:791][620]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.06:067][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.06:067][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.06:067][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.06:067][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.06:088][633]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.54.06:551][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.06:551][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.06:551][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.06:551][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.06:551][653]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.06:551][653]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.06:783][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=119102936 DistVeh=119102056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.06:783][663]LogVCC:   IsRoadNavigationViable: OnFoot=119102936 RoadEnd->Target=0 Saved=119102936 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.06:783][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.07:051][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.07:051][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.07:051][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.07:051][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.07:543][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.07:543][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.07:543][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.07:543][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.07:801][706]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=119593000 DistVeh=119592120 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.07:801][706]LogVCC:   IsRoadNavigationViable: OnFoot=119593000 RoadEnd->Target=0 Saved=119593000 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.07:801][706]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.08:052][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.08:052][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.08:052][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.08:052][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.08:566][739]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.08:566][739]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.08:566][739]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.08:566][739]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.08:566][739]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.08:566][739]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.08:639][742]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.54.08:787][748]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=120071088 DistVeh=120070208 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.08:788][748]LogVCC:   IsRoadNavigationViable: OnFoot=120071088 RoadEnd->Target=0 Saved=120071088 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.08:788][748]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.09:050][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.09:050][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.09:050][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.09:050][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.09:550][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.09:550][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.09:550][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.09:550][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.09:786][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=120554864 DistVeh=120553984 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.09:786][790]LogVCC:   IsRoadNavigationViable: OnFoot=120554864 RoadEnd->Target=0 Saved=120554864 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.09:786][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.10:066][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.10:066][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.10:066][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.10:066][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.10:550][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.10:550][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.10:550][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.10:550][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.10:550][823]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.10:550][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.10:790][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=121044640 DistVeh=121043768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.10:790][833]LogVCC:   IsRoadNavigationViable: OnFoot=121044640 RoadEnd->Target=0 Saved=121044640 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.10:790][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.11:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.11:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.11:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.11:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.11:550][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.11:550][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.11:550][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.11:550][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.11:803][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=121536936 DistVeh=121536056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.11:803][877]LogVCC:   IsRoadNavigationViable: OnFoot=121536936 RoadEnd->Target=0 Saved=121536936 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.11:803][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.12:053][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.12:053][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.12:053][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.12:053][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.12:240][896]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.54.12:561][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.12:561][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.12:561][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.12:561][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.12:561][910]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.12:561][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.12:794][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=122020064 DistVeh=122019192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.12:794][920]LogVCC:   IsRoadNavigationViable: OnFoot=122020064 RoadEnd->Target=0 Saved=122020064 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.12:794][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.13:070][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.13:070][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.13:070][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.13:070][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.13:555][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.13:555][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.13:555][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.13:555][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.13:781][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=122504432 DistVeh=122503552 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.13:781][963]LogVCC:   IsRoadNavigationViable: OnFoot=122504432 RoadEnd->Target=0 Saved=122504432 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.13:781][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.14:057][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.14:057][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.14:057][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.14:057][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.14:565][997]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.14:565][997]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.14:565][997]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.14:565][997]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.14:565][997]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.14:565][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.14:797][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=122999776 DistVeh=122998904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.14:797][  7]LogVCC:   IsRoadNavigationViable: OnFoot=122999776 RoadEnd->Target=0 Saved=122999776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.14:797][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.15:073][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.15:073][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.15:073][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.15:073][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.15:506][ 38]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.54.15:555][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.15:555][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.15:555][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.15:555][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.15:784][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=123485808 DistVeh=123484936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.15:784][ 50]LogVCC:   IsRoadNavigationViable: OnFoot=123485808 RoadEnd->Target=0 Saved=123485808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.15:784][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.16:061][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.16:061][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.16:061][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.16:061][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.16:565][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.16:565][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.16:565][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.16:565][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.16:565][ 84]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.16:565][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.16:799][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=123983032 DistVeh=123982152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.16:799][ 94]LogVCC:   IsRoadNavigationViable: OnFoot=123983032 RoadEnd->Target=0 Saved=123983032 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.16:799][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.17:073][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.17:073][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.17:073][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.17:073][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.17:557][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.17:557][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.17:557][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.17:557][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.17:789][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=124471752 DistVeh=124470872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.17:789][137]LogVCC:   IsRoadNavigationViable: OnFoot=124471752 RoadEnd->Target=0 Saved=124471752 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.17:789][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.18:065][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.18:065][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.18:065][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.18:065][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.18:547][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.18:547][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.18:547][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.18:547][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.18:572][171]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.18:572][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.18:803][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=124972416 DistVeh=124971536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.18:803][181]LogVCC:   IsRoadNavigationViable: OnFoot=124972416 RoadEnd->Target=0 Saved=124972416 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.18:803][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.19:054][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.19:054][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.19:054][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.19:054][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.19:558][214]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.19:558][214]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.19:558][214]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.19:558][214]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.19:790][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=125462080 DistVeh=125461200 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.19:790][224]LogVCC:   IsRoadNavigationViable: OnFoot=125462080 RoadEnd->Target=0 Saved=125462080 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.19:790][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.20:066][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.20:066][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.20:066][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.20:066][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.20:556][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.20:556][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.20:556][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.20:556][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.20:556][257]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.20:556][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.20:783][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=125952752 DistVeh=125951872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.20:783][267]LogVCC:   IsRoadNavigationViable: OnFoot=125952752 RoadEnd->Target=0 Saved=125952752 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.20:783][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.21:057][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.21:057][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.21:057][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.21:057][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.21:447][296]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.54.21:563][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.21:563][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.21:563][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.21:563][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.21:793][311]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=126457488 DistVeh=126456616 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.21:793][311]LogVCC:   IsRoadNavigationViable: OnFoot=126457488 RoadEnd->Target=0 Saved=126457488 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.21:793][311]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.22:068][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.22:068][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.22:068][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.22:068][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.22:551][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.22:551][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.22:551][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.22:551][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.22:572][345]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.22:572][345]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.22:802][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=126957824 DistVeh=126956952 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.22:803][355]LogVCC:   IsRoadNavigationViable: OnFoot=126957824 RoadEnd->Target=0 Saved=126957824 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.22:803][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.23:052][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.23:052][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.23:052][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.23:052][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.23:556][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.23:556][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.23:556][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.23:556][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.23:785][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=127449832 DistVeh=127448960 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.23:785][398]LogVCC:   IsRoadNavigationViable: OnFoot=127449832 RoadEnd->Target=0 Saved=127449832 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.23:785][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.24:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.24:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.24:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.24:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.24:551][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.24:551][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.24:551][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.24:551][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.24:574][432]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.24:574][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.24:790][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=127949928 DistVeh=127949048 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.24:790][441]LogVCC:   IsRoadNavigationViable: OnFoot=127949928 RoadEnd->Target=0 Saved=127949928 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.24:790][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.25:052][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.25:052][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.25:053][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.25:053][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.25:561][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.25:561][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.25:561][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.25:561][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.25:794][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=128453624 DistVeh=128452744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.25:794][484]LogVCC:   IsRoadNavigationViable: OnFoot=128453624 RoadEnd->Target=0 Saved=128453624 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.25:794][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.26:068][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.26:068][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.26:068][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.26:068][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.26:094][497]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.54.26:554][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.26:554][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.26:554][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.26:554][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.26:554][517]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.26:554][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.26:802][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=128959272 DistVeh=128958392 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.26:802][528]LogVCC:   IsRoadNavigationViable: OnFoot=128959272 RoadEnd->Target=0 Saved=128959272 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.26:802][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.27:053][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.27:053][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.27:053][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.27:053][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.27:565][561]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.27:565][561]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.27:565][561]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.27:565][561]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.27:796][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=129457776 DistVeh=129456896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.27:796][571]LogVCC:   IsRoadNavigationViable: OnFoot=129457776 RoadEnd->Target=0 Saved=129457776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.27:796][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.28:055][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.28:055][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.28:055][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.28:055][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.28:560][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.28:560][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.28:560][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.28:560][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.28:560][604]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.28:560][604]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.28:742][612]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.54.28:790][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=129958184 DistVeh=129957304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.28:790][614]LogVCC:   IsRoadNavigationViable: OnFoot=129958184 RoadEnd->Target=0 Saved=129958184 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.28:790][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.29:064][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.29:064][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.29:064][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.29:064][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.29:558][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.29:558][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.29:558][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.29:558][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.29:788][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=130461792 DistVeh=130460920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.29:788][657]LogVCC:   IsRoadNavigationViable: OnFoot=130461792 RoadEnd->Target=0 Saved=130461792 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.29:788][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.30:074][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.30:074][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.30:074][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.30:074][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.30:561][690]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.30:561][690]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.30:561][690]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.30:561][690]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.30:561][690]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.30:561][690]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.30:650][694]LogSlate: Took 0.000931 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Poppins/Poppins-Medium.ufont' (153K)
[2026.04.03-11.54.30:789][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=130968240 DistVeh=130967360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.30:789][700]LogVCC:   IsRoadNavigationViable: OnFoot=130968240 RoadEnd->Target=0 Saved=130968240 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.30:789][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.31:064][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.31:064][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.31:064][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.31:064][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.31:558][733]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.31:558][733]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.31:558][733]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.31:558][733]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.31:788][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=131472880 DistVeh=131472000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.31:788][743]LogVCC:   IsRoadNavigationViable: OnFoot=131472880 RoadEnd->Target=0 Saved=131472880 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.31:788][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.32:061][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.32:061][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.32:061][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.32:061][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.32:244][763]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.54.32:565][777]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.32:565][777]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.32:565][777]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.32:565][777]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.32:565][777]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.32:565][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.32:791][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=131982616 DistVeh=131981744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.32:791][787]LogVCC:   IsRoadNavigationViable: OnFoot=131982616 RoadEnd->Target=0 Saved=131982616 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.32:791][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.33:065][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.33:065][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.33:065][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.33:065][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.33:544][820]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.33:544][820]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.33:544][820]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.33:544][820]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.33:796][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=132492856 DistVeh=132491976 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.33:796][831]LogVCC:   IsRoadNavigationViable: OnFoot=132492856 RoadEnd->Target=0 Saved=132492856 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.33:796][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.34:068][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.34:068][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.34:068][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.34:068][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.34:391][857]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.54.34:391][857]LogStreaming: Display: 0.131 ms for processing 33902 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.54.34:553][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.34:553][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.34:553][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.34:553][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.34:553][864]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.34:553][864]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.34:803][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=133005928 DistVeh=133005048 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.34:803][875]LogVCC:   IsRoadNavigationViable: OnFoot=133005928 RoadEnd->Target=0 Saved=133005928 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.34:803][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.35:055][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.35:055][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.35:055][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.35:055][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.35:511][906]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.54.35:554][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.35:554][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.35:554][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.35:554][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.35:785][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=133505752 DistVeh=133504880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.35:785][918]LogVCC:   IsRoadNavigationViable: OnFoot=133505752 RoadEnd->Target=0 Saved=133505752 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.35:785][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.36:053][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.36:053][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.36:053][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.36:053][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.36:549][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.36:549][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.36:549][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.36:549][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.36:570][953]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.36:570][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.36:800][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=134025352 DistVeh=134024480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.36:800][963]LogVCC:   IsRoadNavigationViable: OnFoot=134025352 RoadEnd->Target=0 Saved=134025352 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.36:800][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.37:070][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.37:070][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.37:070][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.37:070][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.37:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.37:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.37:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.37:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.37:805][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=134539776 DistVeh=134538896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.37:805][  7]LogVCC:   IsRoadNavigationViable: OnFoot=134539776 RoadEnd->Target=0 Saved=134539776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.37:805][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.38:061][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.38:061][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.38:061][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.38:061][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.38:562][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.38:562][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.38:562][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.38:562][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.38:562][ 40]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.38:562][ 40]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.38:793][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=135046976 DistVeh=135046096 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.38:793][ 50]LogVCC:   IsRoadNavigationViable: OnFoot=135046976 RoadEnd->Target=0 Saved=135046976 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.38:793][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.39:064][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.39:064][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.39:064][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.39:064][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.39:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.39:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.39:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.39:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.39:800][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=135566528 DistVeh=135565648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.39:800][ 94]LogVCC:   IsRoadNavigationViable: OnFoot=135566528 RoadEnd->Target=0 Saved=135566528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.39:800][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.40:048][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.40:048][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.40:048][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.40:048][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.40:550][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.40:550][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.40:550][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.40:550][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.40:573][128]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.40:573][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.40:798][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=136082016 DistVeh=136081136 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.40:798][138]LogVCC:   IsRoadNavigationViable: OnFoot=136082016 RoadEnd->Target=0 Saved=136082016 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.40:798][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.41:051][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.41:051][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.41:051][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.41:051][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.41:459][167]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.54.41:547][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.41:547][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.41:547][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.41:547][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.41:800][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=136597120 DistVeh=136596240 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.41:800][182]LogVCC:   IsRoadNavigationViable: OnFoot=136597120 RoadEnd->Target=0 Saved=136597120 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.41:800][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.42:049][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.42:049][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.42:049][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.42:049][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.42:559][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.42:559][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.42:559][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.42:559][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.42:559][215]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.42:559][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.42:790][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=137110224 DistVeh=137109344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.42:790][225]LogVCC:   IsRoadNavigationViable: OnFoot=137110224 RoadEnd->Target=0 Saved=137110224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.42:790][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.43:062][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.43:062][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.43:062][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.43:062][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.43:565][259]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.43:565][259]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.43:565][259]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.43:565][259]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.43:793][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=137629520 DistVeh=137628640 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.43:793][269]LogVCC:   IsRoadNavigationViable: OnFoot=137629520 RoadEnd->Target=0 Saved=137629520 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.43:793][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.44:065][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.44:065][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.44:065][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.44:065][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.44:561][303]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.44:561][303]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.44:561][303]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.44:561][303]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.44:561][303]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.44:561][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.44:787][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=138147648 DistVeh=138146768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.44:787][313]LogVCC:   IsRoadNavigationViable: OnFoot=138147648 RoadEnd->Target=0 Saved=138147648 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.44:787][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.45:058][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.45:058][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.45:058][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.45:058][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.45:559][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.45:559][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.45:559][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.45:559][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.45:784][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=138664272 DistVeh=138663392 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.45:784][357]LogVCC:   IsRoadNavigationViable: OnFoot=138664272 RoadEnd->Target=0 Saved=138664272 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.45:784][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.46:053][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.46:053][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.46:053][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.46:053][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.46:101][371]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.54.46:551][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.46:551][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.46:551][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.46:551][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.46:551][391]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.46:551][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.46:803][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=139195424 DistVeh=139194544 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.46:803][402]LogVCC:   IsRoadNavigationViable: OnFoot=139195424 RoadEnd->Target=0 Saved=139195424 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.46:803][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.47:066][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.47:066][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.47:066][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.47:066][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.47:555][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.47:555][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.47:555][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.47:555][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.47:782][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=139707056 DistVeh=139706176 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.47:782][444]LogVCC:   IsRoadNavigationViable: OnFoot=139707056 RoadEnd->Target=0 Saved=139707056 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.47:782][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.48:052][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.48:052][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.48:052][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.48:052][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.48:546][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.48:546][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.48:546][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.48:546][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.48:571][479]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.48:571][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.48:795][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=140236656 DistVeh=140235792 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.48:795][489]LogVCC:   IsRoadNavigationViable: OnFoot=140236656 RoadEnd->Target=0 Saved=140236656 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.48:795][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.48:836][491]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.54.49:062][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.49:062][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.49:062][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.49:062][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.49:548][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.49:548][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.49:548][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.49:548][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.49:798][533]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=140761888 DistVeh=140761008 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.49:798][533]LogVCC:   IsRoadNavigationViable: OnFoot=140761888 RoadEnd->Target=0 Saved=140761888 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.49:798][533]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.50:067][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.50:067][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.50:067][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.50:067][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.50:561][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.50:561][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.50:561][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.50:561][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.50:561][567]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.50:561][567]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.50:788][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=141282640 DistVeh=141281760 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.50:788][577]LogVCC:   IsRoadNavigationViable: OnFoot=141282640 RoadEnd->Target=0 Saved=141282640 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.50:788][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.51:056][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.51:056][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.51:056][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.51:056][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.51:565][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.51:565][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.51:565][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.51:565][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.51:794][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=141811872 DistVeh=141810992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.51:794][621]LogVCC:   IsRoadNavigationViable: OnFoot=141811872 RoadEnd->Target=0 Saved=141811872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.51:794][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.52:050][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.52:050][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.52:050][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.52:050][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.52:253][641]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.54.52:544][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.52:544][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.52:544][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.52:544][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.52:566][655]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.52:566][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.52:793][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=142337536 DistVeh=142336656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.52:794][665]LogVCC:   IsRoadNavigationViable: OnFoot=142337536 RoadEnd->Target=0 Saved=142337536 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.52:794][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.53:054][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.53:054][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.53:054][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.53:054][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.53:558][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.53:558][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.53:558][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.53:558][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.53:783][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=142861888 DistVeh=142861008 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.53:784][708]LogVCC:   IsRoadNavigationViable: OnFoot=142861888 RoadEnd->Target=0 Saved=142861888 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.53:784][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.54:056][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.54:056][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.54:056][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.54:056][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.54:556][742]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.54:556][742]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.54:556][742]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.54:556][742]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.54:556][742]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.54:556][742]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.54:785][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=143388784 DistVeh=143387904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.54:786][752]LogVCC:   IsRoadNavigationViable: OnFoot=143388784 RoadEnd->Target=0 Saved=143388784 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.54:786][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.55:054][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.55:054][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.55:054][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.55:054][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.55:502][784]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.54.55:547][786]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.55:547][786]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.55:547][786]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.55:547][786]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.55:798][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=143926320 DistVeh=143925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.55:798][797]LogVCC:   IsRoadNavigationViable: OnFoot=143926320 RoadEnd->Target=0 Saved=143926320 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.55:798][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.56:068][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.56:068][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.56:068][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.56:068][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.56:549][830]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.56:549][830]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.56:549][830]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.56:549][830]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.56:570][831]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.56:570][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.56:782][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=144449520 DistVeh=144448640 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.56:782][840]LogVCC:   IsRoadNavigationViable: OnFoot=144449520 RoadEnd->Target=0 Saved=144449520 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.56:782][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.57:056][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.57:056][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.57:056][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.57:056][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.57:552][874]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.57:552][874]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.57:552][874]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.57:552][874]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.57:801][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=144992272 DistVeh=144991392 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.57:801][885]LogVCC:   IsRoadNavigationViable: OnFoot=144992272 RoadEnd->Target=0 Saved=144992272 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.57:801][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.58:070][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.58:070][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.58:070][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.58:070][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.58:543][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.58:543][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.58:543][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.58:543][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.58:567][919]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.54.58:567][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.54.58:793][929]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=145520096 DistVeh=145519216 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.58:793][929]LogVCC:   IsRoadNavigationViable: OnFoot=145520096 RoadEnd->Target=0 Saved=145520096 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.58:793][929]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.54.59:063][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.59:063][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.54.59:063][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.59:063][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.59:563][963]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.59:563][963]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.54.59:563][963]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.59:563][963]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.54.59:790][973]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=146054224 DistVeh=146053344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.54.59:790][973]LogVCC:   IsRoadNavigationViable: OnFoot=146054224 RoadEnd->Target=0 Saved=146054224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.54.59:790][973]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.00:061][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.00:061][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.00:061][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.00:061][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.00:545][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.00:545][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.00:545][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.00:545][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.00:570][  7]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.00:570][  7]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.00:795][ 17]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=146589776 DistVeh=146588896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.00:795][ 17]LogVCC:   IsRoadNavigationViable: OnFoot=146589776 RoadEnd->Target=0 Saved=146589776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.00:795][ 17]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.01:065][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.01:065][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.01:065][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.01:065][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.01:450][ 46]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.55.01:562][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.01:562][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.01:562][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.01:562][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.01:788][ 61]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=147121760 DistVeh=147120880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.01:788][ 61]LogVCC:   IsRoadNavigationViable: OnFoot=147121760 RoadEnd->Target=0 Saved=147121760 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.01:788][ 61]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.02:056][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.02:056][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.02:056][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.02:056][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.02:563][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.02:563][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.02:563][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.02:563][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.02:563][ 95]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.02:563][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.02:791][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=147661808 DistVeh=147660944 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.02:791][105]LogVCC:   IsRoadNavigationViable: OnFoot=147661808 RoadEnd->Target=0 Saved=147661808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.02:791][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.03:065][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.03:065][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.03:065][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.03:065][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.03:549][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.03:549][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.03:549][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.03:549][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.03:787][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=148196032 DistVeh=148195152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.03:787][148]LogVCC:   IsRoadNavigationViable: OnFoot=148196032 RoadEnd->Target=0 Saved=148196032 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.03:787][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.04:060][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.04:060][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.04:060][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.04:060][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.04:410][175]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.55.04:411][175]LogStreaming: Display: 0.108 ms for processing 27772 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports.
[2026.04.03-11.55.04:566][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.04:566][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.04:566][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.04:566][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.04:566][182]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.04:566][182]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.04:791][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=148737600 DistVeh=148736720 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.04:791][192]LogVCC:   IsRoadNavigationViable: OnFoot=148737600 RoadEnd->Target=0 Saved=148737600 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.04:791][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.05:060][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.05:060][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.05:060][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.05:060][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.05:556][226]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.05:556][226]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.05:556][226]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.05:556][226]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.05:803][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=149283056 DistVeh=149282192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.05:803][237]LogVCC:   IsRoadNavigationViable: OnFoot=149283056 RoadEnd->Target=0 Saved=149283056 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.05:803][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.06:051][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.06:051][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.06:051][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.06:051][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.06:096][250]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.55.06:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.06:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.06:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.06:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.06:565][271]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.06:565][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.06:791][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=149818288 DistVeh=149817408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.06:791][281]LogVCC:   IsRoadNavigationViable: OnFoot=149818288 RoadEnd->Target=0 Saved=149818288 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.06:791][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.07:063][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.07:063][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.07:063][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.07:063][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.07:553][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.07:553][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.07:553][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.07:553][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.07:801][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=150363664 DistVeh=150362784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.07:801][326]LogVCC:   IsRoadNavigationViable: OnFoot=150363664 RoadEnd->Target=0 Saved=150363664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.07:801][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.08:067][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.08:067][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.08:067][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.08:067][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.08:544][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.08:544][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.08:544][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.08:544][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.08:571][360]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.08:571][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.08:805][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=150908960 DistVeh=150908080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.08:805][370]LogVCC:   IsRoadNavigationViable: OnFoot=150908960 RoadEnd->Target=0 Saved=150908960 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.08:805][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.08:935][376]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.55.09:048][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.09:048][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.09:048][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.09:048][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.09:228][389]LogSlate: Took 0.000848 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
[2026.04.03-11.55.09:567][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.09:567][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.09:567][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.09:567][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.09:801][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=151449248 DistVeh=151448368 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.09:801][414]LogVCC:   IsRoadNavigationViable: OnFoot=151449248 RoadEnd->Target=0 Saved=151449248 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.09:801][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.10:069][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.10:069][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.10:069][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.10:069][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.10:558][448]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.10:558][448]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.10:558][448]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.10:558][448]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.10:558][448]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.10:558][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.10:803][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=151997488 DistVeh=151996608 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.10:803][459]LogVCC:   IsRoadNavigationViable: OnFoot=151997488 RoadEnd->Target=0 Saved=151997488 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.10:803][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.11:069][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.11:069][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.11:069][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.11:069][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.11:560][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.11:560][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.11:560][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.11:560][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.11:782][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=152533296 DistVeh=152532416 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.11:782][503]LogVCC:   IsRoadNavigationViable: OnFoot=152533296 RoadEnd->Target=0 Saved=152533296 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.11:782][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.12:048][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.12:048][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.12:048][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.12:048][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.12:250][524]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.55.12:547][537]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.12:547][537]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.12:547][537]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.12:547][537]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.12:572][538]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.12:572][538]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.12:785][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=153078800 DistVeh=153077920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.12:785][547]LogVCC:   IsRoadNavigationViable: OnFoot=153078800 RoadEnd->Target=0 Saved=153078800 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.12:785][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.13:059][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.13:059][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.13:059][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.13:059][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.13:562][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.13:562][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.13:562][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.13:562][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.13:797][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=153633648 DistVeh=153632768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.13:797][591]LogVCC:   IsRoadNavigationViable: OnFoot=153633648 RoadEnd->Target=0 Saved=153633648 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.13:797][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.14:066][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.14:066][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.14:066][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.14:066][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.14:560][624]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.14:560][624]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.14:560][624]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.14:560][624]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.14:560][624]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.14:560][624]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.14:797][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=154181920 DistVeh=154181040 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.14:797][634]LogVCC:   IsRoadNavigationViable: OnFoot=154181920 RoadEnd->Target=0 Saved=154181920 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.14:797][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.14:919][640]LogTemp: Summons #7 added to global DB.
[2026.04.03-11.55.14:920][640]LogTemp: Game database saved successfully.
[2026.04.03-11.55.14:920][640]LogTemp: Summons Sync Summons To Global
[2026.04.03-11.55.14:927][640]LogTemp: Game database saved successfully.
[2026.04.03-11.55.14:927][640]LogTemp: Person S4169259 marked as persistent.
[2026.04.03-11.55.14:934][640]LogSlate: Took 0.000299 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Bold.ufont' (62K)
[2026.04.03-11.55.15:063][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.15:063][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.15:063][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.15:063][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.15:517][666]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.55.15:564][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.15:564][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.15:564][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.15:564][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.15:797][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=154733568 DistVeh=154732688 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.15:797][678]LogVCC:   IsRoadNavigationViable: OnFoot=154733568 RoadEnd->Target=0 Saved=154733568 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.15:797][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.16:072][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.16:072][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.16:072][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.16:072][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.16:564][712]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.16:564][712]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.16:564][712]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.16:564][712]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.16:564][712]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.16:564][712]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.16:795][722]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=155282528 DistVeh=155281648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.16:795][722]LogVCC:   IsRoadNavigationViable: OnFoot=155282528 RoadEnd->Target=0 Saved=155282528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.16:795][722]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.17:069][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.17:069][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.17:069][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.17:069][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.17:310][745]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.03-11.55.17:310][745]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.55.17:545][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.17:545][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.17:545][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.17:545][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.17:806][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=155832192 DistVeh=155831328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.17:806][759]LogVCC:   IsRoadNavigationViable: OnFoot=155832192 RoadEnd->Target=0 Saved=155832192 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.17:806][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.18:060][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.18:060][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.18:060][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.18:060][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.18:568][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.18:568][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.18:568][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.18:568][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.18:568][780]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.18:568][780]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.18:817][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=156392208 DistVeh=156391328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.18:817][787]LogVCC:   IsRoadNavigationViable: OnFoot=156392208 RoadEnd->Target=0 Saved=156392208 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.18:817][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.19:066][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.19:066][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.19:066][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.19:066][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.19:565][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.19:565][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.19:565][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.19:565][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.19:815][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=156944992 DistVeh=156944112 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.19:815][815]LogVCC:   IsRoadNavigationViable: OnFoot=156944992 RoadEnd->Target=0 Saved=156944992 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.19:815][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.20:063][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.20:063][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.20:063][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.20:063][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.20:570][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.20:570][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.20:570][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.20:570][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.20:570][836]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.20:570][836]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.20:811][843]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.03-11.55.20:819][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=157501648 DistVeh=157500768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.20:819][843]LogVCC:   IsRoadNavigationViable: OnFoot=157501648 RoadEnd->Target=0 Saved=157501648 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.20:819][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.21:066][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.21:066][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.21:066][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.21:066][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.21:456][861]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.55.21:484][862]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.55.21:568][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.21:568][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.21:568][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.21:568][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.21:786][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=158038608 DistVeh=158037728 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.21:786][870]LogVCC:   IsRoadNavigationViable: OnFoot=158038608 RoadEnd->Target=0 Saved=158038608 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.21:786][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.22:082][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.22:082][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.22:082][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.22:082][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.22:575][892]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.22:575][892]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.22:575][892]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.22:575][892]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.22:575][892]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.22:575][892]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.55.22:810][899]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.03-11.55.22:810][899]LogTemp: Warning: VacateSeat: Success
[2026.04.03-11.55.22:810][899]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146712411] true
[2026.04.03-11.55.22:810][899]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.03-11.55.22:810][899]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.03-11.55.22:810][899]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.03-11.55.22:810][899]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.55.22:810][899]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.55.22:810][899]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.03-11.55.22:810][899]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.03-11.55.22:810][899]LogDeviceProfileManager: Active device profile: [0000020D5F2EB220][0000020D59D9D560 66] Windows
[2026.04.03-11.55.22:810][899]LogInit: Selected Device Profile: [Windows]
[2026.04.03-11.55.22:810][899]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.03-11.55.22:810][899]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.03-11.55.22:811][899]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.03-11.55.22:811][899]LogSoundscapeSubsystem: Set State called
[2026.04.03-11.55.22:811][899]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.55.22:811][899]LogSoundscapeSubsystem: Clear State called
[2026.04.03-11.55.22:811][899]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146699950 stopped
[2026.04.03-11.55.22:811][899]LogTemp: Warning: TransitionCamera - Start Pivot: X=-83068.996 Y=-274867.603 Z=-15166.070, Start Offset: X=-26.848 Y=-82.951 Z=159.076
[2026.04.03-11.55.22:811][899]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-32.203778, Yaw=79.320610
[2026.04.03-11.55.22:811][899]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.03-11.55.22:811][899]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.03-11.55.22:811][899]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.03-11.55.22:811][899]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=1
[2026.04.03-11.55.22:820][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=158614640 DistVeh=158613776 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.22:820][899]LogVCC:   IsRoadNavigationViable: OnFoot=158614640 RoadEnd->Target=0 Saved=158614640 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.22:820][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.22:821][899]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.03-11.55.23:066][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.23:066][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.23:066][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.23:066][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.23:551][920]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.23:551][920]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.23:551][920]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.23:551][920]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.23:725][925]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.55.23:725][925]LogStreaming: Display: FlushAsyncLoading(699): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.55.23:804][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=159162816 DistVeh=159161936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.23:804][927]LogVCC:   IsRoadNavigationViable: OnFoot=159162816 RoadEnd->Target=0 Saved=159162816 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.23:804][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.24:053][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.24:054][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.24:054][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.24:054][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.24:550][948]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.24:550][948]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.24:550][948]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.24:550][948]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.24:588][949]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.24:588][949]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.24:763][954]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.24:789][955]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2026.04.03-11.55.24:800][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=159720800 DistVeh=159719936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.24:800][955]LogVCC:   IsRoadNavigationViable: OnFoot=159720800 RoadEnd->Target=0 Saved=159720800 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.24:800][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.25:069][963]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.55.25:075][963]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 329.79 cm
[2026.04.03-11.55.25:075][963]LogTemp: Error:     Before: X=-82929.190 Y=-274782.290 Z=-15069.333
[2026.04.03-11.55.25:075][963]LogTemp: Error:     After:  X=-83059.751 Y=-274479.810 Z=-15054.524
[2026.04.03-11.55.25:075][963]LogTemp: Error:     ZDelta: 14.81
[2026.04.03-11.55.25:076][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.25:076][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.25:076][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.25:076][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.25:115][964]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 315.26 cm
[2026.04.03-11.55.25:115][964]LogTemp: Error:     Before: X=-82929.190 Y=-274782.290 Z=-15069.333
[2026.04.03-11.55.25:115][964]LogTemp: Error:     After:  X=-83058.951 Y=-274495.400 Z=-15084.973
[2026.04.03-11.55.25:115][964]LogTemp: Error:     ZDelta: -15.64
[2026.04.03-11.55.25:187][966]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.25:503][975]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.55.25:550][976]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.25:550][976]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.25:550][976]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.25:550][976]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.25:622][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.25:801][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=160281584 DistVeh=160280704 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.25:801][983]LogVCC:   IsRoadNavigationViable: OnFoot=160281584 RoadEnd->Target=0 Saved=160281584 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.25:801][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.26:006][989]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.55.26:052][990]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.26:052][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.26:052][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.26:052][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.26:052][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.26:087][991]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.55.26:485][  2]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.26:556][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.26:556][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.26:556][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.26:556][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.26:556][  4]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.26:556][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.26:693][  8]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.03-11.55.26:810][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=160846912 DistVeh=160846032 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.26:810][ 11]LogVCC:   IsRoadNavigationViable: OnFoot=160846912 RoadEnd->Target=0 Saved=160846912 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.26:810][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.26:914][ 14]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.27:054][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.27:054][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.27:054][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.27:054][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.27:119][ 20]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_AI_Ped_Civilian_C_2146754240.CharacterMesh0 m_tal_nrw_body
[2026.04.03-11.55.27:119][ 20]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.04.03-11.55.27:336][ 26]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.27:577][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.27:577][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.27:577][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.27:577][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.27:755][ 38]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.27:788][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=161397904 DistVeh=161397024 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.27:788][ 39]LogVCC:   IsRoadNavigationViable: OnFoot=161397904 RoadEnd->Target=0 Saved=161397904 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.27:788][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.28:066][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.28:066][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.28:066][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.28:066][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.28:174][ 50]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.28:557][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.28:557][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.28:557][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.28:557][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.28:557][ 61]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.28:557][ 61]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.28:593][ 62]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.28:802][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=161968096 DistVeh=161967216 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.28:802][ 68]LogVCC:   IsRoadNavigationViable: OnFoot=161968096 RoadEnd->Target=0 Saved=161968096 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.28:802][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.29:009][ 74]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.29:077][ 76]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.55.29:082][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.29:082][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.29:082][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.29:082][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.29:428][ 86]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.29:567][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.29:567][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.29:567][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.29:567][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.29:813][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=162538704 DistVeh=162537824 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.29:813][ 97]LogVCC:   IsRoadNavigationViable: OnFoot=162538704 RoadEnd->Target=0 Saved=162538704 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.29:813][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.29:846][ 98]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.30:054][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.30:054][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.30:054][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.30:054][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.30:266][110]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.30:577][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.30:577][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.30:577][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.30:577][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.30:577][119]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.30:577][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.30:684][122]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.30:788][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=163088528 DistVeh=163087648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.30:788][125]LogVCC:   IsRoadNavigationViable: OnFoot=163088528 RoadEnd->Target=0 Saved=163088528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.30:788][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.31:070][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.31:070][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.31:070][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.31:070][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.31:106][134]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.31:535][147]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.31:567][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.31:568][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.31:568][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.31:568][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.31:800][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=163662912 DistVeh=163662032 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.31:800][155]LogVCC:   IsRoadNavigationViable: OnFoot=163662912 RoadEnd->Target=0 Saved=163662912 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.31:800][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.31:936][159]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.32:068][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.32:068][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.32:068][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.32:068][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.32:268][169]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.55.32:336][171]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.32:564][178]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.32:564][178]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.32:564][178]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.32:564][178]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.32:564][178]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.32:564][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.32:755][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.32:787][185]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=164222496 DistVeh=164221616 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.32:787][185]LogVCC:   IsRoadNavigationViable: OnFoot=164222496 RoadEnd->Target=0 Saved=164222496 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.32:787][185]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.33:076][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.33:076][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.33:076][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.33:076][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.33:172][197]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.33:550][209]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.33:550][209]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.33:550][209]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.33:550][209]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.33:581][210]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.33:802][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=164798752 DistVeh=164797872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.33:802][217]LogVCC:   IsRoadNavigationViable: OnFoot=164798752 RoadEnd->Target=0 Saved=164798752 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.33:802][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.33:999][223]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.34:064][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.34:064][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.34:064][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.34:064][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.34:427][236]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.34:431][236]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.55.34:431][236]LogStreaming: Display: 0.131 ms for processing 28515 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11863->11840) packages and 23 (32170->32147) public exports.
[2026.04.03-11.55.34:559][240]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.34:559][240]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.34:559][240]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.34:559][240]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.34:559][240]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.34:559][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.34:792][247]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=165360832 DistVeh=165359952 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.34:792][247]LogVCC:   IsRoadNavigationViable: OnFoot=165360832 RoadEnd->Target=0 Saved=165360832 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.34:792][247]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.34:855][249]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.34:887][250]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.03-11.55.34:887][250]LogStreaming: Display: FlushAsyncLoading(701): 1 QueuedPackages, 0 AsyncPackages
[2026.04.03-11.55.35:058][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.35:058][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.35:058][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.35:058][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.35:259][261]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.35:512][269]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.55.35:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.35:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.35:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.35:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.35:675][274]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.35:796][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=165934560 DistVeh=165933680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.35:797][278]LogVCC:   IsRoadNavigationViable: OnFoot=165934560 RoadEnd->Target=0 Saved=165934560 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.35:797][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.36:055][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.36:055][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.36:055][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.36:055][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.36:086][287]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.36:487][299]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.36:556][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.36:557][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.36:557][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.36:557][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.36:557][301]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.36:557][301]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.36:783][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=166497072 DistVeh=166496192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.36:783][308]LogVCC:   IsRoadNavigationViable: OnFoot=166497072 RoadEnd->Target=0 Saved=166497072 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.36:783][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.36:914][312]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.37:077][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.37:077][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.37:077][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.37:077][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.37:336][325]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.37:566][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.37:566][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.37:566][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.37:566][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.37:766][338]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.37:799][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=167077200 DistVeh=167076320 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.37:799][339]LogVCC:   IsRoadNavigationViable: OnFoot=167077200 RoadEnd->Target=0 Saved=167077200 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.37:799][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.38:050][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.38:050][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.38:050][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.38:050][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.38:178][351]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.38:556][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.38:556][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.38:556][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.38:557][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.38:557][363]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.38:557][363]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.38:592][364]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.38:784][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=167640160 DistVeh=167639280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.38:784][370]LogVCC:   IsRoadNavigationViable: OnFoot=167640160 RoadEnd->Target=0 Saved=167640160 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.38:784][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.39:023][377]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.39:058][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.39:058][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.39:058][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.39:058][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.39:428][389]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.39:562][393]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.39:562][393]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.39:562][393]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.39:562][393]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.39:793][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=168218736 DistVeh=168217856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.39:793][400]LogVCC:   IsRoadNavigationViable: OnFoot=168218736 RoadEnd->Target=0 Saved=168218736 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.39:793][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.39:856][402]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.40:058][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.40:058][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.40:058][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.40:058][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.40:265][414]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.40:576][423]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.40:576][423]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.40:576][423]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.40:577][423]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.40:577][423]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.40:577][423]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.40:679][426]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.40:811][430]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=168803872 DistVeh=168802992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.40:811][430]LogVCC:   IsRoadNavigationViable: OnFoot=168803872 RoadEnd->Target=0 Saved=168803872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.40:811][430]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.41:080][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.41:080][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.41:080][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.41:080][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.41:080][438]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.41:443][449]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.55.41:515][451]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.41:545][452]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.41:545][452]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.41:545][452]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.41:545][452]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.41:815][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=169380400 DistVeh=169379520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.41:815][460]LogVCC:   IsRoadNavigationViable: OnFoot=169380400 RoadEnd->Target=0 Saved=169380400 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.41:815][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.41:944][464]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.42:081][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.42:081][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.42:081][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.42:081][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.42:349][476]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.42:553][482]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.42:553][482]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.42:553][482]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.42:553][482]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.42:553][482]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.42:553][482]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.42:756][488]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.42:789][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=169943056 DistVeh=169942176 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.42:789][489]LogVCC:   IsRoadNavigationViable: OnFoot=169943056 RoadEnd->Target=0 Saved=169943056 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.42:789][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.43:058][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.43:058][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.43:058][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.43:058][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.43:159][500]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.43:556][512]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.43:556][512]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.43:556][512]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.43:556][512]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.43:589][513]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.43:789][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=170521152 DistVeh=170520272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.43:789][519]LogVCC:   IsRoadNavigationViable: OnFoot=170521152 RoadEnd->Target=0 Saved=170521152 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.43:789][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.44:016][526]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.55.44:016][526]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.03-11.55.44:016][526]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.55.44:023][526]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.44:053][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.44:053][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.44:053][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.44:053][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.44:441][539]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.44:575][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.44:575][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.44:575][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.44:575][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.44:575][543]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.44:575][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.44:805][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=171107152 DistVeh=171106272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.44:805][550]LogVCC:   IsRoadNavigationViable: OnFoot=171107152 RoadEnd->Target=0 Saved=171107152 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.44:805][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.44:867][552]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.45:033][557]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.55.45:065][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.45:065][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.45:065][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.45:065][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.45:294][565]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.45:552][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.45:552][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.45:552][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.45:552][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.45:716][578]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.45:812][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=171692032 DistVeh=171691152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.45:813][581]LogVCC:   IsRoadNavigationViable: OnFoot=171692032 RoadEnd->Target=0 Saved=171692032 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.45:813][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.46:074][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.46:075][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.46:075][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.46:075][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.46:106][590]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.55.46:139][591]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.46:561][604]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.46:561][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.46:561][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.46:561][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.46:561][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.46:561][604]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.46:561][604]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.46:786][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=172257152 DistVeh=172256272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.46:786][611]LogVCC:   IsRoadNavigationViable: OnFoot=172257152 RoadEnd->Target=0 Saved=172257152 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.46:786][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.46:979][617]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.47:079][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.47:079][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.47:079][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.47:079][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.47:402][630]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.47:567][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.47:567][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.47:567][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.47:567][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.47:794][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=172844192 DistVeh=172843312 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.47:794][642]LogVCC:   IsRoadNavigationViable: OnFoot=172844192 RoadEnd->Target=0 Saved=172844192 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.47:794][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.47:828][643]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.48:056][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.48:056][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.48:056][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.48:056][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.48:253][656]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.48:504][664]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146655079' was already added to the screen.
[2026.04.03-11.55.48:539][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Escort
[2026.04.03-11.55.48:539][665]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.55.48:539][665]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.55.48:547][665]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.48:547][665]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.48:547][665]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.48:547][665]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.48:580][666]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.48:580][666]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.48:678][669]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.48:809][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=173431632 DistVeh=173430752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.48:809][673]LogVCC:   IsRoadNavigationViable: OnFoot=173431632 RoadEnd->Target=0 Saved=173431632 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.48:809][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.49:050][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.49:050][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.49:050][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.49:050][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.49:091][681]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.49:234][685]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.55.49:525][693]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.49:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.49:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.49:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.49:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.49:772][700]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.55.49:815][701]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=174017456 DistVeh=174016576 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.49:815][701]LogVCC:   IsRoadNavigationViable: OnFoot=174017456 RoadEnd->Target=0 Saved=174017456 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.49:815][701]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.49:949][705]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.50:055][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.50:055][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.50:055][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.50:055][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.50:366][717]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.50:556][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.50:556][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.50:556][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.50:556][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.50:556][722]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.50:556][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.50:792][728]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.50:792][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=174587072 DistVeh=174586192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.50:792][728]LogVCC:   IsRoadNavigationViable: OnFoot=174587072 RoadEnd->Target=0 Saved=174587072 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.50:792][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.51:080][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.51:080][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.51:080][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.51:081][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.51:205][738]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.51:578][747]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.51:578][747]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.51:578][747]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.51:578][747]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.51:623][748]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.51:786][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=175168240 DistVeh=175167360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.51:786][752]LogVCC:   IsRoadNavigationViable: OnFoot=175168240 RoadEnd->Target=0 Saved=175168240 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.51:786][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.52:027][758]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.52:067][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.52:067][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.52:067][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.52:067][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.52:279][764]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.55.52:448][768]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.52:575][771]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.52:575][771]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.52:575][771]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.52:575][771]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.52:575][771]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.52:575][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.52:786][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=175752224 DistVeh=175751344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.52:786][776]LogVCC:   IsRoadNavigationViable: OnFoot=175752224 RoadEnd->Target=0 Saved=175752224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.52:786][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.52:869][778]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.53:075][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.53:075][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.53:075][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.53:075][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.53:280][788]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.53:550][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.53:550][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.53:550][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.53:550][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.53:696][799]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.53:809][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=176357104 DistVeh=176356224 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.53:809][802]LogVCC:   IsRoadNavigationViable: OnFoot=176357104 RoadEnd->Target=0 Saved=176357104 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.53:809][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.54:063][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.54:064][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.54:064][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.54:064][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.54:102][810]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.54:532][822]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.54:565][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.54:565][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.54:565][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.54:565][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.54:565][823]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.54:565][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.54:815][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=176948768 DistVeh=176947888 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.54:815][830]LogVCC:   IsRoadNavigationViable: OnFoot=176948768 RoadEnd->Target=0 Saved=176948768 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.54:815][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.54:956][834]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.55:057][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.55:057][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.55:057][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.55:057][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.55:375][846]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.55:509][850]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_AI_Ped_Civilian_C_2146754240.CharacterMesh0 m_tal_nrw_body
[2026.04.03-11.55.55:510][850]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.04.03-11.55.55:517][850]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147143643-  Door :: DoorLF
[2026.04.03-11.55.55:551][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.55:551][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.55:551][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.55:551][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.55:799][858]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.55:799][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=177529136 DistVeh=177528256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.55:799][858]LogVCC:   IsRoadNavigationViable: OnFoot=177529136 RoadEnd->Target=0 Saved=177529136 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.55:799][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.56:083][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.56:083][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.56:083][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.56:083][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.56:221][870]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.56:573][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.56:573][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.56:573][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.56:573][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.56:573][880]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.56:573][880]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.56:643][882]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.56:786][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=178111168 DistVeh=178110288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.56:786][886]LogVCC:   IsRoadNavigationViable: OnFoot=178111168 RoadEnd->Target=0 Saved=178111168 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.56:786][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.57:066][894]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.57:066][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.57:066][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.57:066][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.57:066][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.57:487][906]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.57:555][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.57:555][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.57:555][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.57:555][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.57:798][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=178711552 DistVeh=178710672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.57:798][915]LogVCC:   IsRoadNavigationViable: OnFoot=178711552 RoadEnd->Target=0 Saved=178711552 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.57:798][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.57:904][918]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.58:078][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.58:078][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.58:078][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.58:078][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.58:324][930]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.58:455][934]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_AI_Ped_Civilian_C_2146754240.CharacterMesh0 m_tal_nrw_body
[2026.04.03-11.55.58:456][934]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.04.03-11.55.58:565][937]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.58:565][937]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.58:565][937]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.58:565][937]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.58:565][937]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.55.58:565][937]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.55.58:741][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.58:810][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=179310048 DistVeh=179309168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.58:810][944]LogVCC:   IsRoadNavigationViable: OnFoot=179310048 RoadEnd->Target=0 Saved=179310048 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.58:810][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.55.59:076][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.59:076][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.55.59:076][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.59:076][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.59:148][953]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.59:575][965]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.59:575][965]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.55.59:575][965]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.59:575][965]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.55.59:575][965]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.55.59:788][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=179889168 DistVeh=179888288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.55.59:788][971]LogVCC:   IsRoadNavigationViable: OnFoot=179889168 RoadEnd->Target=0 Saved=179889168 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.55.59:788][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.00:007][977]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.00:079][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.00:079][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.00:079][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.00:079][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.00:430][989]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.00:573][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.00:573][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.00:573][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.00:573][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.00:573][993]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.56.00:573][993]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.56.00:787][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=180484464 DistVeh=180483584 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.00:787][999]LogVCC:   IsRoadNavigationViable: OnFoot=180484464 RoadEnd->Target=0 Saved=180484464 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.00:787][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.00:860][  1]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.01:072][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.01:072][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.01:072][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.01:072][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.01:214][ 11]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.03-11.56.01:292][ 13]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.01:476][ 18]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147171999-  Door :: DoorLF
[2026.04.03-11.56.01:550][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.01:550][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.01:550][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.01:550][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.01:699][ 24]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.01:808][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=181090720 DistVeh=181089840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.01:808][ 27]LogVCC:   IsRoadNavigationViable: OnFoot=181090720 RoadEnd->Target=0 Saved=181090720 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.01:808][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.02:059][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.02:059][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.02:059][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.02:059][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.02:088][ 35]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.56.02:135][ 36]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.02:565][ 48]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.02:566][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.02:566][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.02:566][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.02:566][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.02:566][ 48]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.56.02:566][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.56.02:816][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=181691872 DistVeh=181690992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.02:816][ 55]LogVCC:   IsRoadNavigationViable: OnFoot=181691872 RoadEnd->Target=0 Saved=181691872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.02:816][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.02:998][ 60]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.03:068][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.03:069][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.03:069][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.03:069][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.03:429][ 72]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.03:575][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.03:575][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.03:575][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.03:575][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.03:792][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=182275184 DistVeh=182274304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.03:792][ 82]LogVCC:   IsRoadNavigationViable: OnFoot=182275184 RoadEnd->Target=0 Saved=182275184 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.03:792][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.03:832][ 83]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.04:087][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.04:087][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.04:087][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.04:087][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.04:234][ 94]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.04:461][100]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.03-11.56.04:461][100]LogStreaming: Display: 0.093 ms for processing 21916 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 7 (11863->11856) packages and 7 (32170->32163) public exports.
[2026.04.03-11.56.04:568][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.04:568][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.04:568][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.04:568][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.04:568][103]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.56.04:568][103]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.56.04:638][105]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.04:671][106]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.56.04:671][106]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.56.04:785][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=182867776 DistVeh=182866896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.04:785][109]LogVCC:   IsRoadNavigationViable: OnFoot=182867776 RoadEnd->Target=0 Saved=182867776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.04:785][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.05:066][117]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.05:066][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.05:066][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.05:066][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.05:066][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.05:389][126]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.56.05:493][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.05:566][131]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.05:566][131]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.05:566][131]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.05:566][131]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.05:815][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=183486320 DistVeh=183485440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.05:815][138]LogVCC:   IsRoadNavigationViable: OnFoot=183486320 RoadEnd->Target=0 Saved=183486320 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.05:815][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.05:921][141]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.06:065][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.06:065][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.06:065][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.06:065][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.06:091][146]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146650372' was already added to the screen.
[2026.04.03-11.56.06:098][146]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter::  BP_Voss_Discovery_2018_C_2146877770-  Door :: DoorLF
[2026.04.03-11.56.06:127][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Idle
[2026.04.03-11.56.06:127][147]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.56.06:127][147]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.56.06:349][153]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.06:558][159]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.06:558][159]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.06:558][159]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.06:558][159]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.06:558][159]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.56.06:558][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.56.06:770][165]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.06:804][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=184079696 DistVeh=184078816 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.06:804][166]LogVCC:   IsRoadNavigationViable: OnFoot=184079696 RoadEnd->Target=0 Saved=184079696 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.06:804][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.07:074][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.07:074][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.07:074][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.07:074][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.07:177][177]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.07:421][184]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411.VehicleMesh SKM_VehCar_Explorer
[2026.04.03-11.56.07:572][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.07:572][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.07:572][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.07:572][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.07:607][189]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.07:790][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=184670880 DistVeh=184670000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.07:790][194]LogVCC:   IsRoadNavigationViable: OnFoot=184670880 RoadEnd->Target=0 Saved=184670880 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.07:790][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.07:890][197]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.56.08:042][201]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.08:080][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.08:080][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.08:080][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.08:080][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.08:454][212]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.08:573][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.08:573][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.08:573][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.08:573][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.08:573][215]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.56.08:573][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.56.08:606][216]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.56.08:811][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=185283568 DistVeh=185282688 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.08:811][221]LogVCC:   IsRoadNavigationViable: OnFoot=185283568 RoadEnd->Target=0 Saved=185283568 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.08:811][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.08:891][223]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.09:088][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.09:088][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.09:088][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.09:088][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.09:304][234]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.09:410][237]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147378385 Activity:  Als.Activities.Surrender
[2026.04.03-11.56.09:560][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.09:560][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.09:560][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.09:560][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.09:737][246]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.09:808][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=185885664 DistVeh=185884784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.09:808][248]LogVCC:   IsRoadNavigationViable: OnFoot=185885664 RoadEnd->Target=0 Saved=185885664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.09:808][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.10:081][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.10:081][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.10:081][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.10:081][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.10:153][258]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.10:545][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.10:545][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.10:545][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.10:545][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.10:584][270]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.56.10:584][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.56.10:585][270]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.10:804][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=186487088 DistVeh=186486208 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.10:804][276]LogVCC:   IsRoadNavigationViable: OnFoot=186487088 RoadEnd->Target=0 Saved=186487088 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.10:804][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.10:830][277]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.03-11.56.10:830][277]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.03-11.56.11:018][282]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.11:053][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.11:053][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.11:053][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.11:053][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.11:421][293]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.11:564][297]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.11:564][297]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.11:564][297]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.11:564][297]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.11:602][298]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.03-11.56.11:786][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=187079664 DistVeh=187078784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.11:786][303]LogVCC:   IsRoadNavigationViable: OnFoot=187079664 RoadEnd->Target=0 Saved=187079664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.11:786][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.11:818][304]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.12:028][310]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146648964' was already added to the screen.
[2026.04.03-11.56.12:066][311]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] BeginFocusFadeout: Starting fadeout from rotation P=-25.067512 Y=26.400797 R=0.000000
[2026.04.03-11.56.12:066][311]LogVCC: [VCC BP_AI_Controller_Civilian_C_2146754220] Player COMMANDED vehicle entry: BP_Voss_Discovery_2018_C_2146712411 Seat=3
[2026.04.03-11.56.12:066][311]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] VehicleEnter::  BP_Voss_Discovery_2018_C_2146712411-  Door :: DoorRR
[2026.04.03-11.56.12:067][311]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.03-11.56.12:067][311]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.03-11.56.12:074][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.12:074][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.12:074][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.12:074][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.12:221][315]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.12:256][316]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147137809-  Door :: DoorLF
[2026.04.03-11.56.12:551][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.12:551][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.12:551][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.12:551][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.12:551][324]LogTemp: [AIManager] All Threats neutralized, No active callout found
[2026.04.03-11.56.12:551][324]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.03-11.56.12:626][326]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.12:810][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=187700224 DistVeh=187699344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.12:810][331]LogVCC:   IsRoadNavigationViable: OnFoot=187700224 RoadEnd->Target=0 Saved=187700224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.03-11.56.12:810][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762]  -> EnterVehicle (on-foot role, target far, driving first)
[2026.04.03-11.56.12:847][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2146754220]  -> EnterVehicle (PLAYER COMMAND: BP_Voss_Discovery_2018_C_2146712411 Seat=3)
[2026.04.03-11.56.12:847][332]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.03-11.56.12:847][332]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] AI about to enter::DoorRR
[2026.04.03-11.56.12:847][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2146754220] Player COMMANDED vehicle entry: BP_Voss_Discovery_2018_C_2146712411 Seat=3
[2026.04.03-11.56.12:847][332]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] VehicleEnter::  BP_Voss_Discovery_2018_C_2146712411-  Door :: DoorRR
[2026.04.03-11.56.13:059][338]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.13:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.13:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388
[2026.04.03-11.56.13:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.13:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.13:483][350]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state).
[2026.04.03-11.56.13:553][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.13:553][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317
[2026.04.03-11.56.13:553][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.03-11.56.13:553][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103]  -> EnterVehicle (ambient movement)
[2026.04.03-11.56.13:614][354]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Focus fadeout complete
[2026.04.03-11.56.13:791][359]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146712411 marked as Occupied
[2026.04.03-11.56.13:791][359]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.56.13:791][359]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.56.13:791][359]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.56.13:791][359]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411
[2026.04.03-11.56.13:791][359]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2146754220 with GUID DD19861C4BFF1759C2F8349C50AB4E18
[2026.04.03-11.56.13:791][359]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2146754220: /Game/Blueprints/Gameplay/DialogueSystem/Arrested_Suspect.Arrested_Suspect
[2026.04.03-11.56.13:791][359]LogTemp: Warning: Threat.Actor set but could not retrieve GUID for BP_JayHalstead_C_2147300697
